FILE: xpedia {modName: XComFiles} FILE: standard/xcom1/alienDeployments.rul alienDeployments: - type: STR_SMALL_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE width: 40 length: 40 height: 4 - type: STR_MEDIUM_SCOUT data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 40 length: 40 height: 4 - type: STR_LARGE_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 50 length: 50 height: 4 - type: STR_HARVESTER data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_ABDUCTOR data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_TERROR_SHIP data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_BATTLESHIP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_SUPPLY_SHIP data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 4 - type: STR_TERROR_MISSION data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 civilians: 16 terrains: - URBAN alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 - type: STR_ALIEN_BASE_ASSAULT data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 2 terrains: - UBASE shade: 15 script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 markerName: STR_ALIEN_BASE markerIcon: 7 genMission: STR_ALIEN_SUPPLY: 100 genMissionFreq: 6 alienBase: true # this is only to tell new battle mode what to do with this deployment objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 - type: STR_BASE_DEFENSE data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE - type: STR_MARS_CYDONIA_LANDING data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 terrains: - MARS shade: 15 race: STR_SECTOID nextStage: STR_MARS_THE_FINAL_ASSAULT finalDestination: true loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false - type: STR_MARS_THE_FINAL_ASSAULT data: - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - UBASE shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 FILE: standard/xcom1/alienItemLevels.rul alienItemLevels: - [0, 0, 0, 0, 0, 0, 0, 1, 1, 2] - [0, 0, 0, 0, 0, 1, 1, 1, 2, 2] - [0, 0, 0, 1, 1, 1, 1, 2, 2, 2] - [0, 0, 1, 1, 1, 1, 2, 2, 2, 2] - [0, 0, 1, 1, 1, 2, 2, 2, 2, 2] - [0, 1, 1, 1, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 2, 2, 2, 2, 2, 2, 2, 2] - [2, 2, 2, 2, 2, 2, 2, 2, 2, 2] FILE: standard/xcom1/alienMissions.rul alienMissions: - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_SECTOID: 70 STR_SNAKEMAN: 10 STR_FLOATER: 20 1: STR_SECTOID: 60 STR_SNAKEMAN: 10 STR_FLOATER: 30 3: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 6: STR_SECTOID: 20 STR_SNAKEMAN: 10 STR_MUTON: 40 STR_FLOATER: 30 9: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST points: 30 raceWeights: 0: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 1: STR_SECTOID: 50 STR_FLOATER: 50 3: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 6: STR_SECTOID: 10 STR_MUTON: 40 STR_FLOATER: 50 9: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_BATTLESHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION points: 50 raceWeights: 0: STR_SECTOID: 60 STR_FLOATER: 40 1: STR_SECTOID: 40 STR_FLOATER: 60 3: STR_SECTOID: 50 STR_FLOATER: 50 6: STR_SECTOID: 30 STR_FLOATER: 70 9: STR_SECTOID: 50 STR_FLOATER: 50 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 18000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 2 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 150 #Pact score only awarded on month end objective: 1 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 60 STR_SNAKEMAN: 20 STR_FLOATER: 20 1: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 3: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_MUTON: 50 STR_FLOATER: 10 6: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 40 STR_MUTON: 30 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 10 STR_MUTON: 40 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 16500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P6 timer: 13800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 9000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 60 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 50 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 30 STR_SNAKEMAN: 20 STR_FLOATER: 50 1: STR_SECTOID: 40 STR_SNAKEMAN: 20 STR_FLOATER: 40 3: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_MUTON: 30 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_ETHEREAL: 10 STR_MUTON: 20 STR_FLOATER: 20 9: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 1: STR_SECTOID: 60 STR_FLOATER: 40 3: STR_SECTOID: 20 STR_SNAKEMAN: 60 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 30 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_RETALIATION points: 0 objective: 4 spawnUfo: STR_BATTLESHIP # Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 20 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 - ufo: STR_MEDIUM_SCOUT count: 2 trajectory: P8 timer: 3000 - ufo: STR_LARGE_SCOUT count: 3 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 timer: 6000 objective: true FILE: standard/xcom1/alienRaces.rul alienRaces: - id: STR_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - id: STR_SNAKEMAN members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - id: STR_MUTON members: - STR_MUTON_SOLDIER - STR_MUTON_SOLDIER - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - id: STR_FLOATER members: - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - id: STR_MIXED members: - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_LEADER - STR_ETHEREAL_COMMANDER - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST FILE: standard/xcom1/armors.rul armors: - type: STR_NONE_UC spriteSheet: XCOM_0.PCK spriteInv: MAN_0 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 storeItem: STR_NONE corpseBattle: - STR_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: XCOM_1.PCK spriteInv: MAN_1 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 corpseBattle: - STR_CORPSE_ARMOR storeItem: STR_PERSONAL_ARMOR frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 30 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 1.0 loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_2 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_POWER_SUIT frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 1 - type: STR_FLYING_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_3 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_FLYING_SUIT frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 2 - type: SECTOID_ARMOR0 spriteSheet: SECTOID.PCK corpseBattle: - STR_SECTOID_CORPSE frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR0 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR1 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 16 sideArmor: 12 rearArmor: 8 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR2 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 24 sideArmor: 18 rearArmor: 12 underArmor: 16 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: CYBERDISC_ARMOR spriteSheet: CYBER.PCK allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_ARMOR spriteSheet: X_REAP.PCK allowInv: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SECTOPOD_ARMOR spriteSheet: X_ROB.PCK allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: TANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 drawingRoutine: 2 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: HOVERTANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK corpseBattle: - CIVM_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: CIVF_ARMOR spriteSheet: CIVF.PCK corpseBattle: - CIVF_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR0 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR1 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 24 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR2 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 26 sideArmor: 26 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR0 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR1 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR2 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR0 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR1 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR2 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 7 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ZOMBIE_ARMOR spriteSheet: ZOMBIE.PCK allowInv: false corpseBattle: - STR_ZOMBIE_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] deathFrames: 18 - type: SILACOID_ARMOR spriteSheet: SILACOID.PCK allowInv: false corpseBattle: - STR_SILACOID_CORPSE frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 10 drawingRoutine: 8 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 5 ] - type: CELATID_ARMOR spriteSheet: CELATID.PCK allowInv: false corpseBattle: - STR_CELATID_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 9 constantAnimation: true damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] FILE: standard/xcom1/converter.rul # Here be dragons converter: offsets: BASE.DAT_FACILITIES: 0x16 BASE.DAT_ENGINEERS: 0x5E BASE.DAT_SCIENTISTS: 0x5F BASE.DAT_ITEMS: 0x60 CRAFT.DAT_LEFT_WEAPON: 0x01 CRAFT.DAT_LEFT_AMMO: 0x02 CRAFT.DAT_FLIGHT: 0x04 CRAFT.DAT_RIGHT_WEAPON: 0x05 CRAFT.DAT_RIGHT_AMMO: 0x06 CRAFT.DAT_DAMAGE: 0x0A CRAFT.DAT_ALTITUDE: 0x0C CRAFT.DAT_SPEED: 0x0E CRAFT.DAT_DESTINATION: 0x10 CRAFT.DAT_DEST_LON: 0x14 CRAFT.DAT_DEST_LAT: 0x16 CRAFT.DAT_FUEL: 0x18 CRAFT.DAT_BASE: 0x1A CRAFT.DAT_MISSION: 0x1C CRAFT.DAT_REGION: 0x1E CRAFT.DAT_TRAJECTORY: 0x22 CRAFT.DAT_TRAJECTORY_POINT: 0x20 CRAFT.DAT_RACE: 0x24 CRAFT.DAT_STATUS: 0x2A CRAFT.DAT_ITEMS: 0x2C CRAFT.DAT_STATE: 0x64 SOLDIER.DAT_RANK: 0x00 SOLDIER.DAT_BASE: 0x02 SOLDIER.DAT_CRAFT: 0x04 SOLDIER.DAT_MISSIONS: 0x08 SOLDIER.DAT_KILLS: 0x0A SOLDIER.DAT_RECOVERY: 0x0C SOLDIER.DAT_NAME: 0x10 SOLDIER.DAT_INITIAL_TU: 0x2A SOLDIER.DAT_INITIAL_HE: 0x2B SOLDIER.DAT_INITIAL_STA: 0x2C SOLDIER.DAT_INITIAL_RE: 0x2D SOLDIER.DAT_INITIAL_STR: 0x2E SOLDIER.DAT_INITIAL_FA: 0x2F SOLDIER.DAT_INITIAL_TA: 0x30 SOLDIER.DAT_INITIAL_ME: 0x31 SOLDIER.DAT_INITIAL_PST: 0x32 SOLDIER.DAT_INITIAL_PSK: 0x33 SOLDIER.DAT_INITIAL_BR: 0x34 SOLDIER.DAT_IMPROVED_TU: 0x35 SOLDIER.DAT_IMPROVED_HE: 0x36 SOLDIER.DAT_IMPROVED_STA: 0x37 SOLDIER.DAT_IMPROVED_RE: 0x38 SOLDIER.DAT_IMPROVED_STR: 0x39 SOLDIER.DAT_IMPROVED_FA: 0x3A SOLDIER.DAT_IMPROVED_TA: 0x3B SOLDIER.DAT_IMPROVED_ME: 0x3C SOLDIER.DAT_IMPROVED_BR: 0x3D SOLDIER.DAT_ARMOR: 0x3E SOLDIER.DAT_PSI: 0x3F SOLDIER.DAT_PSILAB: 0x40 SOLDIER.DAT_GENDER: 0x42 SOLDIER.DAT_LOOK: 0x43 markers: - STR_UFO - STR_TERROR_SITE - STR_ALIEN_BASE - STR_LANDING_SITE - STR_CRASH_SITE - STR_WAYPOINT - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM countries: - STR_USA - STR_RUSSIA - STR_UK - STR_FRANCE - STR_GERMANY - STR_ITALY - STR_SPAIN - STR_CHINA - STR_JAPAN - STR_INDIA - STR_BRAZIL - STR_AUSTRALIA - STR_NIGERIA - STR_SOUTH_AFRICA - STR_EGYPT - STR_CANADA regions: - STR_NORTH_AMERICA - STR_ARCTIC - STR_ANTARCTICA - STR_SOUTH_AMERICA - STR_EUROPE - STR_NORTH_AFRICA - STR_SOUTHERN_AFRICA - STR_CENTRAL_ASIA - STR_SOUTH_EAST_ASIA - STR_SIBERIA - STR_AUSTRALASIA - STR_PACIFIC - STR_NORTH_ATLANTIC - STR_SOUTH_ATLANTIC - STR_INDIAN_OCEAN facilities: - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR items: - STR_STINGRAY_LAUNCHER - STR_AVALANCHE_LAUNCHER - STR_CANNON - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_STINGRAY_MISSILES - STR_AVALANCHE_MISSILES - STR_CANNON_ROUNDS_X50 - STR_FUSION_BALL - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PISTOL - STR_PISTOL_CLIP - STR_RIFLE - STR_RIFLE_CLIP - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - "" - "" - "" - "" - "" - "" - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - "" - "" - "" - "" - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_ALIEN_HABITAT - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_HWP_CANNON_SHELLS - STR_HWP_ROCKETS - STR_HWP_FUSION_BOMB crews: - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_MIXED crafts: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM ufos: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP craftWeapons: - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC missions: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY armor: - STR_NONE_UC - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC alienRaces: - "" - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_REAPER - STR_SECTOPOD - STR_CYBERDISC alienRanks: - "" - _COMMANDER - _LEADER - _ENGINEER - _MEDIC - _NAVIGATOR - _SOLDIER - _TERRORIST research: - STR_LASER_WEAPONS - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_ULTIMATE_CRAFT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_LASER_CANNON - STR_PLASMA_CANNON - STR_FUSION_MISSILE - STR_LASER_DEFENSE - STR_PLASMA_DEFENSE - STR_FUSION_DEFENSE - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSI_LAB - STR_HYPER_WAVE_DECODER - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CELATID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST manufacture: - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_FUSION_BALL - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_HWP_FUSION_BOMB - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_ALIEN_ALLOYS - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_FIRESTORM - STR_LIGHTNING - STR_AVENGER ufopaedia: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC - STR_PISTOL - STR_RIFLE - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER # - STR_SMALL_ROCKET # doesn't exist in UP.DAT # - STR_LARGE_ROCKET # doesn't exist in UP.DAT # - STR_INCENDIARY_ROCKET # doesn't exist in UP.DAT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR - STR_SECTOID - STR_SECTOID_AUTOPSY - STR_SNAKEMAN - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL - STR_ETHEREAL_AUTOPSY - STR_MUTON - STR_MUTON_AUTOPSY - STR_FLOATER - STR_FLOATER_AUTOPSY - STR_CELATID - STR_CELATID_AUTOPSY - STR_SILACOID - STR_SILACOID_AUTOPSY - STR_CHRYSSALID - STR_CHRYSSALID_AUTOPSY - STR_REAPER - STR_REAPER_AUTOPSY - STR_SECTOPOD - STR_SECTOPOD_AUTOPSY - STR_CYBERDISC - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP FILE: standard/xcom1/countries.rul countries: - type: STR_USA fundingBase: 600 fundingCap: 10000 labelLon: 260 labelLat: -40 areas: - [235, 255, -49, -32] - [255, 277.5, -49, -29] - [260, 265, -29, -26] - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - type: STR_RUSSIA fundingBase: 230 fundingCap: 8000 labelLon: 60 labelLat: -60 areas: - [30, 50, -70, -45] - [24, 30, -60, -42] - [50, 75, -77, -40] - [75, 165, -80, -50] - [165, 170, -70, -59] - type: STR_UK fundingBase: 240 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -50] - type: STR_FRANCE fundingBase: 320 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] - type: STR_GERMANY fundingBase: 250 fundingCap: 9000 labelLon: 11.5 labelLat: -50 areas: - [6, 15, -55, -47.5] - type: STR_ITALY fundingBase: 160 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - type: STR_SPAIN fundingBase: 140 fundingCap: 5000 labelLon: 357.5 labelLat: -42.625 areas: - [353, 3, -43, -36.5] - [351, 353, -43, -42.25] - type: STR_CHINA fundingBase: 245 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [75, 98, -50, -30] - [98, 122, -50, -22] - [122, 133, -54, -40] - type: STR_JAPAN fundingBase: 400 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - type: STR_INDIA fundingBase: 150 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 95, -27, -20] - type: STR_BRAZIL fundingBase: 300 fundingCap: 4000 labelLon: 305 labelLat: 5 areas: - [290, 302, -2.5, 17] - [302, 310, -2.5, 22] - [310, 325, 0, 24] - [305, 313, 22, 32] - type: STR_AUSTRALIA fundingBase: 280 fundingCap: 5000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] - type: STR_NIGERIA fundingBase: 180 fundingCap: 2000 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_SOUTH_AFRICA fundingBase: 230 fundingCap: 3000 labelLon: 25 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 32.5, 22, 35] - type: STR_EGYPT fundingBase: 230 fundingCap: 2000 labelLon: 29 labelLat: -26 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 230 fundingCap: 4000 labelLon: 260 labelLat: -55 areas: - [219, 230, -70, -55] - [230, 305, -75, -40] FILE: standard/xcom1/crafts.rul crafts: - type: STR_SKYRANGER sprite: 0 fuelMax: 1500 damageMax: 150 speedMax: 760 accel: 2 soldiers: 14 vehicles: 3 costBuy: 500000 costRent: 500000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 weapons: 1 soldiers: 12 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 300 battlescapeTerrainData: name: LIGHTNIN mapDataSets: - BLANKS - LIGHTNIN mapBlocks: - name: LIGHTNIN width: 20 length: 10 deployment: - [10, 5, 1, 2] - [10, 6, 1, 2] - [10, 4, 1, 2] - [9, 7, 1, 2] - [9, 3, 1, 2] - [8, 7, 1, 2] - [8, 3, 1, 2] - [7, 7, 1, 2] - [7, 3, 1, 2] - [6, 6, 1, 2] - [6, 4, 1, 2] - [6, 5, 1, 2] - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 2 fuelMax: 60 damageMax: 1200 speedMax: 5400 accel: 10 weapons: 2 soldiers: 26 vehicles: 4 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 400 spacecraft: true battlescapeTerrainData: name: AVENGER mapDataSets: - BLANKS - AVENGER mapBlocks: - name: AVENGER width: 10 length: 20 deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 1, 0] - [5, 16, 1, 0] - [3, 10, 1, 0] - [3, 11, 1, 0] - [3, 12, 1, 0] - [3, 13, 1, 0] - [3, 14, 1, 0] - [6, 10, 1, 0] - [6, 11, 1, 0] - [6, 12, 1, 0] - [6, 13, 1, 0] - [6, 14, 1, 0] - type: STR_INTERCEPTOR sprite: 3 fuelMax: 1000 damageMax: 100 speedMax: 2100 accel: 3 weapons: 2 costBuy: 600000 costRent: 600000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 96 score: 250 - type: STR_FIRESTORM requires: - STR_NEW_FIGHTER_CRAFT sprite: 4 fuelMax: 20 damageMax: 500 speedMax: 4200 accel: 9 weapons: 2 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 250 FILE: standard/xcom1/craftWeapons.rul craftWeapons: - type: STR_STINGRAY sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 6 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 100 range: 60 accuracy: 80 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 3 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_CANNON_UC sprite: 2 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_FUSION_BALL_UC sprite: 3 sound: 7 damage: 230 range: 65 accuracy: 100 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 - type: STR_LASER_CANNON_UC sprite: 4 sound: 8 damage: 70 range: 21 accuracy: 35 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 140 range: 52 accuracy: 50 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_PLASMA_BEAM projectileType: 5 FILE: standard/xcom1/cutscenes.rul cutscenes: - type: intro useUfoAudioSequence: true videos: - UFOINTRO/UFOINT.FLI - type: winGame slideshow: transitionSeconds: 30 musicId: GMWIN slides: - imagePath: UFOINTRO/PICT1.LBM caption: STR_VICTORY_1 captionSize: [195, 56] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT2.LBM caption: STR_VICTORY_2 captionSize: [232, 64] captionPos: [88, 136] captionColor: 249 - imagePath: UFOINTRO/PICT3.LBM caption: STR_VICTORY_3 captionSize: [254, 48] captionPos: [66, 152] captionColor: 249 - imagePath: UFOINTRO/PICT6.LBM caption: STR_VICTORY_4 captionSize: [300, 200] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT7.LBM caption: STR_VICTORY_5 captionSize: [310, 42] captionPos: [5, 158] captionColor: 249 - type: loseGame slideshow: transitionSeconds: 30 musicId: GMLOSE slides: - imagePath: UFOINTRO/PICT4.LBM caption: STR_GAME_OVER_1 captionSize: [190, 104] captionPos: [0, 0] captionColor: 249 - imagePath: UFOINTRO/PICT5.LBM caption: STR_GAME_OVER_2 captionSize: [200, 34] captionPos: [32, 0] captionColor: 249 FILE: standard/xcom1/difficulty.rul difficultyCoefficient: [0, 1, 2, 3, 4] aimAndArmorMultipliers: [0.5, 1.0, 1.0, 1.0, 1.0] statGrowthMultipliers: tu: 4 stamina: 4 health: 0 bravery: 0 reactions: 6 firing: 6 throwing: 0 strength: 2 psiStrength: 4 psiSkill: 4 melee: 4 # for more information on what these numbers mean, see # http://ufopaedia.org/index.php?title=Alien_Stats_(TFTD)#Calculating_Statistics # statGrowthMultipliers are the increments # difficultyCoefficients are MultiplierA # aimAndArmorMultipliers are MultiplierB turnAIUseGrenade: 3 turnAIUseBlaster: 3 defeatScore: -900 defeatFunds: -1000000 constants: - damageRange: 100 - explosiveDamageRange: 50 - fireDamageRange: [5, 10] FILE: standard/xcom1/extraSprites.rul extraSprites: - type: TinyRanks width: 42 height: 7 subX: 7 subY: 7 files: 0: Resources/Extended/TinyRanks.png - type: ExtendedPediaBackgroundPalBasescape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalBasescape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/info-button-ufo.png - type: ExtendedPediaBackgroundPalGeoscape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalGeoscape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/info-button-ufo.png - type: Pathfinding files: 0: Resources/Pathfinding/Pathfinding.png width: 384 height: 80 subX: 32 subY: 40 - type: Projectiles width: 105 height: 33 subX: 3 subY: 3 files: 0: Resources/BulletSprites/BulletSprites.png - type: TFTDReserve width: 59 height: 24 singleImage: true files: 0: Resources/UI/reserve.png - type: KneelButton width: 32 height: 32 subX: 32 subY: 16 files: 0: Resources/UI/kneelButton.png - type: InvCopy width: 16 height: 16 singleImage: true files: 0: Resources/UI/invcopy.png - type: InvCopyActive width: 16 height: 16 singleImage: true files: 0: Resources/UI/invcopy_active.png - type: InvPaste width: 16 height: 16 singleImage: true files: 0: Resources/UI/invpaste.png - type: InvPasteEmpty width: 16 height: 16 singleImage: true files: 0: Resources/UI/invpaste_empty.png - type: BIGOBS.PCK width: 64 height: 96 subX: 32 subY: 48 files: 58: Resources/Weapons/Terror.png - type: BIGOBS.PCK width: 32 height: 48 files: 57: Resources/Weapons/Zombie.png - type: GlobeMarkers width: 27 height: 3 subX: 3 subY: 3 files: 0: Resources/UI/globe_ufo.png FILE: standard/xcom1/facilities.rul facilities: - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 mapName: XBASE_01 - type: STR_LABORATORY spriteShape: 1 spriteFacility: 19 buildCost: 750000 buildTime: 26 monthlyCost: 30000 labs: 50 mapName: XBASE_02 - type: STR_WORKSHOP spriteShape: 1 spriteFacility: 20 buildCost: 800000 buildTime: 32 monthlyCost: 35000 workshops: 50 mapName: XBASE_03 - type: STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 10000 radarRange: 1695 radarChance: 10 mapName: XBASE_04 - type: STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 15000 radarRange: 2577 radarChance: 20 mapName: XBASE_05 - type: STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 5000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 - type: STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 15000 aliens: 10 mapName: XBASE_08 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSE spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 10000 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSE spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 12000 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 - type: STR_FUSION_BALL_DEFENSES requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 monthlyCost: 14000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 monthlyCost: 15000 mapName: XBASE_12 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 5000 mapName: XBASE_13 - type: STR_PSIONIC_LABORATORY requires: - STR_PSI_LAB spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 16000 psiLabs: 10 mapName: XBASE_14 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 30000 radarRange: 2759 radarChance: 100 mapName: XBASE_15 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 mapName: XBASE_16 FILE: standard/xcom1/globe.rul globe: data: GEODATA/WORLD.DAT oceanPalette: 12 countryColor: 239 cityColor: 138 baseColor: 133 lineColor: 162 polylines: - [68.125, -23.625, 71, -24.375, 69.5, -27, 70.375, -28.125, 70.75, -27.625, 74.625, -31, 74.125, -34.875, 77.875, -35.375, 79.125, -30.875, 80.875, -30.375, 80, -28.875, 87.75, -26.375, 88.25, -28, 88.875, -28.125, 89, -26.75, 91.875, -26.875, 91.625, -28, 96, -29.625, 97.125, -27.25, 92.625, -22.125, 92.375, -25, 89.875, -25.25, 89.625, -26.375, 88.375, -26.5, 88, -25.75, 89.125, -21.375] - [351.25, -41.625, 353.875, -41.625, 352.375, -37] - [358.25, -43.5, 0.625, -42.125, 3.25, -42.5] - [7.375, -43.625, 7, -45.875, 5.875, -46.25, 7.5, -47.5, 8.25, -48.875, 6.375, -49.5, 4.125, -49.875, 2.875, -50.75] - [7, -45.875, 8.5, -46.5, 9.125, -45.875, 12.125, -47, 13.75, -46.5, 13.75, -45.5] - [6.375, -49.5, 5.875, -52, 6.75, -51.875, 7, -53.75] - 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id: 0 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 1 terrain: - name: CULTA - id: 2 terrain: - name: CULTA - id: 3 terrain: - name: CULTA - id: 4 terrain: - name: CULTA - id: 5 terrain: - name: MOUNT - id: 6 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 7 terrain: - name: DESERT - id: 8 terrain: - name: DESERT - id: 9 terrain: - name: POLAR - id: 10 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 11 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 12 terrain: - name: POLAR - id: -1 deployments: STR_TERROR_MISSION: 100 FILE: standard/xcom1/interfaces.rul interfaces: - type: mainMenu backgroundImage: BACK01.SCR music: GMSTORY elements: - id: palette color: 0 # brown - id: window color: 133 # minty green - id: text color: 138 # yellow - id: button color: 133 # minty green - id: battlescapeTheme color: -1 color2: -1 border: 0 - 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type: modsMenu elements: - id: optionLists color: 138 # yellow border: 133 # minty green - id: text color: 138 # yellow - id: button color: 239 # bright green - type: saveMenus elements: - id: palette color: 6 # oxide - id: window color: 133 # minty green - id: text color: 239 # bright green color2: 138 # yellow - id: list color: 138 # yellow color2: 133 # minty green border: 133 # minty green - id: button color: 133 # minty green - id: confirmLoad color: 239 # bright green - id: confirmDelete color: 138 # yellow - type: loadingText elements: - id: battlescape color: 15 # white - id: geoscape color: 133 # minty green - type: pauseMenu elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text color: 239 # bright green - id: button color: 239 # bright green - type: errorMessages elements: - id: geoscapePalette color: 6 # oxide - id: battlescapePalette color: -1 # greyscale - id: geoscapeColor color: 138 # yellow - id: battlescapeColor color: 0 # white - type: geoCraft elements: - id: palette color: 4 # aqua color2: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: text2 color: 133 # minty green color2: 138 # yellow border: 133 # minty green - id: text3 color: 239 # bright green color2: 133 # minty green border: 239 # bright green - id: button color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow border: 133 # minty green - type: selectMusicTrack elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text color: 138 # yellow - id: list color: 133 # minty green border: 239 # bright green - id: button color: 133 # minty green - type: intercept elements: - id: palette color: 4 # aqua color2: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: text2 color: 133 # minty green color2: 138 # yellow border: 133 # minty green - id: button color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow border: 133 # minty green - type: ufoTracker elements: - id: palette color: 4 # aqua color2: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: text2 color: 133 # minty green color2: 138 # yellow border: 133 # minty green - id: button color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow border: 133 # minty green - type: craftPatrol elements: - id: palette color: 4 # aqua color2: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: button color: 133 # minty green - type: craftError elements: - id: palette color: 4 # aqua color2: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: button color: 133 # minty green - type: craftPilotError elements: - id: palette color: 4 # aqua color2: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: button color: 133 # minty green - type: targetInfo elements: - id: palette color: 0 # brown - id: window color: 138 # yellow - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: confirmDestination elements: - id: palette color: 4 # aqua color2: 6 # oxide - id: window color: 239 # bright green - id: text color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: button color: 133 # minty green - type: confirmCydonia elements: - id: palette color: 5 # red - id: window color: 133 # minty green - id: button color: 133 # minty green - id: text color: 138 # yellow - type: confirmLanding elements: - id: palette color: 3 # pink - id: window color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: button color: 133 # minty green - type: lowFuel elements: - id: palette color: 4 # aqua - id: text color: 138 # yellow - id: window color: 239 # bright green - id: button color: 133 # minty green - type: UFOInfo elements: - id: palette color: 7 # dark blue/purple color2: 2 # red/orange - id: window color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: button color: 133 # minty green - type: UFOLost elements: - id: palette color: 7 # dark blue/purple color2: 2 # red/orange - id: window color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: button color: 133 # minty green - type: multipleTargets elements: - id: palette color: 7 # dark blue/purple color2: 2 # red/orange - id: window color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: button color: 133 # minty green - type: baseDestroyed elements: - id: palette color: 7 # dark blue/purple color2: 2 # red/orange - id: window color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: button color: 133 # minty green - type: baseDefense palette: PAL_BASESCAPE elements: - id: palette color: 2 # red/orange - id: window color: 246 # purple - id: text color: 218 # blue - id: button color: 218 # blue - type: terrorSite elements: - id: palette color: 3 # pink - id: window color: 133 # minty green - id: text color: 133 # minty green - id: button color: 133 # minty green - type: alienBase elements: - id: palette color: 3 # pink - id: window color: 239 # bright green - id: text color: 133 # minty green - id: button color: 138 # yellow - type: itemsArriving elements: - id: palette color: 6 # oxide - id: window color: 133 # minty green - id: text1 color: 133 # minty green - id: text2 color: 138 # yellow border: 133 # minty green - id: button color: 133 # minty green - type: geoResearch elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: geoResearchComplete elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: geoResearchRequired elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: trainingFinished elements: - id: palette color: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: geoNewCraft elements: - id: palette color: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: geoNewFacility elements: - id: palette color: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: geoNewItem elements: - id: palette color: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: geoManufacture elements: - id: palette color: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - type: geoManufactureComplete elements: - id: palette color: 6 # oxide - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 138 # yellow - id: button color: 133 # minty green - id: list color: 138 # yellow color2: 239 # bright green border: 133 # minty green - type: dogfight elements: - id: minimizeButtonDummy color: 80 - id: standoffButton color: 81 - id: cautiousButton color: 81 - id: standardButton color: 81 - id: aggressiveButton color: 81 - id: disengageButton color: 81 - id: ufoButton color: 81 - id: text color: 89 - id: numbers color: 89 - id: distance color: 89 - id: minimizedNumber color: 80 - id: radarDetail color: 108 color2: 111 - id: craftRange color: 160 color2: 176 - id: radarRange color: 112 color2: 128 - id: damageRange color: 13 color2: 14 - id: disabledWeapon color: 24 color2: 7 - id: disabledAmmo color: 24 - id: shieldRange color: 80 color2: 85 - id: previewTop pos: [0, 96] size: [160, 15] - id: previewBot pos: [0, 111] size: [160, 29] - id: previewMid pos: [0, 140] size: [160, 52] - type: baseNaming elements: - id: palette color: 0 # brown - id: window color: 133 # minty green - id: text color: 133 # minty green - id: button color: 133 # minty green - type: monthlyReport elements: - id: palette color: 3 - id: window color: 239 # bright green color2: 138 # yellow - id: text1 color: 239 # bright green color2: 138 # yellow - id: text2 color: 138 # yellow - id: button color: 239 # bright green - type: psiTraining palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 246 # purple - id: text color: 218 # light blue - id: button1 color: 246 # purple - id: button2 color: 218 # light blue - type: martialTraining palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 246 # purple - id: text color: 218 # light blue - id: button1 color: 246 # purple - id: button2 color: 218 # light blue - type: allocatePsi palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 213 # yellow border: 218 # blue - id: button color: 218 # blue - type: allocateMartial palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 213 # yellow border: 218 # blue - id: button color: 218 # blue - type: fundingWindow elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text1 color: 239 # bright green - id: text2 color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow - id: button color: 239 # bright green - type: graphs palette: PAL_GRAPHS elements: - id: text color: 135 # red - id: scale color: 103 # minty green - id: graph color: 160 # green - id: button color: 151 # grey - id: regionTotal color: 133 # salmon (inverted button offset) color2: 136 # also salmon (the line itself) - id: countryTotal color: 141 # magenta (inverted button offset) color2: 144 # also magenta (the line itself) - type: ufopaedia elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text color: 138 # yellow - id: list color: 133 color2: 90 border: 239 - id: button1 color: 133 # minty green - id: button2 color: 239 # bright green - type: noContainment elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: text color: 133 # minty green - id: button color: 133 # minty green - type: promotions elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: heading color: 133 # minty green - id: text color: 239 # bright green - id: list color: 138 # yellow - id: button color: 239 # bright green - type: cannotReequip elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: heading color: 133 # minty green - id: text color: 239 # bright green - id: list color: 138 # yellow - id: button color: 133 # minty green - type: debriefing elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: heading color: 133 # minty green - id: text color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow - id: totals color: 133 # minty green - id: button color: 239 # bright green - id: errorPalette color: 0 # brown - id: errorMessage color: 133 # minty green - type: commendations elements: - id: palette color: 0 # brown - id: window color: 239 # bright green - id: heading color: 133 # minty green - id: list color: 239 # bright green color2: 138 # yellow - id: button color: 239 # bright green - type: commendationsLate music: GMLOSE palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 218 # blue border: 218 # blue - id: button color: 218 # blue - type: geoscape elements: - id: palette color: 0 # brown color2: 6 - id: textLoad color: 133 # minty green - id: button color: 246 # light blue color2: 245 # slightly lighter blue - id: text color: 244 # even lighter blue - id: genericWindow color: 239 # bright green - id: genericText color: 239 # bright green color2: 138 # yellow border: 133 # minty green - id: genericButton1 color: 133 # minty green - id: genericButton2 color: 239 # bright green - id: errorPalette color: 6 # brown - id: errorMessage color: 239 # bright green - type: sellMenu palette: PAL_BASESCAPE elements: - id: palette color: 0 # brown - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 218 # blue color2: 208 # white - id: ammoColor color: 246 # purple - id: button color: 218 # blue - type: dependencyTree palette: PAL_BASESCAPE elements: - id: palette color: 0 # brown - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 218 # blue color2: 241 # pink - id: button color: 218 # blue - type: buyMenu palette: PAL_BASESCAPE elements: - id: palette color: 0 # brown - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 218 # blue color2: 208 # white - id: ammoColor color: 246 # purple - id: button color: 218 # blue - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: manageContainment palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 208 # white color2: 218 # blue border: 218 # blue - id: button color: 218 # blue - id: errorPalette color: 6 # oxide - id: errorMessage color: 241 # pink - type: transferBaseSelect palette: PAL_BASESCAPE elements: - id: palette color: 4 # dark green - id: window color: 213 # gold - id: button color: 213 # gold - id: text color: 213 # gold color2: 208 # white - id: list color: 241 # pink color2: 213 # gold - type: transferMenu palette: PAL_BASESCAPE elements: - id: palette color: 0 # brown - id: window color: 218 # blue - id: text color: 218 # blue - id: list color: 218 # blue color2: 208 # white - id: ammoColor color: 246 # purple - id: button color: 246 # purple - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: transferConfirm palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 213 # gold - id: button color: 246 # purple - id: text color: 218 # blue color2: 241 # pink - type: transferInfo palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 246 # purple - id: button color: 246 # purple - id: text color: 246 # purple - id: list color: 218 # blue border: 246 # purple - type: selectFacility palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 213 # gold - id: button color: 213 # gold - id: text color: 208 # white - id: list color: 213 # gold - type: placeFacility palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 218 # blue - id: button color: 218 # blue - id: text color: 218 # blue - id: numbers color: 208 # white - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: dismantleFacility palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: button color: 246 # purple - id: text color: 218 # blue color2: 208 # white - type: changeHeadquarters palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: button color: 246 # purple - id: text color: 218 # blue - type: manufactureMenu palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 246 # purple - id: text1 color: 246 # purple color2: 208 # white - id: text2 color: 241 # pink - id: list color: 218 # blue border: 246 # purple - id: button color: 218 # blue - type: globalManufactureMenu palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 246 # purple - id: text1 color: 246 # purple color2: 208 # white - id: text2 color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 246 # purple - id: button color: 218 # blue - type: selectNewManufacture parent: manufactureMenu elements: - id: window color: 241 # pink - id: text color: 241 # pink - id: list color: 208 # white color2: 218 # light blue border: 241 # pink - id: listExtended color: 246 # purple color2: 213 # gold - id: button color: 218 # blue - id: catBox color: 241 # pink - type: allocateManufacture parent: manufactureMenu elements: - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 218 # blue color2: 208 # white - id: button color: 218 # blue - type: manufactureInfo parent: manufactureMenu elements: - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: list color: 218 # blue color2: 208 # white - id: button1 color: 241 # pink - id: button2 color: 246 # purple - type: researchMenu palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple border: 218 # blue - id: button color: 246 # purple - type: globalResearchMenu palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 208 # white border: 218 # blue - id: button color: 246 # purple - type: selectNewResearch parent: researchMenu elements: - id: window color: 218 # blue - id: text color: 218 # blue - id: list color: 208 # white color2: 241 # pink border: 218 # blue - id: button color: 246 # purple - type: allocateResearch parent: researchMenu elements: - id: window color: 213 # gold - id: text color: 213 # gold color2: 208 # white - id: button1 color: 213 # gold - id: button2 color: 218 # blue - type: techTreeViewer palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 241 # pink border: 218 # blue - id: listExtended color: 208 # white color2: 213 # gold - id: button color: 246 # purple - type: techTreeSelect parent: techTreeViewer elements: - id: window color: 213 # gold - id: text color: 213 # gold color2: 208 # white - id: list color: 246 # purple color2: 241 # pink border: 218 # blue - id: button color: 218 # blue - type: baseInfo palette: PAL_BASESCAPE elements: - id: text1 color: 241 # pink - id: text2 color: 213 # gold - id: numbers color: 208 # white - id: button color: 246 # purple - id: personnelBars color: 16 # orange - id: facilityBars color: 48 # light green - id: defenceBar color: 32 # sorta red - id: detectionBars color: 128 # pale blue - type: storesInfo palette: PAL_BASESCAPE elements: - id: palette color: 0 # brown - id: window color: 218 # blue - id: text color: 218 # blue - id: list color: 218 # blue - id: button color: 218 # blue - type: costsInfo palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: soldierList palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink - id: list color: 218 # blue color2: 246 # purple border: 241 # pink - id: button color: 218 # blue - type: soldierInfo palette: PAL_BASESCAPE elements: - id: text1 color: 218 # blue color2: 208 # white - id: text2 color: 241 # pink - id: numbers color: 208 # white - id: button color: 246 # purple - id: barTUs color: 52 color2: 56 border: 48 - id: barEnergy color: 148 color2: 152 border: 144 - id: barHealth color: 36 color2: 40 border: 32 - id: barBravery color: 68 color2: 72 border: 64 - id: barReactions color: 20 color2: 24 border: 16 - id: barFiring color: 132 color2: 136 border: 128 - id: barThrowing color: 164 color2: 168 border: 160 - id: barMelee color: 68 color2: 72 border: 64 - id: barStrength color: 84 color2: 88 border: 80 - id: barMana color: 132 color2: 136 border: 128 - id: barPsiStrength color: 180 color2: 184 border: 176 - id: barPsiSkill color: 180 color2: 184 border: 176 - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: sackSoldier palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: text color: 218 # blue - id: button color: 246 # purple - type: soldierArmor palette: PAL_BASESCAPE elements: - id: palette color: 4 # green - id: window color: 218 # blue - id: text color: 213 # gold - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: soldierAvatar palette: PAL_BASESCAPE elements: - id: palette color: 4 # green - id: window color: 218 # blue - id: text color: 213 # gold - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: soldierMemorial music: GMLOSE palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 218 # blue border: 218 # blue - id: button color: 218 # blue - type: soldierDiary palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink color2: 218 # blue - id: text3 color: 218 # blue - id: list color: 218 # blue color2: 241 # pink border: 241 # pink - id: button color: 246 # purple - type: soldierDiaryPerformance palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink color2: 218 # blue - id: list color: 218 # blue color2: 241 # pink border: 241 # pink - id: button color: 246 # purple - type: soldierDiaryMission palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 213 # gold color2: 208 # white - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: craftEquipment palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - id: ammoColor color: 246 # purple - id: errorPalette color: 2 # orange - id: errorMessage color: 241 # pink - type: craftEquipmentSave parent: craftEquipment elements: - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - type: craftEquipmentLoad parent: craftEquipment elements: - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - type: craftArmor palette: PAL_BASESCAPE elements: - id: palette color: 4 # aqua - id: window color: 218 # blue - id: text color: 218 # blue - id: button color: 218 # blue - id: list color: 218 # blue color2: 208 # white - id: otherCraft color: 246 # purple - type: craftInfo palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 218 # blue - id: text1 color: 218 # blue color2: 208 # white - id: text2 color: 213 # gold - id: text3 color: 218 # blue color2: 213 # gold - id: button color: 218 # blue - type: craftWeapons palette: PAL_BASESCAPE elements: - id: palette color: 4 # aqua - id: window color: 246 # purple - id: text color: 246 # purple color2: 218 # blue - id: list color: 218 # blue - id: button color: 246 # purple - type: craftSoldiers palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 246 # purple - id: text color: 246 # purple color2: 208 # white - id: list color: 218 # blue color2: 208 # white border: 246 # purple - id: button color: 218 # blue - id: otherCraft color: 246 # purple - type: craftPilots palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftPilotsSelect parent: craftPilots elements: - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftSelect palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 241 # pink - id: text color: 241 # pink - id: list color: 218 # blue border: 241 # pink - id: button color: 218 # blue - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: basescape palette: PAL_BASESCAPE elements: - id: button color: 213 # gold - id: text1 color: 241 # pink - id: text2 color: 246 # purple - id: text3 color: 218 # blue - id: textTooltip color: 218 # blue - id: baseView color: 213 # gold (time remaining) color2: 16 # orange (selector color) - id: errorPalette color: 6 # oxide - id: errorMessage color: 241 # pink - id: miniBase color: 48 # green color2: 32 # red border: 218 # blue - type: battlescape palette: PAL_BATTLESCAPE elements: - id: textLoad color: 15 - id: textName color: 128 - id: numTUs color: 64 - id: numEnergy color: 16 - id: numHealth color: 32 - id: numMorale color: 192 - id: barTUs color: 64 - id: barEnergy color: 16 - id: barHealth color: 32 color2: 82 - id: barMorale color: 192 - id: barMana color: 208 - id: numAmmoLeft color: 2 - id: numAmmoRight color: 2 - id: textTooltip color: -1 - id: buttonReserveNone color: 67 - id: buttonReserveSnap color: 35 - id: buttonReserveAimed color: 35 - id: buttonReserveAuto color: 35 - id: buttonReserveKneel color: 35 - id: buttonZeroTUs color: 35 - id: infoBoxOK color: 15 color2: 27 border: 20 - id: infoBoxOKButton color: 15 - id: infoBox color: -1 color2: 10 border: 2 - id: grenadeMenu color: 15 color2: 27 border: 20 # The usage of the following is hard-coded, these ones MUST be defined - id: visibleUnits pos: [300, -16] color: 16 - id: squadsightUnits color: 54 - id: woundedUnits color: 134 - id: passingOutUnits color: 198 - id: icons size: [320, 56] - id: numLayers color: 15 - id: warning color: 16 color2: 32 - id: messageWindows color: -1 color2: 14 border: 7 - id: optionLists color: -1 color2: 14 border: -1 - id: disabledUserOption color: 238 - id: messageWindowButtons color: -1 - id: messageWindowBorder color: -1 - id: actionMenu color: -1 color2: 14 border: 3 - id: grenadeBackground color: 24 color2: 28 border: 15 - id: medikitRed color: 2 - id: medikitGreen color: 4 - id: medikitBlue color: 13 - id: medikitOrange color: 6 - id: twoHandedRed color: 36 - id: twoHandedGreen color: 52 - type: briefing elements: - id: window color: 239 - id: button color: 133 color2: 133 - id: text color: 133 - type: inventory elements: - id: textName color: 64 - id: textTUs color: 64 color2: 16 - id: textWeight color: 64 color2: 16 - id: textFiring color: 64 color2: 16 - id: textReaction color: 64 color2: 16 - id: textPsiSkill color: 64 color2: 16 - id: textPsiStrength color: 64 color2: 16 - id: textItem color: 48 color2: 16 - id: textAmmo color: 64 color2: 16 # required - id: textSlots color: 63 - id: weight color: 16 # gold (acceptable) color2: 32 # red (overweight) - id: grid color: 8 - id: numStack color: 66 color2: 32 - type: stats elements: - id: textName color: 64 - id: barTUs color: 64 - id: barEnergy color: 144 - id: barHealth color: 32 color2: 82 - id: barWounds color: 32 - id: barBravery color: 192 - id: barMorale color: 192 - id: barReactions color: 144 - id: barFiring color: 128 - id: barThrowing color: 96 - id: barMelee color: 224 - id: barStrength color: 48 - id: barMana color: 128 - id: barPsiStrength color: 192 - id: barPsiSkill color: 192 - id: barFrontArmor color: 80 - id: barLeftArmor color: 80 - id: barRightArmor color: 80 - id: barRearArmor color: 80 - id: barUnderArmor color: 80 - id: button color: 64 # required - id: text color: 48 color2: 144 - type: minimap elements: # required - id: textLevel color: 64 - id: emptySpace color: 260 - type: medikit elements: - id: numPK color: 16 - id: numStim color: 16 - id: numHeal color: 16 - id: textPart color: 32 - id: numWounds color: 32 - id: buttonEnd pos: [220, 140] size: [20, 20] - type: articleArmor elements: - id: button color: 15 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleCraftWeapon elements: - id: button color: 16 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItem elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red #- id: ammoColorDTNone # color: 32 # red #- id: ammoColorDTAP # color: 32 # red #- id: ammoColorDTIN # color: 32 # red #- id: ammoColorDTHE # color: 32 # red #- id: ammoColorDTLaser # color: 32 # red #- id: ammoColorDTPlasma # color: 32 # red #- id: ammoColorDTStun # color: 32 # red #- id: ammoColorDTMelee # color: 32 # red #- id: ammoColorDTAcid # color: 32 # red #- id: ammoColorDTSmoke # color: 32 # red #- id: ammoColorDT10 # color: 32 # red #- id: ammoColorDT11 # color: 32 # red #- id: ammoColorDT12 # color: 32 # red #- id: ammoColorDT13 # color: 32 # red #- id: ammoColorDT14 # color: 32 # red #- id: ammoColorDT15 # color: 32 # red #- id: ammoColorDT16 # color: 32 # red #- id: ammoColorDT17 # color: 32 # red #- id: ammoColorDT18 # color: 32 # red #- id: ammoColorDT19 # color: 32 # red - type: articleTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey (was 83: light grey) - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftWeaponTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 16: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleVehicleTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (in vanilla PAL_UFOPAEDIA was used! but PAL_BATTLEPEDIA allows for pictures to be reused for inventory) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItemTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red - type: articleArmorTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 15: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleBaseFacilityTFTD palette: PAL_BASESCAPE backgroundImage: ExtendedPediaBackgroundPalBasescape elements: - id: button color: 208 # white - id: text color: 208 # white color2: 218 # blue - id: list color: 208 # white color2: 218 # blue - type: articleUsoTFTD palette: PAL_GEOSCAPE backgroundImage: ExtendedPediaBackgroundPalGeoscape elements: - id: button color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: list color: 133 # minty green color2: 138 # yellow - type: statsForNerds palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 241 # pink border: 218 # blue - id: listExtended color: 208 # white color2: 213 # gold - id: button color: 246 # purple - id: comboBox color: 241 # pink - type: soldierTransformation palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text color: 218 # blue color2: 208 # white - id: list1 color: 246 # purple color2: 208 # white border: 218 # blue - id: list2 color: 218 # blue color2: 208 # white border: 218 # blue - id: button color: 218 # blue FILE: standard/xcom1/inventories.rul invs: - id: STR_GROUND x: 0 y: 152 type: 2 costs: STR_BACK_PACK: 20 STR_BELT: 12 STR_LEFT_HAND: 8 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_HAND x: 0 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND x: 128 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_BELT x: 192 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [0, 1] - [3, 1] costs: STR_BACK_PACK: 16 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG x: 0 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_LEG x: 128 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_RIGHT_SHOULDER x: 16 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 8 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER x: 112 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 8 - id: STR_BACK_PACK x: 192 y: 37 slots: - [0, 0] - [1, 0] - [2, 0] - [0, 1] - [1, 1] - [2, 1] - [0, 2] - [1, 2] - [2, 2] costs: STR_BELT: 12 STR_GROUND: 10 STR_LEFT_HAND: 8 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 14 FILE: standard/xcom1/items.rul items: - type: STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 16000 costSell: 12000 transferTime: 48 - type: STR_STINGRAY_MISSILES size: 0.4 costBuy: 3000 costSell: 2400 transferTime: 48 clipSize: 1 - type: STR_AVALANCHE_LAUNCHER size: 1 costBuy: 17000 costSell: 12750 transferTime: 48 - type: STR_AVALANCHE_MISSILES size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 clipSize: 1 - type: STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 - type: STR_CANNON_ROUNDS_X50 size: 0.1 costBuy: 1240 costSell: 1012 transferTime: 96 clipSize: 50 - type: STR_FUSION_BALL_LAUNCHER size: 2.0 costSell: 281000 transferTime: 48 - type: STR_FUSION_BALL size: 0.6 costSell: 53300 transferTime: 48 clipSize: 1 - type: STR_LASER_CANNON size: 2.0 costSell: 211000 transferTime: 48 - type: STR_PLASMA_BEAM size: 1.2 costSell: 267300 transferTime: 48 - type: STR_TANK_CANNON size: 6 costBuy: 420000 costSell: 340000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 - type: STR_HWP_CANNON_SHELLS size: 0.1 costBuy: 200 costSell: 100 transferTime: 48 weight: 1 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 clipSize: 30 battleType: 2 - type: STR_TANK_ROCKET_LAUNCHER size: 6 costBuy: 480000 costSell: 360000 transferTime: 96 weight: 1 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 - type: STR_HWP_ROCKETS size: 0.6 costBuy: 3000 costSell: 2250 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 85 damageType: 3 clipSize: 8 battleType: 2 - type: STR_TANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 - type: STR_HOVERTANK_PLASMA size: 6 costSell: 980000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 power: 110 damageType: 5 hitAnimation: 46 accuracySnap: 85 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1043000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 66 battleType: 1 fixedWeapon: true waypoints: 9 invWidth: 2 invHeight: 3 turretType: 4 - type: STR_HWP_FUSION_BOMB size: 0.6 costSell: 31500 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 140 damageType: 3 clipSize: 8 battleType: 2 blastRadius: 11 - type: STR_PISTOL size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP accuracySnap: 60 accuracyAimed: 78 tuSnap: 18 tuAimed: 30 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_PISTOL_CLIP size: 0.1 costBuy: 70 costSell: 52 weight: 3 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 12 battleType: 2 armor: 12 - type: STR_RIFLE size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 4 compatibleAmmo: - STR_RIFLE_CLIP accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 110 tuAuto: 35 tuSnap: 25 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_RIFLE_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 2 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 20 battleType: 2 - type: STR_HEAVY_CANNON size: 0.3 costBuy: 6400 costSell: 4800 weight: 18 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_HC_AP_AMMO size: 0.1 costBuy: 300 costSell: 225 weight: 6 bigSprite: 12 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 56 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_HE_AMMO size: 0.1 costBuy: 500 costSell: 275 weight: 6 bigSprite: 13 floorSprite: 13 hitSound: 0 hitAnimation: 0 power: 52 damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_I_AMMO size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 14 floorSprite: 14 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AUTO_CANNON size: 0.3 costBuy: 13500 costSell: 10125 weight: 19 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 12 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_AC_AP_AMMO size: 0.1 costBuy: 500 costSell: 400 weight: 5 bigSprite: 8 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_HE_AMMO size: 0.1 costBuy: 700 costSell: 560 weight: 5 bigSprite: 9 floorSprite: 9 hitSound: 0 hitAnimation: 0 power: 44 damageType: 3 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_I_AMMO size: 0.1 costBuy: 650 costSell: 520 weight: 5 bigSprite: 10 floorSprite: 10 hitSound: 0 hitAnimation: 0 power: 48 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_ROCKET_LAUNCHER size: 0.4 costBuy: 4000 costSell: 3000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_SMALL_ROCKET size: 0.2 costBuy: 600 costSell: 480 weight: 6 bigSprite: 16 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 75 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LARGE_ROCKET size: 0.2 costBuy: 900 costSell: 720 weight: 8 bigSprite: 17 floorSprite: 17 hitSound: 0 hitAnimation: 0 power: 100 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_INCENDIARY_ROCKET size: 0.2 costBuy: 1200 costSell: 960 weight: 8 bigSprite: 18 floorSprite: 18 hitSound: 0 hitAnimation: 0 power: 90 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LASER_PISTOL size: 0.1 costSell: 20000 weight: 7 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 46 damageType: 4 accuracyAuto: 28 accuracySnap: 40 accuracyAimed: 68 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_LASER_RIFLE size: 0.2 costSell: 36900 weight: 8 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 60 damageType: 4 accuracyAuto: 46 accuracySnap: 65 accuracyAimed: 100 tuAuto: 34 tuSnap: 25 tuAimed: 50 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_HEAVY_LASER size: 0.3 costSell: 61000 weight: 18 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 85 damageType: 4 accuracySnap: 50 accuracyAimed: 84 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_GRENADE size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageType: 3 battleType: 4 blastRadius: 5 - type: STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 power: 60 damageType: 9 battleType: 4 blastRadius: 5 - type: STR_PROXIMITY_GRENADE size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 21 floorSprite: 21 power: 70 damageType: 3 battleType: 5 blastRadius: 5 - type: STR_HIGH_EXPLOSIVE size: 0.2 costBuy: 1500 costSell: 1200 weight: 6 bigSprite: 22 floorSprite: 22 power: 110 damageType: 3 battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 - type: STR_MOTION_SCANNER size: 0.1 costSell: 45600 weight: 3 bigSprite: 23 floorSprite: 23 battleType: 7 tuUse: 25 - type: STR_MEDI_KIT size: 0.1 costSell: 46500 weight: 5 bigSprite: 24 floorSprite: 24 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 4 energyRecovery: 10 tuUse: 10 flatRate: true - type: STR_PSI_AMP requires: - STR_PSI_AMP size: 0.1 costSell: 194700 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true invWidth: 1 invHeight: 3 tuUse: 25 flatRate: true - type: STR_STUN_ROD size: 0.1 costBuy: 1260 costSell: 945 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 80 meleeSound: 54 power: 65 damageType: 6 accuracyMelee: 100 tuMelee: 30 battleType: 3 twoHanded: true invWidth: 1 invHeight: 3 skillApplied: false clipSize: -1 - type: STR_ELECTRO_FLARE size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 power: 15 battleType: 10 armor: 8 - type: STR_CORPSE weight: 22 bigSprite: 45 floorSprite: 39 invWidth: 2 invHeight: 3 recover: false - type: STR_CORPSE_ARMOR name: STR_CORPSE weight: 24 bigSprite: 28 floorSprite: 40 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_CORPSE_SUIT name: STR_CORPSE weight: 26 bigSprite: 44 floorSprite: 41 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_PLASMA requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 171600 weight: 8 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 - type: STR_HEAVY_PLASMA_CLIP requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 9590 weight: 3 bigSprite: 25 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 115 damageType: 5 clipSize: 35 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_RIFLE requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 126500 weight: 5 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyAuto: 55 accuracySnap: 86 accuracyAimed: 100 tuAuto: 36 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 - type: STR_PLASMA_RIFLE_CLIP requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 6290 weight: 3 bigSprite: 41 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 80 damageType: 5 clipSize: 28 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_PISTOL requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 84000 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 85 tuAuto: 30 tuSnap: 30 tuAimed: 60 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 - type: STR_PLASMA_PISTOL_CLIP requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 4440 weight: 3 bigSprite: 34 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 52 damageType: 5 clipSize: 26 battleType: 2 recoveryPoints: 1 - type: STR_BLASTER_LAUNCHER requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 144000 weight: 16 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyAimed: 120 tuAimed: 66 battleType: 1 twoHanded: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 - type: STR_BLASTER_BOMB requires: - STR_BLASTER_BOMB size: 0.2 costSell: 17028 weight: 3 bigSprite: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 200 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 blastRadius: 10 - type: STR_SMALL_LAUNCHER requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 120000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 53 compatibleAmmo: - STR_STUN_BOMB accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 2 recoveryPoints: 4 - type: STR_STUN_BOMB requires: - STR_STUN_BOMB size: 0.1 costSell: 15200 weight: 3 bigSprite: 38 floorSprite: 37 hitSound: 0 hitAnimation: 0 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 - type: STR_ALIEN_GRENADE requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 14850 weight: 3 bigSprite: 39 floorSprite: 38 power: 90 damageType: 3 battleType: 4 recoveryPoints: 1 blastRadius: 5 - type: STR_ELERIUM_115 size: 0.1 costSell: 5000 weight: 3 bigSprite: 56 floorSprite: 37 invWidth: 1 invHeight: 1 recoveryPoints: 5 - type: STR_MIND_PROBE requires: - STR_MIND_PROBE size: 0.1 costSell: 304000 weight: 5 bigSprite: 29 floorSprite: 28 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 - type: STR_SECTOID_CORPSE size: 0.4 costSell: 20000 weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_SNAKEMAN_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CELATID_CORPSE size: 0.4 costSell: 20000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_SILACOID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_CHRYSSALID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 - type: STR_REAPER_CORPSE size: 1 costSell: 20000 battleType: 11 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_2 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_3 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_4 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SECTOPOD_CORPSE size: 1 costSell: 20000 battleType: 11 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SECTOPOD_CORPSE_2 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_3 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_4 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_CYBERDISC_CORPSE size: 1 costSell: 20000 battleType: 11 power: 120 blastRadius: 6 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 recover: false - type: CIVM_CORPSE name: STR_CORPSE weight: 30 bigSprite: 45 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: CIVF_CORPSE name: STR_CORPSE weight: 50 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: STR_UFO_POWER_SOURCE size: 0.7 costSell: 250000 specialType: 2 recoveryPoints: 20 - type: STR_UFO_NAVIGATION size: 0.2 costSell: 80000 specialType: 3 recoveryPoints: 5 - type: STR_UFO_CONSTRUCTION size: 0.1 costSell: 20000 specialType: 4 recoveryPoints: 2 - type: STR_ALIEN_FOOD size: 0.2 costSell: 5000 specialType: 5 recoveryPoints: 2 - type: STR_ALIEN_REPRODUCTION size: 0.2 costSell: 40000 specialType: 6 recoveryPoints: 2 - type: STR_ALIEN_ENTERTAINMENT size: 0.2 costSell: 20000 specialType: 7 recoveryPoints: 2 - type: STR_ALIEN_SURGERY size: 0.2 costSell: 38000 specialType: 8 recoveryPoints: 2 - type: STR_EXAMINATION_ROOM size: 0.2 costSell: 9000 specialType: 9 recoveryPoints: 2 - type: STR_ALIEN_ALLOYS size: 0.1 costSell: 6500 specialType: 10 recoveryPoints: 1 recoveryDividers: STR_UFO: 10 STR_OTHER: 150 - type: STR_ALIEN_HABITAT size: 0.1 costSell: 100 specialType: 11 recoveryPoints: 1 - type: STR_PERSONAL_ARMOR size: 0.8 costSell: 54000 - type: STR_POWER_SUIT size: 0.8 costSell: 85000 - type: STR_FLYING_SUIT size: 0.8 costSell: 115000 - type: CYBERDISC_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: REAPER_WEAPON weight: 3 bigSprite: 59 floorSprite: 31 handSprite: 104 meleeSound: 48 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: CHRYSSALID_WEAPON weight: 3 bigSprite: 61 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE flatRate: true - type: CELATID_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SILACOID_WEAPON weight: 3 bigSprite: 58 floorSprite: 31 handSprite: 104 meleeSound: 50 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 clipSize: -1 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: SECTOPOD_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 100 damageType: 4 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 8 recover: false - type: ZOMBIE_WEAPON weight: 3 bigSprite: 57 meleeSound: 48 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_SECTOID_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SNAKEMAN_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_ETHEREAL_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_ETHEREAL_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_ETHEREAL_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_FLOATER_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CELATID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SILACOID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CHRYSSALID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_REAPER_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOPOD_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_CYBERDISC_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 # Special Psi Weapon for Aliens. # Usage of this is hard-coded. # DO NOT DELETE! - type: ALIEN_PSI_WEAPON hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false FILE: standard/xcom1/manufacture.rul manufacture: - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_MISSILE space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 6 time: 300 cost: 182000 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ELERIUM_115: 15 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 4 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON space: 25 time: 1200 cost: 500000 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT space: 30 time: 1200 cost: 850000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 30 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 30 time: 1400 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 25 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 25 time: 400 cost: 15000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 - name: STR_LASER_PISTOL category: STR_WEAPON requires: - STR_LASER_PISTOL space: 2 time: 300 cost: 8000 - name: STR_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_RIFLE space: 3 time: 400 cost: 20000 - name: STR_HEAVY_LASER category: STR_WEAPON requires: - STR_HEAVY_LASER space: 4 time: 700 cost: 32000 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER space: 4 time: 220 cost: 34000 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_MEDI_KIT space: 4 time: 420 cost: 28000 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP space: 4 time: 1000 cost: 122000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_HEAVY_PLASMA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiredItems: STR_ELERIUM_115: 3 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP space: 4 time: 820 cost: 88000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiredItems: STR_ELERIUM_115: 2 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiredItems: STR_ELERIUM_115: 1 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB space: 5 time: 1200 cost: 90000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_BLASTER_BOMB category: STR_AMMUNITION requires: - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiredItems: STR_ELERIUM_115: 3 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER - STR_STUN_BOMB space: 3 time: 900 cost: 78000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_STUN_BOMB category: STR_AMMUNITION requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiredItems: STR_ELERIUM_115: 1 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE space: 4 time: 1200 cost: 262000 requiredItems: STR_ELERIUM_115: 1 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 800 cost: 22000 requiredItems: STR_ALIEN_ALLOYS: 4 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 1000 cost: 42000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1400 cost: 58000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_ALIEN_ALLOYS category: STR_UFO_COMPONENT requires: - STR_ALIEN_ALLOYS space: 10 time: 100 cost: 3000 - name: STR_UFO_POWER_SOURCE category: STR_UFO_COMPONENT requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_UFO_NAVIGATION category: STR_UFO_COMPONENT requires: - STR_UFO_NAVIGATION space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 400000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 36 time: 34000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 FILE: standard/xcom1/mapScripts.rul mapScripts: - type: DEFAULT # forest, mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: fillArea blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18] maxUses: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: JUNGLE commands: - type: addUFO - type: addCraft - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11] freqs: [2, 2, 2, 2, 2, 2, 2, 1, 1] - type: POLAR commands: - type: addUFO - type: addCraft - type: addBlock size: 2 - type: fillArea - type: URBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 4 - type: fillArea # URBAN set is lacking blocks 10-13, so the numbers don't correlate properly here, # because these are references to the block numbers within the sets, not the file names. blocks: [3, 4, 10, 11, 12, 13, 14] freqs: [3, 3, 2, 2, 2, 2, 2] - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 FILE: standard/xcom1/mcdPatches.rul MCDPatches: # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall - type: XBASE1 data: - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 2 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 3 - MCDIndex: 19 bigWall: 2 - type: AVENGER data: - MCDIndex: 12 bigWall: 2 - MCDIndex: 14 bigWall: 3 - MCDIndex: 16 bigWall: 3 - MCDIndex: 26 bigWall: 4 - MCDIndex: 30 bigWall: 4 - MCDIndex: 31 bigWall: 4 - MCDIndex: 32 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 39 LOFTS: [6,29,29,29,29,29,0,0,0,0,0,0] - MCDIndex: 43 bigWall: 6 - MCDIndex: 44 bigWall: 6 - MCDIndex: 45 bigWall: 6 - MCDIndex: 46 bigWall: 6 - MCDIndex: 48 bigWall: 2 - MCDIndex: 54 TUSlide: 2 - MCDIndex: 56 terrainHeight: -7 - type: LIGHTNIN data: - MCDIndex: 0 bigWall: 6 - MCDIndex: 1 bigWall: 6 - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 5 - MCDIndex: 6 bigWall: 5 - MCDIndex: 7 bigWall: 2 - MCDIndex: 8 bigWall: 2 - MCDIndex: 9 bigWall: 4 - MCDIndex: 10 bigWall: 4 - MCDIndex: 11 bigWall: 3 - MCDIndex: 12 bigWall: 2 - MCDIndex: 13 bigWall: 7 LOFTS: [44,44,44,44,44,44,44,44,44,44,44,44] - type: PLANE data: - MCDIndex: 13 bigWall: 6 - MCDIndex: 14 bigWall: 6 - MCDIndex: 49 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 51 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 62 bigWall: 0 - type: U_EXT02 data: - MCDIndex: 2 bigWall: 6 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 2 - MCDIndex: 5 bigWall: 2 - MCDIndex: 6 bigWall: 3 - MCDIndex: 7 bigWall: 3 - MCDIndex: 8 bigWall: 8 - MCDIndex: 13 bigWall: 2 - MCDIndex: 14 bigWall: 2 - MCDIndex: 15 bigWall: 2 - type: U_BITS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_BASE data: - MCDIndex: 9 TUFly: 2 - MCDIndex: 10 deathTile: 30 - MCDIndex: 17 armor: 60 HEBlock: 60 - MCDIndex: 22 flammability: 40 fuel: 4 - MCDIndex: 23 flammability: 40 fuel: 4 - MCDIndex: 24 flammability: 40 fuel: 4 - MCDIndex: 25 flammability: 40 fuel: 4 # Mountain terrain death tile fix - type: MOUNT data: - MCDIndex: 0 deathTile: 77 - MCDIndex: 1 deathTile: 77 - MCDIndex: 2 deathTile: 77 - MCDIndex: 3 deathTile: 77 - MCDIndex: 4 deathTile: 77 - MCDIndex: 5 deathTile: 77 - MCDIndex: 6 deathTile: 77 - MCDIndex: 7 deathTile: 77 - MCDIndex: 8 deathTile: 77 - MCDIndex: 9 deathTile: 77 - MCDIndex: 10 deathTile: 77 - MCDIndex: 11 deathTile: 77 - MCDIndex: 12 deathTile: 77 - MCDIndex: 13 deathTile: 77 - MCDIndex: 14 deathTile: 77 - MCDIndex: 15 deathTile: 77 - MCDIndex: 16 deathTile: 77 - MCDIndex: 17 deathTile: 77 - MCDIndex: 18 deathTile: 77 - MCDIndex: 19 deathTile: 77 - MCDIndex: 20 deathTile: 77 - MCDIndex: 21 deathTile: 77 - MCDIndex: 22 deathTile: 77 - MCDIndex: 23 deathTile: 77 - MCDIndex: 71 deathTile: 74 - MCDIndex: 72 deathTile: 75 - MCDIndex: 73 deathTile: 76 - type: U_PODS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_OPER2 data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: URBITS data: - MCDIndex: 6 TUFly: 2 - MCDIndex: 7 TUFly: 2 - type: POLAR data: - MCDIndex: 0 TUFly: 4 noFloor: true - MCDIndex: 63 noFloor: true - MCDIndex: 64 noFloor: true - MCDIndex: 65 noFloor: true - MCDIndex: 66 noFloor: true - MCDIndex: 67 noFloor: true - MCDIndex: 68 noFloor: true - MCDIndex: 69 noFloor: true - MCDIndex: 70 noFloor: true - MCDIndex: 71 noFloor: true - MCDIndex: 72 noFloor: true - MCDIndex: 73 noFloor: true - MCDIndex: 74 noFloor: true - MCDIndex: 75 noFloor: true - MCDIndex: 76 noFloor: true - MCDIndex: 77 noFloor: true - MCDIndex: 78 noFloor: true - MCDIndex: 79 noFloor: true - MCDIndex: 80 noFloor: true FILE: standard/xcom1/missionScripts.rul # - type: example # the type/name is used for overwriting or deleting purposes. # firstMonth: 0 # months this command runs on, 0 runs on startup of a new game (default 0) # lastMonth: 0 # don't run after this month. in this context we mean "run once". -1 denotes no limit (default -1) # label: 1 # label, used for conditionals (default 0) # conditionals: [1, -2] # conditional list, just like mapscripts (default none) # missionWeights: # the type of mission to spawn (omit to pick one from the mission table) (default none) # 0: # these are split into monthly chunks, and can contain multiple entries, # STR_ALIEN_RESEARCH: 20 # including weighted odds, but there is a caveat here: # STR_ALIEN_ABDUCTION: 30 # you cannot mix and match missions with mission site objectives (ie: terror) with regular missions, # STR_ALIEN_CROP_CIRCLES: 30 # they are generated too differently. using executionOdds and conditionals instead can achieve # STR_CATTLE_MUTILATION: 20 # exactly the same thing. similarly, terror missions should not appear in regional mission weights (regions.rul) # executionOdds: 100 # % chances of this command executing (default 100) # targetBaseOdds: 75 # % chances of this mission targeting a region containing an xcom base instead of random (default 0) # startDelay: 120 # number of minutes to delay the start of the mission (rounded down to the nearest 30, 0 to use the wave timer from the mission itself) (default 0) # raceWeights: # can override established monthly race weights here if desired (default empty) # 0: # STR_SECTOID: 100 # in this case we want a sectoid mission, so they get 100% # regionWeights: # again, this can override the defined mission region weights (default empty) # 0: # this won't come into play here unless the mission doesn't target an xcom base, as described above. # STR_SAMPLE_REGION1: 20 # IF OMITTED: # STR_SAMPLE_REGION2: 30 # for a terror type mission, all regions that meet the criteria will be weighed equally. # STR_SAMPLE_REGION3: 50 # for regular missions the normal regional distribution weights will be applied. # minDifficulty: 0 # this command only applies to difficulty levels of this or above (default 0) # researchTriggers: # a list of research topics that can influence the execution of this mission (default empty) # STR_THE_MARTIAN_SOLUTION: true # in this case, the mission would only run if the player has the martian solution # STR_CYDONIA_OR_BUST: false # and does NOT have Cydonia or bust # maxRuns: 12 # this mission type can only execute this number of times, -1 for infinite (default -1) # avoidRepeats: 12 # this means "store an array of the 12 previous coordinates, and don't use them again" (default 0) # varName: researching # this is an internal variable name, used for tracking maxruns and avoidRepeats (default none) # useTable: false # check this mission type appears in the mission tables, and remove it if it does? (default true) missionScripts: - type: gameStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 lastMonth: 0 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 100 startDelay: 120 - type: recurringTerror missionWeights: 0: STR_ALIEN_TERROR: 100 useTable: false startDelay: 150 - type: recon firstMonth: 1 - type: invasion firstMonth: 6 - type: researchRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 researchTriggers: STR_THE_MARTIAN_SOLUTION: true startDelay: 150 targetBaseOdds: 100 useTable: false label: 1 - type: beginnerRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 14 targetBaseOdds: 100 useTable: false conditionals: [-1] label: 2 startDelay: 150 - type: experiencedRetaliation minDifficulty: 1 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 13 targetBaseOdds: 100 useTable: false conditionals: [-1, -2] label: 3 startDelay: 150 - type: veteranRetaliation minDifficulty: 2 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 12 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3] label: 4 startDelay: 150 - type: geniusRetaliation minDifficulty: 3 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 11 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4] label: 5 startDelay: 150 - type: superhumanRetaliation minDifficulty: 4 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 10 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4, -5] startDelay: 150 FILE: standard/xcom1/music.rul musics: - type: GMDEFEND catPos: 3 normalization: 0.76 - type: GMENBASE catPos: 6 normalization: 0.83 - type: GMGEO1 catPos: 0 normalization: 1.19 - type: GMGEO2 catPos: 18 normalization: 1.0 - type: GMGEO3 - type: GMGEO4 - type: GMGEO5 - type: GMGEO6 - type: GMGEO7 - type: GMGEO8 - type: GMGEO9 - type: GMGEO10 - type: GMINTER catPos: 2 normalization: 0.74 - type: GMINTRO1 catPos: 19 normalization: 0.8 - type: GMINTRO2 catPos: 20 normalization: 0.8 - type: GMINTRO3 catPos: 21 normalization: 0.8 - type: GMLOSE catPos: 10 normalization: 1.0 - type: GMMARS catPos: 9 normalization: 0.92 - type: GMNEWMAR catPos: 8 normalization: 0.81 - type: GMSTORY catPos: 12 normalization: 1.0 - type: GMTACTIC catPos: 17 normalization: 1.14 - type: GMTACTIC1 - type: GMTACTIC2 - type: GMTACTIC3 - type: GMTACTIC4 - type: GMTACTIC5 - type: GMTACTIC6 - type: GMTACTIC7 - type: GMTACTIC8 - type: GMTACTIC9 - type: GMTACTIC10 - type: GMWIN catPos: 11 normalization: 0.84 FILE: standard/xcom1/regions.rul regions: - type: STR_NORTH_AMERICA cost: 800000 areas: - [195, 305, -70, -55] - [230, 305, -55, -30] - [240, 300, -30, -10] regionWeight: 18 missionWeights: STR_ALIEN_RESEARCH: 14 STR_ALIEN_HARVEST: 17 STR_ALIEN_ABDUCTION: 20 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 20 missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC cost: 950000 areas: - [0, 360, -90, -70] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ANTARCTICA cost: 900000 areas: - [0, 360, 60, 90] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [77, 108.125, 62.125, 76.125] - [340.75, 408.5, 57.25, 72.75] - [104.375, 148.875, 49.625, 66.25] - [175.75, 257.125, 55.625, 73.625] - [0, 359.875, 85, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [121.625, 176.125, -46.25, -21.75] - [195.75, 238, -29, 2] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA cost: 600000 areas: - [270, 315, -10, 0] - [275, 330, 0, 15] - [275, 325, 15, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 24 STR_ALIEN_ABDUCTION: 12 STR_ALIEN_INFILTRATION: 18 STR_ALIEN_BASE: 22 missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE cost: 1000000 areas: - [335, 60, -70, -35] regionWeight: 16 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 10 STR_ALIEN_ABDUCTION: 15 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 6 missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA cost: 650000 areas: - [335, 40, -35, -15] - [335, 55, -15, 0] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 19 missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA cost: 550000 areas: - [5, 55, 0, 40] regionWeight: 8 missionWeights: STR_ALIEN_RESEARCH: 7 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 9 missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA cost: 500000 areas: - [40, 70, -35, -15] - [60, 90, -50, -35] - [70, 90, -35, -5] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 5 STR_ALIEN_HARVEST: 5 STR_ALIEN_ABDUCTION: 6 STR_ALIEN_INFILTRATION: 10 STR_ALIEN_BASE: 8 missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA cost: 750000 areas: - [90, 105, -50, 10] - [105, 150, -50, -5] regionWeight: 15 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 13 STR_ALIEN_ABDUCTION: 21 STR_ALIEN_INFILTRATION: 13 STR_ALIEN_BASE: 8 missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -2, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA cost: 800000 areas: - [60, 180, -70, -50] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 6 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_BASE: 9 missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA cost: 750000 areas: - [105, 180, -5, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_HARVEST: 11 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 16 missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC cost: 600000 areas: - [180, 195, -70, -55] - [180, 230, -55, -30] - [180, 240, -30, -10] - [180, 270, -10, -0] - [180, 275, 0, 60] - [150, 180, -50, -5] regionWeight: 5 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_BASE: 27 missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC cost: 500000 missionRegion: STR_NORTH_AMERICA areas: - [305, 335, -70, -30] - [300, 335, -30, -10] - [315, 335, -10, 0] - type: STR_SOUTH_ATLANTIC cost: 500000 missionRegion: STR_ANTARCTICA areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - type: STR_INDIAN_OCEAN cost: 500000 missionRegion: STR_SOUTHERN_AFRICA areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] FILE: standard/xcom1/research.rul research: - name: STR_LASER_WEAPONS cost: 50 points: 10 - name: STR_MOTION_SCANNER cost: 180 points: 20 - name: STR_MEDI_KIT cost: 210 points: 20 - name: STR_PSI_AMP cost: 500 points: 20 dependencies: - STR_PSI_LAB - name: STR_HEAVY_PLASMA cost: 800 points: 30 needItem: true - name: STR_HEAVY_PLASMA_CLIP cost: 400 points: 7 needItem: true - name: STR_PLASMA_RIFLE cost: 700 points: 25 needItem: true - name: STR_PLASMA_RIFLE_CLIP cost: 400 points: 6 needItem: true - name: STR_PLASMA_PISTOL cost: 600 points: 20 needItem: true - name: STR_PLASMA_PISTOL_CLIP cost: 400 points: 5 needItem: true - name: STR_BLASTER_LAUNCHER cost: 900 points: 10 needItem: true - name: STR_BLASTER_BOMB cost: 300 points: 10 needItem: true - name: STR_SMALL_LAUNCHER cost: 550 points: 30 needItem: true - name: STR_STUN_BOMB cost: 180 points: 10 needItem: true - name: STR_ALIEN_GRENADE cost: 200 points: 20 needItem: true - name: STR_ELERIUM_115 cost: 450 points: 60 needItem: true - name: STR_MIND_PROBE cost: 600 points: 25 needItem: true - name: STR_UFO_POWER_SOURCE cost: 450 points: 30 needItem: true - name: STR_UFO_NAVIGATION cost: 450 points: 30 needItem: true - name: STR_UFO_CONSTRUCTION cost: 450 points: 30 dependencies: - STR_ALIEN_ALLOYS - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - name: STR_ALIEN_FOOD cost: 150 points: 30 needItem: true - name: STR_ALIEN_REPRODUCTION cost: 150 points: 30 needItem: true - name: STR_ALIEN_ENTERTAINMENT cost: 150 points: 30 needItem: true - name: STR_ALIEN_SURGERY cost: 150 points: 30 needItem: true - name: STR_EXAMINATION_ROOM cost: 150 points: 30 needItem: true - name: STR_ALIEN_ALLOYS cost: 400 points: 30 needItem: true - name: STR_NEW_FIGHTER_CRAFT cost: 600 points: 30 dependencies: - STR_UFO_CONSTRUCTION - name: STR_NEW_FIGHTER_TRANSPORTER cost: 700 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_LASER_PISTOL cost: 100 points: 10 dependencies: - STR_LASER_WEAPONS - name: STR_LASER_RIFLE cost: 300 points: 10 dependencies: - STR_LASER_PISTOL - name: STR_HEAVY_LASER cost: 460 points: 10 dependencies: - STR_LASER_RIFLE - name: STR_LASER_CANNON cost: 420 points: 15 dependencies: - STR_HEAVY_LASER - name: STR_PLASMA_CANNON cost: 660 points: 25 dependencies: - STR_PLASMA_CANNON_DEP1 - STR_PLASMA_CANNON_DEP2 - name: STR_FUSION_MISSILE cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - name: STR_LASER_DEFENSE cost: 510 points: 15 dependencies: - STR_LASER_CANNON - name: STR_PLASMA_DEFENSE cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON - name: STR_FUSION_DEFENSE cost: 800 points: 25 dependencies: - STR_FUSION_MISSILE - name: STR_GRAV_SHIELD cost: 930 points: 25 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_MIND_SHIELD cost: 360 points: 25 dependencies: - STR_PSI_LAB - name: STR_PSI_LAB cost: 420 points: 25 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - name: STR_HYPER_WAVE_DECODER cost: 670 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - name: STR_LEADER_PLUS requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - name: STR_COMMANDER_PLUS unlocks: - STR_CYDONIA_OR_BUST requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - name: STR_ZOMBIE_CORPSE cost: 180 points: 50 lookup: STR_ZOMBIE_AUTOPSY needItem: true - name: STR_SECTOID_CORPSE cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true - name: STR_SNAKEMAN_CORPSE cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true - name: STR_ETHEREAL_CORPSE cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true - name: STR_MUTON_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true - name: STR_FLOATER_CORPSE cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true - name: STR_CELATID_CORPSE cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true - name: STR_SILACOID_CORPSE cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true - name: STR_CHRYSSALID_CORPSE cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true - name: STR_REAPER_CORPSE cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true - name: STR_SECTOPOD_CORPSE cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true - name: STR_CYBERDISC_CORPSE cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_ORIGINS - STR_LEADER_PLUS - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 unlockFinalMission: true dependencies: - STR_COMMANDER_PLUS - name: STR_PERSONAL_ARMOR cost: 180 points: 20 dependencies: - STR_ALIEN_ALLOYS - name: STR_POWER_SUIT cost: 205 points: 20 dependencies: - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_PERSONAL_ARMOR - name: STR_FLYING_SUIT cost: 330 points: 20 dependencies: - STR_POWER_SUIT - STR_UFO_NAVIGATION - name: STR_SECTOID_COMMANDER cost: 190 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_SECTOID_LEADER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSI_LAB - STR_ALIEN_ORIGINS lookup: STR_SECTOID - name: STR_SECTOID_ENGINEER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SECTOID_MEDIC cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_FLOATER - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_SECTOID_NAVIGATOR cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SECTOID_SOLDIER cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_SNAKEMAN_COMMANDER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_LEADER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_ENGINEER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SNAKEMAN_MEDIC needItem: true destroyItem: true - name: STR_SNAKEMAN_NAVIGATOR cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SNAKEMAN_SOLDIER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_ENGINEER needItem: true destroyItem: true - name: STR_ETHEREAL_MEDIC needItem: true destroyItem: true - name: STR_ETHEREAL_NAVIGATOR needItem: true destroyItem: true - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_MUTON_COMMANDER needItem: true destroyItem: true - name: STR_MUTON_LEADER needItem: true destroyItem: true - name: STR_MUTON_ENGINEER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_MUTON_MEDIC needItem: true destroyItem: true - name: STR_MUTON_NAVIGATOR cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_MUTON_SOLDIER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_FLOATER_COMMANDER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_FLOATER_LEADER cost: 192 points: 50 lookup: STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_FLOATER_ENGINEER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_FLOATER_MEDIC cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_FLOATER_NAVIGATOR cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_FLOATER_SOLDIER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CELATID_TERRORIST cost: 170 points: 50 lookup: STR_CELATID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SILACOID_TERRORIST cost: 170 points: 50 lookup: STR_SILACOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CHRYSSALID_TERRORIST cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_REAPER_TERRORIST cost: 170 points: 50 lookup: STR_REAPER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SECTOPOD_TERRORIST cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CYBERDISC_TERRORIST cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_PLASMA_CANNON_DEP1 dependencies: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_PLASMA_CANNON_DEP2 dependencies: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_SECTOID_AUTOPSY points: 50 needItem: true - name: STR_SNAKEMAN_AUTOPSY points: 50 needItem: true - name: STR_ETHEREAL_AUTOPSY points: 50 needItem: true - name: STR_MUTON_AUTOPSY points: 50 needItem: true - name: STR_FLOATER_AUTOPSY points: 50 needItem: true - name: STR_CELATID_AUTOPSY points: 50 needItem: true - name: STR_SILACOID_AUTOPSY points: 50 needItem: true - name: STR_CHRYSSALID_AUTOPSY points: 50 needItem: true - name: STR_REAPER_AUTOPSY points: 50 needItem: true - name: STR_SECTOPOD_AUTOPSY points: 50 needItem: true - name: STR_CYBERDISC_AUTOPSY points: 50 needItem: true - name: STR_SECTOID points: 50 needItem: true - name: STR_SNAKEMAN points: 50 needItem: true - name: STR_ETHEREAL points: 50 needItem: true - name: STR_MUTON points: 50 needItem: true - name: STR_FLOATER points: 50 needItem: true - name: STR_CELATID cost: 170 points: 50 needItem: true - name: STR_SILACOID points: 50 needItem: true - name: STR_CHRYSSALID points: 50 needItem: true - name: STR_REAPER points: 50 needItem: true - name: STR_SECTOPOD points: 50 needItem: true - name: STR_CYBERDISC points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_HARVEST points: 50 needItem: true - name: STR_ALIEN_ABDUCTION points: 50 needItem: true - name: STR_ALIEN_INFILTRATION points: 50 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true - name: STR_ALIEN_TERROR points: 50 needItem: true - name: STR_ALIEN_RETALIATION points: 50 needItem: true - name: STR_ALIEN_SUPPLY points: 50 needItem: true - name: STR_SMALL_SCOUT points: 50 needItem: true - name: STR_MEDIUM_SCOUT points: 50 needItem: true - name: STR_LARGE_SCOUT points: 50 needItem: true - name: STR_HARVESTER points: 50 needItem: true - name: STR_ABDUCTOR points: 50 needItem: true - name: STR_TERROR_SHIP points: 50 needItem: true - name: STR_BATTLESHIP points: 50 needItem: true - name: STR_SUPPLY_SHIP points: 50 needItem: true FILE: standard/xcom1/soldiers.rul soldiers: - type: STR_SOLDIER costBuy: 40000 costSalary: 20000 minStats: tu: 50 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 40 throwing: 50 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 maxStats: tu: 60 stamina: 70 health: 40 bravery: 60 reactions: 60 firing: 70 throwing: 80 strength: 40 psiStrength: 100 psiSkill: 16 melee: 40 statCaps: tu: 80 stamina: 100 health: 60 bravery: 100 reactions: 100 firing: 120 throwing: 120 strength: 70 psiStrength: 100 psiSkill: 100 melee: 120 armor: STR_NONE_UC standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - SoldierName/ deathMale: [41, 42, 43] deathFemale: [44, 45, 46] FILE: standard/xcom1/startingBase.rul startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_HANGAR x: 2 y: 0 - type: STR_HANGAR x: 0 y: 4 - type: STR_HANGAR x: 4 y: 4 - type: STR_LIVING_QUARTERS x: 3 y: 2 - type: STR_GENERAL_STORES x: 2 y: 3 - type: STR_LABORATORY x: 3 y: 3 - type: STR_WORKSHOP x: 4 y: 3 - type: STR_SMALL_RADAR_SYSTEM x: 1 y: 3 randomSoldiers: 8 crafts: - type: STR_SKYRANGER id: 1 fuel: 1500 damage: 0 items: STR_GRENADE: 8 STR_HC_AP_AMMO: 2 STR_HC_HE_AMMO: 2 STR_HEAVY_CANNON: 1 STR_PISTOL: 3 STR_PISTOL_CLIP: 5 STR_RIFLE: 6 STR_RIFLE_CLIP: 12 status: STR_READY - type: STR_INTERCEPTOR id: 1 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 status: STR_READY - type: STR_INTERCEPTOR id: 2 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 items: STR_AC_AP_AMMO: 6 STR_AUTO_CANNON: 1 STR_AVALANCHE_LAUNCHER: 1 STR_AVALANCHE_MISSILES: 10 STR_CANNON: 2 STR_CANNON_ROUNDS_X50: 1 STR_GRENADE: 5 STR_HC_AP_AMMO: 6 STR_HEAVY_CANNON: 1 STR_PISTOL: 2 STR_PISTOL_CLIP: 8 STR_RIFLE: 2 STR_RIFLE_CLIP: 8 STR_ROCKET_LAUNCHER: 1 STR_SMALL_ROCKET: 4 STR_SMOKE_GRENADE: 5 STR_STINGRAY_LAUNCHER: 1 STR_STINGRAY_MISSILES: 25 scientists: 10 engineers: 10 FILE: standard/xcom1/terrains.rul terrains: - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN mapBlocks: - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: DESERT mapDataSets: - BLANKS - DESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: FOREST mapDataSets: - BLANKS - FOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: JUNGLE mapDataSets: - BLANKS - JUNGLE script: JUNGLE mapBlocks: - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: MARS mapDataSets: - BLANKS - MARS - U_WALL02 script: MARS mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MARS07 width: 10 length: 10 - name: MARS08 width: 10 length: 10 - name: MARS09 width: 10 length: 10 - name: MARS10 width: 10 length: 10 groups: 2 - name: MOUNT mapDataSets: - BLANKS - MOUNT mapBlocks: - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: POLAR mapDataSets: - BLANKS - POLAR script: POLAR mapBlocks: - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN mapBlocks: - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 # UBASE_12 is impassable, 13 and 14 are apparently unused. # in the interest of preserving an original experience, # they have been disabled by being added to group 5, which is unused in the scripts. - name: UBASE_12 width: 10 length: 10 groups: 5 - name: UBASE_13 width: 10 length: 10 groups: 5 - name: UBASE_14 width: 10 length: 10 groups: 5 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN script: URBAN mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 script: XBASE mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 FILE: standard/xcom1/ufopaedia.rul ufopaedia: - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 160 height: 60 rect_text: x: 5 y: 40 width: 310 height: 60 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 160 height: 60 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_FIRESTORM_UFOPEDIA - id: STR_STINGRAY type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP008.SPK text: STR_CANNON_UFOPEDIA - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_FUSION_MISSILE image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA - id: STR_PLASMA_BEAM_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA - id: STR_TANK_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA weapon: STR_CANNON - id: STR_TANK_ROCKET_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA weapon: STR_ROCKET_LAUNCHER - id: STR_TANK_LASER_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA - id: STR_HOVERTANK_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_PLASMA_UFOPEDIA - id: STR_HOVERTANK_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_FUSION_BALL_LAUNCHER requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_LAUNCHER_UFOPEDIA - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA - id: STR_POWER_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_UFOPEDIA - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA - id: STR_HC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA - id: STR_AC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCKET_LAUNCHER_UFOPEDIA - id: STR_SMALL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LARGE_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_INCENDIARY_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL text: STR_LASER_PISTOL_UFOPEDIA - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE text: STR_LASER_RIFLE_UFOPEDIA - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER text: STR_HEAVY_LASER_UFOPEDIA - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMOKE_GRENADE_UFOPEDIA - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HIGH_EXPLOSIVE_UFOPEDIA - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MOTION_SCANNER text: STR_MOTION_SCANNER_UFOPEDIA - id: STR_MEDI_KIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MEDI_KIT text: STR_MEDI_KIT_UFOPEDIA - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA - id: STR_STUN_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_UFOPEDIA - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSE text: STR_LASER_DEFENSES_UFOPEDIA - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSE text: STR_PLASMA_DEFENSES_UFOPEDIA - id: STR_FUSION_BALL_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSI_LAB text: STR_PSIONIC_LABORATORY_UFOPEDIA - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ALIEN_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA - id: STR_THE_MARTIAN_SOLUTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA - id: STR_CYDONIA_OR_BUST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA - id: STR_ALIEN_RESEARCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA - id: STR_ALIEN_HARVEST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA - id: STR_ALIEN_ABDUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA - id: STR_ALIEN_BASE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA - id: STR_ALIEN_TERROR type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA - id: STR_ALIEN_RETALIATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA - id: STR_ALIEN_SUPPLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 163 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 147 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 173 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 146 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 108 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA FILE: standard/xcom1/ufos.rul ufos: - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 power: 20 range: 15 score: 75 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_110 width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 power: 20 range: 34 score: 125 reload: 48 breakOffTime: 300 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_120 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4000 power: 40 range: 22 score: 250 reload: 48 breakOffTime: 500 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_130 width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4300 power: 40 range: 20 score: 250 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS mapBlocks: - name: UFO_140 width: 20 length: 20 - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1200 speedMax: 4800 power: 120 range: 42 score: 500 reload: 24 breakOffTime: 2000 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_150 width: 30 length: 20 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 3000 speedMax: 5000 power: 140 range: 65 score: 700 reload: 24 breakOffTime: 4000 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_160 width: 30 length: 30 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2200 speedMax: 3200 power: 60 range: 36 score: 400 reload: 24 breakOffTime: 3000 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_170 width: 30 length: 20 FILE: standard/xcom1/ufoTrajectories.rul ufoTrajectories: - id: P0 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 6000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 7000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 9000 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 6000 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: __RETALIATION_ASSAULT_RUN groundTimer: 1000 waypoints: - [5, 4, 100] #This should always be 5, 4, 100 - [5, 0, 100] #only the 0 altitude matters FILE: standard/xcom1/units.rul units: - type: STR_TANK_CANNON race: STR_TANK_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_ROCKET_LAUNCHER race: STR_TANK_ROCKET_LAUNCHER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_LASER_CANNON race: STR_TANK_LASER_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_PLASMA race: STR_HOVERTANK_PLASMA stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: STR_HOVERTANK_LAUNCHER race: STR_HOVERTANK_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: MALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVM_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [41, 42, 43] - type: FEMALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVF_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [44, 45, 46] - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 10 intelligence: 3 aggression: 2 - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 16 deathSound: 10 intelligence: 6 aggression: 2 - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 14 deathSound: 10 intelligence: 5 aggression: 1 - type: STR_SECTOID_NAVIGATOR race: STR_SECTOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 12 deathSound: 10 intelligence: 4 aggression: 2 - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 50 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 7 aggression: 1 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 60 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 25 deathSound: 10 intelligence: 8 aggression: 0 - type: STR_CYBERDISC_TERRORIST race: STR_CYBERDISC rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 energyRecovery: 50 specab: 1 livingWeapon: true capturable: false - type: STR_FLOATER_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 10 moveSound: 15 intelligence: 4 aggression: 2 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 - type: STR_FLOATER_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 47 psiStrength: 40 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR1 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_FLOATER_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 45 bravery: 80 reactions: 66 firing: 63 throwing: 65 strength: 48 psiStrength: 45 psiSkill: 0 melee: 76 armor: FLOATER_ARMOR2 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_REAPER_TERRORIST race: STR_REAPER rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 90 psiStrength: 35 psiSkill: 0 melee: 80 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 25 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true - type: STR_SNAKEMAN_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 15 deathSound: 8 moveSound: 0 intelligence: 2 aggression: 2 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 17 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 20 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 - type: STR_SNAKEMAN_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 47 psiStrength: 45 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR1 standHeight: 18 kneelHeight: 18 value: 28 deathSound: 8 moveSound: 0 intelligence: 5 aggression: 2 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 55 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR2 standHeight: 18 kneelHeight: 18 value: 36 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 - type: STR_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 9 intelligence: 4 aggression: 1 energyRecovery: 40 livingWeapon: true - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR0 standHeight: 21 kneelHeight: 16 value: 15 deathSound: 6 intelligence: 2 aggression: 2 energyRecovery: 40 - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR1 standHeight: 21 kneelHeight: 16 value: 17 deathSound: 6 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR2 standHeight: 21 kneelHeight: 16 value: 19 deathSound: 6 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_SILACOID_TERRORIST race: STR_SILACOID rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 20 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 livingWeapon: true - type: STR_CELATID_TERRORIST race: STR_CELATID rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 100 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true - type: STR_ETHEREAL_SOLDIER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 40 melee: 85 armor: ETHEREAL_ARMOR0 standHeight: 20 kneelHeight: 15 value: 20 deathSound: 9 intelligence: 6 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 85 armor: ETHEREAL_ARMOR1 standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 65 psiSkill: 50 melee: 85 armor: ETHEREAL_ARMOR2 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_SECTOPOD_TERRORIST race: STR_SECTOPOD rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 30 deathSound: 23 intelligence: 4 aggression: 1 energyRecovery: 50 livingWeapon: true capturable: false - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: ZOMBIE_ARMOR standHeight: 18 kneelHeight: 18 value: 18 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST livingWeapon: true # Zombies are silent on death, no deathSound FILE: standard/xcom1/vars.rul # X-COM 1 (UFO: Enemy Unknown) ruleset # For documentation on these values, see http://ufopaedia.org/index.php?title=Rulesets_(OpenXcom) startingTime: second: 0 minute: 0 hour: 12 weekday: 6 day: 1 month: 1 year: 1999 costEngineer: 25000 costScientist: 30000 timePersonnel: 72 initialFunding: 6000 alienFuel: [STR_ELERIUM_115, 50] fontName: Font.dat FILE: user/mods/XComFiles/Ruleset/ai_XCOMFILES.rul ai: extendedFireModeChoice: true #default false pickUpWeaponsMoreActively: true #default false FILE: user/mods/XComFiles/Ruleset/alienDeployments_XCOMFILES.rul alienDeployments: - type: STR_TROOP_SHIP music: - AS_2_THEME data: &TroopShip - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_ELIMINATOR isHidden: true music: - AS_2_THEME data: &TroopShipEliminator - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_SECTOID isHidden: true music: - AS_2_THEME data: &TroopShipSectoid - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_FLOATER isHidden: true music: - AS_2_THEME data: &TroopShipFloater - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_MUTON isHidden: true music: - AS_2_THEME data: &TroopShipMuton - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_STRIKER music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_MIND_PROBE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_STRIKER_ELIMINATOR isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_OBSERVER music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_ENVOY_SHIP music: - HL1_VAGUE_VOICES data: - alienRank: 3 lowQty: 2 highQty: 8 dQty: 3 percentageOutsideUfo: 60 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_SMALL_SCOUT width: 50 length: 50 height: 6 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - type: STR_SMALL_SCOUT_SECTOID isHidden: true width: 50 length: 50 height: 6 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - type: STR_SMALL_SCOUT_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE width: 50 length: 50 height: 6 - type: STR_SMALL_SCOUT_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_LARGE_SCOUT music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_EXCAVATOR music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_LIGHT_FIGHTER_SHIP music: - AS_2_THEME data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_HARVESTER music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP music: - AS_2_THEME data: &TerrorShip - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_SECTOID isHidden: true music: - AS_2_THEME data: &TerrorShipSectoid - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_FLOATER isHidden: true music: - AS_2_THEME data: &TerrorShipFloater - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_MUTON isHidden: true music: - AS_2_THEME data: &TerrorShipMuton - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER music: - AS_2_THEME data: &Cruiser - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_SECTOID isHidden: true music: - AS_2_THEME data: &CruiserSectoid - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_FLOATER isHidden: true music: - AS_2_THEME data: &CruiserFloater - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_MUTON isHidden: true music: - AS_2_THEME data: &CruiserMuton - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_ELIMINATOR isHidden: true music: - AS_2_THEME data: &CruiserEliminator - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_BATTLESHIP music: - AS_2_THEME data: &Battleship - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_SECTOID isHidden: true music: - AS_2_THEME data: &BattleshipSectoid - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_FLOATER isHidden: true music: - AS_2_THEME data: &BattleshipFloater - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_ELECTRONICS - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_MUTON isHidden: true music: - AS_2_THEME data: &BattleshipMuton - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_ELECTRONICS - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_ELIMINATOR isHidden: true music: - AS_2_THEME data: &BattleshipEliminator - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 70 length: 70 height: 6 - type: STR_SUPPLY_SHIP music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_LAB_SHIP music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_SECTOID isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_FLOATER isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_MUTON isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_TERROR_MISSION width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD - RURAL alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShip - type: STR_TERROR_MISSION_SECTOID isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipSectoid - type: STR_TERROR_MISSION_FLOATER isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipFloater - type: STR_TERROR_MISSION_MUTON isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipMuton - type: STR_TERROR_2_MISSION width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *Cruiser - type: STR_TERROR_2_MISSION_SECTOID isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserSectoid - type: STR_TERROR_2_MISSION_FLOATER isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserFloater - type: STR_TERROR_2_MISSION_MUTON isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserMuton - type: STR_TERROR_2_MISSION_ELIMINATOR isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserEliminator - type: STR_TROOP_SHIP_TERROR_MISSION width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShip - type: STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipEliminator - type: STR_TROOP_SHIP_TERROR_MISSION_SECTOID isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipSectoid - type: STR_TROOP_SHIP_TERROR_MISSION_FLOATER isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipFloater - type: STR_TROOP_SHIP_TERROR_MISSION_MUTON isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipMuton - type: STR_ALIEN_BASE_ASSAULT width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT_SECTOID isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - type: STR_ALIEN_BASE_ASSAULT_FLOATER isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT_MUTON isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - type: STR_BASE_DEFENSE width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *Battleship - type: STR_BASE_DEFENSE_SECTOID isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipSectoid - type: STR_BASE_DEFENSE_ELIMINATOR isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipEliminator - type: STR_BASE_DEFENSE_FLOATER isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipFloater - type: STR_BASE_DEFENSE_MUTON isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipMuton - type: STR_MARS_CYDONIA_LANDING race: STR_SECTOID_GUARD terrains: - MARS shade: 3 nextStage: STR_MARS_THE_FINAL_ASSAULT finalDestination: true loseCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false startingCondition: STR_CYDONIA data: - alienRank: 5 lowQty: 8 highQty: 15 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 11 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 70 length: 70 height: 4 - type: STR_MARS_THE_FINAL_ASSAULT shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 terrains: - GOLDBASE data: - alienRank: 0 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 2 - type: STR_ALIEN_EMBASSY race: STR_ADVENT genMission: #patroling STR_BASE_PATROLING_MEDIUM_SCOUT: 10 STR_BASE_PATROLING_LARGE_SCOUT: 10 STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: 14 STR_BASE_PATROLING_FIGHTER_SHIP: 12 STR_BASE_PATROLING_ABDUCTOR: 15 #ground STR_ADVENT_CLINIC: 15 STR_ADVENT_BIG_CLINIC: 12 STR_ADVENT_MEDIUM_GROUND_CONVOY: 18 STR_ADVENT_HIDEOUT: 18 #special STR_ALIEN_SUPPLY: 45 STR_MIB_BASE: 5 genMissionFreq: 20 startingCondition: STR_ALIEN_EMBASSY_ACCESS width: 60 length: 60 height: 10 nextStage: STR_ALIEN_BIG_BASE_ASSAULT markerName: STR_ALIEN_EMBASSY markerIcon: 10 points: 10 alert: STR_ALERT_ALIEN_EMBASSY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_EMBASSY_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ALIEN_EMBASSY_BRIEFING showTarget: false music: - ADVENT script: ALIEN_EMBASSY terrains: - URBAN_DAWN data: - alienRank: 5 #STR_SECTOID_SOLDIER lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 9 #STR_ADVENT_SOLDIER lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 8 #STR_ADVENT_AGENT lowQty: 7 highQty: 12 dQty: 4 percentageOutsideUfo: 95 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 #STR_ALIEN_DRONE_TERRORIST lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ALIEN_BIG_BASE_ASSAULT width: 50 length: 50 height: 4 shade: 7 terrains: - UBASE script: ALIENBIGBASE briefing: textOffset: -16 background: BACK01.SCR desc: STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING showTarget: false objectiveComplete: [STR_ALIEN_BRAIN_DESTROYED, 1000] #winCutscene: #TODO I'd love to have one missionBountyItem: STR_ALIEN_BRAIN_REMAINS data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - type: STR_ADVENT_MEDIUM_GROUND_CONVOY race: STR_HYBRID_ADVENT width: 50 length: 50 height: 5 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 130 music: - UNREAL2_04_APPR script: MEDIUM_ADVENT_CONVOY terrains: - URBAN - URBAN_DAWN - RURAL - INDUSTRIALSLUM customUfo: STR_HYBRID_CLONING_FARM_UFO data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 15 itemSets: - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_MONEY_5000 - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_MONEY_5000 - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 1 highQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - type: STR_ADVENT_CLINIC race: STR_HYBRID_ADVENT width: 60 length: 60 height: 5 alert: STR_ALERT_ADVENT_CLINIC alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_CLINIC_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_ADVENT_CLINIC_BRIEFING markerName: STR_ADVENT_CLINIC duration: [10, 18] despawnPenalty: 220 music: - UNREAL2_04_APPR #TODO? script: ADVENT_CLINIC terrains: - URBAN - URBAN_DAWN data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 5 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 10 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_FLASHBANG_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 3 #STR_HYBRID_MEDIC lowQty: 1 highQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 1 #STR_HYBRID_SCIENTIST lowQty: 1 highQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - type: STR_ADVENT_BIG_CLINIC race: STR_HYBRID_ADVENT width: 60 length: 60 height: 5 alert: STR_ALERT_ADVENT_BIG_CLINIC alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_CLINIC_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_ADVENT_BIG_CLINIC_BRIEFING markerName: STR_ADVENT_BIG_CLINIC duration: [10, 18] despawnPenalty: 350 music: - UNREAL2_04_APPR #TODO? script: ADVENT_BIG_CLINIC terrains: - URBAN - URBAN_DAWN data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 5 highQty: 7 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 5 highQty: 8 dQty: 3 percentageOutsideUfo: 10 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - alienRank: 3 #STR_HYBRID_MEDIC lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 #STR_HYBRID_SCIENTIST lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - type: STR_ADVENT_HIDEOUT race: STR_HYBRID_ADVENT width: 50 length: 50 height: 6 alert: STR_ALERT_ADVENT_HIDEOUT alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_HIDEOUT_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID showTarget: false desc: STR_ADVENT_HIDEOUT_BRIEFING music: - UNREAL2_04_APPR #TODO? markerName: STR_ADVENT_HIDEOUT duration: [72, 144] despawnPenalty: 180 startingCondition: STR_STAKEOUT_GEAR script: ADVENT_HIDEOUT terrains: - INDUSTRIALSLUM data: - alienRank: 8 #STR_ADVENT_AGENT lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_LARGE_CLIP - STR_GLOCK_18_LARGE_CLIP - STR_FLASHBANG_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - type: STR_BIGBASE_SUPPLY_SHIP music: - AS_2_THEME data: - alienRank: 5 lowQty: 6 highQty: 8 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 5 highQty: 7 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_KEY - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_KEY - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_KEY - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_KEY - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_KEY - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_KEY - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_KEY - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_KEY - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_KEY - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_KEY width: 60 length: 60 height: 6 - type: STR_MIB_COVERUP_0 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO width: 60 length: 60 height: 6 music: - SR2_SPACE data: - alienRank: 5 lowQty: 0 highQty: 2 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - type: STR_MIB_COVERUP_1 width: 60 length: 60 height: 6 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO music: - SR2_SPACE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 65 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - type: STR_MIB_COVERUP_2 width: 60 length: 60 height: 6 music: - SR2_SPACE briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_MONEY_5000 - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_MONEY_5000 - type: STR_MIB_TERROR_MISSION # !!!for deletion soon!!! alert: STR_MIB_TERRORISE alertBackground: BACKGROUND_MIB.SCR briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO markerName: STR_TERROR_SITE duration: [7, 10] width: 50 length: 50 height: 6 civilians: 16 music: - SR2_SPACE data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - type: STR_MIB_BASE_LANDING randomRace: - STR_MIB - STR_MIB - STR_LATE_MIB race: STR_LATE_MIB width: 60 length: 60 height: 6 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO music: - SR2_SPACE data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_AA_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 3 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ALIEN_ELECTRONICS - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ALIEN_ELECTRONICS - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SMALL_GROUND_CONVOY_TEMPERATE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_JUNGLE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_COLD_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_DESERT_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR terrains: - DESERT customUfo: STR_SMALL_GROUND_CONVOY data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_MEDIUM_GROUND_CONVOY_TEMPERATE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_JUNGLE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_COLD_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_DESERT_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR terrains: - DESERT data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MANSION width: 50 length: 50 height: 6 music: - UNREAL2_04_APPR data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MACHETE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MACHETE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MANSION_MIB briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_MONEY_5000 - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_MONEY_5000 - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 50 length: 50 height: 6 - type: STR_DAVID_VINCENT_HOUSE width: 50 length: 50 height: 6 alert: STR_ALERT_DAVID_VINCENT_HOUSE alertBackground: BACKGROUND_MIB.SCR alertDescription: STR_DAVID_VINCENT_HOUSE_DESCRIPTION briefing: background: BACKGROUND_MIB.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_DAVID_VINCENT_HOUSE_BRIEFING markerName: STR_DAVID_VINCENT_HOUSE duration: [200, 300] despawnPenalty: 50 music: - SR2_SPACE script: DAVID_VINCENT_HOUSE terrains: - FOREST data: - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 4 highQty: 5 dQty: 1 extraQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - type: STR_KEEP width: 60 length: 60 height: 6 music: - UNREAL2_04_APPR data: - alienRank: 5 lowQty: 4 highQty: 13 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_INCENDIARY_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_INCENDIARY_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 2 highQty: 5 dQty: 4 percentageOutsideUfo: 10 itemSets: - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_DYNAMITE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_LANDMINE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_DYNAMITE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_LANDMINE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 6 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CULT_APPREHENSION_BLACK_LOTUS width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_BLACK_LOTUS_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - SW_MONSTER terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - type: STR_CULT_APPREHENSION_CHURCH_OF_DAGON width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - RP_04_CHILD terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_PIPE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_PIPE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_CULT_APPREHENSION_EXALT width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_EXALT_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - FAL_16_ALLCLEAR terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_GOLF_STICK - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_MONEY_5000 - type: STR_CULT_APPREHENSION_ZSRR width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_ZSRR_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - SOF2_AIRPORT terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BILLHOOK - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BILLHOOK - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - type: STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_BILLHOOK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - SAVANNASWAMP data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GOLF_STICK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AXE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_KUKRI - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BILLHOOK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BILLHOOK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_KUKRI - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MACHETE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_KUKRI - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MACHETE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_BILLHOOK - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_WOODEN_CLUB - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_COMBAT_KNIFE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_WOODEN_CLUB - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - SAVANNASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_MACHETE - - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MACHETE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MACHETE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: - DESERT data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - type: STR_CULT_BASE_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_MANSION terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_GOLDEN_DRAGONS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_MANSION terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_GOLDEN_DRAGONS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_TONFA - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_TONFA - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_HIDEOUT_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - SAVANNASWAMP data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_DYNAMITE - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - STR_STORM - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - STR_STORM - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_STORM - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_STORM - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - type: STR_CULT_HIDEOUT_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - STR_STORM - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BASEBALL_BAT - STR_STORM - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - type: STR_CULT_HIDEOUT_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - DESERT data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - STR_STORM - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - STR_STORM - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_COMBAT_KNIFE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - DESERT data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_BASE_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - type: STR_CULT_BASE_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - type: STR_CULT_BASE_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - type: STR_CULT_BASE_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - type: STR_CULT_BASE_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_PIPE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_PIPE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - type: STR_CULT_BASE_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_BILLHOOK - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_BILLHOOK - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - type: STR_CULT_BASE_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - type: STR_CULT_BASE_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - type: STR_CULT_BASE_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - type: STR_CULT_BASE_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - type: STR_CULT_BASE_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - type: STR_CULT_BASE_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - DESERT data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - type: STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON width: 70 length: 70 height: 10 briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_CHURCH_OF_DAGON alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 music: - RP_04_CHILD terrains: - JUNGLE customUfo: STR_DAGON_PYRAMID data: - alienRank: 4 lowQty: 12 highQty: 24 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - alienRank: 3 lowQty: 9 highQty: 16 dQty: 3 percentageOutsideUfo: 40 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - alienRank: 1 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - alienRank: 0 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 80 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 80 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 5 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_CULT_HQ_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HQ_EXALT alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_CULT_HQ_EXALT_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 music: - FAL_16_ALLCLEAR terrains: - EMANSION data: - alienRank: 5 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_PSICLONE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_PSICLONE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_ELECTRIC_CLUB - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_PSICLONE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_ELECTRIC_CLUB - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_PSICLONE - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - STR_SMOKE_GRENADE - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_GRENADE - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_GRENADE - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 0 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 7 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - type: STR_CULT_HQ_BLACK_LOTUS width: 60 length: 60 height: 2 shade: 3 briefing: background: NINJA_2_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_BLACK_LOTUS alertBackground: NINJA_2_BACKGROUND.SCR alertDescription: STR_CULT_HQ_BLACK_LOTUS_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 music: - SW_MONSTER terrains: - WHITEBASE data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - alienRank: 4 lowQty: 7 highQty: 14 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 8 highQty: 15 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 4 highQty: 11 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_ROSE - STR_WAKIZASHI - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_STORM_ROSE - STR_WAKIZASHI - STR_ALIEN_COMMUNICATOR - - STR_WAKIZASHI - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 8 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_KATANA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_KATANA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - type: STR_CULT_HQ_COLD_ZSRR width: 60 length: 60 height: 10 briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_ZSRR alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HQ_COLD_ZSRR_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 music: - SOF2_AIRPORT terrains: - STORMMOUNTAIN data: - alienRank: 4 lowQty: 14 highQty: 30 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 9 highQty: 18 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - alienRank: 2 lowQty: 6 highQty: 14 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 0 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - alienRank: 6 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - type: STR_SOUL_HARVEST_CHURCH_OF_DAGON width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_SOUL_HARVEST_CHURCH_OF_DAGON alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_SOUL_HARVEST_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_SOUL_HARVEST duration: [48, 72] despawnPenalty: 300 music: - RP_04_CHILD terrains: - URBAN - ISLANDURBAN - URBAN_DAWN data: - alienRank: 5 lowQty: 10 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - alienRank: 4 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 6 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 8 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_THEY_CAME_FROM_THE_SEA width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_THEY_CAME_FROM_THE_SEA alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_THEY_CAME_FROM_THE_SEA_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_THEY_CAME_FROM_THE_SEA duration: [48, 72] despawnPenalty: 500 music: - RP_04_CHILD terrains: - URBAN - PORTURBAN - ISLANDURBAN - URBAN_DAWN data: - alienRank: 5 lowQty: 10 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - alienRank: 4 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 1 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_STAFF_OF_HEART_GRIP - - STR_STAFF_OF_HEART_GRIP - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_STAFF_OF_HEART_GRIP - - STR_STAFF_OF_HEART_GRIP - alienRank: 6 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 9 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_DEPTHPOCALYPSE width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_DEPTHPOCALYPSE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_DEPTHPOCALYPSE_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_DEPTHPOCALYPSE duration: [15, 30] despawnPenalty: 750 music: - RP_04_CHILD terrains: - URBAN - PORTURBAN - PORTURBAN - ISLANDURBAN - ISLANDURBAN - URBAN_DAWN - URBAN_DAWN data: - alienRank: 5 lowQty: 10 highQty: 18 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 6 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_BLACK_LOTUS_PARTY width: 40 length: 40 height: 10 alert: STR_ALERT_BLACK_LOTUS_PARTY alertBackground: MANDARIN_BACKGROUND.SCR alertDescription: STR_BLACK_LOTUS_PARTY_DESCRIPTION markerName: STR_BLACK_LOTUS_PARTY briefing: background: MANDARIN_BACKGROUND.SCR palette: 2 music: WAR1 duration: [14, 20] despawnPenalty: 20 music: - FAL_03_KHANS terrains: - EMANSION_SMALL data: - alienRank: 4 lowQty: 7 highQty: 14 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 8 highQty: 15 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 4 highQty: 11 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_ROSE - STR_WAKIZASHI - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_STORM_ROSE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STORM_ROSE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_FLAME_GLOVE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_STORM_ROSE - STR_WAKIZASHI - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_FLAME_GLOVE - STR_MONEY_5000 - - STR_KATANA - STR_STORM_ROSE - STR_MONEY_5000 - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_MONEY_5000 - - STR_WAKIZASHI - STR_STORM_ROSE - STR_MONEY_5000 - alienRank: 8 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STIMS - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_KATANA - STR_STIMS - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - alienRank: 9 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_1 - - STR_KATANA - STR_STIMS - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_SECRET_FILES_2 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_1 - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STIMS - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_SECRET_FILES_2 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_SECRET_FILES_1 - STR_MONEY_5000 - type: STR_LO_WO_REFUGE width: 50 length: 50 height: 10 alert: STR_ALERT_LO_WO_REFUGE alertBackground: NINJA_BACKGROUND.SCR alertDescription: STR_LO_WO_REFUGE_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_LO_WO_REFUGE duration: [72, 144] despawnPenalty: 50 music: - SW_MONSTER customUfo: STR_LO_WO_HOUSE terrains: - MOUNT - FOREST - FORESTSWAMP - SAVANNASWAMP data: - alienRank: 2 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_KATANA - - STR_WAKIZASHI - - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KUKRI - - STR_MACHETE - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_BLACK_LOTUS_SHRINE width: 100 length: 100 height: 6 briefing: background: MANDARIN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false alert: STR_ALERT_BLACK_LOTUS_SHRINE alertBackground: MANDARIN_BACKGROUND.SCR alertDescription: STR_BLACK_LOTUS_SHRINE_DESCRIPTION markerName: STR_BLACK_LOTUS_SHRINE duration: [40, 80] despawnPenalty: 10 unlockedResearch: STR_BLACK_LOTUS_SHRINE_EXPLORED music: - PREDATOR terrains: - JUNGLE customUfo: STR_JUNGLE_SHRINE data: - alienRank: 4 lowQty: 20 highQty: 30 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GOLDEN_DRAGONS - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ASSASSIN_CLANS_BANK_ROBBERY width: 50 length: 50 height: 11 alert: STR_ALERT_ASSASSIN_CLANS_BANK_ROBBERY alertBackground: DEFENDERS.SCR alertDescription: STR_ASSASSIN_CLANS_BANK_ROBBERY_DESCRIPTION briefing: palette: 2 background: DEFENDERS.SCR music: WAR1 showTarget: false markerName: STR_BANK_ROBBERY duration: [80, 104] despawnPenalty: 200 missionBountyItem: STR_BANK_REWARD civiliansByType: STR_POLICEMAN: 10 STR_POLICEWOMAN: 4 customUfo: STR_BANK music: - FAL_03_KHANS terrains: - URBAN_DAWN data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_WAKIZASHI - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - alienRank: 10 lowQty: 6 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_ZSRR_GANG_WAR width: 70 length: 70 height: 10 civiliansByType: STR_MALE_CIVILIAN_HOOLIGAN: 30 alert: STR_ALERT_ZSRR_GANG_WAR alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_ZSRR_GANG_WAR_DESCRIPTION briefing: palette: 2 music: WAR1 background: CITY_RAID_BACKGROUND.SCR markerName: STR_ZSRR_GANG_WAR duration: [72, 144] despawnPenalty: 50 music: - SOF2_AIRPORT terrains: - CULTA - RURAL - FOREST - URBAN data: - alienRank: 5 lowQty: 20 highQty: 36 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_MONEY_5000 - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_MONEY_5000 - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_MONEY_5000 - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_MONEY_5000 - type: STR_DURATHREAD_FACTORY width: 60 length: 60 height: 10 alert: STR_ALERT_DURATHREAD_FACTORY alertBackground: DURATHREADFACTORY_BACKGROUND.SCR alertDescription: STR_DURATHREAD_FACTORY_DESCRIPTION briefing: background: DURATHREADFACTORY_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_DURATHREAD_FACTORY duration: [96, 225] despawnPenalty: 20 music: - SOF2_AIRPORT customUfo: STR_DURATHREAD_FACTORY_UFO terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - type: STR_NATASHA_MOROZOVA_HIDEOUT_TEMPERATE width: 50 length: 50 height: 10 alert: STR_ALERT_NATASHA_MOROZOVA_HIDEOUT alertBackground: ZSRR_HQ_BRIEFING_BACKGROUND.SCR alertDescription: STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING showTarget: false markerName: STR_NATASHA_MOROZOVA_HIDEOUT duration: [200, 300] despawnPenalty: 200 music: - SOF2_AIRPORT customUfo: STR_NATASHAS_HOUSE terrains: - FOREST - FORESTSWAMP data: &NatashaMorozovaMissionDeployment - alienRank: 4 #STR_ZSRR_MOLOLEC #4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 #STR_ZSRR_PIONEER_MALE #3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 #STR_ZSRR_PIONEER_FEMALE #2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 #STR_ZSRR_MATROS #1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - alienRank: 1 #STR_ZSRR_MATROS #1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - type: STR_NATASHA_MOROZOVA_HIDEOUT_COLD width: 50 length: 50 height: 10 alert: STR_ALERT_NATASHA_MOROZOVA alertBackground: ZSRR_HQ_BRIEFING_BACKGROUND.SCR alertDescription: STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING showTarget: false markerName: STR_NATASHA_MOROZOVA_HIDEOUT duration: [200, 300] despawnPenalty: 200 music: - SOF2_AIRPORT customUfo: STR_NATASHAS_HOUSE terrains: - POLAR - MOUNT - TUNDRASWAMP data: *NatashaMorozovaMissionDeployment - type: STR_CULT_MANSION_DEFENSE_EXALT width: 60 length: 60 height: 6 alert: STR_ALERT_CULT_MANSION_DEFENSE_EXALT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_MANSION_DEFENSE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_MANSION_DEFENSE_EXALT duration: [8, 16] despawnPenalty: 100 music: - FAL_16_ALLCLEAR script: MANSION_DEFENSE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA data: - alienRank: 3 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_NAPALM_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_INCENDIARY_GRENADE - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_NAPALM_GRENADE - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_NAPALM_GRENADE - alienRank: 6 lowQty: 8 highQty: 16 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BASEBALL_BAT - STR_PSICLONE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BASEBALL_BAT - STR_PSICLONE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_MONSTERS_HUNT_SINGLE_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: palette: 2 music: DW_SHOCK background: MONSTER_BACKGROUND.SCR desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: &MonsterHuntTemperate - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SINGLE_JUNGLE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SINGLE_COLD width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SINGLE_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: - alienRank: 5 lowQty: 10 highQty: 19 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 10 highQty: 19 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 10 highQty: 19 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: - alienRank: 5 lowQty: 10 highQty: 19 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: - alienRank: 5 lowQty: 20 highQty: 49 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 20 highQty: 49 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 20 highQty: 49 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: - alienRank: 5 lowQty: 20 highQty: 49 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_MOB_JUNGLE width: 70 length: 70 height: 10 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP civiliansByType: STR_MALE_BLACK_AFRICAN_FIGHTER1: 13 STR_MALE_BLACK_AFRICAN_FIGHTER2: 9 STR_MALE_BLACK_AFRICAN_FIGHTER3: 5 STR_DOGE: 5 alert: STR_ALERT_MONSTER_VS_MOB alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MOB_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false desc: STR_MONSTER_VS_MOB_BRIEFING music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MOB duration: [14, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 8 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_MOB_DESERT width: 70 length: 70 height: 10 terrains: - XOPSDESERT_NOCACTI - DESERT civiliansByType: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN: 1 STR_MALE_CIVILIAN_BEDUIN: 9 STR_MALE_CIVILIAN_BEDUIN_WARRIOR: 6 STR_MALE_BLACK_AFRICAN_FIGHTER1: 6 STR_MALE_BLACK_AFRICAN_FIGHTER2: 5 STR_MALE_BLACK_AFRICAN_FIGHTER3: 3 alert: STR_ALERT_MONSTER_VS_MOB alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MOB_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false desc: STR_MONSTER_VS_MOB_BRIEFING music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MOB duration: [14, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 8 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_POLICE_TEMPERATE width: 70 length: 70 height: 10 terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP - URBAN - URBAN_DAWN civiliansByType: STR_POLICEMAN: 20 STR_POLICEWOMAN: 7 STR_DOGE: 5 alert: STR_ALERT_MONSTER_VS_POLICE alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_POLICE_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_MONSTER_VS_POLICE duration: [14, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 8 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_MILITARY_TEMPERATE width: 80 length: 80 height: 10 terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - SAVANNASWAMP - URBAN - URBAN_DAWN civiliansByType: STR_MALE_SOLDIER: 20 STR_MALE_OFFICER_SOLDIER: 5 STR_ARMY_ARMORED_CAR: 1 alert: STR_ALERT_MONSTER_VS_MILITARY alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MILITARY_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MILITARY duration: [18, 50] despawnPenalty: 600 data: - alienRank: 5 lowQty: 13 highQty: 28 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 8 highQty: 16 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_TERROR width: 60 length: 60 height: 6 civilians: 16 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_MONSTERS_TERRORISE alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_TERROR_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK music: - TENKA_RAZOR markerName: STR_MONSTER_SITE duration: [10, 30] despawnPenalty: 600 data: - alienRank: 5 lowQty: 5 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_JARHEAD_TERROR width: 60 length: 60 height: 6 civilians: 16 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD alert: STR_ALERT_JARHEAD_TERROR alertBackground: BACK03.SCR alertDescription: STR_JARHEAD_TERROR_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_JARHEAD_TERROR duration: [10, 30] despawnPenalty: 700 data: - alienRank: 7 lowQty: 8 highQty: 16 dQty: 2 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_JARHEAD_FACTORY width: 50 length: 50 height: 10 terrains: - URBAN alert: STR_ALERT_JARHEAD_FACTORY alertBackground: BACK03.SCR alertDescription: STR_JARHEAD_FACTORY_DESCRIPTION customUfo: STR_JARHEAD_FACTORY_SITE briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_JARHEAD_FACTORY duration: [10, 30] despawnPenalty: 1000 data: - alienRank: 7 lowQty: 4 highQty: 7 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - alienRank: 8 lowQty: 7 highQty: 14 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - type: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_BASIC_COLD width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_BASIC_DESERT width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - XOPSDESERT_NOCACTI - DESERT data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_COLD width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - POLAR - MOUNT - TUNDRASWAMP data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - XOPSDESERT_NOCACTI - DESERT data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_CATACOMBS width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_ZOMBIE_CATACOMBS alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_CATACOMBS_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE music: - THING markerName: STR_ZOMBIE_CATACOMBS duration: [200, 444] despawnPenalty: 20 terrains: - CATACOMBS data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - type: STR_ZOMBIE_HIVE width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_ZOMBIE_HIVE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_HIVE_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE music: - THING markerName: STR_ZOMBIE_HIVE duration: [200, 444] despawnPenalty: 20 terrains: - CAVES_STRIX_HIVE_A - CAVES_STRIX_HIVE_B - CAVES_STRIX_HIVE_C - CAVES_STRIX_HIVE_D data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 13 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_VAMPIRE_CASTLE width: 60 length: 60 height: 10 shade: 9 alert: STR_ALERT_VAMPIRE_CASTLE alertBackground: CASTLE_GRIMSKULL_BACKGROUND.SCR alertDescription: STR_VAMPIRE_CASTLE_DESCRIPTION briefing: palette: 2 music: GMENBASE showTarget: false background: CASTLE_GRIMSKULL_BACKGROUND.SCR music: - THING markerName: STR_VAMPIRE_CASTLE duration: [150, 240] despawnPenalty: 20 terrains: - VAMPIRE_CASTLE data: - alienRank: 9 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 2 highQty: 4 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 11 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 20 highQty: 35 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 1 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MUMMY_ABODE width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_MUMMY_ABODE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MUMMY_ABODE_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_MUMMY_ABODE duration: [200, 300] despawnPenalty: 100 data: - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 4 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MUMMY_ABODE_ALTAR width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_MUMMY_ABODE_ALTAR alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MUMMY_ABODE_ALTAR_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT_ALTAR briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_MUMMY_ABODE_ALTAR duration: [200, 300] despawnPenalty: 50 data: - alienRank: 1 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 7 highQty: 13 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 11 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 10 highQty: 16 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 6 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 5 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ANCIENT_MUMMY_ABODE width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_ANCIENT_MUMMY_ABODE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ANCIENT_MUMMY_ABODE_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_ANCIENT_MUMMY_ABODE duration: [200, 300] despawnPenalty: 100 civiliansByType: STR_ANCIENT_MUMMY_MATRIARCH: 1 STR_VAMPIRE_KNIGHT_LEADER: 3 STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST: 7 STR_STRIX_TERRORIST: 1 STR_ANCIENT_GHOUL_WARRIOR: 14 data: - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 4 lowQty: 5 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 12 highQty: 20 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 5 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_PHARAOH_TOMB width: 60 length: 80 height: 10 shade: 6 alert: STR_PHARAOH_TOMB_ALTAR alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_PHARAOH_TOMB_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT_ALTAR winCutscene: zombiesAtPeace briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_PHARAOH_TOMB duration: [200, 300] despawnPenalty: 20 unlockedResearch: STR_PHARAOH_HAS_FALLEN civiliansByType: STR_VAMPIRE_QUEEN_COMMANDER: 1 STR_VAMPIRE_KNIGHT_LEADER: 12 data: - alienRank: 2 lowQty: 24 highQty: 40 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 3 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 8 highQty: 14 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 18 highQty: 28 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 5 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 12 highQty: 25 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 10 highQty: 20 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 7 highQty: 15 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 14 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - type: STR_USO_SURVEY_SHIP music: - TFTD_AQUA data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_USO_ESCORT music: - TFTD_AQUA data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_SPEAR - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_USO_CRUISER music: - TFTD_AQUA data: &USOCruiser - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_DEEP_ONE_VILLAGE_RAID music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_DEEP_ONE_VILLAGE alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_DEEP_ONE_VILLAGE_RAID_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_DEEP_ONE_VILLAGE duration: [72, 144] despawnPenalty: 5 unlockedResearch: STR_DEEP_ONE_VILLAGE_RAID_COMPLETED startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_USOLANDINGPAD data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_EMBASSY_OF_TLETH music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_EMBASSY_OF_TLETH alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_EMBASSY_OF_TLETH_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_EMBASSY_OF_TLETH duration: [72, 144] despawnPenalty: 5 startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_EMBASSY_OF_TLETH data: - alienRank: 8 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - type: STR_USO_AQUATOID music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_USO_ARRIVED alertBackground: USO_BACKGROUND.SCR alertDescription: STR_USO_AQUATOID_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_USO_TRAP duration: [72, 144] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_USOAQUATOIDS data: *USOCruiser - type: STR_LOBSTERMAN_USO_FLEET_CRUISER music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_ALERT_LOBSTERMAN_USO_FLEET_CRUISER alertBackground: USO_BACKGROUND.SCR alertDescription: STR_LOBSTERMAN_USO_FLEET_CRUISER_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_LOBSTERMAN_USO_FLEET_CRUISER duration: [72, 144] despawnPenalty: 250 startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_FLEETCRUISER data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - type: STR_CARCHARODON_USO_HEAVY_CRUISER music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_ALERT_CARCHARODON_USO_HEAVY_CRUISER alertBackground: USO_BACKGROUND.SCR alertDescription: STR_USO_HEAVY_CRUISER_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_CARCHARODON_USO_HEAVY_CRUISER duration: [72, 144] despawnPenalty: 250 startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_HEAVYCRUISER data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - type: STR_UCITY music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 12 alert: STR_UCITY_AVAILABLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_UCITY_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_UCITY duration: [96, 200] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR terrains: - UCITY data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_VIBRO_BLADE - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 5 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 9 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_TASOTH_FACTORY music: - TFTD_AQUA width: 70 length: 70 height: 4 shade: 6 alert: STR_TASOTH_FACTORY_AVAILABLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_TASOTH_FACTORY_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false script: GRUNGE markerName: STR_TASOTH_FACTORY duration: [96, 200] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR terrains: - GRUNGE data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 5 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - alienRank: 6 lowQty: 3 highQty: 9 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 7 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ATLANTIS_TEMPLE music: - TFTD_AQUA width: 60 length: 60 height: 2 shade: 6 alert: STR_ALERT_ATLANTIS_TEMPLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_ATLANTIS_TEMPLE_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false script: ATLANTIS_TEMPLE markerName: STR_ATLANTIS_TEMPLE duration: [96, 200] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR terrains: - ATLANTIS_TEMPLE data: - alienRank: 6 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 8 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HALLUCINOID_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_HALLUCINOID_HUNT duration: [72, 144] despawnPenalty: 25 startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CARCHARODON_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_CARCHARODON_HUNT duration: [72, 144] despawnPenalty: 25 startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_LOBSTERMAN_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_LOBSTERMAN_HUNT duration: [72, 144] despawnPenalty: 25 startingCondition: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_NIGHT_OF_THE_LOBSTERS civilians: 8 width: 60 length: 60 height: 6 alert: STR_ALERT_NIGHT_OF_THE_LOBSTERS alertBackground: BACK03.SCR alertDescription: STR_NIGHT_OF_THE_LOBSTERS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_NIGHT_OF_THE_LOBSTERS duration: [160, 260] despawnPenalty: 300 music: - TENKA_DARKSC terrains: - ISLANDURBAN_BEACH data: - alienRank: 11 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CRUISE_LINER_RAID civilians: 8 width: 30 length: 70 height: 15 alert: STR_ALERT_CRUISE_LINER_RAID alertBackground: BACK03.SCR alertDescription: STR_CRUISE_LINER_RAID_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_CRUISE_LINER_RAID duration: [15, 30] despawnPenalty: 350 music: - FAL_03_KHANS terrains: - CRUISE_LINER data: - alienRank: 11 lowQty: 8 highQty: 14 dQty: 2 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DEEP_ONES_RITUALS width: 60 length: 60 height: 6 civiliansByType: STR_MALE_FAT_TOURIST: 3 STR_BIKINI_BABE: 3 STR_MALE_CIVILIAN_BLACK: 2 alert: STR_ALERT_DEEP_ONES_RITUALS alertBackground: BACK03.SCR alertDescription: STR_DEEP_ONES_RITUALS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_DEEP_ONES_RITUALS duration: [160, 260] despawnPenalty: 500 music: - TENKA_DARKSC terrains: - ISLANDURBAN - ISLANDURBAN_BEACH customUfo: STR_DEEP_ONES_STONE data: - alienRank: 5 lowQty: 10 highQty: 18 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CYBERWEB_LAIR width: 50 length: 50 height: 4 shade: 4 alert: STR_ALERT_CYBERWEB_LAIR alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_CYBERWEB_LAIR_DESCRIPTION briefing: background: SEWERS_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_LAIR duration: [100, 244] despawnPenalty: 20 enviroEffects: STR_SEWERS music: - HL1_10_VALVE terrains: - CYBERWEBLAIR data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - type: STR_CYBERWEB_HEIST width: 50 length: 50 height: 6 civilians: 15 alert: STR_CYBERWEB_HEIST alertBackground: DEFENDERS.SCR alertDescription: STR_CYBERWEB_HEIST_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false desc: STR_CYBERWEB_HEIST_BRIEFING #TODO markerName: STR_CYBERWEB_HEIST duration: [8, 16] despawnPenalty: 400 unlockedResearch: STR_CYBERWEB_HEIST_WON music: - HL1_10_VALVE terrains: - STORMMOUNTAIN_CYBERWEB_HEIST data: - alienRank: 5 lowQty: 9 highQty: 12 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 5 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 14 highQty: 18 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - type: STR_CYBERWEB_CENTURION_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_CYBERWEB_CENTURION_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_CYBERWEB_CENTURION_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false music: - HL1_10_VALVE markerName: STR_CYBERWEB_CENTURION_RAMPAGE duration: [90, 110] despawnPenalty: 500 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CYBERWEB_MANUFACTURING_PLANT width: 60 length: 60 height: 4 alert: STR_ALERT_CYBERWEB_MANUFACTURING_PLANT alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_CYBERWEB_MANUFACTURING_PLANT_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_MANUFACTURING_PLANT duration: [100, 244] despawnPenalty: 50 music: - HL1_10_VALVE terrains: - CYBERWEB_WAREHOUSE script: CYBERWEB_WAREHOUSE data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 1 highQty: 4 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - type: STR_CYBERWEB_DIMENSIONAL_PORTAL width: 60 length: 60 height: 4 alert: STR_ALERT_CYBERWEB_DIMENSIONAL_PORTAL alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_CYBERWEB_DIMENSIONAL_PORTAL_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_DIMENSIONAL_PORTAL duration: [100, 244] despawnPenalty: 50 unlockedResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN music: - HL1_10_VALVE terrains: - CYBERWEBWAREHOUSE script: CYBERWEB_PORTAL data: - alienRank: 5 lowQty: 6 highQty: 15 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 3 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - alienRank: 0 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - type: STR_CYBERWEB_FORTRESS_ASSAULT width: 70 length: 70 height: 10 shade: 0 alert: STR_CYBERWEB_FORTRESS_ASSAULT alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_CYBERWEB_FORTRESS_ASSAULT_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_FORTRESS_ASSAULT duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_CYBERWEB_FORTRESS_SECURED startingCondition: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: CYBERWEB_FORTRESS data: - alienRank: 5 lowQty: 7 highQty: 13 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 6 highQty: 15 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 12 highQty: 18 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_DISRUPTOR_HEAVY - STR_HIGH_EXPLOSIVE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_BOOMEROID - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - alienRank: 9 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_DISRUPTOR_RIFLE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - type: STR_CYBERDREDNAUGHT_ASSAULT width: 80 length: 80 height: 10 shade: 0 alert: STR_CYBERDREDNAUGHT_ASSAULT alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_CYBERDREDNAUGHT_ASSAULT_DESCRIPTION winCutscene: cyberdrednoughtCaptured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERDREDNAUGHT_ASSAULT duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_CYBERDREDNAUGHT_SECURED startingCondition: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: CYBERDREDNAUGHT data: - alienRank: 5 lowQty: 13 highQty: 21 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 9 highQty: 22 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 7 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 20 highQty: 33 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_DISRUPTOR_HEAVY - STR_HIGH_EXPLOSIVE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_BOOMEROID - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - alienRank: 9 lowQty: 8 highQty: 15 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_DISRUPTOR_RIFLE - STR_GOLDEN_DRAGONS - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - type: STR_HIDDEN_CAVES_FEW width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_HIDDEN_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_AMBIENT_02 markerName: STR_CAVES duration: [100, 244] despawnPenalty: 10 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 7 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HIDDEN_CAVES_SEVERAL width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_HIDDEN_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_AMBIENT_02 markerName: STR_CAVES duration: [100, 244] despawnPenalty: 10 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CYBERMINES width: 60 length: 60 height: 4 shade: 2 alert: STR_ALERT_CYBERMINES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CYBERMINES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_THEME markerName: STR_CAVES duration: [100, 244] despawnPenalty: 250 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 7 lowQty: 9 highQty: 18 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CROP_CIRCLES width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: AS_2_INTRO showTarget: false music: - ZIZZ_STUDIO_SPOOKY_SCAPE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 50 turnLimit: 10 chronoTrigger: 1 script: FARMCROPCIRCLES terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - - STR_PITCHFORK - - STR_PITCHFORK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - [] - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_CROP_CIRCLES_MIB width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: UNR2_INTRO showTarget: false music: - SR2_SPACE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 100 turnLimit: 10 chronoTrigger: 1 terrains: - CULTA - RURAL civiliansByType: STR_STUNNED_HUMAN_FARMER: 1 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - type: STR_CROP_CIRCLES_ZOMBIE width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_ZOMBIE_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: GMENBASE showTarget: false music: - ZIZZ_STUDIO_SPOOKY_SCAPE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 50 terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_KNIFE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_KNIFE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - type: STR_DEAD_CATTLE width: 40 length: 40 height: 6 alert: STR_ALERT_DEAD_CATTLE alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_DEAD_CATTLE_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: AS_2_INTRO showTarget: false markerName: STR_DEAD_CATTLE duration: [80, 104] despawnPenalty: 50 turnLimit: 10 chronoTrigger: 1 customUfo: STR_DEAD_COW music: - ZIZZ_STUDIO_SPOOKY_SCAPE terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - - STR_PITCHFORK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - [] - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_HYBRID_FARM width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_FARM alertBackground: BACK03.SCR alertDescription: STR_HYBRID_FARM_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false music: - UNREAL2_04_APPR markerName: STR_HYBRID_FARM duration: [160, 260] despawnPenalty: 80 chronoTrigger: 1 terrains: - CULTB - RURAL2 data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PITCHFORK - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HYBRID_PURGE width: 60 length: 60 height: 6 alert: STR_ALERT_HYBRID_PURGE alertBackground: BACK03.SCR alertDescription: STR_HYBRID_PURGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_PURGE duration: [260, 360] despawnPenalty: 10 music: - UNREAL2_04_APPR terrains: - CULTB data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HYBRID_CLONING_FARM width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_CLONING_FARM alertBackground: BACK03.SCR alertDescription: STR_HYBRID_CLONING_FARM_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_CLONING_FARM duration: [160, 260] despawnPenalty: 140 music: - UNREAL2_04_APPR terrains: - CULTB customUfo: STR_HYBRID_CLONING_FARM_UFO data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 90 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_L85 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_L85 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 9 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_AXE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_WAKIZASHI - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_AXE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_WAKIZASHI - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CHEMTRAILS width: 50 length: 50 height: 6 alert: STR_ALERT_CHEMTRAILS alertBackground: BACK03.SCR alertDescription: STR_CHEMTRAILS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_CHEMTRAILS duration: [160, 260] despawnPenalty: 120 chronoTrigger: 1 script: FARM_CHEMTRAILS music: - UNREAL2_04_APPR terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PITCHFORK - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HYBRID_STORAGE width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_STORAGE alertBackground: BACK03.SCR alertDescription: STR_HYBRID_STORAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_STORAGE duration: [160, 260] despawnPenalty: 10 music: - UNREAL2_04_APPR terrains: - URBAN customUfo: STR_HYBRID_STORAGE_FACILITY data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_BASEBALL_BAT - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_BASEBALL_BAT - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HOLIDAY_RESORT_TERROR civilians: 8 width: 50 length: 50 height: 6 alert: STR_ALERT_HOLIDAY_RESORT_TERROR alertBackground: BACK03.SCR alertDescription: STR_HOLIDAY_RESORT_TERROR_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HOLIDAY_RESORT_TERROR duration: [160, 260] despawnPenalty: 500 music: - UNREAL2_04_APPR terrains: - ISLANDURBAN data: - alienRank: 9 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - type: STR_SUPERLASKA_APPREHENSION width: 40 length: 40 height: 10 alert: STR_ALERT_SUPERLASKA_APPREHENSION alertBackground: SUPERLASKA_BACKGROUND.SCR alertDescription: STR_SUPERLASKA_APPREHENSION_DESCRIPTION briefing: background: SUPERLASKA_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID markerName: STR_SUPERLASKA_APPREHENSION duration: [60, 120] despawnPenalty: 80 startingCondition: STR_INFILTRATION_GEAR music: - UNREAL2_04_APPR terrains: - URBAN - URBAN_DAWN script: SUPERLASKA data: - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_KATANA - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_KATANA - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_MADMAN_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_MADMAN_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 300 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STIMS - STR_POSTAL_DIARY - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - STR_PAINKILLER - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STIMS - STR_POSTAL_DIARY - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - STR_PAINKILLER - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - type: STR_SOLDIER_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_SOLDIER_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 400 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_MEDI_PACK - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - STR_G11_CLIP - STR_G11_CLIP - STR_MEDI_PACK - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_POSTAL_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_POSTAL_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 400 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_AXE - STR_POSTAL_DIARY - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_POSTAL_DIARY - STR_GRENADE - STR_INCENDIARY_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_AXE - STR_POSTAL_DIARY - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_POSTAL_DIARY - STR_GRENADE - STR_NAPALM_GRENADE - type: STR_BARN_OF_GORE width: 50 length: 50 height: 10 alert: STR_ALERT_BARN_OF_GORE alertBackground: LUCHADORES_BACKGROUND.SCR alertDescription: STR_BARN_OF_GORE_DESCRIPTION briefing: background: LUCHADORES_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false music: - FAL_15_CONTRASTS markerName: STR_BARN_OF_GORE duration: [100, 200] despawnPenalty: 100 terrains: - CULTA customUfo: STR_BARN_LUCHADORES data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KUKRI - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MACHETE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_BILLHOOK - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_BILLHOOK - STR_ZOMBIE_PARASITE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - type: STR_STORM_SEIZURE width: 50 length: 50 height: 10 alert: STR_ALERT_STORM_SEIZURE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_STORM_SEIZURE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_STORM_SEIZURE duration: [100, 200] despawnPenalty: 20 terrains: - URBAN customUfo: STR_CRIB data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_TONFA - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - STR_STORM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_STORM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_STORM - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_TONFA - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - STR_STORM - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_STORM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_STORM - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_STORM - STR_STORM - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - STR_STORM - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_STORM - STR_STORM - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - STR_STORM - type: STR_CULT_OF_APOCALYPSE_PRISON_BREAK width: 50 length: 50 height: 10 alert: STR_ALERT_CULT_OF_APOCALYPSE_PRISON_BREAK alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_PRISON_BREAK_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_PRISON_BREAK duration: [72, 144] despawnPenalty: 350 terrains: - URBAN customUfo: STR_PRISON_BUILDING data: - alienRank: 2 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 3 lowQty: 4 highQty: 9 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_WRENCH - - STR_AXE - - STR_BILLHOOK - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BILLHOOK - - STR_AXE - - STR_CROWBAR - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - alienRank: 4 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - - STR_BASEBALL_BAT - - STR_TONFA - - STR_MACHETE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - - STR_BASEBALL_BAT - - STR_TONFA - - STR_MACHETE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_NOOSE - - STR_SHIV - - STR_KNIFE - - STR_WOODEN_CLUB - - STR_AXE - - STR_NOOSE - - STR_SHIV - - STR_KNIFE - - STR_WOODEN_CLUB - - STR_CROWBAR - alienRank: 6 lowQty: 4 highQty: 8 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 7 lowQty: 5 highQty: 11 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_WOODEN_CLUB - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - - STR_MACHETE - - STR_ELECTRIC_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_WOODEN_CLUB - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - - STR_MACHETE - alienRank: 8 lowQty: 5 highQty: 12 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_WAKIZASHI - - STR_SABRE - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_BASEBALL_BAT - - STR_WAKIZASHI - - STR_SABRE - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 5 highQty: 14 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_AXE - - STR_KATANA - - STR_BILLHOOK - - STR_SLEDGEHAMMER - - STR_AXE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_AXE - - STR_KATANA - - STR_BILLHOOK - - STR_SLEDGEHAMMER - type: STR_CULT_OF_APOCALYPSE_CITY_RIOT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_OF_APOCALYPSE_CITY_RIOT alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_CITY_RIOT_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_CITY_RIOT duration: [72, 144] despawnPenalty: 450 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD civiliansByType: STR_POLICEMAN: 12 STR_POLICEWOMAN: 5 STR_DOGE: 3 data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - alienRank: 5 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_GRENADE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 7 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - alienRank: 10 lowQty: 7 highQty: 17 dQty: 4 percentageOutsideUfo: 70 itemSets: - [] - - STR_BASEBALL_BAT - - STR_SHIV - - STR_BILLHOOK - - STR_AXE - [] - - STR_BASEBALL_BAT - - STR_SHIV - - STR_BILLHOOK - - STR_AXE - type: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP width: 70 length: 70 height: 10 civilians: 30 alert: STR_ALERT_CULT_OF_APOCALYPSE_TOWN_CLEANUP alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP duration: [72, 144] despawnPenalty: 200 terrains: - URBAN - CULTA - RURAL civiliansByType: STR_COUNCIL_SALVAGER: 20 data: - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 4 highQty: 8 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_PIPE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_PIPE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_COMMUNION_OF_APOCALYPSE width: 60 length: 60 height: 10 alert: STR_ALERT_COMMUNION_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_COMMUNION_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_COMMUNION_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 40 terrains: - FOREST customUfo: STR_COMMUNION_ALTAR data: - alienRank: 1 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SLEDGEHAMMER - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_SLEDGEHAMMER - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 4 highQty: 7 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 4 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 5 highQty: 10 dQty: 9 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 5 highQty: 10 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE width: 60 length: 60 height: 10 alert: STR_ALERT_OUTPOST_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_OUTPOST_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_OUTPOST_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 70 terrains: - FOREST customUfo: STR_KEEP data: &OutpostOfApocalypseDeployment - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 8 highQty: 16 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 2 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 5 highQty: 9 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 6 highQty: 11 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 5 highQty: 8 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 6 highQty: 14 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 6 highQty: 12 dQty: 10 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 6 highQty: 12 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_OUTPOST_OF_APOCALYPSE_DESERT width: 60 length: 60 height: 10 alert: STR_ALERT_OUTPOST_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_OUTPOST_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_OUTPOST_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 70 terrains: - DESERT customUfo: STR_KEEP data: *OutpostOfApocalypseDeployment - type: STR_TOWER_OF_APOCALYPSE width: 60 length: 60 height: 24 alert: STR_ALERT_TOWER_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_TOWER_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_TOWER_OF_APOCALYPSE duration: [100, 150] despawnPenalty: 10 script: TOWER_OF_APOCALYPSE terrains: - MOUNT data: - alienRank: 13 lowQty: 5 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 0 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 10 highQty: 20 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_LAIR_OF_APOCALYPSE width: 40 length: 40 height: 4 shade: 0 alert: STR_ALERT_LAIR_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_LAIR_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_LAIR_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_LAIR_OF_APOCALYPSE duration: [200, 444] despawnPenalty: 20 nextStage: STR_BEYOND_THE_DOOM_PORTAL terrains: - BLACKCAVE_A script: CAVE_DOOM_PORTAL data: - alienRank: 13 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 8 highQty: 17 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_BEYOND_THE_DOOM_PORTAL width: 60 length: 60 height: 4 shade: 4 alert: STR_ALERT_LAIR_OF_APOCALYPSE alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_LAIR_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: DOOMHUNT background: DOOM_BACKGROUND.SCR showTarget: false desc: STR_BEYOND_THE_DOOM_PORTAL_BRIEFING music: - DOOMGATE markerName: STR_LAIR_OF_APOCALYPSE duration: [200, 444] despawnPenalty: 20 enviroEffects: STR_DOOM unlockedResearch: STR_DOOM_PORTAL_EXPLORED terrains: - CATACOMBS script: CATACOMBS_TRANSFIGURATION data: - alienRank: 14 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_PROJECT_SAMAEL width: 60 length: 60 height: 4 shade: 4 alert: STR_ALERT_PROJECT_SAMAEL alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_PROJECT_SAMAEL_DESCRIPTION briefing: palette: 2 music: DOOMHUNT background: DOOM_BACKGROUND.SCR showTarget: false desc: STR_PROJECT_SAMAEL_BRIEFING music: - DOOMGATE markerName: STR_PROJECT_SAMAEL duration: [200, 444] despawnPenalty: 20 enviroEffects: STR_DOOM unlockedResearch: STR_PROJECT_SAMAEL_PREVENTED terrains: - CATACOMBS script: CATACOMBS_SAMAEL data: - alienRank: 14 lowQty: 7 highQty: 16 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 6 highQty: 14 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_CHRYSSALID_VILLAGE width: 60 length: 60 height: 10 alert: STR_ALERT_CHRYSSALID_VILLAGE alertBackground: BACK03.SCR alertDescription: STR_CHRYSSALID_VILLAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE music: - AS_2_AMBIENT_03 markerName: STR_CHRYSSALID_VILLAGE_MARKER duration: [72, 144] despawnPenalty: 100 civilians: 8 terrains: - URBANJUNK data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_BLOOD_MOON width: 70 length: 70 height: 6 civilians: 12 terrains: - CULTA - RURAL alert: STR_ALERT_BLOOD_MOON alertBackground: BACK03.SCR alertDescription: STR_BLOOD_MOON_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: DW_SHOCK showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_BLOOD_MOON duration: [10, 30] despawnPenalty: 150 data: - alienRank: 5 lowQty: 8 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_BLACK_MOON width: 70 length: 70 height: 6 civilians: 12 terrains: - URBANJUNK alert: STR_ALERT_BLACK_MOON alertBackground: BACK03.SCR alertDescription: STR_BLACK_MOON_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: DW_SHOCK showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_BLACK_MOON duration: [10, 30] despawnPenalty: 150 data: - alienRank: 5 lowQty: 8 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONGORN_KING_CAVE width: 60 length: 60 height: 10 civilians: 1 alert: STR_MONGORN_KING_ALERT alertBackground: BACK03.SCR alertDescription: STR_MONGORN_KING_DESCRIPTION briefing: palette: 2 music: DW_SHOCK background: MONSTER_BACKGROUND.SCR desc: STR_MONGORN_KING_BRIEFING showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_MONGORN_KING_CAVE duration: [72, 144] despawnPenalty: 300 terrains: - MOUNT customUfo: STR_MONGORN_CAVE data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 12 highQty: 22 dQty: 3 extraQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ARACHNOQUAKE_SURFACE width: 60 length: 60 height: 6 civilians: 12 terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD nextStage: STR_ARACHNOQUAKE_UNDERGROUND alert: STR_ALERT_ARACHNOQUAKE alertBackground: SPIDERS_BACKGROUND.SCR alertDescription: STR_ARACHNOQUAKE_SURFACE_DESCRIPTION briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK music: - TENKA_RAZOR markerName: STR_ARACHNOQUAKE duration: [10, 30] despawnPenalty: 600 data: - alienRank: 5 lowQty: 8 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ARACHNOQUAKE_UNDERGROUND width: 60 length: 60 height: 4 shade: 9 civilians: 2 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D alert: STR_ALERT_ARACHNOQUAKE alertBackground: SPIDERS_BACKGROUND.SCR briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK music: - AS_2_AMBIENT_02 markerName: STR_ARACHNOQUAKE duration: [10, 30] despawnPenalty: 600 data: - alienRank: 5 lowQty: 5 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SPIDER_SIBERIA width: 60 length: 60 height: 10 terrains: - STORMMOUNTAIN_CHRYSSALID_CAPSULES alert: STR_ALERT_SPIDER_SIBERIA alertBackground: SPIDERS_BACKGROUND.SCR alertDescription: STR_SPIDER_SIBERIA_DESCRIPTION briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_SPIDER_SIBERIA duration: [300, 420] despawnPenalty: 10 unlockedResearch: STR_SPIDER_SIBERIA_COMPLETE data: - alienRank: 5 lowQty: 30 highQty: 55 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_OOZE_NEST width: 50 length: 50 height: 4 shade: 4 alert: STR_ALERT_OOZE_NEST alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_OOZE_NEST_DESCRIPTION briefing: background: SEWERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false markerName: STR_OOZE_NEST duration: [100, 244] despawnPenalty: 20 enviroEffects: STR_SEWERS startingCondition: STR_TOXIC_AIR_GEAR music: - HL1_10_VALVE terrains: - SEWERS data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MAGMA_TANK_FACTORY width: 60 length: 60 height: 8 civiliansByType: STR_MALE_MAGMA_HEAVY: 11 STR_MAGMA_MINITANK: 4 alert: STR_ALERT_MAGMA_TANK_FACTORY alertBackground: BITWA_BACKGROUND.SCR alertDescription: STR_MAGMA_TANK_FACTORY_DESCRIPTION briefing: background: BITWA_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - AS_2_AMBIENT_01 markerName: STR_MAGMA_TANK_FACTORY duration: [130, 180] despawnPenalty: 100 unlockedResearch: STR_MAGMA_TANK_FACTORY_SAVED terrains: - INDUSTRIALSLUM_INVESTIGATION customUfo: STR_MAGMA_TANK_FACTORY_SITE data: - alienRank: 4 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MAGMA_REACTOR_CHAINSAWBOTS width: 60 length: 60 height: 8 civiliansByType: STR_MAGMA_ROBOTANK: 3 alert: STR_ALERT_MAGMA_REACTOR_CHAINSAWBOTS alertBackground: REACTOR_BACKGROUND.SCR alertDescription: STR_MAGMA_REACTOR_CHAINSAWBOTS_DESCRIPTION briefing: background: REACTOR_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - AS_2_AMBIENT_01 markerName: STR_MAGMA_REACTOR_CHAINSAWBOTS duration: [130, 180] despawnPenalty: 100 enviroEffects: STR_RADIOACTIVITY unlockedResearch: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED terrains: - INDUSTRIALSLUM_INVESTIGATION customUfo: STR_MAGMA_REACTOR data: - alienRank: 4 lowQty: 8 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MAGMA_LAB width: 60 length: 60 height: 8 terrains: - INDUSTRIALSLUM_INVESTIGATION script: MAGMALAB alert: STR_ALERT_MAGMA_LAB alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MAGMA_LAB_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_MAGMA_LAB duration: [130, 180] despawnPenalty: 100 unlockedResearch: STR_MESSAGE_FROM_MAGMA_02 music: - AS_2_AMBIENT_01 data: - alienRank: 5 lowQty: 9 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_BS_AMMO - STR_HC_AP_AMMO - STR_HC_BS_AMMO - STR_HC_AP_AMMO - STR_GRENADE - type: STR_OSIRON_STAKEOUT width: 40 length: 40 height: 10 alert: STR_ALERT_OSIRON_STAKEOUT alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_OSIRON_STAKEOUT_DESCRIPTION briefing: background: STAKEOUT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_STAKEOUT duration: [90, 160] despawnPenalty: 70 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - INDUSTRIALSLUM data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_OSIRON_NEST width: 50 length: 50 height: 10 civilians: 2 civiliansByType: STR_POLICEMAN: 12 STR_POLICEWOMAN: 8 alert: STR_ALERT_OSIRON_NEST alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_OSIRON_NEST_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_OSIRON_NEST_BRIEFING showTarget: false markerName: STR_OSIRON_NEST duration: [72, 144] despawnPenalty: 300 music: - FAL_03_KHANS customUfo: STR_OSIRON_NEST terrains: - URBAN data: - alienRank: 4 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 3 lowQty: 5 highQty: 8 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_MINIGUN_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_OSIRON_CRUISE width: 30 length: 70 height: 15 alert: STR_ALERT_OSIRON_CRUISE alertBackground: CRUISE_LINER_BACKGROUND.SCR alertDescription: STR_OSIRON_CRUISE_DESCRIPTION briefing: background: CRUISE_LINER_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_CRUISE duration: [90, 160] despawnPenalty: 70 music: - FAL_03_KHANS terrains: - OSIRON_CRUISE_LINER data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_GRENADE - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_AK47_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_OSIRON_AA_AMMO_TRADE width: 50 length: 50 height: 10 alert: STR_ALERT_OSIRON_AA_AMMO_TRADE alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_OSIRON_AA_AMMO_TRADE_DESCRIPTION briefing: background: STAKEOUT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_AA_AMMO_TRADE duration: [90, 160] despawnPenalty: 200 music: - FAL_03_KHANS terrains: - PORTURBAN customUfo: STR_OSIRON_WAREHOUSE data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_AA_CLIP - STR_LIGHT_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_AA_CLIP - STR_LIGHT_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DRAGONFLY_DARK music: - W3_CALM width: 40 length: 40 height: 6 data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 4 percentageOutsideUfo: 80 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - type: STR_SCARAB width: 50 length: 50 height: 6 music: - W3_CALM data: - alienRank: 12 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_SYNDICATE_FIELD_TEST width: 50 length: 50 height: 10 alert: STR_ALERT_SYNDICATE_FIELD_TEST alertBackground: MONSTER_BACKGROUND.SCR alertDescription: STR_SYNDICATE_FIELD_TEST_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 background: MONSTER_BACKGROUND.SCR showTarget: false markerName: STR_SYNDICATE_FIELD_TEST duration: [6, 10] despawnPenalty: 350 civilians: 25 music: - W3_CALM terrains: - URBANJUNK customUfo: STR_SUV_SYNDICATE data: - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_REACTOR_DEFENSE_SYNDICATE width: 60 length: 60 height: 10 alert: STR_ALERT_REACTOR_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_REACTOR_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_REACTOR_DEFENSE_SYNDICATE duration: [10, 20] despawnPenalty: 800 unlockedResearch: STR_REACTOR_SAVED_FROM_SYNDICATE music: - W3_CALM terrains: - INDUSTRIALSLUM customUfo: STR_MAGMA_REACTOR civiliansByType: STR_MALE_MAGMA_SECURITY: 7 STR_FEMALE_MAGMA_SECURITY: 4 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_MANSION_DEFENSE_SYNDICATE width: 80 length: 80 height: 6 alert: STR_ALERT_MANSION_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_MANSION_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_MANSION_DEFENSE_SYNDICATE duration: [8, 16] despawnPenalty: 1000 music: - W3_CALM script: MANSION_DEFENSE_SYNDICATE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA # civiliansByType: # STR_COUNCIL_MEMBER: 1 # STR_MALE_ELITE_SOLDIER: 6 # STR_MALE_GREASER: 2 # STR_MALE_VIP: 3 # STR_FEMALE_GLAMOUR: 2 # STR_HOSTESS: 2 # STR_MALE_CIVILIAN_BODYGUARD: 7 # STR_MALE_CIVILIAN_BLACK: 2 # STR_MALE_CIVILIAN_FARMER: 1 # STR_MALE_DOCTOR: 1 # STR_DOGE: 2 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE width: 50 length: 50 height: 6 civilians: 12 alert: STR_ALERT_OLD_ARCHIVES_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE duration: [8, 16] despawnPenalty: 1000 music: - W3_CALM terrains: - STORMMOUNTAIN data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_BASE_DEFENSE_SYNDICATE width: 60 length: 60 height: 2 briefing: palette: 0 background: BACK01.SCR music: SYNDWAR1 showTarget: false music: - W3_CALM terrains: - XBASE shade: 5 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_SYNDICATE_WAREHOUSE width: 50 length: 50 height: 6 alert: STR_ALERT_SYNDICATE_WAREHOUSE alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_SYNDICATE_WAREHOUSE_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_WAREHOUSE duration: [130, 260] despawnPenalty: 100 music: - W3_CALM terrains: - URBAN customUfo: STR_SYNDICATE_WAREHOUSE_UFO data: - alienRank: 4 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - type: STR_SYNDICATE_LAB width: 50 length: 50 height: 6 alert: STR_ALERT_SYNDICATE_LAB alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_SYNDICATE_LAB_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_LAB duration: [100, 190] despawnPenalty: 100 music: - W3_CALM terrains: - URBAN customUfo: STR_SYNDICATE_LAB_UFO data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_SYNDICATE_CHUPACABRAS_LAB width: 60 length: 60 height: 6 alert: STR_ALERT_SYNDICATE_CHUPACABRAS_LAB alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_CHUPACABRAS_LAB_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_CHUPACABRAS_LAB duration: [100, 190] despawnPenalty: 200 music: - W3_CALM terrains: - URBAN customUfo: STR_SYNDICATE_LAB_UFO data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SYNDICATE_MONSTER_LAB width: 60 length: 60 height: 4 shade: 7 alert: STR_ALERT_SYNDICATE_MONSTER_LAB alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_MONSTER_LAB_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_MONSTER_LAB duration: [100, 190] despawnPenalty: 100 music: - W3_CALM terrains: - CAVES_SYNDICATE_MONSTER_LAB data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 12 highQty: 18 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONSTERS_INC - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONSTERS_INC - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONSTERS_INC - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONSTERS_INC - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONSTERS_INC - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONSTERS_INC - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 11 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SYNDICATE_PHASE_1 width: 50 length: 50 height: 15 alert: STR_ALERT_COMRCURBAN_CORP_1 alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_SYNDICATE_PHASE_1_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_SYNDICATE_PHASE_1 duration: [100, 190] despawnPenalty: 10 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS unlockedResearch: STR_SYNDICATE_PISSED music: - W3_CALM terrains: - URBAN script: CORPPHASE1 data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_SYNDICATE_PHASE_2 width: 50 length: 50 height: 22 alert: STR_ALERT_COMRCURBAN_CORP_2 alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_SYNDICATE_PHASE_2_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_SYNDICATE_PHASE_2 duration: [100, 190] despawnPenalty: 100 music: - W3_CALM terrains: - URBAN script: CORPPHASE2 data: - alienRank: 4 lowQty: 15 highQty: 35 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 2 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - alienRank: 7 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 8 lowQty: 6 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - type: STR_SYNDICATE_HQ width: 50 length: 50 height: 2 shade: 3 alert: STR_ALERT_SYNDICATE_HQ alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_HQ_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_HQ duration: [100, 190] despawnPenalty: 100 startingCondition: STR_AGENT_IMPERSONATION_GEAR unlockedResearch: STR_SYNDICATE_HQ_DEFEATED music: - W3_CALM terrains: - BLACKBASE data: - alienRank: 12 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_MACRO_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 5 lowQty: 15 highQty: 25 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 2 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 1 lowQty: 8 highQty: 12 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - - STR_SMG - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - - STR_SMG - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - type: STR_SILO_ATTACK width: 60 length: 60 height: 8 alert: STR_ALERT_SILO_ATTACK alertBackground: BACK03.SCR alertDescription: STR_SILO_ATTACK_DESCRIPTION briefing: palette: 2 background: BACK03.SCR music: GMENBASE showTarget: false markerName: STR_SILO_ATTACK duration: [80, 104] despawnPenalty: 2000 script: FARM_SILO terrains: - CULTA data: *CruiserSectoid - type: STR_DOWNTOWN_ATTACK width: 60 length: 60 height: 22 alert: STR_ALERT_DOWNTOWN_ATTACK alertBackground: BACK03.SCR alertDescription: STR_DOWNTOWN_ATTACK_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_DOWNTOWN_ATTACK duration: [80, 104] despawnPenalty: 2000 civilians: 38 civiliansByType: STR_MALE_VIP: 2 STR_MALE_CIVILIAN_BODYGUARD: 4 STR_POLICEMAN: 12 STR_POLICEWOMAN: 5 STR_MALE_DOCTOR: 1 STR_FEMALE_DOCTOR: 1 STR_MALE_CIVILIAN_BLACK: 2 MALE_CIVILIAN: 2 STR_MALE_ENGINEER: 1 STR_MALE_CIVILIAN_WORKER: 2 STR_HOSTESS: 2 STR_FEMALE_GLAMOUR: 2 STR_FEMALE_CASUAL: 2 terrains: - URBAN script: DOWNTOWN data: *CruiserFloater - type: STR_ALIEN_PURGE width: 60 length: 60 height: 8 alert: STR_ALERT_ALIEN_PURGE alertBackground: BACK03.SCR alertDescription: STR_ALIEN_PURGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 background: DEFENDERS.SCR music: GMENBASE showTarget: false markerName: STR_ALIEN_PURGE duration: [80, 104] despawnPenalty: 2000 civilians: 34 civiliansByType: STR_MALE_VIP: 3 STR_CRISIS_TROOPER: 9 STR_MALE_CIVILIAN_BODYGUARD: 10 STR_MALE_OFFICER_SOLDIER: 3 STR_MALE_ELITE_SOLDIER: 3 STR_MALE_SOLDIER: 6 customUfo: STR_GOVERNMENT_BUILDING terrains: - URBAN data: *CruiserMuton - type: STR_MERIDIAN_HUNTING width: 70 length: 70 height: 10 alert: STR_ALERT_MERIDIAN_HUNTING alertBackground: MERIDIAN_BACKGROUND.SCR alertDescription: STR_MERIDIAN_HUNTING_DESCRIPTION briefing: background: MERIDIAN_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_MERIDIAN_HUNTING duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_MERIDIAN_HUNTED music: - HL1_VAGUE_VOICES terrains: - PORTURBAN - INDUSTRIALSLUM data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_NEON_BOW - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MRRSHAN_RIFLE - STR_MRRSHAN_RIFLE_CLIP - STR_MRRSHAN_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CROSSBLASTER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_DISRUPTOR_RIFLE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_NEON_BOW - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MRRSHAN_RIFLE - STR_MRRSHAN_RIFLE_CLIP - STR_MRRSHAN_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CROSSBLASTER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_DISRUPTOR_HEAVY - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 6 lowQty: 5 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_PINK_CAVES width: 60 length: 60 height: 4 shade: 7 nextStage: STR_DIMENSION_X_DESERT alert: STR_ALERT_PINK_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_PINK_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO showTarget: false music: - HL1_4_SPACEOCEAN markerName: STR_PINK_CAVES duration: [70, 144] despawnPenalty: 10 startingCondition: STR_DIMENSION_X_GEAR terrains: - PINKCAVE data: - alienRank: 3 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_DESERT width: 70 length: 70 height: 4 shade: 0 alert: STR_ALERT_PINK_CAVES alertBackground: DIMENSION_X_BACKGROUND.SCR winCutscene: dimensionXsecured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_DESERT duration: [100, 244] despawnPenalty: 50 unlockedResearch: STR_DIMENSION_X_DESERT_SECURED startingCondition: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK data: - alienRank: 3 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_BASE_DEFENSE_ARMY width: 70 length: 70 height: 10 shade: 0 alert: STR_ALERT_DIMENSION_X_BASE_DEFENSE alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_BASE_DEFENSE_ARMY_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_BASE_DEFENSE_ARMY duration: [200, 300] despawnPenalty: 50 startingCondition: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_BASE data: - alienRank: 5 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ACID_BOLT - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 6 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 7 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - type: STR_DIMENSION_X_BASE_DEFENSE_FAUNA width: 70 length: 70 height: 10 shade: 0 alert: STR_ALERT_DIMENSION_X_BASE_DEFENSE alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_BASE_DEFENSE_FAUNA_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_BASE_DEFENSE_FAUNA duration: [200, 300] despawnPenalty: 50 startingCondition: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_BASE data: - alienRank: 3 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_WRECK width: 70 length: 70 height: 10 shade: 0 alert: STR_DIMENSION_X_WRECK alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_WRECK_DESCRIPTION winCutscene: dimensionXwreckSecured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_WRECK duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_DIMENSION_X_WRECK_SECURED startingCondition: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_WRECK data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - type: STR_LEAGUE_APPREHENSION width: 40 length: 40 height: 10 alert: STR_ALERT_LEAGUE_APPREHENSION alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_LEAGUE_APPREHENSION_DESCRIPTION briefing: background: APARTMENT_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_LEAGUE_APPREHENSION duration: [60, 120] despawnPenalty: 250 unlockedResearch: STR_LEAGUE_APPREHENDED startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - type: STR_LEAGUE_NODE width: 40 length: 40 height: 10 alert: STR_ALERT_LEAGUE_NODE alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_LEAGUE_NODE_DESCRIPTION briefing: background: APARTMENT_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_LEAGUE_NODE duration: [60, 120] despawnPenalty: 400 startingCondition: STR_STAKEOUT_GEAR script: DOWNTOWN_SMALL music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 4 lowQty: 7 highQty: 15 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_SECRET_FILES_2 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_CALICO - STR_CALICO_LARGE_CLIP - STR_CALICO_LARGE_CLIP - STR_SECRET_FILES_2 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECRET_FILES_2 - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SECRET_FILES_2 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: &slander - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - type: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_ZSRR_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_ZSRR_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_EXALT_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_EXALT_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - PORTURBAN - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: *slander - type: STR_INDUSTRIAL_INVESTIGATION width: 40 length: 40 height: 10 alert: STR_ALERT_INDUSTRIAL_INVESTIGATION alertBackground: DURATHREADFACTORY_BACKGROUND.SCR alertDescription: STR_INDUSTRIAL_INVESTIGATION_DESCRIPTION briefing: background: DURATHREADFACTORY_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_INDUSTRIAL_INVESTIGATION duration: [75, 120] despawnPenalty: 30 startingCondition: STR_LABOR_GEAR music: - FAL_03_KHANS terrains: - PORTTFTD data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHIV - STR_MONEY_5000 - STR_MONEY_5000 - - STR_KNIFE - STR_MONEY_5000 - - STR_AXE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PIPE - STR_MONEY_5000 - - STR_WOODEN_CLUB - STR_MONEY_5000 - STR_MONEY_5000 - - STR_CROWBAR - STR_MONEY_5000 - - STR_PICKAXE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_WRENCH - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MONEY_BRIEFCASE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_JUDGE - STR_JUDGE_BS_CLIP - STR_JUDGE_BS_CLIP - STR_JUDGE_BS_CLIP - STR_MONEY_BRIEFCASE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - STR_MONEY_5000 - STR_MONEY_BRIEFCASE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MONEY_BRIEFCASE - - STR_AGRICULTURAL_FLAMER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_MONEY_5000 - STR_MONEY_BRIEFCASE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_BRIEFCASE - type: STR_SKI_RESORT width: 50 length: 50 height: 10 alert: STR_ALERT_SKI_RESORT alertBackground: SKI_BACKGROUND.SCR alertDescription: STR_SKI_RESORT_DESCRIPTION briefing: background: SKI_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_SKI_RESORT duration: [36, 72] despawnPenalty: 50 startingCondition: STR_WINTERSPORTS_GEAR music: - FAL_03_KHANS terrains: - POLAR script: POLAR_SKI_RESORT data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SHIV - STR_SECRET_FILES_1 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MONEY_BRIEFCASE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_SECRET_FILES_1 - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SHIV - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MONEY_BRIEFCASE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_MONEY_5000 - alienRank: 3 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - STR_MONEY_BRIEFCASE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_BRIEFCASE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_BRIEFCASE - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - STR_MONEY_BRIEFCASE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_BRIEFCASE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_BRIEFCASE - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_BRIEFCASE - type: STR_SURFTIME width: 50 length: 50 height: 6 alert: STR_ALERT_SURFTIME alertBackground: BEACH_BACKGROUND.SCR alertDescription: STR_SURFTIME_DESCRIPTION briefing: palette: 2 music: WAR1 background: BEACH_BACKGROUND.SCR showTarget: false markerName: STR_SURFTIME duration: [290, 450] despawnPenalty: 50 startingCondition: STR_BEACH_GEAR music: - FAL_03_KHANS terrains: - ISLANDURBAN_SURFTIME data: - alienRank: 5 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNIFE - STR_GRENADE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - - STR_MACHETE - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNIFE - STR_GRENADE - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - - STR_KUKRI - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - type: STR_CHTONITE_MINIBASE_ASSAULT width: 60 length: 60 height: 4 shade: 7 alert: STR_ALERT_CHTONITE_MINIBASE_ASSAULT alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CHTONITE_MINIBASE_ASSAULT_DESCRIPTION terrains: - GREENBASE script: ALIENBASE_CAVES briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_CHTONITE_MINIBASE_ASSAULT duration: [200, 300] despawnPenalty: 100 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_SHOGG_VILLAGE width: 60 length: 80 height: 6 shade: 9 alert: STR_ALERT_SHOGG_VILLAGE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_SHOGG_VILLAGE_DESCRIPTION terrains: - SHOGG_CAVE_SETTLEMENT script: SHOGG_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_SHOGG_VILLAGE duration: [200, 300] despawnPenalty: 100 data: &ShoggVillage - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 4 lowQty: 3 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHITIN_KNIFE - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_HAMMER - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - alienRank: 5 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_CHITIN_KNIFE - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_CRAZED_ANTMEN_VILLAGE width: 60 length: 80 height: 6 shade: 9 alert: STR_ALERT_CRAZED_ANTMEN_VILLAGE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CRAZED_ANTMEN_VILLAGE_DESCRIPTION unlockedResearch: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE terrains: - SHOGG_CAVE_SETTLEMENT script: SHOGG_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_CRAZED_ANTMEN_VILLAGE duration: [200, 300] despawnPenalty: 100 data: *ShoggVillage - type: STR_SCORPOID_PALACE_TAKEOVER width: 60 length: 60 height: 2 alert: STR_ALERT_SCORPOID_PALACE_TAKEOVER alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_SCORPOID_PALACE_TAKEOVER_DESCRIPTION unlockedResearch: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE terrains: - SHOGG_VILLAGE script: ALIENBASE civiliansByType: STR_SCORPOID_REBEL: 13 briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_SCORPOID_PALACE_TAKEOVER duration: [100, 120] despawnPenalty: 50 data: - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_CHITIN_KNIFE - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 5 lowQty: 5 highQty: 13 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: &DimensionXIncursionFew - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_INCURSION_FEW_JUNGLE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_FEW_COLD width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_FEW_DESERT width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: &DimensionXIncursionSeveral - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_INCURSION_SEVERAL_COLD width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_PARTY_TEMPERATE width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 terrains: *MonsterHuntTemperate data: &DimensionXParty - alienRank: 5 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ACID_BOLT - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - type: STR_DIMENSION_X_PARTY_JUNGLE width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 terrains: - MOUNT - JUNGLE - URBANJUNK - SAVANNASWAMP data: *DimensionXParty - type: STR_DIMENSION_X_PARTY_COLD width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 terrains: - POLAR - MOUNT - TUNDRASWAMP data: *DimensionXParty - type: STR_DIMENSION_X_PARTY_DESERT width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT data: *DimensionXParty - type: STR_REPTOID_CAVE_SETTLEMENT width: 60 length: 80 height: 6 shade: 6 alert: STR_ALERT_REPTOID_CAVE_SETTLEMENT alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_REPTOID_CAVE_SETTLEMENT_DESCRIPTION terrains: - REPTOID_CAVE_SETTLEMENT script: REPTOID_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_REPTOID_CAVE_SETTLEMENT duration: [100, 120] despawnPenalty: 50 startingCondition: STR_REPTOID_INFILTRATION unlockedResearch: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - type: STR_REPTOID_ASSASSINATION_SQUAD width: 40 length: 40 height: 10 briefing: showTarget: false background: OFFICE_BACKGROUND.SCR palette: 2 music: GMENBASE alert: STR_ALERT_REPTOID_ASSASSINATION_SQUAD alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_REPTOID_ASSASSINATION_SQUAD_DESCRIPTION markerName: STR_REPTOID_ASSASSINATION_SQUAD duration: [8, 12] despawnPenalty: 800 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS terrains: - EMANSION_SMALL civiliansByType: STR_MALE_VIP: 8 STR_POLICEMAN: 2 STR_POLICEWOMAN: 2 STR_HOSTESS: 4 STR_FEMALE_GLAMOUR: 3 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - type: STR_CROC_RAID_TEMPERATE width: 50 length: 50 height: 10 civilians: 8 alert: STR_ALERT_CROC_RAID alertBackground: BACK03.SCR alertDescription: STR_CROC_RAID_DESCRIPTION briefing: showTarget: false background: BACK03.SCR palette: 2 music: GMENBASE desc: STR_CROC_RAID_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_CROC_RAID duration: [72, 144] despawnPenalty: 150 terrains: - CULTA - RURAL customUfo: STR_SNAPPING_TURTLE data: &CrocRaid - alienRank: 8 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - type: STR_CROC_RAID_JUNGLE width: 50 length: 50 height: 10 civilians: 8 alert: STR_ALERT_CROC_RAID alertBackground: BACK03.SCR alertDescription: STR_CROC_RAID_DESCRIPTION briefing: showTarget: false background: BACK03.SCR palette: 2 music: GMENBASE desc: STR_CROC_RAID_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_CROC_RAID duration: [72, 144] despawnPenalty: 150 terrains: - URBANJUNK customUfo: STR_SNAPPING_TURTLE data: *CrocRaid - type: STR_REPTOID_RECRUITMENT width: 50 length: 50 height: 15 alert: STR_ALERT_REPTOID_RECRUITMENT alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_REPTOID_RECRUITMENT_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_REPTOID_RECRUITMENT duration: [100, 190] despawnPenalty: 10 script: DOWNTOWN_SMALL music: - W3_CALM terrains: - URBAN data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - type: STR_REPTIFORMER_TOWER width: 60 length: 60 height: 10 alert: STR_ALERT_REPTIFORMER_TOWER alertBackground: TERRAFORMING_BACKGROUND.SCR alertDescription: STR_REPTIFORMER_TOWER_DESCRIPTION briefing: background: TERRAFORMING_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_REPTIFORMER_TOWER objectiveType: 3 objectiveComplete: [STR_REPTIFORMER_CONTROL_DESTROYED, 600] objectivePopup: STR_REPTIFORMER_CENTER_DESTROYED duration: [120, 220] despawnPenalty: 350 music: - SW_MONSTER customUfo: STR_REPTIFORMER_TOWER_UFO terrains: - ASHEN data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 8 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - type: STR_REPTOID_SURFACE_BASE width: 60 length: 60 height: 10 alert: STR_ALERT_REPTOID_SURFACE_BASE alertBackground: TERRAFORMING_BACKGROUND.SCR alertDescription: STR_REPTOID_SURFACE_BASE_DESCRIPTION briefing: background: TERRAFORMING_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_REPTOID_SURFACE_BASE duration: [120, 220] despawnPenalty: 350 music: - SW_MONSTER script: REPTOID_SURFACE_BASE terrains: - ASHEN data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 4 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 8 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - alienRank: 7 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - type: STR_REPTOID_BASE width: 60 length: 60 height: 2 alert: STR_ALERT_REPTOID_BASE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_REPTOID_BASE_DESCRIPTION shade: 4 terrains: - REPTOID_BASE script: ALIENBASE briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 background: BACK01.SCR showTarget: false markerName: STR_REPTOID_BASE duration: [100, 120] despawnPenalty: 50 data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - alienRank: 5 lowQty: 5 highQty: 13 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_HYBRID_CONTROL_ASSAULT width: 60 length: 60 height: 2 alert: STR_ALERT_HYBRID_CONTROL_ASSAULT alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_HYBRID_CONTROL_ASSAULT_DESCRIPTION shade: 6 terrains: - ABASE script: HYBRIDCONTROL briefing: textOffset: -16 background: HYBRID_SILHOUETTES_BACKGROUND.SCR showTarget: false music: TENKA_TENKOID markerName: STR_HYBRID_CONTROL duration: [100, 120] despawnPenalty: 50 unlockedResearch: STR_HYBRID_CONTROL_TAKEN data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_HIGH_EXPLOSIVE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_BILLHOOK - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KATANA - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_SABRE - STR_HIGH_EXPLOSIVE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_HIGH_EXPLOSIVE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 1 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - alienRank: 10 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_GERTRUDE_ELLISON_AMBUSH width: 60 length: 60 height: 10 civiliansByType: STR_MALE_CIVILIAN_BODYGUARD: 1 STR_MALE_VIP: 1 alert: STR_ALERT_GERTRUDE_ELLISON_AMBUSH alertBackground: ABDUCTION_BACKGROUND.SCR alertDescription: STR_GERTRUDE_ELLISON_AMBUSH_DESCRIPTION briefing: background: ABDUCTION_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_GERTRUDE_ELLISON_AMBUSH_BRIEFING showTarget: false markerName: STR_GERTRUDE_ELLISON_AMBUSH duration: [72, 144] despawnPenalty: 200 music: - SR2_SPACE script: GERTRUDE_AMBUSH terrains: - FOREST data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - type: STR_ASYLUM_APPARITIONS width: 60 length: 60 height: 10 shade: 15 alert: STR_ALERT_ASYLUM_APPARITIONS alertBackground: BACK03.SCR alertDescription: STR_ASYLUM_APPARITIONS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE music: - FRO_PSY markerName: STR_ASYLUM_APPARITIONS objectiveType: 30 objectiveComplete: [STR_SPECTRAL_NODE_DESTROYED, 200] objectivePopup: STR_SUMMONING_PENTAGRAM_DESTROYED unlockedResearch: STR_ASYLUM_APPARITIONS_COMPLETED duration: [190, 340] despawnPenalty: 100 startingCondition: STR_SCIENCE_GEAR civiliansByType: STR_MALE_DOCTOR: 2 STR_FEMALE_DOCTOR: 2 STR_PRIEST: 1 STR_MALE_CIVILIAN_WORKER: 1 STR_MALE_CIVILIAN_CITY_BOY: 1 STR_FEMALE_CIVILIAN_CITY_GIRL: 1 MALE_CIVILIAN: 1 STR_FEMALE_CASUAL: 1 terrains: - URBAN script: ASYLUM data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DREAMSCAPE_VILLA width: 90 length: 90 height: 14 shade: 15 terrains: - U_PLANET_ACID alert: STR_ALERT_DREAMSCAPE_VILLA alertBackground: NIGHTMARE_BACKGROUND.SCR alertDescription: STR_DREAMSCAPE_VILLA_DESCRIPTION briefing: background: NIGHTMARE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - DARKMIST markerName: STR_DREAMSCAPE_VILLA duration: [8, 10] despawnPenalty: 750 script: DREAMSCAPE_VILLA enviroEffects: STR_DREAMSCAPE startingCondition: STR_DREAMSCAPE data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MARINE_BASE_DEFENSE width: 60 length: 60 height: 4 civilians: 10 terrains: - MARINEBASE alert: STR_MARINE_BASE_ATTACKED alertBackground: BACK03.SCR alertDescription: STR_MARINE_BASE_DEFENSE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE markerName: STR_MARINE_BASE_DEFENSE duration: [5, 10] despawnPenalty: 750 data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - alienRank: 7 lowQty: 6 highQty: 10 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_POLAR_BASE_THE_THING width: 50 length: 50 height: 6 civiliansByType: STR_THE_THING_POLARNIK: 4 STR_MALE_CIVILIAN_POLARNIK: 6 STR_THE_THING_DOG: 3 terrains: - COLDISLE alert: STR_ALERT_POLAR_BASE_THE_THING alertBackground: BACK03.SCR alertDescription: STR_POLAR_BASE_THE_THING_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - THING markerName: STR_POLAR_BASE_THE_THING duration: [40, 90] despawnPenalty: 250 unlockedResearch: STR_POLAR_BASE_THE_THING_SOLVED data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MOON_MAGMA_RESCUE width: 50 length: 50 height: 10 civiliansByType: STR_MAGMA_COSMONAUT: 4 alert: STR_ALERT_MOON_MAGMA_RESCUE alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_MAGMA_RESCUE_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_MAGMA_RESCUE_BRIEFING showTarget: false markerName: STR_MOON_MAGMA_RESCUE startingCondition: STR_SPACE duration: [10, 12] despawnPenalty: 600 unlockedResearch: STR_MAGMA_COSMONAUTS_SAVED music: - SR2_SPACE customUfo: STR_LOC_HT_20X20_HABITAT terrains: - MOON data: - alienRank: 4 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - type: STR_MOON_HYPERWAVE_RELAY width: 50 length: 50 height: 10 alert: STR_ALERT_MOON_HYPERWAVE_RELAY alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_HYPERWAVE_RELAY_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_HYPERWAVE_RELAY_BRIEFING showTarget: false markerName: STR_MOON_HYPERWAVE_RELAY startingCondition: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_HYPERWAVE_RELAY_EXPLORED music: - SR2_SPACE customUfo: STR_MOON_OUTPOST terrains: - MOON data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MOON_UNDERGROUND_CONDUITS width: 20 length: 120 height: 2 alert: STR_ALERT_MOON_UNDERGROUND_CONDUITS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_UNDERGROUND_CONDUITS_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_UNDERGROUND_CONDUITS_BRIEFING showTarget: false markerName: STR_MOON_UNDERGROUND_CONDUITS startingCondition: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_UNDERGROUND_CONDUITS_EXPLORED music: - SR2_SPACE script: MOON_UNDERGROUND_CONDUITS terrains: - UTUNNEL data: - alienRank: 5 lowQty: 50 highQty: 90 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MOON_ALIEN_COLONY_SUBURBS race: STR_ETHEREAL width: 60 length: 60 height: 2 shade: 7 alert: STR_ALERT_MOON_ALIEN_COLONY_SUBURBS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_SUBURBS_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_SUBURBS_BRIEFING showTarget: false markerName: STR_ALIEN_COLONY_SUBURBS startingCondition: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_SUBURBS_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_MOON_ALIEN_COLONY_MAIN race: STR_ETHEREAL width: 60 length: 60 height: 2 shade: 7 alert: STR_ALERT_MOON_ALIEN_COLONY_MAIN alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_MAIN_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_MAIN_BRIEFING showTarget: false markerName: STR_ALIEN_COLONY_MAIN startingCondition: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_MAIN_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 6 lowQty: 3 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 10 highQty: 15 dQty: 8 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 10 lowQty: 2 highQty: 4 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 12 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_MOON_ALIEN_COLONY_CORE race: STR_MIXED width: 60 length: 60 height: 2 shade: 7 alert: STR_ALERT_MOON_ALIEN_COLONY_CORE alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_CORE_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_CORE_BRIEFING showTarget: false markerName: STR_ALIEN_COLONY_CORE startingCondition: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_CORE_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 4 lowQty: 15 highQty: 24 dQty: 9 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 12 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 8 highQty: 17 dQty: 6 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 5 highQty: 9 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_DOWNED_UFO_WILDERNESS width: 50 length: 50 height: 10 civiliansByType: STR_MALE_SOLDIER: 4 STR_MALE_OFFICER_SOLDIER: 1 STR_MALE_ELITE_SOLDIER: 10 alert: STR_ALERT_DOWNED_UFO alertBackground: SPECOPS.SCR alertDescription: STR_DOWNED_UFO_DESCRIPTION briefing: background: SPECOPS.SCR palette: 2 desc: STR_DOWNED_UFO_BRIEFING showTarget: false markerName: STR_DOWNED_UFO markerIcon: 4 duration: [72, 144] despawnPenalty: 500 music: - AS_2_THEME customUfo: STR_MEDIUM_SCOUT terrains: - FOREST data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - type: STR_DOWNED_UFO_VILLAGE width: 50 length: 50 height: 10 civilians: 4 civiliansByType: STR_MALE_SOLDIER: 4 STR_MALE_OFFICER_SOLDIER: 1 STR_MALE_ELITE_SOLDIER: 10 alert: STR_ALERT_DOWNED_UFO alertBackground: SPECOPS.SCR alertDescription: STR_DOWNED_UFO_DESCRIPTION briefing: background: SPECOPS.SCR palette: 2 desc: STR_DOWNED_UFO_BRIEFING showTarget: false markerName: STR_DOWNED_UFO markerIcon: 4 duration: [72, 144] despawnPenalty: 500 music: - AS_2_THEME script: DOWNED_UFO_VILLAGE terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP FILE: user/mods/XComFiles/Ruleset/alienItemLevels_XCOMFILES.rul alienItemLevels: - [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] FILE: user/mods/XComFiles/Ruleset/alienMissions_XCOMFILES.rul alienMissions: - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_SUPPLY - type: STR_ALIEN_RESEARCH_EARLY points: 0 raceWeights: 0: STR_SECTOID: 50 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 10 14: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 17: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 19: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 22: STR_GAZER: 10 STR_SECTOID: 25 STR_CHASER: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 25: STR_GAZER: 10 STR_SECTOID: 25 STR_CHASER: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 28: STR_SECTOID: 15 STR_CHASER: 5 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 10 31: STR_CHASER: 5 STR_SECTOID: 10 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 34: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 36: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 15 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 39: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 5 STR_WASPITE: 10 STR_CHTONITE: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_CHASER: 20 STR_SECTOID: 50 STR_FLOATER: 20 STR_CHTONITE: 10 14: STR_CHASER: 15 STR_SECTOID: 50 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 17: STR_CHASER: 10 STR_SECTOID: 45 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 19: STR_CHASER: 15 STR_SECTOID: 45 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 22: STR_GAZER: 10 STR_CHASER: 10 STR_SECTOID: 25 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_CHTONITE: 10 25: STR_CHASER: 10 STR_GAZER: 10 STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 28: STR_CHASER: 10 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_GAZER: 15 STR_WASPITE: 5 STR_CHTONITE: 10 31: STR_CHASER: 5 STR_SECTOID: 10 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 34: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 36: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 15 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 39: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 5 STR_WASPITE: 10 STR_CHTONITE: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_EXCAVATOR count: 1 trajectory: P2 timer: 1000 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - ufo: STR_LAB_SHIP count: 1 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST points: 30 raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 22: STR_SECTOID: 20 STR_FLOATER: 30 STR_CHASER: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 24: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 30 STR_CHASER: 30 26: STR_SECTOID: 30 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 25 STR_CHASER: 25 29: STR_SECTOID: 20 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 5 STR_FLOATER: 30 STR_CHASER: 25 31: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 30 STR_CHASER: 20 33: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 35 STR_CEREBREAL: 10 STR_CHASER: 20 35: STR_SECTOID: 25 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CEREBREAL: 10 STR_CHASER: 15 37: STR_SECTOID: 20 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 20 STR_FLOATER: 25 STR_CEREBREAL: 5 STR_CHASER: 15 40: STR_SECTOID: 25 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 20 STR_CEREBREAL: 5 STR_CHASER: 15 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_LAB_SHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION points: 50 raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 18: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 20: STR_SECTOID: 30 STR_FLOATER: 20 STR_CHASER: 30 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 25: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 28: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 30: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 33: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 35: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 18000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 2 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 50 objective: 1 endlessInfiltration: false siteType: STR_ALIEN_EMBASSY spawnZone: 4 raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_SMALL_SCOUT #vanilla count: 1 trajectory: P1 timer: 16500 - ufo: STR_MEDIUM_SCOUT #vanilla count: 1 trajectory: P1 timer: 15000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 1300 - ufo: STR_ABDUCTOR #I would like Infiltrator UFO here count: 1 trajectory: P5 timer: 6000 - ufo: STR_MEDIUM_SCOUT #vanilla, changed count: 1 trajectory: P6 timer: 11000 - ufo: STR_ABDUCTOR #I would like Infiltrator UFO here count: 2 trajectory: P4 timer: 4200 - ufo: STR_LARGE_SCOUT #vanilla count: 1 trajectory: P7 timer: 9000 - ufo: STR_LARGE_SCOUT #vanilla count: 1 trajectory: P7 timer: 60 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P_PATROL_2 timer: 60 - ufo: STR_SUPPLY_SHIP #vanilla count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP #vanilla count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 50 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 STR_RAIDERS_EARLY: 5 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_RAIDERS_EARLY: 5 24: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_CHASER: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 26: STR_SECTOID: 20 STR_CHASER: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 30: STR_SECTOID: 10 STR_CHASER: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 33: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 3 STR_ETHEREAL: 2 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_WASPITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 35: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 37: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 5 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 3 40: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 4 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 30 STR_CHASER: 30 STR_RAIDERS_EARLY: 5 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 20 STR_RAIDERS_EARLY: 4 STR_RAIDERS_MIDEARLY: 1 26: STR_SECTOID: 15 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 30 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 29: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 25 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 32: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 20 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 35: STR_SECTOID: 15 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 15 STR_CHASER: 15 STR_GAZER: 10 STR_CHTONITE: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 38: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHASER: 20 STR_GAZER: 15 STR_CHTONITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 41: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 44: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 47: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 3 STR_ETHEREAL: 7 STR_MUTON: 10 STR_FLOATER: 5 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 15 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 15000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_TERROR_2 despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 20 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 35: STR_SECTOID: 15 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 15 STR_CHASER: 15 STR_GAZER: 10 STR_CHTONITE: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 38: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHASER: 20 STR_GAZER: 15 STR_CHTONITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 41: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 44: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 47: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 2 STR_ETHEREAL: 6 STR_ORDER_OF_ELIMINATION: 6 STR_MUTON: 10 STR_FLOATER: 5 STR_CHASER: 5 STR_GAZER: 10 STR_WASPITE: 15 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 10000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 14600 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P1 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 10000 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 5000 objective: true - type: STR_ALIEN_DOMINATION points: 250 raceWeights: 0: STR_SECTOID: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_OBSERVER count: 1 trajectory: P0 timer: 9000 - ufo: STR_OBSERVER count: 1 trajectory: P0 timer: 1000 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 900 hunterKillerPercentage: 100 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 400 hunterKillerPercentage: 100 - ufo: STR_TROOP_SHIP count: 1 trajectory: P8 timer: 20 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 200 hunterKillerPercentage: 100 - type: STR_ALIEN_RETALIATION points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_BATTLESHIP #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_GAZER: 5 STR_WASPITE: 5 STR_SECTOID: 13 STR_SECTOID_SECTOPOD: 2 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_ETHEREAL: 5 STR_ETHEREAL_CYBERDISC: 5 STR_MUTON: 10 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_FLOATER: 10 STR_CHASER: 10 46: STR_GAZER: 5 STR_WASPITE: 5 STR_SECTOID: 13 STR_SECTOID_SECTOPOD: 2 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_ETHEREAL: 5 STR_ETHEREAL_CYBERDISC: 5 STR_ORDER_OF_ELIMINATION: 5 STR_MUTON: 10 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 interruptPercentage: 5 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P8 timer: 3000 interruptPercentage: 10 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P8 timer: 10 interruptPercentage: 5 - ufo: STR_FIGHTER_SHIP count: 2 trajectory: P8 timer: 10 interruptPercentage: 10 - ufo: STR_SENTRY_SHIP count: 3 trajectory: P8 timer: 3000 interruptPercentage: 10 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 interruptPercentage: 80 hunterKillerPercentage: 100 huntMode: 2 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 timer: 6000 objective: true - type: STR_MIB_COVERUP points: 0 raceWeights: 0: STR_MIB: 100 20: STR_MIB: 90 STR_LATE_MIB: 10 24: STR_MIB: 80 STR_LATE_MIB: 20 29: STR_MIB: 65 STR_LATE_MIB: 35 waves: - ufo: STR_MIB_COVERUP_0 count: 1 trajectory: P0 timer: 7800 - ufo: STR_MIB_COVERUP_0 count: 1 trajectory: P2 timer: 7800 - ufo: STR_MIB_COVERUP_1 count: 1 trajectory: P2 timer: 6000 - ufo: STR_MIB_COVERUP_1 count: 1 trajectory: P3 timer: 9000 - ufo: STR_MIB_COVERUP_2 count: 1 trajectory: P4 timer: 3000 - ufo: STR_MIB_COVERUP_2 count: 1 trajectory: P4 timer: 750 - ufo: STR_MIB_COVERUP_2 count: 1 trajectory: P2 timer: 1500 - type: STR_MIB_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_MIB: 100 23: STR_MIB: 80 STR_LATE_MIB: 20 28: STR_MIB: 70 STR_LATE_MIB: 30 32: STR_MIB: 50 STR_LATE_MIB: 50 waves: - ufo: STR_MIB_BASE_LANDING count: 1 trajectory: B0 timer: 15000 - type: STR_DAVID_VINCENT_HOUSE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_GERTRUDE_ELLISON_AMBUSH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ALIEN_FLYBY points: 50 raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 STR_CHASER: 30 21: STR_SECTOID: 60 STR_FLOATER: 40 STR_CHASER: 30 23: STR_SECTOID: 20 STR_SNAKEMAN: 40 STR_SNAKEMAN_SALAMANDRON: 20 STR_FLOATER: 20 STR_CHASER: 20 30: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_CEREBREAL: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_GAZER: 30 STR_FLOATER: 10 STR_CHASER: 10 35: STR_SECTOID: 7 STR_SECTOID_SECTOPOD: 3 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_CEREBREAL: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 20 STR_MUTON: 20 STR_GAZER: 20 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 120 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 900 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 20 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 20 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P0 timer: 4500 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P8 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P8 timer: 120 - ufo: STR_STRIKER count: 1 trajectory: P0 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_BATTLESHIP count: 1 trajectory: P0 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - type: STR_HYBRID_SMALL_GROUND_CONVOY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_HYBRID_MEDIUM_GROUND_CONVOY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_HYBRID_MIB_MEETING points: 100 retaliationOdds: 0 raceWeights: 0: STR_HYBRID_MIB: 100 waves: - ufo: STR_MANSION_MIB count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_SECTOID_MEETING points: 70 raceWeights: 0: STR_HYBRID_SECTOID: 100 waves: - ufo: STR_MANSION count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: STR_KEEP count: 1 trajectory: B0 timer: 15000 - type: STR_ALIEN_DIPLOMACY points: 0 raceWeights: 0: STR_MIXED: 100 waves: - ufo: STR_ENVOY_SHIP count: 1 trajectory: P0 timer: 12000 - type: STR_CULT_APPREHENSION_BLACK_LOTUS interruptResearch: STR_BLACK_LOTUS_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_CHURCH_OF_DAGON interruptResearch: STR_CHURCH_OF_DAGON_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_EXALT interruptResearch: STR_EXALT_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_ZSRR interruptResearch: STR_ZSRR_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON interruptResearch: STR_CHURCH_OF_DAGON_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_BLACK_LOTUS interruptResearch: STR_BLACK_LOTUS_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_ZSRR interruptResearch: STR_ZSRR_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_EXALT interruptResearch: STR_EXALT_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_MANSION_DEFENSE_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 7 STR_FENRIR: 15 STR_SPIKEBOAR: 10 STR_GIANT_BEETLE: 10 STR_MONGORN: 10 STR_WEREWOLF: 20 STR_OWLMAN: 5 STR_CHUPACABRA: 8 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 10 STR_BULLFROG: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 5 STR_SPIKEBOAR: 10 STR_MEGASCORPION: 10 STR_WERECAT: 10 STR_MUCKSTAR: 15 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 7 STR_GIANT_RAT: 10 STR_BULLFROG: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FENRIR: 25 STR_SHAMBLER: 30 STR_MONGORN: 10 STR_WEREWOLF: 10 STR_OWLMAN: 5 STR_REAPER: 5 STR_ZOMBIE_STERILE: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 10 STR_ZOMBIE_STERILE: 10 STR_WERECAT: 10 STR_GIANT_BEETLE: 20 STR_MEGASCORPION: 30 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 6 STR_FENRIR: 10 STR_SPIKEBOAR: 10 STR_GIANT_BEETLE: 10 STR_MONGORN: 7 STR_WEREWOLF: 10 STR_OWLMAN: 3 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 14 STR_BULLFROG: 3 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 10 STR_SPIKEBOAR: 10 STR_MEGASCORPION: 10 STR_WERECAT: 10 STR_CHUPACABRA: 15 STR_MUCKSTAR: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 20 STR_BULLFROG: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FENRIR: 10 STR_SHAMBLER: 20 STR_WEREWOLF: 20 STR_OWLMAN: 5 STR_MONGORN: 20 STR_REAPER: 10 STR_ZOMBIE_STERILE: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_WERECAT: 10 STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 20 STR_GIANT_SPIDER: 20 STR_CHUPACABRA: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 15 STR_MUCKSTAR: 5 STR_SPIKEBOAR: 10 STR_CHUPACABRA: 7 STR_GIANT_BEETLE: 10 STR_GIANT_SPIDER: 13 STR_ZOMBIE_STERILE: 15 STR_GIANT_RAT: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 20 STR_SPIKEBOAR: 7 STR_MUCKSTAR: 15 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 15 STR_BULLFROG: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SHAMBLER: 10 STR_MONGORN: 50 STR_ZOMBIE_STERILE: 40 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 20 STR_GIANT_SPIDER: 20 STR_CHUPACABRA: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 10 STR_CHUPACABRA: 10 STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 20 STR_MUCKSTAR: 10 STR_GIANT_SPIDER: 20 STR_SHADOWBAT: 15 STR_GIANT_RAT: 25 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 20 STR_MUCKSTAR: 10 STR_CHUPACABRA: 15 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_SHADOWBAT: 15 STR_GIANT_RAT: 20 STR_BULLFROG: 4 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SHAMBLER: 10 STR_MONGORN: 20 STR_ZOMBIE_STERILE: 70 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 10 STR_MEGASCORPION: 30 STR_CHUPACABRA: 20 STR_SHADOWBAT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 30 STR_GIANT_BEETLE: 30 STR_ZOMBIE_STERILE: 20 STR_GIANT_RAT: 40 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MUCKSTAR: 5 STR_MEGASCORPION: 25 STR_GIANT_SPIDER: 25 STR_ZOMBIE_STERILE: 15 STR_GIANT_RAT: 25 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 10 STR_ZOMBIE_STERILE: 90 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 25 STR_GIANT_SPIDER: 15 STR_MEGASCORPION: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONGORN_KING_CAVE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_TERROR despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 30 STR_MONGORN: 10 STR_SHADOWBAT: 20 STR_MUCKSTAR: 10 STR_GIANT_RAT: 15 6: STR_MEGASCORPION: 10 STR_GIANT_BEETLE: 10 STR_SHADOWBAT: 10 STR_CHUPACABRA: 5 STR_MONGORN: 10 STR_SPIKEBOAR: 10 STR_SHAMBLER: 10 STR_WEREWOLF: 10 STR_OWLMAN: 2 STR_WERECAT: 10 STR_MUCKSTAR: 10 STR_GIANT_RAT: 15 STR_BULLFROG: 7 26: STR_CHRYSSALID: 10 STR_GIANT_BEETLE: 10 STR_MEGASCORPION: 10 STR_SHADOWBAT: 10 STR_CHUPACABRA: 10 STR_MONGORN: 10 STR_SPIKEBOAR: 10 STR_SHAMBLER: 10 STR_WEREWOLF: 10 STR_WERECAT: 10 STR_OWLMAN: 2 STR_MUCKSTAR: 10 STR_GIANT_RAT: 10 STR_BULLFROG: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_DURATHREAD_FACTORY interruptResearch: STR_DURATHREAD_MANUFACTURING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ASSASSIN_CLANS_BANK_ROBBERY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BLACK_LOTUS_PARTY interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BLACK_LOTUS_SHRINE interruptResearch: STR_BLACK_LOTUS_SHRINE_EXPLORED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_LO_WO_REFUGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_NATASHA_MOROZOVA_HIDEOUT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SOUL_HARVEST_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_THEY_CAME_FROM_THE_SEA interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEPTHPOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ZSRR_GANG_WAR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_COLD interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_DESERT interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_COLD interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_CATACOMBS interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_HIVE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_VAMPIRE_CASTLE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MUMMY_ABODE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ANCIENT_MUMMY_ABODE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MUMMY_ABODE_ALTAR interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_PHARAOH_TOMB interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_TLETH_MESSENGERS interruptResearch: STR_DESTROY_CHURCH_OF_DAGON points: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P2 timer: 9000 - type: STR_TLETH_RECON points: 0 raceWeights: 0: STR_DEEP_ONE: 50 STR_AQUATOID: 50 waves: - ufo: STR_USO_ESCORT count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_ESCORT count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_CRUISER count: 1 trajectory: P2 timer: 9000 - type: STR_TLETH_SURVEY points: 0 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 waves: - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P2 timer: 14000 - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P0 timer: 22000 - type: STR_DEEP_ONE_VILLAGE_RAID interruptResearch: STR_DEEP_SEA_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_EMBASSY_OF_TLETH interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_AQUATOID_TRAP interruptResearch: STR_UCITY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_AQUATOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_UCITY interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UCITY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 21000 objective: true - type: STR_TASOTH_FACTORY interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_TASOTH_FACTORY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ATLANTIS_TEMPLE interruptResearch: STR_STONE_OF_ATLANTIS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_TASOTH_FACTORY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_NIGHT_OF_THE_LOBSTERS interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_HALLUCINOID_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HALLUCINOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_LOBSTERMAN_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CARCHARODON_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CRUISE_LINER_RAID interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 15: STR_CARCHARODON: 100 STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CYBERWEB_LAIR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_HEIST interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_CENTURION_RAMPAGE interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_MANUFACTURING_PLANT interruptResearch: STR_CYBERWEB_PLANS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_DIMENSIONAL_PORTAL interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_PINK_CAVES interruptResearch: STR_DIMENSION_X_DESERT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DIMENSION_X_FAUNA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_BASE_DEFENSE_FAUNA interruptResearch: STR_WRAP_UP_DIMENSION_X_EXPLORATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DIMENSION_X_FAUNA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_BASE_DEFENSE_ARMY interruptResearch: STR_WRAP_UP_DIMENSION_X_EXPLORATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 50 STR_ANTHROPODT: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_FORTRESS_ASSAULT interruptResearch: STR_CYBERWEB_FORTRESS_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERDREDNAUGHT_ASSAULT interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_DOMINATION interruptResearch: STR_CYBERDREDNAUGHT_SECURED points: 100 retaliationOdds: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: STR_CYBERDREDNAUGHT count: 1 trajectory: P_PATROL timer: 8000 - type: STR_DIMENSION_X_WRECK interruptResearch: STR_DIMENSION_X_WRECK_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HORROR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HIDDEN_CAVES_FEW interruptResearch: STR_INTO_THE_DARK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 20 STR_SHADOWBAT: 15 STR_CHUPACABRA: 10 STR_SHAMBLER: 20 STR_SILACOID: 20 STR_MEGAWORM: 20 STR_OOZE: 8 STR_ABOMINATION: 2 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HIDDEN_CAVES_SEVERAL interruptResearch: STR_INTO_THE_DARK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 35 STR_SHADOWBAT: 35 STR_OOZE: 10 STR_SILACOID: 10 STR_MEGAWORM: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHTONITE_MINIBASE_ASSAULT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHTONITE: 35 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SHOGG_VILLAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 35 STR_ANTMAN: 35 STR_SCORPOID: 30 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CRAZED_ANTMEN_VILLAGE interruptResearch: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTMAN: 35 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SCORPOID_PALACE_TAKEOVER interruptResearch: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SCORPOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTOID_CAVE_SETTLEMENT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTOID_ASSASSINATION_SQUAD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTIFORMER_TOWER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROC_RAID_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROC_RAID_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEAD_CATTLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES_MIB despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_PURGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_FARM despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHEMTRAILS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_STORAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_CLONING_FARM despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_CONTROL_ASSAULT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MADMAN_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SOLDIER_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_POSTAL_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_PRISON_BREAK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_CITY_RIOT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_PROJECT_SAMAEL despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LAIR_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_TOWER_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_COMMUNION_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OUTPOST_OF_APOCALYPSE_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ARACHNOQUAKE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BLOOD_MOON interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WEREWOLF: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BLACK_MOON interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WERECAT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HOLIDAY_RESORT_TERROR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SUPERLASKA_APPREHENSION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_LAB interruptResearch: STR_ZOMBIE_IMPLANT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_TANK_FACTORY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MAGMA_MINITANK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_REACTOR_CHAINSAWBOTS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MAGMA_CHAINSAWBOT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_STAKEOUT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_NEST despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_OSIRON_CRUISE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_AA_AMMO_TRADE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_FIELD_TEST interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BROOD_WAR_GAMES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_WAREHOUSE interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_CHUPACABRAS_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHUPACABRA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_MONSTER_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SPIDER_SIBERIA interruptResearch: STR_SPIDER_SIBERIA_COMPLETE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_RETALIATION interruptResearch: STR_SYNDICATE_REPULSED points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_SCARAB #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_SYNDICATE: 100 missionWeights: 0: 0 waves: - ufo: STR_DRAGONFLY_DARK count: 1 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 2 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 2 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 3 trajectory: P8 timer: 3000 - ufo: STR_SCARAB count: 2 trajectory: P8 timer: 3000 - type: STR_SYNDICATE_PHASE_1 interruptResearch: STR_SYNDICATE_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_PHASE_2 interruptResearch: STR_SYNDICATE_HQ despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_HQ interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MANSION_DEFENSE_SYNDICATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE interruptResearch: STR_OLD_XCOM_DATA_REEL despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REACTOR_DEFENSE_SYNDICATE interruptResearch: STR_REACTOR_SAVED_FROM_SYNDICATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEEP_ONES_RITUALS interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHRYSSALID_VILLAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHRYSSALID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERMINES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WASPITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_JARHEAD_TERROR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_JARHEAD_FACTORY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MOB_JUNGLE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPIKEBOAR: 10 STR_CHUPACABRA: 10 STR_MEGASCORPION: 20 STR_GIANT_SPIDER: 25 STR_ZOMBIE_STERILE: 15 STR_MUCKSTAR: 10 STR_SHADOWBAT: 5 STR_BULLFROG: 7 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MOB_DESERT interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 25 STR_GIANT_SPIDER: 15 STR_MEGASCORPION: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_POLICE_TEMPERATE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPIKEBOAR: 10 STR_GIANT_SPIDER: 25 STR_GIANT_BEETLE: 25 STR_ZOMBIE_STERILE: 20 STR_MONGORN: 15 STR_CHUPACABRA: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MILITARY_TEMPERATE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 25 STR_SPIKEBOAR: 10 STR_MONGORN: 10 STR_GIANT_SPIDER: 25 STR_GIANT_BEETLE: 15 STR_MUCKSTAR: 5 STR_CHUPACABRA: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SILO_ATTACK despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 80 STR_SECTOID_SECTOPOD: 20 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_PURGE despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_DOWNTOWN_ATTACK despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_MERIDIAN_HUNTING interruptResearch: STR_MERIDIAN_HUNTED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BOUNTY_HUNTERS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_INDUSTRIAL_INVESTIGATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 10 STR_BLACK_LOTUS: 10 STR_ZSRR: 10 STR_EXALT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SKI_RESORT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 10 STR_BLACK_LOTUS: 10 STR_ZSRR: 10 STR_EXALT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SURFTIME despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_STORM_SEIZURE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_STORMIES: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BARN_OF_GORE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_LUCHADORES: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OOZE_NEST despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OOZE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LEAGUE_APPREHENSION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LEAGUE_NODE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_ZSRR_UNFINISHED interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_EXALT_UNFINISHED interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LOBSTERMAN_USO_FLEET_CRUISER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CARCHARODON_USO_HEAVY_CRUISER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MARINE_BASE_DEFENSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_AQUATOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DREAMSCAPE_VILLA despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_DREAMSPRITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_ASYLUM_APPARITIONS interruptResearch: STR_ASYLUM_APPARITIONS_COMPLETED despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_GHOST: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_POLAR_BASE_THE_THING despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_THE_THING: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_ADVENT_CLINIC operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_CLINIC raceWeights: 0: STR_ADVENT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_BIG_CLINIC operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_BIG_CLINIC raceWeights: 0: STR_ADVENT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_MEDIUM_GROUND_CONVOY operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_MEDIUM_GROUND_CONVOY raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_HIDEOUT operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_HIDEOUT raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BASE_PATROLING_MEDIUM_SCOUT points: 0 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: BASE_PATROL_GROUND_1 timer: 500 - type: STR_BASE_PATROLING_LARGE_SCOUT points: 2 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_LARGE_SCOUT count: 1 trajectory: BASE_PATROL_GROUND_1 timer: 500 hunterKillerPercentage: 10 - type: STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP points: 0 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: BASE_PATROL timer: 1500 hunterKillerPercentage: 100 - type: STR_BASE_PATROLING_FIGHTER_SHIP points: 5 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_FIGHTER_SHIP count: 1 trajectory: BASE_PATROL timer: 1500 hunterKillerPercentage: 100 - type: STR_BASE_PATROLING_ABDUCTOR points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_ABDUCTOR count: 1 trajectory: BASE_PATROL_GROUND_2 timer: 500 - type: STR_MAGMA_COSMONAUTS_RESCUE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_SUN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_HYPERWAVE_RELAY despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERMITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_UNDERGROUND_CONDUITS despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERMITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_SUBURBS despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_ETHEREAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_MAIN despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_ALIEN_LUNAR_COLONY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_CORE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DOWNED_UFO despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true FILE: user/mods/XComFiles/Ruleset/alienRaces_XCOMFILES.rul alienRaces: # - id: STR_TEMPLATE # members: # - STR_COMMANDER (0) # - STR_LEADER (1) # - STR_ENGINEER (2) # - STR_MEDIC (3) # - STR_NAVIGATOR (4) # - STR_SOLDIER (5) # - STR_TERRORIST_1 (6) # - STR_TERRORIST_2 (7) # - STR_SPECIAL_GUEST_1 (8) # - STR_HEAVY_TROOPER / STR_UNDERWATER_TERRORIST_1 (9) # - STR_ASSAULT_TROOPER / STR_UNDERWATER_TERRORIST_2 (10) # - STR_SPECIAL_GUEST_2 / STR_NONCOM_1 (11) # - STR_NONCOM_2 (12) - id: STR_SECTOID baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_COMMANDER # Commander - STR_SECTOID_LEADER # Leader - STR_SECTOID_ENGINEER # Engineer - STR_SECTOID_MEDIC # Medic - STR_SECTOID_NAVIGATOR # Navigator - STR_SECTOID_SOLDIER # Soldier - STR_CYBERDISC_TERRORIST # Terrorist 1 - STR_CYBERDISC_TERRORIST # Terrorist 2 - STR_CYBERDISC_TERRORIST # Special Guest 1 - STR_SECTOID_GUARDIAN # Heavy Trooper / Underwater Terrorist 1 - STR_SECTOID_GUARDIAN # Assault Trooper / Underwater Terrorist 2 - STR_SECTOID_GUARD_CAPTAIN # Special Guest 2 / Non-Combatant 1 - STR_SECTOID_GUARDIAN # Non-Combatant 2 retaliationMission: STR_ALIEN_FLYBY - id: STR_SECTOID_SECTOPOD baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_GUARDIAN - STR_SECTOID_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARD_CAPTAIN - STR_SECTOID_GUARDIAN retaliationMission: STR_ALIEN_FLYBY - id: STR_FLOATER members: - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_FLOATER_LEGIONNAIRE - STR_FLOATER_LEGIONNAIRE - STR_FLOATER_CENTURION - STR_FLOATER_LEGIONNAIRE retaliationMission: STR_ALIEN_FLYBY - id: STR_SNAKEMAN members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SNAKEMAN_BEASTMASTER - STR_BADASS_CHRYSSALID_TERRORIST - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_SOLDIER retaliationMission: STR_ALIEN_FLYBY - id: STR_SNAKEMAN_SALAMANDRON members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_MUTON baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_MUTON members: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_MUTON_SHADER - STR_OBLITERATOR_TERRORIST - STR_CELATID_TERRORIST - STR_OBLITERATOR_TERRORIST - STR_MUTON_LEADER - STR_MUTON_COMMANDER - STR_CELATID_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_KNIGHT retaliationMission: STR_ALIEN_FLYBY - id: STR_ETHEREAL_CYBERDISC members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_KNIGHT - STR_CYBERDISC_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_ALIEN_LUNAR_COLONY members: - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_KNIGHT membersRandom: - [STR_MUTON_COMMANDER, STR_GAZER_COMMANDER, STR_WASPITE_COMMANDER, STR_ETHEREAL_COMMANDER, STR_ETHEREAL_COMMANDER] #0 - [STR_MUTON_LEADER, STR_GAZER_LEADER, STR_WASPITE_LEADER, STR_ETHEREAL_LEADER] #1 - [STR_MUTON_ENGINEER, STR_GAZER_ENGINEER, STR_WASPITE_ENGINEER, STR_WASPITE_ENGINEER] #2 - [STR_MUTON_MEDIC, STR_GAZER_MEDIC, STR_GAZER_MEDIC, STR_WASPITE_MEDIC] #3 - [STR_MUTON_NAVIGATOR, STR_GAZER_NAVIGATOR, STR_WASPITE_NAVIGATOR] #4 - [STR_MUTON_SOLDIER, STR_MUTON_SOLDIER, STR_GAZER_SOLDIER, STR_GAZER_SOLDIER, STR_WASPITE_SOLDIER, STR_WASPITE_SOLDIER, STR_WASPITE_SOLDIER, STR_ETHEREAL_SOLDIER] #5 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #6 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #7 - [STR_HOLODRONE_TERRORIST] #8 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #9 - [STR_ETHEREAL_GUARDIAN] #10 - [STR_ETHEREAL_SPEAKER] #11 - [STR_ETHEREAL_KNIGHT] #12 - [STR_ETHEREAL_GRAND_MASTER] #13 retaliationMission: STR_ALIEN_FLYBY - id: STR_MIXED members: - STR_ETHEREAL_GRAND_MASTER #0 - STR_ETHEREAL_KNIGHT #1 - STR_ETHEREAL_SPEAKER #2 - STR_ETHEREAL_GUARDIAN #3 - STR_MUTON_COMMANDER #4 - STR_SILACOID_TERRORIST #5 - STR_CELATID_TERRORIST #6 - STR_SECTOPOD_TERRORIST #7 - STR_CELATID_TERRORIST #8 - STR_SECTOPOD_TERRORIST #9 - STR_ETHEREAL_KNIGHT #10 - STR_GAZER_COMMANDER #11 - STR_ETHEREAL_KEEPER #12 retaliationMission: STR_ALIEN_FLYBY - id: STR_ORDER_OF_ELIMINATION members: - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_SERVITOR - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_CYBERDISC_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_CEREBREAL members: - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_CHTONITE members: - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CHTONITE_ENGINEER - STR_CHTONITE_MEDIC - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_SOLDIER - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_GAZER members: - STR_GAZER_COMMANDER - STR_GAZER_LEADER - STR_GAZER_ENGINEER - STR_GAZER_MEDIC - STR_GAZER_NAVIGATOR - STR_GAZER_SOLDIER - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_WASPITE members: - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_CHASER members: - STR_CHASER_COMMANDER - STR_CHASER_LEADER - STR_CHASER_ENGINEER - STR_CHASER_MEDIC - STR_CHASER_NAVIGATOR - STR_CHASER_SOLDIER - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_SECTOID_GUARD baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_HYBRID members: - STR_HYBRID_BRAINER - STR_HYBRID_ENGINEER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_JARHEAD_TERRORIST - STR_JARHEAD_PRETENDER - STR_SUPERLASKA_SOLDIER - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_JARHEAD_PRETENDER - STR_JARHEAD_PRETENDER retaliationAggression: -100 - id: STR_HYBRID_SECTOID members: - STR_SECTOID_MEDIC - STR_SECTOID_LEADER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_SUPERLASKA_SOLDIER - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_JARHEAD_PRETENDER - STR_JARHEAD_PRETENDER retaliationAggression: -100 - id: STR_HYBRID_MIB members: - STR_SECTOID_LEADER - STR_MIB_SCIENTIST - STR_HYBRID_ENGINEER - STR_MIB_AGENT - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST retaliationAggression: -100 - id: STR_ADVENT baseCustomDeploy: STR_ALIEN_EMBASSY members: - STR_SECTOID_COMMANDER # 0 - Commander, STR_BATTLESHIP - STR_SECTOID_LEADER # 1 - Leader, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR - STR_SECTOID_ENGINEER # 2 - Engineer, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, - STR_SECTOID_MEDIC # 3 - Medic, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, - STR_SECTOID_NAVIGATOR # 4 - Navigator, STR_MEDIUM_SCOUT, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, STR_FIGHTER_SHIP - STR_SECTOID_SOLDIER # 5 - Soldier STR_SMALL_SCOUT, STR_MEDIUM_SCOUT, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_OBSERVER, STR_LIGHT_FIGHTER_SHIP, STR_ABDUCTOR, - STR_CYBERDISC_TERRORIST # 6 - Terrorist 1, STR_TERROR_SHIP, STR_BATTLESHIP - STR_CYBERDISC_TERRORIST # 7 - Terrorist 2, STR_TERROR_SHIP, STR_BATTLESHIP - STR_ADVENT_AGENT # 8 - Special Guest 1 #FREE RANK FOR ADVENT - STR_ADVENT_SOLDIER # 9 - Heavy Trooper / Underwater Terrorist 1 #FREE RANK FOR ADVENT - STR_SECTOID_GUARDIAN # 10 - Assault Trooper / Underwater Terrorist 2 STR_OBSERVER, STR_STRIKER - STR_ALIEN_DRONE_TERRORIST # 11 - Special Guest 2 / Non-Combatant 1 #FREE RANK FOR ADVENT - STR_LARGE_ALIEN_DRONE_TERRORIST # 12 - Non-Combatant 2 #FREE RANK FOR ADVENT membersRandom: - [STR_SECTOID_COMMANDER] #1 - [STR_SECTOID_LEADER] #1 - [STR_SECTOID_ENGINEER] #2 - [STR_SECTOID_MEDIC] #3 - [STR_SECTOID_NAVIGATOR] #4 - [STR_SECTOID_SOLDIER] #5 - [STR_CYBERDISC_TERRORIST] #6 - [STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #7, 1/5 chance to get STR_SECTOPOD_TERRORIST - [STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_MIB_AGENT] #8 1/5 chance of STR_MIB_AGENT - [STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_MIB_ENFORCER] #9 1/5 chance of STR_MIB_ENFORCER - [STR_SECTOID_GUARDIAN] #10 - [STR_ALIEN_DRONE_TERRORIST] #11 - [STR_LARGE_ALIEN_DRONE_TERRORIST] #12 - id: STR_HYBRID_ADVENT members: - STR_SECTOID_LEADER # 0 - Commander - STR_HYBRID_SCIENTIST # 1 - Leader - STR_HYBRID_ENGINEER # 2 - Engineer, "Гибрид-специалист" - STR_HYBRID_MEDIC # 3 - Medic "Гибрид-руководитель" - STR_HYBRID_NAVIGATOR # 4 - Navigator "Гибрид-агент" - STR_HYBRID_SOLDIER # 5 - Soldier "Гибрид-рабочий" - STR_ALIEN_DRONE_TERRORIST # 6 - Terrorist 1 - STR_ADVENT_SOLDIER # 7 - Terrorist 2 - STR_ADVENT_AGENT # 8 - Special Guest - STR_MIB_ENFORCER # 9 - Heavy Trooper - STR_LARGE_ALIEN_DRONE_TERRORIST # 10 - Assault Trooper - STR_MIB_AGENT # 11 - Special Guest 2 - STR_MIB_SCIENTIST # 12 - Non-Combatant 2 retaliationAggression: -100 - id: STR_RAIDERS_EARLY members: - STR_FLOATER_LEADER - STR_SECTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_REAPER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_MIDEARLY members: - STR_FLOATER_LEADER - STR_SECTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CELATID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_MID members: - STR_SECTOID_LEADER - STR_SNAKEMAN_LEADER - STR_MUTON_ENGINEER - STR_FLOATER_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_GAZER_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_LATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_WASPITE_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_VERYLATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_ETHEREAL_SOLDIER - STR_MUTON_NAVIGATOR - STR_GAZER_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_BADASS_CHRYSSALID_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_MIB members: - STR_MIB_COMMANDER - STR_MIB_COORDINATOR - STR_MIB_EXECUTOR - STR_MIB_SCIENTIST - STR_MIB_ENFORCER - STR_MIB_AGENT - STR_DOGE - STR_MIBTANK_TERRORIST - STR_HYBRID_SOLDIER - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - id: STR_LATE_MIB members: - STR_MIB_COMMANDER - STR_MIB_PSI_OPS - STR_MIB_STORMTROOPER - STR_MIB_SCIENTIST - STR_MIB_HEAVY_TROOPER - STR_MIB_ENFORCER - STR_MIBTANK_TERRORIST - STR_MIB_SECTOPOD_TERRORIST - STR_MIB_HEAVY_TROOPER - STR_HYBRID_SOLDIER - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - id: STR_CHURCH_OF_DAGON members: - STR_SORCERER_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_PRIEST_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_SUPPORTER_OF_DAGON - STR_GILLDOG_TERRORIST - STR_JANISSARY_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_BLACK_LOTUS members: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_MANDARIN - STR_JARHEAD_MASHINOBI - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_MANDARIN retaliationAggression: -100 - id: STR_ZSRR members: - STR_ZSRR_UBEK - STR_ZSRR_MATROS - STR_ZSRR_PIONEER_FEMALE - STR_ZSRR_PIONEER_MALE - STR_ZSRR_MOLOLEC - STR_ZSRR_GANGER - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE membersRandom: - [STR_ZSRR_UBEK] - [STR_ZSRR_MATROS] - [STR_ZSRR_PIONEER_FEMALE,STR_ZSRR_PIONEER_MALE] - [STR_ZSRR_PIONEER_FEMALE,STR_ZSRR_PIONEER_MALE] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_GANGER] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_GANGER] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_MOLOLEC] retaliationAggression: -100 - id: STR_EXALT members: - STR_EXALT_MASTER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_GOON - STR_EXALT_GOON - STR_EXALT_INFILTRATOR - STR_EXALT_LIQUIDATOR - STR_ARMORED_CAR - STR_EXALT_BRAINER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER retaliationAggression: -100 - id: STR_POSTAL members: - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL2 - STR_HUMAN_POSTAL1 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 retaliationAggression: -100 - id: STR_CYBERWEB members: - STR_CYBERWEB_MYSTEK - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_CENTURION - STR_CYBERWEB_CENTURION - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD retaliationAggression: -100 - id: STR_OSIRON members: - STR_HUMAN_OSIRON_BOSS - STR_HUMAN_OSIRON_BOSS - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_GOON - STR_DOGE - STR_DOGE - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_GOON - STR_DOGE - STR_BLOODHOUND_TERRORIST - STR_BLOODHOUND_TERRORIST retaliationAggression: -100 - id: STR_SYNDICATE members: - STR_SYNDICATE_SCIENTIST - STR_SYNDICATE_SUPERSOLDIER - STR_SYNDICATE_MERC_CAPTAIN - STR_SYNDICATE_SCIENTIST - STR_SYNDICATE_MERC - STR_SYNDICATE_AGENT - STR_DOGE - STR_SYNDICATE_WALKER - STR_SYNDICATE_WORKER - STR_SYNDICATE_CEO_FALSEFORM - STR_DOGE - STR_BLOODHOUND_TERRORIST - STR_MINOTAUR_TERRORIST - STR_MINOTAUR_TERRORIST membersRandom: - [STR_SYNDICATE_SCIENTIST] - [STR_SYNDICATE_SUPERSOLDIER] - [STR_SYNDICATE_MERC_CAPTAIN] - [STR_SYNDICATE_SCIENTIST] - [STR_SYNDICATE_MERC] - [STR_SYNDICATE_AGENT] - [STR_DOGE] - [STR_SYNDICATE_WALKER] - [STR_SYNDICATE_WORKER] - [STR_SYNDICATE_CEO_FALSEFORM] - [STR_DOGE] - [STR_BLOODHOUND_TERRORIST] - [STR_MINOTAUR_TERRORIST] - [STR_SPIKEBOAR_TERRORIST, STR_BULLFROG_TERRORIST, STR_CHUPACABRA_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MONGORN_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WERECAT_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] retaliationMission: STR_SYNDICATE_RETALIATION - id: STR_LEAGUE members: - STR_MALE_VIP - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_MALE_VIP_REPTOID - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER membersRandom: - [STR_MALE_VIP] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [MALE_CIVILIAN, MALE_CIVILIAN, MALE_CIVILIAN, MALE_CIVILIAN, STR_MALE_GREASER, STR_MALE_ENGINEER, STR_MALE_FORESTER, STR_MALE_FORESTER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_FEMALE_CASUAL, STR_FEMALE_CASUAL, STR_FEMALE_CASUAL, STR_FEMALE_GLAMOUR, STR_FEMALE_GLAMOUR, STR_HOSTESS, STR_PRIEST, STR_MALE_DOCTOR, STR_FEMALE_DOCTOR, STR_FEMALE_CIVILIAN_CITY_GIRL, STR_FEMALE_CIVILIAN_CITY_GIRL, STR_MALE_CIVILIAN_CITY_BOY, STR_MALE_CIVILIAN_CITY_BOY, STR_MALE_CIVILIAN_BLACK, STR_MALE_CIVILIAN_BLACK] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_MALE_VIP_REPTOID] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] retaliationAggression: -100 - id: STR_BLACK_SUN members: - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER retaliationAggression: -100 - id: STR_CULT_OF_APOCALYPSE members: - STR_PINKY_DEVIL - STR_TECH_WIZARD - STR_MOTOR_MAN - STR_LUCHADOR - STR_MALE_STORMY - STR_FEMALE_STORMY - STR_WESTMAN - STR_EASY_RIDER - STR_CAVE_GUY - STR_CAVE_GIRL - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN membersRandom: - [STR_CLERIC_OF_APOCALYPSE] # 0, greatest leader of best faction - [STR_BROTHER_OF_APOCALYPSE] # 1, lesser leader - [STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_EASY_RIDER,STR_EASY_RIDER,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 2, gadgets - [STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_WESTMAN] # 3, heavy weapons - [STR_TECH_WIZARD,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_LUCHADOR,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GUY,STR_CAVE_GUY] # 4, throwing weapons - [STR_MOTOR_MAN,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_WESTMAN,STR_EASY_RIDER,STR_EASY_RIDER,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 5, mixed range combat - [STR_MALE_STORMY,STR_FEMALE_STORMY,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_WESTMAN,STR_WESTMAN,STR_WESTMAN,STR_WESTMAN,STR_EASY_RIDER,STR_EASY_RIDER] # 6, longe range combat - [STR_TECH_WIZARD,STR_MOTOR_MAN,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_EASY_RIDER,STR_CAVE_GIRL,STR_CAVE_GUY,STR_PINKY_DEVIL] # 7, close range combat - [STR_MALE_STORMY,STR_FEMALE_STORMY,STR_EASY_RIDER,STR_EASY_RIDER,STR_EASY_RIDER,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 8, light melee - [STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GUY,STR_CAVE_GUY,STR_CAVE_GUY] # 9, heavy melee - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 10, ignorant masses - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 11, ignorant masses - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 12, ignorant masses - [STR_PONTIFF_OF_APOCALYPSE] # 13, true greatest leader of best faction - [STR_DOOM_IMP] # 14, here be demons - [STR_DOOM_IMP] # 15, filler retaliationAggression: -100 - id: STR_GANG_LUCHADORES members: - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR retaliationAggression: -100 - id: STR_GANG_STORMIES members: - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY membersRandom: - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] retaliationAggression: -100 - id: STR_FARMER members: - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER retaliationAggression: -100 - id: STR_ZOMBIE_FARMER members: - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_BRAINWASHED_HUMAN_FARMER - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST retaliationAggression: -100 - id: STR_ZOMBIE_STERILE members: - STR_VAMPIRE_QUEEN_COMMANDER - STR_VAMPIRE_KNIGHT_LEADER - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_ZOMBIE_INFECTOR_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_MEGAZOMBIE_TERRORIST - STR_ZOMBIE_TROOPER_1_TERRORIST - STR_GHOUL_SOLDIER - STR_GHOUL_WARRIOR - STR_STRIX_TERRORIST - STR_MUMMY_MATRIARCH - STR_ZOMBIE_BOOMER_TERRORIST - STR_PHARAOH_COMMANDER membersRandom: - [STR_VAMPIRE_QUEEN_COMMANDER] - [STR_VAMPIRE_KNIGHT_LEADER] - [STR_TOMB_GUARD_FEMALE_TERRORIST, STR_TOMB_GUARD_MALE_TERRORIST] - [STR_ZOMBIE_INFECTOR_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_BOOMER_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_MEGAZOMBIE_TERRORIST] - [STR_ZOMBIE_TROOPER_1_TERRORIST] - [STR_GHOUL_SOLDIER] - [STR_GHOUL_WARRIOR] - [STR_STRIX_TERRORIST] - [STR_MUMMY_MATRIARCH] - [STR_ZOMBIE_BOOMER_TERRORIST] - [STR_PHARAOH_COMMANDER] retaliationAggression: -100 - id: STR_CHUPACABRA members: - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST retaliationAggression: -100 - id: STR_MUCKSTAR members: - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST retaliationAggression: -100 - id: STR_SHADOWBAT members: - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST retaliationAggression: -100 - id: STR_GIANT_RAT members: - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_MEGASCORPION members: - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST retaliationAggression: -100 - id: STR_GIANT_BEETLE members: - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST membersRandom: - [STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] retaliationAggression: -100 - id: STR_SPIKEBOAR members: - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST retaliationAggression: -100 - id: STR_FENRIR members: - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST retaliationAggression: -100 - id: STR_SHAMBLER members: - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST retaliationAggression: -100 - id: STR_BULLFROG members: - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST retaliationAggression: -100 - id: STR_MONGORN members: - STR_MONGORN_KING - STR_MONGORN_KING - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST retaliationAggression: -100 - id: STR_WEREWOLF members: - STR_WEREWOLF_WHITE_LEADER - STR_WEREWOLF_WHITE_LEADER - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST retaliationAggression: -100 - id: STR_WERECAT members: - STR_WERECAT_BLACK_LEADER - STR_WERECAT_BLACK_LEADER - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST retaliationAggression: -100 - id: STR_OWLMAN members: - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST retaliationAggression: -100 - id: STR_REAPER members: - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - id: STR_CYBERMITE members: - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST retaliationAggression: -100 - id: STR_CHRYSSALID members: - STR_BADASS_CHRYSSALID_TERRORIST - STR_BADASS_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SNAKEMAN_BEASTMASTER retaliationAggression: -100 - id: STR_SILACOID members: - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST retaliationAggression: -100 - id: STR_OOZE members: - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST retaliationAggression: -100 - id: STR_GIANT_SPIDER members: - STR_GIANT_SPIDER_KING_COMMANDER - STR_GIANT_SPIDER_QUEEN_LEADER - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST membersRandom: - [STR_GIANT_SPIDER_KING_COMMANDER] - [STR_GIANT_SPIDER_QUEEN_LEADER] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_ALLOY_TERRORIST, STR_GIANT_SPIDER_PURPLE_TERRORIST, STR_GIANT_SPIDER_GREEN_TERRORIST, STR_GIANT_SPIDER_RED_TERRORIST, STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] retaliationAggression: -100 - id: STR_ANTMAN members: - STR_ANTMAN_QUEEN_COMMANDER - STR_ANTMAN_WARRIOR - STR_ANTMAN_WARRIOR - STR_ANTMAN_WARRIOR - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER retaliationAggression: -100 - id: STR_SCORPOID members: - STR_SCORPOID_CHIEF - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER retaliationAggression: -100 - id: STR_REPTOID members: - STR_REPTOID_COMMANDER - STR_REPTOID_LEADER - STR_REPTOID_ENGINEER - STR_REPTOID_SHADOW - STR_REPTOID_COMMANDO - STR_REPTOID_AGENT - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_CROC_CADET - STR_CROC_CADET - STR_CROC_CADET - STR_CROC_CADET - STR_PHARAOH_COMMANDER - id: STR_ANTHROPOD members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_ANTHROPODT members: - STR_SPITTER_TERRORIST - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_ANTHROPODB members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_DIMENSION_X_FAUNA members: - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_MEGAWORM_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_NAKED_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST membersRandom: - [STR_ABOMINATION_TERRORIST] - [STR_MEGAWORM_TERRORIST, STR_ABOMINATION_TERRORIST] - [STR_MEGAWORM_TERRORIST] - [STR_MEGAWORM_TERRORIST, STR_ABOMINATION_TERRORIST] - [STR_SPITTER_TERRORIST,STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_NAKED_TERRORIST] - [STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_LARGE_TERRORIST] - [STR_SWARMIDS_LARGE_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] retaliationAggression: -100 - id: STR_ABOMINATION members: - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST retaliationAggression: -100 - id: STR_HORROR members: - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST retaliationAggression: -100 - id: STR_SPITTER members: - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST membersRandom: - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] retaliationAggression: -100 - id: STR_MEGAWORM members: - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST retaliationAggression: -100 - id: STR_SWARMIDS members: - STR_SWARMIDS_LARGE_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST retaliationAggression: -100 - id: STR_DEEP_ONE members: - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST retaliationAggression: -100 - id: STR_AQUATOID members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_CALCINITE_TERRORIST - STR_CALCINITE_TERRORIST - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER retaliationAggression: -100 - id: STR_LOBSTERMAN members: - STR_LOBSTERMAN_OVERLORD - STR_LOBSTERMAN_OVERSEER - STR_LOBSTERMAN_TECHNICIAN - STR_LOBSTERMAN_BIOLOGIST - STR_LOBSTERMAN_NAVIGATOR - STR_LOBSTERMAN_SOLDIER - STR_BIODRONE_TERRORIST - STR_BIODRONE_TERRORIST - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL retaliationAggression: -100 - id: STR_CARCHARODON members: - STR_CARCHARODON_WARLORD - STR_CARCHARODON_PACK_LEADER - STR_CARCHARODON_MECHANIC - STR_CARCHARODON_VIVISECTOR - STR_CARCHARODON_NAVIGATOR - STR_CARCHARODON_SOLDIER - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL retaliationAggression: -100 - id: STR_UCITY members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_TASOTH_FACTORY members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_TASOTH_SOLDIER - STR_JANISSARY_TERRORIST - STR_TENTACULAT_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_HALLUCINOID members: - STR_HALLUCINOID - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST retaliationAggression: -100 - id: STR_MAGMA_MINITANK members: - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK retaliationAggression: -100 - id: STR_MAGMA_ROBOTANK members: - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK retaliationAggression: -100 - id: STR_MAGMA_CHAINSAWBOT members: - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT retaliationAggression: -100 - id: STR_BOUNTY_HUNTERS members: - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_SEEKER_DRONE_TERRORIST - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER retaliationAggression: -100 - id: STR_DREAMSPRITE members: - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED retaliationAggression: -100 - id: STR_GHOST members: - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_BUG_EYE_GHOST - STR_BUG_EYE_GHOST - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_ANCIENT_SAILOR - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH retaliationAggression: -100 - id: STR_THE_THING members: - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_SHAPELESS_MASS - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED retaliationAggression: -100 - id: STR_ALIEN_LASER_TURRET members: - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - id: STR_TEST members: - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 FILE: user/mods/XComFiles/Ruleset/armors_XCOMFILES.rul armors: - delete: STR_NONE_UC - delete: STR_PERSONAL_ARMOR_UC - delete: STR_POWER_SUIT_UC - delete: STR_FLYING_SUIT_UC # aliens - type: STR_ALIEN_BRAIN_ARMOR spriteSheet: ALIEN_BRAIN.PCK allowInv: false corpseBattle: - STR_ALIEN_BRAIN_CORPSE visibilityAtDark: 20 psiVision: 20 frontArmor: 2 sideArmor: 2 rearArmor: 2 underArmor: 2 drawingRoutine: 9 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true psiDefence: flatHundred: 100 #allowsMoving: false #allowsRunning: false #allowsStrafing: false overKill: 3 createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.2 - 1.6 - 0.0 - 0.0 - 1.0 - 1.0 - 0.5 - 1.0 loftempsSet: [ 3 ] - type: STR_MEGAWORM_ARMOR spriteSheet: MEGAWORM.PCK spriteInv: inventory_MEGAWORM allowInv: false bleedImmune: false corpseBattle: - MEGAWORM_CORPSE_1 - MEGAWORM_CORPSE_2 - MEGAWORM_CORPSE_3 - MEGAWORM_CORPSE_4 corpseGeo: STR_MEGAWORM_CORPSE visibilityAtDark: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 0.5 - 1.0 - 0.2 - 2.0 - 0.0 - 1.2 - 0.7 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_LARGE_ARMOR spriteSheet: SWARMIDS_LARGE.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE corpseGeo: STR_SWARMIDS_LARGE_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 drawingRoutine: 12 constantAnimation: true bleedImmune: true movementType: 1 size: 2 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 2.0 - 0.0 - 0.3 - 0.7 - 0.7 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_SMALL_ARMOR spriteSheet: SWARMIDS_SMALL.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 drawingRoutine: 16 constantAnimation: true bleedImmune: true movementType: 1 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 2.0 - 0.0 - 0.3 - 0.7 - 0.7 - 0.0 loftempsSet: [ 4 ] - type: STR_JANISSARY_ARMOR spriteSheet: JANISSARY.PCK spriteInv: inventory_JANISSARY allowInv: false corpseBattle: - STR_JANISSARY_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 8 sideArmor: 6 rearArmor: 6 underArmor: 12 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.9 - 0.6 - 0.9 - 1.1 - 1.0 - 1.2 - 0.9 - 4.0 - 0.0 - 0.4 - 0.7 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GILLDOG_ARMOR spriteSheet: GILLDOG.PCK spriteInv: inventory_GILLDOG allowInv: false corpseBattle: - STR_GILLDOG_CORPSE visibilityAtDark: 16 frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.7 - 1.0 - 1.0 - 0.7 - 1.0 - 0.5 - 6.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GILLDOG_ARMOR_UNDERWATER spriteSheet: GILLDOG.PCK spriteInv: inventory_GILLDOG allowInv: false corpseBattle: - STR_GILLDOG_CORPSE visibilityAtDay: 20 visibilityAtDark: 16 frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 drawingRoutine: 4 stats: tu: -10 stamina: -5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.7 - 1.0 - 1.0 - 0.7 - 1.0 - 0.5 - 6.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_BIODRONE_ARMOR spriteSheet: BIODRONE.PCK spriteInv: inventory_BIODRONE allowInv: false zombiImmune: true bleedImmune: true corpseBattle: - STR_BIODRONE_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 25 sideArmor: 15 rearArmor: 10 underArmor: 5 movementType: 2 drawingRoutine: 16 constantAnimation: true recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.6 - 0.6 - 1.0 - 1.4 - 0.9 - 1.45 - 1.0 - 0.0 - 0.5 - 1.0 - 1.0 - 0.4 - 0.0 loftempsSet: [ 2 ] - type: STR_SUPERLASKA_ARMOR spriteSheet: SUPERLASKA.PCK spriteInv: inventory_SUPERLASKA corpseBattle: - STR_SUPERLASKA_CORPSE visibilityAtDark: 12 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_HYBRID_ARMOR spriteSheet: HYBRID.PCK spriteInv: inventory_HYBRID corpseBattle: - STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 3 frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_HYBRID_DIPLOMAT_ARMOR spriteSheet: HYBRID_DIPLOMAT.PCK spriteInv: inventory_HYBRID_DIPLOMAT corpseBattle: - STR_HYBRID_DIPLOMAT_CORPSE corpseGeo: STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_HYBRID_SCIENTIST_ARMOR spriteSheet: HYBRID_SCIENTIST.PCK spriteInv: inventory_HYBRID_SCIENTIST corpseBattle: - STR_HYBRID_SCIENTIST_CORPSE corpseGeo: STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 4 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_ADVENT_SOLDIER_ARMOR spriteSheet: ADVENT_SOLDIER.PCK spriteInv: inventory_ADVENT_SOLDIER corpseBattle: - STR_ADVENT_SOLDIER_CORPSE corpseGeo: STR_DISGUISED_HYBRID_CORPSE visibilityAtDark: 13 psiVision: 5 weight: 6 frontArmor: 40 sideArmor: 20 rearArmor: 25 underArmor: 13 recovery: energy: flatHundred: 0.06 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ALLOY_VEST_H loftempsSet: [ 3 ] - type: STR_ADVENT_AGENT_ARMOR spriteSheet: ADVENT_AGENT.PCK spriteInv: inventory_ADVENT_AGENT corpseBattle: - STR_ADVENT_AGENT_CORPSE corpseGeo: STR_DISGUISED_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 7 frontArmor: 14 sideArmor: 8 rearArmor: 8 underArmor: 5 recovery: energy: flatHundred: 0.15 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_GERTRUDE_ELLISON_ARMOR spriteSheet: GERTRUDE_ELLISON.PCK spriteInv: inventory_GERTRUDE_ELLISON corpseBattle: - STR_GERTRUDE_ELLISON_CORPSE visibilityAtDark: 14 psiVision: 7 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 meleeDodge: reactions: 1.2 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_MERIDIAN_HUNTER_ARMOR spriteSheet: MERIDIAN_HUNTER.PCK spriteInv: inventory_MERIDIAN_HUNTER corpseBattle: - STR_MERIDIAN_HUNTER_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 15 camouflageAtDark: -5 frontArmor: 44 sideArmor: 36 rearArmor: 40 underArmor: 36 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.5 - 0.75 - 0.6 - 0.8 - 0.9 - 0.9 - 0.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_SILACOID_ARMOR spriteSheet: SILACOID.PCK spriteInv: inventory_SILACOID allowInv: false zombiImmune: true corpseBattle: - STR_SILACOID_CORPSE psiVision: 20 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 20 drawingRoutine: 8 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.8 - 0.8 - 0.0 builtInWeapons: - STR_SILACOID_WEAPON - STR_SILACOID_BITE loftempsSet: [ 5 ] - type: STR_CELATID_ARMOR spriteSheet: CELATID.PCK spriteInv: inventory_CELATID allowInv: false zombiImmune: true corpseBattle: - STR_CELATID_CORPSE psiVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 9 constantAnimation: true recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 - 0.0 - 1.0 - 1.0 - 0.5 - 0.0 builtInWeapons: - STR_CELATID_WEAPON loftempsSet: [ 3 ] - type: STR_OOZE_ARMOR spriteSheet: OOZE.PCK spriteInv: inventory_OOZE allowInv: false zombiImmune: true bleedImmune: true corpseBattle: - STR_OOZE_CORPSE psiVision: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 8 recovery: health: flatHundred: 0.25 stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: flatHundred: 0.03 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 0.2 - 2.5 - 1.0 - 0.4 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 0.0 loftempsSet: [ 5 ] - type: STR_ABOMINATION_ARMOR spriteSheet: ABOMINATION.PCK spriteInv: inventory_ABOMINATION allowInv: false zombiImmune: true corpseBattle: - STR_ABOMINATION_CORPSE psiVision: 16 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 drawingRoutine: 16 constantAnimation: true recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.0 - 1.3 - 0.3 - 0.4 - 0.0 loftempsSet: [ 5 ] - type: STR_HORROR_ARMOR spriteSheet: HORROR.PCK spriteInv: inventory_HORROR allowInv: false bleedImmune: false corpseBattle: - HORROR_CORPSE_1 - HORROR_CORPSE_2 - HORROR_CORPSE_3 - HORROR_CORPSE_4 corpseGeo: STR_HORROR_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 52 sideArmor: 46 rearArmor: 40 underArmor: 24 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.35 - 0.35 - 0.7 - 0.85 - 0.2 - 0.65 - 0.5 - 2.0 - 0.0 - 0.85 - 0.9 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_AQUATOID_ARMOR spriteSheet: AQUATOID.PCK spriteInv: inventory_AQUATOID corpseBattle: - STR_AQUATOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 1.6 - 1.5 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] drawingRoutine: 15 - type: STR_CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK spriteInv: inventory_CHRYSSALID allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 6 camouflageAtDay: 30 camouflageAtDark: -2 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 7 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 1.0 - 9.99 loftempsSet: [ 3 ] - type: STR_BADASS_CHRYSSALID_ARMOR spriteSheet: BADASS_CHRYSSALID.PCK spriteInv: inventory_BADASS_CHRYSSALID allowInv: false bleedImmune: false corpseBattle: - BADASS_CHRYSSALID_CORPSE_1 - BADASS_CHRYSSALID_CORPSE_2 - BADASS_CHRYSSALID_CORPSE_3 - BADASS_CHRYSSALID_CORPSE_4 corpseGeo: STR_BADASS_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 8 frontArmor: 46 sideArmor: 46 rearArmor: 46 underArmor: 46 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.1 - 0.6 - 1.0 - 1.0 - 6.66 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_DEEP_ONE_ARMOR spriteSheet: DEEP_ONE.PCK spriteInv: inventory_DEEP_ONE corpseBattle: - STR_DEEP_ONE_CORPSE visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.5 - 0.7 - 1.0 - 0.7 - 0.9 - 1.0 - 6.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_DEEP_ONE loftempsSet: [ 3 ] - type: STR_DEEP_ONE_ARMOR_UNDERWATER spriteSheet: DEEP_ONE.PCK spriteInv: inventory_DEEP_ONE corpseBattle: - STR_DEEP_ONE_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.5 - 0.7 - 1.0 - 0.7 - 0.9 - 1.0 - 6.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_DEEP_ONE loftempsSet: [ 3 ] - type: STR_CALCINITE_ARMOR spriteSheet: CALCINITE.PCK spriteInv: inventory_CALCINITE allowInv: false corpseBattle: - STR_CALCINITE_CORPSE visibilityAtDark: 20 heatVision: 100 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 14 painImmune: true bleedImmune: true zombiImmune: true overKill: 0.75 damageModifier: - 1.0 - 0.2 - 1.0 - 0.3 - 0.35 - 0.6 - 0.2 - 0.5 - 0.0 - 0.0 - 0.3 - 1.5 - 1.0 - 0.3 - 0.0 loftempsSet: [ 3 ] - type: STR_CARCHARODON_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 7.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_CARCHARODON_FERAL_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_FERAL_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 7.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_TASOTH_ARMOR spriteSheet: TASOTH.PCK spriteInv: inventory_TASOTH corpseBattle: - STR_TASOTH_CORPSE visibilityAtDark: 20 heatVision: 70 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 recovery: health: stunNormalized: -0.03 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.4 - 0.7 - 1.2 - 1.1 - 0.9 - 1.0 - 4.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_TASOTH loftempsSet: [ 3 ] drawingRoutine: 14 - type: STR_LOBSTERMAN_FERAL_ARMOR spriteSheet: LOBSTERMAN_BLUE.PCK spriteInv: inventory_LOBSTERMAN_BLUE corpseBattle: - STR_LOBSTERMAN_FERAL_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 12.0 - 0.0 - 1.5 - 1.0 - 2.0 - 0.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER spriteSheet: LOBSTERMAN_BLUE.PCK spriteInv: inventory_LOBSTERMAN_BLUE corpseBattle: - STR_LOBSTERMAN_FERAL_CORPSE visibilityAtDay: 30 visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 12.0 - 0.0 - 1.5 - 1.0 - 2.0 - 0.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_ARMOR spriteSheet: LOBSTERMAN_YELLOW.PCK spriteInv: inventory_LOBSTERMAN_YELLOW corpseBattle: - STR_LOBSTERMAN_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 12.0 - 0.0 - 1.5 - 1.0 - 2.0 - 0.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_ARMOR_UNDERWATER spriteSheet: LOBSTERMAN_YELLOW.PCK spriteInv: inventory_LOBSTERMAN_YELLOW corpseBattle: - STR_LOBSTERMAN_CORPSE visibilityAtDay: 30 visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 12.0 - 0.0 - 1.5 - 1.0 - 2.0 - 0.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_HALLUCINOID_ARMOR spriteSheet: HALLUCINOID.PCK spriteInv: inventory_HALLUCINOID allowInv: false corpseGeo: STR_HALLUCINOID_CORPSE corpseBattle: - STR_HALLUCINOID_CORPSE_1 - STR_HALLUCINOID_CORPSE_2 - STR_HALLUCINOID_CORPSE_3 - STR_HALLUCINOID_CORPSE_4 visibilityAtDark: 10 psiVision: 40 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 drawingRoutine: 12 constantAnimation: true size: 2 bleedImmune: true zombiImmune: true createsMeleeThreat: true ignoresMeleeThreat: true movementType: 1 overKill: 0.6 damageModifier: - 1.0 - 0.25 - 1.7 - 0.7 - 0.5 - 0.6 - 0.1 - 0.5 - 1.0 - 0.3 - 0.0 - 1.0 - 1.5 - 0.3 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ANTHROPOD_SOLDIER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 6 sideArmor: 6 rearArmor: 5 underArmor: 5 drawingRoutine: 10 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 5.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_NAVIGATOR_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 8 sideArmor: 8 rearArmor: 6 underArmor: 6 drawingRoutine: 10 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_ENGINEER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 10 sideArmor: 10 rearArmor: 7 underArmor: 7 drawingRoutine: 10 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 2.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_SPITTER_ARMOR spriteSheet: SPITTER.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 4 sideArmor: 30 rearArmor: 60 underArmor: 4 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SPITTER_RETRACT_ARMOR spriteSheet: SPITTER_RETRACT.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_RETRACT_CORPSE corpseGeo: STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SPITTER_RETRES_ARMOR spriteSheet: SPITTER_RETRES.PCK allowInv: false corpseBattle: - STR_SPITTER_RETRES_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] deathFrames: 18 - type: STR_SPITTER_NAKED_ARMOR spriteSheet: SPITTER_NAKED.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_NAKED_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 6 underArmor: 4 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SECTOID_STANDARD_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_MEDIC_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_LEADER_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_COMMANDER_ARMOR spriteInv: sectoidcommanderInventoryImage spriteSheet: SECTCOM.PCK corpseBattle: - STR_SECTOID_COMMANDER_CORPSE corpseGeo: STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 16 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_GUARDIAN_ARMOR spriteInv: sectoidguardianInventoryImage spriteSheet: SECTARM.PCK corpseBattle: - STR_SECTARM_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 28 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_FLOATER_SOLDIER_ARMOR spriteInv: floaterInventoryImage spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &FloaterResists - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.4 - 1.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_GREEN spriteInv: floaterEngineerInventoryImage spriteSheet: FLOATER_GREEN.PCK corpseBattle: - STR_FLOATENG_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_BLUE spriteSheet: FLOATER_BLUE.PCK spriteInv: floaterNavigatorInventoryImage corpseBattle: - STR_FLOATNAV_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_WHITE spriteSheet: FLOATER_WHITE.PCK spriteInv: floaterMedicInventoryImage corpseBattle: - STR_FLOATMED_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_LEADER_ARMOR spriteSheet: FLOATLEA.PCK spriteInv: inventory_FLOATER_LEADER corpseBattle: - STR_FLOATLEA_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_COMMANDER_ARMOR spriteInv: inventory_FLOATER_COMMANDER spriteSheet: FLOATCOM.PCK corpseBattle: - STR_FLOATCOM_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 27 sideArmor: 22 rearArmor: 15 underArmor: 35 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_LEGIONNAIRE_ARMOR spriteInv: floaterLegionnaireInventoryImage spriteSheet: FLOATER_LEGIONNAIRE.PCK corpseBattle: - STR_FLOATER_LEGIONNAIRE_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 60 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_SNAKEMAN_SOLDIER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &SnakemanResists - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 1.0 - 0.0 - 0.7 - 1.0 - 1.2 - 0.0 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_GREEN spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANENG.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLACK spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN_BEASTMASTER.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLUE spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANNAV.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_LEADER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANLEA.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_COMMANDER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANCOM.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_MUTON_SOLDIER_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MutonResists - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 1.1 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_LEADER_ARMOR spriteInv: mutonleaderInventoryImage spriteSheet: MUTLEADER.PCK corpseBattle: - STR_MUTLEADER_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 30 sideArmor: 30 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_ENGINEER_ARMOR spriteInv: mutonengineerInventoryImage spriteSheet: MUTENG.PCK corpseBattle: - STR_MUTENG_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_MEDIC_ARMOR spriteInv: mutonmedicInventoryImage spriteSheet: MUTMED.PCK corpseBattle: - STR_MUTMED_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_COMMANDER_ARMOR spriteInv: mutoncommanderInventoryImage spriteSheet: MUTCOM.PCK corpseBattle: - STR_MUTONCOM_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_NAVIGATOR_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_SHADER_ARMOR spriteSheet: MUTON_SHADER.PCK spriteInv: inventory_MUTON_SHADER corpseBattle: - STR_MUTON_SHADER_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 camouflageAtDay: 6 camouflageAtDark: 6 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_ETHEREAL_SOLDIER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 25 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: &EtherealResists - 1.0 - 1.0 - 0.35 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_LEADER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_COMMANDER_ARMOR spriteInv: etherealInventoryImage spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_SERVITOR_ARMOR spriteInv: inventory_ETHEREAL_RED spriteSheet: ETHEREAL_RED.PCK corpseBattle: - STR_ETHEREAL_RED_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.5 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_ELIMINATOR_ARMOR spriteInv: inventory_ETHEREAL_BLACK spriteSheet: ETHEREAL_BLACK.PCK corpseBattle: - STR_ETHEREAL_BLACK_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 camouflageAtDay: 10 camouflageAtDark: 5 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.5 stun: healthCurrent: 0.1 health: -0.05 morale: flatHundred: 0.8 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_GUARDIAN_ARMOR spriteInv: inventory_ETHEREAL_WHITE spriteSheet: ETHEREAL_WHITE.PCK corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_SPEAKER_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_KNIGHT_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_GRAND_MASTER_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_CHASER_STANDARD_ARMOR spriteSheet: CHASER.PCK spriteInv: inventory_CHASER corpseBattle: - STR_CHASER_CORPSE visibilityAtDark: 20 heatVision: 55 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: &ChaserResists - 1.0 - 0.8 - 1.2 - 1.0 - 1.0 - 1.1 - 0.7 - 0.8 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 1.3 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_TENTACULAT_ARMOR spriteSheet: TENTACULAT.PCK spriteInv: inventory_TENTACULAT allowInv: false corpseBattle: - STR_TENTACULAT_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 45 sideArmor: 25 rearArmor: 15 underArmor: 5 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.5 - 1.3 - 1.4 - 1.1 - 1.1 - 1.1 - 5.0 - 0.0 - 2.0 - 1.2 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_CEREBREAL_STANDARD_ARMOR spriteSheet: CEREBREAL.PCK spriteInv: inventory_CEREBREAL allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: &CerebrealResists - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 2.0 - 0.0 - 1.5 - 1.0 - 1.3 - 0.0 loftempsSet: [ 3 ] - type: STR_CEREBREAL_LEADER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: *CerebrealResists loftempsSet: [ 3 ] - type: STR_CEREBREAL_COMMANDER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: *CerebrealResists loftempsSet: [ 3 ] - type: STR_CEREBREAL_LARVA_ARMOR spriteSheet: CEREBREAL_LARVA.PCK spriteInv: inventory_CEREBREAL_LARVA allowInv: false corpseBattle: - STR_CEREBREAL_LARVA_CORPSE visibilityAtDark: 20 psiVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 16 constantAnimation: true movementType: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 0.6 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_CHTONITE_STANDARD_ARMOR spriteSheet: CHTONITE.PCK spriteInv: inventory_CHTONITE corpseBattle: - STR_CHTONITE_CORPSE visibilityAtDark: 20 heatVision: 10 frontArmor: 16 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 0 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &ChtoniteResists - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_CHTONITE loftempsSet: [ 3 ] - type: STR_REAPER_ARMOR spriteSheet: X_REAP.PCK spriteInv: inventory_REAPER allowInv: false zombiImmune: true bleedImmune: false painImmune: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE visibilityAtDark: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 16 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.1 - 0.6 - 1.0 - 0.7 - 1.0 builtInWeapons: - STR_REAPER_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GAZER_STANDARD_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 60 sideArmor: 40 rearArmor: 50 underArmor: 25 drawingRoutine: 10 recovery: health: stunNormalized: -0.05 overKill: 1.5 damageModifier: &GazerResists - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_LEADER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 65 sideArmor: 45 rearArmor: 55 underArmor: 30 drawingRoutine: 10 recovery: health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *GazerResists specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_COMMANDER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 70 sideArmor: 50 rearArmor: 60 underArmor: 35 drawingRoutine: 10 recovery: health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *GazerResists specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_HOLODRONE_ARMOR spriteSheet: HOLODRONE.PCK spriteInv: inventory_HOLODRONE corpseBattle: - STR_HOLODRONE_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 16 constantAnimation: true movementType: 1 recovery: health: stunNormalized: -0.2 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 2.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 4 ] - type: STR_WASPITE_STANDARD_ARMOR spriteSheet: WASPITE.PCK spriteInv: inventory_WASPITE corpseBattle: - STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &WaspiteResists - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 2.5 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_BROWN spriteInv: inventory_WASPITE_BROWN spriteSheet: WASPITE_BROWN.PCK corpseBattle: - STR_WASPITE_BROWN_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_WHITE spriteInv: inventory_WASPITE_WHITE spriteSheet: WASPITE_WHITE.PCK corpseBattle: - STR_WASPITE_WHITE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_LEADER_ARMOR spriteInv: inventory_WASPITE_PURPLE spriteSheet: WASPITE_PURPLE.PCK corpseBattle: - STR_WASPITE_PURPLE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 30 sideArmor: 20 rearArmor: 24 underArmor: 25 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_COMMANDER_ARMOR spriteInv: inventory_WASPITE_RED spriteSheet: WASPITE_RED.PCK corpseBattle: - STR_WASPITE_RED_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 34 sideArmor: 23 rearArmor: 28 underArmor: 27 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_THE_THING_HEAD_ARMOR spriteSheet: THE_THING_HEAD.PCK spriteInv: inventory_THE_THING_HEAD allowInv: false zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_HEAD_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 drawingRoutine: 4 psiDefence: flatHundred: 10.0 recovery: stun: healthCurrent: 0.1 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.0 overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.0 - 1.0 - 0.25 - 0.1 - 0.0 loftempsSet: [ 2 ] - type: STR_THE_THING_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_MALE_POLAR forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_MALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatOne: -5.0 # lose 5 HP per turn overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR spriteSheet: THE_THING_POLARNIK_TRANSFORMED.PCK spriteInv: inventory_THE_THING_POLARNIK_TRANSFORMED_GREEN forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.0 psiDefence: flatHundred: 10.0 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.0 - 1.0 - 0.25 - 0.1 - 0.0 loftempsSet: [ 3 ] - type: STR_THE_THING_DOG_ARMOR spriteSheet: THE_THING_DOG.PCK spriteInv: MAN_100 allowInv: false bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_DOG_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatOne: -3.0 # lose 3 HP per turn movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] - type: STR_THE_THING_SHAPELESS_MASS_ARMOR spriteSheet: THE_THING_SHAPELESS_MASS.PCK spriteInv: inventory_THE_THING_SHAPELESS_MASS allowInv: false zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_SHAPELESS_MASS_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 16 constantAnimation: true movementType: 0 psiDefence: flatHundred: 10.0 recovery: stun: healthCurrent: 0.1 createsMeleeThreat: false overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.0 - 1.0 - 0.25 - 0.1 - 0.0 loftempsSet: [ 3 ] # Shoggians - type: STR_SCORPOID_ARMOR spriteSheet: SCORPOID.PCK spriteInv: inventory_SCORPOID corpseBattle: - STR_SCORPOID_CORPSE visibilityAtDark: 12 psiVision: 13 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.4 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 5.6 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_SCORPOID_WEAPON loftempsSet: [ 4 ] - type: STR_ANTMAN_WORKER_ARMOR spriteSheet: ANTMAN_WORKER.PCK spriteInv: inventory_ANTMAN_WORKER corpseBattle: - STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON loftempsSet: [ 4 ] - type: STR_ANTMAN_WARRIOR_ARMOR spriteSheet: ANTMAN_WARRIOR.PCK spriteInv: inventory_ANTMAN_WARRIOR corpseBattle: - STR_ANTMAN_WARRIOR_CORPSE corpseGeo: STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON builtInWeapons: - STR_ANTMAN_WEAPON_SPIT loftempsSet: [ 4 ] - type: STR_ANTMAN_QUEEN_ARMOR spriteSheet: ANTMAN_QUEEN.PCK spriteInv: inventory_ANTMAN_QUEEN allowInv: false bleedImmune: false corpseBattle: - ANTMAN_QUEEN_CORPSE_1 - ANTMAN_QUEEN_CORPSE_2 - ANTMAN_QUEEN_CORPSE_3 - ANTMAN_QUEEN_CORPSE_4 corpseGeo: STR_ANTMAN_QUEEN_CORPSE visibilityAtDay: 20 visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 3 size: 2 recovery: health: stunNormalized: -0.01 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] - type: STR_SALAMANDRON_ARMOR spriteSheet: SALAMANDRON.PCK spriteInv: inventory_SALAMANDRON allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - SALAMANDRON_CORPSE_1 - SALAMANDRON_CORPSE_2 - SALAMANDRON_CORPSE_3 - SALAMANDRON_CORPSE_4 corpseGeo: STR_SALAMANDRON_CORPSE visibilityAtDark: 20 heatVision: 33 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 25 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CROC_ARMOR spriteSheet: CROC.PCK spriteInv: inventory_CROC corpseBattle: - STR_CROC_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 22 sideArmor: 22 rearArmor: 18 underArmor: 16 drawingRoutine: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_CROC loftempsSet: [ 3 ] - type: STR_MALE_VIP_REPTOID_ARMOR spriteSheet: MALE_VIP_REPTOID.PCK spriteInv: inventory_MALE_VIP corpseBattle: - STR_MALE_VIP_CORPSE visibilityAtDark: 20 psiVision: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT deathFrames: 16 loftempsSet: [ 3 ] - type: STR_REPTOID_STANDARD_ARMOR spriteSheet: REPTOID.PCK spriteInv: inventory_REPTOID corpseBattle: - STR_REPTOID_CORPSE visibilityAtDark: 20 psiVision: 5 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDO_ARMOR spriteSheet: REPTOID_COMMANDO.PCK spriteInv: inventory_REPTOID_COMMANDO corpseBattle: - STR_REPTOID_COMMANDO_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 2 frontArmor: 50 sideArmor: 45 rearArmor: 40 underArmor: 45 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.8 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_SHADOW_ARMOR spriteSheet: REPTOID_SHADOW.PCK spriteInv: inventory_REPTOID_SHADOW corpseBattle: - STR_REPTOID_SHADOW_CORPSE corpseGeo: STR_REPTOID_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 7 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.25 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_PHARAOH_ARMOR spriteSheet: PHARAOH.PCK spriteInv: inventory_PHARAOH corpseBattle: - STR_REPTOID_SHADOW_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO deathFrames: 16 loftempsSet: [ 2 ] - type: STR_REPTOID_DRAKE_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 6 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.1 - 0.8 - 0.6 - 0.6 - 1.0 - 0.8 - 1.4 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDER_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.8 - 0.6 - 0.6 - 1.0 - 0.8 - 1.4 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] # creatures - type: STR_MUCKSTAR_ARMOR spriteSheet: MUCKSTAR.PCK spriteInv: inventory_MUCKSTAR allowInv: false zombiImmune: true corpseBattle: - STR_MUCKSTAR_CORPSE psiVision: 30 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 16 constantAnimation: true recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.6 - 0.7 - 0.7 - 1.0 - 0.6 - 1.0 - 1.0 - 0.8 - 0.0 - 0.3 - 0.2 - 1.0 - 0.0 loftempsSet: [ 5 ] - type: STR_JARHEAD_ARMOR spriteSheet: JARHEAD.PCK spriteInv: inventory_JARHEAD allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 drawingRoutine: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_JARHEAD_PRETENDER_ARMOR spriteSheet: JARHEAD_PRETENDER.PCK spriteInv: inventory_FEMALE_CASUAL bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] deathFrames: 18 - type: STR_JARHEAD_MASHINOBI_ARMOR spriteSheet: JARHEAD_MASHINOBI.PCK spriteInv: inventory_JARHEAD_MASHINOBI bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_MASHINOBI_CORPSE corpseGeo: STR_JARHEAD_CORPSE camouflageAtDay: 25 camouflageAtDark: -1 psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 drawingRoutine: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_ZOMBIE_ARMOR spriteSheet: ZOMBIE.PCK allowInv: false bleedImmune: true zombiImmune: true painImmune: true psiVision: 6 corpseBattle: - STR_ZOMBIE_CORPSE createsMeleeThreat: false frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 - 0.5 - 1.0 - 9.99 loftempsSet: [ 3 ] deathFrames: 18 - type: STR_BLOODHOUND_ARMOR spriteSheet: BLOODHOUND.PCK spriteInv: inventory_BLOODHOUND allowInv: false corpseBattle: - STR_BLOODHOUND_CORPSE visibilityAtDay: 40 visibilityAtDark: 14 heatVision: 50 frontArmor: 30 sideArmor: 18 rearArmor: 18 underArmor: 15 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 4.0 - 0.0 - 0.9 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_MINOTAUR_ARMOR spriteInv: inventory_MINOTAUR spriteSheet: MINOTAUR.PCK corpseBattle: - STR_MINOTAUR_CORPSE visibilityAtDark: 10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 4.0 - 0.0 - 0.9 - 1.0 - 1.0 - 0.0 specialWeapon: STR_MINOTAUR_WEAPON loftempsSet: [ 3 ] - type: STR_MONGORN_ARMOR spriteSheet: MONGORN.PCK spriteInv: inventory_MONGORN allowInv: false corpseBattle: - STR_MONGORN_CORPSE visibilityAtDark: 16 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MongornResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: STR_MONGORN_KING_ARMOR spriteSheet: MONGORN_KING.PCK spriteInv: inventory_MONGORN_KING allowInv: false corpseBattle: - STR_MONGORN_CORPSE visibilityAtDark: 16 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MongornResists loftempsSet: [ 3 ] - type: STR_WEREWOLF_ARMOR spriteSheet: WEREWOLF.PCK spriteInv: inventory_WEREWOLF corpseBattle: - STR_WEREWOLF_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: STR_WEREWOLF_WHITE_ARMOR spriteSheet: WEREWOLF_WHITE.PCK spriteInv: inventory_WEREWOLF_WHITE corpseBattle: - STR_WEREWOLF_WHITE_CORPSE corpseGeo: STR_WEREWOLF_CORPSE visibilityAtDark: 20 psiVision: 2 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: STR_WERECAT_ARMOR spriteSheet: WERECAT.PCK spriteInv: inventory_WERECAT corpseBattle: - STR_WERECAT_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: STR_WERECAT_BLACK_ARMOR spriteSheet: WERECAT_BLACK.PCK spriteInv: inventory_WERECAT_BLACK corpseBattle: - STR_WERECAT_BLACK_CORPSE corpseGeo: STR_WERECAT_CORPSE visibilityAtDark: 20 psiVision: 3 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: STR_OWLMAN_ARMOR spriteSheet: OWLMAN.PCK spriteInv: inventory_OWLMAN corpseBattle: - STR_OWLMAN_CORPSE visibilityAtDark: 20 psiVision: 5 heatVision: 100 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.45 - 1.2 - 1.0 - 0.9 - 1.0 - 1.0 - 0.85 - 4.5 - 0.0 - 0.9 - 0.8 - 0.8 - 0.6 loftempsSet: [ 3 ] - type: STR_CHUPACABRA_ARMOR spriteSheet: CHUPACABRA.PCK spriteInv: inventory_CHUPACABRA allowInv: false corpseBattle: - STR_CHUPACABRA_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 6 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.7 loftempsSet: [ 2 ] - type: STR_GIANT_RAT_ARMOR spriteSheet: GIANT_RAT.PCK spriteInv: inventory_GIANT_RAT allowInv: false corpseBattle: - STR_GIANT_RAT_CORPSE visibilityAtDark: 16 heatVision: 50 camouflageAtDay: -8 camouflageAtDark: -3 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 loftempsSet: [ 2 ] - type: STR_SHADOWBAT_ARMOR spriteSheet: SHADOWBAT.PCK spriteInv: inventory_SHADOWBAT allowInv: false corpseBattle: - STR_SHADOWBAT_CORPSE visibilityAtDark: 20 camouflageAtDark: -2 camouflageAtDay: 30 heatVision: 100 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 1.0 - 1.2 - 0.9 - 1.0 - 4.8 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; - type: STR_MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: inventory_MEGASCORPION allowInv: false corpseBattle: - STR_MEGASCORPION_CORPSE psiVision: 15 visibilityAtDark: 9 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 5.6 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: STR_GIANT_BEETLE_ARMOR spriteSheet: GIANT_BEETLE.PCK spriteInv: inventory_GIANT_BEETLE allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 1.0 - 0.9 - 1.3 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.7 loftempsSet: [ 2 ] - type: STR_GIANT_BEETLE_BOMBARDIER_ARMOR spriteSheet: GIANT_BEETLE_BOMBARDIER.PCK spriteInv: inventory_GIANT_BEETLE_BOMBARDIER allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.9 - 0.7 - 1.1 - 1.1 - 1.0 - 0.9 - 1.5 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.7 loftempsSet: [ 2 ] - type: STR_GIANT_SPIDER_ARMOR spriteSheet: GIANT_SPIDER.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_ALLOY_ARMOR spriteSheet: GIANT_SPIDER_ALLOY.PCK spriteInv: inventory_GIANT_SPIDER_ALLOY allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 camouflageAtDark: 6 camouflageAtDay: 15 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_PURPLE_ARMOR spriteSheet: GIANT_SPIDER_PURPLE.PCK spriteInv: inventory_GIANT_SPIDER_PURPLE allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_GREEN_ARMOR spriteSheet: GIANT_SPIDER_GREEN.PCK spriteInv: inventory_GIANT_SPIDER_GREEN allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 18 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_RED_ARMOR spriteSheet: GIANT_SPIDER_RED.PCK spriteInv: inventory_GIANT_SPIDER_RED allowInv: false corpseBattle: - STR_GIANT_SPIDER_RED_CORPSE corpseGeo: STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 0.9 - 1.0 - 0.8 - 0.8 - 1.0 - 1.0 - 6.4 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_QUEEN_ARMOR spriteSheet: GIANT_SPIDER_QUEEN.PCK spriteInv: inventory_GIANT_SPIDER_QUEEN allowInv: false bleedImmune: false corpseBattle: - GIANT_SPIDER_QUEEN_CORPSE_1 - GIANT_SPIDER_QUEEN_CORPSE_2 - GIANT_SPIDER_QUEEN_CORPSE_3 - GIANT_SPIDER_QUEEN_CORPSE_4 corpseGeo: STR_GIANT_SPIDER_QUEEN_CORPSE visibilityAtDark: 9 psiVision: 18 frontArmor: 15 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GIANT_SPIDER_KING_ARMOR spriteSheet: GIANT_SPIDER_KING.PCK spriteInv: inventory_GIANT_SPIDER_KING corpseBattle: - STR_GIANT_SPIDER_KING_CORPSE visibilityAtDark: 16 psiVision: 12 frontArmor: 28 sideArmor: 23 rearArmor: 18 underArmor: 23 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.3 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 4 ] - type: STR_BULLFROG_ARMOR spriteSheet: BULLFROG.PCK spriteInv: inventory_BULLFROG allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - BULLFROG_CORPSE_1 - BULLFROG_CORPSE_2 - BULLFROG_CORPSE_3 - BULLFROG_CORPSE_4 corpseGeo: STR_BULLFROG_CORPSE visibilityAtDark: 11 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 0.7 - 1.35 - 1.35 - 0.8 - 1.0 - 1.4 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SPIKEBOAR_ARMOR spriteSheet: SPIKEBOAR.PCK spriteInv: inventory_SPIKEBOAR allowInv: false bleedImmune: false corpseBattle: - SPIKEBOAR_CORPSE_1 - SPIKEBOAR_CORPSE_2 - SPIKEBOAR_CORPSE_3 - SPIKEBOAR_CORPSE_4 corpseGeo: STR_SPIKEBOAR_CORPSE visibilityAtDark: 11 frontArmor: 25 sideArmor: 30 rearArmor: 25 underArmor: 20 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SHAMBLER_ARMOR spriteSheet: SHAMBLER.PCK spriteInv: inventory_SHAMBLER allowInv: false bleedImmune: false corpseBattle: - SHAMBLER_CORPSE_1 - SHAMBLER_CORPSE_2 - SHAMBLER_CORPSE_3 - SHAMBLER_CORPSE_4 corpseGeo: STR_SHAMBLER_CORPSE visibilityAtDark: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 10 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_FENRIR_ARMOR spriteSheet: FENRIR.PCK spriteInv: inventory_FENRIR allowInv: false bleedImmune: false corpseBattle: - FENRIR_CORPSE_1 - FENRIR_CORPSE_2 - FENRIR_CORPSE_3 - FENRIR_CORPSE_4 corpseGeo: STR_FENRIR_CORPSE visibilityAtDark: 20 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.3 - 1.2 - 0.8 - 1.1 - 1.0 - 1.0 - 0.9 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] # zombies - type: STR_GHOUL_ARMOR spriteSheet: GHOUL.PCK spriteInv: inventory_GHOUL corpseBattle: - STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.75 - 1.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_GHOUL_WARRIOR_ARMOR spriteSheet: GHOUL_WARRIOR.PCK spriteInv: inventory_GHOUL_WARRIOR corpseBattle: - STR_GHOUL_WARRIOR_CORPSE corpseGeo: STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 20 sideArmor: 8 rearArmor: 12 underArmor: 8 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 - 0.75 - 1.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZOMBIE_BOOMER_ARMOR spriteSheet: ZOMBIE_BOOMER.PCK spriteInv: inventory_ZOMBIE_BOOMER allowInv: false corpseBattle: - STR_ZOMBIE_BOOMER_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.5 - 1.0 - 2.0 loftempsSet: [ 3 ] - type: STR_ZOMBIE_STERILE_ARMOR spriteSheet: ZOMBIE_STERILE.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_STERILE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.5 - 1.0 - 2.0 loftempsSet: [ 3 ] - type: STR_ZOMBIE_GRUBAS_ARMOR spriteSheet: ZOMBIE_GRUBAS.PCK spriteInv: inventory_ZOMBIE_GRUBAS allowInv: false corpseBattle: - STR_ZOMBIE_GRUBAS_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.5 - 1.0 - 3.0 loftempsSet: [ 4 ] - type: STR_ZOMBIE_INFECTOR_ARMOR spriteSheet: ZOMBIE_INFECTOR.PCK spriteInv: inventory_ZOMBIE_INFECTOR allowInv: false corpseBattle: - STR_ZOMBIE_INFECTOR_CORPSE visibilityAtDark: 14 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 0.65 - 1.0 - 4.0 loftempsSet: [ 3 ] - type: STR_STRIX_ARMOR spriteSheet: STRIX.PCK spriteInv: inventory_STRIX allowInv: false forcedTorso: 2 corpseBattle: - STR_STRIX_CORPSE spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 1.0 - 0.0 - 1.0 - 0.8 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: STR_TOMB_GUARD_FEMALE_ARMOR spriteSheet: TOMB_GUARD.PCK spriteInv: inventory_TOMB_GUARD_FEMALE forcedTorso: 2 corpseBattle: - STR_TOMB_GUARD_FEMALE_CORPSE corpseGeo: STR_TOMB_GUARD_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 40 underArmor: 25 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 - 0.8 - 1.0 - 1.0 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_ALLOY_VEST - type: STR_TOMB_GUARD_MALE_ARMOR spriteSheet: TOMB_GUARD.PCK spriteInv: inventory_TOMB_GUARD_MALE forcedTorso: 1 corpseBattle: - STR_TOMB_GUARD_MALE_CORPSE corpseGeo: STR_TOMB_GUARD_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 40 underArmor: 25 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 - 0.8 - 1.0 - 1.0 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_ALLOY_VEST - type: STR_VAMPIRE_KNIGHT_ARMOR spriteSheet: VAMPIRE_KNIGHT.PCK spriteInv: inventory_VAMPIRE_KNIGHT corpseBattle: - STR_VAMPIRE_KNIGHT_CORPSE visibilityAtDark: 25 heatVision: 66 psiVision: 8 camouflageAtDark: -4 frontArmor: 55 sideArmor: 45 rearArmor: 45 underArmor: 45 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 - 0.9 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_VAMPIRE_QUEEN_ARMOR spriteSheet: VAMPIRE_QUEEN.PCK spriteInv: inventory_VAMPIRE_QUEEN corpseBattle: - STR_VAMPIRE_QUEEN_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 14 frontArmor: 50 sideArmor: 40 rearArmor: 40 underArmor: 40 bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.65 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.65 - 1.0 - 1.0 - 0.0 - 1.0 - 0.9 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_MUMMY_ARMOR spriteSheet: MUMMY.PCK spriteInv: inventory_MUMMY forcedTorso: 2 corpseBattle: - STR_MUMMY_CORPSE spriteFaceGroup: 6 spriteFaceColor: [176, 176, 176, 176, 176, 176, 176, 176] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 25 heatVision: 80 psiVision: 12 camouflageAtDark: -4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: health: flatHundred: 0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 1.0 - 0.0 - 1.0 - 0.8 - 1.0 - 0.4 loftempsSet: [ 3 ] - type: STR_ZOMBIE_TROOPER_1_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: inventory_ZOMBIE_TROOPER corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 16 sideArmor: 12 rearArmor: 10 underArmor: 6 bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 0.5 - 1.0 - 2.0 loftempsSet: [ 3 ] - type: STR_ZOMBIE_TROOPER_2_ARMOR spriteSheet: ZOMBIE_TROOPER_2.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 10 rearArmor: 8 underArmor: 6 bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 - 0.5 - 1.0 - 2.0 loftempsSet: [ 3 ] - type: STR_MEGAZOMBIE_ARMOR spriteSheet: MEGAZOMBIE.PCK spriteInv: inventory_MEGAZOMBIE corpseBattle: - MEGAZOMBIE_CORPSE_1 - MEGAZOMBIE_CORPSE_2 - MEGAZOMBIE_CORPSE_3 - MEGAZOMBIE_CORPSE_4 corpseGeo: STR_MEGAZOMBIE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.75 - 0.75 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 3.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ZOMBIE_DOGE_ARMOR spriteSheet: ZOMBIE_DOGE.PCK spriteInv: inventory_ZOMBIE_DOGE allowInv: false bleedImmune: true zombiImmune: true painImmune: true corpseBattle: - STR_ZOMBIE_DOGE_CORPSE psiVision: 22 visibilityAtDark: 13 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 - 0.5 - 1.0 - 3.0 builtInWeapons: - STR_DOGE_BITE loftempsSet: [ 2 ] # demons - type: STR_DOOM_IMP_ARMOR spriteSheet: DOOM_IMP.PCK spriteInv: inventory_DOOM_IMP corpseBattle: - STR_DOOM_IMP_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true recovery: morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: psiStrength: 0.666 psiSkill: 0.666 damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.5 - 0.0 - 0.4 - 1.0 - 0.6 - 0.0 loftempsSet: [ 2 ] # ghosts - type: STR_BUG_EYE_GHOST_ARMOR spriteSheet: BUG_EYE_GHOST.PCK spriteInv: inventory_BUG_EYE_GHOST allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 10 personalLight: 13 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.9 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.2 - 0.2 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SKULL_WRAITH_ARMOR spriteSheet: SKULL_WRAITH.PCK spriteInv: inventory_SKULL_WRAITH allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 20 personalLight: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 constantAnimation: true drawingRoutine: 3 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.1 - 0.1 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ANCIENT_SEA_GHOST_ARMOR spriteSheet: ANCIENT_SEA_GHOST.PCK spriteInv: inventory_ANCIENT_SEA_GHOST allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 10 personalLight: 14 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.9 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.2 - 0.2 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 loftempsSet: [ 3 ] # dream beings - type: STR_DREAMSPRITE_ARMOR_RED spriteSheet: DREAMSPRITE_RED.PCK spriteInv: inventory_DREAMSPRITE_RED # allowInv: false corpseBattle: - STR_DREAMSPRITE_CORPSE visibilityAtDay: 20 visibilityAtDark: 13 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 8 recovery: energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 0.5 constantAnimation: true damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] # humans - type: STR_BLACK_SUN_STORMTROOPER_ARMOR spriteSheet: BLACK_SUN_STORMTROOPER.PCK spriteInv: inventory_BLACK_SUN_STORMTROOPER corpseBattle: - STR_BLACK_SUN_STORMTROOPER_CORPSE visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -2 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 meleeDodge: reactions: 0.3 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 0.8 - 0.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_AGENT_ARMOR spriteSheet: MIB_0.PCK spriteInv: inventory_MIB0 corpseBattle: - STR_MIB0_CORPSE visibilityAtDark: 10 frontArmor: 15 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_MIB_ENFORCER_ARMOR spriteSheet: MIB_1.PCK spriteInv: inventory_MIB1 corpseBattle: - STR_MIB1_CORPSE visibilityAtDark: 10 frontArmor: 40 sideArmor: 25 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MIB_COMBAT_ARMOR spriteSheet: MIB_2.PCK spriteInv: inventory_MIB2 corpseBattle: - STR_MIB2_CORPSE visibilityAtDark: 10 frontArmor: 40 sideArmor: 25 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MIB_ALLOY_ARMOR spriteSheet: MIB_3.PCK spriteInv: inventory_MIB3 corpseBattle: - STR_MIB3_CORPSE visibilityAtDark: 12 frontArmor: 45 sideArmor: 30 rearArmor: 25 underArmor: 25 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_POWER_ARMOR spriteSheet: MIB_4.PCK spriteInv: inventory_MIB4 corpseBattle: - STR_MIB4_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_MIB_STORMTROOPER_ARMOR spriteSheet: MIB_5.PCK spriteInv: inventory_MIB5 movementType: 1 corpseBattle: - STR_MIB5_CORPSE visibilityAtDark: 20 heatVision: 30 camouflageAtDay: 20 camouflageAtDark: -4 frontArmor: 70 sideArmor: 70 rearArmor: 60 underArmor: 45 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.4 - 0.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_PSI_OPS_ARMOR spriteSheet: MIB_PSI_OPS.PCK spriteInv: inventory_MIB_PSI_OPS corpseBattle: - STR_MIB_PSI_OPS_CORPSE visibilityAtDark: 10 psiVision: 12 frontArmor: 30 sideArmor: 25 rearArmor: 25 underArmor: 25 overKill: 1.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 damageModifier: - 1.0 - 0.8 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_CAVE_GIRL_ARMOR spriteSheet: CAVE_GIRL.PCK spriteInv: inventory_CAVE_GIRL corpseBattle: - STR_CAVE_GIRL_CORPSE spriteHairGroup: 5 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_CAVE_GUY_ARMOR spriteSheet: CAVE_GUY.PCK spriteInv: inventory_CAVE_GUY corpseBattle: - STR_CAVE_GUY_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_EASY_RIDER_ARMOR spriteSheet: EASY_RIDER.PCK spriteInv: inventory_EASY_RIDER corpseBattle: - STR_EASY_RIDER_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_WESTMAN_ARMOR spriteSheet: WESTMAN.PCK spriteInv: inventory_WESTMAN corpseBattle: - STR_WESTMAN_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_STORMY_ARMOR spriteSheet: FEMALE_STORMY.PCK spriteInv: inventory_FEMALE_STORMY corpseBattle: - STR_FEMALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_STORMY_ARMOR spriteSheet: MALE_STORMY.PCK spriteInv: inventory_MALE_STORMY corpseBattle: - STR_MALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_LUCHADOR_ARMOR spriteSheet: LUCHADOR.PCK spriteInv: inventory_LUCHADOR corpseBattle: - STR_LUCHADOR_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.35 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MOTOR_MAN_ARMOR spriteSheet: MOTOR_MAN.PCK spriteInv: inventory_MOTOR_MAN corpseBattle: - STR_MOTOR_MAN_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_PINKY_DEVIL_ARMOR spriteSheet: PINKY_DEVIL.PCK spriteInv: inventory_PINKY_DEVIL corpseBattle: - STR_PINKY_DEVIL_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 246] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_TECH_WIZARD_ARMOR spriteSheet: TECH_WIZARD.PCK spriteInv: inventory_TECH_WIZARD corpseBattle: - STR_TECH_WIZARD_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_BROTHER_OF_APOCALYPSE_ARMOR spriteInv: inventory_BROTHER_OF_APOCALYPSE spriteSheet: BROTHER_OF_APOCALYPSE.PCK corpseBattle: - STR_BROTHER_OF_APOCALYPSE_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CultistOfApocalypse - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_CLERIC_OF_APOCALYPSE_ARMOR spriteInv: inventory_CLERIC_OF_APOCALYPSE spriteSheet: CLERIC_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 10 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_PONTIFF_OF_APOCALYPSE_ARMOR spriteInv: inventory_PONTIFF_OF_APOCALYPSE spriteSheet: PONTIFF_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 13 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_SAMAEL_OF_APOCALYPSE_ARMOR spriteInv: inventory_SAMAEL_OF_APOCALYPSE spriteSheet: PONTIFF_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 16 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.1 drawingRoutine: 4 recovery: energy: flatHundred: 0.35 healthCurrent: 0.25 stun: healthCurrent: 0.25 health: -0.05 health: stunNormalized: -0.1 flatHundred: 0.2 morale: flatHundred: 0.5 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_PSI_BLADE loftempsSet: [ 3 ] - type: STR_SYNDICATE_WORKER_ARMOR spriteSheet: SYNDICATE_WORKER.PCK spriteInv: inventory_SYNDICATE_WORKER corpseBattle: - STR_SYNDICATE_WORKER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_SYNDICATE_AGENT_ARMOR spriteSheet: SYNDICATE_AGENT.PCK spriteInv: inventory_SYNDICATE_AGENT corpseBattle: - STR_SYNDICATE_AGENT_CORPSE visibilityAtDark: 9 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_SYNDICATE_MERC_ARMOR spriteSheet: SYNDICATE_MERC.PCK spriteInv: inventory_SYNDICATE_MERC corpseBattle: - STR_SYNDICATE_MERC_CORPSE visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_SYNDICATE_MERC_CAPTAIN_ARMOR spriteSheet: SYNDICATE_MERC_CAPTAIN.PCK spriteInv: inventory_SYNDICATE_MERC_CAPTAIN corpseBattle: - STR_SYNDICATE_MERC_CAPTAIN_CORPSE visibilityAtDark: 13 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_SYNDICATE_SUPERSOLDIER_ARMOR spriteSheet: SYNDICATE_SUPERSOLDIER.PCK spriteInv: inventory_SYNDICATE_SUPERSOLDIER spriteUtileGroup: 8 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_SYNDICATE_SUPERSOLDIER_CORPSE visibilityAtDark: 16 psiVision: 3 frontArmor: 38 sideArmor: 28 rearArmor: 28 underArmor: 24 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_SYNDICATE_SCIENTIST_ARMOR spriteSheet: SYNDICATE_SCIENTIST.PCK spriteInv: inventory_SYNDICATE_SCIENTIST corpseBattle: - STR_SYNDICATE_SCIENTIST_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 10 underArmor: 6 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_SYNDICATE_CEO_FALSEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_FALSEFORM spriteSheet: SYNDICATE_CEO_FALSEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 9 psiVision: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] deathFrames: 18 - type: STR_SYNDICATE_CEO_TRUEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_TRUEFORM spriteSheet: SYNDICATE_CEO_TRUEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 12 psiVision: 18 heatVision: 30 frontArmor: 22 sideArmor: 22 rearArmor: 22 underArmor: 18 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_GOON_ARMOR spriteSheet: OSIRON_GOON.PCK spriteInv: inventory_OSIRON_GOON corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_ELITE_ARMOR spriteSheet: OSIRON_ELITE.PCK spriteInv: inventory_OSIRON_ELITE corpseBattle: - STR_HUMAN_OSIRON_ELITE_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 20 sideArmor: 10 rearArmor: 20 underArmor: 10 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_BOSS_ARMOR spriteSheet: OSIRON_BOSS.PCK spriteInv: inventory_OSIRON_BOSS corpseBattle: - STR_HUMAN_OSIRON_BOSS_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL0_ARMOR spriteSheet: POSTAL0.PCK spriteInv: inventory_POSTAL0 corpseBattle: - STR_HUMAN_POSTAL0_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 11 underArmor: 7 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL1_ARMOR spriteSheet: POSTAL1.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER corpseBattle: - STR_HUMAN_POSTAL1_CORPSE visibilityAtDark: 9 camouflageAtDay: 30 camouflageAtDark: -2 frontArmor: 22 sideArmor: 10 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL2_ARMOR spriteSheet: POSTAL2.PCK spriteInv: inventory_POSTAL2 corpseBattle: - STR_HUMAN_POSTAL2_CORPSE camouflageAtDay: 20 camouflageAtDark: -4 visibilityAtDark: 11 frontArmor: 28 sideArmor: 20 rearArmor: 22 underArmor: 14 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 0.8 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: MALE_CIVILIAN.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BRAINWASHED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_STUNNED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_STUNNED_HUMAN_FARMER_CORPSE corpseGeo: STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_FEMALE_FARMER_ARMOR spriteSheet: FEMALE_FARMER.PCK spriteInv: inventory_FEMALE_FARMER corpseBattle: - STR_HUMAN_FEMALE_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_CYBERWEB_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_TECHNOMAD.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 2.8 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_CYBERWEB_MYSTEK_ARMOR spriteSheet: CYBERWEB_MYSTEK.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_MYSTEK_CORPSE corpseGeo: STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 15 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 2.8 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_SPACE_TECHNOMAD.PCK spriteInv: inventory_SPACE_TECHNOMAD corpseBattle: - STR_CYBERWEB_SPACE_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 16 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 0.0 - 0.3 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_BIOEXO loftempsSet: [ 3 ] deathFrames: 3 - type: STR_EXALT_INFILTRATOR_ARMOR spriteSheet: EXALT_INFILTRATOR.PCK spriteInv: inventory_EXALT_INFILTRATOR corpseBattle: - STR_EXALT_INFILTRATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_EXALT_GOON_ARMOR spriteSheet: EXALT_GOON.PCK spriteInv: inventory_EXALT_GOON corpseBattle: - STR_EXALT_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 18 sideArmor: 10 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_EXALT_ENFORCER_ARMOR spriteSheet: EXALT_ENFORCER.PCK spriteInv: inventory_EXALT_ENFORCER corpseBattle: - STR_EXALT_ENFORCER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 18 sideArmor: 10 rearArmor: 8 underArmor: 6 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_EXALT_LIQUIDATOR_ARMOR spriteSheet: EXALT_LIQUIDATOR.PCK spriteInv: inventory_EXALT_LIQUIDATOR corpseBattle: - STR_EXALT_LIQUIDATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_EXALT_MASTER_ARMOR spriteSheet: EXALT_MASTER.PCK spriteInv: inventory_EXALT_MASTER corpseBattle: - STR_EXALT_MASTER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BRAINER_ARMOR spriteSheet: EXALT_BRAINER.PCK spriteInv: inventory_EXALT_BRAINER corpseBattle: - STR_EXALT_BRAINER_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 11 sideArmor: 11 rearArmor: 11 underArmor: 11 overKill: 1.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 5.6 - 0.0 - 1.3 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_ZSRR_GANGER_ARMOR spriteSheet: ZSRR_GANGER.PCK spriteInv: inventory_ZSRR_GANGER corpseBattle: - STR_ZSRR_GANGER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_MOLOLEC_ARMOR spriteSheet: ZSRR_MOLOLEC.PCK spriteInv: inventory_ZSRR_MOLOLEC corpseBattle: - STR_ZSRR_MOLOLEC_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_MATROS_ARMOR spriteSheet: ZSRR_MATROS.PCK spriteInv: inventory_ZSRR_MATROS corpseBattle: - STR_ZSRR_MATROS_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_RED_OPS_MALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_MALE spriteSheet: ZSRR_RED_OPS_MALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 20 sideArmor: 16 rearArmor: 12 underArmor: 10 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_RED_OPS_FEMALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_FEMALE spriteSheet: ZSRR_RED_OPS_FEMALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_PIONEER_MALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_MALE forcedTorso: 1 corpseBattle: - STR_ZSRR_PIONEER_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_PIONEER_FEMALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_FEMALE forcedTorso: 2 corpseBattle: - STR_ZSRR_PIONEER_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_UBEK_ARMOR spriteSheet: ZSRR_UBEK.PCK spriteInv: inventory_ZSRR_UBEK weight: 5 corpseBattle: - STR_ZSRR_UBEK_CORPSE corpseGeo: STR_DURATHREAD visibilityAtDark: 11 frontArmor: 30 sideArmor: 20 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_NATASHA_MOROZOVA_ARMOR spriteInv: inventory_NATASHA_MOROZOVA spriteSheet: NATASHA_MOROZOVA.PCK corpseBattle: - STR_NATASHA_MOROZOVA_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 20 #light cammo camouflageAtDark: -5 visibilityAtDark: 11 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.3 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_FOLLOWER_ARMOR spriteSheet: BLACK_LOTUS_FOLLOWER.PCK spriteInv: inventory_BLACK_LOTUS_FOLLOWER corpseBattle: - STR_BLACK_LOTUS_FOLLOWER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_FOOTMAN_ARMOR spriteSheet: BLACK_LOTUS_FOOTMAN.PCK spriteInv: inventory_BLACK_LOTUS_FOOTMAN corpseBattle: - STR_BLACK_LOTUS_FOOTMAN_CORPSE camouflageAtDay: -8 camouflageAtDark: -2 visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_WARRIOR_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_WARRIOR_CORPSE camouflageAtDay: 35 camouflageAtDark: -1 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_ASSASSIN_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_ASSASSIN_CORPSE visibilityAtDark: 12 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 5 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_MANDARIN_ARMOR spriteSheet: BLACK_LOTUS_MANDARIN.PCK spriteInv: inventory_BLACK_LOTUS_MANDARIN corpseBattle: - STR_BLACK_LOTUS_MANDARIN_CORPSE visibilityAtDark: 9 psiVision: 3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_WITCH_ARMOR spriteSheet: BLACK_LOTUS_WITCH.PCK spriteInv: inventory_BLACK_LOTUS_WITCH corpseBattle: - STR_BLACK_LOTUS_WITCH_CORPSE visibilityAtDark: 15 psiVision: 6 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_AVATAR_ARMOR spriteSheet: BLACK_LOTUS_AVATAR.PCK spriteInv: inventory_BLACK_LOTUS_AVATAR corpseBattle: - STR_BLACK_LOTUS_AVATAR_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 movementType: 1 drawingRoutine: 4 bleedImmune: true allowInv: false recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 0.3 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 0.2 - 0.3 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_LO_WO_ARMOR spriteSheet: LO_WO.PCK spriteInv: inventory_LO_WO corpseBattle: - STR_LO_WO_CORPSE visibilityAtDark: 12 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_SUPPORTER_OF_DAGON_ARMOR spriteSheet: SUPPORTER_OF_DAGON.PCK spriteInv: inventory_SUPPORTER_OF_DAGON corpseBattle: - STR_SUPPORTER_OF_DAGON_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 overKill: 1.5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_DISCIPLE_OF_DAGON_ARMOR spriteSheet: DISCIPLE_OF_DAGON.PCK spriteInv: inventory_DISCIPLE_OF_DAGON corpseBattle: - STR_DISCIPLE_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_PRIEST_OF_DAGON_ARMOR spriteInv: inventory_PRIEST_OF_DAGON spriteSheet: PRIEST_OF_DAGON.PCK corpseBattle: - STR_PRIEST_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_CHOSEN_OF_DAGON_ARMOR spriteInv: inventory_CHOSEN_OF_DAGON spriteSheet: CHOSEN_OF_DAGON.PCK corpseBattle: - STR_CHOSEN_OF_DAGON_CORPSE visibilityAtDark: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_SORCERER_OF_DAGON_ARMOR spriteInv: inventory_SORCERER_OF_DAGON spriteSheet: SORCERER_OF_DAGON.PCK corpseBattle: - STR_SORCERER_OF_DAGON_CORPSE visibilityAtDark: 15 psiVision: 10 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.6 - 0.85 - 1.0 - 0.8 - 0.9 - 0.4 - 6.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_GHOST_CULTIST_ARMOR spriteSheet: GHOST_CULTIST.PCK spriteInv: inventory_GHOST_CULTIST corpseBattle: - STR_GHOST_CULTIST_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HADRIEX_ARMOR spriteSheet: HADRIEX.PCK spriteInv: inventory_HADRIEX corpseBattle: - STR_HADRIEX_CORPSE visibilityAtDark: 9 psiVision: 2 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.25 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BODYGUARD_ARMOR spriteSheet: MALE_BODYGUARD.PCK spriteInv: inventory_MALE_BODYGUARD corpseBattle: - STR_MALE_BODYGUARD_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 5 rearArmor: 10 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR spriteSheet: MALE_HOOLIGAN.PCK spriteInv: inventory_MALE_HOOLIGAN corpseBattle: - STR_MALE_HOOLIGAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BLACK_ARMOR spriteSheet: MALE_CIVILIAN_BLACK.PCK spriteInv: inventory_MALE_CIVILIAN_BLACK corpseBattle: - STR_MALE_CIVILIAN_BLACK_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK spriteInv: inventory_MALE_DOCTOR forcedTorso: 1 corpseBattle: - STR_MALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_FEMALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK spriteInv: inventory_FEMALE_DOCTOR forcedTorso: 2 corpseBattle: - STR_FEMALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_POLICEMAN_ARMOR spriteSheet: POLICEMAN.PCK spriteInv: inventory_POLICEMAN corpseBattle: - STR_POLICEMAN_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 6 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &PoliceOfficer - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_POLICEWOMAN_ARMOR spriteSheet: POLICEWOMAN.PCK spriteInv: inventory_POLICEWOMAN corpseBattle: - STR_POLICEWOMAN_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 6 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *PoliceOfficer specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - MALE_CIVILIAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK spriteInv: inventory_MALE_HUNTER corpseBattle: - MALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK spriteInv: inventory_FEMALE_HUNTER forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_ARMOR spriteSheet: BEDUIN.PCK spriteInv: inventory_MALE_BEDUIN corpseBattle: - MALE_CIVILIAN_BEDUIN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK spriteInv: inventory_MALE_BEDUIN_WARRIOR corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK spriteInv: inventory_MALE_BEDUIN_CHIEFTAIN forcedTorso: 2 corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK spriteInv: inventory_MALE_ARAB forcedTorso: 1 corpseBattle: - MALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK spriteInv: inventory_FEMALE_ARAB forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_CITY_BOY_ARMOR spriteSheet: CITY_BOY.PCK spriteInv: inventory_CITY_BOY forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - MALE_CIVILIAN_CITY_BOY_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR spriteSheet: CITY_BOY.PCK spriteInv: inventory_CITY_GIRL forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - FEMALE_CIVILIAN_CITY_GIRL_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_MALE_TECHNICIAN forcedTorso: 1 corpseBattle: - STR_MALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_FEMALE_TECHNICIAN forcedTorso: 2 corpseBattle: - STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_MALE_POLAR forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_MALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_FEMALE_POLAR forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [0, 32, 48, 64, 128, 176, 192, 240] corpseBattle: - STR_FEMALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_GANGER_ARMOR spriteInv: inventory_MALE_CIVILIAN_GANGER spriteSheet: MALE_CIVILIAN_GANGER.PCK corpseBattle: - STR_MALE_CIVILIAN_GANGER_CORPSE corpseGeo: STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 10 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_GREASER_ARMOR spriteInv: inventory_MALE_GREASER spriteSheet: MALE_GREASER.PCK corpseBattle: - STR_MALE_GREASER_CORPSE corpseGeo: STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_ENGINEER_ARMOR spriteInv: inventory_MALE_ENGINEER spriteSheet: MALE_ENGINEER.PCK corpseBattle: - STR_MALE_ENGINEER_CORPSE corpseGeo: STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_SAILOR_ARMOR spriteInv: inventory_MALE_SAILOR spriteSheet: MALE_SAILOR.PCK corpseBattle: - STR_MALE_SAILOR_CORPSE corpseGeo: STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_FORESTER_ARMOR spriteInv: inventory_MALE_FORESTER spriteSheet: MALE_FORESTER.PCK corpseBattle: - STR_MALE_FORESTER_CORPSE corpseGeo: STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_WORKER_ARMOR spriteInv: inventory_MALE_WORKER spriteSheet: MALE_CIVILIAN_WORKER.PCK corpseBattle: - STR_MALE_CIVILIAN_WORKER_CORPSE corpseGeo: STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_FAT_TOURIST_ARMOR spriteSheet: MALE_FAT_TOURIST.PCK spriteInv: inventory_MALE_FAT_TOURIST corpseBattle: - STR_MALE_FAT_TOURIST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_VIP_ARMOR spriteSheet: MALE_VIP.PCK spriteInv: inventory_MALE_VIP corpseBattle: - STR_MALE_VIP_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_FEMALE_CASUAL_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CASUAL_CORPSE corpseGeo: STR_CIVF_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_FEMALE_GLAMOUR_ARMOR spriteInv: inventory_FEMALE_GLAMOUR spriteSheet: FEMALE_GLAMOUR.PCK corpseBattle: - STR_FEMALE_GLAMOUR_CORPSE corpseGeo: STR_CIVF_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_HOSTESS_ARMOR spriteSheet: HOSTESS.PCK spriteInv: inventory_HOSTESS corpseBattle: - STR_HOSTESS_CORPSE corpseGeo: STR_CIVF_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BIKINI_BABE_ARMOR spriteSheet: BIKINI_BABE.PCK spriteInv: inventory_BIKINI_BABE corpseBattle: - STR_BIKINI_BABE_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_PRIEST_ARMOR spriteSheet: PRIEST.PCK spriteInv: inventory_PRIEST corpseBattle: - STR_PRIEST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_MALE_SOLDIER_ARMOR spriteSheet: SOLDIER.PCK spriteInv: inventory_MALE_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_OFFICER_SOLDIER_ARMOR spriteSheet: OFFICER_SOLDIER.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_ELITE_SOLDIER_ARMOR spriteSheet: ELITE_SOLDIER.PCK spriteInv: inventory_ELITE_SOLDIER corpseBattle: - STR_ELITE_SOLDIER_CORPSE visibilityAtDark: 13 frontArmor: 20 sideArmor: 13 rearArmor: 15 underArmor: 8 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.5 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_CRISIS_TROOPER_ARMOR spriteSheet: CRISIS_TROOPER.PCK spriteInv: inventory_CRISIS_TROOPER corpseBattle: - STR_CRISIS_TROOPER_CORPSE visibilityAtDark: 7 stats: stamina: -10 reactions: -15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.8 - 1.0 - 1.0 - 0.3 - 0.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_HAZMAT loftempsSet: [ 3 ] - type: STR_MALE_MAGMA_HEAVY_ARMOR spriteSheet: MAGMA_HEAVY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_HEAVY_CORPSE visibilityAtDark: 10 frontArmor: 30 sideArmor: 25 rearArmor: 22 underArmor: 20 recovery: energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_MALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 recovery: energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_FEMALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_FEMALE_MAGMA_SECURITY forcedTorso: 2 corpseBattle: - STR_FEMALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 recovery: energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_ASTRONAUT_ARMOR spriteSheet: ASTRONAUT.PCK spriteInv: inventory_ASTRONAUT corpseBattle: - STR_ASTRONAUT_CORPSE corpseGeo: STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_COUNCIL_SALVAGER_ARMOR spriteSheet: COUNCIL_SALVAGER.PCK spriteInv: inventory_COUNCIL_SALVAGER corpseBattle: - STR_COUNCIL_SALVAGER_CORPSE visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_COUNCIL_MEMBER_ARMOR spriteSheet: COUNCIL_MEMBER.PCK spriteInv: inventory_COUNCIL_MEMBER corpseBattle: - STR_COUNCIL_MEMBER_CORPSE visibilityAtDark: 9 frontArmor: 25 sideArmor: 20 rearArmor: 16 underArmor: 20 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] # robots - type: STR_CAMERA_ARMOR spriteSheet: CAMERA.PCK spriteInv: inventory_CAMERA allowInv: false corpseBattle: - STR_CAMERA_CORPSE zombiImmune: true bleedImmune: true fearImmune: true painImmune: true drawingRoutine: 19 movementType: 2 personalLight: 5 overKill: 1.5 frontArmor: 25 sideArmor: 25 rearArmor: 20 underArmor: 30 psiDefence: flatHundred: 10.0 createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.3 - 1.1 - 0.0 - 1.0 - 0.7 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 3 ] - type: STR_XCOM_ROBOTURRET_ARMOR spriteSheet: XCOM_ROBOTURRET.PCK allowInv: false corpseBattle: - STR_XCOM_ROBOTURRET_CORPSE corpseGeo: STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 4 ] - type: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR spriteSheet: REPTOID_DRAGONFIRE_TURRET.PCK spriteInv: inventory_REPTOID_DRAGONFIRE_TURRET allowInv: false corpseBattle: - REPTOID_DRAGONFIRE_TURRET_CORPSE_1 - REPTOID_DRAGONFIRE_TURRET_CORPSE_2 - REPTOID_DRAGONFIRE_TURRET_CORPSE_3 - REPTOID_DRAGONFIRE_TURRET_CORPSE_4 corpseGeo: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 175 sideArmor: 150 rearArmor: 125 underArmor: 125 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 size: 2 createsMeleeThreat: false overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 0.9 - 0.1 - 0.75 - 1.0 - 0.9 - 0.0 - 0.4 - 1.0 - 0.0 - 1.0 - 0.6 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SEEKER_DRONE_ARMOR spriteSheet: SEEKER_DRONE.PCK corpseBattle: - STR_SEEKER_DRONE_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 30 camouflageAtDark: -3 frontArmor: 10 sideArmor: 20 rearArmor: 20 underArmor: 10 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true drawingRoutine: 19 movementType: 1 createsMeleeThreat: false overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 2 ] - type: STR_CYBERWEB_ROBOSPHERE_ARMOR spriteSheet: CYBERWEB_ROBOSPHERE.PCK spriteInv: inventory_CYBERWEB_ROBOSPHERE corpseBattle: - STR_CYBERWEB_ROBOSPHERE_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 4 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true movementType: 1 drawingRoutine: 19 createsMeleeThreat: false overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 2 ] - type: STR_CYBERWEB_ROBOTURRET_ARMOR spriteSheet: CYBERWEB_ROBOTURRET.PCK allowInv: false corpseBattle: - STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 4 ] - type: STR_CYBERWEB_CENTURION_ARMOR spriteSheet: CENTURION.PCK allowInv: false corpseBattle: - CYBERWEB_CENTURION_CORPSE_1 - CYBERWEB_CENTURION_CORPSE_2 - CYBERWEB_CENTURION_CORPSE_3 - CYBERWEB_CENTURION_CORPSE_4 corpseGeo: STR_CYBERWEB_CENTURION_CORPSE visibilityAtDark: 20 heatVision: 60 frontArmor: 75 sideArmor: 65 rearArmor: 60 underArmor: 60 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 0.35 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SYNDICATE_WALKER_ARMOR spriteSheet: SYNDICATE_WALKER.PCK spriteInv: inventory_SYNDICATE_WALKER allowInv: false corpseBattle: - SYNDICATE_WALKER_CORPSE_1 - SYNDICATE_WALKER_CORPSE_2 - SYNDICATE_WALKER_CORPSE_3 - SYNDICATE_WALKER_CORPSE_4 corpseGeo: STR_SYNDICATE_WALKER_CORPSE visibilityAtDark: 10 heatVision: 35 frontArmor: 55 sideArmor: 40 rearArmor: 50 underArmor: 40 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 ignoresMeleeThreat: false psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.3 - 0.7 - 1.0 - 1.0 - 0.0 - 1.4 - 0.7 - 0.0 - 0.25 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_CHAINSAWBOT_ARMOR spriteSheet: MAGMA_CHAINSAWBOT.PCK spriteInv: inventory_MAGMA_CHAINSAWBOT allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDark: 10 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 35 zombiImmune: true drawingRoutine: 2 size: 2 createsMeleeThreat: true overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.0 - 0.65 - 0.5 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_ROBOTANK_ARMOR spriteSheet: MAGMA_ROBOTANK.PCK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 65 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 40 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 createsMeleeThreat: true psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.0 - 0.65 - 0.5 - 0.0 - 0.2 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_MINITANK_ARMOR spriteSheet: MAGMA_MINITANK.PCK spriteInv: inventory_MAGMA_MINITANK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 50 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.0 - 0.65 - 0.5 - 0.0 - 0.2 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_OBLITERATOR_ARMOR spriteSheet: OBLITERATOR.PCK spriteInv: inventory_OBLITERATOR allowInv: false corpseGeo: STR_OBLITERATOR_CORPSE visibilityAtDark: 20 heatVision: 30 corpseBattle: - OBLITERATOR_CORPSE_1 - OBLITERATOR_CORPSE_2 - OBLITERATOR_CORPSE_3 - OBLITERATOR_CORPSE_4 frontArmor: 100 sideArmor: 100 rearArmor: 100 underArmor: 100 movementType: 1 drawingRoutine: 3 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 0.8 - 0.4 - 0.8 - 0.6 - 0.8 - 0.0 - 1.2 - 1.2 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MIB_SECTOPOD_ARMOR spriteSheet: MIBSECT.PCK spriteInv: inventory_MIB_SECTOPOD allowInv: false corpseBattle: - MIB_SECTOPOD_CORPSE_1 - MIB_SECTOPOD_CORPSE_2 - MIB_SECTOPOD_CORPSE_3 - MIB_SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 1.0 - 0.4 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SECTOPOD_ARMOR spriteSheet: X_ROB.PCK spriteInv: inventory_SECTOPOD allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 overKill: 1.5 createsMeleeThreat: false size: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.4 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CYBERDISC_ARMOR spriteSheet: CYBER.PCK spriteInv: inventory_CYBERDISC allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true movementType: 1 size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 builtInWeapons: - STR_CYBERDISC_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CYBERMITE_ARMOR spriteSheet: CYBERMITE.PCK spriteInv: inventory_CYBERMITE allowInv: false corpseBattle: - STR_CYBERMITE_CORPSE visibilityAtDark: 20 heatVision: 50 psiVision: 6 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 fearImmune: true bleedImmune: true painImmune: true zombiImmune: true drawingRoutine: 4 overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.6 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 2 ] - type: STR_ALIEN_DRONE_ARMOR spriteSheet: DRONE.PCK spriteInv: inventory_ALIEN_DRONE allowInv: false corpseBattle: - STR_ALIEN_DRONE_CORPSE corpseGeo: STR_ALIEN_DRONE_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 4 movementType: 1 fearImmune: true painImmune: true zombiImmune: true bleedImmune: true createsMeleeThreat: false overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 1.0 - 1.5 - 0.0 - 1.0 - 0.0 builtInWeapons: - STR_ALIEN_DRONE_WEAPON loftempsSet: [ 3 ] - type: STR_LARGE_ALIEN_DRONE_ARMOR spriteSheet: LARGE_DRONE.PCK spriteInv: inventory_LARGE_ALIEN_DRONE allowInv: false corpseBattle: - LARGE_ALIEN_DRONE_1 - LARGE_ALIEN_DRONE_2 - LARGE_ALIEN_DRONE_3 - LARGE_ALIEN_DRONE_4 corpseGeo: STR_LARGE_ALIEN_DRONE_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 44 sideArmor: 44 rearArmor: 44 underArmor: 35 zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 1.0 - 1.5 - 0.0 - 1.0 - 0.0 builtInWeapons: - STR_LARGE_ALIEN_DRONE_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ALIEN_LASER_TURRET_ARMOR spriteSheet: ALIEN_LASER_TURRET.PCK allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 60 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 0 size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XCOM_FLYING_DRONE_ARMOR spriteSheet: XCOM_FLYING_DRONE.PCK spriteInv: XFLYINGDRONE customArmorPreviewIndex: 46 weight: 0 corpseBattle: - STR_XCOM_FLYING_DRONE_CORPSE storeItem: STR_XCOM_FLYING_DRONE visibilityAtDark: 16 personalLight: 5 heatVision: 20 stats: tu: 15 stamina: 30 reactions: 30 strength: 10 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 movementType: 1 moveSound: 40 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: flatHundred: 10.0 allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 1.0 - 1.5 - 0.0 - 1.0 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI builtInWeapons: - STR_ALIEN_DRONE_WEAPON - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SEABOT_ARMOR spriteSheet: SEABOT.PCK spriteInv: SEABOT customArmorPreviewIndex: 45 weight: -20 storeItem: STR_SEABOT corpseBattle: - STR_SEABOT_CORPSE visibilityAtDark: 9 visibilityAtDay: 20 heatVision: 15 stats: tu: 6 stamina: 60 reactions: 40 strength: 9 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true drawingRoutine: 19 movementType: 1 moveSound: 500 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: flatHundred: 10.0 allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.4 - 1.0 - 1.0 - 0.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.5 - 0.0 - 0.5 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI builtInWeapons: - INV_NULL_HAND_L - INV_NULL_HAND_R - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] - type: STR_SMALL_TANK_ARMOR spriteSheet: DRONE_SHOTGUN.PCK spriteInv: DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_NONE corpseBattle: - STR_SMALL_TANK_CORPSE visibilityAtDark: 15 personalLight: 5 heatVision: 50 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 stats: tu: 20 stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: flatHundred: 10.0 allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI builtInWeapons: - STR_SCOUT_SMOKE - STR_HWP_SMOKE - STR_HWP_SMOKE_CLIP - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_MEDICAL_DRONE_ARMOR spriteSheet: MEDICAL_DRONE.PCK spriteInv: MEDICAL_DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_MEDICAL_DRONE corpseBattle: - STR_MEDICAL_DRONE_CORPSE visibilityAtDark: 15 personalLight: 5 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: flatHundred: 10.0 allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI builtInWeapons: - STR_DRONE_MEDS - STR_DRONE_FIRE_EXTINGUISHER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_COELACANTH_ARMOR_UC spriteSheet: AQUAPLASTIC_TANKS.PCK spriteInv: COELACANTH customArmorPreviewIndex: 49 allowInv: true storeItem: STR_COELACANTH_ARMOR corpseBattle: - STR_RECOVER_COELACANTH_ARMOR - COELACANTH_CORPSE_2 - COELACANTH_CORPSE_3 - COELACANTH_CORPSE_4 corpseGeo: STR_RECOVER_COELACANTH_ARMOR visibilityAtDark: 12 frontArmor: 54 sideArmor: 45 rearArmor: 36 underArmor: 36 painImmune: true fearImmune: true bleedImmune: true zombiImmune: true recovery: energy: energyRegen: 0.0 flatHundred: 1.00 standHeight: 16 kneelHeight: 16 allowsKneeling: false allowsRunning: false instantWoundRecovery: true weight: -100 stats: tu: 20 stamina: 13 health: 55 reactions: 20 firing: 5 builtInWeapons: - STR_COELACANTH_GAS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 11 size: 2 overKill: 1.5 moveSound: 14 damageModifier: - 1.0 - 0.9 - 0.7 - 0.4 - 1.4 - 1.0 - 0.0 - 0.8 - 0.6 - 0.0 - 0.2 - 0.7 - 0.0 - 0.4 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANK_CANNON_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_CANNON corpseBattle: - STR_TANK_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 painImmune: true fearImmune: true bleedImmune: true zombiImmune: true recovery: energy: energyRegen: 0.0 flatHundred: 1.00 standHeight: 16 kneelHeight: 16 allowsKneeling: false allowsRunning: false instantWoundRecovery: true weight: -100 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 builtInWeapons: - STR_HWP_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 moveSound: 14 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_ROCKET_LAUNCHER corpseGeo: STR_TANK_ROCKET_LAUNCHER_RECOVER corpseBattle: - STR_TANK_ROCKET_LAUNCHER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_TRITANIUM_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_TRITANIUM_ROCKET_LAUNCHER corpseGeo: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER corpseBattle: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_TRITANIUM_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MINIGUN_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MINIGUN corpseBattle: - STR_TANK_MINIGUN_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MINIGUN_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MINIGUN - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_LASER_CANNON corpseBattle: - STR_TANK_LASER_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_PLASMA corpseBattle: - STR_TANK_PLASMA_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MASS_DRIVER corpseBattle: - STR_TANK_MASS_DRIVER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_GAUSS corpseBattle: - STR_TANK_GAUSS_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LASER_CANNON corpseBattle: - STR_HOVERTANK_LASER_CANNON_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 builtInWeapons: - STR_HWP_HOVER_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_PLASMA corpseBattle: - STR_HOVERTANK_PLASMA_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_ROCKET_LAUNCHER corpseBattle: - STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER corpseBattle: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_LAUNCHER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LAUNCHER corpseBattle: - STR_HOVERTANK_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_FUSION_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_MASS_DRIVER corpseBattle: - STR_HOVERTANK_MASS_DRIVER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_GAUSS corpseBattle: - STR_HOVERTANK_GAUSS_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 zombiImmune: true movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SECTOPOD_ARMOR2 spriteSheet: TANK2.PCK spriteInv: inventory_X_SECTOPOD customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_LASER corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - 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allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_MIBTANK_ARMOR spriteSheet: MIBTANKS.PCK spriteInv: inventory_TANK_CANNON allowInv: false corpseBattle: - MIBTANK_CORPSE_1 - MIBTANK_CORPSE_2 - MIBTANK_CORPSE_3 - MIBTANK_CORPSE_4 corpseGeo: STR_TANK_CORPSE visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XCOM_CYBERDISC_ARMOR spriteSheet: XCOM_CYBERDISC.PCK spriteInv: CYBERDISC customArmorPreviewIndex: 30 allowInv: true storeItem: STR_XCOM_CYBERDISC_PLASMA corpseBattle: - STR_ALIEN_LASER_TURRET_CORPSE_1 - STR_ALIEN_LASER_TURRET_CORPSE_2 - STR_ALIEN_LASER_TURRET_CORPSE_3 - STR_ALIEN_LASER_TURRET_CORPSE_4 corpseGeo: STR_ALIEN_LASER_TURRET_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 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false instantWoundRecovery: true - type: STR_ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: - 0.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.75 - 0.5 - 3.0 - 0.0 - 1.2 - 0.7 - 0.5 - 0.0 loftempsSet: [92, 89, 90, 91] - type: STR_ARMY_ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMY_ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: - 0.0 - 1.0 - 0.4 - 0.75 - 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units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_A_3X3 loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_BROWN_H_UC spriteSheet: XCOM_235.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "JUMPSUIT_BROWN_M", "GRAV_MODULE", "", "M0_HEAD"] F0: ["", "", "F0_NUDE", "", "", "", "", "JUMPSUIT_BROWN_F", "GRAV_MODULE", "", "F0_HEAD"] storeItem: STR_GRAVMODULE_BROWN_ARMOR customArmorPreviewIndex: 40 corpseBattle: - STR_CORPSE_GRAVMODULE_ARMOR_BROWN_H corpseGeo: STR_CORPSE_GRAVMODULE_ARMOR camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 14 psiVision: 1 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 movementType: 1 meleeDodge: reactions: 0.35 # bonus for snazziness, but not as good as Jumpsuit meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 # bonus for snazziness 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15 corpseBattle: - STR_CORPSE_SYNTHSUIT camouflageAtDay: 30 camouflageAtDark: -3 visibilityAtDark: 14 personalLight: 5 storeItem: STR_SYNTHSUIT weight: 0 stats: tu: 20 stamina: 30 strength: 20 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_UC_UNDERWATER spriteSheet: XCOM_13.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "SYNTHSUIT_M"] M1: ["", "", "", "", "", "", "", 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meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_H_UC spriteSheet: XCOM_13.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "SYNTHSUIT_M"] F0: ["", "", "", "", "", "", "", "SYNTHSUIT_F"] customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT camouflageAtDay: 30 camouflageAtDark: -3 visibilityAtDark: 14 psiVision: 1 personalLight: 5 storeItem: STR_SYNTHSUIT weight: 0 stats: tu: 20 stamina: 30 strength: 20 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_H_UC_UNDERWATER spriteSheet: XCOM_13.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "SYNTHSUIT_M"] F0: ["", "", "", "", "", "", "", "SYNTHSUIT_F"] customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT storeItem: STR_SYNTHSUIT_UNDERWATER camouflageAtDay: 30 camouflageAtDark: -3 visibilityAtDark: 14 visibilityAtDay: 30 psiVision: 1 personalLight: 5 weight: 0 stats: stamina: 30 strength: 10 firing: -5 throwing: -25 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_ARMOR_UC spriteSheet: XCOM_32.PCK spriteInv: MAN_32 customArmorPreviewIndex: 47 corpseBattle: - STR_CORPSE_POWER_ARMOR storeItem: STR_POWER_ARMOR visibilityAtDark: 12 personalLight: 5 weight: -40 stats: tu: -10 reactions: -15 throwing: -10 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 allowsRunning: false 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personalLight: 5 weight: -35 stats: tu: -15 firing: -5 throwing: -25 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POWER_SUIT_H_UC spriteSheet: XCOM_2.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "F0_HEAD"] forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 20 heatVision: 20 psiVision: 1 storeItem: STR_POWER_SUIT personalLight: 5 weight: -35 stats: tu: -15 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_2.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "F0_HEAD"] forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 psiVision: 1 storeItem: STR_POWER_SUIT_UNDERWATER personalLight: 5 weight: -35 stats: tu: 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"", "", "", "", "", "FLYING_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F47_HEAD"] forcedTorso: 2 customArmorPreviewIndex: 19 corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT_UNDERWATER visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 personalLight: 5 stats: firing: -15 throwing: -35 frontArmor: 95 sideArmor: 85 rearArmor: 75 underArmor: 60 movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorFlyingSuitRes specialWeapon: STR_UNARMED_FLYING_SUIT builtInWeapons: - INV_JETPACK_B_3X3 units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_H_UC spriteSheet: XCOM_8.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "FLYING_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "FLYING_SUIT", "", "", "F0_HEAD"] forcedTorso: 2 customArmorPreviewIndex: 19 corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT visibilityAtDark: 20 heatVision: 20 psiVision: 1 personalLight: 5 stats: firing: -10 throwing: -10 frontArmor: 95 sideArmor: 85 rearArmor: 75 underArmor: 60 movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorFlyingSuitRes specialWeapon: STR_UNARMED_FLYING_SUIT_H builtInWeapons: - INV_JETPACK_B_3X3 units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_8.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "FLYING_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "FLYING_SUIT", "", "", "F0_HEAD"] forcedTorso: 2 customArmorPreviewIndex: 19 corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT_UNDERWATER visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 psiVision: 1 personalLight: 5 stats: firing: -15 throwing: -35 frontArmor: 95 sideArmor: 85 rearArmor: 75 underArmor: 60 movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorFlyingSuitRes specialWeapon: STR_UNARMED_FLYING_SUIT_H builtInWeapons: - INV_JETPACK_B_3X3 units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_UC spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M0_HEAD", "BLACK_HEADGEAR", "", "M0_HAIR_FRONT"] M1: ["", "", "M1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M1_HEAD", "BLACK_HEADGEAR", "", "M1_HAIR_FRONT"] M2: ["", "", "M2_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M2_HEAD", "BLACK_HEADGEAR", "", "M2_HAIR_FRONT"] M3: ["", "", "M3_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M3_HEAD", "BLACK_HEADGEAR", "", "M3_HAIR_FRONT"] M4: ["", "", "M4_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M4_HEAD", "BLACK_HEADGEAR_WIDE", "", "M4_HAIR_FRONT"] M5: ["", "", "M5_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M5_HEAD", "BLACK_HEADGEAR_WIDE", "", "M5_HAIR_FRONT"] M6: ["", "", "M6_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M6_HEAD", "BLACK_HEADGEAR_WIDE", "", "M6_HAIR_FRONT"] M7: ["", "", "M7_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M7_HEAD", "BLACK_HEADGEAR_WIDE", "", "M7_HAIR_FRONT"] M8: ["", "", "M8_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M8_HEAD", "BLACK_HEADGEAR", "", "M8_HAIR_FRONT"] M9: ["", "", "M9_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M9_HEAD", "BLACK_HEADGEAR", "", "M9_HAIR_FRONT"] M10: ["", "", "M10_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M10_HEAD", "BLACK_HEADGEAR_WIDE", "", "M10_HAIR_FRONT"] M11: ["", "", "M11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M11_HEAD", "BLACK_HEADGEAR", "", "M11_HAIR_FRONT"] M12: ["", "", "M12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M12_HEAD", "BLACK_HEADGEAR_WIDE", "", "M12_HAIR_FRONT"] M13: ["", "", "M13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M13_HEAD", "BLACK_HEADGEAR_WIDE", "", "M13_HAIR_FRONT"] M14: ["", "", "M14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M14_HEAD", "BLACK_HEADGEAR", "", "M14_HAIR_FRONT"] M15: ["", "", "M15_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M15_HEAD", "BLACK_HEADGEAR", "", "M15_HAIR_FRONT"] M16: ["", "", "M16_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M16_HEAD", "BLACK_HEADGEAR_WIDE", "", "M16_HAIR_FRONT"] M17: ["", "", "M17_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M17_HEAD", "BLACK_HEADGEAR", "", "M17_HAIR_FRONT"] M18: ["", "", "M18_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M18_HEAD", "BLACK_HEADGEAR_WIDE", "", "M18_HAIR_FRONT"] M19: ["", "", "M19_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M19_HEAD", "BLACK_HEADGEAR_WIDE", "", "M19_HAIR_FRONT"] M20: ["", "", "M20_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M20_HEAD", "BLACK_HEADGEAR_WIDE", "", "M20_HAIR_FRONT"] M21: ["", "", "M21_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M21_HEAD", "BLACK_HEADGEAR", "", "M21_HAIR_FRONT"] M22: ["", "", "M22_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M22_HEAD", "BLACK_HEADGEAR", "", "M22_HAIR_FRONT"] M23: ["", "", "M23_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M23_HEAD", "BLACK_HEADGEAR_WIDE", "", "M23_HAIR_FRONT"] M24: ["", "", "M24_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M24_HEAD", "BLACK_HEADGEAR", "", "M24_HAIR_FRONT"] M25: ["", "", "M25_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M25_HEAD", "BLACK_HEADGEAR_WIDE", "", "M25_HAIR_FRONT"] M26: ["", "", "M26_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M26_HEAD", "BLACK_HEADGEAR", "", "M26_HAIR_FRONT"] M27: ["", "", "M27_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M27_HEAD", "BLACK_HEADGEAR", "", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M28_HEAD", "BLACK_HEADGEAR", "", "M28_HAIR_FRONT"] M29: ["", "", "M29_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M29_HEAD", "BLACK_HEADGEAR", "", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M30_HEAD", "BLACK_HEADGEAR", "", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M31_HEAD", "BLACK_HEADGEAR", "", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M32_HEAD", "BLACK_HEADGEAR", "", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M33_HEAD", "BLACK_HEADGEAR", "", "M33_HAIR_FRONT"] M34: ["", "", "M34_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M34_HEAD", "BLACK_HEADGEAR_WIDE", "", "M34_HAIR_FRONT"] M35: ["", "", "M35_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M35_HEAD", "BLACK_HEADGEAR_WIDE", "", "M35_HAIR_FRONT"] M36: ["", "", "M36_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M36_HEAD", "BLACK_HEADGEAR_WIDE", "", "M36_HAIR_FRONT"] M37: ["", "", "M37_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M37_HEAD", "BLACK_HEADGEAR", "", "M37_HAIR_FRONT"] M38: ["", "", "M38_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M38_HEAD", "BLACK_HEADGEAR", "", "M38_HAIR_FRONT"] M39: ["", "", "M39_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M39_HEAD", "BLACK_HEADGEAR", "", "M39_HAIR_FRONT"] M40: ["", "", "M40_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M40_HEAD", "BLACK_HEADGEAR", "", "M40_HAIR_FRONT"] M41: ["", "", "M41_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M41_HEAD", "BLACK_HEADGEAR_WIDE", "", "M41_HAIR_FRONT"] M42: ["", "", "M42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M42_HEAD", "BLACK_HEADGEAR_WIDE", "", "M42_HAIR_FRONT"] M43: ["", "", "M43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M43_HEAD", "BLACK_HEADGEAR", "", "M43_HAIR_FRONT"] M44: ["", "", "M44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M44_HEAD", "BLACK_HEADGEAR", "", "M44_HAIR_FRONT"] M45: ["", "", "M45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M45_HEAD", "BLACK_HEADGEAR", "", "M45_HAIR_FRONT"] M46: ["", "", "M46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M46_HEAD", "BLACK_HEADGEAR", "", "M46_HAIR_FRONT"] M47: ["", "", "M47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M47_HEAD", "BLACK_HEADGEAR", "", "M47_HAIR_FRONT"] F0: ["", "", "F0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F0_HEAD", "BLACK_HEADGEAR", "", "F0_HAIR_FRONT"] F1: ["", "", "F1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F1_HEAD", "BLACK_HEADGEAR", "", "F1_HAIR_FRONT"] F2: ["", "", "F2_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F2_HEAD", "BLACK_HEADGEAR", "", "F2_HAIR_FRONT"] F3: ["", "", "F3_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F3_HEAD", "BLACK_HEADGEAR", "", "F3_HAIR_FRONT"] F4: ["", "", "F4_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F4_HEAD", "BLACK_HEADGEAR_WIDE", "", "F4_HAIR_FRONT"] F5: ["", "", "F5_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F5_HEAD", "BLACK_HEADGEAR_WIDE", "", "F5_HAIR_FRONT"] F6: ["", "", "F6_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F6_HEAD", "BLACK_HEADGEAR_WIDE", "", "F6_HAIR_FRONT"] F7: ["", "", "F7_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F7_HEAD", "BLACK_HEADGEAR_WIDE", "", "F7_HAIR_FRONT"] F8: ["", "", "F8_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F8_HEAD", "BLACK_HEADGEAR", "", "F8_HAIR_FRONT"] F9: ["", "", "F9_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F9_HEAD", "BLACK_HEADGEAR_WIDE", "", "F9_HAIR_FRONT"] F10: ["", "", "F10_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F10_HEAD", "BLACK_HEADGEAR_WIDE", "", "F10_HAIR_FRONT"] F11: ["", "", "F11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F11_HEAD", "BLACK_HEADGEAR", "", "F11_HAIR_FRONT"] F12: ["", "", "F12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F12_HEAD", "BLACK_HEADGEAR_WIDE", "", "F12_HAIR_FRONT"] F13: ["", "", "F13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F13_HEAD", "BLACK_HEADGEAR_WIDE", "", "F13_HAIR_FRONT"] F14: ["", "", "F14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F14_HEAD", "BLACK_HEADGEAR_WIDE", "", "F14_HAIR_FRONT"] F15: ["", "", "F15_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F15_HEAD", "BLACK_HEADGEAR_WIDE", "", "F15_HAIR_FRONT"] F16: ["", "", "F16_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F16_HEAD", "BLACK_HEADGEAR_WIDE", "", "F16_HAIR_FRONT"] F17: ["", "", "F17_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F17_HEAD", "BLACK_HEADGEAR_WIDE", "", "F17_HAIR_FRONT"] F18: ["", "", "F18_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F18_HEAD", "BLACK_HEADGEAR_WIDE", "", "F18_HAIR_FRONT"] F19: ["", "", "F19_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", 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F35: ["", "", "F35_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F35_HEAD", "BLACK_HEADGEAR", "", "F35_HAIR_FRONT"] F36: ["", "", "F36_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F36_HEAD", "BLACK_HEADGEAR", "", "F36_HAIR_FRONT"] F37: ["", "", "F37_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F37_HEAD", "BLACK_HEADGEAR", "", "F37_HAIR_FRONT"] F38: ["", "", "F38_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F38_HEAD", "BLACK_HEADGEAR", "", "F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F39_HEAD", "BLACK_HEADGEAR", "", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F40_HEAD", "BLACK_HEADGEAR", "", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F41_HEAD", "BLACK_HEADGEAR", "", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F42_HEAD", "BLACK_HEADGEAR", "", "F42_HAIR_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F43_HEAD", "BLACK_HEADGEAR", "", "F43_HAIR_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F44_HEAD", "BLACK_HEADGEAR", "", "F44_HAIR_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F45_HEAD", "BLACK_HEADGEAR", "", "F45_HAIR_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F46_HEAD", "BLACK_HEADGEAR", "", "F46_HAIR_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F47_HEAD", "BLACK_HEADGEAR", "", "F47_HAIR_FRONT"] customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR visibilityAtDark: 20 heatVision: 40 personalLight: 5 weight: 0 stats: reactions: 20 firing: 20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.15 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_UC_UNDERWATER spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M0_HEAD", "BLACK_HEADGEAR", "", "M0_HAIR_FRONT"] M1: ["", "", "M1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M1_HEAD", "BLACK_HEADGEAR", "", "M1_HAIR_FRONT"] M2: ["", "", "M2_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M2_HEAD", "BLACK_HEADGEAR", "", "M2_HAIR_FRONT"] M3: ["", "", 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"M10_HAIR_FRONT"] M11: ["", "", "M11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M11_HEAD", "BLACK_HEADGEAR", "", "M11_HAIR_FRONT"] M12: ["", "", "M12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M12_HEAD", "BLACK_HEADGEAR_WIDE", "", "M12_HAIR_FRONT"] M13: ["", "", "M13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M13_HEAD", "BLACK_HEADGEAR_WIDE", "", "M13_HAIR_FRONT"] M14: ["", "", "M14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M14_HEAD", "BLACK_HEADGEAR", "", "M14_HAIR_FRONT"] M15: ["", "", "M15_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M15_HEAD", "BLACK_HEADGEAR", "", "M15_HAIR_FRONT"] M16: ["", "", "M16_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M16_HEAD", "BLACK_HEADGEAR_WIDE", "", "M16_HAIR_FRONT"] M17: ["", "", "M17_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M17_HEAD", "BLACK_HEADGEAR", "", "M17_HAIR_FRONT"] M18: ["", "", "M18_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M18_HEAD", "BLACK_HEADGEAR_WIDE", "", "M18_HAIR_FRONT"] M19: ["", "", "M19_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M19_HEAD", "BLACK_HEADGEAR_WIDE", "", "M19_HAIR_FRONT"] M20: ["", "", "M20_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M20_HEAD", "BLACK_HEADGEAR_WIDE", "", "M20_HAIR_FRONT"] M21: ["", "", "M21_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M21_HEAD", "BLACK_HEADGEAR", "", "M21_HAIR_FRONT"] M22: ["", "", "M22_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M22_HEAD", "BLACK_HEADGEAR", "", "M22_HAIR_FRONT"] M23: ["", "", "M23_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M23_HEAD", "BLACK_HEADGEAR_WIDE", "", "M23_HAIR_FRONT"] M24: ["", "", "M24_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M24_HEAD", "BLACK_HEADGEAR", "", "M24_HAIR_FRONT"] M25: ["", "", "M25_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M25_HEAD", "BLACK_HEADGEAR_WIDE", "", "M25_HAIR_FRONT"] M26: ["", "", "M26_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M26_HEAD", "BLACK_HEADGEAR", "", "M26_HAIR_FRONT"] M27: ["", "", "M27_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M27_HEAD", "BLACK_HEADGEAR", "", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M28_HEAD", "BLACK_HEADGEAR", "", "M28_HAIR_FRONT"] M29: ["", "", "M29_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M29_HEAD", "BLACK_HEADGEAR", "", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M30_HEAD", "BLACK_HEADGEAR", "", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M31_HEAD", "BLACK_HEADGEAR", "", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M32_HEAD", "BLACK_HEADGEAR", "", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M33_HEAD", "BLACK_HEADGEAR", "", "M33_HAIR_FRONT"] M34: ["", "", 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"", "M41_HAIR_FRONT"] M42: ["", "", "M42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M42_HEAD", "BLACK_HEADGEAR_WIDE", "", "M42_HAIR_FRONT"] M43: ["", "", "M43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M43_HEAD", "BLACK_HEADGEAR", "", "M43_HAIR_FRONT"] M44: ["", "", "M44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M44_HEAD", "BLACK_HEADGEAR", "", "M44_HAIR_FRONT"] M45: ["", "", "M45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M45_HEAD", "BLACK_HEADGEAR", "", "M45_HAIR_FRONT"] M46: ["", "", "M46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M46_HEAD", "BLACK_HEADGEAR", "", "M46_HAIR_FRONT"] M47: ["", "", "M47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M47_HEAD", "BLACK_HEADGEAR", "", "M47_HAIR_FRONT"] F0: ["", "", "F0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F0_HEAD", "BLACK_HEADGEAR", "", "F0_HAIR_FRONT"] F1: ["", "", "F1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F1_HEAD", 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"BLACK_HEADGEAR_WIDE", "", "F32_HAIR_FRONT"] F33: ["", "", "F33_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F33_HEAD", "BLACK_HEADGEAR", "", "F33_HAIR_FRONT"] F34: ["", "", "F34_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F34_HEAD", "BLACK_HEADGEAR_WIDE", "", "F34_HAIR_FRONT"] F35: ["", "", "F35_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F35_HEAD", "BLACK_HEADGEAR", "", "F35_HAIR_FRONT"] F36: ["", "", "F36_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F36_HEAD", "BLACK_HEADGEAR", "", "F36_HAIR_FRONT"] F37: ["", "", "F37_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F37_HEAD", "BLACK_HEADGEAR", "", "F37_HAIR_FRONT"] F38: ["", "", "F38_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F38_HEAD", "BLACK_HEADGEAR", "", "F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F39_HEAD", "BLACK_HEADGEAR", "", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F40_HEAD", "BLACK_HEADGEAR", "", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F41_HEAD", "BLACK_HEADGEAR", "", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F42_HEAD", "BLACK_HEADGEAR", "", "F42_HAIR_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F43_HEAD", "BLACK_HEADGEAR", "", "F43_HAIR_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F44_HEAD", "BLACK_HEADGEAR", "", "F44_HAIR_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F45_HEAD", "BLACK_HEADGEAR", "", "F45_HAIR_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F46_HEAD", "BLACK_HEADGEAR", "", "F46_HAIR_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F47_HEAD", "BLACK_HEADGEAR", "", "F47_HAIR_FRONT"] customArmorPreviewIndex: 14 movementType: 1 corpseBattle: 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STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_H_UC spriteSheet: XCOM_31.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 12 psiVision: 1 personalLight: 5 weight: 5 stats: tu: -5 stamina: -5 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 0.65 - 1.0 - 1.0 - 1.0 - 0.75 - 0.75 - 0.0 - 0.0 - 0.55 - 1.0 - 0.9 - 0.0 specialWeapon: STR_UNARMED_DIVING_SUIT_H units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER spriteSheet: XCOM_31.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "M0_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD"] M1: ["", "M1_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M1_HEAD"] M2: ["", "M2_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M2_HEAD"] M3: ["", "M3_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M3_HEAD"] M4: ["", "M4_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M4_HEAD"] M5: ["", "M5_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M5_HEAD"] M6: ["", "M6_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M6_HEAD"] M7: ["", "M7_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", 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"F28_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F28_HEAD"] F29: ["", "F29_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F29_HEAD"] F30: ["", "F30_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F30_HEAD"] F31: ["", "F31_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F31_HEAD"] F32: ["", "F32_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F47_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 9 visibilityAtDay: 28 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 0.65 - 1.0 - 1.0 - 1.0 - 0.75 - 0.75 - 0.0 - 0.0 - 0.55 - 1.0 - 0.9 - 0.0 specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_31.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 14 visibilityAtDay: 28 psiVision: 1 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 0.65 - 1.0 - 1.0 - 1.0 - 0.75 - 0.75 - 0.0 - 0.0 - 0.55 - 1.0 - 0.9 - 0.0 specialWeapon: STR_UNARMED_DIVING_SUIT_H units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_ASTRAL_ARMOR_UC spriteSheet: XCOM_33.PCK spriteInv: MAN_33 # customArmorPreviewIndex: 0 storeItem: STR_ASTRAL_ARMOR_UC corpseBattle: - STR_CORPSE_ASTRAL visibilityAtDark: 13 personalLight: 13 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 bleedImmune: true meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.25 stats: tu: 40 stamina: 40 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 0.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE units: - STR_SOLDIER - STR_HYBRID - STR_MUGGLE_AI - STR_ALIEN_AI - STR_DOG builtInWeapons: - STR_DREAM_BLADE - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_SPACE_SUIT corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 0.4 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_H_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_SPACE_SUIT corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 0.4 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] # rats - type: STR_XCOM_RAT_ARMOR spriteSheet: GIANT_RAT.PCK spriteInv: RAT zombiImmune: true customArmorPreviewIndex: 53 corpseBattle: - STR_GIANT_RAT_CORPSE storeItem: STR_NONE visibilityAtDark: 18 heatVision: 70 camouflageAtDay: -15 camouflageAtDark: -6 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 12.0 time: tu: 0.5 manaNormalized: 125.0 health: stunNormalized: -0.1 energy: manaNormalized: 3.5 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 units: - STR_RAT builtInWeapons: - STR_GIANT_RAT_WEAPON - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_XCOM_RAT_ARMOR_UNDERWATER spriteSheet: GIANT_RAT.PCK spriteInv: RAT zombiImmune: true customArmorPreviewIndex: 53 corpseBattle: - STR_GIANT_RAT_CORPSE storeItem: STR_XCOM_RAT_ARMOR visibilityAtDark: 18 heatVision: 70 camouflageAtDay: -15 camouflageAtDark: -6 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.1 manaNormalized: 12.0 time: tu: 0.5 manaNormalized: 125.0 health: flatHundred: -0.2 energy: manaNormalized: 3.5 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 units: - STR_RAT builtInWeapons: - STR_GIANT_RAT_WEAPON - STR_DOGE_TRACK loftempsSet: [ 2 ] # dogs - type: STR_DOGE_ARMOR spriteSheet: DOGE.PCK spriteInv: MAN_100 customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE storeItem: STR_NONE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] - type: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE.PCK spriteInv: MAN_100 customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 2 healthCurrent: 0.3 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] - type: STR_DOGE_COMBAT_VEST_ARMOR storeItem: STR_DOGE_COMBAT_VEST spriteSheet: DOGE_COMBAT_VEST.PCK spriteInv: MAN_101 customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 weight: -6 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] - type: STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE_COMBAT_VEST.PCK spriteInv: MAN_101 customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 weight: -6 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] - type: STR_DOGE_DURATHREAD_VEST_ARMOR storeItem: STR_DOGE_DURATHREAD_VEST spriteSheet: DOGE_DURATHREAD_VEST.PCK spriteInv: MAN_103 customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 weight: -4 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] - type: STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_DURATHREAD_VEST_UNDERWATER spriteSheet: DOGE_DURATHREAD_VEST.PCK spriteInv: MAN_103 customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 weight: -4 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] - type: STR_DOGE_ALLOY_VEST_ARMOR storeItem: STR_DOGE_AA_VEST spriteSheet: DOGE_ALLOY_VEST.PCK spriteInv: MAN_102 customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 weight: -4 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.21 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BITE - STR_DOGE_BARK loftempsSet: [ 2 ] - type: STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE_ALLOY_VEST.PCK spriteInv: MAN_102 customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 weight: -4 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: mana: flatHundred: -0.01 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.9 - 1.0 - 4.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BITE - STR_DOGE_BARK loftempsSet: [ 2 ] FILE: user/mods/XComFiles/Ruleset/baseNames_XCOMFILES.rul baseNamesFirst: - Ant - Basilisk - Bat - Bear - Beaver - Black - Blue - Boar - Bobcat - Bull - Bullfrog - Cockroach - Crane - Dragon - Dream - Eagle - Falcon - Fox - Gargoyle - Gorgon - Green - Griffin - Hawk - Hornet - Hound - Jaguar - Kestrel - Lion - Locust - Lynx - Mantis - Mongoose - Nightingale - Nightsprite - Owl - Panther - Phoenix - Ram - Rat - Red - Scorpion - Silent - Snake - Spider - Squirrel - Stork - Tiger - Titan - Turtle - Unicorn - Weasel - Werewolf - White - Wildcat - Witch - Wolf - Wolverine baseNamesLast: - Base - Bunker - Camp - Center - Complex - Facility - Outpost - Point - Post - Project - Site - Vault - Bay - Hill - Lake - Mesa - Mountain - Peak - River - Top - Valley - Woods FILE: user/mods/XComFiles/Ruleset/commendations_XCOMFILES.rul commendations: - type: STR_MEDAL_IMPORTANT_MISSIONS_NAME #non-small craft, hardcoded description: STR_MEDAL_ORIGINAL8_UFOPEDIA sprite: 5 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_ORIGINAL8_NAME #original team description: STR_MEDAL_ORIGINAL8_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ORIGINAL8_NAME] sprite: 4 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_SERVICE_TIME_NAME #Every 6 months of service description: STR_MEDAL_SERVICE_TIME_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SERVICE_TIME_1, STR_MEDAL_SERVICE_TIME_2, STR_MEDAL_SERVICE_TIME_3, STR_MEDAL_SERVICE_TIME_4, STR_MEDAL_SERVICE_TIME_5, STR_MEDAL_SERVICE_TIME_6, STR_MEDAL_SERVICE_TIME_7, STR_MEDAL_SERVICE_TIME_8, STR_MEDAL_SERVICE_TIME_9, STR_MEDAL_SERVICE_TIME_10] sprite: 5 criteria: totalMonthlyService: [6, 12, 18, 24, 30, 36, 42, 48, 54, 60] - type: STR_MEDAL_STATGAIN_NAME description: STR_MEDAL_STATGAIN_UFOPEDIA soldierBonusTypes: [STR_MEDAL_STATGAIN_1, STR_MEDAL_STATGAIN_2, STR_MEDAL_STATGAIN_3, STR_MEDAL_STATGAIN_4, STR_MEDAL_STATGAIN_5, STR_MEDAL_STATGAIN_6, STR_MEDAL_STATGAIN_7, STR_MEDAL_STATGAIN_8, STR_MEDAL_STATGAIN_9, STR_MEDAL_STATGAIN_10] sprite: 5 criteria: totalStatGain: [125, 150, 175, 200, 233, 266, 300, 333, 366, 400] - type: STR_MEDAL_CARREER_SCORE_NAME #Total Score description: STR_MEDAL_CARREER_SCORE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_10] sprite: 2 criteria: totalScore: [2500, 5000, 7500, 10000, 15000, 25000, 37500, 50000, 75000, 100000] - type: STR_MEDAL_CARREER_MISSIONS_NAME #Number of Missions Won description: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA sprite: 5 soldierBonusTypes: [STR_MEDAL_CARREER_MISSIONS_1, STR_MEDAL_CARREER_MISSIONS_2, STR_MEDAL_CARREER_MISSIONS_3, STR_MEDAL_CARREER_MISSIONS_4, STR_MEDAL_CARREER_MISSIONS_5, STR_MEDAL_CARREER_MISSIONS_6, STR_MEDAL_CARREER_MISSIONS_7, STR_MEDAL_CARREER_MISSIONS_8, STR_MEDAL_CARREER_MISSIONS_9, STR_MEDAL_CARREER_MISSIONS_10] criteria: totalWins: [5, 10, 15, 20, 30, 50, 75, 100, 150, 200] - type: STR_MEDAL_NIGHTOPS_NAME #Night Ops description: STR_MEDAL_NIGHTOPS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_NIGHTOPS_2, STR_MEDAL_NIGHTOPS_2, STR_MEDAL_NIGHTOPS_4, STR_MEDAL_NIGHTOPS_4, STR_MEDAL_NIGHTOPS_6, STR_MEDAL_NIGHTOPS_6, STR_MEDAL_NIGHTOPS_8, STR_MEDAL_NIGHTOPS_8, STR_MEDAL_NIGHTOPS_10] sprite: 2 criteria: totalNightMissions: [4, 7, 10, 15, 20, 30, 50, 75, 100, 150] - type: STR_MEDAL_BASE_DEFENSE_NAME #up to 10 base defenses description: STR_MEDAL_BASE_DEFENSE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BASE_DEFENSE_1, STR_MEDAL_BASE_DEFENSE_2, STR_MEDAL_BASE_DEFENSE_3, STR_MEDAL_BASE_DEFENSE_4, STR_MEDAL_BASE_DEFENSE_5, STR_MEDAL_BASE_DEFENSE_6, STR_MEDAL_BASE_DEFENSE_7, STR_MEDAL_BASE_DEFENSE_8, STR_MEDAL_BASE_DEFENSE_9, STR_MEDAL_BASE_DEFENSE_10] sprite: 4 criteria: totalBaseDefenseMissions: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME # Base assaults participation up to 10 times description: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ALIEN_BASE_ASSAULT_1, STR_MEDAL_ALIEN_BASE_ASSAULT_2, STR_MEDAL_ALIEN_BASE_ASSAULT_3, STR_MEDAL_ALIEN_BASE_ASSAULT_4, STR_MEDAL_ALIEN_BASE_ASSAULT_5, STR_MEDAL_ALIEN_BASE_ASSAULT_6, STR_MEDAL_ALIEN_BASE_ASSAULT_7, STR_MEDAL_ALIEN_BASE_ASSAULT_8, STR_MEDAL_ALIEN_BASE_ASSAULT_9, STR_MEDAL_ALIEN_BASE_ASSAULT_10] sprite: 1 criteria: totalAlienBaseAssaults: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_CAMPAIGN_RIBBON_NAME #Missions in a Region. description: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CAMPAIGN_RIBBON_1, STR_MEDAL_CAMPAIGN_RIBBON_2, STR_MEDAL_CAMPAIGN_RIBBON_3, STR_MEDAL_CAMPAIGN_RIBBON_4, STR_MEDAL_CAMPAIGN_RIBBON_5, STR_MEDAL_CAMPAIGN_RIBBON_6, STR_MEDAL_CAMPAIGN_RIBBON_7, STR_MEDAL_CAMPAIGN_RIBBON_8, STR_MEDAL_CAMPAIGN_RIBBON_9, STR_MEDAL_CAMPAIGN_RIBBON_10] sprite: 2 criteria: totalMissionsInARegion: [20, 25, 30, 40, 50, 60, 70, 80, 90, 100] - type: STR_MEDAL_CARREER_KILLS_NAME #Number of Kills total description: STR_MEDAL_CARREER_KILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CARREER_KILLS_1, STR_MEDAL_CARREER_KILLS_2, STR_MEDAL_CARREER_KILLS_3, STR_MEDAL_CARREER_KILLS_4, STR_MEDAL_CARREER_KILLS_5, STR_MEDAL_CARREER_KILLS_6, STR_MEDAL_CARREER_KILLS_7, STR_MEDAL_CARREER_KILLS_8, STR_MEDAL_CARREER_KILLS_9, STR_MEDAL_CARREER_KILLS_10] sprite: 3 criteria: killsWithCriteriaCareer: [30, 50, 75, 100, 150, 225, 350, 400, 650, 888] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_CARREER_CAPTURES_NAME #Number of Stuns total. description: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CARREER_CAPTURES_1, STR_MEDAL_CARREER_CAPTURES_2, STR_MEDAL_CARREER_CAPTURES_3, STR_MEDAL_CARREER_CAPTURES_4, STR_MEDAL_CARREER_CAPTURES_5, STR_MEDAL_CARREER_CAPTURES_6, STR_MEDAL_CARREER_CAPTURES_7, STR_MEDAL_CARREER_CAPTURES_8, STR_MEDAL_CARREER_CAPTURES_9, STR_MEDAL_CARREER_CAPTURES_10] sprite: 4 criteria: killsWithCriteriaCareer: [10, 20, 30, 50, 75, 100, 150, 200, 500, 666] killCriteria: - - [1, ["FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_RACE_KILLS_NAME #KOs by faction description: STR_MEDAL_RACE_KILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_RACE_KILLS_1, STR_MEDAL_RACE_KILLS_2, STR_MEDAL_RACE_KILLS_3, STR_MEDAL_RACE_KILLS_4, STR_MEDAL_RACE_KILLS_5, STR_MEDAL_RACE_KILLS_6, STR_MEDAL_RACE_KILLS_7, STR_MEDAL_RACE_KILLS_8, STR_MEDAL_RACE_KILLS_9, STR_MEDAL_RACE_KILLS_10] sprite: 3 criteria: totalKillsByRace: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_WEAPON_PROFICIENCY_NAME #KOs by weapon description: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WEAPON_PROFICIENCY_1, STR_MEDAL_WEAPON_PROFICIENCY_2, STR_MEDAL_WEAPON_PROFICIENCY_3, STR_MEDAL_WEAPON_PROFICIENCY_4, STR_MEDAL_WEAPON_PROFICIENCY_5, STR_MEDAL_WEAPON_PROFICIENCY_6, STR_MEDAL_WEAPON_PROFICIENCY_7, STR_MEDAL_WEAPON_PROFICIENCY_8, STR_MEDAL_WEAPON_PROFICIENCY_9, STR_MEDAL_WEAPON_PROFICIENCY_10] sprite: 2 criteria: totalKillsWithAWeapon: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_SLAVEKILLS_NAME #Kills through mind controlled units description: STR_MEDAL_SLAVEKILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SLAVEKILLS_1, STR_MEDAL_SLAVEKILLS_2, STR_MEDAL_SLAVEKILLS_3, STR_MEDAL_SLAVEKILLS_4, STR_MEDAL_SLAVEKILLS_5, STR_MEDAL_SLAVEKILLS_6, STR_MEDAL_SLAVEKILLS_7, STR_MEDAL_SLAVEKILLS_8, STR_MEDAL_SLAVEKILLS_9, STR_MEDAL_SLAVEKILLS_10] sprite: 3 criteria: totalSlaveKills: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] - type: STR_MEDAL_DBLKILL_NAME #killing two in a turn description: STR_MEDAL_DBLKILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_DBLKILL_1, STR_MEDAL_DBLKILL_2, STR_MEDAL_DBLKILL_3, STR_MEDAL_DBLKILL_4, STR_MEDAL_DBLKILL_5, STR_MEDAL_DBLKILL_6, STR_MEDAL_DBLKILL_7, STR_MEDAL_DBLKILL_8, STR_MEDAL_DBLKILL_9, STR_MEDAL_DBLKILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [2, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_QUADKILL_NAME #killing four in a turn description: STR_MEDAL_QUADKILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_QUADKILL_1, STR_MEDAL_QUADKILL_2, STR_MEDAL_QUADKILL_3, STR_MEDAL_QUADKILL_4, STR_MEDAL_QUADKILL_5, STR_MEDAL_QUADKILL_6, STR_MEDAL_QUADKILL_7, STR_MEDAL_QUADKILL_8, STR_MEDAL_QUADKILL_9, STR_MEDAL_QUADKILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [4, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_7V7KILL_NAME #killing seven in a turn description: STR_MEDAL_7V7KILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_7V7KILL_1, STR_MEDAL_7V7KILL_2, STR_MEDAL_7V7KILL_3, STR_MEDAL_7V7KILL_4, STR_MEDAL_7V7KILL_5, STR_MEDAL_7V7KILL_6, STR_MEDAL_7V7KILL_7, STR_MEDAL_7V7KILL_8, STR_MEDAL_7V7KILL_9, STR_MEDAL_7V7KILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [7, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_5_NAME #Kill x number of foes in a mission (5) description: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_5_1, STR_MEDAL_MISSION_KILLS_5_2, STR_MEDAL_MISSION_KILLS_5_3, STR_MEDAL_MISSION_KILLS_5_4, STR_MEDAL_MISSION_KILLS_5_5, STR_MEDAL_MISSION_KILLS_5_6, STR_MEDAL_MISSION_KILLS_5_7, STR_MEDAL_MISSION_KILLS_5_8, STR_MEDAL_MISSION_KILLS_5_9, STR_MEDAL_MISSION_KILLS_5_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [5, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_11_NAME #Kill x number of foes in a mission (11) description: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_11_1, STR_MEDAL_MISSION_KILLS_11_2, STR_MEDAL_MISSION_KILLS_11_3, STR_MEDAL_MISSION_KILLS_11_4, STR_MEDAL_MISSION_KILLS_11_5, STR_MEDAL_MISSION_KILLS_11_6, STR_MEDAL_MISSION_KILLS_11_7, STR_MEDAL_MISSION_KILLS_11_8, STR_MEDAL_MISSION_KILLS_11_9, STR_MEDAL_MISSION_KILLS_11_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [11, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_REACTIONFIRE_NAME #reaction fire instances description: STR_MEDAL_REACTIONFIRE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_REACTIONFIRE_1, STR_MEDAL_REACTIONFIRE_2, STR_MEDAL_REACTIONFIRE_3, STR_MEDAL_REACTIONFIRE_4, STR_MEDAL_REACTIONFIRE_5, STR_MEDAL_REACTIONFIRE_6, STR_MEDAL_REACTIONFIRE_7, STR_MEDAL_REACTIONFIRE_8, STR_MEDAL_REACTIONFIRE_9, STR_MEDAL_REACTIONFIRE_10] sprite: 2 criteria: totalReactionFire: [3, 5, 8, 11, 15, 20, 30, 45, 60, 75] - type: STR_MEDAL_PURPLE_HEART_NAME #being wounded description: STR_MEDAL_PURPLE_HEART_UFOPEDIA soldierBonusTypes: [STR_MEDAL_PURPLE_HEART_1, STR_MEDAL_PURPLE_HEART_2, STR_MEDAL_PURPLE_HEART_3, STR_MEDAL_PURPLE_HEART_4, STR_MEDAL_PURPLE_HEART_5, STR_MEDAL_PURPLE_HEART_6, STR_MEDAL_PURPLE_HEART_7, STR_MEDAL_PURPLE_HEART_8, STR_MEDAL_PURPLE_HEART_9, STR_MEDAL_PURPLE_HEART_10] sprite: 1 criteria: totalTimesWounded: [1, 2, 4, 7, 10, 15, 20, 30, 40, 50] - type: STR_MEDAL_CRIMSON_HEART_NAME #given for number of days wounded. description: STR_MEDAL_CRIMSON_HEART_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CRIMSON_HEART_1, STR_MEDAL_CRIMSON_HEART_2, STR_MEDAL_CRIMSON_HEART_3, STR_MEDAL_CRIMSON_HEART_4, STR_MEDAL_CRIMSON_HEART_5, STR_MEDAL_CRIMSON_HEART_6, STR_MEDAL_CRIMSON_HEART_7, STR_MEDAL_CRIMSON_HEART_8, STR_MEDAL_CRIMSON_HEART_9, STR_MEDAL_CRIMSON_HEART_10] sprite: 1 criteria: totalDaysWounded: [15, 30, 60, 100, 150, 200, 300, 500, 750, 1000] - type: STR_MEDAL_GLOBETROTTER_NAME #One mission in each region description: STR_MEDAL_GLOBETROTTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GLOBETROTTER] sprite: 5 criteria: globeTrotter: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: STR_MEDAL_SAVEDALL_NAME #All civilians in a Pogrom were saved description: STR_MEDAL_SAVEDALL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SAVEDALL_1, STR_MEDAL_SAVEDALL_2, STR_MEDAL_SAVEDALL_3, STR_MEDAL_SAVEDALL_4, STR_MEDAL_SAVEDALL_5, STR_MEDAL_SAVEDALL_6, STR_MEDAL_SAVEDALL_7, STR_MEDAL_SAVEDALL_8, STR_MEDAL_SAVEDALL_9, STR_MEDAL_SAVEDALL_10] sprite: 4 criteria: totalValientCrux: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_BETRAYER_NAME #Friendly Kills description: STR_MEDAL_BETRAYER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BETRAYER_1, STR_MEDAL_BETRAYER_2, STR_MEDAL_BETRAYER_3, STR_MEDAL_BETRAYER_4, STR_MEDAL_BETRAYER_5, STR_MEDAL_BETRAYER_6, STR_MEDAL_BETRAYER_7, STR_MEDAL_BETRAYER_8, STR_MEDAL_BETRAYER_9, STR_MEDAL_BETRAYER_10] sprite: 3 criteria: killsWithCriteriaCareer: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_LONESURVIVOR_NAME #Lone survivor of any mission description: STR_MEDAL_LONESURVIVOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_LONESURVIVOR_1, STR_MEDAL_LONESURVIVOR_2, STR_MEDAL_LONESURVIVOR_3, STR_MEDAL_LONESURVIVOR_4, STR_MEDAL_LONESURVIVOR_5, STR_MEDAL_LONESURVIVOR_6, STR_MEDAL_LONESURVIVOR_7, STR_MEDAL_LONESURVIVOR_8, STR_MEDAL_LONESURVIVOR_9, STR_MEDAL_LONESURVIVOR_10] sprite: 2 criteria: total_lone_survivor: [1, 2, 4, 8, 12, 20, 30, 50, 75, 100] - type: STR_MEDAL_LUCKYSHOT_NAME #Low accuracy hits description: STR_MEDAL_LUCKYSHOT_UFOPEDIA soldierBonusTypes: [STR_MEDAL_LUCKYSHOT_1, STR_MEDAL_LUCKYSHOT_2, STR_MEDAL_LUCKYSHOT_3, STR_MEDAL_LUCKYSHOT_4, STR_MEDAL_LUCKYSHOT_5, STR_MEDAL_LUCKYSHOT_6, STR_MEDAL_LUCKYSHOT_7, STR_MEDAL_LUCKYSHOT_8, STR_MEDAL_LUCKYSHOT_9, STR_MEDAL_LUCKYSHOT_10] sprite: 5 criteria: totalLowAccuracyHits: [2, 3, 4, 5, 7, 10, 13, 20, 25, 30] - type: STR_MEDAL_MONSTER_NAME #Kills with Stun damage, all factions description: STR_MEDAL_MONSTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MONSTER_1, STR_MEDAL_MONSTER_2, STR_MEDAL_MONSTER_3, STR_MEDAL_MONSTER_4, STR_MEDAL_MONSTER_5, STR_MEDAL_MONSTER_6, STR_MEDAL_MONSTER_7, STR_MEDAL_MONSTER_8, STR_MEDAL_MONSTER_9, STR_MEDAL_MONSTER_10] sprite: 1 criteria: killsWithCriteriaCareer: [2, 4, 7, 10, 15, 20, 30, 50, 75, 100] killCriteria: - - [1, ["DT_STUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_NEUTRAL", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_PLAYER", "STATUS_DEAD"]] - type: STR_MEDAL_WRESTLER_NAME #Stuns with Melee, non-Special description: STR_MEDAL_WRESTLER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WRESTLER_1, STR_MEDAL_WRESTLER_2, STR_MEDAL_WRESTLER_3, STR_MEDAL_WRESTLER_4, STR_MEDAL_WRESTLER_5, STR_MEDAL_WRESTLER_6, STR_MEDAL_WRESTLER_7, STR_MEDAL_WRESTLER_8, STR_MEDAL_WRESTLER_9, STR_MEDAL_WRESTLER_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 30, 40, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["STR_UNARMED_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SUIT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SUIT_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SUIT_VEST_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LEATHER_COAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LEATHER_COAT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT_GRAV", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT_GRAV_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_HAZMAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_HAZMAT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_TOXI_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_TOXI_SUIT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST_SHIELD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST_SHIELD_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST_SHIELD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST_SHIELD_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_PERSONAL_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_PERSONAL_ARMOR_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMP_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMP_ARMOR_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_CYBER_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_CYBER_ARMOR_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_POWER_SUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_POWER_SUIT_H", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_FLYING_SUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_FLYING_SUIT_H", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_STORMTROOPER_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_STORMTROOPER_ARMOR_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUGGERNAUT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUGGERNAUT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SYNTHSUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SYNTHSUIT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_BIOEXO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_BIOEXO_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SWIMWEAR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SWIMWEAR_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_DIVING_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_DIVING_SUIT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LABCOAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LABCOAT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_POLAR_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_POLAR_SUIT_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_THUG", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_THUG_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_COMMANDO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_COMMANDO_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_KARATE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_KARATE_H", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_SLASHER_NAME #killing 3 in a turn with a bladed Melee weapon description: STR_MEDAL_SLASHER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SLASHER_1, STR_MEDAL_SLASHER_2, STR_MEDAL_SLASHER_3, STR_MEDAL_SLASHER_4, STR_MEDAL_SLASHER_5, STR_MEDAL_SLASHER_6, STR_MEDAL_SLASHER_7, STR_MEDAL_SLASHER_8, STR_MEDAL_SLASHER_9, STR_MEDAL_SLASHER_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_13", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ROCKET_SCIENTIST_NAME description: STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ROCKET_SCIENTIST_1, STR_MEDAL_ROCKET_SCIENTIST_2, STR_MEDAL_ROCKET_SCIENTIST_3, STR_MEDAL_ROCKET_SCIENTIST_4, STR_MEDAL_ROCKET_SCIENTIST_5, STR_MEDAL_ROCKET_SCIENTIST_6, STR_MEDAL_ROCKET_SCIENTIST_7, STR_MEDAL_ROCKET_SCIENTIST_8, STR_MEDAL_ROCKET_SCIENTIST_9, STR_MEDAL_ROCKET_SCIENTIST_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_RPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ADVANCED_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MULTI_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RECOILLESS_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLASTER_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLASTER_MULTI_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TROOPER_NAME description: STR_MEDAL_TROOPER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TROOPER_1, STR_MEDAL_TROOPER_2, STR_MEDAL_TROOPER_3, STR_MEDAL_TROOPER_4, STR_MEDAL_TROOPER_5, STR_MEDAL_TROOPER_6, STR_MEDAL_TROOPER_7, STR_MEDAL_TROOPER_8, STR_MEDAL_TROOPER_9, STR_MEDAL_TROOPER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_HARPOON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPORTING_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MOSIN_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOLT_ACTION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ADS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AKSU74", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GROZA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AK47", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_L85", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STEYR_AUG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FAMAS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_M16", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FN_FAL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GALIL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M14", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_G11", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTRIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ARASAKA_3000", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASUKA_4000", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRRSHAN_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DISRUPTOR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HYDRA_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_LASER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_RIFLE_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_CARBINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_BLASTA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PRECISION_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CANISTER_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_STINGRIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SNIPER_NAME description: STR_MEDAL_SNIPER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SNIPER_1, STR_MEDAL_SNIPER_2, STR_MEDAL_SNIPER_3, STR_MEDAL_SNIPER_4, STR_MEDAL_SNIPER_5, STR_MEDAL_SNIPER_6, STR_MEDAL_SNIPER_7, STR_MEDAL_SNIPER_8, STR_MEDAL_SNIPER_9, STR_MEDAL_SNIPER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_HUNTING_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NITRO_EXPRESS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NATASHAS_VSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_QBU_88", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M83_BARETT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSG1", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_AUTO_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SHOTGUN_SURGEON_NAME description: STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SHOTGUN_SURGEON_1, STR_MEDAL_SHOTGUN_SURGEON_2, STR_MEDAL_SHOTGUN_SURGEON_3, STR_MEDAL_SHOTGUN_SURGEON_4, STR_MEDAL_SHOTGUN_SURGEON_5, STR_MEDAL_SHOTGUN_SURGEON_6, STR_MEDAL_SHOTGUN_SURGEON_7, STR_MEDAL_SHOTGUN_SURGEON_8, STR_MEDAL_SHOTGUN_SURGEON_9, STR_MEDAL_SHOTGUN_SURGEON_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SMALL_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PUMP_ACTION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DOUBLE_BARRELED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMART_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THRASHER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHEMOGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOXIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUMAN_SONIC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GUNSLINGER_NAME description: STR_MEDAL_GUNSLINGER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GUNSLINGER_1, STR_MEDAL_GUNSLINGER_2, STR_MEDAL_GUNSLINGER_3, STR_MEDAL_GUNSLINGER_4, STR_MEDAL_GUNSLINGER_5, STR_MEDAL_GUNSLINGER_6, STR_MEDAL_GUNSLINGER_7, STR_MEDAL_GUNSLINGER_8, STR_MEDAL_GUNSLINGER_9, STR_MEDAL_GUNSLINGER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_ENFIELD_REVOLVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GLOCK_18", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNUBNOSE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT45", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HK_MK23_SOCOM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAKAROV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOKAREV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAUSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BERETTA_92FS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DESERT_EAGLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMART_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_S&W_610", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WILDEY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_JUDGE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SPYPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACID_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHEMPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_CASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ASSAULTER_NAME description: STR_MEDAL_ASSAULTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ASSAULTER_1, STR_MEDAL_ASSAULTER_2, STR_MEDAL_ASSAULTER_3, STR_MEDAL_ASSAULTER_4, STR_MEDAL_ASSAULTER_5, STR_MEDAL_ASSAULTER_6, STR_MEDAL_ASSAULTER_7, STR_MEDAL_ASSAULTER_8, STR_MEDAL_ASSAULTER_9, STR_MEDAL_ASSAULTER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_TOMMYGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M3_GREASEGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAC10", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINEBEA_UZI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UZI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKORPION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STEN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT_COMMANDO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PPSH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CALICO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FN_P90", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACRO_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MESSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_CANNONEER_NAME description: STR_MEDAL_CANNONEER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CANNONEER_1, STR_MEDAL_CANNONEER_2, STR_MEDAL_CANNONEER_3, STR_MEDAL_CANNONEER_4, STR_MEDAL_CANNONEER_5, STR_MEDAL_CANNONEER_6, STR_MEDAL_CANNONEER_7, STR_MEDAL_CANNONEER_8, STR_MEDAL_CANNONEER_9, STR_MEDAL_CANNONEER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_LIGHT_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DISRUPTOR_HEAVY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LIGHTNING_THROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ION_BLASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_GAUSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_LASER_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_HEAVY_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUMAN_SONIC_HEAVY_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CONCUSSION_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_DESTROYER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_BOMBARDIER_NAME description: STR_MEDAL_BOMBARDIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BOMBARDIER_1, STR_MEDAL_BOMBARDIER_2, STR_MEDAL_BOMBARDIER_3, STR_MEDAL_BOMBARDIER_4, STR_MEDAL_BOMBARDIER_5, STR_MEDAL_BOMBARDIER_6, STR_MEDAL_BOMBARDIER_7, STR_MEDAL_BOMBARDIER_8, STR_MEDAL_BOMBARDIER_9, STR_MEDAL_BOMBARDIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_GRENADE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MILKOR_MGL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TACTICAL_GRENADE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_WARRIOR_NAME description: STR_MEDAL_WARRIOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WARRIOR_1, STR_MEDAL_WARRIOR_2, STR_MEDAL_WARRIOR_3, STR_MEDAL_WARRIOR_4, STR_MEDAL_WARRIOR_5, STR_MEDAL_WARRIOR_6, STR_MEDAL_WARRIOR_7, STR_MEDAL_WARRIOR_8, STR_MEDAL_WARRIOR_9, STR_MEDAL_WARRIOR_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_NOOSE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_CUDGEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIPE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_HAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLEDGEHAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BONE_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WOODEN_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BASEBALL_BAT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GOLF_STICK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_EXALT_CANE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TONFA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RUSTY_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GIANT_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTLE_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BARDICHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TLETH_HATCHET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHIV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMBAT_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHITIN_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DRAGON_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHETE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KUKRI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BILLHOOK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SABRE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAKIZASHI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PITCHFORK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TLETH_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GREATSWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KATANA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ANCIENT_KATANA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PHOTON_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PHOTON_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPECTRAL_SCYTHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TECHNICIAN_NAME description: STR_MEDAL_TECHNICIAN_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TECHNICIAN_1, STR_MEDAL_TECHNICIAN_2, STR_MEDAL_TECHNICIAN_3, STR_MEDAL_TECHNICIAN_4, STR_MEDAL_TECHNICIAN_5, STR_MEDAL_TECHNICIAN_6, STR_MEDAL_TECHNICIAN_7, STR_MEDAL_TECHNICIAN_8, STR_MEDAL_TECHNICIAN_9, STR_MEDAL_TECHNICIAN_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_CROWBAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WRENCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PICKAXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_STAPLER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIRE_EXTINGUISHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAG_LITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TRADITIONALIST_NAME description: STR_MEDAL_TRADITIONALIST_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TRADITIONALIST_1, STR_MEDAL_TRADITIONALIST_2, STR_MEDAL_TRADITIONALIST_3, STR_MEDAL_TRADITIONALIST_4, STR_MEDAL_TRADITIONALIST_5, STR_MEDAL_TRADITIONALIST_6, STR_MEDAL_TRADITIONALIST_7, STR_MEDAL_TRADITIONALIST_8, STR_MEDAL_TRADITIONALIST_9, STR_MEDAL_TRADITIONALIST_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_THROWING_STARS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_KNIVES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_THROWING_KNIVES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEATH_DISC", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CROSSBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_CROSSBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CROSSBLASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NEON_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_INCAPACITATOR_NAME description: STR_MEDAL_INCAPACITATOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_INCAPACITATOR_1, STR_MEDAL_INCAPACITATOR_2, STR_MEDAL_INCAPACITATOR_3, STR_MEDAL_INCAPACITATOR_4, STR_MEDAL_INCAPACITATOR_5, STR_MEDAL_INCAPACITATOR_6, STR_MEDAL_INCAPACITATOR_7, STR_MEDAL_INCAPACITATOR_8, STR_MEDAL_INCAPACITATOR_9, STR_MEDAL_INCAPACITATOR_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_ELECTRIC_CLUB", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELECTRIC_PROD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_STUN_ROD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELERIUM_MACE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELECTRO_WHIP", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_TASER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DART_PISTOL", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DART_RIFLE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_MEDGAS_GRENADE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_JUNGLE_MOWER_NAME description: STR_MEDAL_JUNGLE_MOWER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_JUNGLE_MOWER_1, STR_MEDAL_JUNGLE_MOWER_2, STR_MEDAL_JUNGLE_MOWER_3, STR_MEDAL_JUNGLE_MOWER_4, STR_MEDAL_JUNGLE_MOWER_5, STR_MEDAL_JUNGLE_MOWER_6, STR_MEDAL_JUNGLE_MOWER_7, STR_MEDAL_JUNGLE_MOWER_8, STR_MEDAL_JUNGLE_MOWER_9, STR_MEDAL_JUNGLE_MOWER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_LIGHT_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCATTER_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GUNNER_NAME description: STR_MEDAL_GUNNER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GUNNER_1, STR_MEDAL_GUNNER_2, STR_MEDAL_GUNNER_3, STR_MEDAL_GUNNER_4, STR_MEDAL_GUNNER_5, STR_MEDAL_GUNNER_6, STR_MEDAL_GUNNER_7, STR_MEDAL_GUNNER_8, STR_MEDAL_GUNNER_9, STR_MEDAL_GUNNER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_M60", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MG3", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STONER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIMI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PKM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_ASSAULT_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_CHAINGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IONIZER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PURIFIER_NAME description: STR_MEDAL_PURIFIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_PURIFIER_1, STR_MEDAL_PURIFIER_2, STR_MEDAL_PURIFIER_3, STR_MEDAL_PURIFIER_4, STR_MEDAL_PURIFIER_5, STR_MEDAL_PURIFIER_6, STR_MEDAL_PURIFIER_7, STR_MEDAL_PURIFIER_8, STR_MEDAL_PURIFIER_9, STR_MEDAL_PURIFIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_FLARE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AGRICULTURAL_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAMETHROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACRO_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCINERATOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIRE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GRENADIER_NAME description: STR_MEDAL_GRENADIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GRENADIER_1, STR_MEDAL_GRENADIER_2, STR_MEDAL_GRENADIER_3, STR_MEDAL_GRENADIER_4, STR_MEDAL_GRENADIER_5, STR_MEDAL_GRENADIER_6, STR_MEDAL_GRENADIER_7, STR_MEDAL_GRENADIER_8, STR_MEDAL_GRENADIER_9, STR_MEDAL_GRENADIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TRITANIUM_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DYNAMITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HIGH_EXPLOSIVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELERIUM_EXPLOSIVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_SHRAPNEL_CHARGE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_PULSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCENDIARY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NAPALM_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_EMP_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLASHBANG_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STUN_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMOKE_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LANDMINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELERIUM_LANDMINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PROXIMITY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOMEROID", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACID_BOLT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOMER_ORGAN", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SORCERER_NAME description: STR_MEDAL_SORCERER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SORCERER_1, STR_MEDAL_SORCERER_2, STR_MEDAL_SORCERER_3, STR_MEDAL_SORCERER_4, STR_MEDAL_SORCERER_5, STR_MEDAL_SORCERER_6, STR_MEDAL_SORCERER_7, STR_MEDAL_SORCERER_8, STR_MEDAL_SORCERER_9, STR_MEDAL_SORCERER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_PSI_AMP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSI_AMP_STEREO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STORM_ROSE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAME_GLOVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DAGON_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STAFF_OF_HEART_GRIP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKULL_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STAFF_OF_SAMAEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_HUNTER_KILLER_NAME description: STR_MEDAL_HUNTER_KILLER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_HUNTER_KILLER_1, STR_MEDAL_HUNTER_KILLER_2, STR_MEDAL_HUNTER_KILLER_3, STR_MEDAL_HUNTER_KILLER_4, STR_MEDAL_HUNTER_KILLER_5, STR_MEDAL_HUNTER_KILLER_6, STR_MEDAL_HUNTER_KILLER_7, STR_MEDAL_HUNTER_KILLER_8, STR_MEDAL_HUNTER_KILLER_9, STR_MEDAL_HUNTER_KILLER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SECTOPOD_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CYBERDISC_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_DRONE_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LARGE_ALIEN_DRONE_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCOUT_SMOKE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DRONE_FIRE_EXTINGUISHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COELACANTH_GAS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_TRITANIUM_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_GAUSS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_FUSION_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_GAUSS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_DISC_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_DISC_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GUNSHIP_AUTOCANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MAULER_NAME description: STR_MEDAL_MAULER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MAULER_1, STR_MEDAL_MAULER_2, STR_MEDAL_MAULER_3, STR_MEDAL_MAULER_4, STR_MEDAL_MAULER_5, STR_MEDAL_MAULER_6, STR_MEDAL_MAULER_7, STR_MEDAL_MAULER_8, STR_MEDAL_MAULER_9, STR_MEDAL_MAULER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_DOGE_BITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GIANT_RAT_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] FILE: user/mods/XComFiles/Ruleset/constants_XCOMFILES.rul constants: - extendedItemReloadCost: true - extendedRunningCost: true FILE: user/mods/XComFiles/Ruleset/converter_XCOMFILES.rul # Here be dragons converter: offsets: BASE.DAT_FACILITIES: 0x16 BASE.DAT_ENGINEERS: 0x5E BASE.DAT_SCIENTISTS: 0x5F BASE.DAT_ITEMS: 0x60 CRAFT.DAT_LEFT_WEAPON: 0x01 CRAFT.DAT_LEFT_AMMO: 0x02 CRAFT.DAT_FLIGHT: 0x04 CRAFT.DAT_RIGHT_WEAPON: 0x05 CRAFT.DAT_RIGHT_AMMO: 0x06 CRAFT.DAT_DAMAGE: 0x0A CRAFT.DAT_ALTITUDE: 0x0C CRAFT.DAT_SPEED: 0x0E CRAFT.DAT_DESTINATION: 0x10 CRAFT.DAT_DEST_LON: 0x14 CRAFT.DAT_DEST_LAT: 0x16 CRAFT.DAT_FUEL: 0x18 CRAFT.DAT_BASE: 0x1A CRAFT.DAT_MISSION: 0x1C CRAFT.DAT_REGION: 0x1E CRAFT.DAT_TRAJECTORY: 0x22 CRAFT.DAT_TRAJECTORY_POINT: 0x20 CRAFT.DAT_RACE: 0x24 CRAFT.DAT_STATUS: 0x2A CRAFT.DAT_ITEMS: 0x2C CRAFT.DAT_STATE: 0x64 SOLDIER.DAT_RANK: 0x00 SOLDIER.DAT_BASE: 0x02 SOLDIER.DAT_CRAFT: 0x04 SOLDIER.DAT_MISSIONS: 0x08 SOLDIER.DAT_KILLS: 0x0A SOLDIER.DAT_RECOVERY: 0x0C SOLDIER.DAT_NAME: 0x10 SOLDIER.DAT_INITIAL_TU: 0x2A SOLDIER.DAT_INITIAL_HE: 0x2B SOLDIER.DAT_INITIAL_STA: 0x2C SOLDIER.DAT_INITIAL_RE: 0x2D SOLDIER.DAT_INITIAL_STR: 0x2E SOLDIER.DAT_INITIAL_FA: 0x2F SOLDIER.DAT_INITIAL_TA: 0x30 SOLDIER.DAT_INITIAL_ME: 0x31 SOLDIER.DAT_INITIAL_PST: 0x32 SOLDIER.DAT_INITIAL_PSK: 0x33 SOLDIER.DAT_INITIAL_BR: 0x34 SOLDIER.DAT_IMPROVED_TU: 0x35 SOLDIER.DAT_IMPROVED_HE: 0x36 SOLDIER.DAT_IMPROVED_STA: 0x37 SOLDIER.DAT_IMPROVED_RE: 0x38 SOLDIER.DAT_IMPROVED_STR: 0x39 SOLDIER.DAT_IMPROVED_FA: 0x3A SOLDIER.DAT_IMPROVED_TA: 0x3B SOLDIER.DAT_IMPROVED_ME: 0x3C SOLDIER.DAT_IMPROVED_BR: 0x3D SOLDIER.DAT_ARMOR: 0x3E SOLDIER.DAT_PSI: 0x3F SOLDIER.DAT_PSILAB: 0x40 SOLDIER.DAT_GENDER: 0x42 SOLDIER.DAT_LOOK: 0x43 markers: - STR_UFO - STR_TERROR_SITE - STR_ALIEN_BASE - STR_LANDING_SITE - STR_CRASH_SITE - STR_WAYPOINT - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM countries: - STR_USA - STR_RUSSIA - STR_UK - STR_FRANCE - STR_GERMANY - STR_ITALY - STR_SPAIN - STR_CHINA - STR_JAPAN - STR_INDIA - STR_BRAZIL - STR_AUSTRALIA - STR_POLAND - STR_SOUTH_AFRICA - STR_EGYPT - STR_CANADA - STR_CUBA - STR_MONGOLIA - STR_NEW_ZEALAND - STR_ICELAND - STR_PORTUGAL - STR_NIGERIA - STR_MEXICO - STR_INDONESIA - STR_IRELAND - STR_UKRAINE - STR_TURKEY - STR_ISRAEL - STR_ARGENTINA - STR_IRAN - STR_FINLAND - STR_LIBIA - STR_SOUTH_KOREA regions: - STR_NORTH_AMERICA - STR_ARCTIC - STR_ANTARCTICA - STR_SOUTH_AMERICA - STR_EUROPE - STR_NORTH_AFRICA - STR_SOUTHERN_AFRICA - STR_CENTRAL_ASIA - STR_SOUTH_EAST_ASIA - STR_SIBERIA - STR_AUSTRALASIA - STR_PACIFIC - STR_NORTH_ATLANTIC - STR_SOUTH_ATLANTIC - STR_INDIAN_OCEAN facilities: - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR items: - STR_STINGRAY_LAUNCHER - STR_AVALANCHE_LAUNCHER - STR_CANNON - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_STINGRAY_MISSILES - STR_AVALANCHE_MISSILES - STR_CANNON_ROUNDS_X50 - STR_FUSION_BALL - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PISTOL - STR_PISTOL_CLIP - STR_RIFLE - STR_RIFLE_CLIP - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - "" - "" - "" - "" - "" - "" - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - "" - "" - "" - "" - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_ALIEN_HABITAT - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_HWP_CANNON_SHELLS - STR_HWP_ROCKETS - STR_HWP_FUSION_BOMB crews: - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_MIXED crafts: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM ufos: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP craftWeapons: - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC missions: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY armor: - STR_NONE_UC - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC alienRaces: - "" - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_REAPER - STR_SECTOPOD - STR_CYBERDISC alienRanks: - "" - _COMMANDER - _LEADER - _ENGINEER - _MEDIC - _NAVIGATOR - _SOLDIER - _TERRORIST research: - STR_LASER_WEAPONS - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_ULTIMATE_CRAFT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_LASER_CANNON - STR_PLASMA_CANNON - STR_FUSION_MISSILE - STR_LASER_DEFENSE - STR_PLASMA_DEFENSE - STR_FUSION_DEFENSE - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSI_LAB - STR_HYPER_WAVE_DECODER - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CELATID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST manufacture: - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_FUSION_BALL - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_HWP_FUSION_BOMB - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_ALIEN_ALLOYS - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_FIRESTORM - STR_LIGHTNING - STR_AVENGER ufopaedia: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC - STR_PISTOL - STR_RIFLE - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER # - STR_SMALL_ROCKET # doesn't exist in UP.DAT # - STR_LARGE_ROCKET # doesn't exist in UP.DAT # - STR_INCENDIARY_ROCKET # doesn't exist in UP.DAT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR - STR_SECTOID - STR_SECTOID_AUTOPSY - STR_SNAKEMAN - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL - STR_ETHEREAL_AUTOPSY - STR_MUTON - STR_MUTON_AUTOPSY - STR_FLOATER - STR_FLOATER_AUTOPSY - STR_CELATID - STR_CELATID_AUTOPSY - STR_SILACOID - STR_SILACOID_AUTOPSY - STR_CHRYSSALID - STR_CHRYSSALID_AUTOPSY - STR_REAPER - STR_REAPER_AUTOPSY - STR_SECTOPOD - STR_SECTOPOD_AUTOPSY - STR_CYBERDISC - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP FILE: user/mods/XComFiles/Ruleset/countries_XCOMFILES.rul countries: - delete: STR_USA - delete: STR_RUSSIA - delete: STR_UK - delete: STR_FRANCE - delete: STR_GERMANY - delete: STR_ITALY - delete: STR_SPAIN - delete: STR_CHINA - delete: STR_JAPAN - delete: STR_INDIA - delete: STR_BRAZIL - delete: STR_AUSTRALIA - delete: STR_NIGERIA - delete: STR_SOUTH_AFRICA - delete: STR_EGYPT - delete: STR_CANADA - type: STR_USA fundingBase: 100 fundingCap: 10000 labelLon: 260 labelLat: -40.5 areas: - [235, 255, -49, -32] #Western US - [255, 277.5, -49, -29] - [260, 265, -29, -26] #Southern Texas - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - [196.19, 208.34, -25.16, -16.42] #Hawaii - [190, 219, -80, -53.6] #Alaska Main Body - [219, 224, -60.4, -57] #Alaska Juneau Box 1 - [224, 230, -58.5, -54] #Alaska Juneau Box 2 - type: STR_RUSSIA fundingBase: 60 fundingCap: 10000 labelLon: 69 labelLat: -64 areas: - [30, 50, -80, -52.1] #European Russia Top - [34.1, 50, -52.1, -50.35] #European Russia Middle - [38.3, 48, -50.35, -42] #Caucasus - [50, 190.5, -80, -50.5] #Central Siberian Area Past Urals - [134, 146.1, -50.5, -45.63] #Sakhalin Island Area - [130, 137.6, -45.63, -42.36] #Vladivostok Area - [19.16, 22.84, -55.5, -54.52] #Kaliningrad Area - [32.5, 38.3, -46.75, -42] #Sevastopol Area - type: STR_UK fundingBase: 40 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -53.93] #Scotland and Northern Ireland - [353.9, 2, -53.93, -50] #Lower Part of England - [354, 354.6, -36.3, -36] #Gibraltar - [299.22, 302.33, 51.16, 52.66] #Falkland Islands - type: STR_FRANCE fundingBase: 60 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] #European France - [8.2, 9.88, -43, -41.3] #Corsica - [163.6, 167, 19.9, 22.71] #New Caledonia - E of Australia - [304, 308, -6.8, -2.6] #French Guiana - N of Brazil - type: STR_GERMANY fundingBase: 50 fundingCap: 9000 labelLon: 8.64 labelLat: -51.5 areas: - [6, 15, -55, -47.5] #Central Germany - type: STR_ITALY fundingBase: 30 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - [18, 18.9, -40.88, -39.5] #Eastern Tip of Mainland - [13.34, 15.5, -37, -36.4] #Bottom of Sicily - [7.7, 10.33, -41.3, -38.4] #Sardinia - type: STR_SPAIN fundingBase: 20 fundingCap: 5000 labelLon: 355.5 labelLat: -42.625 areas: - [350, 355, -44.38, -41.66] #Galicia - [353.76, 355, -41.66, -41] #Little Tip 1 - [355, 359, -44, -43] #Little Tip 2 - [355, 4.13, -43, -41] #Northern Part of Spain - [353.59, 1, -41, -37.6] #Central Part of Spain - [352.411, 353.59, -39, -37.6] #C near Portugal 1 - [352.917, 353.59, -40, -39] #C near Portugal 2 - [352.32, 359.1, -37.6, -36.11] #Southern Part of Spain - [1.92, 3.7, -40.17, -39] #Maiorca - type: STR_CHINA fundingBase: 40 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [112, 116, -46, -43] #Mongolian east-south border - [75, 88, -50, -30] #Extreme west China - [88, 98, -44, -30] #Western Gobi and Tibet - [98, 122, -43, -22] #Mainland China - [116, 122, -50, -43] #Western Manchuria - [122, 126.27, -52, -49.49] #Northern Manchuria - [122.13, 130.48, -49.40, -41] #Central Manchuria - [108, 113, -22, -17.9] #Southern China near Hainan and Hainan Island - type: STR_JAPAN fundingBase: 75 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - [129, 130, -34.2, -31.95] - [141, 146, -54, -45.6] #Sakhalin - type: STR_INDIA fundingBase: 20 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 89, -27, -18] - [68, 70, -23.81, -21.27] - type: STR_BRAZIL fundingBase: 50 fundingCap: 4000 labelLon: 305 labelLat: 10 areas: - [286, 302, 3.8, 11.6] #Western Brazil Part 1 - [296.2, 302, 11.6, 14.1] #Western Brazil Part 2 - [298.7, 302, 14.1, 16.2] #Western Brazil Part 3 - [289.878, 302, -1.7, 3.8] #Western Brazil Part 4 - [295.6, 301, -5.5, -1.7] #Western Brazil Part 5 - [302, 316, -2.5, 24] #Central Brazil - [316, 325, 1.4, 24] #Eastern Brazil - [304, 316, 24, 26.3] #Southern Brazil 1 - [303.78, 312, 26.3, 33] #Southern Brazil 2 - type: STR_AUSTRALIA fundingBase: 40 fundingCap: 4000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] #Main Body of Australia - [144, 149, 40, 44.3] #Tasmania - type: STR_POLAND fundingBase: 40 fundingCap: 3500 labelLon: 18.8 labelLat: -53.2 areas: - [15, 19, -55, -50] #Western Poland - [19, 24, -54.52, -49.25] #Eastern Poland - type: STR_SOUTH_AFRICA fundingBase: 20 fundingCap: 3000 labelLon: 17.5 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 33, 22, 35] - type: STR_EGYPT fundingBase: 20 fundingCap: 2000 labelLon: 29 labelLat: -27 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 50 fundingCap: 4000 labelLon: 260 labelLat: -54 areas: - [224, 230, -60.36, -58.5] #North of US Box Near Juneau - [219, 230, -80, -60.36] #Juneau Landsplit2 - [230, 271, -80, -49] #moved up from -40 to -49 and cut off - [271, 285, -80, -44.5] #Eastern Canada Pt 1 - [285, 305, -80, -45] #Eastern Canada Pt 2 - [227, 230, -55, -52.1] #Extend Canada 5 - [276, 279, -44.5, -41.59] #Toronto Region 1 - [279, 281, -44.5, -42.74] #Toronto Region 2 - [281, 284.3, -44.5, -43.38] #Toronto Region 3 - [293.5, 298, -45, -43.2] #Newfoundland 1 - [305, 307.89, -49.37, -46.77] #Newfoundland 2 - type: STR_CUBA fundingBase: 30 fundingCap: 1500 labelLon: 282 labelLat: -21.2 areas: - [274, 286, -24, -19] - type: STR_MONGOLIA fundingBase: 20 fundingCap: 1000 labelLon: 100 labelLat: -49 areas: - [89, 118, -50.5, -45] #North Mongolia - [93.5, 112, -45, -42.5] #South Mongolia - type: STR_NEW_ZEALAND fundingBase: 20 fundingCap: 1000 labelLon: 171 labelLat: 43 areas: - [164, 177.2, 40, 47] #New Zealand 1 - [172, 179, 33.5, 40] #New Zealand 2 - type: STR_ICELAND fundingBase: 20 fundingCap: 500 labelLon: 341 labelLat: -66 areas: - [334, 347.5, -67, -63] #Iceland - type: STR_PORTUGAL fundingBase: 20 fundingCap: 1250 labelLon: 351.5 labelLat: -40 areas: - [351.2, 353.76, -41.66, -41] #Northernmost Portugal - [350.9, 353.59, -41, -40] #Northern Portugal - [350.5, 352.917, -40, -39] #Central Portugal - [350.2, 352.411, -39, -37.6] #Southern Portugal with Lisbon - [350.8, 352.32, -37.6, -36.8] #Southernmost Portugal - type: STR_NIGERIA fundingBase: 30 fundingCap: 2200 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_MEXICO fundingBase: 25 fundingCap: 2000 labelLon: 256 labelLat: -25 areas: - [243, 255, -32, -19.25] #Western Mexico - [255, 260, -30, -16.8] #Central Mexico - [260, 263, -26, -16] #Monterrey & Mexico City - [263, 273, -21.5, -15] #Yukatan - type: STR_INDONESIA fundingBase: 20 fundingCap: 3000 labelLon: 127 labelLat: -1 areas: - [116, 140.7, -3.8, 10] #Main Indonesia - [99.5, 116, -0.8, 10] #Borneo, Java & Sumatra - [94, 100.7, -6, 0] #North Borneo - type: STR_IRELAND fundingBase: 20 fundingCap: 1250 labelLon: 350.5 labelLat: -52 areas: - [349, 353.9, -53.93, -51] #Main Ireland - [349.5, 352, -55, -53.93] #Donegal - type: STR_UKRAINE fundingBase: 35 fundingCap: 3500 labelLon: 34 labelLat: -48.3 areas: - [24, 30, -52.1, -47.5] #Galicia - [30, 34, -52.1, -44.2] #Central Ukraine - [34, 38.3, -50.35, -44.2] #Eastern Ukraine - [22.2, 24, -49.25, -48] #Western Podole - type: STR_TURKEY fundingBase: 50 fundingCap: 6000 labelLon: 38 labelLat: -40 areas: - [26, 45, -42, -35.5] #Central Turkey - [32.5, 34.5, -35.8, -34.9] #Turkish Cyprus - type: STR_ISRAEL fundingBase: 40 fundingCap: 4000 labelLon: 34.7 labelLat: -32.9 areas: - [33.5, 36, -34, -29] #Israel - type: STR_ARGENTINA fundingBase: 30 fundingCap: 2500 labelLon: 296 labelLat: 31 areas: - [289, 306, 22, 39] #Central Argentina - [288, 298, 39, 52] #Patagonia - [291.5, 295.5, 52.5, 55.5] #Ziemia Ognista - type: STR_IRAN fundingBase: 40 fundingCap: 3500 labelLon: 57 labelLat: -33 areas: - [47, 50, -34, -30] #Southwestern Iran - [45, 50, -40, -34] #Western Iran - [50, 57, -38.5, -26.5] #Central Iran - [57, 62, -38.5, -25] #Eastern Iran - type: STR_FINLAND fundingBase: 35 fundingCap: 3000 labelLon: 26 labelLat: -63 areas: - [20.5, 31, -70, -61.5] #Central Finland - [19.5, 28.5, -61.5, -59.5] #Helsinki area - type: STR_LIBIA fundingBase: 20 fundingCap: 2500 labelLon: 17 labelLat: -27 areas: - [10, 25, -34, -22] #Main Libia - [21.5, 25, -22, -20] #Sudan border - type: STR_SOUTH_KOREA fundingBase: 50 fundingCap: 5000 labelLon: 126.5 labelLat: -35 areas: - [125.5, 130, -38, -34] # FILE: user/mods/XComFiles/Ruleset/crafts_XCOMFILES.rul crafts: - delete: STR_SKYRANGER - delete: STR_INTERCEPTOR - delete: STR_LIGHTNING - delete: STR_FIRESTORM - delete: STR_AVENGER - type: STR_MUDRANGER sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 12 vehicles: 2 pilots: 3 maxItems: 999 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: NKF_APC mapDataSets: - BLANKS - NKF_APC mapBlocks: - name: NKF_APC width: 10 length: 20 listOrder: 7310 - type: STR_IMPROVED_MUDRANGER requires: - STR_IMPROVED_MUDRANGER sprite: 866 fuelMax: 140 damageMax: 90 speedMax: 300 accel: 1 soldiers: 12 vehicles: 2 pilots: 3 maxItems: 999 costRent: 20000 costSell: 90000 refuelRate: 30 repairRate: 1 transferTime: 30 score: 10 battlescapeTerrainData: name: NKF_APC mapDataSets: - BLANKS - NKF_APC mapBlocks: - name: NKF_APC width: 10 length: 20 listOrder: 7320 - type: STR_OPSCAR requires: - STR_OPSCAR sprite: 871 fuelMax: 9999 damageMax: 10 speedMax: 400 accel: 1 soldiers: 5 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 150000 costRent: 25000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: OPSCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: OPSCAR width: 10 length: 10 listOrder: 7300 - type: STR_VAN requires: - STR_LOGISTICS sprite: 829 fuelMax: 9999 damageMax: 5 speedMax: 75 accel: 1 soldiers: 4 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 20000 costRent: 1000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: XVAN mapDataSets: - BLANKS - XCARS mapBlocks: - name: XVAN width: 10 length: 10 deployment: - [4, 3, 0, 0] - [4, 6, 0, 4] - [5, 3, 0, 1] - [5, 6, 0, 3] listOrder: 7294 - type: STR_HUMMER requires: - STR_HUMMER sprite: 870 fuelMax: 9999 damageMax: 40 speedMax: 150 weapons: 1 accel: 1 soldiers: 5 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 75000 costRent: 5000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 10 battlescapeTerrainData: name: HUMMER mapDataSets: - BLANKS - HUMMER mapBlocks: - name: HUMMER width: 10 length: 10 listOrder: 7305 - type: STR_CIVILIAN_CAR sprite: 832 fuelMax: 9999 damageMax: 2 speedMax: 200 accel: 1 soldiers: 2 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 15000 costRent: 1000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: CIVILIANCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: CIVILIANCAR width: 10 length: 10 listOrder: 7292 deployment: - [3, 5, 0, 6] - [6, 5, 0, 2] - type: STR_LUXURY_CAR requires: - STR_PRIVATE_TRANSPORT sprite: 867 fuelMax: 9999 damageMax: 2 speedMax: 450 accel: 1 soldiers: 2 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 60000 costRent: 10000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 15 battlescapeTerrainData: name: LUXURYCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: LUXURYCAR width: 10 length: 10 deployment: - [3, 5, 0, 6] - [6, 5, 0, 2] listOrder: 7293 - type: STR_HELICOPTER requires: - STR_HELICOPTER sprite: 868 fuelMax: 560 damageMax: 20 speedMax: 230 accel: 1 soldiers: 6 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 100000 costRent: 6000 refuelRate: 50 repairRate: 4 transferTime: 72 score: 40 battlescapeTerrainData: name: COPTER mapDataSets: - BLANKS - COPTER mapBlocks: - name: COPTER width: 10 length: 20 deployment: - [3, 10, 0, 7] - [6, 10, 0, 1] - [3, 11, 0, 6] - [6, 11, 0, 2] - [3, 12, 0, 5] - [6, 12, 0, 3] listOrder: 7370 - type: STR_OSPREY requires: - STR_OSPREY sprite: 869 fuelMax: 400 damageMax: 80 speedMax: 375 accel: 1 weapons: 0 soldiers: 16 vehicles: 3 pilots: 1 maxItems: 999 costBuy: 250000 costRent: 15000 costSell: 150000 refuelRate: 30 transferTime: 72 score: 75 battlescapeTerrainData: name: OSPREY mapDataSets: - BLANKS - OSPREY mapBlocks: - name: OSPREY width: 20 length: 20 listOrder: 7390 - type: STR_DRAGONFLY requires: - STR_DRAGONFLY sprite: 804 fuelMax: 600 damageMax: 50 speedMax: 560 accel: 1 soldiers: 8 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 300000 costRent: 20000 costSell: 200000 refuelRate: 50 repairRate: 4 transferTime: 72 score: 100 battlescapeTerrainData: name: DRAGONFLY mapDataSets: - BLANKS - DRAGONFLY mapBlocks: - name: DRAGONFLY width: 10 length: 20 listOrder: 7380 - type: STR_AWACS requires: - STR_AWACS sprite: 831 fuelMax: 1500 damageMax: 70 speedMax: 410 accel: 1 costBuy: 550000 costSell: 500000 costRent: 100000 refuelRate: 75 repairRate: 3 radarRange: 1250 radarChance: 40 transferTime: 96 score: 250 listOrder: 7330 - type: STR_HAWKEYE requires: - STR_IMPROVED_RADAR_CRAFT sprite: 43 fuelMax: 1500 damageMax: 200 speedMax: 410 accel: 1 soldiers: 9 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 750000 costSell: 700000 costRent: 100000 refuelRate: 75 repairRate: 3 radarRange: 1550 radarChance: 40 battlescapeTerrainData: name: HAWKEYE mapDataSets: - BLANKS - PLANE - XBASE2 - XBASE1 mapBlocks: - name: HAWKEYE width: 10 length: 20 transferTime: 96 score: 250 listOrder: 7340 - type: STR_DARKSTAR requires: - STR_ULTIMATE_RADAR_CRAFT sprite: 44 fuelMax: 2500 damageMax: 250 speedMax: 560 weapons: 4 weaponTypes: [1,6,6,6] weaponStrings: [STR_BEAM, STR_ELECTRONICS, STR_ELECTRONICS, STR_ELECTRONICS] accel: 1 costRent: 300000 costSell: 1090000 refuelRate: 500 repairRate: 5 radarRange: 1900 radarChance: 60 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7360 - type: STR_ARROW requires: - STR_ARROW sprite: 872 fuelMax: 440 damageMax: 22 speedMax: 1500 accel: 4 weapons: 2 weaponTypes: [0,2] weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 allowLanding: false costSell: 630000 costRent: 170000 refuelRate: 50 transferTime: 96 score: 110 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7480 - type: STR_MIG31 requires: - STR_MIG31 sprite: 799 fuelMax: 500 damageMax: 20 speedMax: 1750 accel: 3 weapons: 2 weaponTypes: [0,2] weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 allowLanding: false costBuy: 400000 costRent: 225000 costSell: 300000 refuelRate: 50 transferTime: 96 score: 150 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7470 - type: STR_INTERCEPTOR requires: - STR_INTERCEPTOR costBuy: 0 costRent: 600000 costSell: 260000 weaponTypes: [0,2] weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 sprite: 3 fuelMax: 1000 damageMax: 100 speedMax: 2100 accel: 3 weapons: 2 refuelRate: 50 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7460 - type: STR_SKYRAIDER requires: - STR_SKYRAIDER sprite: 798 fuelMax: 1250 damageMax: 100 speedMax: 1140 costRent: 60000 costSell: 500000 accel: 3 soldiers: 10 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 0 repairRate: 4 refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: CUTERANGER mapDataSets: - BLANKS - PLANE - CRAFTBIT_GREY mapBlocks: - name: CUTERANGER width: 10 length: 20 listOrder: 7400 - type: STR_SKYRANGER requires: - STR_SKYRANGER sprite: 0 fuelMax: 1500 damageMax: 150 speedMax: 760 accel: 2 soldiers: 14 vehicles: 3 pilots: 1 maxItems: 999 costBuy: 0 costSell: 750000 costRent: 100000 repairRate: 4 refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 listOrder: 7410 - type: STR_ALLOY_SKYRANGER requires: - STR_IMPROVED_SKYRANGER sprite: 830 fuelMax: 1500 damageMax: 450 speedMax: 1200 accel: 3 soldiers: 16 vehicles: 4 pilots: 1 maxItems: 999 costRent: 100000 costSell: 1000000 refuelRate: 50 repairRate: 15 transferTime: 72 score: 350 battlescapeTerrainData: name: SKYMARSHALL mapDataSets: - BLANKS - PLANE_ALLOY - CRAFTBIT_ALLOY - AVENGER_NEW mapBlocks: - name: SKYMARSHALL width: 10 length: 20 deployment: - [4, 7, 0, 0] - [5, 7, 0, 0] - [4, 8, 0, 0] - [5, 8, 0, 0] - [4, 9, 0, 0] - [5, 9, 0, 0] - [4, 10, 0, 0] - [5, 10, 0, 0] - [4, 11, 0, 0] - [5, 11, 0, 0] - [4, 12, 0, 0] - [5, 12, 0, 0] - [4, 13, 0, 0] - [5, 13, 0, 0] - [4, 14, 0, 6] - [5, 14, 0, 2] listOrder: 7430 - type: STR_RAVEN requires: - STR_IMPROVED_INTERCEPTOR sprite: 823 fuelMax: 1200 damageMax: 250 speedMax: 2900 accel: 4 weapons: 4 weaponTypes: [0,0,3,5] weaponStrings: [STR_CANNON, STR_CANNON, STR_HEAVY_MISSILES, STR_ENGINE_MOD] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 costSell: 1000000 costRent: 850000 refuelRate: 40 repairRate: 8 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7490 - type: STR_TORMENTOR requires: - STR_ULTIMATE_HUNTER_CRAFT sprite: 824 fuelMax: 40 damageMax: 1000 speedMax: 6200 accel: 12 weapons: 4 weaponTypes: [0,3,3,6] weaponStrings: [STR_CANNON, STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ELECTRONICS] soldiers: 2 vehicles: 0 pilots: 2 maxItems: 999 avoidBonus: 21 costRent: 1000000 costSell: 2000000 refuelItem: STR_ELERIUM_115 refuelRate: 5 repairRate: 30 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7590 - type: STR_SENTINEL requires: - STR_SENTINEL_INTERCEPTOR sprite: 825 fuelMax: 40 damageMax: 600 speedMax: 2200 accel: 6 weapons: 4 weaponTypes: [3,3,5,6] weaponStrings: [STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 costRent: 900000 costSell: 1200000 refuelItem: STR_ELERIUM_115 refuelRate: 25 repairRate: 25 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7560 - type: STR_THUNDERSTORM requires: - STR_THUNDERSTORM_INTERCEPTOR sprite: 826 fuelMax: 1000 damageMax: 450 speedMax: 4000 accel: 4 weapons: 4 weaponTypes: [3,3,5,6] weaponStrings: [STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 avoidBonus: 21 costRent: 1000000 costSell: 1250000 transferTime: 96 refuelRate: 50 repairRate: 20 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7530 - type: STR_DROPSHIP requires: - STR_HEAVY_TRANSPORTER sprite: 828 fuelMax: 60 damageMax: 950 speedMax: 2600 accel: 6 weapons: 3 weaponTypes: [5,5,6] weaponStrings: [STR_ENGINE_MOD, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 18 vehicles: 4 pilots: 2 maxItems: 999 costRent: 150000 costSell: 950000 refuelItem: STR_ZRBITE refuelRate: 20 repairRate: 40 radarRange: 850 transferTime: 72 score: 400 battlescapeTerrainData: name: DROPSHIP mapDataSets: - BLANKS - DROPSHIP - DROPSHIP2 mapBlocks: - name: DROPSHIP width: 10 length: 20 deployment: - [2, 4, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] - [7, 4, 1, 0] - [2, 5, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [7, 5, 1, 0] - [2, 6, 1, 0] - [3, 6, 1, 0] - [6, 6, 1, 0] - [7, 6, 1, 0] - [2, 7, 1, 0] - [3, 7, 1, 0] - [6, 7, 1, 0] - [7, 7, 1, 0] - [4, 12, 1, 4] - [4, 14, 1, 0] listOrder: 7610 - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 weapons: 3 weaponTypes: [1,4,4] weaponStrings: [STR_BEAM, STR_SHIELD, STR_SHIELD] soldiers: 8 vehicles: 1 pilots: 1 maxItems: 999 costRent: 750000 costSell: 1200000 refuelItem: STR_ELERIUM_115 refuelRate: 5 repairRate: 25 score: 300 battlescapeTerrainData: name: LIGHTNI2 mapDataSets: - BLANKS - LIGHTNIN - U_WALL02 mapBlocks: - name: LIGHTNI2 width: 10 length: 10 deployment: - [4, 6, 1, 0] - [5, 6, 1, 0] - [4, 7, 1, 0] - [5, 7, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] listOrder: 7650 - type: STR_FIRESTORM requires: - STR_NEW_FIGHTER_CRAFT sprite: 4 fuelMax: 20 damageMax: 500 speedMax: 4200 accel: 9 weapons: 4 weaponTypes: [1,2,4,6] weaponStrings: [STR_BEAM, STR_LIGHT_MISSILES, STR_SHIELD, STR_ELECTRONICS] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 costRent: 1100000 costSell: 1000000 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 250 avoidBonus: 24 repairRate: 16 battlescapeTerrainData: name: LIGHTNI2 mapDataSets: - BLANKS - LIGHTNIN - U_WALL02 mapBlocks: - name: LIGHTNI2 width: 10 length: 10 deployment: - [4, 6, 1, 0] listOrder: 7680 - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 2 fuelMax: 60 damageMax: 1200 speedMax: 5400 accel: 10 avoidBonus: 21 weapons: 4 weaponTypes: [1,1,3,4] weaponStrings: [STR_BEAM, STR_BEAM, STR_HEAVY_MISSILES, STR_SHIELD] soldiers: 26 vehicles: 4 pilots: 4 maxItems: 999 costRent: 1500000 costSell: 4000000 refuelItem: STR_ELERIUM_115 refuelRate: 2 repairRate: 32 score: 400 spacecraft: true battlescapeTerrainData: name: AVENGER mapDataSets: - BLANKS - AVENGER mapBlocks: - name: AVENGER width: 10 length: 20 deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 1, 0] - [5, 16, 1, 0] - [3, 10, 1, 0] - [3, 11, 1, 0] - [3, 12, 1, 0] - [3, 13, 1, 0] - [3, 14, 1, 0] - [6, 10, 1, 0] - [6, 11, 1, 0] - [6, 12, 1, 0] - [6, 13, 1, 0] - [6, 14, 1, 0] listOrder: 7700 - type: STR_SUBMARINE requires: - STR_SUBMARINE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 7 vehicles: 4 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: LILSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM mapBlocks: - name: LILSUB width: 10 length: 10 listOrder: 7730 - type: STR_BIG_SUBMARINE requires: - STR_BIG_SUBMARINE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 14 vehicles: 4 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: FATSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM - SUBBITS mapBlocks: - name: FATSUB width: 10 length: 10 listOrder: 7732 - type: STR_KITSUNE requires: - STR_KITSUNE sprite: 875 fuelMax: 400 damageMax: 180 speedMax: 1900 accel: 4 weapons: 2 weaponTypes: [0,2] weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 15 vehicles: 2 pilots: 1 maxItems: 999 costRent: 150000 costSell: 2150000 refuelRate: 100 transferTime: 72 score: 250 battlescapeTerrainData: name: KITSUNE mapDataSets: - BLANKS - TRITON_PURR - C_EXT_WALL_BLACK_PURR - C_INT_HALF_XCOM - C_EXT_ROOF_BLACK - KITSUNE mapBlocks: - name: KITSUNE width: 20 length: 20 listOrder: ??? - type: STR_VIPER_XCOM requires: - STR_VIPER_XCOM sprite: 873 fuelMax: 2800 damageMax: 1000 speedMax: 2000 accel: 6 soldiers: 7 vehicles: 0 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: VIPER_XCOM mapDataSets: - BLANKS - REP_EXT02_XCOM - REP_WALL02_XCOM - REP_BITS_XCOM - REP_UFOL83_XCOM mapBlocks: - name: VIPER_XCOM width: 20 length: 20 listOrder: 7719 - type: STR_SNAPPING_TURTLE_XCOM requires: - STR_SNAPPING_TURTLE_XCOM sprite: 874 fuelMax: 2800 damageMax: 250 speedMax: 2700 accel: 9 soldiers: 10 vehicles: 0 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 8 battlescapeTerrainData: name: SNAPPING_TURTLE_XCOM mapDataSets: - BLANKS - REP_EXT02_XCOM - REP_WALL02_XCOM - REP_BITS_XCOM - REP_UFOL83_XCOM mapBlocks: - name: SNAPPING_TURTLE_XCOM width: 10 length: 10 listOrder: 7723 - type: STR_XCOM_CAFE requires: - STR_XCOM_CAFE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: CAFE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE00 width: 10 length: 10 - name: CAFE01 width: 10 length: 10 - type: STR_SKI_LODGING_XCOM requires: - STR_SKI_LODGING_XCOM sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: SKI_XCOM mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - CAFEENTRY mapBlocks: - name: SKI_XCOM width: 10 length: 10 craftInventoryTile: [2, 4, 0] - type: STR_MANSION_DEFENSE requires: - STR_MANSION_DEFENSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: ATRIUM_DEFENSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - CAFEENTRY mapBlocks: - name: D_ATRIUM_DEF width: 20 length: 20 items: STR_SPAWN_CIVILIAN_HOSTESS: - [3, 5, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: - [15, 7, 0] STR_SPAWN_CIVILIAN_MALE_VIP: - [16, 12, 1] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: - [3, 11, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: - [16, 13, 1] - [12, 11, 0] - [4, 1, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: - [4, 15, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 13, 0] STR_SPAWN_CIVILIAN_FEMALE_DOCTOR: - [2, 3, 1] STR_SPAWN_CIVILIAN_PRIEST: - [5, 6, 1] STR_SPAWN_CIVILIAN_DOGE: - [11, 2, 0] fuseTimers: STR_SPAWN_CIVILIAN_HOSTESS: [0, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: [0, 0] STR_SPAWN_CIVILIAN_MALE_VIP: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_DOCTOR: [0, 0] STR_SPAWN_CIVILIAN_PRIEST: [0, 0] STR_SPAWN_CIVILIAN_DOGE: [0, 0] craftInventoryTile: [16, 3, 0] - type: STR_MANSION_DEFENSE_SYNDICATE requires: - STR_MANSION_DEFENSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: ATRIUM_DEFENSE_SYNDICATE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - CAFEENTRY mapBlocks: - name: D_ATRIUM_DEF width: 20 length: 20 items: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER: - [3, 8, 1] STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER: - [8, 17, 0] - [10, 17, 0] - [12, 8, 0] - [17, 8, 1] - [1, 6, 1] - [11, 17, 2] STR_SPAWN_CIVILIAN_MALE_GREASER: - [1, 16, 1] - [15, 7, 0] STR_SPAWN_CIVILIAN_MALE_VIP: - [4, 2, 0] - [5, 6, 1] - [16, 12, 1] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: - [3, 11, 1] - [11, 8, 0] STR_SPAWN_CIVILIAN_HOSTESS: - [3, 5, 0] - [16, 13, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: - [12, 18, 1] - [4, 7, 1] - [8, 14, 1] - [16, 13, 1] - [12, 11, 0] - [4, 1, 0] - [15, 15, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: - [17, 3, 0] - [4, 15, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 13, 0] STR_SPAWN_CIVILIAN_MALE_DOCTOR: - [2, 3, 1] STR_SPAWN_CIVILIAN_DOGE: - [12, 8, 0] - [11, 2, 0] fuseTimers: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER: [0, 0] STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER: [0, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: [0, 0] STR_SPAWN_CIVILIAN_MALE_VIP: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: [0, 0] STR_SPAWN_CIVILIAN_HOSTESS: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] STR_SPAWN_CIVILIAN_MALE_DOCTOR: [0, 0] STR_SPAWN_CIVILIAN_DOGE: [0, 0] craftInventoryTile: [16, 3, 0] - type: STR_SCIENTIST_HOUSE requires: - STR_SCIENTIST_HOUSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: SCI_HOUSE mapDataSets: - BLANKS - SCI_HOUSE - SCI_HOUSE2 - FRNITURE - LAMP_WALL mapBlocks: - name: SCI_HOUSE width: 20 length: 20 items: STR_SPAWN_DAVID_VINCENT: - [11, 7, 0] randomizedItems: - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_ALIEN_ELECTRONICS, STR_ALIEN_DATA_SLATE, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_SECRET_FILES_3] fuseTimers: STR_SPAWN_DAVID_VINCENT: [0, 0] craftInventoryTile: [9, 8, 1] - type: STR_PENTAGRAM_UPLANET_ACID requires: - STR_PENTAGRAM_UPLANET_ACID sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: PENTA_DREAM mapDataSets: - BLANKS - PENTA_XCOM mapBlocks: - name: PENTA_DREAM width: 10 length: 10 deployment: - [4, 4, 0, 3] - type: DIMENSION_X_LANDING_PAD requires: - DIMENSION_X_LANDING_PAD sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: DIM_X_PAD mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER_XCOMENTRY mapBlocks: - name: DIM_X_PAD width: 20 length: 20 deployment: - [6, 5, 0, 7] - [14, 6, 0, 1] - [13, 14, 0, 3] - [5, 13, 0, 5] - [5, 6, 0, 7] - [13, 5, 0, 1] - [14, 13, 0, 3] - [6, 14, 0, 5] - [5, 8, 0, 6] - [11, 5, 0, 0] - [14, 11, 0, 2] - [8, 14, 0, 4] - [5, 11, 0, 6] - [8, 5, 0, 0] - [14, 8, 0, 2] - [11, 14, 0, 4] - [7, 7, 0, 7] - [12, 7, 0, 1] - [12, 12, 0, 3] - [7, 12, 0, 5] - [9, 9, 0, 7] - [10, 9, 0, 1] - [10, 10, 0, 3] - [9, 10, 0, 5] craftInventoryTile: [10, 10, 0] FILE: user/mods/XComFiles/Ruleset/craftWeapons_XCOMFILES.rul craftWeapons: - delete: STR_STINGRAY - delete: STR_AVALANCHE - delete: STR_CANNON_UC - delete: STR_FUSION_BALL_UC - delete: STR_LASER_CANNON_UC - delete: STR_PLASMA_BEAM_UC - type: STR_FUSION_BALL_UC weaponType: 3 sprite: 3 sound: 7 damage: 230 range: 65 accuracy: 100 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 - type: STR_CANNON_UC weaponType: 0 sprite: 2 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_STINGRAY weaponType: 2 sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 6 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_HEAVY_STINGRAY weaponType: 3 sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 12 launcher: STR_HEAVY_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 100 range: 60 weaponType: 3 accuracy: 80 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 3 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_LASER_CANNON_UC weaponType: 1 sprite: 4 sound: 8 damage: 70 range: 21 accuracy: 35 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_STORMLANCE weaponType: 2 sprite: 0 sound: 5 damage: 120 range: 45 accuracy: 90 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 4 launcher: STR_STORMLANCE_LAUNCHER clip: STR_STORMLANCE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_HEAVY_STORMLANCE weaponType: 3 sprite: 0 sound: 5 damage: 120 range: 45 accuracy: 90 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 8 launcher: STR_HEAVY_STORMLANCE_LAUNCHER clip: STR_STORMLANCE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 140 range: 52 accuracy: 50 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 launcher: STR_PLASMA_BEAM projectileType: 5 weaponType: 1 ammoMax: 50 rearmRate: 10 clip: STR_ELERIUM_115 - type: STR_ALLOY_CANNON_UC weaponType: 0 sprite: 2 sound: 4 damage: 15 range: 15 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_ALLOY_CANNON clip: STR_ALLOY_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 10 - type: STR_MASS_DRIVER_CANNON_UC weaponType: 0 sprite: 61 sound: 9 damage: 100 range: 14 accuracy: 60 reloadCautious: 28 reloadStandard: 24 reloadAggressive: 20 ammoMax: 120 rearmRate: 120 launcher: STR_MASS_DRIVER_CANNON clip: STR_MASS_DRIVER_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 - type: STR_GAUSS_CANNON_UC weaponType: 0 sprite: 62 sound: 9 damage: 150 range: 21 accuracy: 70 reloadCautious: 14 reloadStandard: 12 reloadAggressive: 10 ammoMax: 120 rearmRate: 120 launcher: STR_GAUSS_CANNON clip: STR_GAUSS_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 - type: STR_SHIELD_GEN_UC weaponType: 4 sprite: 60 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_GEN projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: shieldCapacity: 75 shieldRecharge: 0 shieldRechargeInGeoscape: 0 - type: STR_THRUSTER_UC weaponType: 5 sprite: 54 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_THRUSTER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: avoidBonus: 9 - type: STR_AFTERBURNER_UC weaponType: 5 sprite: 55 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_AFTERBURNER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: accel: 3 speedMax: 250 - type: STR_TARGETER_UC weaponType: 6 sprite: 56 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_TARGETER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: hitBonus: 10 powerBonus: 10 - type: STR_RADAR_EXTENSION_UC weaponType: 6 sprite: 57 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_RADAR_EXTENSION projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: radarRange: 300 - type: STR_RADAR_RES_PROCESSOR_UC weaponType: 6 sprite: 58 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_RADAR_RES_PROCESSOR projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: radarChance: 20 - type: STR_FUEL_TANK_UC weaponType: 5 sprite: 59 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_FUEL_TANK projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: fuelMax: 20 FILE: user/mods/XComFiles/Ruleset/customPalettes_XCOMFILES.rul customPalettes: # - type: PAL_DGOOD_NORMAL # target: PAL_BATTLESCAPE # file: Resources/Pals/dgoodpal_normal_mdf.pal # - type: PAL_DGOOD_NORMALPEDIA # target: PAL_BATTLEPEDIA # file: Resources/Pals/dgoodpal_normal_mdf.pal - type: PAL_DGOOD_SEA target: PAL_DGOOD_SEA file: Resources/Pals/dgoodpal_water.pal - type: PAL_DGOOD_SPACE target: PAL_DGOOD_SPACE file: Resources/Pals/dgoodpal_space.pal - type: PAL_DGOOD_ACID target: PAL_DGOOD_ACID file: Resources/Pals/dgoodpal_grinder.pal - type: PAL_MARS target: PAL_MARS file: Resources/Pals/pal_Mars.pal - type: PAL_MARS_LITE target: PAL_MARS_LITE file: Resources/Pals/pal_Mars_lite.pal - type: PAL_MARS_LITE target: PAL_HEHEXD file: Resources/Pals/hehexd.pal - type: PAL_RED_SUN target: PAL_RED_SUN file: Resources/Pals/pal_hotpursuit.pal # - type: PAL_GEO_NEW # target: PAL_GEOSCAPE # file: Resources/Pals/geo_CC_Dark.pal FILE: user/mods/XComFiles/Ruleset/cutscenes_XCOMFILES.rul cutscenes: - delete: intro - delete: winGame - delete: loseGame - type: intro useUfoAudioSequence: true videos: - UFOINTRO/UFOINT.FLI - type: winGame slideshow: transitionSeconds: 30 musicId: GMWIN slides: - imagePath: UFOINTRO/PICT1.LBM caption: STR_VICTORY_1 captionSize: [195, 56] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT2.LBM caption: STR_VICTORY_2 captionSize: [232, 64] captionPos: [88, 136] captionColor: 249 - imagePath: UFOINTRO/PICT3.LBM caption: STR_VICTORY_3 captionSize: [254, 48] captionPos: [66, 152] captionColor: 249 - imagePath: UFOINTRO/PICT6.LBM caption: STR_VICTORY_4 captionSize: [300, 200] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT7.LBM caption: STR_VICTORY_5 captionSize: [310, 42] captionPos: [5, 158] captionColor: 249 - type: loseGame slideshow: transitionSeconds: 30 musicId: GMLOSE slides: - imagePath: UFOINTRO/PICT4.LBM caption: STR_GAME_OVER_1 captionSize: [190, 104] captionPos: [0, 0] captionColor: 249 - imagePath: UFOINTRO/PICT5.LBM caption: STR_GAME_OVER_2 captionSize: [200, 34] captionPos: [32, 0] captionColor: 249 - type: dimensionXsecured slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/DimensionGate.png caption: STR_DIMENSION_X_DESERT_SECURED_UFOPEDIA captionSize: [160, 184] captionPos: [3, 3] captionColor: 244 - type: cyberdrednoughtCaptured slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/Cyberdrednought.png caption: STR_CYBERDREDNAUGHT_SECURED_UFOPEDIA captionSize: [210, 144] captionPos: [5, 5] captionColor: 254 - imagePath: Resources/Slides/CouncilAppears.png caption: STR_COUNCIL_APPEARS_UFOPEDIA captionSize: [210, 144] captionPos: [0, 0] captionColor: 184 - type: zombiesAtPeace slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/ZombiesAtPeace.png caption: STR_ZOMBIES_AT_PEACE_UFOPEDIA captionSize: [210, 144] captionPos: [0, 0] captionColor: 184 - imagePath: Resources/Slides/ReptoidsInTheShadows.png caption: STR_REPTOIDS_IN_THE_SHADOWS_UFOPEDIA captionSize: [160, 190] captionPos: [3, 3] captionColor: 136 # - type: dimensionXwreckSecured # slideshow: # transitionSeconds: 50 # musicId: GMENBASE # slides: # - imagePath: Resources/Slides/AncientComputerRecovered.png # caption: STR_DIMENSION_X_WRECK_SECURED_UFOPEDIA # captionSize: [210, 144] # captionPos: [0, 0] # captionColor: 184 FILE: user/mods/XComFiles/Ruleset/enviroEffects.rul enviroEffects: - type: STR_FOREST_GEAR armorTransformations: STR_JUMPSUIT_UC: STR_JUMPSUIT_GREEN_UC STR_JUMPSUIT_H_UC: STR_JUMPSUIT_GREEN_H_UC STR_GRAVMODULE_ARMOR_UC: STR_GRAVMODULE_ARMOR_GREEN_UC STR_GRAVMODULE_ARMOR_H_UC: STR_GRAVMODULE_ARMOR_GREEN_H_UC - type: STR_DESERT_GEAR armorTransformations: STR_JUMPSUIT_UC: STR_JUMPSUIT_BROWN_UC STR_JUMPSUIT_H_UC: STR_JUMPSUIT_BROWN_H_UC STR_GRAVMODULE_ARMOR_UC: STR_GRAVMODULE_ARMOR_BROWN_UC STR_GRAVMODULE_ARMOR_H_UC: STR_GRAVMODULE_ARMOR_BROWN_H_UC - type: STR_DIMENSION_X_GEAR mapBackgroundColor: 205 paletteTransformations: PAL_BATTLESCAPE: PAL_RED_SUN - type: STR_UNDERWATER_GEAR mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA armorTransformations: STR_AQUA_PLASTIC_SUIT_UC: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER STR_AQUA_PLASTIC_SUIT_H_UC: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER STR_TOXI_SUIT_UC: STR_TOXI_SUIT_UC_UNDERWATER STR_TOXI_SUIT_H_UC: STR_TOXI_SUIT_H_UC_UNDERWATER STR_SYNTHSUIT_UC: STR_SYNTHSUIT_UC_UNDERWATER STR_SYNTHSUIT_H_UC: STR_SYNTHSUIT_H_UC_UNDERWATER STR_POWER_SUIT_UC: STR_POWER_SUIT_UC_UNDERWATER STR_POWER_SUIT_H_UC: STR_POWER_SUIT_H_UC_UNDERWATER STR_FLYING_SUIT_UC: STR_FLYING_SUIT_UC_UNDERWATER STR_FLYING_SUIT_H_UC: STR_FLYING_SUIT_H_UC_UNDERWATER STR_STORMTROOPER_ARMOR_UC: STR_STORMTROOPER_ARMOR_UC_UNDERWATER STR_STORMTROOPER_ARMOR_H_UC: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER STR_JUGGERNAUT_SUIT_UC: STR_JUGGERNAUT_SUIT_UC_UNDERWATER STR_JUGGERNAUT_SUIT_H_UC: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER STR_DOGE_COMBAT_VEST_ARMOR: STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER STR_DOGE_DURATHREAD_VEST_ARMOR: STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER STR_DOGE_ALLOY_VEST_ARMOR: STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER STR_POWER_ARMOR_UC: STR_POWER_ARMOR_UC_UNDERWATER STR_POWER_ARMOR_H_UC: STR_POWER_ARMOR_H_UC_UNDERWATER STR_GILLDOG_ARMOR: STR_GILLDOG_ARMOR_UNDERWATER STR_DEEP_ONE_ARMOR: STR_DEEP_ONE_ARMOR_UNDERWATER STR_LOBSTERMAN_FERAL_ARMOR: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER STR_LOBSTERMAN_ARMOR: STR_LOBSTERMAN_ARMOR_UNDERWATER - type: STR_SPACE paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE - type: STR_CYDONIA mapBackgroundColor: 46 paletteTransformations: PAL_BATTLESCAPE: PAL_MARS - type: STR_SEWERS mapBackgroundColor: 79 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_ACID - type: STR_RADIOACTIVITY paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE - type: STR_DOOM mapBackgroundColor: 45 paletteTransformations: PAL_BATTLESCAPE: PAL_HEHEXD - type: STR_DREAMSCAPE mapBackgroundColor: 207 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE FILE: user/mods/XComFiles/Ruleset/eventScripts_XCOMFILES.rul eventScripts: # Men in Black - type: STR_THEY_SET_US_UP_SCRIPT eventWeights: 0: STR_THEY_SET_US_UP: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_MIB_ACTIVITY: true - type: STR_AN_INCONVENIENT_TRUTH_SCRIPT eventWeights: 0: STR_AN_INCONVENIENT_TRUTH: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_MIB_ACTIVITY: true - type: STR_THE_TURNCOAT_SCRIPT eventWeights: 0: STR_THE_TURNCOAT: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_MIB_ACTIVITY: true # The Syndicate - type: STR_MONSTER_EVENT_1 eventWeights: 0: STR_SPIKEBOAR_SIGHTING: 100 STR_CHUPACABRA_GORE_PILE: 100 STR_RAT_INFESTATION: 100 STR_GIANT_BEETLE_MIGRATION: 100 STR_NIGHT_HOWLERS: 100 firstMonth: 0 executionOdds: 15 researchTriggers: STR_SYNDICATE_TESTAMENT_ENCRYPTED: false - type: STR_MONSTER_EVENT_2 eventWeights: 0: STR_SPIKEBOAR_SIGHTING: 100 STR_CHUPACABRA_GORE_PILE: 100 STR_RAT_INFESTATION: 100 STR_GIANT_BEETLE_MIGRATION: 100 STR_NIGHT_HOWLERS: 100 firstMonth: 0 executionOdds: 15 researchTriggers: STR_SYNDICATE_TESTAMENT_ENCRYPTED: false # Osiron - type: STR_OSIRON_EVENT eventWeights: 0: STR_OSIRON_BROKER_ARRESTED: 100 STR_OSIRON_TRADE_BUST: 100 STR_OSIRON_HACKED: 100 firstMonth: 0 executionOdds: 25 researchTriggers: STR_OSIRON: true # EXALT - type: STR_EXALT_INDUSTRIAL_ACCIDENT eventWeights: 0: STR_EXALT_INDUSTRIAL_ACCIDENT: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_PSICLONE: true STR_DESTROY_EXALT: false - type: STR_CORRUPT_POLITICIAN_EXALT eventWeights: 0: STR_CORRUPT_POLITICIAN_EXALT: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false # Red Dawn - type: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS eventWeights: 0: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false - type: STR_ZSRR_GOPNIK_DREAM eventWeights: 0: STR_ZSRR_GOPNIK_DREAM: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false - type: STR_CORRUPT_POLITICIAN_ZSRR eventWeights: 0: STR_CORRUPT_POLITICIAN_ZSRR: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false # Church of Dagon - type: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE eventWeights: 0: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH eventWeights: 0: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON eventWeights: 0: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false # Black Lotus - type: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH eventWeights: 0: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH: 100 firstMonth: 0 executionOdds: 5 researchTriggers: STR_BLACK_LOTUS: true STR_DESTROY_BLACK_LOTUS: false - type: STR_BLACK_LOTUS_KILLING_INTENT eventWeights: 0: STR_BLACK_LOTUS_KILLING_INTENT: 100 firstMonth: 0 executionOdds: 12 researchTriggers: STR_BLACK_LOTUS: true STR_DESTROY_BLACK_LOTUS: false - type: STR_CORRUPT_POLITICIAN_BLACK_LOTUS eventWeights: 0: STR_CORRUPT_POLITICIAN_BLACK_LOTUS: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false # Cyberweb - type: STR_CYBERWEB_FAILED_GATEWAY eventWeights: 0: STR_CYBERWEB_FAILED_GATEWAY: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false - type: STR_ALIEN_GADGETS_FOR_SALE eventWeights: 0: STR_ALIEN_GADGETS_FOR_SALE: 100 firstMonth: 0 executionOdds: 5 researchTriggers: STR_CYBERWEB: true STR_CYBERDREDNAUGHT_SECURED: false # T'leth - type: STR_TLETH_CABLE_CUT eventWeights: 0: STR_TLETH_CABLE_CUT: 100 firstMonth: 12 executionOdds: 3 - type: STR_TLETH_BEACH_SIGHTINGS eventWeights: 0: STR_TLETH_BEACH_SIGHTINGS: 100 firstMonth: 0 executionOdds: 12 - type: STR_TLETH_TIDAL_WAVE_OF_MADNESS eventWeights: 0: STR_TLETH_TIDAL_WAVE_OF_MADNESS: 100 firstMonth: 0 executionOdds: 12 researchTriggers: STR_DAGON: true - type: STR_TLETH_DEEP_SEA_HORROR eventWeights: 0: STR_TLETH_DEEP_SEA_HORROR: 100 firstMonth: 0 executionOdds: 8 - type: STR_TLETH_GHOST_SHIP eventWeights: 0: STR_TLETH_GHOST_SHIP: 100 firstMonth: 0 executionOdds: 9 researchTriggers: STR_MILESTONE_1_SUMMARY: true STR_MILESTONE_3_SUMMARY: false # Cydonians - type: STR_CYDONIANS_OLD_CROP_CIRCLES eventWeights: 0: STR_CYDONIANS_OLD_CROP_CIRCLES: 100 firstMonth: 0 executionOdds: 25 - type: STR_CYDONIANS_SPACE_CRUSADE eventWeights: 0: STR_CYDONIANS_SPACE_CRUSADE: 100 firstMonth: 0 executionOdds: 2 researchTriggers: STR_MILESTONE_3_SUMMARY: true - type: STR_CYDONIANS_IRON_EAGLES_DOWN eventWeights: 0: STR_CYDONIANS_IRON_EAGLES_DOWN: 100 firstMonth: 0 executionOdds: 2 # Hybrids - type: STR_HYBRID_CARNAL_KILLER eventWeights: 0: STR_HYBRID_CARNAL_KILLER: 100 firstMonth: 0 executionOdds: 8 researchTriggers: STR_HYBRID_NETWORK: true # The League - type: STR_LEAGUE_SUICIDAL_CONFESSIONS eventWeights: 0: STR_LEAGUE_SUICIDAL_CONFESSIONS: 100 firstMonth: 0 executionOdds: 3 # Mysterious Sponsor - type: STR_MYSTERIOUS_SPONSOR eventWeights: 0: STR_MYSTERIOUS_SPONSOR_250000: 100 7: STR_MYSTERIOUS_SPONSOR_250000: 100 STR_MYSTERIOUS_SPONSOR_500000: 100 16: STR_MYSTERIOUS_SPONSOR_500000: 100 STR_MYSTERIOUS_SPONSOR_1000000: 100 24: STR_MYSTERIOUS_SPONSOR_1000000: 70 STR_MYSTERIOUS_SPONSOR_2500000: 100 firstMonth: 0 executionOdds: 10 # Other - type: STR_INVESTIGATED_EARLY eventWeights: 0: STR_INVESTIGATED: 100 firstMonth: 0 lastMonth: 11 executionOdds: 16 - type: STR_INVESTIGATED_LATE eventWeights: 0: STR_INVESTIGATED: 100 firstMonth: 12 executionOdds: 3 - type: STR_NO_REST_FOR_THE_WICKED eventWeights: 0: STR_NO_REST_FOR_THE_WICKED: 100 firstMonth: 0 executionOdds: 2 - type: STR_THE_BANQUET eventWeights: 0: STR_THE_BANQUET: 100 firstMonth: 6 executionOdds: 2 - type: STR_ITS_ALL_PROFESSIONAL eventWeights: 0: STR_ITS_ALL_PROFESSIONAL: 100 firstMonth: 0 executionOdds: 3 - type: STR_COUNTEFEIT_MONEY eventWeights: 0: STR_COUNTEFEIT_MONEY: 100 firstMonth: 0 executionOdds: 2 researchTriggers: STR_MONEY_BRIEFCASE: true - type: STR_BOMB_TERROR_BEFORE_CULT_CONTAINED eventWeights: 0: STR_BOMB_TERROR: 100 firstMonth: 7 executionOdds: 10 researchTriggers: STR_CULT_CONTAINED: false - type: STR_BOMB_TERROR_AFTER_CULT_CONTAINED eventWeights: 0: STR_BOMB_TERROR: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_CULT_CONTAINED: true - type: STR_RANDOM_LAND_SURVEY eventWeights: 0: STR_RANDOM_LAND_SURVEY: 100 firstMonth: 0 executionOdds: 12 - type: STR_RANDOM_OCEAN_FINDINGS eventWeights: 0: STR_RANDOM_OCEAN_FINDINGS: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_DEEP_SEA_OPERATIONS: true - type: STR_REFURBISHING eventWeights: 0: STR_REFURBISHING: 100 firstMonth: 0 executionOdds: 3 minFunds: 600000 - type: STR_DRASTIC_MEASURES eventWeights: 0: STR_DRASTIC_MEASURES: 100 firstMonth: 2 executionOdds: 15 maxFunds: 100000 - type: STR_DIRE_SOLUTIONS eventWeights: 0: STR_DIRE_SOLUTIONS: 100 firstMonth: 2 executionOdds: 40 maxFunds: 0 - type: STR_LOST_ALIEN_SHIP_DATA eventWeights: 0: STR_LOST_ALIEN_SHIP_DATA: 100 firstMonth: 0 executionOdds: 66 researchTriggers: STR_KIRYU_KAI: true STR_MILESTONE_3_SUMMARY: true STR_LOST_ALIEN_SHIP_DATA: false FILE: user/mods/XComFiles/Ruleset/events_XCOMFILES.rul events: # Men in Black - name: STR_THEY_SET_US_UP description: STR_THEY_SET_US_UP_DESCRIPTION background: BACKGROUND_MIB.SCR points: -200 timer: 20 timerRandom: 43500 - name: STR_AN_INCONVENIENT_TRUTH description: STR_AN_INCONVENIENT_TRUTH_DESCRIPTION background: BACKGROUND_MIB.SCR points: -250 timer: 20 timerRandom: 43500 - name: STR_THE_TURNCOAT description: STR_THE_TURNCOAT_DESCRIPTION background: BACKGROUND_MIB.SCR points: -125 timer: 20 timerRandom: 43500 # The Syndicate - name: STR_SPIKEBOAR_SIGHTING description: STR_SPIKEBOAR_SIGHTING_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_CHUPACABRA_GORE_PILE description: STR_CHUPACABRA_GORE_PILE_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -66 timer: 20 timerRandom: 43500 - name: STR_RAT_INFESTATION description: STR_RAT_INFESTATION_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] city: true points: -50 timer: 20 timerRandom: 43500 - name: STR_GIANT_BEETLE_MIGRATION description: STR_GIANT_BEETLE_MIGRATION_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_NIGHT_HOWLERS description: STR_NIGHT_HOWLERS_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SIBERIA] points: -66 timer: 20 timerRandom: 43500 # Osiron - name: STR_OSIRON_BROKER_ARRESTED description: STR_OSIRON_BROKER_ARRESTED_DESCRIPTION background: OSIRON_BACKGROUND.SCR everyItemList: [STR_GOOD_OSIRON_CRATE] funds: 20000 points: 25 timer: 20 timerRandom: 43500 - name: STR_OSIRON_TRADE_BUST description: STR_OSIRON_TRADE_BUST_DESCRIPTION background: OSIRON_BACKGROUND.SCR everyItemList: [STR_GOOD_OSIRON_CRATE, STR_GOOD_OSIRON_CRATE, STR_GOOD_OSIRON_CRATE] funds: 50000 points: 50 timer: 20 timerRandom: 43500 - name: STR_OSIRON_HACKED description: STR_OSIRON_HACKED_DESCRIPTION background: OSIRON_BACKGROUND.SCR funds: -50000 points: -100 timer: 20 timerRandom: 43500 # EXALT - name: STR_EXALT_INDUSTRIAL_ACCIDENT description: STR_EXALT_INDUSTRIAL_ACCIDENT_DESCRIPTION background: EXALT_BACKGROUND.SCR regionList: [STR_SOUTH_AMERICA, STR_PACIFIC] city: true everyItemList: [STR_PSICLONE] points: -100 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_EXALT description: STR_CORRUPT_POLITICIAN_EXALT_DESCRIPTION background: EXALT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_SOUTH_AMERICA, STR_PACIFIC, STR_SOUTH_ATLANTIC] city: true points: 150 timer: 20 timerRandom: 43500 # Red Dawn - name: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS description: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: -75 timer: 20 timerRandom: 43500 - name: STR_ZSRR_GOPNIK_DREAM description: STR_ZSRR_GOPNIK_DREAM_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: -100 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_ZSRR description: STR_CORRUPT_POLITICIAN_ZSRR_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: 150 timer: 20 timerRandom: 43500 # Church of Dagon - name: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE description: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA] points: -50 timer: 20 timerRandom: 43500 - name: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH description: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -50 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON description: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC] city: true points: 150 timer: 20 timerRandom: 43500 # Black Lotus - name: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH description: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -175 timer: 20 timerRandom: 43500 - name: STR_BLACK_LOTUS_KILLING_INTENT description: STR_BLACK_LOTUS_KILLING_INTENT_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -175 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_BLACK_LOTUS description: STR_CORRUPT_POLITICIAN_BLACK_LOTUS_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC] city: true points: 150 timer: 20 timerRandom: 43500 # Cyberweb - name: STR_CYBERWEB_FAILED_GATEWAY description: STR_CYBERWEB_FAILED_GATEWAY_DESCRIPTION background: CYBERWEB_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -50 timer: 20 timerRandom: 43500 - name: STR_ALIEN_GADGETS_FOR_SALE description: STR_ALIEN_GADGETS_FOR_SALE_DESCRIPTION background: CYBERWEB_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -250 timer: 20 timerRandom: 43500 # T'leth - name: STR_TLETH_CABLE_CUT description: STR_TLETH_CABLE_CUT_DESCRIPTION background: DEEPONEVILLAGE_BACKGROUND.SCR regionList: [STR_NORTH_ATLANTIC] points: -250 timer: 20 timerRandom: 43500 - name: STR_TLETH_BEACH_SIGHTINGS description: STR_TLETH_BEACH_SIGHTINGS_DESCRIPTION background: BEACH_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -25 timer: 20 timerRandom: 43500 - name: STR_TLETH_TIDAL_WAVE_OF_MADNESS description: STR_TLETH_TIDAL_WAVE_OF_MADNESS_DESCRIPTION background: NIGHTMARE_BACKGROUND.SCR points: -150 timer: 20 timerRandom: 43500 - name: STR_TLETH_DEEP_SEA_HORROR description: STR_TLETH_DEEP_SEA_HORROR_DESCRIPTION background: ANGLERFISH_BACKGROUND.SCR regionList: [STR_AUSTRALASIA] points: -60 timer: 20 timerRandom: 43500 - name: STR_TLETH_GHOST_SHIP description: STR_TLETH_GHOST_SHIP_DESCRIPTION background: CRUISE_LINER_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -75 timer: 20 timerRandom: 43500 # Cydonians - name: STR_CYDONIANS_OLD_CROP_CIRCLES description: STR_CYDONIANS_OLD_CROP_CIRCLES_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -33 timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_SPACE_CRUSADE description: STR_CYDONIANS_SPACE_CRUSADE_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -200 regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_IRON_EAGLES_DOWN description: STR_CYDONIANS_IRON_EAGLES_DOWN_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -250 regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA] timer: 20 timerRandom: 43500 # Hybrids - name: STR_HYBRID_CARNAL_KILLER description: STR_HYBRID_CARNAL_KILLER_DESCRIPTION background: SUPERLASKA_BACKGROUND.SCR everyItemList: [STR_SUPERLASKA_SOLDIER] timer: 20 timerRandom: 43500 # The League - name: STR_LEAGUE_SUICIDAL_CONFESSIONS description: STR_LEAGUE_SUICIDAL_CONFESSIONS_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -50 timer: 20 timerRandom: 43500 # Mysterious Sponsor - name: STR_MYSTERIOUS_SPONSOR_250000 description: STR_MYSTERIOUS_SPONSOR_250000_DESCRIPTION background: BACK13.SCR funds: 250000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_500000 description: STR_MYSTERIOUS_SPONSOR_500000_DESCRIPTION background: BACK13.SCR funds: 500000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_1000000 description: STR_MYSTERIOUS_SPONSOR_500000_DESCRIPTION background: BACK13.SCR funds: 1000000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_2500000 description: STR_MYSTERIOUS_SPONSOR_2500000_DESCRIPTION background: BACK13.SCR funds: 2500000 timer: 20 timerRandom: 43500 # Other - name: STR_INVESTIGATED description: STR_INVESTIGATED_DESCRIPTION background: OFFICE_BACKGROUND.SCR points: -100 timer: 20 timerRandom: 43500 - name: STR_NO_REST_FOR_THE_WICKED description: STR_NO_REST_FOR_THE_WICKED_DESCRIPTION background: OFFICE_BACKGROUND.SCR points: -50 timer: 20 timerRandom: 43500 - name: STR_THE_BANQUET description: STR_THE_BANQUET_DESCRIPTION background: BALL_BACKGROUND.SCR points: 50 funds: -500000 timer: 20 timerRandom: 43500 - name: STR_COUNTEFEIT_MONEY description: STR_COUNTEFEIT_MONEY_DESCRIPTION background: MONEY_BACKGROUND.SCR funds: -100000 timer: 20 timerRandom: 43500 - name: STR_BOMB_TERROR description: STR_BOMB_TERROR_DESCRIPTION background: OFFICE_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -150 timer: 20 timerRandom: 43500 - name: STR_RANDOM_LAND_SURVEY description: STR_RANDOM_LAND_SURVEY_DESCRIPTION background: SPECOPS.SCR researchList: [STR_EXPEDITION_PLANET_SURVEY] everyItemList: [STR_EXPEDITION_PLANET_SURVEY, STR_EXPEDITION_PLANET_SURVEY, STR_EXPEDITION_PLANET_SURVEY] timer: 20 timerRandom: 43500 - name: STR_RANDOM_OCEAN_FINDINGS description: STR_RANDOM_OCEAN_FINDINGS_DESCRIPTION background: CRUISE_LINER_BACKGROUND.SCR researchList: [STR_EXPEDITION_SEA] everyItemList: [STR_EXPEDITION_SEA, STR_EXPEDITION_SEA, STR_EXPEDITION_SEA] timer: 20 timerRandom: 43500 - name: STR_ITS_ALL_PROFESSIONAL description: STR_ITS_ALL_PROFESSIONAL_DESCRIPTION background: OFFICE_LADY_BACKGROUND.SCR points: 50 timer: 20 timerRandom: 43500 - name: STR_REFURBISHING description: STR_REFURBISHING_DESCRIPTION background: BACK13.SCR points: 25 funds: -100000 timer: 20 timerRandom: 43500 - name: STR_DRASTIC_MEASURES description: STR_DRASTIC_MEASURES_DESCRIPTION background: BACK13.SCR points: -50 funds: 50000 timer: 20 timerRandom: 43500 - name: STR_DIRE_SOLUTIONS description: STR_DIRE_SOLUTIONS_DESCRIPTION background: BACK13.SCR funds: 25000 timer: 20 timerRandom: 43500 - name: STR_LOST_ALIEN_SHIP_DATA description: STR_LOST_ALIEN_SHIP_DATA_DESCRIPTION background: XCOM_UFO_DEFENSE_BACKGROUND.SCR researchList: [STR_LOST_ALIEN_SHIP_DATA] timer: 20 timerRandom: 43500 # regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] FILE: user/mods/XComFiles/Ruleset/extraSounds_XCOMFILES.rul extraSounds: - type: BATTLE.CAT files: 55: Resources/Weapons_Compilation/WeaponSounds/ChaingunFire.wav 56: Resources/Weapons_Compilation/Minigun/Sounds/fire_light.wav 57: Resources/Weapons_Compilation/WeaponSounds/LMG.wav 58: Resources/Weapons_Compilation/BlackopsWeapons/Sounds/Fire.wav 59: Resources/Weapons_Compilation/WeaponSounds/Magnumfire.wav 60: Resources/Weapons_Compilation/WeaponSounds/MinigunFire.wav 61: Resources/Weapons_Compilation/ClassicWeapons/Sounds/TaserZap.wav 62: Resources/Weapons_Compilation/WeaponSounds/SniperFire2.wav 63: Resources/Weapons_Compilation/WeaponSounds/ShotgunFire.wav 64: Resources/Weapons_Compilation/WeaponSounds/FlameThrower.wav 65: Resources/Weapons_Compilation/WeaponSounds/HeavyMassDriver_fire.wav 66: Resources/Weapons_Compilation/WeaponSounds/MassDriverHit.wav 67: Resources/Weapons_Compilation/WeaponSounds/MassDriverRifle_fire.wav 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Resources/Armors_Compilation/Nude/Inventory/MAN_28F42.png - typeSingle: HUMAN_AGENT__2__F43_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F43.png - typeSingle: HUMAN_AGENT__2__F44_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F44.png - typeSingle: HUMAN_AGENT__2__F45_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F45.png - typeSingle: HUMAN_AGENT__2__F46_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F46.png - typeSingle: HUMAN_AGENT__2__F47_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F47.png # Human heads - typeSingle: HUMAN_AGENT__10__M0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M0.png - typeSingle: HUMAN_AGENT__10__M1_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M1.png - typeSingle: HUMAN_AGENT__10__M2_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M2.png - typeSingle: HUMAN_AGENT__10__M3_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M3.png - typeSingle: HUMAN_AGENT__10__M4_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M4.png - typeSingle: HUMAN_AGENT__10__M5_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M5.png - typeSingle: HUMAN_AGENT__10__M6_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M6.png - typeSingle: HUMAN_AGENT__10__M7_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M7.png - typeSingle: HUMAN_AGENT__10__M8_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M8.png - typeSingle: HUMAN_AGENT__10__M9_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M9.png - typeSingle: HUMAN_AGENT__10__M10_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M10.png - typeSingle: HUMAN_AGENT__10__M11_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M11.png - typeSingle: HUMAN_AGENT__10__M12_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M12.png - typeSingle: HUMAN_AGENT__10__M13_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M13.png - typeSingle: HUMAN_AGENT__10__M14_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M14.png - typeSingle: HUMAN_AGENT__10__M15_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M15.png - typeSingle: HUMAN_AGENT__10__M16_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M16.png - typeSingle: HUMAN_AGENT__10__M17_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M17.png - typeSingle: HUMAN_AGENT__10__M18_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M18.png - typeSingle: HUMAN_AGENT__10__M19_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M19.png - typeSingle: HUMAN_AGENT__10__M20_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M20.png - typeSingle: HUMAN_AGENT__10__M21_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M21.png - typeSingle: HUMAN_AGENT__10__M22_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M22.png - typeSingle: HUMAN_AGENT__10__M23_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M23.png - typeSingle: HUMAN_AGENT__10__M24_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M24.png - typeSingle: HUMAN_AGENT__10__M25_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M25.png - typeSingle: HUMAN_AGENT__10__M26_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M26.png - typeSingle: HUMAN_AGENT__10__M27_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M27.png - typeSingle: HUMAN_AGENT__10__M28_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M28.png - typeSingle: HUMAN_AGENT__10__M29_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M29.png - typeSingle: HUMAN_AGENT__10__M30_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M30.png - typeSingle: HUMAN_AGENT__10__M31_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M31.png - typeSingle: HUMAN_AGENT__10__M32_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M32.png - typeSingle: HUMAN_AGENT__10__M33_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M33.png - typeSingle: HUMAN_AGENT__10__M34_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M34.png - typeSingle: HUMAN_AGENT__10__M35_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M35.png - typeSingle: HUMAN_AGENT__10__M36_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M36.png - typeSingle: HUMAN_AGENT__10__M37_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M37.png - typeSingle: HUMAN_AGENT__10__M38_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M38.png - typeSingle: HUMAN_AGENT__10__M39_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M39.png - typeSingle: HUMAN_AGENT__10__M40_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M40.png - typeSingle: HUMAN_AGENT__10__M41_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M41.png - typeSingle: HUMAN_AGENT__10__M42_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M42.png - typeSingle: HUMAN_AGENT__10__M43_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M43.png - typeSingle: HUMAN_AGENT__10__M44_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M44.png - typeSingle: HUMAN_AGENT__10__M45_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M45.png - typeSingle: HUMAN_AGENT__10__M46_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M46.png - typeSingle: HUMAN_AGENT__10__M47_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M47.png - typeSingle: HUMAN_AGENT__10__F0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F0.png - typeSingle: HUMAN_AGENT__10__F1_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F1.png - typeSingle: HUMAN_AGENT__10__F2_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F2.png - typeSingle: HUMAN_AGENT__10__F3_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F3.png - typeSingle: HUMAN_AGENT__10__F4_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F4.png - typeSingle: HUMAN_AGENT__10__F5_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F5.png - typeSingle: HUMAN_AGENT__10__F6_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F6.png - typeSingle: HUMAN_AGENT__10__F7_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F7.png - typeSingle: HUMAN_AGENT__10__F8_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F8.png - typeSingle: HUMAN_AGENT__10__F9_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F9.png - typeSingle: HUMAN_AGENT__10__F10_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F10.png - typeSingle: HUMAN_AGENT__10__F11_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F11.png - typeSingle: HUMAN_AGENT__10__F12_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F12.png - typeSingle: HUMAN_AGENT__10__F13_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F13.png - typeSingle: HUMAN_AGENT__10__F14_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F14.png - typeSingle: HUMAN_AGENT__10__F15_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F15.png - typeSingle: HUMAN_AGENT__10__F16_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F16.png - typeSingle: HUMAN_AGENT__10__F17_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F17.png - typeSingle: HUMAN_AGENT__10__F18_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F18.png - typeSingle: HUMAN_AGENT__10__F19_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F19.png - typeSingle: HUMAN_AGENT__10__F20_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F20.png - typeSingle: HUMAN_AGENT__10__F21_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F21.png - typeSingle: HUMAN_AGENT__10__F22_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F22.png - typeSingle: HUMAN_AGENT__10__F23_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F23.png - typeSingle: HUMAN_AGENT__10__F24_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F24.png - typeSingle: HUMAN_AGENT__10__F25_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F25.png - typeSingle: HUMAN_AGENT__10__F26_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F26.png - typeSingle: HUMAN_AGENT__10__F27_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F27.png - typeSingle: HUMAN_AGENT__10__F28_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F28.png - typeSingle: HUMAN_AGENT__10__F29_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F29.png - typeSingle: HUMAN_AGENT__10__F30_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F30.png - typeSingle: HUMAN_AGENT__10__F31_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F31.png - typeSingle: HUMAN_AGENT__10__F32_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F32.png - typeSingle: HUMAN_AGENT__10__F33_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F33.png - typeSingle: HUMAN_AGENT__10__F34_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F34.png - typeSingle: HUMAN_AGENT__10__F35_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F35.png - typeSingle: HUMAN_AGENT__10__F36_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F36.png - typeSingle: HUMAN_AGENT__10__F37_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F37.png - typeSingle: HUMAN_AGENT__10__F38_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F38.png - typeSingle: HUMAN_AGENT__10__F39_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F39.png - typeSingle: HUMAN_AGENT__10__F40_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F40.png - typeSingle: HUMAN_AGENT__10__F41_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F41.png - typeSingle: HUMAN_AGENT__10__F42_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F42.png - typeSingle: HUMAN_AGENT__10__F43_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F43.png - typeSingle: HUMAN_AGENT__10__F44_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F44.png - typeSingle: HUMAN_AGENT__10__F45_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F45.png - typeSingle: HUMAN_AGENT__10__F46_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F46.png - typeSingle: HUMAN_AGENT__10__F47_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F47.png # Human hair fronts - typeSingle: HUMAN_AGENT__13__M0_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M0.png - typeSingle: HUMAN_AGENT__13__M1_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M1.png - typeSingle: HUMAN_AGENT__13__M2_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M2.png - typeSingle: HUMAN_AGENT__13__M3_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M3.png - typeSingle: HUMAN_AGENT__13__M4_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M4.png - typeSingle: HUMAN_AGENT__13__M5_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M5.png - typeSingle: HUMAN_AGENT__13__M6_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M6.png - typeSingle: HUMAN_AGENT__13__M7_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M7.png - typeSingle: HUMAN_AGENT__13__M8_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M8.png - typeSingle: HUMAN_AGENT__13__M9_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M9.png - typeSingle: HUMAN_AGENT__13__M10_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M10.png - typeSingle: HUMAN_AGENT__13__M11_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M11.png - typeSingle: HUMAN_AGENT__13__M12_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M12.png - typeSingle: HUMAN_AGENT__13__M13_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M13.png - typeSingle: HUMAN_AGENT__13__M14_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M14.png - typeSingle: HUMAN_AGENT__13__M15_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M15.png - typeSingle: HUMAN_AGENT__13__M16_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M16.png - typeSingle: HUMAN_AGENT__13__M17_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M17.png - typeSingle: HUMAN_AGENT__13__M18_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M18.png - typeSingle: HUMAN_AGENT__13__M19_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M19.png - typeSingle: HUMAN_AGENT__13__M20_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M20.png - typeSingle: HUMAN_AGENT__13__M21_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M21.png - typeSingle: HUMAN_AGENT__13__M22_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M22.png - typeSingle: HUMAN_AGENT__13__M23_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M23.png - typeSingle: HUMAN_AGENT__13__M24_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M24.png - typeSingle: HUMAN_AGENT__13__M25_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M25.png - typeSingle: HUMAN_AGENT__13__M26_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M26.png - typeSingle: HUMAN_AGENT__13__M27_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M27.png - typeSingle: HUMAN_AGENT__13__M28_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M28.png - typeSingle: HUMAN_AGENT__13__M29_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M29.png - typeSingle: HUMAN_AGENT__13__M30_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M30.png - typeSingle: HUMAN_AGENT__13__M31_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M31.png - typeSingle: HUMAN_AGENT__13__M32_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M32.png - typeSingle: HUMAN_AGENT__13__M33_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M33.png - typeSingle: HUMAN_AGENT__13__M34_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M34.png - typeSingle: HUMAN_AGENT__13__M35_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M35.png - typeSingle: HUMAN_AGENT__13__M36_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M36.png - typeSingle: HUMAN_AGENT__13__M37_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M37.png - typeSingle: HUMAN_AGENT__13__M38_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M38.png - typeSingle: HUMAN_AGENT__13__M39_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M39.png - typeSingle: HUMAN_AGENT__13__M40_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M40.png - typeSingle: HUMAN_AGENT__13__M41_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M41.png - typeSingle: HUMAN_AGENT__13__M42_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M42.png - typeSingle: HUMAN_AGENT__13__M43_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M43.png - typeSingle: HUMAN_AGENT__13__M44_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M44.png - typeSingle: HUMAN_AGENT__13__M45_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M45.png - typeSingle: HUMAN_AGENT__13__M46_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M46.png - typeSingle: HUMAN_AGENT__13__M47_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M47.png - typeSingle: HUMAN_AGENT__13__F0_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F0.png - typeSingle: HUMAN_AGENT__13__F1_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F1.png - typeSingle: HUMAN_AGENT__13__F2_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F2.png - typeSingle: HUMAN_AGENT__13__F3_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F3.png - typeSingle: HUMAN_AGENT__13__F4_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F4.png - typeSingle: HUMAN_AGENT__13__F5_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F5.png - typeSingle: HUMAN_AGENT__13__F6_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F6.png - typeSingle: HUMAN_AGENT__13__F7_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F7.png - typeSingle: HUMAN_AGENT__13__F8_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F8.png - typeSingle: HUMAN_AGENT__13__F9_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F9.png - typeSingle: HUMAN_AGENT__13__F10_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F10.png - typeSingle: HUMAN_AGENT__13__F11_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F11.png - typeSingle: HUMAN_AGENT__13__F12_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F12.png - typeSingle: HUMAN_AGENT__13__F13_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F13.png - typeSingle: HUMAN_AGENT__13__F14_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F14.png - typeSingle: HUMAN_AGENT__13__F15_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F15.png - typeSingle: HUMAN_AGENT__13__F16_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F16.png - typeSingle: HUMAN_AGENT__13__F17_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F17.png - typeSingle: HUMAN_AGENT__13__F18_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F18.png - typeSingle: HUMAN_AGENT__13__F19_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F19.png - typeSingle: HUMAN_AGENT__13__F20_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F20.png - typeSingle: HUMAN_AGENT__13__F21_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F21.png - typeSingle: HUMAN_AGENT__13__F22_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F22.png - typeSingle: HUMAN_AGENT__13__F23_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F23.png - typeSingle: HUMAN_AGENT__13__F24_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F24.png - typeSingle: HUMAN_AGENT__13__F25_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F25.png - typeSingle: HUMAN_AGENT__13__F26_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F26.png - typeSingle: HUMAN_AGENT__13__F27_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F27.png - typeSingle: HUMAN_AGENT__13__F28_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F28.png - typeSingle: HUMAN_AGENT__13__F29_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F29.png - typeSingle: HUMAN_AGENT__13__F30_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F30.png - typeSingle: HUMAN_AGENT__13__F31_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F31.png - typeSingle: HUMAN_AGENT__13__F32_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F32.png - typeSingle: HUMAN_AGENT__13__F33_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F33.png - typeSingle: HUMAN_AGENT__13__F34_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F34.png - typeSingle: HUMAN_AGENT__13__F35_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F35.png - typeSingle: HUMAN_AGENT__13__F36_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F36.png - typeSingle: HUMAN_AGENT__13__F37_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F37.png - typeSingle: HUMAN_AGENT__13__F38_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F38.png - typeSingle: HUMAN_AGENT__13__F39_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F39.png - typeSingle: HUMAN_AGENT__13__F40_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F40.png - typeSingle: HUMAN_AGENT__13__F41_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F41.png - typeSingle: HUMAN_AGENT__13__F42_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F42.png - typeSingle: HUMAN_AGENT__13__F43_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F43.png - typeSingle: HUMAN_AGENT__13__F44_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F44.png - typeSingle: HUMAN_AGENT__13__F45_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F45.png - typeSingle: HUMAN_AGENT__13__F46_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F46.png - typeSingle: HUMAN_AGENT__13__F47_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_F47.png # Human hair backs - typeSingle: HUMAN_AGENT__1__M0_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M0.png - typeSingle: HUMAN_AGENT__1__M1_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M1.png - typeSingle: HUMAN_AGENT__1__M2_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M2.png - typeSingle: HUMAN_AGENT__1__M3_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M3.png - typeSingle: HUMAN_AGENT__1__M4_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M4.png - typeSingle: HUMAN_AGENT__1__M5_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M5.png - typeSingle: HUMAN_AGENT__1__M6_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M6.png - typeSingle: HUMAN_AGENT__1__M7_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M7.png - typeSingle: HUMAN_AGENT__1__M8_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M8.png - typeSingle: HUMAN_AGENT__1__M9_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M9.png - typeSingle: HUMAN_AGENT__1__M10_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M10.png - typeSingle: HUMAN_AGENT__1__M11_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M11.png - typeSingle: HUMAN_AGENT__1__M12_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M12.png - typeSingle: HUMAN_AGENT__1__M13_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M13.png - typeSingle: HUMAN_AGENT__1__M14_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M14.png - typeSingle: HUMAN_AGENT__1__M15_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M15.png - typeSingle: HUMAN_AGENT__1__M16_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M16.png - typeSingle: HUMAN_AGENT__1__M17_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M17.png - typeSingle: HUMAN_AGENT__1__M18_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M18.png - typeSingle: HUMAN_AGENT__1__M19_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M19.png - typeSingle: HUMAN_AGENT__1__M20_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M20.png - typeSingle: HUMAN_AGENT__1__M21_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M21.png - typeSingle: HUMAN_AGENT__1__M22_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M22.png - typeSingle: HUMAN_AGENT__1__M23_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M23.png - typeSingle: HUMAN_AGENT__1__M24_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M24.png - typeSingle: HUMAN_AGENT__1__M25_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M25.png - typeSingle: HUMAN_AGENT__1__M26_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M26.png - typeSingle: HUMAN_AGENT__1__M27_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M27.png - typeSingle: HUMAN_AGENT__1__M28_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M28.png - typeSingle: HUMAN_AGENT__1__M29_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M29.png - typeSingle: HUMAN_AGENT__1__M30_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M30.png - typeSingle: HUMAN_AGENT__1__M31_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M31.png - typeSingle: HUMAN_AGENT__1__M32_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M32.png - typeSingle: HUMAN_AGENT__1__M33_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M33.png - typeSingle: HUMAN_AGENT__1__M34_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M34.png - typeSingle: HUMAN_AGENT__1__M35_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M35.png - typeSingle: HUMAN_AGENT__1__M36_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M36.png - typeSingle: HUMAN_AGENT__1__M37_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M37.png - typeSingle: HUMAN_AGENT__1__M38_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M38.png - typeSingle: HUMAN_AGENT__1__M39_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M39.png - typeSingle: HUMAN_AGENT__1__M40_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M40.png - typeSingle: HUMAN_AGENT__1__M41_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M41.png - typeSingle: HUMAN_AGENT__1__M42_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M42.png - typeSingle: HUMAN_AGENT__1__M43_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M43.png - typeSingle: HUMAN_AGENT__1__M44_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M44.png - typeSingle: HUMAN_AGENT__1__M45_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M45.png - typeSingle: HUMAN_AGENT__1__M46_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M46.png - typeSingle: HUMAN_AGENT__1__M47_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_M47.png - typeSingle: HUMAN_AGENT__1__F0_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F0.png - typeSingle: HUMAN_AGENT__1__F1_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F1.png - typeSingle: HUMAN_AGENT__1__F2_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F2.png - typeSingle: HUMAN_AGENT__1__F3_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F3.png - typeSingle: HUMAN_AGENT__1__F4_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F4.png - typeSingle: HUMAN_AGENT__1__F5_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F5.png - typeSingle: HUMAN_AGENT__1__F6_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F6.png - typeSingle: HUMAN_AGENT__1__F7_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F7.png - typeSingle: HUMAN_AGENT__1__F8_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F8.png - typeSingle: HUMAN_AGENT__1__F9_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F9.png - typeSingle: HUMAN_AGENT__1__F10_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F10.png - typeSingle: HUMAN_AGENT__1__F11_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F11.png - typeSingle: HUMAN_AGENT__1__F12_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F12.png - typeSingle: HUMAN_AGENT__1__F13_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F13.png - typeSingle: HUMAN_AGENT__1__F14_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F14.png - typeSingle: HUMAN_AGENT__1__F15_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F15.png - typeSingle: HUMAN_AGENT__1__F16_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F16.png - typeSingle: HUMAN_AGENT__1__F17_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F17.png - typeSingle: HUMAN_AGENT__1__F18_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F18.png - typeSingle: HUMAN_AGENT__1__F19_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F19.png - typeSingle: HUMAN_AGENT__1__F20_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F20.png - typeSingle: HUMAN_AGENT__1__F21_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F21.png - typeSingle: HUMAN_AGENT__1__F22_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F22.png - typeSingle: HUMAN_AGENT__1__F23_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F23.png - typeSingle: HUMAN_AGENT__1__F24_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F24.png - typeSingle: HUMAN_AGENT__1__F25_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F25.png - typeSingle: HUMAN_AGENT__1__F26_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F26.png - typeSingle: HUMAN_AGENT__1__F27_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F27.png - typeSingle: HUMAN_AGENT__1__F28_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F28.png - typeSingle: HUMAN_AGENT__1__F29_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F29.png - typeSingle: HUMAN_AGENT__1__F30_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F30.png - typeSingle: HUMAN_AGENT__1__F31_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F31.png - typeSingle: HUMAN_AGENT__1__F32_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F32.png - typeSingle: HUMAN_AGENT__1__F33_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F33.png - typeSingle: HUMAN_AGENT__1__F34_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F34.png - typeSingle: HUMAN_AGENT__1__F35_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F35.png - typeSingle: HUMAN_AGENT__1__F36_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F36.png - typeSingle: HUMAN_AGENT__1__F37_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F37.png - typeSingle: HUMAN_AGENT__1__F38_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F38.png - typeSingle: HUMAN_AGENT__1__F39_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F39.png - typeSingle: HUMAN_AGENT__1__F40_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F40.png - typeSingle: HUMAN_AGENT__1__F41_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F41.png - typeSingle: HUMAN_AGENT__1__F42_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F42.png - typeSingle: HUMAN_AGENT__1__F43_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F43.png - typeSingle: HUMAN_AGENT__1__F44_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F44.png - typeSingle: HUMAN_AGENT__1__F45_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F45.png - typeSingle: HUMAN_AGENT__1__F46_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F46.png - typeSingle: HUMAN_AGENT__1__F47_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F47.png # Hybrid nude - typeSingle: HYBRID_AGENT__2__M0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory_H/MAN_228M0.png - typeSingle: HYBRID_AGENT__2__F0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory_H/MAN_228F0.png # Hybrid heads - typeSingle: HYBRID_AGENT__10__M0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_M.png - typeSingle: HYBRID_AGENT__10__F0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_F.png # Human Swimwear - typeSingle: HUMAN_AGENT__3__M0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M0.png - typeSingle: HUMAN_AGENT__3__M1_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M1.png - typeSingle: HUMAN_AGENT__3__M2_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M2.png - typeSingle: HUMAN_AGENT__3__M3_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M3.png - typeSingle: HUMAN_AGENT__3__M4_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M4.png - typeSingle: HUMAN_AGENT__3__M5_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M5.png - typeSingle: HUMAN_AGENT__3__M6_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M6.png - typeSingle: HUMAN_AGENT__3__M7_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M7.png - typeSingle: HUMAN_AGENT__3__M8_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M8.png - typeSingle: HUMAN_AGENT__3__M9_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M9.png - typeSingle: HUMAN_AGENT__3__M10_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M10.png - typeSingle: HUMAN_AGENT__3__M11_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M11.png - typeSingle: HUMAN_AGENT__3__M12_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M12.png - typeSingle: HUMAN_AGENT__3__M13_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M13.png - typeSingle: HUMAN_AGENT__3__M14_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M14.png - typeSingle: HUMAN_AGENT__3__M15_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M15.png - typeSingle: HUMAN_AGENT__3__M16_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M16.png - typeSingle: HUMAN_AGENT__3__M17_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M17.png - typeSingle: HUMAN_AGENT__3__M18_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M18.png - typeSingle: HUMAN_AGENT__3__M19_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M19.png - typeSingle: HUMAN_AGENT__3__M20_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M20.png - typeSingle: HUMAN_AGENT__3__M21_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M21.png - typeSingle: HUMAN_AGENT__3__M22_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M22.png - typeSingle: HUMAN_AGENT__3__M23_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M23.png - typeSingle: HUMAN_AGENT__3__M24_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M24.png - typeSingle: HUMAN_AGENT__3__M25_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M25.png - typeSingle: HUMAN_AGENT__3__M26_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M26.png - typeSingle: HUMAN_AGENT__3__M27_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M27.png - typeSingle: HUMAN_AGENT__3__M28_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M28.png - typeSingle: HUMAN_AGENT__3__M29_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M29.png - typeSingle: HUMAN_AGENT__3__M30_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M30.png - typeSingle: HUMAN_AGENT__3__M31_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M31.png - typeSingle: HUMAN_AGENT__3__M32_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M32.png - typeSingle: HUMAN_AGENT__3__M33_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M33.png - typeSingle: HUMAN_AGENT__3__M34_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M34.png - typeSingle: HUMAN_AGENT__3__M35_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M35.png - typeSingle: HUMAN_AGENT__3__M36_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M36.png - typeSingle: HUMAN_AGENT__3__M37_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M37.png - typeSingle: HUMAN_AGENT__3__M38_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M38.png - typeSingle: HUMAN_AGENT__3__M39_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M39.png - typeSingle: HUMAN_AGENT__3__M40_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M40.png - typeSingle: HUMAN_AGENT__3__M41_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M41.png - typeSingle: HUMAN_AGENT__3__M42_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M42.png - typeSingle: HUMAN_AGENT__3__M43_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M43.png - typeSingle: HUMAN_AGENT__3__M44_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M44.png - typeSingle: HUMAN_AGENT__3__M45_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M45.png - typeSingle: HUMAN_AGENT__3__M46_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M46.png - typeSingle: HUMAN_AGENT__3__M47_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M47.png - typeSingle: HUMAN_AGENT__3__F0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F0.png - typeSingle: HUMAN_AGENT__3__F1_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F1.png - typeSingle: HUMAN_AGENT__3__F2_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F2.png - typeSingle: HUMAN_AGENT__3__F3_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F3.png - typeSingle: HUMAN_AGENT__3__F4_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F4.png - typeSingle: HUMAN_AGENT__3__F5_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F5.png - typeSingle: HUMAN_AGENT__3__F6_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F6.png - typeSingle: HUMAN_AGENT__3__F7_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F7.png - typeSingle: HUMAN_AGENT__3__F8_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F8.png - typeSingle: HUMAN_AGENT__3__F9_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F9.png - typeSingle: HUMAN_AGENT__3__F10_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F10.png - typeSingle: HUMAN_AGENT__3__F11_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F11.png - typeSingle: HUMAN_AGENT__3__F12_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F12.png - typeSingle: HUMAN_AGENT__3__F13_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F13.png - typeSingle: HUMAN_AGENT__3__F14_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F14.png - typeSingle: HUMAN_AGENT__3__F15_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F15.png - typeSingle: HUMAN_AGENT__3__F16_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F16.png - typeSingle: HUMAN_AGENT__3__F17_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F17.png - typeSingle: HUMAN_AGENT__3__F18_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F18.png - typeSingle: HUMAN_AGENT__3__F19_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F19.png - typeSingle: HUMAN_AGENT__3__F20_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F20.png - typeSingle: HUMAN_AGENT__3__F21_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F21.png - typeSingle: HUMAN_AGENT__3__F22_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F22.png - typeSingle: HUMAN_AGENT__3__F23_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F23.png - typeSingle: HUMAN_AGENT__3__F24_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F24.png - typeSingle: HUMAN_AGENT__3__F25_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F25.png - typeSingle: HUMAN_AGENT__3__F26_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F26.png - typeSingle: HUMAN_AGENT__3__F27_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F27.png - typeSingle: HUMAN_AGENT__3__F28_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F28.png - typeSingle: HUMAN_AGENT__3__F29_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F29.png - typeSingle: HUMAN_AGENT__3__F30_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F30.png - typeSingle: HUMAN_AGENT__3__F31_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F31.png - typeSingle: HUMAN_AGENT__3__F32_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F32.png - typeSingle: HUMAN_AGENT__3__F33_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F33.png - typeSingle: HUMAN_AGENT__3__F34_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F34.png - typeSingle: HUMAN_AGENT__3__F35_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F35.png - typeSingle: HUMAN_AGENT__3__F36_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F36.png - typeSingle: HUMAN_AGENT__3__F37_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F37.png - typeSingle: HUMAN_AGENT__3__F38_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F38.png - typeSingle: HUMAN_AGENT__3__F39_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F39.png - typeSingle: HUMAN_AGENT__3__F40_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F40.png - typeSingle: HUMAN_AGENT__3__F41_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F41.png - typeSingle: HUMAN_AGENT__3__F42_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F42.png - typeSingle: HUMAN_AGENT__3__F43_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F43.png - typeSingle: HUMAN_AGENT__3__F44_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F44.png - typeSingle: HUMAN_AGENT__3__F45_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F45.png - typeSingle: HUMAN_AGENT__3__F46_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F46.png - typeSingle: HUMAN_AGENT__3__F47_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F47.png # Hybrid Swimwear - typeSingle: HYBRID_AGENT__3__M0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory_H/SWIMWEAR_M0.png - typeSingle: HYBRID_AGENT__3__F0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory_H/SWIMWEAR_F0.png # Jumpsuit - typeSingle: HUMAN_AGENT__7__JUMPSUIT_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_F.png # Jumpsuit green - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_GREEN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_GREEN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_F.png # Jumpsuit brown - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_BROWN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_BROWN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_F.png # Jumpsuit sepia - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_SEPIA_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_SEPIA_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_F.png # Worksuit - typeSingle: HUMAN_AGENT__7__WORKSUIT_M fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__WORKSUIT_M_BIG fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__WORKSUIT_F fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__WORKSUIT_M fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__WORKSUIT_F fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_F.png # Grav Module - typeSingle: HUMAN_AGENT__8__GRAV_MODULE fileSingle: Resources/Armors_Compilation/GravModule/Inventory/Grav_Module.png - typeSingle: HYBRID_AGENT__8__GRAV_MODULE fileSingle: Resources/Armors_Compilation/GravModule/Inventory/Grav_Module.png # Business Suit - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_M fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M.png - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_M_BIG fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M_big.png - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_F fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_F.png - typeSingle: HYBRID_AGENT__7__BUSINESS_SUIT_M fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M.png - typeSingle: HYBRID_AGENT__7__BUSINESS_SUIT_F fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_F.png # Labcoat - typeSingle: HUMAN_AGENT__9__LABCOAT_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_M.png - typeSingle: HUMAN_AGENT__9__LABCOAT_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_F.png - typeSingle: HYBRID_AGENT__9__LABCOAT_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_M.png - typeSingle: HYBRID_AGENT__9__LABCOAT_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_F.png # Labcoat back - typeSingle: HUMAN_AGENT__0__LABCOAT_BACK_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_M.png - typeSingle: HUMAN_AGENT__0__LABCOAT_BACK_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_F.png - typeSingle: HYBRID_AGENT__0__LABCOAT_BACK_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_M.png - typeSingle: HYBRID_AGENT__0__LABCOAT_BACK_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_F.png # Kevlar Vest - typeSingle: HUMAN_AGENT__8__KEVLAR_VEST_M fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_M.png - typeSingle: HUMAN_AGENT__8__KEVLAR_VEST_F fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_F.png - typeSingle: HYBRID_AGENT__8__KEVLAR_VEST_M fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_M.png - typeSingle: HYBRID_AGENT__8__KEVLAR_VEST_F fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_F.png # Armored Vest - typeSingle: HUMAN_AGENT__8__ARMORED_VEST fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/ArmoredVest.png - typeSingle: HYBRID_AGENT__8__ARMORED_VEST fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/ArmoredVest.png # Armored Vest Helmet - typeSingle: HUMAN_AGENT__14__GREEN_HELMET fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet.png - typeSingle: HUMAN_AGENT__14__GREEN_HELMET_WIDE fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet_Wide.png - typeSingle: HYBRID_AGENT__14__GREEN_HELMET fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet.png # Armored Vest Shield - typeSingle: HUMAN_AGENT__15__GREEN_SHIELD fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenShield.png - typeSingle: HYBRID_AGENT__15__GREEN_SHIELD fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenShield.png # Tritanium Vest - typeSingle: HUMAN_AGENT__8__TRITANIUM_VEST fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/TritaniumVest.png - typeSingle: HYBRID_AGENT__8__TRITANIUM_VEST fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/TritaniumVest.png # Tritanium Vest Helmet - typeSingle: HUMAN_AGENT__14__BLUE_HELMET fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet.png - typeSingle: HUMAN_AGENT__14__BLUE_HELMET_WIDE fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet_Wide.png - typeSingle: HYBRID_AGENT__14__BLUE_HELMET fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet.png # Tritanium Vest Shield - typeSingle: HUMAN_AGENT__15__BLUE_SHIELD fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueShield.png - typeSingle: HYBRID_AGENT__15__BLUE_SHIELD fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueShield.png # Leather Coat - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_M fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M.png - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_M_BIG fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M_big.png - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_F fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_F.png - typeSingle: HYBRID_AGENT__7__LEATHER_COAT_M fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M.png - typeSingle: HYBRID_AGENT__7__LEATHER_COAT_F fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_F.png # Bulletproof Coat - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_M fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_M_BIG fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M_big.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_F fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_F_BUSTY fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F_busty.png - typeSingle: HYBRID_AGENT__7__BULLETPROOF_COAT_M fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M.png - typeSingle: HYBRID_AGENT__7__BULLETPROOF_COAT_F fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F.png # Bulletproof Coat Glasses - typeSingle: HUMAN_AGENT__12__BULLETPROOF_COAT_GLASSES fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoatGlasses.png - typeSingle: HUMAN_AGENT__12__BULLETPROOF_COAT_GLASSES_WIDE fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoatGlasses_wide.png # Personal Armor - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_M fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_F fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_F_BUSTY fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F_busty.png - typeSingle: HYBRID_AGENT__7__PERSONAL_ARMOR_M fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M.png - typeSingle: HYBRID_AGENT__7__PERSONAL_ARMOR_F fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F.png # Personal Armor Headband - typeSingle: HUMAN_AGENT__11__BLUE_HEADGEAR fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlueHeadgear.png - typeSingle: HUMAN_AGENT__11__BLUE_HEADGEAR_WIDE fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlueHeadgear_wide.png # Personal Armor Shoulder Pads - typeSingle: HUMAN_AGENT__9__ALLOY_MEDIUM_SHOULDER_PADS fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/AlloyMediumShoulderPads.png - typeSingle: HYBRID_AGENT__9__ALLOY_MEDIUM_SHOULDER_PADS fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/AlloyMediumShoulderPads.png # Stormtrooper Armor - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_M fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M.png - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_F fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_F.png - typeSingle: HYBRID_AGENT__7__STORMTROOPER_ARMOR_M fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M.png - typeSingle: HYBRID_AGENT__7__STORMTROOPER_ARMOR_F fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_F.png # Stormtrooper Armor Headband - typeSingle: HUMAN_AGENT__11__BLACK_HEADGEAR fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlackHeadgear.png - typeSingle: HUMAN_AGENT__11__BLACK_HEADGEAR_WIDE fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlackHeadgear_wide.png # Power Suit - typeSingle: HUMAN_AGENT__7__POWER_SUIT fileSingle: Resources/Armors_Compilation/PowerSuit/Inventory/Power_Suit.png - typeSingle: HYBRID_AGENT__7__POWER_SUIT fileSingle: Resources/Armors_Compilation/PowerSuit/Inventory/Power_Suit.png # Flying Suit - typeSingle: HUMAN_AGENT__7__FLYING_SUIT fileSingle: Resources/Armors_Compilation/FlyingSuit/Inventory/Flying_Suit.png - typeSingle: HYBRID_AGENT__7__FLYING_SUIT fileSingle: Resources/Armors_Compilation/FlyingSuit/Inventory/Flying_Suit.png # Diving Suit - typeSingle: HUMAN_AGENT__7__DIVING_SUIT_M fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_M.png - typeSingle: HUMAN_AGENT__7__DIVING_SUIT_F fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_F.png - typeSingle: HYBRID_AGENT__7__DIVING_SUIT_M fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_M.png - typeSingle: HYBRID_AGENT__7__DIVING_SUIT_F fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_F.png # Synthsuit - typeSingle: HUMAN_AGENT__7__SYNTHSUIT_M fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_M.png - typeSingle: HUMAN_AGENT__7__SYNTHSUIT_F fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_F.png - typeSingle: HYBRID_AGENT__7__SYNTHSUIT_M fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_M.png - typeSingle: HYBRID_AGENT__7__SYNTHSUIT_F fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_F.png # Aqua-Plastic Suit - typeSingle: HUMAN_AGENT__7__AQUA_PLASTIC_SUIT fileSingle: Resources/Armors_Compilation/AquaPlasticSuit/Inventory/Aqua-Plastic_Suit.png - typeSingle: HYBRID_AGENT__7__AQUA_PLASTIC_SUIT fileSingle: Resources/Armors_Compilation/AquaPlasticSuit/Inventory/Aqua-Plastic_Suit.png # Cyber Armor - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_M fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_F fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_F_BUSTY fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F_busty.png - typeSingle: HYBRID_AGENT__7__CYBER_ARMOR_M fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M.png - typeSingle: HYBRID_AGENT__7__CYBER_ARMOR_F fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F.png # glasses - typeSingle: HUMAN_AGENT__12__GLASSES_0_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_bone.png # shades - typeSingle: HUMAN_AGENT__12__SHADES_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_0.png - typeSingle: HUMAN_AGENT__12__SHADES_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_1.png - typeSingle: HUMAN_AGENT__12__SHADES_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_2.png - typeSingle: HUMAN_AGENT__12__SHADES_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_3.png - typeSingle: HUMAN_AGENT__12__SHADES_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_4.png - typeSingle: HUMAN_AGENT__12__SHADES_5 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_5.png - typeSingle: HUMAN_AGENT__12__SHADES_6 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_6.png - typeSingle: HUMAN_AGENT__12__SHADES_7 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_7.png - typeSingle: HUMAN_AGENT__12__SHADES_8 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_8.png - typeSingle: HUMAN_AGENT__12__SHADES_9 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9.png - typeSingle: HUMAN_AGENT__12__SHADES_0_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_0_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_1_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_1_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_2_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_2_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_3_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_3_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_4_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_4_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_5_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_5_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_6_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_6_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_7_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_7_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_8_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_8_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_9_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9_wide.png # shades lifted - typeSingle: HUMAN_AGENT__14__SHADES_9_WIDE_LIFTED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9_wide_lifted.png # Watches - typeSingle: HUMAN_AGENT__4__WATCH_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_0.png - typeSingle: HUMAN_AGENT__4__WATCH_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_1.png - typeSingle: HUMAN_AGENT__4__WATCH_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_2.png - typeSingle: HUMAN_AGENT__4__WATCH_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_3.png - typeSingle: HUMAN_AGENT__4__WATCH_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_4.png # Neckwear - typeSingle: HUMAN_AGENT__5__CHOKER_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Choker_0.png - typeSingle: HUMAN_AGENT__5__CHOKER_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Choker_1.png - typeSingle: HUMAN_AGENT__5__NECKLACE_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_0.png - typeSingle: HUMAN_AGENT__5__NECKLACE_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_1.png - typeSingle: HUMAN_AGENT__5__NECKLACE_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_2.png - typeSingle: HUMAN_AGENT__5__NECKLACE_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_3.png - typeSingle: HUMAN_AGENT__5__NECKLACE_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_4.png - typeSingle: HUMAN_AGENT__5__NECKLACE_5 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_5.png - typeSingle: HUMAN_AGENT__5__NECKLACE_6 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_6.png - typeSingle: HUMAN_AGENT__5__NECKLACE_7 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_7.png - typeSingle: HUMAN_AGENT__5__NECKLACE_8 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_8.png - typeSingle: HUMAN_AGENT__5__NECKLACE_9 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_9.png - typeSingle: HUMAN_AGENT__5__NECKLACE_10 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_10.png - typeSingle: HUMAN_AGENT__5__NECKLACE_11 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_11.png - typeSingle: HUMAN_AGENT__5__NECKLACE_12 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_12.png - typeSingle: HUMAN_AGENT__5__NECKLACE_13 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_13.png FILE: user/mods/XComFiles/Ruleset/facilities_XCOMFILES.rul facilities: - delete: STR_FUSION_BALL_DEFENSES - delete: STR_HYPER_WAVE_DECODER - delete: STR_MIND_SHIELD - type: STR_HQ spriteShape: 1 spriteFacility: 317 provideBaseFunc: [BIOLAB, INTLAB] buildCost: 3000000 buildTime: 40 monthlyCost: 20000 canBeBuiltOver: true storage: 25 labs: 5 rightClickActionType: 3 radarRange: 10800 radarChance: 2 mapName: XBASS_22 listOrder: 6830 - type: STR_CYBER_HQ requires: - STR_CYBER_HQ spriteShape: 1 spriteFacility: 874 provideBaseFunc: [BIOLAB, INTLAB, AI] buildCost: 4000000 buildTime: 50 monthlyCost: 40000 buildOverFacilities: - STR_HQ storage: 25 labs: 10 manaRecoveryPerDay: 2 rightClickActionType: 3 radarRange: 10800 radarChance: 3 mapName: XBASS_33 listOrder: 6832 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 monthlyCost: 15000 mapName: XBASE_12 listOrder: 7200 - type: STR_FUSION_DEFENSE requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 monthlyCost: 14000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 listOrder: 7160 - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true manaRecoveryPerDay: 1 buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 listOrder: 6800 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSES spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 12000 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 listOrder: 7140 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 30000 radarRange: 2759 radarChance: 100 mapName: XBASE_15 listOrder: 7270 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 mapName: XBASE_16 workshops: 5 storage: 25 storageTiles: - [0, 8, 0] - [0, 10, 0] - [0, 12, 0] - [1, 11, 0] - [1, 9, 0] - [0, 16, 0] - [0, 18, 0] - [1, 17, 0] - [2, 16, 0] - [2, 18, 0] listOrder: 7260 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 manaRecoveryPerDay: 5 mapName: XBASS_01 listOrder: 6900 - type: STR_LIVING_QUARTERS_2 spriteShape: 301 size: 2 buildCost: 2250000 buildTime: 24 monthlyCost: 35000 personnel: 200 manaRecoveryPerDay: 7 storage: 50 mapName: XBASS_02 listOrder: 6910 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 5000 mapName: XBASE_13 listOrder: 7210 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSES spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 10000 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 listOrder: 7120 - type: STR_MASS_DRIVER_DEFENSES requires: - STR_MASS_DRIVER_DEFENSES spriteShape: 3 spriteFacility: 300 buildCost: 360000 buildTime: 24 monthlyCost: 12000 defense: 700 hitRatio: 70 fireSound: 5 hitSound: 10 mapName: XBASS_21 listOrder: 7100 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 listOrder: 6850 - type: STR_GENERAL_STORES_2 spriteShape: 309 size: 2 buildCost: 1000000 buildTime: 24 monthlyCost: 16000 storage: 275 mapName: XBASS_06 listOrder: 6860 - type: STR_MISSILE_DEFENSES requires: - STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 5000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 listOrder: 7090 - type: STR_LABORATORY requires: - STR_LABORATORY spriteShape: 1 spriteFacility: 19 maxAllowedPerBase: 1 provideBaseFunc: [STDLAB] buildCost: 2000000 buildTime: 26 monthlyCost: 90000 labs: 25 mapName: XBASE_02 listOrder: 6930 - type: STR_IMPROVED_LABORATORY requires: - STR_IMPROVED_LABORATORY spriteShape: 1 spriteFacility: 318 maxAllowedPerBase: 1 provideBaseFunc: [IMPLAB] buildCost: 6000000 buildTime: 26 monthlyCost: 90000 buildCostItems: STR_ELERIUM_115: build: 100 refund: 25 STR_ALIEN_ALLOYS: build: 200 refund: 40 labs: 25 mapName: XBASS_30 listOrder: 6940 - type: STR_ADVANCED_LABORATORY requires: - STR_ADVANCED_LABORATORY spriteShape: 1 spriteFacility: 319 maxAllowedPerBase: 1 provideBaseFunc: [ADVLAB] buildCost: 20000000 buildTime: 26 monthlyCost: 90000 buildCostItems: STR_ELERIUM_115: build: 400 refund: 100 STR_UFO_POWER_SOURCE: build: 10 refund: 10 STR_UFO_NAVIGATION: build: 10 refund: 10 STR_ALIEN_ALLOYS: build: 500 refund: 100 labs: 25 mapName: XBASS_31 listOrder: 6950 - type: STR_BIO_LABORATORY requires: - STR_BIO_LABORATORY spriteShape: 1 spriteFacility: 871 maxAllowedPerBase: 1 provideBaseFunc: [BIOLAB] buildCost: 750000 buildTime: 20 monthlyCost: 70000 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.5 labs: 5 mapName: XBASS_28 listOrder: 7060 - type: STR_INTEL_LABORATORY requires: - STR_INTEL_LABORATORY spriteShape: 1 spriteFacility: 872 maxAllowedPerBase: 1 provideBaseFunc: [INTLAB] radarRange: 10800 radarChance: 1 buildCost: 750000 buildTime: 20 monthlyCost: 70000 canBeBuiltOver: true labs: 5 mapName: XBASS_29 listOrder: 7050 - type: STR_ADVANCED_INTEL_LABORATORY requires: - STR_ADVANCED_INTEL_LABORATORY spriteShape: 1 spriteFacility: 880 maxAllowedPerBase: 1 provideBaseFunc: [INTLAB] requiresBaseFunc: [INTLAB] radarRange: 10800 radarChance: 2 buildOverFacilities: - STR_INTEL_LABORATORY buildCost: 125000 buildTime: 26 monthlyCost: 80000 labs: 7 mapName: XBASS_40 listOrder: 7051 - type: STR_LUNAR_CONTROL requires: - STR_LUNAR_CONTROL spriteShape: 1 spriteFacility: 881 maxAllowedPerBase: 1 provideBaseFunc: [SATLAB] buildCost: 2500000 buildTime: 31 monthlyCost: 140000 labs: 3 mapName: XBASS_41 listOrder: 7065 - type: STR_WORKSHOP requires: - STR_WORKSHOP spriteShape: 1 spriteFacility: 20 provideBaseFunc: [WORKS] buildCost: 800000 buildTime: 32 monthlyCost: 35000 workshops: 50 mapName: XBASE_03 listOrder: 6980 - type: STR_LARGE_WORKSHOP requires: - STR_LARGE_WORKSHOP spriteShape: 320 size: 2 provideBaseFunc: [WORKS] buildCost: 4600000 buildTime: 48 monthlyCost: 175000 storage: 25 storageTiles: - [0, 5, 1] - [0, 15, 1] - [11, 3, 1] - [11, 17, 1] workshops: 250 mapName: XBASS_36 buildCostItems: STR_ALIEN_ALLOYS: build: 40 refund: 20 listOrder: 6983 - type: STR_GYM spriteShape: 1 spriteFacility: 866 buildCost: 140000 buildTime: 20 monthlyCost: 35000 trainingRooms: 10 mapName: XBASS_23 listOrder: 6960 - type: STR_PSIONIC_LABORATORY requires: - STR_PSIONIC_LABORATORY spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 16000 psiLabs: 10 provideBaseFunc: [PSILAB] mapName: XBASE_14 listOrder: 6970 - type: STR_CORRIDOR spriteShape: 3 spriteFacility: 867 buildCost: 75000 buildTime: 12 monthlyCost: 2000 mapName: XBASS_24 listOrder: 6810 - type: STR_SICK_BAY requires: - STR_SICK_BAY spriteShape: 1 spriteFacility: 868 maxAllowedPerBase: 1 buildCost: 450000 buildTime: 22 monthlyCost: 30000 sickBayAbsoluteBonus: 0.25 sickBayRelativeBonus: 1.0 provideBaseFunc: [MEDBAY] mapName: XBASS_25 listOrder: 6920 - type: STR_ALIEN_CONTAINMENT requires: - STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 15000 aliens: 10 prisonType: 0 mapName: XBASE_08 listOrder: 7040 - type: STR_ANIMAL_CAGES spriteShape: 1 spriteFacility: 869 buildCost: 100000 buildTime: 14 monthlyCost: 6000 aliens: 10 prisonType: 2 mapName: XBASS_26 listOrder: 7020 - type: STR_PRISON_CELLS spriteShape: 1 spriteFacility: 870 buildCost: 120000 buildTime: 16 monthlyCost: 8000 aliens: 10 prisonType: 1 mapName: XBASS_27 listOrder: 7030 - type: STR_GHOST_TANK requires: - STR_GHOST_TANK spriteShape: 1 spriteFacility: 873 buildCost: 300000 buildTime: 24 monthlyCost: 16000 aliens: 10 prisonType: 3 mapName: XBASS_32 listOrder: 7010 - type: STR_SMALL_RADAR_SYSTEM requires: - STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 10000 radarRange: 1695 radarChance: 10 mapName: XBASE_04 listOrder: 7240 - type: STR_LARGE_RADAR_SYSTEM requires: - STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 15000 radarRange: 2577 radarChance: 20 mapName: XBASE_05 listOrder: 7250 - type: STR_MINIGUN_DRONE_BAY requires: - STR_MINIGUN_DRONE_BAY spriteShape: 2 spriteFacility: 875 buildCost: 160000 buildTime: 16 monthlyCost: 10000 requiresBaseFunc: [AI] mapName: XBASS_34 listOrder: 7275 - type: STR_LASER_DRONE_BAY requires: - STR_LASER_DRONE_BAY spriteShape: 2 spriteFacility: 876 buildCost: 200000 buildTime: 18 monthlyCost: 14000 requiresBaseFunc: [AI] mapName: XBASS_35 listOrder: 7278 FILE: user/mods/XComFiles/Ruleset/globe_XCOMFILES.rul globe: textures: - id: 0 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 4 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: URBANJUNK weight: 4 area: [0, 360, 0, 90] - name: URBAN weight: 5 - id: 1 terrain: - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 20 - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 10 area: [0, 360, -90, 0] - name: INDUSTRIALSLUM weight: 20 - name: URBAN weight: 10 - name: URBAN_DAWN weight: 10 - id: 2 terrain: - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 20 - name: URBAN weight: 5 - name: URBAN_DAWN weight: 5 - name: INDUSTRIALSLUM weight: 10 - id: 3 terrain: - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 40 area: [0, 360, -90, 0] - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 10 area: [0, 360, -90, 0] - name: URBAN weight: 10 - name: INDUSTRIALSLUM weight: 10 - id: 4 terrain: - name: RURAL weight: 20 - name: CULTA weight: 40 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: URBANJUNK weight: 10 area: [0, 360, 0, 90] - name: INDUSTRIALSLUM weight: 10 - name: URBAN weight: 10 - id: 5 terrain: - name: MOUNT weight: 10 - name: TUNDRASWAMP weight: 10 - id: 6 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 10 area: [0, 360, -90, 0] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: INDUSTRIALSLUM weight: 10 - name: URBAN weight: 10 - id: 7 terrain: - name: DESERT weight: 80 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: DESERT weight: 50 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: XOPSDESERT_NOCACTI weight: 20 area: [230, 290, -90, 0] # North America - name: XOPSDESERT_NOCACTI weight: 80 area: [280, 310, 0, 90] # South America - name: XOPSDESERT_NOCACTI weight: 50 area: [0, 280, 0, 90] # South Africa and Australia - name: XOPSDESERT_NOCACTI weight: 50 area: [310, 360, 0, 90] # goddamn South Atlantic - name: URBAN weight: 10 - id: 8 terrain: - name: DESERT weight: 15 - id: 9 terrain: - name: POLAR weight: 10 - id: 10 terrain: - name: JUNGLE weight: 10 - name: INDUSTRIALSLUM weight: 5 - name: URBAN weight: 5 - name: URBANJUNK weight: 5 area: [0, 360, 0, 90] - id: 11 terrain: - name: FOREST weight: 10 area: [0, 360, -90, 0] - id: 12 terrain: - name: POLAR - id: -1 deployments: STR_TERROR_MISSION: 100 - id: -4 deployments: STR_BLACK_MOON: 100 - id: -5 deployments: STR_BLOOD_MOON: 100 - id: -6 deployments: STR_MONSTER_TERROR: 100 - id: -7 deployments: STR_ARACHNOQUAKE_SURFACE: 100 - id: -8 deployments: STR_CHRYSSALID_VILLAGE: 100 - id: -9 deployments: STR_JARHEAD_TERROR: 100 - id: -10 deployments: STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS: 100 - id: -11 deployments: STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS: 100 - id: -12 deployments: STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS: 100 - id: -13 deployments: STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS: 100 - id: -20 deployments: STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON: 100 - id: -21 deployments: STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON: 100 - id: -22 deployments: STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON: 100 - id: -23 deployments: STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON: 100 - id: -30 deployments: STR_CULT_INVESTIGATION_TEMPERATE_ZSRR: 100 - id: -31 deployments: STR_CULT_INVESTIGATION_JUNGLE_ZSRR: 100 - id: -32 deployments: STR_CULT_INVESTIGATION_COLD_ZSRR: 100 - id: -33 deployments: STR_CULT_INVESTIGATION_DESERT_ZSRR: 100 - id: -40 deployments: STR_CULT_INVESTIGATION_TEMPERATE_EXALT: 100 - id: -41 deployments: STR_CULT_INVESTIGATION_JUNGLE_EXALT: 100 - id: -42 deployments: STR_CULT_INVESTIGATION_COLD_EXALT: 100 - id: -43 deployments: STR_CULT_INVESTIGATION_DESERT_EXALT: 100 - id: -89 deployments: STR_MONSTER_VS_MOB_JUNGLE: 100 - id: -90 deployments: STR_MONSTER_VS_MOB_DESERT: 100 - id: -91 deployments: STR_MONSTER_VS_POLICE_TEMPERATE: 100 - id: -94 deployments: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 - id: -92 deployments: STR_MONSTER_VS_POLICE_TEMPERATE: 100 - id: -100 deployments: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 - id: -101 deployments: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 - id: -102 deployments: STR_MONSTERS_HUNT_SINGLE_COLD: 100 - id: -103 deployments: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 - id: -105 deployments: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 - id: -106 deployments: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 - id: -107 deployments: STR_MONSTERS_HUNT_FEW_COLD: 100 - id: -108 deployments: STR_MONSTERS_HUNT_FEW_DESERT: 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105 - -41.5 - 112 - -43.625 - 112.125 - -45 - 119.875 - -46.75 - 115.75 - -47.75 - 116.75 - -49.875 - - 15.0 # POLAND - -50.8 - 16 - -50.6 - 16.2 - -50.67 - 16.4 - -50.57 - 16.19 - -50.45 - 16.69 - -50.1 - 17 - -50.3 - 16.88 - -50.44 - 17.44 - -50.25 - 17.7 - -50.33 - 17.58 - -50.16 - 17.85 - -50 - 18.99 - -49.41 - 19.47 - -49.58 - 19.78 - -49.41 - 19.76 - -49.21 - 20.1 - -49.18 - 20.34 - -49.4 - 21.8 - -49.36 - 22.88 - -49 - 22.64 - -49.53 - 24 - -50.42 - 24.15 - -50.88 - 23.7 - -52.05 - 23.18 - -52.28 - 23.92 - -52.71 - 23.5 - -54.15 - 22.87 - -54.38 - 19.64 - -54.45 - - -88.27 # MEXICO - -18.48 - -89.16 - -17.8 - -90.98 - -17.8 - -90.98 - -17.25 - -91.42 - -17.25 - -90.4 - -16.4 - -90.45 - -16.08 - -91.8 - -16.08 - -92.2 - -15.26 - -92.05 - -15 - -92.23 - -14.54 - - 141 # PAPUA - 2.5 - 141 - 9.24 - - 118.2 # BORNEO - -4.19 - 115.86 - -4.4 - 114.62 - -1.55 - 110.6 - -0.83 - 109.6 - -1.62 - - -5.97 # IRELAND - -54 - -8.19 - -54.43 - -6.9 - -55.25 - - 22.57 # UKRAINE/ROMANIA - -49.1 - 22.13 - -48.41 - 23.02 - -48.12 - 24.57 - -47.95 - 24.88 - -47.72 - 25.25 - -47.87 - 26.2 - -48 - 26.67 - -48.42 - 27.72 - -48.46 - 29.27 - -47.9 - 29.12 - -47.55 - 30.49 - -46.08 - - 23.95 # UKRAINE/BELARUS - -51.63 - 25.18 - -51.97 - 30.17 - -51.5 - 30.6 - -51.28 - 30.96 - -52.09 - 31.8 - -52.12 - - 26 # TURKEY (Europe) - -40.68 - 26.43 - -41.82 - 28 - -42 - - 35.72 # TURKEY (Asia) - -36 - 36.15 - -35.81 - 36.4 - -36.22 - 36.7 - -36.26 - 36.54 - -36.5 - 36.66 - -36.82 - 37.48 - -36.63 - 38.25 - -36.92 - 39.25 - -36.66 - 42.2 - -37.31 - 42.38 - -37.11 - 42.8 - -37.37 - 44.12 - -37.33 - 44.32 - -36.97 - 44.79 - -37.19 - 44.04 - -39.41 - 44.42 - -39.45 - 44.63 - -39.8 - 44.27 - -40.06 - 43.66 - -40.09 - 43.55 - -40.48 - 43.75 - -40.7 - 43.37 - -41.2 - 43.23 - -41.18 - 42.83 - -41.59 - 42.62 - -41.61 - 42.51 - -41.44 - 41.53 - -41.52 - - 33.92 # CYPRUS - -34.97 - 32.58 - -35.19 - - 34.78 # ISRAEL - -29.575 - 35.75 - -32.23 - 35.04 - -33.09 - - 305.2 # ARGENTINA - CHILE - 25 - 303.6 - 26.5 - 301.3 - 27.2 - 302.45 - 25.47 - 297 - 22 - 296 - 22 - 295.68 - 22.87 - 295.2 - 22.07 - 294.27 - 22.1 - 293.76 - 21.78 - 293.7 - 22.1 - 292.82 - 22.82 - 293 - 23 - 292.68 - 24.02 - 291.42 - 24.58 - 291.48 - 26.9 - 290 - 29.3 - 289.43 - 31.48 - 290.25 - 33.33 - 289.44 - 35.25 - 289.62 - 36.05 - 288.83 - 36.79 - 289.15 - 38.68 - 288.5 - 38.93 - 288 - 40.72 - 288.27 - 42.11 - 287.82 - 42.14 - 288.2 - 44.4 - 288.9 - 44.5 - 288.7 - 44.8 - 287.9 - 44.8 - 288.5 - 45.1 - 286.5 - 50 - 286.86 - 50.78 - 287.68 - 50.64 - 287.56 - 51.57 - 287.97 - 51.95 - 290 - 52 - 291.61 - 52.4 - 291.4 - 54.9 - 293.65 - 55.12 - - 53.75 #Iran eastern border - -37.35 - 57 - -38.38 - 61.19 - -36.65 - 60.88 - -31.49 - 61.74 - -31.38 - 61.83 - -30.82 - 60.89 - -29.84 - 62.82 - -28.29 - 62.84 - -27.24 - 63.29 - -27.27 - 63.22 - -26.62 - 61.9 - -26.29 - 61.55 - -24.9 - - 44.63 #Iran northern border - -39.8 - 45.45 - -39 - 46.53 - -38.85 - 48 - -39.7 - 48.37 - -39.38 - 48.13 - -39.24 - 48.35 - -39 - 48 - -38.87 - 48.63 - -38.42 - 48.96 - -38.44 - - 44.79 #Iran western border - -37.19 - 44.9 - -37 - 44.84 - -36.79 - 45.08 - -36.71 - 45 - -36.55 - 45.12 - -36.41 - 45.24 - -36.44 - 45.38 - -35.96 - 46.35 - -35.82 - 46 - -35.66 - 45.45 - -34.45 - 46.16 - -32.98 - 47.9 - -31.8 - 47.68 - -31 - 48 - -31 - 48 - -30.48 - 48.65 - -29.9 - - 31.19 #Finland western border, meeting point of Russia and Norway - -69.13 - 27.9 - -70.13 - 25.94 - -69.92 - 25.57 - -68.91 - 23.32 - -68.7 - 20.42 #meeting point of Sweden and Norway - -69.18 - 23.53 - -67.98 - 24.17 - -65.65 - - 25 #Lybia; Egypt/Sudan point - -22 - 25 - -20 - 24 - -20 - 24 - -19.5 - 16 - -23.5 - 14 - -22.6 - 12 - -23.5 - 9.43 - -26.2 - 9.4 - -30.2 #Algeria/Tunesia point - 11.7 - -33.33 - - 126 #South Korea - -37.69 - 128.4 - -38.65 FILE: user/mods/XComFiles/Ruleset/interfaces_XCOMFILES.rul interfaces: - type: inventory elements: - id: textStatLine1 custom: 11 color: 64 color2: 16 - id: textStatLine2 custom: 12 color: 64 color2: 16 - id: textStatLine3 custom: 13 color: 64 color2: 16 - id: textStatLine4 custom: 14 color: 64 color2: 16 - type: articleItem elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red - id: ammoColorDTAP color: 112 # steely blue, AP - id: ammoColorDTIN color: 17 # orange, Incendiary - id: ammoColorDTHE color: 35 # tame red, High Explosive - id: ammoColorDTLaser color: 97 # orange, Laser - id: ammoColorDTPlasma color: 49 # green, Plasma - id: ammoColorDTStun color: 84 # soap, Stun - id: ammoColorDTMelee color: 2 # pale blue, Melee - id: ammoColorDTAcid color: 64 # lime green, Acid - id: ammoColorDTSmoke color: 161 # shitty brown, Smoke - id: ammoColorDT10 color: 208 # light aqua, EMP - id: ammoColorDT11 color: 127 # electric blue, Electric - id: ammoColorDT12 color: 80 # ghostly white, Psi - id: ammoColorDT13 color: 178 # sakura, Warp - id: ammoColorDT14 color: 193 # purple, E-115 # color: 20 # rust orange # color: 47 # light green # color: 51 # reasonably dark green # color: 83 # lighter soap # color: 104 # dull red # color: 133 # dull blue # color: 211 # dark aqua # color: 227 # dirty blue # color: 28 # inverted red # color: 60 # inverted yellow # color: 32 # classic red, REJECTED # color: 24 # extremely dark orange, REJECTED # color: 56 # extra dark green, REJECTED # color: 59 # garble, REJECTED # color: 79 # fuzzy ghostly white, REJECTED FILE: user/mods/XComFiles/Ruleset/invs_XCOMFILES.rul invs: - id: STR_GROUND costs: STR_QD_SLOT: 20 STR_BACK_PACK: 20 STR_BELT: 18 STR_LEFT_HAND: 14 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 22 STR_RIGHT_HAND: 14 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 22 - id: STR_RIGHT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_HAND: 2 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 8 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 2 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 8 - id: STR_BELT x: 200 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [2, 1] - [3, 1] costs: STR_QD_SLOT: 6 STR_BACK_PACK: 14 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 8 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 6 STR_RIGHT_SHOULDER: 16 - id: STR_LEFT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_SHOULDER: 16 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 14 - id: STR_RIGHT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 14 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 14 STR_RIGHT_SHOULDER: 10 - id: STR_BACK_PACK costs: STR_QD_SLOT: 26 STR_BELT: 26 STR_GROUND: 24 STR_LEFT_HAND: 22 STR_LEFT_LEG: 26 STR_LEFT_SHOULDER: 26 STR_RIGHT_HAND: 22 STR_RIGHT_LEG: 26 STR_RIGHT_SHOULDER: 26 - id: STR_QD_SLOT x: 176 y: 104 slots: - [0, 0] - [0, 1] costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 5 STR_LEFT_HAND: 3 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 FILE: user/mods/XComFiles/Ruleset/itemCategories_XCOMFILES.rul itemCategories: - type: STR_CRAFT_WEAPONS listOrder: 2 - type: STR_AUXILIARY listOrder: 4 - type: STR_OUTFITS listOrder: 5 - type: STR_THROWING listOrder: 10 - type: STR_BOWS listOrder: 15 - type: STR_MELEE listOrder: 20 - type: STR_PISTOLS listOrder: 30 - type: STR_SMGS listOrder: 40 - type: STR_SHOTGUNS listOrder: 50 - type: STR_RIFLES listOrder: 60 - type: STR_SNIPER_RIFLES listOrder: 70 - type: STR_MACHINE_GUNS listOrder: 80 - type: STR_CANNONS listOrder: 90 - type: STR_LAUNCHERS listOrder: 100 - type: STR_HEAVY_WEAPONS listOrder: 110 - type: STR_FIREARMS listOrder: 120 - type: STR_MASS_DRIVER listOrder: 130 - type: STR_EXPLOSIVES listOrder: 140 - type: STR_INCENDIARIES listOrder: 150 - type: STR_LASER listOrder: 160 - type: STR_PLASMA listOrder: 170 - type: STR_SONIC listOrder: 180 - type: STR_ELECTRIC listOrder: 185 - type: STR_EMP listOrder: 188 - type: STR_CHEMICALS listOrder: 190 - type: STR_WARP listOrder: 193 - type: STR_PSI listOrder: 198 - type: STR_INCAPACITATE listOrder: 200 - type: STR_SMOKE listOrder: 210 - type: STR_CLIPS listOrder: 220 - type: STR_GRENADES listOrder: 230 - type: STR_MEDICAL listOrder: 240 - type: STR_EQUIPMENT listOrder: 250 - type: STR_OTHER listOrder: 270 - type: STR_LAND listOrder: 340 - type: STR_UNDERWATER listOrder: 350 - type: STR_SPACE listOrder: 360 - type: STR_DREAM listOrder: 380 - type: STR_CONCEALABLE listOrder: 400 - type: STR_LABOR listOrder: 405 - type: STR_SPORTS listOrder: 410 - type: STR_BEACH listOrder: 415 - type: STR_HUMAN_TECH listOrder: 500 - type: STR_XCOM_TECH listOrder: 510 - type: STR_ALIEN_TECH listOrder: 520 - type: STR_SHOGG_TECH listOrder: 525 - type: STR_DIMENSION_X_TECH listOrder: 530 - type: STR_WRECKS listOrder: 800 - type: STR_CORPSES listOrder: 810 - type: STR_ROBOTS listOrder: 900 - type: STR_HUMANS listOrder: 910 - type: STR_BEASTS listOrder: 920 - type: STR_DEMONS listOrder: 920 - type: STR_GHOSTS listOrder: 920 - type: STR_ALIEN_SPECIMENS listOrder: 930 - type: STR_EVIDENCE listOrder: 960 - type: STR_COMPONENTS listOrder: 980 - type: STR_BUILT_INS listOrder: 998 - type: STR_BLANKS listOrder: 999 FILE: user/mods/XComFiles/Ruleset/items_XCOMFILES.rul items: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: SILACOID_WEAPON - delete: ZOMBIE_WEAPON - delete: REAPER_WEAPON - delete: CHRYSSALID_WEAPON - delete: CELATID_WEAPON - delete: CYBERDISC_WEAPON - delete: SECTOPOD_WEAPON - delete: STR_STUN_ROD - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_MINIGUN - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_LASER_CANNON - delete: STR_HOVERTANK_PLASMA - delete: STR_HOVERTANK_ROCKET_LAUNCHER - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_GAUSS # dummy - type: STR_RAT_TRAINING # spawns - type: STR_SPAWN_XCOM_CAMERA spawnUnit: STR_XCOM_CAMERA spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN spawnUnit: STR_XCOM_ROBOTURRET_MINIGUN spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_XCOM_ROBOTURRET_LASER spawnUnit: STR_XCOM_ROBOTURRET_LASER spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER spawnUnit: STR_COUNCIL_MEMBER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER spawnUnit: STR_MALE_ELITE_SOLDIER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_GREASER spawnUnit: STR_MALE_GREASER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_VIP spawnUnit: STR_MALE_VIP spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR spawnUnit: STR_FEMALE_GLAMOUR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_HOSTESS spawnUnit: STR_HOSTESS spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD spawnUnit: STR_MALE_CIVILIAN_BODYGUARD spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK spawnUnit: STR_MALE_CIVILIAN_BLACK spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER spawnUnit: STR_MALE_CIVILIAN_FARMER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_HUNTER spawnUnit: STR_MALE_CIVILIAN_HUNTER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_DOCTOR spawnUnit: STR_MALE_DOCTOR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_FEMALE_DOCTOR spawnUnit: STR_FEMALE_DOCTOR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_PRIEST spawnUnit: STR_PRIEST spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_DOGE spawnUnit: STR_DOGE spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GERTRUDE_ELLISON spawnUnit: STR_GERTRUDE_ELLISON spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DAVID_VINCENT spawnUnit: STR_DAVID_VINCENT spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_LO_WO spawnUnit: STR_LO_WO spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_NATASHA_MOROZOVA spawnUnit: STR_NATASHA_MOROZOVA spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET spawnUnit: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_BLOODHOUND_TERRORIST spawnUnit: STR_BLOODHOUND_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DOOM_IMP spawnUnit: STR_DOOM_IMP spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SAMAEL_OF_APOCALYPSE spawnUnit: STR_SAMAEL_OF_APOCALYPSE spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_HYBRID_DIPLOMAT spawnUnit: STR_HYBRID_DIPLOMAT spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ETHEREAL_KEEPER spawnUnit: STR_ETHEREAL_KEEPER spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_LASER_TURRET spawnUnit: STR_ALIEN_LASER_TURRET spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CYBERMITE_TERRORIST spawnUnit: STR_CYBERMITE_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_LURK_CYBERMITE_TERRORIST spawnUnit: STR_CYBERMITE_TERRORIST spawnUnitFaction: 1 hiddenOnMinimap: true bigSprite: 0 battleType: 5 hitAnimation: 88 explosionHitSound: 510 power: 30 damageType: 3 damageAlter: RandomType: 2 FixRadius: 3 ToHealth: 0.0 ToTime: 1.0 ToMorale: 0.6 ToWound: 0.0 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_BRAIN spawnUnit: STR_ALIEN_BRAIN spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CHUPACABRA_TERRORIST spawnUnit: STR_CHUPACABRA_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SPIKEBOAR_TERRORIST spawnUnit: STR_SPIKEBOAR_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_BULLFROG_TERRORIST spawnUnit: STR_BULLFROG_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_RAT_TERRORIST spawnUnit: STR_GIANT_RAT_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_MEGASCORPION_TERRORIST spawnUnit: STR_MEGASCORPION_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SHADOWBAT_TERRORIST spawnUnit: STR_SHADOWBAT_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_BEETLE_TERRORIST spawnUnit: STR_GIANT_BEETLE_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST spawnUnit: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false # auxiliaries - type: STR_DOGE categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 8000 listOrder: 10730 - type: STR_DOGE_CORPSE weight: 25 bigSprite: 182 floorSprite: 165 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 35 - type: STR_DOGE_COMBAT_VEST_CORPSE weight: 28 bigSprite: 479 floorSprite: 401 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 45 - type: STR_DOGE_DURATHREAD_VEST_CORPSE weight: 26 bigSprite: 779 floorSprite: 714 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 40 - type: STR_DOGE_ALLOY_VEST_CORPSE weight: 27 bigSprite: 480 floorSprite: 402 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 55 # auxiliaries armours categories: [STR_HUMAN_TECH, STR_OUTFITS] - type: STR_DOGE_COMBAT_VEST requiresBuy: - STR_DOG_RECRUITMENT size: 0.5 costBuy: 8000 costSell: 4000 listOrder: 17572 - type: STR_DOGE_DURATHREAD_VEST size: 0.5 costSell: 6000 listOrder: 17574 - type: STR_DOGE_AA_VEST size: 0.5 costSell: 20000 listOrder: 17576 # robots - type: STR_CAMERA_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 25 bigSprite: 176 floorSprite: 787 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 30 - type: STR_XCOM_ROBOTURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.7 costSell: 18000 weight: 60 bigSprite: 909 floorSprite: 800 invWidth: 2 invHeight: 3 battleType: 11 armor: 48 - type: STR_RECOVER_COELACANTH_ARMOR recover: true size: 6.0 costSell: 30000 battleType: 11 - type: STR_COELACANTH_ARMOR size: 6 costSell: 300000 transferTime: 96 listOrder: 10980 - type: COELACANTH_CORPSE_1 name: STR_RECOVER_COELACANTH_ARMOR recover: true weight: 100 floorSprite: 801 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_2 recover: false floorSprite: 802 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_3 recover: false floorSprite: 803 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_4 recover: false floorSprite: 804 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_COELACANTH_GAS_CANNON size: 0.3 costSell: 4800 weight: 50 bigSprite: 890 bulletSprite: 3 fireSound: 80 hitSound: 81 hitAnimation: 26 compatibleAmmo: - STR_COELACANTH_GAS_CANNON_AP_AMMO accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_COELACANTH_GAS_CANNON_AP_AMMO categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_UNDERWATER, STR_LAND, STR_CLIPS] size: 0.2 costSell: 450 weight: 5 bigSprite: 891 floorSprite: 342 hitSound: 81 hitAnimation: 26 power: 60 damageType: 1 clipSize: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 attraction: 1 listOrder: 10981 - type: STR_RECOVER_GUNSHIP_ARMOR recover: true size: 6.0 costSell: 20000 battleType: 11 - type: STR_GUNSHIP_ARMOR size: 6 costSell: 640000 transferTime: 96 listOrder: 16350 - type: GUNSHIP_CORPSE_1 name: STR_RECOVER_GUNSHIP_ARMOR recover: true weight: 100 floorSprite: 735 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_2 recover: false floorSprite: 736 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_3 recover: false floorSprite: 737 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_4 recover: false floorSprite: 738 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_GUNSHIP_AUTOCANNON recover: false weight: 80 bigSprite: 802 bulletSprite: 3 fireSound: 12 hitSound: 19 hitAnimation: 26 compatibleAmmo: - STR_GUNSHIP_AC_AA_AMMO accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 100 tuAuto: 40 tuSnap: 33 tuAimed: 75 autoRange: 24 snapRange: 24 autoShots: 5 sprayWaypoints: 2 confSnap: shots: 2 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true listOrder: 16370 - type: STR_GUNSHIP_AC_AA_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.2 costSell: 13000 weight: 5 bigSprite: 804 floorSprite: 8 #handSprite: 560 hitSound: 13 hitAnimation: 26 power: 50 damageAlter: ArmorEffectiveness: 0.90 damageType: 1 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 16380 - type: STR_TANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 40000 battleType: 11 recoveryPoints: 1 - type: STR_SEEKER_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: true listOrder: 145800 - type: STR_SEEKER_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.2 costSell: 15000 weight: 6 bigSprite: 746 floorSprite: 683 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 recover: true power: 60 armor: 28 listOrder: 84500 - type: STR_CYBERWEB_ROBOSPHERE_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 50000 listOrder: 144710 - type: STR_CYBERWEB_ROBOSPHERE_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.2 costSell: 5000 weight: 10 bigSprite: 412 floorSprite: 349 invWidth: 2 invHeight: 2 recoveryPoints: 2 battleType: 11 armor: 18 listOrder: 75250 - type: STR_CYBERWEB_ROBOTURRET_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 20000 listOrder: 144720 - type: STR_CYBERWEB_ROBOTURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.7 costSell: 18000 weight: 60 bigSprite: 410 floorSprite: 348 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 48 listOrder: 75300 - type: STR_CYBERWEB_CENTURION categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.0 recover: true costSell: 50000 listOrder: 144730 - type: STR_CYBERWEB_CENTURION_CORPSE size: 1 costSell: 38000 battleType: 11 listOrder: 75350 - type: CYBERWEB_CENTURION_CORPSE_1 name: STR_CYBERWEB_CENTURION_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] floorSprite: 354 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 5 - type: CYBERWEB_CENTURION_CORPSE_2 floorSprite: 355 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERWEB_CENTURION_CORPSE_3 floorSprite: 356 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERWEB_CENTURION_CORPSE_4 floorSprite: 357 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SYNDICATE_WALKER_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 30000 battleType: 11 listOrder: 75600 - type: SYNDICATE_WALKER_CORPSE_1 name: STR_SYNDICATE_WALKER_CORPSE floorSprite: 451 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: SYNDICATE_WALKER_CORPSE_2 floorSprite: 452 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SYNDICATE_WALKER_CORPSE_3 floorSprite: 453 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SYNDICATE_WALKER_CORPSE_4 floorSprite: 454 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SYNDICATE_WALKER categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 90000 listOrder: 144600 - type: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER categories: [STR_SHOGG_TECH, STR_WRECKS] size: 0.0 recover: true costSell: 80000 listOrder: 145600 - type: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE size: 1 costSell: 30000 battleType: 11 listOrder: 84600 - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_1 name: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] floorSprite: 354 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 5 - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_2 floorSprite: 355 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_3 floorSprite: 356 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_4 floorSprite: 357 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_CYBERMITE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 90000 listOrder: 145100 - type: STR_CYBERMITE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.4 costSell: 40000 weight: 30 bigSprite: 96 floorSprite: 122 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 65 blastRadius: 4 armor: 26 listOrder: 70200 - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_1 floorSprite: 141 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_2 floorSprite: 142 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_3 floorSprite: 143 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_4 floorSprite: 144 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: STR_ARMORED_CAR_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 6000 battleType: 11 damageType: 2 power: 60 damageAlter: FireBlastCalc: false FixRadius: 5 ToMorale: 35.0 recoveryPoints: 1 listOrder: 75000 - type: ARMORED_CAR_CORPSE_1 name: STR_ARMORED_CAR_CORPSE floorSprite: 141 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: ARMORED_CAR_CORPSE_2 floorSprite: 142 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ARMORED_CAR_CORPSE_3 floorSprite: 143 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ARMORED_CAR_CORPSE_4 floorSprite: 144 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_OBLITERATOR_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 100000 battleType: 11 listOrder: 80100 - type: OBLITERATOR_CORPSE_1 name: STR_OBLITERATOR_CORPSE floorSprite: 275 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 10 - type: OBLITERATOR_CORPSE_2 floorSprite: 276 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: OBLITERATOR_CORPSE_3 floorSprite: 277 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: OBLITERATOR_CORPSE_4 floorSprite: 278 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 40000 battleType: 11 listOrder: 84400 - type: STR_ALIEN_LASER_TURRET_CORPSE_1 name: STR_ALIEN_LASER_TURRET_CORPSE weight: 80 floorSprite: 893 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: STR_ALIEN_LASER_TURRET_CORPSE_2 weight: 80 floorSprite: 894 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET_CORPSE_3 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 895 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET_CORPSE_4 weight: 80 floorSprite: 896 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 150000 listOrder: 145470 - type: STR_CYBERDISC_TERRORIST categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 180000 listOrder: 145300 - type: STR_CYBERDISC_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 50000 battleType: 11 power: 120 blastRadius: 6 listOrder: 81000 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: CYBERDISC_CORPSE_2 weight: 80 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_1 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_3 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_4 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_PLASMA size: 6 costSell: 900000 transferTime: 96 listOrder: 11660 - type: STR_HWP_DISC_PLASMA_CANNON categories: [STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 900000 transferTime: 96 weight: 100 bigSprite: 131 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11670 - type: STR_XCOM_CYBERDISC_LASER size: 6 costSell: 800000 transferTime: 96 listOrder: 11560 - type: STR_HWP_DISC_LASER_CANNON categories: [STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 weight: 100 costSell: 800000 transferTime: 96 bigSprite: 211 floorSprite: 0 handSprite: 0 bulletSprite: 7 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11570 - type: STR_MIBTANK_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 350000 listOrder: 144800 - type: STR_OBLITERATOR_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 350000 listOrder: 145200 - type: STR_SEABOT_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 30 bigSprite: 885 floorSprite: 788 battleType: 11 invWidth: 2 invHeight: 2 recoveryPoints: 1 recover: false armor: 39 - type: STR_SCOUT_SMOKE # Weapon for SMALL_TANK_ARMOR (scout drone) categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE] size: 6 costBuy: 0 bigSprite: 90 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_SCOUT_DRONE_AMMO accuracyAimed: 150 tuAimed: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 aimRange: 5 dropoff: 6 listOrder: 10910 - type: STR_SCOUT_DRONE_AMMO categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS] requiresBuy: - STR_SCOUT_DRONE size: 0.1 costBuy: 100 costSell: 50 transferTime: 12 weight: 4 bigSprite: 12 floorSprite: 12 hitSound: 81 hitAnimation: 26 power: 50 clipSize: 6 damageType: 1 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 10920 - type: STR_SMALL_TANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 176 floorSprite: 118 battleType: 11 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: false armor: 46 - type: STR_MEDICAL_DRONE_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 862 floorSprite: 768 battleType: 11 invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: false armor: 46 - type: STR_MEDICAL_DRONE # item for the armor size: 2 costSell: 20000 transferTime: 24 listOrder: 10890 - type: STR_XCOM_FLYING_DRONE_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.4 costSell: 8000 weight: 25 bigSprite: 925 floorSprite: 779 battleType: 11 invWidth: 2 invHeight: 2 recoveryPoints: 1 recover: true armor: 36 listOrder: 75480 - type: STR_XCOM_FLYING_DRONE # item for the armor size: 2 costSell: 35000 weight: 25 bigSprite: 949 floorSprite: 779 transferTime: 24 invWidth: 2 invHeight: 2 recoveryPoints: 3 recover: true armor: 36 listOrder: 10925 - type: STR_ALIEN_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.4 costSell: 8000 weight: 25 bigSprite: 172 floorSprite: 157 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 36 listOrder: 75500 - type: STR_ALIEN_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 35000 listOrder: 144700 - type: STR_LARGE_ALIEN_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 15000 battleType: 11 listOrder: 75505 - type: LARGE_ALIEN_DRONE_1 name: STR_LARGE_ALIEN_DRONE_CORPSE floorSprite: 451 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: LARGE_ALIEN_DRONE_2 floorSprite: 780 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: LARGE_ALIEN_DRONE_3 floorSprite: 781 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: LARGE_ALIEN_DRONE_4 floorSprite: 782 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_LARGE_ALIEN_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 2 recover: true costSell: 50000 listOrder: 144705 - type: STR_TANK_CANNON_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_CANNON # No longer HWP, but item for the tank armor size: 6 costSell: 340000 transferTime: 96 listOrder: 11000 - type: STR_HWP_CANNON # Weapon for STR_TANK_CANNON categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 340000 transferTime: 96 weight: 70 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 100 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 listOrder: 11070 - type: STR_HWP_CANNON_SHELLS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costBuy: 0 costSell: 1500 transferTime: 48 weight: 30 bigSprite: 806 floorSprite: 12 hitSound: 81 hitAnimation: 0 damageType: 3 power: 60 damageAlter: IgnoreOverKill: false clipSize: 30 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11080 - type: STR_TANK_ROCKET_LAUNCHER_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_ROCKET_LAUNCHER # Item for the armor size: 6 costSell: 360000 transferTime: 96 listOrder: 11100 - type: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_TRITANIUM_ROCKET_LAUNCHER # Item for the armor size: 6 costSell: 390000 transferTime: 96 listOrder: 11185 - type: STR_HWP_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 360000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 45 tuAimed: 80 tuAuto: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 autoShots: 2 listOrder: 11110 - type: STR_HWP_ROCKETS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.6 costBuy: 0 costSell: 9000 transferTime: 48 weight: 30 bigSprite: 805 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11180 - type: STR_HWP_TRITANIUM_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 360000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_TRITANIUM_ROCKETS accuracySnap: 70 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 45 tuAimed: 80 tuAuto: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 autoShots: 2 listOrder: 11186 - type: STR_HWP_TRITANIUM_ROCKETS categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 0.6 costBuy: 0 costSell: 9000 transferTime: 48 weight: 30 bigSprite: 933 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: ResistType: 7 FixRadius: 5 RadiusReduction: 6 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11192 - type: STR_TANK_MINIGUN_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MINIGUN # Item for the armor size: 6 costSell: 340000 transferTime: 96 listOrder: 11200 - type: STR_HWP_MINIGUN categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 510000 transferTime: 96 weight: 70 bigSprite: 91 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_HWP_MINIGUN_CLIP accuracyAuto: 50 tuAuto: 30 autoShots: 12 sprayWaypoints: 2 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 invWidth: 2 invHeight: 3 turretType: 8 listOrder: 11210 - type: STR_HWP_MINIGUN_CLIP categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 11700 transferTime: 48 weight: 30 bigSprite: 106 floorSprite: 12 hitSound: 22 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 360 battleType: 2 invWidth: 2 invHeight: 3 bulletSpeed: 32 listOrder: 11280 - type: STR_TANK_LASER_CANNON_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_LASER_CANNON size: 6 costBuy: 0 costSell: 594000 transferTime: 96 listOrder: 11500 - type: STR_HWP_LASER_CANNON categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 594000 transferTime: 96 weight: 100 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 85 accuracyAuto: 45 accuracyAimed: 125 tuSnap: 25 tuAuto: 45 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 listOrder: 11510 - type: STR_TANK_PLASMA_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_PLASMA size: 6 costSell: 680000 transferTime: 96 listOrder: 11600 - type: STR_HWP_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 680000 transferTime: 96 weight: 100 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 100 tuAuto: 45 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 listOrder: 11610 - type: STR_HOVERTANK_LASER_CANNON_RECOVER costSell: 20000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 listOrder: 11570 - type: STR_HWP_HOVER_LASER_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 594000 transferTime: 96 weight: 100 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 60 accuracyAimed: 100 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true turretType: 2 clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 11580 - type: STR_HOVERTANK_PLASMA_RECOVER costSell: 20000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_PLASMA size: 6 costSell: 980000 transferTime: 96 listOrder: 11700 - type: STR_HWP_HOVER_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 980000 transferTime: 96 weight: 100 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracySnap: 70 accuracyAimed: 100 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 listOrder: 11680 - type: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER costSell: 20000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_ROCKET_LAUNCHER size: 6 costSell: 940000 transferTime: 96 listOrder: 11170 - type: STR_HWP_HOVER_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 940000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 11 listOrder: 11170 - type: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER costSell: 20000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER size: 6 costSell: 940000 transferTime: 96 listOrder: 11190 - type: STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 990000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_TRITANIUM_ROCKETS accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 11 listOrder: 11190 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1243000 transferTime: 96 listOrder: 11770 - type: STR_HOVERTANK_LAUNCHER_RECOVER costSell: 20000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HWP_FUSION_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1043000 transferTime: 96 weight: 90 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 75 battleType: 1 fixedWeapon: true waypoints: 9 invWidth: 2 invHeight: 3 turretType: 4 listOrder: 11770 - type: STR_HWP_FUSION_BOMB categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 63000 transferTime: 48 weight: 10 bigSprite: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 140 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 4 battleType: 2 invWidth: 1 invHeight: 2 blastRadius: 11 listOrder: 11780 - type: STR_SECTOPOD_LASER size: 4 costSell: 594000 transferTime: 96 listOrder: 16400 - type: STR_HWP_SECTOPOD_LASER_CANNON categories: [STR_XCOM_TECH, STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 4 costSell: 594000 transferTime: 96 weight: 100 bigSprite: 808 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 115 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 16410 - type: STR_SECTOPOD_PLASMA size: 4 costSell: 980000 transferTime: 96 listOrder: 16420 - type: STR_HWP_SECTOPOD_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 4 costSell: 980000 transferTime: 96 weight: 100 bigSprite: 809 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 40 tuAimed: 80 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 16430 - type: STR_TANK_MASS_DRIVER_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_MASS_DRIVER_RECOVER costSell: 20000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MASS_DRIVER size: 6 costSell: 594000 transferTime: 96 listOrder: 11300 - type: STR_HWP_MASS_DRIVER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 594000 transferTime: 96 weight: 90 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HWP_MASS_DRIVER_AMMO accuracySnap: 70 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 11310 - type: STR_HOVERTANK_MASS_DRIVER size: 6 costSell: 594000 transferTime: 96 listOrder: 11370 - type: STR_HWP_HOVER_MASS_DRIVER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 594000 transferTime: 96 weight: 70 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 86 compatibleAmmo: - STR_HWP_MASS_DRIVER_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 11380 - type: STR_HWP_MASS_DRIVER_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 150000 transferTime: 48 weight: 10 bigSprite: 68 floorSprite: 12 hitSound: 66 hitAnimation: 26 power: 95 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 11330 - type: STR_TANK_GAUSS_RECOVER costSell: 10000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_GAUSS size: 6 costSell: 900000 transferTime: 96 listOrder: 11400 - type: STR_HWP_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 900000 transferTime: 96 weight: 90 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 105 tuAuto: 48 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 11400 - type: STR_HOVERTANK_GAUSS_RECOVER costSell: 20000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_GAUSS size: 6 costSell: 1300000 transferTime: 96 listOrder: 11470 - type: STR_HWP_HOVER_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1300000 transferTime: 96 weight: 70 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 11480 - type: STR_HWP_GAUSS_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 354000 transferTime: 48 weight: 10 bigSprite: 219 floorSprite: 12 hitSound: 66 hitAnimation: 116 power: 140 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 11490 - type: STR_SECTOPOD_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 70000 battleType: 11 listOrder: 76000 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE weight: 100 floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SECTOPOD_CORPSE_2 weight: 100 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_3 weight: 100 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_4 weight: 100 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 20000 battleType: 11 - type: MIB_SECTOPOD_CORPSE_1 name: STR_MIB_SECTOPOD_CORPSE weight: 100 floorSprite: 188 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: MIB_SECTOPOD_CORPSE_2 weight: 100 floorSprite: 189 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_3 weight: 100 floorSprite: 190 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_4 weight: 100 floorSprite: 191 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_MAGMA_CHAINSAWBOT_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 recover: false battleType: 11 - type: STR_MAGMA_ROBOTANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 recover: false battleType: 11 - type: STR_MAGMA_MINITANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 recover: false battleType: 11 - type: MAGMA_MINITANK_CORPSE_1 name: MAGMA_MINITANK_CORPSE floorSprite: 451 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 recover: false - type: MAGMA_MINITANK_CORPSE_2 floorSprite: 488 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MAGMA_MINITANK_CORPSE_3 floorSprite: 489 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MAGMA_MINITANK_CORPSE_4 floorSprite: 490 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MAGMA_MINITANK categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false - type: STR_MAGMA_CHAINSAWBOT categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false - type: STR_MAGMA_ROBOTANK categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false # melee weapons - type: STR_VIBRO_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_VIBRO_BLADE size: 0.3 costSell: 9000 weight: 14 bigSprite: 396 floorSprite: 339 handSprite: 976 meleeHitSound: 134 meleeAnimation: 8 power: 80 damageType: 7 damageAlter: ArmorEffectiveness: 0.6 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 19 attraction: 9 listOrder: 46090 - type: STR_ELECTRIC_CLUB categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_MELEE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costBuy: 1750 costSell: 1350 weight: 3 bigSprite: 258 floorSprite: 227 handSprite: 736 meleeHitSound: 279 meleeAnimation: 0 power: 30 damageType: 6 damageAlter: ResistType: 11 RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 8 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 35 experienceTrainingMode: 13 attraction: 7 listOrder: 18790 - type: STR_ELERIUM_MACE categories: [STR_XCOM_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ELERIUM_MACE size: 0.1 costSell: 85000 weight: 14 bigSprite: 137 floorSprite: 106 handSprite: 272 hitSound: 70 hitAnimation: 0 meleeHitSound: 279 power: 95 damageType: 6 damageAlter: ResistType: 11 accuracyMelee: 95 costMelee: time: 17 energy: 14 tuMelee: 17 flatRate: true battleType: 3 twoHanded: true clipSize: -1 invWidth: 1 invHeight: 3 armor: 20 experienceTrainingMode: 13 attraction: 8 listOrder: 18820 - type: STR_SLEDGEHAMMER categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SLEDGEHAMMER size: 0.3 costBuy: 8000 costSell: 5000 weight: 24 bigSprite: 493 floorSprite: 411 handSprite: 1080 hitSound: 70 hitAnimation: 0 meleeHitSound: 70 power: 60 damageType: 3 damageBonus: strength: 0.9 damageAlter: RandomType: 2 ToStun: 1.5 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 28 energy: 16 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 3 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 60 attraction: 7 listOrder: 17780 - type: STR_SHOGG_CUDGEL categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.4 costBuy: 8000 costSell: 2500 weight: 21 bigSprite: 761 floorSprite: 239 handSprite: 768 meleeHitSound: 109 meleeAnimation: 8 power: 85 damageType: 7 damageBonus: strength: 1.0 damageAlter: RandomType: 2 ArmorEffectiveness: 1.3 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 14 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 45 attraction: 8 listOrder: 17750 - type: STR_SHOGG_HAMMER categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.3 costBuy: 28000 costSell: 15000 weight: 22 bigSprite: 762 floorSprite: 411 handSprite: 1080 meleeHitSound: 70 hitAnimation: 0 power: 60 damageType: 3 damageBonus: strength: 0.8 damageAlter: RandomType: 2 ToStun: 1.5 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 25 energy: 15 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 3 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 60 attraction: 7 listOrder: 17770 - type: STR_SHOGG_STAFF categories: [STR_SHOGG_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.25 costBuy: 9000 costSell: 3000 weight: 15 bigSprite: 763 floorSprite: 696 handSprite: 1456 meleeHitSound: 109 meleeAnimation: 0 power: 40 damageType: 3 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToStun: 1.0 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 17 energy: 10 costThrow: energy: 20 flatRate: true twoHanded: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 7 listOrder: 17840 - type: STR_CHITIN_KNIFE categories: [STR_SHOGG_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.05 costBuy: 2200 costSell: 950 weight: 3 bigSprite: 783 floorSprite: 717 handSprite: 1504 meleeHitSound: 107 meleeAnimation: 8 power: 10 damageType: 7 damageBonus: strength: 0.1 melee: 0.2 damageAlter: RandomType: 2 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.3 strength: 0.2 costMelee: time: 9 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 35 attraction: 6 listOrder: 18020 - type: STR_DRAGON_DAGGER categories: [STR_SHOGG_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.08 costSell: 45000 weight: 9 bigSprite: 764 floorSprite: 697 handSprite: 1464 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.1 melee: 0.25 psiStrength: 0.25 accuracyMelee: 70 tuMelee: 11 flatRate: true meleeMultiplier: melee: 0.5 psiStrength: 0.5 damageAlter: ToMorale: 1.2 costMelee: time: 11 energy: 6 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 10 listOrder: 18030 - type: STR_MACHETE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_MACHETE size: 0.2 costBuy: 70 costSell: 50 weight: 5 bigSprite: 185 floorSprite: 168 handSprite: 392 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.3 melee: 0.1 damageAlter: ArmorEffectiveness: 1.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 18050 - type: STR_KUKRI categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KUKRI_BUY size: 0.2 costBuy: 500 costSell: 400 weight: 5 bigSprite: 946 floorSprite: 834 handSprite: 1712 # range segment start battleType: 1 bulletSprite: 5 hitSound: 114 hitAnimation: 36 power: 20 damageType: 1 damageBonus: strength: 0.3 bravery: [0.0, 0.004] ResistType: 7 accuracyAimed: 85 accuracyMultiplier: melee: 1.0 costAimed: time: 6 energy: 6 confAimed: name: STR_CHOP_FOLIAGE flatRate: true maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 999 bulletSpeed: 50 kneelBonus: 100 accuracyCloseQuarters: 40 closeQuartersMultiplier: melee: 1.0 # range segment end # melee segment start meleeHitSound: 107 meleeAnimation: 8 meleeType: 7 meleePower: 20 meleeBonus: strength: 0.3 bravery: [0.0, 0.004] accuracyMelee: 85 meleeAlter: RandomType: 1 ToMorale: 3.0 meleeMultiplier: melee: 1.0 costMelee: time: 6 energy: 2 costThrow: energy: 10 flatMelee: time: true # melee segment end clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 # attraction: 9 experienceTrainingMode: 1 listOrder: 18055 - type: STR_SHIV categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SHIV size: 0.05 costBuy: 25 costSell: 20 weight: 2 bigSprite: 467 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 15 damageType: 7 damageBonus: strength: 0.0 bravery: 0.1 reactions: 0.1 damageAlter: RandomType: 2 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 5 energy: 2 costThrow: energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 40 attraction: 6 listOrder: 17976 - type: STR_KNIFE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KNIFE size: 0.05 costBuy: 40 costSell: 30 weight: 3 bigSprite: 490 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0 reactions: 0.2 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 60 attraction: 6 listOrder: 17980 - type: STR_COMBAT_KNIFE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 costBuy: 100 costSell: 50 weight: 4 bigSprite: 115 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.2 melee: 0.2 accuracyMelee: 75 tuMelee: 8 flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 2 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 18000 - type: STR_ALLOY_KNIFE categories: [STR_XCOM_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 costSell: 5000 weight: 3 bigSprite: 180 floorSprite: 164 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: strength: 0.2 melee: 0.2 accuracyMelee: 75 tuMelee: 8 flatRate: true meleeMultiplier: melee: 1.0 damageAlter: ArmorEffectiveness: 0.8 costMelee: time: 7 energy: 2 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 18010 - type: STR_NOOSE categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 20 weight: 4 bigSprite: 649 floorSprite: 508 handSprite: 1264 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ResistType: 9 ArmorEffectiveness: 0.0 ToHealth: 0.2 ToEnergy: 2.0 accuracyMelee: 200 meleeMultiplier: melee: 0.25 strength: 0.75 costMelee: time: 55 energy: 16 costThrow: energy: 8 battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 2 kneelBonus: 100 experienceTrainingMode: 1 attraction: 8 listOrder: 17730 - type: STR_PITCHFORK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PITCHFORK size: 0.2 costBuy: 250 costSell: 170 weight: 11 bigSprite: 782 floorSprite: 716 handSprite: 1496 meleeHitSound: 108 meleeAnimation: 4 power: 20 damageAlter: ArmorEffectiveness: 0.9 damageType: 1 damageBonus: strength: 0.25 throwing: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 20 energy: 12 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 50 attraction: 8 listOrder: 18460 - type: STR_AXE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MELEE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_AXE size: 0.2 costBuy: 200 costSell: 150 weight: 12 bigSprite: 333 floorSprite: 292 handSprite: 840 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 accuracyMelee: 85 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 8 listOrder: 17950 - type: STR_BATTLE_AXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BATTLE_AXE size: 0.2 costBuy: 1000 costSell: 750 weight: 15 bigSprite: 730 floorSprite: 674 handSprite: 1408 meleeHitSound: 107 meleeAnimation: 8 power: 60 damageType: 7 damageBonus: strength: 0.7 melee: 0.2 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 10 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 8 listOrder: 17940 - type: STR_BARDICHE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.4 costSell: 9000 weight: 18 bigSprite: 494 floorSprite: 412 handSprite: 1088 meleeHitSound: 107 meleeAnimation: 8 power: 75 damageType: 7 damageBonus: strength: 0.9 melee: 0.1 damageAlter: RandomType: 2 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 18 energy: 12 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 75 attraction: 8 listOrder: 17960 - type: STR_GIANT_AXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_GIANT_AXE size: 0.4 costBuy: 10000 costSell: 6750 weight: 40 bigSprite: 852 floorSprite: 412 handSprite: 1088 meleeHitSound: 107 meleeAnimation: 8 power: 75 damageType: 7 damageBonus: strength: 0.8 melee: 0.2 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 19 energy: 15 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 attraction: 8 listOrder: 17930 - type: STR_GREATSWORD categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 1000 weight: 20 bigSprite: 495 floorSprite: 510 handSprite: 1072 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.65 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 13 energy: 13 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 8 listOrder: 18510 - type: STR_ALLOY_SWORD categories: [STR_XCOM_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 15000 weight: 3 bigSprite: 177 floorSprite: 161 handSprite: 392 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.6 melee: 0.2 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 8 listOrder: 18550 - type: STR_ELECTRIC_PROD categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_LAND] size: 0.1 costSell: 1600 weight: 6 bigSprite: 875 floorSprite: 26 handSprite: 80 meleeHitSound: 279 power: 72 meleeAnimation: 4 damageType: 6 damageAlter: ResistType: 11 RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 accuracyMelee: 125 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 4 costThrow: energy: 12 flatRate: true tuMelee: 30 battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 attraction: 7 listOrder: 18795 - type: STR_STUN_ROD_2 categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 2800 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 1608 meleeHitSound: 279 power: 72 meleeAnimation: 4 damageType: 6 damageAlter: ResistType: 11 RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 14 energy: 6 costThrow: energy: 12 flatRate: true tuMelee: 30 battleType: 3 clipSize: -1 twoHanded: false invWidth: 1 invHeight: 3 armor: 35 attraction: 7 listOrder: 18800 - type: STR_RUSTY_BLADE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 1000 weight: 9 bigSprite: 731 floorSprite: 238 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: melee: 0.2 bravery: 0.2 damageAlter: ArmorEffectiveness: 1.3 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 6 costThrow: energy: 18 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 8 listOrder: 17880 - type: STR_SHOGG_BLADE categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.3 costBuy: 22000 costSell: 6000 weight: 14 bigSprite: 798 floorSprite: 727 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: strength: 0.25 bravery: 0.15 damageAlter: ArmorEffectiveness: 1.0 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 9 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 8 listOrder: 18360 - type: STR_BILLHOOK categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BILLHOOK size: 0.2 costBuy: 175 costSell: 125 weight: 8 bigSprite: 489 floorSprite: 408 handSprite: 1072 meleeHitSound: 107 meleeAnimation: 8 power: 40 damageType: 7 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 ToMorale: 10.0 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 18060 - type: STR_SABRE categories: [STR_HUMAN_TECH, STR_MELEE, STR_SPORTS, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SABRE size: 0.2 costBuy: 2000 costSell: 1700 weight: 7 bigSprite: 549 floorSprite: 441 handSprite: 1152 meleeHitSound: 107 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.4 melee: 0.2 damageAlter: ArmorEffectiveness: 1.2 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 18100 - type: STR_WAKIZASHI categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_WAKIZASHI size: 0.3 costBuy: 11000 costSell: 7000 weight: 7 bigSprite: 377 floorSprite: 238 handSprite: 1760 meleeHitSound: 108 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: melee: 0.3 damageAlter: ArmorEffectiveness: 1.2 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 18340 - type: STR_KATANA categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KATANA size: 0.3 costBuy: 15000 costSell: 9000 weight: 11 bigSprite: 272 floorSprite: 238 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: melee: 0.5 damageAlter: ArmorEffectiveness: 1.4 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 9 listOrder: 18520 - type: STR_ANCIENT_KATANA categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.3 costSell: 50000 weight: 11 bigSprite: 899 floorSprite: 798 handSprite: 1632 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: melee: 0.7 psiStrength: 0.3 damageAlter: ArmorEffectiveness: 0.9 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 85 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 16 listOrder: 18521 - type: STR_DREAM_BLADE categories: [STR_MELEE, STR_DREAM, STR_LAND] weight: 3 bigSprite: 917 floorSprite: 809 handSprite: 1640 meleeHitSound: 108 meleeAnimation: 8 power: 25 damageType: 7 damageBonus: melee: 0.2 psiStrength: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 psiSkill: 0.5 costMelee: time: 9 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 twoHanded: false recover: false invWidth: 1 invHeight: 3 armor: 10 experienceTrainingMode: 13 attraction: 8 - type: STR_PIPE categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_LABOR, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_PIPE size: 0.1 costBuy: 60 costSell: 50 weight: 5 bigSprite: 752 floorSprite: 682 handSprite: 1424 meleeHitSound: 109 meleeAnimation: 0 power: 15 damageType: 3 damageBonus: strength: 0.55 damageAlter: ToStun: 1.25 FixRadius: 0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 11 energy: 3 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 120 experienceTrainingMode: 13 attraction: 6 listOrder: 17760 - type: STR_WOODEN_CLUB categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_WOODEN_CLUB size: 0.1 costBuy: 20 costSell: 10 weight: 3 bigSprite: 273 floorSprite: 239 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.2 bravery: 0.4 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 9 energy: 3 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 17900 - type: STR_BONE_CLUB categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_BONE_CLUB size: 0.1 costSell: 1000 weight: 7 bigSprite: 459 floorSprite: 382 handSprite: 1048 meleeHitSound: 109 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.3 bravery: 0.1 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 9 energy: 3 costThrow: energy: 6 confAimed: name: STR_WHACK flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 17790 - type: STR_TONFA categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_TONFA size: 0.1 costBuy: 100 costSell: 80 weight: 4 bigSprite: 353 floorSprite: 306 handSprite: 904 meleeHitSound: 109 meleeAnimation: 0 power: 14 damageType: 6 damageBonus: strength: 0.1 melee: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 costThrow: energy: 8 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 17850 - type: STR_BASEBALL_BAT categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_BASEBALL_BAT size: 0.2 costBuy: 50 costSell: 25 weight: 7 bigSprite: 274 floorSprite: 239 handSprite: 768 meleeHitSound: 109 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.6 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 12 energy: 4 costThrow: energy: 12 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 17910 - type: STR_GOLF_STICK categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_GOLF_STICK size: 0.2 costBuy: 50 costSell: 25 weight: 6 bigSprite: 961 floorSprite: 847 handSprite: 1744 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.3 throwing: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.8 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.34 melee: 0.65 costMelee: time: 14 energy: 4 costThrow: energy: 12 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 17813 - type: STR_EXALT_CANE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costBuy: 0 costSell: 2500 weight: 8 bigSprite: 348 floorSprite: 304 handSprite: 888 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: melee: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.8 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 9 energy: 3 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 70 experienceTrainingMode: 13 attraction: 10 listOrder: 17820 - type: STR_PHOTON_SPEAR categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PHOTON_SPEAR size: 0.2 costSell: 1200000 weight: 5 bigSprite: 948 floorSprite: 835 handSprite: 1720 meleeHitSound: 217 meleeAnimation: 32 power: 50 damageBonus: reactions: 0.2 melee: 1.0 damageType: 4 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 15 energy: 4 costThrow: energy: 10 clipSize: -1 battleType: 3 invWidth: 2 invHeight: 3 flatRate: true armor: 30 recoveryPoints: 50 experienceTrainingMode: 13 attraction: 10 listOrder: 18735 - type: STR_PHOTON_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PHOTON_BLADE size: 0.2 costSell: 1500000 weight: 2 bigSprite: 239 floorSprite: 217 handSprite: 696 meleeHitSound: 279 meleeAnimation: 32 power: 60 damageBonus: melee: 1.0 damageType: 4 accuracyMelee: 110 costMelee: time: 10 energy: 2 costThrow: energy: 4 clipSize: -1 battleType: 3 invWidth: 1 invHeight: 1 flatRate: true armor: 30 recoveryPoints: 50 experienceTrainingMode: 13 attraction: 10 listOrder: 18730 - type: STR_SPECTRAL_SCYTHE categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.4 costSell: 90000 weight: 23 bigSprite: 1032 floorSprite: 899 handSprite: 1872 meleeSound: 288 meleeHitSound: 289 meleeAnimation: 8 power: 40 damageType: 13 damageBonus: psiStrength: 0.9 melee: 0.3 damageAlter: ToMorale: 1.0 ArmorEffectiveness: 0.1 ToArmor: 0 accuracyMelee: 70 meleeMultiplier: psiStrength: 0.5 melee: 0.5 costMelee: time: 21 energy: 30 morale: 60 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 60 attraction: 12 listOrder: 18756 - type: STR_PLASMA_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_BLADE size: 0.2 costSell: 55000 weight: 6 bigSprite: 248 floorSprite: 219 handSprite: 712 meleeAnimation: 16 meleeSound: 104 meleeHitSound: 106 power: 45 damageType: 5 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 damageBonus: strength: 0.1 melee: 0.4 accuracyMelee: 75 flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 5 costThrow: energy: 12 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 18380 - type: STR_PLASMA_SWORD categories: [STR_ALIEN_TECH, STR_MELEE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SWORD size: 0.3 costSell: 65000 weight: 9 bigSprite: 249 floorSprite: 220 meleeHitSound: 106 meleeAnimation: 20 handSprite: 720 meleeSound: 105 power: 65 damageType: 5 damageBonus: strength: 0.3 melee: 0.3 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracyMelee: 100 twoHanded: true flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 10 costThrow: energy: 18 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 30 experienceTrainingMode: 13 attraction: 7 listOrder: 18670 - type: STR_ELECTRO_WHIP categories: [STR_ALIEN_TECH, STR_MELEE, STR_ELECTRIC, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ELECTRO_WHIP size: 0.1 costSell: 360000 weight: 4 bigSprite: 240 floorSprite: 218 handSprite: 704 bulletSprite: 5 fireSound: 99 hitSound: 1 hitAnimation: 36 power: 70 damageType: 11 accuracySnap: 85 tuSnap: 15 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 blastRadius: 0 maxRange: 3 experienceTrainingMode: 15 bulletSpeed: 50 attraction: 10 listOrder: 18860 - type: STR_TLETH_SPEAR categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 12000 weight: 7 bigSprite: 334 floorSprite: 293 handSprite: 848 meleeHitSound: 108 meleeAnimation: 4 power: 30 damageType: 1 damageBonus: strength: 0.2 throwing: 0.3 damageAlter: ArmorEffectiveness: 0.7 ToTime: 4.0 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 16 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 18490 - type: STR_TLETH_HATCHET categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 7500 weight: 10 bigSprite: 335 floorSprite: 294 handSprite: 856 meleeHitSound: 107 meleeAnimation: 8 power: 40 damageType: 7 damageBonus: strength: 0.6 melee: 0.1 accuracyMelee: 80 meleeMultiplier: melee: 0.34 throwing: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 65 experienceTrainingMode: 13 attraction: 8 listOrder: 17970 - type: STR_SURFBOARD categories: [STR_HUMAN_TECH, STR_LAND] size: 0.2 weight: 12 bigSprite: 717 floorSprite: 668 handSprite: 1400 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.15 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 20 energy: 8 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 25 experienceTrainingMode: 20 attraction: 5 recover: false # grenades - type: STR_BOOMEROID categories: [STR_DIMENSION_X_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requires: - STR_BOOMEROID size: 0.2 costSell: 8925 weight: 9 bigSprite: 714 floorSprite: 666 handSprite: 1392 bulletSprite: 31 fireSound: 15 hitSound: 0 hitAnimation: 152 power: 105 damageType: 3 clipSize: 1 accuracyAimed: 110 tuAimed: 75 battleType: 1 twoHanded: false waypoints: 2 invWidth: 2 invHeight: 2 recoveryPoints: 2 armor: 10 blastRadius: 5 experienceTrainingMode: 26 attraction: 7 listOrder: 39100 - type: STR_LANDMINE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_LANDMINE size: 0.3 costBuy: 500 costSell: 300 weight: 9 bigSprite: 200 floorSprite: 177 power: 80 damageAlter: IgnoreOverKill: false costThrow: energy: 22 costPrime: time: 40 costUnprime: time: 70 primeActionName: STR_PRIME_MINE unprimeActionName: STR_UNPRIME_MINE damageType: 3 battleType: 5 armor: 40 blastRadius: 5 invWidth: 2 invHeight: 1 attraction: 6 listOrder: 38900 - type: STR_ELERIUM_LANDMINE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 12000 weight: 9 bigSprite: 960 floorSprite: 846 power: 145 damageAlter: IgnoreOverKill: false costThrow: energy: 22 costPrime: time: 40 costUnprime: time: 70 primeActionName: STR_PRIME_MINE unprimeActionName: STR_UNPRIME_MINE damageType: 3 battleType: 5 armor: 40 blastRadius: 6 invWidth: 2 invHeight: 1 attraction: 6 listOrder: 38902 - type: STR_PROXIMITY_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costBuy: 0 costSell: 1600 weight: 4 bigSprite: 21 handSprite: 480 floorSprite: 21 power: 70 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 5 blastRadius: 5 armor: 30 attraction: 6 listOrder: 38950 - type: STR_HIGH_EXPLOSIVE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requiresBuy: - STR_HIGH_EXPLOSIVE_BUY size: 0.2 costBuy: 1500 costSell: 1200 weight: 8 bigSprite: 863 floorSprite: 22 handSprite: 496 power: 110 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 armor: 60 attraction: 6 listOrder: 38200 - type: STR_ELERIUM_EXPLOSIVE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.2 costSell: 38200 weight: 8 bigSprite: 864 floorSprite: 22 handSprite: 496 power: 200 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 8 armor: 80 attraction: 6 listOrder: 38220 - type: STR_ALLOY_SHRAPNEL_CHARGE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.2 costSell: 4800 weight: 8 bigSprite: 865 floorSprite: 832 handSprite: 1704 power: 110 damageAlter: ResistType: 7 FixRadius: 10 RadiusReduction: 5 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 armor: 80 attraction: 6 listOrder: 38330 - type: STR_ALIEN_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.5 costSell: 120000 weight: 80 bigSprite: 689 floorSprite: 638 power: 300 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 20 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_BOMB battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 15 armor: 255 attraction: 6 recover: false - type: STR_GRENADE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_GRENADE size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 listOrder: 38000 - type: STR_TRITANIUM_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.12 costSell: 2000 weight: 4 bigSprite: 942 floorSprite: 830 handSprite: 1688 power: 69 damageAlter: ResistType: 7 FixRadius: 6 RadiusReduction: 5 ArmorEffectiveness: 1.25 FireThreshold: 30 ToMorale: 3.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 costThrow: energy: 8 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 1 invHeight: 1 blastRadius: 5 attraction: 6 listOrder: 38050 - type: STR_EMP_GRENADE categories: [STR_HUMAN_TECH, STR_EMP, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 5000 weight: 5 bigSprite: 626 floorSprite: 19 power: 65 hitAnimation: 96 explosionHitSound: 54 damageType: 3 damageAlter: ResistType: 10 IgnorePainImmunity: true ArmorEffectiveness: 0.25 ToStun: 1.0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 costThrow: energy: 6 costPrime: time: 35 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 listOrder: 38550 - type: STR_MEDGAS_GRENADE categories: [STR_XCOM_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 150 weight: 3 bigSprite: 85 floorSprite: 20 hitAnimation: 128 power: 10 blastRadius: 3 damageType: 6 damageAlter: ResistType: 9 RandomType: 2 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 armor: 20 attraction: 6 listOrder: 19300 - type: STR_STUN_GRENADE categories: [STR_XCOM_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 15300 weight: 4 bigSprite: 156 floorSprite: 103 hitAnimation: 128 power: 65 damageType: 6 costThrow: energy: 8 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 4 armor: 20 attraction: 6 listOrder: 38600 - type: STR_DYNAMITE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requiresBuy: - STR_DYNAMITE size: 0.1 costBuy: 450 costSell: 300 weight: 6 bigSprite: 164 floorSprite: 152 handSprite: 728 power: 81 damageAlter: IgnoreOverKill: false ToTile: 0.85 damageType: 3 costThrow: energy: 12 costPrime: time: 50 costUnprime: time: 35 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 attraction: 6 listOrder: 38100 - type: STR_INCENDIARY_GRENADE categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_INCENDIARY_GRENADE size: 0.1 costBuy: 250 costSell: 200 weight: 3 bigSprite: 27 floorSprite: 27 handSprite: 1592 power: 60 damageAlter: ToMorale: 15.0 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 attraction: 6 listOrder: 38400 - type: STR_NAPALM_GRENADE categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_NAPALM_GRENADE size: 0.1 costSell: 400 weight: 3 bigSprite: 868 floorSprite: 776 handSprite: 1592 power: 40 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 blastRadius: 3 attraction: 6 listOrder: 38410 - type: STR_ALIEN_GRENADE categories: [STR_ALIEN_TECH, STR_GRENADES, STR_EXPLOSIVES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 14850 weight: 3 bigSprite: 39 floorSprite: 38 handSprite: 488 hitAnimation: 112 power: 90 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 20 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 recoveryPoints: 1 blastRadius: 5 attraction: 9 listOrder: 38300 - type: STR_SONIC_PULSER categories: [STR_ALIEN_TECH, STR_GRENADES, STR_EXPLOSIVES, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PULSER size: 0.1 costSell: 14850 weight: 3 bigSprite: 374 floorSprite: 331 handSprite: 1448 power: 120 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 recoveryPoints: 1 blastRadius: 5 attraction: 9 listOrder: 38350 - type: STR_SMOKE_GRENADE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_GRENADES, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 handSprite: 608 hitAnimation: 88 power: 60 damageType: 9 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 listOrder: 38700 # instant grenades - type: STR_FLASHBANG_GRENADE categories: [STR_HUMAN_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_FLASHBANG_GRENADE size: 0.1 costBuy: 120 costSell: 80 weight: 3 bigSprite: 924 floorSprite: 820 handSprite: 1656 bulletSprite: 18 fireSound: 39 hitAnimation: 88 explosionHitSound: 284 power: 40 hidePower: true damageType: 1 damageAlter: ResistType: 6 RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToHealth: 0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 6 accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 confAimed: name: STR_USE_FLASHBANG costThrow: energy: 6 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 recoveryPoints: 2 kneelBonus: 100 experienceTrainingMode: 7 listOrder: 38600 - type: STR_BOOMER_ORGAN categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_LAND] requires: - STR_BOOMER_ORGAN size: 0.05 costSell: 400 weight: 2 bigSprite: 866 floorSprite: 769 handSprite: 1576 bulletSprite: 18 fireSound: 39 power: 40 damageType: 3 damageAlter: ToStun: 0.5 accuracyAimed: 100 accuracyCloseQuarters: 80 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 recoveryPoints: 2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 10 listOrder: 39300 # ranged weapons - type: STR_HUMAN_SONIC_SHOTGUN categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.2 costSell: 35000 weight: 14 bigSprite: 953 floorSprite: 839 handSprite: 1736 ammo: 0: compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP] tuLoad: 12 tuUnload: 6 1: compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP] tuLoad: 28 tuUnload: 8 accuracyCloseQuarters: 80 confSnap: shots: 1 name: STR_SNAP_SHOT ammoSlot: 0 confAuto: shots: 2 name: STR_DOUBLE_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_FOCUSED_SHOT ammoSlot: 1 accuracySnap: 95 accuracyAuto: 85 accuracyAimed: 105 tuSnap: 30 tuAuto: 40 tuAimed: 65 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 50 attraction: 7 listOrder: 23020 - type: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.1 costSell: 820 weight: 3 bigSprite: 954 floorSprite: 840 fireSound: 221 hitSound: 19 hitAnimation: 106 bulletSpeed: 2 power: 55 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 TileDamageMethod: 1 damageType: 3 shotgunBehavior: 1 shotgunSpread: 30 shotgunPellets: 6 snapRange: 8 dropoff: 5 powerRangeThreshold: 7 powerRangeReduction: 5 clipSize: 3 battleType: 2 armor: 40 attraction: 7 listOrder: 23021 - type: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE size: 0.1 costSell: 950 weight: 4 bigSprite: 955 floorSprite: 841 fireSound: 222 hitSound: 19 hitAnimation: 106 bulletSprite: 8 power: 110 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 TileDamageMethod: 1 damageType: 3 powerRangeThreshold: 18 powerRangeReduction: 3 aimRange: 22 clipSize: 1 battleType: 2 armor: 50 attraction: 7 listOrder: 23022 - type: STR_HUMAN_SONIC_HEAVY_CANNON categories: [STR_HUMAN_TECH, STR_SONIC, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CANNONS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_HEAVY_CANNON size: 0.3 costSell: 122600 weight: 49 bigSprite: 950 floorSprite: 836 handSprite: 1728 bulletSprite: 8 confAuto: shots: 8 name: STR_AUTO_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_FOCUSED_SHOT ammoSlot: 1 ammo: 0: compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_CLIP] tuLoad: 25 tuUnload: 9 1: compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP] tuLoad: 28 tuUnload: 10 accuracyCloseQuarters: 20 accuracyAuto: 35 accuracyAimed: 65 tuAuto: 50 tuAimed: 60 costThrow: energy: 20 autoShots: 7 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true dropoff: 2 aimRange: 25 autoRange: 18 invWidth: 2 invHeight: 3 attraction: 7 listOrder: 30645 - type: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP categories: [STR_HUMAN_TECH, STR_SONIC, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.1 costSell: 5700 weight: 9 bigSprite: 951 floorSprite: 837 invWidth: 2 invHeight: 1 fireSound: 223 hitSound: 19 hitAnimation: 106 bulletSpeed: 6 power: 90 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 ToTile: 0.8 TileDamageMethod: 1 damageType: 3 powerRangeThreshold: 15 powerRangeReduction: 5 clipSize: 80 battleType: 2 armor: 40 attraction: 7 listOrder: 30646 - type: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE size: 0.1 costSell: 1750 weight: 6 bigSprite: 952 floorSprite: 838 invWidth: 2 invHeight: 1 fireSound: 224 hitSound: 0 hitAnimation: 160 bulletSprite: 8 #TODO power: 140 #120-200 blastRadius: 4 damageAlter: ArmorEffectiveness: 0.85 RandomType: 7 ToTile: 0.1 FireThreshold: 100000 SmokeThreshold: 1000000 damageType: 3 powerRangeThreshold: 23 powerRangeReduction: 5 clipSize: 1 battleType: 2 armor: 50 attraction: 7 listOrder: 30647 - type: STR_DISRUPTOR_RIFLE categories: [STR_DIMENSION_X_TECH, STR_WARP, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_DISRUPTOR_RIFLE size: 0.2 costSell: 36900 weight: 14 bigSprite: 707 floorSprite: 659 handSprite: 1352 bulletSprite: 26 fireSound: 83 hitSound: 85 hitAnimation: 126 power: 33 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.1 ToArmor: 0 damageType: 13 accuracyCloseQuarters: 75 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 95 tuAuto: 44 tuSnap: 28 tuAimed: 56 snapRange: 16 clipSize: 33 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 21660 - type: STR_DISRUPTOR_HEAVY categories: [STR_DIMENSION_X_TECH, STR_WARP, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_DISRUPTOR_HEAVY size: 0.2 costSell: 64800 weight: 24 bigSprite: 712 floorSprite: 664 handSprite: 1376 bulletSprite: 27 fireSound: 83 hitSound: 85 hitAnimation: 126 power: 44 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.1 ToArmor: 0 damageType: 13 accuracyCloseQuarters: 40 accuracyAuto: 50 accuracySnap: 60 accuracyAimed: 95 tuAuto: 48 tuSnap: 32 tuAimed: 60 clipSize: 66 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 9 autoShots: 4 sprayWaypoints: 2 listOrder: 23550 - type: STR_MRRSHAN_RIFLE categories: [STR_ALIEN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.2 costSell: 90000 weight: 9 bigSprite: 694 floorSprite: 647 handSprite: 1312 bulletSprite: 2 fireSound: 213 compatibleAmmo: - STR_MRRSHAN_RIFLE_CLIP accuracyCloseQuarters: 80 accuracyAuto: 40 accuracySnap: 75 accuracyAimed: 115 tuAuto: 30 tuSnap: 20 tuAimed: 50 costThrow: energy: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 16 autoRange: 14 attraction: 10 listOrder: 21600 - type: STR_MRRSHAN_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 12000 weight: 3 bigSprite: 695 floorSprite: 648 hitAnimation: 26 hitSound: 22 costThrow: energy: 10 power: 39 damageAlter: ToHealth: 1.25 damageType: 1 clipSize: 42 battleType: 2 invWidth: 1 invHeight: 1 attraction: 10 listOrder: 21610 - type: STR_NEON_BOW categories: [STR_ALIEN_TECH, STR_PLASMA, STR_BOWS, STR_SPACE, STR_LAND] size: 0.2 costSell: 125000 weight: 12 bigSprite: 693 floorSprite: 646 handSprite: 1304 bulletSprite: 21 fireSound: 69 hitSound: 19 hitAnimation: 86 power: 25 damageBonus: throwing: 0.6 damageType: 4 damageAlter: RandomType: 6 RandomHealth: true accuracyAimed: 115 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 30 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 55 dropoff: 4 arcingShot: true bulletSpeed: -2 armor: 70 experienceTrainingMode: 7 attraction: 14 kneelBonus: 100 listOrder: 17700 - type: STR_SNUBNOSE_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 900 costSell: 400 weight: 5 bigSprite: 165 floorSprite: 153 handSprite: 360 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_SNUBNOSE_PISTOL_CLIP accuracyCloseQuarters: 110 accuracySnap: 70 accuracyAimed: 80 tuSnap: 20 tuAimed: 30 tuLoad: 15 aimRange: 18 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 1 attraction: 8 listOrder: 19980 - type: STR_SNUBNOSE_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 80 costSell: 40 weight: 2 bigSprite: 166 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 19990 - type: STR_JUDGE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 3000 costSell: 2800 weight: 7 bigSprite: 686 floorSprite: 153 handSprite: 360 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_JUDGE_AP_CLIP - STR_JUDGE_BS_CLIP accuracyCloseQuarters: 100 accuracySnap: 65 accuracyAimed: 85 tuSnap: 20 tuAimed: 35 tuLoad: 15 aimRange: 15 kneelBonus: 105 battleType: 1 twoHanded: false shotgunChoke: 50 invWidth: 1 invHeight: 2 attraction: 8 listOrder: 20250 - type: STR_JUDGE_AP_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 140 costSell: 80 weight: 3 bigSprite: 687 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 clipSize: 5 battleType: 2 armor: 32 attraction: 8 listOrder: 20260 - type: STR_JUDGE_BS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 140 costSell: 80 weight: 3 bigSprite: 688 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 12 damageType: 1 clipSize: 5 battleType: 2 armor: 32 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 attraction: 8 listOrder: 20270 - type: STR_BLACKOPS_SPYPISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SPYPISTOL_BUY size: 0.2 costBuy: 1100 costSell: 950 weight: 3 bigSprite: 790 floorSprite: 3 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP accuracyCloseQuarters: 125 accuracySnap: 60 accuracyAimed: 65 tuSnap: 15 tuAimed: 30 tuLoad: 15 aimRange: 18 kneelBonus: 105 battleType: 1 attraction: 8 listOrder: 20360 - type: STR_BLACKOPS_SPYPISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SPYPISTOL_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 791 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 21 damageType: 1 clipSize: 11 battleType: 2 attraction: 8 listOrder: 20370 - type: STR_BLACKOPS_SPYPISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 130 weight: 2 bigSprite: 792 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 11 battleType: 2 attraction: 8 listOrder: 20380 - type: STR_UAC_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_PISTOL_BUY size: 0.1 costBuy: 4500 costSell: 3000 weight: 6 bigSprite: 882 floorSprite: 789 handSprite: 96 bulletSprite: 1 fireSound: 110 compatibleAmmo: - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_AA_CLIP accuracyCloseQuarters: 100 accuracySnap: 80 accuracyAimed: 85 tuSnap: 20 tuAimed: 32 tuLoad: 15 aimRange: 20 kneelBonus: 105 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 13 listOrder: 20384 - type: STR_UAC_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_PISTOL_BUY size: 0.025 costBuy: 300 costSell: 200 weight: 3 bigSprite: 883 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 listOrder: 20385 - type: STR_UAC_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.025 costSell: 600 weight: 3 bigSprite: 884 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 48 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 listOrder: 20386 - type: STR_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_PISTOL_BUY size: 0.1 costBuy: 2250 costSell: 1500 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_AA_CLIP accuracyCloseQuarters: 100 accuracySnap: 80 accuracyAimed: 88 tuSnap: 18 tuAimed: 30 tuLoad: 15 aimRange: 22 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 attraction: 8 listOrder: 20330 - type: STR_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_PISTOL_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 2 bigSprite: 4 floorSprite: 4 handSprite: 624 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 12 battleType: 2 armor: 12 attraction: 8 listOrder: 20340 - type: STR_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 500 weight: 2 bigSprite: 84 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 18 battleType: 2 armor: 12 attraction: 8 listOrder: 20350 - type: STR_LUGER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_LUGER size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 275 floorSprite: 3 handSprite: 776 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_LUGER_CLIP accuracyCloseQuarters: 100 accuracySnap: 70 accuracyAimed: 80 tuSnap: 17 tuAimed: 28 tuLoad: 15 aimRange: 20 kneelBonus: 105 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 listOrder: 20080 - type: STR_LUGER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_LUGER size: 0.025 costBuy: 50 costSell: 40 weight: 2 bigSprite: 276 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 8 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20090 - type: STR_MAUSER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAUSER size: 0.1 costBuy: 1500 costSell: 1300 weight: 6 bigSprite: 559 floorSprite: 3 handSprite: 776 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAUSER_CLIP accuracyCloseQuarters: 100 accuracySnap: 75 accuracyAimed: 85 tuSnap: 22 tuAimed: 32 tuLoad: 18 aimRange: 23 kneelBonus: 105 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 listOrder: 20100 - type: STR_MAUSER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAUSER size: 0.025 costBuy: 50 costSell: 40 weight: 2 bigSprite: 560 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 15 damageType: 1 damageBonus: firing: 0.2 clipSize: 10 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20110 - type: STR_COLT45 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 750 costSell: 600 weight: 5 bigSprite: 279 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 110 compatibleAmmo: - STR_COLT45_CLIP accuracyCloseQuarters: 100 accuracySnap: 75 accuracyAimed: 80 tuSnap: 18 tuAimed: 32 tuLoad: 15 aimRange: 20 kneelBonus: 105 costThrow: energy: 10 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 listOrder: 20000 - type: STR_COLT45_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 75 costSell: 55 weight: 2 bigSprite: 280 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 7 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20010 - type: STR_DESERT_EAGLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DESERT_EAGLE - STR_NONSTANDARD_WEAPONS size: 0.1 costBuy: 1200 costSell: 900 weight: 7 bigSprite: 430 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 59 compatibleAmmo: - STR_DESERT_EAGLE_CLIP accuracyCloseQuarters: 100 accuracySnap: 65 accuracyAimed: 92 tuSnap: 23 tuAimed: 35 costThrow: energy: 14 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 20 kneelBonus: 105 attraction: 12 listOrder: 20140 - type: STR_DESERT_EAGLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DESERT_EAGLE - STR_NONSTANDARD_WEAPONS size: 0.025 costBuy: 140 costSell: 125 weight: 2 bigSprite: 431 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 37 damageType: 1 damageAlter: ArmorEffectiveness: 1.1 clipSize: 7 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 20150 - type: STR_WILDEY categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_WILDEY_BUY size: 0.2 costBuy: 2400 costSell: 1800 weight: 8 bigSprite: 575 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_WILDEY_CLIP accuracyCloseQuarters: 100 accuracySnap: 65 accuracyAimed: 80 tuSnap: 23 tuAimed: 37 tuLoad: 18 aimRange: 14 kneelBonus: 105 snapRange: 12 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20230 - type: STR_WILDEY_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_WILDEY_BUY size: 0.1 costBuy: 350 costSell: 300 weight: 3 bigSprite: 576 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 damageBonus: firing: 0.3 damageAlter: ArmorEffectiveness: 1.5 clipSize: 8 battleType: 2 armor: 30 attraction: 8 listOrder: 20240 - type: STR_HK_MK23_SOCOM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_HK_MK23_SOCOM_BUY size: 0.1 costBuy: 1750 costSell: 1600 weight: 6 bigSprite: 381 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 110 compatibleAmmo: - STR_HK_MK23_SOCOM_CLIP accuracyCloseQuarters: 105 accuracySnap: 75 accuracyAimed: 94 tuSnap: 17 tuAimed: 29 tuLoad: 15 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 aimRange: 18 kneelBonus: 105 listOrder: 20020 - type: STR_HK_MK23_SOCOM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_HK_MK23_SOCOM_BUY size: 0.025 costBuy: 180 costSell: 150 weight: 2 bigSprite: 382 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 listOrder: 20030 - type: STR_BERETTA_92FS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 700 costSell: 580 weight: 4 bigSprite: 351 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_BERETTA_92FS_CLIP accuracyCloseQuarters: 100 accuracySnap: 80 accuracyAimed: 80 tuSnap: 16 tuAimed: 24 tuLoad: 15 aimRange: 20 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 listOrder: 20120 - type: STR_BERETTA_92FS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 90 costSell: 80 weight: 2 bigSprite: 352 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 15 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20130 - type: STR_MAKAROV categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAKAROV size: 0.1 costBuy: 350 costSell: 250 weight: 4 bigSprite: 283 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAKAROV_CLIP accuracyCloseQuarters: 100 accuracySnap: 65 accuracyAimed: 75 tuSnap: 16 tuAimed: 30 tuLoad: 15 costThrow: energy: 8 battleType: 1 aimRange: 20 kneelBonus: 105 invWidth: 1 invHeight: 2 armor: 30 attraction: 10 listOrder: 20040 - type: STR_MAKAROV_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAKAROV size: 0.025 costBuy: 30 costSell: 22 weight: 2 bigSprite: 284 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 20050 - type: STR_PPSH categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_PPSH_BUY size: 0.2 costBuy: 300 costSell: 250 weight: 7 bigSprite: 788 floorSprite: 720 handSprite: 1520 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_PPSH_CLIP accuracyCloseQuarters: 90 accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 75 tuAuto: 33 tuSnap: 25 tuAimed: 42 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 45 invWidth: 1 invHeight: 3 armor: 32 aimRange: 24 autoShots: 4 sprayWaypoints: 2 attraction: 10 listOrder: 20790 - type: STR_PPSH_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_PPSH_BUY size: 0.08 costBuy: 260 costSell: 180 weight: 4 bigSprite: 789 floorSprite: 721 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 71 costThrow: energy: 8 battleType: 2 armor: 30 attraction: 10 listOrder: 20800 - type: STR_TOKAREV categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TOKAREV size: 0.1 costBuy: 370 costSell: 260 weight: 5 bigSprite: 375 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_TOKAREV_CLIP accuracyCloseQuarters: 100 accuracySnap: 65 accuracyAimed: 82 tuSnap: 19 tuAimed: 34 tuLoad: 18 aimRange: 20 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 30 attraction: 10 listOrder: 20060 - type: STR_TOKAREV_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TOKAREV size: 0.025 costBuy: 30 costSell: 22 weight: 2 bigSprite: 376 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 8 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 20070 - type: STR_GLOCK_18 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 800 costSell: 550 weight: 3 bigSprite: 293 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_GLOCK_18_CLIP - STR_GLOCK_18_LARGE_CLIP accuracyCloseQuarters: 100 accuracySnap: 70 accuracyAimed: 70 accuracyAuto: 50 tuSnap: 15 tuAimed: 20 tuAuto: 23 tuLoad: 15 costThrow: energy: 8 battleType: 1 aimRange: 20 kneelBonus: 105 autoRange: 14 autoShots: 2 invWidth: 1 invHeight: 2 armor: 30 attraction: 10 listOrder: 19950 - type: STR_GLOCK_18_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 180 costSell: 50 weight: 2 bigSprite: 294 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 18 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 19960 - type: STR_GLOCK_18_LARGE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_GLOCK_18_LARGE_CLIP size: 0.05 costBuy: 400 costSell: 120 weight: 3 bigSprite: 769 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 33 costThrow: energy: 4 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 listOrder: 19970 - type: STR_CALICO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_BUY size: 0.3 costBuy: 900 costSell: 600 weight: 5 bigSprite: 784 floorSprite: 718 handSprite: 1512 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_CALICO_CLIP - STR_CALICO_LARGE_CLIP accuracyCloseQuarters: 90 accuracySnap: 60 accuracyAuto: 40 tuSnap: 18 tuAuto: 27 tuLoad: 20 costThrow: energy: 10 autoRange: 9 snapRange: 12 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20810 - type: STR_CALICO_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_BUY size: 0.1 costBuy: 100 costSell: 70 weight: 3 bigSprite: 785 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 50 battleType: 2 armor: 30 attraction: 8 listOrder: 20820 - type: STR_CALICO_LARGE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_LARGE_CLIP size: 0.1 costBuy: 240 costSell: 160 weight: 5 bigSprite: 786 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 100 battleType: 2 invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20830 - type: STR_M14 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_M14_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 753 floorSprite: 366 handSprite: 1904 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 80 accuracyAuto: 35 accuracySnap: 75 accuracyAimed: 125 tuAuto: 40 tuSnap: 29 tuAimed: 65 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 autoRange: 11 attraction: 8 listOrder: 21250 - type: STR_GALIL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_GALIL_BUY size: 0.2 costBuy: 1800 costSell: 1300 weight: 10 bigSprite: 937 floorSprite: 825 handSprite: 1672 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 80 accuracyAuto: 30 accuracySnap: 75 accuracyAimed: 105 tuAuto: 34 tuSnap: 24 tuAimed: 65 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 50 invWidth: 1 invHeight: 3 autoRange: 10 armor: 30 attraction: 8 listOrder: 21245 - type: STR_FN_FAL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_FN_FAL_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 433 floorSprite: 366 handSprite: 1040 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 80 accuracyAuto: 35 accuracySnap: 80 accuracyAimed: 115 tuAuto: 38 tuSnap: 28 tuAimed: 65 snapRange: 16 autoRange: 11 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 armor: 30 invWidth: 1 invHeight: 3 attraction: 8 listOrder: 21240 - type: STR_FN_FAL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_FN_FAL_CLIP size: 0.1 costBuy: 275 costSell: 225 weight: 3 bigSprite: 434 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 28 damageBonus: firing: 0.1 damageType: 1 clipSize: 20 battleType: 2 attraction: 8 listOrder: 21260 - type: STR_G11 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_G11_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 780 floorSprite: 715 handSprite: 1488 bulletSprite: 2 fireSound: 111 compatibleAmmo: - STR_G11_CLIP accuracyCloseQuarters: 85 accuracyAuto: 65 accuracySnap: 75 accuracyAimed: 105 tuAuto: 28 tuSnap: 22 tuAimed: 50 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 aimRange: 33 snapRange: 16 autoRange: 15 attraction: 10 listOrder: 21270 - type: STR_G11_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_G11 size: 0.1 costBuy: 700 costSell: 560 weight: 3 bigSprite: 781 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 20 damageBonus: bravery: 0.1 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 50 battleType: 2 attraction: 10 listOrder: 21280 - type: STR_ASSAULT_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_ASSAULT_RIFLE_BUY size: 0.2 costBuy: 10000 costSell: 8250 weight: 8 bigSprite: 208 floorSprite: 185 handSprite: 424 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyCloseQuarters: 80 accuracyAuto: 55 accuracySnap: 70 accuracyAimed: 85 tuAuto: 40 tuSnap: 25 tuAimed: 45 battleType: 1 twoHanded: true oneHandedPenalty: 55 invWidth: 1 invHeight: 3 autoShots: 4 sprayWaypoints: 2 aimRange: 25 snapRange: 16 autoRange: 11 attraction: 8 listOrder: 21290 - type: STR_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_BUY size: 0.2 costBuy: 8000 costSell: 6400 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyCloseQuarters: 75 accuracyAuto: 45 accuracySnap: 70 accuracyAimed: 125 tuAuto: 36 tuSnap: 25 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 20 autoRange: 11 attraction: 8 listOrder: 21300 - type: STR_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RIFLE_CLIP size: 0.1 costBuy: 350 costSell: 250 weight: 3 bigSprite: 2 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 30 damageType: 1 clipSize: 20 battleType: 2 attraction: 8 listOrder: 21310 - type: STR_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 650 weight: 3 bigSprite: 80 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 20 battleType: 2 attraction: 8 listOrder: 21320 - type: STR_LIGHT_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.3 costBuy: 24000 costSell: 20000 weight: 16 bigSprite: 288 floorSprite: 246 handSprite: 784 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_HE_AMMO - STR_LC_AA_AMMO - STR_LC_BS_AA_AMMO - STR_LC_I_AMMO accuracyCloseQuarters: 60 accuracySnap: 50 accuracyAimed: 75 tuSnap: 30 tuAimed: 70 battleType: 1 twoHanded: true oneHandedPenalty: 60 shotgunChoke: 100 aimRange: 20 armor: 35 invWidth: 1 invHeight: 3 attraction: 9 listOrder: 23120 - type: STR_LIGHT_CANNON_CONT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requires: - STR_TROLLIUM size: 0.3 costBuy: 0 costSell: 0 weight: 16 bigSprite: 288 floorSprite: 246 handSprite: 784 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_LC_AA_AMMO - STR_LC_BS_AA_AMMO - STR_LC_I_AMMO accuracyCloseQuarters: 60 accuracySnap: 50 accuracyAimed: 75 tuSnap: 30 tuAimed: 70 battleType: 1 twoHanded: true shotgunChoke: 100 aimRange: 20 armor: 35 invWidth: 1 invHeight: 3 attraction: 9 listOrder: 23130 - type: STR_LC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 350 costSell: 300 weight: 4 bigSprite: 289 floorSprite: 247 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 48 damageAlter: ArmorEffectiveness: 0.7 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23130 - type: STR_LC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 300 costSell: 260 weight: 4 bigSprite: 290 floorSprite: 248 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 25 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 6 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23140 - type: STR_LC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_HE_AMMO - STR_EXPLOSIVES_LICENCE - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 850 costSell: 700 weight: 4 bigSprite: 291 floorSprite: 249 handSprite: 592 hitSound: 0 hitAnimation: 0 power: 44 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23150 - type: STR_LC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_I_AMMO - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 700 costSell: 550 weight: 4 bigSprite: 684 floorSprite: 536 handSprite: 600 hitSound: 0 hitAnimation: 0 power: 50 damageAlter: ToHealth: 1.5 ToMorale: 15.0 damageType: 2 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23160 - type: STR_LC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_AA_AMMO - STR_EXPLOSIVES_LICENCE - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 4000 costSell: 3000 weight: 4 bigSprite: 512 floorSprite: 247 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 62 damageAlter: ArmorEffectiveness: 0.7 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23170 - type: STR_LC_BS_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_BS_AA_AMMO - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 3500 costSell: 2800 weight: 4 bigSprite: 513 floorSprite: 248 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 33 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 6 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23180 - type: STR_HEAVY_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.3 costBuy: 32000 costSell: 24800 weight: 36 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_HC_BS_AMMO - STR_HC_AA_BS_AMMO - STR_HC_AA_AMMO accuracyCloseQuarters: 35 accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 tuLoad: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 shotgunChoke: 100 aimRange: 25 invWidth: 2 invHeight: 3 armor: 40 attraction: 9 listOrder: 23200 - type: STR_HEAVY_CANNON_CONT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requires: - STR_TROLLIUM size: 0.3 costBuy: 0 costSell: 0 weight: 36 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HC_BS_AMMO - STR_HC_AA_BS_AMMO - STR_HC_AA_AMMO accuracyCloseQuarters: 35 accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 tuLoad: 20 battleType: 1 twoHanded: true shotgunChoke: 100 aimRange: 25 invWidth: 2 invHeight: 3 armor: 40 attraction: 9 listOrder: 23200 - type: STR_HC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 600 costSell: 425 weight: 6 bigSprite: 12 floorSprite: 12 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 70 damageType: 1 damageAlter: ArmorEffectiveness: 0.65 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23210 - type: STR_HC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_HE_AMMO - STR_HEAVY_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1000 costSell: 750 weight: 6 bigSprite: 13 floorSprite: 13 handSprite: 592 hitSound: 0 hitAnimation: 0 power: 65 damageType: 3 damageAlter: IgnoreOverKill: false ToTile: 0.66 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23220 - type: STR_HC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY - STR_HC_I_AMMO - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 800 costSell: 625 weight: 6 bigSprite: 14 floorSprite: 14 handSprite: 600 hitSound: 0 hitAnimation: 0 power: 75 damageAlter: ToHealth: 1.75 ToMorale: 15.0 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23230 - type: STR_HC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_AA_AMMO - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 8000 costSell: 6000 weight: 6 bigSprite: 74 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 88 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23250 - type: STR_HC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 450 costSell: 325 weight: 6 bigSprite: 507 floorSprite: 12 handSprite: 1104 hitSound: 81 hitAnimation: 26 power: 33 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 8 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23240 - type: STR_HC_AA_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_AA_AMMO - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 7000 costSell: 5500 weight: 6 bigSprite: 508 floorSprite: 12 handSprite: 1104 hitSound: 81 hitAnimation: 26 power: 42 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 8 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23260 - type: STR_AUTO_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.3 costBuy: 37000 costSell: 32000 weight: 40 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 78 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_BS_AMMO - STR_AC_AA_BS_AMMO - STR_AC_AA_AMMO accuracyCloseQuarters: 40 accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 autoShots: 5 sprayWaypoints: 2 battleType: 1 twoHanded: true shotgunChoke: 80 aimRange: 22 invWidth: 2 invHeight: 3 attraction: 8 listOrder: 23300 - type: STR_AUTO_CANNON_CONT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requires: - STR_TROLLIUM size: 0.3 costBuy: 0 costSell: 0 weight: 40 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 78 compatibleAmmo: - STR_AC_BS_AMMO - STR_AC_AA_BS_AMMO - STR_AC_AA_AMMO accuracyCloseQuarters: 40 accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 autoShots: 5 sprayWaypoints: 2 battleType: 1 twoHanded: true shotgunChoke: 80 aimRange: 22 invWidth: 2 invHeight: 3 attraction: 8 listOrder: 23300 - type: STR_AC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 8 floorSprite: 8 handSprite: 560 hitSound: 79 hitAnimation: 26 power: 52 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23310 - type: STR_AC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1100 costSell: 900 weight: 5 bigSprite: 9 floorSprite: 9 handSprite: 568 hitSound: 0 hitAnimation: 0 power: 55 damageType: 3 damageAlter: IgnoreOverKill: false ToTile: 0.66 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23320 - type: STR_AC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1000 costSell: 750 weight: 5 bigSprite: 10 floorSprite: 10 handSprite: 576 hitSound: 0 hitAnimation: 0 power: 52 damageAlter: ToHealth: 1.5 ToMorale: 15.0 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23330 - type: STR_AC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 650 costSell: 525 weight: 5 bigSprite: 509 floorSprite: 10 handSprite: 1096 hitSound: 81 hitAnimation: 26 power: 28 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 6 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23340 - type: STR_AC_AA_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AC_AA_AMMO - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 8000 costSell: 6000 weight: 5 bigSprite: 510 floorSprite: 10 handSprite: 1096 hitSound: 81 hitAnimation: 26 power: 37 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 6 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23360 - type: STR_AC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AC_AA_AMMO - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 9000 costSell: 6500 weight: 5 bigSprite: 73 floorSprite: 8 handSprite: 560 hitSound: 13 hitAnimation: 26 power: 70 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23350 - type: STR_MASS_DRIVER_PISTOL categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_PISTOL size: 0.1 costSell: 17000 weight: 15 bigSprite: 71 floorSprite: 99 handSprite: 248 bulletSprite: 19 fireSound: 68 compatibleAmmo: - STR_MASS_DRIVER_PISTOL_CLIP accuracyCloseQuarters: 100 accuracySnap: 72 accuracyAimed: 82 aimRange: 20 kneelBonus: 105 tuSnap: 22 tuAimed: 35 tuLoad: 15 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 20420 - type: STR_MASS_DRIVER_PISTOL_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_PISTOL_CLIP size: 0.1 costSell: 4150 weight: 3 bigSprite: 67 floorSprite: 101 hitSound: 66 hitAnimation: 26 power: 54 damageType: 1 clipSize: 9 battleType: 2 armor: 30 attraction: 9 listOrder: 20430 - type: STR_MASS_DRIVER_RIFLE categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_RIFLE size: 0.1 costSell: 31000 weight: 23 bigSprite: 70 floorSprite: 98 handSprite: 240 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_MASS_DRIVER_RIFLE_CLIP accuracyCloseQuarters: 75 accuracySnap: 80 accuracyAimed: 115 tuSnap: 35 tuAimed: 70 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 21700 - type: STR_MASS_DRIVER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_RIFLE_CLIP size: 0.1 costSell: 6400 weight: 3 bigSprite: 66 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 70 damageType: 1 clipSize: 27 battleType: 2 armor: 30 attraction: 9 listOrder: 21710 - type: STR_MASS_DRIVER_SNIPER_RIFLE categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_SNIPER_RIFLE size: 0.2 costSell: 37000 weight: 36 bigSprite: 69 floorSprite: 97 handSprite: 232 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 60 accuracySnap: 90 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 50 tuAimed: 75 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 attraction: 9 listOrder: 22240 - type: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP size: 0.1 costSell: 5300 weight: 3 bigSprite: 65 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 70 damageBonus: firing: 0.25 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 32 battleType: 2 armor: 30 attraction: 9 listOrder: 22250 - type: STR_HEAVY_MASS_DRIVER categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_MASS_DRIVER size: 0.2 costSell: 57000 weight: 45 bigSprite: 72 floorSprite: 100 handSprite: 256 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HEAVY_MASS_DRIVER_CLIP accuracyCloseQuarters: 45 accuracySnap: 60 accuracyAimed: 100 tuSnap: 35 tuAimed: 75 tuLoad: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 23600 - type: STR_HEAVY_MASS_DRIVER_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_MASS_DRIVER_CLIP size: 0.1 costSell: 10400 weight: 4 bigSprite: 68 floorSprite: 102 hitSound: 66 hitAnimation: 26 power: 100 damageType: 1 clipSize: 48 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23610 - type: STR_GAUSS_PISTOL categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_GAUSS_PISTOL size: 0.1 costSell: 35000 weight: 20 bigSprite: 214 floorSprite: 194 handSprite: 464 bulletSprite: 18 fireSound: 98 compatibleAmmo: - STR_GAUSS_PISTOL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 26 accuracySnap: 69 accuracyAimed: 82 tuAuto: 42 tuSnap: 30 tuAimed: 55 tuLoad: 15 aimRange: 25 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 20460 - type: STR_GAUSS_PISTOL_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_GAUSS_PISTOL_CLIP size: 0.1 costSell: 8500 weight: 3 bigSprite: 218 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 80 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 9 listOrder: 20470 - type: STR_GAUSS_RIFLE categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_GAUSS_RIFLE size: 0.1 costSell: 65000 weight: 45 bigSprite: 213 floorSprite: 193 handSprite: 456 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_GAUSS_RIFLE_CLIP accuracyCloseQuarters: 75 accuracyAuto: 36 accuracySnap: 80 accuracyAimed: 115 tuAuto: 47 tuSnap: 35 tuAimed: 80 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 21740 - type: STR_GAUSS_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_GAUSS_RIFLE_CLIP size: 0.1 costSell: 13000 weight: 4 bigSprite: 217 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 100 damageType: 1 clipSize: 18 battleType: 2 armor: 30 attraction: 9 listOrder: 21750 - type: STR_GAUSS_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_GAUSS_SNIPER_RIFLE size: 0.2 costSell: 75000 weight: 55 bigSprite: 212 floorSprite: 192 handSprite: 448 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_GAUSS_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 60 accuracySnap: 90 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 50 tuAimed: 75 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 attraction: 9 listOrder: 22280 - type: STR_GAUSS_SNIPER_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_GAUSS_SNIPER_RIFLE_CLIP size: 0.1 costSell: 8500 weight: 4 bigSprite: 216 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 120 damageBonus: firing: 0.25 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 21 battleType: 2 armor: 30 attraction: 9 listOrder: 22290 - type: STR_HEAVY_GAUSS categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_GAUSS size: 0.2 costSell: 120000 weight: 76 bigSprite: 215 floorSprite: 195 handSprite: 472 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HEAVY_GAUSS_CLIP accuracyCloseQuarters: 45 accuracyAuto: 36 accuracySnap: 60 accuracyAimed: 100 tuAuto: 55 tuSnap: 35 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 23620 - type: STR_HEAVY_GAUSS_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_GAUSS_CLIP size: 0.1 costSell: 15000 weight: 5 bigSprite: 219 floorSprite: 197 hitSound: 66 hitAnimation: 116 power: 150 damageType: 1 clipSize: 32 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23630 - type: STR_AGRICULTURAL_FLAMER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_AGRICULTURAL_FLAMER_BUY size: 0.2 costBuy: 4000 costSell: 3500 weight: 8 bigSprite: 716 floorSprite: 78 handSprite: 184 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyCloseQuarters: 75 accuracyAimed: 25 tuAimed: 20 tuLoad: 20 costThrow: energy: 16 battleType: 1 twoHanded: true arcingShot: true maxRange: 6 invWidth: 1 invHeight: 3 armor: 20 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 6 listOrder: 34490 - type: STR_FLAMETHROWER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_FLAMETHROWER_BUY size: 0.2 costBuy: 8000 costSell: 6500 weight: 10 bigSprite: 140 floorSprite: 78 handSprite: 184 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyCloseQuarters: 75 accuracyAuto: 20 tuAuto: 35 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true arcingShot: true maxRange: 9 invWidth: 1 invHeight: 3 armor: 30 autoShots: 8 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 7 listOrder: 34500 - type: STR_FLAMETHROWER_CLIP categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_FLAMETHROWER_CLIP size: 0.2 costBuy: 500 costSell: 400 weight: 6 bigSprite: 141 floorSprite: 79 explosionHitSound: 113 hitAnimation: 120 power: 30 damageType: 2 damageAlter: ToMorale: 30.0 clipSize: 40 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 15 attraction: 7 listOrder: 34510 - type: STR_MACRO_FLAMER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] size: 1.0 costSell: 16500 weight: 85 bigSprite: 850 floorSprite: 761 handSprite: 1552 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_MACRO_FLAMER_CLIP accuracyCloseQuarters: 75 accuracyAuto: 15 tuAuto: 45 tuLoad: 25 costThrow: energy: 20 battleType: 1 twoHanded: false arcingShot: true maxRange: 20 invWidth: 2 invHeight: 3 armor: 45 autoShots: 12 sprayWaypoints: 2 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 7 listOrder: 34560 - type: STR_MACRO_FLAMER_CLIP categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 3000 weight: 25 bigSprite: 851 floorSprite: 762 explosionHitSound: 113 hitAnimation: 120 power: 50 damageType: 2 damageAlter: ToMorale: 30.0 clipSize: 120 costThrow: energy: 20 battleType: 2 invWidth: 2 invHeight: 2 armor: 20 attraction: 7 listOrder: 34570 - type: STR_SMALL_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CONCEALABLE, STR_LAND] size: 0.2 costBuy: 1700 costSell: 1200 weight: 6 bigSprite: 256 floorSprite: 81 handSprite: 208 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SMALL_SHOTGUN_SHELLS accuracyCloseQuarters: 90 accuracySnap: 150 accuracyAimed: 175 tuSnap: 28 tuAimed: 48 snapRange: 3 aimRange: 3 dropoff: 6 battleType: 1 twoHanded: true oneHandedPenalty: 80 shotgunChoke: 50 invWidth: 1 invHeight: 2 armor: 40 tuLoad: 20 attraction: 8 listOrder: 22350 - type: STR_SMALL_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 40 costSell: 30 weight: 3 bigSprite: 257 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 4 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 8 listOrder: 22360 - type: STR_HMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_HMG_BUY size: 0.4 costBuy: 11500 costSell: 8500 weight: 44 bigSprite: 155 floorSprite: 89 handSprite: 192 bulletSprite: 3 fireSound: 2 compatibleAmmo: - STR_HMG_CLIP - STR_HMG_AA_CLIP accuracyCloseQuarters: 20 accuracyAuto: 50 tuAuto: 90 tuLoad: 25 autoRange: 100 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 50 autoShots: 10 sprayWaypoints: 2 attraction: 9 listOrder: 31200 - type: STR_HMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HMG_BUY size: 0.1 costBuy: 800 costSell: 600 weight: 8 bigSprite: 902 floorSprite: 80 hitSound: 220 hitAnimation: 26 power: 55 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31210 - type: STR_HMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 1200 weight: 8 bigSprite: 75 floorSprite: 80 hitSound: 220 hitAnimation: 26 power: 70 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31220 - type: STR_PSG1 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_PSG1_BUY size: 0.3 costBuy: 15000 costSell: 8200 weight: 16 bigSprite: 629 floorSprite: 76 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_PSG1_CLIP accuracyCloseQuarters: 50 noLOSAccuracyPenalty: 65 accuracySnap: 90 accuracyAimed: 140 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 49 tuAimed: 75 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 snapRange: 25 minRange: 10 dropoff: 3 attraction: 10 listOrder: 22100 - type: STR_PSG1_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_PSG1_BUY size: 0.1 costBuy: 700 costSell: 550 weight: 3 bigSprite: 630 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 30 damageBonus: firing: 0.2 damageAlter: ArmorEffectiveness: 0.8 damageType: 1 clipSize: 15 battleType: 2 armor: 20 attraction: 10 listOrder: 22110 - type: STR_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_SNIPER_RIFLE_BUY size: 0.2 costBuy: 12000 costSell: 8500 weight: 15 bigSprite: 609 floorSprite: 477 handSprite: 1192 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 50 accuracySnap: 90 accuracyAimed: 120 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 55 tuAimed: 80 tuLoad: 20 snapRange: 30 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 30 attraction: 7 listOrder: 22080 - type: STR_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SNIPER_RIFLE_BUY size: 0.1 costBuy: 350 costSell: 270 weight: 2 bigSprite: 610 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 28 damageBonus: firing: 0.25 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 5 battleType: 2 armor: 30 attraction: 7 listOrder: 22090 - type: STR_BLACKOPS_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_SNIPER_RIFLE_BUY size: 0.3 costBuy: 28000 costSell: 22500 weight: 12 bigSprite: 900 floorSprite: 76 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 50 accuracySnap: 80 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 45 tuAimed: 75 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 snapRange: 30 minRange: 15 dropoff: 3 attraction: 9 listOrder: 22140 - type: STR_BLACKOPS_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_SNIPER_RIFLE_BUY size: 0.1 costBuy: 550 costSell: 400 weight: 3 bigSprite: 901 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 30 damageBonus: firing: 0.25 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 9 listOrder: 22150 - type: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 320 weight: 2 bigSprite: 83 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 40 damageBonus: firing: 0.25 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 9 listOrder: 22160 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY size: 0.3 costBuy: 50000 costSell: 24000 weight: 11 bigSprite: 422 floorSprite: 492 handSprite: 1224 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 60 accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 120 accuracyMultiplier: firing: [0.0, 0.01] reactions: 0.5 tuAuto: 45 tuSnap: 40 tuAimed: 75 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 20 snapRange: 33 autoRange: 18 minRange: 10 dropoff: 3 attraction: 9 listOrder: 22210 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY size: 0.1 costBuy: 500 costSell: 350 weight: 3 bigSprite: 423 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 25 damageBonus: firing: 0.25 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 9 listOrder: 22220 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 3000 weight: 3 bigSprite: 536 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 38 damageBonus: firing: 0.25 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 9 listOrder: 22230 - type: STR_HEAVY_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_SNIPER_RIFLES, STR_LAND] size: 0.3 costSell: 11000 weight: 20 bigSprite: 193 floorSprite: 174 handSprite: 1544 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 35 accuracyAimed: 105 tuAimed: 80 accuracyMultiplier: firing: [0.0, 0.01] kneelBonus: 200 snapRange: 40 minRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 attraction: 9 listOrder: 22170 - type: STR_HEAVY_SNIPER_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 320 weight: 3 bigSprite: 194 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 50 damageBonus: firing: 0.2 damageAlter: ArmorEffectiveness: 0.65 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 9 listOrder: 22180 - type: STR_HEAVY_SNIPER_RIFLE_HE_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 550 weight: 3 bigSprite: 195 floorSprite: 175 hitSound: 22 hitAnimation: 0 power: 54 damageAlter: IgnoreOverKill: false damageBonus: firing: 0.1 blastRadius: 1 damageType: 3 clipSize: 6 battleType: 2 armor: 20 attraction: 9 listOrder: 22190 - type: STR_HEAVY_SNIPER_RIFLE_AA_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 600 weight: 2 bigSprite: 196 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 70 damageBonus: firing: 0.2 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 9 listOrder: 22200 - type: STR_TASER categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_ELECTRIC, STR_PISTOLS, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costBuy: 1800 costSell: 600 weight: 5 bigSprite: 113 floorSprite: 83 handSprite: 200 bulletSprite: 13 fireSound: 61 compatibleAmmo: - STR_TASER_CLIP accuracyCloseQuarters: 100 accuracyAimed: 70 tuAimed: 30 tuLoad: 15 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 20 maxRange: 5 experienceTrainingMode: 4 attraction: 6 listOrder: 18900 - type: STR_TASER_CLIP categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 200 costSell: 100 weight: 2 bigSprite: 114 floorSprite: 91 hitSound: 54 hitAnimation: 56 blastRadius: 0 power: 44 damageType: 6 damageAlter: ResistType: 11 clipSize: 2 battleType: 2 armor: 20 attraction: 6 listOrder: 18910 - type: STR_GRENADE_LAUNCHER categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCENDIARIES, STR_SMOKE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 5000 costSell: 2250 weight: 8 bigSprite: 903 floorSprite: 74 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_LAUNCHER_FRAG - STR_LAUNCHER_SMOKE - STR_LAUNCHER_INC - STR_LAUNCHER_FLASHBANG - STR_LAUNCHER_ELERIUM accuracyCloseQuarters: 60 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 50 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 34100 - type: STR_GRENADE_LAUNCHER_CONT categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCENDIARIES, STR_SMOKE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requires: - STR_TROLLIUM size: 0.2 costBuy: 5000 costSell: 2250 weight: 8 bigSprite: 903 floorSprite: 74 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_LAUNCHER_FLASHBANG - STR_LAUNCHER_ELERIUM accuracyCloseQuarters: 60 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 50 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 34100 - type: STR_LAUNCHER_FRAG categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 904 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 48 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 4 attraction: 8 listOrder: 34110 - type: STR_LAUNCHER_INC categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 62 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: RandomType: 2 ToMorale: 15.0 damageType: 2 clipSize: 1 battleType: 2 armor: 20 blastRadius: 4 attraction: 8 listOrder: 34120 - type: STR_LAUNCHER_SMOKE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 63 floorSprite: 2 hitSound: 0 hitAnimation: 88 power: 60 damageType: 9 clipSize: 1 battleType: 2 armor: 20 attraction: 6 listOrder: 34130 - type: STR_LAUNCHER_FLASHBANG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LAUNCHER_FLASHBANG size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 926 floorSprite: 2 hitSound: 54 hitAnimation: 88 power: 35 hidePower: true damageType: 6 damageAlter: RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 #lower by 1 than grenade clipSize: 1 battleType: 2 armor: 20 attraction: 6 listOrder: 34135 - type: STR_LAUNCHER_ELERIUM categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] size: 0.1 costSell: 16000 weight: 3 bigSprite: 247 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 6 attraction: 8 listOrder: 34140 - type: STR_MILKOR_MGL categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.2 costBuy: 5000 costSell: 2250 weight: 9 bigSprite: 697 floorSprite: 651 handSprite: 1328 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_MILKOR_MGL_CLIP accuracyCloseQuarters: 70 accuracySnap: 40 accuracyAimed: 64 tuSnap: 28 tuAimed: 40 tuLoad: 25 aimRange: 20 snapRange: 12 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 12 listOrder: 34070 - type: STR_MILKOR_MGL_CLIP categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.1 costBuy: 1000 costSell: 750 weight: 8 bigSprite: 698 floorSprite: 651 hitSound: 0 hitAnimation: 0 power: 42 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 4 attraction: 8 listOrder: 34080 - type: STR_TACTICAL_GRENADE_LAUNCHER categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCENDIARIES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 18000 costSell: 16000 weight: 26 bigSprite: 448 floorSprite: 372 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_TACTICAL_GRENADE_LAUNCHER_FRAG accuracyCloseQuarters: 55 accuracySnap: 60 accuracyAimed: 100 accuracyAuto: 45 tuSnap: 36 tuAimed: 54 tuAuto: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 34170 - type: STR_TACTICAL_GRENADE_LAUNCHER_FRAG categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 900 costSell: 700 weight: 8 bigSprite: 449 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 65 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 5 attraction: 8 listOrder: 34180 - type: STR_PKM categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_PKM_BUY size: 0.3 costBuy: 9000 costSell: 8000 weight: 15 bigSprite: 569 floorSprite: 449 handSprite: 1184 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_PKM_CLIP accuracyCloseQuarters: 35 accuracySnap: 45 accuracyAuto: 32 tuSnap: 25 tuAuto: 50 tuLoad: 25 snapRange: 20 autoRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 9 listOrder: 30960 - type: STR_PKM_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_PKM_BUY size: 0.1 costBuy: 1000 costSell: 750 weight: 9 bigSprite: 570 floorSprite: 450 hitSound: 22 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 clipSize: 100 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 30970 - type: STR_BLACKOPS_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_LMG_BUY size: 0.3 costBuy: 32000 costSell: 19000 weight: 14 bigSprite: 356 floorSprite: 312 handSprite: 912 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 55 accuracySnap: 40 accuracyAuto: 40 tuSnap: 42 tuAuto: 42 tuLoad: 20 snapRange: 25 autoRange: 25 confSnap: shots: 3 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 9 listOrder: 31003 - type: STR_BLACKOPS_ASSAULT_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_ASSAULT_LMG_BUY size: 0.3 costBuy: 18000 costSell: 14700 weight: 14 bigSprite: 111 floorSprite: 94 handSprite: 168 bulletSprite: 11 fireSound: 57 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 50 accuracySnap: 53 accuracyAuto: 35 tuSnap: 35 tuAuto: 45 tuLoad: 25 autoRange: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 confSnap: shots: 2 autoShots: 5 sprayWaypoints: 2 attraction: 9 listOrder: 31000 - type: STR_BLACKOPS_LMG_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_LMG_CLIP size: 0.1 costBuy: 350 costSell: 75 weight: 6 bigSprite: 112 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 35 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31010 - type: STR_BLACKOPS_LMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 150 weight: 6 bigSprite: 76 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 48 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31020 - type: STR_LIGHT_MINIGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_LIGHT_MINIGUN_BUY size: 0.5 costBuy: 16000 costSell: 8000 weight: 18 bigSprite: 107 floorSprite: 92 handSprite: 152 bulletSprite: 2 fireSound: 56 compatibleAmmo: - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_AA_CLIP accuracyCloseQuarters: 35 accuracyAuto: 16 tuAuto: 36 tuLoad: 25 dropoff: 1 autoRange: 14 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 30 bulletSpeed: 40 autoShots: 12 sprayWaypoints: 2 kneelBonus: 200 attraction: 8 listOrder: 30750 - type: STR_LIGHT_MINIGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_MINIGUN_BUY size: 0.3 costBuy: 1200 costSell: 850 weight: 8 bigSprite: 108 floorSprite: 90 hitSound: 22 hitAnimation: -1 power: 25 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 150 battleType: 2 armor: 30 invWidth: 2 invHeight: 2 bulletSpeed: 40 explosionSpeed: 5 attraction: 8 listOrder: 30760 - type: STR_LIGHT_MINIGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 1800 weight: 8 bigSprite: 79 floorSprite: 90 hitSound: 22 hitAnimation: -1 power: 33 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 150 battleType: 2 armor: 30 invWidth: 2 invHeight: 2 bulletSpeed: 40 explosionSpeed: 5 attraction: 8 listOrder: 30770 - type: STR_MINIGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MINIGUN_BUY size: 0.6 costBuy: 33000 costSell: 10000 weight: 28 bigSprite: 105 floorSprite: 86 handSprite: 152 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_MINIGUN_CLIP - STR_MINIGUN_AA_CLIP accuracyCloseQuarters: 25 accuracyAuto: 12 tuAuto: 45 tuLoad: 30 dropoff: 1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 30 autoRange: 25 autoShots: 15 sprayWaypoints: 2 bulletSpeed: 50 kneelBonus: 200 attraction: 8 listOrder: 30780 - type: STR_MINIGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MINIGUN size: 0.3 costBuy: 3000 costSell: 2400 weight: 18 bigSprite: 106 floorSprite: 88 hitSound: 22 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 250 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 bulletSpeed: 50 explosionSpeed: 5 attraction: 8 listOrder: 30790 - type: STR_MINIGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 3800 weight: 18 bigSprite: 78 floorSprite: 88 hitSound: 22 hitAnimation: -1 power: 48 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 250 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 bulletSpeed: 50 explosionSpeed: 5 attraction: 8 listOrder: 30800 - type: STR_CROSS weight: 4 bigSprite: 1034 floorSprite: 903 handSprite: 1880 bulletSprite: 27 hitAnimation: 206 fireSound: 291 damageType: 12 invWidth: 1 invHeight: 2 power: 0 damageBonus: psiStrength: 0.1 bravery: 0.15 damageAlter: RandomType: 2 IgnoreDirection: true ToHealth: 0.0 ToTile: 0 ToTime: 2.0 ToMorale: 2.0 RandomWound: false ToWound: 0 ArmorEffectiveness: 0 accuracySnap: 100 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 33 energy: 10 battleType: 1 clipSize: -1 powerRangeThreshold: 2 powerRangeReduction: 1 bulletSpeed: 9999 experienceTrainingMode: 20 recover: false listOrder: 57242 - type: STR_FLAME_GLOVE categories: [STR_HUMAN_TECH, STR_PSI, STR_PLASMA, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 requires: - STR_FLAME_GLOVE_USE costSell: 65000 weight: 5 bigSprite: 264 floorSprite: 232 fireSound: 64 hitSound: 19 hitAnimation: 46 bulletSprite: 8 damageType: 5 damageBonus: psiStrength: 1.0 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracyCloseQuarters: 150 accuracyAimed: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 psiStrength: 0.5 costAimed: time: 36 energy: 25 stun: 15 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 13 arcingShot: true experienceTrainingMode: 26 attraction: 10 listOrder: 44100 - type: STR_STORM_ROSE categories: [STR_HUMAN_TECH, STR_PSI, STR_ELECTRIC, STR_SPACE, STR_DREAM, STR_LAND] size: 0.1 requires: - STR_STORM_ROSE_USE costSell: 70000 weight: 5 bigSprite: 801 floorSprite: 729 handSprite: 992 hitSound: 54 hitAnimation: 56 bulletSprite: 13 fireSound: 61 damageType: 11 damageBonus: psiStrength: 0.5 damageAlter: ToStun: 1.0 accuracyCloseQuarters: 80 accuracyAuto: 45 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costAuto: time: 31 energy: 30 stun: 11 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 autoRange: 10 experienceTrainingMode: 26 attraction: 10 listOrder: 44080 - type: STR_DAGON_STAFF categories: [STR_HUMAN_TECH, STR_PSI, STR_CHEMICALS, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_DAGON_STAFF_USE size: 0.3 costSell: 50000 weight: 5 bigSprite: 268 floorSprite: 236 handSprite: 744 fireSound: 71 hitSound: 92 hitAnimation: 96 bulletSprite: 8 damageType: 8 damageBonus: psiStrength: 0.7 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 110 accuracyAimed: 90 costAimed: time: 50 energy: 20 stun: 10 costThrow: energy: 10 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 20 experienceTrainingMode: 26 attraction: 10 listOrder: 44120 - type: STR_STAFF_OF_HEART_GRIP categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_STAFF_OF_HEART_GRIP_USE size: 0.3 costSell: 50000 weight: 5 bigSprite: 537 floorSprite: 438 handSprite: 1136 hitSound: 250 hitAnimation: 156 psiAttackName: STR_CRUSH_THE_HEART damageType: 5 damageBonus: psi: 0.02 damageAlter: ResistType: 6 RandomType: 6 ArmorEffectiveness: 0 ToArmor: 0 ToMorale: 3.0 accuracyCloseQuarters: 110 accuracyUse: 15 costUse: time: 40 energy: 20 stun: 7 mana: 7 costMindControl: time: 0 costPanic: time: 0 costThrow: energy: 10 clipSize: -1 battleType: 9 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 15 experienceTrainingMode: 26 attraction: 10 listOrder: 44140 - type: STR_SKULL_STAFF categories: [STR_SHOGG_TECH, STR_PSI, STR_CHEMICALS, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_SKULL_STAFF_USE size: 0.3 costSell: 75000 weight: 5 bigSprite: 859 floorSprite: 236 handSprite: 744 fireSound: 71 explosionHitSound: 280 hitAnimation: 112 bulletSprite: 8 damageType: 9 damageBonus: psiStrength: 1.0 damageAlter: ResistType: 8 RandomType: 6 ToHealth: 1.0 accuracyCloseQuarters: 110 accuracyAimed: 90 costAimed: time: 50 energy: 50 stun: 10 costThrow: energy: 10 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 32 aimRange: 16 experienceTrainingMode: 26 attraction: 10 listOrder: 44180 - type: STR_STAFF_OF_SAMAEL categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.3 costSell: 75000 weight: 5 bigSprite: 987 floorSprite: 438 handSprite: 1136 hitSound: 250 hitAnimation: 156 fireSound: 666 explosionHitSound: 667 bulletSprite: 24 damageType: 9 damageAlter: FixRadius: 1 hidePower: true spawnUnit: STR_DOOM_IMP spawnUnitFaction: 1 accuracyAimed: 100 costAimed: time: 30 morale: 50 energy: 60 accuracyMultiplier: firing: 0.0 psiStrength: 1.0 costThrow: energy: 10 battleType: 1 clipSize: 66 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 18 arcingShot: true attraction: 10 listOrder: 44195 - type: STR_ENFIELD_REVOLVER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_ENFIELD_REVOLVER size: 0.2 costBuy: 300 costSell: 250 weight: 5 bigSprite: 394 floorSprite: 153 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_ENFIELD_REVOLVER_AMMO accuracyCloseQuarters: 100 accuracySnap: 54 accuracyAimed: 60 tuSnap: 20 tuAimed: 33 tuLoad: 15 aimRange: 20 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 attraction: 6 listOrder: 19620 - type: STR_ENFIELD_REVOLVER_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_ENFIELD_REVOLVER size: 0.1 costBuy: 80 costSell: 40 weight: 2 bigSprite: 395 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 6 listOrder: 19630 - type: STR_PISTOL_LT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.2 costBuy: 500 costSell: 350 weight: 3 bigSprite: 231 floorSprite: 3 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_LT_CLIP accuracyCloseQuarters: 125 accuracySnap: 55 accuracyAimed: 65 tuSnap: 15 tuAimed: 30 tuLoad: 15 aimRange: 18 kneelBonus: 105 battleType: 1 attraction: 7 listOrder: 19740 - type: STR_PISTOL_LT_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 232 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 10 battleType: 2 attraction: 7 listOrder: 19750 - type: STR_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGNUM_BUY size: 0.2 costBuy: 1600 costSell: 600 weight: 7 bigSprite: 100 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 100 accuracySnap: 70 accuracyAimed: 90 tuSnap: 21 tuAimed: 35 tuLoad: 18 aimRange: 16 snapRange: 13 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20160 - type: STR_BLACKOPS_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_MAGNUM_BUY size: 0.2 costBuy: 2500 costSell: 2000 weight: 8 bigSprite: 566 floorSprite: 447 handSprite: 1176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 100 accuracySnap: 75 accuracyAimed: 100 tuSnap: 22 tuAimed: 35 tuLoad: 18 aimRange: 16 snapRange: 13 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20170 - type: STR_SMART_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 6000 weight: 10 bigSprite: 514 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 100 accuracySnap: 80 accuracyAimed: 105 tuSnap: 16 tuAimed: 30 tuLoad: 18 aimRange: 16 snapRange: 13 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20180 - type: STR_MAGNUM_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGNUM_BUY size: 0.1 costBuy: 320 costSell: 160 weight: 2 bigSprite: 101 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ArmorEffectiveness: 1.2 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 20190 - type: STR_MAGNUM_AA_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 320 weight: 2 bigSprite: 77 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ArmorEffectiveness: 1.2 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 20200 - type: STR_S&W_610 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_S&W_610_BUY size: 0.2 costBuy: 1600 costSell: 600 weight: 6 bigSprite: 564 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_S&W_610_CLIP accuracyCloseQuarters: 100 accuracySnap: 75 accuracyAimed: 80 tuSnap: 20 tuAimed: 30 tuLoad: 18 aimRange: 20 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20210 - type: STR_S&W_610_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_S&W_610_BUY size: 0.1 costBuy: 260 costSell: 220 weight: 2 bigSprite: 565 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 33 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 20220 - type: STR_MULTI_LAUNCHER categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.4 costSell: 4000 weight: 8 bigSprite: 201 floorSprite: 178 handSprite: 416 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_ROCKET_PACK accuracyCloseQuarters: 35 accuracyAuto: 30 accuracySnap: 45 accuracyAimed: 105 tuAuto: 60 tuSnap: 45 tuAimed: 75 aimRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 2 invHeight: 3 autoShots: 4 sprayWaypoints: 2 attraction: 8 listOrder: 34050 - type: STR_ROCKET_PACK categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.4 costSell: 1400 weight: 24 bigSprite: 202 floorSprite: 179 hitSound: 0 hitAnimation: 0 power: 64 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 2 attraction: 8 listOrder: 34060 - type: STR_ADVANCED_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.4 costSell: 16000 weight: 10 bigSprite: 198 floorSprite: 176 handSprite: 408 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_LARGE_ROCKET - STR_ELERIUM_ROCKET - STR_MIND_GUIDED_MISSILE accuracyCloseQuarters: 25 accuracySnap: 55 accuracyAimed: 125 tuSnap: 45 tuAimed: 70 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 8 listOrder: 33975 - type: STR_ELERIUM_ROCKET categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.2 costSell: 1000 weight: 8 bigSprite: 199 floorSprite: 17 hitSound: 0 hitAnimation: 0 power: 162 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 attraction: 8 listOrder: 34020 - type: STR_MIND_GUIDED_MISSILE categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MIND_GUIDED_MISSILE size: 0.2 costSell: 12000 weight: 8 bigSprite: 110 floorSprite: 117 hitSound: 0 hitAnimation: 0 power: 106 damageType: 3 damageAlter: IgnoreOverKill: false clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 waypoints: 9 attraction: 8 listOrder: 34030 - type: STR_CANISTER_GUN categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_INCENDIARIES, STR_RIFLES, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 requires: - STR_CANISTER_GUN costSell: 22000 weight: 11 bigSprite: 342 floorSprite: 299 handSprite: 872 bulletSprite: 15 fireSound: 125 compatibleAmmo: - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I accuracyCloseQuarters: 90 accuracySnap: 55 accuracyAimed: 95 tuSnap: 36 tuAimed: 70 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 15 snapRange: 16 dropoff: 3 recoveryPoints: 1 attraction: 12 listOrder: 21940 - type: STR_CANISTER_GUN_CLIP_CH categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 requires: - STR_CANISTER_GUN_CLIP_CH costSell: 8600 weight: 3 bigSprite: 343 floorSprite: 300 hitSound: 19 hitAnimation: 66 power: 80 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.75 ToMorale: 5.0 clipSize: 3 costThrow: energy: 6 battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 21950 - type: STR_CANISTER_GUN_CLIP_I categories: [STR_INCENDIARIES, STR_ALIEN_TECH, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 requires: - STR_CANISTER_GUN_CLIP_I costSell: 9500 weight: 3 bigSprite: 344 floorSprite: 300 explosionHitSound: 113 power: 40 damageType: 2 damageAlter: ToArmorPre: 0.5 ToTile: 1.0 ToHealth: 1.4 clipSize: 3 costThrow: energy: 6 blastRadius: 3 battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 21960 - type: STR_CHEMOGUN categories: [STR_CHEMICALS, STR_SHOTGUNS, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_CHEMOGUN size: 0.2 costSell: 14000 weight: 9 bigSprite: 469 floorSprite: 391 handSprite: 1056 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_CHEMOGUN_CLIP accuracyCloseQuarters: 80 accuracyAuto: 40 tuAuto: 65 tuLoad: 20 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 25 arcingShot: true autoRange: 11 autoShots: 8 sprayWaypoints: 2 attraction: 10 listOrder: 22980 - type: STR_CHEMOGUN_CLIP categories: [STR_CHEMICALS, STR_SHOTGUNS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CHEMOGUN size: 0.1 costSell: 5000 weight: 5 bigSprite: 470 floorSprite: 392 hitSound: 19 hitAnimation: -1 power: 35 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 clipSize: 24 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 25 listOrder: 22990 - type: STR_CHEMPISTOL categories: [STR_CHEMICALS, STR_PISTOLS, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_CHEMPISTOL size: 0.1 costSell: 10000 weight: 5 bigSprite: 471 floorSprite: 393 handSprite: 1064 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_CHEMPISTOL_CLIP accuracyCloseQuarters: 100 accuracySnap: 44 tuSnap: 28 tuLoad: 20 costThrow: energy: 10 battleType: 1 invWidth: 1 invHeight: 2 armor: 25 arcingShot: true attraction: 10 listOrder: 20530 - type: STR_CHEMPISTOL_CLIP categories: [STR_CHEMICALS, STR_PISTOLS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CHEMPISTOL size: 0.1 costSell: 4000 weight: 3 bigSprite: 472 floorSprite: 394 hitSound: 19 hitAnimation: -1 power: 35 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 clipSize: 14 costThrow: energy: 6 battleType: 2 invWidth: 1 invHeight: 1 armor: 25 listOrder: 20540 - type: STR_TOXIGUN categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_SHOTGUNS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TOXIGUN size: 0.2 costSell: 91000 weight: 3 bigSprite: 123 floorSprite: 109 handSprite: 312 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_TOXIGUN_FLASK accuracyCloseQuarters: 75 accuracySnap: 35 tuSnap: 40 snapRange: 8 dropoff: 4 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 20 attraction: 10 listOrder: 23000 - type: STR_TOXIGUN_FLASK categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_SHOTGUNS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TOXIGUN_FLASK size: 0.1 costSell: 9000 weight: 2 bigSprite: 124 floorSprite: 110 hitSound: 19 hitAnimation: 66 power: 45 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 damageType: 8 clipSize: 10 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 attraction: 10 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 listOrder: 23010 - type: STR_ACID_BOLT categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_EXOTIC, STR_CONCEALABLE, STR_LAND] requires: - STR_ACID_BOLT size: 0.1 costSell: 2100 weight: 6 bigSprite: 713 floorSprite: 665 handSprite: 1384 bulletSprite: 11 fireSound: 48 explosionHitSound: 19 hitAnimation: 0 power: 90 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.3 ToMorale: 2.0 damageType: 8 costThrow: energy: 12 clipSize: 3 accuracySnap: 40 accuracyAimed: 70 tuSnap: 35 tuAimed: 75 battleType: 1 twoHanded: false invWidth: 1 invHeight: 1 recoveryPoints: 1 armor: 10 arcingShot: true maxRange: 21 blastRadius: 2 experienceTrainingMode: 7 attraction: 7 listOrder: 39200 - type: STR_ACID_PISTOL categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requires: - STR_ACID_PISTOL size: 0.1 costSell: 16800 weight: 9 bigSprite: 708 floorSprite: 660 handSprite: 560 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_ACID_PISTOL_CLIP accuracyCloseQuarters: 90 accuracyAimed: 70 accuracySnap: 70 accuracyAuto: 50 tuAimed: 45 tuSnap: 30 tuAuto: 40 tuLoad: 18 costThrow: energy: 18 battleType: 1 aimRange: 16 kneelBonus: 105 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 30 attraction: 10 listOrder: 20480 - type: STR_ACID_PISTOL_CLIP categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_PISTOLS, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requires: - STR_ACID_PISTOL_CLIP size: 0.1 costSell: 525 weight: 3 bigSprite: 709 floorSprite: 661 hitSound: 19 hitAnimation: 66 power: 64 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.3 ToMorale: 2.0 damageType: 8 costThrow: energy: 6 clipSize: 3 battleType: 2 recoveryPoints: 1 armor: 10 attraction: 10 listOrder: 20490 - type: STR_DART_PISTOL categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 3000 weight: 4 bigSprite: 389 floorSprite: 337 handSprite: 968 bulletSprite: 3 fireSound: 69 compatibleAmmo: - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_B - STR_DART_PISTOL_CLIP_C accuracyCloseQuarters: 100 accuracySnap: 75 accuracyAimed: 90 aimRange: 12 snapRange: 9 kneelBonus: 105 dropoff: 4 tuSnap: 18 tuAimed: 30 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 25 attraction: 8 listOrder: 18960 - type: STR_DART_PISTOL_CLIP_A categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 3000 weight: 2 bigSprite: 390 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 30 damageType: 6 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 18970 - type: STR_DART_PISTOL_CLIP_B categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 4000 weight: 2 bigSprite: 391 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 38 damageType: 6 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 18980 - type: STR_DART_PISTOL_CLIP_C categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 5000 weight: 2 bigSprite: 392 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 47 damageType: 6 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 18990 - type: STR_DART_RIFLE categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.2 costSell: 4000 weight: 10 bigSprite: 86 floorSprite: 104 handSprite: 264 bulletSprite: 3 fireSound: 69 compatibleAmmo: - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C accuracyCloseQuarters: 60 accuracySnap: 75 accuracyAimed: 115 aimRange: 15 dropoff: 4 tuSnap: 30 tuAimed: 65 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 attraction: 8 listOrder: 19020 - type: STR_DART_RIFLE_CLIP_A categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 3000 weight: 2 bigSprite: 87 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 36 damageType: 6 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 19030 - type: STR_DART_RIFLE_CLIP_B categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 4000 weight: 2 bigSprite: 88 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 46 damageType: 6 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 19040 - type: STR_DART_RIFLE_CLIP_C categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 5000 weight: 2 bigSprite: 89 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 56 damageType: 6 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 19050 - type: STR_HARPOON categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER] size: 0.2 requiresBuy: - STR_HARPOON costBuy: 2200 costSell: 1700 weight: 4 bigSprite: 1020 floorSprite: 886 handSprite: 1832 fireSound: 69 accuracySnap: 65 accuracyAimed: 85 accuracyCloseQuarters: 50 maxRange: 25 aimRange: 18 snapRange: 10 dropoff: 3 tuSnap: 35 tuAimed: 70 compatibleAmmo: - STR_HARPOON_CLIP - STR_HARPOON_HE_CLIP - STR_HARPOON_AA_CLIP bulletSprite: 36 bulletSpeed: -3 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 recover: true armor: 30 attraction: 7 listOrder: 21010 - type: STR_HARPOON_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER] requiresBuy: - STR_HARPOON size: 0.1 costBuy: 100 costSell: 80 weight: 1 bigSprite: 1021 floorSprite: 887 hitSound: 286 hitAnimation: 26 power: 23 damageType: 7 clipSize: 1 tuLoad: 25 tuUnload: 12 battleType: 2 invWidth: 1 invHeight: 2 armor: 10 recover: true attraction: 7 listOrder: 21011 - type: STR_HARPOON_HE_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_EXPLOSIVES, STR_BEACH, STR_UNDERWATER] requiresBuy: - STR_HARPOON - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 250 costSell: 180 weight: 1 bigSprite: 1022 floorSprite: 889 hitSound: 0 hitAnimation: 168 power: 26 damageType: 3 blastRadius: 3 clipSize: 1 tuLoad: 28 tuUnload: 12 battleType: 2 invWidth: 1 invHeight: 2 recover: true armor: 10 listOrder: 21012 - type: STR_HARPOON_AA_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER] size: 0.1 costSell: 800 weight: 1 bigSprite: 1023 floorSprite: 887 hitSound: 286 hitAnimation: 26 power: 35 damageType: 7 clipSize: 1 tuLoad: 25 tuUnload: 12 battleType: 2 invWidth: 1 invHeight: 2 armor: 10 recover: true attraction: 7 listOrder: 21013 - type: STR_LASER_PISTOL_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 15000 weight: 10 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 82 compatibleAmmo: - STR_LASER_PISTOL_MIB_CLIP accuracyCloseQuarters: 100 accuracyAuto: 48 accuracySnap: 72 accuracyAimed: 98 tuAuto: 25 tuSnap: 20 tuAimed: 55 tuLoad: 15 aimRange: 30 kneelBonus: 105 invWidth: 1 invHeight: 2 battleType: 1 armor: 30 attraction: 9 listOrder: 20500 - type: STR_LASER_PISTOL_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 500 weight: 2 bigSprite: 146 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 40 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 24 battleType: 2 armor: 30 attraction: 9 listOrder: 20510 - type: STR_LASER_RIFLE_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.2 costSell: 30000 weight: 12 bigSprite: 150 floorSprite: 139 handSprite: 328 bulletSprite: 6 fireSound: 83 compatibleAmmo: - STR_LASER_RIFLE_MIB_CLIP accuracyCloseQuarters: 80 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 130 tuAuto: 34 tuSnap: 25 tuAimed: 50 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 attraction: 9 listOrder: 21800 - type: STR_LASER_RIFLE_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 800 weight: 3 bigSprite: 147 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 50 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 36 battleType: 2 armor: 30 attraction: 9 listOrder: 21810 - type: STR_HEAVY_LASER_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] size: 0.3 costSell: 42000 weight: 27 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 84 compatibleAmmo: - STR_HEAVY_LASER_MIB_CLIP damageType: 4 accuracyCloseQuarters: 45 accuracySnap: 63 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 9 listOrder: 30080 - type: STR_HEAVY_LASER_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 1200 weight: 4 bigSprite: 148 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 75 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 20 battleType: 2 armor: 30 attraction: 9 listOrder: 30090 - type: STR_NUCLEAR_LASER_PISTOL categories: [STR_XCOM_TECH, STR_LASER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.1 costSell: 20000 weight: 12 bigSprite: 149 floorSprite: 5 handSprite: 320 bulletSprite: 28 fireSound: 82 hitSound: 85 hitAnimation: 186 power: 46 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 100 accuracyAuto: 48 accuracySnap: 72 accuracyAimed: 98 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 aimRange: 30 kneelBonus: 105 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 20520 - type: STR_NUCLEAR_LASER_RIFLE categories: [STR_XCOM_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 36900 weight: 16 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 29 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 80 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 130 tuAuto: 34 tuSnap: 25 tuAimed: 50 snapRange: 16 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 21820 - type: STR_NUCLEAR_HEAVY_LASER categories: [STR_XCOM_TECH, STR_LASER, STR_CANNONS, STR_HEAVY_WEAPONS, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.3 costSell: 61000 weight: 34 bigSprite: 151 floorSprite: 140 handSprite: 336 bulletSprite: 30 fireSound: 84 hitSound: 85 hitAnimation: 186 power: 85 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 45 accuracySnap: 63 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 9 listOrder: 30100 - type: STR_LASER_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_LASER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 45500 weight: 25 bigSprite: 157 floorSprite: 0 handSprite: 8 bulletSprite: 30 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 50 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.75 damageBonus: firing: 0.25 damageType: 4 accuracyCloseQuarters: 60 accuracySnap: 94 accuracyAimed: 160 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 33 tuAimed: 60 clipSize: -1 minRange: 15 snapRange: 33 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 22300 - type: STR_LASER_SHOTGUN categories: [STR_XCOM_TECH, STR_LASER, STR_SHOTGUNS, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 41500 weight: 20 bigSprite: 178 floorSprite: 162 handSprite: 400 bulletSprite: 29 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 30 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 60 accuracySnap: 110 accuracyAimed: 140 tuSnap: 30 tuAimed: 70 aimRange: 14 snapRange: 8 dropoff: 6 clipSize: -1 shotgunChoke: 100 shotgunBehavior: 1 shotgunSpread: 32 shotgunPellets: 6 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 22800 - type: STR_LASER_CARBINE categories: [STR_XCOM_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 36900 weight: 13 bigSprite: 529 floorSprite: 436 handSprite: 8 bulletSprite: 28 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 accuracyAuto: 69 accuracySnap: 93 tuAuto: 27 tuSnap: 22 snapRange: 16 clipSize: -1 battleType: 1 twoHanded: true autoShots: 4 sprayWaypoints: 2 invWidth: 1 invHeight: 3 attraction: 9 listOrder: 21830 - type: STR_SCATTER_LASER categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_LASER, STR_SPACE, STR_LAND] requires: - STR_SCATTER_LASER size: 0.3 costSell: 86900 weight: 51 bigSprite: 109 floorSprite: 93 handSprite: 160 bulletSprite: 29 fireSound: 11 hitSound: 19 hitAnimation: 186 power: 50 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 damageType: 4 accuracyCloseQuarters: 35 accuracyAuto: 22 tuAuto: 42 autoRange: 25 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 autoShots: 15 sprayWaypoints: 2 dropoff: 1 bulletSpeed: 50 explosionSpeed: 5 kneelBonus: 200 attraction: 8 listOrder: 30860 - type: STR_PLASMA_PISTOL categories: [STR_ALIEN_TECH, STR_PLASMA, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 84000 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 86 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 60 accuracySnap: 82 accuracyAimed: 95 tuAuto: 30 tuSnap: 30 tuAimed: 60 tuLoad: 15 aimRange: 16 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 attraction: 10 listOrder: 20600 - type: STR_PLASMA_PISTOL_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 4440 weight: 3 bigSprite: 34 floorSprite: 33 handSprite: 632 hitSound: 89 hitAnimation: 46 power: 52 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 26 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 20610 - type: STR_PLASMA_SUB categories: [STR_ALIEN_TECH, STR_PLASMA, STR_SMGS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SUB size: 0.2 costSell: 90000 weight: 6 bigSprite: 406 floorSprite: 345 handSprite: 1000 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_SUB_CLIP accuracyCloseQuarters: 90 accuracySnap: 80 tuSnap: 22 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 50 attraction: 10 listOrder: 20990 - type: STR_PLASMA_SUB_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SUB_CLIP size: 0.05 costSell: 5200 weight: 3 bigSprite: 407 floorSprite: 33 handSprite: 632 hitSound: 19 hitAnimation: 46 power: 64 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 22 costThrow: energy: 6 battleType: 2 recoveryPoints: 1 listOrder: 21000 - type: STR_PLASMA_RIFLE categories: [STR_ALIEN_TECH, STR_PLASMA, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 126500 weight: 8 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 87 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyCloseQuarters: 80 accuracyAuto: 55 accuracySnap: 96 accuracyAimed: 105 tuAuto: 36 tuSnap: 30 tuAimed: 60 aimRange: 25 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 10 listOrder: 21880 - type: STR_PLASMA_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 6290 weight: 3 bigSprite: 41 handSprite: 640 floorSprite: 33 hitSound: 89 hitAnimation: 46 power: 80 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 28 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 21890 - type: STR_HEAVY_PLASMA categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 171600 weight: 16 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 88 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyCloseQuarters: 70 accuracyAuto: 50 accuracySnap: 82 accuracyAimed: 115 tuAuto: 35 tuSnap: 30 tuAimed: 80 aimRange: 25 snapRange: 16 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 10 listOrder: 21900 - type: STR_HEAVY_PLASMA_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 9590 weight: 3 bigSprite: 25 handSprite: 648 floorSprite: 33 hitSound: 89 hitAnimation: 46 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 35 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 21910 - type: STR_PLASMA_CASTER categories: [STR_PISTOLS, STR_SHOTGUNS, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_CASTER size: 0.2 costSell: 92000 weight: 9 bigSprite: 121 floorSprite: 115 handSprite: 304 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_CASTER_CLIP accuracyCloseQuarters: 100 accuracySnap: 50 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 35 tuLoad: 15 snapRange: 20 dropoff: 4 battleType: 1 shotgunChoke: 100 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 50 attraction: 10 listOrder: 20615 - type: STR_PLASMA_CASTER_CLIP categories: [STR_PISTOLS, STR_SHOTGUNS, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_CASTER_CLIP size: 0.1 costSell: 2400 weight: 3 bigSprite: 122 floorSprite: 116 hitSound: 19 hitAnimation: 46 power: 35 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 8 battleType: 2 recoveryPoints: 1 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 5 attraction: 10 listOrder: 20616 - type: STR_PLASMA_SNIPER_RIFLE categories: [STR_SNIPER_RIFLES, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SNIPER_RIFLE size: 0.2 costSell: 135000 weight: 18 bigSprite: 117 floorSprite: 111 handSprite: 288 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 50 accuracySnap: 90 accuracyAimed: 150 tuSnap: 50 tuAimed: 75 accuracyMultiplier: firing: [0.0, 0.01] aimRange: 30 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 10 listOrder: 22330 - type: STR_PLASMA_SNIPER_RIFLE_CLIP categories: [STR_SNIPER_RIFLES, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SNIPER_RIFLE_CLIP size: 0.1 costSell: 5400 weight: 3 bigSprite: 118 floorSprite: 112 hitSound: 19 hitAnimation: 46 power: 80 damageBonus: firing: 0.2 damageType: 5 damageAlter: ArmorEffectiveness: 0.75 RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 8 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 22340 - type: STR_PLASMA_DESTROYER categories: [STR_CANNONS, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_DESTROYER size: 0.2 costSell: 241600 weight: 22 bigSprite: 119 floorSprite: 113 handSprite: 296 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_DESTROYER_CLIP accuracyCloseQuarters: 50 accuracySnap: 55 accuracyAimed: 95 aimRange: 25 tuSnap: 45 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 10 listOrder: 30690 - type: STR_PLASMA_DESTROYER_CLIP categories: [STR_CANNONS, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_DESTROYER_CLIP size: 0.4 costSell: 12520 weight: 4 bigSprite: 120 floorSprite: 114 hitAnimation: 112 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 ResistType: 5 clipSize: 12 battleType: 2 recoveryPoints: 1 blastRadius: 3 attraction: 10 listOrder: 30700 - type: STR_PRECISION_PLASMA categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_PRECISION_PLASMA size: 0.2 costSell: 190000 weight: 31 bigSprite: 345 floorSprite: 301 handSprite: 880 bulletSprite: 8 fireSound: 88 compatibleAmmo: - STR_PRECISION_PLASMA_CLIP accuracyCloseQuarters: 55 accuracySnap: 70 accuracyAimed: 120 tuSnap: 32 tuAimed: 64 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 60 attraction: 10 listOrder: 21920 - type: STR_PRECISION_PLASMA_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PRECISION_PLASMA_CLIP size: 0.3 costSell: 12000 weight: 3 bigSprite: 346 handSprite: 648 floorSprite: 302 hitSound: 89 hitAnimation: 46 power: 132 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 15 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 21930 - type: STR_BLASTER_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 144000 weight: 24 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyCloseQuarters: 45 accuracyAimed: 120 tuAimed: 66 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 experienceTrainingMode: 32 attraction: 10 listOrder: 34430 - type: STR_BLASTER_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_BOMB size: 0.2 costSell: 17028 weight: 6 bigSprite: 36 floorSprite: 35 handSprite: 552 hitSound: 0 hitAnimation: 0 power: 200 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 blastRadius: 10 attraction: 10 listOrder: 34440 - type: STR_BLASTER_MULTI_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_MULTI_LAUNCHER size: 0.3 costSell: 180000 weight: 26 bigSprite: 237 floorSprite: 215 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_MULTI_BOMB accuracyCloseQuarters: 45 accuracyAimed: 100 tuAimed: 32 battleType: 1 twoHanded: true blockBothHands: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 25 armor: 40 experienceTrainingMode: 32 attraction: 10 listOrder: 34450 - type: STR_BLASTER_MULTI_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_MULTI_BOMB size: 0.2 costSell: 20000 weight: 8 bigSprite: 238 floorSprite: 216 hitSound: 0 hitAnimation: 0 power: 150 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 5 blastRadius: 8 attraction: 10 listOrder: 34460 - type: STR_SHOGG_STINGRIFLE categories: [STR_SHOGG_TECH, STR_RIFLES, STR_LAND] requires: - STR_SHOGG_STINGRIFLE requiresBuy: - STR_SHOGG_STINGRIFLE_BUY size: 0.2 costBuy: 33000 costSell: 9600 weight: 10 bigSprite: 935 floorSprite: 823 handSprite: 1664 bulletSprite: 22 fireSound: 112 compatibleAmmo: - STR_SHOGG_STINGRIFLE_CLIP accuracyCloseQuarters: 75 accuracyAuto: 42 accuracySnap: 65 accuracyAimed: 95 tuAuto: 38 tuSnap: 25 tuAimed: 53 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 aimRange: 22 snapRange: 17 autoRange: 9 attraction: 13 listOrder: 21970 - type: STR_SHOGG_STINGRIFLE_CLIP categories: [STR_SHOGG_TECH, STR_RIFLES, STR_CLIPS, STR_LAND] requires: - STR_SHOGG_STINGRIFLE requiresBuy: - STR_SHOGG_STINGRIFLE_BUY size: 0.1 costBuy: 2300 costSell: 1850 weight: 4 bigSprite: 936 floorSprite: 824 handSprite: 616 hitAnimation: 66 hitSound: 19 power: 33 damageType: 1 damageAlter: IgnoreOverKill: false ResistType: 8 clipSize: 12 battleType: 2 attraction: 13 listOrder: 21971 - type: STR_SPORTING_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_SPORTS, STR_LAND] requiresBuy: - STR_SPORTING_RIFLE size: 0.2 costBuy: 3000 costSell: 2500 weight: 7 bigSprite: 701 floorSprite: 654 handSprite: 1336 bulletSprite: 2 fireSound: 215 compatibleAmmo: - STR_SPORTING_RIFLE_CLIP accuracyCloseQuarters: 45 accuracySnap: 75 accuracyAimed: 130 tuSnap: 25 tuAimed: 75 tuLoad: 25 snapRange: 24 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 26 aimRange: 30 attraction: 6 listOrder: 21020 - type: STR_SPORTING_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_SPORTS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SPORTING_RIFLE size: 0.03 costBuy: 75 costSell: 60 weight: 2 bigSprite: 702 floorSprite: 655 hitSound: 77 hitAnimation: 26 power: 18 damageType: 1 clipSize: 8 battleType: 2 armor: 30 attraction: 6 listOrder: 21030 - type: STR_HUNTING_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_HUNTING_RIFLE_BUY size: 0.2 costBuy: 4000 costSell: 3000 weight: 11 bigSprite: 169 floorSprite: 155 handSprite: 376 bulletSprite: 2 fireSound: 215 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP accuracyCloseQuarters: 50 accuracySnap: 72 accuracyAimed: 125 tuSnap: 33 tuAimed: 70 tuLoad: 20 snapRange: 25 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 7 listOrder: 21980 - type: STR_HUNTING_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_HUNTING_RIFLE_BUY size: 0.04 costBuy: 100 costSell: 70 weight: 2 bigSprite: 170 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 33 damageType: 1 clipSize: 5 battleType: 2 armor: 30 attraction: 7 listOrder: 21990 - type: STR_MOSIN_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_MOSIN_RIFLE_BUY size: 0.2 costBuy: 3500 costSell: 2700 weight: 13 bigSprite: 725 floorSprite: 477 handSprite: 1192 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BOLT_ACTION_CLIP accuracyCloseQuarters: 60 accuracySnap: 60 accuracyAimed: 110 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 45 tuAimed: 80 tuLoad: 20 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 33 invWidth: 1 invHeight: 3 armor: 30 attraction: 7 listOrder: 21040 - type: STR_BOLT_ACTION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_BOLT_ACTION_BUY size: 0.2 costBuy: 2700 costSell: 2200 weight: 13 bigSprite: 635 floorSprite: 497 handSprite: 1248 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BOLT_ACTION_CLIP accuracyCloseQuarters: 80 accuracySnap: 70 accuracyAimed: 110 tuSnap: 40 tuAimed: 70 tuLoad: 20 snapRange: 18 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 40 attraction: 10 listOrder: 21050 - type: STR_BOLT_ACTION_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BOLT_ACTION_CLIP size: 0.04 costBuy: 130 costSell: 100 weight: 2 bigSprite: 636 floorSprite: 498 hitSound: 77 hitAnimation: 26 power: 30 damageBonus: firing: 0.15 damageType: 1 clipSize: 5 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 10 listOrder: 21060 - type: STR_QBU_88 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_QBU_88_BUY size: 0.2 costBuy: 5000 costSell: 4000 weight: 12 bigSprite: 555 floorSprite: 443 handSprite: 136 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_QBU_88_CLIP accuracyCloseQuarters: 55 accuracySnap: 65 accuracyAimed: 130 tuSnap: 30 tuAimed: 72 snapRange: 30 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 8 listOrder: 22040 - type: STR_QBU_88_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_QBU_88_BUY size: 0.1 costBuy: 150 costSell: 100 weight: 3 bigSprite: 556 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 29 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 7 listOrder: 22050 - type: STR_SWD categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_SWD_BUY size: 0.2 costBuy: 7000 costSell: 5500 weight: 12 bigSprite: 567 floorSprite: 448 handSprite: 1184 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SWD_CLIP accuracyCloseQuarters: 50 accuracySnap: 62 accuracyAimed: 140 tuSnap: 32 tuAimed: 75 snapRange: 30 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 9 listOrder: 22020 - type: STR_SWD_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SWD_BUY size: 0.1 costBuy: 200 costSell: 170 weight: 3 bigSprite: 568 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageBonus: firing: 0.2 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 9 listOrder: 22030 - type: STR_VSS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_VSS_BUY size: 0.3 costBuy: 14500 costSell: 11000 weight: 11 bigSprite: 604 floorSprite: 853 handSprite: 1184 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_VSS_CLIP accuracyCloseQuarters: 70 accuracyAuto: 30 accuracySnap: 47 accuracyAimed: 100 accuracyMultiplier: firing: [0.0, 0.01] tuAuto: 40 tuSnap: 35 tuAimed: 75 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 35 invWidth: 1 invHeight: 3 armor: 20 aimRange: 35 snapRange: 28 minRange: 5 dropoff: 3 attraction: 9 listOrder: 22000 - type: STR_VSS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_VSS_BUY size: 0.1 costBuy: 1000 costSell: 800 weight: 3 bigSprite: 605 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: reactions: 0.3 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 9 listOrder: 22010 - type: STR_NATASHAS_VSS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CONCEALABLE, STR_LAND] costSell: 21500 size: 0.3 weight: 11 bigSprite: 969 floorSprite: 853 handSprite: 1752 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_NATASHAS_VSS_CLIP accuracyCloseQuarters: 70 accuracyAuto: 32 accuracySnap: 49 accuracyAimed: 102 accuracyMultiplier: firing: [0.0, 0.01] tuAuto: 40 tuSnap: 35 tuAimed: 75 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 35 invWidth: 1 invHeight: 3 armor: 20 aimRange: 38 snapRange: 28 minRange: 5 dropoff: 3 attraction: 9 listOrder: 22011 - type: STR_NATASHAS_VSS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 680 weight: 3 bigSprite: 970 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: reactions: 0.4 firing: 0.36 flatHundred: -0.20 damageAlter: ArmorEffectiveness: 0.68 damageType: 1 clipSize: 15 battleType: 2 armor: 20 attraction: 9 listOrder: 22012 - type: STR_M83_BARETT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_M83_BARETT_BUY size: 0.3 costBuy: 22000 costSell: 17500 weight: 26 bigSprite: 573 floorSprite: 456 handSprite: 136 bulletSprite: 14 fireSound: 131 compatibleAmmo: - STR_M83_BARETT_CLIP accuracyCloseQuarters: 35 accuracyAimed: 100 accuracySnap: 50 tuAimed: 80 tuSnap: 65 accuracyMultiplier: firing: [0.0, 0.01] kneelBonus: 200 snapRange: 40 minRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 attraction: 9 listOrder: 22060 - type: STR_M83_BARETT_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_M83_BARETT_BUY size: 0.1 costBuy: 800 costSell: 550 weight: 5 bigSprite: 574 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 40 damageBonus: firing: 0.3 damageAlter: ArmorEffectiveness: 0.7 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 9 listOrder: 22070 - type: STR_PUMP_ACTION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] size: 0.2 costBuy: 1200 costSell: 900 weight: 8 bigSprite: 167 floorSprite: 81 handSprite: 368 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_PUMP_ACTION_SHELLS accuracyCloseQuarters: 75 accuracySnap: 110 accuracyAimed: 160 tuSnap: 32 tuAimed: 60 aimRange: 12 snapRange: 8 dropoff: 6 shotgunChoke: 70 tuLoad: 30 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 attraction: 7 listOrder: 22440 - type: STR_PUMP_ACTION_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.05 costBuy: 50 costSell: 30 weight: 3 bigSprite: 168 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 8 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 bulletSpeed: 2 attraction: 7 listOrder: 22450 - type: STR_SMART_SHOTGUN categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 4500 weight: 10 bigSprite: 749 floorSprite: 686 handSprite: 1432 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_SMART_SHOTGUN_BUCKSHOT - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT accuracyCloseQuarters: 75 accuracySnap: 165 accuracyAimed: 200 accuracyAuto: 145 tuSnap: 22 tuAimed: 40 tuAuto: 25 snapRange: 3 aimRange: 3 autoRange: 3 dropoff: 4 autoShots: 2 sprayWaypoints: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 85 invWidth: 1 invHeight: 2 armor: 40 attraction: 7 listOrder: 22690 - type: STR_SMART_SHOTGUN_BUCKSHOT categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 100 weight: 2 bigSprite: 1044 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 6 bulletSpeed: 2 attraction: 7 listOrder: 22691 - type: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 400 weight: 2 bigSprite: 1045 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 2 battleType: 2 armor: 25 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 6 bulletSpeed: 2 attraction: 7 listOrder: 22695 - type: STR_DOUBLE_BARRELED categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_DOUBLE_BARRELED size: 0.2 costBuy: 800 costSell: 500 weight: 11 bigSprite: 310 floorSprite: 271 handSprite: 792 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT_AA accuracyCloseQuarters: 75 accuracySnap: 130 accuracyAimed: 200 accuracyAuto: 110 tuSnap: 26 tuAimed: 60 tuAuto: 28 snapRange: 4 aimRange: 4 autoRange: 4 dropoff: 4 autoShots: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 7 listOrder: 22460 - type: STR_DOUBLE_BARRELED_BUCKSHOT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_DOUBLE_BARRELED size: 0.01 costBuy: 25 costSell: 15 weight: 2 bigSprite: 311 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 7 listOrder: 22461 - type: STR_DOUBLE_BARRELED_BUCKSHOT_AA categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.01 costSell: 300 weight: 2 bigSprite: 751 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 2 battleType: 2 armor: 25 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 7 listOrder: 22465 - type: STR_ARASAKA_3000 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_ARASAKA_3000_BUY size: 0.2 costBuy: 22500 costSell: 15000 weight: 16 bigSprite: 349 floorSprite: 305 handSprite: 896 bulletSprite: 2 fireSound: 126 compatibleAmmo: - STR_ARASAKA_3000_CLIP accuracyCloseQuarters: 80 accuracySnap: 97 accuracyAimed: 140 tuSnap: 40 tuAimed: 70 costThrow: energy: 20 snapRange: 24 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 40 attraction: 12 listOrder: 21460 - type: STR_ARASAKA_3000_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_ARASAKA_3000 size: 0.05 costBuy: 500 costSell: 400 weight: 3 bigSprite: 350 floorSprite: 2 hitSound: 127 hitAnimation: 26 power: 30 damageType: 1 damageBonus: reactions: 0.2 clipSize: 15 costThrow: energy: 6 battleType: 2 armor: 40 listOrder: 21470 - type: STR_ASUKA_4000 categories: [STR_XCOM_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] size: 0.3 costSell: 32000 weight: 20 bigSprite: 773 floorSprite: 709 handSprite: 1480 bulletSprite: 2 fireSound: 126 compatibleAmmo: - STR_ASUKA_4000_CLIP accuracyCloseQuarters: 75 accuracySnap: 93 accuracyAimed: 131 accuracyAuto: 40 tuSnap: 40 tuAimed: 82 tuAuto: 65 costThrow: energy: 20 snapRange: 26 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 autoShots: 5 sprayWaypoints: 2 invWidth: 1 invHeight: 3 armor: 50 attraction: 12 listOrder: 21480 - type: STR_ASUKA_4000_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.05 costSell: 2900 weight: 6 bigSprite: 774 floorSprite: 2 hitSound: 127 hitAnimation: 26 power: 45 damageType: 1 damageBonus: reactions: 0.2 clipSize: 32 costThrow: energy: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 21490 - type: STR_ADS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_ADS - STR_AMPHIBIOUS_WEAPONS size: 0.2 costBuy: 4300 costSell: 3900 weight: 9 bigSprite: 1024 floorSprite: 889 handSprite: 1840 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_AK47_CLIP - STR_ADS_DART accuracyCloseQuarters: 90 accuracyAuto: 40 accuracySnap: 72 accuracyAimed: 95 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 autoRange: 11 aimRange: 25 snapRange: 16 attraction: 8 listOrder: 21128 - type: STR_ADS_DART categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_UNDERWATER] requiresBuy: - STR_AMPHIBIOUS_WEAPONS size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 1025 floorSprite: 2 hitSound: 77 hitAnimation: 26 fireSound: 287 power: 28 damageType: 1 aimRange: 15 dropoff: 4 clipSize: 16 battleType: 2 attraction: 8 listOrder: 21162 - type: STR_GROZA categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_GROZA_BUY size: 0.2 costBuy: 4500 costSell: 2550 weight: 10 bigSprite: 421 floorSprite: 358 handSprite: 1032 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_AK47_CLIP accuracyCloseQuarters: 90 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 105 tuAuto: 30 tuSnap: 22 tuAimed: 62 tuLoad: 20 costThrow: energy: 14 aimRange: 33 snapRange: 22 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 attraction: 8 listOrder: 21140 - type: STR_AKSU74 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AKSU74_BUY size: 0.2 costBuy: 3200 costSell: 2000 weight: 8 bigSprite: 598 floorSprite: 469 handSprite: 352 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_AK47_CLIP accuracyCloseQuarters: 90 accuracyAuto: 40 accuracySnap: 67 accuracyAimed: 90 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 autoRange: 11 aimRange: 25 snapRange: 16 attraction: 8 listOrder: 21130 - type: STR_AK47 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AK47_BUY size: 0.2 costBuy: 2500 costSell: 1550 weight: 10 bigSprite: 162 floorSprite: 468 handSprite: 352 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_AK47_CLIP accuracyCloseQuarters: 80 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 100 tuAuto: 35 tuSnap: 25 tuAimed: 70 snapRange: 16 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 8 listOrder: 21150 - type: STR_AK47_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_AK47_CLIP size: 0.1 costBuy: 200 costSell: 100 weight: 3 bigSprite: 163 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 30 battleType: 2 attraction: 8 listOrder: 21160 - type: STR_SKS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_SKS_BUY size: 0.2 costBuy: 800 costSell: 650 weight: 9 bigSprite: 639 floorSprite: 500 handSprite: 1256 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SKS_CLIP accuracyCloseQuarters: 60 accuracySnap: 69 accuracyAimed: 110 tuSnap: 25 tuAimed: 60 tuLoad: 25 snapRange: 16 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 # Bayonet segment meleeHitSound: 107 meleeAnimation: 0 meleeType: 7 meleePower: 25 meleeBonus: strength: 0.3 melee: 0.1 accuracyMelee: 110 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 8 flatMelee: time: true # Bayonet segment end attraction: 7 listOrder: 21090 - type: STR_SKS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SKS_BUY size: 0.04 costBuy: 70 costSell: 50 weight: 3 bigSprite: 640 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 7 listOrder: 21100 - type: STR_RAK categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_RAK size: 0.3 costBuy: 350 costSell: 250 weight: 5 bigSprite: 486 floorSprite: 406 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_RAK_CLIP accuracyCloseQuarters: 95 accuracySnap: 50 accuracyAuto: 35 tuSnap: 28 tuAuto: 33 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 7 listOrder: 20720 - type: STR_RAK_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_RAK size: 0.03 costBuy: 45 costSell: 33 weight: 3 bigSprite: 487 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 clipSize: 15 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20730 - type: STR_UZI categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_UZI_BUY size: 0.3 costBuy: 450 costSell: 300 weight: 6 bigSprite: 160 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_UZI_CLIP accuracyCloseQuarters: 100 accuracySnap: 55 accuracyAuto: 40 tuSnap: 30 tuAuto: 40 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 8 listOrder: 20680 - type: STR_MINEBEA_UZI categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MINEBEA_UZI size: 0.3 costBuy: 600 costSell: 400 weight: 7 bigSprite: 530 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_UZI_CLIP accuracyCloseQuarters: 100 accuracySnap: 55 accuracyAuto: 40 accuracyAimed: 60 tuSnap: 30 tuAuto: 40 tuAimed: 45 costThrow: energy: 14 autoRange: 9 snapRange: 12 aimRange: 25 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 8 listOrder: 20670 - type: STR_UZI_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_UZI_CLIP size: 0.1 costBuy: 100 costSell: 50 weight: 3 bigSprite: 161 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 8 listOrder: 20690 - type: STR_SKORPION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SKORPION size: 0.3 costBuy: 350 costSell: 250 weight: 6 bigSprite: 404 floorSprite: 150 handSprite: 144 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_SKORPION_CLIP accuracyCloseQuarters: 95 accuracySnap: 55 accuracyAuto: 45 tuSnap: 26 tuAuto: 36 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 7 listOrder: 20700 - type: STR_SKORPION_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SKORPION size: 0.1 costBuy: 100 costSell: 50 weight: 3 bigSprite: 405 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 24 battleType: 2 armor: 30 attraction: 7 listOrder: 20710 - type: STR_MP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_MP_BUY size: 0.2 costBuy: 3000 costSell: 2500 weight: 6 bigSprite: 357 floorSprite: 313 handSprite: 920 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MP_CLIP accuracyCloseQuarters: 90 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 32 tuSnap: 24 tuAimed: 45 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 aimRange: 25 attraction: 12 listOrder: 20740 - type: STR_MP_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MP_BUY size: 0.05 costBuy: 240 costSell: 200 weight: 3 bigSprite: 358 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20750 - type: STR_FN_P90 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_FN_P90_BUY size: 0.2 costBuy: 6000 costSell: 5000 weight: 7 bigSprite: 561 floorSprite: 445 handSprite: 1168 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_FN_P90_CLIP accuracyCloseQuarters: 90 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 90 tuAuto: 30 tuSnap: 20 tuAimed: 45 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 85 invWidth: 1 invHeight: 2 armor: 30 autoRange: 11 snapRange: 18 aimRange: 30 attraction: 13 listOrder: 20840 - type: STR_FN_P90_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_FN_P90_BUY size: 0.05 costBuy: 600 costSell: 500 weight: 3 bigSprite: 562 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 clipSize: 50 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 10 listOrder: 20850 - type: STR_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMG_BUY size: 0.4 costBuy: 7000 costSell: 5000 weight: 6 bigSprite: 102 floorSprite: 84 handSprite: 144 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_AA_CLIP accuracyCloseQuarters: 95 accuracySnap: 65 accuracyAuto: 50 tuSnap: 30 tuAuto: 40 autoRange: 11 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 7 listOrder: 20860 - type: STR_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMG_BUY size: 0.1 costBuy: 250 costSell: 75 weight: 3 bigSprite: 103 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 7 listOrder: 20870 - type: STR_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 150 weight: 3 bigSprite: 82 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 7 listOrder: 20880 - type: STR_MACRO_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_MACRO_SMG_BUY size: 0.8 costBuy: 30000 costSell: 24000 weight: 18 bigSprite: 504 floorSprite: 421 handSprite: 920 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_AA_CLIP accuracyCloseQuarters: 90 accuracySnap: 75 accuracyAuto: 55 tuSnap: 20 tuAuto: 46 autoRange: 13 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 sprayWaypoints: 2 attraction: 8 listOrder: 20890 - type: STR_MACRO_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MACRO_SMG_BUY size: 0.2 costBuy: 650 costSell: 475 weight: 4 bigSprite: 505 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 8 listOrder: 20900 - type: STR_MACRO_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] size: 0.2 costSell: 2600 weight: 4 bigSprite: 506 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 52 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 8 listOrder: 20910 - type: STR_UAC_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SMG_BUY size: 0.2 costBuy: 25000 costSell: 7500 weight: 9 bigSprite: 680 floorSprite: 533 handSprite: 1296 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_UAC_SMG_CLIP - STR_UAC_SMG_AA_CLIP accuracyCloseQuarters: 90 accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 75 tuAuto: 30 tuSnap: 20 tuAimed: 40 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 aimRange: 25 attraction: 12 listOrder: 20920 - type: STR_UAC_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SMG_BUY size: 0.05 costBuy: 400 costSell: 100 weight: 3 bigSprite: 681 floorSprite: 534 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20930 - type: STR_UAC_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 2200 weight: 3 bigSprite: 682 floorSprite: 535 hitSound: 22 hitAnimation: 26 power: 37 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20940 - type: STR_SONIC_PISTOL categories: [STR_PISTOLS, STR_ALIEN_TECH, STR_SONIC, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PISTOL size: 0.1 costSell: 75000 weight: 6 bigSprite: 336 floorSprite: 295 handSprite: 864 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_PISTOL_CLIP accuracyCloseQuarters: 110 accuracySnap: 75 accuracyAimed: 95 tuSnap: 30 tuAimed: 50 tuLoad: 15 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 aimRange: 14 snapRange: 10 kneelBonus: 105 attraction: 8 listOrder: 20560 - type: STR_SONIC_PISTOL_CLIP categories: [STR_PISTOLS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PISTOL_CLIP size: 0.1 costSell: 4440 weight: 3 bigSprite: 337 floorSprite: 296 hitSound: 19 hitAnimation: 106 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 20 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 8 listOrder: 20570 - type: STR_SONIC_BLASTA_RIFLE categories: [STR_RIFLES, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_BLASTA_RIFLE size: 0.2 costSell: 110000 weight: 10 bigSprite: 370 floorSprite: 328 handSprite: 928 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_BLASTA_RIFLE_CLIP accuracyCloseQuarters: 95 accuracySnap: 80 accuracyAimed: 115 tuSnap: 40 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 aimRange: 18 attraction: 9 listOrder: 21860 - type: STR_SONIC_BLASTA_RIFLE_CLIP categories: [STR_RIFLES, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_BLASTA_RIFLE_CLIP size: 0.1 costSell: 6290 weight: 3 bigSprite: 371 floorSprite: 296 hitSound: 19 hitAnimation: 106 power: 95 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 15 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 9 listOrder: 21870 - type: STR_SONIC_CANNON categories: [STR_CANNONS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_CANNON size: 0.2 costSell: 171600 weight: 15 bigSprite: 372 floorSprite: 329 handSprite: 936 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_CANNON_CLIP accuracyCloseQuarters: 70 accuracySnap: 80 accuracyAimed: 115 tuSnap: 50 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 aimRange: 22 snapRange: 18 attraction: 10 listOrder: 30630 - type: STR_SONIC_CANNON_CLIP categories: [STR_CANNONS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_CANNON_CLIP size: 0.3 costSell: 9590 weight: 4 bigSprite: 373 floorSprite: 330 hitSound: 19 hitAnimation: 106 power: 130 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 10 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 10 listOrder: 30640 - type: STR_CONCUSSION_CANNON categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_CONCUSSION_CANNON size: 0.5 costSell: 320000 weight: 30 bigSprite: 235 floorSprite: 213 handSprite: 688 bulletSprite: 5 fireSound: 100 compatibleAmmo: - STR_CONCUSSION_CANNON_CLIP accuracyCloseQuarters: 50 accuracySnap: 25 accuracyAimed: 50 tuSnap: 30 tuAimed: 40 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 2 invHeight: 3 aimRange: 22 snapRange: 18 dropoff: 4 attraction: 10 listOrder: 30650 - type: STR_CONCUSSION_CANNON_CLIP categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_CONCUSSION_CANNON_CLIP size: 0.4 costSell: 15600 weight: 5 bigSprite: 428 floorSprite: 330 hitSound: 0 hitAnimation: 26 power: 40 damageType: 6 blastRadius: 0 clipSize: 5 costThrow: energy: 10 battleType: 2 shotgunBehavior: 1 shotgunSpread: 15 shotgunPellets: 10 recoveryPoints: 1 armor: 50 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 30660 - type: STR_RPG categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 7600 costSell: 6600 weight: 8 bigSprite: 173 floorSprite: 158 handSprite: 384 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_RPG_ROCKET - STR_RPG_AT_ROCKET accuracyCloseQuarters: 50 accuracySnap: 50 accuracyAimed: 100 tuSnap: 55 tuAimed: 75 aimRange: 25 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 33830 - type: STR_RPG_ROCKET categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 1600 costSell: 1200 weight: 6 bigSprite: 174 floorSprite: 159 hitSound: 0 hitAnimation: 0 power: 75 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 1 blastRadius: 4 battleType: 2 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 33840 - type: STR_RPG_AT_ROCKET categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 6200 costSell: 5000 weight: 6 bigSprite: 625 floorSprite: 159 hitSound: 0 hitAnimation: 0 power: 95 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.75 ToArmorPre: 0.3 RadiusReduction: 40 damageType: 3 clipSize: 1 blastRadius: 1 battleType: 2 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 33850 - type: STR_UAC_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_ROCKET_LAUNCHER_BUY size: 0.4 costBuy: 80000 costSell: 20000 weight: 12 bigSprite: 678 floorSprite: 531 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_UAC_ROCKET_LAUNCHER_CLIP accuracyCloseQuarters: 35 accuracySnap: 50 accuracyAimed: 80 tuSnap: 35 tuAimed: 75 tuLoad: 25 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 listOrder: 33880 - type: STR_UAC_ROCKET_LAUNCHER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_ROCKET_LAUNCHER_BUY size: 0.35 costBuy: 8400 costSell: 2100 weight: 15 bigSprite: 679 floorSprite: 532 hitSound: 0 hitAnimation: 0 power: 70 damageAlter: IgnoreOverKill: false ToArmorPre: 0.12 ArmorEffectiveness: 0.9 FixRadius: 5 damageType: 3 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 2 attraction: 8 listOrder: 33890 - type: STR_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.4 costBuy: 38000 costSell: 27000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET accuracyCloseQuarters: 25 accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 32 attraction: 12 listOrder: 33970 - type: STR_SMALL_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 2000 costSell: 1800 weight: 6 bigSprite: 16 floorSprite: 16 handSprite: 528 hitSound: 0 hitAnimation: 0 power: 94 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 33980 - type: STR_LARGE_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 5000 costSell: 3750 weight: 8 bigSprite: 17 floorSprite: 17 handSprite: 536 hitSound: 0 hitAnimation: 0 power: 125 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 33990 - type: STR_INCENDIARY_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_INCENDIARIES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 2800 costSell: 2300 weight: 8 bigSprite: 18 floorSprite: 18 handSprite: 544 hitSound: 0 hitAnimation: 0 power: 90 damageAlter: ToHealth: 1.9 ToMorale: 15.0 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 34000 - type: STR_AUTO_MORTAR categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] size: 0.6 costSell: 30000 weight: 22 bigSprite: 1041 floorSprite: 906 handSprite: 1896 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE noLOSAccuracyPenalty: 75 accuracyAimed: 70 accuracyCloseQuarters: 50 tuAimed: 82 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 8 listOrder: 34203 - type: STR_MORTAR categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.6 costBuy: 20000 costSell: 9000 weight: 18 bigSprite: 1037 floorSprite: 905 handSprite: 1888 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE accuracyAimed: 50 accuracyCloseQuarters: 50 tuAimed: 94 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 8 listOrder: 34200 - type: STR_MORTAR_SHELL_HE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 1200 costSell: 500 weight: 6 bigSprite: 1038 floorSprite: 159 hitAnimation: 0 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false ToStun: 1.0 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 listOrder: 34207 - type: STR_MORTAR_SHELL_I categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_INCENDIARY, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 2200 costSell: 900 weight: 5 bigSprite: 1039 floorSprite: 159 hitAnimation: 0 power: 90 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false ToItem: 0.5 ToMorale: 20.0 FixRadius: 5 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 34209 - type: STR_MORTAR_SHELL_SMOKE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_SMOKE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 800 costSell: 350 weight: 6 bigSprite: 1040 floorSprite: 159 power: 80 damageType: 9 blastRadius: 7 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 listOrder: 34211 - type: STR_M3_GREASEGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_M3_GREASEGUN_BUY size: 0.2 costBuy: 1000 costSell: 800 weight: 11 bigSprite: 768 floorSprite: 698 handSprite: 1472 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAC10_CLIP accuracyCloseQuarters: 85 accuracyAuto: 38 accuracySnap: 56 accuracyAimed: 65 tuAuto: 40 tuSnap: 23 tuAimed: 35 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 2 armor: 40 bulletSpeed: 8 autoShots: 6 sprayWaypoints: 2 autoRange: 11 aimRange: 20 attraction: 11 listOrder: 20640 - type: STR_MAC10 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAC10_BUY size: 0.3 costBuy: 600 costSell: 450 weight: 9 bigSprite: 557 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_MAC10_CLIP accuracyCloseQuarters: 95 accuracySnap: 50 accuracyAuto: 33 tuSnap: 32 tuAuto: 44 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 30 autoShots: 8 sprayWaypoints: 2 attraction: 8 listOrder: 20650 - type: STR_MAC10_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAC10_CLIP size: 0.1 costBuy: 500 costSell: 400 weight: 4 bigSprite: 558 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 50 battleType: 2 armor: 30 attraction: 8 listOrder: 20660 - type: STR_TOMMYGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_TOMMYGUN size: 0.2 costBuy: 1900 costSell: 1500 weight: 13 bigSprite: 330 floorSprite: 290 handSprite: 832 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_TOMMYGUN_DRUM accuracyCloseQuarters: 75 accuracyAuto: 40 accuracySnap: 57 accuracyAimed: 75 tuAuto: 40 tuSnap: 26 tuAimed: 45 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 38 bulletSpeed: 8 autoShots: 5 sprayWaypoints: 2 autoRange: 11 aimRange: 20 attraction: 12 listOrder: 20620 - type: STR_TOMMYGUN_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TOMMYGUN size: 0.1 costBuy: 500 costSell: 400 weight: 4 bigSprite: 331 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 50 costThrow: energy: 8 battleType: 2 armor: 28 listOrder: 20630 - type: STR_STEN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_STEN_BUY size: 0.2 costBuy: 500 costSell: 400 weight: 6 bigSprite: 637 floorSprite: 499 handSprite: 1168 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MP40_CLIP accuracyCloseQuarters: 90 accuracyAuto: 37 accuracySnap: 58 accuracyAimed: 70 tuAuto: 30 tuSnap: 18 tuAimed: 48 costThrow: energy: 12 autoRange: 10 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 30 aimRange: 22 attraction: 10 listOrder: 20760 - type: STR_COLT_COMMANDO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_COLT_COMMANDO_BUY size: 0.2 costBuy: 3000 costSell: 2500 weight: 7 bigSprite: 787 floorSprite: 719 handSprite: 0 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MP40_CLIP accuracyCloseQuarters: 80 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 33 tuSnap: 24 tuAimed: 46 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 aimRange: 25 attraction: 12 listOrder: 20770 - type: STR_MP40_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MP40_CLIP size: 0.05 costBuy: 600 costSell: 500 weight: 3 bigSprite: 638 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 32 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 10 listOrder: 20780 - type: STR_AUTO_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_AUTO_SHOTGUN_BUY size: 0.2 costBuy: 9000 costSell: 8000 weight: 15 bigSprite: 435 floorSprite: 367 handSprite: 1912 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 70 accuracyAuto: 70 accuracySnap: 100 accuracyAimed: 125 tuAuto: 40 tuSnap: 28 tuAimed: 65 aimRange: 14 snapRange: 8 autoRange: 8 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 8 listOrder: 22600 - type: STR_AUTO_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_SHOTGUN_BUY size: 0.1 costBuy: 200 costSell: 160 weight: 4 bigSprite: 436 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 16 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22610 - type: STR_AUTO_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 320 weight: 4 bigSprite: 437 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 16 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22620 - type: STR_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.2 costBuy: 2200 costSell: 1800 weight: 12 bigSprite: 134 floorSprite: 81 handSprite: 208 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 75 accuracySnap: 135 accuracyAimed: 155 tuSnap: 36 tuAimed: 68 aimRange: 14 snapRange: 8 dropoff: 6 tuLoad: 25 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 8 listOrder: 22520 - type: STR_BLACKOPS_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_BLACKOPS_SHOTGUN_BUY size: 0.2 costBuy: 4500 costSell: 3600 weight: 12 bigSprite: 438 floorSprite: 775 handSprite: 1584 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 80 accuracySnap: 110 accuracyAimed: 145 tuSnap: 28 tuAimed: 62 aimRange: 14 snapRange: 8 dropoff: 6 tuLoad: 25 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 8 listOrder: 22530 - type: STR_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 3 bigSprite: 135 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22540 - type: STR_SHOTGUN_SHELLS_AP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.1 costBuy: 100 costSell: 80 weight: 3 bigSprite: 136 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 8 listOrder: 22550 - type: STR_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 800 weight: 3 bigSprite: 241 floorSprite: 422 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22560 - type: STR_SHOTGUN_AA_SHELLS_AP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 1050 weight: 3 bigSprite: 81 floorSprite: 422 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 8 listOrder: 22570 - type: STR_UAC_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SHOTGUN_BUY size: 0.25 costBuy: 30000 costSell: 10000 weight: 20 bigSprite: 671 floorSprite: 529 handSprite: 792 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 70 accuracySnap: 125 accuracyAimed: 150 tuSnap: 38 tuAimed: 72 aimRange: 12 snapRange: 7 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 70 invWidth: 1 invHeight: 3 armor: 45 attraction: 8 listOrder: 22630 - type: STR_UAC_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SHOTGUN_BUY size: 0.1 costBuy: 100 costSell: 80 weight: 4 bigSprite: 672 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 4 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 7 attraction: 8 listOrder: 22640 - type: STR_UAC_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 1000 weight: 4 bigSprite: 683 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 27 damageType: 1 clipSize: 4 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 7 attraction: 8 listOrder: 22650 - type: STR_THRASHER_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUY size: 0.3 costBuy: 12000 costSell: 10000 weight: 30 bigSprite: 445 floorSprite: 371 handSprite: 1536 bulletSprite: 1 fireSound: 212 compatibleAmmo: - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY accuracyCloseQuarters: 55 accuracySnap: 130 accuracyAimed: 200 accuracyAuto: 110 tuSnap: 26 tuAimed: 64 tuAuto: 30 snapRange: 4 aimRange: 4 autoRange: 4 dropoff: 4 autoShots: 2 sprayWaypoints: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 45 attraction: 7 listOrder: 22660 - type: STR_THRASHER_SHOTGUN_BUCKSHOT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUY size: 0.01 costBuy: 50 costSell: 30 weight: 4 bigSprite: 446 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 12 bulletSpeed: 2 attraction: 7 listOrder: 22670 - type: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY - STR_THRASHER_SHOTGUN_BUY size: 0.01 costBuy: 500 costSell: 300 weight: 4 bigSprite: 450 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 29 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 12 bulletSpeed: 2 attraction: 7 listOrder: 22680 - type: STR_THROWING_STARS categories: [STR_HUMAN_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_STARS size: 0.05 costBuy: 800 costSell: 450 weight: 3 bigSprite: 309 floorSprite: 73 bulletSprite: 22 fireSound: 39 hitSound: 107 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.007] damageAlter: ArmorEffectiveness: 1.15 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 16 energy: 6 costThrow: energy: 6 flatRate: true clipSize: 8 battleType: 1 maxRange: 10 experienceTrainingMode: 7 attraction: 6 listOrder: 17590 - type: STR_MESSER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] size: 0.2 costSell: 3000 weight: 6 bigSprite: 1006 floorSprite: 877 handSprite: 1800 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MESSER_CLIP - STR_MESSER_AA_CLIP accuracyCloseQuarters: 95 accuracyAuto: 45 accuracySnap: 45 accuracyAimed: 75 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 44 confSnap: name: STR_BURST_SHOT shots: 3 costThrow: energy: 12 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 aimRange: 20 bulletSpeed: 8 autoShots: 6 attraction: 10 listOrder: 20914 - type: STR_MESSER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 800 weight: 3 bigSprite: 1007 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: psiStrength: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 6 battleType: 2 armor: 28 attraction: 10 listOrder: 20915 - type: STR_MESSER_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 2000 weight: 3 bigSprite: 1007 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 27 damageBonus: psiStrength: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 6 battleType: 2 armor: 28 attraction: 10 listOrder: 20916 - type: STR_HYDRA_LASER categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.3 costSell: 11000 weight: 20 bigSprite: 1004 floorSprite: 875 handSprite: 1784 bulletSprite: 6 fireSound: 83 compatibleAmmo: - STR_HYDRA_LASER_CLIP accuracyCloseQuarters: 70 accuracyAuto: 55 accuracySnap: 65 accuracyAimed: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 65 tuLoad: 20 costThrow: energy: 20 autoRange: 20 snapRange: 20 aimRange: 25 autoShots: 4 sprayWaypoints: 2 bulletSpeed: 12 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 12 armor: 40 experienceTrainingMode: 5 listOrder: 21780 - type: STR_HYDRA_LASER_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.075 costSell: 700 weight: 4 bigSprite: 1005 floorSprite: 876 hitSound: 85 hitAnimation: 36 power: 38 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 24 battleType: 2 costThrow: energy: 8 armor: 30 attraction: 9 listOrder: 21781 - type: STR_MPG categories: [STR_HUMAN_TECH, STR_PLASMA, STR_SMGS, STR_SPACE, STR_LAND] size: 0.2 costSell: 53000 weight: 16 bigSprite: 1013 floorSprite: 881 handSprite: 1808 bulletSprite: 35 fireSound: 18 compatibleAmmo: - STR_MPG_CLIP accuracyAuto: 32 accuracySnap: 52 accuracyCloseQuarters: 90 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 36 tuSnap: 24 costThrow: energy: 20 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 autoRange: 11 bulletSpeed: 8 autoShots: 4 recoveryPoints: 2 armor: 38 attraction: 12 listOrder: 21875 - type: STR_MPG_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 3500 weight: 4 bigSprite: 1014 floorSprite: 33 handSprite: 632 hitSound: 19 hitAnimation: 86 power: 55 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 24 costThrow: energy: 8 battleType: 2 recoveryPoints: 1 listOrder: 21876 - type: STR_WARP_RIFLE categories: [STR_HUMAN_TECH, STR_WARP, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_WARP_RIFLE size: 0.2 costSell: 70000 weight: 20 bigSprite: 1015 floorSprite: 882 handSprite: 1816 bulletSprite: 26 fireSound: 83 compatibleAmmo: - STR_WARP_RIFLE_CLIP accuracyCloseQuarters: 70 accuracySnap: 77 accuracyAimed: 105 tuSnap: 28 tuAimed: 64 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 13 listOrder: 21935 - type: STR_WARP_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_WARP, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_WARP_RIFLE size: 0.1 costSell: 2000 weight: 4 bigSprite: 1016 floorSprite: 883 hitSound: 85 hitAnimation: 126 power: 34 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.35 ToArmor: 0 damageType: 13 clipSize: 22 battleType: 2 armor: 30 attraction: 12 listOrder: 21936 - type: STR_WARP_CANNON categories: [STR_CANNONS, STR_PLASMA, STR_HUMAN_TECH, STR_SPACE, STR_LAND] requires: - STR_WARP_CANNON size: 0.2 costSell: 130000 weight: 45 bigSprite: 1017 floorSprite: 884 handSprite: 1824 bulletSprite: 27 fireSound: 84 compatibleAmmo: - STR_WARP_CANNON_CLIP accuracyCloseQuarters: 42 accuracySnap: 50 accuracyAimed: 88 aimRange: 22 tuSnap: 50 tuAimed: 80 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 56 attraction: 13 listOrder: 30720 - type: STR_WARP_CANNON_CLIP categories: [STR_CANNONS, STR_PLASMA, STR_HUMAN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_WARP_CANNON size: 0.4 costSell: 12520 weight: 4 bigSprite: 1018 floorSprite: 885 hitAnimation: 128 power: 66 damageType: 3 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.35 ToArmor: 0 ResistType: 13 clipSize: 10 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 blastRadius: 1 attraction: 13 listOrder: 30721 - type: STR_RECOILLESS_GUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_SPACE, STR_LAND] size: 0.3 costSell: 15000 weight: 20 bigSprite: 1009 floorSprite: 878 handSprite: 1792 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_RECOILLESS_GUN_SHELL - STR_RECOILLESS_GUN_TRITANIUM_SHELL accuracyCloseQuarters: 50 accuracySnap: 70 accuracyAimed: 100 tuSnap: 55 tuAimed: 75 tuLoad: 25 battleType: 1 twoHanded: true blockBothHands: true costThrow: energy: 20 snapRange: 9 aimRange: 30 invWidth: 1 invHeight: 3 armor: 45 attraction: 12 listOrder: 34067 - type: STR_RECOILLESS_GUN_SHELL categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.15 costSell: 600 weight: 5 bigSprite: 1010 floorSprite: 879 handSprite: 528 hitSound: 218 hitAnimation: 146 power: 125 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 damageType: 1 clipSize: 1 battleType: 2 costThrow: energy: 12 invWidth: 1 invHeight: 2 attraction: 10 armor: 40 listOrder: 34068 - type: STR_RECOILLESS_GUN_TRITANIUM_SHELL categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.15 costSell: 1200 weight: 5 bigSprite: 1011 floorSprite: 879 handSprite: 528 hitSound: 218 hitAnimation: 146 power: 160 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 damageType: 1 clipSize: 1 battleType: 2 costThrow: energy: 12 invWidth: 1 invHeight: 2 attraction: 10 armor: 60 listOrder: 34069 - type: STR_THROWING_KNIVES categories: [STR_HUMAN_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_KNIVES size: 0.1 costBuy: 2000 costSell: 1400 weight: 4 bigSprite: 271 floorSprite: 73 handSprite: 216 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.01] damageAlter: ArmorEffectiveness: 1.3 accuracySnap: 50 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 22 energy: 10 costSnap: time: 20 energy: 10 costThrow: energy: 8 flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 bulletSpeed: -2 experienceTrainingMode: 7 attraction: 6 listOrder: 17600 - type: STR_ALLOY_THROWING_KNIVES categories: [STR_XCOM_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] size: 0.1 costSell: 10000 weight: 4 bigSprite: 767 floorSprite: 73 handSprite: 216 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.01] accuracySnap: 50 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 22 energy: 10 costSnap: time: 20 energy: 10 costThrow: energy: 8 flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 bulletSpeed: -2 experienceTrainingMode: 7 attraction: 6 listOrder: 17610 - type: STR_DEATH_DISC categories: [STR_ALIEN_TECH, STR_THROWING, STR_SPACE, STR_LAND] requires: - STR_DEATH_DISC size: 0.1 costSell: 150000 weight: 12 bigSprite: 997 floorSprite: 870 bulletSprite: 22 fireSound: 39 hitSound: 104 hitAnimation: 26 power: 50 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 0.65 accuracyAimed: 180 accuracyMultiplier: firing: 0.0 throwing: 1.0 tuAimed: 25 flatRate: true costThrow: energy: 20 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 15 waypoints: 3 powerRangeThreshold: 16 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 recoveryPoints: 3 attraction: 10 listOrder: 17615 - type: STR_STEYR_AUG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_STEYR_AUG_BUY size: 0.2 costBuy: 2200 costSell: 1600 weight: 8 bigSprite: 432 floorSprite: 365 handSprite: 0 bulletSprite: 2 fireSound: 112 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 80 accuracyAuto: 40 accuracySnap: 75 accuracyAimed: 105 tuAuto: 35 tuSnap: 24 tuAimed: 60 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 30 snapRange: 20 autoRange: 11 attraction: 12 listOrder: 21180 - type: STR_FAMAS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_FAMAS_BUY size: 0.2 costBuy: 2200 costSell: 1600 weight: 7 bigSprite: 550 floorSprite: 444 handSprite: 0 bulletSprite: 2 fireSound: 112 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 80 accuracyAuto: 40 accuracySnap: 70 accuracyAimed: 105 snapRange: 16 tuAuto: 35 tuSnap: 20 tuAimed: 55 costThrow: energy: 10 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 attraction: 10 listOrder: 21190 - type: STR_RIFLE_L85 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_L85_BUY size: 0.2 costBuy: 2000 costSell: 1500 weight: 8 bigSprite: 340 floorSprite: 240 handSprite: 0 bulletSprite: 2 fireSound: 112 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 80 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 100 tuAuto: 35 tuSnap: 22 tuAimed: 55 tuLoad: 20 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 16 attraction: 12 listOrder: 21170 - type: STR_RIFLE_M16 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_M16_BUY size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 277 floorSprite: 240 handSprite: 0 bulletSprite: 2 fireSound: 112 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 80 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 115 tuAuto: 36 tuSnap: 25 tuAimed: 55 costThrow: energy: 12 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 16 autoRange: 11 attraction: 12 listOrder: 21200 - type: STR_RIFLE_M16_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RIFLE_M16_CLIP size: 0.05 costBuy: 200 costSell: 150 weight: 3 bigSprite: 278 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 26 damageAlter: ArmorEffectiveness: 0.9 damageType: 1 clipSize: 30 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 21210 - type: STR_STONER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_STONER_BUY size: 0.3 costBuy: 23000 costSell: 18000 weight: 16 bigSprite: 894 floorSprite: 240 handSprite: 0 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_MINIMI_CLIP accuracyCloseQuarters: 55 accuracySnap: 55 accuracyAuto: 40 tuSnap: 27 tuAuto: 45 tuLoad: 20 snapRange: 18 autoRange: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoShots: 7 sprayWaypoints: 2 attraction: 10 listOrder: 30939 - type: STR_MINIMI categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MINIMI_BUY size: 0.3 costBuy: 11000 costSell: 9000 weight: 13 bigSprite: 631 floorSprite: 493 handSprite: 1232 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_MINIMI_CLIP accuracyCloseQuarters: 55 accuracySnap: 52 accuracyAuto: 37 tuSnap: 25 tuAuto: 40 tuLoad: 20 snapRange: 18 autoRange: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 10 listOrder: 30940 - type: STR_MINIMI_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MINIMI_BUY size: 0.1 costBuy: 600 costSell: 450 weight: 7 bigSprite: 632 floorSprite: 494 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 clipSize: 100 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 30950 - type: STR_MG3 categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MG3_BUY size: 0.4 costBuy: 15000 costSell: 10000 weight: 23 bigSprite: 943 floorSprite: 831 handSprite: 1696 bulletSprite: 11 bulletSpeed: 32 fireSound: 285 compatibleAmmo: - STR_M60_CLIP accuracyCloseQuarters: 35 accuracySnap: 30 accuracyAuto: 30 tuSnap: 36 tuAuto: 50 tuLoad: 30 snapRange: 32 autoRange: 32 confSnap: shots: 2 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 160 invWidth: 2 invHeight: 3 armor: 40 autoShots: 6 sprayWaypoints: 2 attraction: 10 listOrder: 30921 - type: STR_M60 categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_M60_BUY size: 0.4 costBuy: 12500 costSell: 10000 weight: 20 bigSprite: 633 floorSprite: 495 handSprite: 1240 bulletSprite: 11 bulletSpeed: 32 fireSound: 2 compatibleAmmo: - STR_M60_CLIP accuracyCloseQuarters: 35 accuracySnap: 32 accuracyAuto: 32 tuSnap: 36 tuAuto: 50 tuLoad: 30 snapRange: 32 autoRange: 32 confSnap: shots: 2 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 150 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 sprayWaypoints: 2 attraction: 10 listOrder: 30920 - type: STR_M60_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_M60_CLIP size: 0.1 costBuy: 1500 costSell: 1250 weight: 12 bigSprite: 634 floorSprite: 496 hitSound: 22 hitAnimation: 26 power: 36 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 125 battleType: 2 armor: 34 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 30930 - type: STR_BLACKOPS_SMARTPISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTPISTOL_BUY size: 0.1 costBuy: 11000 costSell: 8000 weight: 4 bigSprite: 380 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_AA_CLIP accuracyCloseQuarters: 100 accuracySnap: 90 accuracyAimed: 95 tuSnap: 14 tuAimed: 26 aimRange: 25 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 listOrder: 20335 - type: STR_BLACKOPS_SMARTRIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTRIFLE_BUY size: 0.2 costBuy: 30000 costSell: 22000 weight: 11 bigSprite: 378 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP accuracyCloseQuarters: 80 accuracyAuto: 50 accuracySnap: 85 accuracyAimed: 120 tuAuto: 38 tuSnap: 22 tuAimed: 48 costThrow: energy: 20 bulletSpeed: 16 autoShots: 5 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 16 autoRange: 11 attraction: 10 listOrder: 21400 - type: STR_BLACKOPS_SMARTRIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTRIFLE_BUY size: 0.05 costBuy: 3200 costSell: 2350 weight: 5 bigSprite: 379 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 power: 30 clipSize: 50 costThrow: energy: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 21410 - type: STR_BLACKOPS_SMARTRIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.05 costSell: 7500 weight: 5 bigSprite: 384 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 power: 40 clipSize: 50 costThrow: energy: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 21420 - type: STR_BLACKOPS_SMARTGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTGUN_BUY size: 0.2 costBuy: 82500 costSell: 74000 weight: 17 bigSprite: 383 floorSprite: 332 handSprite: 944 bulletSprite: 2 fireSound: 133 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 55 accuracySnap: 70 accuracyAuto: 60 tuSnap: 34 tuAuto: 40 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 16 autoShots: 5 autoRange: 25 attraction: 12 listOrder: 31006 - type: STR_UAC_CHAINGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_SPACE, STR_LAND] size: 0.3 requiresBuy: - STR_UAC_CHAINGUN_BUY costBuy: 52000 costSell: 13000 weight: 22 bigSprite: 668 floorSprite: 527 handSprite: 1280 bulletSprite: 1 fireSound: 55 compatibleAmmo: - STR_CHAINGUN_CLIP - STR_CHAINGUN_AA_CLIP accuracyCloseQuarters: 60 accuracyAuto: 35 tuAuto: 32 tuLoad: 20 costThrow: energy: 20 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 40 autoShots: 6 sprayWaypoints: 2 attraction: 12 bulletSpeed: 24 listOrder: 31270 - type: STR_CHAINGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 requiresBuy: - STR_UAC_CHAINGUN_BUY costBuy: 2500 costSell: 1650 weight: 6 bigSprite: 669 floorSprite: 528 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ToArmorPre: 0.05 clipSize: 60 costThrow: energy: 12 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 31280 - type: STR_CHAINGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 15000 weight: 6 bigSprite: 670 floorSprite: 528 hitSound: 22 hitAnimation: -1 power: 48 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 60 costThrow: energy: 12 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 31290 - type: STR_ASSAULT_CANNON categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_ASSAULT_CANNON_BUY size: 0.5 costBuy: 52000 costSell: 37000 weight: 20 bigSprite: 319 floorSprite: 281 handSprite: 816 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AA accuracyCloseQuarters: 50 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 40 tuAimed: 80 tuSnap: 40 tuAuto: 45 tuLoad: 20 costThrow: energy: 40 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 2 invHeight: 3 armor: 35 autoShots: 4 confSnap: shots: 2 sprayWaypoints: 2 aimRange: 30 attraction: 13 listOrder: 23400 - type: STR_ASSAULT_CANNON_CLIP_AP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_ASSAULT_CANNON_BUY size: 0.05 costBuy: 2800 costSell: 2000 weight: 10 bigSprite: 320 floorSprite: 282 hitSound: 13 hitAnimation: 26 power: 45 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 costThrow: energy: 12 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 23410 - type: STR_ASSAULT_CANNON_CLIP_AA categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 6000 weight: 10 bigSprite: 321 floorSprite: 282 hitSound: 13 hitAnimation: 26 power: 58 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 costThrow: energy: 12 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 23420 - type: STR_CAWS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.2 costBuy: 15000 costSell: 10000 weight: 14 bigSprite: 315 floorSprite: 279 handSprite: 808 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AA_BS - STR_CAWS_CLIP_AA accuracyCloseQuarters: 80 accuracySnap: 120 accuracyAimed: 140 tuSnap: 25 tuAimed: 45 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 6 dropoff: 4 attraction: 12 listOrder: 22654 - type: STR_CAWS_CONT categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_LAND] requires: - STR_TROLLIUM size: 0.2 costBuy: 15000 costSell: 10000 weight: 14 bigSprite: 315 floorSprite: 279 handSprite: 808 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_CAWS_CLIP_AA accuracyCloseQuarters: 80 accuracySnap: 120 accuracyAimed: 140 tuSnap: 25 tuAimed: 45 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 6 dropoff: 4 attraction: 12 listOrder: 22655 - type: STR_CAWS_CLIP_AP categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.05 costBuy: 280 costSell: 200 weight: 3 bigSprite: 316 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 listOrder: 22655 - type: STR_CAWS_CLIP_BS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.05 costBuy: 220 costSell: 160 weight: 3 bigSprite: 317 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 18 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 shotgunBehavior: 1 shotgunSpread: 20 shotgunPellets: 5 armor: 35 listOrder: 22656 - type: STR_CAWS_CLIP_AA categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 600 weight: 3 bigSprite: 318 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 55 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 40 listOrder: 22657 - type: STR_CAWS_CLIP_AA_BS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 520 weight: 3 bigSprite: 704 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 24 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 shotgunBehavior: 1 shotgunSpread: 20 shotgunPellets: 5 armor: 35 listOrder: 22658 - type: STR_BOW categories: [STR_HUMAN_TECH, STR_BOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_BOW size: 0.2 costBuy: 800 costSell: 500 weight: 4 bigSprite: 732 floorSprite: 646 handSprite: 1304 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_BOW_QUIVER accuracyAimed: 110 accuracyCloseQuarters: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 22 costThrow: energy: 8 tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 20 arcingShot: true dropoff: 4 maxRange: 52 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 10 listOrder: 17620 - type: STR_BOW_QUIVER categories: [STR_HUMAN_TECH, STR_BOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_BOW size: 0.15 costBuy: 80 costSell: 60 weight: 4 bigSprite: 733 floorSprite: 675 hitSound: 114 hitAnimation: 26 power: 10 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 1.1 RandomHealth: true damageBonus: throwing: 0.4 strength: 0.1 clipSize: 6 costThrow: energy: 8 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 17630 - type: STR_CROSSBOW categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROSSBOW size: 0.2 costBuy: 1000 costSell: 750 weight: 8 bigSprite: 313 floorSprite: 273 handSprite: 800 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_CROSSBOW_BOLTS accuracySnap: 68 accuracyAimed: 110 costSnap: time: 55 energy: 10 costAimed: time: 80 energy: 10 costThrow: energy: 20 tuLoad: 5 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 20 dropoff: 3 attraction: 12 listOrder: 17640 - type: STR_CROSSBOW_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROSSBOW size: 0.1 costBuy: 180 costSell: 100 weight: 4 bigSprite: 314 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 28 damageBonus: firing: 0.1 damageType: 7 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 17650 - type: STR_HEAVY_CROSSBOW categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_HEAVY_CROSSBOW size: 0.35 costBuy: 8000 costSell: 6500 weight: 14 bigSprite: 736 floorSprite: 678 handSprite: 1416 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_HEAVY_CROSSBOW_BOLTS accuracySnap: 72 accuracyAimed: 110 costSnap: time: 60 energy: 10 costAimed: time: 80 energy: 10 costThrow: energy: 20 tuLoad: 5 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 27 dropoff: 3 attraction: 12 listOrder: 17660 - type: STR_HEAVY_CROSSBOW_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_HEAVY_CROSSBOW size: 0.1 costBuy: 180 costSell: 100 weight: 6 bigSprite: 737 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 16 damageBonus: firing: 0.15 strength: 0.33 damageType: 7 clipSize: 12 battleType: 2 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 17670 - type: STR_CROSSBLASTER categories: [STR_ALIEN_TECH, STR_CROSSBOWS, STR_SPACE, STR_LAND] requires: - STR_CROSSBLASTER size: 0.2 costSell: 160000 weight: 16 bigSprite: 696 floorSprite: 649 handSprite: 1320 bulletSprite: 30 fireSound: 84 accuracySnap: 63 accuracyAimed: 90 hitAnimation: 104 explosionHitSound: 54 power: 65 damageType: 3 blastRadius: 1 damageAlter: IgnoreOverKill: false ResistType: 4 FireThreshold: 1 costSnap: time: 40 costAimed: time: 70 costThrow: energy: 16 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 25 recoveryPoints: 10 attraction: 12 listOrder: 17680 - type: STR_UAC_STAPLER categories: [STR_HUMAN_TECH, STR_PISTOLS, STR_FIREARMS, STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_STAPLER_BUY size: 0.1 costBuy: 400 costSell: 330 weight: 3 bigSprite: 879 floorSprite: 790 handSprite: 680 bulletSprite: 1 fireSound: 209 compatibleAmmo: - STR_UAC_STAPLER_CLIP accuracyCloseQuarters: 133 accuracySnap: 50 accuracyAimed: 70 tuSnap: 17 tuAimed: 27 tuLoad: 15 battleType: 1 twoHanded: false armor: 20 maxRange: 4 powerRangeThreshold: 5 powerRangeReduction: 99 experienceTrainingMode: 4 attraction: 6 listOrder: 17720 - type: STR_UAC_STAPLER_CLIP categories: [STR_HUMAN_TECH, STR_PISTOLS, STR_FIREARMS, STR_CONCEALABLE, STR_CLIPS, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_STAPLER_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 880 floorSprite: 4 hitSound: 108 hitAnimation: 26 power: 10 damageBonus: bravery: 0.1 damageType: 7 clipSize: 20 battleType: 2 armor: 20 attraction: 6 listOrder: 17721 - type: STR_UAC_HEAVY_NAILGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LABOR, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_HEAVY_NAILGUN_BUY size: 0.3 costBuy: 45200 costSell: 16000 weight: 30 bigSprite: 676 floorSprite: 530 handSprite: 1288 bulletSprite: 11 fireSound: 209 compatibleAmmo: - STR_UAC_HEAVY_NAILGUN_CLIP accuracyCloseQuarters: 75 accuracySnap: 40 accuracyAuto: 30 tuSnap: 25 tuAuto: 44 tuLoad: 20 autoRange: 12 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 autoShots: 4 sprayWaypoints: 2 attraction: 9 listOrder: 46000 - type: STR_UAC_HEAVY_NAILGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_HEAVY_NAILGUN_BUY size: 0.1 costBuy: 3500 costSell: 1800 weight: 6 bigSprite: 677 floorSprite: 95 hitSound: 108 hitAnimation: 26 power: 45 damageType: 7 clipSize: 20 battleType: 2 armor: 40 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 46010 - type: STR_NITRO_EXPRESS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_NITRO_EXPRESS_BUY size: 0.2 costBuy: 8500 costSell: 5500 weight: 22 bigSprite: 360 floorSprite: 155 handSprite: 960 bulletSprite: 2 fireSound: 131 compatibleAmmo: - STR_NITRO_EXPRESS_CLIP accuracyCloseQuarters: 80 accuracySnap: 57 accuracyAimed: 110 tuSnap: 38 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 battleType: 1 aimRange: 33 snapRange: 16 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 40 attraction: 12 listOrder: 21995 - type: STR_NITRO_EXPRESS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_NITRO_EXPRESS_BUY size: 0.05 costBuy: 200 costSell: 160 weight: 3 bigSprite: 361 floorSprite: 316 hitSound: 127 hitAnimation: 26 power: 33 damageBonus: firing: 0.4 damageAlter: ArmorEffectiveness: 1.5 damageType: 1 clipSize: 3 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 12 listOrder: 21996 - type: STR_UAC_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_RIFLE_BUY size: 0.2 costBuy: 40000 costSell: 14000 weight: 12 bigSprite: 673 floorSprite: 791 handSprite: 0 bulletSprite: 2 fireSound: 60 compatibleAmmo: - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_AA_CLIP accuracyCloseQuarters: 80 accuracySnap: 55 accuracyAimed: 95 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 30 snapRange: 16 shotgunChoke: 100 attraction: 12 listOrder: 21430 - type: STR_UAC_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_RIFLE_BUY size: 0.05 costBuy: 600 costSell: 200 weight: 3 bigSprite: 674 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 12 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 21440 - type: STR_UAC_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 5000 weight: 3 bigSprite: 675 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 12 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 21450 - type: STR_FLARE_PISTOL categories: [STR_PISTOLS, STR_HUMAN_TECH, STR_INCENDIARIES, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_FLARE_PISTOL_BUY size: 0.1 costBuy: 2000 costSell: 1600 weight: 3 bigSprite: 362 floorSprite: 317 handSprite: 776 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLARE_PISTOL_CLIP accuracyCloseQuarters: 100 accuracyAimed: 35 tuAimed: 30 tuLoad: 10 battleType: 1 arcingShot: true invWidth: 1 invHeight: 2 armor: 25 aimRange: 15 kneelBonus: 105 attraction: 1 listOrder: 34470 - type: STR_FLARE_PISTOL_CLIP categories: [STR_PISTOLS, STR_HUMAN_TECH, STR_INCENDIARIES, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_FLARE_PISTOL_BUY size: 0.1 costBuy: 80 costSell: 65 weight: 2 bigSprite: 363 floorSprite: 316 hitSound: 12 hitAnimation: 0 power: 20 damageType: 2 damageAlter: FireBlastCalc: false FixRadius: 1 ToMorale: 15.0 clipSize: 1 battleType: 2 armor: 50 attraction: 1 listOrder: 34480 - type: STR_ALIEN_LASER_RIFLE categories: [STR_ALIEN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_RIFLE size: 0.2 costSell: 40000 weight: 7 bigSprite: 221 floorSprite: 200 handSprite: 672 bulletSprite: 20 fireSound: 83 compatibleAmmo: - STR_ALIEN_LASER_RIFLE_CLIP accuracyCloseQuarters: 80 accuracyAuto: 50 accuracySnap: 87 accuracyAimed: 120 tuAuto: 34 tuSnap: 25 tuAimed: 60 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 10 listOrder: 21789 - type: STR_ALIEN_LASER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_RIFLE_CLIP size: 0.1 costSell: 800 weight: 3 bigSprite: 222 floorSprite: 201 hitSound: 85 hitAnimation: 86 power: 45 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 20 battleType: 2 armor: 30 attraction: 10 listOrder: 21790 - type: STR_ALIEN_LASER_CANNON categories: [STR_ALIEN_TECH, STR_LASER, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_CANNON size: 0.4 costSell: 70000 weight: 14 bigSprite: 651 floorSprite: 511 handSprite: 1272 bulletSprite: 21 fireSound: 84 compatibleAmmo: - STR_ALIEN_LASER_CANNON_CLIP accuracyCloseQuarters: 70 accuracyAuto: 55 accuracySnap: 75 accuracyAimed: 105 tuAuto: 42 tuSnap: 30 tuAimed: 64 battleType: 1 twoHanded: true autoShots: 4 sprayWaypoints: 2 invWidth: 1 invHeight: 3 attraction: 10 listOrder: 30060 - type: STR_ALIEN_LASER_CANNON_CLIP categories: [STR_ALIEN_TECH, STR_LASER, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_CANNON_CLIP size: 0.1 costSell: 1300 weight: 3 bigSprite: 652 floorSprite: 512 hitSound: 85 hitAnimation: 86 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 30 battleType: 2 armor: 30 attraction: 10 listOrder: 30070 - type: STR_SMALL_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_INCAPACITATE, STR_LAUNCHERS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 120000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 12 compatibleAmmo: - STR_STUN_BOMB - STR_ELERIUM_BOMB accuracyCloseQuarters: 80 accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 aimRange: 12 snapRange: 8 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 2 recoveryPoints: 4 attraction: 10 listOrder: 34300 - type: STR_ELERIUM_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ELERIUM_BOMB size: 0.1 costSell: 13000 weight: 3 bigSprite: 133 floorSprite: 145 handSprite: 440 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 blastRadius: 4 attraction: 10 listOrder: 34320 - type: STR_STUN_BOMB categories: [STR_ALIEN_TECH, STR_INCAPACITATE, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_STUN_BOMB size: 0.1 costSell: 15200 weight: 3 bigSprite: 38 handSprite: 656 floorSprite: 37 hitSound: 0 hitAnimation: 128 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 34310 - type: STR_INCINERATOR categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_INCINERATOR size: 0.2 costSell: 116000 weight: 22 bigSprite: 705 floorSprite: 657 handSprite: 1344 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_INCINERATOR_CLIP accuracyCloseQuarters: 60 accuracyAimed: 70 accuracySnap: 35 tuSnap: 30 tuAimed: 70 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 attraction: 10 listOrder: 34700 - type: STR_INCINERATOR_CLIP categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_CLIPS, STR_LAND] requires: - STR_INCINERATOR_CLIP size: 0.3 costSell: 6900 weight: 3 bigSprite: 706 floorSprite: 658 hitSound: 12 hitAnimation: 0 power: 35 damageType: 2 damageAlter: ToHealth: 2.0 ToMorale: 30.0 ToArmorPre: 1.0 RandomType: 2 FixRadius: 15 FireBlastCalc: false clipSize: 13 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 34710 - type: STR_FIRE_LAUNCHER categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_FIRE_LAUNCHER size: 0.3 costSell: 700000 weight: 12 bigSprite: 236 floorSprite: 214 handSprite: 16 bulletSprite: 5 fireSound: 64 hitSound: 12 hitAnimation: 0 power: 90 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 60 accuracyAuto: 23 accuracySnap: 35 accuracyAimed: 58 tuAuto: 35 tuSnap: 28 tuAimed: 65 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 10 listOrder: 35000 - type: STR_GAS_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 4800 weight: 17 bigSprite: 399 floorSprite: 341 handSprite: 984 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_GC_AP_AMMO - STR_GC_HE_AMMO - STR_GC_I_AMMO accuracyCloseQuarters: 47 accuracySnap: 60 accuracyAimed: 90 tuSnap: 40 tuAimed: 75 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 listOrder: 23460 - type: STR_GC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_AMMO, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 225 weight: 5 bigSprite: 400 floorSprite: 342 hitSound: 81 hitAnimation: 26 power: 52 damageType: 1 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 1 listOrder: 23470 - type: STR_GC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_AMMO, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 275 weight: 6 bigSprite: 401 floorSprite: 343 hitSound: 0 hitAnimation: 0 power: 45 damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 1 listOrder: 23480 - type: STR_GC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_AMMO, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 300 weight: 6 bigSprite: 402 floorSprite: 344 hitSound: 0 hitAnimation: 0 power: 45 damageAlter: ToHealth: 1.5 ToMorale: 15.0 damageType: 2 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 1 listOrder: 23490 - type: STR_IONIZER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_ION, STR_LAND] requires: - STR_IONIZER size: 0.3 costSell: 56000 weight: 40 bigSprite: 414 floorSprite: 350 handSprite: 1008 bulletSprite: 26 fireSound: 11 compatibleAmmo: - STR_IONIZER_CLIP accuracyCloseQuarters: 30 accuracyAuto: 35 tuAuto: 75 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 autoShots: 4 attraction: 8 listOrder: 31500 - type: STR_IONIZER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_ION, STR_CLIPS, STR_LAND] requires: - STR_IONIZER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 417 floorSprite: 353 hitSound: 19 hitAnimation: 126 power: 40 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 30 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 31510 - type: STR_LIGHTNING_THROWER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_LAND] requires: - STR_LIGHTNING_THROWER size: 0.3 costSell: 48000 weight: 42 bigSprite: 415 floorSprite: 351 handSprite: 1016 bulletSprite: 26 fireSound: 61 compatibleAmmo: - STR_LIGHTNING_THROWER_CLIP accuracyCloseQuarters: 35 accuracyAimed: 50 tuAimed: 55 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 8 listOrder: 23560 - type: STR_LIGHTNING_THROWER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_CLIPS, STR_LAND] requires: - STR_LIGHTNING_THROWER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 418 floorSprite: 353 hitSound: 19 hitAnimation: 136 power: 54 damageAlter: IgnoreOverKill: false ToStun: 0.75 ArmorEffectiveness: 0.75 powerRangeReduction: 5.0 powerRangeThreshold: 12.0 damageType: 11 clipSize: 15 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 23570 - type: STR_ION_BLASTER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_SPACE, STR_LAND] requires: - STR_ION_BLASTER size: 0.3 costSell: 63000 weight: 36 bigSprite: 416 floorSprite: 352 handSprite: 1024 bulletSprite: 26 fireSound: 61 compatibleAmmo: - STR_ION_BLASTER_CLIP accuracyCloseQuarters: 25 accuracySnap: 50 accuracyAuto: 30 tuSnap: 40 tuAuto: 65 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 8 listOrder: 23580 - type: STR_ION_BLASTER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ION_BLASTER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 419 floorSprite: 353 hitSound: 19 hitAnimation: 136 power: 46 damageAlter: IgnoreOverKill: false ToStun: 0.75 damageType: 4 clipSize: 15 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 23590 - type: STR_CYBERWEB_BATTERY categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_ION, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CYBERWEB_BATTERY size: 0.1 costSell: 2500 weight: 6 bigSprite: 420 floorSprite: 353 battleType: 10 armor: 30 invWidth: 1 invHeight: 2 attraction: 6 listOrder: 50900 - type: STR_MAGMA_PULSE_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_BUY size: 0.12 costBuy: 18500 costSell: 15000 weight: 9 bigSprite: 743 floorSprite: 688 handSprite: 1440 bulletSprite: 1 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_PISTOL_CLIP - STR_MAGMA_PULSE_PISTOL_AA_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 33 tuSnap: 18 tuAimed: 30 tuLoad: 15 autoRange: 15 aimRange: 24 kneelBonus: 105 costThrow: energy: 18 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 listOrder: 20390 - type: STR_MAGMA_PULSE_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_BUY size: 0.03 costBuy: 2000 costSell: 1750 weight: 2 bigSprite: 744 floorSprite: 484 hitSound: 22 hitAnimation: 26 power: 34 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 40 listOrder: 20400 - type: STR_MAGMA_PULSE_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_AA_CLIP size: 0.03 costBuy: 6000 costSell: 5000 weight: 2 bigSprite: 745 floorSprite: 485 hitSound: 22 hitAnimation: 26 power: 45 damageType: 1 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 40 listOrder: 20410 - type: STR_MAGMA_PULSE_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_BUY size: 0.2 costBuy: 30000 costSell: 24000 weight: 16 bigSprite: 619 floorSprite: 483 handSprite: 1216 bulletSprite: 1 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_AA_CLIP accuracyCloseQuarters: 90 accuracyAuto: 45 accuracySnap: 70 accuracyAimed: 80 tuAuto: 29 tuSnap: 21 tuAimed: 43 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 40 autoRange: 13 snapRange: 16 aimRange: 30 attraction: 10 listOrder: 20950 - type: STR_MAGMA_PULSE_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_BUY size: 0.05 costBuy: 3500 costSell: 3000 weight: 4 bigSprite: 620 floorSprite: 484 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 40 attraction: 10 listOrder: 20960 - type: STR_MAGMA_PULSE_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_AA_CLIP size: 0.05 costBuy: 10000 costSell: 8000 weight: 4 bigSprite: 621 floorSprite: 485 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 30 attraction: 10 listOrder: 20970 - type: STR_MAGMA_PULSE_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_BUY size: 0.2 costBuy: 75000 costSell: 60000 weight: 20 bigSprite: 613 floorSprite: 479 handSprite: 1200 bulletSprite: 2 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_AA_CLIP accuracyCloseQuarters: 80 accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 95 tuAuto: 33 tuSnap: 26 tuAimed: 60 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 17 autoRange: 11 attraction: 10 listOrder: 21500 - type: STR_MAGMA_PULSE_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_BUY size: 0.1 costBuy: 5000 costSell: 4000 weight: 5 bigSprite: 614 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 22 costThrow: energy: 10 power: 40 damageAlter: ToHealth: 1.25 damageType: 1 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 21510 - type: STR_MAGMA_PULSE_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_AA_CLIP size: 0.1 costBuy: 16000 costSell: 12000 weight: 5 bigSprite: 615 floorSprite: 2 handSprite: 616 hitSound: 22 costThrow: energy: 10 hitAnimation: 26 power: 52 damageType: 1 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 21520 - type: STR_MAGMA_PULSE_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_BUY size: 0.3 costBuy: 90000 costSell: 70000 weight: 24 bigSprite: 616 floorSprite: 480 handSprite: 1208 bulletSprite: 11 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_AA_CLIP accuracyCloseQuarters: 70 accuracySnap: 55 accuracyAuto: 45 tuSnap: 28 tuAuto: 50 tuLoad: 20 costThrow: energy: 20 snapRange: 25 autoRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 50 autoShots: 6 sprayWaypoints: 2 dropoff: 1 attraction: 10 listOrder: 31300 - type: STR_MAGMA_PULSE_LMG_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_BUY size: 0.1 costBuy: 6500 costSell: 5000 weight: 8 bigSprite: 617 floorSprite: 481 hitSound: 22 hitAnimation: 26 costThrow: energy: 16 power: 36 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 31310 - type: STR_MAGMA_PULSE_LMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_AA_CLIP size: 0.1 costBuy: 22000 costSell: 19000 weight: 8 bigSprite: 618 floorSprite: 482 hitSound: 22 hitAnimation: 26 costThrow: energy: 16 power: 48 damageType: 1 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 31320 # medical equipment - type: STR_FIRST_AID categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.4 costBuy: 1000 costSell: 750 weight: 5 bigSprite: 914 floorSprite: 806 battleType: 6 invWidth: 2 invHeight: 1 painKiller: 1 heal: 1 stimulant: 1 woundRecovery: 1 healthRecovery: 1 stunRecovery: 5 energyRecovery: 15 costUse: time: 12 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48125 - type: STR_MEDI_BAG categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.3 costBuy: 2500 costSell: 2000 weight: 8 bigSprite: 385 floorSprite: 333 handSprite: 952 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 2 heal: 2 stimulant: 2 woundRecovery: 1 healthRecovery: 1 stunRecovery: 5 energyRecovery: 20 costUse: time: 15 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48130 - type: STR_MEDI_PACK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.5 costBuy: 10000 costSell: 5000 weight: 15 bigSprite: 64 floorSprite: 96 handSprite: 224 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 3 heal: 3 stimulant: 3 woundRecovery: 1 healthRecovery: 3 stunRecovery: 5 energyRecovery: 36 costUse: time: 20 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48150 - type: STR_TRAUMA_PACK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_LABOR, STR_SPORTS, STR_BEACH, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TRAUMA_PACK size: 0.5 costBuy: 30000 costSell: 15000 weight: 20 bigSprite: 548 floorSprite: 440 handSprite: 1144 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 5 heal: 5 stimulant: 5 woundRecovery: 1 healthRecovery: 3 stunRecovery: 8 energyRecovery: 42 costUse: time: 18 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48160 - type: STR_HEALING_PACK categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 22500 weight: 4 bigSprite: 312 floorSprite: 272 battleType: 6 invWidth: 2 invHeight: 1 heal: 5 woundRecovery: 1 healthRecovery: 2 isConsumable: true costUse: time: 10 morale: -5 flatRate: true attraction: 6 experienceTrainingMode: 19 listOrder: 48180 - type: STR_MEDI_KIT categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 46500 weight: 5 bigSprite: 24 floorSprite: 24 handSprite: 432 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 15 energyRecovery: 40 costUse: time: 12 morale: -5 flatRate: true attraction: 6 experienceTrainingMode: 19 listOrder: 48200 - type: STR_DRONE_MEDS categories: [STR_BUILT_INS] size: 0.1 weight: 0 bigSprite: 861 hitSound: 116 battleType: 6 heal: 15 woundRecovery: 1 allowSelfHeal: false isConsumable: false medikitType: 1 costUse: time: 10 invWidth: 1 invHeight: 1 experienceTrainingMode: 19 fixedWeapon: true recover: false - type: STR_BIG_HEALING_SPRAY categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BIG_HEALING_SPRAY size: 0.1 costBuy: 22500 costSell: 10000 weight: 5 bigSprite: 578 floorSprite: 221 hitSound: 116 battleType: 6 heal: 3 woundRecovery: 1 allowSelfHeal: true isConsumable: true medikitType: 1 costUse: time: 12 morale: -5 invWidth: 1 invHeight: 2 listOrder: 48110 - type: STR_HEALING_SPRAY categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_HEALING_SPRAY size: 0.1 costBuy: 4500 costSell: 2500 weight: 3 bigSprite: 250 floorSprite: 221 hitSound: 116 battleType: 6 heal: 1 woundRecovery: 1 allowSelfHeal: true isConsumable: true medikitType: 1 costUse: time: 10 morale: -5 invWidth: 1 invHeight: 1 listOrder: 48100 - type: STR_DELICIOUS_CAKE categories: [STR_DREAM, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.2 costSell: 50000 weight: 3 bigSprite: 918 floorSprite: 810 hitSound: 420 invWidth: 2 invHeight: 1 listOrder: 59600 - type: STR_PAINKILLER categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 251 floorSprite: 222 hitSound: 116 battleType: 6 medikitType: 3 allowSelfHeal: true isConsumable: true painKiller: 1 costUse: time: 10 morale: -5 invWidth: 1 invHeight: 1 listOrder: 48050 - type: STR_STIMS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 252 floorSprite: 223 hitSound: 116 battleType: 6 stimulant: 1 medikitType: 2 allowSelfHeal: true isConsumable: true stunRecovery: 10 energyRecovery: 42 tuUse: 10 invWidth: 1 invHeight: 1 listOrder: 48000 - type: STR_GOLDEN_DRAGONS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] requiresBuy: - STR_GOLDEN_DRAGONS - STR_BLACK_LOTUS_OPERATIONS size: 0.02 costBuy: 25 costSell: 10 weight: 2 bigSprite: 1042 floorSprite: 201 battleType: 6 medikitType: 3 allowSelfHeal: true invWidth: 1 invHeight: 1 painKiller: 20 painKillerRecovery: 0 costUse: time: 15 energy: -6 morale: -15 mana: -3 health: 1 stun: 6 costThrow: energy: 4 time: 30 isConsumable: true flatRate: true attraction: 16 listOrder: 48070 - type: STR_NOBELON categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.01 costSell: 500 weight: 2 bigSprite: 1043 floorSprite: 907 battleType: 6 medikitType: 3 painKiller: 3 painKillerRecovery: 0 allowSelfHeal: true isConsumable: true costUse: time: 6 energy: -30 mana: -20 health: 5 costThrow: energy: 4 time: 30 flatRate: true invWidth: 1 invHeight: 1 attraction: 10 listOrder: 48075 # blanks - type: INV_NULL_HAND_L weight: 0 bigSprite: 442 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_HAND_R weight: 0 bigSprite: 442 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_NULL_2X1_LEFT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_NULL_2X1_RIGHT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_2X1_LEFT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_2X1_RIGHT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LEFT_HAND categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_3X3_BACK_PACK categories: [STR_BLANKS] weight: 0 bigSprite: 442 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_4X2_BELT categories: [STR_BLANKS] weight: 0 bigSprite: 719 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_1X2_QD_SLOT categories: [STR_BLANKS] weight: 0 bigSprite: 720 invWidth: 1 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_1X1_QD_SLOT categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_1X1_RIGHT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LEFT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_1X1_RIGHT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_1X1_LEFT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_JETPACK_A_3X3 categories: [STR_BLANKS] weight: 0 bigSprite: 443 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_B_3X3 categories: [STR_BLANKS] weight: 0 bigSprite: 444 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false # field equipment - type: STR_MAG_LITE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costBuy: 2200 costSell: 1600 weight: 7 bigSprite: 425 floorSprite: 360 handSprite: 504 power: 26 costThrow: energy: 14 battleType: 10 armor: 30 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 accuracyMelee: 65 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 flatMelee: time: true #segment end invWidth: 1 invHeight: 2 listOrder: 46260 - type: STR_ELECTRO_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 handSprite: 512 power: 15 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 8 attraction: 6 listOrder: 46280 - type: STR_TRACE_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costSell: 3000 weight: 3 bigSprite: 1027 floorSprite: 891 handSprite: 1856 power: 18 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 8 attraction: 6 listOrder: 46283 - type: STR_ELERIUM_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costSell: 6000 weight: 4 bigSprite: 1028 floorSprite: 892 handSprite: 1864 power: 25 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 35 attraction: 6 listOrder: 46285 - type: STR_CHEMICAL_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_UNDERWATER] requiresBuy: - STR_CHEMICAL_FLARE size: 0.1 costBuy: 350 costSell: 250 weight: 3 bigSprite: 1026 floorSprite: 890 handSprite: 1848 power: 14 battleType: 10 costPrime: time: 12 primeActionName: STR_PRIME_FLARE fuseType: -2 isExplodingInHands: true armor: 8 attraction: 6 recover: false listOrder: 46287 - type: STR_WRENCH categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_WRENCH size: 0.1 costBuy: 250 costSell: 220 weight: 8 bigSprite: 878 floorSprite: 785 handSprite: 1624 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 3 damageBonus: strength: 0.6 damageAlter: ToArmorPre: 0.15 ToStun: 1.0 FixRadius: 0 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 1 recoveryPoints: 5 attraction: 11 listOrder: 17709 - type: STR_CROWBAR categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROWBAR_BUY size: 0.15 costBuy: 100 costSell: 80 weight: 11 bigSprite: 877 floorSprite: 784 handSprite: 1616 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.4 bravery: 0.2 damageAlter: RandomType: 2 ResistType: 3 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 1.0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.33 costMelee: time: 14 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 75 attraction: 9 listOrder: 17707 - type: STR_PICKAXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_PICKAXE size: 0.2 costBuy: 200 costSell: 100 weight: 12 bigSprite: 870 floorSprite: 777 handSprite: 1600 bulletSprite: 5 hitSound: 220 hitAnimation: 36 power: 20 damageType: 1 damageBonus: strength: 0.5 damageAlter: ArmorEffectiveness: 0.7 ToTile: 1.0 ToArmorPre: 0.1 RandomHealth: true accuracyAimed: 60 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 melee: 0.5 costAimed: time: 20 energy: 9 confAimed: name: STR_DIG costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 999 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 accuracyCloseQuarters: 40 closeQuartersMultiplier: reactions: 0.0 melee: 0.5 flatHundred: 0.5 - type: STR_CHAINSAW categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_LAND] requiresBuy: - STR_CHAINSAW size: 0.2 costBuy: 300 costSell: 200 weight: 9 bigSprite: 999 floorSprite: 872 handSprite: 1776 bulletSprite: 5 fireSound: 134 hitSound: 0 hitAnimation: -1 power: 35 damageAlter: RandomType: 6 damageType: 7 accuracyAuto: 110 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 5 costAuto: time: 30 energy: 6 costThrow: energy: 18 time: 30 flatThrow: time: true sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 listOrder: 17715 # Melee segment meleeHitSound: 220 meleeAnimation: 0 meleeType: 7 meleePower: 20 meleeBonus: strength: 0.5 accuracyMelee: 80 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 14 energy: 6 flatMelee: time: true # Melee segment end listOrder: 17710 - type: STR_FUSION_TORCH categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_FUSION_TORCH size: 0.2 costSell: 320000 weight: 15 bigSprite: 138 floorSprite: 107 handSprite: 280 fireSound: 52 compatibleAmmo: - STR_FUSION_TORCH_POWER_CELL battleType: 1 accuracyCloseQuarters: 30 accuracyAimed: 80 tuAimed: 66 maxRange: 1 invWidth: 2 invHeight: 3 twoHanded: true blockBothHands: true experienceTrainingMode: 1 attraction: 7 listOrder: 46100 - type: STR_FUSION_TORCH_POWER_CELL categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_FUSION_TORCH_POWER_CELL power: 200 size: 0.1 costSell: 80000 weight: 5 bigSprite: 139 floorSprite: 108 damageType: 5 damageAlter: ToArmorPre: 0.15 ToStun: 0.75 RandomWound: false FireThreshold: 25.0 RandomType: 7 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 1 hitSound: 52 hitAnimation: 46 blastRadius: 0 armor: 2 attraction: 7 listOrder: 46110 - type: STR_MOTION_SCANNER categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 45600 weight: 3 bigSprite: 23 floorSprite: 23 handSprite: 504 battleType: 7 tuUse: 25 attraction: 6 listOrder: 46150 - type: STR_MIND_PROBE categories: [STR_ALIEN_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_MIND_PROBE size: 0.1 costSell: 304000 weight: 5 bigSprite: 29 floorSprite: 28 handSprite: 520 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 attraction: 7 listOrder: 46200 # special items - type: STR_PEPPER_SPRAY categories: [STR_HUMAN_TECH, STR_SMOKE, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] requiresBuy: - STR_PEPPER_SPRAY size: 0.05 costBuy: 20 costSell: 10 weight: 3 bigSprite: 535 floorSprite: 437 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 20 accuracyCloseQuarters: 125 accuracyAimed: 150 tuAimed: 25 damageType: 9 damageAlter: RandomType: 4 ToTime: 1.2 ToStun: 0.8 battleType: 1 clipSize: 2 arcingShot: true maxRange: 3 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 21 listOrder: 45650 - type: STR_FIRE_EXTINGUISHER categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.2 costBuy: 100 costSell: 50 weight: 9 bigSprite: 853 floorSprite: 763 handSprite: 1560 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAimed: 64 damageType: 9 damageAlter: RandomType: 4 FixRadius: 3 ToStun: 0.6 ToTime: 0.4 battleType: 1 costThrow: energy: 18 clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 kneelBonus: 100 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true experienceTrainingMode: 16 #segment end listOrder: 140950 - type: STR_DRONE_FIRE_EXTINGUISHER categories: [STR_BUILT_INS] weight: 0 bigSprite: 853 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 85 tuAimed: 64 damageType: 9 damageAlter: RandomType: 4 FixRadius: 3 ToStun: 0.6 ToTime: 0.4 battleType: 1 clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 kneelBonus: 100 fixedWeapon: true recover: false - type: STR_BOOM_BOX categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.5 costSell: 200 weight: 7 bigSprite: 522 floorSprite: 430 handSprite: 1128 bulletSprite: 1 fireSound: 0 explosionHitSound: [300, 301, 302, 303, 304, 305, 306] hitAnimation: 80 power: 0 damageBonus: bravery: 1.0 damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.5 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.2 accuracyMultiplier: firing: 0.0 bravery: 1.0 accuracyAimed: 100 costAimed: time: 90 energy: 20 morale: 65 battleType: 1 clipSize: -1 arcingShot: true invWidth: 2 invHeight: 1 maxRange: 3 experienceTrainingMode: 15 bulletSpeed: 80 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 5 meleeBonus: strength: 0.3 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 6 flatMelee: time: true #segment end attraction: 4 listOrder: 49900 - type: STR_PSYCHEMICALS categories: [STR_EVIDENCE] size: 1.0 costSell: 25000 specialType: 23 recoveryPoints: 10 listOrder: 57950 - type: STR_ETRACE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_ETRACE size: 0.1 costSell: 2500 weight: 3 bigSprite: 447 floorSprite: 722 costThrow: energy: 6 specialType: 21 invWidth: 2 invHeight: 2 recoveryPoints: 1 listOrder: 50950 - type: STR_HYBRID_CONTROL_CIRCUITRY categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_HYBRID_CONTROL_CIRCUITRY size: 1.0 costSell: 16500 weight: 73 specialType: 29 recoveryPoints: 10 listOrder: 57970 - type: STR_HUMAN_REFINING costSell: 12500 battleType: 4 recoveryPoints: 60 recover: true armor: 5 listOrder: 57960 - type: STR_BLACK_SPHERE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_BLACK_SPHERE size: 3.0 costSell: 90000 weight: 5 specialType: 33 recoveryPoints: 10 listOrder: 59550 - type: STR_SATELLITE_LAUNCH_SUPPLY categories: [STR_HUMAN_TECH, STR_SPACE] requiresBuy: - STR_MOON_SATELLITE size: 0.1 transferTime: 96 costBuy: 3800000 costSell: 520000 battleType: 0 listOrder: 59640 - type: STR_LUNAR_SATELLITE_LAUNCH # something like assembled satellite in eu-US categories: [STR_XCOM_TECH, STR_SPACE] size: 8 costSell: 540000 battleType: 0 listOrder: 340545 - type: STR_GIFT_FOR_THE_SCORPION_KING categories: [STR_OTHER, STR_LAND] bigSprite: 299 weight: 0 size: 10.0 costSell: 1200000 invWidth: 2 invHeight: 3 listOrder: 59460 - type: STR_VIPER_CRATED categories: [STR_OTHER, STR_LAND] bigSprite: 0 weight: 0 size: 50.0 costSell: 700000 invWidth: 0 invHeight: 0 listOrder: 7720 - type: STR_GREMLIN_POD categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_GREMLIN_POD size: 1.0 costSell: 37500 weight: 33 specialType: 28 recoveryPoints: 10 listOrder: 59500 - type: STR_CYBERWEB_PLANS categories: [STR_EVIDENCE, STR_LAND] size: 0.01 costSell: 10000 weight: 1 bigSprite: 424 floorSprite: 359 costThrow: energy: 4 armor: 15 - type: STR_CYBERDREDNAUGHT_PLANS categories: [STR_EVIDENCE, STR_LAND] size: 0.01 costSell: 100000 weight: 1 bigSprite: 754 floorSprite: 689 costThrow: energy: 4 armor: 15 - type: STR_ALIEN_HABITAT categories: [STR_COMPONENTS] size: 0.1 costSell: 280000 specialType: 11 recoveryPoints: 1 listOrder: 62050 - type: STR_ELERIUM_115 categories: [STR_COMPONENTS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 5000 weight: 3 clipSize: 1 bigSprite: 56 handSprite: 664 floorSprite: 198 invWidth: 1 invHeight: 1 recoveryPoints: 5 listOrder: 51000 - type: STR_ZRBITE requiresBuy: - STR_DEEP_SEA_OPERATIONS categories: [STR_COMPONENTS] size: 0.1 costBuy: 15000 costSell: 8000 listOrder: 51000 - type: STR_ZRBITE_TANK categories: [STR_COMPONENTS] size: 0.1 costSell: 60000 weight: 10 bigSprite: 387 floorSprite: 335 invWidth: 2 invHeight: 1 recoveryPoints: 5 attraction: 4 listOrder: 61980 - type: STR_UFO_CONSTRUCTION categories: [STR_COMPONENTS] size: 0.1 costSell: 20000 specialType: 4 recoveryPoints: 2 listOrder: 62110 - type: STR_SNAPPING_TURTLE_CONSTRUCTION size: 1.0 costSell: 150000 transferTime: 48 bigSprite: 915 floorSprite: 807 recover: true invWidth: 0 invHeight: 0 listOrder: 7723 - type: STR_XENO_COMBAT_SHIELD categories: [STR_HUMAN_TECH, STR_SHIELDS, STR_LAND] size: 0 costSell: 5000 weight: 2 bigSprite: 532 handSprite: 1112 meleeHitSound: 70 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.8 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 accuracyMelee: 90 costMelee: time: 14 energy: 12 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false listOrder: 108450 - type: STR_XENO_ALLOY_SHIELD categories: [STR_HUMAN_TECH, STR_SHIELDS, STR_LAND] size: 0 costSell: 5000 weight: 2 bigSprite: 533 handSprite: 1120 meleeHitSound: 70 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.8 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 accuracyMelee: 90 costMelee: time: 14 energy: 12 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false listOrder: 108500 - type: STR_SECRET_FILES_1 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 551 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 20000 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 47110 - type: STR_SECRET_FILES_2 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 552 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 50000 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 47120 - type: STR_SECRET_FILES_3 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 553 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 125000 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 47130 - type: STR_SECRET_FILES_4 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 554 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 400000 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 47140 - type: STR_SYNTHMUSCLES categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 307 weight: 0 size: 0.2 costSell: 10000 invWidth: 2 invHeight: 3 listOrder: 61110 - type: STR_MICROGRAV categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 308 size: 0.3 costSell: 5000 weight: 0 invWidth: 2 invHeight: 3 listOrder: 61040 - type: STR_GRAV_MODULE categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 308 size: 0.3 costSell: 15000 weight: 0 invWidth: 2 invHeight: 3 listOrder: 61050 - type: STR_IMPERSONATRON categories: [STR_ALIEN_TECH, STR_OUTFITS, STR_LABOR, STR_LAND] size: 0.1 costSell: 30000 weight: 2 bigSprite: 515 invWidth: 2 invHeight: 2 listOrder: 46190 - type: STR_STORM categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.07 costSell: 1500 weight: 2 bigSprite: 722 floorSprite: 670 battleType: 0 invWidth: 1 invHeight: 1 attraction: 5 recoveryPoints: 1 listOrder: 57500 - type: STR_MYSTERIOUS_SKULL categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] size: 0.1 costSell: 13000 weight: 3 bigSprite: 758 floorSprite: 376 costThrow: energy: 6 battleType: 10 armor: 10 invWidth: 1 invHeight: 1 listOrder: 59050 - type: STR_DRAGON_SKULL categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] size: 0.1 costSell: 36000 weight: 5 bigSprite: 759 floorSprite: 692 costThrow: energy: 10 battleType: 10 armor: 10 invWidth: 2 invHeight: 2 listOrder: 59060 - type: STR_SHOGG_LANTERN categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.25 costBuy: 10000 costSell: 4000 weight: 4 bigSprite: 748 floorSprite: 685 power: 18 battleType: 10 costThrow: energy: 8 invWidth: 1 invHeight: 3 attraction: 4 recoveryPoints: 1 listOrder: 46270 - type: STR_BROKEN_LANTERN categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 1500 weight: 4 bigSprite: 747 floorSprite: 684 battleType: 0 costThrow: energy: 8 invWidth: 1 invHeight: 3 attraction: 4 recoveryPoints: 1 listOrder: 57140 - type: STR_DULLED_PROMETHEUM categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 1500 weight: 7 bigSprite: 756 floorSprite: 690 battleType: 0 costThrow: energy: 14 invWidth: 2 invHeight: 2 attraction: 6 recoveryPoints: 1 listOrder: 59000 - type: STR_STRANGE_ALUMINIUM_TABLET categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 125000 weight: 15 bigSprite: 757 floorSprite: 691 battleType: 0 costThrow: energy: 20 invWidth: 2 invHeight: 3 attraction: 5 recoveryPoints: 4 listOrder: 59100 - type: STR_ALIEN_COMMUNICATOR categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ALIEN_COMMUNICATOR size: 0.1 costSell: 30000 weight: 2 bigSprite: 295 floorSprite: 364 battleType: 0 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 57800 - type: STR_DEEP_ONE_COMM_DEVICE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_DEEP_ONE_COMM_DEVICE size: 0.2 costSell: 20000 weight: 4 bigSprite: 429 floorSprite: 363 battleType: 0 invWidth: 2 invHeight: 2 attraction: 10 listOrder: 58250 - type: STR_STONE_OF_ATLANTIS categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.25 costSell: 125000 weight: 30 bigSprite: 772 floorSprite: 708 battleType: 0 costThrow: energy: 20 invWidth: 2 invHeight: 3 attraction: 15 recoveryPoints: 40 listOrder: 58350 - type: STR_TASOTH_DATA_PAD categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TASOTH_DATA_PAD size: 0.1 costSell: 40000 weight: 1 bigSprite: 398 floorSprite: 23 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 25 attraction: 10 listOrder: 58300 - type: STR_SYNDICATE_TESTAMENT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 10000 listOrder: 300800 - type: STR_SYNDICATE_TESTAMENT_DECRYPTED categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 50000 listOrder: 47250 - type: STR_ALIEN_EMBRYO categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_EMBRYO size: 0.1 costSell: 30000 weight: 4 bigSprite: 775 floorSprite: 710 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 59400 - type: STR_ALIEN_ORGAN_SAMPLE categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_ORGAN_SAMPLE size: 0.1 costSell: 3000 weight: 4 bigSprite: 776 floorSprite: 711 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 59410 - type: STR_ALIEN_MULTITOOL categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EQUIPMENT, STR_LAND] requires: - STR_ALIEN_MULTITOOL size: 0.1 costSell: 35000 weight: 4 bigSprite: 777 floorSprite: 712 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 46310 - type: STR_ALIEN_ALLOY_WELDER categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EQUIPMENT, STR_LAND] requires: - STR_ALIEN_ALLOY_WELDER size: 0.1 costSell: 30000 weight: 4 bigSprite: 778 floorSprite: 713 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 46300 - type: STR_ALIEN_DATA_SLATE categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_DATA_SLATE size: 0.1 costSell: 40000 weight: 1 bigSprite: 125 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 25 attraction: 10 listOrder: 47300 - type: STR_ALIEN_DATA_SLATE_DECRYPTED categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 50000 weight: 1 bigSprite: 125 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 47310 - type: STR_BEASTMAN_FORMULA categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 2 bigSprite: 499 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58900 - type: STR_NINJA_SCROLL categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 40000 weight: 2 bigSprite: 869 battleType: 0 invWidth: 1 invHeight: 2 listOrder: 58890 - type: STR_SAMAEL_LEGACY categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 110000 weight: 2 bigSprite: 988 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58895 - type: STR_SECRETS_OF_LO_WO categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 80000 weight: 3 bigSprite: 898 floorSprite: 797 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58894 - type: STR_CYBERWEB_BRAIN_IMPLANT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 75000 weight: 0 bigSprite: 501 battleType: 0 invWidth: 1 invHeight: 1 - type: STR_ZOMBIE_IMPLANT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 10000 bigSprite: 503 weight: 0 invWidth: 1 invHeight: 1 - type: STR_TACTICAL_NEURAL_IMPLANT categories: [STR_XCOM_TECH, STR_CONCEALABLE, STR_SPACE, STR_COMPONENTS] size: 0.1 costSell: 30000 weight: 0 bigSprite: 502 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 1400 - type: STR_ALIEN_ELECTRONICS categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_COMPONENTS] requires: - STR_ALIEN_ELECTRONICS size: 0.1 costSell: 50000 weight: 2 bigSprite: 184 floorSprite: 167 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 listOrder: 61180 - type: STR_MUTANT_BLOOD_PLASMA categories: [STR_COMPONENTS] size: 0.1 weight: 2 costSell: 1000 bigSprite: 427 floorSprite: 362 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 3 listOrder: 51040 - type: STR_HUMAN_SACRIFICE_0 categories: [STR_HUMANS] size: 0.1 costSell: 1000 weight: 40 bigSprite: 476 floorSprite: 398 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154200 - type: STR_HUMAN_SACRIFICE_1 categories: [STR_HUMANS] name: STR_HUMAN_SACRIFICE_0 size: 0.1 costSell: 1000 weight: 30 bigSprite: 491 floorSprite: 409 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154210 - type: STR_HUMAN_SACRIFICE_2 categories: [STR_HUMANS] name: STR_HUMAN_SACRIFICE_0 size: 0.1 costSell: 1000 weight: 30 bigSprite: 492 floorSprite: 410 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154220 - type: STR_EXPEDITION_PLANET_SURVEY categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_PLANET_SURVEY size: 0.01 costBuy: 50000 costSell: 40000 transferTime: 168 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62162 - type: STR_EXPEDITION_SHOGG categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_SHOGG size: 0.01 costBuy: 750000 costSell: 500000 transferTime: 360 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62163 - type: STR_EXPEDITION_SEA categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_SEA size: 0.01 costBuy: 1000000 costSell: 750000 transferTime: 720 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62164 - type: STR_EXPEDITION_DIMENSION_X categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_DIMENSION_X size: 0.01 weight: 3 transferTime: 720 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62165 - type: STR_WEAPON_BOX_RAMSHACKLE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 500 weight: 36 bigSprite: 364 floorSprite: 318 costThrow: energy: 20 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62130 - type: STR_WEAPON_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 750 weight: 40 bigSprite: 938 floorSprite: 826 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62132 - type: STR_WEAPON_BOX_REINFORCED categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 2000 weight: 40 bigSprite: 939 floorSprite: 827 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62134 - type: STR_AMMO_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 200 weight: 40 bigSprite: 938 floorSprite: 826 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62138 - type: STR_MEDICAL_SUPPLIES_CHEAP categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 300 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62148 - type: STR_MEDICAL_SUPPLIES_STANDARD categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 500 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62150 - type: STR_MEDICAL_SUPPLIES_RICH categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 900 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62152 - type: STR_EXPLOSIVES_BOX_SIMPLE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 200 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62140 - type: STR_EXPLOSIVES_BOX_STANDARD categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 450 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62142 - type: STR_EXPLOSIVES_BOX_ADVANCED categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 1000 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62144 - type: STR_GOOD_OSIRON_CRATE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 2500 weight: 50 bigSprite: 1002 floorSprite: 874 costThrow: energy: 20 battleType: 10 armor: 40 invWidth: 2 invHeight: 2 listOrder: 62155 - type: STR_GENERIC_CRATE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 weight: 75 bigSprite: 364 floorSprite: 318 costThrow: energy: 20 battleType: 10 armor: 20 recover: false invWidth: 2 invHeight: 2 - type: STR_PILE_OF_REMAINS categories: [STR_OTHER, STR_LAND] size: 0.5 weight: 65 bigSprite: 452 floorSprite: 375 costThrow: energy: 20 battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 2 - type: STR_PILE_OF_GORE categories: [STR_OTHER, STR_LAND] size: 0.5 weight: 55 bigSprite: 460 floorSprite: 383 costThrow: energy: 20 battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 1 - type: STR_POLICE_ID categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 500 weight: 1 bigSprite: 642 floorSprite: 502 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57250 - type: STR_WORK_PERMIT categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 50 weight: 1 bigSprite: 973 floorSprite: 855 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57230 - type: STR_ROSARY categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 3 bigSprite: 1035 floorSprite: 508 handSprite: 1264 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57242 - type: STR_DRIVING_LICENSE categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 70 weight: 1 bigSprite: 984 floorSprite: 863 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57229 - type: STR_HUNTING_LICENSE categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 350 weight: 1 bigSprite: 978 floorSprite: 860 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57238 - type: STR_SECURITY_LICENSE categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 450 weight: 1 bigSprite: 983 floorSprite: 865 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57248 - type: STR_HOSTESS_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 1 bigSprite: 979 floorSprite: 861 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57240 - type: STR_VIP_ID categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 750 weight: 1 bigSprite: 981 floorSprite: 863 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57245 - type: STR_ENGINEER_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 200 weight: 1 bigSprite: 980 floorSprite: 862 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57233 - type: STR_TECHNICAL_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 1000 weight: 1 bigSprite: 974 floorSprite: 856 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57232 - type: STR_MEDICAL_LICENSE categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 400 weight: 2 bigSprite: 975 floorSprite: 857 battleType: 0 invWidth: 2 invHeight: 2 attraction: 3 listOrder: 57243 - type: STR_SPORT_PARAPHERNALIA categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 40 weight: 2 bigSprite: 982 floorSprite: 864 battleType: 0 invWidth: 2 invHeight: 2 attraction: 3 listOrder: 57227 - type: STR_OFFICER_ID categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 1200 weight: 1 bigSprite: 976 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 4 listOrder: 57256 - type: STR_SOLDIER_ID categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 250 weight: 1 bigSprite: 985 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57254 - type: STR_CRISIS_TROOPER_ID categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 2000 weight: 1 bigSprite: 986 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57257 - type: STR_ELITE_SOLDIER_ID categories: [STR_HUMAN_TECH, STR_JUNK, STR_LAND] size: 0.1 costSell: 1500 weight: 1 bigSprite: 977 floorSprite: 859 battleType: 0 invWidth: 2 invHeight: 1 attraction: 4 listOrder: 57255 - type: STR_LEATHER_CORSET categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 costSell: 200 weight: 4 bigSprite: 648 floorSprite: 507 costThrow: energy: 8 invWidth: 2 invHeight: 2 listOrder: 57160 - type: STR_SKULL categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 3 bigSprite: 453 floorSprite: 376 costThrow: energy: 6 battleType: 10 armor: 10 invWidth: 1 invHeight: 1 listOrder: 57100 - type: STR_MONSTROUS_TOOTH categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.1 costSell: 800 weight: 3 bigSprite: 596 floorSprite: 466 costThrow: energy: 6 battleType: 10 armor: 50 invWidth: 1 invHeight: 1 ignoreInCraftEquip: true listOrder: 57150 - type: STR_SPIDERWEB categories: [STR_JUNK, STR_LAND] size: 0.1 weight: 2 bigSprite: 455 floorSprite: 378 costThrow: energy: 4 battleType: 10 armor: 10 invWidth: 2 invHeight: 2 recover: false - type: STR_SCRAP_METAL categories: [STR_HUMAN_TECH, STR_LABOR, STR_JUNK, STR_LABOR, STR_LAND] size: 0.1 weight: 15 bigSprite: 456 floorSprite: 379 costThrow: energy: 20 invWidth: 2 invHeight: 2 recover: false - type: STR_OLD_JACKET categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 5 bigSprite: 457 floorSprite: 380 costThrow: energy: 10 invWidth: 2 invHeight: 2 recover: false - type: STR_BEER_BOTTLE categories: [STR_HUMAN_TECH, STR_LABOR, STR_JUNK, STR_LAND] size: 0.2 weight: 4 bigSprite: 650 floorSprite: 509 costThrow: energy: 8 invWidth: 1 invHeight: 2 recover: false - type: STR_OLD_MAGAZINE categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 3 bigSprite: 644 floorSprite: 503 costThrow: energy: 6 invWidth: 2 invHeight: 1 recover: false - type: STR_OLD_NEWSPAPER categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 1 bigSprite: 646 floorSprite: 505 costThrow: energy: 2 invWidth: 2 invHeight: 2 recover: false - type: STR_ASSORTED_JUNK categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 9 bigSprite: 647 floorSprite: 506 costThrow: energy: 18 invWidth: 2 invHeight: 3 recover: false - type: STR_CELL_PHONE categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] costSell: 100 size: 0.1 weight: 2 bigSprite: 653 floorSprite: 513 costThrow: energy: 4 invWidth: 1 invHeight: 2 listOrder: 57310 - type: STR_CODEX_OF_THE_TRANSFIGURATION categories: [STR_HUMAN_TECH, STR_LABOR, STR_EVIDENCE, STR_LAND] costSell: 1000 size: 0.2 weight: 4 bigSprite: 945 floorSprite: 833 costThrow: energy: 8 invWidth: 1 invHeight: 2 listOrder: 47270 - type: STR_OLD_BOOK categories: [STR_HUMAN_TECH, STR_LABOR, STR_JUNK, STR_LAND] costSell: 1000 size: 0.2 weight: 5 bigSprite: 645 floorSprite: 504 costThrow: energy: 10 invWidth: 2 invHeight: 2 listOrder: 57300 - type: STR_OLD_BOOT categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 4 bigSprite: 468 floorSprite: 390 costThrow: energy: 8 invWidth: 1 invHeight: 2 recover: false - type: STR_OLD_HANDBAG categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 4 bigSprite: 461 floorSprite: 384 costThrow: energy: 8 invWidth: 2 invHeight: 2 recover: false - type: STR_BONE categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.2 costSell: -100 weight: 5 bigSprite: 458 floorSprite: 381 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.4 bravery: 0.1 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 40 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 10 energy: 7 costThrow: energy: 10 flatRate: true battleType: 10 clipSize: -1 armor: 20 experienceTrainingMode: 13 invWidth: 1 invHeight: 3 listOrder: 57080 - type: STR_BIG_BONE categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.3 costSell: 500 weight: 8 bigSprite: 454 floorSprite: 377 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 bravery: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 accuracyMelee: 40 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 14 energy: 9 costThrow: energy: 16 flatRate: true battleType: 10 clipSize: -1 armor: 20 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 listOrder: 57090 - type: STR_SCHUTZSTAFFELN_RING categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_LABOR, STR_LAND] size: 0.01 costSell: 25000 weight: 1 bigSprite: 641 floorSprite: 501 hitSound: 275 costThrow: energy: 2 costUse: time: 18 energy: 30 morale: -10 battleType: 6 allowSelfHeal: true medikitType: 3 painKiller: 99 isConsumable: false flatRate: true armor: 60 invWidth: 1 invHeight: 1 listOrder: 45600 - type: STR_RED_DAWN_KEYCARD categories: [STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 3 bigSprite: 338 floorSprite: 297 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58010 - type: STR_BLACK_LOTUS_PSI_GENERATOR categories: [STR_ALIEN_TECH, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 60000 weight: 15 bigSprite: 341 battleType: 0 specialType: 25 invWidth: 2 invHeight: 3 armor: 80 listOrder: 58020 - type: STR_GOLDEN_ANKH categories: [STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.2 costSell: 400000 weight: 3 bigSprite: 816 floorSprite: 742 battleType: 0 invWidth: 1 invHeight: 2 armor: 45 listOrder: 59200 - type: STR_SYNDICATE_FLOPPY categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 3 bigSprite: 579 floorSprite: 458 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58850 - type: STR_FLOPPY_LOG categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 15000 weight: 3 bigSprite: 579 floorSprite: 458 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58860 - type: STR_OLD_XCOM_DATA_REEL categories: [STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 250000 weight: 5 bigSprite: 608 floorSprite: 476 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58880 - type: STR_MILITARY_COMPUTER categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] costSell: 60000 size: 0.6 weight: 85 bigSprite: 957 floorSprite: 843 costThrow: energy: 20 battleType: 10 armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 47190 - type: STR_QUANTUM_COMPUTER categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] costSell: 240000 size: 0.3 weight: 1 bigSprite: 956 floorSprite: 842 battleType: 10 armor: 1 invWidth: 2 invHeight: 2 listOrder: 47195 - type: STR_HACKED_DATA categories: [STR_CONCEALABLE, STR_LABOR, STR_EVIDENCE, STR_LAND] costSell: 35000 weight: 0 battleType: 0 listOrder: 47160 - type: STR_POSTAL_DIARY categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 200 weight: 2 bigSprite: 666 floorSprite: 525 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 57700 - type: STR_DURATHREAD_MANUFACTURING categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 400000 weight: 95 bigSprite: 308 battleType: 0 invWidth: 2 invHeight: 3 armor: 80 listOrder: 60990 - type: STR_DURATHREAD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 3000 weight: 4 bigSprite: 365 floorSprite: 319 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 60980 - type: STR_DAGON_STATUE categories: [STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.4 costSell: 60000 weight: 15 bigSprite: 339 floorSprite: 298 battleType: 0 invWidth: 2 invHeight: 3 armor: 80 listOrder: 58000 - type: STR_PSICLONE categories: [STR_ALIEN_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSICLONE size: 0.1 costSell: 63000 weight: 5 bigSprite: 329 floorSprite: 289 handSprite: 824 hitSound: 36 battleType: 0 twoHanded: false invWidth: 1 invHeight: 2 tuUse: 50 flatRate: false recoveryPoints: 8 stimulant: 4 energyRecovery: 35 armor: 30 attraction: 1 maxRange: 16 LOSRequired: true listOrder: 57900 - type: STR_XCOM_PSICLONE categories: [STR_ALIEN_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSICLONE size: 0.1 costSell: 63000 weight: 5 bigSprite: 329 floorSprite: 289 handSprite: 824 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.0 flatHundred: 0.75 costMindControl: time: 0 twoHanded: false invWidth: 1 invHeight: 2 tuUse: 50 flatRate: false psiRequired: false armor: 30 attraction: 1 maxRange: 1 LOSRequired: true listOrder: 57910 - type: STR_SKULLJACK categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_SKULLJACK size: 0.1 costSell: 80000 weight: 5 bigSprite: 794 floorSprite: 724 handSprite: 824 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.0 psiStrength: 1.0 flatHundred: 0.25 costPanic: energy: 15 stun: 5 morale: 25 time: 33 costMindControl: energy: 10 stun: 10 morale: 40 time: 50 mana: 10 twoHanded: false invWidth: 1 invHeight: 2 flatRate: false psiRequired: false armor: 30 attraction: 1 maxRange: 1 LOSRequired: true listOrder: 57930 - type: STR_PSI_AMP categories: [STR_XCOM_TECH, STR_PSI, STR_EQUIPMENT, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSI_AMP size: 0.1 costSell: 194700 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 1680 hitSound: 36 battleType: 9 twoHanded: false invWidth: 1 invHeight: 3 costPanic: energy: 15 stun: 5 time: 15 mana: 1 costMindControl: energy: 23 stun: 8 morale: 20 time: 25 mana: 3 flatRate: true maxRange: 25 LOSRequired: true listOrder: 44000 - type: STR_PSI_AMP_STEREO categories: [STR_XCOM_TECH, STR_PSI, STR_EQUIPMENT, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSI_AMP size: 0.1 costSell: 270000 weight: 20 bigSprite: 531 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 costPanic: energy: 22 stun: 15 time: 20 mana: 1 costMindControl: energy: 40 stun: 20 morale: 30 time: 33 mana: 4 accuracyMultiplier: psi: 0.024 flatRate: true dropoff: 2 maxRange: 15 listOrder: 44010 - type: STR_MONEY_5000 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] size: 0.3 costSell: 5000 weight: 2 bigSprite: 750 floorSprite: 687 battleType: 0 invWidth: 2 invHeight: 1 armor: 10 listOrder: 57330 - type: STR_MONEY_BRIEFCASE categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 100000 weight: 6 bigSprite: 354 floorSprite: 307 battleType: 0 invWidth: 2 invHeight: 2 armor: 35 listOrder: 57350 - type: STR_MONEY_BAG categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 500000 weight: 10 bigSprite: 366 floorSprite: 320 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 57400 - type: STR_MONEY_STASH categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] costSell: 5000000 size: 0.3 weight: 1 armor: 1 bigSprite: 947 floorSprite: 844 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 57410 - type: STR_BANK_REWARD categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] costSell: 1000000 size: 0.3 weight: 1 armor: 1 bigSprite: 947 floorSprite: 844 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 57405 - type: STR_MONSTERS_INC categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 1000000 weight: 9 bigSprite: 538 floorSprite: 439 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 58830 # UFO items - type: STR_AQUA_PLASTICS categories: [STR_TLETH_TECH, STR_COMPONENTS] size: 0.1 costSell: 5500 weight: 4 bigSprite: 889 floorSprite: 792 specialType: 32 invWidth: 2 invHeight: 2 armor: 40 recoveryPoints: 1 recoveryDividers: STR_USO_AQUATOID: 10 STR_CARCHARODON_USO_HEAVY_CRUISER: 10 STR_UFO: 10 STR_MISSION_SITE: 10 STR_OTHER: 150 listOrder: 61995 - type: STR_TERRAMITE categories: [STR_SHOGG_TECH, STR_COMPONENTS] size: 0.1 costSell: 6000 weight: 8 bigSprite: 797 floorSprite: 726 specialType: 27 invWidth: 2 invHeight: 2 armor: 55 recoveryPoints: 1 recoveryDividers: STR_CROC_RAID_TEMPERATE: 10 STR_CROC_RAID_JUNGLE: 10 STR_UFO: 10 STR_MISSION_SITE: 10 STR_OTHER: 150 listOrder: 62000 - type: STR_ALIEN_ALLOYS categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 6500 weight: 5 bigSprite: 793 floorSprite: 723 specialType: 10 invWidth: 2 invHeight: 2 armor: 50 recoveryPoints: 1 recoveryDividers: STR_DOWNED_UFO_VILLAGE: 10 STR_DOWNED_UFO_WILDERNESS: 10 listOrder: 61990 - type: STR_EXAMINATION_ROOM categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 9000 specialType: 9 recoveryPoints: 2 listOrder: 62060 - type: STR_ALIEN_GARDENS categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 5000 specialType: 31 recoveryPoints: 3 listOrder: 168850 - type: STR_ALIEN_REPRODUCTION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 40000 specialType: 6 recoveryPoints: 2 listOrder: 62070 - type: STR_ALIEN_ENTERTAINMENT categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 20000 specialType: 7 recoveryPoints: 2 listOrder: 62080 - type: STR_ALIEN_SURGERY categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 38000 specialType: 8 recoveryPoints: 2 listOrder: 62090 - type: STR_ALIEN_FOOD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 5000 specialType: 5 recoveryPoints: 2 listOrder: 62100 - type: STR_UFO_NAVIGATION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 80000 specialType: 3 recoveryPoints: 5 listOrder: 62020 - type: STR_UFO_POWER_SOURCE categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.7 costSell: 250000 specialType: 2 recoveryPoints: 20 listOrder: 62010 - type: STR_ION_ACCELERATION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 150000 specialType: 22 recoveryPoints: 5 listOrder: 62120 - type: STR_REFINED_HUMANS battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 8750 listOrder: 57961 - type: STR_ALIEN_BRAIN_REMAINS battleType: 0 recover: false costSell: 1400000 - type: STR_NO_LOOT_ITEM battleType: 0 recover: false - type: STR_ALIEN_KEY bigSprite: 968 battleType: 0 invWidth: 1 invHeight: 1 ignoreInCraftEquip: true recover: true recoveryPoints: 100 costSell: 80000 listOrder: 57980 - type: STR_ALIEN_KEY_DECRYPTED bigSprite: 967 battleType: 4 invWidth: 1 invHeight: 1 recover: false costSell: 15000 listOrder: 57981 - type: STR_KIDNAPPED_CITIZEN battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 10000 listOrder: 154225 - type: STR_DISGUISE_MACHINE battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 48000 listOrder: 57963 - type: STR_HUMAN_CLONE_IN_JAR battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 6000 listOrder: 57965 - type: STR_ADVENT_CLINIC_LOGS battleType: 4 recover: true recoveryPoints: 110 armor: 15 costSell: 33000 listOrder: 47290 # craft items - type: STR_MASS_DRIVER_CANNON_ROUNDS_X60 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MASS_DRIVER_CANNON - STR_UAC_OUTSOURCING size: 0.1 costBuy: 6000 costSell: 5000 transferTime: 48 clipSize: 60 listOrder: 9510 - type: STR_MASS_DRIVER_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_MASS_DRIVER_CANNON - STR_UAC_OUTSOURCING size: 1.2 costBuy: 180000 costSell: 162000 transferTime: 48 listOrder: 9500 - type: STR_GAUSS_CANNON_ROUNDS_X60 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GAUSS_CANNON - STR_UAC_OUTSOURCING size: 0.1 costBuy: 11000 costSell: 9000 transferTime: 48 clipSize: 60 listOrder: 9610 - type: STR_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_GAUSS_CANNON - STR_UAC_OUTSOURCING size: 1.2 costBuy: 340000 costSell: 300000 transferTime: 48 listOrder: 9600 - type: STR_STORMLANCE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.1 costSell: 40000 transferTime: 48 listOrder: 7900 - type: STR_HEAVY_STORMLANCE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.8 costSell: 50000 transferTime: 48 listOrder: 7895 - type: STR_STORMLANCE_MISSILES categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.4 costSell: 24000 transferTime: 48 clipSize: 1 listOrder: 7810 - type: STR_STINGRAY_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 32000 costSell: 24000 transferTime: 48 listOrder: 7750 - type: STR_HEAVY_STINGRAY_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 1.4 costBuy: 40000 costSell: 28000 transferTime: 48 listOrder: 7740 - type: STR_STINGRAY_MISSILES categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 0.4 costBuy: 6000 costSell: 4800 transferTime: 48 clipSize: 1 listOrder: 7760 - type: STR_AVALANCHE_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_AVALANCHE_LAUNCHER size: 1 costBuy: 17000 costSell: 12750 transferTime: 48 listOrder: 7800 - type: STR_AVALANCHE_MISSILES categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AVALANCHE_LAUNCHER size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 clipSize: 1 listOrder: 7810 - type: STR_CANNON categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 listOrder: 8900 - type: STR_CANNON_ROUNDS_X50 categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CANNON size: 0.1 costBuy: 1240 costSell: 1012 transferTime: 48 clipSize: 50 listOrder: 8910 - type: STR_ALLOY_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_ALLOY_CANNON size: 1.5 costBuy: 120000 costSell: 100000 transferTime: 48 listOrder: 9100 - type: STR_ALLOY_CANNON_ROUNDS_X50 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_ALLOY_CANNON size: 0.1 costBuy: 26000 costSell: 14000 transferTime: 48 clipSize: 50 listOrder: 9110 - type: STR_LASER_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_LASER_CANNON size: 2.0 costBuy: 240000 costSell: 211000 transferTime: 48 listOrder: 9300 - type: STR_PLASMA_BEAM categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.2 costSell: 267300 transferTime: 48 - type: STR_FUSION_BALL_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 2.0 costSell: 281000 transferTime: 48 listOrder: 8000 - type: STR_FUSION_BALL categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.6 costSell: 53300 transferTime: 48 clipSize: 1 listOrder: 8010 - type: STR_TARGETER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 2 costSell: 200000 transferTime: 48 listOrder: 10100 - type: STR_RADAR_EXTENSION categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 150000 transferTime: 48 listOrder: 10110 - type: STR_RADAR_RES_PROCESSOR categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 150000 transferTime: 48 listOrder: 10120 - type: STR_THRUSTER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 250000 transferTime: 48 listOrder: 10150 - type: STR_AFTERBURNER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 250000 transferTime: 48 listOrder: 10180 - type: STR_SHIELD_GEN categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 450000 transferTime: 48 listOrder: 10210 - type: STR_MOTHBALLED_ARROW categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 600000 transferTime: 48 listOrder: 10400 - type: STR_MOTHBALLED_KITSUNE categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 2000000 transferTime: 48 # listOrder: ??? - type: STR_FUEL_TANK categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 50000 transferTime: 48 listOrder: 10250 # humans - type: STR_CAVE_GIRL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 38 bigSprite: 654 floorSprite: 514 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CAVE_GIRL categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 listOrder: 153110 - type: STR_CAVE_GUY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 41 bigSprite: 491 floorSprite: 409 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CAVE_GUY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 listOrder: 153100 - type: STR_EASY_RIDER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 655 floorSprite: 515 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EASY_RIDER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 800 listOrder: 153120 - type: STR_FEMALE_STORMY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 656 floorSprite: 516 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_FEMALE_STORMY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 153150 - type: STR_MALE_STORMY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 658 floorSprite: 518 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_STORMY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 153140 - type: STR_LUCHADOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 48 bigSprite: 657 floorSprite: 517 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_LUCHADOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 4000 listOrder: 153160 - type: STR_MOTOR_MAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 659 floorSprite: 519 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MOTOR_MAN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 700 listOrder: 153180 - type: STR_PINKY_DEVIL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 35 bigSprite: 660 floorSprite: 520 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_PINKY_DEVIL categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 600 listOrder: 153210 - type: STR_TECH_WIZARD_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 661 floorSprite: 521 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_TECH_WIZARD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 6000 listOrder: 153220 - type: STR_WESTMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 662 floorSprite: 522 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_WESTMAN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 600 listOrder: 153240 - type: STR_BLACK_SUN_STORMTROOPER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 60 bigSprite: 1012 floorSprite: 880 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 75 recoveryPoints: 5 recover: false recoverCorpse: false - type: STR_BLACK_SUN_STORMTROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 7000 listOrder: 153505 - type: STR_BROTHER_OF_APOCALYPSE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 690 floorSprite: 639 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_BROTHER_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 3000 listOrder: 153400 - type: STR_CLERIC_OF_APOCALYPSE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 691 floorSprite: 640 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CLERIC_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 153410 - type: STR_PONTIFF_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 25000 listOrder: 153420 - type: STR_SAMAEL_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 75000 listOrder: 153420 - type: STR_SYNDICATE_WORKER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 577 floorSprite: 457 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_WORKER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 3000 listOrder: 152990 - type: STR_SYNDICATE_AGENT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 496 floorSprite: 413 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_AGENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 9000 listOrder: 153000 - type: STR_SYNDICATE_MERC_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 45 bigSprite: 497 floorSprite: 414 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 50 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_MERC categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 153010 - type: STR_SYNDICATE_MERC_CAPTAIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 45 bigSprite: 580 floorSprite: 414 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 50 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_MERC_CAPTAIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 18000 listOrder: 153015 - type: STR_SYNDICATE_SUPERSOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 50 bigSprite: 603 floorSprite: 473 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 55 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_SUPERSOLDIER categories: [STR_HUMANS] size: 0 liveAlien: true prisonType: 1 recover: true costSell: 26000 listOrder: 153050 - type: STR_SYNDICATE_SCIENTIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 35 bigSprite: 498 floorSprite: 415 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_SCIENTIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 20000 listOrder: 153020 - type: STR_SYNDICATE_CEO_TRUEFORM_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100000 size: 0.6 weight: 45 bigSprite: 627 floorSprite: 491 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 37 recoveryPoints: 5 listOrder: 62850 - type: STR_SYNDICATE_CEO_TRUEFORM categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 600000 listOrder: 153070 - type: STR_HUMAN_OSIRON_GOON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 483 floorSprite: 403 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_GOON categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 3000 listOrder: 152200 - type: STR_HUMAN_OSIRON_ELITE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 922 floorSprite: 818 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 34 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_ELITE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 6000 listOrder: 152230 - type: STR_HUMAN_OSIRON_BOSS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 484 floorSprite: 404 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_BOSS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 152240 - type: STR_HUMAN_POSTAL0_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 462 floorSprite: 385 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL0 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 1000 listOrder: 154100 - type: STR_HUMAN_POSTAL1_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 463 floorSprite: 386 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 35 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL1 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 5000 listOrder: 154110 - type: STR_HUMAN_POSTAL2_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 464 floorSprite: 387 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 45 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL2 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 154120 - type: STR_CIVILIAN_CORPSE categories: [STR_CORPSES] costSell: -15000 size: 0.4 weight: 38 battleType: 11 recover: true recoveryPoints: -90 listOrder: 72000 - type: STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -15000 size: 0.4 weight: 30 bigSprite: 739 floorSprite: 50 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: -90 - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -15000 size: 0.4 weight: 28 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 12 recover: true recoveryPoints: -90 - type: STR_HUMAN_FEMALE_FARMER_CORPSE categories: [STR_CORPSES] costSell: -10000 size: 0.4 weight: 30 bigSprite: 876 floorSprite: 783 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: -10 listOrder: 72101 - type: STR_HUMAN_FARMER_CORPSE categories: [STR_CORPSES] costSell: -10000 size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: -90 listOrder: 72100 - type: STR_STUNNED_HUMAN_FARMER_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: 1 - type: STR_MALE_CIVILIAN_WHISTLEBLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 153900 - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 153910 - type: STR_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154000 - type: STR_FEMALE_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154001 - type: STR_STUNNED_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154010 - type: STR_BRAINWASHED_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154020 - type: STR_CORPSE_GRAVMODULE_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 130 floorSprite: 131 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 listOrder: 105110 - type: STR_CORPSE_GRAVMODULE_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 837 floorSprite: 748 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_GREEN categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 927 floorSprite: 369 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_GREEN_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 928 floorSprite: 757 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_BROWN categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 929 floorSprite: 370 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_BROWN_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 930 floorSprite: 758 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_POLAR_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 703 floorSprite: 656 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_POLAR_SUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 834 floorSprite: 746 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LABCOAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 817 floorSprite: 743 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LABCOAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 835 floorSprite: 747 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_WORKSUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 230 floorSprite: 209 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_WORKSUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 881 floorSprite: 786 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_SWIMWEAR categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 718 floorSprite: 669 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_SWIMWEAR_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 843 floorSprite: 754 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_ASTRAL categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 916 floorSprite: 808 invWidth: 2 invHeight: 3 battleType: 11 armor: 10 recover: false - type: STR_CORPSE_NUDE_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 836 floorSprite: 754 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_DIVING_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 386 floorSprite: 334 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_AQUA_PLASTIC_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 892 floorSprite: 793 invWidth: 2 invHeight: 3 battleType: 11 armor: 35 recover: false - type: STR_AQUA_PLASTIC_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 100000 listOrder: 16880 - type: STR_JUGGERNAUT_SUIT_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.8 weight: 70 bigSprite: 233 floorSprite: 211 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: true listOrder: 62190 - type: STR_CORPSE_SPACE_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 1019 floorSprite: 901 invWidth: 2 invHeight: 3 battleType: 11 armor: 35 recover: false - type: STR_CORPSE_JUMP_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 37 bigSprite: 129 floorSprite: 130 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: true costSell: 8000 listOrder: 106110 - type: STR_CORPSE_JUMP_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 32 bigSprite: 848 floorSprite: 759 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: true costSell: 8000 - type: STR_CORPSE_SYNTHSUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 40 bigSprite: 220 floorSprite: 199 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_TOXI_SUIT categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 234 floorSprite: 212 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false listOrder: 62220 - type: STR_CORPSE_BIOEXO categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 359 floorSprite: 314 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: false - type: STR_POWER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] requiresBuy: - STR_POWER_ARMOR size: 0.8 costBuy: 750000 costSell: 500000 listOrder: 17170 - type: STR_CORPSE_POWER_ARMOR categories: [STR_CORPSES] name: STR_CORPSE weight: 80 bigSprite: 893 floorSprite: 794 invWidth: 2 invHeight: 3 battleType: 11 armor: 100 recover: false - type: STR_VEST_BUSINESS_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 36 bigSprite: 300 floorSprite: 251 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_VEST_BUSINESS_SUIT_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 31 bigSprite: 842 floorSprite: 753 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_CORPSE_BUSINESS_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 32 bigSprite: 253 floorSprite: 224 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BUSINESS_SUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 27 bigSprite: 833 floorSprite: 745 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LEATHER_COAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 254 floorSprite: 225 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LEATHER_COAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 29 bigSprite: 838 floorSprite: 749 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BULLETPROOF_COAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 931 floorSprite: 821 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BULLETPROOF_COAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 29 bigSprite: 932 floorSprite: 822 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_HAZMAT_ARMOR categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 132 floorSprite: 137 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_STORMTROOPER_ARMOR_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 62 bigSprite: 192 floorSprite: 173 invWidth: 2 invHeight: 3 battleType: 11 armor: 55 recover: true costSell: 35000 listOrder: 62180 - type: STR_HEAVY_TACTICAL_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 48 bigSprite: 989 floorSprite: 866 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: false - type: STR_HEAVY_TRITANIUM_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 48 bigSprite: 990 floorSprite: 867 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: false - type: STR_ARMORED_VEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 42 bigSprite: 175 floorSprite: 160 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_ARMORED_VEST_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE weight: 36 bigSprite: 839 floorSprite: 750 invWidth: 2 invHeight: 3 battleType: 11 armor: 46 recover: false - type: STR_ALLOY_VEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 37 bigSprite: 179 floorSprite: 163 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_ALLOY_VEST_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE weight: 31 bigSprite: 840 floorSprite: 751 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_CORPSE_FLYING_SUIT categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 1 weight: 64 bigSprite: 128 floorSprite: 129 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: true costSell: 30000 listOrder: 62200 - type: STR_CYBER_ARMOR_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.65 weight: 40 bigSprite: 500 floorSprite: 416 invWidth: 2 invHeight: 3 recover: true costSell: 12000 battleType: 11 armor: 55 listOrder: 62230 - type: STR_CORPSE_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE recover: true size: 0.5 weight: 37 costSell: 8000 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 listOrder: 62172 - type: STR_CORPSE_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 37 bigSprite: 844 floorSprite: 755 costSell: 8000 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: true - type: STR_CORPSE_SUIT categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 1 weight: 59 recover: true costSell: 20000 battleType: 11 armor: 60 listOrder: 62175 - type: STR_MIB0_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 costSell: 1000 weight: 32 bigSprite: 142 floorSprite: 132 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false listOrder: 67800 - type: STR_MIB1_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 143 floorSprite: 133 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67810 - type: STR_MIB2_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 144 floorSprite: 134 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67820 - type: STR_MIB3_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 145 floorSprite: 135 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67830 - type: STR_MIB_PSI_OPS_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 32 bigSprite: 511 floorSprite: 423 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67860 - type: STR_MIB_PSI_OPS categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 146060 - type: STR_MIB_AGENT categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 146000 - type: STR_MIB_ENFORCER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 15000 listOrder: 146030 - type: STR_MIB_SCIENTIST categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146020 - type: STR_MIB_EXECUTOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146010 - type: STR_MIB_COORDINATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 50000 listOrder: 146040 - type: STR_MIB_COMMANDER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 146050 - type: STR_MIB_HEAVY_TROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146064 - type: STR_MIB4_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 59 bigSprite: 209 floorSprite: 186 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67840 - type: STR_MIB_STORMTROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 46000 listOrder: 146066 - type: STR_MIB5_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 62 bigSprite: 210 floorSprite: 187 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67850 - type: STR_CYBERWEB_TECHNOMAD_CORPSE categories: [STR_CORPSES] costSell: 1000 size: 0.4 weight: 34 bigSprite: 408 floorSprite: 346 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true listOrder: 62950 - type: STR_CYBERWEB_TECHNOMAD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 151000 - type: STR_CYBERWEB_MYSTEK_CORPSE categories: [STR_CORPSES] costSell: 1000 size: 0.4 weight: 34 bigSprite: 409 floorSprite: 347 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true - type: STR_CYBERWEB_MYSTEK categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 100000 listOrder: 151010 - type: STR_EXALT_MASTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 347 floorSprite: 303 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EXALT_MASTER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 150000 listOrder: 150340 - type: STR_EXALT_INFILTRATOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 324 floorSprite: 284 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 recover: true recoverCorpse: false recoveryPoints: 1 armor: 30 - type: STR_EXALT_INFILTRATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 4000 listOrder: 150300 - type: STR_EXALT_GOON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 325 floorSprite: 285 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 recover: true recoverCorpse: false recoveryPoints: 1 armor: 30 - type: STR_EXALT_GOON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 150310 - type: STR_EXALT_ENFORCER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 326 floorSprite: 286 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_EXALT_ENFORCER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 34000 listOrder: 150320 - type: STR_EXALT_LIQUIDATOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 327 floorSprite: 287 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EXALT_LIQUIDATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 26000 listOrder: 150325 - type: STR_EXALT_BRAINER_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 10000 weight: 26 bigSprite: 328 floorSprite: 288 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62900 - type: STR_EXALT_BRAINER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 200000 listOrder: 150140 - type: STR_HYBRID_BRAINER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 200000 listOrder: 150870 - type: STR_JARHEAD_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 11000 weight: 16 bigSprite: 624 floorSprite: 487 invWidth: 2 invHeight: 2 costThrow: energy: 20 recoveryPoints: 5 battleType: 11 armor: 22 listOrder: 62280 - type: STR_JARHEAD_MASHINOBI_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 2 battleType: 11 armor: 30 - type: STR_JARHEAD_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 35000 listOrder: 117000 - type: STR_JARHEAD_MASHINOBI categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 117010 - type: STR_ZSRR_GANGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 287 floorSprite: 245 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_ZSRR_GANGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 4000 listOrder: 150200 - type: STR_ZSRR_MOLOLEC_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 281 floorSprite: 241 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_ZSRR_MOLOLEC categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 150210 - type: STR_ZSRR_MATROS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 286 floorSprite: 244 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_ZSRR_MATROS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 21000 listOrder: 150220 - type: STR_ZSRR_RED_OPS_MALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 285 floorSprite: 243 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_RED_OPS_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150230 - type: STR_ZSRR_RED_OPS_FEMALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 282 floorSprite: 242 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_RED_OPS_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150240 - type: STR_NATASHA_MOROZOVA_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 972 floorSprite: 854 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_NATASHA_MOROZOVA categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150243 - type: STR_ZSRR_PIONEER_FEMALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 282 floorSprite: 242 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_PIONEER_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 150217 - type: STR_ZSRR_PIONEER_MALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 482 floorSprite: 243 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_PIONEER_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 150215 - type: STR_ZSRR_UBEK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 292 floorSprite: 250 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 35 - type: STR_ZSRR_UBEK categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 35000 listOrder: 150270 - type: STR_LO_WO_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 32 bigSprite: 897 floorSprite: 796 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_LO_WO categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: false costSell: 80000 listOrder: 150124 - type: STR_BLACK_LOTUS_FOLLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 265 floorSprite: 233 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_FOLLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 8000 listOrder: 150100 - type: STR_BLACK_LOTUS_FOOTMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 563 floorSprite: 446 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_FOOTMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 150105 - type: STR_BLACK_LOTUS_WARRIOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 11000 listOrder: 150110 - type: STR_BLACK_LOTUS_ASSASSIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_ASSASSIN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 15000 listOrder: 150120 - type: STR_BLACK_LOTUS_MANDARIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 32 bigSprite: 597 floorSprite: 467 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_MANDARIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 35000 listOrder: 150135 - type: STR_BLACK_LOTUS_WITCH_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 267 floorSprite: 235 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_WITCH categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 150130 - type: STR_BLACK_LOTUS_AVATAR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 304 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 73 hitSound: 19 hitAnimation: 36 power: 44 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 80 accuracyAimed: 135 tuSnap: 35 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: BRAINER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 304 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 73 hitSound: 19 hitAnimation: 36 power: 44 damageType: 4 accuracySnap: 80 accuracyAimed: 135 tuSnap: 35 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_BLACK_LOTUS_AVATAR_GRAPPLE categories: [STR_BUILT_INS] weight: 3 bigSprite: 270 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 99 meleeAnimation: 0 clipSize: -1 power: 35 damageType: 0 damageAlter: RandomType: 4 ToStun: 3.0 ToMorale: 20.0 accuracyMelee: 100 tuMelee: 30 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_BLACK_LOTUS_AVATAR_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 2000 weight: 26 bigSprite: 269 floorSprite: 237 invWidth: 2 invHeight: 1 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62290 - type: STR_BLACK_LOTUS_AVATAR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150140 - type: STR_SUPPORTER_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 571 floorSprite: 455 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_SUPPORTER_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 149970 - type: STR_DISCIPLE_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 263 floorSprite: 230 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_DISCIPLE_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 8000 listOrder: 149980 - type: STR_PRIEST_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 260 floorSprite: 229 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_PRIEST_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 14000 listOrder: 150000 - type: STR_CHOSEN_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 261 floorSprite: 374 invWidth: 2 invHeight: 3 costThrow: energy: 15 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_CHOSEN_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 18000 listOrder: 150010 - type: STR_SORCERER_OF_DAGON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 30 bigSprite: 262 floorSprite: 231 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 15 battleType: 11 armor: 30 listOrder: 62800 - type: STR_SORCERER_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150020 - type: STR_HADRIEX_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1046 floorSprite: 908 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 20 - type: STR_HADRIEX categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 20000 # listOrder: ??? - type: STR_MERIDIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 50 bigSprite: 692 floorSprite: 645 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 45 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MERIDIAN_HUNTER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 1000000 listOrder: 144400 - type: STR_MALE_VIP_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 58000 weight: 30 bigSprite: 474 floorSprite: 396 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_VIP categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 10000 - type: STR_MALE_BODYGUARD_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 582 floorSprite: 465 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_BODYGUARD categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 5000 - type: STR_MALE_HOOLIGAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 599 floorSprite: 470 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_HOOLIGAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_CIVILIAN_BLACK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 602 floorSprite: 472 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BLACK categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_BLACK_AFRICAN_FIGHTER1 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_BLACK_AFRICAN_FIGHTER2 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: MALE_CIVILIAN_FARMER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1500 - type: MALE_CIVILIAN_BEDUIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 524 floorSprite: 432 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BEDUIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 3000 - type: MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 525 floorSprite: 433 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 6000 - type: MALE_CIVILIAN_ARAB_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 526 floorSprite: 434 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_ARAB categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: FEMALE_CIVILIAN_ARAB_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 527 floorSprite: 434 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_ARAB categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 800 - type: MALE_CIVILIAN_CITY_BOY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 37 bigSprite: 521 floorSprite: 429 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_CITY_BOY categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: MALE_CIVILIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: FEMALE_CIVILIAN_CITY_GIRL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 37 bigSprite: 523 floorSprite: 431 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_CITY_GIRL categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: FEMALE_CIVILIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 528 floorSprite: 435 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_HUNTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: MALE_CIVILIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 518 floorSprite: 426 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_HUNTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_POLARNIK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_POLARNIK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 520 floorSprite: 428 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_GANGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 223 floorSprite: 202 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_GANGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_GREASER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 224 floorSprite: 203 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_GREASER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_ENGINEER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 225 floorSprite: 204 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_SAILOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 226 floorSprite: 205 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FORESTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 227 floorSprite: 206 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FORESTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_WORKER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 230 floorSprite: 209 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_WORKER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_FAT_TOURIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 476 floorSprite: 398 invWidth: 2 invHeight: 3 armor: 16 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FAT_TOURIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_GLAMOUR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 228 floorSprite: 207 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_GLAMOUR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_HOSTESS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 229 floorSprite: 208 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_HOSTESS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_BIKINI_BABE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 24 bigSprite: 475 floorSprite: 397 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_BIKINI_BABE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_PRIEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 663 floorSprite: 523 invWidth: 2 invHeight: 3 armor: 15 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_PRIEST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_DOCTOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 664 floorSprite: 524 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_MALE_DOCTOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_DOCTOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 29 bigSprite: 665 floorSprite: 524 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_FEMALE_DOCTOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_POLICEMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 516 floorSprite: 424 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_POLICEMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_POLICEWOMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 29 bigSprite: 517 floorSprite: 425 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_POLICEWOMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_TECHNICIAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 622 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_TECHNICIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 623 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_TECHNICIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_DAVID_VINCENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 0 listOrder: 159000 - type: STR_MALE_MAGMA_HEAVY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 611 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_MAGMA_SECURITY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 611 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_MAGMA_SECURITY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 46 bigSprite: 612 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_ASTRONAUT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 132 floorSprite: 900 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_MAGMA_COSMONAUT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 40000 listOrder: 152410 - type: STR_CORPSE categories: [STR_CORPSES] weight: 32 bigSprite: 439 floorSprite: 368 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: -10 - type: STR_CORPSE_H categories: [STR_CORPSES] weight: 27 bigSprite: 845 floorSprite: 756 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: -10 - type: STR_CORPSE_GREEN categories: [STR_CORPSES] name: STR_CORPSE weight: 32 bigSprite: 440 floorSprite: 369 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_GREEN_H categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 846 floorSprite: 757 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_BROWN categories: [STR_CORPSES] name: STR_CORPSE weight: 32 bigSprite: 441 floorSprite: 370 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_BROWN_H categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 847 floorSprite: 758 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: CIVM_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 739 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: true battleType: 11 recoverCorpse: false recoveryPoints: -10 listOrder: 62200 - type: STR_FEMALE_CASUAL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 28 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 battleType: 11 armor: 12 recover: true recoverCorpse: false recoveryPoints: -10 listOrder: 62210 - type: STR_FEMALE_CASUAL categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_COUNCIL_SALVAGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 35 bigSprite: 667 floorSprite: 526 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -5 recover: true recoverCorpse: false - type: STR_COUNCIL_SALVAGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 2500 - type: STR_COUNCIL_MEMBER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 607 floorSprite: 475 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -60 recover: true recoverCorpse: false - type: STR_COUNCIL_MEMBER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 750000 listOrder: 158100 - type: STR_MALE_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 38 bigSprite: 440 floorSprite: 369 invWidth: 2 invHeight: 3 armor: 30 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_ELITE_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 38 bigSprite: 606 floorSprite: 474 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_CRISIS_TROOPER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 44 bigSprite: 700 floorSprite: 653 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false # creatures - type: STR_ZOMBIE_PARASITE categories: [STR_ALIEN_SPECIMENS, STR_ALIEN_TECH] size: 0.05 costSell: 8000 weight: 3 bigSprite: 473 floorSprite: 395 costThrow: energy: 6 battleType: 0 armor: 5 invWidth: 1 invHeight: 1 listOrder: 164080 - type: STR_DAMAGED_ZOMBIE_PARASITE categories: [STR_ALIEN_SPECIMENS, STR_ALIEN_TECH] size: 0.05 costSell: 2500 weight: 3 bigSprite: 473 floorSprite: 395 costThrow: energy: 6 battleType: 0 armor: 5 invWidth: 1 invHeight: 1 listOrder: 164081 - type: STR_GHOUL_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 115480 - type: STR_GHOUL_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 115490 - type: STR_ZOMBIE_STERILE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 listOrder: 115400 - type: STR_ZOMBIE_BOOMER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115415 - type: STR_ZOMBIE_GRUBAS_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115410 - type: STR_ZOMBIE_INFECTOR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 115420 - type: STR_TOMB_GUARD_FEMALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: 115440 - type: STR_TOMB_GUARD_MALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: 115441 - type: STR_VAMPIRE_KNIGHT_LEADER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 90000 listOrder: 115500 - type: STR_STRIX_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 70000 listOrder: 115430 - type: STR_VAMPIRE_QUEEN_COMMANDER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 200000 listOrder: 115510 - type: STR_MUMMY_MATRIARCH categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 400000 listOrder: 115520 - type: STR_ANCIENT_GHOUL_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 36000 listOrder: 115490 - type: STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 60000 listOrder: 115440 - type: STR_ANCIENT_MUMMY_MATRIARCH categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 600000 listOrder: 115530 - type: STR_ZOMBIE_TROOPER_1_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115450 - type: STR_ZOMBIE_TROOPER_2_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115460 - type: STR_MEGAZOMBIE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 listOrder: 115470 - type: STR_MONGORN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115550 - type: STR_MONGORN_KING categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115555 - type: STR_WEREWOLF_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115810 - type: STR_WEREWOLF_WHITE_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 listOrder: 115820 - type: STR_WERECAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115850 - type: STR_WERECAT_BLACK_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 listOrder: 115860 - type: STR_OWLMAN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115870 - type: STR_CHUPACABRA_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115710 - type: STR_BULLFROG_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115750 - type: STR_GIANT_RAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 10000 listOrder: 115760 - type: STR_SHADOWBAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115560 - type: STR_HALLUCINOID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 85000 listOrder: 144190 - type: STR_ABOMINATION_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 130000 listOrder: 115900 - type: STR_OOZE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115950 - type: STR_MUCKSTAR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115580 - type: STR_MEGASCORPION_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 listOrder: 115540 - type: STR_GIANT_BEETLE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 12000 listOrder: 115720 - type: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 18000 listOrder: 115730 - type: STR_GIANT_SPIDER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115600 - type: STR_GIANT_SPIDER_ALLOY_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115610 - type: STR_GIANT_SPIDER_PURPLE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115640 - type: STR_GIANT_SPIDER_GREEN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 32000 listOrder: 115630 - type: STR_GIANT_SPIDER_RED_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115620 - type: STR_GIANT_SPIDER_QUEEN_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115650 - type: STR_GIANT_SPIDER_KING_COMMANDER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 70000 listOrder: 115660 - type: STR_GILLDOG_TERRORIST categories: [STR_BEASTS] size: 0.0 liveAlien: true prisonType: 2 recover: true costSell: 42000 listOrder: 115680 - type: STR_BLOODHOUND_TERRORIST categories: [STR_BEASTS] size: 0.0 liveAlien: true prisonType: 2 recover: true costSell: 27000 listOrder: 116400 - type: STR_MINOTAUR_TERRORIST categories: [STR_BEASTS] size: 0.0 prisonType: 2 liveAlien: true recover: true costSell: 42000 listOrder: 115800 - type: STR_SPIKEBOAR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 115590 - type: STR_SHAMBLER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115570 - type: STR_MEGAWORM_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 listOrder: 115740 - type: STR_HORROR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 250000 listOrder: 115750 - type: STR_FENRIR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 32000 listOrder: 115670 - type: STR_SWARMIDS_SMALL_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 25000 listOrder: 115690 - type: STR_SWARMIDS_LARGE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 115700 - type: STR_GHOUL_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 12000 weight: 18 bigSprite: 738 floorSprite: 679 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62330 - type: STR_GHOUL_WARRIOR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 12000 weight: 22 bigSprite: 738 floorSprite: 680 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 30 - type: STR_ZOMBIE_BOOMER_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 6000 weight: 30 bigSprite: 867 floorSprite: 770 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 power: 80 blastRadius: 10 armor: 20 listOrder: 62315 - type: STR_ZOMBIE_STERILE_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 6000 weight: 30 bigSprite: 301 floorSprite: 252 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62300 - type: STR_ZOMBIE_GRUBAS_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 10000 weight: 45 bigSprite: 367 floorSprite: 325 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 20 listOrder: 62310 - type: STR_ZOMBIE_INFECTOR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 20000 weight: 32 bigSprite: 369 floorSprite: 327 invWidth: 2 invHeight: 3 recoveryPoints: 15 battleType: 11 armor: 30 listOrder: 62320 - type: STR_TOMB_GUARD_FEMALE_CORPSE categories: [STR_CORPSES] size: 0.5 weight: 60 bigSprite: 478 floorSprite: 400 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 - type: STR_TOMB_GUARD_MALE_CORPSE categories: [STR_CORPSES] size: 0.5 weight: 60 bigSprite: 886 floorSprite: 400 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 - type: STR_TOMB_GUARD_CORPSE categories: [STR_CORPSES] size: 1 costSell: 35000 battleType: 11 listOrder: 62340 - type: STR_VAMPIRE_KNIGHT_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 40000 weight: 65 bigSprite: 685 floorSprite: 637 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 80 listOrder: 62380 - type: STR_STRIX_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 35000 weight: 35 bigSprite: 729 floorSprite: 673 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 55 listOrder: 62370 - type: STR_VAMPIRE_QUEEN_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 40000 weight: 65 bigSprite: 726 floorSprite: 672 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 listOrder: 62390 - type: STR_MUMMY_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 60000 weight: 34 bigSprite: 815 floorSprite: 741 invWidth: 2 invHeight: 3 recoveryPoints: 40 costThrow: energy: 20 battleType: 11 armor: 70 listOrder: 62410 - type: STR_ZOMBIE_TROOPER_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 20000 weight: 40 bigSprite: 485 floorSprite: 405 invWidth: 2 invHeight: 3 recoveryPoints: 10 costThrow: energy: 20 battleType: 11 armor: 40 listOrder: 62350 - type: STR_ECTOPLASM categories: [STR_CORPSES, STR_EVIDENCE, STR_LAND] costSell: 1500 size: 0.1 weight: 2 specialType: 30 bigSprite: 818 floorSprite: 744 costThrow: energy: 4 battleType: 11 armor: 6 invWidth: 2 invHeight: 3 recoveryPoints: 1 listOrder: 56600 - type: STR_MONGORN_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 9000 weight: 46 bigSprite: 302 floorSprite: 253 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62520 - type: STR_WEREWOLF_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 44 bigSprite: 466 floorSprite: 389 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62610 - type: STR_WEREWOLF_WHITE_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 44 bigSprite: 583 floorSprite: 460 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 - type: STR_WERECAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 38 bigSprite: 477 floorSprite: 399 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62620 - type: STR_WERECAT_BLACK_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 41 bigSprite: 584 floorSprite: 459 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 - type: STR_OWLMAN_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 38 bigSprite: 1029 floorSprite: 897 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62624 - type: STR_CHUPACABRA_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 10000 weight: 14 bigSprite: 255 floorSprite: 226 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62500 - type: STR_GIANT_RAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 2500 weight: 12 bigSprite: 854 floorSprite: 764 invWidth: 2 invHeight: 1 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62430 - type: STR_SHADOWBAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 8000 weight: 6 bigSprite: 368 floorSprite: 326 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 5 listOrder: 62530 - type: STR_ABOMINATION_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 42000 weight: 14 bigSprite: 600 floorSprite: 471 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 8 listOrder: 62650 - type: STR_OOZE_CORPSE categories: [STR_CORPSES] size: 0.7 costSell: 20000 weight: 9 bigSprite: 723 floorSprite: 671 invWidth: 2 invHeight: 3 recoveryPoints: 7 battleType: 11 armor: 8 listOrder: 62700 - type: STR_MUCKSTAR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 9000 weight: 9 bigSprite: 715 floorSprite: 667 invWidth: 2 invHeight: 2 recoveryPoints: 7 battleType: 11 armor: 8 listOrder: 62480 - type: STR_MEGASCORPION_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 7000 weight: 10 bigSprite: 259 floorSprite: 228 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62510 - type: STR_GIANT_BEETLE_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 4000 weight: 10 bigSprite: 488 floorSprite: 407 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62630 - type: STR_GIANT_SPIDER_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 8000 weight: 10 bigSprite: 303 floorSprite: 254 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 50 blastRadius: 3 armor: 20 listOrder: 62540 - type: STR_GIANT_SPIDER_RED_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 8000 weight: 10 bigSprite: 303 floorSprite: 254 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 50 blastRadius: 3 armor: 20 - type: STR_GIANT_SPIDER_QUEEN_CORPSE categories: [STR_CORPSES] size: 1 costSell: 16000 battleType: 11 listOrder: 62550 - type: GIANT_SPIDER_QUEEN_CORPSE_1 name: STR_GIANT_SPIDER_QUEEN_CORPSE floorSprite: 321 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 12 - type: GIANT_SPIDER_QUEEN_CORPSE_2 floorSprite: 322 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: GIANT_SPIDER_QUEEN_CORPSE_3 floorSprite: 323 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: GIANT_SPIDER_QUEEN_CORPSE_4 floorSprite: 324 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GIANT_SPIDER_KING_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 32000 weight: 40 bigSprite: 760 floorSprite: 693 invWidth: 2 invHeight: 3 recoveryPoints: 20 battleType: 11 armor: 20 listOrder: 62560 - type: STR_SWARMIDS_SMALL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 20 bigSprite: 355 floorSprite: 308 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 62590 - type: STR_SWARMIDS_LARGE_CORPSE categories: [STR_CORPSES] size: 1 costSell: 40000 battleType: 11 listOrder: 62600 - type: SWARMIDS_LARGE_CORPSE_1 floorSprite: 308 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_2 floorSprite: 309 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_3 floorSprite: 310 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_4 floorSprite: 311 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: STR_SPIKEBOAR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 13000 battleType: 11 listOrder: 62490 - type: SPIKEBOAR_CORPSE_1 name: STR_SPIKEBOAR_CORPSE floorSprite: 259 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: SPIKEBOAR_CORPSE_2 floorSprite: 260 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SPIKEBOAR_CORPSE_3 floorSprite: 261 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SPIKEBOAR_CORPSE_4 floorSprite: 262 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SHAMBLER_CORPSE categories: [STR_CORPSES] size: 1 costSell: 15000 battleType: 11 listOrder: 62460 - type: SHAMBLER_CORPSE_1 name: STR_SHAMBLER_CORPSE floorSprite: 263 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: SHAMBLER_CORPSE_2 floorSprite: 264 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SHAMBLER_CORPSE_3 floorSprite: 265 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SHAMBLER_CORPSE_4 floorSprite: 266 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_FENRIR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 24000 battleType: 11 listOrder: 62570 - type: FENRIR_CORPSE_1 name: STR_FENRIR_CORPSE floorSprite: 267 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: FENRIR_CORPSE_2 floorSprite: 268 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: FENRIR_CORPSE_3 floorSprite: 269 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: FENRIR_CORPSE_4 floorSprite: 270 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MEGAWORM_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 battleType: 11 listOrder: 62640 - type: MEGAWORM_CORPSE_1 name: STR_MEGAWORM_CORPSE floorSprite: 461 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 7 - type: MEGAWORM_CORPSE_2 floorSprite: 462 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAWORM_CORPSE_3 floorSprite: 463 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAWORM_CORPSE_4 floorSprite: 464 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HORROR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 90000 battleType: 11 listOrder: 62660 - type: HORROR_CORPSE_1 name: STR_HORROR_CORPSE floorSprite: 731 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 7 - type: HORROR_CORPSE_2 floorSprite: 732 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HORROR_CORPSE_3 floorSprite: 733 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HORROR_CORPSE_4 floorSprite: 734 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MEGAZOMBIE_CORPSE categories: [STR_CORPSES] size: 1 costSell: 15000 battleType: 11 listOrder: 62360 - type: MEGAZOMBIE_CORPSE_1 name: STR_MEGAZOMBIE_CORPSE floorSprite: 417 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 25 - type: MEGAZOMBIE_CORPSE_2 floorSprite: 418 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_3 floorSprite: 419 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_4 floorSprite: 420 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GILLDOG_CORPSE categories: [STR_CORPSES] size: 1 costSell: 14000 weight: 10 bigSprite: 323 floorSprite: 283 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62580 - type: STR_BLOODHOUND_CORPSE categories: [STR_CORPSES] size: 1 costSell: 14000 weight: 10 bigSprite: 740 floorSprite: 681 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62470 - type: STR_MINOTAUR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 weight: 100 bigSprite: 849 floorSprite: 760 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 36 listOrder: 62440 - type: STR_DREAMSPRITE_ESSENCE categories: [STR_MEDICAL] weight: 3 bigSprite: 919 floorSprite: 815 allowSelfHeal: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 30 energy: -30 morale: -20 health: -10 costThrow: energy: 6 battleType: 6 armor: 5 invWidth: 2 invHeight: 2 recover: false - type: STR_DREAMSPRITE_CORPSE bigSprite: 0 battleType: 11 invWidth: 0 invHeight: 0 recover: false # aliens - type: STR_THE_THING_POLARNIK categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_POLARNIK_CORPSE name: STR_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 30 recover: false - type: STR_THE_THING_POLARNIK_TRANSFORMED categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 30 recover: false - type: STR_THE_THING_HEAD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_HEAD_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 90000 weight: 8 bigSprite: 920 floorSprite: 816 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_THE_THING_DOG categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_DOG_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 90000 weight: 8 bigSprite: 920 floorSprite: 816 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_ZOMBIE_DOGE_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 10000 weight: 8 bigSprite: 1036 floorSprite: 904 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_THE_THING_SHAPELESS_MASS categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_SHAPELESS_MASS_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 36 bigSprite: 921 floorSprite: 817 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 20 recover: false - type: STR_BADASS_CHRYSSALID_CORPSE categories: [STR_CORPSES] size: 1 costSell: 150000 battleType: 11 listOrder: 70010 - type: BADASS_CHRYSSALID_CORPSE_1 name: STR_BADASS_CHRYSSALID_CORPSE floorSprite: 641 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: BADASS_CHRYSSALID_CORPSE_2 floorSprite: 642 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BADASS_CHRYSSALID_CORPSE_3 floorSprite: 643 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BADASS_CHRYSSALID_CORPSE_4 floorSprite: 644 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SNAKEMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 64000 - type: STR_SNAKEMAN_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 134000 - type: STR_SNAKEMAN_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 133000 - type: STR_SNAKEMAN_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 131000 - type: STR_SNAKEMAN_BEASTMASTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 134010 - type: STR_SNAKEMAN_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 132000 - type: STR_SNAKEMAN_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 130000 - type: STR_SECTOID_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 119960 - type: STR_SECTOID_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119990 - type: STR_SECTOID_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119980 - type: STR_SECTOID_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119970 - type: STR_SECTOID_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 120000 - type: STR_SECTOID_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 120010 - type: STR_CELATID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 143000 - type: STR_SILACOID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 100000 listOrder: 142000 - type: STR_CHRYSSALID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 160000 listOrder: 135000 - type: STR_BADASS_CHRYSSALID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 135010 - type: STR_REAPER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 90000 listOrder: 129000 - type: STR_REAPER_CORPSE categories: [STR_CORPSES] size: 1 costSell: 30000 battleType: 11 listOrder: 71000 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE weight: 90 floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_2 weight: 90 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_3 weight: 90 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_4 weight: 90 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SECTOPOD_TERRORIST categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 145400 - type: STR_ARMORED_CAR categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 48000 listOrder: 144590 - type: STR_WASPITE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 144010 - type: STR_WASPITE_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144020 - type: STR_WASPITE_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144030 - type: STR_WASPITE_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144040 - type: STR_WASPITE_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144050 - type: STR_WASPITE_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 144060 - type: STR_SECTOID_GUARDIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 120500 - type: STR_SECTOID_GUARD_CAPTAIN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 listOrder: 120510 - type: STR_GAZER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 42 bigSprite: 116 floorSprite: 119 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 64500 - type: STR_GAZER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 135500 - type: STR_GAZER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135510 - type: STR_GAZER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135520 - type: STR_GAZER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135530 - type: STR_GAZER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 135540 - type: STR_GAZER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 135550 - type: STR_HOLODRONE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 135600 - type: STR_WASPITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 26 bigSprite: 95 floorSprite: 121 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67100 - type: STR_WASPITE_PURPLE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 206 floorSprite: 183 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_RED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 204 floorSprite: 181 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_BROWN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 205 floorSprite: 182 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_WHITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 207 floorSprite: 184 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CROC_CADET categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 143600 - type: STR_MALE_VIP_REPTOID categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_REPTOID_AGENT categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 143500 - type: STR_REPTOID_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 143510 - type: STR_REPTOID_COMMANDO categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 143530 - type: STR_REPTOID_SHADOW categories: [STR_ALIEN_SPECIMENS] size: 0.0 liveAlien: true recover: true costSell: 200000 listOrder: 143520 - type: STR_REPTOID_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 170000 listOrder: 143540 - type: STR_REPTOID_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 240000 listOrder: 143550 - type: STR_SALAMANDRON_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144070 - type: STR_FLOATER_LEGIONNAIRE categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 128010 - type: STR_FLOATER_CENTURION categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 190000 listOrder: 128020 - type: STR_FLOATER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 123000 - type: STR_FLOATER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 128000 - type: STR_FLOATER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 127000 - type: STR_FLOATER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 126000 - type: STR_FLOATER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 125000 - type: STR_FLOATER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 124000 - type: STR_FLOATER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67000 - type: STR_FLOATER_LEGIONNAIRE_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 35000 weight: 30 bigSprite: 871 floorSprite: 778 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 67010 - type: STR_CELATID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 68000 - type: STR_SILACOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 69000 - type: STR_CHRYSSALID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 44 listOrder: 70000 - type: STR_MUTON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 40 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66000 - type: STR_CHASER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 18 bigSprite: 998 floorSprite: 871 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67020 - type: STR_CHASER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 128040 - type: STR_CHASER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128041 - type: STR_CHASER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128042 - type: STR_CHASER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128043 - type: STR_CHASER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 128046 - type: STR_CHASER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 128048 - type: STR_HOLODRONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 10 bigSprite: 94 floorSprite: 120 invWidth: 1 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 70100 - type: STR_TENTACULAT_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 30000 listOrder: 144390 - type: STR_CEREBREAL_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 144010 - type: STR_CEREBREAL_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144020 - type: STR_CEREBREAL_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144030 - type: STR_CEREBREAL_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144040 - type: STR_CEREBREAL_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144050 - type: STR_CEREBREAL_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144060 - type: STR_CEREBREAL_LARVA_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 144070 - type: STR_CHTONITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 36 bigSprite: 98 floorSprite: 124 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66500 - type: STR_CHTONITE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 75000 listOrder: 143400 - type: STR_CHTONITE_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143430 - type: STR_CHTONITE_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143420 - type: STR_CHTONITE_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143410 - type: STR_CHTONITE_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 143440 - type: STR_CHTONITE_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 143450 - type: STR_CROC_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 50 bigSprite: 796 floorSprite: 725 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 32 listOrder: 67180 - type: STR_REPTOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 40 bigSprite: 97 floorSprite: 123 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67140 - type: STR_REPTOID_COMMANDO_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 50000 weight: 48 bigSprite: 770 floorSprite: 706 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67160 - type: STR_REPTOID_SHADOW_CORPSE categories: [STR_CORPSES] costSell: 40000 size: 0.6 weight: 40 bigSprite: 858 floorSprite: 767 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 26 recoveryPoints: 5 - type: STR_REPTOID_DRAKE_CORPSE categories: [STR_CORPSES] size: 0.6 costSell: 85000 weight: 60 bigSprite: 426 floorSprite: 361 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 56 listOrder: 67170 - type: STR_SALAMANDRON_CORPSE categories: [STR_CORPSES] size: 1 costSell: 30000 battleType: 11 listOrder: 70250 - type: SALAMANDRON_CORPSE_1 name: STR_SALAMANDRON_CORPSE floorSprite: 255 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 70250 - type: SALAMANDRON_CORPSE_2 floorSprite: 256 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_3 floorSprite: 257 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_4 floorSprite: 258 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_BULLFROG_CORPSE categories: [STR_CORPSES] size: 1 costSell: 10000 battleType: 11 listOrder: 62450 - type: BULLFROG_CORPSE_1 name: STR_BULLFROG_CORPSE floorSprite: 771 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 62450 - type: BULLFROG_CORPSE_2 floorSprite: 772 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BULLFROG_CORPSE_3 floorSprite: 773 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BULLFROG_CORPSE_4 floorSprite: 774 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 battleType: 11 listOrder: 67205 - type: STR_HALLUCINOID_CORPSE_1 name: STR_BULLFROG_CORPSE floorSprite: 811 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: STR_HALLUCINOID_CORPSE_2 floorSprite: 812 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE_3 floorSprite: 813 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE_4 floorSprite: 814 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MUTONCOM_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 48 bigSprite: 104 floorSprite: 128 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66040 - type: STR_MUTON_SHADER_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 weight: 48 bigSprite: 996 floorSprite: 869 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTLEADER_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 190 floorSprite: 171 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66030 - type: STR_MUTMED_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 191 floorSprite: 172 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66010 - type: STR_MUTENG_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 189 floorSprite: 170 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66020 - type: STR_SECTARM_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 188 floorSprite: 169 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63010 - type: STR_FLOATMED_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 244 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATLEA_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 243 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATNAV_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 245 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATCOM_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 183 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATENG_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 242 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 136000 - type: STR_MUTON_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 137000 - type: STR_MUTON_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 138050 - type: STR_MUTON_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 138000 - type: STR_MUTON_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 138100 - type: STR_MUTON_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 138110 - type: STR_MUTON_SHADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 138055 - type: STR_TENTACULAT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 15000 weight: 22 bigSprite: 771 floorSprite: 707 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 23 listOrder: 67250 - type: STR_CEREBREAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 126 floorSprite: 126 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63500 - type: STR_CEREBREAL_LARVA_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 24 bigSprite: 127 floorSprite: 127 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63600 - type: STR_ANTHROPOD_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 40 bigSprite: 158 floorSprite: 146 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63100 - type: STR_SPITTER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 147 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63200 - type: STR_SPITTER_RETRACT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63210 - type: STR_SPITTER_RETRES_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63220 - type: STR_SPITTER_NAKED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 149 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63230 - type: STR_ANTHROPOD_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 122100 - type: STR_ANTHROPOD_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 122120 - type: STR_ANTHROPOD_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 122110 - type: STR_SPITTER_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122200 - type: STR_SPITTER_RETRACT_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122210 - type: STR_SPITTER_RETRES_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122220 - type: STR_SPITTER_NAKED_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122230 - type: STR_SCORPOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 699 floorSprite: 652 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 listOrder: 66700 - type: STR_SCORPOID_HUNTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 143800 - type: STR_SCORPOID_CHIEF categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 143860 - type: STR_ANTMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 765 floorSprite: 699 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 listOrder: 66600 - type: STR_ANTMAN_WORKER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 52000 listOrder: 143700 - type: STR_ANTMAN_WARRIOR_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 766 floorSprite: 700 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 - type: STR_ANTMAN_WARRIOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 52000 listOrder: 143710 - type: STR_ANTMAN_QUEEN_COMMANDER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 70000 listOrder: 143770 - type: STR_ANTMAN_QUEEN_CORPSE categories: [STR_CORPSES] size: 1 costSell: 22000 battleType: 11 listOrder: 66670 - type: ANTMAN_QUEEN_CORPSE_1 name: STR_ANTMAN_QUEEN_CORPSE floorSprite: 701 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: ANTMAN_QUEEN_CORPSE_2 floorSprite: 702 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ANTMAN_QUEEN_CORPSE_3 floorSprite: 703 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ANTMAN_QUEEN_CORPSE_4 floorSprite: 704 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GERTRUDE_ELLISON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 913 floorSprite: 805 invWidth: 2 invHeight: 3 battleType: 11 armor: 26 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_GERTRUDE_ELLISON categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 35000 listOrder: 150815 - type: STR_SUPERLASKA_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 6000 weight: 27 bigSprite: 465 floorSprite: 388 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 30 listOrder: 62780 - type: STR_SUPERLASKA_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 20000 listOrder: 150880 - type: STR_ADVENT_AGENT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 1000 weight: 39 bigSprite: 962 floorSprite: 848 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: 3 - type: STR_ADVENT_AGENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 20000 listOrder: 150882 - type: STR_ADVENT_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 39 bigSprite: 963 floorSprite: 849 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: 3 - type: STR_ADVENT_SOLDIER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 30000 listOrder: 150883 - type: STR_HYBRID_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150800 - type: STR_HYBRID_ENGINEER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150810 - type: STR_HYBRID_MEDIC categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150820 - type: STR_HYBRID_NAVIGATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150830 - type: STR_HYBRID_SCIENTIST categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 80000 listOrder: 150840 - type: STR_HYBRID_DIPLOMAT categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 100000 listOrder: 150850 - type: STR_HYBRID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 171 floorSprite: 156 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62790 - type: STR_HYBRID_SCIENTIST_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 965 floorSprite: 851 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_HYBRID_DIPLOMAT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 965 floorSprite: 851 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_DISGUISED_HYBRID_CORPSE categories: [STR_CORPSES] name: STR_CORPSE battleType: 11 costSell: 10000 recover: true listOrder: 62785 - type: STR_ALIEN_BRAIN_CORPSE categories: [STR_CORPSES] size: 0.4 floorSprite: 852 power: 30 blastRadius: 20 hitSound: 53 #TODO? hitAnimation: 128 damageAlter: ResistType: 12 FireThreshold: 300 ToMorale: 1.2 ToStun: 1.0 ToEnergy: 1.0 ToTile: 0.01 battleType: 11 recover: false - type: STR_ETHEREAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 65000 - type: STR_ETHEREAL_WHITE_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 246 floorSprite: 166 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_RED_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1031 floorSprite: 898 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_BLACK_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1033 floorSprite: 902 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_KEEPER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 141040 - type: STR_ETHEREAL_SERVITOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 141035 - type: STR_ETHEREAL_ELIMINATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 listOrder: 141038 - type: STR_ETHEREAL_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 139000 - type: STR_ETHEREAL_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 250000 listOrder: 140000 - type: STR_ETHEREAL_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 141000 - type: STR_ETHEREAL_SPEAKER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_ETHEREAL_GUARDIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 141050 - type: STR_ETHEREAL_KNIGHT categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 125000 listOrder: 141130 - type: STR_ETHEREAL_GRAND_MASTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 250000 listOrder: 141150 - type: STR_SECTOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63000 - type: STR_SECTOID_COMMANDER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 30 bigSprite: 403 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CALCINITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 42 bigSprite: 906 floorSprite: 799 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 26 listOrder: 67207 - type: STR_CALCINITE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144192 - type: STR_AQUATOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 30 bigSprite: 388 floorSprite: 336 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 26 listOrder: 67200 - type: STR_AQUATOID_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 144160 - type: STR_AQUATOID_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144170 - type: STR_AQUATOID_SQUAD_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144180 - type: STR_JANISSARY_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 45 bigSprite: 393 floorSprite: 338 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 35 listOrder: 67210 - type: STR_JANISSARY_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 144420 - type: STR_DEEP_ONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 45 bigSprite: 332 floorSprite: 291 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 30 listOrder: 67190 - type: STR_DEEP_ONE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 144110 - type: STR_DEEP_ONE_CHIEFTAIN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 144130 - type: STR_TASOTH_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 70000 weight: 50 bigSprite: 397 floorSprite: 340 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 30 listOrder: 67240 - type: STR_TASOTH_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144300 - type: STR_LOBSTERMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 50 bigSprite: 814 floorSprite: 740 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67230 - type: STR_LOBSTERMAN_FERAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 50 bigSprite: 811 floorSprite: 730 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67220 - type: STR_LOBSTERMAN_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144230 - type: STR_LOBSTERMAN_BIOLOGIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 144250 - type: STR_LOBSTERMAN_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144240 - type: STR_LOBSTERMAN_TECHNICIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144260 - type: STR_LOBSTERMAN_OVERSEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 144270 - type: STR_LOBSTERMAN_OVERLORD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144280 - type: STR_LOBSTERMAN_FERAL categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 163580 - type: STR_CARCHARODON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 42 bigSprite: 812 floorSprite: 739 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67270 - type: STR_CARCHARODON_FERAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 42 bigSprite: 812 floorSprite: 739 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67260 - type: STR_CARCHARODON_FERAL categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 163520 - type: STR_CARCHARODON_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144500 - type: STR_CARCHARODON_VIVISECTOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 144520 - type: STR_CARCHARODON_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144510 - type: STR_CARCHARODON_MECHANIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144530 - type: STR_CARCHARODON_PACK_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 144540 - type: STR_CARCHARODON_WARLORD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144550 - type: STR_BIODRONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 25000 weight: 20 bigSprite: 1000 floorSprite: 873 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 power: 120 blastRadius: 6 listOrder: 67209 - type: STR_BIODRONE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144194 # demons - type: STR_DOOM_IMP categories: [STR_DEMONS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 118300 - type: STR_DOOM_IMP_CORPSE categories: [STR_CORPSES] size: 0.6 costSell: 20000 weight: 40 bigSprite: 958 floorSprite: 845 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 4 armor: 26 listOrder: 62750 # ghosts - type: STR_BUG_EYE_GHOST categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 10000 listOrder: 118010 - type: STR_SKULL_WRAITH categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 30000 listOrder: 118110 - type: STR_ANCIENT_SAILOR categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 20000 # listOrder: ??? # armours - type: STR_PERSONAL_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.5 costSell: 50000 listOrder: 17050 - type: STR_CYBER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.5 costSell: 50000 listOrder: 17130 - type: STR_POWER_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1 costSell: 120000 listOrder: 17200 - type: STR_FLYING_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1 costSell: 180000 listOrder: 17250 - type: STR_HAZMAT_ARMOR categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_HAZMAT_ARMOR size: 0.8 costBuy: 10000 costSell: 7000 listOrder: 16840 - type: STR_LEATHER_COAT categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_LEATHER_COAT size: 0.4 weight: 5 costBuy: 2000 costSell: 1900 bigSprite: 643 floorSprite: 380 costThrow: energy: 10 armor: 30 invWidth: 2 invHeight: 3 listOrder: 16790 - type: STR_BULLETPROOF_COAT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.4 weight: 5 costSell: 35000 listOrder: 16795 - type: STR_BIOEXO categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 75000 listOrder: 16850 - type: STR_TOXI_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 54000 listOrder: 16870 - type: STR_SYNTHSUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 36000 listOrder: 17150 - type: STR_LABCOAT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_DIVING_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_POLAR_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_JUGGERNAUT_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.3 costSell: 160000 listOrder: 17400 - type: STR_JUMP_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 70000 listOrder: 17100 - type: STR_GRAVMODULE_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.4 costSell: 30000 listOrder: 16830 - type: STR_JUMPSUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.4 costSell: 5000 listOrder: 16810 - type: STR_STORMTROOPER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 90000 listOrder: 17300 - type: STR_VEST_BUSINESS_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_VEST_BUSINESS_SUIT size: 0.5 costBuy: 5000 costSell: 4000 listOrder: 16800 - type: STR_ARMORED_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_ARMORED_VEST size: 0.8 costBuy: 12000 costSell: 10000 listOrder: 16900 - type: STR_ALLOY_VEST categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 60000 listOrder: 16990 - type: STR_HEAVY_TACTICAL_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.0 costSell: 70000 listOrder: 17010 - type: STR_HEAVY_TRITANIUM_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.0 costSell: 80000 listOrder: 17020 # built-in weapons - type: STR_UNARMED_SUIT categories: [STR_BUILT_INS] weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: &hybridPsiWeaponPanic energy: 15 stun: 5 time: 40 mana: 2 costMindControl: &hybridPsiWeaponMindControl energy: 23 stun: 8 morale: 20 time: 60 mana: 5 recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 2 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_SUIT_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SUIT_VEST_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 2 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_LEATHER_COAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_LEATHER_COAT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 2 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_JUMPSUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMPSUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_JUMPSUIT_GRAV weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMPSUIT_GRAV_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_HAZMAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_HAZMAT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 11 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_TOXI_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 reactions: 0.05 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_TOXI_SUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.1 reactions: 0.05 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 10 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_ARMORED_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ARMORED_VEST_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.1 stamina: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 11 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_ARMORED_VEST_SHIELD weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.1 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ARMORED_VEST_SHIELD_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.1 melee: 0.1 stamina: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 11 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_ALLOY_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ALLOY_VEST_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.1 stamina: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 11 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_ALLOY_VEST_SHIELD weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.1 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ALLOY_VEST_SHIELD_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.1 melee: 0.1 stamina: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 11 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_PERSONAL_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_PERSONAL_ARMOR_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_JUMP_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMP_ARMOR_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_CYBER_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 8 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.3 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CYBER_ARMOR_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 8 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.3 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 10 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_POWER_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: melee: 0.5 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_POWER_SUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 20 meleeBonus: melee: 0.5 reactions: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 1 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_FLYING_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: melee: 0.5 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_FLYING_SUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 20 meleeBonus: melee: 0.5 reactions: 0.1 bravery: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 12 energy: 1 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_STORMTROOPER_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: melee: 0.2 reactions: 0.4 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_STORMTROOPER_ARMOR_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 15 meleeBonus: melee: 0.2 reactions: 0.4 bravery: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 10 energy: 1 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_JUGGERNAUT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 35 damageType: 6 damageBonus: melee: 0.2 reactions: 0.1 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.5 accuracyMelee: 65 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 13 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUGGERNAUT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 35 meleeBonus: melee: 0.2 reactions: 0.1 bravery: 0.2 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.5 accuracyMelee: 65 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 13 energy: 1 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_SYNTHSUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 4 damageType: 6 damageBonus: melee: 0.2 strength: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 6 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SYNTHSUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 4 meleeBonus: melee: 0.2 strength: 0.2 reactions: 0.2 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 6 energy: 1 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_BIOEXO weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: melee: 0.1 strength: 0.2 stamina: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_BIOEXO_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: melee: 0.1 strength: 0.2 stamina: 0.2 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 accuracyMelee: 75 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 11 energy: 4 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_SWIMWEAR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SWIMWEAR_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_POLAR_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_POLAR_SUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.1 stamina: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_DIVING_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 3 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 stamina: 0.2 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 14 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_DIVING_SUIT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 3 meleeBonus: strength: 0.2 melee: 0.2 stamina: 0.2 bravery: 0.2 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 14 energy: 4 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_LABCOAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_LABCOAT_H categories: [STR_BUILT_INS] weight: 1 bigSprite: 822 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: *hybridPsiWeaponPanic costMindControl: *hybridPsiWeaponMindControl recover: false flatRate: true fixedWeapon: true LOSRequired: true specialUseEmptyHand: true #Unarmed attack segment meleeHitSound: 109 meleeAnimation: 0 damageType: 6 meleePower: 0 meleeBonus: strength: 0.2 melee: 0.2 reactions: 0.1 meleeAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 2 flatMelee: time: true confMelee: name: STR_PUNCH #segment end - type: STR_UNARMED_KARATE weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.3 reactions: 0.3 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 115 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_KICK costMelee: time: 6 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_THUG weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_COMMANDO weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_PSI_BLADE weight: 0 bigSprite: 860 meleeHitSound: 106 meleeAnimation: 0 power: 20 damageType: 12 damageBonus: psiStrength: 0.25 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_FLOATER weight: 0 bigSprite: 827 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_MUTON weight: 0 bigSprite: 823 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CHTONITE weight: 0 bigSprite: 829 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_GAZER weight: 0 bigSprite: 827 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.5 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 14 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_WASPITE weight: 0 bigSprite: 824 meleeHitSound: 109 meleeAnimation: 4 power: 40 damageType: 11 damageBonus: melee: 0.2 damageAlter: ArmorEffectiveness: 0.7 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 1 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CROC weight: 0 bigSprite: 823 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.4 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ANTHROPOD weight: 0 bigSprite: 826 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 melee: 0.1 stamina: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_DEEP_ONE weight: 0 bigSprite: 824 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_TASOTH weight: 0 bigSprite: 825 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: reactions: 0.2 strength: 0.2 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SNAKE_BITE weight: 0 bigSprite: 828 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 0 power: 60 damageType: 8 damageBonus: reactions: 0.2 melee: 0.2 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 22 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SHARK_BITE weight: 0 bigSprite: 813 meleeSound: 48 meleeHitSound: 249 meleeAnimation: 0 strengthApplied: true power: 0 damageType: 7 damageBonus: reactions: 0.2 strength: 0.2 melee: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 15 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_LOBSTERMAN_WEAPON weight: 0 bigSprite: 831 meleeSound: 48 meleeHitSound: 107 meleeAnimation: 0 power: 25 damageType: 7 damageBonus: reactions: 0.2 strength: 0.7 melee: 0.2 damageAlter: ArmorEffectiveness: 0.5 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_ANTMAN_WEAPON weight: 0 bigSprite: 832 meleeSound: 48 meleeAnimation: 0 meleeHitSound: 107 power: 25 damageType: 7 damageBonus: reactions: 0.1 strength: 0.5 melee: 0.3 damageAlter: ArmorEffectiveness: 0.75 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SCORPOID_WEAPON weight: 0 bigSprite: 539 meleeSound: 48 meleeAnimation: 0 meleeHitSound: 107 power: 10 damageType: 7 damageBonus: reactions: 0.3 strength: 0.6 melee: 0.3 damageAlter: ArmorEffectiveness: 0.7 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_GHOST_LIGHT weight: 1 bigSprite: 820 power: 15 battleType: 10 invWidth: 2 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: STR_MAGMA_CHAINSAWBOT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 991 size: 0.2 bulletSprite: 5 fireSound: 184 hitSound: 0 hitAnimation: -1 power: 45 damageType: 7 accuracyMelee: 40 accuracyMultiplier: flatHundred: 0.75 melee: 0.25 tuMelee: 30 clipSize: -1 battleType: 1 twoHanded: false invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_MAGMA_MINITANK_CANNON categories: [STR_BUILT_INS] weight: 75 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 80 hitSound: 220 hitAnimation: 146 clipSize: -1 power: 90 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ArmorEffectiveness: 0.6 ToArmorPre: 0.1 accuracySnap: 75 tuSnap: 33 snapRange: 30 battleType: 1 fixedWeapon: true dropoff: 1 bulletSpeed: 16 invWidth: 2 invHeight: 3 recover: false - type: STR_REPTOID_DRAGONFIRE_TURRET_WEAPON categories: [STR_BUILT_INS] weight: 5 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 64 hitSound: 12 hitAnimation: 0 clipSize: -1 power: 60 damageType: 2 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false accuracyAuto: 40 tuAuto: 30 autoRange: 200 battleType: 1 fixedWeapon: true bulletSpeed: 16 autoShots: 6 invWidth: 2 invHeight: 3 recover: false - type: STR_CELATID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 125 accuracySnap: 75 accuracyAimed: 110 tuSnap: 40 tuAimed: 70 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true listOrder: 163422 - type: STR_HORROR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 710 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 125 damageType: 8 accuracyCloseQuarters: 70 accuracyAimed: 70 tuAimed: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false listOrder: 108930 - type: STR_MEGAWORM_ACID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 50 damageType: 8 accuracyCloseQuarters: 100 accuracyAuto: 30 accuracySnap: 50 accuracyAimed: 75 tuAuto: 10 tuSnap: 20 tuAimed: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 1 - type: STR_MEGAWORM_MELEE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 724 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 109 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_ARMORED_CAR_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 581 bulletSprite: 2 fireSound: 210 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 accuracyAuto: 40 tuAuto: 26 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 autoShots: 8 sprayWaypoints: 2 autoRange: 25 bulletSpeed: 32 dropoff: 1 - type: STR_SYNDICATE_WALKER_CANNON categories: [STR_BUILT_INS] weight: 3 bigSprite: 572 floorSprite: 31 bulletSprite: 2 fireSound: 55 hitSound: 22 hitAnimation: -1 clipSize: -1 power: 35 damageAlter: ToArmorPre: 0.1 damageType: 1 accuracyAuto: 50 tuAuto: 33 autoShots: 5 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: ROBOSPHERE_LASER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 413 floorSprite: 31 bulletSprite: 5 fireSound: 82 hitSound: 85 hitAnimation: 36 clipSize: -1 power: 30 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 125 accuracySnap: 40 tuSnap: 20 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SEEKER_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 413 floorSprite: 31 bulletSprite: 28 fireSound: 82 hitSound: 85 hitAnimation: 186 clipSize: -1 power: 30 damageType: 5 damageAlter: IgnoreOverKill: false RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracyCloseQuarters: 125 accuracyAuto: 20 tuAuto: 20 bulletSpeed: 30 autoShots: 8 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_ROBOTURRET_MINIGUN_WEAPON categories: [STR_BUILT_INS] size: 6 weight: 3 bigSprite: 910 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP accuracySnap: 50 tuSnap: 12 confSnap: shots: 4 sprayWaypoints: 2 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 invWidth: 2 invHeight: 3 recover: false - type: STR_ROBOTURRET_MINIGUN_WEAPON_CLIP categories: [STR_BUILT_INS] size: 3 weight: 3 bigSprite: 911 floorSprite: 0 hitSound: 0 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 256 battleType: 2 fixedWeapon: true invWidth: 1 invHeight: 2 bulletSpeed: 32 recover: false - type: STR_ROBOTURRET_LASER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 411 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 100 accuracyAuto: 60 tuAuto: 30 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 1 - type: STR_ROBOTURRET_LASER_CANNON categories: [STR_BUILT_INS] weight: 3 bigSprite: 912 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 100 accuracySnap: 75 accuracyAuto: 60 tuSnap: 25 tuAuto: 34 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 3 - type: CYBERWEB_CENTURION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 411 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 50 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 125 accuracySnap: 75 accuracyAuto: 50 tuSnap: 30 tuAuto: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 4 sprayWaypoints: 2 - type: CYBERWEB_CENTURION_MELEE categories: [STR_BUILT_INS] weight: 3 bigSprite: 991 floorSprite: 31 handSprite: 104 meleeHitSound: 108 clipSize: -1 power: 60 damageType: 7 accuracyMelee: 80 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_CYBERDISC_WEAPON categories: [STR_BUILT_INS] weight: 3 size: 6 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 130 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false listOrder: 166062 - type: STR_SECTOPOD_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 993 floorSprite: 31 handSprite: 104 fireSound: 84 hitSound: 85 hitAnimation: 86 power: 100 damageType: 4 accuracyAuto: 69 accuracySnap: 94 accuracyAimed: 138 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 21 recover: false listOrder: 166082 - type: HOLODRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 211 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 18 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 110 accuracyAuto: 25 tuAuto: 33 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 6 sprayWaypoints: 2 - type: CYBERMITE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 994 floorSprite: 31 handSprite: 104 meleeHitSound: 54 clipSize: -1 power: 70 damageType: 7 damageAlter: ArmorEffectiveness: 0.5 accuracyMelee: 80 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_OBLITERATOR_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 18 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 hitSound: 0 hitAnimation: 0 power: 120 damageType: 3 accuracySnap: 40 accuracyAimed: 80 tuSnap: 40 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: 14 invWidth: 1 invHeight: 3 recover: false - type: STR_OBLITERATOR_ZAPPER categories: [STR_BUILT_INS] weight: 0 bigSprite: 905 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 130 damageType: 11 damageAlter: ToStun: 0.5 ToWound: 0 IgnoreOverKill: false accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_CALCINITE_ZAPPER categories: [STR_BUILT_INS] weight: 0 bigSprite: 905 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 90 damageType: 11 damageAlter: ToStun: 1.0 ToWound: 0 RandomType: 6 accuracyMelee: 200 costMelee: time: 16 energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_ALIEN_BRAIN_PSI_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 966 floorSprite: 31 hitSound: 36 battleType: 9 tuUse: 25 fixedWeapon: true flatRate: true LOSRequired: true invWidth: 2 invHeight: 2 recover: false - type: STR_HALLUCINOID_PSI_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 908 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 25 costUse: energy: 16 costMindControl: time: 0 recover: false - type: STR_HALLUCINOID_FREEZE categories: [STR_BUILT_INS] weight: 0 bigSprite: 907 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 50 damageType: 6 damageAlter: ToHealth: 1.0 ArmorEffectiveness: 0.75 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 10 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_SALAMANDRON_MISSILES categories: [STR_BUILT_INS] bigSprite: 888 floorSprite: 0 bulletSprite: 8 fireSound: 52 hitSound: 0 hitAnimation: 0 clipSize: 8 power: 90 damageType: 2 accuracySnap: 55 tuSnap: 45 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false - type: STR_JARHEAD_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 55 damageType: 5 accuracyCloseQuarters: 110 accuracySnap: 40 accuracyAimed: 80 tuSnap: 35 tuAimed: 65 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: CEREBREAL_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 16 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 110 damageType: 5 accuracyCloseQuarters: 90 accuracySnap: 50 accuracyAimed: 90 tuSnap: 55 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: CEREBREAL_LARVA_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 90 damageAlter: IgnoreOverKill: false damageType: 5 accuracyCloseQuarters: 75 accuracySnap: 60 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 55 tuAimed: 80 tuAuto: 65 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: MIBTANK_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 100 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 50 accuracyAimed: 100 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 recover: false - type: SPITTER_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 150 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: SPITTER_RETRACT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 150 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_RETRES_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 150 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_NAKED_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 150 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: STR_REAPER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 545 floorSprite: 31 handSprite: 104 meleeAnimation: 12 meleeSound: 48 meleeHitSound: 70 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true listOrder: 163342 - type: STR_TENTACULAT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE_AQUATIC flatRate: true - type: STR_CHRYSSALID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 107 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE zombieUnitByType: {STR_DOG: STR_ZOMBIE_DOGE, STR_DOGE: STR_ZOMBIE_DOGE} # exceptions flatRate: true listOrder: 163382 - type: STR_BADASS_CHRYSSALID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 107 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_ABOMINATION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 601 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ABOMINATION_TERRORIST flatRate: true - type: STR_THE_THING_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 601 floorSprite: 31 handSprite: 104 meleeSound: 49 power: 50 clipSize: -1 strengthApplied: false damageType: 7 accuracyMelee: 80 tuMelee: 33 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_THE_THING_SHAPELESS_MASS - type: STR_BOOMER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 hitAnimation: 0 hitSound: 0 power: 22 strengthApplied: false damageType: 3 damageAlter: IgnoreOverKill: false RandomType: 3 RadiusReduction: 0.0 tuSnap: 15 accuracySnap: 100 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 maxRange: 2 blastRadius: 10 recover: false flatRate: true - type: STR_ZOMBIE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 meleeSound: 48 meleeHitSound: 109 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.3 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_ZOMBIE_INFECTOR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 meleeSound: 48 meleeHitSound: 109 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.3 zombieUnit: STR_ZOMBIE_STERILE_TERRORIST accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_STRIX_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 542 bulletSprite: 9 fireSound: 91 hitAnimation: 112 explosionHitSound: 278 power: 32 damageType: 9 damageAlter: RandomType: 2 ResistType: 8 RadiusReduction: 4.0 ArmorEffectiveness: 0.33 ToHealth: 1.0 ToStun: 0.9 ToEnergy: 3.0 FixRadius: 4 accuracySnap: 60 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 50 energy: 50 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: STR_VAMPIRIC_FIST categories: [STR_BUILT_INS] weight: 0 bigSprite: 728 hitSound: 277 hitMissSound: 276 LOSRequired: true battleType: 9 costUse: time: 25 #Psi Attack Segment psiAttackName: STR_VAMPIRIC_RAY hitAnimation: 186 accuracyUse: 6 damageType: 12 damageBonus: psi: 0.01 damageAlter: RandomType: 6 ArmorEffectiveness: 0 ToEnergy: 0.7 ToArmor: 0 ToWound: 0 # segment end invWidth: 2 invHeight: 2 fixedWeapon: true recover: false flatRate: true - type: STR_SHADOW_SWORD categories: [STR_BUILT_INS] weight: 0 bigSprite: 727 handSprite: 392 meleeHitSound: 107 meleeAnimation: 24 power: 0 damageType: 7 damageBonus: psi: 0.03 damageAlter: RandomType: 6 ToEnergy: 0.7 ToArmor: 0 ToWound: 0 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 13 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 225 fixedWeapon: true recover: false - type: STR_CERO size: 0.1 weight: 0 bigSprite: 540 bulletSprite: 32 hitAnimation: 112 fireSound: 64 explosionHitSound: 54 accuracyAimed: 120 power: 0 damageType: 3 damageBonus: psi: 0.05 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 5 RadiusReduction: 30 ToStun: 0.5 ToArmorPre: 0.1 costAimed: time: 60 energy: 88 health: 8 battleType: 1 clipSize: -1 invWidth: 2 invHeight: 2 snapRange: 20 flatRate: true fixedWeapon: true twoHanded: false recover: false dropoff: 4 kneelBonus: 100 experienceTrainingMode: 26 - type: STR_ALIEN_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 872 floorSprite: 31 handSprite: 104 bulletSprite: 20 fireSound: 83 hitSound: 85 hitAnimation: 86 power: 37 damageType: 4 accuracyCloseQuarters: 110 accuracySnap: 75 accuracyAuto: 30 tuSnap: 30 tuAuto: 70 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 1 clipSize: -1 autoShots: 8 sprayWaypoints: 2 recover: false - type: STR_LARGE_ALIEN_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 873 floorSprite: 31 handSprite: 104 bulletSprite: 20 fireSound: 83 hitSound: 85 hitAnimation: 86 power: 50 damageType: 4 accuracyCloseQuarters: 90 accuracySnap: 88 accuracyAuto: 38 tuSnap: 25 tuAuto: 55 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 2 clipSize: -1 autoShots: 4 sprayWaypoints: 2 recover: false - type: STR_HWP_SMOKE weight: 0 bigSprite: 20 compatibleAmmo: - STR_HWP_SMOKE_CLIP accuracyAimed: 100 tuAimed: 45 confAimed: name: STR_HWP_POP_SMOKE battleType: 1 maxRange: 2 arcingShot: true fixedWeapon: true recover: false - type: STR_HWP_SMOKE_CLIP weight: 0 bigSprite: 20 power: 60 damageType: 9 clipSize: 3 battleType: 2 hitSound: 0 hitAnimation: 88 recover: false - type: STR_HWP_RANGEFINDER weight: 0 bigSprite: 810 accuracyAimed: 0 tuAimed: 999 confAimed: name: STR_MEASURE_RANGE dropoff: -1 battleType: 1 damageType: 4 power: 0 clipSize: -1 aimRange: 0 flatRate: true defaultInventorySlot: STR_LEFT_HAND fixedWeapon: true recover: false noLOSAccuracyPenalty: 100 - type: STR_DOGE_BARK weight: 0 bigSprite: 874 bulletSprite: 27 hitAnimation: 206 floorSprite: 0 handSprite: 0 fireSound: 248 damageType: 0 fixedWeapon: true invWidth: 2 invHeight: 3 power: 20 damageAlter: RandomType: 2 IgnoreDirection: true ToHealth: 0.0 ToTile: 0 ToTime: 2.0 ToMorale: 2.0 RandomWound: false ToWound: 0 ArmorEffectiveness: 0.1 accuracySnap: 70 accuracyMultiplier: reactions: 1.3 costSnap: time: 9 energy: 4 battleType: 1 clipSize: -1 flatRate: true maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 999 bulletSpeed: 9999 experienceTrainingMode: 23 defaultInventorySlot: STR_LEFT_HAND recover: false listOrder: 17513 - type: STR_DOGE_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 181 floorSprite: 0 handSprite: 0 power: 40 costMelee: energy: 7 time: 10 damageType: 7 meleeSound: [93, 685, 686] meleeHitSound: 249 accuracyMelee: 100 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 experienceTrainingMode: 13 recover: false listOrder: 17511 - type: STR_DOGE_TRACK categories: [STR_BUILT_INS] weight: 0 bigSprite: 481 floorSprite: 0 handSprite: 0 specialIconSprite: 108 battleType: 7 tuUse: 15 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false defaultInventorySlot: STR_LEFT_HAND costUse: time: 15 morale: 20 - type: ALIEN_PSI_WEAPON categories: [STR_BUILT_INS] hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false - type: STR_SPIRIT_FLAMES bigSprite: 944 hitSound: 64 explosionHitSound: 113 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 25 energy: 20 morale: 20 #Psi Attack Segment psiAttackName: STR_SPIRIT_FLAMES hitAnimation: 0 accuracyUse: 40 damageType: 2 power: 0 damageBonus: psi: 0 psiStrength: 0.24 psiSkill: 0.16 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 15.0 #Psi Attack Segment end flatRate: true recover: false dropoff: 4 - type: STR_MONGORN_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 592 floorSprite: 31 meleeSound: 48 meleeHitSound: 109 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 585 floorSprite: 31 meleeSound: 48 meleeHitSound: 109 clipSize: -1 power: 20 strengthApplied: true damageType: 7 accuracyMelee: 75 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 628 floorSprite: 31 handSprite: 104 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 70 damageType: 5 damageAlter: ArmorEffectiveness: 0.6 accuracyCloseQuarters: 125 accuracySnap: 70 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_WEREWOLF_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 585 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WEREWOLF_PSI_PANIC_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 586 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 3 tuUse: 25 costUse: energy: 20 stun: 4 costMindControl: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_WERECAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 585 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WERECAT_MIND_CONTROL_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 587 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 25 costUse: energy: 20 stun: 4 costPanic: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_OWLMAN_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 1030 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 55 strengthApplied: false damageType: 7 accuracyMelee: 120 tuMelee: 8 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WRAITH_PSI_PANIC_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 819 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 33 costUse: energy: 10 stun: 2 costMindControl: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_GHOST_TOUCH_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 821 floorSprite: 31 meleeSound: 48 meleeHitSound: 250 clipSize: -1 power: 15 strengthApplied: false damageType: 12 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.0 ToStun: 1.0 ToEnergy: 2.0 RandomStun: false ToWound: 0 accuracyMelee: 100 tuMelee: 40 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_GHOST_BLADE_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 549 floorSprite: 441 handSprite: 1152 meleeHitSound: 250 clipSize: -1 power: 25 strengthApplied: false damageType: 12 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.2 ToStun: 0.8 ToEnergy: 2.0 RandomStun: false ToWound: 0 accuracyMelee: 100 tuMelee: 40 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false flatRate: true - type: STR_CHUPACABRA_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 591 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 25 damageAlter: ArmorEffectiveness: 1.25 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GIANT_RAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 855 meleeSound: 206 meleeHitSound: 108 clipSize: -1 power: 10 damageAlter: ArmorEffectiveness: 0.5 ToArmorPre: 0.15 strengthApplied: false damageType: 7 accuracyMelee: 100 tuMelee: 6 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 1 recover: false flatRate: true - type: STR_SHADOWBAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 595 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 15 strengthApplied: false damageType: 7 damageAlter: ArmorEffectiveness: 0.5 accuracyMelee: 120 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SHAMBLER_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 592 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 109 clipSize: -1 power: 0 strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 14 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_FENRIR_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 590 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 damageAlter: IgnoreOverKill: false strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_BULLFROG_TONGUE categories: [STR_BUILT_INS] weight: 0 bigSprite: 934 bulletSprite: 5 fireSound: 193 hitSound: 1 hitAnimation: 106 power: 50 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ToHealth: 0.25 ToTime: 2.0 ToMorale: 2.0 ToEnergy: 2.0 ToTile: 0.25 ToArmorPre: 0.1 accuracySnap: 125 accuracyMultiplier: firing: 0.0 throwing: 0.5 reactions: 0.5 costSnap: time: 30 energy: 5 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 999 bulletSpeed: 50 recover: false - type: STR_BULLFROG_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 742 meleeSound: 48 meleeHitSound: 70 clipSize: -1 power: 0 strengthApplied: true damageType: 7 accuracyMelee: 70 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GILLDOG_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 742 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_BLOODHOUND_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 741 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_MINOTAUR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 887 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 70 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false accuracyMelee: 80 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_MEGASCORPION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 539 floorSprite: 31 handSprite: 539 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 10 strengthApplied: true damageType: 8 damageAlter: ArmorEffectiveness: 0.5 accuracyMelee: 80 tuMelee: 5 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GIANT_BEETLE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 589 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 30 strengthApplied: false damageType: 8 accuracyMelee: 80 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_GIANT_BEETLE_BOMBARDIER_SPIT categories: [STR_BUILT_INS] bigSprite: 795 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 50 hitSound: 19 hitAnimation: 196 power: 25 damageType: 8 damageAlter: ToMorale: 30.0 ResistType: 2 accuracyCloseQuarters: 105 accuracySnap: 50 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 maxRange: 12 clipSize: -1 recover: false arcingShot: true - type: STR_GIANT_SPIDER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 588 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 16 strengthApplied: true damageType: 7 accuracyMelee: 90 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_GIANT_SPIDER_QUEEN_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 588 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 40 strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SPIKEBOAR_SPIKES categories: [STR_BUILT_INS] weight: 3 bigSprite: 594 floorSprite: 0 handSprite: 0 bulletSprite: 22 fireSound: 124 hitSound: 114 hitAnimation: 26 clipSize: -1 power: 36 damageType: 7 accuracySnap: 70 tuSnap: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 arcingShot: true recover: false - type: STR_ANTMAN_WEAPON_SPIT categories: [STR_BUILT_INS] bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 30 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 120 accuracyAimed: 80 tuAimed: 42 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 12 clipSize: -1 recover: false arcingShot: true - type: STR_OOZE_WEAPON_SPIT categories: [STR_BUILT_INS] bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 50 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 125 accuracyAimed: 70 tuAimed: 25 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 9 clipSize: -1 recover: false arcingShot: true - type: STR_OOZE_BITE categories: [STR_BUILT_INS] bigSprite: 724 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 278 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyMelee: 80 power: 75 tuMelee: 35 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SILACOID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 544 floorSprite: 31 handSprite: 104 bulletSprite: 24 fireSound: 50 hitSound: 0 hitAnimation: 0 explosionHitSound: 113 power: 60 blastRadius: 1 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 50 accuracyAimed: 80 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true listOrder: 163662 - type: STR_GIANT_SPIDER_FLAME_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 544 floorSprite: 31 handSprite: 104 bulletSprite: 24 fireSound: 50 hitSound: 0 hitAnimation: 0 explosionHitSound: 113 power: 40 blastRadius: 1 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 75 accuracyAimed: 80 tuAimed: 50 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: STR_SWARMIDS_LARGE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 593 handSprite: 104 meleeSound: 129 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: IgnoreDirection: true ArmorEffectiveness: 0.3 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_SWARMIDS_SMALL_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 593 handSprite: 104 meleeSound: 129 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: IgnoreDirection: true ArmorEffectiveness: 0.5 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_SILACOID_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 7 damageAlter: IgnoreOverKill: false accuracyMelee: 60 power: 70 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false listOrder: 163663 - type: STR_SALAMANDRON_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: IgnoreOverKill: false accuracyMelee: 80 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_HORROR_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: IgnoreOverKill: false accuracyMelee: 80 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SPIKEBOAR_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 594 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 7 accuracyMelee: 70 power: 50 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_MUCKSTAR_WEAPON categories: [STR_BUILT_INS] bigSprite: 905 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 56 power: 25 damageType: 11 damageAlter: ToWound: 0 accuracyCloseQuarters: 130 accuracySnap: 70 accuracyAimed: 130 tuSnap: 40 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: STR_JANISSARY_WEAPON categories: [STR_BUILT_INS] bigSprite: 905 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 126 power: 100 damageType: 11 accuracyCloseQuarters: 90 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 90 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true arcingShot: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_TRIBIO_SONIC_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 1001 bulletSprite: 25 fireSound: 281 hitSound: 19 hitAnimation: 106 power: 110 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 accuracyCloseQuarters: 95 accuracySnap: 86 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: STR_BIODRONE_MELEE_ATTACK bigSprite: 1003 meleeSound: 26 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_DOOM_IMP_WEAPON weight: 1 bigSprite: 304 bulletSprite: 24 fireSound: 666 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 damageAlter: IgnoreSelfDestruct: false ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 accuracySnap: 75 tuSnap: 28 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 twoHanded: false recover: false - type: STR_DOOM_IMP_CLAWS bigSprite: 959 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 12 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.33 accuracyMelee: 80 tuMelee: 7 flatRate: true battleType: 3 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: STR_DREAMSPRITE_WEAPON categories: [STR_BUILT_INS] bigSprite: 543 bulletSprite: 34 fireSound: 282 hitSound: 283 hitAnimation: 0 power: 20 damageType: 12 accuracyCloseQuarters: 120 accuracyAuto: 70 tuAuto: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false # research - type: STR_QUARTERMASTER_INTRODUCTION bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_ACCOUNTANT_INTRODUCTION bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTELLIGENCE_OFFICER_INTRODUCTION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MILITARY_ENVOY_CONTACT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_XENOLOGIST_CONTACT bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_RESEARCHER_CONTACT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_ENGINEER_CONTACT bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_OUTSOURCING bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_NONSTANDARD_WEAPONS bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PERSONAL_PROTECTION bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PURCHASE_SHOGG_WEAPONS bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MEDICINE bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOGISTICS bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FOUND_ITEMS bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HIGH_ACCESS_LEVEL bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_SONIC_CONCEPT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REFINED_HUMANS_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_KIDNAPPED_CITIZEN_REPORT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_1 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_2 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_3 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DISGUISE_MACHINE_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_CLONE_IN_JAR_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVENT_CLINIC_LOGS_REPORT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CLONING_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MC_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVENT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_INFILTRATION_DETAILS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_EMBASSY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_KEY_DECRYPTION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYPER_WAVE_DECODER_MINIATURISATION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_ALIEN_SHIP_DATA bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GOALS_OF_APOCALYPSE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TOWER_OF_APOCALYPSE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PROJECT_SAMAEL bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HIDDEN_CAVES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTO_THE_DARK bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_SUBTERRANEAN_ACTIVITY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_SUBTERRANEAN_INVASION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GOING_DEEPER bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MASTERS_OF_SHOGG bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LIZARD_TRAP bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_SHIP_ANALYSIS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_SHIP_BLUEPRINTS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SCORPION_KINGS_OFFER bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_FORGE_ACCESS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_PORTAL_SYSTEM bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_USO bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ANCIENT_SHIP_COMPUTER bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WRAP_UP_DIMENSION_X_EXPLORATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CITY_X_SURVEY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_FORTRESS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_HQ bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PHASE_DRIVE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MYSTERIES_OF_APOCALYPSE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_CHRYSSALID_RESEARCH bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TRANSPORT_ALTERNATIVE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_IMPROVED_UNDERCOVER_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_JARHEAD_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_FARM bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_CLONING_FARM bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_GROUND_CONVOY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_MIB_MEETING bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_SECTOID_MEETING bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_BASE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_STORAGE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DURATHREAD_FACTORY_LOCATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DURATHREAD_ORIGINS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELDRITCH_LANGUAGE_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_LANGUAGE_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CONTACT_CULT_ARMS_DEALERS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_ORIGINS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_VIRUS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MIB_ACTIVITY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_EXALT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_ZSRR bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_BLACK_LOTUS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_CHURCH_OF_DAGON bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ASSASSIN_CLANS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_HQ_ACCESS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_0 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_1 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_2 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BASIC_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_STORM_TRADE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONSTROUS_BREED bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ATLANTIS_TEMPLE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ATLANTIS_TEMPLE_RUMORS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GERTRUDE_ELLISON_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DAVID_VINCENT_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_HOLLOW_MAN_PROJECT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_TASOTH bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DAGON bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONSTERS_FINAL_SOLUTION bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHUPACABRA_EMBRYO categories: [STR_EVIDENCE, STR_LAND] bigSprite: 297 weight: 0 size: 1.0 invWidth: 2 invHeight: 3 costSell: 25000 specialType: 24 recoveryPoints: 10 listOrder: 58800 - type: STR_ZSRR_BIO_ENHANCEMENT bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_EVOLUTION_HYPOTHESIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_ARE_BREEDING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FOLLOW_THE_ZOMBIES bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_OVERLORDS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ANCIENT_ZOMBIES bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SENTIENT_ZOMBIE bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_PHYSIOLOGY bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_METABOLISM bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_REFINING_REPORT bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_TESTAMENT_ENCRYPTED bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_CONTACT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MAGMA_CONTACT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MACHINE_GUNS_LICENCE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXPLOSIVES_LICENCE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FIGHTER_PROCUREMENT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BASIC_FLIGHT_TRAINING bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_FLIGHT_TRAINING bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_ALLOY_AMMO_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_TERRAMITE_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_PHANTOM_MENACE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_AMPHIBIOUS_WEAPONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_VOCABULARY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_NARRATIVE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_BASE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELDRITCH_LANGUAGE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PARAPSYCHOLOGY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_METAPSYCHOLOGY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_TERROR bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_DOMINATION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SECTOID_GUARD bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ETHEREAL_ORDER bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ORDER_OF_ELIMINATION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CALL_OF_TLETH bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_ONE_OUTPOST bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TERROR_FROM_THE_DEEP bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_ONE_COMMUNITIES bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MESSENGERS_OF_DAGON bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTO_THE_DEPTHS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_SEA_OPERATIONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SEA_GUARD bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_SEA_ANALYSIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_ORIGINS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_LIFEFORMS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_MARTIAN_SOLUTION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONGORN_CULTURE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_KEEP_HUMAN_SONIC_PROTOTYPE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RETURN_HUMAN_SONIC_PROTOTYPE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GRAV_MODULE_CONSTRUCTION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RECORD_MICROWAVE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_XCOM_SONIC_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_SONIC_FOCUSED_FIRE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_ENGINEERING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOYS_ENGINEERING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOYS_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TERRAMITE_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UFO_SIGNATURE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_POWER_SYSTEMS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_POWER_SOURCE_MINIATURIZATION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOY_BLADES bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PRECISE_ALLOY_SHAPING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_AI bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZRBITE_DRIVE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_FIREARMS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LASER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LASER_HAND_WEAPONS_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PULSE_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_LASER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MASS_DRIVER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GAUSS_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WARP_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_CODES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_OPTRONICS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_PLASMA_PHYSICS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PARTICLE_MICROACCELERATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DELTA_RADIATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYPERWAVES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UFO_PROPULSION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_BIOCHEMISTRY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SORCERER_OF_DAGON_AUTOPSY bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROYED_SILO specialType: 26 recoveryPoints: -500 recover: false - type: STR_COUNCIL_POWER_CHAIN bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_001 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_002 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_003 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_004 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_005 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_006 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_007 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_008 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_009 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_010 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_011 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_012 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_013 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_014 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_015 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_016 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_017 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_018 bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_019 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_020 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_021 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_022 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_023 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_024 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_025 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_026 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_027 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_028 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_029 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_030 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_031 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_032 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 FILE: user/mods/XComFiles/Ruleset/manufacture_XCOMFILES.rul manufacture: - delete: STR_LASER_CANNON - delete: STR_HEAVY_LASER - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_STUN_ROD - name: STR_TACTICAL_NEURAL_IMPLANT category: STR_BASIC_COMPONENTS time: 1000 cost: 40000 requires: - STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: [WORKS] listOrder: 1400 - name: STR_LUNAR_SATELLITE_ASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_HYPER_WAVE_DECODER_MINIATURISATION space: 15 time: 8000 cost: 1500000 requiredItems: STR_ALIEN_ALLOYS: 25 STR_ALIEN_ELECTRONICS: 2 STR_UFO_POWER_SOURCE: 1 STR_ELERIUM_115: 35 STR_SATELLITE_LAUNCH_SUPPLY: 1 producedItems: STR_LUNAR_SATELLITE_LAUNCH: 1 requiresBaseFunc: [WORKS] # listOrder: 59650 - name: STR_ALIEN_KEY_DECRYPTION category: STR_HACKING requires: - STR_ALIEN_KEY_DECRYPTION space: 5 time: 90 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_KEY: 1 producedItems: STR_ALIEN_KEY_DECRYPTED: 1 listOrder: 235010 - name: STR_RAT_TRAINING category: STR_TRAINING space: 0 time: 50 cost: 0 requires: - STR_RAT_RECRUITMENT requiredItems: STR_GIANT_RAT_TERRORIST: 1 spawnedPersonType: STR_RAT producedItems: STR_MONSTROUS_TOOTH: 1 refund: true listOrder: 215700 - name: STR_GIFT_FOR_THE_SCORPION_KING category: STR_BASIC_COMPONENTS requires: - STR_SCORPION_KINGS_OFFER space: 1 time: 3 cost: 1 requiredItems: STR_TOXIGUN: 10 STR_TOXIGUN_FLASK: 40 listOrder: 59460 - name: STR_UAC_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_RIFLE_AA_CLIP_MANUFACTURING requiresBaseFunc: [WORKS] space: 2 time: 35 cost: 850 requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21450 - name: STR_ALIEN_DATA_SLATE_DECRYPTION category: STR_HACKING requires: - STR_ALIEN_ENCRYPTION space: 5 time: 70 cost: 180 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_DATA_SLATE: 1 producedItems: STR_ALIEN_DATA_SLATE_DECRYPTED: 1 listOrder: 235000 - name: STR_SYNDICATE_TESTAMENT_DECRYPTION category: STR_HACKING requires: - STR_SYNDICATE_TESTAMENT_ENCRYPTED space: 0 time: 1 cost: 1 requiresBaseFunc: [WORKS] requiredItems: STR_SYNDICATE_TESTAMENT: 1 STR_SCHUTZSTAFFELN_RING: 1 producedItems: STR_SYNDICATE_TESTAMENT_DECRYPTED: 1 STR_SCHUTZSTAFFELN_RING: 1 listOrder: 236000 - name: STR_HEALING_PACK category: STR_EQUIPMENT requires: - STR_HEALING_PACK space: 5 time: 220 cost: 18000 requiresBaseFunc: [WORKS] requiredItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 48180 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_MEDI_KIT space: 4 time: 420 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 48200 - name: STR_NOBELON category: STR_EQUIPMENT requires: - STR_NOBELON space: 6 time: 30 cost: 350 requiresBaseFunc: [WORKS] listOrder: 48075 - name: STR_PLASMA_BLADE category: STR_WEAPON requires: - STR_PLASMA_BLADE space: 3 time: 600 cost: 42000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 18380 - name: STR_PLASMA_SWORD category: STR_WEAPON requires: - STR_PLASMA_SWORD space: 3 time: 750 cost: 42000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 18670 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER - STR_STUN_BOMB space: 3 time: 900 cost: 78000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34300 - name: STR_STUN_BOMB category: STR_MISSILES requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 34310 - name: STR_ELERIUM_BOMB category: STR_MISSILES requires: - STR_ELERIUM_BOMB space: 2 time: 180 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34320 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_FUSION_WEAPONS - STR_BLASTER_LAUNCHER space: 5 time: 1200 cost: 90000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34430 - name: STR_BLASTER_MULTI_LAUNCHER category: STR_WEAPON requires: - STR_FUSION_WEAPONS - STR_BLASTER_MULTI_LAUNCHER space: 6 time: 1500 cost: 100000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 34450 - name: STR_SMART_SHOTGUN category: STR_WEAPON requires: - STR_SMART_SHOTGUN space: 4 time: 900 cost: 9000 requiresBaseFunc: [WORKS] listOrder: 22690 - name: STR_SMART_SHOTGUN_BUCKSHOT category: STR_AMMUNITION requires: - STR_SMART_SHOTGUN space: 4 time: 6 cost: 80 requiresBaseFunc: [WORKS] listOrder: 22461 - name: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT category: STR_AMMUNITION requires: - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING space: 4 time: 850 cost: 8500 requiresBaseFunc: [WORKS] listOrder: 22465 - name: STR_SMART_MAGNUM category: STR_WEAPON requires: - STR_SMART_MAGNUM space: 3 time: 800 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 20180 - name: STR_SONIC_PISTOL category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 3 time: 800 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 1 listOrder: 20560 - name: STR_SONIC_PISTOL_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 1 listOrder: 20570 - name: STR_SONIC_BLASTA_RIFLE category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 5 time: 740 cost: 76000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 2 listOrder: 21860 - name: STR_SONIC_BLASTA_RIFLE_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 5 time: 180 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 21870 - name: STR_SONIC_CANNON category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 8 time: 700 cost: 110000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 30630 - name: STR_SONIC_CANNON_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 6 time: 240 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 3 listOrder: 30640 - name: STR_CONCUSSION_CANNON category: STR_WEAPON requires: - STR_SONIC_WEAPONS - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP space: 12 time: 800 cost: 160000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 30650 - name: STR_CONCUSSION_CANNON_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP space: 6 time: 300 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 4 listOrder: 30660 - name: STR_HUMAN_SONIC_SHOTGUN category: STR_WEAPON space: 5 time: 650 cost: 64000 requires: - STR_HUMAN_SONIC_SHOTGUN requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 3 listOrder: 23020 - name: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_SHOTGUN space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 23021 - name: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 23022 - name: STR_HUMAN_SONIC_HEAVY_CANNON category: STR_WEAPON space: 8 time: 730 cost: 105000 requires: - STR_HUMAN_SONIC_HEAVY_CANNON requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 3 listOrder: 30645 - name: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_HEAVY_CANNON space: 6 time: 220 cost: 5200 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 30646 - name: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP space: 5 time: 165 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 4 listOrder: 30647 - name: STR_MPG category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_MPG space: 4 time: 400 cost: 42000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21875 - name: STR_MPG_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_MPG space: 6 time: 50 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 21876 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP space: 3 time: 600 cost: 56000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20600 - name: STR_PLASMA_PISTOL_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 20610 - name: STR_PLASMA_SUB category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP space: 4 time: 700 cost: 70000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20990 - name: STR_PLASMA_SUB_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SUB_CLIP space: 4 time: 70 cost: 2100 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21000 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP space: 4 time: 820 cost: 88000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21880 - name: STR_PLASMA_RIFLE_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21890 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP space: 4 time: 1000 cost: 122000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21900 - name: STR_HEAVY_PLASMA_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21910 - name: STR_INCINERATOR category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_INCINERATOR - STR_INCINERATOR_CLIP space: 4 time: 900 cost: 94000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 34700 - name: STR_INCINERATOR_CLIP category: STR_CLIPS requires: - STR_PLASMA_WEAPONS - STR_INCINERATOR_CLIP space: 4 time: 80 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 34710 - name: STR_PRECISION_PLASMA category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP space: 4 time: 1000 cost: 142000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21920 - name: STR_PRECISION_PLASMA_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PRECISION_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21930 - name: STR_LAUNCHER_ELERIUM category: STR_MISSILES requires: - STR_LAUNCHER_ELERIUM space: 2 time: 200 cost: 6700 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34140 - name: STR_AQUA_PLASTIC_SUIT category: STR_PERSONAL_ARMOR requires: - STR_AQUA_PLASTIC_SUIT space: 12 time: 2800 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 16880 - name: STR_BIOEXO category: STR_PERSONAL_ARMOR requires: - STR_BIOEXO space: 12 time: 2000 cost: 80000 requiresBaseFunc: [WORKS] listOrder: 16850 - name: STR_TOXI_SUIT category: STR_PERSONAL_ARMOR requires: - STR_TOXI_SUIT space: 12 time: 800 cost: 22000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 16870 - name: STR_JUMPSUIT category: STR_PERSONAL_ARMOR requires: - STR_JUMPSUIT space: 8 time: 300 cost: 2200 requiresBaseFunc: [WORKS] requiredItems: STR_DURATHREAD: 2 listOrder: 16810 - name: STR_BULLETPROOF_COAT category: STR_PERSONAL_ARMOR requires: - STR_BULLETPROOF_COAT space: 11 time: 600 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_DURATHREAD: 3 listOrder: 16795 - name: STR_MUTANT_BLOOD_PLASMA_x5 category: STR_EQUIPMENT requires: - STR_MUTANT_BLOOD_PLASMA_SYNTHESIS space: 10 time: 600 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 5 listOrder: 203100 - name: STR_ELERIUM_EXTRACTION_ETRACE category: STR_COMPONENTS requires: - STR_ETRACE - STR_ELERIUM_115 space: 5 time: 100 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ETRACE: 20 producedItems: STR_ELERIUM_115: 1 listOrder: 209300 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_BOOMER_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_BOOMER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 STR_BOOMER_ORGAN: 1 listOrder: 208915 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_BOOMER space: 3 time: 50 cost: 100 requiredItems: STR_ZOMBIE_BOOMER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_ZOMBIE_PARASITE: 1 STR_BOOMER_ORGAN: 4 listOrder: 207915 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_STERILE_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_STERILE_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208900 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_STERILE space: 3 time: 50 cost: 100 requiredItems: STR_ZOMBIE_STERILE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_ZOMBIE_PARASITE: 1 listOrder: 207900 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_GRUBAS_CORPSE space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_GRUBAS_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208910 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_GRUBAS space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_GRUBAS_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_ZOMBIE_PARASITE: 1 listOrder: 207910 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_INFECTOR_CORPSE space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_INFECTOR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208920 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_INFECTOR space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_INFECTOR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 STR_ZOMBIE_PARASITE: 1 listOrder: 207920 - name: STR_BLOOD_PLASMA_EXTRACTION_STRIX category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_STRIX_CORPSE space: 3 time: 70 cost: 130 requiresBaseFunc: [BIOLAB] requiredItems: STR_STRIX_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208960 - name: STR_BLOOD_PLASMA_EXTRACTION_STRIX_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_STRIX space: 3 time: 30 cost: 40 requiresBaseFunc: [BIOLAB] requiredItems: STR_STRIX_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 7 STR_ZOMBIE_PARASITE: 1 listOrder: 207960 - name: STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_TOMB_GUARD_CORPSE requiresBaseFunc: [BIOLAB] space: 3 time: 110 cost: 120 requiredItems: STR_TOMB_GUARD_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208930 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_TROOPER_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_TROOPER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208940 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGAZOMBIE_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGAZOMBIE_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 5 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208950 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGAZOMBIE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGAZOMBIE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 9 STR_ZOMBIE_PARASITE: 1 listOrder: 207950 - name: STR_BLOOD_PLASMA_EXTRACTION_REAPER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_REAPER_CORPSE space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_REAPER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 209090 - name: STR_BLOOD_PLASMA_EXTRACTION_REAPER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_REAPER space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_REAPER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 6 listOrder: 208090 - name: STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHRYSSALID_CORPSE space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHRYSSALID_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 10 listOrder: 209100 - name: STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHRYSSALID space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHRYSSALID_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 16 listOrder: 208100 - name: STR_BLOOD_PLASMA_EXTRACTION_MONGORN category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MONGORN_CORPSE space: 3 time: 60 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_MONGORN_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209040 - name: STR_BLOOD_PLASMA_EXTRACTION_MONGORN_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MONGORN space: 3 time: 60 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_MONGORN_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208040 - name: STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SPIKEBOAR_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SPIKEBOAR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209030 - name: STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SPIKEBOAR space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SPIKEBOAR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 listOrder: 208030 - name: STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209300 - name: STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208300 - name: STR_BLOOD_PLASMA_EXTRACTION_WHITE_WEREWOLF_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_WHITE_LEADER: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208310 - name: STR_BLOOD_PLASMA_EXTRACTION_WERECAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WERECAT_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209340 - name: STR_BLOOD_PLASMA_EXTRACTION_WERECAT_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT space: 3 time: 70 cost: 180 requiredItems: STR_WERECAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208340 - name: STR_BLOOD_PLASMA_EXTRACTION_BLACK_WERECAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WERECAT_BLACK_LEADER: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208350 - name: STR_BLOOD_PLASMA_EXTRACTION_OWLMAN category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_OWLMAN_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_OWLMAN_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208355 - name: STR_BLOOD_PLASMA_EXTRACTION_OWLMAN_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_OWLMAN space: 3 time: 70 cost: 180 requiredItems: STR_OWLMAN_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208360 - name: STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHAMBLER_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHAMBLER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209010 - name: STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHAMBLER space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHAMBLER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 listOrder: 208010 - name: STR_BLOOD_PLASMA_EXTRACTION_FENRIR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_FENRIR_CORPSE space: 3 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_FENRIR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209020 - name: STR_BLOOD_PLASMA_EXTRACTION_FENRIR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_FENRIR space: 3 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_FENRIR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 208020 - name: STR_BLOOD_PLASMA_EXTRACTION_BULLFROG category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_BULLFROG_CORPSE space: 4 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_BULLFROG_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209190 - name: STR_BLOOD_PLASMA_EXTRACTION_BULLFROG_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_BULLFROG space: 4 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_BULLFROG_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 208190 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGASCORPION_CORPSE space: 3 time: 100 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGASCORPION_CORPSE: 3 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209210 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGASCORPION space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGASCORPION_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208210 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE_CORPSE space: 3 time: 100 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_CORPSE: 5 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209200 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208200 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_RAT_CORPSE space: 3 time: 100 cost: 300 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_RAT_CORPSE: 8 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208180 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_RAT space: 5 time: 35 cost: 140 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_RAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209180 - name: STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHUPACABRA_CORPSE space: 3 time: 100 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHUPACABRA_CORPSE: 3 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209220 - name: STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHUPACABRA space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHUPACABRA_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208220 - name: STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHADOWBAT_CORPSE space: 3 time: 130 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHADOWBAT_CORPSE: 6 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209230 - name: STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHADOWBAT space: 3 time: 40 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHADOWBAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208230 - name: STR_SYNTHMUSCLE_EXTRACTION category: STR_BIOEXTRACTION requires: - STR_SYNTHMUSCLES space: 3 time: 320 cost: 800 requiresBaseFunc: [BIOLAB] requiredItems: STR_MUTON_CORPSE: 1 producedItems: STR_SYNTHMUSCLES: 1 listOrder: 209450 - name: STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_PISTOL_CLIP - STR_ELERIUM_115 space: 2 time: 260 cost: 1200 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_PISTOL_CLIP: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200020 - name: STR_BREAKDOWN_STR_PLASMA_SUB_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_SUB_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SUB_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200040 - name: STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_RIFLE_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_RIFLE_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200050 - name: STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_CASTER_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_CASTER_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200030 - name: STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP category: STR_BASIC_COMPONENTS requires: - STR_HEAVY_PLASMA_CLIP - STR_ELERIUM_115 space: 2 time: 400 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_PLASMA_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200070 - name: STR_BREAKDOWN_STR_INCINERATOR_CLIP category: STR_BASIC_COMPONENTS requires: - STR_INCINERATOR_CLIP - STR_ELERIUM_115 space: 2 time: 600 cost: 1900 requiresBaseFunc: [WORKS] requiredItems: STR_INCINERATOR_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200200 - name: STR_BREAKDOWN_STR_PRECISION_PLASMA_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PRECISION_PLASMA_CLIP - STR_ELERIUM_115 space: 2 time: 400 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_PRECISION_PLASMA_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200080 - name: STR_BREAKDOWN_STR_PLASMA_DESTROYER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_DESTROYER_CLIP - STR_ELERIUM_115 space: 2 time: 410 cost: 1900 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_DESTROYER_CLIP: 1 producedItems: STR_ELERIUM_115: 4 listOrder: 200090 - name: STR_BREAKDOWN_STR_PLASMA_SNIPER_RIFLE_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SNIPER_RIFLE_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200060 - name: STR_BREAKDOWN_STR_ALIEN_GRENADE category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_GRENADE space: 2 time: 400 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_GRENADE: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200100 - name: STR_BREAKDOWN_STR_BLASTER_BOMB category: STR_BASIC_COMPONENTS requires: - STR_BLASTER_BOMB - STR_ELERIUM_115 space: 2 time: 600 cost: 1100 requiresBaseFunc: [WORKS] requiredItems: STR_BLASTER_BOMB: 1 producedItems: STR_ELERIUM_115: 5 listOrder: 200120 - name: STR_BREAKDOWN_STR_STUN_BOMB category: STR_BASIC_COMPONENTS requires: - STR_STUN_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_STUN_BOMB: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200160 - name: STR_BREAKDOWN_STR_ELERIUM_BOMB category: STR_BASIC_COMPONENTS requires: - STR_ELERIUM_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_BOMB: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200110 - name: STR_BLASTER_BOMB category: STR_MISSILES requires: - STR_FUSION_WEAPONS - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 listOrder: 34440 - name: STR_BLASTER_MULTI_BOMB category: STR_MISSILES requires: - STR_FUSION_WEAPONS - STR_BLASTER_MULTI_BOMB space: 5 time: 300 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 10 listOrder: 34460 - name: STR_EXALT_ENFORCER_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_EXALT_ENFORCER space: 2 time: 10 cost: 10 requiredItems: STR_EXALT_ENFORCER: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219800 - name: STR_SYNDICATE_AGENT_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_SYNDICATE_AGENT space: 2 time: 10 cost: 10 requiredItems: STR_SYNDICATE_AGENT: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219810 - name: STR_POSTAL0_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL0 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL0: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219820 - name: STR_POSTAL1_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL1 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL1: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219830 - name: STR_POSTAL2_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL2 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL2: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219840 - name: STR_MIB_PERSONAL_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB3_CORPSE: 1 producedItems: STR_PERSONAL_ARMOR: 1 listOrder: 220000 - name: STR_MIB_POWER_SUIT_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB4_CORPSE: 1 producedItems: STR_POWER_SUIT: 1 listOrder: 220030 - name: STR_MIB_STORMTROOPER_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_STORMTROOPER_ARMOR: 1 listOrder: 220060 - name: STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_MIB_ACTIVITY - STR_ALIEN_ELECTRONICS space: 2 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 listOrder: 199800 - name: STR_MIB_PSI_OPS_SYNTHMUSCLES_EXTRACTION category: STR_BASIC_COMPONENTS requires: - STR_MIB_ACTIVITY - STR_SYNTHMUSCLES space: 2 time: 40 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MIB_PSI_OPS_CORPSE: 1 producedItems: STR_SYNTHMUSCLES: 1 listOrder: 209460 - name: STR_MULTI_LAUNCHER category: STR_WEAPON requires: - STR_MULTI_LAUNCHER space: 5 time: 600 cost: 2800 requiresBaseFunc: [WORKS] listOrder: 34050 - name: STR_ROCKET_PACK category: STR_MISSILES requires: - STR_MULTI_LAUNCHER space: 2 time: 300 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 34060 - name: STR_ADVANCED_ROCKET_LAUNCHER category: STR_WEAPON requires: - STR_ADVANCED_ROCKET_LAUNCHER space: 5 time: 1000 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ELECTRONICS: 1 listOrder: 33975 - name: STR_MIND_GUIDED_MISSILE category: STR_MISSILES requires: - STR_MIND_GUIDED_MISSILE space: 3 time: 200 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 34030 - name: STR_ELERIUM_ROCKET category: STR_MISSILES requires: - STR_ELERIUM_ROCKET space: 3 time: 150 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34020 - name: STR_NAPALM_GRENADE category: STR_WEAPON requires: - STR_NAPALM_GRENADE space: 3 time: 90 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 38410 - name: STR_PROXIMITY_GRENADE category: STR_WEAPON requires: - STR_PROXIMITY_GRENADE space: 2 time: 160 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 38950 - name: STR_ALLOY_SHRAPNEL_CHARGE category: STR_WEAPON requires: - STR_ALLOY_SHRAPNEL_CHARGE space: 2 time: 100 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 38330 - name: STR_TRITANIUM_GRENADE category: STR_WEAPON requires: - STR_TRITANIUM_GRENADE space: 2 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 38050 - name: STR_EMP_GRENADE category: STR_WEAPON requires: - STR_EMP_GRENADE space: 2 time: 240 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 38550 - name: STR_NATASHAS_VSS_CLIP category: STR_AMMUNITION requires: - STR_NATASHAS_VSS space: 1 time: 15 cost: 700 requiresBaseFunc: [WORKS] listOrder: 22012 - name: STR_AUTO_MORTAR category: STR_WEAPON requires: - STR_AUTO_MORTAR space: 12 time: 4000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 4 listOrder: 34203 - name: STR_ASUKA_4000 category: STR_WEAPON requires: - STR_ASUKA_4000 space: 5 time: 500 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21480 - name: STR_ASUKA_4000_CLIP category: STR_AMMUNITION requires: - STR_ASUKA_4000_CLIP space: 4 time: 80 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 21490 - name: STR_MACRO_FLAMER category: STR_WEAPON requires: - STR_MACRO_FLAMER space: 5 time: 800 cost: 9000 requiresBaseFunc: [WORKS] listOrder: 34560 - name: STR_MACRO_FLAMER_CLIP category: STR_AMMUNITION requires: - STR_MACRO_FLAMER space: 2 time: 5 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 34570 - name: STR_HEAVY_SNIPER_RIFLE category: STR_WEAPON requires: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING space: 5 time: 800 cost: 9000 requiresBaseFunc: [WORKS] listOrder: 22150 - name: STR_HEAVY_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING space: 2 time: 10 cost: 200 requiresBaseFunc: [WORKS] listOrder: 22160 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP space: 2 time: 14 cost: 350 requiresBaseFunc: [WORKS] listOrder: 22170 - name: STR_AUTO_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING space: 4 time: 60 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22620 - name: STR_ASSAULT_CANNON_CLIP_AA category: STR_AMMUNITION requires: - STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING space: 4 time: 60 cost: 1200 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 23420 - name: STR_MACRO_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_MACRO_SMG_AA_CLIP_MANUFACTURING space: 3 time: 60 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 20900 - name: STR_UAC_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_SMG_AA_CLIP_MANUFACTURING space: 3 time: 50 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 20940 - name: STR_MESSER_CLIP category: STR_AMMUNITION requires: - STR_MESSER space: 3 time: 30 cost: 400 listOrder: 20915 - name: STR_MESSER_AA_CLIP category: STR_AMMUNITION requires: - STR_MESSER_AA_CLIP_MANUFACTURING space: 3 time: 50 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 20916 - name: STR_RECOILLESS_GUN_SHELL category: STR_AMMUNITION requires: - STR_RECOILLESS_GUN space: 3 time: 20 cost: 700 listOrder: 34068 - name: STR_RECOILLESS_GUN_TRITANIUM_SHELL category: STR_AMMUNITION requires: - STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING space: 3 time: 45 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 34069 - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_AA_CLIP space: 2 time: 30 cost: 400 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22180 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 35 cost: 370 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22210 - name: STR_CAWS_CLIP_AA category: STR_AMMUNITION requires: - STR_CAWS_CLIP_AA_MANUFACTURING space: 2 time: 20 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22400 - name: STR_CAWS_CLIP_AA_BS category: STR_AMMUNITION requires: - STR_CAWS_CLIP_AA_BS_MANUFACTURING space: 2 time: 20 cost: 280 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22410 - name: STR_GAS_CANNON category: STR_WEAPON requires: - STR_GAS_CANNON space: 3 time: 600 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 23460 - name: STR_GC_AP_AMMO category: STR_AMMUNITION requires: - STR_GAS_CANNON space: 2 time: 10 cost: 200 requiresBaseFunc: [WORKS] listOrder: 23470 - name: STR_GC_HE_AMMO category: STR_AMMUNITION requires: - STR_GC_HE_AMMO space: 2 time: 14 cost: 350 requiresBaseFunc: [WORKS] listOrder: 23480 - name: STR_GC_I_AMMO category: STR_AMMUNITION requires: - STR_GC_I_AMMO space: 2 time: 14 cost: 350 requiresBaseFunc: [WORKS] listOrder: 23490 - name: STR_SNAPPING_TURTLE_CONSTRUCTION_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_SNAPPING_TURTLE_CONSTRUCTION space: 25 time: 1000 cost: 160000 requiredItems: STR_SNAPPING_TURTLE_CONSTRUCTION: 1 producedItems: STR_TERRAMITE: 30 requiresBaseFunc: [WORKS] listOrder: 7723 - name: STR_ZRBITE_TANK_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_ZRBITE_TANK space: 4 time: 100 cost: 40 requiredItems: STR_ZRBITE_TANK: 1 producedItems: STR_ZRBITE: 30 requiresBaseFunc: [WORKS] listOrder: 195500 - name: STR_ALIEN_DRONE_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_DRONE_AUTOPSY space: 5 time: 50 cost: 20 requiredItems: STR_ALIEN_DRONE_CORPSE: 1 producedItems: STR_MICROGRAV: 1 STR_ETRACE: 6 listOrder: 195800 - name: STR_SECTOPOD_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_SECTOPOD_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_SECTOPOD_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 8 requiresBaseFunc: [WORKS] listOrder: 196300 - name: STR_OBLITERATOR_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_OBLITERATOR_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_OBLITERATOR_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 196200 - name: STR_CYBERMITE_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_CYBERMITE_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERMITE_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 196000 - name: STR_CYBERDISC_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_CYBERDISC_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERDISC_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 196100 - name: STR_ALIEN_LASER_TURRET_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_LASER_TURRET_CORPSE space: 5 time: 180 cost: 60 requiredItems: STR_ALIEN_LASER_TURRET_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 5 requiresBaseFunc: [WORKS] listOrder: 196305 - name: STR_ALLOY_KNIFE category: STR_WEAPON requires: - STR_ALLOY_KNIFE space: 5 time: 200 cost: 4000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 18010 - name: STR_ALLOY_THROWING_KNIVES category: STR_WEAPON requires: - STR_ALLOY_THROWING_KNIVES space: 5 time: 400 cost: 6000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 17610 - name: STR_ALLOY_SWORD category: STR_WEAPON requires: - STR_ALLOY_SWORD space: 5 time: 500 cost: 12000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 18550 - name: STR_ELECTRIC_PROD category: STR_WEAPON requires: - STR_ELECTRIC_PROD space: 5 time: 400 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 18795 - name: STR_STUN_ROD_2 category: STR_WEAPON requires: - STR_STUN_ROD_2 space: 5 time: 600 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 18800 - name: STR_STORMLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_STORMLANCE space: 6 time: 400 cost: 30000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 7900 - name: STR_HEAVY_STORMLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_HEAVY_STORMLANCE_LAUNCHER space: 10 time: 600 cost: 36000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 7895 - name: STR_STORMLANCE_MISSILES category: STR_CRAFT_AMMUNITION requires: - STR_STORMLANCE space: 6 time: 400 cost: 16000 requiredItems: STR_ELERIUM_115: 3 requiresBaseFunc: [WORKS] listOrder: 7910 - name: STR_ALIEN_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_WEAPONS - STR_ALIEN_LASER_RIFLE space: 3 time: 400 cost: 25000 requiresBaseFunc: [WORKS] listOrder: 21789 - name: STR_ALIEN_LASER_RIFLE_CLIP category: STR_BATTERIES requires: - STR_ALIEN_LASER_RIFLE_CLIP - STR_POWER_SOURCE_MINIATURIZATION space: 4 time: 20 cost: 9000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21790 - name: STR_ALIEN_LASER_CANNON category: STR_WEAPON requires: - STR_LASER_WEAPONS - STR_ALIEN_LASER_CANNON space: 3 time: 800 cost: 32000 requiresBaseFunc: [WORKS] listOrder: 30060 - name: STR_ALIEN_LASER_CANNON_CLIP category: STR_BATTERIES requires: - STR_ALIEN_LASER_CANNON_CLIP - STR_POWER_SOURCE_MINIATURIZATION space: 7 time: 30 cost: 21000 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 30070 - name: STR_LASER_PISTOL_MIB category: STR_WEAPON requires: - STR_LASER_PISTOL_MIB_MANUFACTURING space: 2 time: 300 cost: 6000 requiresBaseFunc: [WORKS] listOrder: 20500 - name: STR_LASER_PISTOL_MIB_CLIP category: STR_BATTERIES requires: - STR_LASER_PISTOL_MIB_MANUFACTURING space: 4 time: 20 cost: 600 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 20510 - name: STR_LASER_RIFLE_MIB category: STR_WEAPON requires: - STR_LASER_RIFLE_MIB_MANUFACTURING space: 3 time: 400 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 21800 - name: STR_LASER_RIFLE_MIB_CLIP category: STR_BATTERIES requires: - STR_LASER_RIFLE_MIB_MANUFACTURING space: 4 time: 25 cost: 1000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21810 - name: STR_HEAVY_LASER_MIB category: STR_WEAPON requires: - STR_HEAVY_LASER_MIB_MANUFACTURING space: 4 time: 700 cost: 24000 requiresBaseFunc: [WORKS] listOrder: 30080 - name: STR_HEAVY_LASER_MIB_CLIP category: STR_BATTERIES requires: - STR_HEAVY_LASER_MIB_MANUFACTURING space: 4 time: 30 cost: 1200 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 30090 - name: STR_NUCLEAR_LASER_PISTOL category: STR_WEAPON requires: - STR_NUCLEAR_LASER_PISTOL space: 2 time: 300 cost: 8000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 20520 - name: STR_NUCLEAR_LASER_RIFLE category: STR_WEAPON requires: - STR_NUCLEAR_LASER_RIFLE space: 3 time: 400 cost: 20000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21820 - name: STR_LASER_SNIPER_RIFLE category: STR_WEAPON requires: - STR_LASER_SNIPER_RIFLE space: 3 time: 500 cost: 25000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 22300 - name: STR_LASER_CARBINE category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_CARBINE space: 3 time: 800 cost: 18000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21830 - name: STR_LASER_SHOTGUN category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_SHOTGUN space: 3 time: 700 cost: 15000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 22800 - name: STR_NUCLEAR_HEAVY_LASER category: STR_WEAPON requires: - STR_NUCLEAR_HEAVY_LASER space: 4 time: 700 cost: 32000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 30100 - name: STR_SCATTER_LASER category: STR_WEAPON requires: - STR_SCATTER_LASER space: 4 time: 1000 cost: 38000 requiredItems: STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 30860 - name: STR_HYDRA_LASER category: STR_WEAPON requires: - STR_HYDRA_LASER space: 3 time: 320 cost: 11000 requiresBaseFunc: [WORKS] listOrder: 21780 - name: STR_HYDRA_LASER_CLIP category: STR_BATTERIES requires: - STR_HYDRA_LASER - STR_POWER_SOURCE_MINIATURIZATION space: 4 time: 24 cost: 5600 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21781 - name: STR_WARP_RIFLE category: STR_WEAPON requires: - STR_WARP_RIFLE - STR_WARP_WEAPONS space: 3 time: 450 cost: 40000 requiresBaseFunc: [WORKS] listOrder: 21935 - name: STR_WARP_RIFLE_CLIP category: STR_BATTERIES requires: - STR_WARP_RIFLE - STR_POWER_SOURCE_MINIATURIZATION - STR_WARP_WEAPONS space: 4 time: 50 cost: 14600 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21936 - name: STR_WARP_CANNON category: STR_WEAPON requires: - STR_WARP_CANNON - STR_WARP_WEAPONS space: 10 time: 800 cost: 52000 requiresBaseFunc: [WORKS] listOrder: 30720 - name: STR_WARP_CANNON_CLIP category: STR_BATTERIES requires: - STR_WARP_CANNON - STR_POWER_SOURCE_MINIATURIZATION - STR_WARP_WEAPONS space: 6 time: 75 cost: 18300 requiredItems: STR_ELERIUM_115: 10 requiresBaseFunc: [WORKS] listOrder: 30721 - name: STR_XCOM_CYBERDISC_LASER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_CYBERDISC - STR_LASER_CANNON space: 10 time: 400 cost: 15000 requiredItems: STR_CYBERDISC_CORPSE: 1 STR_UFO_NAVIGATION: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 11560 - name: STR_XCOM_CYBERDISC_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION space: 10 time: 400 cost: 15000 requiredItems: STR_CYBERDISC_CORPSE: 1 STR_UFO_NAVIGATION: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 11660 - name: STR_GRAVMODULE_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_GRAVMODULE_ARMOR space: 0 time: 200 cost: 2000 requiredItems: STR_GRAV_MODULE: 1 STR_DURATHREAD: 2 requiresBaseFunc: [WORKS] listOrder: 16830 - name: STR_JUMP_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_JUMP_ARMOR space: 12 time: 1400 cost: 28000 requiredItems: STR_ALIEN_ALLOYS: 3 STR_GRAV_MODULE: 1 requiresBaseFunc: [WORKS] listOrder: 17100 - name: STR_ALLOY_VEST category: STR_PERSONAL_ARMOR requires: - STR_ALLOY_VEST space: 8 time: 800 cost: 20000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 16990 - name: STR_HEAVY_TACTICAL_SUIT category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_TACTICAL_SUIT space: 8 time: 1300 cost: 50000 requiredItems: STR_DURATHREAD: 5 requiresBaseFunc: [WORKS] listOrder: 17010 - name: STR_HEAVY_TRITANIUM_SUIT category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_TRITANIUM_SUIT space: 8 time: 1600 cost: 45000 requiredItems: STR_DURATHREAD: 5 STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 17020 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 1800 cost: 38000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 17050 - name: STR_CYBER_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_CYBER_ARMOR space: 12 time: 3000 cost: 92000 requiredItems: STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 17130 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 800 cost: 28000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 4 requiresBaseFunc: [WORKS] listOrder: 17200 - name: STR_JUGGERNAUT_SUIT category: STR_PERSONAL_ARMOR requires: - STR_JUGGERNAUT_SUIT space: 22 time: 1000 cost: 58000 requiredItems: STR_AQUA_PLASTICS: 10 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 6 requiresBaseFunc: [WORKS] listOrder: 17400 - name: STR_STORMTROOPER_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_STORMTROOPER_ARMOR space: 16 time: 1200 cost: 34000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 4 STR_GRAV_MODULE: 2 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 28100 - name: STR_SYNTHSUIT category: STR_PERSONAL_ARMOR requires: - STR_SYNTHSUIT space: 20 time: 900 cost: 24000 requiredItems: STR_SYNTHMUSCLES: 1 requiresBaseFunc: [WORKS] listOrder: 17150 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1200 cost: 32000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 17250 - name: STR_REPAIR_PERSONAL_ARMOR category: STR_MAINTENANCE requires: - STR_PERSONAL_ARMOR space: 12 time: 200 cost: 5000 requiredItems: STR_CORPSE_ARMOR: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_PERSONAL_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 27010 - name: STR_REPAIR_CYBER_ARMOR category: STR_MAINTENANCE requires: - STR_CYBER_ARMOR space: 16 time: 300 cost: 15000 requiredItems: STR_CYBER_ARMOR_CORPSE: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_CYBER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206010 - name: STR_REPAIR_GRAVMODULE_ARMOR category: STR_MAINTENANCE requires: - STR_GRAVMODULE_ARMOR space: 8 time: 100 cost: 2500 requiredItems: STR_CORPSE_GRAVMODULE_ARMOR: 1 producedItems: STR_GRAVMODULE_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 26100 - name: STR_GRAV_MODULE category: STR_BASIC_COMPONENTS requires: - STR_GRAV_MODULE_CONSTRUCTION space: 4 time: 800 cost: 10000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 61050 - name: STR_GRAV_MODULE_EXTRACTION category: STR_BIOEXTRACTION requires: - STR_FLOATER_AUTOPSY space: 4 time: 200 cost: 100 requiredItems: STR_FLOATER_CORPSE: 1 producedItems: STR_GRAV_MODULE: 1 requiresBaseFunc: [BIOLAB] listOrder: 209400 - name: STR_GRAV_MODULE_EXTRACTION_LEGIONNAIRE category: STR_BIOEXTRACTION requires: - STR_FLOATER_LEGIONNAIRE_AUTOPSY space: 4 time: 250 cost: 100 requiredItems: STR_FLOATER_LEGIONNAIRE_CORPSE: 1 producedItems: STR_GRAV_MODULE: 1 requiresBaseFunc: [BIOLAB] listOrder: 209403 - name: STR_REPAIR_JUMP_ARMOR category: STR_MAINTENANCE requires: - STR_JUMP_ARMOR space: 12 time: 200 cost: 7000 requiredItems: STR_CORPSE_JUMP_ARMOR: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_JUMP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206000 - name: STR_REPAIR_STORMTROOPER_ARMOR category: STR_MAINTENANCE requires: - STR_STORMTROOPER_ARMOR space: 16 time: 700 cost: 12000 requiredItems: STR_STORMTROOPER_ARMOR_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_STORMTROOPER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206150 - name: STR_REPAIR_JUGGERNAUT_SUIT category: STR_MAINTENANCE requires: - STR_JUGGERNAUT_SUIT space: 22 time: 650 cost: 18000 requiredItems: STR_JUGGERNAUT_SUIT_CORPSE: 1 STR_ALIEN_ALLOYS: 4 producedItems: STR_JUGGERNAUT_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206200 - name: STR_REPAIR_POWER_SUIT category: STR_MAINTENANCE requires: - STR_POWER_SUIT space: 16 time: 500 cost: 10000 requiredItems: STR_CORPSE_SUIT: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_POWER_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206100 - name: STR_REPAIR_FLYING_SUIT category: STR_MAINTENANCE requires: - STR_FLYING_SUIT space: 16 time: 700 cost: 12000 requiredItems: STR_CORPSE_FLYING_SUIT: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_FLYING_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206120 - name: STR_TANK_MASS_DRIVER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MASS_DRIVER space: 25 time: 1200 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 11300 - name: STR_MEDICAL_DRONE_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_MEDICAL_DRONE space: 25 time: 800 cost: 50000 requiresBaseFunc: [WORKS] producedItems: STR_MEDICAL_DRONE: 1 listOrder: 10970 - name: STR_ALIEN_DRONE_ADAPTATION category: STR_MAINTENANCE requires: - STR_XCOM_FLYING_DRONE space: 25 time: 100 cost: 10000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_DRONE_CORPSE: 1 STR_MICROGRAV: 1 producedItems: STR_XCOM_FLYING_DRONE: 1 listOrder: 220080 - name: STR_XCOM_FLYING_DRONE category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_FLYING_DRONE space: 25 time: 600 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_MICROGRAV: 2 listOrder: 10925 - name: STR_HOVERTANK_MASS_DRIVER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_MASS_DRIVER space: 30 time: 1200 cost: 950000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 20 STR_GRAV_MODULE: 6 listOrder: 11370 - name: STR_TANK_GAUSS category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_GAUSS space: 25 time: 2000 cost: 750000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 11400 - name: STR_HOVERTANK_GAUSS category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_GAUSS space: 30 time: 1200 cost: 1000000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 25 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11470 - name: STR_HWP_GAUSS_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_GAUSS space: 3 time: 900 cost: 288000 requiresBaseFunc: [WORKS] listOrder: 11480 - name: STR_TANK_GAUSS_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_GAUSS space: 25 time: 1000 cost: 375000 requiredItems: STR_TANK_GAUSS_RECOVER: 1 STR_ELERIUM_115: 2 producedItems: STR_TANK_GAUSS: 1 listOrder: 207000 - name: STR_HOVERTANK_LASER_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_LASER_CANNON space: 30 time: 600 requiredItems: STR_HOVERTANK_LASER_CANNON_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_LASER_CANNON: 1 cost: 400000 listOrder: 207050 - name: STR_HOVERTANK_PLASMA_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_PLASMA space: 30 time: 600 requiredItems: STR_HOVERTANK_PLASMA_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_PLASMA: 1 cost: 425000 listOrder: 207080 - name: STR_HOVERTANK_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_ROCKET_LAUNCHER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_ROCKET_LAUNCHER: 1 listOrder: 207020 - name: STR_HOVERTANK_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_LAUNCHER space: 30 time: 600 cost: 450000 requiredItems: STR_HOVERTANK_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 10 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_LAUNCHER: 1 listOrder: 207100 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER: 1 listOrder: 207023 - name: STR_HOVERTANK_MASS_DRIVER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_MASS_DRIVER space: 30 time: 600 cost: 475000 requiredItems: STR_HOVERTANK_MASS_DRIVER_RECOVER: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 10 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_MASS_DRIVER: 1 listOrder: 207060 - name: STR_HOVERTANK_GAUSS_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_GAUSS space: 30 time: 600 cost: 500000 requiredItems: STR_HOVERTANK_GAUSS_RECOVER: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 12 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_GAUSS: 1 listOrder: 207070 - name: STR_COELACANTH_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_COELACANTH_ARMOR space: 30 time: 600 cost: 300000 requiredItems: STR_AQUA_PLASTICS: 10 producedItems: STR_COELACANTH_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 10980 - name: STR_COELACANTH_GAS_CANNON_AP_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_COELACANTH_ARMOR space: 5 time: 14 cost: 2200 requiresBaseFunc: [WORKS] listOrder: 10981 - name: STR_COELACANTH_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_COELACANTH_ARMOR space: 30 time: 600 cost: 50000 requiredItems: STR_RECOVER_COELACANTH_ARMOR: 1 STR_AQUA_PLASTICS: 5 producedItems: STR_COELACANTH_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206760 - name: STR_GUNSHIP_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_GUNSHIP_ARMOR space: 30 time: 1000 cost: 840000 requiredItems: STR_GRAV_MODULE: 4 STR_ALIEN_ALLOYS: 14 producedItems: STR_GUNSHIP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 16350 - name: STR_GUNSHIP_AC_AA_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_GUNSHIP_ARMOR space: 5 time: 100 cost: 1000 requiredItems: STR_ALIEN_ALLOYS: 2 producedItems: STR_GUNSHIP_AC_AA_AMMO: 1 requiresBaseFunc: [WORKS] listOrder: 10940 - name: STR_GUNSHIP_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_GUNSHIP_ARMOR space: 30 time: 500 cost: 420000 requiredItems: STR_RECOVER_GUNSHIP_ARMOR: 1 STR_GRAV_MODULE: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_GUNSHIP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206700 - name: STR_HWP_MASS_DRIVER_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_MASS_DRIVER space: 3 time: 900 cost: 108000 requiresBaseFunc: [WORKS] listOrder: 11380 - name: STR_TANK_MASS_DRIVER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MASS_DRIVER space: 25 time: 600 cost: 250000 requiredItems: STR_TANK_MASS_DRIVER_RECOVER: 1 producedItems: STR_TANK_MASS_DRIVER: 1 listOrder: 206990 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_LASER_CANNON - STR_HWP space: 25 time: 1200 requiredItems: STR_ELERIUM_115: 5 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 11500 - name: STR_TANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_PLASMA space: 25 time: 1200 cost: 550000 requiredItems: STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 11600 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_PLASMA space: 30 time: 1200 cost: 850000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 30 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11700 - name: STR_TANK_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_ROCKET_LAUNCHER space: 25 time: 900 cost: 400000 requiresBaseFunc: [WORKS] listOrder: 11100 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER space: 25 time: 900 cost: 400000 requiresBaseFunc: [WORKS] listOrder: 11185 - name: STR_HOVERTANK_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_ROCKET_LAUNCHER space: 30 time: 1200 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11170 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER space: 30 time: 1200 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11190 - name: STR_HWP_TRITANIUM_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_TRITANIUM_ROCKETS space: 3 time: 160 cost: 4800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 11192 - name: STR_HOVERTANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_LASER_CANNON space: 30 time: 1200 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11570 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_LAUNCHER space: 30 time: 1200 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11770 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_HOVERTANK_LAUNCHER space: 25 time: 400 cost: 500000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 11780 - name: STR_SECTOPOD_LASER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION space: 30 time: 1200 cost: 900000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 16400 - name: STR_SECTOPOD_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION space: 30 time: 1200 cost: 900000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 16410 - name: STR_TANK_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_CANNON space: 25 time: 900 cost: 400000 requiresBaseFunc: [WORKS] listOrder: 11000 - name: STR_HWP_CANNON_SHELLS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_CANNON_SHELLS space: 3 time: 300 cost: 1500 requiresBaseFunc: [WORKS] listOrder: 11080 - name: STR_TANK_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_CANNON space: 25 time: 450 cost: 200000 requiredItems: STR_TANK_CANNON_RECOVER: 1 producedItems: STR_TANK_CANNON: 1 listOrder: 206820 - name: STR_HWP_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_ROCKETS space: 3 time: 160 cost: 4800 requiresBaseFunc: [WORKS] listOrder: 11180 - name: STR_TANK_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_ROCKET_LAUNCHER space: 25 time: 450 cost: 200000 requiredItems: STR_TANK_ROCKET_LAUNCHER_RECOVER: 1 producedItems: STR_TANK_ROCKET_LAUNCHER: 1 listOrder: 206840 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER space: 25 time: 450 cost: 200000 requiredItems: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: 1 producedItems: STR_TANK_TRITANIUM_ROCKET_LAUNCHER: 1 listOrder: 206845 - name: STR_TANK_MINIGUN category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MINIGUN space: 25 time: 900 cost: 400000 requiresBaseFunc: [WORKS] listOrder: 11200 - name: STR_HWP_MINIGUN_CLIP category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_MINIGUN_CLIP space: 3 time: 45 cost: 10800 requiresBaseFunc: [WORKS] listOrder: 11280 - name: STR_TANK_MINIGUN_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MINIGUN space: 25 time: 450 cost: 200000 requiredItems: STR_TANK_MINIGUN_RECOVER: 1 producedItems: STR_TANK_MINIGUN: 1 listOrder: 206900 - name: STR_TANK_LASER_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_LASER_CANNON - STR_HWP space: 25 time: 600 requiredItems: STR_TANK_LASER_CANNON_RECOVER: 1 STR_ELERIUM_115: 2 producedItems: STR_TANK_LASER_CANNON: 1 cost: 250000 listOrder: 206950 - name: STR_TANK_PLASMA_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_PLASMA space: 25 time: 600 cost: 275000 requiredItems: STR_TANK_PLASMA_RECOVER: 1 STR_ELERIUM_115: 7 producedItems: STR_TANK_PLASMA: 1 listOrder: 207010 - name: STR_PLASMA_SNIPER_RIFLE category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP space: 4 time: 890 cost: 102000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22330 - name: STR_PLASMA_SNIPER_RIFLE_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SNIPER_RIFLE_CLIP space: 4 time: 70 cost: 2600 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 22340 - name: STR_PLASMA_DESTROYER category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP space: 6 time: 1180 cost: 152000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 30690 - name: STR_PLASMA_DESTROYER_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_DESTROYER_CLIP space: 4 time: 80 cost: 6500 requiredItems: STR_ELERIUM_115: 4 requiresBaseFunc: [WORKS] listOrder: 30700 - name: STR_PLASMA_CASTER category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP space: 6 time: 1180 cost: 84000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 20615 - name: STR_PLASMA_CASTER_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_CASTER_CLIP space: 4 time: 80 cost: 1500 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 20616 - name: STR_CHEMOGUN category: STR_WEAPON requires: - STR_CHEMOGUN space: 5 time: 150 cost: 8000 requiresBaseFunc: [WORKS] listOrder: 22980 - name: STR_CHEMOGUN_CLIP category: STR_AMMUNITION requires: - STR_CHEMOGUN space: 7 time: 120 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 22990 - name: STR_CHEMPISTOL category: STR_WEAPON requires: - STR_CHEMPISTOL space: 5 time: 120 cost: 7000 requiresBaseFunc: [WORKS] listOrder: 20530 - name: STR_CHEMPISTOL_CLIP category: STR_AMMUNITION requires: - STR_CHEMPISTOL space: 7 time: 120 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 20540 - name: STR_CANISTER_GUN category: STR_WEAPON requires: - STR_CANISTER_GUN - STR_CANISTER_GUN_AMMO space: 5 time: 800 cost: 70000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21940 - name: STR_CANISTER_GUN_CLIP_CH category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_CANISTER_GUN_CLIP_CH space: 7 time: 120 cost: 5000 requiresBaseFunc: [WORKS] listOrder: 21950 - name: STR_CANISTER_GUN_CLIP_I category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_CANISTER_GUN_CLIP_I space: 7 time: 120 cost: 5000 requiresBaseFunc: [WORKS] listOrder: 21960 - name: STR_TOXIGUN category: STR_WEAPON requires: - STR_TOXIGUN - STR_TOXIGUN_FLASK space: 5 time: 700 cost: 54000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 23000 - name: STR_TOXIGUN_FLASK category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_TOXIGUN_FLASK space: 7 time: 120 cost: 4500 requiresBaseFunc: [WORKS] listOrder: 23010 - name: STR_FUSION_TORCH category: STR_WEAPON requires: - STR_FUSION_TORCH space: 4 time: 800 cost: 250000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 46100 - name: STR_FUSION_TORCH_POWER_CELL category: STR_BATTERIES requires: - STR_FUSION_TORCH_POWER_CELL space: 1 time: 100 cost: 50000 requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 46110 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER space: 4 time: 520 cost: 34000 requiresBaseFunc: [WORKS] listOrder: 46150 - name: STR_DART_PISTOL category: STR_WEAPON requires: - STR_DART_PISTOL space: 2 time: 500 cost: 2600 requiresBaseFunc: [WORKS] listOrder: 18960 - name: STR_DART_PISTOL_CLIP_A category: STR_AMMUNITION requires: - STR_DART_PISTOL space: 1 time: 400 cost: 1600 requiresBaseFunc: [WORKS] listOrder: 18970 - name: STR_DART_PISTOL_CLIP_B category: STR_AMMUNITION requires: - STR_DART_PISTOL_CLIP_B space: 1 time: 400 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 18980 - name: STR_DART_PISTOL_CLIP_C category: STR_AMMUNITION requires: - STR_DART_PISTOL_CLIP_C space: 1 time: 400 cost: 2700 requiresBaseFunc: [WORKS] listOrder: 18990 - name: STR_DART_RIFLE category: STR_WEAPON requires: - STR_DART_RIFLE space: 2 time: 600 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 19100 - name: STR_DART_RIFLE_CLIP_A category: STR_AMMUNITION requires: - STR_DART_RIFLE space: 1 time: 500 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 19110 - name: STR_DART_RIFLE_CLIP_B category: STR_AMMUNITION requires: - STR_DART_RIFLE_CLIP_B space: 1 time: 500 cost: 2600 requiresBaseFunc: [WORKS] listOrder: 19120 - name: STR_DART_RIFLE_CLIP_C category: STR_AMMUNITION requires: - STR_DART_RIFLE_CLIP_C space: 1 time: 500 cost: 3200 requiresBaseFunc: [WORKS] listOrder: 19130 - name: STR_HARPOON_AA_CLIP category: STR_AMMUNITION requires: - STR_HARPOON_AA_CLIP_MANUFACTURING space: 2 time: 50 cost: 450 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21013 - name: STR_MEDGAS_GRENADE category: STR_WEAPON requires: - STR_MEDGAS_GRENADE space: 2 time: 1 cost: 250 requiresBaseFunc: [WORKS] listOrder: 19300 - name: STR_STUN_GRENADE category: STR_WEAPON requires: - STR_STUN_GRENADE space: 2 time: 200 cost: 5100 requiredItems: STR_STUN_BOMB: 1 requiresBaseFunc: [WORKS] listOrder: 38600 - name: STR_ELERIUM_MACE category: STR_WEAPON requires: - STR_ELERIUM_MACE space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 3 requiresBaseFunc: [WORKS] listOrder: 18820 - name: STR_MAGNUM_AA_DRUM category: STR_AMMUNITION requires: - STR_MAGNUM_AA_DRUM_MANUFACTURING space: 2 time: 30 cost: 340 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20200 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA category: STR_AMMUNITION requires: - STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING space: 2 time: 15 cost: 50 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22465 - name: STR_BLACKOPS_LMG_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 31020 - name: STR_HMG_AA_CLIP category: STR_AMMUNITION requires: - STR_HMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 31220 - name: STR_CHAINGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_CHAINGUN_AA_CLIP_MANUFACTURING space: 5 time: 45 cost: 2000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 31290 - name: STR_LIGHT_MINIGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING space: 2 time: 40 cost: 1200 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 30770 - name: STR_MINIGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_MINIGUN_AA_CLIP_MANUFACTURING space: 2 time: 40 cost: 3000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 30800 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22120 - name: STR_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_SMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 340 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20870 - name: STR_UAC_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING space: 2 time: 40 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22650 - name: STR_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_SHOTGUN_AA_SHELLS_MANUFACTURING space: 2 time: 30 cost: 200 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22560 - name: STR_SHOTGUN_AA_SHELLS_AP category: STR_AMMUNITION requires: - STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING space: 2 time: 30 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22570 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING space: 2 time: 16 cost: 60 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20380 - name: STR_PISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_PISTOL_AA_CLIP_MANUFACTURING space: 2 time: 20 cost: 100 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20350 - name: STR_UAC_PISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_PISTOL_AA_CLIP_MANUFACTURING space: 2 time: 24 cost: 120 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20386 - name: STR_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 25 cost: 150 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21320 - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING space: 3 time: 40 cost: 250 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21420 - name: STR_MASS_DRIVER_PISTOL category: STR_WEAPON requires: - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_WEAPONS space: 2 time: 250 cost: 7000 requiresBaseFunc: [WORKS] listOrder: 20420 - name: STR_MASS_DRIVER_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_WEAPONS space: 3 time: 65 cost: 1550 requiresBaseFunc: [WORKS] listOrder: 20430 - name: STR_MASS_DRIVER_RIFLE category: STR_WEAPON requires: - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_WEAPONS space: 4 time: 350 cost: 17000 requiresBaseFunc: [WORKS] listOrder: 21700 - name: STR_MASS_DRIVER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_WEAPONS space: 4 time: 85 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 21710 - name: STR_MASS_DRIVER_SNIPER_RIFLE category: STR_WEAPON requires: - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_WEAPONS space: 4 time: 400 cost: 21000 requiresBaseFunc: [WORKS] listOrder: 22240 - name: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_WEAPONS space: 4 time: 70 cost: 2500 requiresBaseFunc: [WORKS] listOrder: 22250 - name: STR_HEAVY_MASS_DRIVER category: STR_WEAPON requires: - STR_HEAVY_MASS_DRIVER - STR_MASS_DRIVER_WEAPONS space: 5 time: 650 cost: 30000 requiresBaseFunc: [WORKS] listOrder: 23600 - name: STR_HEAVY_MASS_DRIVER_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_MASS_DRIVER_CLIP - STR_MASS_DRIVER_WEAPONS space: 6 time: 140 cost: 4800 requiresBaseFunc: [WORKS] listOrder: 23610 - name: STR_GAUSS_PISTOL category: STR_WEAPON requires: - STR_GAUSS_PISTOL - STR_GAUSS_WEAPONS space: 2 time: 350 cost: 11000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 20460 - name: STR_GAUSS_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_WEAPONS space: 3 time: 65 cost: 2200 requiresBaseFunc: [WORKS] listOrder: 20470 - name: STR_GAUSS_RIFLE category: STR_WEAPON requires: - STR_GAUSS_RIFLE - STR_GAUSS_WEAPONS space: 4 time: 700 cost: 24000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 21740 - name: STR_GAUSS_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_WEAPONS space: 4 time: 85 cost: 4500 requiresBaseFunc: [WORKS] listOrder: 21750 - name: STR_GAUSS_SNIPER_RIFLE category: STR_WEAPON requires: - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_WEAPONS space: 4 time: 700 cost: 32000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 22280 - name: STR_GAUSS_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_WEAPONS space: 4 time: 90 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 22290 - name: STR_HEAVY_GAUSS category: STR_WEAPON requires: - STR_HEAVY_GAUSS - STR_GAUSS_WEAPONS space: 5 time: 1000 cost: 45000 requiresBaseFunc: [WORKS] listOrder: 23620 requiredItems: STR_ELERIUM_115: 12 - name: STR_HEAVY_GAUSS_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_GAUSS_CLIP - STR_GAUSS_WEAPONS space: 6 time: 200 cost: 8500 requiresBaseFunc: [WORKS] listOrder: 23630 - name: STR_ALIEN_ALLOYS category: STR_COMPONENTS requires: - STR_ALLOYS_MANUFACTURING space: 10 time: 100 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 61990 - name: STR_TERRAMITE category: STR_COMPONENTS requires: - STR_TERRAMITE_MANUFACTURING space: 10 time: 90 cost: 9500 requiresBaseFunc: [WORKS] listOrder: 62000 - name: STR_UFO_NAVIGATION category: STR_COMPONENTS requires: - STR_UFO_NAVIGATION space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 62020 - name: STR_UFO_POWER_SOURCE category: STR_COMPONENTS requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 requiresBaseFunc: [WORKS] listOrder: 62010 - name: STR_DURATHREAD category: STR_COMPONENTS requires: - STR_DURATHREAD_MANUFACTURING space: 10 time: 60 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 60980 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP requiresBaseFunc: [PSILAB, WORKS] space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 listOrder: 44000 - name: STR_PSI_AMP_STEREO category: STR_EQUIPMENT requires: - STR_PSI_AMP requiresBaseFunc: [PSILAB, WORKS] space: 6 time: 800 cost: 200000 requiredItems: STR_ELERIUM_115: 2 listOrder: 44010 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE_MANUFACTURING requiresBaseFunc: [PSILAB, WORKS] space: 4 time: 1200 cost: 262000 requiredItems: STR_ELERIUM_115: 1 listOrder: 46200 - name: STR_PSICLONE category: STR_EQUIPMENT requires: - STR_PSICLONE - STR_METAPSYCHOLOGY - STR_DESTROY_EXALT requiresBaseFunc: [WORKS] space: 3 time: 1000 cost: 42000 listOrder: 57900 - name: STR_XCOM_PSICLONE category: STR_EQUIPMENT requires: - STR_PSICLONE - STR_METAPSYCHOLOGY space: 2 time: 200 cost: 100 requiredItems: STR_PSICLONE: 1 listOrder: 57910 - name: STR_SKULLJACK category: STR_EQUIPMENT requires: - STR_SKULLJACK space: 2 time: 300 cost: 160 requiredItems: STR_XCOM_PSICLONE: 1 requiresBaseFunc: [WORKS] listOrder: 57930 - name: STR_TRACE_FLARE_X5 category: STR_EQUIPMENT requires: - STR_TRACE_FLARE space: 2 time: 10 cost: 100 requiredItems: STR_ETRACE: 10 producedItems: STR_TRACE_FLARE: 5 listOrder: 46283 - name: STR_ELERIUM_FLARE_X5 category: STR_EQUIPMENT requires: - STR_ELERIUM_FLARE space: 2 time: 10 cost: 500 requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 5 producedItems: STR_ELERIUM_FLARE: 5 requiresBaseFunc: [WORKS] listOrder: 46285 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 38300 - name: STR_ELERIUM_EXPLOSIVE category: STR_WEAPON requires: - STR_ELERIUM_EXPLOSIVE space: 2 time: 300 cost: 12700 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 38220 - name: STR_ELERIUM_LANDMINE category: STR_WEAPON requires: - STR_ELERIUM_LANDMINE space: 2 time: 250 cost: 9000 requiredItems: STR_ELERIUM_115: 4 requiresBaseFunc: [WORKS] listOrder: 38902 - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_BALL space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 8000 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_BALL space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 8010 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 10000 - name: STR_CYBERWEB_BATTERY_TO_IONIZER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_IONIZER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_IONIZER_CLIP: 1 listOrder: 230000 - name: STR_CYBERWEB_BATTERY_TO_LIGHTNING_THROWER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_LIGHTNING_THROWER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_LIGHTNING_THROWER_CLIP: 1 listOrder: 230010 - name: STR_CYBERWEB_BATTERY_TO_ION_BLASTER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_ION_BLASTER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_ION_BLASTER_CLIP: 1 listOrder: 230020 - name: STR_IONIZER_CLIP_TO_CYBERWEB_BATTERY category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_IONIZER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_IONIZER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230100 - name: STR_LIGHTNING_THROWER_CLIP_TO_CYBERWEB_BATTERY category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_LIGHTNING_THROWER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_LIGHTNING_THROWER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230110 - name: STR_ION_BLASTER_CLIP_TO_CYBERWEB_BATTERY category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_ION_BLASTER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_ION_BLASTER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230120 - name: STR_DOGE_DURATHREAD_VEST category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_JUMPSUIT space: 4 time: 140 cost: 1800 requiredItems: STR_DURATHREAD: 1 requiresBaseFunc: [WORKS] listOrder: 17540 - name: STR_DOGE_AA_VEST category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_PERSONAL_ARMOR space: 5 time: 100 cost: 5000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 17550 - name: STR_MRRSHAN_RIFLE category: STR_WEAPON requires: - STR_MRRSHAN_RIFLE space: 4 time: 590 cost: 60000 requiresBaseFunc: [WORKS] listOrder: 21600 - name: STR_MRRSHAN_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MRRSHAN_RIFLE space: 3 time: 40 cost: 10000 requiresBaseFunc: [WORKS] listOrder: 21610 - name: STR_SHIELD_GEN category: STR_CRAFT_SYSTEM requires: - STR_SHIELD_GEN space: 9 time: 400 cost: 240000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 10210 - name: STR_THRUSTER category: STR_CRAFT_SYSTEM requires: - STR_THRUSTER space: 14 time: 240 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 15 requiresBaseFunc: [WORKS] listOrder: 10150 - name: STR_AFTERBURNER category: STR_CRAFT_SYSTEM requires: - STR_AFTERBURNER space: 14 time: 240 cost: 180000 requiredItems: STR_ALIEN_ALLOYS: 10 requiresBaseFunc: [WORKS] listOrder: 10180 - name: STR_TARGETER category: STR_CRAFT_SYSTEM requires: - STR_TARGETER space: 10 time: 200 cost: 250000 requiredItems: STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 10100 - name: STR_RADAR_EXTENSION category: STR_CRAFT_SYSTEM requires: - STR_RADAR_EXTENSION space: 10 time: 200 cost: 150000 requiredItems: STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 10110 - name: STR_RADAR_RES_PROCESSOR category: STR_CRAFT_SYSTEM requires: - STR_RADAR_RES_PROCESSOR space: 5 time: 350 cost: 100000 requiresBaseFunc: [WORKS] listOrder: 10120 - name: STR_ALLOY_SKYRANGER category: STR_CRAFT requires: - STR_IMPROVED_SKYRANGER space: 50 time: 9000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 45 requiresBaseFunc: [WORKS] listOrder: 7430 - name: STR_RAVEN category: STR_CRAFT requires: - STR_IMPROVED_INTERCEPTOR space: 32 time: 8000 cost: 700000 requiredItems: STR_ALIEN_ALLOYS: 50 requiresBaseFunc: [WORKS] listOrder: 7490 - name: STR_ARROW category: STR_CRAFT requires: - STR_ARROW_INVESTIGATION space: 20 time: 2000 cost: 60000 requiredItems: STR_MOTHBALLED_ARROW: 1 requiresBaseFunc: [WORKS] listOrder: 7480 - name: STR_KITSUNE category: STR_CRAFT requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS space: 35 time: 6000 cost: 200000 requiredItems: STR_MOTHBALLED_KITSUNE: 1 requiresBaseFunc: [WORKS] # listOrder: ??? - name: STR_DROPSHIP category: STR_CRAFT requires: - STR_HEAVY_TRANSPORTER space: 45 time: 18000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_ION_ACCELERATION: 2 requiresBaseFunc: [WORKS] listOrder: 7610 - name: STR_HAWKEYE category: STR_CRAFT requires: - STR_IMPROVED_RADAR_CRAFT space: 20 time: 8000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 35 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 20 requiresBaseFunc: [WORKS] listOrder: 7340 - name: STR_DARKSTAR category: STR_CRAFT requires: - STR_ULTIMATE_RADAR_CRAFT space: 20 time: 9000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 45 STR_ALIEN_ELECTRONICS: 2 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 30 requiresBaseFunc: [WORKS] listOrder: 7360 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 500000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7650 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 45 time: 34000 cost: 3000000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 7700 - name: STR_SNAPPING_TURTLE_XCOM category: STR_CRAFT requires: - STR_SNAPPING_TURTLE_CONSTRUCTION space: 25 time: 10000 cost: 1600000 requiredItems: STR_TERRAMITE: 60 STR_PHASE_DRIVE: 1 requiresBaseFunc: [WORKS] listOrder: 7723 - name: STR_VIPER_XCOM category: STR_CRAFT requires: - STR_VIPER_XCOM space: 32 time: 12000 cost: 1800000 requiredItems: STR_TERRAMITE: 60 STR_PHASE_DRIVE: 1 requiresBaseFunc: [WORKS] listOrder: 7719 - name: STR_VIPER_XCOM_ASSEMBLE category: STR_CRAFT requires: - STR_REPTOID_SHIP_ANALYSIS space: 20 time: 504 cost: 60000 requiredItems: STR_VIPER_CRATED: 1 producedItems: STR_VIPER_XCOM: 1 listOrder: 7720 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 7680 - name: STR_SKYRANGER category: STR_CRAFT requires: - STR_SKYRANGER space: 40 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 7410 - name: STR_SKYRAIDER category: STR_CRAFT requires: - STR_SKYRAIDER space: 35 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] listOrder: 7400 - name: STR_INTERCEPTOR category: STR_CRAFT requires: - STR_INTERCEPTOR space: 30 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 7460 - name: STR_SENTINEL category: STR_CRAFT requires: - STR_SENTINEL_INTERCEPTOR space: 45 time: 12000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 35 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7560 - name: STR_THUNDERSTORM category: STR_CRAFT requires: - STR_THUNDERSTORM_INTERCEPTOR space: 33 time: 12000 cost: 1000000 requiredItems: STR_ALIEN_ALLOYS: 50 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7530 - name: STR_TORMENTOR category: STR_CRAFT requires: - STR_ULTIMATE_HUNTER_CRAFT space: 40 time: 28000 cost: 1360000 requiredItems: STR_ALIEN_ALLOYS: 80 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7590 - name: STR_IMPROVED_MUDRANGER category: STR_CRAFT requires: - STR_IMPROVED_MUDRANGER space: 20 time: 2000 cost: 100000 requiredItems: STR_MUDRANGER: 1 requiresBaseFunc: [WORKS] listOrder: 7320 - name: STR_EXPEDITION_PLANET_SURVEY_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPEDITION_PLANET_SURVEY requiredItems: STR_EXPEDITION_PLANET_SURVEY: 1 producedItems: {} # empty randomProducedItems: - [100, {}] # empty - [40, {STR_EXPLOSIVES_BOX_SIMPLE: 4}] - [40, {STR_EXPLOSIVES_BOX_STANDARD: 2}] - [40, {STR_EXPLOSIVES_BOX_ADVANCED: 1}] - [40, {STR_MEDICAL_SUPPLIES_CHEAP: 4}] - [40, {STR_MEDICAL_SUPPLIES_STANDARD: 2}] - [40, {STR_MEDICAL_SUPPLIES_RICH: 1}] - [40, {STR_WEAPON_BOX_RAMSHACKLE: 4}] - [40, {STR_WEAPON_BOX: 2}] - [40, {STR_WEAPON_BOX_REINFORCED: 1}] - [40, {STR_AMMO_BOX: 3}] - [40, {STR_GOOD_OSIRON_CRATE: 3}] - [40, {STR_ETRACE: 1}] - [40, {STR_ETRACE: 3}] - [40, {STR_ETRACE: 10}] - [40, {STR_MUTANT_BLOOD_PLASMA: 1}] - [40, {STR_MUTANT_BLOOD_PLASMA: 3}] - [40, {STR_MUTANT_BLOOD_PLASMA: 6}] - [40, {STR_MUTANT_BLOOD_PLASMA: 10}] - [10, {STR_MUTANT_BLOOD_PLASMA: 30}] - [20, {STR_ECTOPLASM: 1}] - [20, {STR_ECTOPLASM: 3}] - [40, {STR_CORPSE: 1}] - [10, {STR_CORPSE: 4}] - [30, {STR_JARHEAD_CORPSE: 1}] - [10, {STR_BLACK_LOTUS_AVATAR_CORPSE: 1}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 1}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 2}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 5}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 1}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 2}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 4}] - [50, {STR_ZOMBIE_BOOMER_CORPSE: 1}] - [40, {STR_ZOMBIE_INFECTOR_CORPSE: 1}] - [30, {STR_ZOMBIE_INFECTOR_CORPSE: 2}] - [30, {STR_VAMPIRE_KNIGHT_CORPSE: 1}] - [40, {STR_GIANT_RAT_CORPSE: 1}] - [40, {STR_GIANT_RAT_CORPSE: 3}] - [40, {STR_GIANT_RAT_CORPSE: 8}] - [40, {STR_BULLFROG_CORPSE: 1}] - [40, {STR_BULLFROG_CORPSE: 2}] - [40, {STR_SHAMBLER_CORPSE: 1}] - [40, {STR_SHAMBLER_CORPSE: 2}] - [10, {STR_SHAMBLER_CORPSE: 3}] - [40, {STR_MONGORN_CORPSE: 1}] - [40, {STR_MONGORN_CORPSE: 3}] - [40, {STR_MONGORN_CORPSE: 5}] - [10, {STR_BLOODHOUND_CORPSE: 1}] - [40, {STR_MUCKSTAR_CORPSE: 1}] - [40, {STR_MUCKSTAR_CORPSE: 3}] - [30, {STR_MUCKSTAR_CORPSE: 6}] - [40, {STR_SPIKEBOAR_CORPSE: 1}] - [40, {STR_SPIKEBOAR_CORPSE: 2}] - [40, {STR_SPIKEBOAR_CORPSE: 4}] - [40, {STR_CHUPACABRA_CORPSE: 1}] - [40, {STR_CHUPACABRA_CORPSE: 3}] - [40, {STR_CHUPACABRA_CORPSE: 6}] - [30, {STR_CHUPACABRA_CORPSE: 10}] - [20, {STR_SHADOWBAT_CORPSE: 1}] - [40, {STR_SHADOWBAT_CORPSE: 3}] - [40, {STR_SHADOWBAT_CORPSE: 6}] - [40, {STR_SHADOWBAT_CORPSE: 9}] - [40, {STR_MEGASCORPION_CORPSE: 1}] - [40, {STR_MEGASCORPION_CORPSE: 3}] - [40, {STR_MEGASCORPION_CORPSE: 7}] - [30, {STR_MEGASCORPION_CORPSE: 12}] - [40, {STR_GIANT_BEETLE_CORPSE: 1}] - [40, {STR_GIANT_BEETLE_CORPSE: 4}] - [40, {STR_GIANT_BEETLE_CORPSE: 10}] - [30, {STR_GIANT_BEETLE_CORPSE: 16}] - [40, {STR_GIANT_SPIDER_CORPSE: 1}] - [40, {STR_GIANT_SPIDER_CORPSE: 3}] - [40, {STR_GIANT_SPIDER_CORPSE: 7}] - [30, {STR_GIANT_SPIDER_CORPSE: 12}] - [40, {STR_GIANT_SPIDER_QUEEN_CORPSE: 1}] - [50, {STR_FENRIR_CORPSE: 1}] - [30, {STR_FENRIR_CORPSE: 2}] - [20, {STR_GILLDOG_CORPSE: 1}] - [40, {STR_WEREWOLF_CORPSE: 1}] - [40, {STR_WEREWOLF_CORPSE: 2}] - [40, {STR_WERECAT_CORPSE: 1}] - [40, {STR_WERECAT_CORPSE: 2}] - [20, {STR_BOOMER_ORGAN: 1}] - [20, {STR_BOOMER_ORGAN: 3}] - [10, {STR_OOZE_CORPSE: 1}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 1}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 3}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 9}] - [5, {STR_SCHUTZSTAFFELN_RING: 1}] - [5, {STR_GOLDEN_DRAGONS: 1}] - [80, {STR_ZOMBIE_BOOMER_CORPSE: 1, STR_BOOMER_ORGAN: 3}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_BARDICHE: 1}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_GREATSWORD: 1}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_BARDICHE: 1}] listOrder: 62162 - name: STR_EXPEDITION_SEA_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPEDITION_SEA requiredItems: STR_EXPEDITION_SEA: 1 producedItems: {} # empty randomProducedItems: - [100, {}] # empty - [100, {STR_AQUA_PLASTICS: 5}] - [200, {STR_AQUA_PLASTICS: 25}] - [100, {STR_AQUA_PLASTICS: 50}] - [100, {STR_ZRBITE_TANK: 1}] - [100, {STR_ZRBITE_TANK: 5}] - [100, {STR_ZRBITE_TANK: 10}] - [20, {STR_AQUATOID_CORPSE: 1}] - [20, {STR_AQUATOID_CORPSE: 3}] - [20, {STR_AQUATOID_CORPSE: 5}] - [10, {STR_DEEP_ONE_CORPSE: 2}] - [10, {STR_DEEP_ONE_CORPSE: 5}] - [10, {STR_DEEP_ONE_CORPSE: 10}] - [20, {STR_JANISSARY_CORPSE: 1}] - [20, {STR_JANISSARY_CORPSE: 3}] - [20, {STR_TASOTH_CORPSE: 1}] - [15, {STR_TASOTH_CORPSE: 4}] - [15, {STR_TASOTH_CORPSE: 10}] - [20, {STR_LOBSTERMAN_CORPSE: 1}] - [20, {STR_LOBSTERMAN_CORPSE: 2}] - [10, {STR_LOBSTERMAN_CORPSE: 5}] - [20, {STR_LOBSTERMAN_FERAL_CORPSE: 1}] - [20, {STR_CARCHARODON_CORPSE: 1}] - [20, {STR_CARCHARODON_CORPSE: 2}] - [10, {STR_CARCHARODON_CORPSE: 5}] - [20, {STR_CARCHARODON_FERAL_CORPSE: 1}] - [30, {STR_HALLUCINOID_CORPSE: 1}] - [25, {STR_CALCINITE_CORPSE: 1}] - [25, {STR_TENTACULAT_CORPSE: 1}] - [20, {STR_VIBRO_BLADE: 1}] - [40, {STR_SONIC_PULSER: 1}] - [120, {STR_SONIC_PULSER: 5}] - [40, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3}] - [40, {STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 3}] - [40, {STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2}] - [30, {STR_CONCUSSION_CANNON: 1, STR_CONCUSSION_CANNON_CLIP: 2}] - [120, {STR_DEEP_ONE_CORPSE: 1, STR_TLETH_HATCHET: 1}] - [120, {STR_DEEP_ONE_CORPSE: 1, STR_TLETH_SPEAR: 1}] - [225, {STR_DEEP_ONE_CORPSE: 3, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 4, STR_SONIC_PULSER: 2, STR_ZRBITE_TANK: 1, STR_AQUA_PLASTICS: 12}] - [60, {STR_DEEP_ONE_CORPSE: 6, STR_TLETH_HATCHET: 2, STR_TLETH_SPEAR: 2, STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3, STR_SONIC_PULSER: 2}] - [60, {STR_DEEP_ONE_CORPSE: 6, STR_TLETH_HATCHET: 2, STR_TLETH_SPEAR: 2, STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3, STR_VIBRO_BLADE: 1}] - [60, {STR_AQUATOID_CORPSE: 5, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 5, STR_VIBRO_BLADE: 1, STR_SONIC_BLASTA_RIFLE: 2, STR_SONIC_BLASTA_RIFLE_CLIP: 4}] - [185, {STR_AQUATOID_CORPSE: 5, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 5, STR_VIBRO_BLADE: 1, STR_SONIC_BLASTA_RIFLE: 2, STR_SONIC_BLASTA_RIFLE_CLIP: 4, STR_ION_ACCELERATION: 1, STR_ZRBITE_TANK: 3, STR_AQUA_PLASTICS: 25}] - [45, {STR_LOBSTERMAN_CORPSE: 3, STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 2, STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2, STR_VIBRO_BLADE: 1}] - [30, {STR_TASOTH_CORPSE: 2, STR_SONIC_CANNON: 2, STR_SONIC_CANNON_CLIP: 4}] listOrder: 62164 - name: STR_MILITARY_COMPUTER_HACKING category: STR_UNPACKING space: 2 time: 50 cost: 2 requires: - STR_MILITARY_COMPUTER requiredItems: STR_MILITARY_COMPUTER: 1 requiresBaseFunc: [STDLAB] producedItems: {STR_HACKED_DATA: 1} # randomProducedItems: # - [20, {}] # - [80, {STR_HACKED_DATA: 1}] listOrder: 234960 - name: STR_WEAPON_BOX_RAMSHACKLE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX_RAMSHACKLE requiredItems: STR_WEAPON_BOX_RAMSHACKLE: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [10, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 2}] - [10, {STR_SKS: 1, STR_SKS_CLIP: 2}] - [10, {STR_MAUSER: 1, STR_MAUSER_CLIP: 3}] - [20, {STR_TASER: 1, STR_TASER_CLIP: 3}] - [20, {STR_TASER: 1, STR_TASER_CLIP: 2}] - [20, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 3}] - [20, {STR_MOSIN_RIFLE: 1, STR_BOLT_ACTION_CLIP: 2}] - [20, {STR_BOLT_ACTION: 1, STR_BOLT_ACTION_CLIP: 2}] - [20, {STR_UZI: 1, STR_UZI_CLIP: 2}] - [20, {STR_SMALL_SHOTGUN: 1, STR_SMALL_SHOTGUN_SHELLS: 3}] - [30, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 3}] - [30, {STR_PPSH: 1, STR_PPSH_CLIP: 3}] - [30, {STR_MAC10: 1, STR_MAC10_CLIP: 2}] - [30, {STR_STEN: 1, STR_MP40_CLIP: 3}] - [30, {STR_M3_GREASEGUN: 1, STR_MAC10_CLIP: 3}] - [30, {STR_LUGER: 1, STR_LUGER_CLIP: 3}] - [30, {STR_CROSSBOW: 1, STR_CROSSBOW_BOLTS: 2}] - [40, {STR_SKORPION: 1, STR_SKORPION_CLIP: 3}] - [40, {STR_COLT45: 1, STR_COLT45_CLIP: 3}] - [40, {STR_GLOCK_18: 1, STR_GLOCK_18_CLIP: 3}] - [40, {STR_SNUBNOSE_PISTOL: 1, STR_SNUBNOSE_PISTOL_CLIP: 3}] - [50, {STR_BERETTA_92FS: 1, STR_BERETTA_92FS_CLIP: 3}] - [50, {STR_ENFIELD_REVOLVER: 1, STR_ENFIELD_REVOLVER_AMMO: 3}] - [50, {STR_RAK: 1, STR_RAK_CLIP: 3}] - [60, {STR_DOUBLE_BARRELED: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 5}] - [60, {STR_PUMP_ACTION: 1, STR_PUMP_ACTION_SHELLS: 3}] - [70, {STR_TOKAREV: 1, STR_TOKAREV_CLIP: 3}] - [70, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 3}] - [70, {STR_MAKAROV: 1, STR_MAKAROV_CLIP: 3}] listOrder: 62130 - name: STR_WEAPON_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX requiredItems: STR_WEAPON_BOX: 1 producedItems: {} # empty randomProducedItems: - [5, {}] # empty - [5, {STR_MESSER: 1, STR_MESSER_CLIP: 6}] - [5, {STR_JUDGE: 1, STR_JUDGE_AP_CLIP: 4}] - [5, {STR_JUDGE: 1, STR_JUDGE_BS_CLIP: 4}] - [5, {STR_GLOCK_18: 1, STR_GLOCK_18_LARGE_CLIP: 3}] - [10, {STR_MAUSER: 1, STR_MAUSER_CLIP: 5}] - [10, {STR_HK_MK23_SOCOM: 1, STR_HK_MK23_SOCOM_CLIP: 5}] - [10, {STR_WILDEY: 1, STR_WILDEY_CLIP: 5}] - [10, {STR_GROZA: 1, STR_AK47_CLIP: 3}] - [10, {STR_FN_P90: 1, STR_FN_P90_CLIP: 3}] - [10, {STR_PUMP_ACTION: 1, STR_PUMP_ACTION_SHELLS: 3}] - [10, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [10, {STR_QBU_88: 1, STR_QBU_88_CLIP: 3}] - [10, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 5}] - [20, {STR_GALIL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 5}] - [20, {STR_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [20, {STR_COLT_COMMANDO: 1, STR_MP40_CLIP: 3}] - [30, {STR_LUGER: 1, STR_LUGER_CLIP: 5}] - [20, {STR_M14: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_SMALL_SHOTGUN: 1, STR_SMALL_SHOTGUN_SHELLS: 5}] - [20, {STR_M3_GREASEGUN: 1, STR_MAC10_CLIP: 3}] - [20, {STR_CALICO: 1, STR_CALICO_CLIP: 5}] - [20, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 3}] - [30, {STR_SNUBNOSE_PISTOL: 1, STR_SNUBNOSE_PISTOL_CLIP: 5}] - [30, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 5}] - [30, {STR_MAC10: 1, STR_MAC10_CLIP: 3}] - [30, {STR_RAK: 1, STR_RAK_CLIP: 3}] - [30, {STR_S&W_610: 1, STR_S&W_610_CLIP: 5}] - [30, {STR_DOUBLE_BARRELED: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 8}] - [30, {STR_SKS: 1, STR_SKS_CLIP: 3}] - [30, {STR_MOSIN_RIFLE: 1, STR_BOLT_ACTION_CLIP: 3}] - [30, {STR_AKSU74: 1, STR_AK47_CLIP: 3}] - [30, {STR_FAMAS: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_RIFLE_L85: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_STEYR_AUG: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_FN_FAL: 1, STR_FN_FAL_CLIP: 3}] - [35, {STR_GLOCK_18: 1, STR_GLOCK_18_CLIP: 5}] - [40, {STR_TASER: 1, STR_TASER_CLIP: 5}] - [40, {STR_MAKAROV: 1, STR_MAKAROV_CLIP: 5}] - [40, {STR_COLT45: 1, STR_COLT45_CLIP: 5}] - [40, {STR_SKORPION: 1, STR_SKORPION_CLIP: 3}] - [40, {STR_BOLT_ACTION: 1, STR_BOLT_ACTION_CLIP: 3}] - [40, {STR_STEN: 1, STR_MP40_CLIP: 3}] - [50, {STR_BERETTA_92FS: 1, STR_BERETTA_92FS_CLIP: 5}] - [50, {STR_TOKAREV: 1, STR_TOKAREV_CLIP: 5}] - [50, {STR_MP: 1, STR_MP_CLIP: 3}] - [50, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 3}] - [60, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [60, {STR_UZI: 1, STR_UZI_CLIP: 3}] - [60, {STR_AK47: 1, STR_AK47_CLIP: 3}] listOrder: 62132 - name: STR_WEAPON_BOX_REINFORCED_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX_REINFORCED requiredItems: STR_WEAPON_BOX_REINFORCED: 1 producedItems: {} # empty randomProducedItems: - [1, {}] # empty - [3, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [3, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 3, STR_MORTAR_SHELL_SMOKE: 1}] - [3, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 4}] - [4, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 2, STR_MORTAR_SHELL_I: 2}] - [3, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 3}] - [3, {STR_ROCKET_LAUNCHER: 1, STR_INCENDIARY_ROCKET: 3}] - [4, {STR_ROCKET_LAUNCHER: 1, STR_SMALL_ROCKET: 3}] - [3, {STR_LIGHT_CANNON: 1, STR_LC_HE_AMMO: 3}] - [3, {STR_LIGHT_CANNON: 1, STR_LC_I_AMMO: 3}] - [7, {STR_LIGHT_CANNON: 1, STR_LC_AP_AMMO: 3}] - [7, {STR_LIGHT_CANNON: 1, STR_LC_BS_AMMO: 3}] - [7, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [8, {STR_BLACKOPS_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [10, {STR_MESSER: 1, STR_MESSER_CLIP: 6}] - [10, {STR_RPG: 1, STR_RPG_AT_ROCKET: 1}] - [10, {STR_JUDGE: 1, STR_JUDGE_AP_CLIP: 4}] - [10, {STR_JUDGE: 1, STR_JUDGE_BS_CLIP: 4}] - [10, {STR_PSG1: 1, STR_PSG1_CLIP: 3}] - [10, {STR_VSS: 1, STR_VSS_CLIP: 3}] - [10, {STR_FLAMETHROWER: 1, STR_FLAMETHROWER_CLIP: 2}] - [10, {STR_QBU_88: 1, STR_QBU_88_CLIP: 3}] - [10, {STR_M83_BARETT: 1, STR_M83_BARETT_CLIP: 3}] - [10, {STR_AUTO_SHOTGUN: 1, STR_AUTO_SHOTGUN_SHELLS: 5}] - [10, {STR_THRASHER_SHOTGUN: 1, STR_THRASHER_SHOTGUN_BUCKSHOT: 10}] - [10, {STR_CAWS: 1, STR_CAWS_CLIP_BS: 4}] - [10, {STR_CAWS: 1, STR_CAWS_CLIP_AP: 4}] - [10, {STR_ASSAULT_RIFLE: 1, STR_RIFLE_CLIP: 3}] - [10, {STR_RIFLE: 1, STR_RIFLE_CLIP: 3}] - [10, {STR_BLACKOPS_LMG: 1, STR_BLACKOPS_LMG_CLIP: 3}] - [10, {STR_LIGHT_MINIGUN: 1, STR_LIGHT_MINIGUN_CLIP: 2}] - [10, {STR_MINIGUN: 1, STR_MINIGUN_CLIP: 2}] - [10, {STR_BLACKOPS_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [10, {STR_BLACKOPS_SPYPISTOL: 1, STR_BLACKOPS_SPYPISTOL_CLIP: 5}] - [10, {STR_BLACKOPS_SNIPER_RIFLE: 1, STR_BLACKOPS_SNIPER_RIFLE_CLIP: 3}] - [10, {STR_BLACKOPS_AUTO_SNIPER_RIFLE: 1, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: 3}] - [10, {STR_MACRO_SMG: 1, STR_MACRO_SMG_CLIP: 3}] - [10, {STR_M60: 1, STR_M60_CLIP: 3}] - [10, {STR_MG3: 1, STR_M60_CLIP: 3}] - [10, {STR_HMG: 1, STR_HMG_CLIP: 2}] - [10, {STR_TACTICAL_GRENADE_LAUNCHER: 1, STR_TACTICAL_GRENADE_LAUNCHER_FRAG: 3}] - [10, {STR_ARASAKA_3000: 1, STR_ARASAKA_3000_CLIP: 3}] - [10, {STR_WILDEY: 1, STR_WILDEY_CLIP: 5}] - [12, {STR_BLACKOPS_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [20, {STR_GRENADE_LAUNCHER: 1, STR_LAUNCHER_FRAG: 4, STR_LAUNCHER_SMOKE: 2, STR_LAUNCHER_INC: 2, STR_LAUNCHER_FLASHBANG: 1}] - [20, {STR_RPG: 1, STR_RPG_ROCKET: 2}] - [20, {STR_MINIMI: 1, STR_MINIMI_CLIP: 3}] - [20, {STR_FAMAS: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_RIFLE_L85: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_STEYR_AUG: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_GALIL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_FN_FAL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_M14: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_G11: 1, STR_G11_CLIP: 3}] - [20, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 5}] - [20, {STR_S&W_610: 1, STR_S&W_610_CLIP: 5}] - [20, {STR_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [20, {STR_AK47: 1, STR_AK47_CLIP: 3}] - [20, {STR_CALICO: 1, STR_CALICO_CLIP: 5}] - [30, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 8}] - [30, {STR_SMG: 1, STR_SMG_CLIP: 3}] - [30, {STR_MILKOR_MGL: 1, STR_MILKOR_MGL_CLIP: 5}] - [30, {STR_FN_P90: 1, STR_FN_P90_CLIP: 3}] - [30, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP: 3}] - [30, {STR_PKM: 1, STR_PKM_CLIP: 3}] - [30, {STR_SWD: 1, STR_SWD_CLIP: 2}] - [40, {STR_AKSU74: 1, STR_AK47_CLIP: 3}] - [40, {STR_HK_MK23_SOCOM: 1, STR_HK_MK23_SOCOM_CLIP: 5}] - [40, {STR_PISTOL: 1, STR_PISTOL_CLIP: 3}] - [40, {STR_GROZA: 1, STR_AK47_CLIP: 3}] listOrder: 62134 - name: STR_AMMO_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_AMMO_BOX requiredItems: STR_AMMO_BOX: 1 producedItems: {} # empty randomProducedItems: - [5, {}] # empty # Pistols - [100, {STR_BERETTA_92FS_CLIP: 6}] - [100, {STR_GLOCK_18_CLIP: 6}] - [80, {STR_MAKAROV_CLIP: 6}] - [80, {STR_COLT45_CLIP: 6}] - [70, {STR_TOKAREV_CLIP: 6}] - [60, {STR_SNUBNOSE_PISTOL_CLIP: 6}] - [60, {STR_DESERT_EAGLE_CLIP: 6}] - [40, {STR_CALICO_CLIP: 6}] - [10, {STR_CALICO_LARGE_CLIP: 3}] - [50, {STR_PISTOL_LT_CLIP: 6}] - [50, {STR_MAGNUM_DRUM: 7}] - [40, {STR_LUGER_CLIP: 6}] - [40, {STR_HK_MK23_SOCOM_CLIP: 5}] - [40, {STR_FN_P90_CLIP: 6}] - [30, {STR_MAUSER_CLIP: 6}] - [20, {STR_S&W_610_CLIP: 5}] - [20, {STR_WILDEY_CLIP: 5}] - [20, {STR_ENFIELD_REVOLVER_AMMO: 6}] - [15, {STR_PISTOL_CLIP: 6}] - [10, {STR_BLACKOPS_SPYPISTOL_CLIP: 5}] - [5, {STR_JUDGE_AP_CLIP: 6}] - [5, {STR_JUDGE_BS_CLIP: 6}] # SMGs - [90, {STR_UZI_CLIP: 6}] - [70, {STR_PPSH_CLIP: 6}] - [60, {STR_MP40_CLIP: 6}] - [50, {STR_SKORPION_CLIP: 6}] - [40, {STR_MAC10_CLIP: 6}] - [30, {STR_RAK_CLIP: 6}] - [25, {STR_TOMMYGUN_DRUM: 6}] - [15, {STR_SMG_CLIP: 6}] - [10, {STR_MESSER_CLIP: 6}] - [5, {STR_MACRO_SMG_CLIP: 6}] # Shotguns - [150, {STR_SHOTGUN_SHELLS: 12}] - [100, {STR_DOUBLE_BARRELED_BUCKSHOT: 15}] - [100, {STR_PUMP_ACTION_SHELLS: 12}] - [50, {STR_SMALL_SHOTGUN_SHELLS: 12}] - [40, {STR_SHOTGUN_SHELLS_AP: 12}] - [25, {STR_CAWS_CLIP_BS: 10}] - [25, {STR_CAWS_CLIP_AP: 10}] - [15, {STR_THRASHER_SHOTGUN_BUCKSHOT: 15}] - [10, {STR_AUTO_SHOTGUN_SHELLS: 5}] # Rifles - [100, {STR_AK47_CLIP: 5}] - [85, {STR_RIFLE_M16_CLIP: 5}] - [80, {STR_HUNTING_RIFLE_CLIP: 5}] - [80, {STR_BOLT_ACTION_CLIP: 5}] - [70, {STR_SKS_CLIP: 5}] - [60, {STR_NITRO_EXPRESS_CLIP: 12}] - [60, {STR_FN_FAL_CLIP: 5}] - [45, {STR_QBU_88_CLIP: 5}] - [30, {STR_G11_CLIP: 5}] - [25, {STR_ARASAKA_3000_CLIP: 5}] - [15, {STR_RIFLE_CLIP: 5}] # MGs - [40, {STR_PKM_CLIP: 4}] - [30, {STR_M60_CLIP: 4}] - [30, {STR_MG3: 1, STR_M60_CLIP: 4}] - [40, {STR_MINIMI_CLIP: 4}] - [30, {STR_HMG_CLIP: 2}] - [15, {STR_BLACKOPS_LMG_CLIP: 3}] - [15, {STR_LIGHT_MINIGUN_CLIP: 2}] - [15, {STR_MINIGUN_CLIP: 2}] # Cannons - [10, {STR_LC_AP_AMMO: 10}] - [10, {STR_LC_BS_AMMO: 10}] - [6, {STR_LC_HE_AMMO: 10}] - [6, {STR_LC_I_AMMO: 10}] # Sniper Rifles - [75, {STR_SNIPER_RIFLE_CLIP: 5}] - [65, {STR_SWD_CLIP: 5}] - [50, {STR_PSG1_CLIP: 5}] - [40, {STR_VSS_CLIP: 5}] - [40, {STR_M83_BARETT_CLIP: 8}] - [15, {STR_BLACKOPS_SNIPER_RIFLE_CLIP: 5}] - [10, {STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: 5}] # GL Grenades - [40, {STR_MILKOR_MGL_CLIP: 4}] - [50, {STR_LAUNCHER_FRAG: 10}] - [40, {STR_LAUNCHER_SMOKE: 10}] - [40, {STR_LAUNCHER_FLASHBANG: 10}] - [30, {STR_LAUNCHER_INC: 10}] - [5, {STR_TACTICAL_GRENADE_LAUNCHER_FRAG: 3}] - [5, {STR_MORTAR_SHELL_HE: 3}] - [5, {STR_MORTAR_SHELL_I: 3}] - [5, {STR_MORTAR_SHELL_SMOKE: 3}] # Rockets - [20, {STR_RPG_ROCKET: 3}] - [8, {STR_RPG_AT_ROCKET: 3}] - [10, {STR_SMALL_ROCKET: 3}] - [6, {STR_LARGE_ROCKET: 3}] - [8, {STR_INCENDIARY_ROCKET: 3}] # Grenades - [40, {STR_GRENADE: 12}] - [40, {STR_SMOKE_GRENADE: 12}] - [40, {STR_FLASHBANG_GRENADE: 12}] - [30, {STR_INCENDIARY_GRENADE: 12}] - [25, {STR_DYNAMITE: 8}] - [20, {STR_LANDMINE: 6}] - [20, {STR_HIGH_EXPLOSIVE: 6}] - [20, {STR_NAPALM_GRENADE: 12}] # Throwing weapons - [25, {STR_THROWING_KNIVES: 5}] - [25, {STR_THROWING_STARS: 5}] # Other - [90, {STR_TASER_CLIP: 8}] - [50, {STR_CROSSBOW_BOLTS: 6}] - [50, {STR_FLAMETHROWER_CLIP: 3}] - [80, {STR_ELECTRO_FLARE: 10}] listOrder: 62138 - name: STR_MEDICAL_SUPPLIES_CHEAP_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_CHEAP requiredItems: STR_MEDICAL_SUPPLIES_CHEAP: 1 producedItems: {} # empty randomProducedItems: - [1, {}] # empty - [8, {STR_STIMS: 2}] - [8, {STR_PAINKILLER: 3}] - [10, {STR_MEDI_PACK: 1}] - [5, {STR_HEALING_SPRAY: 2}] - [15, {STR_MEDI_BAG: 1}] listOrder: 62148 - name: STR_MEDICAL_SUPPLIES_STANDARD_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_STANDARD requiredItems: STR_MEDICAL_SUPPLIES_STANDARD: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [7, {STR_MEDI_PACK: 1, STR_MEDI_BAG: 2}] - [10, {STR_HEALING_SPRAY: 6}] - [20, {STR_STIMS: 2, STR_PAINKILLER: 3}] - [50, {STR_STIMS: 2}] - [50, {STR_PAINKILLER: 3}] - [50, {STR_HEALING_SPRAY: 2}] - [50, {STR_MEDI_BAG: 1}] - [30, {STR_MEDI_PACK: 1}] - [6, {STR_TRAUMA_PACK: 1}] - [4, {STR_TRAUMA_PACK: 3}] - [5, {STR_STORM: 1}] - [5, {STR_STORM: 3}] - [10, {STR_GOLDEN_DRAGONS: 1}] - [3, {STR_GOLDEN_DRAGONS: 10}] listOrder: 62150 - name: STR_MEDICAL_SUPPLIES_RICH_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_RICH requiredItems: STR_MEDICAL_SUPPLIES_RICH: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [7, {STR_MEDI_PACK: 2, STR_MEDI_BAG: 4}] - [10, {STR_HEALING_SPRAY: 12}] - [20, {STR_STIMS: 5, STR_PAINKILLER: 8}] - [50, {STR_STIMS: 5}] - [50, {STR_PAINKILLER: 8}] - [50, {STR_HEALING_SPRAY: 5}] - [40, {STR_BIG_HEALING_SPRAY: 3}] - [50, {STR_MEDI_BAG: 5}] - [30, {STR_MEDI_PACK: 5}] - [6, {STR_TRAUMA_PACK: 2}] - [4, {STR_TRAUMA_PACK: 5}] - [5, {STR_STORM: 5}] - [5, {STR_STORM: 10}] - [20, {STR_GOLDEN_DRAGONS: 10}] listOrder: 62152 - name: STR_EXPLOSIVES_BOX_SIMPLE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_SIMPLE requiredItems: STR_EXPLOSIVES_BOX_SIMPLE: 1 producedItems: {} # empty randomProducedItems: - [4, {}] # empty - [2, {STR_DYNAMITE: 1}] - [2, {STR_DYNAMITE: 2}] - [1, {STR_DYNAMITE: 3}] - [10, {STR_GRENADE: 5}] - [2, {STR_INCENDIARY_GRENADE: 3}] - [5, {STR_INCENDIARY_GRENADE: 5}] - [3, {STR_INCENDIARY_GRENADE: 8}] - [4, {STR_INCENDIARY_GRENADE: 12}] - [1, {STR_SMOKE_GRENADE: 3}] - [1, {STR_SMOKE_GRENADE: 5}] - [1, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_LANDMINE: 1}] - [1, {STR_LANDMINE: 2}] listOrder: 62140 - name: STR_EXPLOSIVES_BOX_STANDARD_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_STANDARD requiredItems: STR_EXPLOSIVES_BOX_STANDARD: 1 producedItems: {} # empty randomProducedItems: - [3, {}] # empty - [1, {STR_DYNAMITE: 1}] - [4, {STR_DYNAMITE: 2}] - [2, {STR_DYNAMITE: 3}] - [5, {STR_GRENADE: 5}] - [5, {STR_GRENADE: 8}] - [4, {STR_GRENADE: 12}] - [5, {STR_INCENDIARY_GRENADE: 5}] - [5, {STR_INCENDIARY_GRENADE: 8}] - [4, {STR_INCENDIARY_GRENADE: 12}] - [3, {STR_NAPALM_GRENADE: 3}] - [3, {STR_NAPALM_GRENADE: 6}] - [2, {STR_SMOKE_GRENADE: 5}] - [2, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_LANDMINE: 1}] - [1, {STR_LANDMINE: 2}] - [1, {STR_LANDMINE: 3}] - [1, {STR_LANDMINE: 4}] - [1, {STR_HIGH_EXPLOSIVE: 1}] - [2, {STR_HIGH_EXPLOSIVE: 2}] - [1, {STR_HIGH_EXPLOSIVE: 3}] listOrder: 62142 - name: STR_EXPLOSIVES_BOX_ADVANCED_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_ADVANCED requiredItems: STR_EXPLOSIVES_BOX_ADVANCED: 1 producedItems: {} # empty randomProducedItems: - [2, {}] # empty - [4, {STR_DYNAMITE: 3}] - [3, {STR_GRENADE: 5}] - [4, {STR_GRENADE: 8}] - [3, {STR_GRENADE: 12}] - [2, {STR_INCENDIARY_GRENADE: 8}] - [2, {STR_INCENDIARY_GRENADE: 12}] - [3, {STR_NAPALM_GRENADE: 6}] - [3, {STR_NAPALM_GRENADE: 12}] - [2, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [3, {STR_LANDMINE: 3}] - [3, {STR_LANDMINE: 4}] - [5, {STR_HIGH_EXPLOSIVE: 3}] - [3, {STR_HIGH_EXPLOSIVE: 5}] listOrder: 62144 - name: STR_GOOD_OSIRON_CRATE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_GOOD_OSIRON_CRATE requiredItems: STR_GOOD_OSIRON_CRATE: 1 producedItems: {} # empty randomProducedItems: - [5, {STR_GOLDEN_DRAGONS: 10}] - [5, {STR_ALIEN_GRENADE: 5}] - [5, {STR_SONIC_PULSER: 5}] - [5, {STR_ACID_BOLT: 5}] - [15, {STR_SECRET_FILES_1: 3}] - [10, {STR_SECRET_FILES_2: 2}] - [5, {STR_CYBERWEB_BATTERY: 6}] - [5, {STR_ETRACE: 25}] - [5, {STR_BONE: 1}] - [5, {STR_BIG_BONE: 1}] - [5, {STR_PLASMA_BLADE: 1}] - [5, {STR_TLETH_SPEAR: 1}] - [5, {STR_PLASMA_SWORD: 1}] - [5, {STR_FLAME_GLOVE: 1}] - [5, {STR_STORM_ROSE: 1}] - [5, {STR_DAGON_STAFF: 1}] - [5, {STR_STAFF_OF_HEART_GRIP: 1}] - [5, {STR_VIBRO_BLADE: 1}] - [5, {STR_ALIEN_DATA_SLATE: 1}] - [5, {STR_ALIEN_ELECTRONICS: 1}] - [5, {STR_ALIEN_COMMUNICATOR: 1}] - [5, {STR_MIND_PROBE: 1}] - [5, {STR_ALIEN_EMBRYO: 1}] - [5, {STR_ALIEN_ORGAN_SAMPLE: 1}] - [5, {STR_ALIEN_ALLOY_WELDER: 1}] - [5, {STR_ALIEN_MULTITOOL: 1}] - [5, {STR_PSICLONE: 6}] - [5, {STR_MONEY_BAG: 2}] - [5, {STR_MONEY_BRIEFCASE: 1}] - [5, {STR_ZRBITE_TANK: 1}] - [5, {STR_DURATHREAD: 10}] - [5, {STR_AQUA_PLASTICS: 10}] - [5, {STR_ZOMBIE_PARASITE: 5}] - [5, {STR_LASER_PISTOL_MIB: 1, STR_LASER_PISTOL_MIB_CLIP: 3}] - [5, {STR_CHEMPISTOL: 1, STR_CHEMPISTOL_CLIP: 5}] - [5, {STR_HYDRA_LASER: 1, STR_HYDRA_LASER_CLIP: 5}] - [5, {STR_MPG: 1, STR_MPG_CLIP: 5}] - [5, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3}] - [5, {STR_PLASMA_CASTER: 1, STR_PLASMA_CASTER_CLIP: 3}] - [5, {STR_PLASMA_PISTOL: 1, STR_PLASMA_PISTOL_CLIP: 3}] - [5, {STR_ALIEN_LASER_RIFLE: 1, STR_ALIEN_LASER_RIFLE_CLIP: 4}] - [5, {STR_CHEMOGUN: 1, STR_CHEMOGUN_CLIP: 3}] - [5, {STR_TOXIGUN: 1, STR_TOXIGUN_FLASK: 3}] - [5, {STR_INCINERATOR: 1, STR_INCINERATOR_CLIP: 3}] - [2, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_CH: 3}] - [3, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_I: 3}] - [3, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_CH: 2, STR_CANISTER_GUN_CLIP_I: 2}] - [2, {STR_SMALL_LAUNCHER: 1, STR_STUN_BOMB: 3}] - [3, {STR_SMALL_LAUNCHER: 1, STR_ELERIUM_BOMB: 3}] - [3, {STR_SMALL_LAUNCHER: 1, STR_STUN_BOMB: 2, STR_ELERIUM_BOMB: 2}] - [3, {STR_MONSTROUS_TOOTH: 5, STR_BIG_BONE: 1, STR_BONE: 2}] listOrder: 62155 FILE: user/mods/XComFiles/Ruleset/mapScripts_XCOMFILES.rul mapScripts: - type: DEFAULT # forest, mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: JUNGLE commands: - type: addUFO - type: addCraft - type: fillArea - type: POLAR commands: - type: addUFO - type: addCraft - type: addBlock size: 3 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: COMRCURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: FARM_SILO commands: - type: addUFO UFOName: STR_FARM_SILO executions: 4 - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: DUSKURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [11, 12, 13, 14, 15, 16, 17, 18, 19, 28] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: INDUSTRIALSLUM commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 30 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 45 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 4 - type: fillArea - type: RURAL commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 6 - type: fillArea - type: URBAN commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 4 executionChances: 50 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SUPERLASKA commands: - type: addCraft craftName: STR_XCOM_CAFE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: NATIVEURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: URBANJUNK commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 20 - type: addLine label: 2 conditionals: -1 executionChances: 33 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: PORTTFTD commands: - type: addCraft rects: - [0, 0, 4, 5] - type: addBlock rects: - [5, 0, 1, 6] executions: 6 blocks: [2, 3, 4, 5, 6, 7, 8, 9] maxUses: [1, 1, 1, 1, 1, 1, 1, 1] - type: addBlock groups: 5 size: 2 rects: - [0, 0, 4, 2] - type: addBlock size: 2 executions: 4 rects: - [0, 2, 3, 2] - type: fillArea - type: PORTURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBANUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: COMPLEXURBAN commands: - type: addCraft - type: addBlock size: 3 executions: 1 - type: addBlock rects: - [1, 2, 3, 1] blocks: 9 - type: addBlock executions: 3 blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 31, 32] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 20, 21, 22, 23, 24, 25] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 groups: 10 executionChances: 50 - type: addBlock size: 2 executionChances: 30 - type: addBlock size: 2 executionChances: 30 - type: addBlock size: 2 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 - type: POLAR_SKI_RESORT commands: - type: addCraft craftName: STR_SKI_LODGING_XCOM - type: addBlock size: 2 - type: fillArea - type: DAVID_VINCENT_HOUSE commands: - type: addCraft craftName: STR_SCIENTIST_HOUSE - type: addBlock size: 2 executions: 2 - type: fillArea - type: GERTRUDE_AMBUSH commands: - type: addBlock terrain: FOREST_HIGHWAY size: [1, 6, 4] - type: addUFO UFOName: STR_ABDUCTOR - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: FOREST commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: MOUNTAIN commands: - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: CULTBASE commands: - type: addUFO UFOName: STR_MANSION - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: MANSION_DEFENSE commands: - type: addCraft craftName: STR_MANSION_DEFENSE - type: addBlock size: 2 executions: 4 - type: fillArea - type: MANSION_DEFENSE_SYNDICATE commands: - type: addCraft craftName: STR_MANSION_DEFENSE_SYNDICATE - type: addBlock size: 2 executions: 4 - type: fillArea - type: SIBERIA commands: - type: addCraft - type: addLine direction: both - type: addBlock executions: 9 rects: - [1, 1, 3, 3] blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1] - type: addBlock executions: 1 rects: - [1, 1, 3, 3] blocks: [27, 28, 39, 30, 31, 32] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: WHITEBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 9 executions: 1 - type: fillArea - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 4 - type: northWall set: 2 entry: 23 - type: corner set: 1 entry: 3 - type: floor set: 1 entry: 52 - type: EMANSION commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 3 - type: fillArea groups: 0 - type: EMANSION_SMALL commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 1 - type: fillArea groups: 0 - type: SEABED commands: - type: addUFO - type: addBlock groups: 2 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_SUBMARINE commands: - type: addUFO - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_EMBASSY_OF_TLETH commands: - type: addUFO UFOName: STR_TLETH_EMBASSY - type: addCraft craftName: STR_SUBMARINE - type: addUFO UFOName: STR_USOLANDINGPAD executions: 2 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEALAB commands: - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_FLEETCRUISER commands: - type: addUFO UFOName: STR_USO_FLEET_CRUISER - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_HEAVYCRUISER commands: - type: addUFO UFOName: STR_USO_HEAVY_CRUISER - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USOLANDINGPAD commands: - type: addUFO UFOName: STR_USOLANDINGPAD - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USOAQUATOIDS commands: - type: addUFO UFOName: STR_USO_CRUISER - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: UCITY commands: - type: addUFO UFOName: STR_AQUATOID_OFFICE - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 2 - type: fillArea - type: GRUNGE commands: - type: addBlock groups: 6 - type: addBlock size: 2 groups: 2 - type: addBlock size: 2 executions: 2 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 0 - type: northWall set: 1 entry: 2 - type: corner set: 1 entry: 8 - type: floor set: 1 entry: 16 - type: SEWERS commands: - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: addBlock groups: 6 - type: fillArea - type: CYBERWEBLAIR commands: - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: addBlock groups: 9 - type: addBlock groups: 6 - type: fillArea - type: CYBERWEB_WAREHOUSE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 executions: 4 blocks: [0, 1, 2, 5, 6, 7, 8, 9, 10] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea groups: 0 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: CYBERWEB_PORTAL commands: - type: addBlock groups: 2 executions: 2 - type: addUFO UFOName: STR_CYBERPORTAL - type: addUFO UFOName: STR_CYBERCOMPUTER - type: addBlock size: 2 executions: 4 blocks: [0, 1, 2, 5, 6, 7, 8, 9, 10] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea groups: 0 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: CAVE_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: PINKCAVE commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 7 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: FARMCROPCIRCLES commands: - type: addUFO UFOName: STR_CROP_CIRCLE rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: FARM_SILO commands: - type: addUFO UFOName: STR_FARM_SILO executions: 4 - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: FARM_CHEMTRAILS commands: - type: addUFO UFOName: STR_CHEMTRAILS_SITE - type: addUFO UFOName: STR_CROP_CIRCLE - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: HYBRIDCONTROL commands: - type: addBlock groups: 2 executions: 2 - type: addBlock terrain: HYBRIDCONTROL size: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: ISLANDURBAN commands: - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_BEACH commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [5,5,1,1] - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ISLANDURBAN_SURFTIME commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,4,1,1] - type: addBlock groups: 9 - type: addUFO UFOName: STR_PICKUP_OSIRON - type: addBlock size: 2 executions: 3 - type: fillArea - type: MAGMALAB commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: UNDERGROUNDLAB commands: - type: addUFO UFOName: STR_SYNDICATE_UNDERGROUND_LAB rects: - [2, 2, 4, 4] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: STORMMOUNTAIN commands: - type: addBlock executions: 2 rects: - [1, 1, 3, 3] blocks: [01, 02, 03] maxUses: [1, 1, 1] - type: addBlock blocks: 10 size: 2 - type: addBlock blocks: 7 size: 2 - type: addBlock executions: 2 size: 2 blocks: [6, 8, 9, 11] maxUses: [1, 1, 1, 1] - type: addBlock blocks: 12 - type: addBlock blocks: 14 - type: fillArea blocks: [00, 03, 04, 05, 13] - type: STORMMOUNTAIN_CHRYSSALID_CAPSULES commands: - type: addBlock executions: 2 rects: - [1, 1, 3, 3] blocks: [01, 02, 03] maxUses: [1, 1, 1] - type: addBlock blocks: 10 size: 2 - type: addBlock blocks: 7 size: 2 - type: addBlock groups: 5 - type: addBlock executions: 2 size: 2 blocks: [6, 8, 9, 11] maxUses: [1, 1, 1, 1] - type: addBlock blocks: 12 - type: addBlock blocks: 14 - type: fillArea blocks: [00, 03, 04, 05, 13] - type: CORPPHASE1 commands: - type: addCraft - type: addBlock size: [2, 2, 14] terrain: CORP_PHASE_1 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: CORPPHASE2 commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: DOWNTOWN commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: DOWNTOWN_SMALL commands: - type: addCraft rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addBlock size: [2, 2, 8] terrain: CORP_STANDARD verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: COLDISLE commands: - type: addBlock blocks: [33, 34] rects: - [0, 3, 5, 2] - type: addBlock executions: 3 rects: - [0, 4, 5, 1] blocks: [14, 15, 16] maxUses: [2, 2, 2] - type: addCraft - type: addBlock blocks: [13, 27] executions: 2 maxUses: [1, 1] - type: addBlock blocks: 12 label: 1 executionChances: 50 - type: addBlock executions: 2 conditionals: -1 blocks: [28, 29, 31, 32] maxUses: [1, 1, 1, 1] - type: addBlock executions: 10 blocks: [17, 18, 19, 20, 21, 22, 23, 24, 25, 26] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: DESERT_PINK commands: - type: addBlock terrain: PINKDESERT_EXIT - type: addBlock size: 2 executions: 3 - type: fillArea - type: CYBERWEB_FORTRESS commands: - type: addUFO UFOName: STR_CYBERWEB_FORTRESS - type: addBlock terrain: PINKDESERT_SPAWN - type: addBlock size: 2 executions: 3 - type: fillArea - type: CYBERDREDNAUGHT commands: - type: addUFO UFOName: STR_CYBERDREDNAUGHT - type: addBlock terrain: PINKDESERT_SPAWN - type: addBlock size: 2 executions: 4 - type: fillArea - type: DIMENSION_X_WRECK commands: - type: addUFO UFOName: STR_USO_IN_DIMENSION_X - type: addBlock terrain: PINKDESERT_SPAWN - type: addBlock size: 2 executions: 4 - type: fillArea - type: CATACOMBS commands: - type: addBlock groups: 6 - type: addBlock size: 2 executions: 3 - type: fillArea - type: STRIX_HIVE_A commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_B commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_D commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_C commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: VAMPCASTLE commands: - type: addBlock groups: 6 size: 2 rects: - [0,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [2,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [4,0,2,2] executions: 1 - type: addBlock groups: 4 size: 3 rects: - [0,2,3,3] executions: 1 - type: addBlock groups: 5 size: 3 rects: - [3,2,3,3] executions: 1 - type: addBlock groups: 0 size: 1 rects: - [3,5,1,1] executions: 1 - type: fillArea groups: 1 - type: SHOGG_VILLAGE_CAVES commands: - type: addBlock # Base control center executionChances: 44 size: [2, 2, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: fillArea # Add squares around control center size: [1, 1, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: [0, 1] size: [1, 1, 2] - type: middle groups: 6 size: [1, 1, 2] - type: addBlock # Transition terrains terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION size: [1, 2] rects: - [3, 3, 1, 3] groups: 3 - type: addBlock terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION size: [2, 1] rects: - [0, 2, 3, 1] groups: 2 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: addBlock # XCOM LZ terrain: BROWNCAVE_A size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: fillArea terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION rects: - [0, 2, 4, 1] - [3, 3, 1, 3] groups: 4 - type: addBlock # Cave terrains terrain: BROWNCAVE_A size: 2 rects: - [4, 2, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [4, 4, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [0, 0, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [2, 0, 2, 2] - type: ALIENBASE_CAVES commands: - type: addBlock # Base control center executionChances: 44 size: [2, 2, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: fillArea # Add squares around control center size: [1, 1, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: [0, 1] size: [1, 1, 2] - type: middle groups: 6 size: [1, 1, 2] - type: addBlock # Transition terrains terrain: CAVESBLACK_GREENBASE_TRANSITION size: [1, 2] rects: - [3, 3, 1, 3] groups: 3 - type: addBlock terrain: CAVESBLACK_GREENBASE_TRANSITION size: [2, 1] rects: - [0, 2, 3, 1] groups: 2 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: addBlock # XCOM LZ terrain: BLACKCAVE_A size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: fillArea terrain: CAVESBLACK_GREENBASE_TRANSITION rects: - [0, 2, 4, 1] - [3, 3, 1, 3] groups: 4 - type: addBlock # Cave terrains terrain: BLACKCAVE_A size: 2 rects: - [4, 2, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [4, 4, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [0, 0, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [2, 0, 2, 2] - type: ATLANTIS_TEMPLE commands: - type: addBlock blocks: 0 rects: - [0,0,2,2] - type: addBlock blocks: 1 rects: - [2,0,2,2] - type: addBlock blocks: 2 rects: - [4,0,2,2] - type: addBlock blocks: 3 rects: - [0,2,2,2] - type: addBlock blocks: 4 rects: - [2,2,2,2] - type: addBlock blocks: 5 rects: - [4,2,2,2] - type: addBlock blocks: 6 rects: - [0,4,2,2] - type: addBlock blocks: 7 rects: - [2,4,2,2] - type: addBlock blocks: 8 rects: - [4,4,2,2] - type: CRUISE_LINER commands: - type: addBlock size: [3,2] rects: - [0,5,3,2] - type: addBlock size: [3,5] - type: TOWER_OF_APOCALYPSE commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: DARK_TOWER verticalLevels: - type: ground groups: 4 size: [2, 2, 4] - type: middle groups: 5 size: [2, 2, 1] - type: middle groups: 6 size: [2, 2, 1] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: middle groups: 5 size: [2, 2, 1] - type: middle groups: 6 size: [2, 2, 1] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: CAVE_DOOM_PORTAL commands: - type: addUFO UFOName: STR_DOOM_PORTAL rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: CATACOMBS_TRANSFIGURATION commands: - type: addBlock groups: 6 - type: addUFO UFOName: STR_TRANSFIGURATION_POOL - type: addBlock size: 2 executions: 2 - type: fillArea - type: CATACOMBS_SAMAEL commands: - type: addBlock groups: 6 - type: addUFO UFOName: STR_TRANSFIGURATION_POOL_SAMAEL - type: addBlock size: 2 executions: 2 - type: fillArea - type: DIMENSION_X_BASE commands: - type: addCraft craftName: DIMENSION_X_LANDING_PAD - type: addUFO UFOName: STR_LOC_HT_30X30_BUILDING executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executions: 2 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_10X10_BUILDING executions: 3 canBeSkipped: true - type: fillArea - type: SHOGG_CAVE_SETTLEMENT commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: MUMMY_ABODE_SETTLEMENT commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: MUMMY_ABODE_SETTLEMENT_ALTAR commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # altar terrain: MUMMY_VILLAGE_SETTLEMENT_ALTAR - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: REPTOID_CAVE_SETTLEMENT commands: - type: addCraft rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] groups: 1 terrain: REPTOID_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: REPTOID_CAVE_SETTLEMENT_LANDING groups: [0, 1] - type: addBlock # Dragonfire turret rects: - [3, 3, 1, 1] terrain: REPTOID_BUNKER - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: ASYLUM commands: - type: addBlock # north east rects: - [5, 0, 1, 1] groups: 7 terrain: ASYLUM_FENCE - type: addBlock # north west rects: - [0, 0, 1, 1] groups: 8 terrain: ASYLUM_FENCE - type: addBlock # south east rects: - [5, 5, 1, 1] groups: 5 terrain: ASYLUM_FENCE - type: addBlock # south west rects: - [0, 5, 1, 1] groups: 6 terrain: ASYLUM_FENCE - type: addBlock # north rects: - [1, 0, 4, 1] groups: 3 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # west rects: - [0, 1, 1, 4] groups: 1 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # east rects: - [5, 1, 1, 4] groups: 2 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # south gate rects: - [2, 5, 1, 1] groups: 9 terrain: ASYLUM_FENCE - type: addBlock # south 1 rects: - [1, 5, 1, 1] groups: 4 terrain: ASYLUM_FENCE - type: addBlock # south 2 rects: - [3, 5, 2, 1] groups: 4 executions: 2 terrain: ASYLUM_FENCE - type: addUFO UFOName: STR_ASYLUM - type: addBlock size: 2 groups: 6 - type: addBlock size: 2 groups: 7 - type: addBlock size: 2 executions: 2 - type: fillArea - type: MARINEBASE commands: - type: addBlock groups: 2 - type: addBlock groups: 1 - type: addBlock size: 2 executions: 2 - type: fillArea - type: digTunnel direction: both tunnelData: level: 1 - type: REPTOID_SURFACE_BASE commands: - type: addCraft - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: fillArea - type: DREAMSCAPE_VILLA commands: - type: addUFO UFOName: STR_DREAM_VILLA - type: addCraft craftName: STR_PENTAGRAM_UPLANET_ACID - type: fillArea - type: ADVENT_BIG_CLINIC commands: - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [2, 2, 1, 1] - type: addUFO conditionals: 1 UFOName: STR_ADVENT_BIG_CLINIC rects: - [3, 0, 2, 5] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [2, 2, 1, 1] - type: addUFO conditionals: 2 UFOName: STR_ADVENT_BIG_CLINIC rects: - [0, 0, 5, 2] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addUFO conditionals: 3 UFOName: STR_ADVENT_BIG_CLINIC - type: addCraft - type: addBlock terrain: FOREST label: 4 executionChances: 40 size: 2 conditionals: -3 - type: addBlock size: 2 - type: addBlock size: 2 conditionals: [-3, -4] - type: fillArea - type: ADVENT_CLINIC commands: - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [2, 2, 1, 1] - type: addUFO conditionals: 1 UFOName: STR_ADVENT_CLINIC - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [2, 2, 1, 1] - type: addUFO conditionals: 2 UFOName: STR_ADVENT_CLINIC rects: - [0, 0, 5, 2] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addUFO conditionals: 3 UFOName: STR_ADVENT_CLINIC - type: addCraft - type: addBlock terrain: FOREST label: 4 executionChances: 40 size: 2 #i like both 1x1 and 2x2 blocks here conditionals: -3 - type: addBlock size: 2 - type: addBlock size: 2 conditionals: [-3, -4] - type: fillArea - type: MEDIUM_ADVENT_CONVOY commands: - type: addUFO UFOName: STR_MEDIUM_ADVENT_CONVOY rects: - [0, 2, 5, 2] - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ADVENT_HIDEOUT commands: - type: addCraft - type: addUFO UFOName: STR_ADVENT_HIDEOUT - type: addBlock size: 2 executions: 2 - type: fillArea - type: ALIEN_EMBASSY commands: - type: addUFO UFOName: STR_ALIEN_EMBASSY - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 3, 3] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 3, 3] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addCraft - type: addBlock size: 2 executions: 2 - type: addBlock size: 2 conditionals: -3 - type: fillArea - type: ALIENBIGBASE commands: - type: addBlock #enter room groups: 8 - type: addBlock #control room groups: 9 size: [2, 2, 4] - type: addBlock #add first regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: addBlock #30% to add regular large block size: [2, 2, 4] label: 1 executionChances: 30 verticalLevels: - type: ground groups: [0, 1] size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: addBlock #addhangar of secon large block fails size: [2, 2, 4] label: 2 conditionals: -1 verticalLevels: - type: ground groups: 10 size: [2, 2, 2] - type: middle groups: 11 size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: 6 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: DOWNED_UFO_VILLAGE commands: - type: addCraft - type: addUFO UFOName: STR_MEDIUM_SCOUT rects: - [0, 0, 3, 5] - type: addBlock terrain: FOREST size: 2 rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST size: 2 executionChances: 80 rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST size: 2 executionChances: 40 rects: - [0, 0, 2, 5] - type: fillArea terrain: FOREST rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST executions: 2 blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19] rects: - [2, 0, 1, 5] - type: addBlock size: 2 - type: addBlock size: 2 executionChances: 50 - type: addBlock size: 2 executionChances: 20 - type: fillArea - type: MOON_UNDERGROUND_CONDUITS commands: - type: addBlock # north east (end) rects: - [0, 0, 2, 2] groups: 7 size: 2 - type: addBlock # middle rects: - [0, 2, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 4, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 6, 2, 2] size: 2 - type: addBlock # south east (start) rects: - [0, 8, 2, 2] groups: 1 size: 2 - type: addBlock # (pre-start) rects: - [0, 10, 2, 2] size: 2 FILE: user/mods/XComFiles/Ruleset/MCDPatches_XCOMFILES.rul MCDPatches: - type: U_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: U_BASEGOLD data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: CHTONITE_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: A_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: USOEXT2 data: - MCDIndex: 1 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 3 specialType: 32 - MCDIndex: 4 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - type: USOEXT3 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 1 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 14 specialType: 32 - MCDIndex: 15 specialType: 32 - MCDIndex: 16 specialType: 32 - MCDIndex: 17 specialType: 32 - MCDIndex: 18 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 20 specialType: 32 - MCDIndex: 21 specialType: 32 - MCDIndex: 22 specialType: 32 - MCDIndex: 23 specialType: 32 - MCDIndex: 24 specialType: 32 - type: USOINT1 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 14 specialType: 32 - MCDIndex: 15 specialType: 32 - MCDIndex: 16 specialType: 32 - MCDIndex: 17 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 21 specialType: 32 - MCDIndex: 33 specialType: 32 - MCDIndex: 34 specialType: 32 - MCDIndex: 39 specialType: 32 - MCDIndex: 40 specialType: 32 - type: USOINT3 data: - MCDIndex: 2 specialType: 32 - MCDIndex: 3 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - type: GRUNGE1 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 4 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 14 specialType: 32 - MCDIndex: 15 specialType: 32 - MCDIndex: 16 specialType: 32 - MCDIndex: 37 specialType: 32 - type: GRUNGE2 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 1 specialType: 32 - MCDIndex: 3 specialType: 32 - MCDIndex: 4 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - type: GRUNGE3 data: - MCDIndex: 3 specialType: 32 - type: GRUNGE4 data: - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 10 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 28 specialType: 32 - MCDIndex: 35 specialType: 32 - type: GRUNGE5 data: - MCDIndex: 3 specialType: 32 - type: SEAORGANIC1 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - MCDIndex: 8 specialType: 32 - MCDIndex: 9 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 11 specialType: 32 - MCDIndex: 12 specialType: 32 - MCDIndex: 13 specialType: 32 - MCDIndex: 17 specialType: 32 - MCDIndex: 18 specialType: 32 - MCDIndex: 19 specialType: 32 - MCDIndex: 20 specialType: 32 - MCDIndex: 25 specialType: 32 - MCDIndex: 26 specialType: 32 - MCDIndex: 27 specialType: 32 - MCDIndex: 28 specialType: 32 - MCDIndex: 33 specialType: 32 - MCDIndex: 34 specialType: 32 - MCDIndex: 35 specialType: 32 - MCDIndex: 36 specialType: 32 - MCDIndex: 37 specialType: 32 - MCDIndex: 39 specialType: 32 - MCDIndex: 40 specialType: 32 - MCDIndex: 41 specialType: 32 - MCDIndex: 43 specialType: 32 - MCDIndex: 45 specialType: 32 - MCDIndex: 46 specialType: 32 - MCDIndex: 47 specialType: 32 - MCDIndex: 48 specialType: 32 - MCDIndex: 49 specialType: 32 - MCDIndex: 50 specialType: 32 - MCDIndex: 51 specialType: 32 - MCDIndex: 52 specialType: 32 - MCDIndex: 53 specialType: 32 - MCDIndex: 54 specialType: 32 - MCDIndex: 55 specialType: 32 - MCDIndex: 56 specialType: 32 - MCDIndex: 57 specialType: 32 - MCDIndex: 58 specialType: 32 - MCDIndex: 59 specialType: 32 - MCDIndex: 60 specialType: 32 - MCDIndex: 61 specialType: 32 - MCDIndex: 62 specialType: 32 - MCDIndex: 63 specialType: 32 - MCDIndex: 64 specialType: 32 - MCDIndex: 65 specialType: 32 - MCDIndex: 66 specialType: 32 - MCDIndex: 67 specialType: 32 - MCDIndex: 68 specialType: 32 - MCDIndex: 69 specialType: 32 - MCDIndex: 70 specialType: 32 - MCDIndex: 71 specialType: 32 - MCDIndex: 72 specialType: 32 - MCDIndex: 73 specialType: 32 - MCDIndex: 75 specialType: 32 - MCDIndex: 76 specialType: 32 - MCDIndex: 77 specialType: 32 - MCDIndex: 79 specialType: 32 - MCDIndex: 80 specialType: 32 - MCDIndex: 81 specialType: 32 - MCDIndex: 82 specialType: 32 - MCDIndex: 83 specialType: 32 - MCDIndex: 84 specialType: 32 - MCDIndex: 86 specialType: 32 - MCDIndex: 87 specialType: 32 - MCDIndex: 89 specialType: 32 - MCDIndex: 90 specialType: 32 - MCDIndex: 92 specialType: 32 - MCDIndex: 93 specialType: 32 - type: SEAORGANIC2 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 1 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - type: SEAORGANIC3 data: - MCDIndex: 2 specialType: 32 - MCDIndex: 3 specialType: 32 - type: XBASEN_BITS data: - MCDIndex: 29 specialType: 0 - type: LIGHTNIN data: - MCDIndex: 0 bigWall: 1 - MCDIndex: 1 bigWall: 1 - MCDIndex: 2 bigWall: 1 - MCDIndex: 3 bigWall: 1 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 1 - MCDIndex: 6 bigWall: 1 - MCDIndex: 7 bigWall: 1 - MCDIndex: 8 bigWall: 1 - MCDIndex: 9 bigWall: 1 - MCDIndex: 10 bigWall: 1 - MCDIndex: 11 bigWall: 3 - MCDIndex: 12 bigWall: 1 - MCDIndex: 13 bigWall: 1 # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall FILE: user/mods/XComFiles/Ruleset/missionScripts_XCOMFILES.rul # - type: example # the type/name is used for overwriting or deleting purposes. # firstMonth: 0 # months this command runs on, 0 runs on startup of a new game (default 0) # lastMonth: 0 # don't run after this month. in this context we mean "run once". -1 denotes no limit (default -1) # label: 1 # label, used for conditionals (default 0) # conditionals: [1, -2] # conditional list, just like mapscripts (default none) # missionWeights: # the type of mission to spawn (omit to pick one from the mission table) (default none) # 0: # these are split into monthly chunks, and can contain multiple entries, # STR_ALIEN_RESEARCH: 20 # including weighted odds, but there is a caveat here: # STR_ALIEN_ABDUCTION: 30 # you cannot mix and match missions with mission site objectives (ie: terror) with regular missions, # STR_CROP_CIRCLES: 30 # they are generated too differently. using executionOdds and conditionals instead can achieve # STR_CATTLE_MUTILATION: 20 # exactly the same thing. similarly, terror missions should not appear in regional mission weights (regions.rul) # executionOdds: 100 # % chances of this command executing (default 100) # targetBaseOdds: 75 # % chances of this mission targeting a region containing an xcom base instead of random (default 0) # startDelay: 120 # number of minutes to delay the start of the mission (rounded down to the nearest 30, 0 to use the wave timer from the mission itself) (default 0) # raceWeights: # can override established monthly race weights here if desired (default empty) # 0: # STR_SECTOID: 100 # in this case we want a sectoid mission, so they get 100% # regionWeights: # again, this can override the defined mission region weights (default empty) # 0: # this won't come into play here unless the mission doesn't target an xcom base, as described above. # STR_SAMPLE_REGION1: 20 # IF OMITTED: # STR_SAMPLE_REGION2: 30 # for a terror type mission, all regions that meet the criteria will be weighed equally. # STR_SAMPLE_REGION3: 50 # for regular missions the normal regional distribution weights will be applied. # minDifficulty: 0 # this command only applies to difficulty levels of this or above (default 0) # researchTriggers: # a list of research topics that can influence the execution of this mission (default empty) # STR_THE_MARTIAN_SOLUTION: true # in this case, the mission would only run if the player has the martian solution # STR_CYDONIA_OR_BUST: false # and does NOT have Cydonia or bust # maxRuns: 12 # this mission type can only execute this number of times, -1 for infinite (default -1) # avoidRepeats: 12 # this means "store an array of the 12 previous coordinates, and don't use them again" (default 0) # varName: researching # this is an internal variable name, used for tracking maxruns and avoidRepeats (default none) # useTable: false # check this mission type appears in the mission tables, and remove it if it does? (default true) missionScripts: - delete: gameStart - delete: recon - delete: invasion - delete: researchRetaliation - delete: beginnerRetaliation - delete: experiencedRetaliation - delete: veteranRetaliation - delete: geniusRetaliation - delete: superhumanRetaliation - delete: recurringTerror - type: startResearch missionWeights: 0: STR_ALIEN_RESEARCH: 100 lastMonth: 0 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: earlyResearch missionWeights: 0: STR_ALIEN_RESEARCH_EARLY: 100 firstMonth: 1 lastMonth: 24 executionOdds: 29 label: 2 conditionals: [-3] raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: afterYearResearch missionWeights: 0: STR_ALIEN_RESEARCH_EARLY: 100 firstMonth: 13 lastMonth: 24 executionOdds: 75 maxRuns: 1 conditionals: [-2] label: 3 varName: flyby raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: alienInvasionStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 firstMonth: 25 executionOdds: 33 raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: alienResearch missionWeights: 0: STR_ALIEN_RESEARCH: 100 executionOdds: 15 firstMonth: 24 - type: alienHarvest missionWeights: 0: STR_ALIEN_HARVEST: 100 executionOdds: 20 firstMonth: 24 - type: alienInfiltration missionWeights: 0: STR_ALIEN_INFILTRATION: 100 executionOdds: 11 firstMonth: 24 - type: alienAbduction missionWeights: 0: STR_ALIEN_ABDUCTION: 100 executionOdds: 20 firstMonth: 24 - type: alienDomination missionWeights: 0: STR_ALIEN_DOMINATION: 100 firstMonth: 30 executionOdds: 10 startDelay: 20 randomDelay: 43500 - type: alienDiplomacy missionWeights: 0: STR_ALIEN_DIPLOMACY: 100 firstMonth: 22 executionOdds: 1 startDelay: 20 randomDelay: 43500 - type: alienFlyby missionWeights: 0: STR_ALIEN_FLYBY: 100 firstMonth: 25 executionOdds: 8 startDelay: 20 randomDelay: 43500 - type: alienBase missionWeights: 0: STR_ALIEN_BASE: 100 firstMonth: 25 executionOdds: 8 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionEarly missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 25 executionOdds: 25 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionMedium missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 35 executionOdds: 33 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionLate missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 45 executionOdds: 33 startDelay: 24 randomDelay: 43500 - type: researchRetaliation executionOdds: 15 missionWeights: 0: STR_ALIEN_RETALIATION: 100 researchTriggers: STR_COMMANDER_PLUS: true startDelay: 20 randomDelay: 43500 targetBaseOdds: 100 useTable: false label: 1 - type: recurringRetaliation executionOdds: 20 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 35 targetBaseOdds: 100 useTable: false label: 4 startDelay: 20 randomDelay: 43500 - type: recurringTerrorEarly firstMonth: 26 executionOdds: 40 missionWeights: 0: STR_ALIEN_TERROR: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: recurringTerror firstMonth: 32 executionOdds: 30 missionWeights: 0: STR_ALIEN_TERROR: 50 STR_ALIEN_TERROR_2: 50 regionWeights: 0: REGION_ALIEN_TERROR_CITIES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultActivityEXALT firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultHQBlackLotus firstMonth: 0 missionWeights: 0: STR_CULT_HQ_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HQ: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_HQ: true STR_DESTROY_BLACK_LOTUS: false startDelay: 1000 randomDelay: 1300 - type: CultHQZSRR firstMonth: 0 missionWeights: 0: STR_CULT_HQ_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HQ: 100 useTable: false researchTriggers: STR_ZSRR_HQ: true STR_DESTROY_ZSRR: false startDelay: 900 randomDelay: 1100 - type: CultHQEXALT firstMonth: 0 missionWeights: 0: STR_CULT_HQ_EXALT: 100 regionWeights: 0: REGION_EXALT_HQ: 100 useTable: false researchTriggers: STR_EXALT_HQ: true STR_DESTROY_EXALT: false startDelay: 300 randomDelay: 800 - type: CultHQDagon firstMonth: 0 missionWeights: 0: STR_CULT_HQ_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HQ: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_HQ: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 500 - type: MonsterHuntSingleTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 #second activity - type: CultActivityEXALT1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate1 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold11 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 #third activity - type: CultActivityEXALT2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate2 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # fourth activity - type: CultActivityEXALT3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate3 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold31 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # fifth activity - type: CultActivityEXALT4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold4 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # sixth activity - type: CultActivityEXALT5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold51 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold5 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # seventh activity - type: CultActivityEXALT6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold61 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold6 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # eighth activity - type: CultActivityEXALT7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 # eighth activity end - type: monsterTerror firstMonth: 11 missionWeights: 0: STR_MONSTER_TERROR: 100 regionWeights: 0: STR_MONSTER_TERROR_REGION: 100 useTable: false executionOdds: 33 startDelay: 20 randomDelay: 43500 - type: jarheadTerror firstMonth: 20 executionOdds: 7 missionWeights: 0: STR_JARHEAD_TERROR: 100 regionWeights: 0: STR_JARHEAD_TERROR_REGION: 100 useTable: false startDelay: 50 randomDelay: 48000 - type: jarheadFactory firstMonth: 20 executionOdds: 10 missionWeights: 0: STR_JARHEAD_FACTORY: 100 regionWeights: 0: REGION_JARHEAD_FACTORY: 100 useTable: false researchTriggers: STR_JARHEAD_INVESTIGATION: true startDelay: 50 randomDelay: 48000 - type: mansionDefenseEXALT firstMonth: 9 executionOdds: 8 missionWeights: 0: STR_CULT_MANSION_DEFENSE_EXALT: 100 regionWeights: 0: REGION_EXALT_MANSION_DEFENSE: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: DurathreadFactory firstMonth: 0 missionWeights: 0: STR_DURATHREAD_FACTORY: 100 regionWeights: 0: REGION_ZSRR_DURATHREAD_FACTORY: 100 useTable: false researchTriggers: STR_DURATHREAD_FACTORY_LOCATION: true STR_DURATHREAD_MANUFACTURING: false startDelay: 20 randomDelay: 43500 - type: NatashaMorozovaHideout firstMonth: 10 #subscriber asked for initial delay executionOdds: 30 missionWeights: 0: STR_NATASHA_MOROZOVA_HIDEOUT: 100 regionWeights: 0: REGION_NATASHA_MOROZOVA_HIDEOUT: 100 researchTriggers: STR_DOSSIER_NATASHA_MOROZOVA: true STR_DESTROY_ZSRR: false useTable: false maxRuns: 1 varName: NatashaMorozovaHideout startDelay: 20 randomDelay: 43500 - type: NatashaMorozovaHideoutEndGame firstMonth: 0 executionOdds: 5 maxRuns: 1 varName: NatashaMorozovaHideout missionWeights: 0: STR_NATASHA_MOROZOVA_HIDEOUT: 100 regionWeights: 0: REGION_NATASHA_MOROZOVA_HIDEOUT: 100 researchTriggers: STR_DOSSIER_NATASHA_MOROZOVA: true STR_DESTROY_ZSRR: true useTable: false startDelay: 20 randomDelay: 43500 - type: SoulHarvestDagon firstMonth: 5 executionOdds: 8 missionWeights: 0: STR_SOUL_HARVEST_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_SOUL_HARVEST: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: TheyCameFromTheSea firstMonth: 10 executionOdds: 4 missionWeights: 0: STR_THEY_CAME_FROM_THE_SEA: 100 regionWeights: 0: REGION_THEY_CAME_FROM_THE_SEA: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: Depthpocalypse firstMonth: 30 executionOdds: 2 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: SyndicateFieldTest firstMonth: 20 executionOdds: 2 missionWeights: 0: STR_SYNDICATE_FIELD_TEST: 100 regionWeights: 0: REGION_SYNDICATE_FIELD_TEST: 100 useTable: false researchTriggers: STR_SYNDICATE_SCIENTIST: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: zsrrGangWar firstMonth: 4 executionOdds: 7 missionWeights: 0: STR_ZSRR_GANG_WAR: 100 regionWeights: 0: REGION_ZSRR_GANG_WAR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: blackLotusParty firstMonth: 5 executionOdds: 7 missionWeights: 0: STR_BLACK_LOTUS_PARTY: 100 regionWeights: 0: REGION_BLACK_LOTUS_PARTY: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: loWoRefuge firstMonth: 0 missionWeights: 0: STR_LO_WO_REFUGE: 100 regionWeights: 0: REGION_LO_WO_REFUGE: 100 useTable: false maxRuns: 1 varName: LO_WO researchTriggers: STR_BLACK_LOTUS: true STR_DOSSIER_LO_WO: true startDelay: 20 randomDelay: 43500 - type: blackLotusShrine firstMonth: 0 executionOdds: 35 missionWeights: 0: STR_BLACK_LOTUS_SHRINE: 100 regionWeights: 0: REGION_BLACK_LOTUS_SHRINE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_BLACK_LOTUS_SHRINE_EXPLORED: false startDelay: 20 randomDelay: 43500 - type: assassinClansBankRobbery firstMonth: 0 executionOdds: 7 missionWeights: 0: STR_ASSASSIN_CLANS_BANK_ROBBERY: 100 regionWeights: 0: REGION_ASSASSIN_CLANS_BANK_ROBBERY: 100 useTable: false researchTriggers: STR_DESTROY_BLACK_LOTUS: true startDelay: 20 randomDelay: 43500 # zombie activities - type: ZombieInfestationBasicTemperate firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicJungle firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicCold firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_COLD: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicDesert firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_DESERT: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicTemperate1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicJungle1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicCold1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_COLD: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicDesert1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_DESERT: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumTemperate firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumJungle firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumCold firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_COLD: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumDesert firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_DESERT: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieCatacombs firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_ZOMBIE_CATACOMBS: 100 regionWeights: 0: REGION_ZOMBIE_CATACOMBS: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: zombieHive firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_ZOMBIE_HIVE: 100 regionWeights: 0: REGION_ZOMBIE_HIVE: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: vampireCastle firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_VAMPIRE_CASTLE: 100 regionWeights: 0: REGION_VAMPIRE_CASTLE: 100 researchTriggers: STR_FOLLOW_THE_ZOMBIES: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: mummyAbode firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_MUMMY_ABODE: 100 regionWeights: 0: REGION_MUMMY_ABODE: 100 researchTriggers: STR_ZOMBIE_OVERLORDS: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: ancientMummyAbodeEarly firstMonth: 0 executionOdds: 65 missionWeights: 0: STR_ANCIENT_MUMMY_ABODE: 100 regionWeights: 0: REGION_ANCIENT_MUMMY_ABODE: 100 researchTriggers: STR_ANCIENT_ZOMBIES: true STR_ANEXIS_OFFER: false useTable: false startDelay: 20 randomDelay: 43500 - type: ancientMummyAbodeLate firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_ANCIENT_MUMMY_ABODE: 100 regionWeights: 0: REGION_ANCIENT_MUMMY_ABODE: 100 researchTriggers: STR_ANEXIS_OFFER: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: MummyAbodeAltarEarly firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_MUMMY_ABODE_ALTAR: 100 regionWeights: 0: REGION_MUMMY_ABODE_ALTAR: 100 researchTriggers: STR_HOLY_TRIAL: true STR_GOLDEN_ANKH: false useTable: false startDelay: 20 randomDelay: 43500 - type: MummyAbodeAltarLate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MUMMY_ABODE_ALTAR: 100 regionWeights: 0: REGION_MUMMY_ABODE_ALTAR: 100 researchTriggers: STR_GOLDEN_ANKH: true STR_HOLY_TRIAL: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: pharaohTomb firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_PHARAOH_TOMB: 100 regionWeights: 0: REGION_PHARAOH_TOMB: 100 researchTriggers: STR_MEET_THE_COVEN: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: tlethMessengers missionWeights: 0: STR_TLETH_MESSENGERS: 100 useTable: false firstMonth: 0 executionOdds: 10 raceWeights: 0: STR_DEEP_ONE: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: tlethSurvey missionWeights: 0: STR_TLETH_SURVEY: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 researchTriggers: STR_DAGON: true startDelay: 20 randomDelay: 43500 - type: tlethSurvey1 missionWeights: 0: STR_TLETH_SURVEY: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 researchTriggers: STR_DAGON: true startDelay: 20 randomDelay: 43500 - type: tlethRecon missionWeights: 0: STR_TLETH_RECON: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 50 STR_AQUATOID: 50 researchTriggers: STR_AQUATOID: true startDelay: 20 randomDelay: 43500 - type: nightOfTheLobsters firstMonth: 15 executionOdds: 4 missionWeights: 0: STR_NIGHT_OF_THE_LOBSTERS: 100 regionWeights: 0: REGION_NIGHT_OF_THE_LOBSTERS: 100 researchTriggers: STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: lobstermanHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_LOBSTERMAN_HUNT: 100 regionWeights: 0: REGION_LOBSTERMAN_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: hallucinoidHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_HALLUCINOID_HUNT: 100 regionWeights: 0: REGION_HALLUCINOID_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: carcharodonHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CARCHARODON_HUNT: 100 regionWeights: 0: REGION_CARCHARODON_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: cruiseLinerRaid firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_CRUISE_LINER_RAID: 100 regionWeights: 0: REGION_CRUISE_LINER_RAID: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageEarly0 firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageEarly1 firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageLate firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: true useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethEarly0 firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_UNDERWATER_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethEarly1 firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_UNDERWATER_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 - type: AquatoidTrap firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_AQUATOID_TRAP: 100 regionWeights: 0: REGION_AQUATOID_TRAP: 100 researchTriggers: STR_CALL_OF_TLETH: true STR_UCITY: false useTable: false startDelay: 20 randomDelay: 43500 - type: UnderseaCity firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_UCITY: 100 regionWeights: 0: REGION_UCITY: 100 researchTriggers: STR_UCITY: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 - type: TasothFactory firstMonth: 0 missionWeights: 0: STR_TASOTH_FACTORY: 100 regionWeights: 0: REGION_TASOTH_FACTORY: 100 researchTriggers: STR_TERROR_FROM_THE_DEEP: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 # - type: AtlantisTemple # firstMonth: 0 # missionWeights: # 0: # STR_ATLANTIS_TEMPLE: 100 # regionWeights: # 0: # REGION_ATLANTIS_TEMPLE: 100 # researchTriggers: # STR_DESTROY_TASOTH: true # STR_STONE_OF_ATLANTIS: false # useTable: false # startDelay: 20 # randomDelay: 43500 - type: CyberwebLair firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebLair1 firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebLair2 firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebManufacturing firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_CYBERWEB_MANUFACTURING_PLANT: 100 regionWeights: 0: CYBERWEB_MANUFACTURING_REGION: 100 researchTriggers: STR_CYBERWEB_MANUFACTURING_PLANT: true STR_CYBERWEB_PLANS: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebDimensionalPortal firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_CYBERWEB_DIMENSIONAL_PORTAL: 100 regionWeights: 0: CYBERWEB_DIMENSIONAL_PORTAL_REGION: 100 researchTriggers: STR_CYBERWEB_PLANS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistInitial firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERDREDNAUGHT_SECURED: false STR_CYBERWEB_HEIST_WON: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistInitialArcClosed firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERWEB_HEIST_WON: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistNormal firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebStormmountainLate firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebCenturionRampage firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CYBERWEB_CENTURION_RAMPAGE: 100 regionWeights: 0: STR_CYBERWEB_CENTURION_RAMPAGE_REGION: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dimensionXBaseDefenseFauna firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_DIMENSION_X_BASE_DEFENSE_FAUNA: 100 regionWeights: 0: DIMENSION_X_BASE_DEFENSE_FAUNA_REGION: 100 researchTriggers: STR_DIMENSION_X_DESERT_SECURED: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dimensionXBaseDefenseArmy firstMonth: 0 executionOdds: 24 missionWeights: 0: STR_DIMENSION_X_BASE_DEFENSE_ARMY: 100 regionWeights: 0: DIMENSION_X_BASE_DEFENSE_ARMY_REGION: 100 researchTriggers: STR_DIMENSION_X_DESERT_SECURED: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebFortressAssault firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_CYBERWEB_FORTRESS_ASSAULT: 100 regionWeights: 0: CYBERWEB_FORTRESS_REGION: 100 researchTriggers: STR_CYBERWEB_FORTRESS: true STR_CYBERWEB_FORTRESS_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebDrednaughtAssault firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_CYBERDREDNAUGHT_ASSAULT: 100 regionWeights: 0: CYBERDREDNAUGHT_REGION: 100 researchTriggers: STR_CYBERWEB_HQ: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 10 - type: dimensionX_Wreck firstMonth: 0 missionWeights: 0: STR_DIMENSION_X_WRECK: 100 regionWeights: 0: DIMENSION_X_WRECK_REGION: 100 researchTriggers: STR_LOST_USO: true STR_DIMENSION_X_WRECK_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew2 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew3 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral1 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral2 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral3 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: chtoniteMinibase firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_CHTONITE_MINIBASE_ASSAULT: 100 regionWeights: 0: REGION_CHTONITE_MINIBASE: 100 researchTriggers: STR_ALIEN_SUBTERRANEAN_ACTIVITY: true useTable: false startDelay: 20 randomDelay: 43500 - type: crazedAntmenVillage firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_CRAZED_ANTMEN_VILLAGE: 100 regionWeights: 0: REGION_CRAZED_ANTMEN_VILLAGE: 100 researchTriggers: STR_SCORPION_KINGS_OFFER: true STR_CRAZED_ANTMEN_VILLAGE_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: shoggVillage firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_SHOGG_VILLAGE: 100 regionWeights: 0: REGION_SHOGG_VILLAGE: 100 researchTriggers: STR_GOING_DEEPER: true useTable: false startDelay: 20 randomDelay: 43500 - type: shoggVillage1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_SHOGG_VILLAGE: 100 regionWeights: 0: REGION_SHOGG_VILLAGE: 100 researchTriggers: STR_GOING_DEEPER: true useTable: false startDelay: 20 randomDelay: 43500 - type: scorpoidPalaceTakeover firstMonth: 0 missionWeights: 0: STR_SCORPOID_PALACE_TAKEOVER: 100 regionWeights: 0: REGION_SCORPOID_PALACE_TAKEOVER: 100 researchTriggers: STR_LIZARD_TRAP: true STR_SCORPOID_PALACE_TAKEOVER_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidCaveSettlementEarly firstMonth: 0 missionWeights: 0: STR_REPTOID_CAVE_SETTLEMENT: 100 regionWeights: 0: REGION_REPTOID_CAVE_SETTLEMENT: 100 researchTriggers: STR_REPTOID_SHIP_ANALYSIS: true STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidCaveSettlementLate firstMonth: 0 executionOdds: 24 missionWeights: 0: STR_REPTOID_CAVE_SETTLEMENT: 100 regionWeights: 0: REGION_REPTOID_CAVE_SETTLEMENT: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidAssassinationSquad firstMonth: 0 executionOdds: 28 missionWeights: 0: STR_REPTOID_ASSASSINATION_SQUAD: 100 regionWeights: 0: REGION_REPTOID_ASSASSINATION_SQUAD: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: reptiformerTowerEarly firstMonth: 24 executionOdds: 18 missionWeights: 0: STR_REPTIFORMER_TOWER: 100 regionWeights: 0: REGION_REPTIFORMER_TOWER: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: CrocRaidTemperate firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_CROC_RAID_TEMPERATE: 100 regionWeights: 0: REGION_CROC_RAID_TEMPERATE: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: CrocRaidJungle firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_CROC_RAID_JUNGLE: 100 regionWeights: 0: REGION_CROC_RAID_JUNGLE: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: pinkCaves firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_PINK_CAVES: 100 regionWeights: 0: PINK_CAVES_REGION: 100 researchTriggers: STR_CYBERWEB_PORTAL_SYSTEM: true STR_DIMENSION_X_DESERT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle1 firstMonth: 0 lastMonth: 14 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 researchTriggers: STR_ALIEN_ORIGINS: false useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB1 firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB2 firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesZombie firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CROP_CIRCLES_ZOMBIE: 100 regionWeights: 0: REGION_CROP_CIRCLES_ZOMBIE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesZombie1 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_ZOMBIE: 100 regionWeights: 0: REGION_CROP_CIRCLES_ZOMBIE: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: false useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles1 firstMonth: 0 lastMonth: 14 executionOdds: 30 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles2 firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 researchTriggers: STR_ALIEN_ORIGINS: false useTable: false startDelay: 20 randomDelay: 43500 - type: madmanRampageEarly firstMonth: 0 lastMonth: 12 executionOdds: 12 missionWeights: 0: STR_MADMAN_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MADMAN: 100 startDelay: 20 randomDelay: 43500 - type: madmanRampageLate firstMonth: 13 executionOdds: 4 missionWeights: 0: STR_MADMAN_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MADMAN: 100 startDelay: 20 randomDelay: 43500 - type: soldierRampageEarly firstMonth: 4 lastMonth: 18 executionOdds: 12 missionWeights: 0: STR_SOLDIER_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MAD_SOLDIER: 100 startDelay: 20 randomDelay: 43500 - type: soldierRampageLate firstMonth: 19 executionOdds: 4 missionWeights: 0: STR_SOLDIER_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MAD_SOLDIER: 100 startDelay: 20 randomDelay: 43500 - type: postalRampageEarly firstMonth: 7 lastMonth: 20 executionOdds: 12 missionWeights: 0: STR_POSTAL_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_POSTAL: 100 startDelay: 20 randomDelay: 43500 - type: postalRampageLate firstMonth: 21 executionOdds: 4 missionWeights: 0: STR_POSTAL_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_POSTAL: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypsePrisonBreak firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_PRISON_BREAK: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_PRISON_BREAK: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseCityRiot firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_CITY_RIOT: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_CITY_RIOT: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseTownCleanup firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseTownCleanupLate firstMonth: 27 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 startDelay: 20 randomDelay: 43500 - type: communionOfApocalypse executionOdds: 40 missionWeights: 0: STR_COMMUNION_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_COMMUNION_OF_APOCALYPSE: 100 researchTriggers: STR_COMMUNION_OF_APOCALYPSE: true STR_OUTPOST_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: communionOfApocalypseLate executionOdds: 7 missionWeights: 0: STR_COMMUNION_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_COMMUNION_OF_APOCALYPSE: 100 researchTriggers: STR_MYSTERIES_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseTemperateEarly executionOdds: 20 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 researchTriggers: STR_OUTPOST_OF_APOCALYPSE: true STR_CLERIC_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseTemperateLate executionOdds: 2 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 researchTriggers: STR_CLERIC_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseDesertEarly executionOdds: 20 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_DESERT: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_DESERT: 100 researchTriggers: STR_OUTPOST_OF_APOCALYPSE: true STR_CLERIC_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseDesertLate executionOdds: 2 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_DESERT: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_DESERT: 100 researchTriggers: STR_CLERIC_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: towerOfApocalypseEarly executionOdds: 20 missionWeights: 0: STR_TOWER_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_TOWER_OF_APOCALYPSE: 100 researchTriggers: STR_TOWER_OF_APOCALYPSE: true STR_PONTIFF_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: towerOfApocalypseLate executionOdds: 2 missionWeights: 0: STR_TOWER_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_TOWER_OF_APOCALYPSE: 100 researchTriggers: STR_PONTIFF_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: lairOfApocalypseEarly executionOdds: 50 missionWeights: 0: STR_LAIR_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_LAIR_OF_APOCALYPSE: 100 researchTriggers: STR_CODEX_OF_THE_TRANSFIGURATION: true STR_DOOM_PORTAL_EXPLORED: false startDelay: 20 randomDelay: 43500 - type: lairOfApocalypseLate executionOdds: 5 missionWeights: 0: STR_LAIR_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_LAIR_OF_APOCALYPSE: 100 researchTriggers: STR_DOOM_PORTAL_EXPLORED: true startDelay: 20 randomDelay: 43500 - type: projectSamael executionOdds: 40 missionWeights: 0: STR_PROJECT_SAMAEL: 100 useTable: false regionWeights: 0: REGION_PROJECT_SAMAEL: 100 researchTriggers: STR_PROJECT_SAMAEL: true STR_PROJECT_SAMAEL_PREVENTED: false maxRuns: 1 varName: projectSamael startDelay: 20 randomDelay: 43500 - type: hybridPurge firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_PURGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_PURGE: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm2 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm3 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm4 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: chemTrails firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CHEMTRAILS: 100 useTable: false regionWeights: 0: REGION_CHEMTRAILS: 100 researchTriggers: STR_CHEMTRAILS: true startDelay: 20 randomDelay: 43500 - type: chemTrails1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CHEMTRAILS: 100 useTable: false regionWeights: 0: REGION_CHEMTRAILS: 100 researchTriggers: STR_CHEMTRAILS: true startDelay: 20 randomDelay: 43500 - type: hybridCloningFarm firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_HYBRID_CLONING_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_CLONING_FARM: 100 researchTriggers: STR_HYBRID_CLONING_FARM: true startDelay: 20 randomDelay: 43500 - type: hybridCloningFarm1 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_HYBRID_CLONING_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_CLONING_FARM: 100 researchTriggers: STR_HYBRID_CLONING_FARM: true startDelay: 20 randomDelay: 43500 - type: hybridStorage firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_HYBRID_STORAGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_STORAGE: 100 researchTriggers: STR_HYBRID_STORAGE: true startDelay: 20 randomDelay: 43500 - type: hybridStorage1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_HYBRID_STORAGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_STORAGE: 100 researchTriggers: STR_HYBRID_STORAGE: true startDelay: 20 randomDelay: 43500 - type: superlaskaApprehension firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SUPERLASKA_APPREHENSION: 100 useTable: false regionWeights: 0: SUPERLASKA_APPREHENSION_REGION: 100 researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridTerrorIsland firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HOLIDAY_RESORT_TERROR: 100 useTable: false regionWeights: 0: REGION_HOLIDAY_RESORT_TERROR: 100 researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridSmallConvoy firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_SMALL_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_SMALL_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridSmallConvoy1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_SMALL_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_SMALL_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridMediumConvoy firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_MEDIUM_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_MEDIUM_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridMediumConvoy1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_MEDIUM_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_MEDIUM_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridBase firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_HYBRID_BASE: 100 useTable: false researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridMeeting firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_HYBRID_SECTOID_MEETING: 20 STR_HYBRID_MIB_MEETING: 10 useTable: false researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridControlEarly firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_HYBRID_CONTROL_ASSAULT: 100 regionWeights: 0: REGION_HYBRID_CONTROL: 100 useTable: false researchTriggers: STR_HYBRID_CONTROLLERS: true STR_HYBRID_CONTROL_TAKEN: false startDelay: 20 randomDelay: 43500 - type: hybridControl firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_CONTROL_ASSAULT: 100 regionWeights: 0: REGION_HYBRID_CONTROL: 100 useTable: false researchTriggers: STR_HYBRID_CONTROLLERS: true startDelay: 20 randomDelay: 43500 - type: arachnoquake firstMonth: 5 executionOdds: 4 missionWeights: 0: STR_ARACHNOQUAKE: 100 useTable: false regionWeights: 0: REGION_ARACHNOQUAKE: 100 startDelay: 20 randomDelay: 43500 - type: bloodMoon firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_BLOOD_MOON: 100 useTable: false regionWeights: 0: REGION_BLOOD_MOON: 100 researchTriggers: STR_WEREWOLF: true STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: blackMoon firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_BLACK_MOON: 100 useTable: false regionWeights: 0: REGION_BLACK_MOON: 100 researchTriggers: STR_WERECAT: true STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: chryssalidVillage firstMonth: 26 executionOdds: 4 missionWeights: 0: STR_CHRYSSALID_VILLAGE: 100 useTable: false regionWeights: 0: REGION_CHRYSSALID_VILLAGE_JUNGLE: 100 startDelay: 20 randomDelay: 43500 - type: deepOnesRituals firstMonth: 11 executionOdds: 20 missionWeights: 0: STR_DEEP_ONES_RITUALS: 100 useTable: false regionWeights: 0: REGION_DEEP_ONES_RITUALS: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_DESTROY_TASOTH: false startDelay: 20 randomDelay: 43500 - type: mibCoverup firstMonth: 22 executionOdds: 5 missionWeights: 0: STR_MIB_COVERUP: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 25 STR_SOUTH_AMERICA: 15 STR_EUROPE: 18 STR_NORTH_AFRICA: 15 STR_SOUTHERN_AFRICA: 15 STR_CENTRAL_ASIA: 16 STR_SOUTH_EAST_ASIA: 20 STR_SIBERIA: 2 STR_AUSTRALASIA: 11 STR_ARCTIC: 8 STR_PACIFIC: 6 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 20 randomDelay: 43500 - type: mibCoverup1 firstMonth: 22 executionOdds: 5 missionWeights: 0: STR_MIB_COVERUP: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 25 STR_SOUTH_AMERICA: 15 STR_EUROPE: 18 STR_NORTH_AFRICA: 15 STR_SOUTHERN_AFRICA: 15 STR_CENTRAL_ASIA: 16 STR_SOUTH_EAST_ASIA: 20 STR_SIBERIA: 2 STR_AUSTRALASIA: 11 STR_ARCTIC: 8 STR_PACIFIC: 6 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 20 randomDelay: 43500 - type: mibBase firstMonth: 28 executionOdds: 3 missionWeights: 0: STR_MIB_BASE: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 6 STR_SOUTH_AMERICA: 7 STR_EUROPE: 4 STR_NORTH_AFRICA: 6 STR_SOUTHERN_AFRICA: 3 STR_CENTRAL_ASIA: 4 STR_SOUTH_EAST_ASIA: 7 STR_SIBERIA: 8 STR_AUSTRALASIA: 5 STR_ARCTIC: 2 STR_PACIFIC: 1 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 50 randomDelay: 48000 - type: zombieLab firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_MAGMA_LAB: 100 useTable: false regionWeights: 0: REGION_MAGMA_LAB: 100 researchTriggers: STR_MAGMA_MISSION_MAGMA_LAB: true STR_ZOMBIE_IMPLANT: false startDelay: 20 randomDelay: 43500 - type: tankFactory firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_MAGMA_TANK_FACTORY: 100 useTable: false regionWeights: 0: REGION_MAGMA_TANK_FACTORY: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_02: true STR_MAGMA_TANK_FACTORY_SAVED: false startDelay: 20 randomDelay: 43500 - type: tankFactoryLater firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_MAGMA_TANK_FACTORY: 100 useTable: false regionWeights: 0: REGION_MAGMA_TANK_FACTORY: 100 researchTriggers: STR_MAGMA_TANK_FACTORY_SAVED: true startDelay: 20 randomDelay: 43500 - type: chainsawbotsReactor firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_MAGMA_REACTOR_CHAINSAWBOTS: 100 useTable: false regionWeights: 0: REGION_MAGMA_REACTOR_CHAINSAWBOTS: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_03: true STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: false startDelay: 20 randomDelay: 43500 - type: chainsawbotsReactorLater firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_MAGMA_REACTOR_CHAINSAWBOTS: 100 useTable: false regionWeights: 0: REGION_MAGMA_REACTOR_CHAINSAWBOTS: 100 researchTriggers: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: true startDelay: 20 randomDelay: 43500 - type: osironStakeoutStandard firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_OSIRON_STAKEOUT: 100 useTable: false regionWeights: 0: REGION_OSIRON_STAKEOUT: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironStakeoutSearch firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_OSIRON_STAKEOUT: 100 useTable: false regionWeights: 0: REGION_OSIRON_STAKEOUT: 100 researchTriggers: STR_ZOMBIE_IMPLANT_ORIGINS: true STR_HUMAN_OSIRON_BOSS: false startDelay: 20 randomDelay: 43500 - type: osironNest firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_OSIRON_NEST: 100 useTable: false regionWeights: 0: REGION_OSIRON_WAREHOUSE: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironCruise firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_OSIRON_CRUISE: 100 useTable: false regionWeights: 0: REGION_OSIRON_CRUISE: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironAATrade firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_OSIRON_AA_AMMO_TRADE: 100 useTable: false regionWeights: 0: REGION_OSIRON_AA_WAREHOUSE: 100 researchTriggers: STR_OSIRON_AA_AMMO_TRADE: true startDelay: 20 randomDelay: 43500 - type: syndicateChupacabrasLab firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_SYNDICATE_CHUPACABRAS_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_CHUPACABRAS_LAB: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_02: true STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateWarehouse firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_SYNDICATE_WAREHOUSE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_WAREHOUSE: 100 researchTriggers: STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateLabStandard firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SYNDICATE_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_LAB: 100 researchTriggers: STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateLabSearch firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_SYNDICATE_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_LAB: 100 researchTriggers: STR_ZOMBIE_IMPLANT_INVESTIGATION: true STR_ZOMBIE_IMPLANT_VIRUS: false startDelay: 20 randomDelay: 43500 - type: syndicateMonsterLabEarly firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_SYNDICATE_MONSTER_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MONSTER_LAB: 100 researchTriggers: STR_SYNDICATE_EXPERIMENTS: true STR_MONSTERS_INC: false startDelay: 20 randomDelay: 43500 - type: syndicateMonsterLabRegular firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SYNDICATE_MONSTER_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MONSTER_LAB: 100 researchTriggers: STR_MONSTERS_INC: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: spiderSiberia firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_SPIDER_SIBERIA: 100 useTable: false regionWeights: 0: REGION_SPIDER_SIBERIA: 100 researchTriggers: STR_SYNDICATE_CHRYSSALID_RESEARCH: true STR_SPIDER_SIBERIA_COMPLETE: false startDelay: 20 randomDelay: 43500 - type: syndicateMansionDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_MANSION_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MANSION_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_COUNCIL_MEMBER: false startDelay: 5000 randomDelay: 25000 - type: syndicateOldArchivesDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_OLD_ARCHIVES_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_OLD_XCOM_DATA_REEL: false startDelay: 5000 randomDelay: 25000 - type: syndicateReactorDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_REACTOR_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_REACTOR_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_REACTOR_SAVED_FROM_SYNDICATE: false startDelay: 5000 randomDelay: 25000 - type: syndicateRetaliation executionOdds: 100 missionWeights: 0: STR_SYNDICATE_RETALIATION: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_SYNDICATE_REPULSED: false startDelay: 150 targetBaseOdds: 100 useTable: false - type: syndicatePhase1 firstMonth: 0 executionOdds: 55 missionWeights: 0: STR_SYNDICATE_PHASE_1: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_PHASE_1: 100 researchTriggers: STR_SYNDICATE_NETWORK: true STR_SYNDICATE_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: syndicatePhase2 firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_SYNDICATE_PHASE_2: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_PHASE_2: 100 researchTriggers: STR_SYNDICATE_SUMMARY: true STR_SYNDICATE_HQ: false startDelay: 20 randomDelay: 43500 - type: syndicateHQ firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_SYNDICATE_HQ: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_HQ: 100 researchTriggers: STR_SYNDICATE_HQ_ACCESS: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobJungle firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_JUNGLE: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobJungle1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_JUNGLE: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobDesert firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_DESERT: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobDesert1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_DESERT: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsPolice firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_POLICE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_POLICE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsPolice1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_POLICE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_POLICE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMilitary firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_MILITARY_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMilitary1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_MILITARY_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: siloAttack firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_SILO_ATTACK: 100 regionWeights: 0: REGION_SILO_ATTACK: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: alienDowntownAttack firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_DOWNTOWN_ATTACK: 100 regionWeights: 0: REGION_ALIEN_DOWNTOWN_ATRACK: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: alienPurge firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_ALIEN_PURGE: 100 regionWeights: 0: REGION_ALIEN_PURGE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cybermines firstMonth: 27 executionOdds: 5 missionWeights: 0: STR_CYBERMINES: 100 regionWeights: 0: REGION_CYBERMINES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: meridianHunting firstMonth: 0 executionOdds: 7 missionWeights: 0: STR_MERIDIAN_HUNTING: 100 regionWeights: 0: REGION_MERIDIAN_HUNTING: 100 researchTriggers: STR_DOSSIER_MERIDIAN_HUNTER: true STR_MERIDIAN_HUNTED: false useTable: false startDelay: 20 randomDelay: 43500 - type: industrialInvestigation firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_INDUSTRIAL_INVESTIGATION: 100 regionWeights: 0: REGION_INDUSTRIAL_INVESTIGATION: 100 researchTriggers: STR_COVER_WORKERS: true STR_CULT_CONTAINED: false useTable: false startDelay: 20 randomDelay: 43500 - type: industrialInvestigationLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_INDUSTRIAL_INVESTIGATION: 100 regionWeights: 0: REGION_INDUSTRIAL_INVESTIGATION: 100 researchTriggers: STR_COVER_WORKERS: true STR_MILESTONE_3: true useTable: false startDelay: 20 randomDelay: 43500 - type: skiResort firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_SKI_RESORT: 100 regionWeights: 0: REGION_SKI_RESORT: 100 researchTriggers: STR_COVER_SPORTSMEN: true STR_CULT_CONTAINED: false useTable: false startDelay: 20 randomDelay: 43500 - type: skiResortLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SKI_RESORT: 100 regionWeights: 0: REGION_SKI_RESORT: 100 researchTriggers: STR_COVER_SPORTSMEN: true STR_MILESTONE_3: true useTable: false startDelay: 20 randomDelay: 43500 - type: surftime firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_SURFTIME: 100 regionWeights: 0: REGION_SURFTIME: 100 researchTriggers: STR_COVER_SURFERS: true STR_MILESTONE_3: false useTable: false startDelay: 20 randomDelay: 43500 - type: surftimeLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SURFTIME: 100 regionWeights: 0: REGION_SURFTIME: 100 researchTriggers: STR_COVER_SURFERS: true STR_MILESTONE_3: true useTable: false startDelay: 20 randomDelay: 43500 - type: stormSeizure firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_STORM_SEIZURE: 100 regionWeights: 0: STORM_SEIZURE_REGION: 100 researchTriggers: STR_ZSRR_STORM_TRADE: true useTable: false startDelay: 20 randomDelay: 43500 - type: barnOfGore firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_BARN_OF_GORE: 100 regionWeights: 0: REGION_BARN_OF_GORE: 100 researchTriggers: STR_ZOMBIE_PARASITE: true useTable: false startDelay: 20 randomDelay: 43500 - type: oozeNest firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_OOZE_NEST: 100 regionWeights: 0: REGION_OOZE_NEST: 100 researchTriggers: STR_HAZMAT_ARMOR: true STR_EXPLOSIVES_LICENCE: true useTable: false startDelay: 20 randomDelay: 43500 - type: alienInfiltrationHurryUpRedDawn firstMonth: 24 missionWeights: 0: STR_ALIEN_INFILTRATION: 100 researchTriggers: STR_DESTROY_ZSRR: false maxRuns: 1 varName: alienInfiltrationHurryUpRedDawn - type: alienInfiltrationHurryUpBlackLotus firstMonth: 24 missionWeights: 0: STR_ALIEN_INFILTRATION: 100 researchTriggers: STR_DESTROY_BLACK_LOTUS: false maxRuns: 1 varName: alienInfiltrationHurryUpBlackLotus - type: alienInfiltrationHurryUpEXALT missionWeights: 0: STR_ALIEN_INFILTRATION: 100 firstMonth: 24 researchTriggers: STR_DESTROY_EXALT: false maxRuns: 1 varName: alienInfiltrationHurryUpEXALT - type: TheyCameFromTheSeaHurryUp firstMonth: 24 executionOdds: 50 missionWeights: 0: STR_THEY_CAME_FROM_THE_SEA: 100 regionWeights: 0: REGION_THEY_CAME_FROM_THE_SEA: 100 useTable: false researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: DepthpocalypseHurryUp firstMonth: 32 executionOdds: 15 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false researchTriggers: STR_DEEP_SEA_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: DepthpocalypseHurryUp2 firstMonth: 40 executionOdds: 35 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false researchTriggers: STR_DEEP_SEA_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: SyndicateFieldTestHurryUp firstMonth: 30 executionOdds: 25 missionWeights: 0: STR_SYNDICATE_FIELD_TEST: 100 regionWeights: 0: REGION_SYNDICATE_FIELD_TEST: 100 useTable: false researchTriggers: STR_SYNDICATE_SCIENTIST: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareAA firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: 100 researchTriggers: STR_SHARE_ALLOY_AMMO_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareTerramite firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_TERRAMITE_TECH: 100 researchTriggers: STR_SHARE_TERRAMITE_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderSharePowerSourceMiniaturization firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: 100 researchTriggers: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderBlackLotusUnfinished firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: 100 researchTriggers: STR_BLACK_LOTUS_PSI_GENERATOR: true STR_DESTROY_BLACK_LOTUS: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderChurchOfDagonUnfinished firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: 100 researchTriggers: STR_DAGON_STATUE: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderZSRRUnfinished firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_XCOM_SLANDER_ZSRR_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_ZSRR_UNFINISHED: 100 researchTriggers: STR_RED_DAWN_KEYCARD: true STR_DESTROY_ZSRR: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderEXALTUnfinished firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_XCOM_SLANDER_EXALT_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_EXALT_UNFINISHED: 100 researchTriggers: STR_BRAINER_CRACKED: true STR_PSICLONE: true STR_DESTROY_EXALT: false useTable: false startDelay: 20 randomDelay: 43500 - type: leagueApprehensionEarly firstMonth: 3 lastMonth: 10 executionOdds: 15 missionWeights: 0: STR_LEAGUE_APPREHENSION: 100 regionWeights: 0: REGION_LEAGUE_APPREHENSION: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: leagueApprehensionLate firstMonth: 11 executionOdds: 5 missionWeights: 0: STR_LEAGUE_APPREHENSION: 100 regionWeights: 0: REGION_LEAGUE_APPREHENSION: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: leagueNode firstMonth: 13 executionOdds: 3 missionWeights: 0: STR_LEAGUE_NODE: 100 regionWeights: 0: REGION_LEAGUE_NODE: 100 researchTriggers: STR_LEAGUE_APPREHENDED: true useTable: false startDelay: 20 randomDelay: 43500 - type: cyberdrednaught firstMonth: 0 missionWeights: 0: STR_CYBERWEB_DOMINATION: 100 regionWeights: 0: REGION_HELLO_WORLD: 100 researchTriggers: STR_CYBERWEB_HQ: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 17500 - type: DimensionXIncursionFewTemperate firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralTemperate firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewJungle firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralJungle firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewCold firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralCold firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewDesert firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralDesert firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyTemperate firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyJungle firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyCold firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyDesert firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: LobstermanUSOFleetCruiser firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_LOBSTERMAN_USO_FLEET_CRUISER: 100 regionWeights: 0: REGION_LOBSTERMAN_USO_FLEET_CRUISER: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: CarcharodonUSOFleetCruiser firstMonth: 0 executionOdds: 45 missionWeights: 0: STR_CARCHARODON_USO_HEAVY_CRUISER: 100 regionWeights: 0: REGION_CARCHARODON_USO_HEAVY_CRUISER: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: marineBaseDefense firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_MARINE_BASE_DEFENSE: 100 regionWeights: 0: REGION_MARINE_BASE_DEFENSE: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: frontierPsychiatrist firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_ASYLUM_APPARITIONS: 100 regionWeights: 0: REGION_ASYLUM_APPARITIONS: 100 researchTriggers: STR_PARAPSYCHOLOGY: true STR_COVER_SCIENTISTS: true STR_ASYLUM_APPARITIONS_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dreamscapeVilla firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_DREAMSCAPE_VILLA: 100 regionWeights: 0: REGION_DREAMSCAPE_VILLA: 100 researchTriggers: STR_DREAMING: true useTable: false startDelay: 20 randomDelay: 43500 - type: davidVincentHouse firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_DAVID_VINCENT_HOUSE: 100 regionWeights: 0: REGION_DAVID_VINCENT_HOUSE: 100 useTable: false maxRuns: 1 varName: SCIENTIST_HOUSE researchTriggers: STR_DOSSIER_DAVID_VINCENT: true STR_MIB_AGENT: true startDelay: 20 randomDelay: 43500 - type: horrorsOfAntarctica firstMonth: 16 executionOdds: 10 missionWeights: 0: STR_POLAR_BASE_THE_THING: 100 regionWeights: 0: REGION_THE_THING: 100 useTable: false maxRuns: 1 varName: POLAR_BASE_THE_THING startDelay: 20 randomDelay: 43500 - type: MongornKingCave firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONGORN_KING_CAVE: 100 regionWeights: 0: REGION_MONGORN_KING_CAVE: 100 researchTriggers: STR_MONGORN_CORPSE: true STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: CosmonautsRescue firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_MAGMA_COSMONAUTS_RESCUE: 100 regionWeights: 0: REGION_MOON_COSMONAUT_RESCUE: 100 researchTriggers: STR_SPACE_FLIGHT: true STR_MAGMA_CONTACT: true STR_MAGMA_COSMONAUTS_SAVED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CosmonautsRescueRepeat firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MAGMA_COSMONAUTS_RESCUE: 100 regionWeights: 0: REGION_MOON_COSMONAUT_RESCUE: 100 researchTriggers: STR_MAGMA_COSMONAUTS_SAVED: true useTable: false startDelay: 20 randomDelay: 43500 - type: moonHyperwaveRelay firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_MOON_HYPERWAVE_RELAY: 100 regionWeights: 0: REGION_MOON_HYPERWAVE_RELAY: 100 researchTriggers: STR_SPACE_FLIGHT: true STR_ETHEREAL_COMMANDER: true STR_THE_MARTIAN_SOLUTION: true STR_MOON_HYPERWAVE_RELAY_EXPLORED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonUndergroundConduits firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_UNDERGROUND_CONDUITS: 100 regionWeights: 0: REGION_MOON_UNDERGROUND_CONDUITS: 100 researchTriggers: STR_MOON_HYPERWAVE_RELAY_ANALYSIS: true STR_MOON_UNDERGROUND_CONDUITS_EXPLORED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonySuburbs firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_SUBURBS: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_SUBURBS: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY: true STR_MOON_ALIEN_COLONY_SUBURBS_INVADED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonyMain firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_MAIN: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_MAIN: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY_DATA: true STR_ALIEN_LUNAR_COLONY_SECRETS: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonyCore firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_CORE: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_CORE: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY_SECRETS: true STR_CYDONIA_OR_BUST: false useTable: false startDelay: 20 randomDelay: 43500 - type: DownedUFOearly firstMonth: 1 lastMonth: 6 executionOdds: 5 missionWeights: 0: STR_DOWNED_UFO: 100 regionWeights: 0: REGION_DOWNED_UFO: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: DownedUFO firstMonth: 7 lastMonth: 12 executionOdds: 3 missionWeights: 0: STR_DOWNED_UFO: 100 regionWeights: 0: REGION_DOWNED_UFO: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: DownedUFOlate firstMonth: 13 lastMonth: 25 executionOdds: 1 missionWeights: 0: STR_DOWNED_UFO: 100 regionWeights: 0: REGION_DOWNED_UFO: 100 useTable: false startDelay: 20 randomDelay: 43500 FILE: user/mods/XComFiles/Ruleset/music_XCOMFILES.rul musics: - type: GMDEFEND catPos: 3 normalization: 0.76 - type: GMENBASE catPos: 6 normalization: 0.83 - type: GMGEO1 catPos: 0 normalization: 1.19 - type: GMGEO2 catPos: 18 normalization: 1.0 - type: GMGEO3 - type: GMGEO4 - type: GMGEO5 - type: GMGEO6 - type: GMGEO7 - type: GMGEO8 - type: GMGEO9 - type: GMGEO10 - type: GMINTER catPos: 2 normalization: 0.74 - type: GMINTRO1 catPos: 19 normalization: 0.8 - type: GMINTRO2 catPos: 20 normalization: 0.8 - type: GMINTRO3 catPos: 21 normalization: 0.8 - type: GMLOSE catPos: 10 normalization: 1.0 - type: GMMARS catPos: 9 normalization: 0.92 - type: GMNEWMAR catPos: 8 normalization: 0.81 - type: GMSTORY catPos: 12 normalization: 1.0 - type: GMTACTIC catPos: 17 normalization: 1.14 - type: GMTACTIC1 - type: GMTACTIC2 - type: GMTACTIC3 - type: GMTACTIC4 - type: GMTACTIC5 - type: GMTACTIC6 - type: GMTACTIC7 - type: GMTACTIC8 - type: GMTACTIC9 - type: GMTACTIC10 - type: GMWIN catPos: 11 normalization: 0.84 - type: THING normalization: 2.44 - type: TENKA_RAZOR normalization: 1.0 - type: AS_2_INTRO normalization: 1.0 - type: AS_2_THEME normalization: 1.0 - type: AS_2_AMBIENT_02 normalization: 1.0 - type: AS_2_AMBIENT_03 normalization: 1.0 - type: TFTD_AQUA normalization: 1.0 - type: ZIZZ_STUDIO_SPOOKY_SCAPE normalization: 1.0 - type: HL1_VAGUE_VOICES normalization: 1.0 - type: AS_2_AMBIENT_01 normalization: 1.0 - type: FAL_03_KHANS normalization: 1.0 - type: FAL_15_CONTRASTS normalization: 1.0 - type: FAL_16_ALLCLEAR normalization: 1.0 - type: HL1_4_SPACEOCEAN normalization: 1.0 - type: HL1_10_VALVE normalization: 1.0 - type: RP_04_CHILD normalization: 1.0 - type: SW_MONSTER normalization: 1.0 - type: SOF2_AIRPORT normalization: 1.0 - type: SR2_SPACE normalization: 1.0 - type: TENKA_DARKSC normalization: 1.0 - type: UNREAL2_04_APPR normalization: 1.0 - type: W3_CALM normalization: 1.0 - type: FRO_PSY normalization: 1.0 - type: ORDMAP normalization: 1.0 - type: ATRMAP normalization: 1.0 - type: CYBORG_WARRIORS normalization: 1.0 - type: PREDATOR normalization: 1.0 - type: DW_SHOCK normalization: 1.0 - type: TENKA_TENKOID normalization: 1.0 - type: UNR2_INTRO normalization: 1.0 - type: EIGHT normalization: 1.0 - type: WAR1 normalization: 1.0 - type: HELLGATE normalization: 1.0 - type: SYNDWAR1 normalization: 1.0 - type: DARKMIST normalization: 1.0 - type: DOOMHUNT normalization: 1.0 - type: DOOMGATE normalization: 1.0 - type: ADVENT normalization: 1.0 FILE: user/mods/XComFiles/Ruleset/ratings_XCOMFILES.rul missionRatings: 2000: STR_MS_RATING_2000 1500: STR_MS_RATING_1500 1000: STR_MS_RATING_1000 750: STR_MS_RATING_750 500: STR_MS_RATING_500 350: STR_MS_RATING_350 150: STR_MS_RATING_150 75: STR_MS_RATING_75 0: STR_MS_RATING_0 -200: STR_MS_RATING_BAD -350: STR_MS_RATING_WORSE -500: STR_MS_RATING_TERRIBLE -1000: STR_MS_RATING_DISASTER -51000: STR_MS_RATING_EPIC_FAIL monthlyRatings: 10000: STR_MT_RATING_10K 5000: STR_MT_RATING_5K 2000: STR_MT_RATING_2K 1000: STR_MT_RATING_1K 500: STR_MT_RATING_500 250: STR_MT_RATING_250 0: STR_MT_RATING_0 -350: STR_MT_RATING_BAD -9999: STR_MT_RATING_JOKE FILE: user/mods/XComFiles/Ruleset/regions_XCOMFILES.rul regions: - delete: STR_NORTH_ATLANTIC - delete: STR_SOUTH_ATLANTIC - delete: STR_INDIAN_OCEAN - delete: STR_SOUTHERN_AFRICA # START OF DREAMSCAPE VILLA - type: REGION_DREAMSCAPE_VILLA missionZones: - #ARCTIC - [19.56, 19.56, -50.03, -50.03, -3000] # Cracow - [77.25, 77.25, -28.625, -28.625, -3000] # Delhi - [12.5, 12.5, -41.875, -41.875, -3000] # Rome - [39.91, 39.91, -20.73, -20.73, -3000] # Mecca - [36.5, 36.5, -33, -33, -3000] # Jerusalem - [17.24, 17.24, -49.07, -49.07, -3000] # Velehrad - [22.30, 22.30, -38.29, -38.29, -3000] # Delphi # END OF DREAMSCAPE VILLA - type: REGION_DOWNED_UFO missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -605] - [112, 112, -23, -23, -605] - [127.8, 127.8, -36.1, -36.1, -605] - [130.54, 130.54, -32.77, -32.77, -605] - [140.9, 140.9, -39.36, -39.36, -605] - [111, 111, -30, -30, -605] - [126.4, 126.4, -38.4, -38.4, -605] - [134.8, 134.8, -34.7, -34.7, -605] - [140.4, 140.4, -40.4, -40.4, -605] #AUSTRALASIA - [148, 148, 22, 22, -605] - [147, 147, 30, 30, -605] - [138, 138, 17, 17, -605] #EUROPE - [34.5, 34.5, -45.5, -45.5, -605] - [53.5, 53.5, -55.5, -55.5, -605] - [23.5, 23.5, -51.5, -51.5, -605] - [24.3, 24.3, -45, -45, -605] - [13.5, 13.5, -42.5, -42.5, -605] - [5, 5, -50.1, -50.1, -605] - [358, 358, -40.7, -40.7, -605] - [350.5, 350.5, -53.86, -53.86, -605] - [0, 0, -41, -41, -605] - [5, 5, -43.7, -43.7, -605] - [358.1, 358.1, -52, -52, -605] - [351, 351, -53.8, -53.8, -605] - [4, 4, -50.5, -50.5, -605] - [11.5, 11.5, -45, -45, -605] - [21.3, 21.3, -38, -38, -605] - [24.9, 24.9, -53.1, -53.1, -605] #NORTH AFRICA - [356, 356, -23, -23, -605] - [353.337, 353.337, -34.26, -34.26, -605] - [9.71, 9.71, -34.35, -34.35, -605] #SOUTHERN AFRICA - [26, 26, 33, 33, -605] - [7.1, 7.1, -7, -7, -605] - [5.4, 5.4, -12.4, -12.4, -605] #NORTH AMERICA - [280, 280, -38.43, -38.43, -605] - [237, 237, -42.33, -42.33, -605] - [248, 248, -48.27, -48.27, -605] - [262, 262, -35.33, -35.33, -605] - [261.2, 261.2, -20, -20, -605] - [257.9, 257.9, -30.1, -30.1, -605] - [261, 261, -33.7, -33.7, -605] - [281.9, 281.9, -35.3, -35.3, -605] - [241.2, 241.2, -34.5, -34.5, -605] - [240.4, 240.4, -44, -44, -605] - [276.8, 276.8, -46.4, -46.4, -605] - [251, 251, -49.5, -49.5, -605] #SOUTH AMERICA - [308, 308, 18, 18, -605] - [318, 318, 18, 18, -605] - [319, 319, 10, 10, -605] - [288.6, 288.6, 30.2, 30.2, -605] - [304, 304, 32.4, 32.4, -605] - [286.7, 286.7, -5.2, -5.2, -605] - [292.4, 292.4, -10, -10, -605] - [284.2, 284.2, -8.5, -8.5, -605] - [281.8, 281.8, -20.5, -20.5, -605] #SIBERIA - [111, 111, -64, -64, -605] - [87, 87, -59, -59, -605] - [109, 109, -53, -53, -605] - [105, 105, -54, -54, -605] - [58.8, 58.8, -57.6, -57.6, -605] - [67, 67, -59, -59, -605] - [81, 81, -56, -56, -605] - [46.5, 46.5, -53, -53, -605] - [39.8, 39.8, -53.9, -53.9, -605] - [88, 88, -51, -51, -605] - [137, 137, -49, -49, -605] - [158, 158, -54, -54, -605] - [121.5, 121.5, -54.2, -54.2, -605] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -605] - [67, 67, -25, -25, -605] - [83.4, 83.4, -49, -49, -605] - [47.7, 47.7, -45.6, -45.6, -605] - [92.5, 92.5, -44.5, -44.5, -605] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -605] - [74.4, 74.4, -29.6, -29.6, -605] - [80.5, 80.5, -8.8, -8.8, -605] # START OF MOON COSMONAUT RESCUE - type: REGION_MOON_COSMONAUT_RESCUE missionZones: - - [10, 10, 0, 0, -4000] - [40, 40, 0, 0, -4000] - [70, 70, 0, 0, -4000] - [100, 100, 0, 0, -4000] - [130, 130, 0, 0, -4000] - [160, 160, 0, 0, -4000] - [190, 190, 0, 0, -4000] - [220, 220, 0, 0, -4000] - [250, 250, 0, 0, -4000] - [280, 280, 0, 0, -4000] - [310, 310, 0, 0, -4000] - [340, 340, 0, 0, -4000] # END OF MOON COSMONAUT RESCUE # START OF MOON HYPERWAVE RELAY - type: REGION_MOON_HYPERWAVE_RELAY missionZones: - - [10, 10, 0, 0, -4010] - [40, 40, 0, 0, -4010] - [70, 70, 0, 0, -4010] - [100, 100, 0, 0, -4010] - [130, 130, 0, 0, -4010] - [160, 160, 0, 0, -4010] - [190, 190, 0, 0, -4010] - [220, 220, 0, 0, -4010] - [250, 250, 0, 0, -4010] - [280, 280, 0, 0, -4010] - [310, 310, 0, 0, -4010] - [340, 340, 0, 0, -4010] # END OF MOON HYPERWAVE RELAY # START OF MOON UNDERGROUND CONDUITS - type: REGION_MOON_UNDERGROUND_CONDUITS missionZones: - - [10, 10, 0, 0, -4011] - [40, 40, 0, 0, -4011] - [70, 70, 0, 0, -4011] - [100, 100, 0, 0, -4011] - [130, 130, 0, 0, -4011] - [160, 160, 0, 0, -4011] - [190, 190, 0, 0, -4011] - [220, 220, 0, 0, -4011] - [250, 250, 0, 0, -4011] - [280, 280, 0, 0, -4011] - [310, 310, 0, 0, -4011] - [340, 340, 0, 0, -4011] # END OF MOON UNDERGROUND CONDUITS # START OF MOON ALIEN COLONY SUBURBS - type: REGION_MOON_ALIEN_COLONY_SUBURBS missionZones: - - [10, 10, 0, 0, -4012] - [40, 40, 0, 0, -4012] - [70, 70, 0, 0, -4012] - [100, 100, 0, 0, -4012] - [130, 130, 0, 0, -4012] - [160, 160, 0, 0, -4012] - [190, 190, 0, 0, -4012] - [220, 220, 0, 0, -4012] - [250, 250, 0, 0, -4012] - [280, 280, 0, 0, -4012] - [310, 310, 0, 0, -4012] - [340, 340, 0, 0, -4012] # START OF MOON ALIEN COLONY SUBURBS # START OF MOON ALIEN COLONY MAIN - type: REGION_MOON_ALIEN_COLONY_MAIN missionZones: - - [10, 10, 0, 0, -4013] - [40, 40, 0, 0, -4013] - [70, 70, 0, 0, -4013] - [100, 100, 0, 0, -4013] - [130, 130, 0, 0, -4013] - [160, 160, 0, 0, -4013] - [190, 190, 0, 0, -4013] - [220, 220, 0, 0, -4013] - [250, 250, 0, 0, -4013] - [280, 280, 0, 0, -4013] - [310, 310, 0, 0, -4013] - [340, 340, 0, 0, -4013] # START OF MOON ALIEN COLONY MAIN # START OF MOON ALIEN COLONY CORE - type: REGION_MOON_ALIEN_COLONY_CORE missionZones: - - [10, 10, 0, 0, -4014] - [40, 40, 0, 0, -4014] - [70, 70, 0, 0, -4014] - [100, 100, 0, 0, -4014] - [130, 130, 0, 0, -4014] - [160, 160, 0, 0, -4014] - [190, 190, 0, 0, -4014] - [220, 220, 0, 0, -4014] - [250, 250, 0, 0, -4014] - [280, 280, 0, 0, -4014] - [310, 310, 0, 0, -4014] - [340, 340, 0, 0, -4014] # START OF MOON ALIEN COLONY CORE # START OF ASYLUM APPARITIONS - type: REGION_ASYLUM_APPARITIONS missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -2200, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -2200, STR_TIKSI] #EUROPE - [-4.43, -4.43, -36.72, -36.72, -2200, STR_MALAGA] - [36.25, 36.25, -50, -50, -2200, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -2200, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -2200, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -2200, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -2200, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -2200, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -2200, STR_PALERMO] - [19.93, 19.93, -50.07, -50.07, -2200, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -2200, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -2200, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -2200, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -2200, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -2200, STR_ZURICH] - [10, 10, -53.58, -53.58, -2200, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -2200, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -2200, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -2200, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -2200, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -2200, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -2200, STR_LYON] - [28.95, 28.95, -41, -41, -2200, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -2200, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -2200, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -2200, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -2200, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -2200, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -2200, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -2200, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -2200, STR_PRAGUE] - [25, 25, -35.36, -35.36, -2200, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -2200, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -2200, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -2200, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -2200, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -2200, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -2200, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -2200, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -2200, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -2200, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -2200, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -2200, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -2200, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -2200, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -2200, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -2200, STR_LAGOS] - [31.25, 31.25, -30, -30, -2200, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2200, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -2200, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -2200, STR_TRIPOLI] - [339, 339, -26, -26, -2200, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -2200, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -2200, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -2200, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -2200, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -2200, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -2200, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -2200, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -2200, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -2200, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -2200, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -2200, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -2200, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -2200, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -2200, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -2200, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -2200, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2200, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -2200, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2200, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2200, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2200, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2200, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -2200, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -2200, STR_DUBAI] - [47, 47, -23.95, -23.95, -2200, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -2200, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -2200, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -2200, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -2200, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -2200, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -2200, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -2200, STR_MECCA] - [44.14, 44.14, -15, -15, -2200, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -2200, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -2200, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -2200, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -2200, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -2200, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -2200, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -2200, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -2200, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -2200, STR_IRKUTSK] # END OF ASYLUM APPARITIONS # START OF LEAGUE APPREHENSION - type: REGION_LEAGUE_APPREHENSION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1500, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1500, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1500, STR_ODESSA] - [36.25, 36.25, -50, -50, -1500, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1500, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1500, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1500, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1500, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1500, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1500, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1500, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1500, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1500, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1500, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1500, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1500, STR_ZURICH] - [10, 10, -53.58, -53.58, -1500, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1500, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1500, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1500, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1500, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1500, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1500, STR_LYON] - [28.95, 28.95, -41, -41, -1500, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1500, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1500, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1500, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1500, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1500, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1500, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1500, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1500, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1500, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1500, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1500, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1500, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1500, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1500, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1500, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1500, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1500, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1500, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1500, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1500, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1500, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1500, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1500, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1500, STR_LAGOS] - [31.25, 31.25, -30, -30, -1500, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1500, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1500, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1500, STR_TRIPOLI] - [339, 339, -26, -26, -1500, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1500, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1500, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1500, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1500, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1500, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1500, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1500, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1500, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1500, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1500, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1500, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1500, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1500, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1500, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1500, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1500, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1500, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1500, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1500, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1500, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1500, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1500, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1500, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1500, STR_DUBAI] - [47, 47, -23.95, -23.95, -1500, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1500, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1500, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1500, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1500, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1500, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1500, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1500, STR_MECCA] - [44.14, 44.14, -15, -15, -1500, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1500, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1500, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1500, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1500, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1500, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1500, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1500, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1500, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1500, STR_IRKUTSK] # END OF LEAGUE APPREHENSION # START OF LEAGUE NODE - type: REGION_LEAGUE_NODE missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1505, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1505, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1505, STR_ODESSA] - [36.25, 36.25, -50, -50, -1505, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1505, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1505, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1505, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1505, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1505, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1505, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1505, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1505, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1505, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1505, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1505, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1505, STR_ZURICH] - [10, 10, -53.58, -53.58, -1505, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1505, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1505, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1505, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1505, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1505, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1505, STR_LYON] - [28.95, 28.95, -41, -41, -1505, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1505, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1505, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1505, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1505, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1505, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1505, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1505, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1505, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1505, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1505, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1505, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1505, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1505, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1505, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1505, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1505, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1505, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1505, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1505, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1505, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1505, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1505, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1505, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1505, STR_LAGOS] - [31.25, 31.25, -30, -30, -1505, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1505, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1505, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1505, STR_TRIPOLI] - [339, 339, -26, -26, -1505, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1505, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1505, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1505, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1505, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1505, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1505, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1505, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1505, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1505, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1505, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1505, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1505, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1505, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1505, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1505, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1505, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1505, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1505, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1505, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1505, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1505, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1505, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1505, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1505, STR_DUBAI] - [47, 47, -23.95, -23.95, -1505, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1505, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1505, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1505, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1505, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1505, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1505, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1505, STR_MECCA] - [44.14, 44.14, -15, -15, -1505, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1505, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1505, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1505, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1505, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1505, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1505, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1505, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1505, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1505, STR_IRKUTSK] # END OF LEAGUE NODE # START OF X-COM SLANDER - type: REGION_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1800, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1800, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1800, STR_ODESSA] - [36.25, 36.25, -50, -50, -1800, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1800, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1800, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1800, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1800, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1800, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1800, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1800, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1800, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1800, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1800, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1800, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1800, STR_ZURICH] - [10, 10, -53.58, -53.58, -1800, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1800, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1800, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1800, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1800, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1800, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1800, STR_LYON] - [28.95, 28.95, -41, -41, -1800, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1800, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1800, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1800, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1800, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1800, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1800, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1800, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1800, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1800, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1800, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1800, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1800, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1800, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1800, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1800, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1800, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1800, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1800, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1800, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1800, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1800, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1800, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1800, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1800, STR_LAGOS] - [31.25, 31.25, -30, -30, -1800, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1800, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1800, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1800, STR_TRIPOLI] - [339, 339, -26, -26, -1800, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1800, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1800, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1800, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1800, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1800, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1800, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1800, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1800, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1800, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1800, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1800, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1800, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1800, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1800, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1800, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1800, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1800, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1800, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1800, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1800, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1800, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1800, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1800, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1800, STR_DUBAI] - [47, 47, -23.95, -23.95, -1800, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1800, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1800, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1800, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1800, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1800, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1800, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1800, STR_MECCA] - [44.14, 44.14, -15, -15, -1800, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1800, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1800, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1800, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1800, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1800, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1800, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1800, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1800, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1800, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_TERRAMITE_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1799, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1799, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1799, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1799, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1799, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1799, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1799, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1799, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1799, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1799, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1799, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1799, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1799, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1799, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1799, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1799, STR_ZURICH] - [10, 10, -53.58, -53.58, -1799, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1799, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1799, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1799, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1799, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1799, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1799, STR_LYON] - [28.95, 28.95, -41, -41, -1799, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1799, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1799, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1799, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1799, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1799, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1799, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1799, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1799, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1799, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1799, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1799, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1799, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1799, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1799, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1799, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1799, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1799, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1799, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1799, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1799, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1799, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1799, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1799, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1799, STR_LAGOS] - [31.25, 31.25, -30, -30, -1799, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1799, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1799, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1799, STR_TRIPOLI] - [339, 339, -26, -26, -1799, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1799, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1799, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1799, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1799, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1799, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1799, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1799, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1799, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1799, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1799, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1799, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1799, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1799, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1799, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1799, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1799, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1799, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1799, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1799, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1799, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1799, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1799, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1799, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1799, STR_DUBAI] - [47, 47, -23.95, -23.95, -1799, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1799, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1799, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1799, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1799, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1799, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1799, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1799, STR_MECCA] - [44.14, 44.14, -15, -15, -1799, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1799, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1799, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1799, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1799, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1799, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1799, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1799, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1799, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1799, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1798, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1798, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1798, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1798, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1798, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1798, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1798, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1798, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1798, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1798, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1798, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1798, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1798, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1798, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1798, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1798, STR_ZURICH] - [10, 10, -53.58, -53.58, -1798, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1798, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1798, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1798, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1798, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1798, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1798, STR_LYON] - [28.95, 28.95, -41, -41, -1798, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1798, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1798, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1798, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1798, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1798, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1798, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1798, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1798, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1798, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1798, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1798, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1798, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1798, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1798, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1798, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1798, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1798, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1798, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1798, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1798, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1798, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1798, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1798, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1798, STR_LAGOS] - [31.25, 31.25, -30, -30, -1798, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1798, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1798, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1798, STR_TRIPOLI] - [339, 339, -26, -26, -1798, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1798, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1798, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1798, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1798, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1798, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1798, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1798, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1798, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1798, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1798, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1798, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1798, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1798, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1798, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1798, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1798, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1798, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1798, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1798, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1798, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1798, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1798, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1798, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1798, STR_DUBAI] - [47, 47, -23.95, -23.95, -1798, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1798, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1798, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1798, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1798, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1798, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1798, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1798, STR_MECCA] - [44.14, 44.14, -15, -15, -1798, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1798, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1798, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1798, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1798, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1798, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1798, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1798, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1798, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1798, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1805, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1805, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1805, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1805, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1805, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1805, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1805, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1805, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1805, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1805, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1805, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1805, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1805, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1805, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1805, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1805, STR_ZURICH] - [10, 10, -53.58, -53.58, -1805, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1805, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1805, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1805, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1805, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1805, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1805, STR_LYON] - [28.95, 28.95, -41, -41, -1805, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1805, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1805, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1805, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1805, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1805, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1805, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1805, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1805, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1805, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1805, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1805, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1805, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1805, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1805, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1805, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1805, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1805, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1805, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1805, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1805, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1805, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1805, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1805, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1805, STR_LAGOS] - [31.25, 31.25, -30, -30, -1805, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1805, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1805, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1805, STR_TRIPOLI] - [339, 339, -26, -26, -1805, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1805, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1805, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1805, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1805, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1805, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1805, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1805, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1805, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1805, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1805, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1805, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1805, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1805, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1805, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1805, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1805, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1805, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1805, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1805, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1805, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1805, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1805, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1805, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1805, STR_DUBAI] - [47, 47, -23.95, -23.95, -1805, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1805, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1805, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1805, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1805, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1805, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1805, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1805, STR_MECCA] - [44.14, 44.14, -15, -15, -1805, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1805, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1805, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1805, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1805, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1805, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1805, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1805, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1805, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1805, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1806, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1806, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1806, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1806, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1806, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1806, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1806, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1806, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1806, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1806, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1806, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1806, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1806, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1806, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1806, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1806, STR_ZURICH] - [10, 10, -53.58, -53.58, -1806, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1806, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1806, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1806, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1806, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1806, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1806, STR_LYON] - [28.95, 28.95, -41, -41, -1806, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1806, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1806, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1806, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1806, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1806, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1806, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1806, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1806, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1806, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1806, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1806, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1806, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1806, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1806, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1806, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1806, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1806, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1806, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1806, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1806, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1806, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1806, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1806, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1806, STR_LAGOS] - [31.25, 31.25, -30, -30, -1806, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1806, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1806, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1806, STR_TRIPOLI] - [339, 339, -26, -26, -1806, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1806, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1806, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1806, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1806, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1806, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1806, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1806, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1806, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1806, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1806, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1806, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1806, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1806, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1806, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1806, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1806, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1806, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1806, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1806, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1806, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1806, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1806, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1806, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1806, STR_DUBAI] - [47, 47, -23.95, -23.95, -1806, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1806, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1806, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1806, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1806, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1806, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1806, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1806, STR_MECCA] - [44.14, 44.14, -15, -15, -1806, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1806, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1806, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1806, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1806, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1806, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1806, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1806, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1806, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1806, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_ZSRR_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1807, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1807, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1807, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1807, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1807, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1807, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1807, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1807, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1807, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1807, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1807, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1807, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1807, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1807, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1807, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1807, STR_ZURICH] - [10, 10, -53.58, -53.58, -1807, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1807, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1807, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1807, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1807, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1807, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1807, STR_LYON] - [28.95, 28.95, -41, -41, -1807, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1807, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1807, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1807, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1807, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1807, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1807, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1807, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1807, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1807, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1807, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1807, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1807, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1807, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1807, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1807, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1807, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1807, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1807, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1807, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1807, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1807, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1807, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1807, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1807, STR_LAGOS] - [31.25, 31.25, -30, -30, -1807, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1807, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1807, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1807, STR_TRIPOLI] - [339, 339, -26, -26, -1807, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1807, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1807, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1807, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1807, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1807, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1807, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1807, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1807, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1807, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1807, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1807, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1807, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1807, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1807, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1807, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1807, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1807, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1807, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1807, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1807, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1807, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1807, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1807, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1807, STR_DUBAI] - [47, 47, -23.95, -23.95, -1807, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1807, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1807, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1807, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1807, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1807, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1807, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1807, STR_MECCA] - [44.14, 44.14, -15, -15, -1807, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1807, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1807, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1807, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1807, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1807, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1807, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1807, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1807, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1807, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_EXALT_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1808, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1808, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1808, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1808, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1808, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1808, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1808, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1808, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1808, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1808, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1808, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1808, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1808, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1808, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1808, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1808, STR_ZURICH] - [10, 10, -53.58, -53.58, -1808, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1808, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1808, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1808, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1808, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1808, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1808, STR_LYON] - [28.95, 28.95, -41, -41, -1808, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1808, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1808, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1808, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1808, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1808, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1808, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1808, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1808, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1808, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1808, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1808, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1808, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1808, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1808, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1808, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1808, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1808, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1808, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1808, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1808, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1808, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1808, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1808, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1808, STR_LAGOS] - [31.25, 31.25, -30, -30, -1808, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1808, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1808, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1808, STR_TRIPOLI] - [339, 339, -26, -26, -1808, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1808, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1808, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1808, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1808, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1808, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1808, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1808, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1808, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1808, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1808, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1808, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1808, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1808, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1808, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1808, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1808, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1808, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1808, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1808, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1808, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1808, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1808, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1808, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1808, STR_DUBAI] - [47, 47, -23.95, -23.95, -1808, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1808, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1808, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1808, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1808, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1808, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1808, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1808, STR_MECCA] - [44.14, 44.14, -15, -15, -1808, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1808, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1808, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1808, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1808, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1808, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1808, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1808, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1808, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1808, STR_IRKUTSK] # END OF X-COM SLANDER # START OF OOZE NEST - type: REGION_OOZE_NEST missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1400, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1400, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1400, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1400, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1400, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1400, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1400, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1400, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1400, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1400, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1400, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1400, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1400, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1400, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1400, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1400, STR_ZURICH] - [10, 10, -53.58, -53.58, -1400, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1400, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1400, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1400, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1400, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1400, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1400, STR_LYON] - [28.95, 28.95, -41, -41, -1400, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1400, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1400, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1400, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1400, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1400, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1400, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1400, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1400, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1400, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1400, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1400, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1400, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1400, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1400, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1400, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1400, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1400, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1400, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1400, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1400, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1400, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1400, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1400, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1400, STR_LAGOS] - [31.25, 31.25, -30, -30, -1400, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1400, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1400, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1400, STR_TRIPOLI] - [339, 339, -26, -26, -1400, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1400, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1400, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1400, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1400, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1400, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1400, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1400, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1400, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1400, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1400, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1400, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1400, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1400, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1400, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1400, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1400, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1400, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1400, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1400, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1400, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1400, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1400, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1400, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1400, STR_DUBAI] - [47, 47, -23.95, -23.95, -1400, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1400, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1400, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1400, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1400, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1400, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1400, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1400, STR_MECCA] - [44.14, 44.14, -15, -15, -1400, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1400, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1400, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1400, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1400, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1400, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1400, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1400, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1400, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1400, STR_IRKUTSK] # END OF OOZE NEST # START OF BARN OF GORE - type: REGION_BARN_OF_GORE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1310] - [112, 112, -23, -23, -1310] - [127.8, 127.8, -36.1, -36.1, -1310] - [130.54, 130.54, -32.77, -32.77, -1310] - [140.9, 140.9, -39.36, -39.36, -1310] - [111, 111, -30, -30, -1310] - [126.4, 126.4, -38.4, -38.4, -1310] - [134.8, 134.8, -34.7, -34.7, -1310] - [140.4, 140.4, -40.4, -40.4, -1310] #AUSTRALASIA - [148, 148, 22, 22, -1310] - [147, 147, 30, 30, -1310] - [138, 138, 17, 17, -1310] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1310] - [53.5, 53.5, -55.5, -55.5, -1310] - [23.5, 23.5, -51.5, -51.5, -1310] - [24.3, 24.3, -45, -45, -1310] - [13.5, 13.5, -42.5, -42.5, -1310] - [5, 5, -50.1, -50.1, -1310] - [358, 358, -40.7, -40.7, -1310] - [350.5, 350.5, -53.86, -53.86, -1310] - [0, 0, -41, -41, -1310] - [5, 5, -43.7, -43.7, -1310] - [358.1, 358.1, -52, -52, -1310] - [351, 351, -53.8, -53.8, -1310] - [4, 4, -50.5, -50.5, -1310] - [11.5, 11.5, -45, -45, -1310] - [21.3, 21.3, -38, -38, -1310] - [24.9, 24.9, -53.1, -53.1, -1310] #NORTH AFRICA - [356, 356, -23, -23, -1310] - [353.337, 353.337, -34.26, -34.26, -1310] - [9.71, 9.71, -34.35, -34.35, -1310] #SOUTHERN AFRICA - [26, 26, 33, 33, -1310] - [7.1, 7.1, -7, -7, -1310] - [5.4, 5.4, -12.4, -12.4, -1310] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1310] - [237, 237, -42.33, -42.33, -1310] - [248, 248, -48.27, -48.27, -1310] - [262, 262, -35.33, -35.33, -1310] - [261.2, 261.2, -20, -20, -1310] - [257.9, 257.9, -30.1, -30.1, -1310] - [261, 261, -33.7, -33.7, -1310] - [281.9, 281.9, -35.3, -35.3, -1310] - [241.2, 241.2, -34.5, -34.5, -1310] - [240.4, 240.4, -44, -44, -1310] - [276.8, 276.8, -46.4, -46.4, -1310] - [251, 251, -49.5, -49.5, -1310] #SOUTH AMERICA - [308, 308, 18, 18, -1310] - [318, 318, 18, 18, -1310] - [319, 319, 10, 10, -1310] - [288.6, 288.6, 30.2, 30.2, -1310] - [304, 304, 32.4, 32.4, -1310] - [286.7, 286.7, -5.2, -5.2, -1310] - [292.4, 292.4, -10, -10, -1310] - [284.2, 284.2, -8.5, -8.5, -1310] - [281.8, 281.8, -20.5, -20.5, -1310] #SIBERIA - [111, 111, -64, -64, -1310] - [87, 87, -59, -59, -1310] - [109, 109, -53, -53, -1310] - [105, 105, -54, -54, -1310] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1310] - [67, 67, -25, -25, -1310] - [83.4, 83.4, -49, -49, -1310] - [47.7, 47.7, -45.6, -45.6, -1310] - [92.5, 92.5, -44.5, -44.5, -1310] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1310] - [74.4, 74.4, -29.6, -29.6, -1310] - [80.5, 80.5, -8.8, -8.8, -1310] # END OF BARN OF GORE # START OF STORM SEIZURE - type: STORM_SEIZURE_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1300, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1300, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1300, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1300, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1300, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1300, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1300, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1300, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1300, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1300, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1300, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1300, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1300, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1300, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1300, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1300, STR_ZURICH] - [10, 10, -53.58, -53.58, -1300, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1300, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1300, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1300, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1300, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1300, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1300, STR_LYON] - [28.95, 28.95, -41, -41, -1300, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1300, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1300, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1300, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1300, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1300, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1300, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1300, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1300, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1300, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1300, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1300, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1300, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1300, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1300, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1300, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1300, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1300, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1300, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1300, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1300, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1300, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1300, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1300, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1300, STR_LAGOS] - [31.25, 31.25, -30, -30, -1300, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1300, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1300, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1300, STR_TRIPOLI] - [339, 339, -26, -26, -1300, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1300, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1300, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1300, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1300, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1300, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1300, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1300, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1300, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1300, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1300, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1300, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1300, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1300, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1300, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1300, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1300, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1300, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1300, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1300, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1300, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1300, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1300, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1300, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1300, STR_DUBAI] - [47, 47, -23.95, -23.95, -1300, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1300, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1300, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1300, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1300, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1300, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1300, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1300, STR_MECCA] - [44.14, 44.14, -15, -15, -1300, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1300, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1300, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1300, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1300, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1300, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1300, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1300, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1300, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1300, STR_IRKUTSK] # END OF STORM SEIZURE # START OF SURFTIME - type: REGION_SURFTIME missionZones: - #SOUTH EAST ASIA - [103.88, 103.88, -3.2, -3.2, -491] #AUSTRALASIA - [145.08, 145.08, 15.21, 15.21, -491] - [177.95, 177.95, 17.54, 17.54, -491] #EUROPE - [6.5, 6.5, -43.26, -43.26, -491] - [3.29, 3.29, -39.75, -39.75, -491] #NORTH AFRICA - [30.61, 30.61, -31.46, -31.46, -491] #SOUTHERN AFRICA - [44.14, 44.14, 18.24, 18.24, -491] #NORTH AMERICA - [279.87, 279.87, -25.8, -25.8, -491] #SOUTH AMERICA - [280.91, 280.91, -9.49, -9.49, -491] #MIDDLE EAST - [55.51, 55.51, -25.53, -25.53, -491] #PACIFIC - [203.66, 203.66, -20.77, -20.77, -491] # END OF SURFTIME # START OF SKI RESORT - type: REGION_SKI_RESORT missionZones: - #EUROPE - [10, 10, -47, -47, -490] - [7.9, 7.9, -46, -46, -490] - [6.2, 6.2, -45, -45, -490] - [13, 13, -47.5, -47.5, -490] - [6.2, 6.2, -63, -63, -490] - [41.5, 41.5, -43, -43, -490] #SOUTH EAST ASIA - [142, 142, -44, -44, -490] #NORTH AMERICA - [241.5, 241.5, -45, -45, -490] # END OF SKI RESORT # START OF INDUSTRIAL INVESTIGATION - type: REGION_INDUSTRIAL_INVESTIGATION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -489, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -489, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -489, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -489, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -489, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -489, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -489, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -489, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -489, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -489, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -489, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -489, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -489, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -489, STR_JAMAICA] - [272.56, 272.56, -56, -56, -489, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -489, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -489, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -489, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -489, STR_MIAMI] - [236.948, 236.948, -47, -47, -489, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -489, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -489, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -489, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -489, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -489, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -489, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -489, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -489, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -489, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -489, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -489, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -489, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -489, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -489, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -489, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -489, STR_SASKATOON] - [299, 299, -45.63, -45.63, -489, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -489, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -489, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -489, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -489, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -489, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -489, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -489, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -489, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -489, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -489, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -489, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -489, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -489, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -489, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -489, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -489, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -489, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -489, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -489, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -489, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -489, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -489, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -489, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -489, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -489, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -489, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -489, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -489, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -489, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -489, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -489, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -489, STR_CAYENNE] - [310.56, 310.56, 0, 0, -489, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -489, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -489, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -489, STR_BELOHORIZONTE] #EUROPE - [36.25, 36.25, -50, -50, -489, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -489, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -489, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -489, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -489, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -489, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -489, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -489, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -489, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -489, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -489, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -489, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -489, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -489, STR_ZURICH] - [10, 10, -53.58, -53.58, -489, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -489, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -489, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -489, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -489, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -489, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -489, STR_LYON] - [28.95, 28.95, -41, -41, -489, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -489, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -489, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -489, STR_MALTA] - [359.875, 359.875, -51.5, -51.5, -489, STR_LONDON] - [357, 357, -56, -56, -489, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -489, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -489, STR_BERLIN] - [21.1, 21.1, -52.14, -52.14, -489, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -489, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -489, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -489, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -489, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -489, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -489, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -489, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -489, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -489, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -489, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -489, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -489, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -489, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -489, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -489, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -489, STR_MINSK] - [9.125, 9.125, -45, -45, -489, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -489, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -489, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -489, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -489, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -489, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -489, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -489, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -489, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -489, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -489, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -489, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -489, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -489, STR_LAGOS] - [31.25, 31.25, -30, -30, -489, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -489, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -489, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -489, STR_TRIPOLI] - [339, 339, -26, -26, -489, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -489, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -489, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -489, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -489, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -489, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -489, STR_NAIROBI] - [18.5, 18.5, 34, 34, -489, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -489, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -489, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -489, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -489, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -489, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -489, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -489, STR_BAMAKO] - [31, 31, 29.875, 29.875, -489, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -489, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -489, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -489, STR_LUANDA] - [31, 31, 17.875, 17.875, -489, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -489, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -489, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -489, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -489, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -489, STR_BENGUI] - [15.5, 15.5, -12, -12, -489, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -489, STR_FREETOWN] - [45, 45, -2, -2, -489, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -489, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -489, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -489, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -489, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -489, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -489, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -489, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -489, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -489, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -489, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -489, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -489, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -489, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -489, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -489, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -489, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -489, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -489, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -489, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -489, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -489, STR_DUBAI] - [47, 47, -23.95, -23.95, -489, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -489, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -489, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -489, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -489, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -489, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -489, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -489, STR_MECCA] - [44.14, 44.14, -15, -15, -489, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -489, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -489, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -489, STR_BANGKOK] - [121, 121, -14.625, -14.625, -489, STR_MANILA] - [127, 127, -37.5, -37.5, -489, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -489, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -489, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -489, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -489, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -489, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -489, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -489, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -489, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -489, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -489, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -489, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -489, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -489, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -489, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -489, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -489, STR_SAPPORO] - [105.81, 105.81, -47, -47, -489, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -489, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -489, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -489, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -489, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -489, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -489, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -489, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -489, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -489, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -489, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -489, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -489, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -489, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -489, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -489, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -489, STR_PERTH] - [131, 131, 12.27, 12.27, -489, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -489, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -489, STR_TASMANIA] - [161.25, 161.25, 9, 9, -489, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -489, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -489, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -489, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -489, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -489, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -489, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -489, STR_TONGA] - [241, 241, 26.5, 26.5, -489, STR_EASTER_ISLAND] - [269, 269, 1, 1, -489, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -489, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -489, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -489, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -489, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -489, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -489, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -489, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -489, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -489, STR_MAURITIUS] # END OF INDUSTRIAL INVESTIGATION # START OF THE THING - type: REGION_THE_THING missionZones: - #ANTARCTICA - [71, 71, 80, 80, -1450] # END OF THE THING # START OF CHRYSSALID VILLAGE - type: REGION_CHRYSSALID_VILLAGE_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -8] - [38.88, 38.88, 9.77, 9.77, -8] - [47.57, 47.57, 15.73, 15.73, -8] - [35.35, 35.35, 14.28, 14.28, -8] - [5.4, 5.4, -5.7, -5.7, -8] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -8] - [267.8, 267.8, -17.1, -17.1, -8] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -8] - [298, 298, 21, 21, -8] #CENTRAL ASIA - [77, 77, -24, -24, -8] - [80, 80, -18, -18, -8] - [80.8, 80.8, -7.9, -7.9, -8] # END OF CHRYSSALID VILLAGE # START OF SPIDER SIBERIA - type: REGION_SPIDER_SIBERIA missionZones: - #ARCTIC - [275, 275, -77, -77, -130] - [316, 316, -80, -80, -130] - [142, 142, -73.5, -73.5, -130] - [93, 93, -84.5, -84.5, -130] - [213, 213, -80, -80, -130] #SIBERIA - [85, 85, -67, -67, -130] - [134, 134, -70, -70, -130] # END OF SPIDER SIBERIA # START OF MONGORN KING CAVE - type: REGION_MONGORN_KING_CAVE missionZones: - - [62, 62, -65, -65, -135] - [60.66, 60.66, -63.8, -63.8, -135] - [18, 18, -68, -68, -135] # END OF MONGORN KING CAVE # START OF SYNDICATE FIELD TEST - type: REGION_SYNDICATE_FIELD_TEST missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1225] - [38.88, 38.88, 9.77, 9.77, -1225] - [47.57, 47.57, 15.73, 15.73, -1225] - [35.35, 35.35, 14.28, 14.28, -1225] - [5.4, 5.4, -5.7, -5.7, -1225] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1225] - [267.8, 267.8, -17.1, -17.1, -1225] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1225] - [298, 298, 21, 21, -1225] #CENTRAL ASIA - [77, 77, -24, -24, -1225] - [80, 80, -18, -18, -1225] - [80.8, 80.8, -7.9, -7.9, -1225] # END OF SYNDICATE FIELD TEST # START OF SYNDICATE OLD ARCHIVES DEFENSE - type: REGION_SYNDICATE_OLD_ARCHIVES_DEFENSE missionZones: - #ARCTIC - [275, 275, -77, -77, -1250] - [316, 316, -80, -80, -1250] - [142, 142, -73.5, -73.5, -1250] - [93, 93, -84.5, -84.5, -1250] - [213, 213, -80, -80, -1250] #SIBERIA - [85, 85, -67, -67, -1250] - [134, 134, -70, -70, -1250] #NORTH AMERICA - [267.5, 267.5, -76, -76, -1250] - [248.6, 248.6, -48, -48, -1250] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1250] - [293, 293, 24, 24, -1250] #ANTARCTICA - [353, 353, 73, 73, -1250] - [156, 156, 72, 72, -1250] # END OF SYNDICATE OLD ARCHIVES DEFENSE # START OF SYNDICATE REACTOR DEFENSE - type: REGION_SYNDICATE_REACTOR_DEFENSE missionZones: - #EUROPE - [50, 50, -49, -49, -1260] #SIBERIA - [108.6, 108.6, -68, -68, -1260] #NORTH AMERICA - [246, 246, -62, -62, -1260] # END OF SYNDICATE REACTOR DEFENSE # START OF SYNDICATE MANSION DEFENSE - type: REGION_SYNDICATE_MANSION_DEFENSE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -1240] - [237, 237, -42.33, -42.33, -1240] - [248, 248, -48.27, -48.27, -1240] - [262, 262, -35.33, -35.33, -1240] - [261.2, 261.2, -20, -20, -1240] - [257.9, 257.9, -30.1, -30.1, -1240] - [261, 261, -33.7, -33.7, -1240] - [281.9, 281.9, -35.3, -35.3, -1240] - [241.2, 241.2, -34.5, -34.5, -1240] - [240.4, 240.4, -44, -44, -1240] - [276.8, 276.8, -46.4, -46.4, -1240] - [251, 251, -49.5, -49.5, -1240] #SOUTH AMERICA - [308, 308, 18, 18, -1240] - [318, 318, 18, 18, -1240] - [319, 319, 10, 10, -1240] - [288.6, 288.6, 30.2, 30.2, -1240] - [304, 304, 32.4, 32.4, -1240] - [286.7, 286.7, -5.2, -5.2, -1240] - [292.4, 292.4, -10, -10, -1240] - [284.2, 284.2, -8.5, -8.5, -1240] - [281.8, 281.8, -20.5, -20.5, -1240] #SIBERIA - [111, 111, -64, -64, -1240] - [87, 87, -59, -59, -1240] - [109, 109, -53, -53, -1240] - [105, 105, -54, -54, -1240] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1240] - [67, 67, -25, -25, -1240] - [83.4, 83.4, -49, -49, -1240] - [47.7, 47.7, -45.6, -45.6, -1240] - [92.5, 92.5, -44.5, -44.5, -1240] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1240] - [74.4, 74.4, -29.6, -29.6, -1240] - [80.5, 80.5, -8.8, -8.8, -1240] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1240] - [53.5, 53.5, -55.5, -55.5, -1240] - [23.5, 23.5, -51.5, -51.5, -1240] - [24.3, 24.3, -45, -45, -1240] - [13.5, 13.5, -42.5, -42.5, -1240] - [5, 5, -50.1, -50.1, -1240] - [358, 358, -40.7, -40.7, -1240] - [350.5, 350.5, -53.86, -53.86, -1240] - [0, 0, -41, -41, -1240] - [5, 5, -43.7, -43.7, -1240] - [358.1, 358.1, -52, -52, -1240] - [351, 351, -53.8, -53.8, -1240] - [4, 4, -50.5, -50.5, -1240] - [11.5, 11.5, -45, -45, -1240] - [21.3, 21.3, -38, -38, -1240] - [24.9, 24.9, -53.1, -53.1, -1240] #NORTH AFRICA - [356, 356, -23, -23, -1240] - [353.337, 353.337, -34.26, -34.26, -1240] - [9.71, 9.71, -34.35, -34.35, -1240] #SOUTHERN AFRICA - [26, 26, 33, 33, -1240] - [7.1, 7.1, -7, -7, -1240] - [5.4, 5.4, -12.4, -12.4, -1240] # END OF SYNDICATE MANSION DEFENSE # START OF SYNDICATE MONSTER LAB - type: REGION_SYNDICATE_MONSTER_LAB missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -1220] - [237, 237, -42.33, -42.33, -1220] - [248, 248, -48.27, -48.27, -1220] - [262, 262, -35.33, -35.33, -1220] - [261.2, 261.2, -20, -20, -1220] - [257.9, 257.9, -30.1, -30.1, -1220] - [261, 261, -33.7, -33.7, -1220] - [281.9, 281.9, -35.3, -35.3, -1220] - [241.2, 241.2, -34.5, -34.5, -1220] - [240.4, 240.4, -44, -44, -1220] - [276.8, 276.8, -46.4, -46.4, -1220] - [251, 251, -49.5, -49.5, -1220] - [268.5, 268.5, -29.63, -29.63, -1220] - [267.5, 267.5, -76, -76, -1220] - [255, 255, -32, -32, -1220] - [249, 249, -32.5, -32.5, -1220] - [244, 244, -40, -40, -1220] #SOUTH AMERICA - [308, 308, 18, 18, -1220] - [318, 318, 18, 18, -1220] - [319, 319, 10, 10, -1220] - [288.6, 288.6, 30.2, 30.2, -1220] - [304, 304, 32.4, 32.4, -1220] - [286.7, 286.7, -5.2, -5.2, -1220] - [292.4, 292.4, -10, -10, -1220] - [284.2, 284.2, -8.5, -8.5, -1220] - [281.8, 281.8, -20.5, -20.5, -1220] - [296, 296, 6.5, 6.5, -1220] - [298, 298, 21, 21, -1220] - [292, 292, 41, 41, -1220] # END OF SYNDICATE MONSTER LAB # START OF SYNDICATE LAB - type: REGION_SYNDICATE_LAB missionZones: - - [258, 258, -42, -42, -1210] - [-0.7, -0.7, -40, -40, -1210] - [293, 293, -7.7, -7.7, -1210] - [7.3, 7.3, -36, -36, -1210] # END OF SYNDICATE LAB # START OF SYNDICATE CHUPACABRAS LAB - type: REGION_SYNDICATE_CHUPACABRAS_LAB missionZones: - - [258, 258, -42, -42, -1212] - [-0.7, -0.7, -40, -40, -1212] - [293, 293, -7.7, -7.7, -1212] - [7.3, 7.3, -36, -36, -1212] # END OF SYNDICATE CHUPACABRAS LAB # START OF SYNDICATE WAREHOUSE - type: REGION_SYNDICATE_WAREHOUSE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1215, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1215, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1215, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1215, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1215, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1215, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1215, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1215, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1215, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1215, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1215, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1215, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1215, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1215, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1215, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1215, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1215, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1215, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1215, STR_MIAMI] - [236.948, 236.948, -47, -47, -1215, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1215, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1215, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1215, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1215, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1215, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1215, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1215, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1215, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1215, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1215, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1215, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1215, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1215, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1215, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1215, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1215, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1215, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1215, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1215, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1215, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1215, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1215, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1215, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1215, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1215, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1215, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1215, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1215, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1215, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1215, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1215, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1215, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1215, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1215, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1215, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1215, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1215, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1215, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1215, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1215, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1215, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1215, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1215, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1215, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1215, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1215, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1215, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1215, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1215, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1215, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1215, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1215, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1215, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1215, STR_LONDON] - [357, 357, -56, -56, -1215, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1215, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1215, STR_BERLIN] - [36.25, 36.25, -50, -50, -1215, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1215, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1215, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1215, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1215, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1215, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1215, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1215, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1215, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1215, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1215, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1215, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1215, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1215, STR_ZURICH] - [10, 10, -53.58, -53.58, -1215, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1215, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1215, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1215, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1215, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1215, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1215, STR_LYON] - [28.95, 28.95, -41, -41, -1215, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1215, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1215, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1215, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1215, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1215, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1215, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1215, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1215, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1215, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1215, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1215, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1215, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1215, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1215, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1215, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1215, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1215, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1215, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1215, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1215, STR_MINSK] - [9.125, 9.125, -45, -45, -1215, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1215, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1215, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1215, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1215, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1215, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1215, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1215, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1215, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1215, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1215, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1215, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1215, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1215, STR_LAGOS] - [31.25, 31.25, -30, -30, -1215, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1215, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1215, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1215, STR_TRIPOLI] - [339, 339, -26, -26, -1215, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1215, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1215, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1215, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1215, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1215, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1215, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1215, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1215, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1215, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1215, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1215, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1215, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1215, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1215, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1215, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1215, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1215, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1215, STR_LUANDA] - [31, 31, 17.875, 17.875, -1215, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1215, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1215, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1215, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1215, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1215, STR_BENGUI] - [15.5, 15.5, -12, -12, -1215, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1215, STR_FREETOWN] - [45, 45, -2, -2, -1215, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1215, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1215, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1215, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1215, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1215, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1215, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1215, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1215, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1215, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1215, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1215, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1215, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1215, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1215, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1215, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1215, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1215, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1215, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1215, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1215, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1215, STR_DUBAI] - [47, 47, -23.95, -23.95, -1215, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1215, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1215, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1215, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1215, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1215, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1215, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1215, STR_MECCA] - [44.14, 44.14, -15, -15, -1215, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1215, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1215, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1215, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1215, STR_MANILA] - [127, 127, -37.5, -37.5, -1215, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1215, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1215, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1215, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1215, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1215, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1215, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1215, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1215, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1215, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1215, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1215, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1215, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1215, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1215, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1215, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1215, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1215, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1215, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1215, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1215, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1215, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1215, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1215, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1215, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1215, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1215, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1215, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1215, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1215, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1215, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1215, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1215, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1215, STR_PERTH] - [131, 131, 12.27, 12.27, -1215, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1215, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1215, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1215, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1215, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1215, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1215, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1215, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1215, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1215, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1215, STR_TONGA] - [241, 241, 26.5, 26.5, -1215, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1215, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1215, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1215, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1215, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1215, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1215, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1215, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1215, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1215, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1215, STR_MAURITIUS] # END OF SYNDICATE WAREHOUSE # START OF SYNDICATE PHASE 1 - type: REGION_SYNDICATE_PHASE_1 missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1230, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1230, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1230, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1230, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1230, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1230, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1230, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1230, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1230, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1230, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1230, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1230, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1230, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1230, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1230, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1230, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1230, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1230, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1230, STR_MIAMI] - [236.948, 236.948, -47, -47, -1230, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1230, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1230, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1230, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1230, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1230, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1230, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1230, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1230, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1230, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1230, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1230, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1230, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1230, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1230, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1230, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1230, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1230, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1230, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1230, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1230, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1230, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1230, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1230, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1230, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1230, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1230, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1230, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1230, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1230, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1230, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1230, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1230, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1230, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1230, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1230, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1230, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1230, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1230, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1230, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1230, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1230, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1230, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1230, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1230, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1230, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1230, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1230, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1230, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1230, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1230, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1230, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1230, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1230, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1230, STR_LONDON] - [357, 357, -56, -56, -1230, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1230, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1230, STR_BERLIN] - [36.25, 36.25, -50, -50, -1230, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1230, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1230, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1230, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1230, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1230, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1230, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1230, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1230, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1230, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1230, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1230, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1230, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1230, STR_ZURICH] - [10, 10, -53.58, -53.58, -1230, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1230, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1230, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1230, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1230, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1230, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1230, STR_LYON] - [28.95, 28.95, -41, -41, -1230, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1230, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1230, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1230, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1230, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1230, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1230, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1230, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1230, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1230, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1230, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1230, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1230, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1230, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1230, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1230, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1230, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1230, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1230, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1230, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1230, STR_MINSK] - [9.125, 9.125, -45, -45, -1230, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1230, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1230, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1230, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1230, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1230, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1230, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1230, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1230, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1230, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1230, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1230, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1230, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1230, STR_LAGOS] - [31.25, 31.25, -30, -30, -1230, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1230, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1230, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1230, STR_TRIPOLI] - [339, 339, -26, -26, -1230, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1230, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1230, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1230, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1230, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1230, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1230, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1230, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1230, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1230, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1230, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1230, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1230, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1230, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1230, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1230, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1230, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1230, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1230, STR_LUANDA] - [31, 31, 17.875, 17.875, -1230, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1230, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1230, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1230, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1230, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1230, STR_BENGUI] - [15.5, 15.5, -12, -12, -1230, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1230, STR_FREETOWN] - [45, 45, -2, -2, -1230, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1230, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1230, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1230, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1230, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1230, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1230, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1230, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1230, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1230, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1230, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1230, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1230, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1230, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1230, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1230, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1230, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1230, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1230, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1230, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1230, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1230, STR_DUBAI] - [47, 47, -23.95, -23.95, -1230, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1230, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1230, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1230, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1230, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1230, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1230, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1230, STR_MECCA] - [44.14, 44.14, -15, -15, -1230, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1230, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1230, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1230, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1230, STR_MANILA] - [127, 127, -37.5, -37.5, -1230, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1230, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1230, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1230, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1230, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1230, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1230, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1230, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1230, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1230, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1230, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1230, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1230, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1230, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1230, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1230, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1230, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1230, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1230, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1230, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1230, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1230, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1230, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1230, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1230, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1230, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1230, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1230, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1230, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1230, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1230, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1230, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1230, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1230, STR_PERTH] - [131, 131, 12.27, 12.27, -1230, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1230, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1230, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1230, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1230, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1230, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1230, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1230, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1230, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1230, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1230, STR_TONGA] - [241, 241, 26.5, 26.5, -1230, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1230, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1230, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1230, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1230, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1230, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1230, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1230, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1230, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1230, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1230, STR_MAURITIUS] # END OF SYNDICATE PHASE 1 # START OF SYNDICATE PHASE 2 - type: REGION_SYNDICATE_PHASE_2 missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1231, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1231, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1231, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1231, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1231, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1231, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1231, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1231, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1231, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1231, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1231, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1231, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1231, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1231, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1231, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1231, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1231, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1231, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1231, STR_MIAMI] - [236.948, 236.948, -47, -47, -1231, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1231, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1231, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1231, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1231, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1231, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1231, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1231, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1231, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1231, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1231, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1231, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1231, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1231, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1231, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1231, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1231, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1231, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1231, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1231, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1231, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1231, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1231, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1231, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1231, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1231, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1231, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1231, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1231, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1231, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1231, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1231, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1231, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1231, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1231, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1231, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1231, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1231, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1231, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1231, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1231, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1231, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1231, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1231, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1231, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1231, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1231, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1231, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1231, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1231, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1231, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1231, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1231, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1231, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1231, STR_LONDON] - [357, 357, -56, -56, -1231, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1231, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1231, STR_BERLIN] - [36.25, 36.25, -50, -50, -1231, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1231, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1231, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1231, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1231, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1231, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1231, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1231, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1231, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1231, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1231, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1231, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1231, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1231, STR_ZURICH] - [10, 10, -53.58, -53.58, -1231, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1231, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1231, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1231, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1231, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1231, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1231, STR_LYON] - [28.95, 28.95, -41, -41, -1231, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1231, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1231, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1231, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1231, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1231, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1231, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1231, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1231, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1231, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1231, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1231, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1231, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1231, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1231, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1231, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1231, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1231, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1231, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1231, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1231, STR_MINSK] - [9.125, 9.125, -45, -45, -1231, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1231, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1231, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1231, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1231, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1231, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1231, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1231, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1231, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1231, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1231, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1231, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1231, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1231, STR_LAGOS] - [31.25, 31.25, -30, -30, -1231, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1231, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1231, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1231, STR_TRIPOLI] - [339, 339, -26, -26, -1231, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1231, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1231, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1231, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1231, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1231, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1231, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1231, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1231, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1231, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1231, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1231, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1231, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1231, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1231, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1231, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1231, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1231, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1231, STR_LUANDA] - [31, 31, 17.875, 17.875, -1231, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1231, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1231, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1231, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1231, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1231, STR_BENGUI] - [15.5, 15.5, -12, -12, -1231, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1231, STR_FREETOWN] - [45, 45, -2, -2, -1231, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1231, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1231, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1231, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1231, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1231, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1231, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1231, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1231, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1231, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1231, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1231, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1231, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1231, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1231, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1231, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1231, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1231, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1231, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1231, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1231, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1231, STR_DUBAI] - [47, 47, -23.95, -23.95, -1231, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1231, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1231, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1231, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1231, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1231, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1231, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1231, STR_MECCA] - [44.14, 44.14, -15, -15, -1231, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1231, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1231, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1231, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1231, STR_MANILA] - [127, 127, -37.5, -37.5, -1231, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1231, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1231, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1231, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1231, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1231, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1231, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1231, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1231, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1231, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1231, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1231, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1231, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1231, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1231, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1231, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1231, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1231, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1231, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1231, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1231, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1231, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1231, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1231, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1231, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1231, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1231, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1231, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1231, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1231, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1231, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1231, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1231, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1231, STR_PERTH] - [131, 131, 12.27, 12.27, -1231, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1231, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1231, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1231, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1231, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1231, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1231, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1231, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1231, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1231, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1231, STR_TONGA] - [241, 241, 26.5, 26.5, -1231, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1231, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1231, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1231, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1231, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1231, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1231, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1231, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1231, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1231, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1231, STR_MAURITIUS] # END OF SYNDICATE PHASE 2 # START OF SYNDICATE HQ - type: REGION_SYNDICATE_HQ missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1270, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1270, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1270, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1270, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1270, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1270, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1270, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1270, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1270, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1270, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1270, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1270, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1270, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1270, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1270, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1270, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1270, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1270, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1270, STR_MIAMI] - [236.948, 236.948, -47, -47, -1270, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1270, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1270, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1270, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1270, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1270, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1270, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1270, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1270, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1270, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1270, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1270, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1270, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1270, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1270, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1270, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1270, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1270, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1270, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1270, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1270, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1270, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1270, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1270, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1270, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1270, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1270, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1270, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1270, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1270, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1270, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1270, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1270, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1270, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1270, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1270, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1270, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1270, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1270, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1270, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1270, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1270, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1270, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1270, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1270, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1270, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1270, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1270, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1270, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1270, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1270, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1270, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1270, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1270, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1270, STR_LONDON] - [357, 357, -56, -56, -1270, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1270, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1270, STR_BERLIN] - [36.25, 36.25, -50, -50, -1270, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1270, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1270, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1270, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1270, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1270, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1270, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1270, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1270, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1270, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1270, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1270, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1270, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1270, STR_ZURICH] - [10, 10, -53.58, -53.58, -1270, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1270, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1270, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1270, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1270, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1270, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1270, STR_LYON] - [28.95, 28.95, -41, -41, -1270, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1270, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1270, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1270, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1270, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1270, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1270, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1270, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1270, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1270, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1270, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1270, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1270, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1270, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1270, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1270, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1270, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1270, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1270, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1270, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1270, STR_MINSK] - [9.125, 9.125, -45, -45, -1270, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1270, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1270, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1270, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1270, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1270, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1270, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1270, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1270, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1270, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1270, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1270, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1270, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1270, STR_LAGOS] - [31.25, 31.25, -30, -30, -1270, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1270, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1270, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1270, STR_TRIPOLI] - [339, 339, -26, -26, -1270, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1270, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1270, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1270, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1270, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1270, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1270, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1270, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1270, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1270, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1270, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1270, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1270, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1270, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1270, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1270, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1270, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1270, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1270, STR_LUANDA] - [31, 31, 17.875, 17.875, -1270, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1270, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1270, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1270, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1270, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1270, STR_BENGUI] - [15.5, 15.5, -12, -12, -1270, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1270, STR_FREETOWN] - [45, 45, -2, -2, -1270, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1270, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1270, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1270, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1270, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1270, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1270, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1270, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1270, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1270, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1270, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1270, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1270, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1270, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1270, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1270, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1270, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1270, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1270, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1270, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1270, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1270, STR_DUBAI] - [47, 47, -23.95, -23.95, -1270, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1270, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1270, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1270, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1270, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1270, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1270, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1270, STR_MECCA] - [44.14, 44.14, -15, -15, -1270, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1270, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1270, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1270, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1270, STR_MANILA] - [127, 127, -37.5, -37.5, -1270, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1270, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1270, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1270, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1270, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1270, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1270, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1270, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1270, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1270, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1270, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1270, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1270, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1270, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1270, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1270, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1270, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1270, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1270, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1270, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1270, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1270, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1270, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1270, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1270, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1270, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1270, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1270, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1270, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1270, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1270, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1270, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1270, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1270, STR_PERTH] - [131, 131, 12.27, 12.27, -1270, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1270, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1270, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1270, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1270, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1270, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1270, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1270, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1270, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1270, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1270, STR_TONGA] - [241, 241, 26.5, 26.5, -1270, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1270, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1270, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1270, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1270, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1270, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1270, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1270, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1270, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1270, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1270, STR_MAURITIUS] # END OF SYNDICATE HQ # START OF DEEP ONES RITUAL RAID - type: REGION_DEEP_ONES_RITUALS missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -940] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -940] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -940] # END OF DEEP ONES RITUAL RAID # START OF NIGHT OF THE LOBSTERS - type: REGION_NIGHT_OF_THE_LOBSTERS missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -955] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -955] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -955] # END OF NIGHT OF THE LOBSTERS # START OF LOBSTERMAN HUNT - type: REGION_LOBSTERMAN_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -950] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -950] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -950] # END OF LOBSTERMAN HUNT # START OF CARCHARODON HUNT - type: REGION_CARCHARODON_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -951] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -951] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -951] # END OF CARCHARODON HUNT # START OF HALLUCINOID HUNT - type: REGION_HALLUCINOID_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -952] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -952] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -952] # END OF HALLUCINOID HUNT # START OF CRUISE LINER RAID - type: REGION_CRUISE_LINER_RAID missionZones: - - [104.5, 104.5, -0.5, -0.5, -960] - [103, 103, 7.5, 7.5, -960] - [109, 109, 24, 24, -960] - [113, 113, -18, -18, -960] - [122, 122, -20.6, -20.6, -960] - [88.5, 88.5, -14.5, -14.5, -960] - [122.8, 122.8, -4.2, -4.2, -960] - [200, 200, -22, -22, -960] - [56, 56, -1.5, -1.5, -960] - [119, 119, -13, -13, -960] # END OF CRUISE LINER RAID # START OF CHURCH OF DAGON SOUL HARVEST - type: REGION_DAGON_SOUL_HARVEST missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -325] - [294.76, 294.76, -32.509, -32.509, -325] - [308.8, 308.8, -64.07, -64.07, -325] - [306.71, 306.71, -47.45, -47.45, -325] - [353.17, 353.17, -61.80, -61.80, -325] - [334.16, 334.16, -37, -37, -325] #SOUTH ATLANTIC - [345, 345, 8, 8, -325] - [-5.716, -5.716, 15.95, 15.95, -325] - [330, 330, 20.4, 20.4, -325] - [347.41, 347.41, 36.96, 36.96, -325] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -325] - [55.87, 55.87, 4.41, 4.41, -325] - [55.532, 55.532, 21.114, 21.114, -325] - [72.53, 72.53, 7.25, 7.25, -325] - [62, 62, 19, 19, -325] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -325] # END OF CHURCH OF DAGON SOUL HARVEST # START OF THEY CAME FROM THE SEA - type: REGION_THEY_CAME_FROM_THE_SEA missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -326] - [294.76, 294.76, -32.509, -32.509, -326] - [308.8, 308.8, -64.07, -64.07, -326] - [306.71, 306.71, -47.45, -47.45, -326] - [353.17, 353.17, -61.80, -61.80, -326] - [334.16, 334.16, -37, -37, -326] #SOUTH ATLANTIC - [345, 345, 8, 8, -326] - [-5.716, -5.716, 15.95, 15.95, -326] - [330, 330, 20.4, 20.4, -326] - [347.41, 347.41, 36.96, 36.96, -326] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -326] - [55.87, 55.87, 4.41, 4.41, -326] - [55.532, 55.532, 21.114, 21.114, -326] - [72.53, 72.53, 7.25, 7.25, -326] - [62, 62, 19, 19, -326] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -326] # END OF THEY CAME FROM THE SEA # START OF DEPTHPOCALYPSE - type: REGION_DEPTHPOCALYPSE missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -956] - [294.76, 294.76, -32.509, -32.509, -956] - [308.8, 308.8, -64.07, -64.07, -956] - [306.71, 306.71, -47.45, -47.45, -956] - [353.17, 353.17, -61.80, -61.80, -956] - [334.16, 334.16, -37, -37, -956] #SOUTH ATLANTIC - [345, 345, 8, 8, -956] - [-5.716, -5.716, 15.95, 15.95, -956] - [330, 330, 20.4, 20.4, -956] - [347.41, 347.41, 36.96, 36.96, -956] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -956] - [55.87, 55.87, 4.41, 4.41, -956] - [55.532, 55.532, 21.114, 21.114, -956] - [72.53, 72.53, 7.25, 7.25, -956] - [62, 62, 19, 19, -956] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -956] # END OF DEPTHPOCALYPSE # START OF ZSRR GANG WAR - type: REGION_ZSRR_GANG_WAR missionZones: - #SIBERIA - [111, 111, -64, -64, -460] - [87, 87, -59, -59, -460] - [109, 109, -53, -53, -460] - [105, 105, -54, -54, -460] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -460] - [67, 67, -25, -25, -460] - [83.4, 83.4, -49, -49, -460] - [47.7, 47.7, -45.6, -45.6, -460] - [92.5, 92.5, -44.5, -44.5, -460] - [77, 77, -24, -24, -460] - [80, 80, -18, -18, -460] - [80.8, 80.8, -7.9, -7.9, -460] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -460] - [74.4, 74.4, -29.6, -29.6, -460] - [80.5, 80.5, -8.8, -8.8, -460] # END OF ZSRR GANG WAR # START OF NATASHA MOROZOVA'S HIDEOUT - type: REGION_NATASHA_MOROZOVA_HIDEOUT missionZones: #I European and American mountains, and Ural - - [142, 142, -73.5, -73.5, -317] - [93, 93, -84.5, -84.5, -317] - [213, 213, -80, -80, -317] - [118, 118, -72, -72, -317] - [44, 44, -68, -68, -317] - [163, 163, -66, -66, -317] - [82, 82, -63, -63, -317] - [61, 61, -67, -67, -317] - [129, 129, -67, -67, -317] - [160, 160, -63, -63, -317] - [36.34, 36.34, -68.47, -68.47, -317] - [44.81, 44.81, -67.02, -67.02, -317] - - [158, 158, -55, -55, -316] - [138, 138, -62.8, -68.8, -316] - [105.7, 105.7, -53.87, -53.87, -316] - [89, 89, -58, -58, -316] - [57, 57, -62, -62, -316] - [51, 51, -64, -64, -316] - [35, 35, -62, -62, -316] - [46.91, 46.91, -60.85, -60.85, -316] - [137.64, 137.64, -51.39, -51.39, -316] # END OF NATASHA MOROZOVA'S HIDEOUT # START OF OSIRON CRUISE - type: REGION_OSIRON_CRUISE missionZones: - - [104.5, 104.5, -0.5, -0.5, -1205] - [103, 103, 7.5, 7.5, -1205] - [109, 109, 24, 24, -1205] - [113, 113, -18, -18, -1205] - [122, 122, -20.6, -20.6, -1205] - [88.5, 88.5, -14.5, -14.5, -1205] - [122.8, 122.8, -4.2, -4.2, -1205] - [200, 200, -22, -22, -1205] - [56, 56, -1.5, -1.5, -1205] - [119, 119, -13, -13, -1205] # END OF OSIRON CRUISE # START OF OSIRON WAREHOUSE - type: REGION_OSIRON_WAREHOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -1204, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1204, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1204, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1204, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1204, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1204, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1204, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1204, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1204, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1204, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1204, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1204, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1204, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1204, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1204, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1204, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1204, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1204, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1204, STR_MIAMI] - [236.948, 236.948, -47, -47, -1204, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1204, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1204, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1204, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1204, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1204, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1204, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1204, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1204, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1204, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1204, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1204, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1204, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1204, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1204, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1204, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1204, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1204, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1204, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1204, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1204, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1204, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1204, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1204, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1204, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1204, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1204, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1204, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1204, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1204, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1204, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1204, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1204, STR_KAUJUITOQ] - [312.125, 312.125, 15.75, 15.75, -1204, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1204, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1204, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1204, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1204, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1204, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1204, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1204, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1204, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1204, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1204, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1204, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1204, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1204, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1204, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1204, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1204, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1204, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1204, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1204, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1204, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1204, STR_LONDON] - [357, 357, -56, -56, -1204, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1204, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1204, STR_BERLIN] - [36.25, 36.25, -50, -50, -1204, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1204, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1204, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1204, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1204, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1204, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1204, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1204, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1204, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1204, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1204, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1204, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1204, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1204, STR_ZURICH] - [10, 10, -53.58, -53.58, -1204, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1204, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1204, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1204, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1204, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1204, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1204, STR_LYON] - [28.95, 28.95, -41, -41, -1204, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1204, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1204, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1204, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1204, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1204, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1204, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1204, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1204, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1204, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1204, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1204, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1204, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1204, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1204, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1204, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1204, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1204, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1204, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1204, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1204, STR_MINSK] - [9.125, 9.125, -45, -45, -1204, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1204, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1204, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1204, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1204, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1204, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1204, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1204, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1204, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1204, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1204, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1204, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1204, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1204, STR_LAGOS] - [31.25, 31.25, -30, -30, -1204, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1204, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1204, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1204, STR_TRIPOLI] - [339, 339, -26, -26, -1204, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1204, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1204, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1204, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1204, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1204, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1204, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1204, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1204, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1204, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1204, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1204, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1204, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1204, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1204, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1204, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1204, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1204, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1204, STR_LUANDA] - [31, 31, 17.875, 17.875, -1204, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1204, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1204, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1204, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1204, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1204, STR_BENGUI] - [15.5, 15.5, -12, -12, -1204, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1204, STR_FREETOWN] - [45, 45, -2, -2, -1204, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1204, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1204, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1204, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1204, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1204, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1204, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1204, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1204, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1204, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1204, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1204, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1204, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1204, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1204, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1204, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1204, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1204, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1204, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1204, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1204, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1204, STR_DUBAI] - [47, 47, -23.95, -23.95, -1204, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1204, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1204, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1204, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1204, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1204, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1204, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1204, STR_MECCA] - [44.14, 44.14, -15, -15, -1204, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1204, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1204, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1204, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1204, STR_MANILA] - [127, 127, -37.5, -37.5, -1204, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1204, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1204, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1204, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1204, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1204, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1204, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1204, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1204, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1204, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1204, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1204, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1204, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1204, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1204, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1204, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1204, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1204, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1204, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1204, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1204, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1204, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1204, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1204, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1204, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1204, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1204, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1204, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1204, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1204, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1204, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1204, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1204, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1204, STR_PERTH] - [131, 131, 12.27, 12.27, -1204, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1204, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1204, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1204, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1204, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1204, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1204, STR_NOUMEA] - [204.39, 204.39, -19.64, -19.64, -1204, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1204, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1204, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1204, STR_TONGA] - [241, 241, 26.5, 26.5, -1204, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1204, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1204, STR_ANADYR] - [334.16, 334.16, -37, -37, -1204, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1204, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1204, STR_STJOHN] - [345, 345, 8, 8, -1204, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1204, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1204, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1204, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1204, STR_MAURITIUS] # END OF OSIRON WAREHOUSE # START OF OSIRON AA WAREHOUSE - type: REGION_OSIRON_AA_WAREHOUSE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1201, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1201, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1201, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1201, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1201, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1201, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1201, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1201, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1201, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1201, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1201, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1201, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1201, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1201, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1201, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1201, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1201, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1201, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1201, STR_MIAMI] - [236.948, 236.948, -47, -47, -1201, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1201, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1201, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1201, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1201, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1201, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1201, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1201, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1201, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1201, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1201, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1201, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1201, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1201, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1201, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1201, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1201, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1201, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1201, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1201, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1201, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1201, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1201, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1201, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1201, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1201, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1201, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1201, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1201, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1201, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1201, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1201, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1201, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1201, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1201, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1201, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1201, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1201, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1201, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1201, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1201, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1201, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1201, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1201, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1201, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1201, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1201, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1201, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1201, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1201, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1201, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1201, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1201, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1201, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1201, STR_LONDON] - [357, 357, -56, -56, -1201, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1201, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1201, STR_BERLIN] - [36.25, 36.25, -50, -50, -1201, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1201, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1201, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1201, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1201, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1201, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1201, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1201, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1201, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1201, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1201, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1201, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1201, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1201, STR_ZURICH] - [10, 10, -53.58, -53.58, -1201, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1201, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1201, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1201, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1201, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1201, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1201, STR_LYON] - [28.95, 28.95, -41, -41, -1201, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1201, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1201, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1201, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1201, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1201, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1201, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1201, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1201, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1201, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1201, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1201, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1201, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1201, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1201, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1201, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1201, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1201, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1201, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1201, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1201, STR_MINSK] - [9.125, 9.125, -45, -45, -1201, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1201, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1201, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1201, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1201, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1201, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1201, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1201, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1201, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1201, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1201, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1201, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1201, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1201, STR_LAGOS] - [31.25, 31.25, -30, -30, -1201, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1201, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1201, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1201, STR_TRIPOLI] - [339, 339, -26, -26, -1201, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1201, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1201, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1201, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1201, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1201, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1201, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1201, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1201, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1201, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1201, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1201, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1201, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1201, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1201, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1201, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1201, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1201, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1201, STR_LUANDA] - [31, 31, 17.875, 17.875, -1201, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1201, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1201, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1201, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1201, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1201, STR_BENGUI] - [15.5, 15.5, -12, -12, -1201, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1201, STR_FREETOWN] - [45, 45, -2, -2, -1201, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1201, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1201, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1201, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1201, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1201, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1201, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1201, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1201, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1201, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1201, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1201, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1201, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1201, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1201, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1201, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1201, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1201, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1201, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1201, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1201, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1201, STR_DUBAI] - [47, 47, -23.95, -23.95, -1201, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1201, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1201, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1201, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1201, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1201, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1201, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1201, STR_MECCA] - [44.14, 44.14, -15, -15, -1201, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1201, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1201, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1201, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1201, STR_MANILA] - [127, 127, -37.5, -37.5, -1201, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1201, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1201, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1201, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1201, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1201, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1201, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1201, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1201, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1201, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1201, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1201, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1201, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1201, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1201, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1201, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1201, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1201, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1201, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1201, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1201, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1201, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1201, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1201, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1201, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1201, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1201, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1201, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1201, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1201, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1201, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1201, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1201, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1201, STR_PERTH] - [131, 131, 12.27, 12.27, -1201, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1201, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1201, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1201, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1201, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1201, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1201, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1201, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1201, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1201, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1201, STR_TONGA] - [241, 241, 26.5, 26.5, -1201, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1201, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1201, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1201, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1201, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1201, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1201, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1201, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1201, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1201, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1201, STR_MAURITIUS] # END OF OSIRON AA WAREHOUSE # START OF OSIRON STAKEOUT - type: REGION_OSIRON_STAKEOUT missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1200, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1200, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1200, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1200, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1200, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1200, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1200, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1200, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1200, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1200, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1200, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1200, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1200, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1200, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1200, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1200, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1200, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1200, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1200, STR_MIAMI] - [236.948, 236.948, -47, -47, -1200, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1200, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1200, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1200, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1200, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1200, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1200, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1200, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1200, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1200, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1200, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1200, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1200, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1200, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1200, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1200, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1200, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1200, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1200, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1200, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1200, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1200, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1200, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1200, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1200, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1200, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1200, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1200, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1200, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1200, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1200, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1200, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1200, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1200, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1200, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1200, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1200, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1200, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1200, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1200, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1200, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1200, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1200, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1200, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1200, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1200, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1200, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1200, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1200, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1200, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1200, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1200, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1200, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1200, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1200, STR_LONDON] - [357, 357, -56, -56, -1200, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1200, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1200, STR_BERLIN] - [36.25, 36.25, -50, -50, -1200, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1200, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1200, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1200, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1200, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1200, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1200, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1200, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1200, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1200, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1200, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1200, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1200, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1200, STR_ZURICH] - [10, 10, -53.58, -53.58, -1200, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1200, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1200, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1200, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1200, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1200, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1200, STR_LYON] - [28.95, 28.95, -41, -41, -1200, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1200, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1200, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1200, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1200, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1200, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1200, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1200, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1200, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1200, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1200, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1200, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1200, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1200, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1200, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1200, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1200, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1200, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1200, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1200, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1200, STR_MINSK] - [9.125, 9.125, -45, -45, -1200, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1200, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1200, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1200, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1200, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1200, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1200, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1200, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1200, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1200, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1200, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1200, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1200, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1200, STR_LAGOS] - [31.25, 31.25, -30, -30, -1200, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1200, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1200, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1200, STR_TRIPOLI] - [339, 339, -26, -26, -1200, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1200, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1200, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1200, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1200, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1200, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1200, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1200, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1200, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1200, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1200, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1200, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1200, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1200, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1200, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1200, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1200, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1200, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1200, STR_LUANDA] - [31, 31, 17.875, 17.875, -1200, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1200, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1200, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1200, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1200, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1200, STR_BENGUI] - [15.5, 15.5, -12, -12, -1200, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1200, STR_FREETOWN] - [45, 45, -2, -2, -1200, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1200, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1200, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1200, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1200, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1200, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1200, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1200, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1200, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1200, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1200, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1200, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1200, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1200, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1200, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1200, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1200, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1200, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1200, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1200, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1200, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1200, STR_DUBAI] - [47, 47, -23.95, -23.95, -1200, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1200, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1200, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1200, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1200, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1200, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1200, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1200, STR_MECCA] - [44.14, 44.14, -15, -15, -1200, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1200, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1200, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1200, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1200, STR_MANILA] - [127, 127, -37.5, -37.5, -1200, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1200, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1200, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1200, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1200, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1200, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1200, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1200, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1200, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1200, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1200, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1200, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1200, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1200, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1200, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1200, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1200, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1200, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1200, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1200, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1200, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1200, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1200, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1200, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1200, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1200, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1200, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1200, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1200, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1200, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1200, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1200, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1200, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1200, STR_PERTH] - [131, 131, 12.27, 12.27, -1200, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1200, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1200, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1200, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1200, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1200, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1200, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1200, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1200, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1200, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1200, STR_TONGA] - [241, 241, 26.5, 26.5, -1200, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1200, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1200, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1200, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1200, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1200, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1200, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1200, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1200, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1200, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1200, STR_MAURITIUS] # END OF OSIRON STAKEOUT # START OF MAGMA REACTOR CHAINSAWBOTS - type: REGION_MAGMA_REACTOR_CHAINSAWBOTS missionZones: - #EUROPE - [50, 50, -49, -49, -1120] #SIBERIA - [108.6, 108.6, -68, -68, -1120] #NORTH AMERICA - [246, 246, -62, -62, -1120] # END OF MAGMA REACTOR CHAINSAWBOTS # START OF MAGMA TANK FACTORY - type: REGION_MAGMA_TANK_FACTORY missionZones: - #SIBERIA - [81, 81, -57, -57, -1110] - [76, 76, -58, -58, -1110] - [98, 98, -71, -71, -1110] - [103, 103, -61, -61, -1110] # END OF MAGMA TANK FACTORY # START OF MAGMA LAB - type: REGION_MAGMA_LAB missionZones: - #SIBERIA - [81, 81, -57, -57, -1100] - [76, 76, -58, -58, -1100] - [98, 98, -71, -71, -1100] - [103, 103, -61, -61, -1100] # END OF MAGMA TANK FACTORY # START OF HYBRID SMALL CONVOY - type: REGION_HYBRID_SMALL_CONVOY missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -550] - [112, 112, -23, -23, -550] - [127.8, 127.8, -36.1, -36.1, -550] - [130.54, 130.54, -32.77, -32.77, -550] - [140.9, 140.9, -39.36, -39.36, -550] - [111, 111, -30, -30, -550] - [126.4, 126.4, -38.4, -38.4, -550] - [134.8, 134.8, -34.7, -34.7, -550] - [140.4, 140.4, -40.4, -40.4, -550] #AUSTRALASIA - [148, 148, 22, 22, -550] - [147, 147, 30, 30, -550] - [138, 138, 17, 17, -550] #EUROPE - [34.5, 34.5, -45.5, -45.5, -550] - [53.5, 53.5, -55.5, -55.5, -550] - [23.5, 23.5, -51.5, -51.5, -550] - [24.3, 24.3, -45, -45, -550] - [13.5, 13.5, -42.5, -42.5, -550] - [5, 5, -50.1, -50.1, -550] - [358, 358, -40.7, -40.7, -550] - [350.5, 350.5, -53.86, -53.86, -550] - [0, 0, -41, -41, -550] - [5, 5, -43.7, -43.7, -550] - [358.1, 358.1, -52, -52, -550] - [351, 351, -53.8, -53.8, -550] - [4, 4, -50.5, -50.5, -550] - [11.5, 11.5, -45, -45, -550] - [21.3, 21.3, -38, -38, -550] - [24.9, 24.9, -53.1, -53.1, -550] #NORTH AFRICA - [356, 356, -23, -23, -550] - [353.337, 353.337, -34.26, -34.26, -550] - [9.71, 9.71, -34.35, -34.35, -550] - [356, 356, -23, -23, -553] - [6.13, 6.13, -30.6, -30.6, -553] - [13.71, 13.71, -26.76, -26.76, -553] - [27, 27, -21, -21, -553] - [40.24, 40.24, -25, -25, -553] - [356, 356, -23, -23, -553] #SOUTHERN AFRICA - [26, 26, 33, 33, -550] - [7.1, 7.1, -7, -7, -550] - [5.4, 5.4, -12.4, -12.4, -550] - [14.9, 14.9, 3.1, 3.1, -551] - [38.88, 38.88, 9.77, 9.77, -551] - [47.57, 47.57, 15.73, 15.73, -551] - [35.35, 35.35, 14.28, 14.28, -551] - [20, 20, 24, 24, -553] - [20.84, 20.84, 27.42, 27.42, -553] - [48.5, 48.5, -9.2, -9.2, -553] #NORTH AMERICA - [280, 280, -38.43, -38.43, -550] - [237, 237, -42.33, -42.33, -550] - [248, 248, -48.27, -48.27, -550] - [262, 262, -35.33, -35.33, -550] - [261.2, 261.2, -20, -20, -550] - [257.9, 257.9, -30.1, -30.1, -550] - [261, 261, -33.7, -33.7, -550] - [281.9, 281.9, -35.3, -35.3, -550] - [241.2, 241.2, -34.5, -34.5, -550] - [240.4, 240.4, -44, -44, -550] - [276.8, 276.8, -46.4, -46.4, -550] - [251, 251, -49.5, -49.5, -550] - [268.5, 268.5, -29.63, -29.63, -551] - [267.5, 267.5, -76, -76, -552] - [248.6, 248.6, -48, -48, -552] - [255, 255, -32, -32, -553] - [249, 249, -32.5, -32.5, -553] - [244, 244, -40, -40, -553] #SOUTH AMERICA - [308, 308, 18, 18, -550] - [318, 318, 18, 18, -550] - [319, 319, 10, 10, -550] - [288.6, 288.6, 30.2, 30.2, -550] - [304, 304, 32.4, 32.4, -550] - [286.7, 286.7, -5.2, -5.2, -550] - [292.4, 292.4, -10, -10, -550] - [284.2, 284.2, -8.5, -8.5, -550] - [281.8, 281.8, -20.5, -20.5, -550] - [296, 296, 6.5, 6.5, -551] - [298, 298, 21, 21, -551] - [292, 292, 41, 41, -553] - [287.5, 287.5, 13, 13, -552] - [293, 293, 24, 24, -552] #ARCTIC - [275, 275, -77, -77, -552] - [316, 316, -80, -80, -552] - [142, 142, -73.5, -73.5, -552] - [93, 93, -84.5, -84.5, -552] - [213, 213, -80, -80, -552] #SIBERIA - [111, 111, -64, -64, -550] - [87, 87, -59, -59, -550] - [109, 109, -53, -53, -550] - [105, 105, -54, -54, -550] - [85, 85, -67, -67, -552] - [134, 134, -70, -70, -552] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -550] - [67, 67, -25, -25, -550] - [83.4, 83.4, -49, -49, -550] - [47.7, 47.7, -45.6, -45.6, -550] - [92.5, 92.5, -44.5, -44.5, -550] - [77, 77, -24, -24, -551] - [80, 80, -18, -18, -551] - [80.8, 80.8, -7.9, -7.9, -551] - [72, 72, -25, -25, -553] - [63, 63, -33, -33, -553] - [35, 35, -28.55, -28.55, -553] - [49.269, 49.269, -26.88, -26.88, -553] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -550] - [74.4, 74.4, -29.6, -29.6, -550] - [80.5, 80.5, -8.8, -8.8, -550] # END OF HYBRID SMALL CONVOY # START OF HYBRID MEDIUM CONVOY - type: REGION_HYBRID_MEDIUM_CONVOY missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -560] - [112, 112, -23, -23, -560] - [127.8, 127.8, -36.1, -36.1, -560] - [130.54, 130.54, -32.77, -32.77, -560] - [140.9, 140.9, -39.36, -39.36, -560] - [111, 111, -30, -30, -560] - [126.4, 126.4, -38.4, -38.4, -560] - [134.8, 134.8, -34.7, -34.7, -560] - [140.4, 140.4, -40.4, -40.4, -560] #AUSTRALASIA - [148, 148, 22, 22, -560] - [147, 147, 30, 30, -560] - [138, 138, 17, 17, -560] #EUROPE - [34.5, 34.5, -45.5, -45.5, -560] - [53.5, 53.5, -55.5, -55.5, -560] - [23.5, 23.5, -51.5, -51.5, -560] - [24.3, 24.3, -45, -45, -560] - [13.5, 13.5, -42.5, -42.5, -560] - [5, 5, -50.1, -50.1, -560] - [358, 358, -40.7, -40.7, -560] - [350.5, 350.5, -53.86, -53.86, -560] - [0, 0, -41, -41, -560] - [5, 5, -43.7, -43.7, -560] - [358.1, 358.1, -52, -52, -560] - [351, 351, -53.8, -53.8, -560] - [4, 4, -50.5, -50.5, -560] - [11.5, 11.5, -45, -45, -560] - [21.3, 21.3, -38, -38, -560] - [24.9, 24.9, -53.1, -53.1, -560] #NORTH AFRICA - [356, 356, -23, -23, -560] - [353.337, 353.337, -34.26, -34.26, -560] - [9.71, 9.71, -34.35, -34.35, -560] - [356, 356, -23, -23, -563] - [6.13, 6.13, -30.6, -30.6, -563] - [13.71, 13.71, -26.76, -26.76, -563] - [27, 27, -21, -21, -563] - [40.24, 40.24, -25, -25, -563] - [356, 356, -23, -23, -563] #SOUTHERN AFRICA - [26, 26, 33, 33, -560] - [7.1, 7.1, -7, -7, -560] - [5.4, 5.4, -12.4, -12.4, -560] - [14.9, 14.9, 3.1, 3.1, -561] - [38.88, 38.88, 9.77, 9.77, -561] - [47.57, 47.57, 15.73, 15.73, -561] - [35.35, 35.35, 14.28, 14.28, -561] - [20, 20, 24, 24, -563] - [20.84, 20.84, 27.42, 27.42, -563] - [48.5, 48.5, -9.2, -9.2, -563] #NORTH AMERICA - [280, 280, -38.43, -38.43, -560] - [237, 237, -42.33, -42.33, -560] - [248, 248, -48.27, -48.27, -560] - [262, 262, -35.33, -35.33, -560] - [261.2, 261.2, -20, -20, -560] - [257.9, 257.9, -30.1, -30.1, -560] - [261, 261, -33.7, -33.7, -560] - [281.9, 281.9, -35.3, -35.3, -560] - [241.2, 241.2, -34.5, -34.5, -560] - [240.4, 240.4, -44, -44, -560] - [276.8, 276.8, -46.4, -46.4, -560] - [251, 251, -49.5, -49.5, -560] - [268.5, 268.5, -29.63, -29.63, -561] - [267.5, 267.5, -76, -76, -562] - [248.6, 248.6, -48, -48, -562] - [255, 255, -32, -32, -563] - [249, 249, -32.5, -32.5, -563] - [244, 244, -40, -40, -563] #SOUTH AMERICA - [308, 308, 18, 18, -560] - [318, 318, 18, 18, -560] - [319, 319, 10, 10, -560] - [288.6, 288.6, 30.2, 30.2, -560] - [304, 304, 32.4, 32.4, -560] - [286.7, 286.7, -5.2, -5.2, -560] - [292.4, 292.4, -10, -10, -560] - [284.2, 284.2, -8.5, -8.5, -560] - [281.8, 281.8, -20.5, -20.5, -560] - [296, 296, 6.5, 6.5, -561] - [298, 298, 21, 21, -561] - [292, 292, 41, 41, -563] - [287.5, 287.5, 13, 13, -562] - [293, 293, 24, 24, -562] #ARCTIC - [275, 275, -77, -77, -562] - [316, 316, -80, -80, -562] - [142, 142, -73.5, -73.5, -562] - [93, 93, -84.5, -84.5, -562] - [213, 213, -80, -80, -562] #SIBERIA - [111, 111, -64, -64, -560] - [87, 87, -59, -59, -560] - [109, 109, -53, -53, -560] - [105, 105, -54, -54, -560] - [85, 85, -67, -67, -562] - [134, 134, -70, -70, -562] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -560] - [67, 67, -25, -25, -560] - [83.4, 83.4, -49, -49, -560] - [47.7, 47.7, -45.6, -45.6, -560] - [92.5, 92.5, -44.5, -44.5, -560] - [77, 77, -24, -24, -561] - [80, 80, -18, -18, -561] - [80.8, 80.8, -7.9, -7.9, -561] - [72, 72, -25, -25, -563] - [63, 63, -33, -33, -563] - [35, 35, -28.55, -28.55, -563] - [49.269, 49.269, -26.88, -26.88, -563] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -560] - [74.4, 74.4, -29.6, -29.6, -560] - [80.5, 80.5, -8.8, -8.8, -560] # END OF HYBRID MEDIUM CONVOY # START OF HYBRID AGENT APPREHENSION - type: SUPERLASKA_APPREHENSION_REGION missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -530, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -530, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -530, STR_BANGKOK] - [121, 121, -14.625, -14.625, -530, STR_MANILA] - [127, 127, -37.5, -37.5, -530, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -530, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -530, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -530, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -530, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -530, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -530, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -530, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -530, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -530, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -530, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -530, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -530, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -530, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -530, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -530, STR_SAPPORO] - [89.93, 89.93, -29, -29, -530, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -530, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -530, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -530, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -530, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -530, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -530, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -530, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -530, STR_PERTH] - [131, 131, 12.27, 12.27, -530, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -530, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -530, STR_TASMANIA] - [161.25, 161.25, 9, 9, -530, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -530, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -530, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -530, STR_NOUMEA] # END OF HYBRID AGENT APPREHENSION # START OF HOLIDAY RESORT TERROR - type: REGION_HOLIDAY_RESORT_TERROR missionZones: - #SOUTH EAST ASIA - [103.88, 103.88, -3.2, -3.2, -520] #AUSTRALASIA - [145.08, 145.08, 15.21, 15.21, -520] - [177.95, 177.95, 17.54, 17.54, -520] #EUROPE - [6.5, 6.5, -43.26, -43.26, -520] - [3.29, 3.29, -39.75, -39.75, -520] #NORTH AFRICA - [30.61, 30.61, -31.46, -31.46, -520] #SOUTHERN AFRICA - [44.14, 44.14, 18.24, 18.24, -520] #NORTH AMERICA - [279.87, 279.87, -25.8, -25.8, -520] #SOUTH AMERICA - [280.91, 280.91, -9.49, -9.49, -520] #MIDDLE EAST - [55.51, 55.51, -25.53, -25.53, -520] #PACIFIC - [203.66, 203.66, -20.77, -20.77, -520] # END OF HOLIDAY RESORT TERROR # START OF HYBRID STORAGE - type: REGION_HYBRID_STORAGE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -510, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -510, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -510, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -510, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -510, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -510, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -510, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -510, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -510, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -510, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -510, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -510, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -510, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -510, STR_JAMAICA] - [272.56, 272.56, -56, -56, -510, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -510, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -510, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -510, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -510, STR_MIAMI] - [236.948, 236.948, -47, -47, -510, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -510, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -510, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -510, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -510, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -510, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -510, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -510, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -510, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -510, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -510, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -510, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -510, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -510, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -510, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -510, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -510, STR_SASKATOON] - [299, 299, -45.63, -45.63, -510, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -510, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -510, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -510, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -510, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -510, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -510, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -510, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -510, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -510, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -510, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -510, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -510, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -510, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -510, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -510, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -510, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -510, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -510, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -510, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -510, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -510, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -510, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -510, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -510, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -510, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -510, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -510, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -510, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -510, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -510, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -510, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -510, STR_CAYENNE] - [310.56, 310.56, 0, 0, -510, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -510, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -510, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -510, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -510, STR_LONDON] - [357, 357, -56, -56, -510, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -510, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -510, STR_BERLIN] - [36.25, 36.25, -50, -50, -510, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -510, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -510, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -510, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -510, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -510, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -510, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -510, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -510, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -510, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -510, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -510, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -510, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -510, STR_ZURICH] - [10, 10, -53.58, -53.58, -510, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -510, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -510, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -510, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -510, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -510, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -510, STR_LYON] - [28.95, 28.95, -41, -41, -510, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -510, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -510, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -510, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -510, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -510, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -510, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -510, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -510, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -510, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -510, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -510, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -510, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -510, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -510, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -510, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -510, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -510, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -510, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -510, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -510, STR_MINSK] - [9.125, 9.125, -45, -45, -510, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -510, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -510, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -510, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -510, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -510, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -510, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -510, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -510, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -510, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -510, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -510, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -510, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -510, STR_LAGOS] - [31.25, 31.25, -30, -30, -510, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -510, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -510, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -510, STR_TRIPOLI] - [339, 339, -26, -26, -510, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -510, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -510, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -510, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -510, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -510, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -510, STR_NAIROBI] - [18.5, 18.5, 34, 34, -510, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -510, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -510, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -510, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -510, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -510, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -510, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -510, STR_BAMAKO] - [31, 31, 29.875, 29.875, -510, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -510, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -510, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -510, STR_LUANDA] - [31, 31, 17.875, 17.875, -510, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -510, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -510, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -510, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -510, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -510, STR_BENGUI] - [15.5, 15.5, -12, -12, -510, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -510, STR_FREETOWN] - [45, 45, -2, -2, -510, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -510, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -510, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -510, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -510, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -510, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -510, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -510, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -510, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -510, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -510, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -510, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -510, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -510, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -510, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -510, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -510, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -510, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -510, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -510, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -510, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -510, STR_DUBAI] - [47, 47, -23.95, -23.95, -510, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -510, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -510, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -510, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -510, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -510, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -510, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -510, STR_MECCA] - [44.14, 44.14, -15, -15, -510, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -510, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -510, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -510, STR_BANGKOK] - [121, 121, -14.625, -14.625, -510, STR_MANILA] - [127, 127, -37.5, -37.5, -510, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -510, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -510, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -510, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -510, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -510, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -510, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -510, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -510, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -510, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -510, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -510, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -510, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -510, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -510, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -510, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -510, STR_SAPPORO] - [105.81, 105.81, -47, -47, -510, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -510, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -510, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -510, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -510, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -510, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -510, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -510, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -510, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -510, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -510, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -510, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -510, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -510, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -510, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -510, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -510, STR_PERTH] - [131, 131, 12.27, 12.27, -510, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -510, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -510, STR_TASMANIA] - [161.25, 161.25, 9, 9, -510, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -510, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -510, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -510, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -510, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -510, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -510, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -510, STR_TONGA] - [241, 241, 26.5, 26.5, -510, STR_EASTER_ISLAND] - [269, 269, 1, 1, -510, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -510, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -510, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -510, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -510, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -510, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -510, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -510, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -510, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -510, STR_MAURITIUS] # END OF HYBRID STORAGE # START OF MADMAN RAMPAGE CITIES - type: REGION_MADMAN missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1000, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1000, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1000, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1000, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1000, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1000, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1000, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1000, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1000, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1000, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1000, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1000, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1000, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1000, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1000, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1000, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1000, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1000, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1000, STR_MIAMI] - [236.948, 236.948, -47, -47, -1000, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1000, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1000, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1000, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1000, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1000, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1000, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1000, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1000, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1000, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1000, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1000, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1000, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1000, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1000, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1000, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1000, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1000, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1000, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1000, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1000, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1000, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1000, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1000, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1000, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1000, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1000, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1000, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1000, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1000, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1000, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1000, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1000, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1000, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1000, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1000, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1000, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1000, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1000, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1000, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1000, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1000, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1000, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1000, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1000, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1000, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1000, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1000, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1000, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1000, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1000, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1000, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1000, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1000, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1000, STR_LONDON] - [357, 357, -56, -56, -1000, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1000, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1000, STR_BERLIN] - [36.25, 36.25, -50, -50, -1000, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1000, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1000, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1000, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1000, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1000, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1000, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1000, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1000, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1000, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1000, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1000, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1000, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1000, STR_ZURICH] - [10, 10, -53.58, -53.58, -1000, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1000, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1000, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1000, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1000, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1000, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1000, STR_LYON] - [28.95, 28.95, -41, -41, -1000, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1000, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1000, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1000, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1000, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1000, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1000, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1000, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1000, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1000, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1000, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1000, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1000, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1000, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1000, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1000, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1000, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1000, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1000, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1000, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1000, STR_MINSK] - [9.125, 9.125, -45, -45, -1000, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1000, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1000, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1000, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1000, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1000, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1000, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1000, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1000, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1000, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1000, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1000, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1000, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1000, STR_LAGOS] - [31.25, 31.25, -30, -30, -1000, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1000, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1000, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1000, STR_TRIPOLI] - [339, 339, -26, -26, -1000, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1000, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1000, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1000, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1000, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1000, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1000, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1000, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1000, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1000, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1000, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1000, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1000, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1000, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1000, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1000, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1000, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1000, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1000, STR_LUANDA] - [31, 31, 17.875, 17.875, -1000, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1000, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1000, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1000, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1000, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1000, STR_BENGUI] - [15.5, 15.5, -12, -12, -1000, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1000, STR_FREETOWN] - [45, 45, -2, -2, -1000, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1000, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1000, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1000, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1000, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1000, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1000, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1000, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1000, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1000, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1000, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1000, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1000, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1000, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1000, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1000, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1000, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1000, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1000, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1000, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1000, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1000, STR_DUBAI] - [47, 47, -23.95, -23.95, -1000, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1000, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1000, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1000, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1000, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1000, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1000, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1000, STR_MECCA] - [44.14, 44.14, -15, -15, -1000, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1000, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1000, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1000, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1000, STR_MANILA] - [127, 127, -37.5, -37.5, -1000, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1000, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1000, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1000, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1000, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1000, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1000, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1000, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1000, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1000, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1000, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1000, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1000, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1000, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1000, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1000, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1000, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1000, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1000, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1000, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1000, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1000, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1000, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1000, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1000, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1000, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1000, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1000, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1000, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1000, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1000, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1000, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1000, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1000, STR_PERTH] - [131, 131, 12.27, 12.27, -1000, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1000, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1000, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1000, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1000, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1000, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1000, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1000, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1000, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1000, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1000, STR_TONGA] - [241, 241, 26.5, 26.5, -1000, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1000, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1000, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1000, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1000, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1000, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1000, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1000, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1000, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1000, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1000, STR_MAURITIUS] # END OF MADMAN RAMPAGE CITIES # START OF SOLDIER RAMPAGE CITIES - type: REGION_MAD_SOLDIER missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1001, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1001, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1001, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1001, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1001, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1001, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1001, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1001, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1001, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1001, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1001, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1001, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1001, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1001, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1001, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1001, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1001, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1001, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1001, STR_MIAMI] - [236.948, 236.948, -47, -47, -1001, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1001, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1001, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1001, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1001, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1001, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1001, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1001, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1001, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1001, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1001, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1001, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1001, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1001, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1001, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1001, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1001, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1001, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1001, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1001, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1001, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1001, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1001, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1001, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1001, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1001, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1001, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1001, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1001, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1001, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1001, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1001, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1001, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1001, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1001, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1001, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1001, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1001, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1001, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1001, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1001, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1001, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1001, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1001, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1001, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1001, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1001, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1001, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1001, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1001, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1001, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1001, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1001, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1001, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1001, STR_LONDON] - [357, 357, -56, -56, -1001, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1001, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1001, STR_BERLIN] - [36.25, 36.25, -50, -50, -1001, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1001, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1001, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1001, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1001, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1001, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1001, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1001, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1001, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1001, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1001, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1001, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1001, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1001, STR_ZURICH] - [10, 10, -53.58, -53.58, -1001, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1001, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1001, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1001, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1001, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1001, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1001, STR_LYON] - [28.95, 28.95, -41, -41, -1001, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1001, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1001, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1001, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1001, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1001, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1001, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1001, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1001, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1001, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1001, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1001, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1001, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1001, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1001, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1001, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1001, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1001, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1001, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1001, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1001, STR_MINSK] - [9.125, 9.125, -45, -45, -1001, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1001, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1001, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1001, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1001, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1001, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1001, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1001, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1001, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1001, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1001, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1001, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1001, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1001, STR_LAGOS] - [31.25, 31.25, -30, -30, -1001, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1001, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1001, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1001, STR_TRIPOLI] - [339, 339, -26, -26, -1001, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1001, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1001, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1001, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1001, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1001, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1001, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1001, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1001, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1001, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1001, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1001, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1001, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1001, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1001, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1001, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1001, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1001, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1001, STR_LUANDA] - [31, 31, 17.875, 17.875, -1001, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1001, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1001, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1001, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1001, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1001, STR_BENGUI] - [15.5, 15.5, -12, -12, -1001, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1001, STR_FREETOWN] - [45, 45, -2, -2, -1001, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1001, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1001, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1001, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1001, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1001, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1001, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1001, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1001, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1001, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1001, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1001, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1001, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1001, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1001, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1001, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1001, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1001, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1001, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1001, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1001, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1001, STR_DUBAI] - [47, 47, -23.95, -23.95, -1001, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1001, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1001, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1001, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1001, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1001, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1001, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1001, STR_MECCA] - [44.14, 44.14, -15, -15, -1001, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1001, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1001, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1001, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1001, STR_MANILA] - [127, 127, -37.5, -37.5, -1001, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1001, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1001, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1001, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1001, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1001, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1001, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1001, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1001, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1001, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1001, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1001, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1001, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1001, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1001, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1001, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1001, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1001, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1001, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1001, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1001, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1001, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1001, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1001, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1001, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1001, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1001, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1001, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1001, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1001, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1001, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1001, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1001, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1001, STR_PERTH] - [131, 131, 12.27, 12.27, -1001, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1001, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1001, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1001, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1001, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1001, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1001, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1001, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1001, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1001, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1001, STR_TONGA] - [241, 241, 26.5, 26.5, -1001, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1001, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1001, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1001, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1001, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1001, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1001, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1001, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1001, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1001, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1001, STR_MAURITIUS] # END OF SOLDIER RAMPAGE CITIES # START OF POSTAL RAMPAGE CITIES - type: REGION_POSTAL missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1002, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1002, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1002, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1002, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1002, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1002, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1002, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1002, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1002, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1002, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1002, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1002, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1002, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1002, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1002, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1002, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1002, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1002, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1002, STR_MIAMI] - [236.948, 236.948, -47, -47, -1002, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1002, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1002, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1002, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1002, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1002, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1002, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1002, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1002, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1002, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1002, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1002, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1002, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1002, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1002, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1002, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1002, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1002, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1002, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1002, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1002, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1002, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1002, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1002, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1002, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1002, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1002, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1002, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1002, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1002, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1002, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1002, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1002, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1002, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1002, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1002, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1002, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1002, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1002, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1002, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1002, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1002, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1002, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1002, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1002, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1002, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1002, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1002, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1002, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1002, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1002, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1002, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1002, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1002, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1002, STR_LONDON] - [357, 357, -56, -56, -1002, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1002, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1002, STR_BERLIN] - [36.25, 36.25, -50, -50, -1002, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1002, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1002, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1002, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1002, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1002, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1002, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1002, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1002, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1002, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1002, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1002, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1002, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1002, STR_ZURICH] - [10, 10, -53.58, -53.58, -1002, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1002, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1002, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1002, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1002, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1002, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1002, STR_LYON] - [28.95, 28.95, -41, -41, -1002, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1002, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1002, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1002, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1002, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1002, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1002, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1002, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1002, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1002, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1002, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1002, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1002, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1002, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1002, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1002, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1002, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1002, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1002, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1002, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1002, STR_MINSK] - [9.125, 9.125, -45, -45, -1002, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1002, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1002, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1002, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1002, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1002, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1002, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1002, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1002, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1002, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1002, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1002, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1002, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1002, STR_LAGOS] - [31.25, 31.25, -30, -30, -1002, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1002, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1002, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1002, STR_TRIPOLI] - [339, 339, -26, -26, -1002, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1002, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1002, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1002, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1002, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1002, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1002, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1002, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1002, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1002, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1002, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1002, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1002, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1002, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1002, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1002, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1002, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1002, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1002, STR_LUANDA] - [31, 31, 17.875, 17.875, -1002, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1002, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1002, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1002, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1002, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1002, STR_BENGUI] - [15.5, 15.5, -12, -12, -1002, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1002, STR_FREETOWN] - [45, 45, -2, -2, -1002, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1002, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1002, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1002, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1002, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1002, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1002, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1002, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1002, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1002, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1002, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1002, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1002, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1002, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1002, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1002, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1002, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1002, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1002, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1002, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1002, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1002, STR_DUBAI] - [47, 47, -23.95, -23.95, -1002, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1002, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1002, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1002, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1002, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1002, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1002, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1002, STR_MECCA] - [44.14, 44.14, -15, -15, -1002, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1002, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1002, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1002, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1002, STR_MANILA] - [127, 127, -37.5, -37.5, -1002, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1002, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1002, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1002, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1002, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1002, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1002, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1002, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1002, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1002, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1002, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1002, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1002, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1002, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1002, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1002, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1002, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1002, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1002, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1002, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1002, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1002, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1002, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1002, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1002, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1002, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1002, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1002, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1002, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1002, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1002, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1002, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1002, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1002, STR_PERTH] - [131, 131, 12.27, 12.27, -1002, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1002, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1002, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1002, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1002, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1002, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1002, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1002, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1002, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1002, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1002, STR_TONGA] - [241, 241, 26.5, 26.5, -1002, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1002, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1002, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1002, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1002, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1002, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1002, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1002, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1002, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1002, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1002, STR_MAURITIUS] # END OF POSTAL RAMPAGE CITIES # START OF CULT OF APOCALYPSE TOWN CLEANUP - type: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP missionZones: - #ARCTIC - [275, 275, -77, -77, -1010] - [316, 316, -80, -80, -1010] - [142, 142, -73.5, -73.5, -1010] - [93, 93, -84.5, -84.5, -1010] - [213, 213, -80, -80, -1010] #SOUTH EAST ASIA - [106, 106, -33, -33, -1010] - [112, 112, -23, -23, -1010] - [127.8, 127.8, -36.1, -36.1, -1010] - [130.54, 130.54, -32.77, -32.77, -1010] - [140.9, 140.9, -39.36, -39.36, -1010] - [111, 111, -30, -30, -1010] - [126.4, 126.4, -38.4, -38.4, -1010] - [134.8, 134.8, -34.7, -34.7, -1010] - [140.4, 140.4, -40.4, -40.4, -1010] #AUSTRALASIA - [148, 148, 22, 22, -1010] - [147, 147, 30, 30, -1010] - [138, 138, 17, 17, -1010] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1010] - [53.5, 53.5, -55.5, -55.5, -1010] - [23.5, 23.5, -51.5, -51.5, -1010] - [24.3, 24.3, -45, -45, -1010] - [13.5, 13.5, -42.5, -42.5, -1010] - [5, 5, -50.1, -50.1, -1010] - [358, 358, -40.7, -40.7, -1010] - [350.5, 350.5, -53.86, -53.86, -1010] - [0, 0, -41, -41, -1010] - [5, 5, -43.7, -43.7, -1010] - [358.1, 358.1, -52, -52, -1010] - [351, 351, -53.8, -53.8, -1010] - [4, 4, -50.5, -50.5, -1010] - [11.5, 11.5, -45, -45, -1010] - [21.3, 21.3, -38, -38, -1010] - [24.9, 24.9, -53.1, -53.1, -1010] #NORTH AFRICA - [356, 356, -23, -23, -1010] - [6.13, 6.13, -30.6, -30.6, -1010] - [13.71, 13.71, -26.76, -26.76, -1010] - [27, 27, -21, -21, -1010] - [40.24, 40.24, -25, -25, -1010] - [356, 356, -23, -23, -1010] - [353.337, 353.337, -34.26, -34.26, -1010] - [9.71, 9.71, -34.35, -34.35, -1010] #SOUTHERN AFRICA - [26, 26, 33, 33, -1010] - [7.1, 7.1, -7, -7, -1010] - [5.4, 5.4, -12.4, -12.4, -1010] - [20, 20, 24, 24, -1010] - [20.84, 20.84, 27.42, 27.42, -1010] - [48.5, 48.5, -9.2, -9.2, -1010] - [14.9, 14.9, 3.1, 3.1, -1010] - [38.88, 38.88, 9.77, 9.77, -1010] - [47.57, 47.57, 15.73, 15.73, -1010] - [35.35, 35.35, 14.28, 14.28, -1010] - [5.4, 5.4, -5.7, -5.7, -1010] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -1010] - [237, 237, -42.33, -42.33, -1010] - [248, 248, -48.27, -48.27, -1010] - [262, 262, -35.33, -35.33, -1010] - [261.2, 261.2, -20, -20, -1010] - [257.9, 257.9, -30.1, -30.1, -1010] - [261, 261, -33.7, -33.7, -1010] - [281.9, 281.9, -35.3, -35.3, -1010] - [241.2, 241.2, -34.5, -34.5, -1010] - [240.4, 240.4, -44, -44, -1010] - [276.8, 276.8, -46.4, -46.4, -1010] - [251, 251, -49.5, -49.5, -1010] - [255, 255, -32, -32, -1010] - [249, 249, -32.5, -32.5, -1010] - [244, 244, -40, -40, -1010] - [267.5, 267.5, -76, -76, -1010] - [268.5, 268.5, -29.63, -29.63, -1010] - [248.6, 248.6, -48, -48, -1010] #SOUTH AMERICA - [308, 308, 18, 18, -1010] - [318, 318, 18, 18, -1010] - [319, 319, 10, 10, -1010] - [288.6, 288.6, 30.2, 30.2, -1010] - [304, 304, 32.4, 32.4, -1010] - [286.7, 286.7, -5.2, -5.2, -1010] - [292.4, 292.4, -10, -10, -1010] - [284.2, 284.2, -8.5, -8.5, -1010] - [281.8, 281.8, -20.5, -20.5, -1010] - [292, 292, 41, 41, -1010] - [296, 296, 6.5, 6.5, -1010] - [298, 298, 21, 21, -1010] - [287.5, 287.5, 13, 13, -1010] - [293, 293, 24, 24, -1010] #SIBERIA - [111, 111, -64, -64, -1010] - [87, 87, -59, -59, -1010] - [109, 109, -53, -53, -1010] - [105, 105, -54, -54, -1010] - [85, 85, -67, -67, -1010] - [134, 134, -70, -70, -1010] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1010] - [67, 67, -25, -25, -1010] - [83.4, 83.4, -49, -49, -1010] - [47.7, 47.7, -45.6, -45.6, -1010] - [92.5, 92.5, -44.5, -44.5, -1010] - [72, 72, -25, -25, -1010] - [63, 63, -33, -33, -1010] - [35, 35, -28.55, -28.55, -1010] - [49.269, 49.269, -26.88, -26.88, -1010] - [77, 77, -24, -24, -1010] - [80, 80, -18, -18, -1010] - [80.8, 80.8, -7.9, -7.9, -1010] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1010] - [74.4, 74.4, -29.6, -29.6, -1010] - [80.5, 80.5, -8.8, -8.8, -1010] # END OF CULT OF APOCALYPSE TOWN CLEANUP # START OF CULT OF APOCALYPSE PRISON BREAK - type: REGION_CULT_OF_APOCALYPSE_PRISON_BREAK missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1015, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1015, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1015, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1015, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1015, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1015, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1015, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1015, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1015, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1015, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1015, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1015, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1015, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1015, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1015, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1015, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1015, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1015, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1015, STR_MIAMI] - [236.948, 236.948, -47, -47, -1015, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1015, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1015, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1015, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1015, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1015, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1015, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1015, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1015, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1015, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1015, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1015, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1015, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1015, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1015, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1015, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1015, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1015, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1015, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1015, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1015, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1015, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1015, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1015, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1015, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1015, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1015, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1015, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1015, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1015, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1015, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1015, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1015, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1015, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1015, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1015, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1015, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1015, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1015, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1015, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1015, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1015, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1015, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1015, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1015, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1015, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1015, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1015, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1015, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1015, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1015, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1015, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1015, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1015, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1015, STR_LONDON] - [357, 357, -56, -56, -1015, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1015, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1015, STR_BERLIN] - [36.25, 36.25, -50, -50, -1015, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1015, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1015, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1015, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1015, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1015, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1015, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1015, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1015, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1015, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1015, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1015, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1015, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1015, STR_ZURICH] - [10, 10, -53.58, -53.58, -1015, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1015, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1015, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1015, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1015, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1015, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1015, STR_LYON] - [28.95, 28.95, -41, -41, -1015, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1015, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1015, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1015, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1015, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1015, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1015, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1015, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1015, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1015, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1015, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1015, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1015, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1015, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1015, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1015, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1015, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1015, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1015, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1015, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1015, STR_MINSK] - [9.125, 9.125, -45, -45, -1015, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1015, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1015, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1015, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1015, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1015, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1015, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1015, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1015, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1015, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1015, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1015, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1015, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1015, STR_LAGOS] - [31.25, 31.25, -30, -30, -1015, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1015, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1015, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1015, STR_TRIPOLI] - [339, 339, -26, -26, -1015, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1015, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1015, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1015, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1015, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1015, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1015, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1015, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1015, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1015, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1015, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1015, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1015, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1015, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1015, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1015, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1015, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1015, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1015, STR_LUANDA] - [31, 31, 17.875, 17.875, -1015, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1015, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1015, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1015, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1015, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1015, STR_BENGUI] - [15.5, 15.5, -12, -12, -1015, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1015, STR_FREETOWN] - [45, 45, -2, -2, -1015, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1015, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1015, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1015, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1015, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1015, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1015, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1015, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1015, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1015, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1015, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1015, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1015, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1015, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1015, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1015, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1015, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1015, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1015, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1015, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1015, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1015, STR_DUBAI] - [47, 47, -23.95, -23.95, -1015, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1015, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1015, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1015, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1015, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1015, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1015, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1015, STR_MECCA] - [44.14, 44.14, -15, -15, -1015, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1015, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1015, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1015, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1015, STR_MANILA] - [127, 127, -37.5, -37.5, -1015, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1015, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1015, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1015, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1015, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1015, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1015, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1015, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1015, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1015, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1015, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1015, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1015, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1015, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1015, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1015, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1015, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1015, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1015, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1015, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1015, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1015, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1015, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1015, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1015, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1015, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1015, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1015, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1015, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1015, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1015, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1015, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1015, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1015, STR_PERTH] - [131, 131, 12.27, 12.27, -1015, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1015, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1015, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1015, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1015, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1015, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1015, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1015, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1015, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1015, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1015, STR_TONGA] - [241, 241, 26.5, 26.5, -1015, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1015, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1015, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1015, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1015, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1015, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1015, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1015, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1015, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1015, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1015, STR_MAURITIUS] # END OF CULT OF APOCALYPSE PRISON BREAK # START OF CULT OF APOCALYPSE CITY RIOT - type: REGION_CULT_OF_APOCALYPSE_CITY_RIOT missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1016, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1016, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1016, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1016, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1016, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1016, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1016, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1016, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1016, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1016, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1016, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1016, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1016, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1016, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1016, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1016, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1016, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1016, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1016, STR_MIAMI] - [236.948, 236.948, -47, -47, -1016, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1016, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1016, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1016, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1016, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1016, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1016, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1016, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1016, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1016, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1016, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1016, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1016, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1016, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1016, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1016, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1016, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1016, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1016, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1016, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1016, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1016, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1016, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1016, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1016, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1016, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1016, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1016, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1016, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1016, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1016, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1016, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1016, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1016, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1016, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1016, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1016, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1016, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1016, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1016, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1016, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1016, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1016, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1016, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1016, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1016, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1016, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1016, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1016, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1016, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1016, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1016, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1016, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1016, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1016, STR_LONDON] - [357, 357, -56, -56, -1016, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1016, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1016, STR_BERLIN] - [36.25, 36.25, -50, -50, -1016, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1016, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1016, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1016, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1016, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1016, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1016, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1016, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1016, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1016, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1016, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1016, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1016, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1016, STR_ZURICH] - [10, 10, -53.58, -53.58, -1016, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1016, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1016, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1016, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1016, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1016, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1016, STR_LYON] - [28.95, 28.95, -41, -41, -1016, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1016, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1016, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1016, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1016, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1016, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1016, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1016, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1016, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1016, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1016, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1016, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1016, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1016, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1016, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1016, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1016, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1016, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1016, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1016, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1016, STR_MINSK] - [9.125, 9.125, -45, -45, -1016, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1016, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1016, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1016, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1016, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1016, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1016, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1016, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1016, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1016, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1016, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1016, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1016, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1016, STR_LAGOS] - [31.25, 31.25, -30, -30, -1016, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1016, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1016, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1016, STR_TRIPOLI] - [339, 339, -26, -26, -1016, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1016, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1016, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1016, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1016, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1016, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1016, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1016, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1016, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1016, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1016, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1016, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1016, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1016, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1016, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1016, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1016, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1016, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1016, STR_LUANDA] - [31, 31, 17.875, 17.875, -1016, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1016, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1016, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1016, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1016, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1016, STR_BENGUI] - [15.5, 15.5, -12, -12, -1016, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1016, STR_FREETOWN] - [45, 45, -2, -2, -1016, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1016, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1016, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1016, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1016, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1016, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1016, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1016, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1016, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1016, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1016, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1016, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1016, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1016, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1016, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1016, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1016, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1016, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1016, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1016, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1016, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1016, STR_DUBAI] - [47, 47, -23.95, -23.95, -1016, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1016, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1016, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1016, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1016, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1016, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1016, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1016, STR_MECCA] - [44.14, 44.14, -15, -15, -1016, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1016, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1016, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1016, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1016, STR_MANILA] - [127, 127, -37.5, -37.5, -1016, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1016, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1016, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1016, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1016, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1016, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1016, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1016, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1016, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1016, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1016, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1016, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1016, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1016, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1016, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1016, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1016, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1016, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1016, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1016, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1016, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1016, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1016, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1016, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1016, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1016, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1016, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1016, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1016, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1016, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1016, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1016, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1016, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1016, STR_PERTH] - [131, 131, 12.27, 12.27, -1016, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1016, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1016, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1016, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1016, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1016, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1016, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1016, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1016, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1016, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1016, STR_TONGA] - [241, 241, 26.5, 26.5, -1016, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1016, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1016, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1016, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1016, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1016, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1016, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1016, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1016, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1016, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1016, STR_MAURITIUS] # END OF CULT OF APOCALYPSE CITY RIOT # START OF COMMUNION OF APOCALYPSE - type: REGION_COMMUNION_OF_APOCALYPSE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1020] - [112, 112, -23, -23, -1020] - [127.8, 127.8, -36.1, -36.1, -1020] - [130.54, 130.54, -32.77, -32.77, -1020] - [140.9, 140.9, -39.36, -39.36, -1020] - [111, 111, -30, -30, -1020] - [126.4, 126.4, -38.4, -38.4, -1020] - [134.8, 134.8, -34.7, -34.7, -1020] - [140.4, 140.4, -40.4, -40.4, -1020] #AUSTRALASIA - [148, 148, 22, 22, -1020] - [147, 147, 30, 30, -1020] - [138, 138, 17, 17, -1020] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1020] - [53.5, 53.5, -55.5, -55.5, -1020] - [23.5, 23.5, -51.5, -51.5, -1020] - [24.3, 24.3, -45, -45, -1020] - [13.5, 13.5, -42.5, -42.5, -1020] - [5, 5, -50.1, -50.1, -1020] - [358, 358, -40.7, -40.7, -1020] - [350.5, 350.5, -53.86, -53.86, -1020] - [0, 0, -41, -41, -1020] - [5, 5, -43.7, -43.7, -1020] - [358.1, 358.1, -52, -52, -1020] - [351, 351, -53.8, -53.8, -1020] - [4, 4, -50.5, -50.5, -1020] - [11.5, 11.5, -45, -45, -1020] - [21.3, 21.3, -38, -38, -1020] - [24.9, 24.9, -53.1, -53.1, -1020] #NORTH AFRICA - [356, 356, -23, -23, -1020] - [353.337, 353.337, -34.26, -34.26, -1020] - [9.71, 9.71, -34.35, -34.35, -1020] #SOUTHERN AFRICA - [26, 26, 33, 33, -1020] - [7.1, 7.1, -7, -7, -1020] - [5.4, 5.4, -12.4, -12.4, -1020] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1020] - [237, 237, -42.33, -42.33, -1020] - [248, 248, -48.27, -48.27, -1020] - [262, 262, -35.33, -35.33, -1020] - [261.2, 261.2, -20, -20, -1020] - [257.9, 257.9, -30.1, -30.1, -1020] - [261, 261, -33.7, -33.7, -1020] - [281.9, 281.9, -35.3, -35.3, -1020] - [241.2, 241.2, -34.5, -34.5, -1020] - [240.4, 240.4, -44, -44, -1020] - [276.8, 276.8, -46.4, -46.4, -1020] - [251, 251, -49.5, -49.5, -1020] #SOUTH AMERICA - [308, 308, 18, 18, -1020] - [318, 318, 18, 18, -1020] - [319, 319, 10, 10, -1020] - [288.6, 288.6, 30.2, 30.2, -1020] - [304, 304, 32.4, 32.4, -1020] - [286.7, 286.7, -5.2, -5.2, -1020] - [292.4, 292.4, -10, -10, -1020] - [284.2, 284.2, -8.5, -8.5, -1020] - [281.8, 281.8, -20.5, -20.5, -1020] #SIBERIA - [111, 111, -64, -64, -1020] - [87, 87, -59, -59, -1020] - [109, 109, -53, -53, -1020] - [105, 105, -54, -54, -1020] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1020] - [67, 67, -25, -25, -1020] - [83.4, 83.4, -49, -49, -1020] - [47.7, 47.7, -45.6, -45.6, -1020] - [92.5, 92.5, -44.5, -44.5, -1020] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1020] - [74.4, 74.4, -29.6, -29.6, -1020] - [80.5, 80.5, -8.8, -8.8, -1020] # END OF COMMUNION OF APOCALYPSE # START OF OUTPOST OF APOCALYPSE - type: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1030] - [112, 112, -23, -23, -1030] - [127.8, 127.8, -36.1, -36.1, -1030] - [130.54, 130.54, -32.77, -32.77, -1030] - [140.9, 140.9, -39.36, -39.36, -1030] - [111, 111, -30, -30, -1030] - [126.4, 126.4, -38.4, -38.4, -1030] - [134.8, 134.8, -34.7, -34.7, -1030] - [140.4, 140.4, -40.4, -40.4, -1030] #AUSTRALASIA - [148, 148, 22, 22, -1030] - [147, 147, 30, 30, -1030] - [138, 138, 17, 17, -1030] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1030] - [53.5, 53.5, -55.5, -55.5, -1030] - [23.5, 23.5, -51.5, -51.5, -1030] - [24.3, 24.3, -45, -45, -1030] - [13.5, 13.5, -42.5, -42.5, -1030] - [5, 5, -50.1, -50.1, -1030] - [358, 358, -40.7, -40.7, -1030] - [350.5, 350.5, -53.86, -53.86, -1030] - [0, 0, -41, -41, -1030] - [5, 5, -43.7, -43.7, -1030] - [358.1, 358.1, -52, -52, -1030] - [351, 351, -53.8, -53.8, -1030] - [4, 4, -50.5, -50.5, -1030] - [11.5, 11.5, -45, -45, -1030] - [21.3, 21.3, -38, -38, -1030] - [24.9, 24.9, -53.1, -53.1, -1030] #NORTH AFRICA - [356, 356, -23, -23, -1030] - [353.337, 353.337, -34.26, -34.26, -1030] - [9.71, 9.71, -34.35, -34.35, -1030] #SOUTHERN AFRICA - [26, 26, 33, 33, -1030] - [7.1, 7.1, -7, -7, -1030] - [5.4, 5.4, -12.4, -12.4, -1030] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1030] - [237, 237, -42.33, -42.33, -1030] - [248, 248, -48.27, -48.27, -1030] - [262, 262, -35.33, -35.33, -1030] - [261.2, 261.2, -20, -20, -1030] - [257.9, 257.9, -30.1, -30.1, -1030] - [261, 261, -33.7, -33.7, -1030] - [281.9, 281.9, -35.3, -35.3, -1030] - [241.2, 241.2, -34.5, -34.5, -1030] - [240.4, 240.4, -44, -44, -1030] - [276.8, 276.8, -46.4, -46.4, -1030] - [251, 251, -49.5, -49.5, -1030] #SOUTH AMERICA - [308, 308, 18, 18, -1030] - [318, 318, 18, 18, -1030] - [319, 319, 10, 10, -1030] - [288.6, 288.6, 30.2, 30.2, -1030] - [304, 304, 32.4, 32.4, -1030] - [286.7, 286.7, -5.2, -5.2, -1030] - [292.4, 292.4, -10, -10, -1030] - [284.2, 284.2, -8.5, -8.5, -1030] - [281.8, 281.8, -20.5, -20.5, -1030] #SIBERIA - [111, 111, -64, -64, -1030] - [87, 87, -59, -59, -1030] - [109, 109, -53, -53, -1030] - [105, 105, -54, -54, -1030] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1030] - [67, 67, -25, -25, -1030] - [83.4, 83.4, -49, -49, -1030] - [47.7, 47.7, -45.6, -45.6, -1030] - [92.5, 92.5, -44.5, -44.5, -1030] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1030] - [74.4, 74.4, -29.6, -29.6, -1030] - [80.5, 80.5, -8.8, -8.8, -1030] - type: REGION_OUTPOST_OF_APOCALYPSE_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1033] - [6.13, 6.13, -30.6, -30.6, -1033] - [13.71, 13.71, -26.76, -26.76, -1033] - [27, 27, -21, -21, -1033] - [40.24, 40.24, -25, -25, -1033] #SOUTHERN AFRICA - [20, 20, 24, 24, -1033] - [20.84, 20.84, 27.42, 27.42, -1033] - [48.5, 48.5, -9.2, -9.2, -1033] #NORTH AMERICA - [255, 255, -32, -32, -1033] - [249, 249, -32.5, -32.5, -1033] - [244, 244, -40, -40, -1033] #SOUTH AMERICA - [292, 292, 41, 41, -1033] #CENTRAL ASIA - [72, 72, -25, -25, -1033] - [63, 63, -33, -33, -1033] - [35, 35, -28.55, -28.55, -1033] - [49.269, 49.269, -26.88, -26.88, -1033] # END OF OUTPOST OF APOCALYPSE # START OF TOWER OF APOCALYPSE - type: REGION_TOWER_OF_APOCALYPSE missionZones: - - [87, 87, -33, -33, -1040] - [7, 7, -61, -61, -1040] - [6.66, 6.66, -44.8, -44.8, -1040] - [356, 356, -57.4, -57.4, -1040] - [247, 247, -45, -45, -1040] - [42.5, 42.5, -42, -42, -1040] - [291, 291, 27, 27, -1040] # END OF TOWER OF APOCALYPSE # START OF LAIR OF APOCALYPSE - type: REGION_LAIR_OF_APOCALYPSE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1050] - [248.6, 248.6, -48, -48, -1050] - [255, 255, -32, -32, -1050] - [249, 249, -32.5, -32.5, -1050] - [244, 244, -40, -40, -1050] - [268.5, 268.5, -29.63, -29.63, -1050] - [267.8, 267.8, -17.1, -17.1, -1050] # Gwatemala - [280, 280, -38.43, -38.43, -1050] - [237, 237, -42.33, -42.33, -1050] - [248, 248, -48.27, -48.27, -1050] - [262, 262, -35.33, -35.33, -1050] - [261.2, 261.2, -20, -20, -1050] - [257.9, 257.9, -30.1, -30.1, -1050] - [261, 261, -33.7, -33.7, -1050] - [281.9, 281.9, -35.3, -35.3, -1050] - [241.2, 241.2, -34.5, -34.5, -1050] - [240.4, 240.4, -44, -44, -1050] - [276.8, 276.8, -46.4, -46.4, -1050] - [251, 251, -49.5, -49.5, -1050] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1050] - [293, 293, 24, 24, -1050] - [292, 292, 41, 41, -1050] - [296, 296, 6.5, 6.5, -1050] - [298, 298, 21, 21, -1050] - [308, 308, 18, 18, -1050] - [318, 318, 18, 18, -1050] - [319, 319, 10, 10, -1050] - [288.6, 288.6, 30.2, 30.2, -1050] - [304, 304, 32.4, 32.4, -1050] - [286.7, 286.7, -5.2, -5.2, -1050] - [292.4, 292.4, -10, -10, -1050] - [284.2, 284.2, -8.5, -8.5, -1050] - [281.8, 281.8, -20.5, -20.5, -1050] #ARCTIC - [275, 275, -77, -77, -1050] - [316, 316, -80, -80, -1050] - [142, 142, -73.5, -73.5, -1050] - [93, 93, -84.5, -84.5, -1050] - [213, 213, -80, -80, -1050] #SIBERIA - [85, 85, -67, -67, -1050] - [134, 134, -70, -70, -1050] - [111, 111, -64, -64, -1050] - [87, 87, -59, -59, -1050] - [109, 109, -53, -53, -1050] - [105, 105, -54, -54, -1050] #NORTH AFRICA - [356, 356, -23, -23, -1050] - [6.13, 6.13, -30.6, -30.6, -1050] - [13.71, 13.71, -26.76, -26.76, -1050] - [27, 27, -21, -21, -1050] - [40.24, 40.24, -25, -25, -1050] - [356, 356, -23, -23, -1050] - [353.337, 353.337, -34.26, -34.26, -1050] - [9.71, 9.71, -34.35, -34.35, -1050] #SOUTHERN AFRICA - [20, 20, 24, 24, -1050] - [20.84, 20.84, 27.42, 27.42, -1050] - [48.5, 48.5, -9.2, -9.2, -1050] - [14.9, 14.9, 3.1, 3.1, -1050] - [38.88, 38.88, 9.77, 9.77, -1050] - [47.57, 47.57, 15.73, 15.73, -1050] - [35.35, 35.35, 14.28, 14.28, -1050] - [5.4, 5.4, -5.7, -5.7, -1050] # Kurast w Nigerii - [26, 26, 33, 33, -1050] - [7.1, 7.1, -7, -7, -1050] - [5.4, 5.4, -12.4, -12.4, -1050] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1050] - [74.4, 74.4, -29.6, -29.6, -1050] - [80.5, 80.5, -8.8, -8.8, -1050] #CENTRAL ASIA - [72, 72, -25, -25, -1050] - [63, 63, -33, -33, -1050] - [35, 35, -28.55, -28.55, -1050] - [49.269, 49.269, -26.88, -26.88, -1050] - [77, 77, -24, -24, -1050] - [80, 80, -18, -18, -1050] - [80.8, 80.8, -7.9, -7.9, -1050] - [53.8, 53.8, -57, -57, -1050] - [67, 67, -25, -25, -1050] - [83.4, 83.4, -49, -49, -1050] - [47.7, 47.7, -45.6, -45.6, -1050] - [92.5, 92.5, -44.5, -44.5, -1050] #SOUTH EAST ASIA - [106, 106, -33, -33, -1050] - [112, 112, -23, -23, -1050] - [127.8, 127.8, -36.1, -36.1, -1050] - [130.54, 130.54, -32.77, -32.77, -1050] - [140.9, 140.9, -39.36, -39.36, -1050] - [111, 111, -30, -30, -1050] - [126.4, 126.4, -38.4, -38.4, -1050] - [134.8, 134.8, -34.7, -34.7, -1050] - [140.4, 140.4, -40.4, -40.4, -1050] #AUSTRALASIA - [148, 148, 22, 22, -1050] - [147, 147, 30, 30, -1050] - [138, 138, 17, 17, -1050] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1050] - [53.5, 53.5, -55.5, -55.5, -1050] - [23.5, 23.5, -51.5, -51.5, -1050] - [24.3, 24.3, -45, -45, -1050] - [13.5, 13.5, -42.5, -42.5, -1050] - [5, 5, -50.1, -50.1, -1050] - [358, 358, -40.7, -40.7, -1050] - [350.5, 350.5, -53.86, -53.86, -1050] - [0, 0, -41, -41, -1050] - [5, 5, -43.7, -43.7, -1050] - [358.1, 358.1, -52, -52, -1050] - [351, 351, -53.8, -53.8, -1050] - [4, 4, -50.5, -50.5, -1050] - [11.5, 11.5, -45, -45, -1050] - [21.3, 21.3, -38, -38, -1050] - [24.9, 24.9, -53.1, -53.1, -1050] # END OF LAIR OF APOCALYPSE # START OF PROJECT SAMAEL - type: REGION_PROJECT_SAMAEL missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1055] - [248.6, 248.6, -48, -48, -1055] - [255, 255, -32, -32, -1055] - [249, 249, -32.5, -32.5, -1055] - [244, 244, -40, -40, -1055] - [268.5, 268.5, -29.63, -29.63, -1055] - [267.8, 267.8, -17.1, -17.1, -1055] # Gwatemala - [280, 280, -38.43, -38.43, -1055] - [237, 237, -42.33, -42.33, -1055] - [248, 248, -48.27, -48.27, -1055] - [262, 262, -35.33, -35.33, -1055] - [261.2, 261.2, -20, -20, -1055] - [257.9, 257.9, -30.1, -30.1, -1055] - [261, 261, -33.7, -33.7, -1055] - [281.9, 281.9, -35.3, -35.3, -1055] - [241.2, 241.2, -34.5, -34.5, -1055] - [240.4, 240.4, -44, -44, -1055] - [276.8, 276.8, -46.4, -46.4, -1055] - [251, 251, -49.5, -49.5, -1055] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1055] - [293, 293, 24, 24, -1055] - [292, 292, 41, 41, -1055] - [296, 296, 6.5, 6.5, -1055] - [298, 298, 21, 21, -1055] - [308, 308, 18, 18, -1055] - [318, 318, 18, 18, -1055] - [319, 319, 10, 10, -1055] - [288.6, 288.6, 30.2, 30.2, -1055] - [304, 304, 32.4, 32.4, -1055] - [286.7, 286.7, -5.2, -5.2, -1055] - [292.4, 292.4, -10, -10, -1055] - [284.2, 284.2, -8.5, -8.5, -1055] - [281.8, 281.8, -20.5, -20.5, -1055] #ARCTIC - [275, 275, -77, -77, -1055] - [316, 316, -80, -80, -1055] - [142, 142, -73.5, -73.5, -1055] - [93, 93, -84.5, -84.5, -1055] - [213, 213, -80, -80, -1055] #SIBERIA - [85, 85, -67, -67, -1055] - [134, 134, -70, -70, -1055] - [111, 111, -64, -64, -1055] - [87, 87, -59, -59, -1055] - [109, 109, -53, -53, -1055] - [105, 105, -54, -54, -1055] #NORTH AFRICA - [356, 356, -23, -23, -1055] - [6.13, 6.13, -30.6, -30.6, -1055] - [13.71, 13.71, -26.76, -26.76, -1055] - [27, 27, -21, -21, -1055] - [40.24, 40.24, -25, -25, -1055] - [356, 356, -23, -23, -1055] - [353.337, 353.337, -34.26, -34.26, -1055] - [9.71, 9.71, -34.35, -34.35, -1055] #SOUTHERN AFRICA - [20, 20, 24, 24, -1055] - [20.84, 20.84, 27.42, 27.42, -1055] - [48.5, 48.5, -9.2, -9.2, -1055] - [14.9, 14.9, 3.1, 3.1, -1055] - [38.88, 38.88, 9.77, 9.77, -1055] - [47.57, 47.57, 15.73, 15.73, -1055] - [35.35, 35.35, 14.28, 14.28, -1055] - [5.4, 5.4, -5.7, -5.7, -1055] # Kurast w Nigerii - [26, 26, 33, 33, -1055] - [7.1, 7.1, -7, -7, -1055] - [5.4, 5.4, -12.4, -12.4, -1055] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1055] - [74.4, 74.4, -29.6, -29.6, -1055] - [80.5, 80.5, -8.8, -8.8, -1055] #CENTRAL ASIA - [72, 72, -25, -25, -1055] - [63, 63, -33, -33, -1055] - [35, 35, -28.55, -28.55, -1055] - [49.269, 49.269, -26.88, -26.88, -1055] - [77, 77, -24, -24, -1055] - [80, 80, -18, -18, -1055] - [80.8, 80.8, -7.9, -7.9, -1055] - [53.8, 53.8, -57, -57, -1055] - [67, 67, -25, -25, -1055] - [83.4, 83.4, -49, -49, -1055] - [47.7, 47.7, -45.6, -45.6, -1055] - [92.5, 92.5, -44.5, -44.5, -1055] #SOUTH EAST ASIA - [106, 106, -33, -33, -1055] - [112, 112, -23, -23, -1055] - [127.8, 127.8, -36.1, -36.1, -1055] - [130.54, 130.54, -32.77, -32.77, -1055] - [140.9, 140.9, -39.36, -39.36, -1055] - [111, 111, -30, -30, -1055] - [126.4, 126.4, -38.4, -38.4, -1055] - [134.8, 134.8, -34.7, -34.7, -1055] - [140.4, 140.4, -40.4, -40.4, -1055] #AUSTRALASIA - [148, 148, 22, 22, -1055] - [147, 147, 30, 30, -1055] - [138, 138, 17, 17, -1055] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1055] - [53.5, 53.5, -55.5, -55.5, -1055] - [23.5, 23.5, -51.5, -51.5, -1055] - [24.3, 24.3, -45, -45, -1055] - [13.5, 13.5, -42.5, -42.5, -1055] - [5, 5, -50.1, -50.1, -1055] - [358, 358, -40.7, -40.7, -1055] - [350.5, 350.5, -53.86, -53.86, -1055] - [0, 0, -41, -41, -1055] - [5, 5, -43.7, -43.7, -1055] - [358.1, 358.1, -52, -52, -1055] - [351, 351, -53.8, -53.8, -1055] - [4, 4, -50.5, -50.5, -1055] - [11.5, 11.5, -45, -45, -1055] - [21.3, 21.3, -38, -38, -1055] - [24.9, 24.9, -53.1, -53.1, -1055] # END OF PROJECT SAMAEL # START OF CHEMTRAILS - type: REGION_CHEMTRAILS missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -512] - [112, 112, -23, -23, -512] - [127.8, 127.8, -36.1, -36.1, -512] - [130.54, 130.54, -32.77, -32.77, -512] - [140.9, 140.9, -39.36, -39.36, -512] - [111, 111, -30, -30, -512] - [126.4, 126.4, -38.4, -38.4, -512] - [134.8, 134.8, -34.7, -34.7, -512] - [140.4, 140.4, -40.4, -40.4, -512] #AUSTRALASIA - [148, 148, 22, 22, -512] - [147, 147, 30, 30, -512] - [138, 138, 17, 17, -512] #EUROPE - [34.5, 34.5, -45.5, -45.5, -512] - [53.5, 53.5, -55.5, -55.5, -512] - [23.5, 23.5, -51.5, -51.5, -512] - [24.3, 24.3, -45, -45, -512] - [13.5, 13.5, -42.5, -42.5, -512] - [5, 5, -50.1, -50.1, -512] - [358, 358, -40.7, -40.7, -512] - [350.5, 350.5, -53.86, -53.86, -512] - [0, 0, -41, -41, -512] - [5, 5, -43.7, -43.7, -512] - [358.1, 358.1, -52, -52, -512] - [351, 351, -53.8, -53.8, -512] - [4, 4, -50.5, -50.5, -512] - [11.5, 11.5, -45, -45, -512] - [21.3, 21.3, -38, -38, -512] - [24.9, 24.9, -53.1, -53.1, -512] #NORTH AFRICA - [356, 356, -23, -23, -512] - [353.337, 353.337, -34.26, -34.26, -512] - [9.71, 9.71, -34.35, -34.35, -512] #SOUTHERN AFRICA - [26, 26, 33, 33, -512] - [7.1, 7.1, -7, -7, -512] - [5.4, 5.4, -12.4, -12.4, -512] #NORTH AMERICA - [280, 280, -38.43, -38.43, -512] - [237, 237, -42.33, -42.33, -512] - [248, 248, -48.27, -48.27, -512] - [262, 262, -35.33, -35.33, -512] - [261.2, 261.2, -20, -20, -512] - [257.9, 257.9, -30.1, -30.1, -512] - [261, 261, -33.7, -33.7, -512] - [281.9, 281.9, -35.3, -35.3, -512] - [241.2, 241.2, -34.5, -34.5, -512] - [240.4, 240.4, -44, -44, -512] - [276.8, 276.8, -46.4, -46.4, -512] - [251, 251, -49.5, -49.5, -512] #SOUTH AMERICA - [308, 308, 18, 18, -512] - [318, 318, 18, 18, -512] - [319, 319, 10, 10, -512] - [288.6, 288.6, 30.2, 30.2, -512] - [304, 304, 32.4, 32.4, -512] - [286.7, 286.7, -5.2, -5.2, -512] - [292.4, 292.4, -10, -10, -512] - [284.2, 284.2, -8.5, -8.5, -512] - [281.8, 281.8, -20.5, -20.5, -512] #SIBERIA - [111, 111, -64, -64, -512] - [87, 87, -59, -59, -512] - [109, 109, -53, -53, -512] - [105, 105, -54, -54, -512] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -512] - [67, 67, -25, -25, -512] - [83.4, 83.4, -49, -49, -512] - [47.7, 47.7, -45.6, -45.6, -512] - [92.5, 92.5, -44.5, -44.5, -512] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -512] - [74.4, 74.4, -29.6, -29.6, -512] - [80.5, 80.5, -8.8, -8.8, -512] # END OF CHEMTRAILS # START OF HYBRID FARM - type: REGION_HYBRID_FARM missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -500] - [112, 112, -23, -23, -500] - [127.8, 127.8, -36.1, -36.1, -500] - [130.54, 130.54, -32.77, -32.77, -500] - [140.9, 140.9, -39.36, -39.36, -500] - [111, 111, -30, -30, -500] - [126.4, 126.4, -38.4, -38.4, -500] - [134.8, 134.8, -34.7, -34.7, -500] - [140.4, 140.4, -40.4, -40.4, -500] #AUSTRALASIA - [148, 148, 22, 22, -500] - [147, 147, 30, 30, -500] - [138, 138, 17, 17, -500] #EUROPE - [34.5, 34.5, -45.5, -45.5, -500] - [53.5, 53.5, -55.5, -55.5, -500] - [23.5, 23.5, -51.5, -51.5, -500] - [24.3, 24.3, -45, -45, -500] - [13.5, 13.5, -42.5, -42.5, -500] - [5, 5, -50.1, -50.1, -500] - [358, 358, -40.7, -40.7, -500] - [350.5, 350.5, -53.86, -53.86, -500] - [0, 0, -41, -41, -500] - [5, 5, -43.7, -43.7, -500] - [358.1, 358.1, -52, -52, -500] - [351, 351, -53.8, -53.8, -500] - [4, 4, -50.5, -50.5, -500] - [11.5, 11.5, -45, -45, -500] - [21.3, 21.3, -38, -38, -500] - [24.9, 24.9, -53.1, -53.1, -500] #NORTH AFRICA - [356, 356, -23, -23, -500] - [353.337, 353.337, -34.26, -34.26, -500] - [9.71, 9.71, -34.35, -34.35, -500] #SOUTHERN AFRICA - [26, 26, 33, 33, -500] - [7.1, 7.1, -7, -7, -500] - [5.4, 5.4, -12.4, -12.4, -500] #NORTH AMERICA - [280, 280, -38.43, -38.43, -500] - [237, 237, -42.33, -42.33, -500] - [248, 248, -48.27, -48.27, -500] - [262, 262, -35.33, -35.33, -500] - [261.2, 261.2, -20, -20, -500] - [257.9, 257.9, -30.1, -30.1, -500] - [261, 261, -33.7, -33.7, -500] - [281.9, 281.9, -35.3, -35.3, -500] - [241.2, 241.2, -34.5, -34.5, -500] - [240.4, 240.4, -44, -44, -500] - [276.8, 276.8, -46.4, -46.4, -500] - [251, 251, -49.5, -49.5, -500] #SOUTH AMERICA - [308, 308, 18, 18, -500] - [318, 318, 18, 18, -500] - [319, 319, 10, 10, -500] - [288.6, 288.6, 30.2, 30.2, -500] - [304, 304, 32.4, 32.4, -500] - [286.7, 286.7, -5.2, -5.2, -500] - [292.4, 292.4, -10, -10, -500] - [284.2, 284.2, -8.5, -8.5, -500] - [281.8, 281.8, -20.5, -20.5, -500] #SIBERIA - [111, 111, -64, -64, -500] - [87, 87, -59, -59, -500] - [109, 109, -53, -53, -500] - [105, 105, -54, -54, -500] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -500] - [67, 67, -25, -25, -500] - [83.4, 83.4, -49, -49, -500] - [47.7, 47.7, -45.6, -45.6, -500] - [92.5, 92.5, -44.5, -44.5, -500] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -500] - [74.4, 74.4, -29.6, -29.6, -500] - [80.5, 80.5, -8.8, -8.8, -500] # END OF HYBRID FARM # START OF HYBRID PURGE - type: REGION_HYBRID_PURGE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -515] - [112, 112, -23, -23, -515] - [127.8, 127.8, -36.1, -36.1, -515] - [130.54, 130.54, -32.77, -32.77, -515] - [140.9, 140.9, -39.36, -39.36, -515] - [111, 111, -30, -30, -515] - [126.4, 126.4, -38.4, -38.4, -515] - [134.8, 134.8, -34.7, -34.7, -515] - [140.4, 140.4, -40.4, -40.4, -515] #AUSTRALASIA - [148, 148, 22, 22, -515] - [147, 147, 30, 30, -515] - [138, 138, 17, 17, -515] #EUROPE - [34.5, 34.5, -45.5, -45.5, -515] - [53.5, 53.5, -55.5, -55.5, -515] - [23.5, 23.5, -51.5, -51.5, -515] - [24.3, 24.3, -45, -45, -515] - [13.5, 13.5, -42.5, -42.5, -515] - [5, 5, -50.1, -50.1, -515] - [358, 358, -40.7, -40.7, -515] - [350.5, 350.5, -53.86, -53.86, -515] - [0, 0, -41, -41, -515] - [5, 5, -43.7, -43.7, -515] - [358.1, 358.1, -52, -52, -515] - [351, 351, -53.8, -53.8, -515] - [4, 4, -50.5, -50.5, -515] - [11.5, 11.5, -45, -45, -515] - [21.3, 21.3, -38, -38, -515] - [24.9, 24.9, -53.1, -53.1, -515] #NORTH AFRICA - [356, 356, -23, -23, -515] - [353.337, 353.337, -34.26, -34.26, -515] - [9.71, 9.71, -34.35, -34.35, -515] #SOUTHERN AFRICA - [26, 26, 33, 33, -515] - [7.1, 7.1, -7, -7, -515] - [5.4, 5.4, -12.4, -12.4, -515] #NORTH AMERICA - [280, 280, -38.43, -38.43, -515] - [237, 237, -42.33, -42.33, -515] - [248, 248, -48.27, -48.27, -515] - [262, 262, -35.33, -35.33, -515] - [261.2, 261.2, -20, -20, -515] - [257.9, 257.9, -30.1, -30.1, -515] - [261, 261, -33.7, -33.7, -515] - [281.9, 281.9, -35.3, -35.3, -515] - [241.2, 241.2, -34.5, -34.5, -515] - [240.4, 240.4, -44, -44, -515] - [276.8, 276.8, -46.4, -46.4, -515] - [251, 251, -49.5, -49.5, -515] #SOUTH AMERICA - [308, 308, 18, 18, -515] - [318, 318, 18, 18, -515] - [319, 319, 10, 10, -515] - [288.6, 288.6, 30.2, 30.2, -515] - [304, 304, 32.4, 32.4, -515] - [286.7, 286.7, -5.2, -5.2, -515] - [292.4, 292.4, -10, -10, -515] - [284.2, 284.2, -8.5, -8.5, -515] - [281.8, 281.8, -20.5, -20.5, -515] #SIBERIA - [111, 111, -64, -64, -515] - [87, 87, -59, -59, -515] - [109, 109, -53, -53, -515] - [105, 105, -54, -54, -515] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -515] - [67, 67, -25, -25, -515] - [83.4, 83.4, -49, -49, -515] - [47.7, 47.7, -45.6, -45.6, -515] - [92.5, 92.5, -44.5, -44.5, -515] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -515] - [74.4, 74.4, -29.6, -29.6, -515] - [80.5, 80.5, -8.8, -8.8, -515] # END OF HYBRID PURGE # START OF HYBRID CLONING FARM - type: REGION_HYBRID_CLONING_FARM missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -505] - [112, 112, -23, -23, -505] - [127.8, 127.8, -36.1, -36.1, -505] - [130.54, 130.54, -32.77, -32.77, -505] - [140.9, 140.9, -39.36, -39.36, -505] - [111, 111, -30, -30, -505] - [126.4, 126.4, -38.4, -38.4, -505] - [134.8, 134.8, -34.7, -34.7, -505] - [140.4, 140.4, -40.4, -40.4, -505] #AUSTRALASIA - [148, 148, 22, 22, -505] - [147, 147, 30, 30, -505] - [138, 138, 17, 17, -505] #EUROPE - [34.5, 34.5, -45.5, -45.5, -505] - [53.5, 53.5, -55.5, -55.5, -505] - [23.5, 23.5, -51.5, -51.5, -505] - [24.3, 24.3, -45, -45, -505] - [13.5, 13.5, -42.5, -42.5, -505] - [5, 5, -50.1, -50.1, -505] - [358, 358, -40.7, -40.7, -505] - [350.5, 350.5, -53.86, -53.86, -505] - [0, 0, -41, -41, -505] - [5, 5, -43.7, -43.7, -505] - [358.1, 358.1, -52, -52, -505] - [351, 351, -53.8, -53.8, -505] - [4, 4, -50.5, -50.5, -505] - [11.5, 11.5, -45, -45, -505] - [21.3, 21.3, -38, -38, -505] - [24.9, 24.9, -53.1, -53.1, -505] #NORTH AFRICA - [356, 356, -23, -23, -505] - [353.337, 353.337, -34.26, -34.26, -505] - [9.71, 9.71, -34.35, -34.35, -505] #SOUTHERN AFRICA - [26, 26, 33, 33, -505] - [7.1, 7.1, -7, -7, -505] - [5.4, 5.4, -12.4, -12.4, -505] #NORTH AMERICA - [280, 280, -38.43, -38.43, -505] - [237, 237, -42.33, -42.33, -505] - [248, 248, -48.27, -48.27, -505] - [262, 262, -35.33, -35.33, -505] - [261.2, 261.2, -20, -20, -505] - [257.9, 257.9, -30.1, -30.1, -505] - [261, 261, -33.7, -33.7, -505] - [281.9, 281.9, -35.3, -35.3, -505] - [241.2, 241.2, -34.5, -34.5, -505] - [240.4, 240.4, -44, -44, -505] - [276.8, 276.8, -46.4, -46.4, -505] - [251, 251, -49.5, -49.5, -505] #SOUTH AMERICA - [308, 308, 18, 18, -505] - [318, 318, 18, 18, -505] - [319, 319, 10, 10, -505] - [288.6, 288.6, 30.2, 30.2, -505] - [304, 304, 32.4, 32.4, -505] - [286.7, 286.7, -5.2, -5.2, -505] - [292.4, 292.4, -10, -10, -505] - [284.2, 284.2, -8.5, -8.5, -505] - [281.8, 281.8, -20.5, -20.5, -505] #SIBERIA - [111, 111, -64, -64, -505] - [87, 87, -59, -59, -505] - [109, 109, -53, -53, -505] - [105, 105, -54, -54, -505] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -505] - [67, 67, -25, -25, -505] - [83.4, 83.4, -49, -49, -505] - [47.7, 47.7, -45.6, -45.6, -505] - [92.5, 92.5, -44.5, -44.5, -505] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -505] - [74.4, 74.4, -29.6, -29.6, -505] - [80.5, 80.5, -8.8, -8.8, -505] # END OF HYBRID CLONING FARM # START OF HYBRID CONTROL - type: REGION_HYBRID_CONTROL missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -570] - [112, 112, -23, -23, -570] - [127.8, 127.8, -36.1, -36.1, -570] - [130.54, 130.54, -32.77, -32.77, -570] - [140.9, 140.9, -39.36, -39.36, -570] - [111, 111, -30, -30, -570] - [126.4, 126.4, -38.4, -38.4, -570] - [134.8, 134.8, -34.7, -34.7, -570] - [140.4, 140.4, -40.4, -40.4, -570] #AUSTRALASIA - [148, 148, 22, 22, -570] - [147, 147, 30, 30, -570] - [138, 138, 17, 17, -570] #EUROPE - [34.5, 34.5, -45.5, -45.5, -570] - [53.5, 53.5, -55.5, -55.5, -570] - [23.5, 23.5, -51.5, -51.5, -570] - [24.3, 24.3, -45, -45, -570] - [13.5, 13.5, -42.5, -42.5, -570] - [5, 5, -50.1, -50.1, -570] - [358, 358, -40.7, -40.7, -570] - [350.5, 350.5, -53.86, -53.86, -570] - [0, 0, -41, -41, -570] - [5, 5, -43.7, -43.7, -570] - [358.1, 358.1, -52, -52, -570] - [351, 351, -53.8, -53.8, -570] - [4, 4, -50.5, -50.5, -570] - [11.5, 11.5, -45, -45, -570] - [21.3, 21.3, -38, -38, -570] - [24.9, 24.9, -53.1, -53.1, -570] #NORTH AFRICA - [356, 356, -23, -23, -570] - [353.337, 353.337, -34.26, -34.26, -570] - [9.71, 9.71, -34.35, -34.35, -570] #SOUTHERN AFRICA - [26, 26, 33, 33, -570] - [7.1, 7.1, -7, -7, -570] - [5.4, 5.4, -12.4, -12.4, -570] #NORTH AMERICA - [280, 280, -38.43, -38.43, -570] - [237, 237, -42.33, -42.33, -570] - [248, 248, -48.27, -48.27, -570] - [262, 262, -35.33, -35.33, -570] - [261.2, 261.2, -20, -20, -570] - [257.9, 257.9, -30.1, -30.1, -570] - [261, 261, -33.7, -33.7, -570] - [281.9, 281.9, -35.3, -35.3, -570] - [241.2, 241.2, -34.5, -34.5, -570] - [240.4, 240.4, -44, -44, -570] - [276.8, 276.8, -46.4, -46.4, -570] - [251, 251, -49.5, -49.5, -570] #SOUTH AMERICA - [308, 308, 18, 18, -570] - [318, 318, 18, 18, -570] - [319, 319, 10, 10, -570] - [288.6, 288.6, 30.2, 30.2, -570] - [304, 304, 32.4, 32.4, -570] - [286.7, 286.7, -5.2, -5.2, -570] - [292.4, 292.4, -10, -10, -570] - [284.2, 284.2, -8.5, -8.5, -570] - [281.8, 281.8, -20.5, -20.5, -570] #SIBERIA - [111, 111, -64, -64, -570] - [87, 87, -59, -59, -570] - [109, 109, -53, -53, -570] - [105, 105, -54, -54, -570] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -570] - [67, 67, -25, -25, -570] - [83.4, 83.4, -49, -49, -570] - [47.7, 47.7, -45.6, -45.6, -570] - [92.5, 92.5, -44.5, -44.5, -570] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -570] - [74.4, 74.4, -29.6, -29.6, -570] - [80.5, 80.5, -8.8, -8.8, -570] # END OF HYBRID CONTROL # START OF DEAD CATTLE - type: REGION_DEAD_CATTLE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -610] - [112, 112, -23, -23, -610] - [127.8, 127.8, -36.1, -36.1, -610] - [130.54, 130.54, -32.77, -32.77, -610] - [140.9, 140.9, -39.36, -39.36, -610] - [111, 111, -30, -30, -610] - [126.4, 126.4, -38.4, -38.4, -610] - [134.8, 134.8, -34.7, -34.7, -610] - [140.4, 140.4, -40.4, -40.4, -610] #AUSTRALASIA - [148, 148, 22, 22, -610] - [147, 147, 30, 30, -610] - [138, 138, 17, 17, -610] #EUROPE - [34.5, 34.5, -45.5, -45.5, -610] - [53.5, 53.5, -55.5, -55.5, -610] - [23.5, 23.5, -51.5, -51.5, -610] - [24.3, 24.3, -45, -45, -610] - [13.5, 13.5, -42.5, -42.5, -610] - [5, 5, -50.1, -50.1, -610] - [358, 358, -40.7, -40.7, -610] - [350.5, 350.5, -53.86, -53.86, -610] - [0, 0, -41, -41, -610] - [5, 5, -43.7, -43.7, -610] - [358.1, 358.1, -52, -52, -610] - [351, 351, -53.8, -53.8, -610] - [4, 4, -50.5, -50.5, -610] - [11.5, 11.5, -45, -45, -610] - [21.3, 21.3, -38, -38, -610] - [24.9, 24.9, -53.1, -53.1, -610] #NORTH AFRICA - [356, 356, -23, -23, -610] - [353.337, 353.337, -34.26, -34.26, -610] - [9.71, 9.71, -34.35, -34.35, -610] #SOUTHERN AFRICA - [26, 26, 33, 33, -610] - [7.1, 7.1, -7, -7, -610] - [5.4, 5.4, -12.4, -12.4, -610] #NORTH AMERICA - [280, 280, -38.43, -38.43, -610] - [237, 237, -42.33, -42.33, -610] - [248, 248, -48.27, -48.27, -610] - [262, 262, -35.33, -35.33, -610] - [261.2, 261.2, -20, -20, -610] - [257.9, 257.9, -30.1, -30.1, -610] - [261, 261, -33.7, -33.7, -610] - [281.9, 281.9, -35.3, -35.3, -610] - [241.2, 241.2, -34.5, -34.5, -610] - [240.4, 240.4, -44, -44, -610] - [276.8, 276.8, -46.4, -46.4, -610] - [251, 251, -49.5, -49.5, -610] #SOUTH AMERICA - [308, 308, 18, 18, -610] - [318, 318, 18, 18, -610] - [319, 319, 10, 10, -610] - [288.6, 288.6, 30.2, 30.2, -610] - [304, 304, 32.4, 32.4, -610] - [286.7, 286.7, -5.2, -5.2, -610] - [292.4, 292.4, -10, -10, -610] - [284.2, 284.2, -8.5, -8.5, -610] - [281.8, 281.8, -20.5, -20.5, -610] #SIBERIA - [111, 111, -64, -64, -610] - [87, 87, -59, -59, -610] - [109, 109, -53, -53, -610] - [105, 105, -54, -54, -610] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -610] - [67, 67, -25, -25, -610] - [83.4, 83.4, -49, -49, -610] - [47.7, 47.7, -45.6, -45.6, -610] - [92.5, 92.5, -44.5, -44.5, -610] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -610] - [74.4, 74.4, -29.6, -29.6, -610] - [80.5, 80.5, -8.8, -8.8, -610] # END OF DEAD CATTLE # START OF CROP CIRCLES - type: REGION_CROP_CIRCLES missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -600] - [112, 112, -23, -23, -600] - [127.8, 127.8, -36.1, -36.1, -600] - [130.54, 130.54, -32.77, -32.77, -600] - [140.9, 140.9, -39.36, -39.36, -600] - [111, 111, -30, -30, -600] - [126.4, 126.4, -38.4, -38.4, -600] - [134.8, 134.8, -34.7, -34.7, -600] - [140.4, 140.4, -40.4, -40.4, -600] #AUSTRALASIA - [148, 148, 22, 22, -600] - [147, 147, 30, 30, -600] - [138, 138, 17, 17, -600] #EUROPE - [34.5, 34.5, -45.5, -45.5, -600] - [53.5, 53.5, -55.5, -55.5, -600] - [23.5, 23.5, -51.5, -51.5, -600] - [24.3, 24.3, -45, -45, -600] - [13.5, 13.5, -42.5, -42.5, -600] - [5, 5, -50.1, -50.1, -600] - [358, 358, -40.7, -40.7, -600] - [350.5, 350.5, -53.86, -53.86, -600] - [0, 0, -41, -41, -600] - [5, 5, -43.7, -43.7, -600] - [358.1, 358.1, -52, -52, -600] - [351, 351, -53.8, -53.8, -600] - [4, 4, -50.5, -50.5, -600] - [11.5, 11.5, -45, -45, -600] - [21.3, 21.3, -38, -38, -600] - [24.9, 24.9, -53.1, -53.1, -600] #NORTH AFRICA - [356, 356, -23, -23, -600] - [353.337, 353.337, -34.26, -34.26, -600] - [9.71, 9.71, -34.35, -34.35, -600] #SOUTHERN AFRICA - [26, 26, 33, 33, -600] - [7.1, 7.1, -7, -7, -600] - [5.4, 5.4, -12.4, -12.4, -600] #NORTH AMERICA - [280, 280, -38.43, -38.43, -600] - [237, 237, -42.33, -42.33, -600] - [248, 248, -48.27, -48.27, -600] - [262, 262, -35.33, -35.33, -600] - [261.2, 261.2, -20, -20, -600] - [257.9, 257.9, -30.1, -30.1, -600] - [261, 261, -33.7, -33.7, -600] - [281.9, 281.9, -35.3, -35.3, -600] - [241.2, 241.2, -34.5, -34.5, -600] - [240.4, 240.4, -44, -44, -600] - [276.8, 276.8, -46.4, -46.4, -600] - [251, 251, -49.5, -49.5, -600] #SOUTH AMERICA - [308, 308, 18, 18, -600] - [318, 318, 18, 18, -600] - [319, 319, 10, 10, -600] - [288.6, 288.6, 30.2, 30.2, -600] - [304, 304, 32.4, 32.4, -600] - [286.7, 286.7, -5.2, -5.2, -600] - [292.4, 292.4, -10, -10, -600] - [284.2, 284.2, -8.5, -8.5, -600] - [281.8, 281.8, -20.5, -20.5, -600] #SIBERIA - [111, 111, -64, -64, -600] - [87, 87, -59, -59, -600] - [109, 109, -53, -53, -600] - [105, 105, -54, -54, -600] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -600] - [67, 67, -25, -25, -600] - [83.4, 83.4, -49, -49, -600] - [47.7, 47.7, -45.6, -45.6, -600] - [92.5, 92.5, -44.5, -44.5, -600] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -600] - [74.4, 74.4, -29.6, -29.6, -600] - [80.5, 80.5, -8.8, -8.8, -600] # END OF CROP CIRCLES # START OF CROP CIRCLES MiB - type: REGION_CROP_CIRCLES_MIB missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -601] - [112, 112, -23, -23, -601] - [127.8, 127.8, -36.1, -36.1, -601] - [130.54, 130.54, -32.77, -32.77, -601] - [140.9, 140.9, -39.36, -39.36, -601] - [111, 111, -30, -30, -601] - [126.4, 126.4, -38.4, -38.4, -601] - [134.8, 134.8, -34.7, -34.7, -601] - [140.4, 140.4, -40.4, -40.4, -601] #AUSTRALASIA - [148, 148, 22, 22, -601] - [147, 147, 30, 30, -601] - [138, 138, 17, 17, -601] #EUROPE - [34.5, 34.5, -45.5, -45.5, -601] - [53.5, 53.5, -55.5, -55.5, -601] - [23.5, 23.5, -51.5, -51.5, -601] - [24.3, 24.3, -45, -45, -601] - [13.5, 13.5, -42.5, -42.5, -601] - [5, 5, -50.1, -50.1, -601] - [358, 358, -40.7, -40.7, -601] - [350.5, 350.5, -53.86, -53.86, -601] - [0, 0, -41, -41, -601] - [5, 5, -43.7, -43.7, -601] - [358.1, 358.1, -52, -52, -601] - [351, 351, -53.8, -53.8, -601] - [4, 4, -50.5, -50.5, -601] - [11.5, 11.5, -45, -45, -601] - [21.3, 21.3, -38, -38, -601] - [24.9, 24.9, -53.1, -53.1, -601] #NORTH AFRICA - [356, 356, -23, -23, -601] - [353.337, 353.337, -34.26, -34.26, -601] - [9.71, 9.71, -34.35, -34.35, -601] #SOUTHERN AFRICA - [26, 26, 33, 33, -601] - [7.1, 7.1, -7, -7, -601] - [5.4, 5.4, -12.4, -12.4, -601] #NORTH AMERICA - [280, 280, -38.43, -38.43, -601] - [237, 237, -42.33, -42.33, -601] - [248, 248, -48.27, -48.27, -601] - [262, 262, -35.33, -35.33, -601] - [261.2, 261.2, -20, -20, -601] - [257.9, 257.9, -30.1, -30.1, -601] - [261, 261, -33.7, -33.7, -601] - [281.9, 281.9, -35.3, -35.3, -601] - [241.2, 241.2, -34.5, -34.5, -601] - [240.4, 240.4, -44, -44, -601] - [276.8, 276.8, -46.4, -46.4, -601] - [251, 251, -49.5, -49.5, -601] #SOUTH AMERICA - [308, 308, 18, 18, -601] - [318, 318, 18, 18, -601] - [319, 319, 10, 10, -601] - [288.6, 288.6, 30.2, 30.2, -601] - [304, 304, 32.4, 32.4, -601] - [286.7, 286.7, -5.2, -5.2, -601] - [292.4, 292.4, -10, -10, -601] - [284.2, 284.2, -8.5, -8.5, -601] - [281.8, 281.8, -20.5, -20.5, -601] #SIBERIA - [111, 111, -64, -64, -601] - [87, 87, -59, -59, -601] - [109, 109, -53, -53, -601] - [105, 105, -54, -54, -601] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -601] - [67, 67, -25, -25, -601] - [83.4, 83.4, -49, -49, -601] - [47.7, 47.7, -45.6, -45.6, -601] - [92.5, 92.5, -44.5, -44.5, -601] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -601] - [74.4, 74.4, -29.6, -29.6, -601] - [80.5, 80.5, -8.8, -8.8, -601] # END OF CROP CIRCLES MiB # START OF CROP CIRCLES ZOMBIE - type: REGION_CROP_CIRCLES_ZOMBIE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -602] - [112, 112, -23, -23, -602] - [127.8, 127.8, -36.1, -36.1, -602] - [130.54, 130.54, -32.77, -32.77, -602] - [140.9, 140.9, -39.36, -39.36, -602] - [111, 111, -30, -30, -602] - [126.4, 126.4, -38.4, -38.4, -602] - [134.8, 134.8, -34.7, -34.7, -602] - [140.4, 140.4, -40.4, -40.4, -602] #AUSTRALASIA - [148, 148, 22, 22, -602] - [147, 147, 30, 30, -602] - [138, 138, 17, 17, -602] #EUROPE - [34.5, 34.5, -45.5, -45.5, -602] - [53.5, 53.5, -55.5, -55.5, -602] - [23.5, 23.5, -51.5, -51.5, -602] - [24.3, 24.3, -45, -45, -602] - [13.5, 13.5, -42.5, -42.5, -602] - [5, 5, -50.1, -50.1, -602] - [358, 358, -40.7, -40.7, -602] - [350.5, 350.5, -53.86, -53.86, -602] - [0, 0, -41, -41, -602] - [5, 5, -43.7, -43.7, -602] - [358.1, 358.1, -52, -52, -602] - [351, 351, -53.8, -53.8, -602] - [4, 4, -50.5, -50.5, -602] - [11.5, 11.5, -45, -45, -602] - [21.3, 21.3, -38, -38, -602] - [24.9, 24.9, -53.1, -53.1, -602] #NORTH AFRICA - [356, 356, -23, -23, -602] - [353.337, 353.337, -34.26, -34.26, -602] - [9.71, 9.71, -34.35, -34.35, -602] #SOUTHERN AFRICA - [26, 26, 33, 33, -602] - [7.1, 7.1, -7, -7, -602] - [5.4, 5.4, -12.4, -12.4, -602] #NORTH AMERICA - [280, 280, -38.43, -38.43, -602] - [237, 237, -42.33, -42.33, -602] - [248, 248, -48.27, -48.27, -602] - [262, 262, -35.33, -35.33, -602] - [261.2, 261.2, -20, -20, -602] - [257.9, 257.9, -30.1, -30.1, -602] - [261, 261, -33.7, -33.7, -602] - [281.9, 281.9, -35.3, -35.3, -602] - [241.2, 241.2, -34.5, -34.5, -602] - [240.4, 240.4, -44, -44, -602] - [276.8, 276.8, -46.4, -46.4, -602] - [251, 251, -49.5, -49.5, -602] #SOUTH AMERICA - [308, 308, 18, 18, -602] - [318, 318, 18, 18, -602] - [319, 319, 10, 10, -602] - [288.6, 288.6, 30.2, 30.2, -602] - [304, 304, 32.4, 32.4, -602] - [286.7, 286.7, -5.2, -5.2, -602] - [292.4, 292.4, -10, -10, -602] - [284.2, 284.2, -8.5, -8.5, -602] - [281.8, 281.8, -20.5, -20.5, -602] #SIBERIA - [111, 111, -64, -64, -602] - [87, 87, -59, -59, -602] - [109, 109, -53, -53, -602] - [105, 105, -54, -54, -602] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -602] - [67, 67, -25, -25, -602] - [83.4, 83.4, -49, -49, -602] - [47.7, 47.7, -45.6, -45.6, -602] - [92.5, 92.5, -44.5, -44.5, -602] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -602] - [74.4, 74.4, -29.6, -29.6, -602] - [80.5, 80.5, -8.8, -8.8, -602] # END OF CROP CIRCLES ZOMBIE # START OF SILO ATTACK - type: REGION_SILO_ATTACK missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -620] - [112, 112, -23, -23, -620] - [127.8, 127.8, -36.1, -36.1, -620] - [130.54, 130.54, -32.77, -32.77, -620] - [140.9, 140.9, -39.36, -39.36, -620] - [111, 111, -30, -30, -620] - [126.4, 126.4, -38.4, -38.4, -620] - [134.8, 134.8, -34.7, -34.7, -620] - [140.4, 140.4, -40.4, -40.4, -620] #AUSTRALASIA - [148, 148, 22, 22, -620] - [147, 147, 30, 30, -620] - [138, 138, 17, 17, -620] #EUROPE - [34.5, 34.5, -45.5, -45.5, -620] - [53.5, 53.5, -55.5, -55.5, -620] - [23.5, 23.5, -51.5, -51.5, -620] - [24.3, 24.3, -45, -45, -620] - [13.5, 13.5, -42.5, -42.5, -620] - [5, 5, -50.1, -50.1, -620] - [358, 358, -40.7, -40.7, -620] - [350.5, 350.5, -53.86, -53.86, -620] - [0, 0, -41, -41, -620] - [5, 5, -43.7, -43.7, -620] - [358.1, 358.1, -52, -52, -620] - [351, 351, -53.8, -53.8, -620] - [4, 4, -50.5, -50.5, -620] - [11.5, 11.5, -45, -45, -620] - [21.3, 21.3, -38, -38, -620] - [24.9, 24.9, -53.1, -53.1, -620] #NORTH AFRICA - [356, 356, -23, -23, -620] - [353.337, 353.337, -34.26, -34.26, -620] - [9.71, 9.71, -34.35, -34.35, -620] #SOUTHERN AFRICA - [26, 26, 33, 33, -620] - [7.1, 7.1, -7, -7, -620] - [5.4, 5.4, -12.4, -12.4, -620] #NORTH AMERICA - [280, 280, -38.43, -38.43, -620] - [237, 237, -42.33, -42.33, -620] - [248, 248, -48.27, -48.27, -620] - [262, 262, -35.33, -35.33, -620] - [261.2, 261.2, -20, -20, -620] - [257.9, 257.9, -30.1, -30.1, -620] - [261, 261, -33.7, -33.7, -620] - [281.9, 281.9, -35.3, -35.3, -620] - [241.2, 241.2, -34.5, -34.5, -620] - [240.4, 240.4, -44, -44, -620] - [276.8, 276.8, -46.4, -46.4, -620] - [251, 251, -49.5, -49.5, -620] #SOUTH AMERICA - [308, 308, 18, 18, -620] - [318, 318, 18, 18, -620] - [319, 319, 10, 10, -620] - [288.6, 288.6, 30.2, 30.2, -620] - [304, 304, 32.4, 32.4, -620] - [286.7, 286.7, -5.2, -5.2, -620] - [292.4, 292.4, -10, -10, -620] - [284.2, 284.2, -8.5, -8.5, -620] - [281.8, 281.8, -20.5, -20.5, -620] #SIBERIA - [111, 111, -64, -64, -620] - [87, 87, -59, -59, -620] - [109, 109, -53, -53, -620] - [105, 105, -54, -54, -620] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -620] - [67, 67, -25, -25, -620] - [83.4, 83.4, -49, -49, -620] - [47.7, 47.7, -45.6, -45.6, -620] - [92.5, 92.5, -44.5, -44.5, -620] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -620] - [74.4, 74.4, -29.6, -29.6, -620] - [80.5, 80.5, -8.8, -8.8, -620] # END OF SILO ATTACK # START OF DAVID VINCENT HOUSE - type: REGION_DAVID_VINCENT_HOUSE missionZones: - - [239, 239, -48, -48, -5000] - [237, 237, -45, -45, -5000] - [271.7, 271.7, -45.88, -45.88, -5000] - [266.52, 266.52, -48.3, -48.3, -5000] # END OF DAVID VINCENT HOUSE # START OF GERTRUDE ELLISON AMBUSH - type: REGION_GERTRUDE_ELLISON_AMBUSH missionZones: - - [13.39, 13.39, -53.26, -53.26, -5010] - [11.83, 11.83, -52.76, -52.76, -5010] - [11.4, 11.4, -50.38, -50.38, -5010] # END OF GERTRUDE ELLISON AMBUSH # START OF HIDDEN CAVES - type: REGION_HIDDEN_CAVES_FEW missionZones: - #ARCTIC - [275, 275, -77, -77, -700] - [316, 316, -80, -80, -700] - [142, 142, -73.5, -73.5, -700] - [93, 93, -84.5, -84.5, -700] - [213, 213, -80, -80, -700] #SOUTH EAST ASIA - [106, 106, -33, -33, -700] - [112, 112, -23, -23, -700] - [127.8, 127.8, -36.1, -36.1, -700] - [130.54, 130.54, -32.77, -32.77, -700] - [140.9, 140.9, -39.36, -39.36, -700] - [111, 111, -30, -30, -700] - [126.4, 126.4, -38.4, -38.4, -700] - [134.8, 134.8, -34.7, -34.7, -700] - [140.4, 140.4, -40.4, -40.4, -700] #AUSTRALASIA - [148, 148, 22, 22, -700] - [147, 147, 30, 30, -700] - [138, 138, 17, 17, -700] #EUROPE - [34.5, 34.5, -45.5, -45.5, -700] - [53.5, 53.5, -55.5, -55.5, -700] - [23.5, 23.5, -51.5, -51.5, -700] - [24.3, 24.3, -45, -45, -700] - [13.5, 13.5, -42.5, -42.5, -700] - [5, 5, -50.1, -50.1, -700] - [358, 358, -40.7, -40.7, -700] - [350.5, 350.5, -53.86, -53.86, -700] - [0, 0, -41, -41, -700] - [5, 5, -43.7, -43.7, -700] - [358.1, 358.1, -52, -52, -700] - [351, 351, -53.8, -53.8, -700] - [4, 4, -50.5, -50.5, -700] - [11.5, 11.5, -45, -45, -700] - [21.3, 21.3, -38, -38, -700] - [24.9, 24.9, -53.1, -53.1, -700] #NORTH AFRICA - [356, 356, -23, -23, -700] - [6.13, 6.13, -30.6, -30.6, -700] - [13.71, 13.71, -26.76, -26.76, -700] - [27, 27, -21, -21, -700] - [40.24, 40.24, -25, -25, -700] - [356, 356, -23, -23, -700] - [353.337, 353.337, -34.26, -34.26, -700] - [9.71, 9.71, -34.35, -34.35, -700] #SOUTHERN AFRICA - [26, 26, 33, 33, -700] - [7.1, 7.1, -7, -7, -700] - [5.4, 5.4, -12.4, -12.4, -700] - [20, 20, 24, 24, -700] - [20.84, 20.84, 27.42, 27.42, -700] - [48.5, 48.5, -9.2, -9.2, -700] - [14.9, 14.9, 3.1, 3.1, -700] - [38.88, 38.88, 9.77, 9.77, -700] - [47.57, 47.57, 15.73, 15.73, -700] - [35.35, 35.35, 14.28, 14.28, -700] - [5.4, 5.4, -5.7, -5.7, -700] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -700] - [237, 237, -42.33, -42.33, -700] - [248, 248, -48.27, -48.27, -700] - [262, 262, -35.33, -35.33, -700] - [261.2, 261.2, -20, -20, -700] - [257.9, 257.9, -30.1, -30.1, -700] - [261, 261, -33.7, -33.7, -700] - [281.9, 281.9, -35.3, -35.3, -700] - [241.2, 241.2, -34.5, -34.5, -700] - [240.4, 240.4, -44, -44, -700] - [276.8, 276.8, -46.4, -46.4, -700] - [251, 251, -49.5, -49.5, -700] - [255, 255, -32, -32, -700] - [249, 249, -32.5, -32.5, -700] - [244, 244, -40, -40, -700] - [267.5, 267.5, -76, -76, -700] - [268.5, 268.5, -29.63, -29.63, -700] - [248.6, 248.6, -48, -48, -700] #SOUTH AMERICA - [308, 308, 18, 18, -700] - [318, 318, 18, 18, -700] - [319, 319, 10, 10, -700] - [288.6, 288.6, 30.2, 30.2, -700] - [304, 304, 32.4, 32.4, -700] - [286.7, 286.7, -5.2, -5.2, -700] - [292.4, 292.4, -10, -10, -700] - [284.2, 284.2, -8.5, -8.5, -700] - [281.8, 281.8, -20.5, -20.5, -700] - [292, 292, 41, 41, -700] - [296, 296, 6.5, 6.5, -700] - [298, 298, 21, 21, -700] - [287.5, 287.5, 13, 13, -700] - [293, 293, 24, 24, -700] #SIBERIA - [111, 111, -64, -64, -700] - [87, 87, -59, -59, -700] - [109, 109, -53, -53, -700] - [105, 105, -54, -54, -700] - [85, 85, -67, -67, -700] - [134, 134, -70, -70, -700] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -700] - [67, 67, -25, -25, -700] - [83.4, 83.4, -49, -49, -700] - [47.7, 47.7, -45.6, -45.6, -700] - [92.5, 92.5, -44.5, -44.5, -700] - [72, 72, -25, -25, -700] - [63, 63, -33, -33, -700] - [35, 35, -28.55, -28.55, -700] - [49.269, 49.269, -26.88, -26.88, -700] - [77, 77, -24, -24, -700] - [80, 80, -18, -18, -700] - [80.8, 80.8, -7.9, -7.9, -700] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -700] - [74.4, 74.4, -29.6, -29.6, -700] - [80.5, 80.5, -8.8, -8.8, -700] - type: REGION_HIDDEN_CAVES_SEVERAL missionZones: - #ARCTIC - [275, 275, -77, -77, -701] - [316, 316, -80, -80, -701] - [142, 142, -73.5, -73.5, -701] - [93, 93, -84.5, -84.5, -701] - [213, 213, -80, -80, -701] #SOUTH EAST ASIA - [106, 106, -33, -33, -701] - [112, 112, -23, -23, -701] - [127.8, 127.8, -36.1, -36.1, -701] - [130.54, 130.54, -32.77, -32.77, -701] - [140.9, 140.9, -39.36, -39.36, -701] - [111, 111, -30, -30, -701] - [126.4, 126.4, -38.4, -38.4, -701] - [134.8, 134.8, -34.7, -34.7, -701] - [140.4, 140.4, -40.4, -40.4, -701] #AUSTRALASIA - [148, 148, 22, 22, -701] - [147, 147, 30, 30, -701] - [138, 138, 17, 17, -701] #EUROPE - [34.5, 34.5, -45.5, -45.5, -701] - [53.5, 53.5, -55.5, -55.5, -701] - [23.5, 23.5, -51.5, -51.5, -701] - [24.3, 24.3, -45, -45, -701] - [13.5, 13.5, -42.5, -42.5, -701] - [5, 5, -50.1, -50.1, -701] - [358, 358, -40.7, -40.7, -701] - [350.5, 350.5, -53.86, -53.86, -701] - [0, 0, -41, -41, -701] - [5, 5, -43.7, -43.7, -701] - [358.1, 358.1, -52, -52, -701] - [351, 351, -53.8, -53.8, -701] - [4, 4, -50.5, -50.5, -701] - [11.5, 11.5, -45, -45, -701] - [21.3, 21.3, -38, -38, -701] - [24.9, 24.9, -53.1, -53.1, -701] #NORTH AFRICA - [356, 356, -23, -23, -701] - [6.13, 6.13, -30.6, -30.6, -701] - [13.71, 13.71, -26.76, -26.76, -701] - [27, 27, -21, -21, -701] - [40.24, 40.24, -25, -25, -701] - [356, 356, -23, -23, -701] - [353.337, 353.337, -34.26, -34.26, -701] - [9.71, 9.71, -34.35, -34.35, -701] #SOUTHERN AFRICA - [26, 26, 33, 33, -701] - [7.1, 7.1, -7, -7, -701] - [5.4, 5.4, -12.4, -12.4, -701] - [20, 20, 24, 24, -701] - [20.84, 20.84, 27.42, 27.42, -701] - [48.5, 48.5, -9.2, -9.2, -701] - [14.9, 14.9, 3.1, 3.1, -701] - [38.88, 38.88, 9.77, 9.77, -701] - [47.57, 47.57, 15.73, 15.73, -701] - [35.35, 35.35, 14.28, 14.28, -701] - [5.4, 5.4, -5.7, -5.7, -701] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -701] - [237, 237, -42.33, -42.33, -701] - [248, 248, -48.27, -48.27, -701] - [262, 262, -35.33, -35.33, -701] - [261.2, 261.2, -20, -20, -701] - [257.9, 257.9, -30.1, -30.1, -701] - [261, 261, -33.7, -33.7, -701] - [281.9, 281.9, -35.3, -35.3, -701] - [241.2, 241.2, -34.5, -34.5, -701] - [240.4, 240.4, -44, -44, -701] - [276.8, 276.8, -46.4, -46.4, -701] - [251, 251, -49.5, -49.5, -701] - [255, 255, -32, -32, -701] - [249, 249, -32.5, -32.5, -701] - [244, 244, -40, -40, -701] - [267.5, 267.5, -76, -76, -701] - [268.5, 268.5, -29.63, -29.63, -701] - [248.6, 248.6, -48, -48, -701] #SOUTH AMERICA - [308, 308, 18, 18, -701] - [318, 318, 18, 18, -701] - [319, 319, 10, 10, -701] - [288.6, 288.6, 30.2, 30.2, -701] - [304, 304, 32.4, 32.4, -701] - [286.7, 286.7, -5.2, -5.2, -701] - [292.4, 292.4, -10, -10, -701] - [284.2, 284.2, -8.5, -8.5, -701] - [281.8, 281.8, -20.5, -20.5, -701] - [292, 292, 41, 41, -701] - [296, 296, 6.5, 6.5, -701] - [298, 298, 21, 21, -701] - [287.5, 287.5, 13, 13, -701] - [293, 293, 24, 24, -701] #SIBERIA - [111, 111, -64, -64, -701] - [87, 87, -59, -59, -701] - [109, 109, -53, -53, -701] - [105, 105, -54, -54, -701] - [85, 85, -67, -67, -701] - [134, 134, -70, -70, -701] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -701] - [67, 67, -25, -25, -701] - [83.4, 83.4, -49, -49, -701] - [47.7, 47.7, -45.6, -45.6, -701] - [92.5, 92.5, -44.5, -44.5, -701] - [72, 72, -25, -25, -701] - [63, 63, -33, -33, -701] - [35, 35, -28.55, -28.55, -701] - [49.269, 49.269, -26.88, -26.88, -701] - [77, 77, -24, -24, -701] - [80, 80, -18, -18, -701] - [80.8, 80.8, -7.9, -7.9, -701] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -701] - [74.4, 74.4, -29.6, -29.6, -701] - [80.5, 80.5, -8.8, -8.8, -701] # END OF HIDDEN CAVES # START OF CHTONITE MINIBASES - type: REGION_CHTONITE_MINIBASE missionZones: - #ARCTIC - [275, 275, -77, -77, -710] - [316, 316, -80, -80, -710] - [142, 142, -73.5, -73.5, -710] - [93, 93, -84.5, -84.5, -710] - [213, 213, -80, -80, -710] #SOUTH EAST ASIA - [106, 106, -33, -33, -710] - [112, 112, -23, -23, -710] - [127.8, 127.8, -36.1, -36.1, -710] - [130.54, 130.54, -32.77, -32.77, -710] - [140.9, 140.9, -39.36, -39.36, -710] - [111, 111, -30, -30, -710] - [126.4, 126.4, -38.4, -38.4, -710] - [134.8, 134.8, -34.7, -34.7, -710] - [140.4, 140.4, -40.4, -40.4, -710] #AUSTRALASIA - [148, 148, 22, 22, -710] - [147, 147, 30, 30, -710] - [138, 138, 17, 17, -710] #EUROPE - [34.5, 34.5, -45.5, -45.5, -710] - [53.5, 53.5, -55.5, -55.5, -710] - [23.5, 23.5, -51.5, -51.5, -710] - [24.3, 24.3, -45, -45, -710] - [13.5, 13.5, -42.5, -42.5, -710] - [5, 5, -50.1, -50.1, -710] - [358, 358, -40.7, -40.7, -710] - [350.5, 350.5, -53.86, -53.86, -710] - [0, 0, -41, -41, -710] - [5, 5, -43.7, -43.7, -710] - [358.1, 358.1, -52, -52, -710] - [351, 351, -53.8, -53.8, -710] - [4, 4, -50.5, -50.5, -710] - [11.5, 11.5, -45, -45, -710] - [21.3, 21.3, -38, -38, -710] - [24.9, 24.9, -53.1, -53.1, -710] #NORTH AFRICA - [356, 356, -23, -23, -710] - [6.13, 6.13, -30.6, -30.6, -710] - [13.71, 13.71, -26.76, -26.76, -710] - [27, 27, -21, -21, -710] - [40.24, 40.24, -25, -25, -710] - [356, 356, -23, -23, -710] - [353.337, 353.337, -34.26, -34.26, -710] - [9.71, 9.71, -34.35, -34.35, -710] #SOUTHERN AFRICA - [26, 26, 33, 33, -710] - [7.1, 7.1, -7, -7, -710] - [5.4, 5.4, -12.4, -12.4, -710] - [20, 20, 24, 24, -710] - [20.84, 20.84, 27.42, 27.42, -710] - [48.5, 48.5, -9.2, -9.2, -710] - [14.9, 14.9, 3.1, 3.1, -710] - [38.88, 38.88, 9.77, 9.77, -710] - [47.57, 47.57, 15.73, 15.73, -710] - [35.35, 35.35, 14.28, 14.28, -710] - [5.4, 5.4, -5.7, -5.7, -710] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -710] - [237, 237, -42.33, -42.33, -710] - [248, 248, -48.27, -48.27, -710] - [262, 262, -35.33, -35.33, -710] - [261.2, 261.2, -20, -20, -710] - [257.9, 257.9, -30.1, -30.1, -710] - [261, 261, -33.7, -33.7, -710] - [281.9, 281.9, -35.3, -35.3, -710] - [241.2, 241.2, -34.5, -34.5, -710] - [240.4, 240.4, -44, -44, -710] - [276.8, 276.8, -46.4, -46.4, -710] - [251, 251, -49.5, -49.5, -710] - [255, 255, -32, -32, -710] - [249, 249, -32.5, -32.5, -710] - [244, 244, -40, -40, -710] - [267.5, 267.5, -76, -76, -710] - [268.5, 268.5, -29.63, -29.63, -710] - [248.6, 248.6, -48, -48, -710] #SOUTH AMERICA - [308, 308, 18, 18, -710] - [318, 318, 18, 18, -710] - [319, 319, 10, 10, -710] - [288.6, 288.6, 30.2, 30.2, -710] - [304, 304, 32.4, 32.4, -710] - [286.7, 286.7, -5.2, -5.2, -710] - [292.4, 292.4, -10, -10, -710] - [284.2, 284.2, -8.5, -8.5, -710] - [281.8, 281.8, -20.5, -20.5, -710] - [292, 292, 41, 41, -710] - [296, 296, 6.5, 6.5, -710] - [298, 298, 21, 21, -710] - [287.5, 287.5, 13, 13, -710] - [293, 293, 24, 24, -710] #SIBERIA - [111, 111, -64, -64, -710] - [87, 87, -59, -59, -710] - [109, 109, -53, -53, -710] - [105, 105, -54, -54, -710] - [85, 85, -67, -67, -710] - [134, 134, -70, -70, -710] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -710] - [67, 67, -25, -25, -710] - [83.4, 83.4, -49, -49, -710] - [47.7, 47.7, -45.6, -45.6, -710] - [92.5, 92.5, -44.5, -44.5, -710] - [72, 72, -25, -25, -710] - [63, 63, -33, -33, -710] - [35, 35, -28.55, -28.55, -710] - [49.269, 49.269, -26.88, -26.88, -710] - [77, 77, -24, -24, -710] - [80, 80, -18, -18, -710] - [80.8, 80.8, -7.9, -7.9, -710] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -710] - [74.4, 74.4, -29.6, -29.6, -710] - [80.5, 80.5, -8.8, -8.8, -710] # END OF CHTONITE MINIBASE # START OF SHOGG VILLAGE - type: REGION_SHOGG_VILLAGE missionZones: - #ARCTIC - [275, 275, -77, -77, -720] - [316, 316, -80, -80, -720] - [142, 142, -73.5, -73.5, -720] - [93, 93, -84.5, -84.5, -720] - [213, 213, -80, -80, -720] #SOUTH EAST ASIA - [106, 106, -33, -33, -720] - [112, 112, -23, -23, -720] - [127.8, 127.8, -36.1, -36.1, -720] - [130.54, 130.54, -32.77, -32.77, -720] - [140.9, 140.9, -39.36, -39.36, -720] - [111, 111, -30, -30, -720] - [126.4, 126.4, -38.4, -38.4, -720] - [134.8, 134.8, -34.7, -34.7, -720] - [140.4, 140.4, -40.4, -40.4, -720] #AUSTRALASIA - [148, 148, 22, 22, -720] - [147, 147, 30, 30, -720] - [138, 138, 17, 17, -720] #EUROPE - [34.5, 34.5, -45.5, -45.5, -720] - [53.5, 53.5, -55.5, -55.5, -720] - [23.5, 23.5, -51.5, -51.5, -720] - [24.3, 24.3, -45, -45, -720] - [13.5, 13.5, -42.5, -42.5, -720] - [5, 5, -50.1, -50.1, -720] - [358, 358, -40.7, -40.7, -720] - [350.5, 350.5, -53.86, -53.86, -720] - [0, 0, -41, -41, -720] - [5, 5, -43.7, -43.7, -720] - [358.1, 358.1, -52, -52, -720] - [351, 351, -53.8, -53.8, -720] - [4, 4, -50.5, -50.5, -720] - [11.5, 11.5, -45, -45, -720] - [21.3, 21.3, -38, -38, -720] - [24.9, 24.9, -53.1, -53.1, -720] #NORTH AFRICA - [356, 356, -23, -23, -720] - [6.13, 6.13, -30.6, -30.6, -720] - [13.71, 13.71, -26.76, -26.76, -720] - [27, 27, -21, -21, -720] - [40.24, 40.24, -25, -25, -720] - [356, 356, -23, -23, -720] - [353.337, 353.337, -34.26, -34.26, -720] - [9.71, 9.71, -34.35, -34.35, -720] #SOUTHERN AFRICA - [26, 26, 33, 33, -720] - [7.1, 7.1, -7, -7, -720] - [5.4, 5.4, -12.4, -12.4, -720] - [20, 20, 24, 24, -720] - [20.84, 20.84, 27.42, 27.42, -720] - [48.5, 48.5, -9.2, -9.2, -720] - [14.9, 14.9, 3.1, 3.1, -720] - [38.88, 38.88, 9.77, 9.77, -720] - [47.57, 47.57, 15.73, 15.73, -720] - [35.35, 35.35, 14.28, 14.28, -720] - [5.4, 5.4, -5.7, -5.7, -720] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -720] - [237, 237, -42.33, -42.33, -720] - [248, 248, -48.27, -48.27, -720] - [262, 262, -35.33, -35.33, -720] - [261.2, 261.2, -20, -20, -720] - [257.9, 257.9, -30.1, -30.1, -720] - [261, 261, -33.7, -33.7, -720] - [281.9, 281.9, -35.3, -35.3, -720] - [241.2, 241.2, -34.5, -34.5, -720] - [240.4, 240.4, -44, -44, -720] - [276.8, 276.8, -46.4, -46.4, -720] - [251, 251, -49.5, -49.5, -720] - [255, 255, -32, -32, -720] - [249, 249, -32.5, -32.5, -720] - [244, 244, -40, -40, -720] - [267.5, 267.5, -76, -76, -720] - [268.5, 268.5, -29.63, -29.63, -720] - [248.6, 248.6, -48, -48, -720] #SOUTH AMERICA - [308, 308, 18, 18, -720] - [318, 318, 18, 18, -720] - [319, 319, 10, 10, -720] - [288.6, 288.6, 30.2, 30.2, -720] - [304, 304, 32.4, 32.4, -720] - [286.7, 286.7, -5.2, -5.2, -720] - [292.4, 292.4, -10, -10, -720] - [284.2, 284.2, -8.5, -8.5, -720] - [281.8, 281.8, -20.5, -20.5, -720] - [292, 292, 41, 41, -720] - [296, 296, 6.5, 6.5, -720] - [298, 298, 21, 21, -720] - [287.5, 287.5, 13, 13, -720] - [293, 293, 24, 24, -720] #SIBERIA - [111, 111, -64, -64, -720] - [87, 87, -59, -59, -720] - [109, 109, -53, -53, -720] - [105, 105, -54, -54, -720] - [85, 85, -67, -67, -720] - [134, 134, -70, -70, -720] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -720] - [67, 67, -25, -25, -720] - [83.4, 83.4, -49, -49, -720] - [47.7, 47.7, -45.6, -45.6, -720] - [92.5, 92.5, -44.5, -44.5, -720] - [72, 72, -25, -25, -720] - [63, 63, -33, -33, -720] - [35, 35, -28.55, -28.55, -720] - [49.269, 49.269, -26.88, -26.88, -720] - [77, 77, -24, -24, -720] - [80, 80, -18, -18, -720] - [80.8, 80.8, -7.9, -7.9, -720] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -720] - [74.4, 74.4, -29.6, -29.6, -720] - [80.5, 80.5, -8.8, -8.8, -720] # END OF SHOGG VILLAGE # START OF CRAZED ANTMEN VILLAGE - type: REGION_CRAZED_ANTMEN_VILLAGE missionZones: - #ARCTIC - [275, 275, -77, -77, -721] - [316, 316, -80, -80, -721] - [142, 142, -73.5, -73.5, -721] - [93, 93, -84.5, -84.5, -721] - [213, 213, -80, -80, -721] #SOUTH EAST ASIA - [106, 106, -33, -33, -721] - [112, 112, -23, -23, -721] - [127.8, 127.8, -36.1, -36.1, -721] - [130.54, 130.54, -32.77, -32.77, -721] - [140.9, 140.9, -39.36, -39.36, -721] - [111, 111, -30, -30, -721] - [126.4, 126.4, -38.4, -38.4, -721] - [134.8, 134.8, -34.7, -34.7, -721] - [140.4, 140.4, -40.4, -40.4, -721] #AUSTRALASIA - [148, 148, 22, 22, -721] - [147, 147, 30, 30, -721] - [138, 138, 17, 17, -721] #EUROPE - [34.5, 34.5, -45.5, -45.5, -721] - [53.5, 53.5, -55.5, -55.5, -721] - [23.5, 23.5, -51.5, -51.5, -721] - [24.3, 24.3, -45, -45, -721] - [13.5, 13.5, -42.5, -42.5, -721] - [5, 5, -50.1, -50.1, -721] - [358, 358, -40.7, -40.7, -721] - [350.5, 350.5, -53.86, -53.86, -721] - [0, 0, -41, -41, -721] - [5, 5, -43.7, -43.7, -721] - [358.1, 358.1, -52, -52, -721] - [351, 351, -53.8, -53.8, -721] - [4, 4, -50.5, -50.5, -721] - [11.5, 11.5, -45, -45, -721] - [21.3, 21.3, -38, -38, -721] - [24.9, 24.9, -53.1, -53.1, -721] #NORTH AFRICA - [356, 356, -23, -23, -721] - [6.13, 6.13, -30.6, -30.6, -721] - [13.71, 13.71, -26.76, -26.76, -721] - [27, 27, -21, -21, -721] - [40.24, 40.24, -25, -25, -721] - [356, 356, -23, -23, -721] - [353.337, 353.337, -34.26, -34.26, -721] - [9.71, 9.71, -34.35, -34.35, -721] #SOUTHERN AFRICA - [26, 26, 33, 33, -721] - [7.1, 7.1, -7, -7, -721] - [5.4, 5.4, -12.4, -12.4, -721] - [20, 20, 24, 24, -721] - [20.84, 20.84, 27.42, 27.42, -721] - [48.5, 48.5, -9.2, -9.2, -721] - [14.9, 14.9, 3.1, 3.1, -721] - [38.88, 38.88, 9.77, 9.77, -721] - [47.57, 47.57, 15.73, 15.73, -721] - [35.35, 35.35, 14.28, 14.28, -721] - [5.4, 5.4, -5.7, -5.7, -721] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -721] - [237, 237, -42.33, -42.33, -721] - [248, 248, -48.27, -48.27, -721] - [262, 262, -35.33, -35.33, -721] - [261.2, 261.2, -20, -20, -721] - [257.9, 257.9, -30.1, -30.1, -721] - [261, 261, -33.7, -33.7, -721] - [281.9, 281.9, -35.3, -35.3, -721] - [241.2, 241.2, -34.5, -34.5, -721] - [240.4, 240.4, -44, -44, -721] - [276.8, 276.8, -46.4, -46.4, -721] - [251, 251, -49.5, -49.5, -721] - [255, 255, -32, -32, -721] - [249, 249, -32.5, -32.5, -721] - [244, 244, -40, -40, -721] - [267.5, 267.5, -76, -76, -721] - [268.5, 268.5, -29.63, -29.63, -721] - [248.6, 248.6, -48, -48, -721] #SOUTH AMERICA - [308, 308, 18, 18, -721] - [318, 318, 18, 18, -721] - [319, 319, 10, 10, -721] - [288.6, 288.6, 30.2, 30.2, -721] - [304, 304, 32.4, 32.4, -721] - [286.7, 286.7, -5.2, -5.2, -721] - [292.4, 292.4, -10, -10, -721] - [284.2, 284.2, -8.5, -8.5, -721] - [281.8, 281.8, -20.5, -20.5, -721] - [292, 292, 41, 41, -721] - [296, 296, 6.5, 6.5, -721] - [298, 298, 21, 21, -721] - [287.5, 287.5, 13, 13, -721] - [293, 293, 24, 24, -721] #SIBERIA - [111, 111, -64, -64, -721] - [87, 87, -59, -59, -721] - [109, 109, -53, -53, -721] - [105, 105, -54, -54, -721] - [85, 85, -67, -67, -721] - [134, 134, -70, -70, -721] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -721] - [67, 67, -25, -25, -721] - [83.4, 83.4, -49, -49, -721] - [47.7, 47.7, -45.6, -45.6, -721] - [92.5, 92.5, -44.5, -44.5, -721] - [72, 72, -25, -25, -721] - [63, 63, -33, -33, -721] - [35, 35, -28.55, -28.55, -721] - [49.269, 49.269, -26.88, -26.88, -721] - [77, 77, -24, -24, -721] - [80, 80, -18, -18, -721] - [80.8, 80.8, -7.9, -7.9, -721] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -721] - [74.4, 74.4, -29.6, -29.6, -721] - [80.5, 80.5, -8.8, -8.8, -721] # END OF CRAZED ANTMEN VILLAGE # START OF SCORPOID PALACE TAKEOVER - type: REGION_SCORPOID_PALACE_TAKEOVER missionZones: - #ARCTIC - [275, 275, -77, -77, -725] - [316, 316, -80, -80, -725] - [142, 142, -73.5, -73.5, -725] - [93, 93, -84.5, -84.5, -725] - [213, 213, -80, -80, -725] #SOUTH EAST ASIA - [106, 106, -33, -33, -725] - [112, 112, -23, -23, -725] - [127.8, 127.8, -36.1, -36.1, -725] - [130.54, 130.54, -32.77, -32.77, -725] - [140.9, 140.9, -39.36, -39.36, -725] - [111, 111, -30, -30, -725] - [126.4, 126.4, -38.4, -38.4, -725] - [134.8, 134.8, -34.7, -34.7, -725] - [140.4, 140.4, -40.4, -40.4, -725] #AUSTRALASIA - [148, 148, 22, 22, -725] - [147, 147, 30, 30, -725] - [138, 138, 17, 17, -725] #EUROPE - [34.5, 34.5, -45.5, -45.5, -725] - [53.5, 53.5, -55.5, -55.5, -725] - [23.5, 23.5, -51.5, -51.5, -725] - [24.3, 24.3, -45, -45, -725] - [13.5, 13.5, -42.5, -42.5, -725] - [5, 5, -50.1, -50.1, -725] - [358, 358, -40.7, -40.7, -725] - [350.5, 350.5, -53.86, -53.86, -725] - [0, 0, -41, -41, -725] - [5, 5, -43.7, -43.7, -725] - [358.1, 358.1, -52, -52, -725] - [351, 351, -53.8, -53.8, -725] - [4, 4, -50.5, -50.5, -725] - [11.5, 11.5, -45, -45, -725] - [21.3, 21.3, -38, -38, -725] - [24.9, 24.9, -53.1, -53.1, -725] #NORTH AFRICA - [356, 356, -23, -23, -725] - [6.13, 6.13, -30.6, -30.6, -725] - [13.71, 13.71, -26.76, -26.76, -725] - [27, 27, -21, -21, -725] - [40.24, 40.24, -25, -25, -725] - [356, 356, -23, -23, -725] - [353.337, 353.337, -34.26, -34.26, -725] - [9.71, 9.71, -34.35, -34.35, -725] #SOUTHERN AFRICA - [26, 26, 33, 33, -725] - [7.1, 7.1, -7, -7, -725] - [5.4, 5.4, -12.4, -12.4, -725] - [20, 20, 24, 24, -725] - [20.84, 20.84, 27.42, 27.42, -725] - [48.5, 48.5, -9.2, -9.2, -725] - [14.9, 14.9, 3.1, 3.1, -725] - [38.88, 38.88, 9.77, 9.77, -725] - [47.57, 47.57, 15.73, 15.73, -725] - [35.35, 35.35, 14.28, 14.28, -725] - [5.4, 5.4, -5.7, -5.7, -725] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -725] - [237, 237, -42.33, -42.33, -725] - [248, 248, -48.27, -48.27, -725] - [262, 262, -35.33, -35.33, -725] - [261.2, 261.2, -20, -20, -725] - [257.9, 257.9, -30.1, -30.1, -725] - [261, 261, -33.7, -33.7, -725] - [281.9, 281.9, -35.3, -35.3, -725] - [241.2, 241.2, -34.5, -34.5, -725] - [240.4, 240.4, -44, -44, -725] - [276.8, 276.8, -46.4, -46.4, -725] - [251, 251, -49.5, -49.5, -725] - [255, 255, -32, -32, -725] - [249, 249, -32.5, -32.5, -725] - [244, 244, -40, -40, -725] - [267.5, 267.5, -76, -76, -725] - [268.5, 268.5, -29.63, -29.63, -725] - [248.6, 248.6, -48, -48, -725] #SOUTH AMERICA - [308, 308, 18, 18, -725] - [318, 318, 18, 18, -725] - [319, 319, 10, 10, -725] - [288.6, 288.6, 30.2, 30.2, -725] - [304, 304, 32.4, 32.4, -725] - [286.7, 286.7, -5.2, -5.2, -725] - [292.4, 292.4, -10, -10, -725] - [284.2, 284.2, -8.5, -8.5, -725] - [281.8, 281.8, -20.5, -20.5, -725] - [292, 292, 41, 41, -725] - [296, 296, 6.5, 6.5, -725] - [298, 298, 21, 21, -725] - [287.5, 287.5, 13, 13, -725] - [293, 293, 24, 24, -725] #SIBERIA - [111, 111, -64, -64, -725] - [87, 87, -59, -59, -725] - [109, 109, -53, -53, -725] - [105, 105, -54, -54, -725] - [85, 85, -67, -67, -725] - [134, 134, -70, -70, -725] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -725] - [67, 67, -25, -25, -725] - [83.4, 83.4, -49, -49, -725] - [47.7, 47.7, -45.6, -45.6, -725] - [92.5, 92.5, -44.5, -44.5, -725] - [72, 72, -25, -25, -725] - [63, 63, -33, -33, -725] - [35, 35, -28.55, -28.55, -725] - [49.269, 49.269, -26.88, -26.88, -725] - [77, 77, -24, -24, -725] - [80, 80, -18, -18, -725] - [80.8, 80.8, -7.9, -7.9, -725] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -725] - [74.4, 74.4, -29.6, -29.6, -725] - [80.5, 80.5, -8.8, -8.8, -725] # END OF SCORPOID PALACE TAKEOVER # START OF REPTOID CAVE SETTLEMENT - type: REGION_REPTOID_CAVE_SETTLEMENT missionZones: - #ARCTIC - [275, 275, -77, -77, -740] - [316, 316, -80, -80, -740] - [142, 142, -73.5, -73.5, -740] - [93, 93, -84.5, -84.5, -740] - [213, 213, -80, -80, -740] #SOUTH EAST ASIA - [106, 106, -33, -33, -740] - [112, 112, -23, -23, -740] - [127.8, 127.8, -36.1, -36.1, -740] - [130.54, 130.54, -32.77, -32.77, -740] - [140.9, 140.9, -39.36, -39.36, -740] - [111, 111, -30, -30, -740] - [126.4, 126.4, -38.4, -38.4, -740] - [134.8, 134.8, -34.7, -34.7, -740] - [140.4, 140.4, -40.4, -40.4, -740] #AUSTRALASIA - [148, 148, 22, 22, -740] - [147, 147, 30, 30, -740] - [138, 138, 17, 17, -740] #EUROPE - [34.5, 34.5, -45.5, -45.5, -740] - [53.5, 53.5, -55.5, -55.5, -740] - [23.5, 23.5, -51.5, -51.5, -740] - [24.3, 24.3, -45, -45, -740] - [13.5, 13.5, -42.5, -42.5, -740] - [5, 5, -50.1, -50.1, -740] - [358, 358, -40.7, -40.7, -740] - [350.5, 350.5, -53.86, -53.86, -740] - [0, 0, -41, -41, -740] - [5, 5, -43.7, -43.7, -740] - [358.1, 358.1, -52, -52, -740] - [351, 351, -53.8, -53.8, -740] - [4, 4, -50.5, -50.5, -740] - [11.5, 11.5, -45, -45, -740] - [21.3, 21.3, -38, -38, -740] - [24.9, 24.9, -53.1, -53.1, -740] #NORTH AFRICA - [356, 356, -23, -23, -740] - [6.13, 6.13, -30.6, -30.6, -740] - [13.71, 13.71, -26.76, -26.76, -740] - [27, 27, -21, -21, -740] - [40.24, 40.24, -25, -25, -740] - [356, 356, -23, -23, -740] - [353.337, 353.337, -34.26, -34.26, -740] - [9.71, 9.71, -34.35, -34.35, -740] #SOUTHERN AFRICA - [26, 26, 33, 33, -740] - [7.1, 7.1, -7, -7, -740] - [5.4, 5.4, -12.4, -12.4, -740] - [20, 20, 24, 24, -740] - [20.84, 20.84, 27.42, 27.42, -740] - [48.5, 48.5, -9.2, -9.2, -740] - [14.9, 14.9, 3.1, 3.1, -740] - [38.88, 38.88, 9.77, 9.77, -740] - [47.57, 47.57, 15.73, 15.73, -740] - [35.35, 35.35, 14.28, 14.28, -740] - [5.4, 5.4, -5.7, -5.7, -740] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -740] - [237, 237, -42.33, -42.33, -740] - [248, 248, -48.27, -48.27, -740] - [262, 262, -35.33, -35.33, -740] - [261.2, 261.2, -20, -20, -740] - [257.9, 257.9, -30.1, -30.1, -740] - [261, 261, -33.7, -33.7, -740] - [281.9, 281.9, -35.3, -35.3, -740] - [241.2, 241.2, -34.5, -34.5, -740] - [240.4, 240.4, -44, -44, -740] - [276.8, 276.8, -46.4, -46.4, -740] - [251, 251, -49.5, -49.5, -740] - [255, 255, -32, -32, -740] - [249, 249, -32.5, -32.5, -740] - [244, 244, -40, -40, -740] - [267.5, 267.5, -76, -76, -740] - [268.5, 268.5, -29.63, -29.63, -740] - [248.6, 248.6, -48, -48, -740] #SOUTH AMERICA - [308, 308, 18, 18, -740] - [318, 318, 18, 18, -740] - [319, 319, 10, 10, -740] - [288.6, 288.6, 30.2, 30.2, -740] - [304, 304, 32.4, 32.4, -740] - [286.7, 286.7, -5.2, -5.2, -740] - [292.4, 292.4, -10, -10, -740] - [284.2, 284.2, -8.5, -8.5, -740] - [281.8, 281.8, -20.5, -20.5, -740] - [292, 292, 41, 41, -740] - [296, 296, 6.5, 6.5, -740] - [298, 298, 21, 21, -740] - [287.5, 287.5, 13, 13, -740] - [293, 293, 24, 24, -740] #SIBERIA - [111, 111, -64, -64, -740] - [87, 87, -59, -59, -740] - [109, 109, -53, -53, -740] - [105, 105, -54, -54, -740] - [85, 85, -67, -67, -740] - [134, 134, -70, -70, -740] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -740] - [67, 67, -25, -25, -740] - [83.4, 83.4, -49, -49, -740] - [47.7, 47.7, -45.6, -45.6, -740] - [92.5, 92.5, -44.5, -44.5, -740] - [72, 72, -25, -25, -740] - [63, 63, -33, -33, -740] - [35, 35, -28.55, -28.55, -740] - [49.269, 49.269, -26.88, -26.88, -740] - [77, 77, -24, -24, -740] - [80, 80, -18, -18, -740] - [80.8, 80.8, -7.9, -7.9, -740] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -740] - [74.4, 74.4, -29.6, -29.6, -740] - [80.5, 80.5, -8.8, -8.8, -740] # END OF REPTOID CAVE SETTLEMENT # START OF DEEP ONE VILLAGE - type: REGION_SHELF_DEEP_ONE missionZones: - - [41.8, 41.8, -15.2, -15.2, -900] # Red Sea - [69.15, 69.15, -22.85, -22.85, -900] # West India - [9, 9, -57.6, -57.6, -900] # Denmark - [351, 351, -55, -55, -900] # Ireland - [11, 11, -34, -34, -900] # Middleterranean - [190, 190, -64.7, -64.7, -900] # Bering - [8.8, 8.8, -2, -2, -900] # Kongo - [47, 47, -3, -3, -900] # Somalia - [136, 136, -37.6, -37.6, -900] # Sea of Japan - [136, 136, 0.8, 0.8, -900] # New Guinea - [114.5, 114.5, -20, -20, -900] # South China - [207, 207, -20, -20, -900] # Hawaii - [292.4, 292.4, -42.4, -42.4, -900] # Newfoundland - [282, 282, -26, -26, -900] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -900] # California - [311.2, 311.2, -0.8, -0.8, -900] # Amazon - [314, 314, 25, 25, -900] # Rio de Janeiro - [107.6, 107.6, 2, 2, -900] # Borneo - [160, 160, 21.7, 21.7, -900] # Australia - [342, 342, -30, -30, -900] # Canary Islands # END OF DEEP ONE VILLAGE # START OF CYBERMINES - type: REGION_CYBERMINES missionZones: - #ARCTIC - [275, 275, -77, -77, -680] - [316, 316, -80, -80, -680] - [142, 142, -73.5, -73.5, -680] - [93, 93, -84.5, -84.5, -680] - [213, 213, -80, -80, -680] #SOUTH EAST ASIA - [106, 106, -33, -33, -680] - [112, 112, -23, -23, -680] - [127.8, 127.8, -36.1, -36.1, -680] - [130.54, 130.54, -32.77, -32.77, -680] - [140.9, 140.9, -39.36, -39.36, -680] - [111, 111, -30, -30, -680] - [126.4, 126.4, -38.4, -38.4, -680] - [134.8, 134.8, -34.7, -34.7, -680] - [140.4, 140.4, -40.4, -40.4, -680] #AUSTRALASIA - [148, 148, 22, 22, -680] - [147, 147, 30, 30, -680] - [138, 138, 17, 17, -680] #EUROPE - [34.5, 34.5, -45.5, -45.5, -680] - [53.5, 53.5, -55.5, -55.5, -680] - [23.5, 23.5, -51.5, -51.5, -680] - [24.3, 24.3, -45, -45, -680] - [13.5, 13.5, -42.5, -42.5, -680] - [5, 5, -50.1, -50.1, -680] - [358, 358, -40.7, -40.7, -680] - [350.5, 350.5, -53.86, -53.86, -680] - [0, 0, -41, -41, -680] - [5, 5, -43.7, -43.7, -680] - [358.1, 358.1, -52, -52, -680] - [351, 351, -53.8, -53.8, -680] - [4, 4, -50.5, -50.5, -680] - [11.5, 11.5, -45, -45, -680] - [21.3, 21.3, -38, -38, -680] - [24.9, 24.9, -53.1, -53.1, -680] #NORTH AFRICA - [356, 356, -23, -23, -680] - [6.13, 6.13, -30.6, -30.6, -680] - [13.71, 13.71, -26.76, -26.76, -680] - [27, 27, -21, -21, -680] - [40.24, 40.24, -25, -25, -680] - [356, 356, -23, -23, -680] - [353.337, 353.337, -34.26, -34.26, -680] - [9.71, 9.71, -34.35, -34.35, -680] #SOUTHERN AFRICA - [26, 26, 33, 33, -680] - [7.1, 7.1, -7, -7, -680] - [5.4, 5.4, -12.4, -12.4, -680] - [20, 20, 24, 24, -680] - [20.84, 20.84, 27.42, 27.42, -680] - [48.5, 48.5, -9.2, -9.2, -680] - [14.9, 14.9, 3.1, 3.1, -680] - [38.88, 38.88, 9.77, 9.77, -680] - [47.57, 47.57, 15.73, 15.73, -680] - [35.35, 35.35, 14.28, 14.28, -680] - [5.4, 5.4, -5.7, -5.7, -680] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -680] - [237, 237, -42.33, -42.33, -680] - [248, 248, -48.27, -48.27, -680] - [262, 262, -35.33, -35.33, -680] - [261.2, 261.2, -20, -20, -680] - [257.9, 257.9, -30.1, -30.1, -680] - [261, 261, -33.7, -33.7, -680] - [281.9, 281.9, -35.3, -35.3, -680] - [241.2, 241.2, -34.5, -34.5, -680] - [240.4, 240.4, -44, -44, -680] - [276.8, 276.8, -46.4, -46.4, -680] - [251, 251, -49.5, -49.5, -680] - [255, 255, -32, -32, -680] - [249, 249, -32.5, -32.5, -680] - [244, 244, -40, -40, -680] - [267.5, 267.5, -76, -76, -680] - [268.5, 268.5, -29.63, -29.63, -680] - [248.6, 248.6, -48, -48, -680] #SOUTH AMERICA - [308, 308, 18, 18, -680] - [318, 318, 18, 18, -680] - [319, 319, 10, 10, -680] - [288.6, 288.6, 30.2, 30.2, -680] - [304, 304, 32.4, 32.4, -680] - [286.7, 286.7, -5.2, -5.2, -680] - [292.4, 292.4, -10, -10, -680] - [284.2, 284.2, -8.5, -8.5, -680] - [281.8, 281.8, -20.5, -20.5, -680] - [292, 292, 41, 41, -680] - [296, 296, 6.5, 6.5, -680] - [298, 298, 21, 21, -680] - [287.5, 287.5, 13, 13, -680] - [293, 293, 24, 24, -680] #SIBERIA - [111, 111, -64, -64, -680] - [87, 87, -59, -59, -680] - [109, 109, -53, -53, -680] - [105, 105, -54, -54, -680] - [85, 85, -67, -67, -680] - [134, 134, -70, -70, -680] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -680] - [67, 67, -25, -25, -680] - [83.4, 83.4, -49, -49, -680] - [47.7, 47.7, -45.6, -45.6, -680] - [92.5, 92.5, -44.5, -44.5, -680] - [72, 72, -25, -25, -680] - [63, 63, -33, -33, -680] - [35, 35, -28.55, -28.55, -680] - [49.269, 49.269, -26.88, -26.88, -680] - [77, 77, -24, -24, -680] - [80, 80, -18, -18, -680] - [80.8, 80.8, -7.9, -7.9, -680] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -680] - [74.4, 74.4, -29.6, -29.6, -680] - [80.5, 80.5, -8.8, -8.8, -680] # END OF CYBERMINES # START OF TLETH EMBASSY - type: REGION_SHELF_TLETH_EMBASSY missionZones: - - [41.8, 41.8, -15.2, -15.2, -925] # Red Sea - [69.15, 69.15, -22.85, -22.85, -925] # West India - [9, 9, -57.6, -57.6, -925] # Denmark - [351, 351, -55, -55, -925] # Ireland - [11, 11, -34, -34, -925] # Middleterranean - [190, 190, -64.7, -64.7, -925] # Bering - [8.8, 8.8, -2, -2, -925] # Kongo - [47, 47, -3, -3, -925] # Somalia - [136, 136, -37.6, -37.6, -925] # Sea of Japan - [136, 136, 0.8, 0.8, -925] # New Guinea - [114.5, 114.5, -20, -20, -925] # South China - [207, 207, -20, -20, -925] # Hawaii - [292.4, 292.4, -42.4, -42.4, -925] # Newfoundland - [282, 282, -26, -26, -925] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -925] # California - [311.2, 311.2, -0.8, -0.8, -925] # Amazon - [314, 314, 25, 25, -925] # Rio de Janeiro - [107.6, 107.6, 2, 2, -925] # Borneo - [160, 160, 21.7, 21.7, -925] # Australia - [342, 342, -30, -30, -925] # Canary Islands # END OF TLETH EMBASSY # START OF AQUATOID TRAP - type: REGION_AQUATOID_TRAP missionZones: - - [41.8, 41.8, -15.2, -15.2, -910] # Red Sea - [69.15, 69.15, -22.85, -22.85, -910] # West India - [9, 9, -57.6, -57.6, -910] # Denmark - [351, 351, -55, -55, -910] # Ireland - [11, 11, -34, -34, -910] # Middleterranean - [190, 190, -64.7, -64.7, -910] # Bering - [8.8, 8.8, -2, -2, -910] # Kongo - [47, 47, -3, -3, -910] # Somalia - [136, 136, -37.6, -37.6, -910] # Sea of Japan - [136, 136, 0.8, 0.8, -910] # New Guinea - [114.5, 114.5, -20, -20, -910] # South China - [207, 207, -20, -20, -910] # Hawaii - [292.4, 292.4, -42.4, -42.4, -910] # Newfoundland - [282, 282, -26, -26, -910] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -910] # California - [311.2, 311.2, -0.8, -0.8, -910] # Amazon - [314, 314, 25, 25, -910] # Rio de Janeiro - [107.6, 107.6, 2, 2, -910] # Borneo - [160, 160, 21.7, 21.7, -910] # Australia - [342, 342, -30, -30, -910] # Canary Islands # END OF AQUATOID TRAP # START OF LOBSTERMAN FLEET CRUISER - type: REGION_LOBSTERMAN_USO_FLEET_CRUISER missionZones: - - [41.8, 41.8, -15.2, -15.2, -911] # Red Sea - [69.15, 69.15, -22.85, -22.85, -911] # West India - [9, 9, -57.6, -57.6, -911] # Denmark - [351, 351, -55, -55, -911] # Ireland - [11, 11, -34, -34, -911] # Middleterranean - [190, 190, -64.7, -64.7, -911] # Bering - [8.8, 8.8, -2, -2, -911] # Kongo - [47, 47, -3, -3, -911] # Somalia - [136, 136, -37.6, -37.6, -911] # Sea of Japan - [136, 136, 0.8, 0.8, -911] # New Guinea - [114.5, 114.5, -20, -20, -911] # South China - [207, 207, -20, -20, -911] # Hawaii - [292.4, 292.4, -42.4, -42.4, -911] # Newfoundland - [282, 282, -26, -26, -911] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -911] # California - [311.2, 311.2, -0.8, -0.8, -911] # Amazon - [314, 314, 25, 25, -911] # Rio de Janeiro - [107.6, 107.6, 2, 2, -911] # Borneo - [160, 160, 21.7, 21.7, -911] # Australia - [342, 342, -30, -30, -911] # Canary Islands # END OF LOBSTERMAN FLEET CRUISER # START OF CARCHARODON HEAVY CRUISER - type: REGION_CARCHARODON_USO_HEAVY_CRUISER missionZones: - - [41.8, 41.8, -15.2, -15.2, -912] # Red Sea - [69.15, 69.15, -22.85, -22.85, -912] # West India - [9, 9, -57.6, -57.6, -912] # Denmark - [351, 351, -55, -55, -912] # Ireland - [11, 11, -34, -34, -912] # Middleterranean - [190, 190, -64.7, -64.7, -912] # Bering - [8.8, 8.8, -2, -2, -912] # Kongo - [47, 47, -3, -3, -912] # Somalia - [136, 136, -37.6, -37.6, -912] # Sea of Japan - [136, 136, 0.8, 0.8, -912] # New Guinea - [114.5, 114.5, -20, -20, -912] # South China - [207, 207, -20, -20, -912] # Hawaii - [292.4, 292.4, -42.4, -42.4, -912] # Newfoundland - [282, 282, -26, -26, -912] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -912] # California - [311.2, 311.2, -0.8, -0.8, -912] # Amazon - [314, 314, 25, 25, -912] # Rio de Janeiro - [107.6, 107.6, 2, 2, -912] # Borneo - [160, 160, 21.7, 21.7, -912] # Australia - [342, 342, -30, -30, -912] # Canary Islands # END OF CARCHARODON HEAVY CRUISER # START OF MARINE BASE DEFENSE - type: REGION_MARINE_BASE_DEFENSE missionZones: - - [41.8, 41.8, -15.2, -15.2, -915] # Red Sea - [69.15, 69.15, -22.85, -22.85, -915] # West India - [9, 9, -57.6, -57.6, -915] # Denmark - [351, 351, -55, -55, -915] # Ireland - [11, 11, -34, -34, -915] # Middleterranean - [190, 190, -64.7, -64.7, -915] # Bering - [8.8, 8.8, -2, -2, -915] # Kongo - [47, 47, -3, -3, -915] # Somalia - [136, 136, -37.6, -37.6, -915] # Sea of Japan - [136, 136, 0.8, 0.8, -915] # New Guinea - [114.5, 114.5, -20, -20, -915] # South China - [207, 207, -20, -20, -915] # Hawaii - [292.4, 292.4, -42.4, -42.4, -915] # Newfoundland - [282, 282, -26, -26, -915] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -915] # California - [311.2, 311.2, -0.8, -0.8, -915] # Amazon - [314, 314, 25, 25, -915] # Rio de Janeiro - [107.6, 107.6, 2, 2, -915] # Borneo - [160, 160, 21.7, 21.7, -915] # Australia - [342, 342, -30, -30, -915] # Canary Islands # END OF MARINE BASE DEFENSE # START OF UNDERSEA CITY - type: REGION_UCITY missionZones: - - [161, 161, -2, -2, -920] # NW Pacific - [178, 178, -43, -43, -920] # N Pacific - [229, 229, -22, -22, -920] # NE Pacific - [260, 260, 31, 31, -920] # SE Pacific - [179, 179, 24, 24, -920] # SW Pacific - [49, 49, 7, 7, -920] # N of Madagascar - [342, 342, -55, -55, -920] # W of Ireland - [294, 294, -42, -42, -920] # E of New England - [299, 299, 55, 55, -920] # S of Falklands # END OF UNDERSEA CITY # START OF TASOTH FACTORY - type: REGION_TASOTH_FACTORY missionZones: - # - [161, 161, -2, -2, -930] # NW Pacific # - [178, 178, -43, -43, -930] # N Pacific # - [229, 229, -22, -22, -930] # NE Pacific # - [260, 260, 31, 31, -930] # SE Pacific # - [179, 179, 24, 24, -930] # SW Pacific # - [49, 49, 7, 7, -930] # N of Madagascar # - [342, 342, -55, -55, -930] # W of Ireland - [294, 294, -42, -42, -930] # E of New England # - [299, 299, 55, 55, -930] # S of Falklands # END OF TASOTH FACTORY # START OF ATLANTIS TEMPLE - type: REGION_ATLANTIS_TEMPLE missionZones: - # - [161, 161, -2, -2, -935] # NW Pacific # - [178, 178, -43, -43, -935] # N Pacific # - [229, 229, -22, -22, -935] # NE Pacific # - [260, 260, 31, 31, -935] # SE Pacific # - [179, 179, 24, 24, -935] # SW Pacific # - [49, 49, 7, 7, -935] # N of Madagascar # - [342, 342, -55, -55, -935] # W of Ireland - [294, 294, -42, -42, -935] # E of New England # - [299, 299, 55, 55, -935] # S of Falklands # END OF TASOTH FACTORY # START OF ZOMBIE INFESTATION - type: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -140] - [112, 112, -23, -23, -140] - [127.8, 127.8, -36.1, -36.1, -140] - [130.54, 130.54, -32.77, -32.77, -140] - [140.9, 140.9, -39.36, -39.36, -140] - [111, 111, -30, -30, -140] - [126.4, 126.4, -38.4, -38.4, -140] - [134.8, 134.8, -34.7, -34.7, -140] - [140.4, 140.4, -40.4, -40.4, -140] #AUSTRALASIA - [148, 148, 22, 22, -140] - [147, 147, 30, 30, -140] - [138, 138, 17, 17, -140] #EUROPE - [34.5, 34.5, -45.5, -45.5, -140] - [53.5, 53.5, -55.5, -55.5, -140] - [23.5, 23.5, -51.5, -51.5, -140] - [24.3, 24.3, -45, -45, -140] - [13.5, 13.5, -42.5, -42.5, -140] - [5, 5, -50.1, -50.1, -140] - [358, 358, -40.7, -40.7, -140] - [350.5, 350.5, -53.86, -53.86, -140] - [0, 0, -41, -41, -140] - [5, 5, -43.7, -43.7, -140] - [358.1, 358.1, -52, -52, -140] - [351, 351, -53.8, -53.8, -140] - [4, 4, -50.5, -50.5, -140] - [11.5, 11.5, -45, -45, -140] - [21.3, 21.3, -38, -38, -140] - [24.9, 24.9, -53.1, -53.1, -140] #NORTH AFRICA - [356, 356, -23, -23, -140] - [353.337, 353.337, -34.26, -34.26, -140] - [9.71, 9.71, -34.35, -34.35, -140] #SOUTHERN AFRICA - [26, 26, 33, 33, -140] - [7.1, 7.1, -7, -7, -140] - [5.4, 5.4, -12.4, -12.4, -140] #NORTH AMERICA - [280, 280, -38.43, -38.43, -140] - [237, 237, -42.33, -42.33, -140] - [248, 248, -48.27, -48.27, -140] - [262, 262, -35.33, -35.33, -140] - [261.2, 261.2, -20, -20, -140] - [257.9, 257.9, -30.1, -30.1, -140] - [261, 261, -33.7, -33.7, -140] - [281.9, 281.9, -35.3, -35.3, -140] - [241.2, 241.2, -34.5, -34.5, -140] - [240.4, 240.4, -44, -44, -140] - [276.8, 276.8, -46.4, -46.4, -140] - [251, 251, -49.5, -49.5, -140] #SOUTH AMERICA - [308, 308, 18, 18, -140] - [318, 318, 18, 18, -140] - [319, 319, 10, 10, -140] - [288.6, 288.6, 30.2, 30.2, -140] - [304, 304, 32.4, 32.4, -140] - [286.7, 286.7, -5.2, -5.2, -140] - [292.4, 292.4, -10, -10, -140] - [284.2, 284.2, -8.5, -8.5, -140] - [281.8, 281.8, -20.5, -20.5, -140] #SIBERIA - [111, 111, -64, -64, -140] - [87, 87, -59, -59, -140] - [109, 109, -53, -53, -140] - [105, 105, -54, -54, -140] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -140] - [67, 67, -25, -25, -140] - [83.4, 83.4, -49, -49, -140] - [47.7, 47.7, -45.6, -45.6, -140] - [92.5, 92.5, -44.5, -44.5, -140] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -140] - [74.4, 74.4, -29.6, -29.6, -140] - [80.5, 80.5, -8.8, -8.8, -140] - type: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -141] - [38.88, 38.88, 9.77, 9.77, -141] - [47.57, 47.57, 15.73, 15.73, -141] - [35.35, 35.35, 14.28, 14.28, -141] - [5.4, 5.4, -5.7, -5.7, -141] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -141] - [267.8, 267.8, -17.1, -17.1, -141] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -141] - [298, 298, 21, 21, -141] #CENTRAL ASIA - [77, 77, -24, -24, -141] - [80, 80, -18, -18, -141] - [80.8, 80.8, -7.9, -7.9, -141] - type: REGION_ZOMBIE_INFESTATION_BASIC_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -142] - [248.6, 248.6, -48, -48, -142] #ARCTIC - [275, 275, -77, -77, -142] - [316, 316, -80, -80, -142] - [142, 142, -73.5, -73.5, -142] - [93, 93, -84.5, -84.5, -142] - [213, 213, -80, -80, -142] #SIBERIA - [85, 85, -67, -67, -142] - [134, 134, -70, -70, -142] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -142] - [293, 293, 24, 24, -142] - type: REGION_ZOMBIE_INFESTATION_BASIC_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -143] - [6.13, 6.13, -30.6, -30.6, -143] - [13.71, 13.71, -26.76, -26.76, -143] - [27, 27, -21, -21, -143] - [40.24, 40.24, -25, -25, -143] #SOUTHERN AFRICA - [20, 20, 24, 24, -143] - [20.84, 20.84, 27.42, 27.42, -143] - [48.5, 48.5, -9.2, -9.2, -143] #NORTH AMERICA - [255, 255, -32, -32, -143] - [249, 249, -32.5, -32.5, -143] - [244, 244, -40, -40, -143] #SOUTH AMERICA - [292, 292, 41, 41, -143] #CENTRAL ASIA - [72, 72, -25, -25, -143] - [63, 63, -33, -33, -143] - [35, 35, -28.55, -28.55, -143] - [49.269, 49.269, -26.88, -26.88, -143] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -150] - [112, 112, -23, -23, -150] - [127.8, 127.8, -36.1, -36.1, -150] - [130.54, 130.54, -32.77, -32.77, -150] - [140.9, 140.9, -39.36, -39.36, -150] - [111, 111, -30, -30, -150] - [126.4, 126.4, -38.4, -38.4, -150] - [134.8, 134.8, -34.7, -34.7, -150] - [140.4, 140.4, -40.4, -40.4, -150] #AUSTRALASIA - [148, 148, 22, 22, -150] - [147, 147, 30, 30, -150] - [138, 138, 17, 17, -150] #EUROPE - [34.5, 34.5, -45.5, -45.5, -150] - [53.5, 53.5, -55.5, -55.5, -150] - [23.5, 23.5, -51.5, -51.5, -150] - [24.3, 24.3, -45, -45, -150] - [13.5, 13.5, -42.5, -42.5, -150] - [5, 5, -50.1, -50.1, -150] - [358, 358, -40.7, -40.7, -150] - [350.5, 350.5, -53.86, -53.86, -150] - [0, 0, -41, -41, -150] - [5, 5, -43.7, -43.7, -150] - [358.1, 358.1, -52, -52, -150] - [351, 351, -53.8, -53.8, -150] - [4, 4, -50.5, -50.5, -150] - [11.5, 11.5, -45, -45, -150] - [21.3, 21.3, -38, -38, -150] - [24.9, 24.9, -53.1, -53.1, -150] #NORTH AFRICA - [356, 356, -23, -23, -150] - [353.337, 353.337, -34.26, -34.26, -150] - [9.71, 9.71, -34.35, -34.35, -150] #SOUTHERN AFRICA - [26, 26, 33, 33, -150] - [7.1, 7.1, -7, -7, -150] - [5.4, 5.4, -12.4, -12.4, -150] #NORTH AMERICA - [280, 280, -38.43, -38.43, -150] - [237, 237, -42.33, -42.33, -150] - [248, 248, -48.27, -48.27, -150] - [262, 262, -35.33, -35.33, -150] - [261.2, 261.2, -20, -20, -150] - [257.9, 257.9, -30.1, -30.1, -150] - [261, 261, -33.7, -33.7, -150] - [281.9, 281.9, -35.3, -35.3, -150] - [241.2, 241.2, -34.5, -34.5, -150] - [240.4, 240.4, -44, -44, -150] - [276.8, 276.8, -46.4, -46.4, -150] - [251, 251, -49.5, -49.5, -150] #SOUTH AMERICA - [308, 308, 18, 18, -150] - [318, 318, 18, 18, -150] - [319, 319, 10, 10, -150] - [288.6, 288.6, 30.2, 30.2, -150] - [304, 304, 32.4, 32.4, -150] - [286.7, 286.7, -5.2, -5.2, -150] - [292.4, 292.4, -10, -10, -150] - [284.2, 284.2, -8.5, -8.5, -150] - [281.8, 281.8, -20.5, -20.5, -150] #SIBERIA - [111, 111, -64, -64, -150] - [87, 87, -59, -59, -150] - [109, 109, -53, -53, -150] - [105, 105, -54, -54, -150] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -150] - [67, 67, -25, -25, -150] - [83.4, 83.4, -49, -49, -150] - [47.7, 47.7, -45.6, -45.6, -150] - [92.5, 92.5, -44.5, -44.5, -150] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -150] - [74.4, 74.4, -29.6, -29.6, -150] - [80.5, 80.5, -8.8, -8.8, -150] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -151] - [38.88, 38.88, 9.77, 9.77, -151] - [47.57, 47.57, 15.73, 15.73, -151] - [35.35, 35.35, 14.28, 14.28, -151] - [5.4, 5.4, -5.7, -5.7, -151] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -151] - [267.8, 267.8, -17.1, -17.1, -151] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -151] - [298, 298, 21, 21, -151] #CENTRAL ASIA - [77, 77, -24, -24, -151] - [80, 80, -18, -18, -151] - [80.8, 80.8, -7.9, -7.9, -151] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -152] - [248.6, 248.6, -48, -48, -152] #ARCTIC - [275, 275, -77, -77, -152] - [316, 316, -80, -80, -152] - [142, 142, -73.5, -73.5, -152] - [93, 93, -84.5, -84.5, -152] - [213, 213, -80, -80, -152] #SIBERIA - [85, 85, -67, -67, -152] - [134, 134, -70, -70, -152] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -152] - [293, 293, 24, 24, -152] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -153] - [6.13, 6.13, -30.6, -30.6, -153] - [13.71, 13.71, -26.76, -26.76, -153] - [27, 27, -21, -21, -153] - [40.24, 40.24, -25, -25, -153] #SOUTHERN AFRICA - [20, 20, 24, 24, -153] - [20.84, 20.84, 27.42, 27.42, -153] - [48.5, 48.5, -9.2, -9.2, -153] #NORTH AMERICA - [255, 255, -32, -32, -153] - [249, 249, -32.5, -32.5, -153] - [244, 244, -40, -40, -153] #SOUTH AMERICA - [292, 292, 41, 41, -153] #CENTRAL ASIA - [72, 72, -25, -25, -153] - [63, 63, -33, -33, -153] - [35, 35, -28.55, -28.55, -153] - [49.269, 49.269, -26.88, -26.88, -153] # END OF ZOMBIE INFESTATION # START OF ZOMBIE CATACOMBS - type: REGION_ZOMBIE_CATACOMBS missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -181] - [248.6, 248.6, -48, -48, -181] - [255, 255, -32, -32, -181] - [249, 249, -32.5, -32.5, -181] - [244, 244, -40, -40, -181] - [268.5, 268.5, -29.63, -29.63, -181] - [267.8, 267.8, -17.1, -17.1, -181] # Gwatemala - [280, 280, -38.43, -38.43, -181] - [237, 237, -42.33, -42.33, -181] - [248, 248, -48.27, -48.27, -181] - [262, 262, -35.33, -35.33, -181] - [261.2, 261.2, -20, -20, -181] - [257.9, 257.9, -30.1, -30.1, -181] - [261, 261, -33.7, -33.7, -181] - [281.9, 281.9, -35.3, -35.3, -181] - [241.2, 241.2, -34.5, -34.5, -181] - [240.4, 240.4, -44, -44, -181] - [276.8, 276.8, -46.4, -46.4, -181] - [251, 251, -49.5, -49.5, -181] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -181] - [293, 293, 24, 24, -181] - [292, 292, 41, 41, -181] - [296, 296, 6.5, 6.5, -181] - [298, 298, 21, 21, -181] - [308, 308, 18, 18, -181] - [318, 318, 18, 18, -181] - [319, 319, 10, 10, -181] - [288.6, 288.6, 30.2, 30.2, -181] - [304, 304, 32.4, 32.4, -181] - [286.7, 286.7, -5.2, -5.2, -181] - [292.4, 292.4, -10, -10, -181] - [284.2, 284.2, -8.5, -8.5, -181] - [281.8, 281.8, -20.5, -20.5, -181] #ARCTIC - [275, 275, -77, -77, -181] - [316, 316, -80, -80, -181] - [142, 142, -73.5, -73.5, -181] - [93, 93, -84.5, -84.5, -181] - [213, 213, -80, -80, -181] #SIBERIA - [85, 85, -67, -67, -181] - [134, 134, -70, -70, -181] - [111, 111, -64, -64, -181] - [87, 87, -59, -59, -181] - [109, 109, -53, -53, -181] - [105, 105, -54, -54, -181] #NORTH AFRICA - [356, 356, -23, -23, -181] - [6.13, 6.13, -30.6, -30.6, -181] - [13.71, 13.71, -26.76, -26.76, -181] - [27, 27, -21, -21, -181] - [40.24, 40.24, -25, -25, -181] - [356, 356, -23, -23, -181] - [353.337, 353.337, -34.26, -34.26, -181] - [9.71, 9.71, -34.35, -34.35, -181] #SOUTHERN AFRICA - [20, 20, 24, 24, -181] - [20.84, 20.84, 27.42, 27.42, -181] - [48.5, 48.5, -9.2, -9.2, -181] - [14.9, 14.9, 3.1, 3.1, -181] - [38.88, 38.88, 9.77, 9.77, -181] - [47.57, 47.57, 15.73, 15.73, -181] - [35.35, 35.35, 14.28, 14.28, -181] - [5.4, 5.4, -5.7, -5.7, -181] # Kurast w Nigerii - [26, 26, 33, 33, -181] - [7.1, 7.1, -7, -7, -181] - [5.4, 5.4, -12.4, -12.4, -181] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -181] - [74.4, 74.4, -29.6, -29.6, -181] - [80.5, 80.5, -8.8, -8.8, -181] #CENTRAL ASIA - [72, 72, -25, -25, -181] - [63, 63, -33, -33, -181] - [35, 35, -28.55, -28.55, -181] - [49.269, 49.269, -26.88, -26.88, -181] - [77, 77, -24, -24, -181] - [80, 80, -18, -18, -181] - [80.8, 80.8, -7.9, -7.9, -181] - [53.8, 53.8, -57, -57, -181] - [67, 67, -25, -25, -181] - [83.4, 83.4, -49, -49, -181] - [47.7, 47.7, -45.6, -45.6, -181] - [92.5, 92.5, -44.5, -44.5, -181] #SOUTH EAST ASIA - [106, 106, -33, -33, -181] - [112, 112, -23, -23, -181] - [127.8, 127.8, -36.1, -36.1, -181] - [130.54, 130.54, -32.77, -32.77, -181] - [140.9, 140.9, -39.36, -39.36, -181] - [111, 111, -30, -30, -181] - [126.4, 126.4, -38.4, -38.4, -181] - [134.8, 134.8, -34.7, -34.7, -181] - [140.4, 140.4, -40.4, -40.4, -181] #AUSTRALASIA - [148, 148, 22, 22, -181] - [147, 147, 30, 30, -181] - [138, 138, 17, 17, -181] #EUROPE - [34.5, 34.5, -45.5, -45.5, -181] - [53.5, 53.5, -55.5, -55.5, -181] - [23.5, 23.5, -51.5, -51.5, -181] - [24.3, 24.3, -45, -45, -181] - [13.5, 13.5, -42.5, -42.5, -181] - [5, 5, -50.1, -50.1, -181] - [358, 358, -40.7, -40.7, -181] - [350.5, 350.5, -53.86, -53.86, -181] - [0, 0, -41, -41, -181] - [5, 5, -43.7, -43.7, -181] - [358.1, 358.1, -52, -52, -181] - [351, 351, -53.8, -53.8, -181] - [4, 4, -50.5, -50.5, -181] - [11.5, 11.5, -45, -45, -181] - [21.3, 21.3, -38, -38, -181] - [24.9, 24.9, -53.1, -53.1, -181] # END OF ZOMBIE CATACOMBS # START OF ZOMBIE HIVE - type: REGION_ZOMBIE_HIVE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -182] - [248.6, 248.6, -48, -48, -182] - [255, 255, -32, -32, -182] - [249, 249, -32.5, -32.5, -182] - [244, 244, -40, -40, -182] - [268.5, 268.5, -29.63, -29.63, -182] - [267.8, 267.8, -17.1, -17.1, -182] # Gwatemala - [280, 280, -38.43, -38.43, -182] - [237, 237, -42.33, -42.33, -182] - [248, 248, -48.27, -48.27, -182] - [262, 262, -35.33, -35.33, -182] - [261.2, 261.2, -20, -20, -182] - [257.9, 257.9, -30.1, -30.1, -182] - [261, 261, -33.7, -33.7, -182] - [281.9, 281.9, -35.3, -35.3, -182] - [241.2, 241.2, -34.5, -34.5, -182] - [240.4, 240.4, -44, -44, -182] - [276.8, 276.8, -46.4, -46.4, -182] - [251, 251, -49.5, -49.5, -182] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -182] - [293, 293, 24, 24, -182] - [292, 292, 41, 41, -182] - [296, 296, 6.5, 6.5, -182] - [298, 298, 21, 21, -182] - [308, 308, 18, 18, -182] - [318, 318, 18, 18, -182] - [319, 319, 10, 10, -182] - [288.6, 288.6, 30.2, 30.2, -182] - [304, 304, 32.4, 32.4, -182] - [286.7, 286.7, -5.2, -5.2, -182] - [292.4, 292.4, -10, -10, -182] - [284.2, 284.2, -8.5, -8.5, -182] - [281.8, 281.8, -20.5, -20.5, -182] #ARCTIC - [275, 275, -77, -77, -182] - [316, 316, -80, -80, -182] - [142, 142, -73.5, -73.5, -182] - [93, 93, -84.5, -84.5, -182] - [213, 213, -80, -80, -182] #SIBERIA - [85, 85, -67, -67, -182] - [134, 134, -70, -70, -182] - [111, 111, -64, -64, -182] - [87, 87, -59, -59, -182] - [109, 109, -53, -53, -182] - [105, 105, -54, -54, -182] #NORTH AFRICA - [356, 356, -23, -23, -182] - [6.13, 6.13, -30.6, -30.6, -182] - [13.71, 13.71, -26.76, -26.76, -182] - [27, 27, -21, -21, -182] - [40.24, 40.24, -25, -25, -182] - [356, 356, -23, -23, -182] - [353.337, 353.337, -34.26, -34.26, -182] - [9.71, 9.71, -34.35, -34.35, -182] #SOUTHERN AFRICA - [20, 20, 24, 24, -182] - [20.84, 20.84, 27.42, 27.42, -182] - [48.5, 48.5, -9.2, -9.2, -182] - [14.9, 14.9, 3.1, 3.1, -182] - [38.88, 38.88, 9.77, 9.77, -182] - [47.57, 47.57, 15.73, 15.73, -182] - [35.35, 35.35, 14.28, 14.28, -182] - [5.4, 5.4, -5.7, -5.7, -182] # Kurast w Nigerii - [26, 26, 33, 33, -182] - [7.1, 7.1, -7, -7, -182] - [5.4, 5.4, -12.4, -12.4, -182] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -182] - [74.4, 74.4, -29.6, -29.6, -182] - [80.5, 80.5, -8.8, -8.8, -182] #CENTRAL ASIA - [72, 72, -25, -25, -182] - [63, 63, -33, -33, -182] - [35, 35, -28.55, -28.55, -182] - [49.269, 49.269, -26.88, -26.88, -182] - [77, 77, -24, -24, -182] - [80, 80, -18, -18, -182] - [80.8, 80.8, -7.9, -7.9, -182] - [53.8, 53.8, -57, -57, -182] - [67, 67, -25, -25, -182] - [83.4, 83.4, -49, -49, -182] - [47.7, 47.7, -45.6, -45.6, -182] - [92.5, 92.5, -44.5, -44.5, -182] #SOUTH EAST ASIA - [106, 106, -33, -33, -182] - [112, 112, -23, -23, -182] - [127.8, 127.8, -36.1, -36.1, -182] - [130.54, 130.54, -32.77, -32.77, -182] - [140.9, 140.9, -39.36, -39.36, -182] - [111, 111, -30, -30, -182] - [126.4, 126.4, -38.4, -38.4, -182] - [134.8, 134.8, -34.7, -34.7, -182] - [140.4, 140.4, -40.4, -40.4, -182] #AUSTRALASIA - [148, 148, 22, 22, -182] - [147, 147, 30, 30, -182] - [138, 138, 17, 17, -182] #EUROPE - [34.5, 34.5, -45.5, -45.5, -182] - [53.5, 53.5, -55.5, -55.5, -182] - [23.5, 23.5, -51.5, -51.5, -182] - [24.3, 24.3, -45, -45, -182] - [13.5, 13.5, -42.5, -42.5, -182] - [5, 5, -50.1, -50.1, -182] - [358, 358, -40.7, -40.7, -182] - [350.5, 350.5, -53.86, -53.86, -182] - [0, 0, -41, -41, -182] - [5, 5, -43.7, -43.7, -182] - [358.1, 358.1, -52, -52, -182] - [351, 351, -53.8, -53.8, -182] - [4, 4, -50.5, -50.5, -182] - [11.5, 11.5, -45, -45, -182] - [21.3, 21.3, -38, -38, -182] - [24.9, 24.9, -53.1, -53.1, -182] # END OF ZOMBIE HIVE # START OF VAMPIRE CASTLE - type: REGION_VAMPIRE_CASTLE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -185] - [248.6, 248.6, -48, -48, -185] - [255, 255, -32, -32, -185] - [249, 249, -32.5, -32.5, -185] - [244, 244, -40, -40, -185] - [268.5, 268.5, -29.63, -29.63, -185] - [267.8, 267.8, -17.1, -17.1, -185] # Gwatemala - [280, 280, -38.43, -38.43, -185] - [237, 237, -42.33, -42.33, -185] - [248, 248, -48.27, -48.27, -185] - [262, 262, -35.33, -35.33, -185] - [261.2, 261.2, -20, -20, -185] - [257.9, 257.9, -30.1, -30.1, -185] - [261, 261, -33.7, -33.7, -185] - [281.9, 281.9, -35.3, -35.3, -185] - [241.2, 241.2, -34.5, -34.5, -185] - [240.4, 240.4, -44, -44, -185] - [276.8, 276.8, -46.4, -46.4, -185] - [251, 251, -49.5, -49.5, -185] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -185] - [293, 293, 24, 24, -185] - [292, 292, 41, 41, -185] - [296, 296, 6.5, 6.5, -185] - [298, 298, 21, 21, -185] - [308, 308, 18, 18, -185] - [318, 318, 18, 18, -185] - [319, 319, 10, 10, -185] - [288.6, 288.6, 30.2, 30.2, -185] - [304, 304, 32.4, 32.4, -185] - [286.7, 286.7, -5.2, -5.2, -185] - [292.4, 292.4, -10, -10, -185] - [284.2, 284.2, -8.5, -8.5, -185] - [281.8, 281.8, -20.5, -20.5, -185] #ARCTIC - [275, 275, -77, -77, -185] - [316, 316, -80, -80, -185] - [142, 142, -73.5, -73.5, -185] - [93, 93, -84.5, -84.5, -185] - [213, 213, -80, -80, -185] #SIBERIA - [85, 85, -67, -67, -185] - [134, 134, -70, -70, -185] - [111, 111, -64, -64, -185] - [87, 87, -59, -59, -185] - [109, 109, -53, -53, -185] - [105, 105, -54, -54, -185] #NORTH AFRICA - [356, 356, -23, -23, -185] - [6.13, 6.13, -30.6, -30.6, -185] - [13.71, 13.71, -26.76, -26.76, -185] - [27, 27, -21, -21, -185] - [40.24, 40.24, -25, -25, -185] - [356, 356, -23, -23, -185] - [353.337, 353.337, -34.26, -34.26, -185] - [9.71, 9.71, -34.35, -34.35, -185] #SOUTHERN AFRICA - [20, 20, 24, 24, -185] - [20.84, 20.84, 27.42, 27.42, -185] - [48.5, 48.5, -9.2, -9.2, -185] - [14.9, 14.9, 3.1, 3.1, -185] - [38.88, 38.88, 9.77, 9.77, -185] - [47.57, 47.57, 15.73, 15.73, -185] - [35.35, 35.35, 14.28, 14.28, -185] - [5.4, 5.4, -5.7, -5.7, -185] # Kurast w Nigerii - [26, 26, 33, 33, -185] - [7.1, 7.1, -7, -7, -185] - [5.4, 5.4, -12.4, -12.4, -185] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -185] - [74.4, 74.4, -29.6, -29.6, -185] - [80.5, 80.5, -8.8, -8.8, -185] #CENTRAL ASIA - [72, 72, -25, -25, -185] - [63, 63, -33, -33, -185] - [35, 35, -28.55, -28.55, -185] - [49.269, 49.269, -26.88, -26.88, -185] - [77, 77, -24, -24, -185] - [80, 80, -18, -18, -185] - [80.8, 80.8, -7.9, -7.9, -185] - [53.8, 53.8, -57, -57, -185] - [67, 67, -25, -25, -185] - [83.4, 83.4, -49, -49, -185] - [47.7, 47.7, -45.6, -45.6, -185] - [92.5, 92.5, -44.5, -44.5, -185] #SOUTH EAST ASIA - [106, 106, -33, -33, -185] - [112, 112, -23, -23, -185] - [127.8, 127.8, -36.1, -36.1, -185] - [130.54, 130.54, -32.77, -32.77, -185] - [140.9, 140.9, -39.36, -39.36, -185] - [111, 111, -30, -30, -185] - [126.4, 126.4, -38.4, -38.4, -185] - [134.8, 134.8, -34.7, -34.7, -185] - [140.4, 140.4, -40.4, -40.4, -185] #AUSTRALASIA - [148, 148, 22, 22, -185] - [147, 147, 30, 30, -185] - [138, 138, 17, 17, -185] #EUROPE - [34.5, 34.5, -45.5, -45.5, -185] - [53.5, 53.5, -55.5, -55.5, -185] - [23.5, 23.5, -51.5, -51.5, -185] - [24.3, 24.3, -45, -45, -185] - [13.5, 13.5, -42.5, -42.5, -185] - [5, 5, -50.1, -50.1, -185] - [358, 358, -40.7, -40.7, -185] - [350.5, 350.5, -53.86, -53.86, -185] - [0, 0, -41, -41, -185] - [5, 5, -43.7, -43.7, -185] - [358.1, 358.1, -52, -52, -185] - [351, 351, -53.8, -53.8, -185] - [4, 4, -50.5, -50.5, -185] - [11.5, 11.5, -45, -45, -185] - [21.3, 21.3, -38, -38, -185] - [24.9, 24.9, -53.1, -53.1, -185] # END OF VAMPIRE CASTLE # START OF MUMMY ABODE - type: REGION_MUMMY_ABODE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -187] - [248.6, 248.6, -48, -48, -187] - [255, 255, -32, -32, -187] - [249, 249, -32.5, -32.5, -187] - [244, 244, -40, -40, -187] - [268.5, 268.5, -29.63, -29.63, -187] - [267.8, 267.8, -17.1, -17.1, -187] # Gwatemala - [280, 280, -38.43, -38.43, -187] - [237, 237, -42.33, -42.33, -187] - [248, 248, -48.27, -48.27, -187] - [262, 262, -35.33, -35.33, -187] - [261.2, 261.2, -20, -20, -187] - [257.9, 257.9, -30.1, -30.1, -187] - [261, 261, -33.7, -33.7, -187] - [281.9, 281.9, -35.3, -35.3, -187] - [241.2, 241.2, -34.5, -34.5, -187] - [240.4, 240.4, -44, -44, -187] - [276.8, 276.8, -46.4, -46.4, -187] - [251, 251, -49.5, -49.5, -187] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -187] - [293, 293, 24, 24, -187] - [292, 292, 41, 41, -187] - [296, 296, 6.5, 6.5, -187] - [298, 298, 21, 21, -187] - [308, 308, 18, 18, -187] - [318, 318, 18, 18, -187] - [319, 319, 10, 10, -187] - [288.6, 288.6, 30.2, 30.2, -187] - [304, 304, 32.4, 32.4, -187] - [286.7, 286.7, -5.2, -5.2, -187] - [292.4, 292.4, -10, -10, -187] - [284.2, 284.2, -8.5, -8.5, -187] - [281.8, 281.8, -20.5, -20.5, -187] #ARCTIC - [275, 275, -77, -77, -187] - [316, 316, -80, -80, -187] - [142, 142, -73.5, -73.5, -187] - [93, 93, -84.5, -84.5, -187] - [213, 213, -80, -80, -187] #SIBERIA - [85, 85, -67, -67, -187] - [134, 134, -70, -70, -187] - [111, 111, -64, -64, -187] - [87, 87, -59, -59, -187] - [109, 109, -53, -53, -187] - [105, 105, -54, -54, -187] #NORTH AFRICA - [356, 356, -23, -23, -187] - [6.13, 6.13, -30.6, -30.6, -187] - [13.71, 13.71, -26.76, -26.76, -187] - [27, 27, -21, -21, -187] - [40.24, 40.24, -25, -25, -187] - [356, 356, -23, -23, -187] - [353.337, 353.337, -34.26, -34.26, -187] - [9.71, 9.71, -34.35, -34.35, -187] #SOUTHERN AFRICA - [20, 20, 24, 24, -187] - [20.84, 20.84, 27.42, 27.42, -187] - [48.5, 48.5, -9.2, -9.2, -187] - [14.9, 14.9, 3.1, 3.1, -187] - [38.88, 38.88, 9.77, 9.77, -187] - [47.57, 47.57, 15.73, 15.73, -187] - [35.35, 35.35, 14.28, 14.28, -187] - [5.4, 5.4, -5.7, -5.7, -187] # Kurast w Nigerii - [26, 26, 33, 33, -187] - [7.1, 7.1, -7, -7, -187] - [5.4, 5.4, -12.4, -12.4, -187] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -187] - [74.4, 74.4, -29.6, -29.6, -187] - [80.5, 80.5, -8.8, -8.8, -187] #CENTRAL ASIA - [72, 72, -25, -25, -187] - [63, 63, -33, -33, -187] - [35, 35, -28.55, -28.55, -187] - [49.269, 49.269, -26.88, -26.88, -187] - [77, 77, -24, -24, -187] - [80, 80, -18, -18, -187] - [80.8, 80.8, -7.9, -7.9, -187] - [53.8, 53.8, -57, -57, -187] - [67, 67, -25, -25, -187] - [83.4, 83.4, -49, -49, -187] - [47.7, 47.7, -45.6, -45.6, -187] - [92.5, 92.5, -44.5, -44.5, -187] #SOUTH EAST ASIA - [106, 106, -33, -33, -187] - [112, 112, -23, -23, -187] - [127.8, 127.8, -36.1, -36.1, -187] - [130.54, 130.54, -32.77, -32.77, -187] - [140.9, 140.9, -39.36, -39.36, -187] - [111, 111, -30, -30, -187] - [126.4, 126.4, -38.4, -38.4, -187] - [134.8, 134.8, -34.7, -34.7, -187] - [140.4, 140.4, -40.4, -40.4, -187] #AUSTRALASIA - [148, 148, 22, 22, -187] - [147, 147, 30, 30, -187] - [138, 138, 17, 17, -187] #EUROPE - [34.5, 34.5, -45.5, -45.5, -187] - [53.5, 53.5, -55.5, -55.5, -187] - [23.5, 23.5, -51.5, -51.5, -187] - [24.3, 24.3, -45, -45, -187] - [13.5, 13.5, -42.5, -42.5, -187] - [5, 5, -50.1, -50.1, -187] - [358, 358, -40.7, -40.7, -187] - [350.5, 350.5, -53.86, -53.86, -187] - [0, 0, -41, -41, -187] - [5, 5, -43.7, -43.7, -187] - [358.1, 358.1, -52, -52, -187] - [351, 351, -53.8, -53.8, -187] - [4, 4, -50.5, -50.5, -187] - [11.5, 11.5, -45, -45, -187] - [21.3, 21.3, -38, -38, -187] - [24.9, 24.9, -53.1, -53.1, -187] # END OF MUMMY ABODE # START OF ANCIENT MUMMY ABODE - type: REGION_ANCIENT_MUMMY_ABODE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -188] - [248.6, 248.6, -48, -48, -188] - [255, 255, -32, -32, -188] - [249, 249, -32.5, -32.5, -188] - [244, 244, -40, -40, -188] - [268.5, 268.5, -29.63, -29.63, -188] - [267.8, 267.8, -17.1, -17.1, -188] # Gwatemala - [280, 280, -38.43, -38.43, -188] - [237, 237, -42.33, -42.33, -188] - [248, 248, -48.27, -48.27, -188] - [262, 262, -35.33, -35.33, -188] - [261.2, 261.2, -20, -20, -188] - [257.9, 257.9, -30.1, -30.1, -188] - [261, 261, -33.7, -33.7, -188] - [281.9, 281.9, -35.3, -35.3, -188] - [241.2, 241.2, -34.5, -34.5, -188] - [240.4, 240.4, -44, -44, -188] - [276.8, 276.8, -46.4, -46.4, -188] - [251, 251, -49.5, -49.5, -188] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -188] - [293, 293, 24, 24, -188] - [292, 292, 41, 41, -188] - [296, 296, 6.5, 6.5, -188] - [298, 298, 21, 21, -188] - [308, 308, 18, 18, -188] - [318, 318, 18, 18, -188] - [319, 319, 10, 10, -188] - [288.6, 288.6, 30.2, 30.2, -188] - [304, 304, 32.4, 32.4, -188] - [286.7, 286.7, -5.2, -5.2, -188] - [292.4, 292.4, -10, -10, -188] - [284.2, 284.2, -8.5, -8.5, -188] - [281.8, 281.8, -20.5, -20.5, -188] #ARCTIC - [275, 275, -77, -77, -188] - [316, 316, -80, -80, -188] - [142, 142, -73.5, -73.5, -188] - [93, 93, -84.5, -84.5, -188] - [213, 213, -80, -80, -188] #SIBERIA - [85, 85, -67, -67, -188] - [134, 134, -70, -70, -188] - [111, 111, -64, -64, -188] - [87, 87, -59, -59, -188] - [109, 109, -53, -53, -188] - [105, 105, -54, -54, -188] #NORTH AFRICA - [356, 356, -23, -23, -188] - [6.13, 6.13, -30.6, -30.6, -188] - [13.71, 13.71, -26.76, -26.76, -188] - [27, 27, -21, -21, -188] - [40.24, 40.24, -25, -25, -188] - [356, 356, -23, -23, -188] - [353.337, 353.337, -34.26, -34.26, -188] - [9.71, 9.71, -34.35, -34.35, -188] #SOUTHERN AFRICA - [20, 20, 24, 24, -188] - [20.84, 20.84, 27.42, 27.42, -188] - [48.5, 48.5, -9.2, -9.2, -188] - [14.9, 14.9, 3.1, 3.1, -188] - [38.88, 38.88, 9.77, 9.77, -188] - [47.57, 47.57, 15.73, 15.73, -188] - [35.35, 35.35, 14.28, 14.28, -188] - [5.4, 5.4, -5.7, -5.7, -188] # Kurast w Nigerii - [26, 26, 33, 33, -188] - [7.1, 7.1, -7, -7, -188] - [5.4, 5.4, -12.4, -12.4, -188] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -188] - [74.4, 74.4, -29.6, -29.6, -188] - [80.5, 80.5, -8.8, -8.8, -188] #CENTRAL ASIA - [72, 72, -25, -25, -188] - [63, 63, -33, -33, -188] - [35, 35, -28.55, -28.55, -188] - [49.269, 49.269, -26.88, -26.88, -188] - [77, 77, -24, -24, -188] - [80, 80, -18, -18, -188] - [80.8, 80.8, -7.9, -7.9, -188] - [53.8, 53.8, -57, -57, -188] - [67, 67, -25, -25, -188] - [83.4, 83.4, -49, -49, -188] - [47.7, 47.7, -45.6, -45.6, -188] - [92.5, 92.5, -44.5, -44.5, -188] #SOUTH EAST ASIA - [106, 106, -33, -33, -188] - [112, 112, -23, -23, -188] - [127.8, 127.8, -36.1, -36.1, -188] - [130.54, 130.54, -32.77, -32.77, -188] - [140.9, 140.9, -39.36, -39.36, -188] - [111, 111, -30, -30, -188] - [126.4, 126.4, -38.4, -38.4, -188] - [134.8, 134.8, -34.7, -34.7, -188] - [140.4, 140.4, -40.4, -40.4, -188] #AUSTRALASIA - [148, 148, 22, 22, -188] - [147, 147, 30, 30, -188] - [138, 138, 17, 17, -188] #EUROPE - [34.5, 34.5, -45.5, -45.5, -188] - [53.5, 53.5, -55.5, -55.5, -188] - [23.5, 23.5, -51.5, -51.5, -188] - [24.3, 24.3, -45, -45, -188] - [13.5, 13.5, -42.5, -42.5, -188] - [5, 5, -50.1, -50.1, -188] - [358, 358, -40.7, -40.7, -188] - [350.5, 350.5, -53.86, -53.86, -188] - [0, 0, -41, -41, -188] - [5, 5, -43.7, -43.7, -188] - [358.1, 358.1, -52, -52, -188] - [351, 351, -53.8, -53.8, -188] - [4, 4, -50.5, -50.5, -188] - [11.5, 11.5, -45, -45, -188] - [21.3, 21.3, -38, -38, -188] - [24.9, 24.9, -53.1, -53.1, -188] # END OF ANCIENT MUMMY ABODE # START OF MUMMY ABODE ALTAR - type: REGION_MUMMY_ABODE_ALTAR missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -189] - [248.6, 248.6, -48, -48, -189] - [255, 255, -32, -32, -189] - [249, 249, -32.5, -32.5, -189] - [244, 244, -40, -40, -189] - [268.5, 268.5, -29.63, -29.63, -189] - [267.8, 267.8, -17.1, -17.1, -189] # Gwatemala - [280, 280, -38.43, -38.43, -189] - [237, 237, -42.33, -42.33, -189] - [248, 248, -48.27, -48.27, -189] - [262, 262, -35.33, -35.33, -189] - [261.2, 261.2, -20, -20, -189] - [257.9, 257.9, -30.1, -30.1, -189] - [261, 261, -33.7, -33.7, -189] - [281.9, 281.9, -35.3, -35.3, -189] - [241.2, 241.2, -34.5, -34.5, -189] - [240.4, 240.4, -44, -44, -189] - [276.8, 276.8, -46.4, -46.4, -189] - [251, 251, -49.5, -49.5, -189] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -189] - [293, 293, 24, 24, -189] - [292, 292, 41, 41, -189] - [296, 296, 6.5, 6.5, -189] - [298, 298, 21, 21, -189] - [308, 308, 18, 18, -189] - [318, 318, 18, 18, -189] - [319, 319, 10, 10, -189] - [288.6, 288.6, 30.2, 30.2, -189] - [304, 304, 32.4, 32.4, -189] - [286.7, 286.7, -5.2, -5.2, -189] - [292.4, 292.4, -10, -10, -189] - [284.2, 284.2, -8.5, -8.5, -189] - [281.8, 281.8, -20.5, -20.5, -189] #ARCTIC - [275, 275, -77, -77, -189] - [316, 316, -80, -80, -189] - [142, 142, -73.5, -73.5, -189] - [93, 93, -84.5, -84.5, -189] - [213, 213, -80, -80, -189] #SIBERIA - [85, 85, -67, -67, -189] - [134, 134, -70, -70, -189] - [111, 111, -64, -64, -189] - [87, 87, -59, -59, -189] - [109, 109, -53, -53, -189] - [105, 105, -54, -54, -189] #NORTH AFRICA - [356, 356, -23, -23, -189] - [6.13, 6.13, -30.6, -30.6, -189] - [13.71, 13.71, -26.76, -26.76, -189] - [27, 27, -21, -21, -189] - [40.24, 40.24, -25, -25, -189] - [356, 356, -23, -23, -189] - [353.337, 353.337, -34.26, -34.26, -189] - [9.71, 9.71, -34.35, -34.35, -189] #SOUTHERN AFRICA - [20, 20, 24, 24, -189] - [20.84, 20.84, 27.42, 27.42, -189] - [48.5, 48.5, -9.2, -9.2, -189] - [14.9, 14.9, 3.1, 3.1, -189] - [38.88, 38.88, 9.77, 9.77, -189] - [47.57, 47.57, 15.73, 15.73, -189] - [35.35, 35.35, 14.28, 14.28, -189] - [5.4, 5.4, -5.7, -5.7, -189] # Kurast w Nigerii - [26, 26, 33, 33, -189] - [7.1, 7.1, -7, -7, -189] - [5.4, 5.4, -12.4, -12.4, -189] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -189] - [74.4, 74.4, -29.6, -29.6, -189] - [80.5, 80.5, -8.8, -8.8, -189] #CENTRAL ASIA - [72, 72, -25, -25, -189] - [63, 63, -33, -33, -189] - [35, 35, -28.55, -28.55, -189] - [49.269, 49.269, -26.88, -26.88, -189] - [77, 77, -24, -24, -189] - [80, 80, -18, -18, -189] - [80.8, 80.8, -7.9, -7.9, -189] - [53.8, 53.8, -57, -57, -189] - [67, 67, -25, -25, -189] - [83.4, 83.4, -49, -49, -189] - [47.7, 47.7, -45.6, -45.6, -189] - [92.5, 92.5, -44.5, -44.5, -189] #SOUTH EAST ASIA - [106, 106, -33, -33, -189] - [112, 112, -23, -23, -189] - [127.8, 127.8, -36.1, -36.1, -189] - [130.54, 130.54, -32.77, -32.77, -189] - [140.9, 140.9, -39.36, -39.36, -189] - [111, 111, -30, -30, -189] - [126.4, 126.4, -38.4, -38.4, -189] - [134.8, 134.8, -34.7, -34.7, -189] - [140.4, 140.4, -40.4, -40.4, -189] #AUSTRALASIA - [148, 148, 22, 22, -189] - [147, 147, 30, 30, -189] - [138, 138, 17, 17, -189] #EUROPE - [34.5, 34.5, -45.5, -45.5, -189] - [53.5, 53.5, -55.5, -55.5, -189] - [23.5, 23.5, -51.5, -51.5, -189] - [24.3, 24.3, -45, -45, -189] - [13.5, 13.5, -42.5, -42.5, -189] - [5, 5, -50.1, -50.1, -189] - [358, 358, -40.7, -40.7, -189] - [350.5, 350.5, -53.86, -53.86, -189] - [0, 0, -41, -41, -189] - [5, 5, -43.7, -43.7, -189] - [358.1, 358.1, -52, -52, -189] - [351, 351, -53.8, -53.8, -189] - [4, 4, -50.5, -50.5, -189] - [11.5, 11.5, -45, -45, -189] - [21.3, 21.3, -38, -38, -189] - [24.9, 24.9, -53.1, -53.1, -189] # END OF MUMMY ABODE ALTAR # START OF PHARAOH TOMB - type: REGION_PHARAOH_TOMB missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -186] - [248.6, 248.6, -48, -48, -186] - [255, 255, -32, -32, -186] - [249, 249, -32.5, -32.5, -186] - [244, 244, -40, -40, -186] - [268.5, 268.5, -29.63, -29.63, -186] - [267.8, 267.8, -17.1, -17.1, -186] # Gwatemala - [280, 280, -38.43, -38.43, -186] - [237, 237, -42.33, -42.33, -186] - [248, 248, -48.27, -48.27, -186] - [262, 262, -35.33, -35.33, -186] - [261.2, 261.2, -20, -20, -186] - [257.9, 257.9, -30.1, -30.1, -186] - [261, 261, -33.7, -33.7, -186] - [281.9, 281.9, -35.3, -35.3, -186] - [241.2, 241.2, -34.5, -34.5, -186] - [240.4, 240.4, -44, -44, -186] - [276.8, 276.8, -46.4, -46.4, -186] - [251, 251, -49.5, -49.5, -186] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -186] - [293, 293, 24, 24, -186] - [292, 292, 41, 41, -186] - [296, 296, 6.5, 6.5, -186] - [298, 298, 21, 21, -186] - [308, 308, 18, 18, -186] - [318, 318, 18, 18, -186] - [319, 319, 10, 10, -186] - [288.6, 288.6, 30.2, 30.2, -186] - [304, 304, 32.4, 32.4, -186] - [286.7, 286.7, -5.2, -5.2, -186] - [292.4, 292.4, -10, -10, -186] - [284.2, 284.2, -8.5, -8.5, -186] - [281.8, 281.8, -20.5, -20.5, -186] #ARCTIC - [275, 275, -77, -77, -186] - [316, 316, -80, -80, -186] - [142, 142, -73.5, -73.5, -186] - [93, 93, -84.5, -84.5, -186] - [213, 213, -80, -80, -186] #SIBERIA - [85, 85, -67, -67, -186] - [134, 134, -70, -70, -186] - [111, 111, -64, -64, -186] - [87, 87, -59, -59, -186] - [109, 109, -53, -53, -186] - [105, 105, -54, -54, -186] #NORTH AFRICA - [356, 356, -23, -23, -186] - [6.13, 6.13, -30.6, -30.6, -186] - [13.71, 13.71, -26.76, -26.76, -186] - [27, 27, -21, -21, -186] - [40.24, 40.24, -25, -25, -186] - [356, 356, -23, -23, -186] - [353.337, 353.337, -34.26, -34.26, -186] - [9.71, 9.71, -34.35, -34.35, -186] #SOUTHERN AFRICA - [20, 20, 24, 24, -186] - [20.84, 20.84, 27.42, 27.42, -186] - [48.5, 48.5, -9.2, -9.2, -186] - [14.9, 14.9, 3.1, 3.1, -186] - [38.88, 38.88, 9.77, 9.77, -186] - [47.57, 47.57, 15.73, 15.73, -186] - [35.35, 35.35, 14.28, 14.28, -186] - [5.4, 5.4, -5.7, -5.7, -186] # Kurast w Nigerii - [26, 26, 33, 33, -186] - [7.1, 7.1, -7, -7, -186] - [5.4, 5.4, -12.4, -12.4, -186] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -186] - [74.4, 74.4, -29.6, -29.6, -186] - [80.5, 80.5, -8.8, -8.8, -186] #CENTRAL ASIA - [72, 72, -25, -25, -186] - [63, 63, -33, -33, -186] - [35, 35, -28.55, -28.55, -186] - [49.269, 49.269, -26.88, -26.88, -186] - [77, 77, -24, -24, -186] - [80, 80, -18, -18, -186] - [80.8, 80.8, -7.9, -7.9, -186] - [53.8, 53.8, -57, -57, -186] - [67, 67, -25, -25, -186] - [83.4, 83.4, -49, -49, -186] - [47.7, 47.7, -45.6, -45.6, -186] - [92.5, 92.5, -44.5, -44.5, -186] #SOUTH EAST ASIA - [106, 106, -33, -33, -186] - [112, 112, -23, -23, -186] - [127.8, 127.8, -36.1, -36.1, -186] - [130.54, 130.54, -32.77, -32.77, -186] - [140.9, 140.9, -39.36, -39.36, -186] - [111, 111, -30, -30, -186] - [126.4, 126.4, -38.4, -38.4, -186] - [134.8, 134.8, -34.7, -34.7, -186] - [140.4, 140.4, -40.4, -40.4, -186] #AUSTRALASIA - [148, 148, 22, 22, -186] - [147, 147, 30, 30, -186] - [138, 138, 17, 17, -186] #EUROPE - [34.5, 34.5, -45.5, -45.5, -186] - [53.5, 53.5, -55.5, -55.5, -186] - [23.5, 23.5, -51.5, -51.5, -186] - [24.3, 24.3, -45, -45, -186] - [13.5, 13.5, -42.5, -42.5, -186] - [5, 5, -50.1, -50.1, -186] - [358, 358, -40.7, -40.7, -186] - [350.5, 350.5, -53.86, -53.86, -186] - [0, 0, -41, -41, -186] - [5, 5, -43.7, -43.7, -186] - [358.1, 358.1, -52, -52, -186] - [351, 351, -53.8, -53.8, -186] - [4, 4, -50.5, -50.5, -186] - [11.5, 11.5, -45, -45, -186] - [21.3, 21.3, -38, -38, -186] - [24.9, 24.9, -53.1, -53.1, -186] # END OF PHARAOH TOMB # START OF MONSTER REGIONS - type: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -100] - [112, 112, -23, -23, -100] - [127.8, 127.8, -36.1, -36.1, -100] - [130.54, 130.54, -32.77, -32.77, -100] - [140.9, 140.9, -39.36, -39.36, -100] - [111, 111, -30, -30, -100] - [126.4, 126.4, -38.4, -38.4, -100] - [134.8, 134.8, -34.7, -34.7, -100] - [140.4, 140.4, -40.4, -40.4, -100] #AUSTRALASIA - [148, 148, 22, 22, -100] - [147, 147, 30, 30, -100] - [138, 138, 17, 17, -100] #EUROPE - [34.5, 34.5, -45.5, -45.5, -100] - [53.5, 53.5, -55.5, -55.5, -100] - [23.5, 23.5, -51.5, -51.5, -100] - [24.3, 24.3, -45, -45, -100] - [13.5, 13.5, -42.5, -42.5, -100] - [5, 5, -50.1, -50.1, -100] - [358, 358, -40.7, -40.7, -100] - [350.5, 350.5, -53.86, -53.86, -100] - [0, 0, -41, -41, -100] - [5, 5, -43.7, -43.7, -100] - [358.1, 358.1, -52, -52, -100] - [351, 351, -53.8, -53.8, -100] - [4, 4, -50.5, -50.5, -100] - [11.5, 11.5, -45, -45, -100] - [21.3, 21.3, -38, -38, -100] - [24.9, 24.9, -53.1, -53.1, -100] #NORTH AFRICA - [356, 356, -23, -23, -100] - [353.337, 353.337, -34.26, -34.26, -100] - [9.71, 9.71, -34.35, -34.35, -100] #SOUTHERN AFRICA - [26, 26, 33, 33, -100] - [7.1, 7.1, -7, -7, -100] - [5.4, 5.4, -12.4, -12.4, -100] #NORTH AMERICA - [280, 280, -38.43, -38.43, -100] - [237, 237, -42.33, -42.33, -100] - [248, 248, -48.27, -48.27, -100] - [262, 262, -35.33, -35.33, -100] - [261.2, 261.2, -20, -20, -100] - [257.9, 257.9, -30.1, -30.1, -100] - [261, 261, -33.7, -33.7, -100] - [281.9, 281.9, -35.3, -35.3, -100] - [241.2, 241.2, -34.5, -34.5, -100] - [240.4, 240.4, -44, -44, -100] - [276.8, 276.8, -46.4, -46.4, -100] - [251, 251, -49.5, -49.5, -100] #SOUTH AMERICA - [308, 308, 18, 18, -100] - [318, 318, 18, 18, -100] - [319, 319, 10, 10, -100] - [288.6, 288.6, 30.2, 30.2, -100] - [304, 304, 32.4, 32.4, -100] - [286.7, 286.7, -5.2, -5.2, -100] - [292.4, 292.4, -10, -10, -100] - [284.2, 284.2, -8.5, -8.5, -100] - [281.8, 281.8, -20.5, -20.5, -100] #SIBERIA - [111, 111, -64, -64, -100] - [87, 87, -59, -59, -100] - [109, 109, -53, -53, -100] - [105, 105, -54, -54, -100] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -100] - [67, 67, -25, -25, -100] - [83.4, 83.4, -49, -49, -100] - [47.7, 47.7, -45.6, -45.6, -100] - [92.5, 92.5, -44.5, -44.5, -100] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -100] - [74.4, 74.4, -29.6, -29.6, -100] - [80.5, 80.5, -8.8, -8.8, -100] - type: REGION_MONSTERS_HUNT_FEW_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -105] - [112, 112, -23, -23, -105] - [127.8, 127.8, -36.1, -36.1, -105] - [130.54, 130.54, -32.77, -32.77, -105] - [140.9, 140.9, -39.36, -39.36, -105] - [111, 111, -30, -30, -105] - [126.4, 126.4, -38.4, -38.4, -105] - [134.8, 134.8, -34.7, -34.7, -105] - [140.4, 140.4, -40.4, -40.4, -105] #AUSTRALASIA - [148, 148, 22, 22, -105] - [147, 147, 30, 30, -105] - [138, 138, 17, 17, -105] #EUROPE - [34.5, 34.5, -45.5, -45.5, -105] - [53.5, 53.5, -55.5, -55.5, -105] - [23.5, 23.5, -51.5, -51.5, -105] - [24.3, 24.3, -45, -45, -105] - [13.5, 13.5, -42.5, -42.5, -105] - [5, 5, -50.1, -50.1, -105] - [358, 358, -40.7, -40.7, -105] - [350.5, 350.5, -53.86, -53.86, -105] - [0, 0, -41, -41, -105] - [5, 5, -43.7, -43.7, -105] - [358.1, 358.1, -52, -52, -105] - [351, 351, -53.8, -53.8, -105] - [4, 4, -50.5, -50.5, -105] - [11.5, 11.5, -45, -45, -105] - [21.3, 21.3, -38, -38, -105] - [24.9, 24.9, -53.1, -53.1, -105] #NORTH AFRICA - [356, 356, -23, -23, -105] - [353.337, 353.337, -34.26, -34.26, -105] - [9.71, 9.71, -34.35, -34.35, -105] #SOUTHERN AFRICA - [26, 26, 33, 33, -105] - [7.1, 7.1, -7, -7, -105] - [5.4, 5.4, -12.4, -12.4, -105] #NORTH AMERICA - [280, 280, -38.43, -38.43, -105] - [237, 237, -42.33, -42.33, -105] - [248, 248, -48.27, -48.27, -105] - [262, 262, -35.33, -35.33, -105] - [261.2, 261.2, -20, -20, -105] - [257.9, 257.9, -30.1, -30.1, -105] - [261, 261, -33.7, -33.7, -105] - [281.9, 281.9, -35.3, -35.3, -105] - [241.2, 241.2, -34.5, -34.5, -105] - [240.4, 240.4, -44, -44, -105] - [276.8, 276.8, -46.4, -46.4, -105] - [251, 251, -49.5, -49.5, -105] #SOUTH AMERICA - [308, 308, 18, 18, -105] - [318, 318, 18, 18, -105] - [319, 319, 10, 10, -105] - [288.6, 288.6, 30.2, 30.2, -105] - [304, 304, 32.4, 32.4, -105] - [286.7, 286.7, -5.2, -5.2, -105] - [292.4, 292.4, -10, -10, -105] - [284.2, 284.2, -8.5, -8.5, -105] - [281.8, 281.8, -20.5, -20.5, -105] #SIBERIA - [111, 111, -64, -64, -105] - [87, 87, -59, -59, -105] - [109, 109, -53, -53, -105] - [105, 105, -54, -54, -105] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -105] - [67, 67, -25, -25, -105] - [83.4, 83.4, -49, -49, -105] - [47.7, 47.7, -45.6, -45.6, -105] - [92.5, 92.5, -44.5, -44.5, -105] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -105] - [74.4, 74.4, -29.6, -29.6, -105] - [80.5, 80.5, -8.8, -8.8, -105] - type: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -110] - [112, 112, -23, -23, -110] - [127.8, 127.8, -36.1, -36.1, -110] - [130.54, 130.54, -32.77, -32.77, -110] - [140.9, 140.9, -39.36, -39.36, -110] - [111, 111, -30, -30, -110] - [126.4, 126.4, -38.4, -38.4, -110] - [134.8, 134.8, -34.7, -34.7, -110] - [140.4, 140.4, -40.4, -40.4, -110] #AUSTRALASIA - [148, 148, 22, 22, -110] - [147, 147, 30, 30, -110] - [138, 138, 17, 17, -110] #EUROPE - [34.5, 34.5, -45.5, -45.5, -110] - [53.5, 53.5, -55.5, -55.5, -110] - [23.5, 23.5, -51.5, -51.5, -110] - [24.3, 24.3, -45, -45, -110] - [13.5, 13.5, -42.5, -42.5, -110] - [5, 5, -50.1, -50.1, -110] - [358, 358, -40.7, -40.7, -110] - [350.5, 350.5, -53.86, -53.86, -110] - [0, 0, -41, -41, -110] - [5, 5, -43.7, -43.7, -110] - [358.1, 358.1, -52, -52, -110] - [351, 351, -53.8, -53.8, -110] - [4, 4, -50.5, -50.5, -110] - [11.5, 11.5, -45, -45, -110] - [21.3, 21.3, -38, -38, -110] - [24.9, 24.9, -53.1, -53.1, -110] #NORTH AFRICA - [356, 356, -23, -23, -110] - [353.337, 353.337, -34.26, -34.26, -110] - [9.71, 9.71, -34.35, -34.35, -110] #SOUTHERN AFRICA - [26, 26, 33, 33, -110] - [7.1, 7.1, -7, -7, -110] - [5.4, 5.4, -12.4, -12.4, -110] #NORTH AMERICA - [280, 280, -38.43, -38.43, -110] - [237, 237, -42.33, -42.33, -110] - [248, 248, -48.27, -48.27, -110] - [262, 262, -35.33, -35.33, -110] - [261.2, 261.2, -20, -20, -110] - [257.9, 257.9, -30.1, -30.1, -110] - [261, 261, -33.7, -33.7, -110] - [281.9, 281.9, -35.3, -35.3, -110] - [241.2, 241.2, -34.5, -34.5, -110] - [240.4, 240.4, -44, -44, -110] - [276.8, 276.8, -46.4, -46.4, -110] - [251, 251, -49.5, -49.5, -110] #SOUTH AMERICA - [308, 308, 18, 18, -110] - [318, 318, 18, 18, -110] - [319, 319, 10, 10, -110] - [288.6, 288.6, 30.2, 30.2, -110] - [304, 304, 32.4, 32.4, -110] - [286.7, 286.7, -5.2, -5.2, -110] - [292.4, 292.4, -10, -10, -110] - [284.2, 284.2, -8.5, -8.5, -110] - [281.8, 281.8, -20.5, -20.5, -110] #SIBERIA - [111, 111, -64, -64, -110] - [87, 87, -59, -59, -110] - [109, 109, -53, -53, -110] - [105, 105, -54, -54, -110] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -110] - [67, 67, -25, -25, -110] - [83.4, 83.4, -49, -49, -110] - [47.7, 47.7, -45.6, -45.6, -110] - [92.5, 92.5, -44.5, -44.5, -110] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -110] - [74.4, 74.4, -29.6, -29.6, -110] - [80.5, 80.5, -8.8, -8.8, -110] - type: REGION_MONSTERS_HUNT_PACK_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -115] - [112, 112, -23, -23, -115] - [127.8, 127.8, -36.1, -36.1, -115] - [130.54, 130.54, -32.77, -32.77, -115] - [140.9, 140.9, -39.36, -39.36, -115] - [111, 111, -30, -30, -115] - [126.4, 126.4, -38.4, -38.4, -115] - [134.8, 134.8, -34.7, -34.7, -115] - [140.4, 140.4, -40.4, -40.4, -115] #AUSTRALASIA - [148, 148, 22, 22, -115] - [147, 147, 30, 30, -115] - [138, 138, 17, 17, -115] #EUROPE - [34.5, 34.5, -45.5, -45.5, -115] - [53.5, 53.5, -55.5, -55.5, -115] - [23.5, 23.5, -51.5, -51.5, -115] - [24.3, 24.3, -45, -45, -115] - [13.5, 13.5, -42.5, -42.5, -115] - [5, 5, -50.1, -50.1, -115] - [358, 358, -40.7, -40.7, -115] - [350.5, 350.5, -53.86, -53.86, -115] - [0, 0, -41, -41, -115] - [5, 5, -43.7, -43.7, -115] - [358.1, 358.1, -52, -52, -115] - [351, 351, -53.8, -53.8, -115] - [4, 4, -50.5, -50.5, -115] - [11.5, 11.5, -45, -45, -115] - [21.3, 21.3, -38, -38, -115] - [24.9, 24.9, -53.1, -53.1, -115] #NORTH AFRICA - [356, 356, -23, -23, -115] - [353.337, 353.337, -34.26, -34.26, -115] - [9.71, 9.71, -34.35, -34.35, -115] #SOUTHERN AFRICA - [26, 26, 33, 33, -115] - [7.1, 7.1, -7, -7, -115] - [5.4, 5.4, -12.4, -12.4, -115] #NORTH AMERICA - [280, 280, -38.43, -38.43, -115] - [237, 237, -42.33, -42.33, -115] - [248, 248, -48.27, -48.27, -115] - [262, 262, -35.33, -35.33, -115] - [261.2, 261.2, -20, -20, -115] - [257.9, 257.9, -30.1, -30.1, -115] - [261, 261, -33.7, -33.7, -115] - [281.9, 281.9, -35.3, -35.3, -115] - [241.2, 241.2, -34.5, -34.5, -115] - [240.4, 240.4, -44, -44, -115] - [276.8, 276.8, -46.4, -46.4, -115] - [251, 251, -49.5, -49.5, -115] #SOUTH AMERICA - [308, 308, 18, 18, -115] - [318, 318, 18, 18, -115] - [319, 319, 10, 10, -115] - [288.6, 288.6, 30.2, 30.2, -115] - [304, 304, 32.4, 32.4, -115] - [286.7, 286.7, -5.2, -5.2, -115] - [292.4, 292.4, -10, -10, -115] - [284.2, 284.2, -8.5, -8.5, -115] - [281.8, 281.8, -20.5, -20.5, -115] #SIBERIA - [111, 111, -64, -64, -115] - [87, 87, -59, -59, -115] - [109, 109, -53, -53, -115] - [105, 105, -54, -54, -115] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -115] - [67, 67, -25, -25, -115] - [83.4, 83.4, -49, -49, -115] - [47.7, 47.7, -45.6, -45.6, -115] - [92.5, 92.5, -44.5, -44.5, -115] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -115] - [74.4, 74.4, -29.6, -29.6, -115] - [80.5, 80.5, -8.8, -8.8, -115] - type: REGION_MONSTERS_HUNT_LOTS_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -120] - [112, 112, -23, -23, -120] - [127.8, 127.8, -36.1, -36.1, -120] - [130.54, 130.54, -32.77, -32.77, -120] - [140.9, 140.9, -39.36, -39.36, -120] - [111, 111, -30, -30, -120] - [126.4, 126.4, -38.4, -38.4, -120] - [134.8, 134.8, -34.7, -34.7, -120] - [140.4, 140.4, -40.4, -40.4, -120] #AUSTRALASIA - [148, 148, 22, 22, -120] - [147, 147, 30, 30, -120] - [138, 138, 17, 17, -120] #EUROPE - [34.5, 34.5, -45.5, -45.5, -120] - [53.5, 53.5, -55.5, -55.5, -120] - [23.5, 23.5, -51.5, -51.5, -120] - [24.3, 24.3, -45, -45, -120] - [13.5, 13.5, -42.5, -42.5, -120] - [5, 5, -50.1, -50.1, -120] - [358, 358, -40.7, -40.7, -120] - [350.5, 350.5, -53.86, -53.86, -120] - [0, 0, -41, -41, -120] - [5, 5, -43.7, -43.7, -120] - [358.1, 358.1, -52, -52, -120] - [351, 351, -53.8, -53.8, -120] - [4, 4, -50.5, -50.5, -120] - [11.5, 11.5, -45, -45, -120] - [21.3, 21.3, -38, -38, -120] - [24.9, 24.9, -53.1, -53.1, -120] #NORTH AFRICA - [356, 356, -23, -23, -120] - [353.337, 353.337, -34.26, -34.26, -120] - [9.71, 9.71, -34.35, -34.35, -120] #SOUTHERN AFRICA - [26, 26, 33, 33, -120] - [7.1, 7.1, -7, -7, -120] - [5.4, 5.4, -12.4, -12.4, -120] #NORTH AMERICA - [280, 280, -38.43, -38.43, -120] - [237, 237, -42.33, -42.33, -120] - [248, 248, -48.27, -48.27, -120] - [262, 262, -35.33, -35.33, -120] - [261.2, 261.2, -20, -20, -120] - [257.9, 257.9, -30.1, -30.1, -120] - [261, 261, -33.7, -33.7, -120] - [281.9, 281.9, -35.3, -35.3, -120] - [241.2, 241.2, -34.5, -34.5, -120] - [240.4, 240.4, -44, -44, -120] - [276.8, 276.8, -46.4, -46.4, -120] - [251, 251, -49.5, -49.5, -120] #SOUTH AMERICA - [308, 308, 18, 18, -120] - [318, 318, 18, 18, -120] - [319, 319, 10, 10, -120] - [288.6, 288.6, 30.2, 30.2, -120] - [304, 304, 32.4, 32.4, -120] - [286.7, 286.7, -5.2, -5.2, -120] - [292.4, 292.4, -10, -10, -120] - [284.2, 284.2, -8.5, -8.5, -120] - [281.8, 281.8, -20.5, -20.5, -120] #SIBERIA - [111, 111, -64, -64, -120] - [87, 87, -59, -59, -120] - [109, 109, -53, -53, -120] - [105, 105, -54, -54, -120] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -120] - [67, 67, -25, -25, -120] - [83.4, 83.4, -49, -49, -120] - [47.7, 47.7, -45.6, -45.6, -120] - [92.5, 92.5, -44.5, -44.5, -120] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -120] - [74.4, 74.4, -29.6, -29.6, -120] - [80.5, 80.5, -8.8, -8.8, -120] - type: REGION_MONSTERS_HUNT_SINGLE_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -101] - [38.88, 38.88, 9.77, 9.77, -101] - [47.57, 47.57, 15.73, 15.73, -101] - [35.35, 35.35, 14.28, 14.28, -101] - [5.4, 5.4, -5.7, -5.7, -101] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -101] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -101] - [298, 298, 21, 21, -101] #CENTRAL ASIA - [77, 77, -24, -24, -101] - [80, 80, -18, -18, -101] - [80.8, 80.8, -7.9, -7.9, -101] - type: REGION_MONSTERS_HUNT_FEW_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -106] - [38.88, 38.88, 9.77, 9.77, -106] - [47.57, 47.57, 15.73, 15.73, -106] - [35.35, 35.35, 14.28, 14.28, -106] - [5.4, 5.4, -5.7, -5.7, -106] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -106] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -106] - [298, 298, 21, 21, -106] #CENTRAL ASIA - [77, 77, -24, -24, -106] - [80, 80, -18, -18, -106] - [80.8, 80.8, -7.9, -7.9, -106] - type: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -111] - [38.88, 38.88, 9.77, 9.77, -111] - [47.57, 47.57, 15.73, 15.73, -111] - [35.35, 35.35, 14.28, 14.28, -111] - [5.4, 5.4, -5.7, -5.7, -111] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -111] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -111] - [298, 298, 21, 21, -111] #CENTRAL ASIA - [77, 77, -24, -24, -111] - [80, 80, -18, -18, -111] - [80.8, 80.8, -7.9, -7.9, -111] - type: REGION_MONSTERS_HUNT_PACK_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -116] - [38.88, 38.88, 9.77, 9.77, -116] - [47.57, 47.57, 15.73, 15.73, -116] - [35.35, 35.35, 14.28, 14.28, -116] - [5.4, 5.4, -5.7, -5.7, -116] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -116] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -116] - [298, 298, 21, 21, -116] #CENTRAL ASIA - [77, 77, -24, -24, -116] - [80, 80, -18, -18, -116] - [80.8, 80.8, -7.9, -7.9, -116] - type: REGION_MONSTERS_HUNT_LOTS_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -121] - [38.88, 38.88, 9.77, 9.77, -121] - [47.57, 47.57, 15.73, 15.73, -121] - [35.35, 35.35, 14.28, 14.28, -121] - [5.4, 5.4, -5.7, -5.7, -120] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -121] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -121] - [298, 298, 21, 21, -121] #CENTRAL ASIA - [77, 77, -24, -24, -121] - [80, 80, -18, -18, -121] - [80.8, 80.8, -7.9, -7.9, -121] - type: REGION_MONSTERS_HUNT_SINGLE_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -102] - [248.6, 248.6, -48, -48, -102] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -102] - [293, 293, 24, 24, -102] #ARCTIC - [275, 275, -77, -77, -102] - [316, 316, -80, -80, -102] - [142, 142, -73.5, -73.5, -102] - [93, 93, -84.5, -84.5, -102] - [213, 213, -80, -80, -102] #SIBERIA - [85, 85, -67, -67, -102] - [134, 134, -70, -70, -102] - type: REGION_MONSTERS_HUNT_FEW_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -107] - [248.6, 248.6, -48, -48, -107] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -107] - [293, 293, 24, 24, -107] #ARCTIC - [275, 275, -77, -77, -107] - [316, 316, -80, -80, -107] - [142, 142, -73.5, -73.5, -107] - [93, 93, -84.5, -84.5, -107] - [213, 213, -80, -80, -107] #SIBERIA - [85, 85, -67, -67, -107] - [134, 134, -70, -70, -107] - type: REGION_MONSTERS_HUNT_SEVERAL_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -112] - [248.6, 248.6, -48, -48, -112] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -112] - [293, 293, 24, 24, -112] #ARCTIC - [275, 275, -77, -77, -112] - [316, 316, -80, -80, -112] - [142, 142, -73.5, -73.5, -112] - [93, 93, -84.5, -84.5, -112] - [213, 213, -80, -80, -112] #SIBERIA - [85, 85, -67, -67, -112] - [134, 134, -70, -70, -112] - type: REGION_MONSTERS_HUNT_PACK_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -117] - [248.6, 248.6, -48, -48, -117] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -117] - [293, 293, 24, 24, -117] #ARCTIC - [275, 275, -77, -77, -117] - [316, 316, -80, -80, -117] - [142, 142, -73.5, -73.5, -117] - [93, 93, -84.5, -84.5, -117] - [213, 213, -80, -80, -117] #SIBERIA - [85, 85, -67, -67, -117] - [134, 134, -70, -70, -117] - type: REGION_MONSTERS_HUNT_LOTS_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -122] - [248.6, 248.6, -48, -48, -122] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -122] - [293, 293, 24, 24, -122] #ARCTIC - [275, 275, -77, -77, -122] - [316, 316, -80, -80, -122] - [142, 142, -73.5, -73.5, -122] - [93, 93, -84.5, -84.5, -122] - [213, 213, -80, -80, -122] #SIBERIA - [85, 85, -67, -67, -122] - [134, 134, -70, -70, -122] - type: REGION_MONSTERS_HUNT_SINGLE_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -103] - [6.13, 6.13, -30.6, -30.6, -103] - [13.71, 13.71, -26.76, -26.76, -103] - [27, 27, -21, -21, -103] - [40.24, 40.24, -25, -25, -103] #SOUTHERN AFRICA - [20, 20, 24, 24, -103] - [20.84, 20.84, 27.42, 27.42, -103] - [48.5, 48.5, -9.2, -9.2, -103] #NORTH AMERICA - [255, 255, -32, -32, -103] - [249, 249, -32.5, -32.5, -103] - [244, 244, -40, -40, -103] #SOUTH AMERICA - [292, 292, 41, 41, -103] #CENTRAL ASIA - [72, 72, -25, -25, -103] - [63, 63, -33, -33, -103] - [35, 35, -28.55, -28.55, -103] - [49.269, 49.269, -26.88, -26.88, -103] - type: REGION_MONSTERS_HUNT_FEW_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -108] - [6.13, 6.13, -30.6, -30.6, -108] - [13.71, 13.71, -26.76, -26.76, -108] - [27, 27, -21, -21, -108] - [40.24, 40.24, -25, -25, -108] #SOUTHERN AFRICA - [20, 20, 24, 24, -108] - [20.84, 20.84, 27.42, 27.42, -108] - [48.5, 48.5, -9.2, -9.2, -108] #NORTH AMERICA - [255, 255, -32, -32, -108] - [249, 249, -32.5, -32.5, -108] - [244, 244, -40, -40, -108] #SOUTH AMERICA - [292, 292, 41, 41, -108] #CENTRAL ASIA - [72, 72, -25, -25, -108] - [63, 63, -33, -33, -108] - [35, 35, -28.55, -28.55, -108] - [49.269, 49.269, -26.88, -26.88, -108] - type: REGION_MONSTERS_HUNT_SEVERAL_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -113] - [6.13, 6.13, -30.6, -30.6, -113] - [13.71, 13.71, -26.76, -26.76, -113] - [27, 27, -21, -21, -113] - [40.24, 40.24, -25, -25, -113] #SOUTHERN AFRICA - [20, 20, 24, 24, -113] - [20.84, 20.84, 27.42, 27.42, -113] - [48.5, 48.5, -9.2, -9.2, -113] #NORTH AMERICA - [255, 255, -32, -32, -113] - [249, 249, -32.5, -32.5, -113] - [244, 244, -40, -40, -113] #SOUTH AMERICA - [292, 292, 41, 41, -113] #CENTRAL ASIA - [72, 72, -25, -25, -113] - [63, 63, -33, -33, -113] - [35, 35, -28.55, -28.55, -113] - [49.269, 49.269, -26.88, -26.88, -113] - type: REGION_MONSTERS_HUNT_PACK_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -118] - [6.13, 6.13, -30.6, -30.6, -118] - [13.71, 13.71, -26.76, -26.76, -118] - [27, 27, -21, -21, -118] - [40.24, 40.24, -25, -25, -118] #SOUTHERN AFRICA - [20, 20, 24, 24, -118] - [20.84, 20.84, 27.42, 27.42, -118] - [48.5, 48.5, -9.2, -9.2, -118] #NORTH AMERICA - [255, 255, -32, -32, -118] - [249, 249, -32.5, -32.5, -118] - [244, 244, -40, -40, -118] #SOUTH AMERICA - [292, 292, 41, 41, -118] #CENTRAL ASIA - [72, 72, -25, -25, -118] - [63, 63, -33, -33, -118] - [35, 35, -28.55, -28.55, -118] - [49.269, 49.269, -26.88, -26.88, -118] - type: REGION_MONSTERS_HUNT_LOTS_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -123] - [6.13, 6.13, -30.6, -30.6, -123] - [13.71, 13.71, -26.76, -26.76, -123] - [27, 27, -21, -21, -123] - [40.24, 40.24, -25, -25, -123] #SOUTHERN AFRICA - [20, 20, 24, 24, -123] - [20.84, 20.84, 27.42, 27.42, -123] - [48.5, 48.5, -9.2, -9.2, -123] #NORTH AMERICA - [255, 255, -32, -32, -123] - [249, 249, -32.5, -32.5, -123] - [244, 244, -40, -40, -123] #SOUTH AMERICA - [292, 292, 41, 41, -123] #CENTRAL ASIA - [72, 72, -25, -25, -123] - [63, 63, -33, -33, -123] - [35, 35, -28.55, -28.55, -123] - [49.269, 49.269, -26.88, -26.88, -123] # END OF MONSTER REGIONS # START OF MONSTER VS. CIVILIANS - type: REGION_MONSTER_VS_MOB_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -89] - [38.88, 38.88, 9.77, 9.77, -89] - [47.57, 47.57, 15.73, 15.73, -89] - [35.35, 35.35, 14.28, 14.28, -89] - [5.4, 5.4, -5.7, -5.7, -89] # Kurast w Nigerii - type: REGION_MONSTER_VS_MOB_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -90] - [6.13, 6.13, -30.6, -30.6, -90] - [13.71, 13.71, -26.76, -26.76, -90] - [27, 27, -21, -21, -90] - [40.24, 40.24, -25, -25, -90] #CENTRAL ASIA - [72, 72, -25, -25, -90] - [63, 63, -33, -33, -90] - [35, 35, -28.55, -28.55, -90] - [49.269, 49.269, -26.88, -26.88, -90] - type: REGION_MONSTER_VS_POLICE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -91] - [112, 112, -23, -23, -91] - [127.8, 127.8, -36.1, -36.1, -91] - [130.54, 130.54, -32.77, -32.77, -91] - [140.9, 140.9, -39.36, -39.36, -91] - [111, 111, -30, -30, -91] - [126.4, 126.4, -38.4, -38.4, -91] - [134.8, 134.8, -34.7, -34.7, -91] - [140.4, 140.4, -40.4, -40.4, -91] #AUSTRALASIA - [148, 148, 22, 22, -91] - [147, 147, 30, 30, -91] - [138, 138, 17, 17, -91] #EUROPE - [34.5, 34.5, -45.5, -45.5, -91] - [53.5, 53.5, -55.5, -55.5, -91] - [23.5, 23.5, -51.5, -51.5, -91] - [24.3, 24.3, -45, -45, -91] - [13.5, 13.5, -42.5, -42.5, -91] - [5, 5, -50.1, -50.1, -91] - [358, 358, -40.7, -40.7, -91] - [350.5, 350.5, -53.86, -53.86, -91] - [0, 0, -41, -41, -91] - [5, 5, -43.7, -43.7, -91] - [358.1, 358.1, -52, -52, -91] - [351, 351, -53.8, -53.8, -91] - [4, 4, -50.5, -50.5, -91] - [11.5, 11.5, -45, -45, -91] - [21.3, 21.3, -38, -38, -91] - [24.9, 24.9, -53.1, -53.1, -91] #NORTH AFRICA - [356, 356, -23, -23, -91] - [353.337, 353.337, -34.26, -34.26, -91] - [9.71, 9.71, -34.35, -34.35, -91] #SOUTHERN AFRICA - [26, 26, 33, 33, -91] - [7.1, 7.1, -7, -7, -91] - [5.4, 5.4, -12.4, -12.4, -91] #NORTH AMERICA - [280, 280, -38.43, -38.43, -91] - [237, 237, -42.33, -42.33, -91] - [248, 248, -48.27, -48.27, -91] - [262, 262, -35.33, -35.33, -91] - [261.2, 261.2, -20, -20, -91] - [257.9, 257.9, -30.1, -30.1, -91] - [261, 261, -33.7, -33.7, -91] - [281.9, 281.9, -35.3, -35.3, -91] - [241.2, 241.2, -34.5, -34.5, -91] - [240.4, 240.4, -44, -44, -91] - [276.8, 276.8, -46.4, -46.4, -91] - [251, 251, -49.5, -49.5, -91] #SOUTH AMERICA - [308, 308, 18, 18, -91] - [318, 318, 18, 18, -91] - [319, 319, 10, 10, -91] - [288.6, 288.6, 30.2, 30.2, -91] - [304, 304, 32.4, 32.4, -91] - [286.7, 286.7, -5.2, -5.2, -91] - [292.4, 292.4, -10, -10, -91] - [284.2, 284.2, -8.5, -8.5, -91] - [281.8, 281.8, -20.5, -20.5, -91] #SIBERIA - [111, 111, -64, -64, -91] - [87, 87, -59, -59, -91] - [109, 109, -53, -53, -91] - [105, 105, -54, -54, -91] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -91] - [67, 67, -25, -25, -91] - [83.4, 83.4, -49, -49, -91] - [47.7, 47.7, -45.6, -45.6, -91] - [92.5, 92.5, -44.5, -44.5, -91] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -91] - [74.4, 74.4, -29.6, -29.6, -91] - [80.5, 80.5, -8.8, -8.8, -91] - type: REGION_MONSTER_VS_MILITARY_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -94] - [112, 112, -23, -23, -94] - [127.8, 127.8, -36.1, -36.1, -94] - [130.54, 130.54, -32.77, -32.77, -94] - [140.9, 140.9, -39.36, -39.36, -94] - [111, 111, -30, -30, -94] - [126.4, 126.4, -38.4, -38.4, -94] - [134.8, 134.8, -34.7, -34.7, -94] - [140.4, 140.4, -40.4, -40.4, -94] #AUSTRALASIA - [148, 148, 22, 22, -94] - [147, 147, 30, 30, -94] - [138, 138, 17, 17, -94] #EUROPE - [34.5, 34.5, -45.5, -45.5, -94] - [53.5, 53.5, -55.5, -55.5, -94] - [23.5, 23.5, -51.5, -51.5, -94] - [24.3, 24.3, -45, -45, -94] - [13.5, 13.5, -42.5, -42.5, -94] - [5, 5, -50.1, -50.1, -94] - [358, 358, -40.7, -40.7, -94] - [350.5, 350.5, -53.86, -53.86, -94] - [0, 0, -41, -41, -94] - [5, 5, -43.7, -43.7, -94] - [358.1, 358.1, -52, -52, -94] - [351, 351, -53.8, -53.8, -94] - [4, 4, -50.5, -50.5, -94] - [11.5, 11.5, -45, -45, -94] - [21.3, 21.3, -38, -38, -94] - [24.9, 24.9, -53.1, -53.1, -94] #NORTH AFRICA - [356, 356, -23, -23, -94] - [353.337, 353.337, -34.26, -34.26, -94] - [9.71, 9.71, -34.35, -34.35, -94] #SOUTHERN AFRICA - [26, 26, 33, 33, -94] - [7.1, 7.1, -7, -7, -94] - [5.4, 5.4, -12.4, -12.4, -94] #NORTH AMERICA - [280, 280, -38.43, -38.43, -94] - [237, 237, -42.33, -42.33, -94] - [248, 248, -48.27, -48.27, -94] - [262, 262, -35.33, -35.33, -94] - [261.2, 261.2, -20, -20, -94] - [257.9, 257.9, -30.1, -30.1, -94] - [261, 261, -33.7, -33.7, -94] - [281.9, 281.9, -35.3, -35.3, -94] - [241.2, 241.2, -34.5, -34.5, -94] - [240.4, 240.4, -44, -44, -94] - [276.8, 276.8, -46.4, -46.4, -94] - [251, 251, -49.5, -49.5, -94] #SOUTH AMERICA - [308, 308, 18, 18, -94] - [318, 318, 18, 18, -94] - [319, 319, 10, 10, -94] - [288.6, 288.6, 30.2, 30.2, -94] - [304, 304, 32.4, 32.4, -94] - [286.7, 286.7, -5.2, -5.2, -94] - [292.4, 292.4, -10, -10, -94] - [284.2, 284.2, -8.5, -8.5, -94] - [281.8, 281.8, -20.5, -20.5, -94] #SIBERIA - [111, 111, -64, -64, -94] - [87, 87, -59, -59, -94] - [109, 109, -53, -53, -94] - [105, 105, -54, -54, -94] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -94] - [67, 67, -25, -25, -94] - [83.4, 83.4, -49, -49, -94] - [47.7, 47.7, -45.6, -45.6, -94] - [92.5, 92.5, -44.5, -44.5, -94] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -94] - [74.4, 74.4, -29.6, -29.6, -94] - [80.5, 80.5, -8.8, -8.8, -94] # END OF MONSTER VS. CIVILIANS # START OF REPTOID ASSASSINATION SQUAD - type: REGION_REPTOID_ASSASSINATION_SQUAD missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -2010, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -2010, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -2010, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -2010, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -2010, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -2010, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -2010, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -2010, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -2010, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -2010, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -2010, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -2010, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -2010, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -2010, STR_JAMAICA] - [272.56, 272.56, -56, -56, -2010, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -2010, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -2010, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -2010, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -2010, STR_MIAMI] - [236.948, 236.948, -47, -47, -2010, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -2010, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -2010, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -2010, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -2010, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -2010, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -2010, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -2010, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -2010, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -2010, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -2010, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -2010, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -2010, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -2010, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -2010, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -2010, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -2010, STR_SASKATOON] - [299, 299, -45.63, -45.63, -2010, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -2010, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -2010, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -2010, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -2010, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -2010, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -2010, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -2010, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -2010, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -2010, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -2010, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -2010, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -2010, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -2010, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -2010, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -2010, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -2010, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -2010, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -2010, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -2010, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -2010, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -2010, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -2010, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -2010, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -2010, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -2010, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -2010, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -2010, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -2010, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -2010, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -2010, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -2010, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -2010, STR_CAYENNE] - [310.56, 310.56, 0, 0, -2010, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -2010, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -2010, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -2010, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -2010, STR_LONDON] - [357, 357, -56, -56, -2010, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -2010, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -2010, STR_BERLIN] - [36.25, 36.25, -50, -50, -2010, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -2010, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -2010, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -2010, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -2010, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -2010, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -2010, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -2010, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -2010, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -2010, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -2010, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -2010, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -2010, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -2010, STR_ZURICH] - [10, 10, -53.58, -53.58, -2010, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -2010, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -2010, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -2010, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -2010, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -2010, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -2010, STR_LYON] - [28.95, 28.95, -41, -41, -2010, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -2010, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -2010, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -2010, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -2010, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -2010, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -2010, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -2010, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -2010, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -2010, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -2010, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -2010, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -2010, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -2010, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -2010, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -2010, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -2010, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -2010, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -2010, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -2010, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -2010, STR_MINSK] - [9.125, 9.125, -45, -45, -2010, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -2010, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -2010, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -2010, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -2010, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -2010, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -2010, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -2010, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -2010, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -2010, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -2010, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -2010, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -2010, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -2010, STR_LAGOS] - [31.25, 31.25, -30, -30, -2010, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2010, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -2010, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -2010, STR_TRIPOLI] - [339, 339, -26, -26, -2010, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -2010, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -2010, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -2010, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -2010, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -2010, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -2010, STR_NAIROBI] - [18.5, 18.5, 34, 34, -2010, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -2010, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -2010, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -2010, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -2010, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -2010, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -2010, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -2010, STR_BAMAKO] - [31, 31, 29.875, 29.875, -2010, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -2010, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -2010, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -2010, STR_LUANDA] - [31, 31, 17.875, 17.875, -2010, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -2010, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -2010, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -2010, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -2010, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -2010, STR_BENGUI] - [15.5, 15.5, -12, -12, -2010, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -2010, STR_FREETOWN] - [45, 45, -2, -2, -2010, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -2010, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -2010, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -2010, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -2010, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -2010, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -2010, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -2010, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -2010, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -2010, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -2010, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -2010, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -2010, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -2010, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2010, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -2010, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2010, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2010, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2010, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2010, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -2010, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -2010, STR_DUBAI] - [47, 47, -23.95, -23.95, -2010, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -2010, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -2010, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -2010, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -2010, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -2010, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -2010, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -2010, STR_MECCA] - [44.14, 44.14, -15, -15, -2010, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -2010, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -2010, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -2010, STR_BANGKOK] - [121, 121, -14.625, -14.625, -2010, STR_MANILA] - [127, 127, -37.5, -37.5, -2010, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -2010, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -2010, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -2010, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -2010, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -2010, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -2010, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -2010, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -2010, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -2010, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -2010, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -2010, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -2010, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -2010, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -2010, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -2010, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -2010, STR_SAPPORO] - [105.81, 105.81, -47, -47, -2010, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -2010, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -2010, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -2010, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -2010, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -2010, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -2010, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -2010, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -2010, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -2010, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -2010, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -2010, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -2010, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -2010, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -2010, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -2010, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -2010, STR_PERTH] - [131, 131, 12.27, 12.27, -2010, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -2010, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -2010, STR_TASMANIA] - [161.25, 161.25, 9, 9, -2010, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -2010, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -2010, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -2010, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -2010, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -2010, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -2010, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -2010, STR_TONGA] - [241, 241, 26.5, 26.5, -2010, STR_EASTER_ISLAND] - [269, 269, 1, 1, -2010, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -2010, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -2010, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -2010, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -2010, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -2010, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -2010, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -2010, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -2010, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -2010, STR_MAURITIUS] # END OF REPTOID ASSASSINATION SQUAD # START OF REPTIFORMER TOWER - type: REGION_REPTIFORMER_TOWER missionZones: - #ARCTIC - [275, 275, -77, -77, -2020] - [316, 316, -80, -80, -2020] - [142, 142, -73.5, -73.5, -2020] - [93, 93, -84.5, -84.5, -2020] - [213, 213, -80, -80, -2020] #SOUTH EAST ASIA - [106, 106, -33, -33, -2020] - [112, 112, -23, -23, -2020] - [127.8, 127.8, -36.1, -36.1, -2020] - [130.54, 130.54, -32.77, -32.77, -2020] - [140.9, 140.9, -39.36, -39.36, -2020] - [111, 111, -30, -30, -2020] - [126.4, 126.4, -38.4, -38.4, -2020] - [134.8, 134.8, -34.7, -34.7, -2020] - [140.4, 140.4, -40.4, -40.4, -2020] #AUSTRALASIA - [148, 148, 22, 22, -2020] - [147, 147, 30, 30, -2020] - [138, 138, 17, 17, -2020] #EUROPE - [34.5, 34.5, -45.5, -45.5, -2020] - [53.5, 53.5, -55.5, -55.5, -2020] - [23.5, 23.5, -51.5, -51.5, -2020] - [24.3, 24.3, -45, -45, -2020] - [13.5, 13.5, -42.5, -42.5, -2020] - [5, 5, -50.1, -50.1, -2020] - [358, 358, -40.7, -40.7, -2020] - [350.5, 350.5, -53.86, -53.86, -2020] - [0, 0, -41, -41, -2020] - [5, 5, -43.7, -43.7, -2020] - [358.1, 358.1, -52, -52, -2020] - [351, 351, -53.8, -53.8, -2020] - [4, 4, -50.5, -50.5, -2020] - [11.5, 11.5, -45, -45, -2020] - [21.3, 21.3, -38, -38, -2020] - [24.9, 24.9, -53.1, -53.1, -2020] #NORTH AFRICA - [356, 356, -23, -23, -2020] - [6.13, 6.13, -30.6, -30.6, -2020] - [13.71, 13.71, -26.76, -26.76, -2020] - [27, 27, -21, -21, -2020] - [40.24, 40.24, -25, -25, -2020] - [356, 356, -23, -23, -2020] - [353.337, 353.337, -34.26, -34.26, -2020] - [9.71, 9.71, -34.35, -34.35, -2020] #SOUTHERN AFRICA - [26, 26, 33, 33, -2020] - [7.1, 7.1, -7, -7, -2020] - [5.4, 5.4, -12.4, -12.4, -2020] - [20, 20, 24, 24, -2020] - [20.84, 20.84, 27.42, 27.42, -2020] - [48.5, 48.5, -9.2, -9.2, -2020] - [14.9, 14.9, 3.1, 3.1, -2020] - [38.88, 38.88, 9.77, 9.77, -2020] - [47.57, 47.57, 15.73, 15.73, -2020] - [35.35, 35.35, 14.28, 14.28, -2020] - [5.4, 5.4, -5.7, -5.7, -2020] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -2020] - [237, 237, -42.33, -42.33, -2020] - [248, 248, -48.27, -48.27, -2020] - [262, 262, -35.33, -35.33, -2020] - [261.2, 261.2, -20, -20, -2020] - [257.9, 257.9, -30.1, -30.1, -2020] - [261, 261, -33.7, -33.7, -2020] - [281.9, 281.9, -35.3, -35.3, -2020] - [241.2, 241.2, -34.5, -34.5, -2020] - [240.4, 240.4, -44, -44, -2020] - [276.8, 276.8, -46.4, -46.4, -2020] - [251, 251, -49.5, -49.5, -2020] - [255, 255, -32, -32, -2020] - [249, 249, -32.5, -32.5, -2020] - [244, 244, -40, -40, -2020] - [267.5, 267.5, -76, -76, -2020] - [268.5, 268.5, -29.63, -29.63, -2020] - [248.6, 248.6, -48, -48, -2020] #SOUTH AMERICA - [308, 308, 18, 18, -2020] - [318, 318, 18, 18, -2020] - [319, 319, 10, 10, -2020] - [288.6, 288.6, 30.2, 30.2, -2020] - [304, 304, 32.4, 32.4, -2020] - [286.7, 286.7, -5.2, -5.2, -2020] - [292.4, 292.4, -10, -10, -2020] - [284.2, 284.2, -8.5, -8.5, -2020] - [281.8, 281.8, -20.5, -20.5, -2020] - [292, 292, 41, 41, -2020] - [296, 296, 6.5, 6.5, -2020] - [298, 298, 21, 21, -2020] - [287.5, 287.5, 13, 13, -2020] - [293, 293, 24, 24, -2020] #SIBERIA - [111, 111, -64, -64, -2020] - [87, 87, -59, -59, -2020] - [109, 109, -53, -53, -2020] - [105, 105, -54, -54, -2020] - [85, 85, -67, -67, -2020] - [134, 134, -70, -70, -2020] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -2020] - [67, 67, -25, -25, -2020] - [83.4, 83.4, -49, -49, -2020] - [47.7, 47.7, -45.6, -45.6, -2020] - [92.5, 92.5, -44.5, -44.5, -2020] - [72, 72, -25, -25, -2020] - [63, 63, -33, -33, -2020] - [35, 35, -28.55, -28.55, -2020] - [49.269, 49.269, -26.88, -26.88, -2020] - [77, 77, -24, -24, -2020] - [80, 80, -18, -18, -2020] - [80.8, 80.8, -7.9, -7.9, -2020] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -2020] - [74.4, 74.4, -29.6, -29.6, -2020] - [80.5, 80.5, -8.8, -8.8, -2020] # END OF REPTIFORMER TOWER # START OF CROC RAID - type: REGION_CROC_RAID_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -2000] - [112, 112, -23, -23, -2000] - [127.8, 127.8, -36.1, -36.1, -2000] - [130.54, 130.54, -32.77, -32.77, -2000] - [140.9, 140.9, -39.36, -39.36, -2000] - [111, 111, -30, -30, -2000] - [126.4, 126.4, -38.4, -38.4, -2000] - [134.8, 134.8, -34.7, -34.7, -2000] - [140.4, 140.4, -40.4, -40.4, -2000] #AUSTRALASIA - [148, 148, 22, 22, -2000] - [147, 147, 30, 30, -2000] - [138, 138, 17, 17, -2000] #EUROPE - [34.5, 34.5, -45.5, -45.5, -2000] - [53.5, 53.5, -55.5, -55.5, -2000] - [23.5, 23.5, -51.5, -51.5, -2000] - [24.3, 24.3, -45, -45, -2000] - [13.5, 13.5, -42.5, -42.5, -2000] - [5, 5, -50.1, -50.1, -2000] - [358, 358, -40.7, -40.7, -2000] - [350.5, 350.5, -53.86, -53.86, -2000] - [0, 0, -41, -41, -2000] - [5, 5, -43.7, -43.7, -2000] - [358.1, 358.1, -52, -52, -2000] - [351, 351, -53.8, -53.8, -2000] - [4, 4, -50.5, -50.5, -2000] - [11.5, 11.5, -45, -45, -2000] - [21.3, 21.3, -38, -38, -2000] - [24.9, 24.9, -53.1, -53.1, -2000] #NORTH AFRICA - [356, 356, -23, -23, -2000] - [353.337, 353.337, -34.26, -34.26, -2000] - [9.71, 9.71, -34.35, -34.35, -2000] #SOUTHERN AFRICA - [26, 26, 33, 33, -2000] - [7.1, 7.1, -7, -7, -2000] - [5.4, 5.4, -12.4, -12.4, -2000] #NORTH AMERICA - [280, 280, -38.43, -38.43, -2000] - [237, 237, -42.33, -42.33, -2000] - [248, 248, -48.27, -48.27, -2000] - [262, 262, -35.33, -35.33, -2000] - [261.2, 261.2, -20, -20, -2000] - [257.9, 257.9, -30.1, -30.1, -2000] - [261, 261, -33.7, -33.7, -2000] - [281.9, 281.9, -35.3, -35.3, -2000] - [241.2, 241.2, -34.5, -34.5, -2000] - [240.4, 240.4, -44, -44, -2000] - [276.8, 276.8, -46.4, -46.4, -2000] - [251, 251, -49.5, -49.5, -2000] #SOUTH AMERICA - [308, 308, 18, 18, -2000] - [318, 318, 18, 18, -2000] - [319, 319, 10, 10, -2000] - [288.6, 288.6, 30.2, 30.2, -2000] - [304, 304, 32.4, 32.4, -2000] - [286.7, 286.7, -5.2, -5.2, -2000] - [292.4, 292.4, -10, -10, -2000] - [284.2, 284.2, -8.5, -8.5, -2000] - [281.8, 281.8, -20.5, -20.5, -2000] #SIBERIA - [111, 111, -64, -64, -2000] - [87, 87, -59, -59, -2000] - [109, 109, -53, -53, -2000] - [105, 105, -54, -54, -2000] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -2000] - [67, 67, -25, -25, -2000] - [83.4, 83.4, -49, -49, -2000] - [47.7, 47.7, -45.6, -45.6, -2000] - [92.5, 92.5, -44.5, -44.5, -2000] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -2000] - [74.4, 74.4, -29.6, -29.6, -2000] - [80.5, 80.5, -8.8, -8.8, -2000] - type: REGION_CROC_RAID_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -2001] - [38.88, 38.88, 9.77, 9.77, -2001] - [47.57, 47.57, 15.73, 15.73, -2001] - [35.35, 35.35, 14.28, 14.28, -2001] - [5.4, 5.4, -5.7, -5.7, -2001] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -2001] - [267.8, 267.8, -17.1, -17.1, -2001] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -2001] - [298, 298, 21, 21, -2001] #CENTRAL ASIA - [77, 77, -24, -24, -2001] - [80, 80, -18, -18, -2001] - [80.8, 80.8, -7.9, -7.9, -2001] # END OF CROC RAID # START OF DIMENSION X PARTY - type: REGION_DIMENSION_X_PARTY_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1700] - [112, 112, -23, -23, -1700] - [127.8, 127.8, -36.1, -36.1, -1700] - [130.54, 130.54, -32.77, -32.77, -1700] - [140.9, 140.9, -39.36, -39.36, -1700] - [111, 111, -30, -30, -1700] - [126.4, 126.4, -38.4, -38.4, -1700] - [134.8, 134.8, -34.7, -34.7, -1700] - [140.4, 140.4, -40.4, -40.4, -1700] #AUSTRALASIA - [148, 148, 22, 22, -1700] - [147, 147, 30, 30, -1700] - [138, 138, 17, 17, -1700] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1700] - [53.5, 53.5, -55.5, -55.5, -1700] - [23.5, 23.5, -51.5, -51.5, -1700] - [24.3, 24.3, -45, -45, -1700] - [13.5, 13.5, -42.5, -42.5, -1700] - [5, 5, -50.1, -50.1, -1700] - [358, 358, -40.7, -40.7, -1700] - [350.5, 350.5, -53.86, -53.86, -1700] - [0, 0, -41, -41, -1700] - [5, 5, -43.7, -43.7, -1700] - [358.1, 358.1, -52, -52, -1700] - [351, 351, -53.8, -53.8, -1700] - [4, 4, -50.5, -50.5, -1700] - [11.5, 11.5, -45, -45, -1700] - [21.3, 21.3, -38, -38, -1700] - [24.9, 24.9, -53.1, -53.1, -1700] #NORTH AFRICA - [356, 356, -23, -23, -1700] - [353.337, 353.337, -34.26, -34.26, -1700] - [9.71, 9.71, -34.35, -34.35, -1700] #SOUTHERN AFRICA - [26, 26, 33, 33, -1700] - [7.1, 7.1, -7, -7, -1700] - [5.4, 5.4, -12.4, -12.4, -1700] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1700] - [237, 237, -42.33, -42.33, -1700] - [248, 248, -48.27, -48.27, -1700] - [262, 262, -35.33, -35.33, -1700] - [261.2, 261.2, -20, -20, -1700] - [257.9, 257.9, -30.1, -30.1, -1700] - [261, 261, -33.7, -33.7, -1700] - [281.9, 281.9, -35.3, -35.3, -1700] - [241.2, 241.2, -34.5, -34.5, -1700] - [240.4, 240.4, -44, -44, -1700] - [276.8, 276.8, -46.4, -46.4, -1700] - [251, 251, -49.5, -49.5, -1700] #SOUTH AMERICA - [308, 308, 18, 18, -1700] - [318, 318, 18, 18, -1700] - [319, 319, 10, 10, -1700] - [288.6, 288.6, 30.2, 30.2, -1700] - [304, 304, 32.4, 32.4, -1700] - [286.7, 286.7, -5.2, -5.2, -1700] - [292.4, 292.4, -10, -10, -1700] - [284.2, 284.2, -8.5, -8.5, -1700] - [281.8, 281.8, -20.5, -20.5, -1700] #SIBERIA - [111, 111, -64, -64, -1700] - [87, 87, -59, -59, -1700] - [109, 109, -53, -53, -1700] - [105, 105, -54, -54, -1700] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1700] - [67, 67, -25, -25, -1700] - [83.4, 83.4, -49, -49, -1700] - [47.7, 47.7, -45.6, -45.6, -1700] - [92.5, 92.5, -44.5, -44.5, -1700] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1700] - [74.4, 74.4, -29.6, -29.6, -1700] - [80.5, 80.5, -8.8, -8.8, -1700] - type: REGION_DIMENSION_X_PARTY_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1701] - [38.88, 38.88, 9.77, 9.77, -1701] - [47.57, 47.57, 15.73, 15.73, -1701] - [35.35, 35.35, 14.28, 14.28, -1701] - [5.4, 5.4, -5.7, -5.7, -1701] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1701] - [267.8, 267.8, -17.1, -17.1, -1701] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1701] - [298, 298, 21, 21, -1701] #CENTRAL ASIA - [77, 77, -24, -24, -1701] - [80, 80, -18, -18, -1701] - [80.8, 80.8, -7.9, -7.9, -1701] - type: REGION_DIMENSION_X_PARTY_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1702] - [248.6, 248.6, -48, -48, -1702] #ARCTIC - [275, 275, -77, -77, -1702] - [316, 316, -80, -80, -1702] - [142, 142, -73.5, -73.5, -1702] - [93, 93, -84.5, -84.5, -1702] - [213, 213, -80, -80, -1702] #SIBERIA - [85, 85, -67, -67, -1702] - [134, 134, -70, -70, -1702] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1702] - [293, 293, 24, 24, -1702] - type: REGION_DIMENSION_X_PARTY_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1703] - [6.13, 6.13, -30.6, -30.6, -1703] - [13.71, 13.71, -26.76, -26.76, -1703] - [27, 27, -21, -21, -1703] - [40.24, 40.24, -25, -25, -1703] #SOUTHERN AFRICA - [20, 20, 24, 24, -1703] - [20.84, 20.84, 27.42, 27.42, -1703] - [48.5, 48.5, -9.2, -9.2, -1703] #NORTH AMERICA - [255, 255, -32, -32, -1703] - [249, 249, -32.5, -32.5, -1703] - [244, 244, -40, -40, -1703] #SOUTH AMERICA - [292, 292, 41, 41, -1703] #CENTRAL ASIA - [72, 72, -25, -25, -1703] - [63, 63, -33, -33, -1703] - [35, 35, -28.55, -28.55, -1703] - [49.269, 49.269, -26.88, -26.88, -1703] # END OF DIMENSION X PARTY # START OF DIMENSION X INCURSIONS - type: REGION_DIMENSION_X_INCURSION_FEW_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1600] - [112, 112, -23, -23, -1600] - [127.8, 127.8, -36.1, -36.1, -1600] - [130.54, 130.54, -32.77, -32.77, -1600] - [140.9, 140.9, -39.36, -39.36, -1600] - [111, 111, -30, -30, -1600] - [126.4, 126.4, -38.4, -38.4, -1600] - [134.8, 134.8, -34.7, -34.7, -1600] - [140.4, 140.4, -40.4, -40.4, -1600] #AUSTRALASIA - [148, 148, 22, 22, -1600] - [147, 147, 30, 30, -1600] - [138, 138, 17, 17, -1600] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1600] - [53.5, 53.5, -55.5, -55.5, -1600] - [23.5, 23.5, -51.5, -51.5, -1600] - [24.3, 24.3, -45, -45, -1600] - [13.5, 13.5, -42.5, -42.5, -1600] - [5, 5, -50.1, -50.1, -1600] - [358, 358, -40.7, -40.7, -1600] - [350.5, 350.5, -53.86, -53.86, -1600] - [0, 0, -41, -41, -1600] - [5, 5, -43.7, -43.7, -1600] - [358.1, 358.1, -52, -52, -1600] - [351, 351, -53.8, -53.8, -1600] - [4, 4, -50.5, -50.5, -1600] - [11.5, 11.5, -45, -45, -1600] - [21.3, 21.3, -38, -38, -1600] - [24.9, 24.9, -53.1, -53.1, -1600] #NORTH AFRICA - [356, 356, -23, -23, -1600] - [353.337, 353.337, -34.26, -34.26, -1600] - [9.71, 9.71, -34.35, -34.35, -1600] #SOUTHERN AFRICA - [26, 26, 33, 33, -1600] - [7.1, 7.1, -7, -7, -1600] - [5.4, 5.4, -12.4, -12.4, -1600] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1600] - [237, 237, -42.33, -42.33, -1600] - [248, 248, -48.27, -48.27, -1600] - [262, 262, -35.33, -35.33, -1600] - [261.2, 261.2, -20, -20, -1600] - [257.9, 257.9, -30.1, -30.1, -1600] - [261, 261, -33.7, -33.7, -1600] - [281.9, 281.9, -35.3, -35.3, -1600] - [241.2, 241.2, -34.5, -34.5, -1600] - [240.4, 240.4, -44, -44, -1600] - [276.8, 276.8, -46.4, -46.4, -1600] - [251, 251, -49.5, -49.5, -1600] #SOUTH AMERICA - [308, 308, 18, 18, -1600] - [318, 318, 18, 18, -1600] - [319, 319, 10, 10, -1600] - [288.6, 288.6, 30.2, 30.2, -1600] - [304, 304, 32.4, 32.4, -1600] - [286.7, 286.7, -5.2, -5.2, -1600] - [292.4, 292.4, -10, -10, -1600] - [284.2, 284.2, -8.5, -8.5, -1600] - [281.8, 281.8, -20.5, -20.5, -1600] #SIBERIA - [111, 111, -64, -64, -1600] - [87, 87, -59, -59, -1600] - [109, 109, -53, -53, -1600] - [105, 105, -54, -54, -1600] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1600] - [67, 67, -25, -25, -1600] - [83.4, 83.4, -49, -49, -1600] - [47.7, 47.7, -45.6, -45.6, -1600] - [92.5, 92.5, -44.5, -44.5, -1600] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1600] - [74.4, 74.4, -29.6, -29.6, -1600] - [80.5, 80.5, -8.8, -8.8, -1600] - type: REGION_DIMENSION_X_INCURSION_FEW_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1601] - [38.88, 38.88, 9.77, 9.77, -1601] - [47.57, 47.57, 15.73, 15.73, -1601] - [35.35, 35.35, 14.28, 14.28, -1601] - [5.4, 5.4, -5.7, -5.7, -1601] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1601] - [267.8, 267.8, -17.1, -17.1, -1601] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1601] - [298, 298, 21, 21, -1601] #CENTRAL ASIA - [77, 77, -24, -24, -1601] - [80, 80, -18, -18, -1601] - [80.8, 80.8, -7.9, -7.9, -1601] - type: REGION_DIMENSION_X_INCURSION_FEW_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1602] - [248.6, 248.6, -48, -48, -1602] #ARCTIC - [275, 275, -77, -77, -1602] - [316, 316, -80, -80, -1602] - [142, 142, -73.5, -73.5, -1602] - [93, 93, -84.5, -84.5, -1602] - [213, 213, -80, -80, -1602] #SIBERIA - [85, 85, -67, -67, -1602] - [134, 134, -70, -70, -1602] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1602] - [293, 293, 24, 24, -1602] - type: REGION_DIMENSION_X_INCURSION_FEW_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1603] - [6.13, 6.13, -30.6, -30.6, -1603] - [13.71, 13.71, -26.76, -26.76, -1603] - [27, 27, -21, -21, -1603] - [40.24, 40.24, -25, -25, -1603] #SOUTHERN AFRICA - [20, 20, 24, 24, -1603] - [20.84, 20.84, 27.42, 27.42, -1603] - [48.5, 48.5, -9.2, -9.2, -1603] #NORTH AMERICA - [255, 255, -32, -32, -1603] - [249, 249, -32.5, -32.5, -1603] - [244, 244, -40, -40, -1603] #SOUTH AMERICA - [292, 292, 41, 41, -1603] #CENTRAL ASIA - [72, 72, -25, -25, -1603] - [63, 63, -33, -33, -1603] - [35, 35, -28.55, -28.55, -1603] - [49.269, 49.269, -26.88, -26.88, -1603] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1610] - [112, 112, -23, -23, -1610] - [127.8, 127.8, -36.1, -36.1, -1610] - [130.54, 130.54, -32.77, -32.77, -1610] - [140.9, 140.9, -39.36, -39.36, -1610] - [111, 111, -30, -30, -1610] - [126.4, 126.4, -38.4, -38.4, -1610] - [134.8, 134.8, -34.7, -34.7, -1610] - [140.4, 140.4, -40.4, -40.4, -1610] #AUSTRALASIA - [148, 148, 22, 22, -1610] - [147, 147, 30, 30, -1610] - [138, 138, 17, 17, -1610] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1610] - [53.5, 53.5, -55.5, -55.5, -1610] - [23.5, 23.5, -51.5, -51.5, -1610] - [24.3, 24.3, -45, -45, -1610] - [13.5, 13.5, -42.5, -42.5, -1610] - [5, 5, -50.1, -50.1, -1610] - [358, 358, -40.7, -40.7, -1610] - [350.5, 350.5, -53.86, -53.86, -1610] - [0, 0, -41, -41, -1610] - [5, 5, -43.7, -43.7, -1610] - [358.1, 358.1, -52, -52, -1610] - [351, 351, -53.8, -53.8, -1610] - [4, 4, -50.5, -50.5, -1610] - [11.5, 11.5, -45, -45, -1610] - [21.3, 21.3, -38, -38, -1610] - [24.9, 24.9, -53.1, -53.1, -1610] #NORTH AFRICA - [356, 356, -23, -23, -1610] - [353.337, 353.337, -34.26, -34.26, -1610] - [9.71, 9.71, -34.35, -34.35, -1610] #SOUTHERN AFRICA - [26, 26, 33, 33, -1610] - [7.1, 7.1, -7, -7, -1610] - [5.4, 5.4, -12.4, -12.4, -1610] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1610] - [237, 237, -42.33, -42.33, -1610] - [248, 248, -48.27, -48.27, -1610] - [262, 262, -35.33, -35.33, -1610] - [261.2, 261.2, -20, -20, -1610] - [257.9, 257.9, -30.1, -30.1, -1610] - [261, 261, -33.7, -33.7, -1610] - [281.9, 281.9, -35.3, -35.3, -1610] - [241.2, 241.2, -34.5, -34.5, -1610] - [240.4, 240.4, -44, -44, -1610] - [276.8, 276.8, -46.4, -46.4, -1610] - [251, 251, -49.5, -49.5, -1610] #SOUTH AMERICA - [308, 308, 18, 18, -1610] - [318, 318, 18, 18, -1610] - [319, 319, 10, 10, -1610] - [288.6, 288.6, 30.2, 30.2, -1610] - [304, 304, 32.4, 32.4, -1610] - [286.7, 286.7, -5.2, -5.2, -1610] - [292.4, 292.4, -10, -10, -1610] - [284.2, 284.2, -8.5, -8.5, -1610] - [281.8, 281.8, -20.5, -20.5, -1610] #SIBERIA - [111, 111, -64, -64, -1610] - [87, 87, -59, -59, -1610] - [109, 109, -53, -53, -1610] - [105, 105, -54, -54, -1610] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1610] - [67, 67, -25, -25, -1610] - [83.4, 83.4, -49, -49, -1610] - [47.7, 47.7, -45.6, -45.6, -1610] - [92.5, 92.5, -44.5, -44.5, -1610] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1610] - [74.4, 74.4, -29.6, -29.6, -1610] - [80.5, 80.5, -8.8, -8.8, -1610] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1611] - [38.88, 38.88, 9.77, 9.77, -1611] - [47.57, 47.57, 15.73, 15.73, -1611] - [35.35, 35.35, 14.28, 14.28, -1611] - [5.4, 5.4, -5.7, -5.7, -1611] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1611] - [267.8, 267.8, -17.1, -17.1, -1611] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1611] - [298, 298, 21, 21, -1611] #CENTRAL ASIA - [77, 77, -24, -24, -1611] - [80, 80, -18, -18, -1611] - [80.8, 80.8, -7.9, -7.9, -1611] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1612] - [248.6, 248.6, -48, -48, -1612] #ARCTIC - [275, 275, -77, -77, -1612] - [316, 316, -80, -80, -1612] - [142, 142, -73.5, -73.5, -1612] - [93, 93, -84.5, -84.5, -1612] - [213, 213, -80, -80, -1612] #SIBERIA - [85, 85, -67, -67, -1612] - [134, 134, -70, -70, -1612] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1612] - [293, 293, 24, 24, -1612] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1613] - [6.13, 6.13, -30.6, -30.6, -1613] - [13.71, 13.71, -26.76, -26.76, -1613] - [27, 27, -21, -21, -1613] - [40.24, 40.24, -25, -25, -1613] #SOUTHERN AFRICA - [20, 20, 24, 24, -1613] - [20.84, 20.84, 27.42, 27.42, -1613] - [48.5, 48.5, -9.2, -9.2, -1613] #NORTH AMERICA - [255, 255, -32, -32, -1613] - [249, 249, -32.5, -32.5, -1613] - [244, 244, -40, -40, -1613] #SOUTH AMERICA - [292, 292, 41, 41, -1613] #CENTRAL ASIA - [72, 72, -25, -25, -1613] - [63, 63, -33, -33, -1613] - [35, 35, -28.55, -28.55, -1613] - [49.269, 49.269, -26.88, -26.88, -1613] # END OF DIMENSION X INCURSIONS # START OF CULT REGIONS - type: BLACK_LOTUS_APPREHENSION_REGION missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -190, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -190, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -190, STR_BANGKOK] - [121, 121, -14.625, -14.625, -190, STR_MANILA] - [127, 127, -37.5, -37.5, -190, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -190, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -190, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -190, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -190, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -190, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -190, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -190, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -190, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -190, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -190, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -190, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -190, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -190, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -190, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -190, STR_SAPPORO] - [89.93, 89.93, -29, -29, -190, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -190, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -190, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -190, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -190, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -190, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -190, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -190, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -190, STR_PERTH] - [131, 131, 12.27, 12.27, -190, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -190, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -190, STR_TASMANIA] - [161.25, 161.25, 9, 9, -190, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -190, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -190, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -190, STR_NOUMEA] - type: DAGON_APPREHENSION_REGION missionZones: - #EUROPE - [-1.55, -1.55, -47.2, -47.2, -191, STR_NANTES] - [-2.27, -2.27, -53.5, -53.5, -191, STR_MANCHESTER] - [13.36, 13.36, -38.11, -38.11, -191, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -191, STR_MALAGA] - [8.52, 8.52, -47.38, -47.38, -191, STR_ZURICH] - [4.9, 4.9, -52.36, -52.36, -191, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -191, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -191, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -191, STR_STOCKHOLM] - [4.82, 4.82, -45.76, -45.76, -191, STR_LYON] - [12.24, 12.24, -45.49, -45.49, -191, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -191, STR_MALTA] - [13.375, 13.375, -52.5, -52.5, -191, STR_BERLIN] - [357, 357, -56, -56, -191, STR_EDINBURGH] - [359.875, 359.875, -51.5, -51.5, -191, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -191, STR_PARIS] - [12.5, 12.5, -41.875, -41.875, -191, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -191, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -191, STR_VIENNA] - [350.776, 350.776, -38.67, -38.67, -191, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -191, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -191, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -191, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -191, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -191, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -191, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -191, STR_DUBLIN] - [9.125, 9.125, -45, -45, -191, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -191, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -191, STR_ATHENS] - [2.02, 2.02, -41.5, -41.5, -191, STR_BARCELONA] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -191, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -191, STR_NAIROBI] - [18.5, 18.5, 34, 34, -191, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -191, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -191, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -191, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -191, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -191, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -191, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -191, STR_BAMAKO] - [31, 31, 29.875, 29.875, -191, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -191, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -191, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -191, STR_LUANDA] - [31, 31, 17.875, 17.875, -191, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -191, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -191, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -191, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -191, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -191, STR_BENGUI] - [15.5, 15.5, -12, -12, -191, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -191, STR_FREETOWN] - [45, 45, -2, -2, -191, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -191, STR_KAMPALA] #CENTRAL ASIA - [35.22, 35.22, -31.76, -31.76, -191, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -191, STR_TEL_AVIV] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -191, STR_AZORES] #SOUTH ATLANTIC - [345, 345, 8, 8, -191, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -191, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -191, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -191, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -191, STR_MAURITIUS] - type: EXALT_APPREHENSION_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -192, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -192, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -192, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -192, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -192, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -192, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -192, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -192, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -192, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -192, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -192, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -192, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -192, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -192, STR_JAMAICA] - [272.56, 272.56, -56, -56, -192, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -192, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -192, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -192, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -192, STR_MIAMI] - [236.948, 236.948, -47, -47, -192, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -192, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -192, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -192, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -192, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -192, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -192, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -192, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -192, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -192, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -192, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -192, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -192, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -192, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -192, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -192, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -192, STR_SASKATOON] - [299, 299, -45.63, -45.63, -192, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -192, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -192, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -192, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -192, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -192, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -192, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -192, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -192, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -192, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -192, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -192, STR_TIJUANA] #ARCTIC - [200.45, 200.45, -70.65, -70.65, -192, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -192, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -192, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -192, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -192, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -192, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -192, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -192, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -192, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -192, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -192, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -192, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -192, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -192, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -192, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -192, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -192, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -192, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -192, STR_CAYENNE] - [310.56, 310.56, 0, 0, -192, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -192, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -192, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -192, STR_BELOHORIZONTE] # EUROPE - [357, 357, -56, -56, -192, STR_EDINBURGH] - [359.875, 359.875, -51.5, -51.5, -192, STR_LONDON] - [13.375, 13.375, -52.5, -52.5, -192, STR_BERLIN] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -192, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -192, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -192, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -192, STR_TONGA] - [241, 241, 26.5, 26.5, -192, STR_EASTER_ISLAND] - [269, 269, 1, 1, -192, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -192, STR_ANADYR] #NORTH ATLANTIC - [308.8, 308.8, -64.07, -64.07, -192, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -192, STR_STJOHN] - type: ZSRR_APPREHENSION_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -193, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -193, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -193, STR_KHARKIV] - [30.69, 30.69, -46.49, -46.49, -193, STR_ODESSA] - [24.94, 24.94, -60.17, -60.17, -193, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -193, STR_ZAGREB] - [19.93, 19.93, -50.07, -50.07, -193, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -193, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -193, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -193, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -193, STR_BELGRAD] - [10, 10, -53.58, -53.58, -193, STR_HAMBURG] - [8.68, 8.68, -50.13, -50.13, -193, STR_FRANKFURT] - [28.95, 28.95, -41, -41, -193, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -193, STR_RIGA] - [21.1, 21.1, -52.14, -52.14, -193, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -193, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -193, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -193, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -193, STR_PRAGUE] - [25, 25, -35.36, -35.36, -193, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -193, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -193, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -193, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -193, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -193, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -193, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -193, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -193, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -193, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -193, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -193, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -193, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -193, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -193, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -193, STR_LAGOS] - [31.25, 31.25, -30, -30, -193, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -193, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -193, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -193, STR_TRIPOLI] - [339, 339, -26, -26, -193, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -193, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -193, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -193, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -193, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -193, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -193, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -193, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -193, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -193, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -193, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -193, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -193, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -193, STR_AHMADABAD] - [32.75, 32.75, -39.875, -39.875, -193, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -193, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -193, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -193, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -193, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -193, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -193, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -193, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -193, STR_DUBAI] - [47, 47, -23.95, -23.95, -193, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -193, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -193, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -193, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -193, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -193, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -193, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -193, STR_MECCA] - [44.14, 44.14, -15, -15, -193, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -193, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -193, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -193, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -193, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -193, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -193, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -193, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -193, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -193, STR_IRKUTSK] - type: REGION_BLACK_LOTUS missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -10] - [112, 112, -23, -23, -10] - [127.8, 127.8, -36.1, -36.1, -10] - [130.54, 130.54, -32.77, -32.77, -10] - [140.9, 140.9, -39.36, -39.36, -10] #AUSTRALASIA - [148, 148, 22, 22, -10] - [147, 147, 30, 30, -10] - [138, 138, 17, 17, -10] - type: REGION_BLACK_LOTUS_HIDEOUT missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -210] - [112, 112, -23, -23, -210] - [127.8, 127.8, -36.1, -36.1, -210] - [130.54, 130.54, -32.77, -32.77, -210] - [140.9, 140.9, -39.36, -39.36, -210] - [111, 111, -30, -30, -210] - [126.4, 126.4, -38.4, -38.4, -210] - [134.8, 134.8, -34.7, -34.7, -210] - [140.4, 140.4, -40.4, -40.4, -210] #AUSTRALASIA - [148, 148, 22, 22, -210] - [147, 147, 30, 30, -210] - [138, 138, 17, 17, -210] - type: REGION_BLACK_LOTUS_BASE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -310] - [112, 112, -23, -23, -310] - [127.8, 127.8, -36.1, -36.1, -310] - [130.54, 130.54, -32.77, -32.77, -310] - [140.9, 140.9, -39.36, -39.36, -310] - [111, 111, -30, -30, -310] - [126.4, 126.4, -38.4, -38.4, -310] - [134.8, 134.8, -34.7, -34.7, -310] - [140.4, 140.4, -40.4, -40.4, -310] #AUSTRALASIA - [148, 148, 22, 22, -310] - [147, 147, 30, 30, -310] - [138, 138, 17, 17, -310] - type: REGION_DAGON missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -20] - [53.5, 53.5, -55.5, -55.5, -20] - [23.5, 23.5, -51.5, -51.5, -20] - [24.3, 24.3, -45, -45, -20] - [13.5, 13.5, -42.5, -42.5, -20] - [5, 5, -50.1, -50.1, -20] - [358, 358, -40.7, -40.7, -20] - [350.5, 350.5, -53.86, -53.86, -20] - [0, 0, -41, -41, -20] - [5, 5, -43.7, -43.7, -20] - [358.1, 358.1, -52, -52, -20] - [351, 351, -53.8, -53.8, -20] - [4, 4, -50.5, -50.5, -20] - [11.5, 11.5, -45, -45, -20] - [21.3, 21.3, -38, -38, -20] - [24.9, 24.9, -53.1, -53.1, -20] #NORTH AFRICA - [356, 356, -23, -23, -20] - [353.337, 353.337, -34.26, -34.26, -20] - [9.71, 9.71, -34.35, -34.35, -20] - [356, 356, -23, -23, -23] - [6.13, 6.13, -30.6, -30.6, -23] - [13.71, 13.71, -26.76, -26.76, -23] - [27, 27, -21, -21, -23] - [40.24, 40.24, -25, -25, -23] #SOUTHERN AFRICA - [26, 26, 33, 33, -20] - [7.1, 7.1, -7, -7, -20] - [5.4, 5.4, -12.4, -12.4, -20] - [14.9, 14.9, 3.1, 3.1, -21] - [38.88, 38.88, 9.77, 9.77, -21] - [47.57, 47.57, 15.73, 15.73, -21] - [35.35, 35.35, 14.28, 14.28, -21] - [20, 20, 24, 24, -23] - [20.84, 20.84, 27.42, 27.42, -23] - [48.5, 48.5, -9.2, -9.2, -23] - type: REGION_DAGON_HIDEOUT missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -220] - [53.5, 53.5, -55.5, -55.5, -220] - [23.5, 23.5, -51.5, -51.5, -220] - [24.3, 24.3, -45, -45, -220] - [13.5, 13.5, -42.5, -42.5, -220] - [5, 5, -50.1, -50.1, -220] - [358, 358, -40.7, -40.7, -220] - [350.5, 350.5, -53.86, -53.86, -220] - [0, 0, -41, -41, -220] - [5, 5, -43.7, -43.7, -220] - [358.1, 358.1, -52, -52, -220] - [351, 351, -53.8, -53.8, -220] - [4, 4, -50.5, -50.5, -220] - [11.5, 11.5, -45, -45, -220] - [21.3, 21.3, -38, -38, -220] - [24.9, 24.9, -53.1, -53.1, -220] #NORTH AFRICA - [356, 356, -23, -23, -220] - [353.337, 353.337, -34.26, -34.26, -220] - [9.71, 9.71, -34.35, -34.35, -220] - [356, 356, -23, -23, -223] - [6.13, 6.13, -30.6, -30.6, -223] - [13.71, 13.71, -26.76, -26.76, -223] - [27, 27, -21, -21, -223] - [40.24, 40.24, -25, -25, -223] - [356, 356, -23, -23, -223] #SOUTHERN AFRICA - [26, 26, 33, 33, -220] - [7.1, 7.1, -7, -7, -220] - [5.4, 5.4, -12.4, -12.4, -220] - [14.9, 14.9, 3.1, 3.1, -221] - [38.88, 38.88, 9.77, 9.77, -221] - [47.57, 47.57, 15.73, 15.73, -221] - [35.35, 35.35, 14.28, 14.28, -221] - [20, 20, 24, 24, -223] - [20.84, 20.84, 27.42, 27.42, -223] - [48.5, 48.5, -9.2, -9.2, -223] - type: REGION_DAGON_BASE missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -320] - [53.5, 53.5, -55.5, -55.5, -320] - [23.5, 23.5, -51.5, -51.5, -320] - [24.3, 24.3, -45, -45, -320] - [13.5, 13.5, -42.5, -42.5, -320] - [5, 5, -50.1, -50.1, -320] - [358, 358, -40.7, -40.7, -320] - [350.5, 350.5, -53.86, -53.86, -320] - [0, 0, -41, -41, -320] - [5, 5, -43.7, -43.7, -320] - [358.1, 358.1, -52, -52, -320] - [351, 351, -53.8, -53.8, -320] - [4, 4, -50.5, -50.5, -320] - [11.5, 11.5, -45, -45, -320] - [21.3, 21.3, -38, -38, -320] - [24.9, 24.9, -53.1, -53.1, -320] #NORTH AFRICA - [356, 356, -23, -23, -320] - [353.337, 353.337, -34.26, -34.26, -320] - [9.71, 9.71, -34.35, -34.35, -320] - [356, 356, -23, -23, -323] - [6.13, 6.13, -30.6, -30.6, -323] - [13.71, 13.71, -26.76, -26.76, -323] - [27, 27, -21, -21, -323] - [40.24, 40.24, -25, -25, -323] #SOUTHERN AFRICA - [26, 26, 33, 33, -320] - [7.1, 7.1, -7, -7, -320] - [5.4, 5.4, -12.4, -12.4, -320] - [14.9, 14.9, 3.1, 3.1, -321] - [38.88, 38.88, 9.77, 9.77, -321] - [47.57, 47.57, 15.73, 15.73, -321] - [35.35, 35.35, 14.28, 14.28, -321] - [20, 20, 24, 24, -323] - [20.84, 20.84, 27.42, 27.42, -323] - [48.5, 48.5, -9.2, -9.2, -323] - type: REGION_EXALT missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -40] - [237, 237, -42.33, -42.33, -40] - [248, 248, -48.27, -48.27, -40] - [262, 262, -35.33, -35.33, -40] - [261.2, 261.2, -20, -20, -40] - [257.9, 257.9, -30.1, -30.1, -40] - [261, 261, -33.7, -33.7, -40] - [281.9, 281.9, -35.3, -35.3, -40] - [241.2, 241.2, -34.5, -34.5, -40] - [240.4, 240.4, -44, -44, -40] - [276.8, 276.8, -46.4, -46.4, -40] - [251, 251, -49.5, -49.5, -40] - [268.5, 268.5, -29.63, -29.63, -41] - [267.5, 267.5, -76, -76, -42] - [248.6, 248.6, -48, -48, -42] - [255, 255, -32, -32, -43] - [249, 249, -32.5, -32.5, -43] - [244, 244, -40, -40, -43] #SOUTH AMERICA - [308, 308, 18, 18, -40] - [318, 318, 18, 18, -40] - [319, 319, 10, 10, -40] - [288.6, 288.6, 30.2, 30.2, -40] - [304, 304, 32.4, 32.4, -40] - [286.7, 286.7, -5.2, -5.2, -40] - [292.4, 292.4, -10, -10, -40] - [284.2, 284.2, -8.5, -8.5, -40] - [281.8, 281.8, -20.5, -20.5, -40] - [296, 296, 6.5, 6.5, -41] - [298, 298, 21, 21, -41] - [292, 292, 41, 41, -43] - [287.5, 287.5, 13, 13, -42] - [293, 293, 24, 24, -42] - type: REGION_EXALT_HIDEOUT missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -240] - [237, 237, -42.33, -42.33, -240] - [248, 248, -48.27, -48.27, -240] - [262, 262, -35.33, -35.33, -240] - [261.2, 261.2, -20, -20, -240] - [257.9, 257.9, -30.1, -30.1, -240] - [261, 261, -33.7, -33.7, -240] - [281.9, 281.9, -35.3, -35.3, -240] - [241.2, 241.2, -34.5, -34.5, -240] - [240.4, 240.4, -44, -44, -240] - [276.8, 276.8, -46.4, -46.4, -240] - [251, 251, -49.5, -49.5, -240] - [268.5, 268.5, -29.63, -29.63, -241] - [267.5, 267.5, -76, -76, -242] - [248.6, 248.6, -48, -48, -242] - [255, 255, -32, -32, -243] - [249, 249, -32.5, -32.5, -243] - [244, 244, -40, -40, -243] #SOUTH AMERICA - [308, 308, 18, 18, -240] - [318, 318, 18, 18, -240] - [319, 319, 10, 10, -240] - [288.6, 288.6, 30.2, 30.2, -240] - [304, 304, 32.4, 32.4, -240] - [286.7, 286.7, -5.2, -5.2, -240] - [292.4, 292.4, -10, -10, -240] - [284.2, 284.2, -8.5, -8.5, -240] - [281.8, 281.8, -20.5, -20.5, -240] - [296, 296, 6.5, 6.5, -241] - [298, 298, 21, 21, -241] - [292, 292, 41, 41, -243] - [287.5, 287.5, 13, 13, -242] - [293, 293, 24, 24, -242] - type: REGION_EXALT_BASE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -340] - [237, 237, -42.33, -42.33, -340] - [248, 248, -48.27, -48.27, -340] - [262, 262, -35.33, -35.33, -340] - [261.2, 261.2, -20, -20, -340] - [257.9, 257.9, -30.1, -30.1, -340] - [261, 261, -33.7, -33.7, -340] - [281.9, 281.9, -35.3, -35.3, -340] - [241.2, 241.2, -34.5, -34.5, -340] - [240.4, 240.4, -44, -44, -340] - [276.8, 276.8, -46.4, -46.4, -340] - [251, 251, -49.5, -49.5, -340] - [268.5, 268.5, -29.63, -29.63, -341] - [267.5, 267.5, -76, -76, -342] - [248.6, 248.6, -48, -48, -342] - [255, 255, -32, -32, -343] - [249, 249, -32.5, -32.5, -343] - [244, 244, -40, -40, -343] #SOUTH AMERICA - [308, 308, 18, 18, -340] - [318, 318, 18, 18, -340] - [319, 319, 10, 10, -340] - [288.6, 288.6, 30.2, 30.2, -340] - [304, 304, 32.4, 32.4, -340] - [286.7, 286.7, -5.2, -5.2, -340] - [292.4, 292.4, -10, -10, -340] - [284.2, 284.2, -8.5, -8.5, -340] - [281.8, 281.8, -20.5, -20.5, -340] - [296, 296, 6.5, 6.5, -341] - [298, 298, 21, 21, -341] - [292, 292, 41, 41, -343] - [287.5, 287.5, 13, 13, -242] - [293, 293, 24, 24, -242] - type: REGION_EXALT_HQ missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -434] - type: REGION_EXALT_MANSION_DEFENSE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -440] - [237, 237, -42.33, -42.33, -440] - [248, 248, -48.27, -48.27, -440] - [262, 262, -35.33, -35.33, -440] - [261.2, 261.2, -20, -20, -440] - [257.9, 257.9, -30.1, -30.1, -440] - [261, 261, -33.7, -33.7, -440] - [281.9, 281.9, -35.3, -35.3, -440] - [241.2, 241.2, -34.5, -34.5, -440] - [240.4, 240.4, -44, -44, -440] - [276.8, 276.8, -46.4, -46.4, -440] - [251, 251, -49.5, -49.5, -440] #SOUTH AMERICA - [308, 308, 18, 18, -440] - [318, 318, 18, 18, -440] - [319, 319, 10, 10, -440] - [288.6, 288.6, 30.2, 30.2, -440] - [304, 304, 32.4, 32.4, -440] - [286.7, 286.7, -5.2, -5.2, -440] - [292.4, 292.4, -10, -10, -440] - [284.2, 284.2, -8.5, -8.5, -440] - [281.8, 281.8, -20.5, -20.5, -440] - [287.5, 287.5, 13, 13, -440] - [293, 293, 24, 24, -440] - type: REGION_ZSRR missionZones: - #ARCTIC - [275, 275, -77, -77, -32] - [316, 316, -80, -80, -32] - [142, 142, -73.5, -73.5, -32] - [93, 93, -84.5, -84.5, -32] - [213, 213, -80, -80, -32] #SIBERIA - [111, 111, -64, -64, -30] - [87, 87, -59, -59, -30] - [109, 109, -53, -53, -30] - [105, 105, -54, -54, -30] - [85, 85, -67, -67, -32] - [134, 134, -70, -70, -32] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -30] - [67, 67, -25, -25, -30] - [83.4, 83.4, -49, -49, -30] - [47.7, 47.7, -45.6, -45.6, -30] - [92.5, 92.5, -44.5, -44.5, -30] - [77, 77, -24, -24, -31] - [80, 80, -18, -18, -31] - [80.8, 80.8, -7.9, -7.9, -31] - [72, 72, -25, -25, -33] - [63, 63, -33, -33, -33] - [35, 35, -28.55, -28.55, -33] - [49.269, 49.269, -26.88, -26.88, -33] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -30] - [74.4, 74.4, -29.6, -29.6, -30] - [80.5, 80.5, -8.8, -8.8, -30] - type: REGION_ZSRR_HIDEOUT missionZones: - #ARCTIC - [275, 275, -77, -77, -232] - [316, 316, -80, -80, -232] - [142, 142, -73.5, -73.5, -232] - [93, 93, -84.5, -84.5, -232] - [213, 213, -80, -80, -232] #SIBERIA - [111, 111, -64, -64, -230] - [87, 87, -59, -59, -230] - [109, 109, -53, -53, -230] - [105, 105, -54, -54, -230] - [85, 85, -67, -67, -232] - [134, 134, -70, -70, -232] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -230] - [67, 67, -25, -25, -230] - [83.4, 83.4, -49, -49, -230] - [47.7, 47.7, -45.6, -45.6, -230] - [92.5, 92.5, -44.5, -44.5, -230] - [77, 77, -24, -24, -231] - [80, 80, -18, -18, -231] - [80.8, 80.8, -7.9, -7.9, -231] - [72, 72, -25, -25, -233] - [63, 63, -33, -33, -233] - [35, 35, -28.55, -28.55, -233] - [49.269, 49.269, -26.88, -26.88, -233] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -230] - [74.4, 74.4, -29.6, -29.6, -230] - [80.5, 80.5, -8.8, -8.8, -230] - type: REGION_ZSRR_BASE missionZones: - #ARCTIC - [275, 275, -77, -77, -332] - [316, 316, -80, -80, -332] - [142, 142, -73.5, -73.5, -332] - [93, 93, -84.5, -84.5, -332] - [213, 213, -80, -80, -332] #SIBERIA - [111, 111, -64, -64, -330] - [87, 87, -59, -59, -330] - [109, 109, -53, -53, -330] - [105, 105, -54, -54, -330] - [85, 85, -67, -67, -332] - [134, 134, -70, -70, -332] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -330] - [67, 67, -25, -25, -330] - [83.4, 83.4, -49, -49, -330] - [47.7, 47.7, -45.6, -45.6, -330] - [92.5, 92.5, -44.5, -44.5, -330] - [77, 77, -24, -24, -331] - [80, 80, -18, -18, -331] - [80.8, 80.8, -7.9, -7.9, -331] - [72, 72, -25, -25, -333] - [63, 63, -33, -33, -333] - [35, 35, -28.55, -28.55, -333] - [49.269, 49.269, -26.88, -26.88, -333] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -330] - [74.4, 74.4, -29.6, -29.6, -330] - [80.5, 80.5, -8.8, -8.8, -330] - type: REGION_ZSRR_DURATHREAD_FACTORY missionZones: - #ARCTIC - [275, 275, -77, -77, -319] - [316, 316, -80, -80, -319] - [142, 142, -73.5, -73.5, -319] - [93, 93, -84.5, -84.5, -319] - [213, 213, -80, -80, -319] #SIBERIA - [85, 85, -67, -67, -319] - [134, 134, -70, -70, -319] - type: REGION_ZSRR_HQ missionZones: - #ARCTIC - [275, 275, -77, -77, -432] - [316, 316, -80, -80, -432] - [142, 142, -73.5, -73.5, -432] - [93, 93, -84.5, -84.5, -432] - [213, 213, -80, -80, -432] #SIBERIA - [85, 85, -67, -67, -432] - [134, 134, -70, -70, -432] - type: REGION_DAGON_HQ missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -431] - type: REGION_BLACK_LOTUS_HQ missionZones: - #SOUTH EAST ASIA - [140.9, 140.9, -39.36, -39.36, -433] #END OF CULT REGIONS # START OF BLACK LOTUS PARTY - type: REGION_BLACK_LOTUS_PARTY missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -450, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -450, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -450, STR_BANGKOK] - [121, 121, -14.625, -14.625, -450, STR_MANILA] - [127, 127, -37.5, -37.5, -450, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -450, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -450, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -450, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -450, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -450, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -450, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -450, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -450, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -450, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -450, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -450, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -450, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -450, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -450, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -450, STR_SAPPORO] - [89.93, 89.93, -29, -29, -450, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -450, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -450, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -450, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -450, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -450, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -450, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -450, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -450, STR_PERTH] - [131, 131, 12.27, 12.27, -450, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -450, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -450, STR_TASMANIA] - [161.25, 161.25, 9, 9, -450, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -450, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -450, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -450, STR_NOUMEA] # END OF BLACK LOTUS PARTY # START OF BLACK LOTUS SHRINE - type: REGION_BLACK_LOTUS_SHRINE missionZones: - #SOUTH EAST ASIA - [108, 108, -13.5, -13.5, -452] # END OF BLACK LOTUS SHRINE # START OF LO WO REFUGE - type: REGION_LO_WO_REFUGE missionZones: - #SOUTH EAST ASIA - [108, 108, -13.5, -13.5, -458] # END OF LO WO REFUGE # START OF BLACK MOON - type: REGION_BLACK_MOON missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -4] - [38.88, 38.88, 9.77, 9.77, -4] - [47.57, 47.57, 15.73, 15.73, -4] - [35.35, 35.35, 14.28, 14.28, -4] - [5.4, 5.4, -5.7, -5.7, -4] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -4] - [267.8, 267.8, -17.1, -17.1, -4] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -4] - [298, 298, 21, 21, -4] #CENTRAL ASIA - [77, 77, -24, -24, -4] - [80, 80, -18, -18, -4] - [80.8, 80.8, -7.9, -7.9, -4] # END OF BLACK MOON # START OF BLOOD MOON - type: REGION_BLOOD_MOON missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -5] - [112, 112, -23, -23, -5] - [127.8, 127.8, -36.1, -36.1, -5] - [130.54, 130.54, -32.77, -32.77, -5] - [140.9, 140.9, -39.36, -39.36, -5] - [111, 111, -30, -30, -5] - [126.4, 126.4, -38.4, -38.4, -5] - [134.8, 134.8, -34.7, -34.7, -5] - [140.4, 140.4, -40.4, -40.4, -5] #AUSTRALASIA - [148, 148, 22, 22, -5] - [147, 147, 30, 30, -5] - [138, 138, 17, 17, -5] #EUROPE - [34.5, 34.5, -45.5, -45.5, -5] - [53.5, 53.5, -55.5, -55.5, -5] - [23.5, 23.5, -51.5, -51.5, -5] - [24.3, 24.3, -45, -45, -5] - [13.5, 13.5, -42.5, -42.5, -5] - [5, 5, -50.1, -50.1, -5] - [358, 358, -40.7, -40.7, -5] - [350.5, 350.5, -53.86, -53.86, -5] - [0, 0, -41, -41, -5] - [5, 5, -43.7, -43.7, -5] - [358.1, 358.1, -52, -52, -5] - [351, 351, -53.8, -53.8, -5] - [4, 4, -50.5, -50.5, -5] - [11.5, 11.5, -45, -45, -5] - [21.3, 21.3, -38, -38, -5] - [24.9, 24.9, -53.1, -53.1, -5] #NORTH AFRICA - [356, 356, -23, -23, -5] - [353.337, 353.337, -34.26, -34.26, -5] - [9.71, 9.71, -34.35, -34.35, -5] #SOUTHERN AFRICA - [26, 26, 33, 33, -5] - [7.1, 7.1, -7, -7, -5] - [5.4, 5.4, -12.4, -12.4, -5] #NORTH AMERICA - [280, 280, -38.43, -38.43, -5] - [237, 237, -42.33, -42.33, -5] - [248, 248, -48.27, -48.27, -5] - [262, 262, -35.33, -35.33, -5] - [261.2, 261.2, -20, -20, -5] - [257.9, 257.9, -30.1, -30.1, -5] - [261, 261, -33.7, -33.7, -5] - [281.9, 281.9, -35.3, -35.3, -5] - [241.2, 241.2, -34.5, -34.5, -5] - [240.4, 240.4, -44, -44, -5] - [276.8, 276.8, -46.4, -46.4, -5] - [251, 251, -49.5, -49.5, -5] #SOUTH AMERICA - [308, 308, 18, 18, -5] - [318, 318, 18, 18, -5] - [319, 319, 10, 10, -5] - [288.6, 288.6, 30.2, 30.2, -5] - [304, 304, 32.4, 32.4, -5] - [286.7, 286.7, -5.2, -5.2, -5] - [292.4, 292.4, -10, -10, -5] - [284.2, 284.2, -8.5, -8.5, -5] - [281.8, 281.8, -20.5, -20.5, -5] #SIBERIA - [111, 111, -64, -64, -5] - [87, 87, -59, -59, -5] - [109, 109, -53, -53, -5] - [105, 105, -54, -54, -5] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -5] - [67, 67, -25, -25, -5] - [83.4, 83.4, -49, -49, -5] - [47.7, 47.7, -45.6, -45.6, -5] - [92.5, 92.5, -44.5, -44.5, -5] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -5] - [74.4, 74.4, -29.6, -29.6, -5] - [80.5, 80.5, -8.8, -8.8, -5] # END OF BLOOD MOON # START OF ARACHNOQUAKE - type: REGION_ARACHNOQUAKE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -7, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -7, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -7, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -7, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -7, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -7, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -7, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -7, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -7, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -7, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -7, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -7, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -7, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -7, STR_JAMAICA] - [272.56, 272.56, -56, -56, -7, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -7, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -7, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -7, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -7, STR_MIAMI] - [236.948, 236.948, -47, -47, -7, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -7, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -7, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -7, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -7, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -7, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -7, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -7, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -7, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -7, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -7, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -7, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -7, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -7, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -7, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -7, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -7, STR_SASKATOON] - [299, 299, -45.63, -45.63, -7, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -7, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -7, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -7, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -7, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -7, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -7, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -7, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -7, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -7, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -7, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -7, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -7, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -7, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -7, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -7, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -7, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -7, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -7, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -7, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -7, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -7, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -7, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -7, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -7, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -7, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -7, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -7, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -7, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -7, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -7, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -7, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -7, STR_CAYENNE] - [310.56, 310.56, 0, 0, -7, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -7, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -7, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -7, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -7, STR_LONDON] - [357, 357, -56, -56, -7, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -7, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -7, STR_BERLIN] - [36.25, 36.25, -50, -50, -7, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -7, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -7, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -7, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -7, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -7, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -7, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -7, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -7, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -7, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -7, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -7, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -7, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -7, STR_ZURICH] - [10, 10, -53.58, -53.58, -7, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -7, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -7, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -7, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -7, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -7, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -7, STR_LYON] - [28.95, 28.95, -41, -41, -7, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -7, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -7, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -7, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -7, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -7, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -7, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -7, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -7, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -7, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -7, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -7, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -7, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -7, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -7, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -7, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -7, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -7, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -7, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -7, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -7, STR_MINSK] - [9.125, 9.125, -45, -45, -7, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -7, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -7, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -7, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -7, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -7, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -7, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -7, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -7, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -7, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -7, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -7, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -7, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -7, STR_LAGOS] - [31.25, 31.25, -30, -30, -7, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -7, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -7, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -7, STR_TRIPOLI] - [339, 339, -26, -26, -7, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -7, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -7, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -7, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -7, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -7, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -7, STR_NAIROBI] - [18.5, 18.5, 34, 34, -7, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -7, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -7, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -7, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -7, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -7, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -7, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -7, STR_BAMAKO] - [31, 31, 29.875, 29.875, -7, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -7, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -7, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -7, STR_LUANDA] - [31, 31, 17.875, 17.875, -7, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -7, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -7, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -7, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -7, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -7, STR_BENGUI] - [15.5, 15.5, -12, -12, -7, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -7, STR_FREETOWN] - [45, 45, -2, -2, -7, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -7, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -7, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -7, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -7, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -7, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -7, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -7, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -7, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -7, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -7, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -7, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -7, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -7, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -7, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -7, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -7, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -7, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -7, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -7, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -7, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -7, STR_DUBAI] - [47, 47, -23.95, -23.95, -7, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -7, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -7, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -7, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -7, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -7, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -7, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -7, STR_MECCA] - [44.14, 44.14, -15, -15, -7, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -7, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -7, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -7, STR_BANGKOK] - [121, 121, -14.625, -14.625, -7, STR_MANILA] - [127, 127, -37.5, -37.5, -7, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -7, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -7, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -7, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -7, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -7, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -7, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -7, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -7, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -7, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -7, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -7, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -7, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -7, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -7, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -7, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -7, STR_SAPPORO] - [105.81, 105.81, -47, -47, -7, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -7, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -7, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -7, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -7, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -7, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -7, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -7, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -7, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -7, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -7, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -7, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -7, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -7, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -7, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -7, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -7, STR_PERTH] - [131, 131, 12.27, 12.27, -7, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -7, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -7, STR_TASMANIA] - [161.25, 161.25, 9, 9, -7, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -7, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -7, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -7, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -7, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -7, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -7, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -7, STR_TONGA] - [241, 241, 26.5, 26.5, -7, STR_EASTER_ISLAND] - [269, 269, 1, 1, -7, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -7, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -7, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -7, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -7, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -7, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -7, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -7, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -7, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -7, STR_MAURITIUS] # END OF ARACHNOQUAKE # START OF MONSTER TERROR CITIES - type: STR_MONSTER_TERROR_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -6, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -6, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -6, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -6, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -6, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -6, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -6, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -6, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -6, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -6, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -6, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -6, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -6, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -6, STR_JAMAICA] - [272.56, 272.56, -56, -56, -6, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -6, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -6, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -6, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -6, STR_MIAMI] - [236.948, 236.948, -47, -47, -6, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -6, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -6, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -6, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -6, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -6, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -6, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -6, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -6, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -6, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -6, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -6, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -6, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -6, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -6, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -6, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -6, STR_SASKATOON] - [299, 299, -45.63, -45.63, -6, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -6, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -6, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -6, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -6, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -6, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -6, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -6, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -6, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -6, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -6, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -6, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -6, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -6, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -6, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -6, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -6, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -6, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -6, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -6, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -6, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -6, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -6, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -6, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -6, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -6, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -6, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -6, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -6, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -6, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -6, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -6, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -6, STR_CAYENNE] - [310.56, 310.56, 0, 0, -6, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -6, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -6, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -6, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -6, STR_LONDON] - [357, 357, -56, -56, -6, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -6, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -6, STR_BERLIN] - [36.25, 36.25, -50, -50, -6, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -6, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -6, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -6, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -6, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -6, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -6, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -6, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -6, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -6, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -6, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -6, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -6, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -6, STR_ZURICH] - [10, 10, -53.58, -53.58, -6, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -6, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -6, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -6, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -6, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -6, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -6, STR_LYON] - [28.95, 28.95, -41, -41, -6, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -6, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -6, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -6, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -6, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -6, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -6, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -6, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -6, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -6, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -6, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -6, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -6, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -6, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -6, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -6, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -6, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -6, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -6, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -6, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -6, STR_MINSK] - [9.125, 9.125, -45, -45, -6, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -6, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -6, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -6, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -6, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -6, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -6, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -6, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -6, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -6, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -6, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -6, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -6, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -6, STR_LAGOS] - [31.25, 31.25, -30, -30, -6, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -6, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -6, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -6, STR_TRIPOLI] - [339, 339, -26, -26, -6, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -6, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -6, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -6, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -6, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -6, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -6, STR_NAIROBI] - [18.5, 18.5, 34, 34, -6, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -6, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -6, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -6, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -6, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -6, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -6, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -6, STR_BAMAKO] - [31, 31, 29.875, 29.875, -6, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -6, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -6, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -6, STR_LUANDA] - [31, 31, 17.875, 17.875, -6, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -6, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -6, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -6, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -6, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -6, STR_BENGUI] - [15.5, 15.5, -12, -12, -6, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -6, STR_FREETOWN] - [45, 45, -2, -2, -6, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -6, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -6, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -6, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -6, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -6, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -6, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -6, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -6, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -6, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -6, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -6, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -6, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -6, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -6, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -6, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -6, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -6, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -6, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -6, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -6, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -6, STR_DUBAI] - [47, 47, -23.95, -23.95, -6, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -6, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -6, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -6, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -6, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -6, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -6, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -6, STR_MECCA] - [44.14, 44.14, -15, -15, -6, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -6, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -6, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -6, STR_BANGKOK] - [121, 121, -14.625, -14.625, -6, STR_MANILA] - [127, 127, -37.5, -37.5, -6, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -6, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -6, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -6, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -6, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -6, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -6, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -6, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -6, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -6, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -6, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -6, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -6, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -6, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -6, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -6, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -6, STR_SAPPORO] - [105.81, 105.81, -47, -47, -6, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -6, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -6, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -6, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -6, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -6, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -6, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -6, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -6, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -6, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -6, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -6, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -6, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -6, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -6, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -6, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -6, STR_PERTH] - [131, 131, 12.27, 12.27, -6, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -6, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -6, STR_TASMANIA] - [161.25, 161.25, 9, 9, -6, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -6, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -6, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -6, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -6, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -6, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -6, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -6, STR_TONGA] - [241, 241, 26.5, 26.5, -6, STR_EASTER_ISLAND] - [269, 269, 1, 1, -6, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -6, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -6, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -6, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -6, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -6, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -6, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -6, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -6, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -6, STR_MAURITIUS] # END OF MONSTER TERROR CITIES # START OF JARHEAD TERROR CITIES - type: STR_JARHEAD_TERROR_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -9, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -9, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -9, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -9, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -9, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -9, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -9, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -9, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -9, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -9, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -9, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -9, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -9, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -9, STR_JAMAICA] - [272.56, 272.56, -56, -56, -9, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -9, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -9, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -9, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -9, STR_MIAMI] - [236.948, 236.948, -47, -47, -9, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -9, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -9, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -9, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -9, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -9, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -9, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -9, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -9, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -9, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -9, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -9, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -9, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -9, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -9, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -9, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -9, STR_SASKATOON] - [299, 299, -45.63, -45.63, -9, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -9, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -9, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -9, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -9, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -9, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -9, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -9, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -9, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -9, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -9, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -9, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -9, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -9, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -9, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -9, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -9, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -9, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -9, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -9, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -9, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -9, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -9, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -9, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -9, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -9, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -9, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -9, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -9, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -9, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -9, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -9, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -9, STR_CAYENNE] - [310.56, 310.56, 0, 0, -9, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -9, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -9, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -9, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -9, STR_LONDON] - [357, 357, -56, -56, -9, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -9, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -9, STR_BERLIN] - [36.25, 36.25, -50, -50, -9, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -9, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -9, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -9, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -9, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -9, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -9, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -9, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -9, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -9, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -9, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -9, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -9, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -9, STR_ZURICH] - [10, 10, -53.58, -53.58, -9, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -9, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -9, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -9, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -9, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -9, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -9, STR_LYON] - [28.95, 28.95, -41, -41, -9, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -9, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -9, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -9, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -9, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -9, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -9, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -9, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -9, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -9, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -9, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -9, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -9, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -9, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -9, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -9, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -9, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -9, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -9, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -9, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -9, STR_MINSK] - [9.125, 9.125, -45, -45, -9, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -9, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -9, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -9, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -9, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -9, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -9, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -9, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -9, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -9, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -9, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -9, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -9, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -9, STR_LAGOS] - [31.25, 31.25, -30, -30, -9, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -9, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -9, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -9, STR_TRIPOLI] - [339, 339, -26, -26, -9, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -9, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -9, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -9, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -9, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -9, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -9, STR_NAIROBI] - [18.5, 18.5, 34, 34, -9, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -9, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -9, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -9, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -9, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -9, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -9, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -9, STR_BAMAKO] - [31, 31, 29.875, 29.875, -9, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -9, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -9, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -9, STR_LUANDA] - [31, 31, 17.875, 17.875, -9, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -9, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -9, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -9, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -9, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -9, STR_BENGUI] - [15.5, 15.5, -12, -12, -9, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -9, STR_FREETOWN] - [45, 45, -2, -2, -9, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -9, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -9, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -9, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -9, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -9, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -9, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -9, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -9, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -9, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -9, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -9, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -9, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -9, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -9, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -9, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -9, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -9, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -9, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -9, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -9, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -9, STR_DUBAI] - [47, 47, -23.95, -23.95, -9, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -9, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -9, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -9, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -9, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -9, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -9, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -9, STR_MECCA] - [44.14, 44.14, -15, -15, -9, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -9, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -9, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -9, STR_BANGKOK] - [121, 121, -14.625, -14.625, -9, STR_MANILA] - [127, 127, -37.5, -37.5, -9, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -9, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -9, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -9, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -9, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -9, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -9, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -9, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -9, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -9, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -9, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -9, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -9, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -9, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -9, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -9, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -9, STR_SAPPORO] - [105.81, 105.81, -47, -47, -9, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -9, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -9, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -9, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -9, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -9, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -9, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -9, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -9, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -9, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -9, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -9, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -9, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -9, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -9, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -9, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -9, STR_PERTH] - [131, 131, 12.27, 12.27, -9, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -9, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -9, STR_TASMANIA] - [161.25, 161.25, 9, 9, -9, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -9, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -9, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -9, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -9, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -9, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -9, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -9, STR_TONGA] - [241, 241, 26.5, 26.5, -9, STR_EASTER_ISLAND] - [269, 269, 1, 1, -9, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -9, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -9, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -9, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -9, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -9, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -9, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -9, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -9, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -9, STR_MAURITIUS] # END OF JARHEAD TERROR CITIES # START OF JARHEAD FACTORY - type: REGION_JARHEAD_FACTORY missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -535, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -535, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -535, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -535, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -535, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -535, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -535, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -535, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -535, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -535, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -535, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -535, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -535, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -535, STR_JAMAICA] - [272.56, 272.56, -56, -56, -535, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -535, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -535, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -535, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -535, STR_MIAMI] - [236.948, 236.948, -47, -47, -535, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -535, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -535, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -535, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -535, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -535, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -535, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -535, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -535, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -535, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -535, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -535, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -535, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -535, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -535, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -535, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -535, STR_SASKATOON] - [299, 299, -45.63, -45.63, -535, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -535, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -535, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -535, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -535, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -535, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -535, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -535, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -535, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -535, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -535, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -535, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -535, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -535, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -535, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -535, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -535, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -535, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -535, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -535, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -535, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -535, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -535, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -535, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -535, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -535, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -535, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -535, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -535, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -535, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -535, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -535, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -535, STR_CAYENNE] - [310.56, 310.56, 0, 0, -535, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -535, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -535, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -535, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -535, STR_LONDON] - [357, 357, -56, -56, -535, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -535, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -535, STR_BERLIN] - [36.25, 36.25, -50, -50, -535, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -535, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -535, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -535, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -535, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -535, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -535, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -535, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -535, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -535, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -535, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -535, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -535, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -535, STR_ZURICH] - [10, 10, -53.58, -53.58, -535, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -535, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -535, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -535, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -535, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -535, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -535, STR_LYON] - [28.95, 28.95, -41, -41, -535, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -535, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -535, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -535, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -535, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -535, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -535, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -535, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -535, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -535, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -535, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -535, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -535, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -535, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -535, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -535, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -535, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -535, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -535, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -535, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -535, STR_MINSK] - [9.125, 9.125, -45, -45, -535, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -535, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -535, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -535, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -535, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -535, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -535, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -535, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -535, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -535, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -535, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -535, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -535, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -535, STR_LAGOS] - [31.25, 31.25, -30, -30, -535, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -535, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -535, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -535, STR_TRIPOLI] - [339, 339, -26, -26, -535, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -535, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -535, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -535, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -535, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -535, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -535, STR_NAIROBI] - [18.5, 18.5, 34, 34, -535, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -535, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -535, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -535, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -535, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -535, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -535, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -535, STR_BAMAKO] - [31, 31, 29.875, 29.875, -535, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -535, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -535, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -535, STR_LUANDA] - [31, 31, 17.875, 17.875, -535, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -535, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -535, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -535, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -535, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -535, STR_BENGUI] - [15.5, 15.5, -12, -12, -535, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -535, STR_FREETOWN] - [45, 45, -2, -2, -535, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -535, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -535, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -535, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -535, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -535, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -535, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -535, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -535, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -535, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -535, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -535, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -535, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -535, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -535, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -535, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -535, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -535, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -535, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -535, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -535, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -535, STR_DUBAI] - [47, 47, -23.95, -23.95, -535, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -535, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -535, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -535, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -535, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -535, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -535, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -535, STR_MECCA] - [44.14, 44.14, -15, -15, -535, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -535, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -535, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -535, STR_BANGKOK] - [121, 121, -14.625, -14.625, -535, STR_MANILA] - [127, 127, -37.5, -37.5, -535, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -535, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -535, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -535, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -535, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -535, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -535, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -535, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -535, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -535, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -535, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -535, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -535, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -535, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -535, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -535, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -535, STR_SAPPORO] - [105.81, 105.81, -47, -47, -535, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -535, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -535, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -535, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -535, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -535, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -535, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -535, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -535, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -535, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -535, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -535, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -535, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -535, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -535, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -535, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -535, STR_PERTH] - [131, 131, 12.27, 12.27, -535, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -535, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -535, STR_TASMANIA] - [161.25, 161.25, 9, 9, -535, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -535, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -535, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -535, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -535, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -535, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -535, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -535, STR_TONGA] - [241, 241, 26.5, 26.5, -535, STR_EASTER_ISLAND] - [269, 269, 1, 1, -535, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -535, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -535, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -535, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -535, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -535, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -535, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -535, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -535, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -535, STR_MAURITIUS] # END OF JARHEAD FACTORY # START OF CYBERWEB LAIR LOCATIONS IN CITIES - type: STR_CYBERWEB_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -800, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -800, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -800, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -800, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -800, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -800, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -800, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -800, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -800, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -800, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -800, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -800, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -800, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -800, STR_JAMAICA] - [272.56, 272.56, -56, -56, -800, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -800, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -800, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -800, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -800, STR_MIAMI] - [236.948, 236.948, -47, -47, -800, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -800, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -800, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -800, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -800, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -800, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -800, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -800, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -800, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -800, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -800, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -800, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -800, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -800, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -800, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -800, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -800, STR_SASKATOON] - [299, 299, -45.63, -45.63, -800, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -800, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -800, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -800, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -800, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -800, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -800, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -800, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -800, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -800, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -800, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -800, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -800, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -800, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -800, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -800, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -800, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -800, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -800, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -800, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -800, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -800, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -800, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -800, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -800, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -800, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -800, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -800, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -800, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -800, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -800, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -800, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -800, STR_CAYENNE] - [310.56, 310.56, 0, 0, -800, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -800, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -800, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -800, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -800, STR_LONDON] - [357, 357, -56, -56, -800, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -800, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -800, STR_BERLIN] - [36.25, 36.25, -50, -50, -800, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -800, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -800, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -800, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -800, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -800, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -800, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -800, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -800, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -800, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -800, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -800, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -800, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -800, STR_ZURICH] - [10, 10, -53.58, -53.58, -800, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -800, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -800, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -800, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -800, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -800, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -800, STR_LYON] - [28.95, 28.95, -41, -41, -800, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -800, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -800, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -800, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -800, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -800, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -800, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -800, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -800, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -800, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -800, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -800, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -800, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -800, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -800, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -800, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -800, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -800, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -800, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -800, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -800, STR_MINSK] - [9.125, 9.125, -45, -45, -800, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -800, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -800, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -800, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -800, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -800, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -800, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -800, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -800, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -800, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -800, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -800, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -800, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -800, STR_LAGOS] - [31.25, 31.25, -30, -30, -800, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -800, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -800, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -800, STR_TRIPOLI] - [339, 339, -26, -26, -800, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -800, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -800, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -800, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -800, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -800, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -800, STR_NAIROBI] - [18.5, 18.5, 34, 34, -800, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -800, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -800, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -800, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -800, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -800, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -800, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -800, STR_BAMAKO] - [31, 31, 29.875, 29.875, -800, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -800, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -800, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -800, STR_LUANDA] - [31, 31, 17.875, 17.875, -800, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -800, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -800, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -800, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -800, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -800, STR_BENGUI] - [15.5, 15.5, -12, -12, -800, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -800, STR_FREETOWN] - [45, 45, -2, -2, -800, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -800, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -800, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -800, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -800, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -800, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -800, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -800, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -800, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -800, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -800, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -800, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -800, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -800, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -800, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -800, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -800, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -800, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -800, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -800, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -800, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -800, STR_DUBAI] - [47, 47, -23.95, -23.95, -800, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -800, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -800, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -800, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -800, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -800, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -800, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -800, STR_MECCA] - [44.14, 44.14, -15, -15, -800, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -800, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -800, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -800, STR_BANGKOK] - [121, 121, -14.625, -14.625, -800, STR_MANILA] - [127, 127, -37.5, -37.5, -800, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -800, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -800, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -800, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -800, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -800, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -800, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -800, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -800, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -800, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -800, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -800, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -800, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -800, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -800, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -800, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -800, STR_SAPPORO] - [105.81, 105.81, -47, -47, -800, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -800, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -800, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -800, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -800, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -800, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -800, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -800, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -800, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -800, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -800, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -800, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -800, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -800, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -800, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -800, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -800, STR_PERTH] - [131, 131, 12.27, 12.27, -800, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -800, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -800, STR_TASMANIA] - [161.25, 161.25, 9, 9, -800, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -800, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -800, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -800, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -800, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -800, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -800, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -800, STR_TONGA] - [241, 241, 26.5, 26.5, -800, STR_EASTER_ISLAND] - [269, 269, 1, 1, -800, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -800, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -800, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -800, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -800, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -800, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -800, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -800, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -800, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -800, STR_MAURITIUS] # END OF CYBERWEB LAIR LOCATIONS IN CITIES # START OF CYBERWEB MANUFACTURING LOCATIONS IN CITIES - type: CYBERWEB_MANUFACTURING_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -801, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -801, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -801, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -801, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -801, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -801, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -801, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -801, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -801, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -801, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -801, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -801, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -801, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -801, STR_JAMAICA] - [272.56, 272.56, -56, -56, -801, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -801, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -801, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -801, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -801, STR_MIAMI] - [236.948, 236.948, -47, -47, -801, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -801, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -801, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -801, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -801, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -801, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -801, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -801, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -801, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -801, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -801, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -801, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -801, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -801, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -801, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -801, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -801, STR_SASKATOON] - [299, 299, -45.63, -45.63, -801, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -801, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -801, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -801, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -801, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -801, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -801, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -801, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -801, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -801, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -801, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -801, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -801, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -801, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -801, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -801, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -801, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -801, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -801, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -801, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -801, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -801, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -801, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -801, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -801, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -801, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -801, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -801, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -801, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -801, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -801, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -801, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -801, STR_CAYENNE] - [310.56, 310.56, 0, 0, -801, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -801, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -801, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -801, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -801, STR_LONDON] - [357, 357, -56, -56, -801, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -801, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -801, STR_BERLIN] - [36.25, 36.25, -50, -50, -801, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -801, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -801, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -801, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -801, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -801, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -801, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -801, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -801, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -801, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -801, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -801, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -801, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -801, STR_ZURICH] - [10, 10, -53.58, -53.58, -801, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -801, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -801, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -801, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -801, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -801, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -801, STR_LYON] - [28.95, 28.95, -41, -41, -801, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -801, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -801, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -801, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -801, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -801, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -801, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -801, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -801, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -801, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -801, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -801, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -801, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -801, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -801, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -801, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -801, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -801, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -801, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -801, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -801, STR_MINSK] - [9.125, 9.125, -45, -45, -801, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -801, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -801, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -801, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -801, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -801, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -801, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -801, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -801, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -801, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -801, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -801, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -801, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -801, STR_LAGOS] - [31.25, 31.25, -30, -30, -801, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -801, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -801, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -801, STR_TRIPOLI] - [339, 339, -26, -26, -801, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -801, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -801, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -801, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -801, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -801, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -801, STR_NAIROBI] - [18.5, 18.5, 34, 34, -801, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -801, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -801, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -801, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -801, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -801, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -801, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -801, STR_BAMAKO] - [31, 31, 29.875, 29.875, -801, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -801, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -801, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -801, STR_LUANDA] - [31, 31, 17.875, 17.875, -801, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -801, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -801, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -801, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -801, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -801, STR_BENGUI] - [15.5, 15.5, -12, -12, -801, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -801, STR_FREETOWN] - [45, 45, -2, -2, -801, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -801, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -801, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -801, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -801, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -801, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -801, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -801, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -801, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -801, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -801, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -801, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -801, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -801, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -801, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -801, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -801, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -801, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -801, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -801, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -801, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -801, STR_DUBAI] - [47, 47, -23.95, -23.95, -801, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -801, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -801, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -801, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -801, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -801, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -801, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -801, STR_MECCA] - [44.14, 44.14, -15, -15, -801, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -801, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -801, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -801, STR_BANGKOK] - [121, 121, -14.625, -14.625, -801, STR_MANILA] - [127, 127, -37.5, -37.5, -801, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -801, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -801, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -801, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -801, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -801, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -801, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -801, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -801, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -801, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -801, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -801, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -801, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -801, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -801, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -801, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -801, STR_SAPPORO] - [105.81, 105.81, -47, -47, -801, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -801, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -801, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -801, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -801, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -801, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -801, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -801, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -801, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -801, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -801, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -801, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -801, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -801, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -801, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -801, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -801, STR_PERTH] - [131, 131, 12.27, 12.27, -801, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -801, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -801, STR_TASMANIA] - [161.25, 161.25, 9, 9, -801, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -801, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -801, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -801, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -801, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -801, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -801, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -801, STR_TONGA] - [241, 241, 26.5, 26.5, -801, STR_EASTER_ISLAND] - [269, 269, 1, 1, -801, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -801, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -801, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -801, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -801, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -801, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -801, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -801, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -801, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -801, STR_MAURITIUS] # END OF CYBERWEB MANUFACTURING LOCATIONS IN CITIES # START OF CYBERWEB DIMENSIONAL PORTAL LOCATIONS IN CITIES - type: CYBERWEB_DIMENSIONAL_PORTAL_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -802, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -802, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -802, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -802, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -802, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -802, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -802, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -802, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -802, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -802, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -802, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -802, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -802, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -802, STR_JAMAICA] - [272.56, 272.56, -56, -56, -802, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -802, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -802, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -802, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -802, STR_MIAMI] - [236.948, 236.948, -47, -47, -802, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -802, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -802, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -802, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -802, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -802, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -802, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -802, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -802, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -802, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -802, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -802, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -802, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -802, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -802, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -802, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -802, STR_SASKATOON] - [299, 299, -45.63, -45.63, -802, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -802, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -802, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -802, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -802, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -802, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -802, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -802, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -802, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -802, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -802, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -802, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -802, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -802, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -802, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -802, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -802, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -802, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -802, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -802, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -802, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -802, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -802, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -802, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -802, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -802, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -802, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -802, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -802, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -802, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -802, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -802, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -802, STR_CAYENNE] - [310.56, 310.56, 0, 0, -802, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -802, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -802, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -802, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -802, STR_LONDON] - [357, 357, -56, -56, -802, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -802, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -802, STR_BERLIN] - [36.25, 36.25, -50, -50, -802, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -802, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -802, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -802, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -802, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -802, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -802, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -802, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -802, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -802, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -802, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -802, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -802, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -802, STR_ZURICH] - [10, 10, -53.58, -53.58, -802, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -802, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -802, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -802, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -802, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -802, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -802, STR_LYON] - [28.95, 28.95, -41, -41, -802, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -802, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -802, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -802, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -802, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -802, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -802, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -802, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -802, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -802, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -802, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -802, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -802, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -802, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -802, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -802, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -802, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -802, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -802, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -802, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -802, STR_MINSK] - [9.125, 9.125, -45, -45, -802, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -802, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -802, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -802, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -802, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -802, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -802, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -802, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -802, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -802, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -802, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -802, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -802, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -802, STR_LAGOS] - [31.25, 31.25, -30, -30, -802, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -802, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -802, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -802, STR_TRIPOLI] - [339, 339, -26, -26, -802, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -802, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -802, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -802, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -802, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -802, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -802, STR_NAIROBI] - [18.5, 18.5, 34, 34, -802, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -802, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -802, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -802, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -802, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -802, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -802, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -802, STR_BAMAKO] - [31, 31, 29.875, 29.875, -802, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -802, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -802, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -802, STR_LUANDA] - [31, 31, 17.875, 17.875, -802, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -802, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -802, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -802, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -802, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -802, STR_BENGUI] - [15.5, 15.5, -12, -12, -802, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -802, STR_FREETOWN] - [45, 45, -2, -2, -802, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -802, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -802, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -802, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -802, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -802, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -802, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -802, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -802, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -802, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -802, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -802, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -802, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -802, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -802, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -802, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -802, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -802, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -802, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -802, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -802, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -802, STR_DUBAI] - [47, 47, -23.95, -23.95, -802, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -802, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -802, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -802, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -802, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -802, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -802, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -802, STR_MECCA] - [44.14, 44.14, -15, -15, -802, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -802, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -802, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -802, STR_BANGKOK] - [121, 121, -14.625, -14.625, -802, STR_MANILA] - [127, 127, -37.5, -37.5, -802, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -802, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -802, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -802, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -802, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -802, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -802, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -802, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -802, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -802, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -802, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -802, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -802, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -802, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -802, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -802, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -802, STR_SAPPORO] - [105.81, 105.81, -47, -47, -802, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -802, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -802, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -802, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -802, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -802, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -802, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -802, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -802, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -802, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -802, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -802, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -802, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -802, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -802, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -802, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -802, STR_PERTH] - [131, 131, 12.27, 12.27, -802, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -802, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -802, STR_TASMANIA] - [161.25, 161.25, 9, 9, -802, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -802, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -802, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -802, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -802, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -802, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -802, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -802, STR_TONGA] - [241, 241, 26.5, 26.5, -802, STR_EASTER_ISLAND] - [269, 269, 1, 1, -802, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -802, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -802, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -802, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -802, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -802, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -802, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -802, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -802, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -802, STR_MAURITIUS] # END OF CYBERWEB DIMENSIONAL PORTAL LOCATIONS IN CITIES # START OF CYBERWEB HEIST - type: REGION_CYBERWEB_HEIST missionZones: - - [244, 244, -45, -45, -798] - [10, 10, -47, -47, -798] - [1, 1, -42, -42, -798] - [20, 20, -47, -47, -798] - [56, 56, -59, -59, -798] # END OF CYBERWEB HEIST # START OF CYBERWEB CENTURION RAMPAGE - type: STR_CYBERWEB_CENTURION_RAMPAGE_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -799, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -799, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -799, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -799, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -799, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -799, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -799, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -799, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -799, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -799, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -799, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -799, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -799, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -799, STR_JAMAICA] - [272.56, 272.56, -56, -56, -799, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -799, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -799, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -799, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -799, STR_MIAMI] - [236.948, 236.948, -47, -47, -799, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -799, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -799, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -799, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -799, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -799, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -799, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -799, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -799, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -799, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -799, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -799, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -799, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -799, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -799, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -799, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -799, STR_SASKATOON] - [299, 299, -45.63, -45.63, -799, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -799, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -799, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -799, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -799, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -799, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -799, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -799, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -799, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -799, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -799, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -799, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -799, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -799, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -799, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -799, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -799, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -799, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -799, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -799, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -799, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -799, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -799, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -799, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -799, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -799, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -799, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -799, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -799, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -799, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -799, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -799, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -799, STR_CAYENNE] - [310.56, 310.56, 0, 0, -799, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -799, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -799, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -799, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -799, STR_LONDON] - [357, 357, -56, -56, -799, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -799, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -799, STR_BERLIN] - [36.25, 36.25, -50, -50, -799, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -799, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -799, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -799, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -799, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -799, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -799, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -799, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -799, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -799, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -799, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -799, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -799, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -799, STR_ZURICH] - [10, 10, -53.58, -53.58, -799, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -799, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -799, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -799, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -799, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -799, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -799, STR_LYON] - [28.95, 28.95, -41, -41, -799, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -799, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -799, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -799, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -799, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -799, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -799, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -799, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -799, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -799, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -799, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -799, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -799, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -799, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -799, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -799, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -799, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -799, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -799, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -799, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -799, STR_MINSK] - [9.125, 9.125, -45, -45, -799, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -799, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -799, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -799, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -799, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -799, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -799, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -799, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -799, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -799, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -799, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -799, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -799, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -799, STR_LAGOS] - [31.25, 31.25, -30, -30, -799, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -799, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -799, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -799, STR_TRIPOLI] - [339, 339, -26, -26, -799, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -799, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -799, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -799, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -799, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -799, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -799, STR_NAIROBI] - [18.5, 18.5, 34, 34, -799, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -799, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -799, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -799, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -799, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -799, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -799, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -799, STR_BAMAKO] - [31, 31, 29.875, 29.875, -799, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -799, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -799, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -799, STR_LUANDA] - [31, 31, 17.875, 17.875, -799, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -799, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -799, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -799, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -799, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -799, STR_BENGUI] - [15.5, 15.5, -12, -12, -799, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -799, STR_FREETOWN] - [45, 45, -2, -2, -799, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -799, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -799, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -799, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -799, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -799, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -799, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -799, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -799, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -799, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -799, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -799, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -799, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -799, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -799, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -799, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -799, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -799, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -799, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -799, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -799, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -799, STR_DUBAI] - [47, 47, -23.95, -23.95, -799, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -799, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -799, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -799, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -799, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -799, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -799, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -799, STR_MECCA] - [44.14, 44.14, -15, -15, -799, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -799, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -799, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -799, STR_BANGKOK] - [121, 121, -14.625, -14.625, -799, STR_MANILA] - [127, 127, -37.5, -37.5, -799, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -799, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -799, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -799, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -799, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -799, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -799, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -799, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -799, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -799, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -799, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -799, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -799, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -799, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -799, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -799, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -799, STR_SAPPORO] - [105.81, 105.81, -47, -47, -799, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -799, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -799, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -799, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -799, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -799, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -799, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -799, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -799, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -799, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -799, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -799, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -799, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -799, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -799, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -799, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -799, STR_PERTH] - [131, 131, 12.27, 12.27, -799, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -799, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -799, STR_TASMANIA] - [161.25, 161.25, 9, 9, -799, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -799, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -799, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -799, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -799, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -799, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -799, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -799, STR_TONGA] - [241, 241, 26.5, 26.5, -799, STR_EASTER_ISLAND] - [269, 269, 1, 1, -799, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -799, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -799, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -799, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -799, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -799, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -799, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -799, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -799, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -799, STR_MAURITIUS] # END OF CYBERWEB CENTURION RAMPAGE # START OF PINK CAVES LOCATIONS IN CITIES - type: PINK_CAVES_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -803, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -803, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -803, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -803, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -803, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -803, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -803, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -803, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -803, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -803, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -803, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -803, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -803, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -803, STR_JAMAICA] - [272.56, 272.56, -56, -56, -803, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -803, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -803, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -803, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -803, STR_MIAMI] - [236.948, 236.948, -47, -47, -803, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -803, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -803, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -803, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -803, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -803, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -803, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -803, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -803, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -803, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -803, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -803, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -803, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -803, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -803, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -803, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -803, STR_SASKATOON] - [299, 299, -45.63, -45.63, -803, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -803, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -803, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -803, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -803, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -803, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -803, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -803, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -803, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -803, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -803, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -803, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -803, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -803, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -803, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -803, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -803, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -803, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -803, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -803, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -803, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -803, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -803, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -803, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -803, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -803, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -803, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -803, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -803, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -803, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -803, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -803, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -803, STR_CAYENNE] - [310.56, 310.56, 0, 0, -803, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -803, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -803, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -803, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -803, STR_LONDON] - [357, 357, -56, -56, -803, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -803, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -803, STR_BERLIN] - [19.93, 19.93, -50.07, -50.07, -803, STR_CRACOW] - [36.25, 36.25, -50, -50, -803, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -803, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -803, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -803, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -803, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -803, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -803, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -803, STR_MALAGA] - [18.62, 18.62, -54.36, -54.36, -803, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -803, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -803, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -803, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -803, STR_ZURICH] - [10, 10, -53.58, -53.58, -803, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -803, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -803, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -803, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -803, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -803, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -803, STR_LYON] - [28.95, 28.95, -41, -41, -803, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -803, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -803, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -803, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -803, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -803, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -803, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -803, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -803, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -803, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -803, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -803, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -803, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -803, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -803, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -803, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -803, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -803, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -803, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -803, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -803, STR_MINSK] - [9.125, 9.125, -45, -45, -803, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -803, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -803, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -803, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -803, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -803, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -803, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -803, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -803, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -803, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -803, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -803, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -803, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -803, STR_LAGOS] - [31.25, 31.25, -30, -30, -803, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -803, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -803, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -803, STR_TRIPOLI] - [339, 339, -26, -26, -803, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -803, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -803, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -803, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -803, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -803, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -803, STR_NAIROBI] - [18.5, 18.5, 34, 34, -803, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -803, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -803, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -803, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -803, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -803, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -803, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -803, STR_BAMAKO] - [31, 31, 29.875, 29.875, -803, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -803, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -803, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -803, STR_LUANDA] - [31, 31, 17.875, 17.875, -803, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -803, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -803, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -803, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -803, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -803, STR_BENGUI] - [15.5, 15.5, -12, -12, -803, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -803, STR_FREETOWN] - [45, 45, -2, -2, -803, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -803, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -803, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -803, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -803, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -803, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -803, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -803, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -803, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -803, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -803, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -803, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -803, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -803, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -803, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -803, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -803, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -803, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -803, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -803, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -803, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -803, STR_DUBAI] - [47, 47, -23.95, -23.95, -803, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -803, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -803, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -803, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -803, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -803, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -803, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -803, STR_MECCA] - [44.14, 44.14, -15, -15, -803, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -803, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -803, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -803, STR_BANGKOK] - [121, 121, -14.625, -14.625, -803, STR_MANILA] - [127, 127, -37.5, -37.5, -803, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -803, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -803, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -803, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -803, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -803, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -803, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -803, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -803, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -803, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -803, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -803, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -803, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -803, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -803, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -803, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -803, STR_SAPPORO] - [105.81, 105.81, -47, -47, -803, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -803, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -803, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -803, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -803, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -803, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -803, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -803, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -803, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -803, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -803, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -803, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -803, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -803, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -803, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -803, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -803, STR_PERTH] - [131, 131, 12.27, 12.27, -803, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -803, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -803, STR_TASMANIA] - [161.25, 161.25, 9, 9, -803, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -803, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -803, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -803, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -803, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -803, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -803, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -803, STR_TONGA] - [241, 241, 26.5, 26.5, -803, STR_EASTER_ISLAND] - [269, 269, 1, 1, -803, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -803, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -803, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -803, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -803, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -803, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -803, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -803, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -803, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -803, STR_MAURITIUS] # END OF PINK CAVES LOCATIONS IN CITIES # START OF DIMENSION X BASE DEFENSE FAUNA IN CITIES (DIMENSION X) - type: DIMENSION_X_BASE_DEFENSE_FAUNA_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -810, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -810, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -810, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -810, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -810, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -810, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -810, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -810, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -810, STR_DIMENSION_X] - [286.125, 286.125, -42.44, -42.44, -810, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -810, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -810, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -810, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -810, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -810, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -810, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -810, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -810, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -810, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -810, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -810, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -810, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -810, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -810, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -810, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -810, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -810, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -810, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -810, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -810, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -810, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -810, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -810, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -810, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -810, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -810, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -810, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -810, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -810, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -810, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -810, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -810, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -810, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -810, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -810, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -810, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -810, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -810, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -810, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -810, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -810, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -810, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -810, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -810, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -810, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -810, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -810, STR_DIMENSION_X] - [283, 283, 12, 12, -810, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -810, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -810, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -810, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -810, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -810, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -810, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -810, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -810, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -810, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -810, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -810, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -810, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -810, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -810, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -810, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -810, STR_DIMENSION_X] - [357, 357, -56, -56, -810, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -810, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -810, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -810, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -810, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -810, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -810, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -810, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -810, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -810, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -810, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -810, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -810, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -810, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -810, STR_DIMENSION_X] - [352.47, 352.47, -61.68, -61.68, -810, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -810, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -810, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -810, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -810, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -810, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -810, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -810, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -810, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -810, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -810, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -810, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -810, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -810, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -810, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -810, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -810, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -810, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -810, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -810, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -810, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -810, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -810, STR_DIMENSION_X] - [339, 339, -26, -26, -810, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -810, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -810, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -810, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -810, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -810, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -810, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -810, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -810, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -810, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -810, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -810, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -810, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -810, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -810, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -810, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -810, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -810, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -810, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -810, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -810, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -810, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -810, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -810, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -810, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -810, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -810, STR_DIMENSION_X] - [45, 45, -2, -2, -810, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -810, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -810, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -810, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -810, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -810, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -810, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -810, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -810, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -810, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -810, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -810, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -810, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -810, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -810, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -810, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -810, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -810, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -810, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -810, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -810, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -810, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -810, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -810, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -810, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -810, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -810, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -810, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -810, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -810, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -810, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -810, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -810, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -810, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -810, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -810, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -810, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -810, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -810, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -810, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -810, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -810, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -810, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -810, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -810, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -810, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -810, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -810, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -810, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -810, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -810, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -810, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -810, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -810, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -810, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -810, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -810, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -810, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -810, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -810, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -810, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -810, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -810, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -810, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -810, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -810, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -810, STR_DIMENSION_X] - [182, 182, -28, -28, -810, STR_DIMENSION_X] - [189, 189, 19, 19, -810, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -810, STR_DIMENSION_X] - [269, 269, 1, 1, -810, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -810, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -810, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -810, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -810, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -810, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -810, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -810, STR_DIMENSION_X] - [73, 73, -4, -4, -810, STR_DIMENSION_X] - [62, 62, 19, 19, -810, STR_DIMENSION_X] # END OF DIMENSION X BASE DEFENSE FAUNA IN CITIES (DIMENSION X) # START OF DIMENSION X BASE DEFENSE ARMY IN CITIES (DIMENSION X) - type: DIMENSION_X_BASE_DEFENSE_ARMY_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -811, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -811, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -811, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -811, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -811, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -811, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -811, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -811, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -811, STR_DIMENSION_X] - [286.125, 286.125, -42.44, -42.44, -811, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -811, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -811, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -811, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -811, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -811, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -811, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -811, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -811, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -811, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -811, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -811, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -811, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -811, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -811, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -811, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -811, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -811, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -811, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -811, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -811, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -811, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -811, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -811, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -811, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -811, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -811, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -811, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -811, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -811, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -811, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -811, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -811, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -811, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -811, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -811, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -811, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -811, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -811, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -811, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -811, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -811, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -811, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -811, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -811, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -811, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -811, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -811, STR_DIMENSION_X] - [283, 283, 12, 12, -811, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -811, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -811, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -811, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -811, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -811, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -811, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -811, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -811, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -811, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -811, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -811, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -811, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -811, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -811, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -811, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -811, STR_DIMENSION_X] - [357, 357, -56, -56, -811, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -811, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -811, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -811, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -811, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -811, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -811, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -811, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -811, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -811, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -811, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -811, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -811, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -811, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -811, STR_DIMENSION_X] - [352.47, 352.47, -61.68, -61.68, -811, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -811, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -811, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -811, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -811, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -811, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -811, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -811, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -811, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -811, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -811, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -811, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -811, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -811, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -811, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -811, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -811, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -811, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -811, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -811, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -811, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -811, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -811, STR_DIMENSION_X] - [339, 339, -26, -26, -811, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -811, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -811, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -811, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -811, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -811, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -811, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -811, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -811, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -811, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -811, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -811, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -811, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -811, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -811, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -811, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -811, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -811, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -811, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -811, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -811, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -811, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -811, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -811, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -811, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -811, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -811, STR_DIMENSION_X] - [45, 45, -2, -2, -811, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -811, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -811, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -811, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -811, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -811, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -811, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -811, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -811, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -811, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -811, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -811, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -811, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -811, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -811, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -811, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -811, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -811, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -811, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -811, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -811, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -811, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -811, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -811, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -811, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -811, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -811, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -811, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -811, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -811, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -811, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -811, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -811, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -811, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -811, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -811, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -811, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -811, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -811, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -811, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -811, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -811, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -811, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -811, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -811, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -811, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -811, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -811, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -811, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -811, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -811, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -811, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -811, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -811, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -811, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -811, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -811, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -811, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -811, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -811, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -811, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -811, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -811, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -811, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -811, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -811, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -811, STR_DIMENSION_X] - [182, 182, -28, -28, -811, STR_DIMENSION_X] - [189, 189, 19, 19, -811, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -811, STR_DIMENSION_X] - [269, 269, 1, 1, -811, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -811, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -811, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -811, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -811, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -811, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -811, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -811, STR_DIMENSION_X] - [73, 73, -4, -4, -811, STR_DIMENSION_X] - [62, 62, 19, 19, -811, STR_DIMENSION_X] # END OF DIMENSION X BASE DEFENSE ARMY IN CITIES (DIMENSION X) # START OF CYBERWEB FORTRESS ASSAULT LOCATIONS IN CITIES (DIMENSION X) - type: CYBERWEB_FORTRESS_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -804, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -804, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -804, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -804, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -804, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -804, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -804, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -804, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -804, STR_DIMENSION_X] - [286.125, 286.125, -42.44, -42.44, -804, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -804, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -804, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -804, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -804, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -804, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -804, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -804, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -804, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -804, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -804, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -804, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -804, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -804, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -804, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -804, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -804, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -804, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -804, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -804, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -804, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -804, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -804, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -804, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -804, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -804, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -804, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -804, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -804, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -804, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -804, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -804, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -804, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -804, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -804, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -804, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -804, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -804, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -804, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -804, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -804, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -804, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -804, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -804, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -804, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -804, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -804, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -804, STR_DIMENSION_X] - [283, 283, 12, 12, -804, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -804, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -804, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -804, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -804, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -804, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -804, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -804, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -804, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -804, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -804, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -804, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -804, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -804, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -804, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -804, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -804, STR_DIMENSION_X] - [357, 357, -56, -56, -804, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -804, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -804, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -804, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -804, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -804, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -804, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -804, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -804, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -804, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -804, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -804, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -804, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -804, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -804, STR_DIMENSION_X] - [352.47, 352.47, -61.68, -61.68, -804, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -804, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -804, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -804, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -804, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -804, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -804, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -804, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -804, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -804, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -804, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -804, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -804, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -804, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -804, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -804, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -804, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -804, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -804, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -804, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -804, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -804, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -804, STR_DIMENSION_X] - [339, 339, -26, -26, -804, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -804, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -804, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -804, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -804, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -804, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -804, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -804, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -804, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -804, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -804, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -804, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -804, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -804, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -804, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -804, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -804, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -804, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -804, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -804, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -804, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -804, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -804, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -804, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -804, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -804, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -804, STR_DIMENSION_X] - [45, 45, -2, -2, -804, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -804, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -804, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -804, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -804, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -804, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -804, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -804, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -804, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -804, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -804, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -804, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -804, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -804, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -804, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -804, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -804, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -804, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -804, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -804, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -804, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -804, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -804, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -804, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -804, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -804, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -804, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -804, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -804, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -804, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -804, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -804, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -804, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -804, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -804, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -804, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -804, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -804, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -804, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -804, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -804, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -804, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -804, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -804, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -804, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -804, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -804, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -804, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -804, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -804, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -804, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -804, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -804, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -804, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -804, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -804, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -804, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -804, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -804, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -804, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -804, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -804, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -804, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -804, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -804, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -804, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -804, STR_DIMENSION_X] - [182, 182, -28, -28, -804, STR_DIMENSION_X] - [189, 189, 19, 19, -804, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -804, STR_DIMENSION_X] - [269, 269, 1, 1, -804, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -804, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -804, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -804, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -804, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -804, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -804, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -804, STR_DIMENSION_X] - [73, 73, -4, -4, -804, STR_DIMENSION_X] - [62, 62, 19, 19, -804, STR_DIMENSION_X] # END OF CYBERWEB FORTRESS ASSAULT LOCATIONS IN CITIES (DIMENSION X) # START OF CYBERWEB BATTLESHIP ASSAULT LOCATIONS IN CITIES (DIMENSION X) - type: CYBERDREDNAUGHT_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -805, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -805, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -805, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -805, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -805, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -805, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -805, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -805, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -805, STR_DIMENSION_X] - [286.125, 286.125, -42.44, -42.44, -805, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -805, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -805, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -805, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -805, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -805, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -805, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -805, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -805, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -805, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -805, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -805, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -805, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -805, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -805, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -805, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -805, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -805, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -805, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -805, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -805, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -805, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -805, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -805, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -805, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -805, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -805, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -805, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -805, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -805, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -805, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -805, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -805, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -805, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -805, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -805, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -805, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -805, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -805, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -805, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -805, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -805, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -805, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -805, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -805, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -805, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -805, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -805, STR_DIMENSION_X] - [283, 283, 12, 12, -805, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -805, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -805, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -805, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -805, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -805, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -805, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -805, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -805, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -805, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -805, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -805, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -805, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -805, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -805, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -805, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -805, STR_DIMENSION_X] - [357, 357, -56, -56, -805, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -805, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -805, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -805, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -805, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -805, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -805, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -805, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -805, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -805, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -805, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -805, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -805, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -805, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -805, STR_DIMENSION_X] - [352.47, 352.47, -61.68, -61.68, -805, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -805, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -805, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -805, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -805, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -805, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -805, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -805, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -805, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -805, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -805, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -805, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -805, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -805, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -805, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -805, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -805, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -805, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -805, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -805, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -805, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -805, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -805, STR_DIMENSION_X] - [339, 339, -26, -26, -805, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -805, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -805, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -805, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -805, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -805, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -805, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -805, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -805, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -805, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -805, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -805, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -805, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -805, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -805, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -805, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -805, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -805, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -805, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -805, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -805, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -805, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -805, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -805, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -805, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -805, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -805, STR_DIMENSION_X] - [45, 45, -2, -2, -805, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -805, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -805, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -805, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -805, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -805, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -805, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -805, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -805, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -805, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -805, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -805, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -805, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -805, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -805, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -805, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -805, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -805, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -805, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -805, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -805, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -805, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -805, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -805, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -805, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -805, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -805, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -805, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -805, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -805, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -805, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -805, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -805, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -805, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -805, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -805, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -805, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -805, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -805, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -805, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -805, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -805, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -805, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -805, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -805, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -805, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -805, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -805, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -805, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -805, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -805, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -805, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -805, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -805, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -805, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -805, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -805, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -805, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -805, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -805, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -805, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -805, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -805, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -805, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -805, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -805, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -805, STR_DIMENSION_X] - [182, 182, -28, -28, -805, STR_DIMENSION_X] - [189, 189, 19, 19, -805, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -805, STR_DIMENSION_X] - [269, 269, 1, 1, -805, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -805, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -805, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -805, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -805, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -805, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -805, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -805, STR_DIMENSION_X] - [73, 73, -4, -4, -805, STR_DIMENSION_X] - [62, 62, 19, 19, -805, STR_DIMENSION_X] # END OF CYBERWEB BATTLESHIP ASSAULT LOCATIONS IN CITIES (DIMENSION X) # START OF DIMENSION X WRECK LOCATIONS IN CITIES (DIMENSION X) - type: DIMENSION_X_WRECK_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -820, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -820, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -820, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -820, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -820, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -820, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -820, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -820, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -820, STR_DIMENSION_X] - [286.125, 286.125, -42.44, -42.44, -820, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -820, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -820, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -820, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -820, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -820, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -820, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -820, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -820, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -820, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -820, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -820, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -820, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -820, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -820, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -820, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -820, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -820, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -820, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -820, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -820, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -820, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -820, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -820, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -820, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -820, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -820, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -820, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -820, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -820, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -820, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -820, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -820, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -820, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -820, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -820, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -820, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -820, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -820, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -820, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -820, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -820, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -820, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -820, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -820, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -820, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -820, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -820, STR_DIMENSION_X] - [283, 283, 12, 12, -820, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -820, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -820, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -820, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -820, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -820, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -820, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -820, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -820, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -820, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -820, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -820, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -820, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -820, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -820, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -820, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -820, STR_DIMENSION_X] - [357, 357, -56, -56, -820, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -820, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -820, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -820, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -820, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -820, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -820, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -820, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -820, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -820, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -820, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -820, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -820, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -820, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -820, STR_DIMENSION_X] - [352.47, 352.47, -61.68, -61.68, -820, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -820, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -820, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -820, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -820, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -820, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -820, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -820, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -820, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -820, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -820, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -820, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -820, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -820, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -820, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -820, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -820, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -820, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -820, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -820, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -820, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -820, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -820, STR_DIMENSION_X] - [339, 339, -26, -26, -820, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -820, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -820, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -820, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -820, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -820, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -820, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -820, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -820, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -820, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -820, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -820, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -820, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -820, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -820, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -820, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -820, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -820, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -820, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -820, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -820, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -820, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -820, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -820, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -820, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -820, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -820, STR_DIMENSION_X] - [45, 45, -2, -2, -820, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -820, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -820, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -820, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -820, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -820, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -820, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -820, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -820, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -820, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -820, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -820, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -820, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -820, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -820, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -820, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -820, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -820, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -820, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -820, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -820, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -820, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -820, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -820, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -820, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -820, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -820, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -820, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -820, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -820, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -820, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -820, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -820, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -820, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -820, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -820, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -820, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -820, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -820, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -820, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -820, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -820, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -820, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -820, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -820, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -820, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -820, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -820, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -820, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -820, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -820, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -820, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -820, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -820, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -820, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -820, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -820, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -820, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -820, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -820, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -820, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -820, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -820, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -820, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -820, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -820, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -820, STR_DIMENSION_X] - [182, 182, -28, -28, -820, STR_DIMENSION_X] - [189, 189, 19, 19, -820, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -820, STR_DIMENSION_X] - [269, 269, 1, 1, -820, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -820, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -820, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -820, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -820, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -820, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -820, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -820, STR_DIMENSION_X] - [73, 73, -4, -4, -820, STR_DIMENSION_X] - [62, 62, 19, 19, -820, STR_DIMENSION_X] # END OF DIMENSION X WRECK LOCATIONS IN CITIES (DIMENSION X) # START OF ALIEN TERROR CITIES - type: STR_NORTH_AMERICA missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1, STR_MIAMI] - [236.948, 236.948, -47, -47, -1, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1, STR_TIJUANA] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [23.75, 23.75, -70.625, -70.625, -1, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1, STR_KAUJUITOQ] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - [275, 275, -77, -77, -12] - [316, 316, -80, -80, -12] - [142, 142, -73.5, -73.5, -12] - [93, 93, -84.5, -84.5, -12] - [213, 213, -80, -80, -12] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1, STR_BELOHORIZONTE] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [357, 357, -56, -56, -1, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [36.25, 36.25, -50, -50, -1, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1, STR_ZURICH] - [10, 10, -53.58, -53.58, -1, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1, STR_LYON] - [28.95, 28.95, -41, -41, -1, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1, STR_MINSK] - [9.125, 9.125, -45, -45, -1, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1, STR_MURMANSK] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.10, 3.10, -6.36, -6.36, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1, STR_TRIPOLI] - [339, 339, -26, -26, -1, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1, STR_TUNIS] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA cost: 550000 areas: - [5, 55, 0, 40] regionWeight: 8 missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1, STR_LUANDA] - [31, 31, 17.875, 17.875, -1, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1, STR_BENGUI] - [15.5, 15.5, -12, -12, -1, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1, STR_FREETOWN] - [45, 45, -2, -2, -1, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1, STR_KAMPALA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [35.5, 35.5, -33.9, -33.9, -1, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1, STR_DUBAI] - [47, 47, -23.95, -23.95, -1, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1, STR_MECCA] - [44.14, 44.14, -15, -15, -1, STR_SANAA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [57.7, 57.7, -26.6, -26.6, -10] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1, STR_KHABAROVSK] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1, STR_IRKUTSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - [144.73, 147.1, 6.31, 7.49] - - [138.122, 144.125, 3.55, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - [148.139, 151.26, 24.12, 28.91] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - [131, 131, 12.27, 12.27, -1, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1, STR_NOUMEA] - - [122.25, 135.375, 21, 27.5] - [149.632, 151.07, 5.43, 5.91] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - [167.97, 168.31, 16.06, 16.38] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [204.39, 204.39, -19.64, -19.64, -1, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1, STR_TONGA] - [241, 241, 26.5, 26.5, -1, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1, STR_ANADYR] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC cost: 500000 areas: - [305, 335, -70, -30] - [300, 335, -30, -10] regionWeight: 45 missionZones: - - [300, 301, -58, -57] - [306, 307, -53, -52] - [320, 321, -58, -57] - [347, 347.5, -40, -39] - [347, 348, -59, -58] - [318, 318.5, -45, -43.25] - [347, 349.75, -30, -28.875] - [305, 306.25, -32, -31.125] - [325, 326.75, -25, -23.625] - [340, 340.875, -55, -53.75] - - [265.75, 266.25, -62, -61.5] - [306.2, 308, -72.42, -71.67] - [292, 293.5, -64.8, -63.05] - [304.6, 305.17, -48.9, -47.7] - [351.34, 352.8, -43, -40.5] - [339.8, 341.34, -65.56,-63.7] - [310.5, 312, -66.9, -64.42] - [351.9, 353.5, -31.7, -29.8] - [297., 298.7, -54.11, -51.11] - [351.4, 352.7, -54, -52.6] - - [293.4, 296.5, -57.7, -54.264] - [282.47, 282.7, -20.67, -20.05] - [346.25, 347.25, -24.52, -22.64] - [311.19, 316.44, -69.09, -62.09] - [351.09, 353.84, -43.28, -40.65] - [341.36, 343.95, -66.64, -64.09] - [280.89, 283.64, -72.49, -70.86] - [351.34, 352.84, -53.53, -52.78] - - [334.16, 334.16, -37, -37, -1, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1, STR_STJOHN] - - [278.18, 279.05, -28.81, -26.94] - [287.38, 290.61, -69.21, -63.81] - [282, 283.5, -63, -61.25] - [357.8, 359.3, -48.51, -47.38] - [334.23, 335.86, -72.68, -70.18] - [287.13, 288.63, -43.21, -41.33] - [287.242, 288.99, -19.75, -18.37] - [356.57, 359.32, -42.98, -41.85] - - [303, 304, -66, -65] - [347, 348, 53.5, 54.5] - [354, 355.5, -64, -59.625] - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [350, 352.375, -70, -68.5] - [70, 71.125, -70, -68.125] - [4, 5.5, -38, -35.5] - [273, 274.5, -23, -21.25] - type: STR_SOUTH_ATLANTIC cost: 500000 areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - [315, 335, -10, 0] regionWeight: 5 missionZones: - - [303, 305.75, 51, 55] - [325, 330, 6, 13.125] - [328, 330.75, -22, -17.625] - [351, 352.5, 28, 34.25] - [9, 10.5, 35, 40.75] - [325, 326.75, 11, 11.625] - [5, 5.625, 11, 12.125] - [343, 344.875, 35, 37.625] - [330, 331.375, 0, 1] - [318, 319.25, 30, 30.625] - - [299.98, 300.85, 51.32, 52.2] - [301.7, 305.7, 31.45, 33.58] - [10.96, 11.58, 1.44, 2.19] - [291.6, 293.1, 53.75, 55] - [323.76, 324.92, 59.03, 60.16] - [319, 320.25, 16.22, 18.72] - [359.82, 360, 60.21, 61.71] - [0, 0.95, 60.21, 61.71] - [325.74, 328.18, -71.26, -69.39] - [15.76, 17.51, 25.02, 27.9] - [321.59, 324.09, 5.7, 8.2] - - [15.17, 16.04, 20.91, 23.04] - [315.75, 317.63, 4.15, 7.27] - [293.11, 294.11, 43.45, 44.2] - [310.99, 311.99, 22.6, 24.6] - [10.18, 11.43, -0.56, 1.93] - [99.77, 301.71, 36.15, 36.57] - [2.46, 4.5, -8.51, -6.99] - [345.16, 346.41, -12.39, -11.14] - [305.53, 308.03, -3.62, -1.12] - - [345, 345, 8, 8, -1, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1, STR_TRINDADE_ISLAND] - - [344.52, 346.64, -13.87, -11.74] - [18.54, 22.54, 27.84, 33.71] - [15.19, 15.81, 13.03, 14.16] - [308.33, 310.21, 25.11, 27.74] - [10.93, 12.31, -5.02, -4.01] - [299.49, 300.74, 37.21, 37.83] - [295.32, 297.19, -9.01, -5.89] - [290.74, 292, 47.56, 49.02] - - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [273, 274.5, -23, -21.25] - [350, 352.375, -70, -68.5] - [303.125, 304.125, -66, -65] - [347, 348, 53.5, 54.5] - [70, 71.125, -70, -68.125] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - type: STR_INDIAN_OCEAN cost: 500000 areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] regionWeight: 5 missionZones: - - [56, 57.25, -16, -14.25] - [72, 74.5, 21, 23.375] - [64, 65.625, 1, 2.625] - [93, 94.5, 23, 26.875] - [80, 81.125, 0, 1.5] - [89, 90.75, -11, -9] - - [43.98, 47.1, 22.11, 24.86] - [114.34, 117.09, 23.06, 26.31] - [46.11, 47.74, -9.5, -6.38] - [52.6, 54.6, -19.68, -17.68] - [80.14, 81.26, -8.35, -6.23] - [103.91, 105.29, 1.96, 4.83] - [76.69, 78.19, -12.91, -11.03] - - [34.32, 38.19, 3.52, 6.02] - [44.67, 46.39, 21.98, 23.39] - [113.92, 117.17, 23.29, 26.92] - [102.9, 105.4, 1.71, 4.21] - [71.05, 71.43, -23.82, -22.07] - - [56, 56, 4.5, 4.5, -1, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1, STR_MAURITIUS] - - [43.76, 46.13, -16.95, -13.82] - [116.44, 118.82, 31.71, 33.73] - [30.96, 34.84, 17.56, 20.06] - [95.21, 96.21, -17.83, -16.33] - - [72, 74.5, 50, 52.875] - [100, 101.625, 40, 41.75] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - [132, 134.625, 5, 7.375] - [124.25, 125.875, -24, -21.625] - [79.5, 81.5, -16, -13.625] - [330, 336, 33, 35.25] # END OF ALIEN TERROR CITIES # START OF CITIES - type: REGION_ALIEN_TERROR_CITIES missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1300, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1300, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1300, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1300, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1300, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1300, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1300, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1300, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1300, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -1300, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1300, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1300, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1300, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1300, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1300, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1300, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1300, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1300, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1300, STR_MIAMI] - [236.948, 236.948, -47, -47, -1300, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1300, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1300, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1300, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1300, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1300, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1300, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1300, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1300, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1300, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1300, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1300, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1300, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1300, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1300, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1300, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1300, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1300, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1300, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1300, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1300, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1300, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1300, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1300, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1300, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1300, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1300, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1300, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1300, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1300, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1300, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1300, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -1300, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1300, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1300, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1300, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1300, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1300, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1300, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1300, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1300, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1300, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1300, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1300, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1300, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1300, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1300, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1300, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1300, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1300, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1300, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1300, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1300, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1300, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1300, STR_LONDON] - [357, 357, -56, -56, -1300, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1300, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1300, STR_BERLIN] - [36.25, 36.25, -50, -50, -1300, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1300, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1300, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1300, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1300, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1300, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1300, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1300, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1300, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1300, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1300, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1300, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1300, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1300, STR_ZURICH] - [10, 10, -53.58, -53.58, -1300, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1300, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1300, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1300, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1300, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1300, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1300, STR_LYON] - [28.95, 28.95, -41, -41, -1300, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1300, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1300, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1300, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1300, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1300, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1300, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1300, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1300, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1300, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1300, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1300, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1300, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1300, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1300, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1300, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -1300, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1300, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1300, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1300, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1300, STR_MINSK] - [9.125, 9.125, -45, -45, -1300, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1300, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1300, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1300, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1300, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1300, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1300, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1300, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1300, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1300, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1300, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1300, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1300, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1300, STR_LAGOS] - [31.25, 31.25, -30, -30, -1300, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1300, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1300, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1300, STR_TRIPOLI] - [339, 339, -26, -26, -1300, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1300, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1300, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1300, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1300, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1300, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1300, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1300, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1300, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1300, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1300, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1300, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1300, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1300, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1300, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1300, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1300, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1300, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1300, STR_LUANDA] - [31, 31, 17.875, 17.875, -1300, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1300, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1300, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1300, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1300, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1300, STR_BENGUI] - [15.5, 15.5, -12, -12, -1300, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1300, STR_FREETOWN] - [45, 45, -2, -2, -1300, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1300, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1300, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1300, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1300, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1300, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1300, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1300, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1300, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1300, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1300, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1300, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1300, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1300, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1300, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1300, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1300, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1300, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1300, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1300, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1300, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1300, STR_DUBAI] - [47, 47, -23.95, -23.95, -1300, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1300, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1300, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1300, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1300, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1300, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1300, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1300, STR_MECCA] - [44.14, 44.14, -15, -15, -1300, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1300, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1300, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1300, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1300, STR_MANILA] - [127, 127, -37.5, -37.5, -1300, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1300, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1300, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1300, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1300, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1300, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1300, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1300, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1300, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1300, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1300, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1300, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1300, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1300, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1300, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1300, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1300, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1300, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1300, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1300, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1300, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1300, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1300, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1300, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1300, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1300, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1300, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1300, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1300, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1300, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1300, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1300, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1300, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1300, STR_PERTH] - [131, 131, 12.27, 12.27, -1300, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1300, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1300, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1300, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1300, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1300, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1300, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -1300, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1300, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1300, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1300, STR_TONGA] - [241, 241, 26.5, 26.5, -1300, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1300, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1300, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1300, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1300, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1300, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1300, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1300, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1300, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1300, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1300, STR_MAURITIUS] # END OF CITIES # START OF MERIDIAN HUNTING - type: REGION_MERIDIAN_HUNTING missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -5100, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -5100, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -5100, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -5100, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -5100, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -5100, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -5100, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -5100, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -5100, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -5100, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -5100, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -5100, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -5100, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -5100, STR_JAMAICA] - [272.56, 272.56, -56, -56, -5100, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -5100, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -5100, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -5100, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -5100, STR_MIAMI] - [236.948, 236.948, -47, -47, -5100, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -5100, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -5100, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -5100, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -5100, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -5100, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -5100, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -5100, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -5100, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -5100, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -5100, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -5100, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -5100, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -5100, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -5100, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -5100, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -5100, STR_SASKATOON] - [299, 299, -45.63, -45.63, -5100, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -5100, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -5100, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -5100, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -5100, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -5100, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -5100, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -5100, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -5100, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -5100, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -5100, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -5100, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -5100, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -5100, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -5100, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -5100, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -5100, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -5100, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -5100, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -5100, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -5100, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -5100, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -5100, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -5100, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -5100, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -5100, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -5100, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -5100, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -5100, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -5100, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -5100, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -5100, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -5100, STR_CAYENNE] - [310.56, 310.56, 0, 0, -5100, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -5100, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -5100, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -5100, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -5100, STR_LONDON] - [357, 357, -56, -56, -5100, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -5100, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -5100, STR_BERLIN] - [36.25, 36.25, -50, -50, -5100, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -5100, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -5100, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -5100, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -5100, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -5100, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -5100, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -5100, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -5100, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -5100, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -5100, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -5100, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -5100, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -5100, STR_ZURICH] - [10, 10, -53.58, -53.58, -5100, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -5100, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -5100, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -5100, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -5100, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -5100, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -5100, STR_LYON] - [28.95, 28.95, -41, -41, -5100, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -5100, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -5100, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -5100, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -5100, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -5100, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -5100, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -5100, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -5100, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -5100, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -5100, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -5100, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -5100, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -5100, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -5100, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -5100, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -5100, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -5100, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -5100, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -5100, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -5100, STR_MINSK] - [9.125, 9.125, -45, -45, -5100, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -5100, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -5100, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -5100, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -5100, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -5100, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -5100, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -5100, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -5100, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -5100, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -5100, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -5100, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -5100, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -5100, STR_LAGOS] - [31.25, 31.25, -30, -30, -5100, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -5100, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -5100, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -5100, STR_TRIPOLI] - [339, 339, -26, -26, -5100, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -5100, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -5100, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -5100, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -5100, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -5100, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -5100, STR_NAIROBI] - [18.5, 18.5, 34, 34, -5100, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -5100, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -5100, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -5100, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -5100, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -5100, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -5100, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -5100, STR_BAMAKO] - [31, 31, 29.875, 29.875, -5100, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -5100, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -5100, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -5100, STR_LUANDA] - [31, 31, 17.875, 17.875, -5100, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -5100, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -5100, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -5100, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -5100, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -5100, STR_BENGUI] - [15.5, 15.5, -12, -12, -5100, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -5100, STR_FREETOWN] - [45, 45, -2, -2, -5100, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -5100, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -5100, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -5100, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -5100, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -5100, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -5100, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -5100, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -5100, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -5100, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -5100, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -5100, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -5100, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -5100, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -5100, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -5100, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -5100, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -5100, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -5100, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -5100, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -5100, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -5100, STR_DUBAI] - [47, 47, -23.95, -23.95, -5100, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -5100, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -5100, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -5100, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -5100, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -5100, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -5100, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -5100, STR_MECCA] - [44.14, 44.14, -15, -15, -5100, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -5100, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -5100, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -5100, STR_BANGKOK] - [121, 121, -14.625, -14.625, -5100, STR_MANILA] - [127, 127, -37.5, -37.5, -5100, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -5100, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -5100, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -5100, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -5100, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -5100, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -5100, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -5100, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -5100, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -5100, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -5100, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -5100, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -5100, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -5100, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -5100, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -5100, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -5100, STR_SAPPORO] - [105.81, 105.81, -47, -47, -5100, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -5100, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -5100, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -5100, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -5100, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -5100, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -5100, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -5100, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -5100, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -5100, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -5100, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -5100, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -5100, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -5100, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -5100, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -5100, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -5100, STR_PERTH] - [131, 131, 12.27, 12.27, -5100, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -5100, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -5100, STR_TASMANIA] - [161.25, 161.25, 9, 9, -5100, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -5100, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -5100, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -5100, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -5100, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -5100, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -5100, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -5100, STR_TONGA] - [241, 241, 26.5, 26.5, -5100, STR_EASTER_ISLAND] - [269, 269, 1, 1, -5100, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -5100, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -5100, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -5100, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -5100, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -5100, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -5100, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -5100, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -5100, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -5100, STR_MAURITIUS] # END OF MERIDIAN HUNTING # START OF ALIEN DOWNTOWN ATRACK - type: REGION_ALIEN_DOWNTOWN_ATRACK missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -624, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -624, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -624, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -624, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -624, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -624, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -624, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -624, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -624, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -624, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -624, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -624, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -624, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -624, STR_JAMAICA] - [272.56, 272.56, -56, -56, -624, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -624, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -624, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -624, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -624, STR_MIAMI] - [236.948, 236.948, -47, -47, -624, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -624, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -624, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -624, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -624, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -624, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -624, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -624, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -624, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -624, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -624, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -624, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -624, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -624, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -624, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -624, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -624, STR_SASKATOON] - [299, 299, -45.63, -45.63, -624, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -624, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -624, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -624, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -624, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -624, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -624, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -624, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -624, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -624, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -624, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -624, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -624, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -624, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -624, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -624, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -624, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -624, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -624, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -624, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -624, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -624, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -624, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -624, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -624, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -624, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -624, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -624, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -624, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -624, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -624, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -624, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -624, STR_CAYENNE] - [310.56, 310.56, 0, 0, -624, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -624, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -624, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -624, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -624, STR_LONDON] - [357, 357, -56, -56, -624, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -624, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -624, STR_BERLIN] - [36.25, 36.25, -50, -50, -624, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -624, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -624, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -624, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -624, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -624, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -624, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -624, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -624, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -624, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -624, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -624, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -624, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -624, STR_ZURICH] - [10, 10, -53.58, -53.58, -624, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -624, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -624, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -624, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -624, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -624, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -624, STR_LYON] - [28.95, 28.95, -41, -41, -624, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -624, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -624, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -624, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -624, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -624, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -624, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -624, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -624, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -624, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -624, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -624, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -624, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -624, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -624, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -624, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -624, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -624, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -624, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -624, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -624, STR_MINSK] - [9.125, 9.125, -45, -45, -624, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -624, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -624, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -624, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -624, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -624, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -624, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -624, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -624, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -624, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -624, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -624, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -624, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -624, STR_LAGOS] - [31.25, 31.25, -30, -30, -624, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -624, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -624, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -624, STR_TRIPOLI] - [339, 339, -26, -26, -624, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -624, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -624, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -624, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -624, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -624, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -624, STR_NAIROBI] - [18.5, 18.5, 34, 34, -624, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -624, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -624, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -624, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -624, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -624, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -624, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -624, STR_BAMAKO] - [31, 31, 29.875, 29.875, -624, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -624, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -624, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -624, STR_LUANDA] - [31, 31, 17.875, 17.875, -624, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -624, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -624, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -624, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -624, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -624, STR_BENGUI] - [15.5, 15.5, -12, -12, -624, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -624, STR_FREETOWN] - [45, 45, -2, -2, -624, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -624, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -624, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -624, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -624, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -624, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -624, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -624, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -624, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -624, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -624, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -624, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -624, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -624, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -624, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -624, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -624, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -624, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -624, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -624, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -624, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -624, STR_DUBAI] - [47, 47, -23.95, -23.95, -624, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -624, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -624, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -624, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -624, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -624, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -624, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -624, STR_MECCA] - [44.14, 44.14, -15, -15, -624, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -624, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -624, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -624, STR_BANGKOK] - [121, 121, -14.625, -14.625, -624, STR_MANILA] - [127, 127, -37.5, -37.5, -624, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -624, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -624, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -624, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -624, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -624, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -624, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -624, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -624, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -624, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -624, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -624, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -624, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -624, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -624, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -624, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -624, STR_SAPPORO] - [105.81, 105.81, -47, -47, -624, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -624, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -624, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -624, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -624, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -624, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -624, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -624, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -624, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -624, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -624, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -624, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -624, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -624, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -624, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -624, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -624, STR_PERTH] - [131, 131, 12.27, 12.27, -624, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -624, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -624, STR_TASMANIA] - [161.25, 161.25, 9, 9, -624, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -624, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -624, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -624, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -624, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -624, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -624, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -624, STR_TONGA] - [241, 241, 26.5, 26.5, -624, STR_EASTER_ISLAND] - [269, 269, 1, 1, -624, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -624, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -624, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -624, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -624, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -624, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -624, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -624, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -624, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -624, STR_MAURITIUS] # END OF ALIEN DOWNTOWN ATRACK # START OF ALIEN PURGE - type: REGION_ALIEN_PURGE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -630, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -630, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -630, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -630, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -630, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -630, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -630, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -630, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -630, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -630, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -630, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -630, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -630, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -630, STR_JAMAICA] - [272.56, 272.56, -56, -56, -630, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -630, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -630, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -630, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -630, STR_MIAMI] - [236.948, 236.948, -47, -47, -630, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -630, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -630, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -630, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -630, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -630, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -630, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -630, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -630, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -630, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -630, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -630, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -630, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -630, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -630, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -630, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -630, STR_SASKATOON] - [299, 299, -45.63, -45.63, -630, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -630, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -630, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -630, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -630, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -630, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -630, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -630, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -630, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -630, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -630, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -630, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -630, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -630, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -630, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -630, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -630, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -630, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -630, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -630, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -630, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -630, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -630, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -630, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -630, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -630, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -630, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -630, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -630, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -630, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -630, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -630, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -630, STR_CAYENNE] - [310.56, 310.56, 0, 0, -630, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -630, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -630, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -630, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -630, STR_LONDON] - [357, 357, -56, -56, -630, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -630, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -630, STR_BERLIN] - [36.25, 36.25, -50, -50, -630, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -630, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -630, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -630, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -630, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -630, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -630, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -630, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -630, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -630, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -630, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -630, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -630, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -630, STR_ZURICH] - [10, 10, -53.58, -53.58, -630, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -630, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -630, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -630, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -630, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -630, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -630, STR_LYON] - [28.95, 28.95, -41, -41, -630, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -630, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -630, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -630, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -630, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -630, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -630, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -630, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -630, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -630, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -630, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -630, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -630, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -630, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -630, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -630, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -630, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -630, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -630, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -630, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -630, STR_MINSK] - [9.125, 9.125, -45, -45, -630, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -630, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -630, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -630, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -630, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -630, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -630, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -630, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -630, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -630, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -630, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -630, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -630, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -630, STR_LAGOS] - [31.25, 31.25, -30, -30, -630, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -630, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -630, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -630, STR_TRIPOLI] - [339, 339, -26, -26, -630, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -630, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -630, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -630, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -630, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -630, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -630, STR_NAIROBI] - [18.5, 18.5, 34, 34, -630, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -630, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -630, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -630, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -630, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -630, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -630, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -630, STR_BAMAKO] - [31, 31, 29.875, 29.875, -630, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -630, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -630, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -630, STR_LUANDA] - [31, 31, 17.875, 17.875, -630, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -630, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -630, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -630, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -630, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -630, STR_BENGUI] - [15.5, 15.5, -12, -12, -630, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -630, STR_FREETOWN] - [45, 45, -2, -2, -630, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -630, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -630, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -630, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -630, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -630, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -630, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -630, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -630, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -630, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -630, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -630, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -630, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -630, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -630, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -630, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -630, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -630, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -630, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -630, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -630, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -630, STR_DUBAI] - [47, 47, -23.95, -23.95, -630, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -630, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -630, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -630, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -630, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -630, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -630, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -630, STR_MECCA] - [44.14, 44.14, -15, -15, -630, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -630, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -630, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -630, STR_BANGKOK] - [121, 121, -14.625, -14.625, -630, STR_MANILA] - [127, 127, -37.5, -37.5, -630, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -630, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -630, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -630, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -630, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -630, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -630, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -630, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -630, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -630, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -630, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -630, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -630, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -630, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -630, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -630, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -630, STR_SAPPORO] - [105.81, 105.81, -47, -47, -630, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -630, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -630, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -630, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -630, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -630, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -630, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -630, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -630, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -630, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -630, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -630, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -630, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -630, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -630, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -630, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -630, STR_PERTH] - [131, 131, 12.27, 12.27, -630, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -630, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -630, STR_TASMANIA] - [161.25, 161.25, 9, 9, -630, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -630, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -630, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -630, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -630, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -630, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -630, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -630, STR_TONGA] - [241, 241, 26.5, 26.5, -630, STR_EASTER_ISLAND] - [269, 269, 1, 1, -630, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -630, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -630, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -630, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -630, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -630, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -630, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -630, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -630, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -630, STR_MAURITIUS] # END OF ALIEN PURGE # START OF ASSASSIN CLANS BANK ROBBERY - type: REGION_ASSASSIN_CLANS_BANK_ROBBERY missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -455, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -455, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -455, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -455, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -455, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -455, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -455, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -455, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -455, STR_DALLAS] - [286.125, 286.125, -42.44, -42.44, -455, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -455, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -455, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -455, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -455, STR_JAMAICA] - [272.56, 272.56, -56, -56, -455, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -455, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -455, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -455, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -455, STR_MIAMI] - [236.948, 236.948, -47, -47, -455, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -455, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -455, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -455, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -455, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -455, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -455, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -455, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -455, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -455, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -455, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -455, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -455, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -455, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -455, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -455, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -455, STR_SASKATOON] - [299, 299, -45.63, -45.63, -455, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -455, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -455, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -455, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -455, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -455, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -455, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -455, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -455, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -455, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -455, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -455, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -455, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -455, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -455, STR_BARROW] - [273.78, 273.78, -70.37, -70.37, -455, STR_KAUJUITOQ] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -455, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -455, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -455, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -455, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -455, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -455, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -455, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -455, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -455, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -455, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -455, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -455, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -455, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -455, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -455, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -455, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -455, STR_CAYENNE] - [310.56, 310.56, 0, 0, -455, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -455, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -455, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -455, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -455, STR_LONDON] - [357, 357, -56, -56, -455, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -455, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -455, STR_BERLIN] - [36.25, 36.25, -50, -50, -455, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -455, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -455, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -455, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -455, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -455, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -455, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -455, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -455, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -455, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -455, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -455, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -455, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -455, STR_ZURICH] - [10, 10, -53.58, -53.58, -455, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -455, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -455, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -455, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -455, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -455, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -455, STR_LYON] - [28.95, 28.95, -41, -41, -455, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -455, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -455, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -455, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -455, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -455, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -455, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -455, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -455, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -455, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -455, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -455, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -455, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -455, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -455, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -455, STR_ABERDEEN] - [352.47, 352.47, -61.68, -61.68, -455, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -455, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -455, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -455, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -455, STR_MINSK] - [9.125, 9.125, -45, -45, -455, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -455, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -455, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -455, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -455, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -455, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -455, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -455, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -455, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -455, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -455, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -455, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -455, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -455, STR_LAGOS] - [31.25, 31.25, -30, -30, -455, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -455, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -455, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -455, STR_TRIPOLI] - [339, 339, -26, -26, -455, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -455, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -455, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -455, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -455, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -455, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -455, STR_NAIROBI] - [18.5, 18.5, 34, 34, -455, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -455, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -455, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -455, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -455, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -455, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -455, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -455, STR_BAMAKO] - [31, 31, 29.875, 29.875, -455, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -455, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -455, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -455, STR_LUANDA] - [31, 31, 17.875, 17.875, -455, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -455, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -455, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -455, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -455, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -455, STR_BENGUI] - [15.5, 15.5, -12, -12, -455, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -455, STR_FREETOWN] - [45, 45, -2, -2, -455, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -455, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -455, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -455, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -455, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -455, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -455, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -455, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -455, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -455, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -455, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -455, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -455, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -455, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -455, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -455, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -455, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -455, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -455, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -455, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -455, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -455, STR_DUBAI] - [47, 47, -23.95, -23.95, -455, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -455, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -455, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -455, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -455, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -455, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -455, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -455, STR_MECCA] - [44.14, 44.14, -15, -15, -455, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -455, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -455, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -455, STR_BANGKOK] - [121, 121, -14.625, -14.625, -455, STR_MANILA] - [127, 127, -37.5, -37.5, -455, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -455, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -455, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -455, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -455, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -455, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -455, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -455, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -455, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -455, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -455, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -455, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -455, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -455, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -455, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -455, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -455, STR_SAPPORO] - [105.81, 105.81, -47, -47, -455, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -455, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -455, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -455, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -455, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -455, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -455, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -455, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -455, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -455, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -455, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -455, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -455, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -455, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -455, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -455, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -455, STR_PERTH] - [131, 131, 12.27, 12.27, -455, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -455, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -455, STR_TASMANIA] - [161.25, 161.25, 9, 9, -455, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -455, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -455, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -455, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.64, -19.64, -455, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -455, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -455, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -455, STR_TONGA] - [241, 241, 26.5, 26.5, -455, STR_EASTER_ISLAND] - [269, 269, 1, 1, -455, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -455, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -455, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -455, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -455, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -455, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -455, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -455, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -455, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -455, STR_MAURITIUS] # END OF ASSASSIN CLANS BANK ROBBERY # START OF HELLO WORLD - type: REGION_HELLO_WORLD missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [357, 357, -56, -56, -1, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -1, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -1, STR_CONSTANTINE] - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [35.5, 35.5, -33.9, -33.9, -1, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1, STR_KATMANDU] - [58.43, 58.43, -23.59, -23.59, -1, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -1, STR_JERUSALEM] - [73.095, 73.095, -48.660, -48.660, -1, STR_KARAGAND] - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -1, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -1, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] # END OF HELLO WORLD FILE: user/mods/XComFiles/Ruleset/research_XCOMFILES.rul research: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: STR_LASER_DEFENSE - delete: STR_FUSION_MISSILE - delete: STR_PLASMA_DEFENSE - delete: STR_PLASMA_CANNON_DEP1 - delete: STR_PLASMA_CANNON_DEP2 - delete: STR_PLASMA_CANNON - delete: STR_PSI_LAB - delete: STR_ALIEN_ORIGINS - delete: STR_REAPER - delete: STR_REAPER_TERRORIST - delete: STR_HYPER_WAVE_DECODER - delete: STR_STUN_ROD - delete: STR_COMMANDER_PLUS - name: STR_ALIEN_LUNAR_COLONY_SECRETS points: 300 cost: 300 dependencies: - STR_MOON_ALIEN_COLONY_MAIN_INVADED - STR_ETHEREAL_KNIGHT listOrder: 340570 - name: STR_ALIEN_LUNAR_COLONY_DATA points: 200 cost: 200 dependencies: - STR_MOON_ALIEN_COLONY_SUBURBS_INVADED - STR_ETHEREAL_SPEAKER listOrder: 340565 - name: STR_ALIEN_LUNAR_COLONY points: 100 cost: 100 dependencies: - STR_MOON_UNDERGROUND_CONDUITS_EXPLORED listOrder: 340560 - name: STR_MOON_HYPERWAVE_RELAY_ANALYSIS points: 100 cost: 100 dependencies: - STR_MOON_HYPERWAVE_RELAY_EXPLORED listOrder: 340555 - name: STR_LUNAR_SATELLITE_OBSERVATION # triggers missions points: 10 cost: 80 # I'd choose it to be based on an event, actually requiresBaseFunc: [SATLAB] dependencies: - STR_LUNAR_SATELLITE_LAUNCH listOrder: 340550 - name: STR_LUNAR_SATELLITE_LAUNCH points: 100 requiresBaseFunc: [SATLAB] dependencies: - STR_HYPER_WAVE_DECODER_MINIATURISATION - STR_LUNAR_CONTROL listOrder: 340545 - name: STR_LUNAR_CONTROL requiresBaseFunc: [IMPLAB] cost: 50 points: 50 dependencies: - STR_THE_LUNAR_TRAIL - STR_SPACE_FLIGHT - STR_THE_MARTIAN_SOLUTION listOrder: 7065 - name: STR_MOON_SATELLITE requiresBaseFunc: [IMPLAB] cost: 20 points: 20 dependencies: - STR_THE_LUNAR_TRAIL - STR_SPACE_FLIGHT listOrder: 340540 - name: STR_HYPER_WAVE_DECODER_MINIATURISATION requiresBaseFunc: [ADVLAB] cost: 200 points: 200 dependencies: - STR_MOON_SATELLITE - STR_HYPER_WAVE_DECODER listOrder: 2330 - name: STR_THE_LUNAR_TRAIL requiresBaseFunc: [IMPLAB] cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_SPACE_FLIGHT requiresBaseFunc: [IMPLAB] cost: 200 points: 200 dependencies: - STR_NEW_FIGHTER_TRANSPORTER listOrder: 300510 - name: STR_MAGMA_COSMONAUTS_SAVED points: 0 dependencies: - STR_TROLLIUM - name: STR_THE_HOLLOW_MAN_PROJECT points: 50 dependencies: - STR_TROLLIUM - name: STR_ALIEN_EMBASSY points: 80 dependencies: - STR_TROLLIUM listOrder: 180800 - name: STR_ADVENT requiresBaseFunc: [INTLAB] cost: 70 points: 100 dependencies: - STR_HYBRID_DIPLOMAT - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER getOneFree: - STR_ALIEN_INFILTRATION listOrder: 180815 - name: STR_CLONING_INF_PREREQ cost: 0 points: 0 dependencies: - STR_ADVENT_CLINIC_LOGS - STR_HUMAN_CLONE_IN_JAR - STR_KIDNAPPED_CITIZEN - name: STR_MC_INF_PREREQ cost: 0 points: 0 dependencies: - STR_ADVENT - STR_PSIONICS - STR_ALIEN_EMBASSY - name: STR_HYBRID_INF_PREREQ cost: 0 points: 0 dependencies: - STR_REFINED_HUMANS - STR_HUMAN_REFINING - STR_KIDNAPPED_CITIZEN - STR_DISGUISE_MACHINE - STR_DISGUISED_HYBRID_AUTOPSY - STR_HYBRID_AUTOPSY - STR_ALIEN_INFILTRATION - name: STR_REFINED_HUMANS_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_KIDNAPPED_CITIZEN_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DISGUISE_MACHINE_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_HUMAN_CLONE_IN_JAR_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_ADVENT_CLINIC_LOGS_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_KIDNAPPED_CITIZEN requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true lookup: STR_KIDNAPPED_CITIZEN_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 154225 - name: STR_DISGUISE_MACHINE requiresBaseFunc: [IMPLAB] cost: 150 points: 25 needItem: true destroyItem: true lookup: STR_DISGUISE_MACHINE_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 57963 - name: STR_HUMAN_REFINING requiresBaseFunc: [BIOLAB] cost: 80 points: 55 needItem: true destroyItem: true dependencies: - STR_ALL_STAFF_CONTACTED lookup: STR_HUMAN_REFINING_REPORT listOrder: 57960 - name: STR_HUMAN_REFINING_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REFINED_HUMANS requiresBaseFunc: [BIOLAB] cost: 65 points: 45 needItem: true destroyItem: true dependencies: - STR_ALL_STAFF_CONTACTED lookup: STR_REFINED_HUMANS_REPORT listOrder: 57961 - name: STR_HUMAN_CLONE_IN_JAR requiresBaseFunc: [BIOLAB] cost: 70 points: 20 needItem: true destroyItem: true lookup: STR_HUMAN_CLONE_IN_JAR_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 57965 - name: STR_ADVENT_CLINIC_LOGS requiresBaseFunc: [INTLAB] cost: 45 points: 35 needItem: true lookup: STR_ADVENT_CLINIC_LOGS_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 47290 - name: STR_DISGUISED_HYBRID_CORPSE requiresBaseFunc: [BIOLAB] #im not sure here cost: 180 points: 50 lookup: STR_DISGUISED_HYBRID_AUTOPSY needItem: true listOrder: 62785 - name: STR_CLONING_INF_PLOT cost: 0 points: 40 dependencies: - STR_TROLLIUM - name: STR_MC_INF_PLOT cost: 0 points: 80 dependencies: - STR_TROLLIUM - name: STR_HYBRID_INF_PLOT cost: 0 points: 60 dependencies: - STR_TROLLIUM - name: STR_ALIEN_INFILTRATION_DETAILS_PREQ cost: 0 points: 50 dependencies: - STR_CLONING_INF_PLOT - STR_MC_INF_PLOT - STR_HYBRID_INF_PLOT - name: STR_ALIEN_INFILTRATION_DETAILS cost: 45 points: 50 dependencies: - STR_ALIEN_INFILTRATION_DETAILS_PREQ listOrder: 180810 - name: STR_ALIEN_KEY needItem: true cost: 50 points: 100 dependencies: - STR_ALIEN_VOCABULARY listOrder: 57980 - name: STR_ALIEN_KEY_DECRYPTION requiresBaseFunc: [ADVLAB] dependencies: - STR_ALIEN_INFILTRATION_DETAILS cost: 170 points: 100 listOrder: 235010 - name: STR_EXPEDITION_PLANET_SURVEY cost: 10 points: 50 dependencies: - STR_BASIC_OPERATIONS - STR_LOGISTICS - STR_MILESTONE_2_SUMMARY listOrder: 62162 - name: STR_EXPEDITION_SHOGG cost: 20 points: 50 dependencies: - STR_TROLLIUM listOrder: 62163 - name: STR_EXPEDITION_SEA cost: 30 points: 50 dependencies: - STR_DEEP_SEA_OPERATIONS listOrder: 62164 - name: STR_SEA_GUARD cost: 50 points: 200 dependencies: - STR_DEEP_SEA_OPERATIONS listOrder: 300483 - name: STR_EXPEDITION_DIMENSION_X cost: 60 points: 50 dependencies: - STR_TROLLIUM listOrder: 62165 - name: STR_BLACK_SPHERE cost: 80 points: 40 needItem: true destroyItem: true listOrder: 59550 - name: STR_MONEY_5000 cost: 1 points: 1 needItem: true destroyItem: false listOrder: 57330 - name: STR_MONEY_BRIEFCASE cost: 2 points: 2 needItem: true destroyItem: false listOrder: 57350 - name: STR_MONEY_BAG cost: 3 points: 3 needItem: true destroyItem: false listOrder: 57400 - name: STR_MONEY_STASH cost: 5 points: 5 needItem: true destroyItem: false listOrder: 57410 - name: STR_CYBERWEB_HEIST_WON cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MILITARY_COMPUTER cost: 120 points: 1 needItem: true listOrder: 47190 - name: STR_QUANTUM_COMPUTER cost: 60 points: 1 needItem: true listOrder: 47195 - name: STR_HACKED_DATA cost: 5 points: 10 needItem: true destroyItem: true dependencies: - STR_ALL_STAFF_CONTACTED getOneFree: - STR_HUMAN_SONIC_CONCEPT - STR_RECORD_MICROWAVE - STR_RECORD_WOW_SIGNAL - STR_CORRUPTED_DATA listOrder: 47160 - name: STR_RECORD_MICROWAVE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_RECORD_WOW_SIGNAL cost: 0 points: 15 dependencies: - STR_TROLLIUM - name: STR_CORRUPTED_DATA cost: 0 points: 15 dependencies: - STR_TROLLIUM - name: STR_HUMAN_SONIC_CONCEPT cost: 0 points: 1 dependencies: - STR_TROLLIUM - name: STR_RETURN_HUMAN_SONIC_PROTOTYPE cost: 10 points: 250 spawnedItem: STR_MONEY_STASH dependencies: - STR_HUMAN_SONIC_CONCEPT disables: - STR_KEEP_HUMAN_SONIC_PROTOTYPE listOrder: 211300 - name: STR_KEEP_HUMAN_SONIC_PROTOTYPE cost: 10 points: -350 dependencies: - STR_HUMAN_SONIC_CONCEPT disables: - STR_RETURN_HUMAN_SONIC_PROTOTYPE listOrder: 211301 - name: STR_XCOM_SONIC_WEAPONS cost: 500 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_KEEP_HUMAN_SONIC_PROTOTYPE - STR_SONIC_WEAPONS_CALIBRATION listOrder: 3894 - name: STR_HUMAN_SONIC_SHOTGUN cost: 350 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_XCOM_SONIC_WEAPONS listOrder: 23020 - name: STR_HUMAN_SONIC_HEAVY_CANNON cost: 450 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_SHOTGUN listOrder: 30645 - name: STR_HUMAN_SONIC_FOCUSED_FIRE cost: 700 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_XCOM_SONIC_WEAPONS - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_HEAVY_CANNON # - STR_SONIC_WEAPONS listOrder: 3895 - name: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP cost: 140 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_FOCUSED_FIRE - STR_HUMAN_SONIC_SHOTGUN listOrder: 23022 - name: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP cost: 200 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_FOCUSED_FIRE - STR_HUMAN_SONIC_HEAVY_CANNON listOrder: 30647 - name: STR_CODEX_OF_THE_TRANSFIGURATION cost: 15 points: 30 needItem: true listOrder: 47270 - name: STR_WEAPON_BOX cost: 1 points: 1 needItem: true listOrder: 62132 - name: STR_WEAPON_BOX_RAMSHACKLE cost: 1 points: 1 needItem: true listOrder: 62130 - name: STR_WEAPON_BOX_REINFORCED cost: 1 points: 1 needItem: true listOrder: 62134 - name: STR_AMMO_BOX cost: 1 points: 1 needItem: true listOrder: 62138 - name: STR_MEDICAL_SUPPLIES_CHEAP cost: 1 points: 1 needItem: true listOrder: 62148 - name: STR_MEDICAL_SUPPLIES_STANDARD cost: 1 points: 1 needItem: true listOrder: 62150 - name: STR_MEDICAL_SUPPLIES_RICH cost: 1 points: 1 needItem: true listOrder: 62152 - name: STR_EXPLOSIVES_BOX_SIMPLE cost: 1 points: 1 needItem: true listOrder: 62140 - name: STR_EXPLOSIVES_BOX_STANDARD cost: 1 points: 1 needItem: true listOrder: 62142 - name: STR_EXPLOSIVES_BOX_ADVANCED cost: 1 points: 1 needItem: true listOrder: 62144 - name: STR_GOOD_OSIRON_CRATE cost: 5 points: 1 needItem: true listOrder: 62155 - name: STR_METAMORPHS cost: 5 points: 2000 dependencies: - STR_POLAR_BASE_THE_THING_SOLVED listOrder: 175000 - name: STR_DELICIOUS_CAKE cost: 5 points: 100 needItem: true listOrder: 59600 - name: STR_DREAM_BLADE cost: 0 points: 0 dependencies: - STR_DREAMING - name: STR_ASTRAL_ARMOR cost: 0 points: 0 dependencies: - STR_DREAMING - name: STR_DREAMING cost: 30 points: 50 dependencies: - STR_DREAMERS - STR_PSIONIC_LABORATORY listOrder: 1890 - name: STR_SNAPPING_TURTLE_CONSTRUCTION cost: 50 points: 50 needItem: true dependencies: - STR_PHASE_DRIVE - STR_TERRAMITE_MANUFACTURING listOrder: 7723 - name: STR_VIPER_XCOM cost: 50 points: 100 dependencies: - STR_PHASE_DRIVE - STR_TERRAMITE_MANUFACTURING listOrder: 7719 - name: STR_GIFT_FOR_THE_SCORPION_KING cost: 10 points: 50 needItem: true listOrder: 59460 - name: STR_GERTRUDE_ELLISON_INTERROGATION cost: 0 points: 0 dependencies: - STR_GERTRUDE_ELLISON - name: STR_DAVID_VINCENT cost: 3 points: 20 needItem: true destroyItem: true getOneFree: - STR_UFO_SUBTYPES - STR_SMALL_SCOUT - STR_LAB_SHIP - STR_ALIEN_ELECTRONICS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 159000 - name: STR_LASER_PISTOL_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 30 points: 10 lookup: STR_LASER_PISTOL_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 520500 - name: STR_LASER_RIFLE_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 60 points: 10 lookup: STR_LASER_RIFLE_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 521800 - name: STR_HEAVY_LASER_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 75 points: 10 lookup: STR_HEAVY_LASER_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 530080 - name: STR_LASER_HAND_WEAPONS_MANUFACTURING cost: 200 points: 100 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION listOrder: 3605 - name: STR_COUNCIL_POWER_CHAIN cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_GOLD_SHIELD cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - STR_ETHEREAL - STR_CEREBREAL - name: STR_GREEN_SHIELD cost: 0 points: 0 dependencies: - STR_MUMMY_MATRIARCH - STR_ANCIENT_MUMMY_MATRIARCH - STR_MIB_PSI_OPS - name: STR_PURPLE_SHIELD cost: 0 points: 0 dependencies: - STR_SECTOID - STR_AQUATOID - name: STR_RED_SHIELD cost: 0 points: 0 dependencies: - STR_PONTIFF_OF_APOCALYPSE - STR_SAMAEL_OF_APOCALYPSE - name: STR_SEEKER_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_SEEKER_DRONE - name: STR_FEMALE_CASUAL_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_GLAMOUR_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_GREASER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PRIEST_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR cost: 0 points: 0 dependencies: - STR_SPORT_PARAPHERNALIA - name: STR_MALE_OFFICER_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_OFFICER_ID - name: STR_MALE_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SOLDIER_ID - name: STR_MALE_ELITE_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ELITE_SOLDIER_ID - name: STR_CRISIS_TROOPER_ARMOR cost: 0 points: 0 dependencies: - STR_CRISIS_TROOPER_ID - name: STR_MALE_CIVILIAN_BODYGUARD_ARMOR cost: 0 points: 0 dependencies: - STR_SECURITY_LICENSE - name: STR_BIKINI_BABE_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SURFERS - name: STR_MALE_FAT_TOURIST_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SURFERS - name: STR_HOSTESS_ARMOR cost: 0 points: 0 dependencies: - STR_HOSTESS_ACCESS_CARD - name: STR_MALE_VIP_ARMOR cost: 0 points: 0 dependencies: - STR_VIP_ID - name: STR_MALE_ENGINEER_ARMOR cost: 0 points: 0 dependencies: - STR_ENGINEER_ACCESS_CARD - name: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_HUNTER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_CIVILIAN_HUNTER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_DOCTOR_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SCIENTISTS - name: STR_FEMALE_DOCTOR_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SCIENTISTS - name: STR_POLICEMAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_POLICEWOMAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MAGMA_CHAINSAWBOT_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_03 - name: STR_MAGMA_ROBOTANK_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_03 - name: STR_MAGMA_MINITANK_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_02 - name: STR_FEMALE_MAGMA_SECURITY_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_PISSED - name: STR_MALE_MAGMA_HEAVY_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_02 - name: STR_SUPPORTER_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_SUPPORTER_OF_DAGON - name: STR_DISCIPLE_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_DISCIPLE_OF_DAGON - name: STR_BLACK_LOTUS_FOLLOWER_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_FOLLOWER - name: STR_PRIEST_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_PRIEST_OF_DAGON - name: STR_CHOSEN_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_CHOSEN_OF_DAGON - name: STR_SORCERER_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_SORCERER_OF_DAGON - name: STR_BLACK_LOTUS_FOOTMAN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_FOOTMAN - name: STR_BLACK_LOTUS_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_WARRIOR - name: STR_BLACK_LOTUS_MANDARIN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_MANDARIN - name: STR_BLACK_LOTUS_WITCH_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_WITCH - name: STR_BLACK_LOTUS_AVATAR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_LO_WO_ARMOR cost: 0 points: 0 dependencies: - STR_LO_WO - name: STR_ZSRR_GANGER_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_GANGER - name: STR_ZSRR_MOLOLEC_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_MOLOLEC - name: STR_ZSRR_MATROS_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_MATROS - name: STR_ZSRR_UBEK_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_UBEK - name: STR_ZSRR_PIONEER_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_PIONEER_MALE - STR_ZSRR_PIONEER_FEMALE - name: STR_ZSRR_RED_OPS_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_RED_OPS_FEMALE - name: STR_EXALT_INFILTRATOR_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_INFILTRATOR - name: STR_EXALT_GOON_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_GOON - name: STR_EXALT_ENFORCER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_ENFORCER - name: STR_EXALT_LIQUIDATOR_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_LIQUIDATOR - name: STR_EXALT_MASTER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_MASTER - name: STR_BRAINER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_HYBRID_BRAINER - name: STR_CYBERWEB_TECHNOMAD_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_CYBERWEB_MYSTEK_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_MYSTEK - name: STR_CYBERWEB_ROBOSPHERE_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_ROBOSPHERE - name: STR_CYBERWEB_ROBOTURRET_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_ROBOTURRET - name: STR_CYBERWEB_CENTURION_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_CENTURION - name: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER - name: STR_HUMAN_POSTAL0_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL0 - name: STR_HUMAN_POSTAL1_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL1 - name: STR_HUMAN_POSTAL2_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL2 - name: STR_HUMAN_OSIRON_GOON_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_GOON - name: STR_HUMAN_OSIRON_ELITE_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_ELITE - name: STR_HUMAN_OSIRON_BOSS_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_BOSS - name: STR_SYNDICATE_WALKER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_WALKER_ARMOR - name: STR_SYNDICATE_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_WORKER - name: STR_SYNDICATE_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_AGENT - name: STR_SYNDICATE_MERC_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_MERC - name: STR_SYNDICATE_MERC_CAPTAIN_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_MERC_CAPTAIN - name: STR_SYNDICATE_SUPERSOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_SUPERSOLDIER - name: STR_SYNDICATE_SCIENTIST_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_SCIENTIST - name: STR_SYNDICATE_CEO_FALSEFORM_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_SYNDICATE_CEO_TRUEFORM_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_CAVE_GUY_ARMOR cost: 0 points: 0 dependencies: - STR_CAVE_GUY - name: STR_CAVE_GIRL_ARMOR cost: 0 points: 0 dependencies: - STR_CAVE_GIRL - name: STR_EASY_RIDER_ARMOR cost: 0 points: 0 dependencies: - STR_EASY_RIDER - name: STR_WESTMAN_ARMOR cost: 0 points: 0 dependencies: - STR_WESTMAN - name: STR_MALE_STORMY_ARMOR cost: 0 points: 0 dependencies: - STR_MALE_STORMY - STR_FEMALE_STORMY - name: STR_LUCHADOR_ARMOR cost: 0 points: 0 dependencies: - STR_LUCHADOR - name: STR_MOTOR_MAN_ARMOR cost: 0 points: 0 dependencies: - STR_MOTOR_MAN - name: STR_PINKY_DEVIL_ARMOR cost: 0 points: 0 dependencies: - STR_PINKY_DEVIL - name: STR_TECH_WIZARD_ARMOR cost: 0 points: 0 dependencies: - STR_TECH_WIZARD - name: STR_BROTHER_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_BROTHER_OF_APOCALYPSE - name: STR_CLERIC_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_CLERIC_OF_APOCALYPSE - name: STR_PONTIFF_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_PONTIFF_OF_APOCALYPSE - name: STR_SAMAEL_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_SAMAEL_OF_APOCALYPSE - name: STR_MIB_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_AGENT - name: STR_MIB_ENFORCER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_ENFORCER - name: STR_MIB_COMBAT_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_SCIENTIST - STR_MIB_EXECUTOR - name: STR_MIB_ALLOY_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - name: STR_MIB_POWER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_HEAVY_TROOPER - name: STR_MIB_STORMTROOPER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_STORMTROOPER - name: STR_GHOUL_ARMOR cost: 0 points: 0 dependencies: - STR_GHOUL - name: STR_GHOUL_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_GHOUL_WARRIOR - name: STR_ZOMBIE_STERILE_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_STERILE - name: STR_ZOMBIE_GRUBAS_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_GRUBAS - name: STR_ZOMBIE_BOOMER_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_BOOMER - name: STR_ZOMBIE_INFECTOR_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_INFECTOR - name: STR_STRIX_ARMOR cost: 0 points: 0 dependencies: - STR_STRIX - name: STR_TOMB_GUARD_FEMALE_ARMOR cost: 0 points: 0 dependencies: - STR_TOMB_GUARD - name: STR_TOMB_GUARD_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_TOMB_GUARD - name: STR_VAMPIRE_KNIGHT_ARMOR cost: 0 points: 0 dependencies: - STR_VAMPIRE_KNIGHT - name: STR_VAMPIRE_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_VAMPIRE_QUEEN - name: STR_MUMMY_ARMOR cost: 0 points: 0 dependencies: - STR_MUMMY - name: STR_MEGAZOMBIE_ARMOR cost: 0 points: 0 dependencies: - STR_MEGAZOMBIE - name: STR_ZOMBIE_TROOPER_1_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_TROOPER - name: STR_SECTOID_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOID - name: STR_FLOATER_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_FLOATER - name: STR_FLOATER_LEGIONNAIRE_ARMOR cost: 0 points: 0 dependencies: - STR_FLOATER_LEGIONNAIRE - name: STR_MUTON_SHADER_ARMOR cost: 0 points: 0 dependencies: - STR_MUTON_SHADER - name: STR_SNAKEMAN_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SNAKEMAN - name: STR_MUTON_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_MUTON - name: STR_ETHEREAL_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ETHEREAL - name: STR_CEREBREAL_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CEREBREAL - name: STR_CEREBREAL_LARVA_ARMOR cost: 0 points: 0 dependencies: - STR_CEREBREAL_LARVA - name: STR_CHTONITE_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CHTONITE - name: STR_GAZER_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_GAZER - name: STR_CHASER_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CHASER - name: STR_WASPITE_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_WASPITE - name: STR_CYBERDISC_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERDISC - name: STR_ALIEN_LASER_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_TURRET - name: STR_SECTOPOD_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOPOD - name: STR_OBLITERATOR_ARMOR cost: 0 points: 0 dependencies: - STR_OBLITERATOR - name: STR_CYBERMITE_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERMITE - name: STR_SILACOID_ARMOR cost: 0 points: 0 dependencies: - STR_SILACOID - name: STR_CELATID_ARMOR cost: 0 points: 0 dependencies: - STR_CELATID - name: STR_HOLODRONE_ARMOR cost: 0 points: 0 dependencies: - STR_HOLODRONE - name: STR_REAPER_ARMOR cost: 0 points: 0 dependencies: - STR_REAPER - name: STR_CHRYSSALID_ARMOR cost: 0 points: 0 dependencies: - STR_CHRYSSALID - name: STR_BADASS_CHRYSSALID_ARMOR cost: 0 points: 0 dependencies: - STR_BADASS_CHRYSSALID - name: STR_GIANT_SPIDER_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER - name: STR_GIANT_SPIDER_ALLOY_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_ALLOY - name: STR_GIANT_SPIDER_PURPLE_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_PURPLE - name: STR_GIANT_SPIDER_GREEN_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_GREEN - name: STR_GIANT_SPIDER_RED_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_RED - name: STR_GIANT_SPIDER_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_QUEEN - name: STR_GIANT_SPIDER_KING_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_KING - name: STR_SCORPOID_ARMOR cost: 0 points: 0 dependencies: - STR_SCORPOID - name: STR_ANTMAN_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_WORKER - name: STR_ANTMAN_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_WARRIOR - name: STR_ANTMAN_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_QUEEN - name: STR_REPTOID_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID - name: STR_REPTOID_COMMANDO_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_COMMANDO - name: STR_REPTOID_SHADOW_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_SHADOW - name: STR_REPTOID_DRAKE_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_DRAKE - name: STR_CROC_ARMOR cost: 0 points: 0 dependencies: - STR_CROC - name: STR_TASOTH_ARMOR cost: 0 points: 0 dependencies: - STR_TASOTH - name: STR_DEEP_ONE_ARMOR cost: 0 points: 0 dependencies: - STR_DEEP_ONE - name: STR_AQUATOID_ARMOR cost: 0 points: 0 dependencies: - STR_AQUATOID - name: STR_HALLUCINOID_ARMOR cost: 0 points: 0 dependencies: - STR_HALLUCINOID - name: STR_CALCINITE_ARMOR cost: 0 points: 0 dependencies: - STR_CALCINITE - name: STR_LOBSTERMAN_ARMOR cost: 0 points: 0 dependencies: - STR_LOBSTERMAN - STR_LOBSTERMAN_FERAL - name: STR_CARCHARODON_ARMOR cost: 0 points: 0 dependencies: - STR_CARCHARODON - STR_CARCHARODON_FERAL - name: STR_TENTACULAT_ARMOR cost: 0 points: 0 dependencies: - STR_TENTACULAT - name: STR_ANTHROPOD_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ANTHROPOD - name: STR_SPITTER_ARMOR cost: 0 points: 0 dependencies: - STR_SPITTER - name: STR_MEGAWORM_ARMOR cost: 0 points: 0 dependencies: - STR_MEGAWORM - name: STR_SWARMIDS_SMALL_ARMOR cost: 0 points: 0 dependencies: - STR_SWARMIDS - name: STR_SWARMIDS_LARGE_ARMOR cost: 0 points: 0 dependencies: - STR_SWARMIDS - name: STR_JARHEAD_PRETENDER_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD - name: STR_JARHEAD_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD - name: STR_JARHEAD_MASHINOBI_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD_MASHINOBI - name: STR_ALIEN_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE - name: STR_LARGE_ALIEN_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_LARGE_ALIEN_DRONE - name: STR_ARMORED_CAR_ARMOR cost: 0 points: 0 dependencies: - STR_ARMORED_CAR - name: STR_MIB_PSI_OPS_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_PSI_OPS - name: STR_HYBRID_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID - name: STR_HYBRID_SCIENTIST_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID_SCIENTIST - name: STR_HYBRID_DIPLOMAT_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID_DIPLOMAT - name: STR_ADVENT_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_ADVENT_AGENT - name: STR_ADVENT_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ADVENT_SOLDIER - name: STR_SUPERLASKA_ARMOR cost: 0 points: 0 dependencies: - STR_SUPERLASKA - name: STR_GERTRUDE_ELLISON_ARMOR cost: 0 points: 0 dependencies: - STR_GERTRUDE_ELLISON - name: STR_MONGORN_ARMOR cost: 0 points: 0 dependencies: - STR_MONGORN - name: STR_MONGORN_KING_ARMOR cost: 0 points: 0 dependencies: - STR_MONGORN_KING - name: STR_SHAMBLER_ARMOR cost: 0 points: 0 dependencies: - STR_SHAMBLER - name: STR_SPIKEBOAR_ARMOR cost: 0 points: 0 dependencies: - STR_SPIKEBOAR - name: STR_BULLFROG_ARMOR cost: 0 points: 0 dependencies: - STR_BULLFROG - name: STR_FENRIR_ARMOR cost: 0 points: 0 dependencies: - STR_FENRIR - name: STR_SHADOWBAT_ARMOR cost: 0 points: 0 dependencies: - STR_SHADOWBAT - name: STR_GIANT_RAT_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_RAT - name: STR_MUCKSTAR_ARMOR cost: 0 points: 0 dependencies: - STR_MUCKSTAR - name: STR_CHUPACABRA_ARMOR cost: 0 points: 0 dependencies: - STR_CHUPACABRA - name: STR_DOOM_IMP_ARMOR cost: 0 points: 0 dependencies: - STR_DOOM_IMP - name: STR_MEGASCORPION_ARMOR cost: 0 points: 0 dependencies: - STR_MEGASCORPION - name: STR_GIANT_BEETLE_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_BEETLE - name: STR_GIANT_BEETLE_BOMBARDIER_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_BEETLE_BOMBARDIER - name: STR_MINOTAUR_ARMOR cost: 0 points: 0 dependencies: - STR_MINOTAUR - name: STR_WERECAT_ARMOR cost: 0 points: 0 dependencies: - STR_WERECAT - name: STR_WERECAT_BLACK_ARMOR cost: 0 points: 0 dependencies: - STR_WERECAT_BLACK - name: STR_WEREWOLF_ARMOR cost: 0 points: 0 dependencies: - STR_WEREWOLF - name: STR_WEREWOLF_WHITE_ARMOR cost: 0 points: 0 dependencies: - STR_WEREWOLF_WHITE - name: STR_OWLMAN_ARMOR cost: 0 points: 0 dependencies: - STR_OWLMAN - name: STR_BLOODHOUND_ARMOR cost: 0 points: 0 dependencies: - STR_BLOODHOUND - name: STR_GILLDOG_ARMOR cost: 0 points: 0 dependencies: - STR_GILLDOG - name: STR_JANISSARY_ARMOR cost: 0 points: 0 dependencies: - STR_JANISSARY - name: STR_BIODRONE_ARMOR cost: 0 points: 0 dependencies: - STR_BIODRONE - name: STR_HORROR_ARMOR cost: 0 points: 0 dependencies: - STR_HORROR - name: STR_COUNCIL_MEMBER_ARMOR cost: 0 points: 0 dependencies: - STR_COUNCIL_MEMBER - name: STR_HUMAN_FARMER_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_FARMER - name: STR_HUMAN_FEMALE_FARMER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_BUG_EYE_GHOST cost: 30 points: 30 needItem: true destroyItem: true listOrder: 118010 - name: STR_BUG_EYE_GHOST_ARMOR cost: 0 points: 0 dependencies: - STR_BUG_EYE_GHOST - name: STR_SKULL_WRAITH cost: 60 points: 50 needItem: true destroyItem: true listOrder: 118110 - name: STR_SKULL_WRAITH_ARMOR cost: 0 points: 0 dependencies: - STR_SKULL_WRAITH - name: STR_ANCIENT_SAILOR cost: 40 points: 40 needItem: true destroyItem: true # listOrder: ??? - name: STR_ANCIENT_SAILOR_ARMOR cost: 0 points: 0 dependencies: - STR_ANCIENT_SAILOR - name: STR_MILESTONE_3_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_ORIGINS - STR_DEEP_ONE_COMMUNITIES - STR_INTO_THE_DARK - STR_CYBERWEB_PORTAL_SYSTEM - name: STR_ARROW_RUMORS cost: 0 points: 50 needItem: true dependencies: - STR_TROLLIUM - name: STR_ARROW_INVESTIGATION cost: 30 points: 50 spawnedItem: STR_MOTHBALLED_ARROW dependencies: - STR_ARROW_RUMORS - STR_BASIC_FLIGHT_TRAINING listOrder: 176200 - name: STR_LOST_ALIEN_SHIP_DATA cost: 0 points: 5 dependencies: - STR_TROLLIUM listOrder: ??? - name: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS cost: 30 points: 30 spawnedItem: STR_MOTHBALLED_KITSUNE dependencies: - STR_LOST_ALIEN_SHIP_DATA listOrder: ??? - name: STR_GUNSHIP_ARMOR cost: 110 points: 10 dependencies: - STR_ADVANCED_AI - STR_PRECISE_ALLOY_SHAPING - STR_DRAGONFLY - STR_GRAV_MODULE - STR_IMPROVED_LABORATORY listOrder: 16350 - name: STR_COELACANTH_ARMOR cost: 100 points: 10 dependencies: - STR_ADVANCED_AI - STR_GAS_CANNON - STR_AQUA_PLASTICS listOrder: 10980 - name: STR_MUGGLE_AI cost: 0 points: 0 dependencies: - STR_TROLLIUM - STR_SENTIENT_ALGORYTHMS - STR_ADVANCED_AI - name: STR_NAPALM_GRENADE cost: 20 points: 20 dependencies: - STR_MILESTONE_3_SUMMARY - STR_INCENDIARY_GRENADE - STR_EXPLOSIVES_LICENCE - STR_WORKSHOP listOrder: 38410 # - name: STR_ALIEN_AI # cost: 300 # points: 25 # dependencies: # - STR_ADVANCED_AI # - STR_OPTRONICS # listOrder: ??? - name: STR_WARP_WEAPONS requiresBaseFunc: [ADVLAB] cost: 400 points: 400 dependencies: - STR_WARP_RIFLE - STR_WARP_CANNON listOrder: 3650 - name: STR_GAUSS_WEAPONS requiresBaseFunc: [STDLAB] cost: 140 points: 100 dependencies: - STR_LASER_WEAPONS - STR_MASS_DRIVER_WEAPONS - STR_ANTIMATTER_CONTAINMENT listOrder: 3500 - name: STR_GAUSS_PISTOL requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 20460 - name: STR_GAUSS_PISTOL_CLIP requiresBaseFunc: [STDLAB] cost: 20 points: 10 needItem: true dependencies: - STR_GAUSS_PISTOL listOrder: 20470 - name: STR_GAUSS_RIFLE requiresBaseFunc: [STDLAB] cost: 300 points: 75 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 21740 - name: STR_GAUSS_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 25 needItem: true dependencies: - STR_GAUSS_RIFLE listOrder: 21750 - name: STR_HEAVY_GAUSS requiresBaseFunc: [STDLAB] cost: 500 points: 100 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 23620 - name: STR_HEAVY_GAUSS_CLIP requiresBaseFunc: [STDLAB] cost: 30 points: 15 dependencies: - STR_HEAVY_GAUSS listOrder: 23630 - name: STR_GAUSS_SNIPER_RIFLE requiresBaseFunc: [STDLAB] cost: 200 points: 60 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 22280 - name: STR_GAUSS_SNIPER_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 25 needItem: true dependencies: - STR_GAUSS_SNIPER_RIFLE listOrder: 22290 - name: STR_GAUSS_CANNON requiresBaseFunc: [STDLAB] cost: 500 points: 200 dependencies: - STR_GAUSS_WEAPONS - STR_MASS_DRIVER_CANNON listOrder: 9600 - name: STR_MASS_DRIVER_WEAPONS requiresBaseFunc: [STDLAB] cost: 300 points: 200 dependencies: - STR_UFO_POWER_SOURCE - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 6100 - name: STR_MASS_DRIVER_WEAPONS_PREREQUISITE cost: 0 points: 0 dependencies: - STR_GAUSS_PISTOL - STR_GAUSS_RIFLE - STR_HEAVY_GAUSS - STR_GAUSS_SNIPER_RIFLE listOrder: 3400 - name: STR_MASS_DRIVER_PISTOL requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION listOrder: 20420 - name: STR_MASS_DRIVER_PISTOL_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_PISTOL - name: STR_MASS_DRIVER_RIFLE requiresBaseFunc: [STDLAB] cost: 300 points: 10 dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION listOrder: 21700 - name: STR_MASS_DRIVER_RIFLE_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_RIFLE - name: STR_HEAVY_MASS_DRIVER requiresBaseFunc: [STDLAB] cost: 510 points: 15 dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION listOrder: 23600 - name: STR_HEAVY_MASS_DRIVER_CLIP cost: 0 dependencies: - STR_HEAVY_MASS_DRIVER - name: STR_MASS_DRIVER_SNIPER_RIFLE requiresBaseFunc: [STDLAB] cost: 400 points: 10 dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION listOrder: 22240 - name: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_SNIPER_RIFLE - name: STR_MASS_DRIVER_CANNON requiresBaseFunc: [STDLAB] cost: 420 points: 15 dependencies: - STR_MASS_DRIVER_WEAPONS unlocks: - STR_UAC_OUTSOURCING_PREQ listOrder: 9500 - name: STR_MASS_DRIVER_DEFENSES requiresBaseFunc: [STDLAB] cost: 510 points: 15 dependencies: - STR_MASS_DRIVER_CANNON listOrder: 7100 - name: STR_ALIEN_PURGE points: 50 needItem: true - name: STR_ALIEN_FLYBY points: 50 needItem: true - name: STR_ALIEN_DOMINATION points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_HARVEST points: 50 needItem: true - name: STR_ALIEN_ABDUCTION points: 50 needItem: true - name: STR_ALIEN_INFILTRATION points: 50 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true - name: STR_ALIEN_TERROR points: 50 needItem: true - name: STR_ALIEN_RETALIATION points: 50 needItem: true - name: STR_ALIEN_SUPPLY points: 50 needItem: true - name: STR_CROC_RAID points: 50 needItem: true - name: STR_MRRSHAN_RIFLE cost: 80 points: 80 needItem: true listOrder: 21600 - name: STR_CROSSBLASTER cost: 100 points: 100 needItem: true dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 17680 - name: STR_GANG_CAVEMEN cost: 0 points: 20 dependencies: - STR_CAVE_GIRL - STR_CAVE_GUY unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_GANG_EASY_RIDERS cost: 0 points: 20 dependencies: - STR_EASY_RIDER unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_GANG_STORMIES cost: 0 points: 20 dependencies: - STR_FEMALE_STORMY - STR_MALE_STORMY unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_GANG_LUCHADORES cost: 0 points: 20 dependencies: - STR_LUCHADOR unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_GANG_MOTOR_MEN cost: 0 points: 20 dependencies: - STR_MOTOR_MAN unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_GANG_WESTMEN cost: 0 points: 20 dependencies: - STR_WESTMAN unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_GANG_TECH_WIZARDS cost: 0 points: 20 dependencies: - STR_TECH_WIZARD unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_GANG_PINKY_DEVILS cost: 0 points: 20 dependencies: - STR_PINKY_DEVIL unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_CULT_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_GANG_CAVEMEN - STR_GANG_EASY_RIDERS - STR_GANG_STORMIES - STR_GANG_LUCHADORES - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS listOrder: 184000 - name: STR_COMMUNION_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_CULT_OF_APOCALYPSE listOrder: 184010 - name: STR_OUTPOST_OF_APOCALYPSE cost: 100 points: 100 dependencies: - STR_BROTHER_OF_APOCALYPSE listOrder: 184020 - name: STR_MYSTERIES_OF_APOCALYPSE cost: 200 points: 30 dependencies: - STR_CLERIC_OF_APOCALYPSE listOrder: 184030 - name: STR_GOALS_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_MYSTERIES_OF_APOCALYPSE - STR_XENOLOGIST_CONTACT listOrder: 184040 - name: STR_TOWER_OF_APOCALYPSE cost: 75 points: 20 dependencies: - STR_GOALS_OF_APOCALYPSE listOrder: 184023 - name: STR_PROJECT_SAMAEL cost: 40 points: 40 dependencies: - STR_DOOM_PORTAL_EXPLORED listOrder: 184070 - name: STR_SAMAEL_LEGACY cost: 10 points: 100 dependencies: - STR_PROJECT_SAMAEL_PREVENTED listOrder: 58895 - name: STR_UAC_ROCKET_LAUNCHER cost: 5 points: 5 needItem: true listOrder: 33880 - name: STR_UAC_ROCKET_LAUNCHER_BUY cost: 30 points: 30 lookup: STR_UAC_ROCKET_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_UAC_CONTACT - STR_UAC_ROCKET_LAUNCHER - STR_EXPLOSIVES_LICENCE - STR_NONSTANDARD_WEAPONS listOrder: 433880 - name: STR_UAC_SHOTGUN cost: 2 points: 2 needItem: true listOrder: 22630 - name: STR_UAC_SHOTGUN_BUY cost: 10 points: 10 lookup: STR_UAC_SHOTGUN dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_SHOTGUN - STR_NONSTANDARD_WEAPONS listOrder: 422630 - name: STR_UAC_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_UAC_SHOTGUN listOrder: 22650 - name: STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_SHOTGUN_AA_SHELLS dependencies: - STR_ALLOY_AMMO - STR_UAC_SHOTGUN_BUY listOrder: 522650 - name: STR_UAC_SMG cost: 5 points: 5 needItem: true listOrder: 20920 - name: STR_UAC_SMG_BUY cost: 10 points: 10 lookup: STR_UAC_SMG dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_SMG - STR_NONSTANDARD_WEAPONS listOrder: 420920 - name: STR_UAC_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_SMG listOrder: 522650 - name: STR_UAC_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_SMG_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_SMG_BUY listOrder: 520940 - name: STR_UAC_RIFLE cost: 5 points: 5 needItem: true listOrder: 21430 - name: STR_UAC_RIFLE_BUY cost: 20 points: 20 lookup: STR_UAC_RIFLE dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_RIFLE - STR_NONSTANDARD_WEAPONS listOrder: 421430 - name: STR_UAC_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_RIFLE listOrder: 21450 - name: STR_UAC_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_RIFLE_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_RIFLE_BUY listOrder: 521450 - name: STR_UAC_CHAINGUN cost: 5 points: 5 needItem: true listOrder: 31270 - name: STR_UAC_CHAINGUN_BUY cost: 40 points: 40 lookup: STR_UAC_CHAINGUN dependencies: - STR_MILESTONE_2_SUMMARY - STR_UAC_CONTACT - STR_UAC_CHAINGUN - STR_NONSTANDARD_WEAPONS listOrder: 431270 - name: STR_CHAINGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_CHAINGUN listOrder: 31290 - name: STR_CHAINGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_CHAINGUN_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_CHAINGUN_BUY listOrder: 531290 - name: STR_UAC_HEAVY_NAILGUN cost: 20 points: 20 needItem: true listOrder: 46000 - name: STR_UAC_HEAVY_NAILGUN_BUY cost: 20 points: 20 lookup: STR_UAC_HEAVY_NAILGUN dependencies: - STR_MILESTONE_2_SUMMARY - STR_UAC_CONTACT - STR_UAC_HEAVY_NAILGUN listOrder: 446000 - name: STR_UAC_STAPLER cost: 6 points: 6 needItem: true listOrder: 17720 - name: STR_UAC_STAPLER_BUY cost: 1 points: 1 lookup: STR_UAC_STAPLER dependencies: - STR_UAC_CONTACT - STR_UAC_STAPLER listOrder: 417720 - name: STR_UAC_PISTOL cost: 15 points: 15 needItem: true listOrder: 20384 - name: STR_UAC_PISTOL_BUY cost: 20 points: 20 lookup: STR_UAC_PISTOL dependencies: - STR_UAC_CONTACT - STR_UAC_PISTOL - STR_NONSTANDARD_WEAPONS listOrder: 420384 - name: STR_UAC_PISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_PISTOL listOrder: 20386 - name: STR_UAC_PISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_PISTOL_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_PISTOL_BUY listOrder: 520386 - name: STR_MESSER_AA_CLIP_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_MESSER listOrder: 520916 - name: STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING cost: 5 points: 10 dependencies: - STR_ALLOY_AMMO - STR_RECOILLESS_GUN listOrder: 534069 - name: STR_SYNDICATE_HQ_ACCESS cost: 30 points: 30 dependencies: - STR_SYNDICATE_HQ - STR_IMPERSONATRON listOrder: 183060 - name: STR_SYNDICATE_TESTAMENT_ENCRYPTED cost: 5 points: 5 spawnedItem: STR_SYNDICATE_TESTAMENT dependencies: - STR_SYNDICATE_HQ_DEFEATED - STR_SCHUTZSTAFFELN_RING listOrder: 47240 - name: STR_SYNDICATE_TESTAMENT_DECRYPTED cost: 5 points: 300 needItem: true destroyItem: true listOrder: 47250 - name: STR_SYNDICATE_HQ cost: 200 points: 200 dependencies: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 183050 - name: STR_SYNDICATE_SUMMARY cost: 100 points: 100 dependencies: - STR_COUNCIL_MEMBER - STR_OLD_XCOM_DATA_REEL - STR_REACTOR_SAVED_FROM_SYNDICATE listOrder: 183030 - name: STR_POLAR_BASE_THE_THING_SOLVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_BLACK_LOTUS_SHRINE_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_HYPERWAVE_RELAY_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_UNDERGROUND_CONDUITS_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_SUBURBS_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_MAIN_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_CORE_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DOOM_PORTAL_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PROJECT_SAMAEL_PREVENTED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_LEAGUE_APPREHENDED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SPIDER_SIBERIA_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_CHRYSSALID_RESEARCH cost: 60 points: 30 dependencies: - STR_SYNDICATE_SCIENTIST - STR_DESTROY_ZSRR listOrder: 300750 - name: STR_MONSTERS_FINAL_SOLUTION cost: 200 points: 400 dependencies: - STR_MONSTROUS_BREED listOrder: 300760 - name: STR_MONSTROUS_BREED cost: 75 points: 200 dependencies: - STR_SPIDER_SIBERIA_COMPLETE listOrder: 300755 - name: STR_JARHEAD_INVESTIGATION cost: 15 points: 40 unlocks: - STR_HYBRID_NETWORK dependencies: - STR_JARHEAD_AUTOPSY listOrder: 300700 - name: STR_POSTAL_DIARY cost: 1 points: 10 needItem: true destroyItem: true listOrder: 57700 - name: STR_SCHUTZSTAFFELN_RING cost: 5 points: 20 needItem: true unlocks: - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 45600 - name: STR_OLD_XCOM_DATA_REEL cost: 5 points: 0 needItem: true destroyItem: true listOrder: 58880 - name: STR_OLD_XCOM_DATA_REEL_DECRYPTION cost: 5 points: 0 lookup: STR_XCOM_BUREAU dependencies: - STR_XCOM_HISTORY_UNIT - STR_OLD_XCOM_DATA_REEL listOrder: 47200 - name: STR_SYNDICATE_PISSED cost: 0 points: 0 dependencies: - STR_SYNDICATE_OPERATIONS - name: STR_WRAP_UP_DIMENSION_X_EXPLORATION cost: 10 points: 500 dependencies: - STR_DIMENSION_X_WRECK_SECURED - STR_CYBERDREDNAUGHT_SECURED listOrder: 181500 - name: STR_DIMENSION_X_WRECK_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERDREDNAUGHT_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERWEB_FORTRESS_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DIMENSION_X_DESERT_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DEEP_ONE_VILLAGE_RAID_COMPLETED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_ASYLUM_APPARITIONS_COMPLETED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_HQ_DEFEATED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_XCOM_BUREAU cost: 0 points: 300 dependencies: - STR_TROLLIUM - name: STR_XCOM_HYBRIDS cost: 0 points: 300 dependencies: - STR_TROLLIUM - name: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MAGMA_TANK_FACTORY_SAVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REACTOR_SAVED_FROM_SYNDICATE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PHARAOH_HAS_FALLEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MERIDIAN_HUNTED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MEGAWORM_CORPSE cost: 180 points: 50 lookup: STR_MEGAWORM_AUTOPSY needItem: true listOrder: 62640 - name: STR_MEGAWORM_TERRORIST cost: 170 points: 50 lookup: STR_MEGAWORM needItem: true listOrder: 115740 - name: STR_HORROR_CORPSE cost: 180 points: 50 lookup: STR_HORROR_AUTOPSY needItem: true listOrder: 62660 - name: STR_HORROR_TERRORIST cost: 170 points: 50 lookup: STR_HORROR needItem: true listOrder: 115750 - name: STR_SYNDICATE_REPULSED cost: 0 points: 0 dependencies: - STR_REACTOR_SAVED_FROM_SYNDICATE - STR_OLD_XCOM_DATA_REEL - STR_COUNCIL_MEMBER - name: STR_ANIMAL_PSIONICS cost: 0 points: 0 unlocks: - STR_PSIONICS_PREREQUISITE1 dependencies: - STR_WEREWOLF_WHITE - STR_WERECAT_BLACK - name: STR_ARMORED_CAR_WEAPON cost: 0 points: 0 dependencies: - STR_ARMORED_CAR - name: STR_ARMORED_CAR_CORPSE cost: 3 points: 10 needItem: true lookup: STR_ARMORED_CAR listOrder: 75000 - name: STR_ARMORED_CAR cost: 3 points: 10 needItem: true listOrder: 144590 - name: STR_FLOPPY_LOG cost: 40 points: 50 needItem: true destroyItem: true getOneFree: - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS - STR_HYPERWAVES - STR_ALIEN_NEUROPSYCHOLOGY listOrder: 58860 - name: STR_SYNDICATE_FLOPPY cost: 10 points: 0 lookup: STR_SYNDICATE_OPERATIONS needItem: true destroyItem: true listOrder: 58850 - name: STR_SYNDICATE_OPERATIONS cost: 0 points: 100 needItem: true dependencies: - STR_SYNDICATE_FLOPPY - name: STR_BIO_LABORATORY requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_ADVANCED_MEDICINE listOrder: 7060 - name: STR_INTEL_LABORATORY requiresBaseFunc: [INTLAB] cost: 50 points: 10 dependencies: - STR_BASIC_OPERATIONS - STR_CHURCH_OF_DAGON - STR_BLACK_LOTUS - STR_ZSRR - STR_EXALT listOrder: 7050 - name: STR_ADVANCED_INTEL_LABORATORY requiresBaseFunc: [INTLAB] cost: 20 points: 10 dependencies: - STR_INTEL_LABORATORY - STR_HIGH_ACCESS_LEVEL listOrder: 7051 - name: STR_HIGH_ACCESS_LEVEL requiresBaseFunc: [INTLAB] cost: 10 points: 10 dependencies: - STR_INTEL_LABORATORY - STR_MILESTONE_3_SUMMARY listOrder: 890 - name: STR_ADVANCED_MEDICINE cost: 50 points: 10 dependencies: - STR_MEDICINE lookup: STR_HEALING_SPRAY listOrder: 200310 - name: STR_DOGE_BITE cost: 0 points: 0 dependencies: - STR_DOG_RECRUITMENT listOrder: 17511 - name: STR_DOGE_TRACK cost: 0 points: 0 dependencies: - STR_DOG_RECRUITMENT listOrder: 17512 - name: STR_DOG_RECRUITMENT cost: 35 points: 10 dependencies: - STR_BASIC_OPERATIONS listOrder: 300010 - name: STR_RAT_RECRUITMENT cost: 55 points: 20 dependencies: - STR_BASIC_OPERATIONS - STR_GIANT_RAT listOrder: 300013 - name: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS requiresBaseFunc: [BIOLAB] cost: 100 points: 100 dependencies: - STR_ELERIUM_115 - STR_HEALING_PACK - STR_MEDI_KIT_PREREQUISITE1 listOrder: 203100 - name: STR_BASIC_FLIGHT_TRAINING cost: 100 points: 50 dependencies: - STR_MILESTONE_1_SUMMARY - STR_MILITARY_ENVOY_CONTACT listOrder: 300490 - name: STR_SYNDICATE_EXPERIMENTS requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_SYNDICATE_SCIENTIST listOrder: 58840 - name: STR_SYNDICATE_NETWORK requiresBaseFunc: [INTLAB] cost: 50 points: 150 dependencies: - STR_SYNDICATE_SCIENTIST listOrder: 183010 - name: STR_ADVANCED_FLIGHT_TRAINING cost: 150 points: 100 dependencies: - STR_MILESTONE_3_SUMMARY - STR_BASIC_FLIGHT_TRAINING listOrder: 300500 - name: STR_ETRACE cost: 50 points: 100 needItem: true listOrder: 50950 - name: STR_ECTOPLASM cost: 40 points: 75 needItem: true dependencies: - STR_PARAPSYCHOLOGY listOrder: 56600 - name: STR_PEPPER_SPRAY cost: 1 points: 1 needItem: true listOrder: 45650 - name: STR_BOOM_BOX cost: 5 points: 5 needItem: true listOrder: 45500 - name: STR_CROSS cost: 0 points: 10 dependencies: - STR_PRIEST_ARMOR listOrder: 57242 - name: STR_EXPLOSIVES_LICENCE cost: 100 points: 50 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 300360 - name: STR_MACHINE_GUNS_LICENCE cost: 150 points: 75 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 300350 - name: STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: [BIOLAB] cost: 100 points: 50 dependencies: - STR_CYBERWEB_BRAIN_IMPLANT - STR_ZOMBIE_IMPLANT - STR_ADVANCED_AI listOrder: 1400 - name: STR_CYBERWEB_BRAIN_IMPLANT requiresBaseFunc: [BIOLAB] cost: 10 points: 20 dependencies: - STR_CYBERWEB_BRAIN_IMPLANT_PREQ - STR_PSICLONE listOrder: 1360 - name: STR_CYBERWEB_BRAIN_IMPLANT_PREQ cost: 0 points: 0 dependencies: - STR_CYBERWEB_MYSTEK - STR_CYBERWEB_TECHNOMAD - name: STR_SECRETS_OF_LO_WO cost: 20 points: 60 needItem: true dependencies: - STR_NINJA_SCROLL unlocks: - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DREAMERS listOrder: 58894 - name: STR_NINJA_SCROLL cost: 50 points: 50 needItem: true listOrder: 58890 - name: STR_NINJA_ARTS cost: 100 points: 100 dependencies: - STR_NINJA_SCROLL - STR_BLACK_LOTUS_ASSASSIN - STR_PARAPSYCHOLOGY listOrder: 1885 - name: STR_BEASTMAN_FORMULA cost: 6 points: 10 dependencies: - STR_MAGMA_CONTACT - STR_BEASTMAN listOrder: 58900 - name: STR_ANCIENT_ALIENS cost: 60 points: 250 dependencies: - STR_BEASTMAN_FORMULA # - STR_MUMMIES listOrder: 58990 - name: STR_ZOMBIE_PLOT cost: 20 points: 60 dependencies: - STR_BRAINWASHED_HUMAN_FARMER - STR_ZOMBIE_PARASITE listOrder: 200450 - name: STR_HYBRID_GROUND_CONVOY points: 50 needItem: true - name: STR_HYBRID_STORAGE points: 50 needItem: true - name: STR_HYBRID_FARM points: 50 needItem: true - name: STR_HYBRID_CLONING_FARM points: 50 needItem: true - name: STR_CHEMTRAILS points: 50 needItem: true - name: STR_HYBRID_MIB_MEETING points: 50 needItem: true - name: STR_HYBRID_SECTOID_MEETING points: 50 needItem: true - name: STR_HYBRID_BASE points: 50 needItem: true - name: STR_STORMLANCE requiresBaseFunc: [IMPLAB] cost: 580 points: 25 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION listOrder: 7900 - name: STR_HEAVY_STORMLANCE_LAUNCHER cost: 00 points: 0 dependencies: - STR_STORMLANCE - name: STR_HYBRID_CORPSE requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_HYBRID_AUTOPSY needItem: true destroyItem: true listOrder: 62790 - name: STR_SUPERLASKA_CORPSE requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_SUPERLASKA_AUTOPSY needItem: true destroyItem: true listOrder: 62780 - name: STR_IMPERSONATRON requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_IMPERSONATRON_PREQ1 - STR_ALIEN_ENGINEERING listOrder: 46190 - name: STR_IMPERSONATRON_PREQ1 cost: 0 points: 0 dependencies: - STR_HYBRID_NAVIGATOR - STR_HYBRID_MEDIC - STR_HYBRID_ENGINEER - STR_HYBRID_SCIENTIST - STR_HYBRID_DIPLOMAT - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER - name: STR_UAC_OUTSOURCING_PREQ cost: 0 points: 0 dependencies: - STR_LASER_CANNON - STR_MASS_DRIVER_CANNON - name: STR_TARGETER requiresBaseFunc: [IMPLAB] cost: 400 points: 100 dependencies: - STR_RADAR_RES_PROCESSOR - STR_RADAR_EXTENSION listOrder: 10100 - name: STR_RADAR_EXTENSION requiresBaseFunc: [STDLAB] cost: 200 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_ELECTRONICS - STR_ELECTRONICS_MOD_PREQ listOrder: 10110 - name: STR_RADAR_RES_PROCESSOR requiresBaseFunc: [STDLAB] cost: 100 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_PROGRAMMING - STR_ELECTRONICS_MOD_PREQ listOrder: 10120 - name: STR_ELECTRONICS_MOD_PREQ cost: 0 points: 0 dependencies: - STR_ULTIMATE_RADAR_CRAFT - STR_HEAVY_TRANSPORTER - STR_NEW_FIGHTER_CRAFT - STR_ULTIMATE_HUNTER_CRAFT - STR_SENTINEL_INTERCEPTOR - STR_THUNDERSTORM_INTERCEPTOR - name: STR_ENGINE_MOD_PREQ cost: 0 points: 0 dependencies: - STR_HEAVY_TRANSPORTER - STR_IMPROVED_INTERCEPTOR - STR_ULTIMATE_HUNTER_CRAFT - name: STR_SHIELD_GEN_PREQ cost: 0 points: 0 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_SENTINEL_INTERCEPTOR - name: STR_ALIEN_ASTROMETRICS cost: 150 points: 150 dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_KEEPER - STR_ETHEREAL_ELIMINATOR listOrder: 1910 - name: STR_REAPER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_REAPER needItem: true destroyItem: true listOrder: 129000 - name: STR_SECTOID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_PURPLE_SHIELD - name: STR_SNAKEMAN points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_ETHEREAL points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - STR_GOLD_SHIELD - name: STR_MUTON points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_FLOATER points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CELATID cost: 170 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CHRYSSALID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_BADASS_CHRYSSALID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SILACOID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REAPER points: 50 needItem: true unlocks: - STR_ALIEN_LIFEFORMS - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_ELERIUM_BOMB requiresBaseFunc: [IMPLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34320 - name: STR_NEON_BOW cost: 200 points: 10 needItem: true destroyItem: false dependencies: - STR_ALIEN_ENGINEERING unlocks: - STR_COOL_ALIEN_GADGET listOrder: 17700 - name: STR_MESSER cost: 6 points: 10 needItem: true listOrder: 20914 - name: STR_RECOILLESS_GUN cost: 6 points: 10 needItem: true listOrder: 34067 - name: STR_ADVANCED_LASER_WEAPONS requiresBaseFunc: [IMPLAB] cost: 20 points: 20 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION - STR_ANTIMATTER_CONTAINMENT listOrder: 3640 - name: STR_XCOM_CYBERDISC cost: 20 points: 20 dependencies: - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ELECTRONICS - STR_UFO_NAVIGATION listOrder: 4250 - name: STR_MONSTERS_INC requiresBaseFunc: [INTLAB] cost: 20 points: 50 needItem: true destroyItem: true listOrder: 58830 - name: STR_BLACK_LOTUS_PSI_GENERATOR cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CULT_CONTAINED - STR_COOL_ALIEN_GADGET listOrder: 58020 - name: STR_RED_DAWN_KEYCARD cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CULT_CONTAINED listOrder: 58010 - name: STR_DESTROY_BLACK_LOTUS requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_BLACK_LOTUS_PSI_GENERATOR listOrder: 180130 - name: STR_DESTROY_ZSRR requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_RED_DAWN_KEYCARD getOneFree: - STR_DURATHREAD_MANUFACTURING listOrder: 180230 - name: STR_CULT_CONTAINED cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_PSI_GENERATOR - STR_RED_DAWN_KEYCARD - STR_DAGON_STATUE - STR_BRAINER_CRACKED - name: STR_DAGON_STATUE cost: 30 points: 20 needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE unlocks: - STR_CULT_CONTAINED listOrder: 58000 - name: STR_DESTROY_EXALT requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_BRAINER_CRACKED - STR_PSICLONE unlocks: - STR_HYBRID_NETWORK listOrder: 180330 - name: STR_DESTROY_CHURCH_OF_DAGON requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_DAGON_STATUE listOrder: 180030 - name: STR_ALIEN_ENCRYPTION cost: 0 points: 0 dependencies: - STR_ALIEN_VOCABULARY - STR_ALIEN_CODES - STR_ALIEN_ELECTRONICS - STR_ALIEN_DATA_SLATE - STR_LABORATORY - STR_WORKSHOP - name: STR_DESTROY_TASOTH cost: 400 points: 250 dependencies: - STR_TASOTH_DATA_PAD listOrder: 169800 - name: STR_STONE_OF_ATLANTIS cost: 200 points: 500 needItem: true listOrder: 58350 - name: STR_TASOTH_DATA_PAD cost: 350 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 58300 - name: STR_ALIEN_DATA_SLATE cost: 50 points: 20 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 47300 - name: STR_ALIEN_DATA_SLATE_DECRYPTED cost: 50 points: 20 needItem: true destroyItem: true getOneFree: - STR_UFO_SUBTYPES - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_HYPERWAVES - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_SECTOID - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 47310 - name: STR_SECRET_FILES_1 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: &SecretFiles1GetOneFrees - STR_OSIRON - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_TAN_YING - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_KAO_TONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GRISHKA_BULLET_YASHIN listOrder: 47110 - name: STR_SECRET_FILES_2 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_LO_WO - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_SYNDICATE - STR_ARROW_RUMORS - STR_COUNCIL_POWER_CHAIN listOrder: 47120 - name: STR_SECRET_FILES_3 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: - STR_DOSSIER_AGENT_TRAUMA - STR_ATLANTIS_TEMPLE_RUMORS - STR_THE_NEPHILIM - STR_DREAMERS listOrder: 47130 - name: STR_SECRET_FILES_4 cost: 30 points: 20 needItem: true destroyItem: true getOneFree: - STR_MIB_ACTIVITY listOrder: 47140 - name: STR_MIB_ACTIVITY requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_MIB_ENFORCER - STR_MIB_SCIENTIST - STR_MIB_EXECUTOR - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - STR_MIB_HEAVY_TROOPER - STR_MIB_STORMTROOPER - STR_MIB_PSI_OPS listOrder: 179600 - name: STR_MIB_IDENTITY requiresBaseFunc: [INTLAB] cost: 300 points: 300 needItem: true dependencies: - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - STR_MIB_PSI_OPS listOrder: 179610 - name: STR_HYBRID cost: 0 points: 50 needItem: true - name: STR_SUPERLASKA cost: 0 points: 50 needItem: true - name: STR_CEREBREAL cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - STR_GOLD_SHIELD - name: STR_CHTONITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SCORPOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ANTMAN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ANTMAN_QUEEN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_CROC cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REPTOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REPTOID_DRAKE cost: 0 points: 50 needItem: true unlocks: - STR_REPTOID - name: STR_WASPITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_GAZER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CHASER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_ANTHROPOD cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SPITTER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_DEEP_ONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SALAMANDRON cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CEREBREAL_LARVA cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_HOLODRONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CYBERMITE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_OBLITERATOR cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_REPTOID_DRAGONFIRE_TURRET cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_JANISSARY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_JANISSARY_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_JANISSARY needItem: true destroyItem: true listOrder: 144420 - name: STR_BIODRONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_BIODRONE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_BIODRONE needItem: true destroyItem: true listOrder: 144194 - name: STR_CARCHARODON cost: 0 points: 50 needItem: true unlocks: - STR_CARCHARODON_ARMOR - STR_STRANGE_CREATURE - name: STR_CARCHARODON_FERAL requiresBaseFunc: [BIOLAB] cost: 110 points: 50 needItem: true destroyItem: true unlocks: - STR_CARCHARODON_ARMOR listOrder: 163520 - name: STR_CARCHARODON_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144500 - name: STR_CARCHARODON_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144510 - name: STR_CARCHARODON_VIVISECTOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144520 - name: STR_CARCHARODON_MECHANIC requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144530 - name: STR_CARCHARODON_PACK_LEADER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144540 - name: STR_CARCHARODON_WARLORD requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144550 - name: STR_LOBSTERMAN cost: 0 points: 50 needItem: true unlocks: - STR_LOBSTERMAN_ARMOR - STR_STRANGE_CREATURE - name: STR_LOBSTERMAN_FERAL requiresBaseFunc: [BIOLAB] cost: 100 points: 50 needItem: true destroyItem: true unlocks: - STR_LOBSTERMAN_ARMOR listOrder: 163580 - name: STR_LOBSTERMAN_SOLDIER requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144230 - name: STR_LOBSTERMAN_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144240 - name: STR_LOBSTERMAN_BIOLOGIST requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144250 - name: STR_LOBSTERMAN_TECHNICIAN requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144260 - name: STR_LOBSTERMAN_OVERSEER requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144270 - name: STR_LOBSTERMAN_OVERLORD requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144280 - name: STR_SALAMANDRON_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_SALAMANDRON needItem: true destroyItem: true listOrder: 143650 - name: STR_MONGORN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_MONGORN needItem: true destroyItem: true listOrder: 115550 - name: STR_MONGORN_KING requiresBaseFunc: [BIOLAB] cost: 50 points: 75 lookup: STR_MONGORN_CULTURE dependencies: - STR_XENOLOGIST_CONTACT - STR_MONGORN needItem: true destroyItem: true listOrder: 115555 - name: STR_OWLMAN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_OWLMAN needItem: true destroyItem: true listOrder: 115870 - name: STR_WEREWOLF_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WEREWOLF needItem: true destroyItem: true listOrder: 115810 - name: STR_WEREWOLF_WHITE_LEADER requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WEREWOLF_WHITE needItem: true destroyItem: true listOrder: 115820 - name: STR_WERECAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WERECAT needItem: true destroyItem: true listOrder: 115850 - name: STR_WERECAT_BLACK_LEADER requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WERECAT_BLACK needItem: true destroyItem: true listOrder: 115860 - name: STR_ABOMINATION_TERRORIST requiresBaseFunc: [BIOLAB] cost: 70 points: 150 lookup: STR_ABOMINATION needItem: true destroyItem: true listOrder: 115900 - name: STR_MUCKSTAR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MUCKSTAR needItem: true destroyItem: true listOrder: 115610 - name: STR_OOZE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 50 points: 75 lookup: STR_OOZE needItem: true destroyItem: true listOrder: 115950 - name: STR_OOZE_ARMOR cost: 0 points: 0 dependencies: - STR_OOZE - name: STR_JARHEAD_TERRORIST requiresBaseFunc: [BIOLAB] cost: 80 points: 100 lookup: STR_JARHEAD needItem: true destroyItem: true listOrder: 117000 - name: STR_JARHEAD_MASHINOBI requiresBaseFunc: [BIOLAB] cost: 80 points: 100 lookup: STR_JARHEAD needItem: true destroyItem: true listOrder: 117010 - name: STR_SPIKEBOAR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SPIKEBOAR needItem: true destroyItem: true listOrder: 115900 - name: STR_BULLFROG_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_BULLFROG needItem: true destroyItem: true listOrder: 115750 - name: STR_BADASS_CHRYSSALID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_BADASS_CHRYSSALID needItem: true destroyItem: true listOrder: 135010 - name: STR_GILLDOG_TERRORIST requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_GILLDOG needItem: true destroyItem: true listOrder: 115680 - name: STR_BLOODHOUND_TERRORIST requiresBaseFunc: [BIOLAB] cost: 15 points: 50 lookup: STR_BLOODHOUND needItem: true destroyItem: true listOrder: 116400 - name: STR_MINOTAUR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_MINOTAUR needItem: true destroyItem: true listOrder: 115790 - name: STR_SWARMIDS_LARGE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 90 points: 50 needItem: true destroyItem: true lookup: STR_SWARMIDS getOneFree: - STR_SWARMIDS_SMALL_TERRORIST listOrder: 115700 - name: STR_SWARMIDS_SMALL_TERRORIST requiresBaseFunc: [BIOLAB] cost: 90 points: 50 needItem: true destroyItem: true lookup: STR_SWARMIDS getOneFree: - STR_SWARMIDS_LARGE_TERRORIST listOrder: 115690 - name: STR_SHAMBLER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SHAMBLER needItem: true destroyItem: true listOrder: 115570 - name: STR_FENRIR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_FENRIR needItem: true destroyItem: true listOrder: 115670 - name: STR_CHUPACABRA_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_CHUPACABRA needItem: true destroyItem: true listOrder: 115710 - name: STR_GIANT_RAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 25 points: 50 lookup: STR_GIANT_RAT needItem: true destroyItem: true listOrder: 115760 - name: STR_SHADOWBAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SHADOWBAT needItem: true destroyItem: true listOrder: 115560 - name: STR_MEGASCORPION_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_MEGASCORPION needItem: true destroyItem: true listOrder: 115540 - name: STR_GIANT_BEETLE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_BEETLE needItem: true destroyItem: true listOrder: 115720 - name: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_BEETLE_BOMBARDIER needItem: true destroyItem: true dependencies: - STR_GIANT_BEETLE_TERRORIST listOrder: 115730 - name: STR_GIANT_SPIDER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER needItem: true destroyItem: true listOrder: 115600 - name: STR_GIANT_SPIDER_ALLOY_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_ALLOY needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115610 - name: STR_GIANT_SPIDER_PURPLE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_PURPLE needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115640 - name: STR_GIANT_SPIDER_GREEN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_GREEN needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115630 - name: STR_GIANT_SPIDER_RED_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_RED needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115620 - name: STR_GIANT_SPIDER_QUEEN_LEADER requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_GIANT_SPIDER_QUEEN needItem: true destroyItem: true listOrder: 115650 - name: STR_GIANT_SPIDER_KING_COMMANDER requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_GIANT_SPIDER_KING needItem: true destroyItem: true unlocks: - STR_MASTERS_OF_SHOGG listOrder: 115660 - name: STR_CEREBREAL_LARVA_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_CEREBREAL_LARVA needItem: true destroyItem: true listOrder: 143990 - name: STR_HOLODRONE_TERRORIST cost: 170 points: 50 lookup: STR_HOLODRONE needItem: true destroyItem: true listOrder: 135600 - name: STR_SPITTER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122200 - name: STR_SPITTER_RETRACT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122210 - name: STR_SPITTER_RETRES_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122220 - name: STR_SPITTER_NAKED_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122230 - name: STR_SPITTER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63200 - name: STR_SPITTER_RETRACT_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63210 - name: STR_SPITTER_NAKED_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63230 - name: STR_ANTHROPOD_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_ANTHROPOD_AUTOPSY needItem: true destroyItem: true listOrder: 63100 - name: STR_WASPITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_WASPITE_AUTOPSY needItem: true destroyItem: true listOrder: 67100 - name: STR_CYBERMITE_CORPSE cost: 180 points: 50 lookup: STR_CYBERMITE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 70200 - name: STR_GAZER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_GAZER_AUTOPSY needItem: true destroyItem: true listOrder: 64500 - name: STR_CHASER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHASER_AUTOPSY needItem: true destroyItem: true listOrder: 67020 - name: STR_HOLODRONE_CORPSE cost: 180 points: 50 lookup: STR_HOLODRONE_AUTOPSY needItem: true destroyItem: true listOrder: 70100 - name: STR_CEREBREAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CEREBREAL_AUTOPSY needItem: true destroyItem: true listOrder: 63500 - name: STR_CEREBREAL_LARVA_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CEREBREAL_LARVA_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 63600 - name: STR_CHTONITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHTONITE_AUTOPSY needItem: true destroyItem: true listOrder: 66500 - name: STR_SCORPOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 lookup: STR_SCORPOID_AUTOPSY needItem: true destroyItem: true listOrder: 66700 - name: STR_ANTMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 lookup: STR_ANTMAN_AUTOPSY needItem: true destroyItem: true listOrder: 66600 - name: STR_CROC_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CROC_AUTOPSY needItem: true destroyItem: true listOrder: 67180 - name: STR_REPTOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true listOrder: 67140 - name: STR_REPTOID_COMMANDO_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_REPTOID_CORPSE listOrder: 67160 - name: STR_REPTOID_DRAKE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_REPTOID_CORPSE listOrder: 67170 - name: STR_REAPER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true destroyItem: true listOrder: 71000 - name: STR_SALAMANDRON_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SALAMANDRON_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 70250 - name: STR_OBLITERATOR_CORPSE cost: 180 points: 50 lookup: STR_OBLITERATOR_AUTOPSY needItem: true destroyItem: true listOrder: 80100 - name: STR_DEEP_ONE_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_DEEP_ONE_AUTOPSY needItem: true destroyItem: true listOrder: 67160 - name: STR_JANISSARY_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_JANISSARY_AUTOPSY needItem: true destroyItem: true listOrder: 67210 - name: STR_BIODRONE_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_BIODRONE_AUTOPSY needItem: true destroyItem: true listOrder: 67209 - name: STR_CARCHARODON_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_CARCHARODON_AUTOPSY needItem: true destroyItem: true listOrder: 67270 - name: STR_CARCHARODON_FERAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_CARCHARODON_FERAL_AUTOPSY needItem: true destroyItem: true listOrder: 67260 - name: STR_LOBSTERMAN_FERAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_LOBSTERMAN_FERAL_AUTOPSY needItem: true destroyItem: true listOrder: 67220 - name: STR_LOBSTERMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_LOBSTERMAN_AUTOPSY needItem: true destroyItem: true listOrder: 67230 - name: STR_MONGORN_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_MONGORN_AUTOPSY needItem: true destroyItem: true listOrder: 62520 - name: STR_OWLMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_OWLMAN_AUTOPSY needItem: true destroyItem: true listOrder: 62624 - name: STR_WEREWOLF_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_WEREWOLF_AUTOPSY needItem: true destroyItem: true listOrder: 62610 - name: STR_WERECAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_WERECAT_AUTOPSY needItem: true destroyItem: true listOrder: 62620 - name: STR_SPIKEBOAR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SPIKEBOAR_AUTOPSY needItem: true destroyItem: true listOrder: 62490 - name: STR_BULLFROG_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_BULLFROG_AUTOPSY needItem: true destroyItem: true listOrder: 62450 - name: STR_BADASS_CHRYSSALID_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_BADASS_CHRYSSALID_AUTOPSY needItem: true destroyItem: true listOrder: 70010 - name: STR_GILLDOG_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GILLDOG_AUTOPSY needItem: true destroyItem: true listOrder: 62580 - name: STR_BLOODHOUND_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 30 lookup: STR_BLOODHOUND_AUTOPSY needItem: true destroyItem: true listOrder: 62470 - name: STR_MINOTAUR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 30 lookup: STR_MINOTAUR_AUTOPSY needItem: true destroyItem: true listOrder: 62440 - name: STR_SWARMIDS_SMALL_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_SWARMIDS_AUTOPSY needItem: true destroyItem: true unlocks: - STR_SWARMIDS_CORPSE listOrder: 62590 - name: STR_SWARMIDS_CORPSE cost: 0 points: 0 dependencies: - STR_SWARMIDS_SMALL_CORPSE - name: STR_DOOM_IMP_CORPSE requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_DOOM_IMP_AUTOPSY needItem: true destroyItem: true listOrder: 62750 - name: STR_SHAMBLER_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SHAMBLER_AUTOPSY needItem: true destroyItem: true listOrder: 62460 - name: STR_FENRIR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_FENRIR_AUTOPSY needItem: true destroyItem: true listOrder: 62570 - name: STR_CHUPACABRA_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_CHUPACABRA_AUTOPSY needItem: true destroyItem: true listOrder: 62500 - name: STR_GIANT_RAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 8 points: 50 lookup: STR_GIANT_RAT_AUTOPSY needItem: true destroyItem: true listOrder: 62430 - name: STR_SHADOWBAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SHADOWBAT_AUTOPSY needItem: true destroyItem: true listOrder: 62530 - name: STR_MEGASCORPION_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_MEGASCORPION_AUTOPSY needItem: true destroyItem: true listOrder: 62510 - name: STR_GIANT_BEETLE_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GIANT_BEETLE_AUTOPSY needItem: true destroyItem: true listOrder: 62630 - name: STR_GIANT_SPIDER_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GIANT_SPIDER_AUTOPSY needItem: true destroyItem: true listOrder: 62540 - name: STR_GIANT_SPIDER_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 15 points: 20 lookup: STR_GIANT_SPIDER_QUEEN_AUTOPSY needItem: true destroyItem: true listOrder: 62550 - name: STR_GIANT_SPIDER_KING_CORPSE requiresBaseFunc: [BIOLAB] cost: 15 points: 20 lookup: STR_GIANT_SPIDER_KING_AUTOPSY needItem: true destroyItem: true listOrder: 62560 - name: STR_ABOMINATION_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 80 lookup: STR_ABOMINATION_AUTOPSY needItem: true destroyItem: true listOrder: 62650 - name: STR_ABOMINATION_ARMOR cost: 0 points: 0 dependencies: - STR_ABOMINATION - name: STR_MUCKSTAR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 20 lookup: STR_MUCKSTAR_AUTOPSY needItem: true destroyItem: true listOrder: 62480 - name: STR_OOZE_CORPSE requiresBaseFunc: [BIOLAB] cost: 20 points: 30 lookup: STR_OOZE_AUTOPSY needItem: true destroyItem: true listOrder: 62700 - name: STR_JARHEAD_CORPSE requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_JARHEAD_AUTOPSY needItem: true destroyItem: true listOrder: 62280 - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_ALIEN_LANGUAGE - STR_ALIEN_INTERROGATED unlocks: - STR_MILESTONE_3_PREQ listOrder: 168700 - name: STR_ALIEN_LIFEFORMS cost: 200 points: 200 dependencies: - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_REAPER - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_CHTONITE - STR_CROC - STR_REPTOID - STR_WASPITE - STR_GAZER - STR_CHASER - STR_ANTHROPOD - STR_SPITTER - STR_DEEP_ONE - STR_SALAMANDRON - STR_HOLODRONE - STR_SWARMIDS - STR_TASOTH - STR_TENTACULAT listOrder: 203750 - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 unlockFinalMission: true dependencies: - STR_COMMANDER_PLUS - STR_ETHEREAL_GRAND_MASTER - STR_MOON_ALIEN_COLONY_CORE_INVADED listOrder: 214500 - name: STR_COMMANDER_PLUS cost: 0 points: 0 requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CHTONITE_COMMANDER - STR_CEREBREAL_COMMANDER - name: STR_LEADER_PLUS cost: 0 points: 0 requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_CENTURION - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_REPTOID_LEADER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - name: STR_FLOATER_LEGIONNAIRE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_FLOATER_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - STR_COOL_ALIEN_GADGET - name: STR_SNAKEMAN_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MUTON_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SECTOID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ETHEREAL_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_REAPER_AUTOPSY unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - STR_DART_RIFLE_CLIP_B_PREQ3 - name: STR_CHRYSSALID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_BADASS_CHRYSSALID_AUTOPSY cost: 0 points: 50 unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY needItem: true - name: STR_SILACOID_AUTOPSY unlocks: - STR_DART_RIFLE_CLIP_C_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CELATID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_WASPITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CEREBREAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CROC_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_REPTOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CHTONITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SCORPOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTMAN_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GAZER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CHASER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTHROPOD_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - name: STR_SPITTER_AUTOPSY points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CEREBREAL_LARVA_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - name: STR_SALAMANDRON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_DEEP_ONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_JANISSARY_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_BIODRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CARCHARODON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CARCHARODON_FERAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LOBSTERMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LOBSTERMAN_FERAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MONGORN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_OWLMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_WEREWOLF_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_WERECAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_SPIKEBOAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_BULLFROG_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_BLOODHOUND_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_MINOTAUR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_GILLDOG_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_MEGAWORM_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HORROR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SWARMIDS_AUTOPSY points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_DOOM_IMP_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SHAMBLER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_FENRIR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_CHUPACABRA_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_RAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SHADOWBAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MEGASCORPION_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_BEETLE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_KING_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ABOMINATION_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MUCKSTAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_OOZE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_JARHEAD_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HOLODRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CYBERMITE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_SECTOPOD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_OBLITERATOR_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_SEEKER_DRONE_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_ROBOSPHERE_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_ROBOTURRET_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_CENTURION_AUTOPSY cost: 0 points: 40 needItem: true - name: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY cost: 0 points: 40 needItem: true - name: STR_FLOATER_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_HYPERWAVES - STR_DELTA_RADIATION - STR_SECTOPOD - STR_OBLITERATOR - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 166610 - name: STR_SECTOID_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS listOrder: 119970 - name: STR_SNAKEMAN_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 131000 - name: STR_MUTON_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 138000 - name: STR_GAZER_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 135510 - name: STR_CHASER_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 128041 - name: STR_CHTONITE_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 143430 - name: STR_REPTOID_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_UFO_SUBTYPES - STR_THE_NEPHILIM listOrder: 143510 - name: STR_WASPITE_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE listOrder: 144020 - name: STR_CEREBREAL_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 86910 - name: STR_ANTHROPOD_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122110 - name: STR_SNAKEMAN_BEASTMASTER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 134010 - name: STR_FLOATER_MEDIC requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM listOrder: 125000 - name: STR_SECTOID_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS - STR_THE_NEPHILIM STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 119980 - name: STR_MUTON_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_MUTON_CULTURE - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_THE_NEPHILIM listOrder: 138050 - name: STR_CEREBREAL_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_MEDI_KIT_PREREQUISITE1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE listOrder: 143920 - name: STR_CHTONITE_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_MEDICS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CEREBREAL - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 143420 - name: STR_REPTOID_SHADOW requiresBaseFunc: [BIOLAB] cost: 260 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_SCORPOID - STR_ANTMAN - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_WASPITE - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SCORPOID_CORPSE - STR_ANTMAN_CORPSE - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE listOrder: 143520 - name: STR_WASPITE_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 144030 - name: STR_GAZER_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 135520 - name: STR_CHASER_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_CHTONITE - STR_GAZER - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 128042 - name: STR_FLOATER_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 126000 - name: STR_SNAKEMAN_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 132000 - name: STR_MUTON_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 137000 - name: STR_SECTOID_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS listOrder: 119990 - name: STR_CEREBREAL_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 143930 - name: STR_CHTONITE_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 143410 - name: STR_REPTOID_COMMANDO requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_UFO_SUBTYPES listOrder: 143530 - name: STR_WASPITE_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 144040 - name: STR_GAZER_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 135530 - name: STR_CHASER_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 128043 - name: STR_ANTHROPOD_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122120 - name: STR_GAZER_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES needItem: true destroyItem: true listOrder: 135540 - name: STR_CHASER_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES needItem: true destroyItem: true listOrder: 128046 - name: STR_CEREBREAL_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_PARTICLE_MICROACCELERATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_COLD_STARS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143940 - name: STR_CHTONITE_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143440 - name: STR_WASPITE_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 144050 - name: STR_FLOATER_LEADER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_FLOATERS_HISTORY listOrder: 127000 - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS listOrder: 140000 - name: STR_MUTON_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_DOMINATION - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE - STR_THE_NEPHILIM listOrder: 138100 - name: STR_SNAKEMAN_LEADER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD - STR_THE_NEPHILIM listOrder: 133000 - name: STR_SECTOID_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT STR_MC_INF_PREREQ: - STR_MC_INF_PLOT STR_ALIEN_KEY: #probably, all leaders and commanders should have it - STR_ALIEN_EMBASSY listOrder: 120000 - name: STR_MUTON_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE - STR_THE_NEPHILIM listOrder: 138110 - name: STR_FLOATER_COMMANDER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL listOrder: 128000 - name: STR_SNAKEMAN_COMMANDER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL listOrder: 134000 - name: STR_SECTOID_COMMANDER requiresBaseFunc: [BIOLAB] cost: 190 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_COMMANDERS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE - STR_SECTOID_LEGENDS - STR_THE_LUNAR_TRAIL STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT STR_ALIEN_KEY: - STR_ALIEN_EMBASSY listOrder: 120010 - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL listOrder: 141000 - name: STR_WASPITE_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 144060 - name: STR_GAZER_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 135550 - name: STR_CHASER_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 128048 - name: STR_CEREBREAL_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_COLD_STARS - STR_STAY_ALONE_STAY_ALIVE listOrder: 143950 - name: STR_CHTONITE_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 143450 - name: STR_ETHEREAL_GRAND_MASTER requiresBaseFunc: [BIOLAB] cost: 400 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_DIPLOMACY - STR_ETHEREAL_ORDER - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL listOrder: 141150 - name: STR_ETHEREAL_GUARDIAN requiresBaseFunc: [BIOLAB] cost: 200 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 141050 - name: STR_ETHEREAL_KNIGHT requiresBaseFunc: [BIOLAB] cost: 220 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL listOrder: 141130 - name: STR_ETHEREAL_SPEAKER requiresBaseFunc: [BIOLAB] cost: 250 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL listOrder: 141100 - name: STR_ETHEREAL_KEEPER requiresBaseFunc: [BIOLAB] cost: 70 points: 200 lookup: STR_ALIEN_KEEPERS needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_ALIEN_ORIGINS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ORDER_OF_ELIMINATION listOrder: 141040 - name: STR_ETHEREAL_SERVITOR requiresBaseFunc: [BIOLAB] cost: 60 points: 50 lookup: STR_ALIEN_SERVITORS needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_NEURAL_NETWORK_PREREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_ORDER_OF_ELIMINATION - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER listOrder: 141035 - name: STR_ETHEREAL_ELIMINATOR requiresBaseFunc: [BIOLAB] cost: 60 points: 50 lookup: STR_ORDER_OF_ELIMINATION needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL listOrder: 141038 - name: STR_SECTOID_GUARD_CAPTAIN requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_SECTOID_GUARD - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 120510 - name: STR_SECTOID_GUARDIAN requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_SECTOID_GUARD - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 120500 - name: STR_SECTOID_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 119960 - name: STR_FLOATER_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 123000 - name: STR_FLOATER_LEGIONNAIRE requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_FLOATER getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 128010 - name: STR_FLOATER_CENTURION requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_CODES - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM listOrder: 128020 - name: STR_MUTON_SHADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_MUTON getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 138055 - name: STR_SNAKEMAN_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 130000 - name: STR_MUTON_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 136000 - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 139000 - name: STR_WASPITE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 144010 - name: STR_GAZER_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 135500 - name: STR_CHASER_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 128040 - name: STR_CEREBREAL_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 143900 - name: STR_CHTONITE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED listOrder: 143400 - name: STR_SCORPOID_HUNTER requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SCORPOID needItem: true destroyItem: true listOrder: 143800 - name: STR_SCORPOID_CHIEF requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SCORPOID needItem: true destroyItem: true unlocks: - STR_MASTERS_OF_SHOGG listOrder: 143860 - name: STR_ANTMAN_WORKER requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_ANTMAN needItem: true destroyItem: true listOrder: 143700 - name: STR_ANTMAN_WARRIOR requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_ANTMAN needItem: true destroyItem: true listOrder: 143710 - name: STR_ANTMAN_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 200 points: 100 lookup: STR_ANTMAN_QUEEN_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ANTMAN_CORPSE listOrder: 66670 - name: STR_ANTMAN_QUEEN_COMMANDER requiresBaseFunc: [BIOLAB] cost: 200 points: 100 lookup: STR_ANTMAN_QUEEN needItem: true destroyItem: true dependencies: - STR_ANTMAN unlocks: - STR_MASTERS_OF_SHOGG listOrder: 143770 - name: STR_DEEP_ONE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 130 points: 50 lookup: STR_DEEP_ONE needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE listOrder: 144110 - name: STR_DEEP_ONE_CHIEFTAIN requiresBaseFunc: [BIOLAB] cost: 130 points: 50 lookup: STR_DEEP_ONE needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE listOrder: 144130 - name: STR_CROC_CADET requiresBaseFunc: [BIOLAB] cost: 160 points: 50 lookup: STR_CROC needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_CROC_RAID listOrder: 143600 - name: STR_REPTOID_AGENT requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 listOrder: 143500 - name: STR_REPTOID_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID_DRAKE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_UFO_SUBTYPES - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143540 - name: STR_REPTOID_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID_DRAKE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_UFO_SUBTYPES - STR_THE_NEPHILIM listOrder: 143550 - name: STR_ANTHROPOD_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122100 - name: STR_HYPER_WAVE_DECODER requiresBaseFunc: [STDLAB] cost: 670 points: 25 dependencies: - STR_ALIEN_CODES - STR_ALIEN_OPTICAL_PROCESSOR - STR_HYPERWAVES listOrder: 7260 - name: STR_THRUSTER requiresBaseFunc: [STDLAB] cost: 300 points: 75 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_PRECISE_ALLOY_SHAPING - STR_ENGINE_MOD_PREQ listOrder: 10150 - name: STR_AFTERBURNER requiresBaseFunc: [STDLAB] cost: 250 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_POWER_SYSTEMS - STR_ENGINE_MOD_PREQ listOrder: 10180 - name: STR_SHIELD_GEN requiresBaseFunc: [ADVLAB] cost: 500 points: 100 dependencies: - STR_GRAV_SHIELD - STR_SHIELD_GEN_PREQ listOrder: 10210 - name: STR_GRAV_SHIELD requiresBaseFunc: [IMPLAB] cost: 930 points: 25 dependencies: - STR_TRACTOR_BEAM_GENERATOR - STR_UFO_CONSTRUCTION listOrder: 7200 - name: STR_ALIEN_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 20 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38300 - name: STR_ELERIUM_EXPLOSIVE requiresBaseFunc: [IMPLAB] cost: 80 points: 20 dependencies: - STR_ALIEN_GRENADE - STR_HIGH_EXPLOSIVE_BUY listOrder: 38220 - name: STR_ELERIUM_LANDMINE requiresBaseFunc: [IMPLAB] cost: 80 points: 20 dependencies: - STR_ALIEN_GRENADE - STR_LANDMINE listOrder: 38902 - name: STR_SONIC_PULSER requiresBaseFunc: [STDLAB] cost: 250 points: 25 dependencies: - STR_SONIC_PISTOL_CLIP unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38350 - name: STR_SMALL_LAUNCHER requiresBaseFunc: [STDLAB] cost: 550 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_GRAVITY_GENERATOR unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34300 - name: STR_STUN_BOMB requiresBaseFunc: [STDLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_ALIEN_SUBJUGATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34310 - name: STR_PLASMA_CANNON requiresBaseFunc: [ADVLAB] cost: 660 points: 25 dependencies: - STR_PLASMA_WEAPONS listOrder: 10000 - name: STR_ALIEN_LASER_RIFLE requiresBaseFunc: [STDLAB] cost: 250 points: 20 dependencies: - STR_ALIEN_POWER_SYSTEMS needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21789 - name: STR_ALIEN_LASER_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 100 points: 20 dependencies: - STR_ALIEN_LASER_RIFLE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21790 - name: STR_ALIEN_LASER_CANNON requiresBaseFunc: [STDLAB] cost: 100 points: 30 dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_LASER_RIFLE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30060 - name: STR_ALIEN_LASER_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 70 points: 30 dependencies: - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30070 - name: STR_GAS_CANNON requiresBaseFunc: [STDLAB] cost: 0 points: 20 dependencies: - STR_AQUATIC_WARFARE - name: STR_SONIC_PISTOL requiresBaseFunc: [STDLAB] cost: 600 points: 20 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20560 - name: STR_SONIC_PISTOL_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20570 - name: STR_SONIC_BLASTA_RIFLE requiresBaseFunc: [STDLAB] cost: 700 points: 30 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21860 - name: STR_SONIC_BLASTA_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21870 - name: STR_SONIC_CANNON requiresBaseFunc: [STDLAB] cost: 700 points: 30 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30630 - name: STR_SONIC_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30640 - name: STR_PLASMA_PISTOL requiresBaseFunc: [IMPLAB] cost: 600 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20600 - name: STR_PLASMA_PISTOL_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20610 - name: STR_PLASMA_SUB requiresBaseFunc: [IMPLAB] cost: 600 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20990 - name: STR_PLASMA_SUB_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21000 - name: STR_PLASMA_RIFLE requiresBaseFunc: [IMPLAB] cost: 700 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21880 - name: STR_PLASMA_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21890 - name: STR_HEAVY_PLASMA requiresBaseFunc: [IMPLAB] cost: 800 points: 30 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21900 - name: STR_HEAVY_PLASMA_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 7 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21910 - name: STR_PRECISION_PLASMA requiresBaseFunc: [IMPLAB] cost: 800 points: 30 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21920 - name: STR_PRECISION_PLASMA_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 7 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21930 - name: STR_BLASTER_LAUNCHER requiresBaseFunc: [IMPLAB] cost: 900 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_ALIEN_OPTICAL_PROCESSOR - STR_PSIONICS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34430 - name: STR_BLASTER_BOMB requiresBaseFunc: [IMPLAB] cost: 300 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34440 - name: STR_MEDI_KIT requiresBaseFunc: [BIOLAB] cost: 210 points: 20 dependencies: - STR_MEDI_KIT_PREREQUISITE1 - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_HEALING_PACK listOrder: 48200 - name: STR_HEALING_PACK requiresBaseFunc: [BIOLAB] cost: 70 points: 25 dependencies: - STR_LABORATORY - STR_BIO_LABORATORY listOrder: 48180 - name: STR_ALIEN_LASER_RIFLE_RESEARCHED cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP unlocks: - STR_ALIEN_LASER_RESEARCHED - name: STR_ALIEN_LASER_RESEARCHED cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_RIFLE_RESEARCHED - STR_ALIEN_DRONE_WEAPON - name: STR_LASER_WEAPONS requiresBaseFunc: [STDLAB] cost: 50 points: 10 dependencies: - STR_ELERIUM_115 - STR_ALIEN_LASER_RESEARCHED listOrder: 3600 - name: STR_LASER_CANNON requiresBaseFunc: [STDLAB] cost: 400 points: 15 dependencies: - STR_LASER_WEAPONS unlocks: - STR_UAC_OUTSOURCING_PREQ listOrder: 9300 - name: STR_LASER_PISTOL_MIB requiresBaseFunc: [STDLAB] cost: 35 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20500 - name: STR_LASER_RIFLE_MIB requiresBaseFunc: [STDLAB] cost: 40 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21800 - name: STR_HEAVY_LASER_MIB requiresBaseFunc: [STDLAB] cost: 60 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30080 - name: STR_NUCLEAR_LASER_PISTOL requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_LASER_PISTOL_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 20520 - name: STR_LASER_SNIPER_RIFLE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_LASER_RIFLE_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 22300 - name: STR_NUCLEAR_LASER_RIFLE requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_LASER_RIFLE_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 21820 - name: STR_NUCLEAR_HEAVY_LASER requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_HEAVY_LASER_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 30100 - name: STR_HYDRA_LASER cost: 30 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21780 - name: STR_MPG cost: 60 points: 25 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21875 - name: STR_WARP_RIFLE cost: 120 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_WARP_WEAPONS listOrder: 21935 - name: STR_WARP_CANNON cost: 150 points: 60 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_WARP_WEAPONS listOrder: 30720 - name: STR_MOTION_SCANNER requiresBaseFunc: [STDLAB] cost: 180 points: 20 dependencies: - STR_ALIEN_ENGINEERING listOrder: 46150 - name: STR_UFO_POWER_SOURCE requiresBaseFunc: [STDLAB] cost: 450 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 62010 - name: STR_EXAMINATION_ROOM requiresBaseFunc: [STDLAB] cost: 150 points: 30 needItem: true listOrder: 62060 - name: STR_SICK_BAY cost: 150 points: 50 dependencies: - STR_HEALING_PACK listOrder: 6920 - name: STR_PSI_AMP cost: 500 points: 20 requiresBaseFunc: [PSILAB] dependencies: - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_PSIONIC_LABORATORY listOrder: 44000 - name: STR_MIND_PROBE requiresBaseFunc: [PSILAB] cost: 400 points: 25 needItem: true destroyItem: true dependencies: - STR_METAPSYCHOLOGY - STR_ALIEN_ENGINEERING unlocks: - STR_COOL_ALIEN_GADGET listOrder: 46200 - name: STR_MIND_PROBE_MANUFACTURING requiresBaseFunc: [PSILAB] cost: 500 points: 10 dependencies: - STR_MIND_PROBE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_OPTICAL_PROCESSOR listOrder: 1900 - name: STR_ION_ACCELERATION requiresBaseFunc: [STDLAB] cost: 450 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 61985 - name: STR_PSYCHEMICALS requiresBaseFunc: [BIOLAB] cost: 200 points: 200 needItem: true destroyItem: true listOrder: 57950 - name: STR_CHUPACABRA_EMBRYO requiresBaseFunc: [BIOLAB] cost: 60 points: 150 needItem: true destroyItem: true listOrder: 204000 - name: STR_UFO_NAVIGATION requiresBaseFunc: [STDLAB] cost: 450 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 62020 - name: STR_UFO_CONSTRUCTION requiresBaseFunc: [STDLAB] cost: 450 points: 30 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION listOrder: 62110 - name: STR_UFO_PROPULSION requiresBaseFunc: [IMPLAB] cost: 400 points: 400 dependencies: - STR_UFO_CONSTRUCTION - STR_ALIEN_GRAVITY_GENERATOR listOrder: 1970 - name: STR_DART_PISTOL cost: 30 points: 10 listOrder: 18960 dependencies: - STR_BIOLOGICAL_WARFARE - name: STR_DART_PISTOL_CLIP_B cost: 0 points: 0 dependencies: - STR_DART_PISTOL - STR_DART_RIFLE_CLIP_B - name: STR_DART_PISTOL_CLIP_C cost: 0 points: 0 dependencies: - STR_DART_PISTOL - STR_DART_RIFLE_CLIP_C - name: STR_DART_RIFLE cost: 0 points: 50 needItem: true - name: STR_BIOLOGICAL_WARFARE requiresBaseFunc: [BIOLAB] cost: 125 points: 30 lookup: STR_DART_RIFLE dependencies: - STR_BIOLOGICAL_WARFARE_PREQ - STR_WORKSHOP listOrder: 19100 - name: STR_BIOLOGICAL_WARFARE_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_BIOLOGY - STR_MUTANT_PHYSIOLOGY - name: STR_DART_RIFLE_CLIP_B cost: 250 points: 10 dependencies: - STR_ALIEN_BIOCHEMISTRY - STR_BIOLOGICAL_WARFARE - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_DART_RIFLE_CLIP_B_PREQ3 listOrder: 19120 - name: STR_DART_RIFLE_CLIP_C cost: 275 points: 10 dependencies: - STR_BIOLOGICAL_WARFARE - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_DART_RIFLE_CLIP_C_PREQ3 listOrder: 19130 - name: STR_DART_RIFLE_CLIP_B_PREQ1 cost: 0 points: 0 dependencies: - STR_SECTOID_AUTOPSY - STR_FLOATER_AUTOPSY - STR_CHASER_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_CHTONITE_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ2 cost: 0 points: 0 dependencies: - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_SALAMANDRON_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ3 cost: 0 points: 0 dependencies: - STR_SPITTER_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_REAPER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ1 cost: 0 points: 0 dependencies: - STR_MUTON_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_GAZER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ2 cost: 0 points: 0 dependencies: - STR_WASPITE_AUTOPSY - STR_CEREBREAL_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ3 cost: 0 points: 0 dependencies: - STR_CELATID_AUTOPSY - STR_SILACOID_AUTOPSY - name: STR_MEDI_KIT_PREREQUISITE1 cost: 0 points: 20 dependencies: - STR_SECTOID_MEDIC - STR_FLOATER_MEDIC - STR_GAZER_MEDIC - STR_CHASER_MEDIC - STR_CHTONITE_MEDIC - STR_CEREBREAL_MEDIC - STR_WASPITE_MEDIC - name: STR_MEDGAS_GRENADE requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_DART_RIFLE_CLIP_B listOrder: 19300 - name: STR_ELERIUM_MACE requiresBaseFunc: [IMPLAB] cost: 225 points: 20 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_ALIEN_SUBJUGATION listOrder: 18820 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SPYPISTOL listOrder: 20380 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SPYPISTOL_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SPYPISTOL listOrder: 520380 - name: STR_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_RIFLE listOrder: 21320 - name: STR_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_RIFLE listOrder: 521320 - name: STR_AC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_AUTO_CANNON - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SMARTRIFLE listOrder: 21420 - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SMARTRIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SMARTRIFLE listOrder: 521420 - name: STR_HMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_HMG listOrder: 31220 - name: STR_HMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_HMG_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_HMG listOrder: 531220 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SNIPER_RIFLE listOrder: 22160 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SNIPER_RIFLE listOrder: 522160 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 22230 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 522230 - name: STR_MAGNUM_AA_DRUM cost: 0 points: 0 needItem: true dependencies: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20200 - name: STR_MAGNUM_AA_DRUM_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_MAGNUM_AA_DRUM_PREQ lookup: STR_MAGNUM_AA_DRUM listOrder: 520200 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA cost: 0 points: 0 needItem: true dependencies: - STR_DOUBLE_BARRELED listOrder: 22465 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_DOUBLE_BARRELED_BUCKSHOT_AA dependencies: - STR_ALLOY_AMMO - STR_DOUBLE_BARRELED listOrder: 522465 - name: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_SMART_SHOTGUN listOrder: 522465 - name: STR_MAGNUM_AA_DRUM_PREQ cost: 0 points: 0 dependencies: - STR_BLACKOPS_MAGNUM - STR_SMART_MAGNUM - name: STR_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_SMG listOrder: 20880 - name: STR_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_SMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_SMG listOrder: 520880 - name: STR_BLACKOPS_LMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_LMG listOrder: 31020 - name: STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_LMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_LMG listOrder: 531020 - name: STR_LIGHT_MINIGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_LIGHT_MINIGUN listOrder: 30770 - name: STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_LIGHT_MINIGUN_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_LIGHT_MINIGUN listOrder: 530770 - name: STR_MINIGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_MINIGUN listOrder: 30800 - name: STR_MINIGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_MINIGUN_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_MINIGUN listOrder: 530800 - name: STR_STUN_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_STUN_BOMB listOrder: 38600 - name: STR_LASER_CARBINE requiresBaseFunc: [IMPLAB] cost: 240 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 21830 - name: STR_LASER_SHOTGUN requiresBaseFunc: [IMPLAB] cost: 440 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 22800 - name: STR_SCATTER_LASER requiresBaseFunc: [IMPLAB] cost: 440 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS - STR_MACHINE_GUNS_LICENCE listOrder: 30860 - name: STR_PARAPSYCHOLOGY_PREREQUISITE cost: 0 points: 10 dependencies: - STR_STORM_ROSE - STR_FLAME_GLOVE - STR_DAGON_STAFF - STR_SKULL_STAFF - STR_STAFF_OF_HEART_GRIP - STR_SCHUTZSTAFFELN_RING - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - name: STR_PARAPSYCHOLOGY cost: 25 points: 25 dependencies: - STR_XENOLOGIST_CONTACT - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 1860 - name: STR_METAPSYCHOLOGY_PREREQUISITE cost: 0 points: 10 dependencies: - STR_BLACK_LOTUS_WITCH - STR_SORCERER_OF_DAGON - STR_MIB_PSI_OPS - STR_COUNCIL_MEMBER - STR_SECRETS_OF_LO_WO - STR_GERTRUDE_ELLISON - name: STR_METAPSYCHOLOGY cost: 300 points: 300 dependencies: - STR_PARAPSYCHOLOGY - STR_METAPSYCHOLOGY_PREREQUISITE listOrder: 1880 - name: STR_PSIONICS cost: 0 points: 25 dependencies: - STR_PSIONICS_PREREQUISITE1 - STR_MUTANT_METABOLISM - STR_ALIEN_BIOLOGY - STR_METAPSYCHOLOGY listOrder: 1900 - name: STR_PSIONICS_PREREQUISITE1 cost: 0 points: 20 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_KEEPER - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_ELIMINATOR - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_BEASTMASTER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_LEADER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_MIB_PSI_OPS - STR_ANIMAL_PSIONICS - name: STR_PLASMA_WEAPONS requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - STR_PARTICLE_MICROACCELERATION - STR_ADVANCED_PLASMA_PHYSICS listOrder: 3900 - name: STR_FUSION_WEAPONS requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_ANTIMATTER_CONTAINMENT - STR_ALIEN_GRAVITY_GENERATOR listOrder: 4000 - name: STR_FUSION_WEAPONS_CALIBRATION requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_FUSION_EXPLOSIVES - STR_ALIEN_ELECTRONICS listOrder: 3800 - name: STR_PLASMA_WEAPONS_CALIBRATION requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_ALIEN_GRAVITY_GENERATOR - STR_ALIEN_ELECTRONICS - STR_ALIEN_POWER_SYSTEMS listOrder: 3700 - name: STR_SONIC_WEAPONS_CALIBRATION requiresBaseFunc: [STDLAB] cost: 400 points: 200 dependencies: - STR_AQUA_PLASTICS - STR_ZRBITE listOrder: 3680 - name: STR_SONIC_WEAPONS requiresBaseFunc: [IMPLAB] cost: 200 points: 40 dependencies: - STR_SONIC_WEAPONS_CALIBRATION - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP listOrder: 3890 - name: STR_POWER_SOURCE_MINIATURIZATION requiresBaseFunc: [IMPLAB] cost: 250 points: 15 dependencies: - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ELERIUM_115 listOrder: 2100 - name: STR_POWER_SOURCE_MINIATURIZATION_DEP1 cost: 0 points: 0 dependencies: - STR_SECTOID_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_FLOATER_ENGINEER - STR_REPTOID_ENGINEER - STR_CHTONITE_ENGINEER - STR_CEREBREAL_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER - STR_WASPITE_ENGINEER - name: STR_ALIEN_ELECTRONICS requiresBaseFunc: [STDLAB] cost: 500 points: 100 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ADVANCED_AI - STR_ALIEN_ENGINEER_INTERROGATED - STR_LEADER_PLUS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 61180 - name: STR_ALIEN_OPTICAL_PROCESSOR requiresBaseFunc: [STDLAB] cost: 150 points: 20 dependencies: - STR_UFO_NAVIGATION - STR_ALIEN_ELECTRONICS - STR_ALIEN_MULTITOOL listOrder: 1280 - name: STR_ALIEN_CODES requiresBaseFunc: [STDLAB] cost: 400 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_FLOATER_CENTURION - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - STR_SECTOID_GUARD_CAPTAIN - STR_GAZER_NAVIGATOR - STR_CHASER_NAVIGATOR - STR_CHTONITE_NAVIGATOR - STR_WASPITE_NAVIGATOR - STR_CEREBREAL_NAVIGATOR listOrder: 1250 - name: STR_ALIEN_CONTAINMENT requiresBaseFunc: [BIOLAB] cost: 150 points: 20 unlocks: - STR_ALIEN_CONTAINMENT dependencies: - STR_ALIEN_BIOLOGY listOrder: 7040 - name: STR_ALIEN_BIOCHEMISTRY requiresBaseFunc: [BIOLAB] cost: 250 points: 100 dependencies: - STR_ALIEN_BIOLOGY - STR_CHIEF_RESEARCHER_CONTACT listOrder: 203150 - name: STR_ALIEN_BIOLOGY requiresBaseFunc: [BIOLAB] cost: 250 points: 150 unlocks: - STR_BIOLOGICAL_WARFARE_PREQ dependencies: - STR_ALIEN_EMBRYO - STR_FLOATER_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_MUTON_AUTOPSY - STR_SECTOID_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_CELATID_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_CEREBREAL_AUTOPSY - STR_CEREBREAL_LARVA_AUTOPSY - STR_SPITTER_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_CHTONITE_AUTOPSY - STR_GAZER_AUTOPSY - STR_CHASER_AUTOPSY - STR_HOLODRONE_AUTOPSY - STR_WASPITE_AUTOPSY - STR_AQUATOID_AUTOPSY - STR_CALCINITE_AUTOPSY - STR_HALLUCINOID_AUTOPSY - STR_TASOTH_AUTOPSY - STR_TENTACULAT_AUTOPSY listOrder: 203800 - name: STR_INFO_UPLOAD requiresBaseFunc: [INTLAB] cost: 100 points: 25 needItem: true - name: STR_GOLDEN_ANKH cost: 10 points: 20 lookup: STR_HOLY_TRIAL_PASSED needItem: true destroyItem: true listOrder: 59200 - name: STR_MEET_THE_COVEN cost: 5 points: 200 dependencies: - STR_HOLY_TRIAL_PASSED listOrder: 200880 - name: STR_SO_WHAT_NOW_ANEXI requiresBaseFunc: [INTLAB] cost: 5 points: 5 lookup: STR_HOLY_TRIAL dependencies: - STR_ANEXIS_OFFER listOrder: 200850 - name: STR_HOLY_TRIAL_PASSED cost: 0 points: 70 needItem: true - name: STR_HOLY_TRIAL cost: 0 points: 40 needItem: true - name: STR_ANEXIS_OFFER cost: 0 points: 150 needItem: true - name: STR_ETHEREAL_ORIGINS cost: 0 points: 250 needItem: true - name: STR_DREAMERS cost: 20 points: 100 dependencies: - STR_SECRETS_OF_LO_WO listOrder: 176730 - name: STR_THE_NEPHILIM cost: 50 points: 100 needItem: true - name: STR_UFO_SUBTYPES cost: 0 points: 25 needItem: true - name: STR_ADVANCED_PLASMA_PHYSICS cost: 100 points: 25 needItem: true - name: STR_TRACTOR_BEAM_GENERATOR cost: 100 points: 25 needItem: true - name: STR_ALIEN_GRAVITY_GENERATOR cost: 100 points: 25 needItem: true - name: STR_FUSION_EXPLOSIVES cost: 100 points: 25 needItem: true - name: STR_PARTICLE_MICROACCELERATION cost: 100 points: 25 needItem: true - name: STR_ANTIMATTER_CONTAINMENT cost: 100 points: 25 needItem: true - name: STR_DELTA_RADIATION cost: 100 points: 25 needItem: true - name: STR_HYPERWAVES cost: 100 points: 25 needItem: true - name: STR_SNAKEMEN_HOMEWORLD cost: 50 points: 100 needItem: true - name: STR_MUTON_CULTURE cost: 50 points: 100 needItem: true - name: STR_SECTOID_LEGENDS cost: 50 points: 100 needItem: true - name: STR_PSI_PREDATORS_OF_YITH cost: 50 points: 100 needItem: true - name: STR_COLD_STARS cost: 50 points: 100 needItem: true - name: STR_GREEN_GOO cost: 50 points: 100 needItem: true - name: STR_FLOATERS_HISTORY cost: 50 points: 100 needItem: true - name: STR_ALIEN_RECREATIONAL_PROGRAMS cost: 50 points: 100 needItem: true - name: STR_ALIEN_SOLDIERS cost: 10 points: 100 dependencies: - STR_SECTOID_SOLDIER - STR_SNAKEMAN_SOLDIER - STR_MUTON_SOLDIER - STR_ETHEREAL_SOLDIER - STR_WASPITE_SOLDIER - STR_GAZER_SOLDIER - STR_CHASER_SOLDIER listOrder: 168910 - name: STR_ALIEN_NAVIGATORS cost: 10 points: 100 dependencies: - STR_SECTOID_NAVIGATOR - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_WASPITE_NAVIGATOR - STR_GAZER_NAVIGATOR - STR_CHASER_NAVIGATOR listOrder: 168920 - name: STR_ALIEN_MEDICS cost: 10 points: 100 dependencies: - STR_SECTOID_MEDIC - STR_FLOATER_MEDIC - STR_MUTON_MEDIC - STR_CHTONITE_MEDIC - STR_WASPITE_MEDIC - STR_GAZER_MEDIC - STR_CHASER_MEDIC listOrder: 168930 - name: STR_ALIEN_ENGINEERS cost: 10 points: 100 dependencies: - STR_SECTOID_ENGINEER - STR_FLOATER_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_WASPITE_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER listOrder: 168940 - name: STR_ALIEN_LEADERS cost: 10 points: 100 dependencies: - STR_SECTOID_LEADER - STR_FLOATER_LEADER - STR_FLOATER_CENTURION - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CHTONITE_LEADER - STR_WASPITE_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_LEADER listOrder: 168950 - name: STR_ALIEN_COMMANDERS cost: 10 points: 100 dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_MUTON_COMMANDER - STR_ETHEREAL_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CHTONITE_COMMANDER listOrder: 168960 - name: STR_ALIEN_KEEPERS cost: 10 points: 100 needItem: true listOrder: 168980 - name: STR_ALIEN_SERVITORS cost: 10 points: 100 needItem: true listOrder: 168975 - name: STR_ALIEN_NEUROPSYCHOLOGY requiresBaseFunc: [BIOLAB] cost: 100 points: 25 needItem: true - name: STR_ALIEN_GARDENS requiresBaseFunc: [BIOLAB] cost: 100 points: 25 needItem: true listOrder: 168850 - name: STR_ALIEN_SUBJUGATION points: 25 needItem: true - name: STR_ALIEN_CHEMISTRY points: 50 needItem: true - name: STR_ALIEN_WAVE_FIELD_THEORY points: 50 needItem: true - name: STR_ALIEN_PROGRAMMING points: 50 needItem: true - name: STR_ALIEN_POWER_SYSTEMS requiresBaseFunc: [STDLAB] cost: 50 points: 10 dependencies: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEERING listOrder: 2000 - name: STR_ALIEN_POWER_SYSTEMS_DEP_1 cost: 0 points: 0 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_BEASTMASTER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_KEEPER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_CENTURION - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CROC_CADET - STR_REPTOID_ENGINEER - STR_REPTOID_COMMANDO - STR_REPTOID_AGENT - STR_REPTOID_LEADER - STR_REPTOID_COMMANDER - name: STR_SECTOPOD_CONSTRUCTION requiresBaseFunc: [STDLAB] cost: 600 points: 50 dependencies: - STR_SECTOPOD_CORPSE - STR_SECTOPOD_AUTOPSY - STR_ALIEN_ELECTRONICS listOrder: 4300 - name: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION cost: 2 points: 10 dependencies: - STR_POWER_SOURCE_MINIATURIZATION - STR_MAGMA_CONTACT listOrder: 300650 - name: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH cost: 2 points: -1500 dependencies: - STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION listOrder: 300651 - name: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO cost: 2 points: 10 dependencies: - STR_ALLOY_AMMO - STR_MAGMA_CONTACT listOrder: 300640 - name: STR_MESSAGE_FROM_MAGMA_TERRAMITE cost: 2 points: 10 dependencies: - STR_TERRAMITE - STR_MAGMA_CONTACT listOrder: 300646 - name: STR_SHARE_TERRAMITE_TECH cost: 2 points: -500 dependencies: - STR_MESSAGE_FROM_MAGMA_TERRAMITE listOrder: 300647 - name: STR_SHARE_ALLOY_AMMO_TECH cost: 2 points: -500 dependencies: - STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO listOrder: 300641 - name: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR cost: 2 points: 50 dependencies: - STR_SHARE_TERRAMITE_TECH - STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH listOrder: 300656 - name: STR_POWER_ARMOR cost: 0 points: 20 dependencies: - STR_MESSAGE_FROM_MAGMA_POWER_ARMOR - name: STR_ALLOY_AMMO requiresBaseFunc: [STDLAB] cost: 600 points: 30 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 3200 - name: STR_CANISTER_GUN requiresBaseFunc: [STDLAB] cost: 200 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21940 - name: STR_CANISTER_GUN_CLIP_CH requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_CANISTER_GUN_AMMO listOrder: 21950 - name: STR_CANISTER_GUN_CLIP_I requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_CANISTER_GUN_AMMO listOrder: 21960 - name: STR_CANISTER_GUN_AMMO cost: 0 points: 0 dependencies: - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I - name: STR_CHEMOGUN cost: 100 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22980 - name: STR_CHEMPISTOL cost: 100 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20530 - name: STR_TOXIGUN requiresBaseFunc: [STDLAB] cost: 200 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23000 - name: STR_TOXIGUN_FLASK requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23010 - name: STR_PLASMA_CASTER requiresBaseFunc: [IMPLAB] cost: 400 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20615 - name: STR_PLASMA_CASTER_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20616 - name: STR_PLASMA_DESTROYER requiresBaseFunc: [IMPLAB] cost: 900 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30690 - name: STR_PLASMA_DESTROYER_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30700 - name: STR_PLASMA_SNIPER_RIFLE requiresBaseFunc: [IMPLAB] cost: 700 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22330 - name: STR_PLASMA_SNIPER_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22340 - name: STR_BOOMER_ORGAN requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39300 - name: STR_BOOMEROID requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39100 - name: STR_ACID_PISTOL requiresBaseFunc: [STDLAB, BIOLAB] cost: 30 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20480 - name: STR_ACID_PISTOL_CLIP requiresBaseFunc: [STDLAB, BIOLAB] cost: 70 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20490 - name: STR_ACID_BOLT requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39200 - name: STR_DISRUPTOR_RIFLE requiresBaseFunc: [STDLAB, BIOLAB] cost: 350 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21660 - name: STR_DISRUPTOR_HEAVY requiresBaseFunc: [STDLAB, BIOLAB] cost: 450 points: 120 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23550 - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_GRAV_SHIELD - STR_ALIEN_ASTROMETRICS - STR_PSIONIC_LABORATORY unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7700 - name: STR_HEALING_SPRAY cost: 0 points: 0 dependencies: - STR_ADVANCED_MEDICINE listOrder: 48100 - name: STR_BIG_HEALING_SPRAY cost: 75 points: 10 dependencies: - STR_HEALING_SPRAY listOrder: 48110 - name: STR_TRAUMA_PACK requiresBaseFunc: [BIOLAB] cost: 20 points: 5 dependencies: - STR_MEDICINE listOrder: 48160 - name: STR_CULTIST_INTERROGATED cost: 0 points: 0 dependencies: - STR_ZSRR_GANGER - STR_ZSRR_MOLOLEC - STR_ZSRR_MATROS - STR_ZSRR_PIONEER - STR_ZSRR_UBEK - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_AVATAR - STR_LO_WO - STR_SUPPORTER_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_PRIEST_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON - STR_EXALT_INFILTRATOR - STR_EXALT_ENFORCER - STR_EXALT_LIQUIDATOR - STR_EXALT_BRAINER - STR_EXALT_MASTER - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK - name: STR_MILESTONE_1 cost: 20 points: 100 dependencies: - STR_STRANGE_CREATURE_AUTOPSY - STR_CULTIST_INTERROGATED listOrder: 700 - name: STR_MILESTONE_1_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_1 listOrder: 710 - name: STR_MILESTONE_2 cost: 40 points: 100 dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 720 - name: STR_MILESTONE_2_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_2 listOrder: 730 - name: STR_MILESTONE_3 cost: 100 points: 100 dependencies: - STR_MILESTONE_2 - STR_MILESTONE_3_PREQ - STR_CULT_CONTAINED listOrder: 740 - name: STR_MILESTONE_3_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_3 - name: STR_MEDICINE requiresBaseFunc: [BIOLAB] cost: 50 points: 20 listOrder: 750 - name: STR_HYBRID_NETWORK requiresBaseFunc: [INTLAB] cost: 50 points: 50 dependencies: - STR_HYBRID_SOLDIER - STR_HYBRID_NAVIGATOR - STR_HYBRID_MEDIC - STR_HYBRID_ENGINEER - STR_HYBRID_SCIENTIST - STR_HYBRID_DIPLOMAT - STR_EXALT_BRAINER - STR_HYBRID_BRAINER - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER - STR_BRAINER_CRACKED - STR_DESTROY_EXALT - STR_JARHEAD_INVESTIGATION listOrder: 180400 - name: STR_CONTACT_CULT_ARMS_DEALERS requiresBaseFunc: [INTLAB] cost: 50 points: 20 dependencies: - STR_CHURCH_OF_DAGON_OPERATIONS - STR_BLACK_LOTUS_OPERATIONS - STR_ZSRR_OPERATIONS - STR_EXALT_OPERATIONS listOrder: 300390 - name: STR_NONSTANDARD_WEAPONS cost: 50 points: 20 listOrder: 300300 - name: STR_PERSONAL_PROTECTION cost: 50 points: 20 listOrder: 300310 - name: STR_BASIC_OPERATIONS cost: 50 points: 20 listOrder: 300030 - name: STR_COVER_WORKERS cost: 0 points: 0 dependencies: - STR_BASIC_OPERATIONS unlocks: - STR_MALE_CIVILIAN_WORKER_ARMOR - name: STR_COVER_SPORTSMEN cost: 20 points: 20 dependencies: - STR_COVER_WORKERS - name: STR_COVER_SURFERS cost: 25 points: 25 dependencies: - STR_COVER_SPORTSMEN listOrder: 340100 - name: STR_COVER_SCIENTISTS cost: 50 points: 50 dependencies: - STR_MEDICINE - STR_COVER_SURFERS - STR_MILESTONE_2_SUMMARY unlocks: - STR_MALE_DOCTOR_ARMOR - STR_FEMALE_DOCTOR_ARMOR listOrder: 340200 - name: STR_LEATHER_COAT cost: 0 points: 0 dependencies: - STR_PERSONAL_PROTECTION - name: STR_BULLETPROOF_COAT cost: 80 points: 20 dependencies: - STR_PERSONAL_PROTECTION - STR_IMPROVED_UNDERCOVER_OPERATIONS - STR_DURATHREAD_MANUFACTURING listOrder: 16795 - name: STR_STAY_ALONE_STAY_ALIVE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MONGORN_CULTURE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_KIRYU_KAI cost: 10 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 820 - name: STR_XENONAUTS cost: 30 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_KIRYU_KAI listOrder: 830 - name: STR_XCOM_HISTORY_UNIT cost: 30 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_XENONAUTS - STR_JARHEAD_INVESTIGATION listOrder: 840 - name: STR_LOGISTICS cost: 50 points: 20 listOrder: 300320 - name: STR_IMPROVED_UNDERCOVER_OPERATIONS cost: 25 points: 15 dependencies: - STR_MILESTONE_3_SUMMARY - STR_TRANSPORT_ALTERNATIVE - STR_LOGISTICS listOrder: 300200 - name: STR_OPSCAR cost: 0 points: 10 dependencies: - STR_IMPROVED_UNDERCOVER_OPERATIONS - name: STR_VAN cost: 0 points: 10 dependencies: - STR_LOGISTICS - name: STR_TRANSPORT_ALTERNATIVE cost: 15 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 300330 - name: STR_PRIVATE_TRANSPORT cost: 5 points: 5 dependencies: - STR_TRANSPORT_ALTERNATIVE listOrder: 7300 - name: STR_WHAT_DO_NOW_MILESTONE_1 cost: 20 points: 20 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 211291 - name: STR_WHAT_DO_NOW_MILESTONE_2 cost: 20 points: 20 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 211292 - name: STR_WHAT_DO_NOW_MILESTONE_3 cost: 20 points: 20 dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 211293 - name: STR_ELECTRIC_PROD cost: 30 points: 20 dependencies: - STR_WORKSHOP listOrder: 18795 - name: STR_STUN_ROD_2 cost: 50 points: 30 dependencies: - STR_WORKSHOP - STR_ALIEN_POWER_SYSTEMS - STR_ELECTRIC_PROD listOrder: 18800 - name: STR_VEST_BUSINESS_SUIT cost: 60 points: 10 dependencies: - STR_PERSONAL_PROTECTION listOrder: 16800 - name: STR_LABORATORY cost: 300 points: 50 dependencies: - STR_MILESTONE_2_SUMMARY - STR_MUTANT_METABOLISM listOrder: 6930 - name: STR_IMPROVED_LABORATORY cost: 500 points: 80 dependencies: - STR_MILESTONE_3_SUMMARY - STR_LABORATORY - STR_ELERIUM_115 - STR_ADVANCED_AI - STR_ALIEN_OPTICAL_PROCESSOR - STR_PRECISE_ALLOY_SHAPING listOrder: 6940 - name: STR_ADVANCED_LABORATORY cost: 800 points: 120 dependencies: - STR_IMPROVED_LABORATORY - STR_GRAV_SHIELD - STR_ANTIMATTER_CONTAINMENT - STR_GRAV_MODULE_CONSTRUCTION - STR_POWER_SOURCE_MINIATURIZATION listOrder: 6950 - name: STR_WORKSHOP cost: 50 points: 20 dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 6980 - name: STR_LARGE_WORKSHOP cost: 500 points: 20 dependencies: - STR_WORKSHOP - STR_ALLOYS_MANUFACTURING listOrder: 6983 - name: STR_SKS cost: 5 points: 10 needItem: true listOrder: 21090 - name: STR_GLOCK_18_LARGE_CLIP cost: 5 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 19970 - name: STR_CALICO_LARGE_CLIP cost: 5 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS - STR_CALICO_BUY listOrder: 19970 - name: STR_SKS_BUY cost: 2 points: 1 dependencies: - STR_SKS - STR_NONSTANDARD_WEAPONS - STR_MILESTONE_1_SUMMARY listOrder: 421090 - name: STR_NITRO_EXPRESS cost: 8 points: 1 needItem: true listOrder: 21995 - name: STR_NITRO_EXPRESS_BUY cost: 30 points: 10 lookup: STR_NITRO_EXPRESS dependencies: - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS - STR_TOUGH_CREATURE_AUTOPSY listOrder: 421995 - name: STR_MAGNUM cost: 5 points: 10 needItem: true listOrder: 20160 - name: STR_MAGNUM_BUY cost: 2 points: 1 lookup: STR_MAGNUM dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 420160 - name: STR_JUDGE cost: 5 points: 10 needItem: true listOrder: 20250 - name: STR_JUDGE_BUY cost: 2 points: 1 lookup: STR_JUDGE dependencies: - STR_MAGNUM_BUY - STR_SHOTGUN_BUY - STR_NONSTANDARD_WEAPONS listOrder: 420250 - name: STR_SHOTGUN cost: 10 points: 10 needItem: true listOrder: 22520 - name: STR_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_SHOTGUN dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 422520 - name: STR_TOMMYGUN cost: 15 points: 10 needItem: true listOrder: 7080 - name: STR_PSG1 cost: 10 points: 5 needItem: true listOrder: 20620 - name: STR_PSG1_BUY cost: 2 points: 1 lookup: STR_PSG1 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 422100 - name: STR_SNIPER_RIFLE cost: 30 points: 10 needItem: true listOrder: 22080 - name: STR_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 422080 - name: STR_M14 cost: 20 points: 10 needItem: true listOrder: 21250 - name: STR_M14_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_M14 unlocks: - STR_FN_FAL_CLIP listOrder: 421250 - name: STR_GALIL cost: 20 points: 10 needItem: true listOrder: 21245 - name: STR_GALIL_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_GALIL unlocks: - STR_FN_FAL_CLIP listOrder: 421245 - name: STR_FN_FAL cost: 20 points: 10 needItem: true listOrder: 21240 - name: STR_FN_FAL_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_FN_FAL unlocks: - STR_FN_FAL_CLIP listOrder: 421240 - name: STR_FN_FAL_CLIP cost: 0 points: 0 dependencies: - STR_FN_FAL_BUY - STR_M14_BUY - STR_GALIL_BUY - name: STR_AUTO_MORTAR cost: 300 points: 50 dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE - STR_MORTAR - STR_ADVANCED_FIREARMS - STR_ALLOYS_ENGINEERING - STR_IMPROVED_LABORATORY listOrder: 34203 - name: STR_ASUKA_4000 cost: 100 points: 70 dependencies: - STR_ARASAKA_3000 - STR_MILESTONE_3_SUMMARY - STR_DESTROY_BLACK_LOTUS - STR_SHARE_ALLOY_AMMO_TECH - STR_WORKSHOP - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING listOrder: 21480 - name: STR_ASUKA_4000_CLIP cost: 0 points: 0 dependencies: - STR_ASUKA_4000 - name: STR_ARASAKA_3000 cost: 10 points: 20 needItem: true listOrder: 21460 - name: STR_ARASAKA_3000_BUY cost: 2 points: 1 lookup: STR_ARASAKA_3000 dependencies: - STR_BLACK_LOTUS_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS - STR_MILESTONE_2_SUMMARY listOrder: 421460 - name: STR_QBU_88 cost: 5 points: 10 needItem: true listOrder: 22040 - name: STR_QBU_88_BUY cost: 2 points: 1 lookup: STR_QBU_88 dependencies: - STR_BLACK_LOTUS_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 422040 - name: STR_STEYR_AUG cost: 5 points: 10 needItem: true listOrder: 21180 - name: STR_STEYR_AUG_BUY cost: 2 points: 1 lookup: STR_STEYR_AUG dependencies: - STR_MILESTONE_2_SUMMARY - STR_RIFLE_M16_CLIP listOrder: 421180 - name: STR_FAMAS cost: 5 points: 10 needItem: true listOrder: 21190 - name: STR_RIFLE_L85 cost: 5 points: 10 needItem: true listOrder: 21170 - name: STR_RIFLE_L85_BUY cost: 2 points: 1 lookup: STR_RIFLE_L85 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_CHURCH_OF_DAGON_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 421170 - name: STR_RIFLE_M16_CLIP cost: 0 points: 0 dependencies: - STR_RIFLE_M16_BUY - STR_RIFLE_L85_BUY - name: STR_MINIMI_CLIP cost: 0 points: 0 dependencies: - STR_MINIMI_BUY - STR_STONER_BUY - name: STR_MP40_CLIP cost: 0 points: 0 dependencies: - STR_STEN_BUY - STR_COLT_COMMANDO_BUY - name: STR_RIFLE_M16 cost: 5 points: 10 needItem: true listOrder: 21200 - name: STR_RIFLE_M16_BUY cost: 2 points: 1 lookup: STR_RIFLE_M16 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_EXALT_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 421200 - name: STR_MILKOR_MGL cost: 5 points: 10 needItem: true listOrder: 34070 - name: STR_MILKOR_MGL_BUY cost: 2 points: 1 dependencies: - STR_EXPLOSIVES_LICENCE - STR_MILKOR_MGL listOrder: 434070 - name: STR_SWD cost: 5 points: 10 needItem: true listOrder: 22020 - name: STR_SWD_BUY cost: 2 points: 1 dependencies: - STR_SWD - STR_MILESTONE_2_SUMMARY listOrder: 422020 - name: STR_VSS cost: 5 points: 10 needItem: true listOrder: 22000 - name: STR_VSS_BUY cost: 2 points: 1 dependencies: - STR_VSS - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS - STR_MILESTONE_2_SUMMARY listOrder: 422000 - name: STR_NATASHAS_VSS cost: 15 points: 5 needItem: true listOrder: 22011 - name: STR_NATASHAS_VSS_CLIP cost: 0 points: 0 dependencies: - STR_NATASHAS_VSS listOrder: 22012 - name: STR_M83_BARETT cost: 15 points: 10 needItem: true listOrder: 22060 - name: STR_M83_BARETT_BUY cost: 5 points: 5 dependencies: - STR_M83_BARETT - STR_MILESTONE_3_SUMMARY listOrder: 422060 - name: STR_G11 cost: 10 points: 10 needItem: true listOrder: 21270 - name: STR_G11_BUY cost: 5 points: 5 dependencies: - STR_G11 - STR_MILESTONE_2_SUMMARY listOrder: 421270 - name: STR_MAC10_BUY cost: 2 points: 2 dependencies: - STR_MILESTONE_1_SUMMARY - STR_MAC10 unlocks: - STR_MAC10_CLIP listOrder: 420650 - name: STR_M3_GREASEGUN_BUY cost: 2 points: 2 dependencies: - STR_MILESTONE_1_SUMMARY - STR_M3_GREASEGUN unlocks: - STR_MAC10_CLIP listOrder: 420640 - name: STR_FAMAS_BUY cost: 2 points: 1 lookup: STR_FAMAS dependencies: - STR_RIFLE_M16_CLIP listOrder: 421190 - name: STR_WILDEY cost: 5 points: 10 needItem: true listOrder: 20230 - name: STR_WILDEY_BUY cost: 2 points: 1 dependencies: - STR_WILDEY - STR_NONSTANDARD_WEAPONS listOrder: 420230 - name: STR_PKM cost: 5 points: 10 needItem: true listOrder: 30960 - name: STR_PKM_BUY cost: 2 points: 1 dependencies: - STR_PKM - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS - STR_MACHINE_GUNS_LICENCE listOrder: 430960 - name: STR_STONER cost: 5 points: 10 needItem: true listOrder: 30939 - name: STR_STONER_BUY cost: 2 points: 1 unlocks: - STR_MINIMI_CLIP dependencies: - STR_STONER - STR_MACHINE_GUNS_LICENCE listOrder: 430939 - name: STR_MINIMI cost: 5 points: 10 needItem: true listOrder: 30940 - name: STR_MINIMI_BUY cost: 2 points: 1 unlocks: - STR_MINIMI_CLIP dependencies: - STR_MINIMI - STR_MACHINE_GUNS_LICENCE listOrder: 430940 - name: STR_M60 cost: 10 points: 10 needItem: true listOrder: 30920 - name: STR_M60_BUY cost: 4 points: 2 dependencies: - STR_M60 - STR_MACHINE_GUNS_LICENCE unlocks: - STR_M60_CLIP listOrder: 430920 - name: STR_MG3 cost: 10 points: 10 needItem: true listOrder: 30921 - name: STR_MG3_BUY cost: 4 points: 2 dependencies: - STR_MG3 - STR_MACHINE_GUNS_LICENCE unlocks: - STR_M60_CLIP listOrder: 430921 - name: STR_M60_CLIP cost: 0 points: 0 dependencies: - STR_M60_BUY - STR_MG3_BUY - name: STR_HK_MK23_SOCOM_BUY cost: 2 points: 1 dependencies: - STR_HK_MK23_SOCOM - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 420020 - name: STR_MOSIN_RIFLE cost: 5 points: 10 needItem: true listOrder: 21040 - name: STR_MOSIN_RIFLE_BUY cost: 2 points: 1 dependencies: - STR_MOSIN_RIFLE - STR_MILESTONE_1_SUMMARY unlocks: - STR_BOLT_ACTION_CLIP listOrder: 421040 - name: STR_BOLT_ACTION_CLIP cost: 0 points: 0 dependencies: - STR_MOSIN_RIFLE_BUY - STR_BOLT_ACTION_BUY - name: STR_BOLT_ACTION cost: 5 points: 10 needItem: true listOrder: 21050 - name: STR_BOLT_ACTION_BUY cost: 2 points: 1 dependencies: - STR_BOLT_ACTION - STR_MILESTONE_1_SUMMARY unlocks: - STR_BOLT_ACTION_CLIP listOrder: 421050 - name: STR_GROZA cost: 15 points: 10 needItem: true listOrder: 21140 - name: STR_GROZA_BUY cost: 2 points: 1 lookup: STR_GROZA dependencies: - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS - STR_GROZA unlocks: - STR_AK47_CLIP - name: STR_AK47 cost: 5 points: 10 needItem: true listOrder: 21150 - name: STR_AK47_BUY cost: 2 points: 1 lookup: STR_AK47 dependencies: - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS unlocks: - STR_AK47_CLIP - name: STR_AKSU74 cost: 5 points: 10 needItem: true listOrder: 21130 - name: STR_AK47_CLIP cost: 0 points: 0 dependencies: - STR_AK47_BUY - STR_GROZA_BUY - STR_AKSU74_BUY - name: STR_MAC10_CLIP cost: 0 points: 0 dependencies: - STR_MAC10_BUY - STR_M3_GREASEGUN_BUY - name: STR_AKSU74_BUY cost: 2 points: 1 lookup: STR_AKSU74 dependencies: - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS - STR_AKSU74 unlocks: - STR_AK47_CLIP - name: STR_LIGHT_MINIGUN cost: 20 points: 20 needItem: true listOrder: 30750 - name: STR_LIGHT_MINIGUN_BUY cost: 2 points: 2 lookup: STR_LIGHT_MINIGUN dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_PREMIUM listOrder: 430750 - name: STR_MINIGUN cost: 25 points: 25 needItem: true listOrder: 30780 - name: STR_MINIGUN_BUY cost: 2 points: 2 lookup: STR_MINIGUN dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_PREMIUM listOrder: 430780 - name: STR_BLACKOPS_SNIPER_RIFLE cost: 20 points: 10 needItem: true listOrder: 22140 - name: STR_BLACKOPS_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT listOrder: 422140 - name: STR_BLACKOPS_MAGNUM_BUY cost: 0 points: 0 dependencies: - STR_MAGNUM_BUY - STR_BLACKOPS_MAGNUM - STR_BLACKOPS_CONTACT - name: STR_TRITANIUM_GRENADE cost: 20 points: 20 dependencies: - STR_ALLOY_SHRAPNEL_CHARGE listOrder: 38050 - name: STR_ALLOY_SHRAPNEL_CHARGE cost: 30 points: 20 dependencies: - STR_HIGH_EXPLOSIVE_BUY - STR_ALIEN_ALLOYS listOrder: 38330 - name: STR_HIGH_EXPLOSIVE cost: 1 points: 1 needItem: true listOrder: 38200 - name: STR_HIGH_EXPLOSIVE_BUY cost: 2 points: 1 lookup: STR_HIGH_EXPLOSIVE dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 438200 - name: STR_DYNAMITE cost: 0 points: 0 dependencies: - STR_EXPLOSIVES_LICENCE - name: STR_INCENDIARY_GRENADE cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - name: STR_GRENADE cost: 0 points: 0 dependencies: - STR_EXPLOSIVES_LICENCE - name: STR_LANDMINE cost: 0 points: 0 dependencies: - STR_EXPLOSIVES_LICENCE - name: STR_TRACE_FLARE cost: 10 points: 10 dependencies: - STR_ETRACE listOrder: 46283 - name: STR_ELERIUM_FLARE cost: 10 points: 10 dependencies: - STR_POWER_SOURCE_MINIATURIZATION listOrder: 46285 - name: STR_CHEMICAL_FLARE cost: 0 points: 0 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - name: STR_LAUNCHER_FLASHBANG cost: 0 points: 0 dependencies: - STR_GRENADE_LAUNCHER_BUY - STR_FLASHBANG_GRENADE - name: STR_GRENADE_LAUNCHER cost: 1 points: 1 needItem: true listOrder: 34100 - name: STR_GRENADE_LAUNCHER_BUY cost: 2 points: 1 lookup: STR_GRENADE_LAUNCHER dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 434100 - name: STR_CHIEF_ENGINEER_CONTACT cost: 50 points: 20 dependencies: - STR_COOL_ALIEN_GADGET - STR_WHAT_DO_NOW_MILESTONE_1 listOrder: 211270 - name: STR_MILITARY_ENVOY_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_CHURCH_OF_DAGON_NETWORK - STR_BLACK_LOTUS_NETWORK - STR_ZSRR_NETWORK - STR_EXALT_NETWORK - STR_LOGISTICS listOrder: 211280 - name: STR_MUTANT_METABOLISM requiresBaseFunc: [BIOLAB] cost: 20 points: 20 dependencies: - STR_CHIEF_RESEARCHER_CONTACT listOrder: 203000 - name: STR_MUTANT_BLOOD_PLASMA requiresBaseFunc: [BIOLAB] cost: 0 points: 0 dependencies: - STR_MUTANT_METABOLISM - name: STR_CHIEF_RESEARCHER_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_MUTANT_PHYSIOLOGY - STR_ETRACE listOrder: 211250 - name: STR_XENOLOGIST_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_STRANGE_CREATURE listOrder: 211260 - name: STR_ALL_STAFF_CONTACTED cost: 0 points: 0 dependencies: - STR_CHIEF_RESEARCHER_CONTACT - STR_CHIEF_ENGINEER_CONTACT - STR_MILITARY_ENVOY_CONTACT - STR_XENOLOGIST_CONTACT - name: STR_GOLDEN_LADY_ORIGINS cost: 25 points: 100 dependencies: - STR_BLACK_LOTUS_SHRINE_EXPLORED listOrder: 180140 - name: STR_ALIEN_INTERROGATED cost: 0 points: 100 needItem: true - name: STR_ALIEN_ENGINEER_INTERROGATED cost: 0 points: 50 dependencies: - STR_FLOATER_ENGINEER - STR_SECTOID_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER - STR_CHTONITE_ENGINEER - STR_WASPITE_ENGINEER - STR_CEREBREAL_ENGINEER - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CEREBREAL_LEADER - STR_CHTONITE_LEADER - STR_WASPITE_LEADER - STR_FLOATER_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_LEADER - STR_SNAKEMAN_LEADER - STR_SECTOID_LEADER - STR_MUTON_COMMANDER - STR_FLOATER_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_SECTOID_COMMANDER - STR_ETHEREAL_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CEREBREAL_COMMANDER - STR_CHTONITE_COMMANDER - STR_FLOATER_CENTURION - name: STR_ALIEN_LANGUAGE_INVESTIGATION cost: 50 points: 60 dependencies: - STR_INFO_UPLOAD listOrder: 168650 - name: STR_ALIEN_LANGUAGE cost: 50 points: 60 dependencies: - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_XENOLOGIST_CONTACT listOrder: 168660 - name: STR_ALIEN_VOCABULARY cost: 400 points: 400 dependencies: - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS - STR_ALIEN_ORIGINS listOrder: 168665 - name: STR_ALIEN_NARRATIVE cost: 400 points: 400 dependencies: - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_ORIGINS listOrder: 168668 - name: STR_ALIEN_NEURAL_NETWORK_PREREQ cost: 0 points: 10 dependencies: - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_KEEPER - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_KNIGHT - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_GRAND_MASTER - name: STR_ALIEN_NEURAL_NETWORK dependencies: - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_NARRATIVE - STR_ALIEN_BRAIN_REMAINS cost: 200 points: 90 listOrder: 168669 - name: STR_ALIEN_BRAIN_REMAINS requiresBaseFunc: [BIOLAB] cost: 150 points: 250 needItem: true destroyItem: true sequentialGetOneFree: true getOneFree: - STR_BRAIN_STORY_1 - STR_BRAIN_STORY_2 - STR_BRAIN_STORY_3 - name: STR_BRAIN_STORY_1 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_BRAIN_STORY_2 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_BRAIN_STORY_3 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_ELDRITCH_LANGUAGE_INVESTIGATION cost: 50 points: 60 dependencies: - STR_TROLLIUM listOrder: 168670 - name: STR_ELDRITCH_LANGUAGE cost: 50 points: 60 dependencies: - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_XENOLOGIST_CONTACT listOrder: 168680 - name: STR_ATLANTIS_TEMPLE cost: 50 points: 100 dependencies: - STR_DAGON_STATUE - STR_AQUATOID - STR_ATLANTIS_TEMPLE_RUMORS listOrder: 169900 - name: STR_ALIEN_ENGINEERING_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE_AUTOPSY - STR_ZSRR_UBEK - STR_EXALT_BRAINER - STR_EXALT_MASTER - STR_ALIEN_COMMUNICATOR - STR_DEEP_ONE_COMM_DEVICE - STR_PSICLONE - name: STR_ALIEN_ENGINEERING requiresBaseFunc: [STDLAB] cost: 50 points: 60 dependencies: - STR_ALIEN_ENGINEERING_PREQ - STR_CHIEF_ENGINEER_CONTACT listOrder: 1500 # - name: STR_AQUA_PLASTICS_PREQ1 # cost: 0 # points: 0 # dependencies: # - STR_AQUATOID_SOLDIER # - STR_AQUATOID_NAVIGATOR # - STR_AQUATOID_SQUAD_LEADER # - STR_TASOTH_SOLDIER # - STR_LOBSTERMAN_SOLDIER # - STR_LOBSTERMAN_NAVIGATOR # - STR_LOBSTERMAN_BIOLOGIST # - STR_LOBSTERMAN_TECHNICIAN # - STR_LOBSTERMAN_OVERSEER # - STR_LOBSTERMAN_OVERLORD # - STR_CARCHARODON_SOLDIER # - STR_CARCHARODON_NAVIGATOR # - STR_CARCHARODON_VIVISECTOR # - STR_CARCHARODON_MECHANIC # - STR_CARCHARODON_PACK_LEADER # - STR_CARCHARODON_WARLORD # - name: STR_AQUA_PLASTICS_PREQ2 # cost: 0 # points: 0 # dependencies: # - STR_TLETH_SPEAR # - STR_TLETH_HATCHET - name: STR_ALLOYS_ENGINEERING requiresBaseFunc: [STDLAB] cost: 200 points: 100 dependencies: - STR_ALIEN_ENGINEERING - STR_ALIEN_ALLOYS listOrder: 1550 - name: STR_ALLOYS_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 200 points: 100 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 1600 - name: STR_OSIRON_AA_AMMO_TRADE cost: 0 points: 0 dependencies: - STR_OSIRON - STR_SHARE_ALLOY_AMMO_TECH - name: STR_OSIRON cost: 0 points: 50 dependencies: - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_BOSS listOrder: 182000 - name: STR_SYNDICATE requiresBaseFunc: [INTLAB] cost: 40 points: 200 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_SYNDICATE_WORKER - STR_SYNDICATE_AGENT - STR_SYNDICATE_MERC - STR_SYNDICATE_MERC_CAPTAIN - STR_SYNDICATE_SUPERSOLDIER - STR_SYNDICATE_SCIENTIST listOrder: 183000 - name: STR_CYBERWEB cost: 0 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD listOrder: 181110 - name: STR_ASSASSIN_CLANS cost: 40 points: 40 dependencies: - STR_BLACK_LOTUS_ASSASSIN - STR_DESTROY_BLACK_LOTUS - STR_JARHEAD_MASHINOBI listOrder: 180150 - name: STR_CHURCH_OF_DAGON cost: 0 points: 50 dependencies: - STR_SUPPORTER_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_PRIEST_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON listOrder: 179990 - name: STR_CYBERWEB_PLANS requiresBaseFunc: [INTLAB] cost: 60 points: 100 needItem: true destroyItem: true listOrder: 181130 - name: STR_CYBERWEB_PORTAL_SYSTEM cost: 100 points: 250 dependencies: - STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN unlocks: - STR_MILESTONE_3_PREQ listOrder: 181140 - name: STR_DIMENSION_X_SURVEY cost: 40 points: 500 dependencies: - STR_DIMENSION_X_DESERT_SECURED listOrder: 181200 - name: STR_CITY_X_SURVEY cost: 50 points: 500 dependencies: - STR_DIMENSION_X_SURVEY listOrder: 181300 - name: STR_CYBERWEB_FORTRESS cost: 100 points: 100 dependencies: - STR_DIMENSION_X_SURVEY listOrder: 181240 - name: STR_CYBERWEB_HQ cost: 250 points: 250 dependencies: - STR_CYBERWEB_FORTRESS_SECURED listOrder: 181260 - name: STR_CHURCH_OF_DAGON_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_CHURCH_OF_DAGON listOrder: 180000 - name: STR_CHURCH_OF_DAGON_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON listOrder: 180010 - name: STR_EXALT cost: 0 points: 50 dependencies: - STR_EXALT_INFILTRATOR - STR_EXALT_GOON - STR_EXALT_ENFORCER - STR_EXALT_MASTER - STR_EXALT_LIQUIDATOR listOrder: 180290 - name: STR_EXALT_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_EXALT listOrder: 180300 - name: STR_EXALT_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_EXALT_MASTER - STR_EXALT_ENFORCER listOrder: 180310 - name: STR_BLACK_LOTUS cost: 0 points: 50 dependencies: - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_AVATAR - STR_LO_WO listOrder: 180090 - name: STR_BLACK_LOTUS_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_BLACK_LOTUS listOrder: 180100 - name: STR_BLACK_LOTUS_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_WITCH - STR_LO_WO listOrder: 180110 - name: STR_ZSRR cost: 0 points: 50 dependencies: - STR_ZSRR_GANGER - STR_ZSRR_MOLOLEC - STR_ZSRR_MATROS - STR_ZSRR_PIONEER - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_UBEK listOrder: 180190 - name: STR_ZSRR_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_ZSRR listOrder: 180200 - name: STR_ZSRR_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_ZSRR_MATROS - STR_ZSRR_UBEK listOrder: 180210 - name: STR_DURATHREAD_FACTORY_LOCATION requiresBaseFunc: [INTLAB] cost: 20 points: 30 dependencies: - STR_DURATHREAD - STR_ZSRR_NETWORK listOrder: 181000 - name: STR_EXALT_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_EXALT_MASTER - STR_EXALT_OPERATIONS - STR_PSICLONE listOrder: 180320 - name: STR_BLACK_LOTUS_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_OPERATIONS listOrder: 180120 - name: STR_ZSRR_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_ZSRR_UBEK - STR_ZSRR_OPERATIONS listOrder: 180220 - name: STR_CHURCH_OF_DAGON_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_SORCERER_OF_DAGON - STR_CHURCH_OF_DAGON_OPERATIONS listOrder: 180020 - name: STR_AQUATIC_WARFARE requiresBaseFunc: [STDLAB] cost: 100 points: 40 lookup: STR_GAS_CANNON dependencies: - STR_DEEP_ONE_COMMUNITIES - STR_ADVANCED_FIREARMS - STR_BIOLOGICAL_WARFARE listOrder: 2950 - name: STR_DEEP_ONE_COMMUNITIES cost: 60 points: 20 dependencies: - STR_DEEP_ONE unlocks: - STR_MILESTONE_3_PREQ listOrder: 169720 - name: STR_UNDERWATER_OPERATIONS cost: 200 points: 100 dependencies: - STR_DEEP_ONE_COMMUNITIES - STR_BASIC_OPERATIONS listOrder: 300460 - name: STR_DEEP_ONE_OUTPOST cost: 60 points: 20 dependencies: - STR_UNDERWATER_OPERATIONS listOrder: 169730 - name: STR_BASIC_UNDERWATER_EQUIPMENT cost: 10 points: 15 dependencies: - STR_UNDERWATER_OPERATIONS listOrder: 2948 - name: STR_AMPHIBIOUS_WEAPONS cost: 20 points: 15 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - STR_MILESTONE_3_SUMMARY listOrder: 2949 - name: STR_ADS cost: 0 points: 0 dependencies: - STR_AMPHIBIOUS_WEAPONS - name: STR_HARPOON cost: 0 points: 0 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - name: STR_HARPOON_AA_CLIP_MANUFACTURING cost: 10 points: 10 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - STR_ALLOY_AMMO listOrder: 521013 - name: STR_CALL_OF_TLETH points: 20 needItem: true dependencies: - STR_DEEP_ONE_OUTPOST listOrder: 169750 - name: STR_DEEP_SEA_ANALYSIS cost: 10 points: 100 dependencies: - STR_CARCHARODON_FERAL_AUTOPSY - STR_LOBSTERMAN_FERAL_AUTOPSY listOrder: 169830 - name: STR_INTO_THE_DEPTHS cost: 3 points: 10 dependencies: - STR_DESTROY_TASOTH listOrder: 169820 - name: STR_DEEP_SEA_OPERATIONS cost: 50 points: 250 dependencies: - STR_INTO_THE_DEPTHS listOrder: 300480 - name: STR_MESSENGERS_OF_DAGON cost: 100 points: 25 dependencies: - STR_SORCERER_OF_DAGON listOrder: 169700 - name: STR_EXALT_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180360 - name: STR_CHURCH_OF_DAGON_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180060 - name: STR_ZSRR_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180260 - name: STR_DAMAGED_ZOMBIE_PARASITE requiresBaseFunc: [BIOLAB] cost: 50 points: 20 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE dependencies: - STR_ZOMBIE_PARASITE listOrder: 164081 - name: STR_ZOMBIE_PARASITE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE dependencies: - STR_ZOMBIE_STERILE listOrder: 164080 - name: STR_GHOUL_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE_CORPSE listOrder: 62330 - name: STR_GHOUL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GHOUL cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GHOUL_SOLDIER requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE listOrder: 115480 - name: STR_GHOUL_WARRIOR requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE listOrder: 115490 - name: STR_ZOMBIE_STERILE_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_STERILE_AUTOPSY needItem: true destroyItem: true listOrder: 62300 - name: STR_ZOMBIE_STERILE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZOMBIE_STERILE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_STERILE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_STERILE needItem: true destroyItem: true listOrder: 62300 - name: STR_ZOMBIE_GRUBAS_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_GRUBAS_AUTOPSY needItem: true destroyItem: true listOrder: 62310 - name: STR_ZOMBIE_GRUBAS_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZOMBIE_GRUBAS cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_GRUBAS_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_GRUBAS needItem: true destroyItem: true listOrder: 115410 - name: STR_ZOMBIE_INFECTOR_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_INFECTOR_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 62320 - name: STR_ZOMBIE_INFECTOR_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_INFECTOR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_INFECTOR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_INFECTOR needItem: true destroyItem: true dependencies: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 115420 - name: STR_TOMB_GUARD_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_TOMB_GUARD_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_CORPSE unlocks: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62340 - name: STR_TOMB_GUARD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_TOMB_GUARD cost: 0 points: 50 needItem: true - name: STR_TOMB_GUARD_FEMALE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_TOMB_GUARD needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_SERVITOR - STR_ZOMBIE_INTERROGATED getOneFree: - STR_TOMB_GUARD_MALE_TERRORIST listOrder: 115440 - name: STR_TOMB_GUARD_MALE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_TOMB_GUARD needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_SERVITOR - STR_ZOMBIE_INTERROGATED getOneFree: - STR_TOMB_GUARD_FEMALE_TERRORIST listOrder: 115441 - name: STR_STRIX_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_STRIX_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_CORPSE unlocks: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62370 - name: STR_STRIX_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_STRIX cost: 0 points: 50 needItem: true - name: STR_STRIX_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_STRIX needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_INTERROGATED - STR_ZOMBIE_SERVITOR listOrder: 115430 - name: STR_ZOMBIE_BOOMER_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_ZOMBIE_BOOMER_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_CORPSE listOrder: 62315 - name: STR_ZOMBIE_BOOMER_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_BOOMER cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_BOOMER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_BOOMER needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_TERRORIST listOrder: 115415 - name: STR_VAMPIRE_KNIGHT_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_VAMPIRE_KNIGHT_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62380 - name: STR_VAMPIRE_KNIGHT_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_KNIGHT cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_KNIGHT_LEADER requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_VAMPIRE_KNIGHT needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INTERROGATED unlocks: - STR_ZOMBIE_SERVITOR getOneFree: - STR_GREATSWORD - STR_BARDICHE listOrder: 115500 - name: STR_VAMPIRE_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_VAMPIRE_QUEEN_AUTOPSY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT_CORPSE listOrder: 62390 - name: STR_VAMPIRE_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_QUEEN cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_QUEEN_COMMANDER requiresBaseFunc: [BIOLAB] cost: 50 points: 100 lookup: STR_VAMPIRE_QUEEN needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT unlocks: - STR_ZOMBIE_INTERROGATED getOneFree: - STR_GREATSWORD - STR_SLEDGEHAMMER - STR_BARDICHE listOrder: 115510 - name: STR_MUMMY_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 150 lookup: STR_MUMMY_AUTOPSY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT_CORPSE listOrder: 62410 - name: STR_MUMMY_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_MUMMY cost: 0 points: 50 needItem: true - name: STR_MUMMY_MATRIARCH requiresBaseFunc: [BIOLAB] cost: 50 points: 100 lookup: STR_MUMMY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT unlocks: - STR_GREEN_SHIELD getOneFree: - STR_THE_NEPHILIM listOrder: 115520 - name: STR_ANCIENT_MUMMY_MATRIARCH requiresBaseFunc: [BIOLAB] cost: 40 points: 100 lookup: STR_ANEXIS_OFFER needItem: true destroyItem: true dependencies: - STR_MUMMY_MATRIARCH unlocks: - STR_GREEN_SHIELD getOneFree: - STR_THE_NEPHILIM - STR_DREAMERS listOrder: 115530 - name: STR_ZOMBIE_TROOPER_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_TROOPER_AUTOPSY needItem: true destroyItem: true listOrder: 62350 - name: STR_ZOMBIE_TROOPER_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_TROOPER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_TROOPER_1_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true listOrder: 115450 - name: STR_ZOMBIE_TROOPER_2_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true listOrder: 115460 - name: STR_MEGAZOMBIE_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MEGAZOMBIE_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_CORPSE listOrder: 62360 - name: STR_MEGAZOMBIE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_MEGAZOMBIE cost: 0 points: 50 needItem: true - name: STR_MEGAZOMBIE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MEGAZOMBIE needItem: true destroyItem: true listOrder: 115470 - name: STR_ZOMBIE_EVOLUTION_HYPOTHESIS requiresBaseFunc: [BIOLAB] cost: 5 points: 20 dependencies: - STR_ZOMBIE_GRUBAS_AUTOPSY - STR_ZOMBIE_GRUBAS - STR_ZOMBIE_STERILE_AUTOPSY - STR_ZOMBIE_STERILE - STR_MUTANT_PHYSIOLOGY listOrder: 200500 - name: STR_ZOMBIE_ARE_BREEDING requiresBaseFunc: [BIOLAB] cost: 5 points: 30 dependencies: - STR_ZOMBIE_INFECTOR listOrder: 200550 - name: STR_SENTIENT_ZOMBIE requiresBaseFunc: [BIOLAB] cost: 5 points: 90 dependencies: - STR_TOMB_GUARD listOrder: 200600 - name: STR_ZOMBIE_INTERROGATED cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_MALE_TERRORIST - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_STRIX_TERRORIST - name: STR_ZOMBIE_SERVITOR cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_MALE_TERRORIST - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_STRIX_TERRORIST - name: STR_ZOMBIE_SERVITOR_CORPSE cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_CORPSE - STR_STRIX_CORPSE - name: STR_FOLLOW_THE_ZOMBIES requiresBaseFunc: [BIOLAB] cost: 250 points: 150 dependencies: - STR_ZOMBIE_SERVITOR - STR_HIDDEN_CAVES listOrder: 200650 - name: STR_ZOMBIE_OVERLORDS requiresBaseFunc: [BIOLAB] cost: 400 points: 300 dependencies: - STR_VAMPIRE_QUEEN_COMMANDER listOrder: 200700 - name: STR_ANCIENT_ZOMBIES requiresBaseFunc: [BIOLAB] cost: 600 points: 600 dependencies: - STR_MUMMY_MATRIARCH listOrder: 200750 - name: STR_ZOMBIE_IMPLANT requiresBaseFunc: [BIOLAB] cost: 10 points: 20 dependencies: - STR_ZOMBIE_TROOPER_CORPSE - STR_PSICLONE - STR_MAGMA_MISSION_MAGMA_LAB listOrder: 1350 - name: STR_ZOMBIE_IMPLANT_ORIGINS requiresBaseFunc: [INTLAB] cost: 20 points: 100 dependencies: - STR_ZOMBIE_IMPLANT - STR_EXALT_MASTER listOrder: 58500 - name: STR_ZOMBIE_IMPLANT_INVESTIGATION requiresBaseFunc: [INTLAB] cost: 50 points: 100 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_MESSAGE_FROM_MAGMA_02 - STR_ZOMBIE_IMPLANT_ORIGINS listOrder: 300660 - name: STR_ZOMBIE_IMPLANT_VIRUS requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_SYNDICATE_SCIENTIST - STR_ZOMBIE_IMPLANT_INVESTIGATION listOrder: 300670 - name: STR_TOUGH_CREATURE_AUTOPSY cost: 0 points: 0 dependencies: - STR_REAPER_AUTOPSY - STR_OWLMAN_AUTOPSY - STR_WEREWOLF_AUTOPSY - STR_WERECAT_AUTOPSY - STR_MONGORN_AUTOPSY - STR_SPIKEBOAR_AUTOPSY - STR_BULLFROG_AUTOPSY - STR_SHAMBLER_AUTOPSY - STR_FENRIR_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_GILLDOG_AUTOPSY - STR_BLOODHOUND_AUTOPSY - STR_MINOTAUR_AUTOPSY - name: STR_STRANGE_CREATURE_AUTOPSY cost: 0 points: 0 dependencies: - STR_ALIEN_EMBRYO - STR_ZOMBIE_PARASITE - STR_REAPER_AUTOPSY - STR_MONGORN_AUTOPSY - STR_WERECAT_AUTOPSY - STR_WEREWOLF_AUTOPSY - STR_OWLMAN_AUTOPSY - STR_SPIKEBOAR_AUTOPSY - STR_BULLFROG_AUTOPSY - STR_SHAMBLER_AUTOPSY - STR_FENRIR_AUTOPSY - STR_CHUPACABRA_AUTOPSY - STR_GIANT_RAT_AUTOPSY - STR_SHADOWBAT_AUTOPSY - STR_MEGASCORPION_AUTOPSY - STR_GIANT_BEETLE_AUTOPSY - STR_GIANT_SPIDER_AUTOPSY - STR_GIANT_SPIDER_QUEEN_AUTOPSY - STR_GIANT_SPIDER_KING_AUTOPSY - STR_BLACK_LOTUS_AVATAR_AUTOPSY - STR_SORCERER_OF_DAGON_AUTOPSY - STR_BRAINER_AUTOPSY - STR_ZOMBIE_GRUBAS_AUTOPSY - STR_ZOMBIE_STERILE_AUTOPSY - STR_GHOUL_AUTOPSY - STR_SECTOID_AUTOPSY - STR_FLOATER_AUTOPSY - STR_MUTON_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_SILACOID_AUTOPSY - STR_CELATID_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_SCORPOID_AUTOPSY - STR_ANTMAN_AUTOPSY - STR_ANTMAN_QUEEN_AUTOPSY - STR_CHTONITE_AUTOPSY - STR_GAZER_AUTOPSY - STR_CHASER_AUTOPSY - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_CEREBREAL_AUTOPSY - STR_WASPITE_AUTOPSY - STR_HOLODRONE_AUTOPSY - STR_DEEP_ONE_AUTOPSY - STR_AQUATOID_AUTOPSY - STR_CALCINITE_AUTOPSY - STR_HALLUCINOID_AUTOPSY - STR_TASOTH_AUTOPSY - STR_TENTACULAT_AUTOPSY - STR_GILLDOG_AUTOPSY - STR_BLOODHOUND_AUTOPSY - STR_MINOTAUR_AUTOPSY - STR_JANISSARY_AUTOPSY - STR_BIODRONE_AUTOPSY - STR_CARCHARODON_AUTOPSY - STR_CARCHARODON_FERAL_AUTOPSY - STR_LOBSTERMAN_AUTOPSY - STR_LOBSTERMAN_FERAL_AUTOPSY - STR_SWARMIDS_AUTOPSY - STR_MEGAWORM_AUTOPSY - STR_HORROR_AUTOPSY - STR_SPITTER_AUTOPSY - STR_ABOMINATION_AUTOPSY - STR_MUCKSTAR_AUTOPSY - STR_OOZE_AUTOPSY - STR_JARHEAD_AUTOPSY - STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY - STR_DOOM_IMP_AUTOPSY - name: STR_COOL_ALIEN_GADGET cost: 0 points: 0 dependencies: - STR_REPTOID_COMMANDO_CORPSE - STR_REPTOID_DRAKE_CORPSE - STR_CYBERWEB_CENTURION - STR_REPTOID_DRAGONFIRE_TURRET - STR_CYBERWEB_ROBOTURRET - STR_CYBERWEB_ROBOSPHERE - STR_SEEKER_DRONE - STR_ION_ACCELERATION - STR_ALIEN_COMMUNICATOR - STR_DEEP_ONE_COMM_DEVICE - STR_TASOTH_DATA_PAD - STR_PSICLONE - STR_CHEMPISTOL - STR_CHEMOGUN - STR_DAGON_STAFF - STR_SKULL_STAFF - STR_STAFF_OF_HEART_GRIP - STR_STAFF_OF_SAMAEL - STR_FLAME_GLOVE - STR_STORM_ROSE - STR_PLASMA_BLADE - STR_PLASMA_SWORD - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_FIRE_LAUNCHER - STR_ELECTRO_WHIP - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_OBLITERATOR - STR_OBLITERATOR_TERRORIST - STR_MIB_SECTOPOD_TERRORIST - STR_ALIEN_DRONE - STR_ELERIUM_BOMB - STR_ALIEN_DATA_SLATE - STR_CYBERMITE - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_CORPSE - STR_REAPER_CORPSE - STR_ALIEN_GRENADE - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_BLASTER_BOMB - STR_BLASTER_LAUNCHER - STR_LASER_PISTOL_MIB - STR_LASER_RIFLE_MIB - STR_HEAVY_LASER_MIB - STR_UFO_POWER_SOURCE - STR_MIND_PROBE - STR_UFO_NAVIGATION - STR_ALIEN_ELECTRONICS - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_FLOATER_AUTOPSY - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_BLACK_LOTUS_PSI_GENERATOR - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_NEON_BOW - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_DISRUPTOR_RIFLE - STR_DISRUPTOR_HEAVY - STR_ACID_BOLT - STR_BOOMEROID - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_BOOMER_ORGAN - STR_DEATH_DISC - STR_HYDRA_LASER - STR_MPG - STR_WARP_RIFLE - STR_WARP_CANNON - name: STR_STRANGE_CREATURE cost: 0 points: 0 dependencies: - STR_REAPER - STR_MONGORN - STR_OWLMAN - STR_WERECAT - STR_WERECAT_BLACK - STR_WEREWOLF - STR_WEREWOLF_WHITE - STR_SPIKEBOAR - STR_BULLFROG - STR_SHAMBLER - STR_FENRIR - STR_CHUPACABRA - STR_GIANT_RAT - STR_SHADOWBAT - STR_MEGASCORPION - STR_GIANT_BEETLE - STR_GIANT_BEETLE_BOMBARDIER - STR_GIANT_SPIDER - STR_GIANT_SPIDER_QUEEN - STR_GIANT_SPIDER_KING - STR_BRAINER - STR_BLACK_LOTUS_AVATAR - STR_SORCERER_OF_DAGON - STR_GHOUL - STR_ZOMBIE_STERILE - STR_ZOMBIE_GRUBAS - STR_ZOMBIE_INFECTOR - STR_ZOMBIE_TROOPER - STR_SECTOID - STR_FLOATER - STR_MUTON - STR_SNAKEMAN - STR_ETHEREAL - STR_SILACOID - STR_CELATID - STR_SALAMANDRON - STR_SCORPOID - STR_ANTMAN - STR_ANTMAN_QUEEN - STR_CHTONITE - STR_GAZER - STR_CHASER - STR_CROC - STR_REPTOID - STR_DEEP_ONE - STR_CEREBREAL - STR_WASPITE - STR_HOLODRONE - STR_AQUATOID - STR_CALCINITE - STR_HALLUCINOID - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN - STR_TASOTH - STR_TENTACULAT - STR_GILLDOG - STR_BLOODHOUND - STR_MINOTAUR - STR_JANISSARY - STR_BIODRONE - STR_CARCHARODON - STR_CARCHARODON_FERAL - STR_SWARMIDS - STR_MEGAWORM - STR_HORROR - STR_ABOMINATION - STR_MUCKSTAR - STR_OOZE - STR_JARHEAD - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_DOOM_IMP - name: STR_MUTANT_PHYSIOLOGY requiresBaseFunc: [BIOLAB] cost: 100 points: 20 unlocks: - STR_BIOLOGICAL_WARFARE_PREQ dependencies: - STR_REAPER - STR_MONGORN - STR_OWLMAN - STR_WEREWOLF - STR_WEREWOLF_WHITE - STR_WERECAT - STR_WERECAT_BLACK - STR_SPIKEBOAR - STR_BULLFROG - STR_SHAMBLER - STR_FENRIR - STR_GILLDOG - STR_BLOODHOUND - STR_MINOTAUR listOrder: 203000 - name: STR_BEASTMAN cost: 0 points: 0 dependencies: - STR_OWLMAN - STR_WEREWOLF_WHITE - STR_WEREWOLF - STR_WERECAT - STR_WERECAT_BLACK - name: STR_TACTICAL_GRENADE_LAUNCHER cost: 0 points: 30 dependencies: - STR_MAGMA_CONTACT listOrder: 34170 - name: STR_TACTICAL_GRENADE_LAUNCHER_BUY cost: 10 points: 5 lookup: STR_TACTICAL_GRENADE_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_TACTICAL_GRENADE_LAUNCHER - STR_EXPLOSIVES_LICENCE listOrder: 434170 - name: STR_PULSE_WEAPONS cost: 10 points: 5 dependencies: - STR_MESSAGE_FROM_MAGMA_05 listOrder: 3300 - name: STR_MAGMA_PULSE_PISTOL cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_PISTOL_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_PISTOL dependencies: - STR_MILESTONE_1_SUMMARY - STR_PULSE_WEAPONS listOrder: 420390 - name: STR_MAGMA_PULSE_PISTOL_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_PISTOL - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_SMG cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_SMG_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_SMG dependencies: - STR_MILESTONE_1_SUMMARY - STR_PULSE_WEAPONS listOrder: 420950 - name: STR_MAGMA_PULSE_SMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_SMG - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_RIFLE cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_RIFLE_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_PULSE_WEAPONS listOrder: 421500 - name: STR_MAGMA_PULSE_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_RIFLE - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_LMG cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_LMG_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_LMG dependencies: - STR_MACHINE_GUNS_LICENCE - STR_PULSE_WEAPONS listOrder: 431300 - name: STR_MAGMA_PULSE_LMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_LMG - STR_SHARE_ALLOY_AMMO_TECH - name: STR_THRASHER_SHOTGUN cost: 0 points: 20 dependencies: - STR_MAGMA_CONTACT listOrder: 22660 - name: STR_THRASHER_SHOTGUN_BUY cost: 10 points: 5 lookup: STR_THRASHER_SHOTGUN dependencies: - STR_MILESTONE_1_SUMMARY - STR_THRASHER_SHOTGUN - STR_MESSAGE_FROM_MAGMA_01 listOrder: 422660 - name: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY cost: 0 points: 0 dependencies: - STR_THRASHER_SHOTGUN - STR_SHARE_ALLOY_AMMO_TECH - name: STR_UZI_BUY cost: 2 points: 1 lookup: STR_UZI unlocks: - STR_UZI_CLIP dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 420680 - name: STR_UZI cost: 3 points: 8 needItem: true listOrder: 20680 - name: STR_MINEBEA_UZI cost: 0 points: 10 unlocks: - STR_UZI_CLIP dependencies: - STR_KIRYU_KAI listOrder: 20670 - name: STR_UZI_CLIP cost: 0 points: 0 dependencies: - STR_UZI - STR_MINEBEA_UZI - name: STR_SPORTING_RIFLE cost: 0 points: 10 dependencies: - STR_COVER_SPORTSMEN - name: STR_LABCOAT cost: 0 points: 10 dependencies: - STR_COVER_SCIENTISTS - name: STR_POLAR_SUIT cost: 0 points: 10 dependencies: - STR_COVER_SPORTSMEN - name: STR_SWIMWEAR cost: 0 points: 10 dependencies: - STR_COVER_SURFERS - name: STR_HUNTING_RIFLE cost: 1 points: 1 needItem: true listOrder: 21980 - name: STR_HUNTING_RIFLE_BUY cost: 2 points: 1 lookup: STR_HUNTING_RIFLE dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 421980 - name: STR_FLARE_PISTOL cost: 1 points: 1 needItem: true listOrder: 34470 - name: STR_FLARE_PISTOL_BUY cost: 2 points: 1 lookup: STR_FLARE_PISTOL dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 434470 - name: STR_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_SHOTGUN listOrder: 22560 - name: STR_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_SHOTGUN_AA_SHELLS dependencies: - STR_ALLOY_AMMO - STR_SHOTGUN listOrder: 522560 - name: STR_SHOTGUN_AA_SHELLS_AP cost: 0 points: 0 needItem: true dependencies: - STR_SHOTGUN listOrder: 22570 - name: STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING cost: 10 points: 10 lookup: STR_SHOTGUN_AA_SHELLS_AP dependencies: - STR_ALLOY_AMMO - STR_SHOTGUN listOrder: 522570 - name: STR_ASSAULT_CANNON_CLIP_AA cost: 0 points: 0 needItem: true dependencies: - STR_ASSAULT_CANNON listOrder: 23420 - name: STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_ASSAULT_CANNON_CLIP_AA dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_ASSAULT_CANNON listOrder: 523420 - name: STR_MACRO_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_MACRO_SMG listOrder: 20910 - name: STR_MACRO_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_MACRO_SMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_MACRO_SMG listOrder: 520910 - name: STR_SMOKE_GRENADE cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - name: STR_FLASHBANG_GRENADE cost: 10 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 38560 - name: STR_MORTAR cost: 10 points: 10 needItem: true listOrder: 34200 - name: STR_MORTAR_BUY cost: 40 points: 40 lookup: STR_MORTAR dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE - STR_NONSTANDARD_WEAPONS listOrder: 434200 - name: STR_ROCKET_LAUNCHER cost: 1 points: 1 needItem: true listOrder: 33970 - name: STR_ROCKET_LAUNCHER_BUY cost: 2 points: 1 lookup: STR_ROCKET_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 433970 - name: STR_RPG cost: 1 points: 1 needItem: true listOrder: 33830 - name: STR_RPG_BUY cost: 2 points: 1 lookup: STR_RPG dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 433830 - name: STR_BLACKOPS_SPYPISTOL cost: 5 points: 5 needItem: true listOrder: 20360 - name: STR_BLACKOPS_SPYPISTOL_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SPYPISTOL dependencies: - STR_BLACKOPS_CONTACT - STR_BLACKOPS_PREMIUM listOrder: 420360 - name: STR_PISTOL cost: 10 points: 10 needItem: true listOrder: 20330 - name: STR_RIFLE_CLIP cost: 0 points: 0 dependencies: - STR_RIFLE_BUY - STR_ASSAULT_RIFLE_BUY - name: STR_RIFLE cost: 15 points: 10 needItem: true listOrder: 21300 - name: STR_RIFLE_BUY cost: 2 points: 1 lookup: STR_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT unlocks: - STR_RIFLE_CLIP listOrder: 421300 - name: STR_ASSAULT_RIFLE cost: 15 points: 10 needItem: true listOrder: 21290 - name: STR_ASSAULT_RIFLE_BUY cost: 2 points: 1 lookup: STR_ASSAULT_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM unlocks: - STR_RIFLE_CLIP listOrder: 421290 - name: STR_CAWS cost: 15 points: 10 needItem: true listOrder: 22654 - name: STR_CAWS_BUY cost: 2 points: 1 lookup: STR_CAWS dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM listOrder: 422654 - name: STR_BLACKOPS_SHOTGUN cost: 15 points: 10 needItem: true listOrder: 22530 - name: STR_BLACKOPS_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SHOTGUN dependencies: - STR_BLACKOPS_CONTACT - STR_NONSTANDARD_WEAPONS - STR_SHOTGUN_BUY listOrder: 422530 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE cost: 20 points: 20 needItem: true listOrder: 22210 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_AUTO_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM listOrder: 422210 - name: STR_AUTO_SHOTGUN cost: 20 points: 20 needItem: true listOrder: 22600 - name: STR_AUTO_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_AUTO_SHOTGUN dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_AUTO_SHOTGUN listOrder: 422600 - name: STR_ASSAULT_CANNON cost: 20 points: 20 needItem: true listOrder: 23400 - name: STR_ASSAULT_CANNON_BUY cost: 2 points: 1 lookup: STR_ASSAULT_CANNON dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_ASSAULT_CANNON listOrder: 423400 - name: STR_MACRO_SMG cost: 20 points: 20 needItem: true listOrder: 20890 - name: STR_MACRO_SMG_BUY cost: 2 points: 1 lookup: STR_MACRO_SMG dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_MACRO_SMG listOrder: 420890 - name: STR_HMG cost: 20 points: 10 needItem: true listOrder: 31200 - name: STR_HMG_BUY cost: 2 points: 1 lookup: STR_HMG dependencies: - STR_MACHINE_GUNS_LICENCE listOrder: 431200 - name: STR_BLACKOPS_ASSAULT_LMG cost: 20 points: 10 needItem: true unlocks: - STR_BLACKOPS_LMG_CLIP - name: STR_BLACKOPS_LMG cost: 20 points: 20 needItem: true listOrder: 31003 - name: STR_BLACKOPS_SMARTGUN cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 31006 - name: STR_BLACKOPS_LMG_CLIP cost: 0 points: 0 dependencies: - STR_BLACKOPS_ASSAULT_LMG_BUY - STR_BLACKOPS_LMG_BUY - STR_BLACKOPS_SMARTGUN_BUY - name: STR_PISTOL_CLIP cost: 0 points: 0 dependencies: - STR_PISTOL_BUY - STR_BLACKOPS_SMARTPISTOL_BUY - name: STR_PISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_PISTOL listOrder: 20350 - name: STR_PISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_PISTOL_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_PISTOL listOrder: 520350 - name: STR_BLACKOPS_SMARTPISTOL cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 20335 - name: STR_BLACKOPS_SMARTRIFLE cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 21400 - name: STR_PISTOL_BUY cost: 2 points: 1 lookup: STR_PISTOL unlocks: - STR_PISTOL_CLIP dependencies: - STR_BLACKOPS_CONTACT - name: STR_SMG cost: 10 points: 10 needItem: true listOrder: 20860 - name: STR_SMG_BUY cost: 2 points: 1 lookup: STR_SMG dependencies: - STR_BLACKOPS_CONTACT listOrder: 420860 - name: STR_BLACKOPS_ASSAULT_LMG_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_ASSAULT_LMG unlocks: - STR_BLACKOPS_LMG_CLIP dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT listOrder: 431000 - name: STR_BLACKOPS_LMG_BUY cost: 2 points: 1 unlocks: - STR_BLACKOPS_LMG_CLIP dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_CONTACT - STR_BLACKOPS_LMG listOrder: 431003 - name: STR_BLACKOPS_SMARTGUN_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTGUN listOrder: 431006 - name: STR_BLACKOPS_SMARTPISTOL_BUY cost: 2 points: 1 unlocks: - STR_PISTOL_CLIP dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTPISTOL listOrder: 420335 - name: STR_BLACKOPS_SMARTRIFLE_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTRIFLE listOrder: 421400 - name: STR_LIGHT_CANNON_BUY cost: 2 points: 1 lookup: STR_LIGHT_CANNON dependencies: - STR_MILESTONE_2_SUMMARY - STR_MAGMA_CONTACT - STR_LIGHT_CANNON listOrder: 423120 - name: STR_HEAVY_CANNON_BUY cost: 2 points: 1 lookup: STR_HEAVY_CANNON dependencies: - STR_MESSAGE_FROM_MAGMA_03 listOrder: 423200 - name: STR_AUTO_CANNON_BUY cost: 2 points: 1 lookup: STR_AUTO_CANNON dependencies: - STR_MESSAGE_FROM_MAGMA_04 listOrder: 423300 - name: STR_AGRICULTURAL_FLAMER cost: 5 points: 10 needItem: true unlocks: - STR_FLAMETHROWER_CLIP listOrder: 34490 - name: STR_AGRICULTURAL_FLAMER_BUY cost: 2 points: 1 lookup: STR_AGRICULTURAL_FLAMER dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 434490 - name: STR_MACRO_FLAMER cost: 15 points: 5 needItem: true listOrder: 34560 - name: STR_FLAMETHROWER cost: 5 points: 10 needItem: true unlocks: - STR_FLAMETHROWER_CLIP listOrder: 34500 - name: STR_FLAMETHROWER_BUY cost: 2 points: 1 lookup: STR_FLAMETHROWER dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 434500 - name: STR_FLAMETHROWER_CLIP cost: 0 points: 0 dependencies: - STR_FLAMETHROWER - STR_AGRICULTURAL_FLAMER - name: STR_UAC_OUTSOURCING cost: 100 points: 60 dependencies: - STR_UAC_CONTACT - STR_UAC_OUTSOURCING_PREQ listOrder: 300440 - name: STR_UAC_CONTACT cost: 80 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT unlocks: - STR_ADVANCED_FIREARMS_DEP_1 listOrder: 300430 - name: STR_BLACKOPS_CONTACT cost: 50 points: 25 dependencies: - STR_MILITARY_ENVOY_CONTACT listOrder: 300400 - name: STR_BLACKOPS_PREMIUM cost: 75 points: 40 dependencies: - STR_ALL_STAFF_CONTACTED - STR_BLACKOPS_CONTACT - STR_NONSTANDARD_WEAPONS listOrder: 300410 - name: STR_MAGMA_CONTACT_PREQ cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - STR_HEAVY_CANNON - STR_AUTO_CANNON - name: STR_MAGMA_CONTACT cost: 80 points: 30 dependencies: - STR_MAGMA_CONTACT_PREQ - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS unlocks: - STR_ADVANCED_FIREARMS_DEP_1 listOrder: 300420 # facilities - name: STR_PSIONIC_LABORATORY cost: 420 points: 25 dependencies: - STR_PSIONICS listOrder: 6970 - name: STR_PLASMA_DEFENSES requiresBaseFunc: [ADVLAB] cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON listOrder: 7140 - name: STR_MIND_SHIELD requiresBaseFunc: [STDLAB] cost: 360 points: 25 dependencies: - STR_PSIONIC_LABORATORY listOrder: 7210 - name: STR_FUSION_DEFENSE requiresBaseFunc: [ADVLAB] cost: 800 points: 25 dependencies: - STR_FUSION_BALL listOrder: 7160 - name: STR_LASER_DEFENSES requiresBaseFunc: [STDLAB] cost: 510 points: 15 dependencies: - STR_LASER_CANNON listOrder: 160000 - name: STR_MISSILE_DEFENSES cost: 150 points: 100 dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 7090 - name: STR_GHOST_TANK cost: 100 points: 40 dependencies: - STR_ECTOPLASM listOrder: 7010 - name: STR_CYBER_HQ cost: 100 points: 100 dependencies: - STR_ADVANCED_AI listOrder: 6832 - name: STR_MINIGUN_DRONE_BAY cost: 40 points: 20 dependencies: - STR_CYBER_HQ - STR_CYBERWEB_ROBOTURRET_TERRORIST listOrder: 7275 - name: STR_LASER_DRONE_BAY cost: 20 points: 20 dependencies: - STR_CYBER_HQ - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 7278 - name: STR_SMALL_RADAR_SYSTEM cost: 70 points: 10 dependencies: - STR_UFO_SIGNATURE listOrder: 7240 - name: STR_LARGE_RADAR_SYSTEM cost: 200 points: 10 dependencies: - STR_SMALL_RADAR_SYSTEM listOrder: 7250 # craft weapons - name: STR_STINGRAY_LAUNCHER cost: 150 points: 150 dependencies: - STR_MILESTONE_3_SUMMARY - STR_UAC_CONTACT listOrder: 7750 - name: STR_HEAVY_STINGRAY_LAUNCHER cost: 0 points: 0 dependencies: - STR_STINGRAY_LAUNCHER - name: STR_UAC_CRAFT_CANNON_BUY cost: 75 points: 90 dependencies: - STR_UAC_CONTACT - STR_MACHINE_GUNS_LICENCE listOrder: 8900 - name: STR_CANNON cost: 0 points: 10 dependencies: - STR_UAC_CRAFT_CANNON_BUY - name: STR_ALLOY_CANNON cost: 300 points: 30 dependencies: - STR_ALLOY_AMMO - STR_INTERCEPTOR - STR_CANNON listOrder: 9100 - name: STR_AVALANCHE_LAUNCHER cost: 200 points: 10 dependencies: - STR_INTERCEPTOR - STR_STINGRAY_LAUNCHER listOrder: 7800 - name: STR_FUSION_BALL requiresBaseFunc: [ADVLAB] cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB listOrder: 8010 # crafts - name: STR_HUMMER cost: 50 points: 50 dependencies: - STR_MILITARY_ENVOY_CONTACT - STR_BASIC_OPERATIONS - STR_LOGISTICS listOrder: 7280 - name: STR_HELICOPTER cost: 20 points: 10 dependencies: - STR_BASIC_FLIGHT_TRAINING listOrder: 7370 - name: STR_OSPREY cost: 150 points: 100 dependencies: - STR_BASIC_FLIGHT_TRAINING - STR_MILESTONE_2_SUMMARY - STR_CHURCH_OF_DAGON_OPERATIONS - STR_EXALT_OPERATIONS - STR_ZSRR_OPERATIONS - STR_BLACK_LOTUS_OPERATIONS listOrder: 7390 - name: STR_DRAGONFLY cost: 200 points: 10 dependencies: - STR_BASIC_FLIGHT_TRAINING - STR_UAC_CONTACT listOrder: 7380 - name: STR_IMPROVED_MUDRANGER cost: 75 points: 50 dependencies: - STR_MILITARY_ENVOY_CONTACT - STR_WORKSHOP listOrder: 7320 - name: STR_FIGHTER_PROCUREMENT cost: 100 points: 5 dependencies: - STR_ADVANCED_FLIGHT_TRAINING listOrder: 300510 - name: STR_MIG31 cost: 50 points: 50 dependencies: - STR_FIGHTER_PROCUREMENT listOrder: 7470 - name: STR_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 500 points: 100 dependencies: - STR_MIG31 - STR_ALIEN_ENGINEERING listOrder: 7460 - name: STR_SKYRAIDER requiresBaseFunc: [STDLAB] cost: 200 points: 10 dependencies: - STR_MILESTONE_2_SUMMARY - STR_DRAGONFLY - STR_ALIEN_POWER_SYSTEMS listOrder: 7400 - name: STR_SKYRANGER requiresBaseFunc: [STDLAB] cost: 300 points: 10 dependencies: - STR_MILESTONE_3_SUMMARY - STR_SKYRAIDER listOrder: 7410 - name: STR_IMPROVED_SKYRANGER requiresBaseFunc: [STDLAB] cost: 300 points: 20 dependencies: - STR_ALLOYS_ENGINEERING - STR_SKYRANGER listOrder: 7430 - name: STR_IMPROVED_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 300 points: 20 dependencies: - STR_ALLOYS_ENGINEERING - STR_INTERCEPTOR unlocks: - STR_ENGINE_MOD_PREQ listOrder: 7490 - name: STR_SENTINEL_INTERCEPTOR requiresBaseFunc: [IMPLAB] cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_UFO_POWER_SOURCE - STR_PRECISE_ALLOY_SHAPING unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7560 - name: STR_HEAVY_TRANSPORTER requiresBaseFunc: [STDLAB] cost: 300 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_ION_ACCELERATION - STR_ZRBITE_DRIVE - STR_PRECISE_ALLOY_SHAPING unlocks: - STR_ENGINE_MOD_PREQ listOrder: 30350 - name: STR_THUNDERSTORM_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_PRECISE_ALLOY_SHAPING listOrder: 7530 - name: STR_ULTIMATE_HUNTER_CRAFT requiresBaseFunc: [IMPLAB] cost: 780 points: 25 dependencies: - STR_THUNDERSTORM_INTERCEPTOR - STR_SENTINEL_INTERCEPTOR - STR_NEW_FIGHTER_CRAFT unlocks: - STR_ENGINE_MOD_PREQ listOrder: 7590 - name: STR_AWACS cost: 50 points: 10 dependencies: - STR_SMALL_RADAR_SYSTEM - STR_BASIC_FLIGHT_TRAINING listOrder: 7330 - name: STR_IMPROVED_RADAR_CRAFT cost: 300 points: 20 dependencies: - STR_UFO_CONSTRUCTION - STR_AWACS listOrder: 7340 - name: STR_ULTIMATE_RADAR_CRAFT requiresBaseFunc: [IMPLAB] cost: 400 points: 20 dependencies: - STR_UFO_CONSTRUCTION - STR_IMPROVED_RADAR_CRAFT - STR_HYPER_WAVE_DECODER listOrder: 7360 - name: STR_NEW_FIGHTER_CRAFT requiresBaseFunc: [IMPLAB] cost: 600 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - STR_ALIEN_ELECTRONICS unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7680 - name: STR_NEW_FIGHTER_TRANSPORTER requiresBaseFunc: [IMPLAB] cost: 700 points: 30 dependencies: - STR_UFO_PROPULSION unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7650 # alien tools - name: STR_ALIEN_EMBRYO requiresBaseFunc: [BIOLAB] cost: 20 points: 15 needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY listOrder: 59400 - name: STR_ALIEN_ORGAN_SAMPLE requiresBaseFunc: [BIOLAB] cost: 6 points: 15 needItem: true destroyItem: true listOrder: 59410 - name: STR_ALIEN_MULTITOOL requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_CODES - STR_ALIEN_ENGINEERING listOrder: 46310 - name: STR_ALIEN_ALLOY_WELDER requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_ALLOYS - STR_ALIEN_ENGINEERING listOrder: 46300 - name: STR_ALIEN_COMMUNICATOR requiresBaseFunc: [STDLAB] cost: 40 points: 10 needItem: true destroyItem: true dependencies: - STR_ALIEN_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 57800 - name: STR_DEEP_ONE_COMM_DEVICE requiresBaseFunc: [STDLAB] cost: 20 points: 5 needItem: true destroyItem: true lookup: STR_CALL_OF_TLETH dependencies: - STR_ELDRITCH_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 58250 - name: STR_PSICLONE requiresBaseFunc: [BIOLAB] cost: 40 points: 10 needItem: true destroyItem: true dependencies: - STR_EXALT unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 57900 - name: STR_SKULLJACK requiresBaseFunc: [BIOLAB] cost: 90 points: 90 dependencies: - STR_TACTICAL_NEURAL_IMPLANT - STR_METAPSYCHOLOGY listOrder: 57930 - name: STR_STORM requiresBaseFunc: [BIOLAB] cost: 20 points: 10 needItem: true destroyItem: true dependencies: - STR_ZSRR listOrder: 57500 - name: STR_GOLDEN_DRAGONS cost: 10 points: 10 needItem: true destroyItem: true listOrder: 48070 - name: STR_NOBELON requiresBaseFunc: [BIOLAB] cost: 75 points: 10 dependencies: - STR_GOLDEN_DRAGONS listOrder: 48075 # alien melee weapons - name: STR_TLETH_SPEAR cost: 10 points: 2 needItem: true destroyItem: true # unlocks: # - STR_AQUA_PLASTICS_PREQ2 listOrder: 18490 - name: STR_TLETH_HATCHET cost: 10 points: 2 needItem: true destroyItem: true # unlocks: # - STR_AQUA_PLASTICS_PREQ2 listOrder: 17970 - name: STR_VIBRO_BLADE requiresBaseFunc: [STDLAB] cost: 90 points: 40 needItem: true destroyItem: true dependencies: - STR_AQUA_PLASTICS listOrder: 46090 - name: STR_PLASMA_BLADE requiresBaseFunc: [IMPLAB] cost: 100 points: 60 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 18380 - name: STR_PLASMA_SWORD requiresBaseFunc: [IMPLAB] cost: 100 points: 60 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 18670 - name: STR_PHOTON_BLADE requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_PLASMA_WEAPONS needItem: true destroyItem: true listOrder: 18730 - name: STR_PHOTON_SPEAR requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_PLASMA_WEAPONS needItem: true destroyItem: true listOrder: 18735 - name: STR_SPECTRAL_SCYTHE requiresBaseFunc: [ADVLAB, PSILAB] cost: 200 points: 50 needItem: true destroyItem: true listOrder: 18756 # alien ranged weapons - name: STR_BLASTER_MULTI_LAUNCHER requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_BLASTER_LAUNCHER unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 34450 - name: STR_BLASTER_MULTI_BOMB requiresBaseFunc: [ADVLAB] cost: 100 points: 50 dependencies: - STR_BLASTER_BOMB unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 34450 - name: STR_INCINERATOR requiresBaseFunc: [IMPLAB] cost: 400 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34700 - name: STR_INCINERATOR_CLIP requiresBaseFunc: [IMPLAB] cost: 500 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34710 - name: STR_FIRE_LAUNCHER requiresBaseFunc: [IMPLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 35000 - name: STR_ELECTRO_WHIP requiresBaseFunc: [IMPLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 18860 - name: STR_CONCUSSION_CANNON requiresBaseFunc: [STDLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30650 - name: STR_CONCUSSION_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30660 # creatures - name: STR_OWLMAN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WEREWOLF cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WEREWOLF_WHITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WERECAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WERECAT_BLACK cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_MONGORN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SPIKEBOAR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_BULLFROG cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SWARMIDS cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS dependencies: - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - name: STR_GILLDOG cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_BLOODHOUND cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_MINOTAUR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SHAMBLER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_MEGAWORM cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_HORROR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_DOOM_IMP requiresBaseFunc: [BIOLAB] cost: 90 points: 75 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE listOrder: 118300 - name: STR_FENRIR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_CHUPACABRA cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_RAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_SHADOWBAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_MEGASCORPION cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_BEETLE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_BEETLE_BOMBARDIER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER_ALLOY cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_RED cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_GREEN cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_PURPLE cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_QUEEN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER_KING cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ABOMINATION cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_MUCKSTAR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_OOZE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_JARHEAD cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE # UFOs - name: STR_ENVOY_SHIP points: 200 dependencies: - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - name: STR_SMALL_SCOUT points: 50 needItem: true - name: STR_MEDIUM_SCOUT points: 50 needItem: true - name: STR_LARGE_SCOUT points: 50 needItem: true - name: STR_HARVESTER points: 50 needItem: true - name: STR_ABDUCTOR points: 50 needItem: true - name: STR_TERROR_SHIP points: 50 needItem: true - name: STR_BATTLESHIP points: 50 needItem: true - name: STR_SUPPLY_SHIP points: 50 needItem: true - name: STR_EXCAVATOR points: 50 needItem: true - name: STR_FIGHTER_SHIP points: 50 needItem: true - name: STR_LIGHT_FIGHTER_SHIP points: 50 needItem: true - name: STR_SENTRY_SHIP points: 50 needItem: true - name: STR_LAB_SHIP points: 50 needItem: true - name: STR_OBSERVER points: 50 needItem: true - name: STR_STRIKER points: 50 needItem: true - name: STR_TROOP_SHIP points: 50 needItem: true # alien machines - name: STR_CYBERMITE_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_CYBERMITE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145100 - name: STR_OBLITERATOR_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_OBLITERATOR needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145200 - name: STR_CYBERDISC_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145300 - name: STR_CYBERDISC_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true destroyItem: true listOrder: 81000 - name: STR_ALIEN_LASER_TURRET requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145470 - name: STR_ALIEN_LASER_TURRET_CORPSE requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true destroyItem: true listOrder: 84400 - name: STR_SECTOPOD_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true destroyItem: true listOrder: 76000 - name: STR_MIB_SECTOPOD_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true destroyItem: true - name: STR_MIB_SECTOPOD_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145410 - name: STR_SECTOPOD_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145400 # aliens - name: STR_SILACOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true destroyItem: true listOrder: 69000 - name: STR_CHRYSSALID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true destroyItem: true listOrder: 70000 - name: STR_FLOATER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true destroyItem: true listOrder: 67000 - name: STR_FLOATER_LEGIONNAIRE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_LEGIONNAIRE_AUTOPSY needItem: true destroyItem: true listOrder: 67010 - name: STR_CELATID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true destroyItem: true listOrder: 68000 - name: STR_MUTON_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true listOrder: 66000 - name: STR_ETHEREAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true destroyItem: true listOrder: 65000 - name: STR_SNAKEMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true destroyItem: true listOrder: 64000 - name: STR_SECTOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true listOrder: 63000 - name: STR_CELATID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_CELATID needItem: true destroyItem: true listOrder: 143000 - name: STR_SILACOID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SILACOID destroyItem: true listOrder: 142000 - name: STR_CHRYSSALID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true destroyItem: true listOrder: 135000 - name: STR_MUTLEADER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true - name: STR_MUTENG_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true - name: STR_SECTARM_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true - name: STR_FLOATCOM_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true destroyItem: true - name: STR_TENTACULAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 80 points: 80 lookup: STR_TENTACULAT needItem: true destroyItem: true listOrder: 144390 - name: STR_TASOTH_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_TASOTH needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144300 - name: STR_CALCINITE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 140 points: 30 needItem: true destroyItem: true lookup: STR_CALCINITE listOrder: 144192 - name: STR_HALLUCINOID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 180 points: 40 needItem: true destroyItem: true lookup: STR_HALLUCINOID listOrder: 144190 - name: STR_AQUATOID_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 getOneFree: - STR_HALLUCINOID - STR_HALLUCINOID_CORPSE - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE listOrder: 144160 - name: STR_AQUATOID_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 getOneFree: - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE - STR_LOBSTERMAN - STR_LOBSTERMAN_CORPSE - STR_CARCHARODON - STR_CARCHARODON_CORPSE listOrder: 144170 - name: STR_AQUATOID_SQUAD_LEADER requiresBaseFunc: [BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE unlocks: # - STR_AQUA_PLASTICS_PREQ1 - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE - STR_LOBSTERMAN - STR_LOBSTERMAN_CORPSE - STR_CARCHARODON - STR_CARCHARODON_CORPSE - STR_TASOTH - STR_TASOTH_CORPSE listOrder: 144180 - name: STR_AQUATOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_PURPLE_SHIELD - name: STR_CALCINITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_HALLUCINOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_AQUATOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_AQUATOID_AUTOPSY needItem: true destroyItem: true listOrder: 67200 - name: STR_AQUATOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CALCINITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CALCINITE_AUTOPSY needItem: true destroyItem: true listOrder: 67207 - name: STR_CALCINITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HALLUCINOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_HALLUCINOID_AUTOPSY needItem: true destroyItem: true listOrder: 67205 - name: STR_HALLUCINOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_TENTACULAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_TENTACULAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_TENTACULAT_AUTOPSY needItem: true destroyItem: true listOrder: 67250 - name: STR_TENTACULAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_TASOTH cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_TASOTH_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_TASOTH_AUTOPSY needItem: true destroyItem: true listOrder: 67240 - name: STR_TASOTH_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SECTOID_GUARD dependencies: - STR_SECTOID_GUARD_CAPTAIN - STR_SECTOID_GUARDIAN - STR_ALIEN_ORIGINS cost: 20 points: 40 listOrder: 169000 # earth lore - name: STR_CYBERWEB_MANUFACTURING_PLANT cost: 0 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_HYBRID_OPERATIONS requiresBaseFunc: [INTLAB] cost: 40 points: 50 dependencies: - STR_HYBRID_CLONING_FARM - STR_CHEMTRAILS listOrder: 180600 - name: STR_ZSRR_BIO_ENHANCEMENT requiresBaseFunc: [INTLAB] cost: 15 points: 15 dependencies: - STR_ZSRR listOrder: 202000 - name: STR_ZSRR_STORM_TRADE requiresBaseFunc: [INTLAB] cost: 60 points: 60 dependencies: - STR_STORM - STR_ZSRR_BIO_ENHANCEMENT listOrder: 180270 - name: STR_XCOM_ENHANCEMENT requiresBaseFunc: [BIOLAB] cost: 100 points: 100 dependencies: - STR_ZSRR_STORM_TRADE - STR_SICK_BAY listOrder: 200315 - name: STR_HELIX_KNIGHT requiresBaseFunc: [BIOLAB] cost: 400 points: 400 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - STR_XCOM_ENHANCEMENT - STR_TACTICAL_NEURAL_IMPLANT - STR_NINJA_ARTS - STR_ADVANCED_FLIGHT_TRAINING listOrder: 200324 - name: STR_HELIX_PSION requiresBaseFunc: [BIOLAB] cost: 400 points: 400 dependencies: - STR_PSIONICS - STR_SECTOID_LEGACY - STR_TACTICAL_NEURAL_IMPLANT - STR_NINJA_ARTS - STR_ADVANCED_FLIGHT_TRAINING listOrder: 200325 - name: STR_SECTOID_LEGACY requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_SECTOID_MEDIC - STR_HYBRID_RECRUITMENT - STR_ADVANCED_MEDICINE listOrder: 200316 - name: STR_HIDDEN_CAVES cost: 20 points: 80 dependencies: - STR_UFO_SIGNATURE - STR_SHAMBLER - STR_GIANT_SPIDER # M.A.G.M.A. missions - name: STR_MESSAGE_FROM_MAGMA_01 cost: 2 points: 10 dependencies: - STR_MILESTONE_2 - STR_MAGMA_CONTACT - STR_ZOMBIE_ARE_BREEDING listOrder: 300570 - name: STR_MESSAGE_FROM_MAGMA_02 cost: 2 points: 50 dependencies: - STR_TROLLIUM listOrder: 300580 - name: STR_MESSAGE_FROM_MAGMA_03 cost: 2 points: 100 dependencies: - STR_ZOMBIE_IMPLANT_VIRUS listOrder: 300590 - name: STR_MESSAGE_FROM_MAGMA_04 cost: 2 points: 100 dependencies: - STR_MAGMA_TANK_FACTORY_SAVED listOrder: 300600 - name: STR_MESSAGE_FROM_MAGMA_05 cost: 2 points: 100 dependencies: - STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED listOrder: 300610 - name: STR_MAGMA_MISSION_MAGMA_LAB cost: 2 points: 30 dependencies: - STR_MESSAGE_FROM_MAGMA_01 listOrder: 190000 # alien lore - name: STR_ALIEN_FOOD requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62100 - name: STR_ALIEN_SURGERY requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62090 - name: STR_ALIEN_ENTERTAINMENT requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62080 - name: STR_ALIEN_REPRODUCTION requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62070 - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_NARRATIVE - STR_ALIEN_LIFEFORMS - STR_LEADER_PLUS listOrder: 168740 - name: STR_THE_PHANTOM_MENACE cost: 10 points: 100 dependencies: - STR_ALIEN_ORIGINS - STR_ALIEN_TERROR - STR_ALIEN_INFILTRATION - STR_MILITARY_ENVOY_CONTACT listOrder: 168730 - name: STR_ALIEN_ALLOYS requiresBaseFunc: [STDLAB] cost: 400 points: 30 needItem: true destroyItem: true dependencies: - STR_DURATHREAD - STR_WORKSHOP - STR_LABORATORY listOrder: 61990 - name: STR_TERRAMITE requiresBaseFunc: [STDLAB] cost: 300 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_ALLOYS listOrder: 62000 - name: STR_AQUA_PLASTICS requiresBaseFunc: [STDLAB] cost: 200 points: 30 needItem: true destroyItem: true # dependencies: # - STR_ALIEN_ENGINEERING # - STR_AQUA_PLASTICS_PREQ1 # - STR_AQUA_PLASTICS_PREQ2 listOrder: 61995 - name: STR_ELERIUM_115 requiresBaseFunc: [STDLAB] cost: 450 points: 60 needItem: true destroyItem: true dependencies: - STR_UFO_POWER_SOURCE - STR_CHIEF_RESEARCHER_CONTACT listOrder: 51000 - name: STR_ZRBITE_TANK cost: 50 points: 50 needItem: true destroyItem: false listOrder: 61980 - name: STR_ZRBITE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true dependencies: - STR_ZRBITE_TANK listOrder: 51100 - name: STR_ZRBITE_DRIVE requiresBaseFunc: [STDLAB] cost: 200 points: 50 dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_AQUA_PLASTICS - STR_ZRBITE listOrder: 61982 - name: STR_HYBRID_CONTROLLERS requiresBaseFunc: [INTLAB] cost: 50 points: 50 dependencies: - STR_HYBRID_ENGINEER - STR_HYBRID_OPERATIONS - STR_METAPSYCHOLOGY listOrder: 180650 - name: STR_HYBRID_CONTROL_CIRCUITRY requiresBaseFunc: [PSILAB] cost: 150 points: 100 needItem: true listOrder: 57970 - name: STR_HYBRID_RECRUITMENT requiresBaseFunc: [PSILAB] cost: 100 points: 300 lookup: STR_XCOM_HYBRIDS dependencies: - STR_HYBRID_CONTROL_CIRCUITRY listOrder: 300030 - name: STR_GREMLIN_POD requiresBaseFunc: [STDLAB] cost: 200 points: 100 needItem: true listOrder: 59500 - name: STR_ATLANTIS_TEMPLE_RUMORS cost: 50 points: 50 dependencies: - STR_AQUATOID_SQUAD_LEADER - STR_MIB_COMMANDER - STR_MIB_PSI_OPS - STR_MIB_SCIENTIST - STR_CYBERWEB_MYSTEK listOrder: 169850 - name: STR_UCITY cost: 60 points: 50 dependencies: - STR_ADVANCED_UNDERWATER_OPERATIONS listOrder: 169770 - name: STR_TERROR_FROM_THE_DEEP cost: 300 points: 60 dependencies: - STR_AQUATOID_SQUAD_LEADER listOrder: 169760 - name: STR_DAGON cost: 300 points: 60 dependencies: - STR_AQUATOID listOrder: 169740 - name: STR_UFO_SIGNATURE cost: 100 points: 50 dependencies: - STR_ALIEN_COMMUNICATOR listOrder: 1260 - name: STR_OPTRONICS requiresBaseFunc: [STDLAB] cost: 200 points: 25 dependencies: - STR_ALIEN_OPTICAL_PROCESSOR listOrder: 1300 - name: STR_SYNTHMUSCLES requiresBaseFunc: [BIOLAB] cost: 100 points: 10 dependencies: - STR_MUTON_CORPSE - STR_ALIEN_SURGERY listOrder: 61110 - name: STR_LIGHTCYCLING requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_OPTRONICS listOrder: 1310 - name: STR_ETHEREAL_ORDER dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - STR_ALIEN_ORIGINS cost: 50 points: 100 listOrder: 169200 - name: STR_ORDER_OF_ELIMINATION cost: 50 points: 100 needItem: true listOrder: 169205 - name: STR_ALIEN_DIPLOMACY dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER cost: 0 points: 50 # humans - name: STR_CAVE_GIRL requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_CAVEMEN unlocks: - STR_GANG_CAVEMEN getOneFree: - STR_BONE_CLUB - STR_WOODEN_CLUB - STR_AXE - STR_MACHETE - STR_BILLHOOK - STR_BASEBALL_BAT - STR_KNIFE - STR_PIPE - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153110 - name: STR_CAVE_GUY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_CAVEMEN unlocks: - STR_GANG_CAVEMEN getOneFree: - STR_BONE_CLUB - STR_WOODEN_CLUB - STR_AXE - STR_MACHETE - STR_BILLHOOK - STR_BASEBALL_BAT - STR_KNIFE - STR_PIPE - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153110 - name: STR_EASY_RIDER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_EASY_RIDERS unlocks: - STR_GANG_EASY_RIDERS getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_PIPE - STR_PITCHFORK getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153120 - name: STR_FEMALE_STORMY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_STORMIES unlocks: - STR_GANG_STORMIES - STR_MALE_STORMY_ARMOR getOneFree: - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153150 - name: STR_MALE_STORMY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_STORMIES unlocks: - STR_GANG_STORMIES - STR_MALE_STORMY_ARMOR getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153140 - name: STR_LUCHADOR requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_LUCHADORES unlocks: - STR_GANG_LUCHADORES getOneFree: - STR_DOSSIER_SHANE_BARTON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PIPE getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153160 - name: STR_MOTOR_MAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_MOTOR_MEN unlocks: - STR_GANG_MOTOR_MEN getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PIPE getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153180 - name: STR_WESTMAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_WESTMEN unlocks: - STR_GANG_WESTMEN getOneFree: - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PITCHFORK getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153240 - name: STR_TECH_WIZARD requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_TECH_WIZARDS unlocks: - STR_GANG_TECH_WIZARDS getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153220 - name: STR_PINKY_DEVIL requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_PINKY_DEVILS unlocks: - STR_GANG_PINKY_DEVILS getOneFree: - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153210 - name: STR_BROTHER_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 20 points: 10 needItem: true destroyItem: true listOrder: 153400 - name: STR_CLERIC_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 30 points: 10 needItem: true destroyItem: true listOrder: 153410 - name: STR_PONTIFF_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 40 points: 20 needItem: true destroyItem: true unlocks: - STR_RED_SHIELD listOrder: 153420 - name: STR_SAMAEL_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 60 points: 60 needItem: true destroyItem: true dependencies: - STR_PONTIFF_OF_APOCALYPSE unlocks: - STR_RED_SHIELD getOneFree: - STR_DREAMERS listOrder: 153430 - name: STR_COUNCIL_MEMBER cost: 40 points: 200 needItem: true destroyItem: true unlocks: - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_DAVID_VINCENT - STR_ATLANTIS_TEMPLE_RUMORS - STR_DOSSIER_SMILES_MCGEE - STR_THE_NEPHILIM - STR_COUNCIL_POWER_CHAIN getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 158100 - name: STR_GERTRUDE_ELLISON requiresBaseFunc: [INTLAB] cost: 90 points: 150 needItem: true destroyItem: true unlocks: - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_INFILTRATION - STR_ALIEN_ABDUCTION - STR_ABDUCTOR listOrder: 150815 - name: STR_SUPERLASKA_SOLDIER requiresBaseFunc: [INTLAB] cost: 100 points: 50 lookup: STR_SUPERLASKA needItem: true destroyItem: true getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_STAFF_002 - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150880 - name: STR_HYBRID_SOLDIER requiresBaseFunc: [INTLAB] cost: 50 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150800 - name: STR_HYBRID_NAVIGATOR requiresBaseFunc: [INTLAB] cost: 70 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT listOrder: 150830 - name: STR_HYBRID_MEDIC requiresBaseFunc: [INTLAB] cost: 85 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_POWER_CHAIN - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 150820 - name: STR_HYBRID_ENGINEER requiresBaseFunc: [INTLAB] cost: 90 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_ALIEN_DRONE - STR_ALIEN_DRONE_AUTOPSY - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_ALIEN_DRONE: - STR_LARGE_ALIEN_DRONE STR_ALIEN_DRONE_AUTOPSY: - STR_LARGE_ALIEN_DRONE_AUTOPSY STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 150810 - name: STR_HYBRID_SCIENTIST requiresBaseFunc: [INTLAB] cost: 115 points: 50 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_ALIEN_INFILTRATION - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_POWER_CHAIN - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 150840 - name: STR_HYBRID_DIPLOMAT requiresBaseFunc: [INTLAB] cost: 130 points: 70 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_SYNDICATE - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_POWER_CHAIN - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150850 - name: STR_ADVENT_AGENT requiresBaseFunc: [INTLAB] cost: 75 points: 50 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 150882 - name: STR_ADVENT_SOLDIER requiresBaseFunc: [INTLAB] cost: 90 points: 40 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT listOrder: 150883 - name: STR_ALIEN_DRONE_TERRORIST cost: 60 points: 50 lookup: STR_ALIEN_DRONE needItem: true destroyItem: true listOrder: 144700 - name: STR_ALIEN_DRONE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 93510 - name: STR_LARGE_ALIEN_DRONE_TERRORIST cost: 80 points: 60 lookup: STR_LARGE_ALIEN_DRONE needItem: true destroyItem: true dependencies: - STR_ALIEN_DRONE_TERRORIST listOrder: 144705 - name: STR_LARGE_ALIEN_DRONE cost: 0 points: 50 needItem: true listOrder: 93510 - name: STR_SUPERLASKA_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_HYBRID_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_DISGUISED_HYBRID_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ALIEN_DRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_ENGINEERING_PREQ - name: STR_LARGE_ALIEN_DRONE_AUTOPSY cost: 0 points: 50 needItem: true dependencies: - STR_ALIEN_DRONE_AUTOPSY - name: STR_ALIEN_DRONE_WEAPON cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE_AUTOPSY - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_ALIEN_LASER_RESEARCHED - name: STR_LARGE_ALIEN_DRONE_WEAPON cost: 0 points: 0 dependencies: - STR_LARGE_ALIEN_DRONE_AUTOPSY - name: STR_MIB_AGENT requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_CRAZY_HASSAN getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146000 - name: STR_MIB_ENFORCER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146030 - name: STR_MIB_SCIENTIST requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_ATLANTIS_TEMPLE_RUMORS - STR_MIB_COMBAT_ARMOR getOneFree: - STR_SECTOID - STR_FLOATER - STR_HYBRID - STR_CROC - STR_REPTOID - STR_DEEP_ONE - STR_DEEP_ONE_CORPSE - STR_SECTOID_CORPSE - STR_FLOATER_CORPSE - STR_HYBRID_CORPSE - STR_REAPER_TERRORIST - STR_SILACOID - STR_SUPERLASKA_SOLDIER - STR_SUPERLASKA_CORPSE - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_CORPSE - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_REPRODUCTION - STR_ALIEN_FLYBY - STR_MEDGAS_GRENADE - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT getOneFreeProtected: STR_ALIEN_LANGUAGE: - STR_ALIEN_ORIGINS STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146020 - name: STR_MIB_EXECUTOR requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_COMBAT_ARMOR getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146010 - name: STR_MIB_COORDINATOR requiresBaseFunc: [INTLAB] cost: 192 points: 75 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_IDENTITY - STR_MIB_ALLOY_ARMOR getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_SECTOID - STR_HYBRID - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146040 - name: STR_MIB_PSI_OPS requiresBaseFunc: [INTLAB] cost: 192 points: 70 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_IDENTITY - STR_PSIONICS_PREREQUISITE1 - STR_METAPSYCHOLOGY_PREREQUISITE - STR_ATLANTIS_TEMPLE_RUMORS - STR_GREEN_SHIELD getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_SECTOID - STR_HYBRID - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146060 - name: STR_MIB_STORMTROOPER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146066 - name: STR_MIB_HEAVY_TROOPER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY getOneFree: - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_COUNCIL_POWER_CHAIN getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 146064 - name: STR_MIB_COMMANDER requiresBaseFunc: [INTLAB] cost: 200 points: 100 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_IDENTITY - STR_ATLANTIS_TEMPLE_RUMORS - STR_MIB_ALLOY_ARMOR getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_POWER_CHAIN - STR_SECTOID - STR_FLOATER - STR_HYBRID - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_MARTIAN_SOLUTION: - STR_THE_LUNAR_TRAIL listOrder: 146050 - name: STR_MIB1_CORPSE points: 0 needItem: true destroyItem: true - name: STR_MIB2_CORPSE points: 0 needItem: true destroyItem: true - name: STR_MIB3_CORPSE points: 0 needItem: true destroyItem: true - name: STR_MIB points: 0 needItem: true - name: STR_SYNDICATE_AGENT requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153000 - name: STR_SYNDICATE_WORKER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_MILLICENT_WEBER getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 152990 - name: STR_SYNDICATE_MERC requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153010 - name: STR_SYNDICATE_MERC_CAPTAIN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SMARTPISTOL - STR_SMART_MAGNUM - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153015 - name: STR_SYNDICATE_SUPERSOLDIER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SMARTPISTOL - STR_SMART_MAGNUM - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_MACRO_SMG - STR_ASSAULT_CANNON - STR_ROCKET_LAUNCHER - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153050 - name: STR_SYNDICATE_SUPERMUTANT cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_SYNDICATE_CEO_TRUEFORM requiresBaseFunc: [BIOLAB] cost: 50 points: 100 needItem: true destroyItem: true getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153070 - name: STR_SYNDICATE_CEO_TRUEFORM_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY needItem: true destroyItem: true listOrder: 62850 - name: STR_SYNDICATE_SCIENTIST requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE - STR_SYNDICATE_EXPERIMENTS - STR_SYNDICATE_NETWORK getOneFree: - STR_ZOMBIE_STERILE_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_BULLFROG_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MONGORN_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHAMBLER_TERRORIST - STR_FENRIR_TERRORIST - STR_GILLDOG_TERRORIST - STR_BLOODHOUND_TERRORIST - STR_MINOTAUR_TERRORIST - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_BOMBARDIER_TERRORIST - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 153020 - name: STR_MERIDIAN_HUNTER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true getOneFree: - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_THE_NEPHILIM - STR_SEEKER_DRONE listOrder: 144400 - name: STR_HUMAN_OSIRON_GOON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_OSIRON getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_CAWS - STR_BLACKOPS_SHOTGUN - STR_AUTO_SHOTGUN - STR_PIPE - STR_GRENADE_LAUNCHER - STR_GOLDEN_DRAGONS - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_ARASTOO_NAMDAR - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 152200 - name: STR_HUMAN_OSIRON_ELITE requiresBaseFunc: [INTLAB] cost: 10 points: 15 needItem: true destroyItem: true unlocks: - STR_OSIRON getOneFree: - STR_ASSAULT_CANNON - STR_MINIGUN - STR_LIGHT_MINIGUN - STR_BLACKOPS_ASSAULT_LMG - STR_M60 - STR_RPG - STR_GOLDEN_DRAGONS - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 listOrder: 152230 - name: STR_HUMAN_OSIRON_BOSS requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_OSIRON - STR_SYNDICATE getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_BLACKOPS_ASSAULT_LMG - STR_LIGHT_MINIGUN - STR_MINIGUN - STR_CAWS - STR_BLACKOPS_SHOTGUN - STR_AUTO_SHOTGUN - STR_GRENADE_LAUNCHER - STR_BLACKOPS_SNIPER_RIFLE - STR_GOLDEN_DRAGONS - STR_BLOODHOUND - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 152240 - name: STR_CYBERWEB_TECHNOMAD_CORPSE cost: 20 points: 50 lookup: STR_CYBERWEB_TECHNOMAD_AUTOPSY needItem: true destroyItem: true listOrder: 62950 - name: STR_CYBERWEB_TECHNOMAD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_CYBERWEB_TECHNOMAD requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CYBERWEB - STR_CULTIST_INTERROGATED - STR_CYBERWEB_BATTERY - STR_CYBERWEB_BRAIN_IMPLANT_PREQ - STR_CYBERWEB_MANUFACTURING_PLANT getOneFree: - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_COUNCIL_POWER_CHAIN - STR_GOLDEN_DRAGONS - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 151000 - name: STR_CYBERWEB_MYSTEK requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CYBERWEB - STR_CULTIST_INTERROGATED - STR_CYBERWEB_BATTERY - STR_CYBERWEB_BRAIN_IMPLANT_PREQ - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_GOLDEN_DRAGONS - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_CYBERWEB_MANUFACTURING_PLANT - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_GRISHKA_BULLET_YASHIN getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 151010 - name: STR_EXALT_INFILTRATOR requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_ALIEN_INFILTRATION - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150300 - name: STR_EXALT_GOON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_CALICO - STR_MAC10 - STR_M3_GREASEGUN - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_ALIEN_INFILTRATION - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150310 - name: STR_EXALT_ENFORCER requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS getOneFree: - STR_EXALT_RATIONALE - STR_CALICO - STR_M14 - STR_PSG1 - STR_MAC10 - STR_M3_GREASEGUN - STR_FN_P90 - STR_HK_MK23_SOCOM - STR_BLACKOPS_ASSAULT_LMG - STR_M83_BARETT - STR_ALIEN_INFILTRATION - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150320 - name: STR_EXALT_LIQUIDATOR requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_CALICO - STR_M14 - STR_MAC10 - STR_M3_GREASEGUN - STR_FN_P90 - STR_HK_MK23_SOCOM - STR_BLACKOPS_ASSAULT_LMG - STR_SNIPER_RIFLE - STR_ALIEN_INFILTRATION - STR_EXALT_RATIONALE - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150325 - name: STR_EXALT_MASTER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS - STR_ALIEN_ENGINEERING_PREQ getOneFree: - STR_GOLF_STICK - STR_EXALT_RATIONALE - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_HENRY_GARRISON - STR_ALIEN_INFILTRATION - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_ARASTOO_NAMDAR - STR_ARROW_RUMORS - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150340 - name: STR_BRAINER requiresBaseFunc: [INTLAB] cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_HYBRID_BRAINER unlocks: - STR_STRANGE_CREATURE - name: STR_EXALT_BRAINER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS - STR_STRANGE_CREATURE - STR_ALIEN_ENGINEERING_PREQ - STR_BRAINER_CRACKED - STR_BRAINER_ARMOR - STR_BRAINER getOneFree: - STR_EXALT_RATIONALE - STR_SYNDICATE - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_STAY_ALONE_STAY_ALIVE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 163800 - name: STR_HYBRID_BRAINER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true lookup: STR_BRAINER unlocks: - STR_HYBRID_NETWORK - STR_BRAINER_ARMOR - STR_BRAINER getOneFree: - STR_SYNDICATE - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_STAY_ALONE_STAY_ALIVE - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150870 - name: STR_EXALT_BRAINER_CORPSE cost: 30 points: 50 lookup: STR_BRAINER_AUTOPSY needItem: true destroyItem: true listOrder: 62900 - name: STR_BRAINER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_BRAINER_CRACKED - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZSRR_GANGER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_PIPE - STR_DOSSIER_MARTIN_JAKUBKO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150200 - name: STR_ZSRR_MOLOLEC requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_SKORPION - STR_KNIFE - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_TOKAREV - STR_MAKAROV - STR_RAK - STR_SKS - STR_MOSIN_RIFLE - STR_PIPE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_MARTIN_JAKUBKO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150210 - name: STR_ZSRR_MATROS requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_OPERATIONS getOneFree: - STR_ZSRR_RATIONALE - STR_KNIFE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_BILLHOOK - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_AKSU74 - STR_SKS - STR_MOSIN_RIFLE - STR_PIPE - STR_ALIEN_INFILTRATION - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_ARASTOO_NAMDAR - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150220 - name: STR_ZSRR_RED_OPS_MALE requiresBaseFunc: [INTLAB] cost: 20 points: 10 lookup: STR_ZSRR_RED_OPS needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_RED_OPS_MALE_ARMOR getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_VSS - STR_MOSIN_RIFLE - STR_MORTAR - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150230 - name: STR_ZSRR_RED_OPS_FEMALE requiresBaseFunc: [INTLAB] cost: 20 points: 10 needItem: true destroyItem: true lookup: STR_ZSRR_RED_OPS unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_RED_OPS_MALE_ARMOR getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_MORTAR - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150240 - name: STR_ZSRR_RED_OPS cost: 0 points: 50 needItem: true - name: STR_ZSRR_PIONEER_FEMALE requiresBaseFunc: [INTLAB] cost: 10 points: 5 needItem: true destroyItem: true lookup: STR_ZSRR_PIONEER unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_PIONEER_MALE_ARMOR getOneFree: - STR_ZSRR_RATIONALE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_MOSIN_RIFLE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150217 - name: STR_ZSRR_PIONEER_MALE requiresBaseFunc: [INTLAB] cost: 10 points: 5 needItem: true destroyItem: true lookup: STR_ZSRR_PIONEER unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_PIONEER_MALE_ARMOR getOneFree: - STR_ZSRR_RATIONALE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_MOSIN_RIFLE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150215 - name: STR_ZSRR_PIONEER cost: 0 points: 40 needItem: true - name: STR_ZSRR_UBEK requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_OPERATIONS - STR_ALIEN_ENGINEERING_PREQ - STR_ALIEN_LANGUAGE_INVESTIGATION getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_SKORPION - STR_BASEBALL_BAT - STR_KNIFE - STR_WOODEN_CLUB - STR_BILLHOOK - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_PIPE - STR_ALIEN_INFILTRATION - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DURATHREAD - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150270 - name: STR_NATASHA_MOROZOVA requiresBaseFunc: [INTLAB] cost: 50 points: 20 needItem: true destroyItem: true lookup: STR_ZSRR_RED_OPS unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_RED_OPS_MALE_ARMOR getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_NATASHAS_VSS - STR_ALIEN_INFILTRATION - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150243 - name: STR_BRAINER_CRACKED cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_BRAINER_AUTOPSY unlocks: - STR_HYBRID_NETWORK - STR_CULT_CONTAINED - name: STR_BLACK_LOTUS_FOLLOWER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_KATANA - STR_WOODEN_CLUB - STR_MACHETE - STR_TONFA - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150100 - name: STR_BLACK_LOTUS_FOOTMAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_TONFA - STR_QBU_88 - STR_S&W_610 - STR_AKSU74 - STR_GOLDEN_DRAGONS - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150105 - name: STR_BLACK_LOTUS_WARRIOR requiresBaseFunc: [INTLAB] cost: 15 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_KATANA - STR_TONFA - STR_MACHETE - STR_WOODEN_CLUB - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_QBU_88 - STR_DOSSIER_TAN_YING - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_004 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150110 - name: STR_BLACK_LOTUS_ASSASSIN requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_PARAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_KATANA - STR_WOODEN_CLUB - STR_TONFA - STR_MACHETE - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_DOSSIER_TAN_YING - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_LO_WO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_004 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150120 - name: STR_BLACK_LOTUS_ASSASSIN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_ASSASSIN - name: STR_BLACK_LOTUS_MANDARIN requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_PARAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_TONFA - STR_QBU_88 - STR_S&W_610 - STR_GOLDEN_DRAGONS - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150135 - name: STR_BLACK_LOTUS_WITCH requiresBaseFunc: [INTLAB] cost: 40 points: 40 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_BLACK_LOTUS_OPERATIONS - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_ALIEN_INFILTRATION - STR_MACHETE - STR_TONFA - STR_KATANA - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_QBU_88 - STR_S&W_610 - STR_GOLDEN_DRAGONS - STR_DOSSIER_TAN_YING - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150130 - name: STR_AVATAR_MORPH cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_BLACK_LOTUS_AVATAR requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_STRANGE_CREATURE - STR_BLACK_LOTUS_OPERATIONS getOneFree: - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_ENGINEERING - STR_THE_NEPHILIM listOrder: 150140 - name: STR_BLACK_LOTUS_AVATAR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_BLACK_LOTUS_AVATAR_CORPSE cost: 180 points: 50 lookup: STR_BLACK_LOTUS_AVATAR_AUTOPSY needItem: true destroyItem: true listOrder: 62290 - name: STR_BLACK_LOTUS_AVATAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LO_WO requiresBaseFunc: [INTLAB] cost: 40 points: 60 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_BLACK_LOTUS_OPERATIONS getOneFree: - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_ALIEN_INFILTRATION - STR_MACHETE - STR_TONFA - STR_KATANA - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_DOSSIER_GABRIEL_NADEAU getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150124 - name: STR_SUPPORTER_OF_DAGON requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_DOUBLE_BARRELED - STR_PIPE - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 149970 - name: STR_DISCIPLE_OF_DAGON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_BOLT_ACTION - STR_PIPE - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 149980 - name: STR_PRIEST_OF_DAGON requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_MP - STR_BOLT_ACTION - STR_PIPE - STR_FN_FAL - STR_GALIL - STR_CHURCH_OF_DAGON_RATIONALE - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150000 - name: STR_CHOSEN_OF_DAGON requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED - STR_CHURCH_OF_DAGON_OPERATIONS getOneFree: - STR_AXE - STR_MACHETE - STR_CROSSBOW - STR_BILLHOOK - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_FAMAS - STR_MP - STR_MINIMI - STR_BOLT_ACTION - STR_FN_FAL - STR_G11 - STR_GALIL - STR_PIPE - STR_CHURCH_OF_DAGON_RATIONALE - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU getOneFreeProtected: STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150010 - name: STR_DAGON_MORPH cost: 0 points: 0 dependencies: - STR_SORCERER_OF_DAGON - name: STR_SORCERER_OF_DAGON requiresBaseFunc: [INTLAB] cost: 75 points: 50 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED - STR_STRANGE_CREATURE - STR_CHURCH_OF_DAGON_OPERATIONS - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_AXE - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_FAMAS - STR_MP - STR_MINIMI - STR_BOLT_ACTION - STR_G11 - STR_GALIL - STR_PIPE - STR_CHURCH_OF_DAGON_RATIONALE - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU - STR_ATLANTIS_TEMPLE_RUMORS - STR_THE_NEPHILIM getOneFreeProtected: STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 150020 - name: STR_SORCERER_OF_DAGON_CORPSE cost: 180 points: 50 lookup: STR_SORCERER_OF_DAGON_AUTOPSY needItem: true destroyItem: true listOrder: 62800 - name: STR_SORCERER_OF_DAGON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HUMAN_POSTAL0 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_CULT_OF_APOCALYPSE getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_STORM - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES listOrder: 154100 - name: STR_HUMAN_POSTAL1 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_CULT_OF_APOCALYPSE - STR_MORTAR getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_STORM - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES listOrder: 154110 - name: STR_HUMAN_POSTAL2 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_CULT_OF_APOCALYPSE - STR_DOSSIER_SMILES_MCGEE getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_STORM - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES listOrder: 154120 - name: STR_FARMER requiresBaseFunc: [INTLAB] cost: 0 points: 0 dependencies: - STR_HUMAN_FARMER - STR_STUNNED_HUMAN_FARMER - STR_BRAINWASHED_HUMAN_FARMER - name: STR_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 154000 - name: STR_STUNNED_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 154010 - name: STR_BRAINWASHED_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 listOrder: 154020 - name: STR_MALE_CIVILIAN_WHISTLEBLOWER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true getOneFree: *SecretFiles1GetOneFrees listOrder: 153900 - name: STR_FEMALE_CIVILIAN_WHISTLEBLOWER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true getOneFree: *SecretFiles1GetOneFrees listOrder: 153910 # X-Com tools - name: STR_FUSION_TORCH requiresBaseFunc: [IMPLAB] cost: 500 points: 25 dependencies: - STR_FUSION_EXPLOSIVES listOrder: 46100 - name: STR_FUSION_TORCH_POWER_CELL requiresBaseFunc: [IMPLAB] cost: 0 points: 0 dependencies: - STR_FUSION_TORCH # X-Com tech - name: STR_PRECISE_ALLOY_SHAPING requiresBaseFunc: [STDLAB] cost: 25 points: 25 dependencies: - STR_ALLOYS_ENGINEERING - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ALLOY_WELDER listOrder: 1620 - name: STR_ALLOY_BLADES requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_ALIEN_ALLOYS listOrder: 2900 - name: STR_ALLOY_SWORD requiresBaseFunc: [STDLAB] cost: 40 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 18550 - name: STR_ALLOY_KNIFE requiresBaseFunc: [STDLAB] cost: 30 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 18010 - name: STR_ALLOY_THROWING_KNIVES requiresBaseFunc: [STDLAB] cost: 40 points: 10 dependencies: - STR_ALLOY_BLADES - STR_THROWING_KNIVES listOrder: 17610 - name: STR_DEATH_DISC requiresBaseFunc: [ADVLAB] cost: 150 points: 75 dependencies: - STR_MICROGRAV - STR_ALIEN_OPTICAL_PROCESSOR unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 17615 - name: STR_ADVANCED_UNDERWATER_OPERATIONS cost: 250 points: 60 dependencies: - STR_DAGON - STR_AQUATOID_NAVIGATOR listOrder: 300470 - name: STR_SENTIENT_ALGORYTHMS cost: 40 points: 40 dependencies: - STR_KIRYU_KAI unlocks: - STR_MUGGLE_AI listOrder: 1190 - name: STR_ADVANCED_AI requiresBaseFunc: [STDLAB] cost: 300 points: 40 dependencies: - STR_ADVANCED_AI_PREQ - STR_CHIEF_ENGINEER_CONTACT listOrder: 1200 - name: STR_ADVANCED_AI_PREQ requiresBaseFunc: [STDLAB] cost: 0 points: 0 dependencies: - STR_BLACKOPS_SMARTPISTOL - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_CYBERWEB_ROBOSPHERE_CORPSE - STR_SEEKER_DRONE_CORPSE - STR_CYBERWEB_ROBOTURRET_CORPSE - STR_CYBERWEB_CENTURION_CORPSE - STR_TANK_CORPSE - STR_SYNDICATE_WALKER_CORPSE listOrder: 1200 - name: STR_DURATHREAD cost: 60 points: 10 needItem: true destroyItem: true dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 60980 - name: STR_DURATHREAD_MANUFACTURING cost: 40 points: 50 needItem: true destroyItem: true dependencies: - STR_DURATHREAD listOrder: 60990 - name: STR_DURATHREAD_ORIGINS requiresBaseFunc: [INTLAB] cost: 70 points: 100 dependencies: - STR_DURATHREAD_MANUFACTURING - STR_MILESTONE_2_SUMMARY - STR_ZSRR_UBEK listOrder: 181100 - name: STR_ADVANCED_FIREARMS_DEP_1 cost: 0 points: 0 dependencies: - STR_MAGMA_CONTACT - STR_UAC_CONTACT - name: STR_ADVANCED_FIREARMS cost: 100 points: 20 dependencies: - STR_ADVANCED_FIREARMS_DEP_1 - STR_MILESTONE_3_SUMMARY - STR_NONSTANDARD_WEAPONS - STR_WORKSHOP listOrder: 500 - name: STR_LC_I_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_AC_I_AMMO cost: 0 points: 0 dependencies: - STR_AUTO_CANNON - name: STR_HC_I_AMMO cost: 0 points: 0 dependencies: - STR_HEAVY_CANNON - name: STR_HC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_HEAVY_CANNON - name: STR_LC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_LIGHT_CANNON - name: STR_LC_BS_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_LIGHT_CANNON - name: STR_GC_I_AMMO cost: 0 points: 0 dependencies: - STR_GAS_CANNON - name: STR_AC_HE_AMMO cost: 0 points: 0 dependencies: - STR_AUTO_CANNON - name: STR_HC_HE_AMMO cost: 0 points: 0 dependencies: - STR_HEAVY_CANNON - name: STR_GC_HE_AMMO cost: 0 points: 0 dependencies: - STR_GAS_CANNON # X-Com weapons - name: STR_PROXIMITY_GRENADE requiresBaseFunc: [STDLAB] cost: 70 points: 20 dependencies: - STR_MOTION_SCANNER - STR_EXPLOSIVES_LICENCE listOrder: 38950 - name: STR_EMP_GRENADE cost: 0 points: 0 dependencies: - STR_XCOM_HISTORY_UNIT - name: STR_MULTI_LAUNCHER cost: 100 points: 20 dependencies: - STR_ADVANCED_FIREARMS - STR_EXPLOSIVES_LICENCE listOrder: 34050 - name: STR_HEAVY_SNIPER_RIFLE_MANUFACTURING cost: 50 points: 20 lookup: STR_HEAVY_SNIPER_RIFLE dependencies: - STR_ADVANCED_FIREARMS listOrder: 522170 - name: STR_HEAVY_SNIPER_RIFLE cost: 20 points: 20 needItem: true listOrder: 22170 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP cost: 0 points: 0 dependencies: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING - name: STR_AUTO_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_AUTO_SHOTGUN listOrder: 22620 - name: STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_AUTO_SHOTGUN_AA_SHELLS dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_AUTO_SHOTGUN listOrder: 522620 - name: STR_CAWS_CLIP_AA cost: 0 points: 0 needItem: true dependencies: - STR_CAWS listOrder: 22657 - name: STR_CAWS_CLIP_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_CAWS_CLIP_AA dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_CAWS listOrder: 522657 - name: STR_CAWS_CLIP_AA_BS cost: 0 points: 0 needItem: true dependencies: - STR_CAWS listOrder: 22658 - name: STR_CAWS_CLIP_AA_BS_MANUFACTURING cost: 10 points: 10 lookup: STR_CAWS_CLIP_AA_BS dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_CAWS listOrder: 522658 - name: STR_ADVANCED_ROCKET_LAUNCHER cost: 100 points: 20 dependencies: - STR_ALIEN_ELECTRONICS - STR_ROCKET_LAUNCHER_BUY listOrder: 33975 - name: STR_ELERIUM_ROCKET requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ALIEN_GRENADE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 34020 - name: STR_MIND_GUIDED_MISSILE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 34030 - name: STR_LAUNCHER_ELERIUM requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ALIEN_GRENADE listOrder: 34140 # human psi weapons - name: STR_STORM_ROSE cost: 100 points: 10 dependencies: - STR_ALIEN_ENGINEERING needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44080 - name: STR_STORM_ROSE_USE cost: 30 points: 10 dependencies: - STR_METAPSYCHOLOGY - STR_STORM_ROSE listOrder: 44090 - name: STR_FLAME_GLOVE cost: 100 points: 10 dependencies: - STR_ALIEN_ENGINEERING needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44100 - name: STR_FLAME_GLOVE_USE cost: 30 points: 10 dependencies: - STR_METAPSYCHOLOGY - STR_FLAME_GLOVE listOrder: 44110 - name: STR_DAGON_STAFF cost: 100 points: 40 dependencies: - STR_ELDRITCH_LANGUAGE needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44120 - name: STR_STAFF_OF_SAMAEL cost: 100 points: 40 dependencies: - STR_PARAPSYCHOLOGY - STR_ELDRITCH_LANGUAGE - STR_CULT_OF_APOCALYPSE needItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 44195 - name: STR_STAFF_OF_HEART_GRIP cost: 100 points: 40 dependencies: - STR_ELDRITCH_LANGUAGE needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44140 - name: STR_SKULL_STAFF cost: 200 points: 60 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44180 - name: STR_DAGON_STAFF_USE cost: 30 points: 40 dependencies: - STR_METAPSYCHOLOGY - STR_DAGON_STAFF listOrder: 44130 - name: STR_STAFF_OF_HEART_GRIP_USE cost: 30 points: 40 dependencies: - STR_METAPSYCHOLOGY - STR_STAFF_OF_HEART_GRIP listOrder: 44150 - name: STR_SKULL_STAFF_USE cost: 90 points: 60 dependencies: - STR_METAPSYCHOLOGY - STR_SKULL_STAFF listOrder: 44190 # human ranged weapons - name: STR_SMART_SHOTGUN cost: 30 points: 30 dependencies: - STR_ADVANCED_AI - STR_DOUBLE_BARRELED listOrder: 22690 - name: STR_SMART_MAGNUM cost: 40 points: 40 dependencies: - STR_ADVANCED_AI unlocks: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20180 - name: STR_CYBERWEB_BATTERY requiresBaseFunc: [STDLAB] cost: 60 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK listOrder: 50900 - name: STR_IONIZER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 31500 - name: STR_IONIZER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_IONIZER - STR_CYBERWEB_BATTERY listOrder: 31510 - name: STR_LIGHTNING_THROWER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 23560 - name: STR_LIGHTNING_THROWER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_LIGHTNING_THROWER - STR_CYBERWEB_BATTERY listOrder: 23570 - name: STR_ION_BLASTER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 23580 - name: STR_ION_BLASTER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_ION_BLASTER - STR_CYBERWEB_BATTERY listOrder: 23590 - name: STR_LIGHT_CANNON cost: 200 points: 20 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23120 - name: STR_LC_AP_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_LC_HE_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_LC_BS_AMMO cost: 0 points: 0 needItem: true dependencies: - STR_LIGHT_CANNON - name: STR_AUTO_CANNON cost: 0 points: 0 dependencies: - STR_MAGMA_CONTACT unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23300 - name: STR_HEAVY_CANNON cost: 0 points: 0 dependencies: - STR_MAGMA_CONTACT unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23200 - name: STR_MP cost: 1 points: 1 needItem: true listOrder: 20740 - name: STR_CALICO cost: 2 points: 2 needItem: true listOrder: 20810 - name: STR_CALICO_BUY cost: 6 points: 3 dependencies: - STR_MILESTONE_1_SUMMARY - STR_CALICO listOrder: 420810 - name: STR_MP_BUY cost: 10 points: 10 lookup: STR_MP dependencies: - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS listOrder: 420740 - name: STR_FN_P90 cost: 5 points: 10 needItem: true listOrder: 20840 - name: STR_FN_P90_BUY cost: 2 points: 1 dependencies: - STR_FN_P90 - STR_MILESTONE_2_SUMMARY listOrder: 420840 - name: STR_PPSH cost: 2 points: 2 needItem: true listOrder: 20790 - name: STR_PPSH_BUY cost: 2 points: 1 dependencies: - STR_PPSH - STR_MILESTONE_1_SUMMARY listOrder: 420790 - name: STR_STEN cost: 5 points: 10 needItem: true listOrder: 20760 - name: STR_STEN_BUY cost: 2 points: 1 dependencies: - STR_STEN - STR_MILESTONE_1_SUMMARY unlocks: - STR_MP40_CLIP listOrder: 420760 - name: STR_COLT_COMMANDO cost: 5 points: 10 needItem: true listOrder: 20770 - name: STR_COLT_COMMANDO_BUY cost: 2 points: 1 dependencies: - STR_COLT_COMMANDO - STR_MILESTONE_1_SUMMARY unlocks: - STR_MP40_CLIP listOrder: 420770 - name: STR_RAK cost: 2 points: 2 needItem: true listOrder: 20720 - name: STR_SKORPION cost: 2 points: 2 needItem: true listOrder: 20700 - name: STR_S&W_610 cost: 2 points: 2 needItem: true listOrder: 20210 - name: STR_S&W_610_BUY cost: 2 points: 1 dependencies: - STR_NONSTANDARD_WEAPONS - STR_S&W_610 listOrder: 420210 - name: STR_DESERT_EAGLE cost: 2 points: 2 needItem: true listOrder: 20140 - name: STR_HK_MK23_SOCOM cost: 2 points: 2 needItem: true listOrder: 20020 - name: STR_MAKAROV cost: 2 points: 2 needItem: true listOrder: 20040 - name: STR_LUGER cost: 2 points: 2 needItem: true listOrder: 20080 - name: STR_MAUSER cost: 2 points: 2 needItem: true listOrder: 20100 - name: STR_TOKAREV cost: 2 points: 2 needItem: true listOrder: 20060 - name: STR_MAC10 cost: 2 points: 2 needItem: true listOrder: 20650 - name: STR_M3_GREASEGUN cost: 2 points: 2 needItem: true listOrder: 20640 - name: STR_BLACKOPS_MAGNUM cost: 2 points: 2 needItem: true dependencies: - STR_MAGNUM unlocks: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20170 - name: STR_ENFIELD_REVOLVER cost: 5 points: 5 needItem: true listOrder: 19620 - name: STR_DOUBLE_BARRELED cost: 5 points: 5 needItem: true listOrder: 22460 - name: STR_THROWING_STARS cost: 40 points: 2 needItem: true listOrder: 17590 - name: STR_THROWING_KNIVES cost: 40 points: 2 needItem: true listOrder: 17600 - name: STR_CROSSBOW cost: 5 points: 1 needItem: true listOrder: 17640 - name: STR_HEAVY_CROSSBOW cost: 5 points: 1 needItem: true listOrder: 17660 - name: STR_BOW cost: 5 points: 1 needItem: true listOrder: 17620 # human melee weapons - name: STR_RUSTY_BLADE cost: 20 points: 10 needItem: true listOrder: 17880 - name: STR_ANCIENT_KATANA cost: 10 points: 25 needItem: true dependencies: - STR_KATANA listOrder: 18521 - name: STR_KATANA cost: 20 points: 10 needItem: true listOrder: 18520 - name: STR_WAKIZASHI cost: 20 points: 10 needItem: true listOrder: 18340 - name: STR_SABRE cost: 10 points: 5 needItem: true listOrder: 18100 - name: STR_PIPE cost: 2 points: 2 needItem: true listOrder: 17760 - name: STR_WOODEN_CLUB cost: 2 points: 2 needItem: true listOrder: 17800 - name: STR_TONFA cost: 2 points: 2 needItem: true listOrder: 17850 - name: STR_BASEBALL_BAT cost: 2 points: 2 needItem: true listOrder: 17810 - name: STR_GOLF_STICK cost: 2 points: 2 needItem: true listOrder: 17813 - name: STR_EXALT_CANE cost: 10 points: 10 needItem: true listOrder: 17820 - name: STR_PITCHFORK cost: 2 points: 1 needItem: true listOrder: 18460 - name: STR_AXE cost: 2 points: 1 needItem: true listOrder: 17950 - name: STR_BATTLE_AXE cost: 2 points: 1 needItem: true listOrder: 17940 - name: STR_NOOSE cost: 2 points: 1 needItem: true listOrder: 17730 - name: STR_SHIV cost: 1 points: 1 needItem: true listOrder: 17976 - name: STR_MACHETE cost: 2 points: 1 needItem: true listOrder: 18050 - name: STR_KUKRI cost: 3 points: 1 needItem: true listOrder: 18055 - name: STR_KUKRI_BUY cost: 4 points: 2 dependencies: - STR_KUKRI - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 418055 - name: STR_KNIFE cost: 2 points: 1 needItem: true listOrder: 17980 - name: STR_PICKAXE cost: 2 points: 1 needItem: true listOrder: 17710 - name: STR_WRENCH cost: 2 points: 1 needItem: true listOrder: 17709 - name: STR_CROWBAR cost: 2 points: 1 needItem: true listOrder: 17707 - name: STR_CROWBAR_BUY cost: 1 points: 1 lookup: STR_CROWBAR dependencies: - STR_COVER_WORKERS listOrder: 417707 - name: STR_BILLHOOK cost: 2 points: 1 needItem: true listOrder: 18060 - name: STR_SLEDGEHAMMER cost: 5 points: 10 needItem: true listOrder: 17780 - name: STR_BARDICHE cost: 5 points: 10 needItem: true listOrder: 17960 - name: STR_GIANT_AXE cost: 5 points: 10 needItem: true listOrder: 17930 - name: STR_GREATSWORD cost: 5 points: 10 needItem: true listOrder: 18510 - name: STR_CHAINSAW cost: 2 points: 1 needItem: true listOrder: 17715 # human junk - name: STR_POLICE_ID cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_POLICEMAN_ARMOR - STR_POLICEWOMAN_ARMOR listOrder: 57250 - name: STR_HOSTESS_ACCESS_CARD cost: 2 points: 2 needItem: true destroyItem: true listOrder: 57240 - name: STR_SPORT_PARAPHERNALIA cost: 2 points: 2 needItem: true listOrder: 57227 - name: STR_VIP_ID cost: 4 points: 4 needItem: true destroyItem: true listOrder: 57245 - name: STR_ENGINEER_ACCESS_CARD cost: 2 points: 2 needItem: true listOrder: 57233 - name: STR_OFFICER_ID cost: 8 points: 8 needItem: true destroyItem: true listOrder: 57256 - name: STR_SOLDIER_ID cost: 5 points: 5 needItem: true destroyItem: true listOrder: 57254 - name: STR_ELITE_SOLDIER_ID cost: 10 points: 10 needItem: true destroyItem: true listOrder: 57255 - name: STR_CRISIS_TROOPER_ID cost: 15 points: 15 needItem: true destroyItem: true listOrder: 57257 - name: STR_SECURITY_LICENSE cost: 10 points: 10 needItem: true destroyItem: true listOrder: 57248 - name: STR_TECHNICAL_ACCESS_CARD cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_MALE_CIVILIAN_TECHNICIAN_ARMOR - STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 57232 - name: STR_DRIVING_LICENSE cost: 2 points: 2 needItem: true destroyItem: true getOneFree: - STR_FEMALE_CASUAL_ARMOR - STR_FEMALE_GLAMOUR_ARMOR - STR_MALE_GREASER_ARMOR listOrder: 57229 - name: STR_ROSARY cost: 2 points: 2 needItem: true lookup: STR_PRIEST_ARMOR listOrder: 57242 - name: STR_HUNTING_LICENSE cost: 3 points: 3 needItem: true destroyItem: true getOneFree: - STR_MALE_CIVILIAN_HUNTER_ARMOR - STR_FEMALE_CIVILIAN_HUNTER_ARMOR listOrder: 57238 - name: STR_MEDICAL_LICENSE cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_MALE_DOCTOR_ARMOR - STR_FEMALE_DOCTOR_ARMOR listOrder: 57243 - name: STR_WORK_PERMIT cost: 2 points: 2 needItem: true destroyItem: true dependencies: - STR_COVER_WORKERS getOneFree: - STR_MALE_CIVILIAN_WORKER_ARMOR listOrder: 57230 - name: STR_SKULL cost: 5 points: 5 needItem: true listOrder: 57100 - name: STR_LEATHER_CORSET cost: 5 points: 5 needItem: true listOrder: 57160 - name: STR_CELL_PHONE cost: 5 points: 5 needItem: true listOrder: 57310 - name: STR_OLD_BOOK cost: 5 points: 5 needItem: true listOrder: 57300 - name: STR_MONSTROUS_TOOTH cost: 5 points: 5 needItem: true listOrder: 57150 - name: STR_BONE cost: 5 points: 5 needItem: true listOrder: 57080 - name: STR_BIG_BONE cost: 5 points: 5 needItem: true listOrder: 57090 - name: STR_BONE_CLUB cost: 5 points: 25 needItem: true listOrder: 17790 # Shogg melee weapons - name: STR_CHITIN_KNIFE cost: 5 points: 10 needItem: true listOrder: 18020 - name: STR_SHOGG_STAFF cost: 5 points: 10 needItem: true listOrder: 17840 - name: STR_SHOGG_HAMMER cost: 5 points: 10 needItem: true listOrder: 17770 - name: STR_SHOGG_CUDGEL cost: 5 points: 10 needItem: true listOrder: 17750 - name: STR_SHOGG_BLADE cost: 20 points: 10 needItem: true listOrder: 18360 - name: STR_DRAGON_DAGGER cost: 60 points: 48 needItem: true destroyItem: true listOrder: 18030 # Shogg ranged weapons - name: STR_SHOGG_STINGRIFLE cost: 20 points: 20 needItem: true destroyItem: true listOrder: 21970 - name: STR_SHOGG_STINGRIFLE_BUY cost: 10 points: 5 lookup: STR_SHOGG_STINGRIFLE dependencies: - STR_SHOGG_STINGRIFLE - STR_PURCHASE_SHOGG_WEAPONS listOrder: 421970 - name: STR_PURCHASE_SHOGG_WEAPONS cost: 20 points: 50 dependencies: - STR_SCORPOID_PALACE_TAKEOVER_COMPLETE listOrder: 340500 # Shogg junk - name: STR_DRAGON_SKULL cost: 5 points: 25 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59060 - name: STR_MYSTERIOUS_SKULL cost: 5 points: 10 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59050 - name: STR_STRANGE_ALUMINIUM_TABLET cost: 10 points: 20 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59100 - name: STR_DULLED_PROMETHEUM cost: 30 points: 30 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59000 - name: STR_BROKEN_LANTERN cost: 15 points: 15 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 57140 - name: STR_SHOGG_LANTERN cost: 15 points: 15 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 46270 - name: STR_INTO_THE_DARK_PREQ cost: 0 points: 0 dependencies: - STR_SHOGG_LANTERN - STR_BROKEN_LANTERN - STR_DULLED_PROMETHEUM - STR_STRANGE_ALUMINIUM_TABLET - STR_MYSTERIOUS_SKULL - STR_DRAGON_SKULL - name: STR_INTO_THE_DARK cost: 40 points: 40 dependencies: - STR_INTO_THE_DARK_PREQ - STR_MOTION_SCANNER - STR_HIDDEN_CAVES unlocks: - STR_MILESTONE_3_PREQ listOrder: 170100 - name: STR_ALIEN_SUBTERRANEAN_ACTIVITY cost: 100 points: 100 dependencies: - STR_INTO_THE_DARK - STR_ALIEN_ORIGINS listOrder: 170150 - name: STR_ALIEN_SUBTERRANEAN_INVASION_PREQ cost: 0 points: 0 dependencies: - STR_CHTONITE_SOLDIER - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_MEDIC - STR_CHTONITE_ENGINEER - STR_CHTONITE_LEADER - STR_CHTONITE_COMMANDER - name: STR_ALIEN_SUBTERRANEAN_INVASION cost: 50 points: 100 dependencies: - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_SUBTERRANEAN_ACTIVITY listOrder: 170200 - name: STR_GOING_DEEPER cost: 40 points: 40 dependencies: - STR_ALIEN_SUBTERRANEAN_INVASION listOrder: 170250 - name: STR_MASTERS_OF_SHOGG cost: 50 points: 100 dependencies: - STR_SCORPOID_CHIEF - STR_ANTMAN_QUEEN_COMMANDER - STR_GIANT_SPIDER_KING_COMMANDER listOrder: 170300 - name: STR_LIZARD_TRAP cost: 100 points: 100 dependencies: - STR_MASTERS_OF_SHOGG listOrder: 170350 - name: STR_REPTOID_SHIP_ANALYSIS cost: 250 points: 100 dependencies: - STR_SCORPOID_PALACE_TAKEOVER_COMPLETE - STR_ADVANCED_FLIGHT_TRAINING spawnedItem: STR_VIPER_CRATED listOrder: 170400 - name: STR_REPTOID_SHIP_BLUEPRINTS cost: 10 points: 10 dependencies: - STR_REPTOID_CAVE_SETTLEMENT_COMPLETE listOrder: 170410 - name: STR_REPTOID_SOCIETY cost: 25 points: 50 dependencies: - STR_REPTOID - STR_REPTOID_CAVE_SETTLEMENT_COMPLETE listOrder: 170305 - name: STR_SCORPION_KINGS_OFFER cost: 20 points: 20 dependencies: - STR_REPTOID_SOCIETY - STR_REPTOID_SHIP_BLUEPRINTS - STR_TOXIGUN - STR_TOXIGUN_FLASK listOrder: 170420 - name: STR_REPTOID_FORGE_ACCESS cost: 5 points: 750 dependencies: - STR_SCORPION_KINGS_OFFER - STR_CRAZED_ANTMEN_VILLAGE_COMPLETE - STR_GIFT_FOR_THE_SCORPION_KING listOrder: 170430 - name: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON cost: 15 points: 100 dependencies: - STR_REPTOID_FORGE_ACCESS - STR_LEADER_PLUS listOrder: 170440 - name: STR_PHASE_DRIVE cost: 400 points: 450 dependencies: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON listOrder: 62120 - name: STR_TERRAMITE_MANUFACTURING cost: 100 points: 100 dependencies: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON - STR_TERRAMITE listOrder: 1640 # drones - name: STR_SCOUT_DRONE cost: 10 points: 20 dependencies: - STR_SENTIENT_ALGORYTHMS listOrder: 10900 - name: STR_ALIEN_DRONE_CORPSE cost: 180 points: 50 lookup: STR_ALIEN_DRONE_AUTOPSY needItem: true destroyItem: true listOrder: 75500 - name: STR_LARGE_ALIEN_DRONE_CORPSE cost: 200 points: 70 lookup: STR_LARGE_ALIEN_DRONE_AUTOPSY needItem: true destroyItem: true listOrder: 75505 - name: STR_TANK_CORPSE cost: 0 points: 0 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ - name: STR_SYNDICATE_WALKER cost: 20 points: 20 needItem: true destroyItem: true listOrder: 144600 - name: STR_SYNDICATE_WALKER_CORPSE cost: 160 points: 50 lookup: STR_SYNDICATE_WALKER_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75600 - name: STR_SYNDICATE_WALKER_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_SEEKER_DRONE_CORPSE requiresBaseFunc: [STDLAB] cost: 100 points: 40 lookup: STR_SEEKER_DRONE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 84500 - name: STR_SEEKER_DRONE_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_SEEKER_DRONE needItem: true destroyItem: true listOrder: 145800 - name: STR_SEEKER_DRONE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_CYBERWEB_ROBOSPHERE_CORPSE cost: 100 points: 40 lookup: STR_CYBERWEB_ROBOSPHERE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75250 - name: STR_CYBERWEB_ROBOSPHERE_TERRORIST cost: 110 points: 50 lookup: STR_CYBERWEB_ROBOSPHERE needItem: true destroyItem: true listOrder: 144710 - name: STR_CYBERWEB_ROBOSPHERE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_CYBERWEB_ROBOTURRET_CORPSE cost: 160 points: 50 lookup: STR_CYBERWEB_ROBOTURRET_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75300 - name: STR_CYBERWEB_ROBOTURRET_TERRORIST cost: 110 points: 50 lookup: STR_CYBERWEB_ROBOTURRET needItem: true destroyItem: true listOrder: 144720 - name: STR_CYBERWEB_ROBOTURRET cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_CYBERWEB_CENTURION_CORPSE cost: 200 points: 100 lookup: STR_CYBERWEB_CENTURION_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75350 - name: STR_CYBERWEB_CENTURION cost: 110 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 144730 - name: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE cost: 200 points: 100 lookup: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY needItem: true destroyItem: true listOrder: 84600 - name: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER cost: 110 points: 100 lookup: STR_REPTOID_DRAGONFIRE_TURRET needItem: true destroyItem: true listOrder: 166600 - name: STR_HWP cost: 400 points: 10 dependencies: - STR_MILESTONE_3_SUMMARY - STR_SENTIENT_ALGORYTHMS - STR_ADVANCED_AI listOrder: 4200 - name: STR_MEDICAL_DRONE cost: 50 points: 20 dependencies: - STR_WORKSHOP - STR_SCOUT_DRONE - STR_MEDICINE listOrder: 10890 - name: STR_XCOM_FLYING_DRONE cost: 50 points: 20 dependencies: - STR_ALIEN_DRONE_WEAPON - STR_WORKSHOP - STR_SENTIENT_ALGORYTHMS listOrder: 10925 - name: STR_TANK_CANNON cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11000 - name: STR_HWP_CANNON_SHELLS cost: 0 points: 0 dependencies: - STR_TANK_CANNON - name: STR_TANK_ROCKET_LAUNCHER cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11100 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER cost: 100 points: 10 dependencies: - STR_HWP - STR_ALLOY_SHRAPNEL_CHARGE unlocks: - STR_HWP_TRITANIUM_ROCKETS listOrder: 11185 - name: STR_HOVERTANK_ROCKET_LAUNCHER cost: 140 points: 10 dependencies: - STR_TANK_ROCKET_LAUNCHER - STR_UFO_CONSTRUCTION listOrder: 11170 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER cost: 80 points: 10 dependencies: - STR_HOVERTANK_ROCKET_LAUNCHER - STR_ALLOY_SHRAPNEL_CHARGE unlocks: - STR_HWP_TRITANIUM_ROCKETS listOrder: 11190 - name: STR_HWP_ROCKETS cost: 0 points: 0 dependencies: - STR_TANK_ROCKET_LAUNCHER - name: STR_HWP_TRITANIUM_ROCKETS cost: 0 points: 0 dependencies: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER - name: STR_TANK_MINIGUN cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11200 - name: STR_HWP_MINIGUN_CLIP cost: 0 points: 0 dependencies: - STR_TANK_MINIGUN - name: STR_TANK_LASER_CANNON cost: 120 points: 10 dependencies: - STR_LASER_CANNON - STR_HWP listOrder: 11500 - name: STR_HWP_HOVER_PLASMA_CANNON cost: 0 points: 0 dependencies: - STR_HOVERTANK_PLASMA listOrder: 11680 - name: STR_HWP_HOVER_ROCKET_LAUNCHER cost: 0 points: 0 dependencies: - STR_TANK_ROCKET_LAUNCHER - STR_UFO_CONSTRUCTION listOrder: 11170 - name: STR_HOVERTANK_LASER_CANNON cost: 150 points: 10 dependencies: - STR_TANK_LASER_CANNON - STR_UFO_CONSTRUCTION listOrder: 11570 - name: STR_TANK_MASS_DRIVER cost: 100 points: 10 dependencies: - STR_MASS_DRIVER_CANNON - STR_HWP listOrder: 11300 - name: STR_HOVERTANK_MASS_DRIVER cost: 140 points: 10 dependencies: - STR_TANK_MASS_DRIVER - STR_UFO_CONSTRUCTION listOrder: 11370 - name: STR_TANK_GAUSS cost: 100 points: 10 dependencies: - STR_TANK_MASS_DRIVER - STR_GAUSS_WEAPONS listOrder: 11400 - name: STR_HOVERTANK_GAUSS cost: 140 points: 10 dependencies: - STR_TANK_GAUSS - STR_UFO_CONSTRUCTION listOrder: 11470 - name: STR_TANK_PLASMA cost: 100 points: 10 dependencies: - STR_PLASMA_CANNON - STR_HWP listOrder: 11600 - name: STR_HOVERTANK_PLASMA cost: 140 points: 10 dependencies: - STR_TANK_PLASMA - STR_UFO_CONSTRUCTION listOrder: 11700 - name: STR_HOVERTANK_LAUNCHER cost: 140 points: 10 dependencies: - STR_FUSION_BALL - STR_UFO_CONSTRUCTION - STR_HWP listOrder: 11770 # armors - name: STR_CYBER_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_TACTICAL_NEURAL_IMPLANT - STR_PERSONAL_ARMOR - STR_DURATHREAD listOrder: 17130 - name: STR_AQUA_PLASTIC_SUIT cost: 100 points: 50 dependencies: - STR_AQUA_PLASTICS - STR_BIOEXO listOrder: 16880 - name: STR_BIOEXO cost: 150 points: 50 dependencies: - STR_STRANGE_CREATURE - STR_WORKSHOP listOrder: 16850 - name: STR_TOXI_SUIT cost: 180 points: 20 dependencies: - STR_PERSONAL_ARMOR - STR_TOXIGUN_FLASK listOrder: 16870 - name: STR_JUMPSUIT cost: 10 points: 10 dependencies: - STR_DURATHREAD listOrder: 16810 - name: STR_HAZMAT_ARMOR cost: 0 points: 0 dependencies: - STR_MILESTONE_1_SUMMARY - name: STR_HEAVY_TACTICAL_SUIT cost: 90 points: 30 dependencies: - STR_ARMORED_VEST - STR_DURATHREAD - STR_MILESTONE_3_SUMMARY listOrder: 17010 - name: STR_HEAVY_TRITANIUM_SUIT cost: 150 points: 15 dependencies: - STR_HEAVY_TACTICAL_SUIT - STR_ALLOY_VEST listOrder: 17011 - name: STR_ARMORED_VEST cost: 60 points: 20 dependencies: - STR_XENONAUTS - STR_VEST_BUSINESS_SUIT listOrder: 16900 - name: STR_ALLOY_VEST cost: 100 points: 10 dependencies: - STR_ALLOYS_ENGINEERING - STR_ARMORED_VEST listOrder: 16990 - name: STR_FLYING_SUIT requiresBaseFunc: [ADVLAB] cost: 400 points: 20 dependencies: - STR_POWER_SUIT - STR_JUMP_ARMOR listOrder: 17250 - name: STR_STORMTROOPER_ARMOR requiresBaseFunc: [ADVLAB] cost: 220 points: 10 dependencies: - STR_POWER_SUIT - STR_GRAVMODULE_ARMOR - STR_CYBER_ARMOR listOrder: 17300 - name: STR_JUGGERNAUT_SUIT requiresBaseFunc: [ADVLAB] cost: 100 points: 10 dependencies: - STR_POWER_SUIT - STR_FUSION_EXPLOSIVES listOrder: 17400 - name: STR_JUMP_ARMOR requiresBaseFunc: [STDLAB] cost: 200 points: 10 dependencies: - STR_PERSONAL_ARMOR - STR_GRAVMODULE_ARMOR listOrder: 17100 - name: STR_GRAVMODULE_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_GRAV_MODULE - STR_JUMPSUIT listOrder: 16830 - name: STR_GRAV_MODULE_CONSTRUCTION requiresBaseFunc: [IMPLAB] cost: 200 points: 100 dependencies: - STR_GRAV_MODULE - STR_ALIEN_GRAVITY_GENERATOR listOrder: 61060 - name: STR_MICROGRAV requiresBaseFunc: [STDLAB] cost: 40 points: 40 dependencies: - STR_ALIEN_DRONE_AUTOPSY listOrder: 61040 - name: STR_GRAV_MODULE requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_FLOATER_AUTOPSY listOrder: 61050 - name: STR_PERSONAL_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_JUMPSUIT - STR_BIOEXO - STR_ALIEN_POWER_SYSTEMS listOrder: 17050 - name: STR_POWER_SUIT requiresBaseFunc: [ADVLAB] cost: 205 points: 20 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_PERSONAL_ARMOR - STR_OPTRONICS listOrder: 17200 - name: STR_SYNTHSUIT requiresBaseFunc: [BIOLAB] cost: 120 points: 10 dependencies: - STR_ALIEN_BIOLOGY - STR_SYNTHMUSCLES listOrder: 17150 # trollium - name: STR_TROLLIUM cost: 0 points: 0 needItem: true # dossiers - name: STR_DOSSIER_RENNIELLE_DIOLATA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LADY_LUCY cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HENRY_GARRISON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DRAKO_ALDRAMIER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PURPLE_LILLY cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANTHONY_BARKER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GERTRUDE_ELLISON cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TYVARIUS_STIENBURG cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_NATALYA_SERNOVICH cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_NATASHA_MOROZOVA cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_BABA_DONKA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PIOTR_WISNIEWSKI cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ARASTOO_NAMDAR cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CHAD cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SMILES_MCGEE cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GRISHKA_BULLET_YASHIN cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GUNTER_MEYER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_OWEN_HOFFER cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ABEBA_TEWOLDE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ELIAS_SEPPA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_JIN_CHUN_MAE cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TAN_YING cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SAKAMORI_MOTOKO cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANTONIO_BIANCHI cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LEONARD_PAXTON cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MILLER_AND_SMITH cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_RICHTER_TWINS cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LUCIFER_ROMANOV cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LO_WO cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CARLOS_TANAKA cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IOANA_IANCU cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LYDIA_LUX cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HARRIE_LENSSEN cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MARTIN_JAKUBKO cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANATOLY_AVDEYEV cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IVAN_PRYPET cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HARLEY_STONE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ILYA_DOLVICH cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SHANE_BARTON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_THOMAS_ERICKSON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MILLICENT_WEBER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ERNIE_LLOYD_SOBATKA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CRAZY_HASSAN cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MONICA_GRUMMANN cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_BRITTA_HANSEN cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DING_QUADONG cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ABLE_STANDARD cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_KAO_TONG cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PARVATI_ANAND_FOSTER cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IVAN_VASLOV cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TERRENCE_LOCKHART cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TAMAN_SHUD cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_KIM_HARWELL cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MERIDIAN_HUNTER cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SHADOWMAN cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_RICHARD_ROTY cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DAVID_VINCENT cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GABRIEL_NADEAU cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_AGENT_TRAUMA cost: 0 points: 150 dependencies: - STR_TROLLIUM # hidden combinations - name: STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT cost: 0 points: 0 dependencies: - STR_MINOTAUR - STR_CHIEF_RESEARCHER_CONTACT - name: STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT cost: 0 points: 0 dependencies: - STR_HYBRID_NETWORK - STR_CHIEF_ENGINEER_CONTACT # staff gossip - name: STR_STAFF_001 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_002 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_003 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_STAFF_004 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_005 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_006 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_007 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_008 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_009 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_010 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_011 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_012 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_013 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_014 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_015 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_016 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_017 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_018 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_019 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_020 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_021 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_022 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_023 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_024 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_025 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_026 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_027 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_028 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_029 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_030 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_031 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_032 cost: 0 points: 10 dependencies: - STR_TROLLIUM #### TRASH #### # - name: STR_ANCIENT_SHIP_COMPUTER # cost: 40 # points: 500 # dependencies: # - STR_UFO_NAVIGATION # - STR_DIMENSION_X_WRECK_SECURED # listOrder: 181400 # - name: STR_LOST_USO # cost: 50 # points: 100 # dependencies: # - STR_CITY_X_SURVEY # - STR_ANTHROPOD # - STR_CALL_OF_TLETH # listOrder: 181350 FILE: user/mods/XComFiles/Ruleset/scripts_XCOMFILES.rul # Script documentation: # # Item and Armor Energy Shields - HP buffers on handheld items and armors # createUnit - offset: 1, createItem - offset: 1, newTurnUnit - offset: 2 # newTurnItem - offset: 2, hitUnit - offset: 1, hitUnit - offset: 2 # # Hits on units are reduced by the energy shield until it is depleted. # Item-based versions must be held in hand to reduce damage, and primed # like a grenade if the ITEM_ENERGY_SHIELD_NEEDS_PRIMING is set to a value # not equal to zero. # Other item-based parameters: # ITEM_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ITEM_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ITEM_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ITEM_ENERGY_SHIELD_FLASH_COLOR - Color group for flash when unit is hit # ITEM_ENERGY_SHIELD_INDICATOR_COLOR - Color group to use on the item's # sprite to indicate shield HP level # ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR - Color group on the item's # sprite to be replaced by the indicator color # ITEM_ENERGY_SHIELD_DOWN_COLOR - Indicator switches to this color group # when down # # Armor-based parameters: # ARMOR_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ARMOR_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ARMOR_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ARMOR_ENERGY_SHIELD_FLASH_COLOR - Color group the unit will flash when hit # # At the beginning of a battle, all armors and items with # ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 0 will have their shield HP value set to # to the capacity tag. ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 (or any other !=0 # value) items will have their shield HP value set upon priming. At the # beginning of each turn, both player and enemy, excluding the first, the # shield HP value will be changed by the per turn tag, limited to the range # 0-capacity. # # On hit, shields take damage in the following order: left hand item, right # hand item, armor. The shield type tag is resolved into a set of resistances, # and the hit damage type is checked against a list of damage types that do # not interact with the shield. If it is one of those types, no further # calculations are done and all the damage passes through the shield. Next is # a list of damage types with a specific resistance value, written as a # percent susceptibility to that damage type. A value of 50 to damage type 4 # means the shield takes half damage from lasers. Finally, if the hit's damage # type is not found on either of these lists, a default resistance value is # chosen. # # Once the resistance is chosen, the remaining shield HP is modified into an # effective HP for that damage type - a shield with 100 HP and a resistance of # 50 is effectively 200 HP for that damage type. The power of the hit is # subtracted from the effective HP value and the effective HP (before the # subtraction) is subtracted from the power. Both of these values are limited # to positive values. The leftover power is passed on to deal with the next # energy shield in the list or the unit's regular armor. The remaining # effective HP after the hit is converted back to the same units as before the # resistance modifier - a remaining effective HP of 80 on a shield with # resistance 50 will return to 40 shield HP. # # If the hit is completely negated by the shield and shield HP is remaining, # the unit will flash the color given by the appropriate tag. # # # Items granting per-turn stun, energy, and morale regeneration/degeneration # newTurnItem - offset: 4 # # Every half-turn (beginning of both player and enemy turns, excluding the # first player turn), items with the tags ITEM_STUN_PER_TURN, # ITEM_ENERGY_PER_TURN, ITEM_MORALE_PER_TURN will check to see if they are in # the inventory of a unit, and if so, will change the value mentioned in the # nonzero tag by the amount in the tag, within the limits of 0 to the max # possible value. # # Item Physical Shield - damage reduction on handheld items, chance to block # hitUnit - offset: 3 # # Hits on units are reduced according to the tag PHYSICAL_SHIELD_ARMOR, if an # item with that tag is in the unit's hand. Melee attacks have a chance to be # completely negated, according to the unit stats and the tags # ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT and ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT. # Melee attacks are considered hits with battle action type 10, BA_HIT or hits # from ranged weapons with the tag ITEM_IS_MELEE set not equal to 0. # # When hit, a unit's hands are checked for an item with the PHYSICAL_SHIELD_ARMOR # tag, first the left and then the right. The dodge coefficients are taken # from the first item found with the armor tag set. Next, the type of damage # is compared to a list of damage types that should bypass physical shields - # if it is one of those types, the script returns at this point without # modifying damage. Next, melee hits take into account the dodge coefficients. # The unit's melee stat is multiplied by ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT as # a percentage, and the same is done for reactions and its coefficient, then # both are added together. A 0-100 dice roll is made, and if the roll is less # than this sum, then the power of the hit is set to 0 and the script returns. # # Finally, the armor value of the physical shield item is modified by a set of # standard resistances (lower numbers mean the shield is more effective # against that damage type) and by a multiplier for the side of the unit that # was hit. This armor value is then subtracted from the power of the hit and # the script returns. # # Bonus Secondary Stats - Extra RNG roll to get secondary stats at end of mission: # returnFromMissionUnit - offset: 1 # # If a unit gains experience during the mission, its armor is checked for the tag # ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT. If set, then for each of time units, # stamina, health, and strength, the difference between the unit's current stats # and the max for the soldier type is checked. If below the cap, then a RNG roll # between 0 and the difference between current and the cap, modified by the # percent value of the tag, capped at a minimum of 1, is made and added to the # unit's stats. #-------------------------------------------------------------------------------------------- # Items #-------------------------------------------------------------------------------------------- items: #Uses alphabetical order for resistances stacking, names should go worst to best; unique Index should follow that #Unique index slots do not stack with each other, alphabetically first is used #Slots breakdown: # ITEM_RESIST_SLOT_INDEX: 1 - Masks # ITEM_RESIST_SLOT_INDEX: 2 - Hats # ITEM_RESIST_SLOT_INDEX: 3 - Shawl # ITEM_RESIST_SLOT_INDEX: 4 - Bras # ITEM_RESIST_SLOT_INDEX: 5 - Tools # ITEM_RESIST_SLOT_INDEX: 6 - Stockings # ITEM_RESIST_SLOT_INDEX: 7 - Goggles # ITEM_RESIST_SLOT_INDEX: 8 - Shirt # ITEM_RESIST_SLOT_INDEX: 9 - Coat - type: STR_SHADOWBAT_WEAPON tags: YTAG_DAMAGE_RETURNED_AS_HP: 10 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 12 - type: STR_FLASHBANG_GRENADE tags: FTAG_DAZE_VALUE: 100 #percentage FTAG_DAZE_TIME: 1 - type: STR_LAUNCHER_FLASHBANG tags: FTAG_DAZE_VALUE: 90 #percentage FTAG_DAZE_TIME: 1 #-------------------------------------------------------------------------------------------- # Armors #-------------------------------------------------------------------------------------------- armors: - type: STR_SYNDICATE_AGENT_DISGUISE_H_UC tags: &hybridShield ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ALIEN_LASER_TURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_SHADOWBAT_ARMOR tags: YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 3 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 15 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 12 - type: STR_VAMPIRE_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 50 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 12 - type: STR_MUMMY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 3 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_BLACK_LOTUS_AVATAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 35 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 35 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SERVITOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 75 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_ELIMINATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 130 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_GUARDIAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SPEAKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_KNIGHT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 300 ARMOR_ENERGY_SHIELD_PER_TURN: 75 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_GRAND_MASTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 85 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_HYBRID_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HYBRID_SCIENTIST_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HYBRID_DIPLOMAT_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BRAINER_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 8 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ADVENT_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 30 ARMOR_ENERGY_SHIELD_PER_TURN: 3 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ADVENT_AGENT_ARMOR tags: &adventAgentShield ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_GERTRUDE_ELLISON_ARMOR tags: *adventAgentShield - type: STR_SUIT_H_UC tags: *hybridShield - type: STR_LEATHER_COAT_H_UC tags: *hybridShield - type: STR_BULLETPROOF_COAT_H_UC tags: *hybridShield - type: STR_LABCOAT_H_UC tags: *hybridShield - type: STR_POLAR_SUIT_H_UC tags: *hybridShield - type: STR_NONE_H_UC tags: *hybridShield - type: STR_SWIMWEAR_H_UC tags: *hybridShield - type: STR_JUMPSUIT_H_UC tags: *hybridShield - type: STR_JUMPSUIT_GREEN_H_UC tags: *hybridShield - type: STR_JUMPSUIT_BROWN_H_UC tags: *hybridShield - type: STR_GRAVMODULE_ARMOR_H_UC tags: *hybridShield - type: STR_JUMP_ARMOR_H_UC tags: *hybridShield - type: STR_PERSONAL_ARMOR_H_UC tags: *hybridShield - type: STR_AQUATOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 ARMOR_ENERGY_SHIELD_CAPACITY: 25 ARMOR_ENERGY_SHIELD_PER_TURN: 3 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 7 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_MEDIC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 67 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_GUARDIAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 ARMOR_ENERGY_SHIELD_CAPACITY: 80 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_MIB_PSI_OPS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 3 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_CEREBREAL_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_LARVA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_PONTIFF_OF_APOCALYPSE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_SAMAEL_OF_APOCALYPSE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_ALIEN_BRAIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_MEGAWORM_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 # 100 means immune to flashbang daze, lower means % - type: STR_SWARMIDS_LARGE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 90 - type: STR_SWARMIDS_SMALL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 90 - type: STR_JANISSARY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_GILLDOG_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GILLDOG_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_BIODRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_MERIDIAN_HUNTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_SILACOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CELATID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_OOZE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ABOMINATION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_HORROR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CHRYSSALID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_BADASS_CHRYSSALID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_DEEP_ONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_DEEP_ONE_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_CALCINITE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CARCHARODON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_CARCHARODON_FERAL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_TASOTH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_LOBSTERMAN_FERAL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_HALLUCINOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ANTHROPOD_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTHROPOD_NAVIGATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTHROPOD_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SPITTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_RETRACT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_RETRES_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_NAKED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_FLOATER_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_GREEN tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_BLUE tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_WHITE tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_LEGIONNAIRE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_SNAKEMAN_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_GREEN tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_BLACK tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_BLUE tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_MUTON_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_NAVIGATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_SHADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_CHASER_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_TENTACULAT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CHTONITE_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_GAZER_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_GAZER_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_GAZER_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_HOLODRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_WASPITE_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_ARMOR_BROWN tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_ARMOR_WHITE tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_THE_THING_HEAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_POLARNIK_ARMOR tags: FTAG_ROTTINGMIN: 4 FTAG_ROTTINGMAX: 10 FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_DOG_ARMOR tags: FTAG_ROTTINGMIN: 2 FTAG_ROTTINGMAX: 6 FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_SHAPELESS_MASS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_SCORPOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_WORKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SALAMANDRON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CROC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MALE_VIP_REPTOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_REPTOID_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_REPTOID_COMMANDO_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_REPTOID_SHADOW_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_PHARAOH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_REPTOID_DRAKE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_REPTOID_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUCKSTAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_JARHEAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JARHEAD_PRETENDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JARHEAD_MASHINOBI_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_ZOMBIE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MEGASCORPION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_BEETLE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_BEETLE_BOMBARDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_ALLOY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_PURPLE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_GREEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_RED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_KING_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GHOUL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GHOUL_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_BOOMER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_STERILE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_GRUBAS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_INFECTOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_STRIX_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_TOMB_GUARD_FEMALE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_TOMB_GUARD_MALE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_VAMPIRE_KNIGHT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_ZOMBIE_TROOPER_1_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_ZOMBIE_TROOPER_2_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MEGAZOMBIE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_DOGE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_BUG_EYE_GHOST_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SKULL_WRAITH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_DREAMSPRITE_ARMOR_RED tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIB_ENFORCER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_MIB_COMBAT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MIB_ALLOY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_MIB_POWER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MIB_STORMTROOPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MOTOR_MAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNDICATE_MERC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SYNDICATE_MERC_CAPTAIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_TECHNOMAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_MYSTEK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_EXALT_ENFORCER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ZSRR_UBEK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_BLACK_LOTUS_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_BLACK_LOTUS_ASSASSIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_BLACK_LOTUS_MANDARIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_LO_WO_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SORCERER_OF_DAGON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MALE_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 5 - type: STR_MALE_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_MALE_ELITE_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CRISIS_TROOPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MALE_MAGMA_HEAVY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MALE_MAGMA_SECURITY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_FEMALE_MAGMA_SECURITY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ASTRONAUT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 45 - type: STR_COUNCIL_SALVAGER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_XCOM_ROBOTURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_SEEKER_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_CYBERWEB_ROBOSPHERE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_CYBERWEB_ROBOTURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_CYBERWEB_CENTURION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_SYNDICATE_WALKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_MAGMA_CHAINSAWBOT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MAGMA_ROBOTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MAGMA_MINITANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_OBLITERATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SECTOPOD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIB_SECTOPOD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CYBERDISC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CYBERMITE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ALIEN_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_LARGE_ALIEN_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_XCOM_FLYING_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_SEABOT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SMALL_TANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MEDICAL_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_COELACANTH_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_CANNON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_TRITANIUM_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_MINIGUN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_PLASMA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_MASS_DRIVER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_GAUSS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_PLASMA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_LAUNCHER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_MASS_DRIVER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_GAUSS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_SECTOPOD_ARMOR2 tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SECTOPOD_ARMOR3 tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIBTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_XCOM_CYBERDISC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_XCOM_CYBERDISC_ARMOR_ORANGE tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ARMORED_CAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_ARMY_ARMORED_CAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_GUNSHIP_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_WORKSUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 5 - type: STR_WORKSUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 5 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BIOEXO_H_UC tags: *hybridShield - type: STR_BIOEXO_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_BIOEXO_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HEAVY_TACTICAL_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_HEAVY_TACTICAL_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HEAVY_TRITANIUM_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_HEAVY_TRITANIUM_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMORED_VEST_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ARMORED_VEST_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMORED_VEST_SHIELD_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ARMORED_VEST_SHIELD_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ALLOY_VEST_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ALLOY_VEST_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ALLOY_VEST_SHIELD_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ALLOY_VEST_SHIELD_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HAZMAT_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HAZMAT_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_TOXI_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TOXI_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TOXI_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_TOXI_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_CYBER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_CYBER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SYNTHSUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNTHSUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNTHSUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SYNTHSUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_ARMOR_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_ARMOR_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_FLYING_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_FLYING_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_FLYING_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_FLYING_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_STORMTROOPER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_STORMTROOPER_ARMOR_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_STORMTROOPER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_JUGGERNAUT_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JUGGERNAUT_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JUGGERNAUT_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_DIVING_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_DIVING_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_AQUA_PLASTIC_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_AQUA_PLASTIC_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SPACE_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SPACE_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 40 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 #-------------------------------------------------------------------------------------------- # Scripting stuff #-------------------------------------------------------------------------------------------- extended: tags: # Remember to add tag definitions to same file as item/armor rulesets! #-------------------------------------------------------------------------------------------- # RuleItem tags #-------------------------------------------------------------------------------------------- RuleItem: #vampiric YTAG_DAMAGE_RETURNED_AS_HP: int YTAG_DAMAGE_RETURNED_AS_ENERGY: int YTAG_DAMAGE_RETURNED_AS_TIME: int YTAG_DAMAGE_RETURNED_AS_MORALE: int YTAG_DAMAGE_RETURNED_AS_STUN: int YTAG_DAMAGE_RETURNED_RESIST_TYPE: int #defense PHYSICAL_SHIELD_ARMOR: int ITEM_IS_MELEE: int ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT: int ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT: int ITEM_RESIST_SLOT_INDEX: int ITEM_RESIST_TYPE_0: int ITEM_RESIST_TYPE_1: int ITEM_RESIST_TYPE_2: int ITEM_RESIST_TYPE_3: int ITEM_RESIST_TYPE_4: int ITEM_RESIST_TYPE_5: int ITEM_RESIST_TYPE_6: int ITEM_RESIST_TYPE_7: int ITEM_RESIST_TYPE_8: int ITEM_RESIST_TYPE_9: int ITEM_RESIST_TYPE_10: int ITEM_RESIST_TYPE_11: int ITEM_RESIST_TYPE_12: int ITEM_RESIST_TYPE_13: int ITEM_RESIST_TYPE_14: int ITEM_RESIST_TYPE_15: int ITEM_RESIST_TYPE_16: int ITEM_RESIST_TYPE_17: int ITEM_RESIST_TYPE_18: int ITEM_RESIST_TYPE_19: int ITEM_MINIMUM_RESIST_TYPE_0: int ITEM_MINIMUM_RESIST_TYPE_1: int ITEM_MINIMUM_RESIST_TYPE_2: int ITEM_MINIMUM_RESIST_TYPE_3: int ITEM_MINIMUM_RESIST_TYPE_4: int ITEM_MINIMUM_RESIST_TYPE_5: int ITEM_MINIMUM_RESIST_TYPE_6: int ITEM_MINIMUM_RESIST_TYPE_7: int ITEM_MINIMUM_RESIST_TYPE_8: int ITEM_MINIMUM_RESIST_TYPE_9: int ITEM_MINIMUM_RESIST_TYPE_10: int ITEM_MINIMUM_RESIST_TYPE_11: int ITEM_MINIMUM_RESIST_TYPE_12: int ITEM_MINIMUM_RESIST_TYPE_13: int ITEM_MINIMUM_RESIST_TYPE_14: int ITEM_MINIMUM_RESIST_TYPE_15: int ITEM_MINIMUM_RESIST_TYPE_16: int ITEM_MINIMUM_RESIST_TYPE_17: int ITEM_MINIMUM_RESIST_TYPE_18: int ITEM_MINIMUM_RESIST_TYPE_19: int ITEM_ENERGY_SHIELD_NEEDS_PRIMING: int ITEM_ENERGY_SHIELD_CAPACITY: int ITEM_ENERGY_SHIELD_PER_TURN: int ITEM_ENERGY_SHIELD_TYPE: int ITEM_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit ITEM_ENERGY_SHIELD_INDICATOR_COLOR: int # Color group for item's indicator ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: int # Color group that is replaced by indicator ITEM_ENERGY_SHIELD_DOWN_COLOR: int # Indicator switches to this color group when down #COLOR_X1_BLUE0 7 #COLOR_X1_BLUE1 8 #COLOR_X1_BLUE2 13 #COLOR_X1_BROWN0 6 #COLOR_X1_BROWN1 9 #COLOR_X1_BROWN2 10 #COLOR_X1_FACE 9 #COLOR_X1_GRAY 5 #COLOR_X1_GREEN0 3 #COLOR_X1_GREEN1 4 #COLOR_X1_HAIR 6 #COLOR_X1_NULL 0 #COLOR_X1_PURPLE0 11 #COLOR_X1_PURPLE1 12 #COLOR_X1_RED 2 #COLOR_X1_SILVER 14 #COLOR_X1_SPECIAL 15 #COLOR_X1_YELLOW 1 ITEM_STUN_PER_TURN: int ITEM_ENERGY_PER_TURN: int ITEM_MORALE_PER_TURN: int #flashbangs FTAG_DAZE_VALUE: int FTAG_DAZE_TIME: int FTAG_TOPSIKER_ADD_POWER: int #-------------------------------------------------------------------------------------------- # RuleArmor tags #-------------------------------------------------------------------------------------------- RuleArmor: #rotting FTAG_ROTTINGMIN: int FTAG_ROTTINGMAX: int #flashbang res FTAG_FLASHBANG_RESISTANCE: int #vampiric YTAG_DAMAGE_RETURNED_AS_HP_BUFF: int YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: int YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: int YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF: int YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: int YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: int #defense ARMOR_ENERGY_SHIELD_CAPACITY: int ARMOR_ENERGY_SHIELD_PER_TURN: int ARMOR_ENERGY_SHIELD_TYPE: int ARMOR_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit #other buffs ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: int #-------------------------------------------------------------------------------------------- # BattleItem tags #-------------------------------------------------------------------------------------------- BattleItem: ITEM_ENERGY_SHIELD_HP: int ITEM_ENERGY_SHIELD_IS_PRIMED: int #-------------------------------------------------------------------------------------------- # RuleUnit tags #-------------------------------------------------------------------------------------------- BattleUnit: UNIT_RESIST_ITEM_SLOT_1: int UNIT_RESIST_ITEM_SLOT_2: int UNIT_RESIST_ITEM_SLOT_3: int UNIT_RESIST_ITEM_SLOT_4: int UNIT_RESIST_ITEM_SLOT_5: int UNIT_RESIST_ITEM_SLOT_6: int UNIT_RESIST_ITEM_SLOT_7: int UNIT_RESIST_ITEM_SLOT_8: int UNIT_RESIST_ITEM_SLOT_9: int UNIT_RESIST_ITEM_SLOT_10: int UNIT_RESIST_ITEM_SLOT_11: int UNIT_RESIST_ITEM_SLOT_12: int UNIT_RESIST_ITEM_SLOT_13: int UNIT_RESIST_ITEM_SLOT_14: int UNIT_RESIST_ITEM_SLOT_15: int UNIT_RESIST_ITEM_SLOT_16: int UNIT_RESIST_ITEM_SLOT_17: int UNIT_RESIST_ITEM_SLOT_18: int UNIT_RESIST_ITEM_SLOT_19: int UNIT_RESIST_ITEM_SLOT_20: int UNIT_RESIST_TYPE_0: int UNIT_RESIST_TYPE_1: int UNIT_RESIST_TYPE_2: int UNIT_RESIST_TYPE_3: int UNIT_RESIST_TYPE_4: int UNIT_RESIST_TYPE_5: int UNIT_RESIST_TYPE_6: int UNIT_RESIST_TYPE_7: int UNIT_RESIST_TYPE_8: int UNIT_RESIST_TYPE_9: int UNIT_RESIST_TYPE_10: int UNIT_RESIST_TYPE_11: int UNIT_RESIST_TYPE_12: int UNIT_RESIST_TYPE_13: int UNIT_RESIST_TYPE_14: int UNIT_RESIST_TYPE_15: int UNIT_RESIST_TYPE_16: int UNIT_RESIST_TYPE_17: int UNIT_RESIST_TYPE_18: int UNIT_RESIST_TYPE_19: int UNIT_ENERGY_SHIELD_HP: int UNIT_RECOLOR_DESYNC: int UNIT_RECOLOR_COLOR: int UNIT_RECOLOR_START_FRAME: int UNIT_RECOLOR_FRAME_LENGTH: int #Finnik FTAG_ISDAZED: int LAST_HIT_FRAME: int FTAG_DAZE_ENDTURN: int FTAG_DAZE_ORIGINAL_TIMEUNITS: int FTAG_DAZE_ORIGINAL_REACTIONS: int FTAG_DAZE_ORIGINAL_FIRING: int FTAG_DAZE_ORIGINAL_THROWING: int FTAG_DAZE_ORIGINAL_MELEE: int #-------------------------------------------------------------------------------------------- # Scripts #-------------------------------------------------------------------------------------------- scripts: damageUnit: - offset: 1 #Flashbang damage script code: | var ptr RuleItem itemRuleset; var ptr RuleArmor armor_rule; var int dazeTag; var int animFrame; var int susceptibility; var int applyChance; var int dazeValue; var int statValue; var int debuffValue; var int dazeTime; var int endTurn; damaging_item.getRuleItem itemRuleset; #get debuff stats from item itemRuleset.getTag dazeValue Tag.FTAG_DAZE_VALUE; itemRuleset.getTag dazeTime Tag.FTAG_DAZE_TIME; if eq dazeValue 0; # Make sure item has daze effect return; end; unit.getTag dazeTag Tag.FTAG_ISDAZED; if eq dazeTag 69; # Make sure unit already have daze debuff return; end; unit.getRuleArmor armor_rule; armor_rule.getTag susceptibility Tag.FTAG_FLASHBANG_RESISTANCE; battle_game.randomRange applyChance 1 100; #calculate random chance for debuff apply if gt susceptibility applyChance; # check if target resist daze return; end; set dazeTag 69; #set dazed tag unit.setTag Tag.FTAG_ISDAZED dazeTag; battle_game.getAnimFrame animFrame; unit.setTag Tag.LAST_HIT_FRAME animFrame; unit.Stats.getTimeUnits statValue; #remember original TimeUnits stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_TIMEUNITS statValue; div statValue 2; #calculate TimeUnits debuff, deviding it by 2 unit.Stats.setTimeUnits statValue; #apply debuff unit.Stats.getReactions statValue; #remember original Reactions stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_REACTIONS statValue; battle_game.randomRange debuffValue 25 35; #calculate random, 25-35 for Reactions muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setReactions statValue; #apply Reactions debuff unit.Stats.getFiring statValue; #remember original Firing stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_FIRING statValue; battle_game.randomRange debuffValue 20 30; #calculate random, 20-30 for Firing muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setFiring statValue; #apply debuff unit.Stats.getThrowing statValue; #remember original Throwing stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_THROWING statValue; battle_game.randomRange debuffValue 20 30; #calculate random, 20-30 for Throwing muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setThrowing statValue; #apply debuff unit.Stats.getMelee statValue; #remember original Melee stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_MELEE statValue; battle_game.randomRange debuffValue 10 20; #calculate random, 10-20 for Melee muldiv debuffValue dazeValue 100; sub statValue debuffValue; unit.Stats.setMelee statValue; #apply debuff battle_game.getTurn endTurn; add endTurn dazeTime; #define end turn for debuff unit.setTag Tag.FTAG_DAZE_ENDTURN endTurn; return; - offset: 3 code: | var ptre BattleUnit attackingUnit; var ptre BattleItem attackingItem; var ptr RuleItem itemRuleset; var ptr RuleArmor attackerArmor; var int hpReturnedCoefficient; var int energyReturnedCoefficient; var int timeReturnedCoefficient; var int moraleReturnedCoefficient; var int stunReturnedCoefficient; var int damageReturnedResistType; var int hpDamageDone; var int hpTarget; var int statAttacker; var int statMaxAttacker; var int hpReturned; var int energyReturned; var int timeReturned; var int moraleReturned; var int stunReturned; var int temp; damaging_item.getRuleItem itemRuleset; itemRuleset.getTag hpReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_HP; itemRuleset.getTag energyReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; itemRuleset.getTag timeReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_TIME; itemRuleset.getTag moraleReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; itemRuleset.getTag stunReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_STUN; # check weapon for resist type itemRuleset.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; # following only if armor provides bonus damaging_item.getOwner attackingUnit; attackingUnit.getRuleArmor attackerArmor; if eq damageReturnedResistType 0; attackerArmor.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; else; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; if eq temp damageReturnedResistType; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; end; end; # following only if extra held items are to provide bonus attackingUnit.getLeftHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; attackingUnit.getRightHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; # check if target not immune to vampirism set temp 100; unit.reduceByResistance temp damageReturnedResistType; if eq temp 0; return; end; # check if attacker has req. vampiric coeffs if and eq hpReturnedCoefficient 0 eq energyReturnedCoefficient 0 eq timeReturnedCoefficient 0 eq moraleReturnedCoefficient 0 eq stunReturnedCoefficient 0; return; else; # set amount of HP drained, and that it can't be higher than target's total unit.getHealth hpTarget; set hpDamageDone to_health; limit_upper hpDamageDone hpTarget; set hpReturned hpDamageDone; set energyReturned hpDamageDone; set timeReturned hpDamageDone; set moraleReturned hpDamageDone; set stunReturned hpDamageDone; # multiply damage returned to attacker as drain with coefs; muldiv is a*b/c muldiv hpReturned hpReturnedCoefficient 100; muldiv energyReturned energyReturnedCoefficient 100; muldiv timeReturned timeReturnedCoefficient 100; muldiv moraleReturned moraleReturnedCoefficient 100; muldiv stunReturned stunReturnedCoefficient 100; # factor in specified resistance unit.reduceByResistance hpReturned damageReturnedResistType; unit.reduceByResistance energyReturned damageReturnedResistType; unit.reduceByResistance timeReturned damageReturnedResistType; unit.reduceByResistance moraleReturned damageReturnedResistType; unit.reduceByResistance stunReturned damageReturnedResistType; # set the appropriate stats, respecting the maximum values attackingUnit.getHealth statAttacker; attackingUnit.getHealthMax statMaxAttacker; add hpReturned statAttacker; limit_upper hpReturned statMaxAttacker; attackingUnit.setHealth hpReturned; attackingUnit.getEnergy statAttacker; attackingUnit.getEnergyMax statMaxAttacker; add energyReturned statAttacker; limit_upper energyReturned statMaxAttacker; attackingUnit.setEnergy energyReturned; attackingUnit.getTimeUnits statAttacker; attackingUnit.getTimeUnitsMax statMaxAttacker; add timeReturned statAttacker; limit_upper timeReturned statMaxAttacker; attackingUnit.setTimeUnits timeReturned; # special case, morale return is influenced by bravery #if neq moraleReturned 0; # attackingUnit.reduceByBravery moraleReturned; #end; attackingUnit.getMorale statAttacker; add moraleReturned statAttacker; limit_upper moraleReturned 100; attackingUnit.setMorale moraleReturned; attackingUnit.getStun statAttacker; sub statAttacker stunReturned; limit_lower stunReturned 0; attackingUnit.setStun statAttacker; end; return; createUnit: #*** Sets the frequency and offset for periodic unit recolors for buffs and debuffs *** - offset: 1 code: | var int recolorPeriod; var int desync; set recolorPeriod 32; # units flash every 32 frames unit.getId desync; offsetmod desync 11 0 recolorPeriod; # creates a desynchronization between unit flashes unit.setTag Tag.UNIT_RECOLOR_DESYNC desync; return; - offset: 2 code: | # Set energy shields on unit armor at beginning of the battle var ptr RuleArmor armorRuleset; var int shieldCapacity; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldCapacity; return; createItem: - offset: 1 code: | # Set energy shields on items at beginning of the battle var ptr RuleItem itemRuleset; var int shieldCapacity; var int temp; item.getRuleItem itemRuleset; itemRuleset.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; itemRuleset.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; # Only set shield values at beginning of battlescape for shields that don't need priming if and neq shieldCapacity 0 eq temp 0; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; return; newTurnUnit: - offset: 1 code: | # Clear recolor tags unit.setTag Tag.UNIT_RECOLOR_START_FRAME 0; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 0; unit.setTag Tag.UNIT_RECOLOR_COLOR 0; # Clear all unit resist types and minimums so resistance items can set again unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_20 0; unit.setTag Tag.UNIT_RESIST_TYPE_0 0; unit.setTag Tag.UNIT_RESIST_TYPE_1 0; unit.setTag Tag.UNIT_RESIST_TYPE_2 0; unit.setTag Tag.UNIT_RESIST_TYPE_3 0; unit.setTag Tag.UNIT_RESIST_TYPE_4 0; unit.setTag Tag.UNIT_RESIST_TYPE_5 0; unit.setTag Tag.UNIT_RESIST_TYPE_6 0; unit.setTag Tag.UNIT_RESIST_TYPE_7 0; unit.setTag Tag.UNIT_RESIST_TYPE_8 0; unit.setTag Tag.UNIT_RESIST_TYPE_9 0; unit.setTag Tag.UNIT_RESIST_TYPE_10 0; unit.setTag Tag.UNIT_RESIST_TYPE_11 0; unit.setTag Tag.UNIT_RESIST_TYPE_12 0; unit.setTag Tag.UNIT_RESIST_TYPE_13 0; unit.setTag Tag.UNIT_RESIST_TYPE_14 0; unit.setTag Tag.UNIT_RESIST_TYPE_15 0; unit.setTag Tag.UNIT_RESIST_TYPE_16 0; unit.setTag Tag.UNIT_RESIST_TYPE_17 0; unit.setTag Tag.UNIT_RESIST_TYPE_18 0; unit.setTag Tag.UNIT_RESIST_TYPE_19 0; return; - offset: 2 code: | # Handle energy shield on armor regeneration/degeneration every turn var ptr RuleArmor armorRuleset; var int shieldCapacity; var int shieldPerTurn; var int shieldHp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; armorRuleset.getTag shieldPerTurn Tag.ARMOR_ENERGY_SHIELD_PER_TURN; if eq shieldPerTurn 0; return; end; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldHp; return; - offset: 3 #Rotting Script code: | var ptr RuleArmor armorRuleset; var int currHealth; var int rottingDamage; var int rottingMin; var int rottingMax; unit.getRuleArmor armorRuleset; armorRuleset.getTag rottingMin Tag.FTAG_ROTTINGMIN; #get stats from a unit armorRuleset.getTag rottingMax Tag.FTAG_ROTTINGMAX; # Make sure this doesn't run an extra time when civilians have a turn #if eq side 2; # return; #end; battle_game.randomRange rottingDamage rottingMin rottingMax; #calculate rotting unit.Stats.getHealth currHealth; #apply rotting sub currHealth rottingDamage; unit.Stats.setHealth currHealth; return; - offset: 4 #Flashbang ongoing check script code: | var int currTurn; var int endTurn; var int dazeTag; var int originalTimeUnits; var int originalReactions; var int originalFiring; var int originalThrowing; var int originalMelee; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getTag dazeTag Tag.FTAG_ISDAZED; unit.getTag endTurn Tag.FTAG_DAZE_ENDTURN; unit.getTag originalTimeUnits Tag.FTAG_DAZE_ORIGINAL_TIMEUNITS; unit.getTag originalReactions Tag.FTAG_DAZE_ORIGINAL_REACTIONS; unit.getTag originalFiring Tag.FTAG_DAZE_ORIGINAL_FIRING; unit.getTag originalThrowing Tag.FTAG_DAZE_ORIGINAL_THROWING; unit.getTag originalMelee Tag.FTAG_DAZE_ORIGINAL_MELEE; battle_game.getTurn currTurn; if eq dazeTag 69; if eq currTurn endTurn; unit.Stats.setTimeUnits originalTimeUnits; #revent debuff unit.Stats.setReactions originalReactions; unit.Stats.setFiring originalFiring; unit.Stats.setThrowing originalThrowing; unit.Stats.setMelee originalMelee; unit.setTag Tag.FTAG_ISDAZED 0; #cancel tag end; end; return; newTurnItem: - offset: 2 code: | # Handle energy shield on items regeneration/degeneration every turn var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldTimer; var int shieldIsPrimed; var int shieldPerTurn; var int shieldHp; var int temp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; # Recharge/decay handling for shield items item.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; # Check if this is prime-able type, handle if it is shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; if neq temp 0; item.getFuseTimer shieldTimer; if neq shieldTimer -1; # Make sure it's primed, if not, do so now item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; item.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; else; # Handling here for shields that don't need priming shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; return; - offset: 3 code: | var ptre BattleUnit itemOwner; var ptr RuleItem itemRuleset; var int itemResistSlotIndex; var int itemResistMinimum; var int itemResistCoeff; var int currentResistance; var int oneMinusResistance; var int temp; item.getOwner itemOwner; # If no owner, skip script if eq itemOwner null; return; end; # Check the item's slot index; if it's already set on this unit, don't count this item item.getRuleItem itemRuleset; itemRuleset.getTag itemResistSlotIndex Tag.ITEM_RESIST_SLOT_INDEX; if eq itemResistSlotIndex 1; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_1; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 1; end; else eq itemResistSlotIndex 2; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_2; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 1; end; else eq itemResistSlotIndex 3; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_3; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 1; end; else eq itemResistSlotIndex 4; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_4; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 1; end; else eq itemResistSlotIndex 5; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_5; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 1; end; else eq itemResistSlotIndex 6; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_6; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 1; end; else eq itemResistSlotIndex 7; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_7; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 1; end; else eq itemResistSlotIndex 8; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_8; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 1; end; else eq itemResistSlotIndex 9; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_9; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 1; end; else eq itemResistSlotIndex 10; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_10; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 1; end; else eq itemResistSlotIndex 11; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_11; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 1; end; else eq itemResistSlotIndex 12; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_12; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 1; end; else eq itemResistSlotIndex 13; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_13; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 1; end; else eq itemResistSlotIndex 14; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_14; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 1; end; else eq itemResistSlotIndex 15; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_15; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 1; end; else eq itemResistSlotIndex 16; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_16; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 1; end; else eq itemResistSlotIndex 17; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_17; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 1; end; else eq itemResistSlotIndex 18; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_18; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 1; end; else eq itemResistSlotIndex 19; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_19; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 1; end; end; # CURRENT RES = CURRENT RES - ((1 - ITEM RES) * (CURRENT RES - ITEM ZERO POINT)) # Check for minimum resist on item, if there is none, skip resist type itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_0; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_0; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_0; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 0; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_0 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_1; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_1; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_1; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 1; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_1 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_2; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_2; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_2; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 2; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_2 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_3; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_3; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_3; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 3; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_3 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_4; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_4; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_4; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 4; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_4 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_5; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_5; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_5; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 5; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_5 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_6; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_6; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_6; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 6; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_6 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_7; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_7; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_7; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 7; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_7 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_8; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_8; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_8; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 8; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_8 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_9; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_9; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_9; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 9; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_9 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_10; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_10; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_10; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 10; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_10 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_11; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_11; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_11; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 11; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_11 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_12; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_12; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_12; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 12; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_12 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_13; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_13; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_13; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 13; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_13 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_14; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_14; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_14; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 14; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_14 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_15; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_15; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_15; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 15; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_15 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_16; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_16; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_16; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 16; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_16 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_17; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_17; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_17; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 17; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_17 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_18; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_18; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_18; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 18; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_18 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_19; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_19; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_19; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 19; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_19 currentResistance; end; end; return; - offset: 4 code: | # Items that change stun, energy, and morale on a per-(half)-turn basis var ptre BattleUnit unit; var ptr RuleItem itemRuleset; var int changePerTurn; var int currentValue; var int changedValue; var int maxValue; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; item.getOwner unit; if eq unit null; return; end; item.getRuleItem itemRuleset; itemRuleset.getTag changePerTurn Tag.ITEM_STUN_PER_TURN; unit.getStun currentValue; unit.getStunMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setStun changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_ENERGY_PER_TURN; unit.getEnergy currentValue; unit.getEnergyMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setEnergy changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_MORALE_PER_TURN; unit.getMorale currentValue; unit.getMoraleMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setMorale changedValue; return; hitUnit: - offset: 0.1 #Anti-psiker weapon code: | var ptr RuleItem itemRuleset; var int addPower; var int psiStrength; damaging_item.getRuleItem itemRuleset; #get stats from item itemRuleset.getTag addPower Tag.FTAG_TOPSIKER_ADD_POWER; if neq addPower 0; unit.Stats.getPsiStrength psiStrength; mul addPower psiStrength; div addPower 100; #debug_log 2 addPower; #for good add power addPower; end; return power part side; - offset: 1 code: | # Handle item energy shields on hit var ptre BattleItem shieldItem; var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldType; var int shieldResistCoeff; var int shieldHp; var int temp; # Script to handle item energy shields on hit # Check for item in left hand unit.getLeftHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0 eq shieldType 1; # Default and shield type 1 # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; if or eq damaging_type 0 eq damaging_type 8 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else or eq damaging_type 15 eq damaging_type 16 eq damaging_type 17; return power part side; else eq damaging_type 1; # AP set shieldResistCoeff 75; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 50; else eq damaging_type 13; # EMP set shieldResistCoeff 200; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # Now do it for a right hand shield unit.getRightHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0 eq shieldType 1; # Default and shield type 1 # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; if or eq damaging_type 0 eq damaging_type 8 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else or eq damaging_type 15 eq damaging_type 16 eq damaging_type 17; return power part side; else eq damaging_type 1; # AP set shieldResistCoeff 75; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 50; else eq damaging_type 13; # EMP set shieldResistCoeff 200; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # return modified power return power part side; - offset: 2 code: | # Handle energy shields on armor on hit var ptr RuleArmor armorRuleset; var int shieldHp; var int shieldType; var int shieldResistCoeff; var int temp; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; if eq shieldHp 0; return power part side; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldType Tag.ARMOR_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Default; Tzeentch # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 50; else eq damaging_type 2; # Incendiary set shieldResistCoeff 50; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 175; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 175; else eq damaging_type 11; # Electric set shieldResistCoeff 66; else eq damaging_type 12; # Psi set shieldResistCoeff 33; else eq damaging_type 13; # Warp set shieldResistCoeff 33; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Shield type 1 - Slaanesh if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 175; else eq damaging_type 2; # Incendiary set shieldResistCoeff 175; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 175; else eq damaging_type 4; # Laser set shieldResistCoeff 33; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 50; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 50; else eq damaging_type 10; # EMP set shieldResistCoeff 66; else eq damaging_type 11; # Electric set shieldResistCoeff 66; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Shield type 2 - Nurgle if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 175; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 33; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 33; else eq damaging_type 10; # EMP set shieldResistCoeff 33; else eq damaging_type 12; # Psi set shieldResistCoeff 50; else eq damaging_type 13; # Warp set shieldResistCoeff 50; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Shield type 3 - Khorne if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 33; else eq damaging_type 2; # Incendiary set shieldResistCoeff 33; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 33; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 10; # EMP set shieldResistCoeff 150; else eq damaging_type 12; # Psi set shieldResistCoeff 175; else eq damaging_type 13; # Warp set shieldResistCoeff 175; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; armorRuleset.getTag temp Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; return power part side; - offset: 3 code: | var ptr BattleItem shieldItem; var ptr RuleItem damagingRuleset; var ptr RuleItem shieldRuleset; var int shieldArmor; var int shieldResistCoeff; var int shieldMeleeDodge; var int shieldReactionsDodge; var int unitMelee; var int unitReactions; var int temp; # Check for shield in left hand first, then right. If no shield, skip the script unit.getLeftHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; unit.getRightHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; return power part side; end; end; # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; end; # Check to see if the shield blocks all damage from a melee hit, like melee dodge damaging_item.getRuleItem damagingRuleset; damagingRuleset.getTag temp Tag.ITEM_IS_MELEE; if or neq 0 temp eq battle_action BA_HIT; # Get the stats for melee dodge unit.Stats.getMelee unitMelee; unit.Stats.getReactions unitReactions; muldiv shieldMeleeDodge unitMelee 100; muldiv shieldReactionsDodge unitReactions 100; add shieldMeleeDodge shieldReactionsDodge; # Modify by where the unit was hit if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldMeleeDodge 2; else or eq side SIDE_REAR eq side SIDE_UNDER; div shieldMeleeDodge 4; end; battle_game.randomChance temp; if lt temp shieldMeleeDodge; set power 0; return power part side; end; end; # Default resistances for all physical shields if eq damaging_type 3; # Concussive set shieldResistCoeff 90; else eq damaging_type 6; # Daze set shieldResistCoeff 80; else eq damaging_type 7; # Cutting set shieldResistCoeff 90; else eq damaging_type 7; # Chem set shieldResistCoeff 90; else; # All other damage types set shieldResistCoeff 100; end; # Calculate the shield's effectiveness and subtract it from the damage muldiv shieldArmor 100 shieldResistCoeff; if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldArmor 2; else eq side SIDE_UNDER; div shieldArmor 4; else eq side SIDE_REAR; set shieldArmor 0; end; sub power shieldArmor; limit_lower power 0; return power part side; - offset: 4 code: | var int unitResistCoeff; var int armorResistCoeff; var int temp; if eq damaging_type 0; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_0; else eq damaging_type 1; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_1; else eq damaging_type 2; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_2; else eq damaging_type 3; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_3; else eq damaging_type 4; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_4; else eq damaging_type 5; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_5; else eq damaging_type 6; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_6; else eq damaging_type 7; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_7; else eq damaging_type 8; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_8; else eq damaging_type 9; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_9; else eq damaging_type 10; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_10; else eq damaging_type 11; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_11; else eq damaging_type 12; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_12; else eq damaging_type 13; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_13; else eq damaging_type 14; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_14; else eq damaging_type 15; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_15; else eq damaging_type 16; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_16; else eq damaging_type 17; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_17; else eq damaging_type 18; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_18; else eq damaging_type 19; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_19; end; # either no tag exists or armor has resistance of 0 (no damage anyways) if eq unitResistCoeff 0; return power part side; end; set armorResistCoeff 100; unit.reduceByResistance armorResistCoeff damaging_type; # Since unitResistCoeff already includes armor value, need to divide power by resist so it isn't included twice in calculation # final power = power * unit resistance tag (which is equivalent "units" to item resistance * armor resistance) / armor resistance muldiv power unitResistCoeff armorResistCoeff; return power part side; recolorUnitSprite: - offset: 0.1 #Handles periodic recolors due to daze code: | var int frame; var int frameLength; var int dazeTag; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.LAST_HIT_FRAME; set frameLength 6; set recolorPeriod 36; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; unit.getTag temp Tag.FTAG_ISDAZED; if and neq temp 0 lt frame frameLength; #set temp anim_frame; wavegen_tri frame 12 12 12; mul frame -1; add frame 6; #8; get_shade newShade new_pixel; sub newShade frame; if gt newShade 4; set_shade new_pixel newShade; else; set_shade new_pixel 4; end; end; return new_pixel; #*** Handles periodic recolors due to energy shields on units *** - offset: 1 code: | var int frame; var int frameLength; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; set recolorPeriod 32; set frameLength 4; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; # First, a blue flash if the unit has an energy shield unit.getTag temp Tag.UNIT_ENERGY_SHIELD_HP; if and neq temp 0 lt frame frameLength; unit.getRuleArmor armorRuleset; armorRuleset.getTag color Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq color 0; set color COLOR_X1_BLUE1; end; set temp frameLength; sub temp frame; mul temp 2; # a parameter that creates a nice flash animation get_shade newShade new_pixel; sub newShade temp; if and gt newShade 3 lt newShade 16; set_shade new_pixel newShade; set_color new_pixel color; end; end; return new_pixel; - offset: 10 code: | var int frame; var int frameLength; var int color; var int newShade; var int temp; unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; # Check shade, add some darkening decay, but don't recolor if it'd go too dark get_shade newShade new_pixel; mul temp 4; sub newShade temp; if or lt newShade 4 gt newShade 15; return new_pixel; end; unit.getTag color Tag.UNIT_RECOLOR_COLOR; set_color new_pixel color; set_shade new_pixel newShade; end; end; return new_pixel; recolorItemSprite: - offset: 10 code: | var ptr RuleItem shieldItem; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldHp; var int shieldPercent; var int shieldIsPrimed; var int color; var int colorToReplace; var int shadeIndex; var int temp; item.getRuleItem shieldItem; shieldItem.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return new_pixel; end; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; set shieldPercent shieldHp; muldiv shieldPercent 100 shieldCapacity; # Recolor behavior is based on shield type shieldItem.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; item.getFuseTimer shieldTimer; if and neq shieldNeedsPriming 0 gt shieldTimer 0; # Get shield percent for consumable shields item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; # Haven't been hit yet, but should show shield set shieldPercent 100; end; end; # Choose color to replace on sprite get_color color new_pixel; set temp 0; # Pick the color to replace from the ruleset tags shieldItem.getTag colorToReplace Tag.ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR; if eq color colorToReplace; get_shade shadeIndex new_pixel; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_INDICATOR_COLOR; if eq shieldPercent 0; # Choose critical shields at 20%, make tag later? if and neq shieldNeedsPriming 0 gt shieldTimer 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; else eq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; end; end; if eq temp 0; # Default color to blue if none is found set temp COLOR_X1_BLUE1; end; set color temp; set temp shieldPercent; sub temp 100; abs temp; muldiv temp 15 100; add shadeIndex temp; limit shadeIndex 0 15; set_color new_pixel color; set_shade new_pixel shadeIndex; end; return new_pixel; returnFromMissionUnit: #*** Handles extra secondary experience gain due to tagged armors *** - offset: 1 code: | var ptr RuleArmor soldierArmor; var ptr RuleSoldier soldierRuleset; var int extraExperiencePercentage; var int expTotal; var int statCurrent; var int statCap; var int statBonus; unit.getRuleArmor soldierArmor; soldierArmor.getTag extraExperiencePercentage Tag.ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT; set expTotal 0; unit.Exp.getBravery statCurrent; add expTotal statCurrent; unit.Exp.getFiring statCurrent; add expTotal statCurrent; unit.Exp.getMelee statCurrent; add expTotal statCurrent; unit.Exp.getPsiSkill statCurrent; add expTotal statCurrent; unit.Exp.getPsiStrength statCurrent; add expTotal statCurrent; unit.Exp.getReactions statCurrent; add expTotal statCurrent; unit.Exp.getStrength statCurrent; add expTotal statCurrent; unit.Exp.getThrowing statCurrent; add expTotal statCurrent; if or eq 0 extraExperiencePercentage eq 0 expTotal; return; end; unit.getRuleSoldier soldierRuleset; soldier.Stats.getTimeUnits statCurrent; soldierRuleset.StatsCap.getTimeUnits statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setTimeUnits statBonus; end; soldier.Stats.getStamina statCurrent; soldierRuleset.StatsCap.getStamina statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStamina statBonus; end; soldier.Stats.getHealth statCurrent; soldierRuleset.StatsCap.getHealth statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setHealth statBonus; end; soldier.Stats.getStrength statCurrent; soldierRuleset.StatsCap.getStrength statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStrength statBonus; end; return; FILE: user/mods/XComFiles/Ruleset/soldierBonuses_XCOMFILES.rul soldierBonuses: # Template - name: STR_FIRST_TEST visibilityAtDark: 20 # +20 tiles stats: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 recovery: time: flatOne: -10 energy: flatOne: 100 morale: flatOne: -15 # -15 morale per turn health: flatOne: -5 mana: flatOne: -1 stun: flatOne: 4 # Transformations - name: STR_MEDAL_COMMENDATED stats: mana: 1 - name: STR_BIO_ENHANCEMENT stats: tu: 5 stamina: 15 health: 15 strength: 10 - name: STR_SECTOID_LEGACY stats: stamina: 10 health: 10 firing: 10 psiSkill: 10 strength: 5 - name: STR_TACTICAL_NEURAL_IMPLANT stats: reactions: 20 firing: 10 throwing: 5 melee: 5 - name: STR_COMBAT_PILOT_TRAINING stats: reactions: 20 firing: 10 throwing: 5 melee: 5 - name: STR_MARTIAL_ARTS_TRAINING stats: tu: 10 stamina: 5 reactions: 10 throwing: 10 melee: 15 - name: STR_HELIX_KNIGHT stats: stamina: 10 health: 10 reactions: 5 firing: 10 throwing: 5 strength: 5 melee: 10 - name: STR_HELIX_PSION stats: tu: 5 stamina: 5 reactions: 10 psiStrength: 10 psiSkill: 20 melee: 5 - name: STR_LIGHTCYCLING stats: reactions: 10 firing: 10 throwing: 5 melee: 10 # Commendations - name: STR_MEDAL_ORIGINAL8_NAME stats: tu: 1 stamina: 1 health: 1 bravery: 0 reactions: 1 firing: 1 throwing: 1 strength: 1 psiStrength: 1 melee: 1 mana: 1 - name: STR_MEDAL_SERVICE_TIME_1 stats: stamina: 1 health: 1 - name: STR_MEDAL_SERVICE_TIME_2 stats: stamina: 2 health: 2 - name: STR_MEDAL_SERVICE_TIME_3 stats: stamina: 3 health: 3 - name: STR_MEDAL_SERVICE_TIME_4 stats: stamina: 4 health: 4 - name: STR_MEDAL_SERVICE_TIME_5 stats: stamina: 5 health: 5 - name: STR_MEDAL_SERVICE_TIME_6 stats: stamina: 6 health: 6 - name: STR_MEDAL_SERVICE_TIME_7 stats: stamina: 7 health: 7 - name: STR_MEDAL_SERVICE_TIME_8 stats: stamina: 8 health: 8 - name: STR_MEDAL_SERVICE_TIME_9 stats: stamina: 9 health: 9 - name: STR_MEDAL_SERVICE_TIME_10 stats: stamina: 10 health: 10 - name: STR_MEDAL_STATGAIN_1 stats: stamina: 2 - name: STR_MEDAL_STATGAIN_2 stats: stamina: 2 health: 2 - name: STR_MEDAL_STATGAIN_3 stats: stamina: 2 health: 2 strength: 2 - name: STR_MEDAL_STATGAIN_4 stats: stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_5 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_6 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 mana: 2 - name: STR_MEDAL_STATGAIN_7 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_8 stats: tu: 2 stamina: 2 health: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_9 stats: tu: 2 stamina: 2 health: 2 reactions: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_10 stats: tu: 2 stamina: 2 health: 2 reactions: 2 firing: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_CARREER_SCORE_4 stats: bravery: 10 - name: STR_MEDAL_CARREER_SCORE_7 stats: bravery: 20 - name: STR_MEDAL_CARREER_SCORE_10 stats: bravery: 30 - name: STR_MEDAL_CARREER_MISSIONS_1 stats: health: 1 mana: 1 - name: STR_MEDAL_CARREER_MISSIONS_2 stats: health: 2 mana: 2 - name: STR_MEDAL_CARREER_MISSIONS_3 stats: health: 3 mana: 3 - name: STR_MEDAL_CARREER_MISSIONS_4 stats: health: 4 mana: 4 - name: STR_MEDAL_CARREER_MISSIONS_5 stats: health: 5 mana: 5 - name: STR_MEDAL_CARREER_MISSIONS_6 stats: health: 6 mana: 6 - name: STR_MEDAL_CARREER_MISSIONS_7 stats: health: 7 mana: 7 - name: STR_MEDAL_CARREER_MISSIONS_8 stats: health: 8 mana: 8 - name: STR_MEDAL_CARREER_MISSIONS_9 stats: health: 9 mana: 9 - name: STR_MEDAL_CARREER_MISSIONS_10 stats: health: 10 mana: 10 - name: STR_MEDAL_NIGHTOPS_2 visibilityAtDark: 1 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_4 visibilityAtDark: 2 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_6 visibilityAtDark: 3 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_8 visibilityAtDark: 4 stats: mana: 1 - name: STR_MEDAL_NIGHTOPS_10 visibilityAtDark: 5 stats: mana: 1 - name: STR_MEDAL_BASE_DEFENSE_1 stats: health: 1 - name: STR_MEDAL_BASE_DEFENSE_2 stats: health: 2 - name: STR_MEDAL_BASE_DEFENSE_3 stats: health: 3 - name: STR_MEDAL_BASE_DEFENSE_4 stats: health: 4 - name: STR_MEDAL_BASE_DEFENSE_5 stats: health: 5 - name: STR_MEDAL_BASE_DEFENSE_6 stats: health: 6 - name: STR_MEDAL_BASE_DEFENSE_7 stats: health: 7 - name: STR_MEDAL_BASE_DEFENSE_8 stats: health: 8 - name: STR_MEDAL_BASE_DEFENSE_9 stats: health: 9 - name: STR_MEDAL_BASE_DEFENSE_10 stats: health: 10 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_1 stats: tu: 1 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_2 stats: tu: 2 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_3 stats: tu: 3 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_4 stats: tu: 4 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_5 stats: tu: 5 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_6 stats: tu: 6 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_7 stats: tu: 7 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_8 stats: tu: 8 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_9 stats: tu: 9 - name: STR_MEDAL_ALIEN_BASE_ASSAULT_10 stats: tu: 10 - name: STR_MEDAL_CAMPAIGN_RIBBON_1 stats: mana: 1 - name: STR_MEDAL_CAMPAIGN_RIBBON_2 stats: mana: 2 - name: STR_MEDAL_CAMPAIGN_RIBBON_3 stats: mana: 3 - name: STR_MEDAL_CAMPAIGN_RIBBON_4 stats: mana: 4 - name: STR_MEDAL_CAMPAIGN_RIBBON_5 stats: mana: 5 - name: STR_MEDAL_CAMPAIGN_RIBBON_6 stats: mana: 6 - name: STR_MEDAL_CAMPAIGN_RIBBON_7 stats: mana: 7 - name: STR_MEDAL_CAMPAIGN_RIBBON_8 stats: mana: 8 - name: STR_MEDAL_CAMPAIGN_RIBBON_9 stats: mana: 9 - name: STR_MEDAL_CAMPAIGN_RIBBON_10 stats: mana: 10 - name: STR_MEDAL_CARREER_KILLS_1 stats: psiStrength: 1 - name: STR_MEDAL_CARREER_KILLS_2 stats: psiStrength: 2 - name: STR_MEDAL_CARREER_KILLS_3 stats: psiStrength: 3 - name: STR_MEDAL_CARREER_KILLS_4 stats: psiStrength: 4 - name: STR_MEDAL_CARREER_KILLS_5 stats: psiStrength: 5 - name: STR_MEDAL_CARREER_KILLS_6 stats: psiStrength: 6 - name: STR_MEDAL_CARREER_KILLS_7 stats: psiStrength: 7 - name: STR_MEDAL_CARREER_KILLS_8 stats: psiStrength: 8 - name: STR_MEDAL_CARREER_KILLS_9 stats: psiStrength: 9 - name: STR_MEDAL_CARREER_KILLS_10 stats: psiStrength: 10 - name: STR_MEDAL_CARREER_CAPTURES_1 stats: psiSkill: 1 - name: STR_MEDAL_CARREER_CAPTURES_2 stats: psiSkill: 2 - name: STR_MEDAL_CARREER_CAPTURES_3 stats: psiSkill: 3 - name: STR_MEDAL_CARREER_CAPTURES_4 stats: psiSkill: 4 - name: STR_MEDAL_CARREER_CAPTURES_5 stats: psiSkill: 5 - name: STR_MEDAL_CARREER_CAPTURES_6 stats: psiSkill: 6 - name: STR_MEDAL_CARREER_CAPTURES_7 stats: psiSkill: 7 - name: STR_MEDAL_CARREER_CAPTURES_8 stats: psiSkill: 8 - name: STR_MEDAL_CARREER_CAPTURES_9 stats: psiSkill: 9 - name: STR_MEDAL_CARREER_CAPTURES_10 stats: psiSkill: 10 - name: STR_MEDAL_RACE_KILLS_1 recovery: energy: flatOne: 1 - name: STR_MEDAL_RACE_KILLS_2 recovery: energy: flatOne: 1 stats: tu: 1 - name: STR_MEDAL_RACE_KILLS_3 recovery: energy: flatOne: 1 stats: tu: 1 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_4 recovery: energy: flatOne: 2 stats: tu: 1 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_5 recovery: energy: flatOne: 2 stats: tu: 2 psiStrength: 1 - name: STR_MEDAL_RACE_KILLS_6 recovery: energy: flatOne: 2 stats: tu: 2 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_7 recovery: energy: flatOne: 3 stats: tu: 2 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_8 recovery: energy: flatOne: 3 stats: tu: 3 psiStrength: 2 - name: STR_MEDAL_RACE_KILLS_9 recovery: energy: flatOne: 3 stats: tu: 3 psiStrength: 3 - name: STR_MEDAL_RACE_KILLS_10 recovery: energy: flatOne: 3 stats: tu: 3 psiStrength: 3 bravery: 10 - name: STR_MEDAL_WEAPON_PROFICIENCY_1 stats: throwing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_2 stats: throwing: 1 melee: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_3 stats: throwing: 1 melee: 1 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_4 stats: throwing: 2 melee: 1 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_5 stats: throwing: 2 melee: 2 firing: 1 - name: STR_MEDAL_WEAPON_PROFICIENCY_6 stats: throwing: 2 melee: 2 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_7 stats: throwing: 3 melee: 2 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_8 stats: throwing: 3 melee: 3 firing: 2 - name: STR_MEDAL_WEAPON_PROFICIENCY_9 stats: throwing: 3 melee: 3 firing: 3 - name: STR_MEDAL_WEAPON_PROFICIENCY_10 stats: throwing: 3 melee: 3 firing: 3 bravery: 10 - name: STR_MEDAL_SLAVEKILLS_1 stats: psiSkill: 1 - name: STR_MEDAL_SLAVEKILLS_2 stats: psiSkill: 2 - name: STR_MEDAL_SLAVEKILLS_3 stats: psiSkill: 3 - name: STR_MEDAL_SLAVEKILLS_4 stats: psiSkill: 4 - name: STR_MEDAL_SLAVEKILLS_5 stats: psiSkill: 5 - name: STR_MEDAL_SLAVEKILLS_6 stats: psiSkill: 6 - name: STR_MEDAL_SLAVEKILLS_7 stats: psiSkill: 7 - name: STR_MEDAL_SLAVEKILLS_8 stats: psiSkill: 8 - name: STR_MEDAL_SLAVEKILLS_9 stats: psiSkill: 9 - name: STR_MEDAL_SLAVEKILLS_10 stats: psiSkill: 10 - name: STR_MEDAL_DBLKILL_1 stats: tu: 1 - name: STR_MEDAL_DBLKILL_2 stats: tu: 2 - name: STR_MEDAL_DBLKILL_3 stats: tu: 3 - name: STR_MEDAL_DBLKILL_4 stats: tu: 4 - name: STR_MEDAL_DBLKILL_5 stats: tu: 5 - name: STR_MEDAL_DBLKILL_6 stats: tu: 6 - name: STR_MEDAL_DBLKILL_7 stats: tu: 7 - name: STR_MEDAL_DBLKILL_8 stats: tu: 8 - name: STR_MEDAL_DBLKILL_9 stats: tu: 9 - name: STR_MEDAL_DBLKILL_10 stats: tu: 10 - name: STR_MEDAL_QUADKILL_1 stats: tu: 1 - name: STR_MEDAL_QUADKILL_2 stats: tu: 2 - name: STR_MEDAL_QUADKILL_3 stats: tu: 3 - name: STR_MEDAL_QUADKILL_4 stats: tu: 4 - name: STR_MEDAL_QUADKILL_5 stats: tu: 5 - name: STR_MEDAL_QUADKILL_6 stats: tu: 6 - name: STR_MEDAL_QUADKILL_7 stats: tu: 7 - name: STR_MEDAL_QUADKILL_8 stats: tu: 8 - name: STR_MEDAL_QUADKILL_9 stats: tu: 9 - name: STR_MEDAL_QUADKILL_10 stats: tu: 10 - name: STR_MEDAL_7V7KILL_1 stats: tu: 1 - name: STR_MEDAL_7V7KILL_2 stats: tu: 2 - name: STR_MEDAL_7V7KILL_3 stats: tu: 3 - name: STR_MEDAL_7V7KILL_4 stats: tu: 4 - name: STR_MEDAL_7V7KILL_5 stats: tu: 5 - name: STR_MEDAL_7V7KILL_6 stats: tu: 6 - name: STR_MEDAL_7V7KILL_7 stats: tu: 7 - name: STR_MEDAL_7V7KILL_8 stats: tu: 8 - name: STR_MEDAL_7V7KILL_9 stats: tu: 9 - name: STR_MEDAL_7V7KILL_10 stats: tu: 10 - name: STR_MEDAL_MISSION_KILLS_5_1 stats: stamina: 2 - name: STR_MEDAL_MISSION_KILLS_5_2 stats: stamina: 4 - name: STR_MEDAL_MISSION_KILLS_5_3 stats: stamina: 6 - name: STR_MEDAL_MISSION_KILLS_5_4 stats: stamina: 8 - name: STR_MEDAL_MISSION_KILLS_5_5 stats: stamina: 10 - name: STR_MEDAL_MISSION_KILLS_5_6 stats: stamina: 12 - name: STR_MEDAL_MISSION_KILLS_5_7 stats: stamina: 14 - name: STR_MEDAL_MISSION_KILLS_5_8 stats: stamina: 16 - name: STR_MEDAL_MISSION_KILLS_5_9 stats: stamina: 18 - name: STR_MEDAL_MISSION_KILLS_5_10 stats: stamina: 20 - name: STR_MEDAL_MISSION_KILLS_11_1 stats: health: 2 - name: STR_MEDAL_MISSION_KILLS_11_2 stats: health: 4 - name: STR_MEDAL_MISSION_KILLS_11_3 stats: health: 6 - name: STR_MEDAL_MISSION_KILLS_11_4 stats: health: 8 - name: STR_MEDAL_MISSION_KILLS_11_5 stats: health: 10 - name: STR_MEDAL_MISSION_KILLS_11_6 stats: health: 12 - name: STR_MEDAL_MISSION_KILLS_11_7 stats: health: 14 - name: STR_MEDAL_MISSION_KILLS_11_8 stats: health: 16 - name: STR_MEDAL_MISSION_KILLS_11_9 stats: health: 18 - name: STR_MEDAL_MISSION_KILLS_11_10 stats: health: 20 - name: STR_MEDAL_REACTIONFIRE_1 stats: reactions: 1 - name: STR_MEDAL_REACTIONFIRE_2 stats: reactions: 2 - name: STR_MEDAL_REACTIONFIRE_3 stats: reactions: 3 - name: STR_MEDAL_REACTIONFIRE_4 stats: reactions: 4 - name: STR_MEDAL_REACTIONFIRE_5 stats: reactions: 5 - name: STR_MEDAL_REACTIONFIRE_6 stats: reactions: 6 - name: STR_MEDAL_REACTIONFIRE_7 stats: reactions: 7 - name: STR_MEDAL_REACTIONFIRE_8 stats: reactions: 8 - name: STR_MEDAL_REACTIONFIRE_9 stats: reactions: 9 - name: STR_MEDAL_REACTIONFIRE_10 stats: reactions: 10 - name: STR_MEDAL_PURPLE_HEART_1 stats: health: 1 - name: STR_MEDAL_PURPLE_HEART_2 stats: health: 2 - name: STR_MEDAL_PURPLE_HEART_3 stats: health: 3 - name: STR_MEDAL_PURPLE_HEART_4 stats: health: 4 - name: STR_MEDAL_PURPLE_HEART_5 stats: health: 5 - name: STR_MEDAL_PURPLE_HEART_6 stats: health: 6 - name: STR_MEDAL_PURPLE_HEART_7 stats: health: 7 - name: STR_MEDAL_PURPLE_HEART_8 stats: health: 8 - name: STR_MEDAL_PURPLE_HEART_9 stats: health: 9 - name: STR_MEDAL_PURPLE_HEART_10 stats: health: 10 - name: STR_MEDAL_CRIMSON_HEART_1 recovery: stun: flatOne: 1 - name: STR_MEDAL_CRIMSON_HEART_2 recovery: stun: flatOne: 2 - name: STR_MEDAL_CRIMSON_HEART_3 recovery: stun: flatOne: 3 - name: STR_MEDAL_CRIMSON_HEART_4 recovery: stun: flatOne: 4 - name: STR_MEDAL_CRIMSON_HEART_5 recovery: stun: flatOne: 5 - name: STR_MEDAL_CRIMSON_HEART_6 recovery: stun: flatOne: 6 - name: STR_MEDAL_CRIMSON_HEART_7 recovery: stun: flatOne: 7 - name: STR_MEDAL_CRIMSON_HEART_8 recovery: stun: flatOne: 8 - name: STR_MEDAL_CRIMSON_HEART_9 recovery: stun: flatOne: 9 - name: STR_MEDAL_CRIMSON_HEART_10 recovery: stun: flatOne: 10 - name: STR_MEDAL_GLOBETROTTER stats: tu: 5 - name: STR_MEDAL_SAVEDALL_1 stats: mana: 1 - name: STR_MEDAL_SAVEDALL_2 stats: mana: 2 - name: STR_MEDAL_SAVEDALL_3 stats: mana: 3 bravery: 10 - name: STR_MEDAL_SAVEDALL_4 stats: mana: 4 bravery: 10 - name: STR_MEDAL_SAVEDALL_5 stats: mana: 5 bravery: 10 - name: STR_MEDAL_SAVEDALL_6 stats: mana: 6 bravery: 20 - name: STR_MEDAL_SAVEDALL_7 stats: mana: 7 bravery: 20 - name: STR_MEDAL_SAVEDALL_8 stats: mana: 8 bravery: 20 - name: STR_MEDAL_SAVEDALL_9 stats: mana: 9 bravery: 30 - name: STR_MEDAL_SAVEDALL_10 stats: mana: 10 bravery: 30 - name: STR_MEDAL_BETRAYER_1 stats: psiSkill: 1 bravery: -10 - name: STR_MEDAL_BETRAYER_2 stats: psiSkill: 2 bravery: -10 - name: STR_MEDAL_BETRAYER_3 stats: psiSkill: 3 bravery: -20 - name: STR_MEDAL_BETRAYER_4 stats: psiSkill: 4 bravery: -20 - name: STR_MEDAL_BETRAYER_5 stats: psiSkill: 5 bravery: -30 - name: STR_MEDAL_BETRAYER_6 stats: psiSkill: 6 bravery: -30 - name: STR_MEDAL_BETRAYER_7 stats: psiSkill: 7 bravery: -30 - name: STR_MEDAL_BETRAYER_8 stats: psiSkill: 8 bravery: -40 - name: STR_MEDAL_BETRAYER_9 stats: psiSkill: 9 bravery: -40 - name: STR_MEDAL_BETRAYER_10 stats: psiSkill: 10 bravery: -40 - name: STR_MEDAL_LONESURVIVOR_1 stats: tu: 1 - name: STR_MEDAL_LONESURVIVOR_2 stats: tu: 2 - name: STR_MEDAL_LONESURVIVOR_3 stats: tu: 3 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_4 stats: tu: 4 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_5 stats: tu: 5 bravery: -10 - name: STR_MEDAL_LONESURVIVOR_6 stats: tu: 6 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STR_MEDAL_SLASHER_3 stats: tu: 3 reactions: 3 - name: STR_MEDAL_SLASHER_4 stats: tu: 4 reactions: 4 - name: STR_MEDAL_SLASHER_5 stats: tu: 5 reactions: 5 - name: STR_MEDAL_SLASHER_6 stats: tu: 6 reactions: 6 - name: STR_MEDAL_SLASHER_7 stats: tu: 7 reactions: 7 - name: STR_MEDAL_SLASHER_8 stats: tu: 8 reactions: 8 - name: STR_MEDAL_SLASHER_9 stats: tu: 9 reactions: 9 - name: STR_MEDAL_SLASHER_10 stats: tu: 10 reactions: 10 - name: STR_MEDAL_ROCKET_SCIENTIST_1 stats: firing: 1 strength: 1 - name: STR_MEDAL_ROCKET_SCIENTIST_2 stats: firing: 2 strength: 1 reactions: 1 - name: STR_MEDAL_ROCKET_SCIENTIST_3 stats: firing: 3 strength: 2 reactions: 1 - name: STR_MEDAL_ROCKET_SCIENTIST_4 stats: firing: 4 strength: 2 reactions: 2 - name: STR_MEDAL_ROCKET_SCIENTIST_5 stats: firing: 5 strength: 3 reactions: 2 - name: STR_MEDAL_ROCKET_SCIENTIST_6 stats: firing: 6 strength: 3 reactions: 3 - name: STR_MEDAL_ROCKET_SCIENTIST_7 stats: firing: 7 strength: 4 reactions: 3 - name: 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STR_MEDAL_SHOTGUN_SURGEON_10 stats: tu: 10 firing: 5 stamina: 5 - name: STR_MEDAL_GUNSLINGER_1 stats: firing: 1 tu: 1 - name: STR_MEDAL_GUNSLINGER_2 stats: firing: 2 tu: 1 reactions: 1 - name: STR_MEDAL_GUNSLINGER_3 stats: firing: 3 tu: 2 reactions: 1 - name: STR_MEDAL_GUNSLINGER_4 stats: firing: 4 tu: 2 reactions: 2 - name: STR_MEDAL_GUNSLINGER_5 stats: firing: 5 tu: 3 reactions: 2 - name: STR_MEDAL_GUNSLINGER_6 stats: firing: 6 tu: 3 reactions: 3 - name: STR_MEDAL_GUNSLINGER_7 stats: firing: 7 tu: 4 reactions: 3 - name: STR_MEDAL_GUNSLINGER_8 stats: firing: 8 tu: 4 reactions: 4 - name: STR_MEDAL_GUNSLINGER_9 stats: firing: 9 tu: 5 reactions: 4 - name: STR_MEDAL_GUNSLINGER_10 stats: firing: 10 tu: 5 reactions: 5 - name: STR_MEDAL_ASSAULTER_1 stats: reactions: 1 firing: 1 - name: STR_MEDAL_ASSAULTER_2 stats: reactions: 2 firing: 1 tu: 1 - name: STR_MEDAL_ASSAULTER_3 stats: reactions: 3 firing: 2 tu: 1 - name: STR_MEDAL_ASSAULTER_4 stats: reactions: 4 firing: 2 tu: 2 - name: STR_MEDAL_ASSAULTER_5 stats: reactions: 5 firing: 3 tu: 2 - name: STR_MEDAL_ASSAULTER_6 stats: reactions: 6 firing: 3 tu: 3 - name: STR_MEDAL_ASSAULTER_7 stats: reactions: 7 firing: 4 tu: 3 - name: STR_MEDAL_ASSAULTER_8 stats: reactions: 8 firing: 4 tu: 4 - name: STR_MEDAL_ASSAULTER_9 stats: reactions: 9 firing: 5 tu: 4 - name: STR_MEDAL_ASSAULTER_10 stats: reactions: 10 firing: 5 tu: 5 - name: STR_MEDAL_CANNONEER_1 stats: strength: 1 stamina: 1 - name: STR_MEDAL_CANNONEER_2 stats: strength: 2 stamina: 1 firing: 1 - name: STR_MEDAL_CANNONEER_3 stats: strength: 3 stamina: 2 firing: 1 - name: STR_MEDAL_CANNONEER_4 stats: strength: 4 stamina: 2 firing: 2 - name: STR_MEDAL_CANNONEER_5 stats: strength: 5 stamina: 3 firing: 2 - name: STR_MEDAL_CANNONEER_6 stats: strength: 6 stamina: 3 firing: 3 - name: STR_MEDAL_CANNONEER_7 stats: strength: 7 stamina: 4 firing: 3 - name: STR_MEDAL_CANNONEER_8 stats: strength: 8 stamina: 4 firing: 4 - name: STR_MEDAL_CANNONEER_9 stats: strength: 9 stamina: 5 firing: 4 - name: STR_MEDAL_CANNONEER_10 stats: strength: 10 stamina: 5 firing: 5 - name: STR_MEDAL_BOMBARDIER_1 stats: firing: 1 mana: 1 - name: STR_MEDAL_BOMBARDIER_2 stats: firing: 2 mana: 2 - name: STR_MEDAL_BOMBARDIER_3 stats: firing: 3 mana: 3 - name: STR_MEDAL_BOMBARDIER_4 stats: firing: 4 mana: 4 - name: STR_MEDAL_BOMBARDIER_5 stats: firing: 5 mana: 5 - name: STR_MEDAL_BOMBARDIER_6 stats: firing: 6 mana: 6 - name: STR_MEDAL_BOMBARDIER_7 stats: firing: 7 mana: 7 - name: STR_MEDAL_BOMBARDIER_8 stats: firing: 8 mana: 8 - name: STR_MEDAL_BOMBARDIER_9 stats: firing: 9 mana: 9 - name: STR_MEDAL_BOMBARDIER_10 stats: firing: 10 mana: 10 - name: STR_MEDAL_WARRIOR_1 stats: melee: 1 tu: 1 - name: STR_MEDAL_WARRIOR_2 stats: melee: 2 tu: 2 - name: STR_MEDAL_WARRIOR_3 stats: melee: 3 tu: 3 - name: STR_MEDAL_WARRIOR_4 stats: melee: 4 tu: 4 - name: STR_MEDAL_WARRIOR_5 stats: melee: 5 tu: 5 - name: STR_MEDAL_WARRIOR_6 stats: melee: 6 tu: 6 - name: STR_MEDAL_WARRIOR_7 stats: melee: 7 tu: 7 - name: STR_MEDAL_WARRIOR_8 stats: melee: 8 tu: 8 - name: STR_MEDAL_WARRIOR_9 stats: melee: 9 tu: 9 - name: STR_MEDAL_WARRIOR_10 stats: melee: 10 tu: 10 - name: STR_MEDAL_TECHNICIAN_1 stats: melee: 1 tu: 1 - name: STR_MEDAL_TECHNICIAN_2 stats: melee: 2 tu: 2 - name: STR_MEDAL_TECHNICIAN_3 stats: melee: 3 tu: 3 - name: STR_MEDAL_TECHNICIAN_4 stats: melee: 4 tu: 4 - name: STR_MEDAL_TECHNICIAN_5 stats: melee: 5 tu: 5 - name: STR_MEDAL_TECHNICIAN_6 stats: melee: 6 tu: 6 - name: STR_MEDAL_TECHNICIAN_7 stats: melee: 7 tu: 7 - name: STR_MEDAL_TECHNICIAN_8 stats: melee: 8 tu: 8 - name: STR_MEDAL_TECHNICIAN_9 stats: melee: 9 tu: 9 - name: STR_MEDAL_TECHNICIAN_10 stats: melee: 10 tu: 10 - name: STR_MEDAL_TRADITIONALIST_1 stats: stamina: 1 stamina: 1 - name: STR_MEDAL_TRADITIONALIST_2 stats: stamina: 2 throwing: 1 firing: 1 - name: STR_MEDAL_TRADITIONALIST_3 stats: stamina: 3 throwing: 2 firing: 1 - name: STR_MEDAL_TRADITIONALIST_4 stats: stamina: 4 throwing: 2 firing: 2 - name: STR_MEDAL_TRADITIONALIST_5 stats: stamina: 5 throwing: 3 firing: 2 - name: STR_MEDAL_TRADITIONALIST_6 stats: stamina: 6 throwing: 3 firing: 3 - name: STR_MEDAL_TRADITIONALIST_7 stats: stamina: 7 throwing: 4 firing: 3 - name: STR_MEDAL_TRADITIONALIST_8 stats: stamina: 8 throwing: 4 firing: 4 - name: STR_MEDAL_TRADITIONALIST_9 stats: stamina: 9 throwing: 5 firing: 4 - name: STR_MEDAL_TRADITIONALIST_10 stats: stamina: 10 throwing: 5 firing: 5 - name: STR_MEDAL_INCAPACITATOR_1 stats: reactions: 1 mana: 1 - name: STR_MEDAL_INCAPACITATOR_2 stats: reactions: 2 mana: 2 - name: STR_MEDAL_INCAPACITATOR_3 stats: reactions: 3 mana: 3 - name: STR_MEDAL_INCAPACITATOR_4 stats: reactions: 4 mana: 4 - name: STR_MEDAL_INCAPACITATOR_5 stats: reactions: 5 mana: 5 - name: STR_MEDAL_INCAPACITATOR_6 stats: reactions: 6 mana: 6 - name: STR_MEDAL_INCAPACITATOR_7 stats: reactions: 7 mana: 7 - name: STR_MEDAL_INCAPACITATOR_8 stats: reactions: 8 mana: 8 - name: STR_MEDAL_INCAPACITATOR_9 stats: reactions: 9 mana: 9 - name: STR_MEDAL_INCAPACITATOR_10 stats: reactions: 10 mana: 10 - name: STR_MEDAL_JUNGLE_MOWER_1 stats: strength: 1 stamina: 1 - name: STR_MEDAL_JUNGLE_MOWER_2 stats: strength: 2 stamina: 1 tu: 1 - name: STR_MEDAL_JUNGLE_MOWER_3 stats: strength: 3 stamina: 2 tu: 1 - name: STR_MEDAL_JUNGLE_MOWER_4 stats: strength: 4 stamina: 2 tu: 2 - name: STR_MEDAL_JUNGLE_MOWER_5 stats: strength: 5 stamina: 3 tu: 2 - name: STR_MEDAL_JUNGLE_MOWER_6 stats: strength: 6 stamina: 3 tu: 3 - name: STR_MEDAL_JUNGLE_MOWER_7 stats: strength: 3 stamina: 4 tu: 3 - name: STR_MEDAL_JUNGLE_MOWER_8 stats: strength: 8 stamina: 4 tu: 4 - name: STR_MEDAL_JUNGLE_MOWER_9 stats: strength: 9 stamina: 5 tu: 4 - name: STR_MEDAL_JUNGLE_MOWER_10 stats: strength: 10 stamina: 5 tu: 5 - name: STR_MEDAL_GUNNER_1 stats: strength: 1 firing: 1 - name: STR_MEDAL_GUNNER_2 stats: strength: 2 firing: 2 - name: STR_MEDAL_GUNNER_3 stats: strength: 3 firing: 3 - name: STR_MEDAL_GUNNER_4 stats: strength: 4 firing: 4 - name: STR_MEDAL_GUNNER_5 stats: strength: 5 firing: 5 - name: STR_MEDAL_GUNNER_6 stats: strength: 6 firing: 6 - name: STR_MEDAL_GUNNER_7 stats: strength: 7 firing: 7 - name: STR_MEDAL_GUNNER_8 stats: strength: 8 firing: 8 - name: STR_MEDAL_GUNNER_9 stats: strength: 9 firing: 9 - name: STR_MEDAL_GUNNER_10 stats: strength: 10 firing: 10 - name: STR_MEDAL_PURIFIER_1 stats: health: 1 tu: 1 - name: STR_MEDAL_PURIFIER_2 stats: health: 2 tu: 2 - name: STR_MEDAL_PURIFIER_3 stats: health: 3 tu: 3 - name: STR_MEDAL_PURIFIER_4 stats: health: 4 tu: 4 - name: STR_MEDAL_PURIFIER_5 stats: health: 5 tu: 5 - name: STR_MEDAL_PURIFIER_6 stats: health: 6 tu: 6 - name: STR_MEDAL_PURIFIER_7 stats: health: 7 tu: 7 - name: STR_MEDAL_PURIFIER_8 stats: health: 8 tu: 8 - name: STR_MEDAL_PURIFIER_9 stats: health: 9 tu: 9 - name: STR_MEDAL_PURIFIER_10 stats: health: 10 tu: 10 - name: STR_MEDAL_GRENADIER_1 stats: strength: 1 throwing: 1 - name: STR_MEDAL_GRENADIER_2 stats: strength: 2 throwing: 2 - name: STR_MEDAL_GRENADIER_3 stats: strength: 3 throwing: 3 - name: STR_MEDAL_GRENADIER_4 stats: strength: 4 throwing: 4 - name: STR_MEDAL_GRENADIER_5 stats: strength: 5 throwing: 5 - name: STR_MEDAL_GRENADIER_6 stats: strength: 6 throwing: 6 - name: STR_MEDAL_GRENADIER_7 stats: strength: 7 throwing: 7 - name: STR_MEDAL_GRENADIER_8 stats: strength: 8 throwing: 8 - name: STR_MEDAL_GRENADIER_9 stats: strength: 9 throwing: 9 - name: STR_MEDAL_GRENADIER_10 stats: strength: 10 throwing: 10 - name: STR_MEDAL_SORCERER_1 stats: stamina: 1 psiSkill: 1 - name: STR_MEDAL_SORCERER_2 stats: stamina: 2 psiSkill: 2 - name: STR_MEDAL_SORCERER_3 stats: stamina: 3 psiSkill: 3 - name: STR_MEDAL_SORCERER_4 stats: stamina: 4 psiSkill: 4 - name: STR_MEDAL_SORCERER_5 stats: stamina: 5 psiSkill: 5 - name: STR_MEDAL_SORCERER_6 stats: stamina: 6 psiSkill: 6 - name: STR_MEDAL_SORCERER_7 stats: stamina: 7 psiSkill: 7 - name: STR_MEDAL_SORCERER_8 stats: stamina: 8 psiSkill: 8 - name: STR_MEDAL_SORCERER_9 stats: stamina: 9 psiSkill: 9 - name: STR_MEDAL_SORCERER_10 stats: stamina: 10 psiSkill: 10 - name: STR_MEDAL_HUNTER_KILLER_1 stats: firing: 1 reactions: 1 - name: STR_MEDAL_HUNTER_KILLER_2 stats: firing: 2 reactions: 2 - name: STR_MEDAL_HUNTER_KILLER_3 stats: firing: 3 reactions: 3 - name: STR_MEDAL_HUNTER_KILLER_4 stats: firing: 4 reactions: 4 - name: STR_MEDAL_HUNTER_KILLER_5 stats: firing: 5 reactions: 5 - name: STR_MEDAL_HUNTER_KILLER_6 stats: firing: 6 reactions: 6 - name: STR_MEDAL_HUNTER_KILLER_7 stats: firing: 7 reactions: 7 - name: STR_MEDAL_HUNTER_KILLER_8 stats: firing: 8 reactions: 8 - name: STR_MEDAL_HUNTER_KILLER_9 stats: firing: 9 reactions: 9 - name: STR_MEDAL_HUNTER_KILLER_10 stats: firing: 10 reactions: 10 - name: STR_MEDAL_MAULER_1 stats: melee: 1 reactions: 1 - name: STR_MEDAL_MAULER_2 stats: melee: 2 reactions: 2 - name: STR_MEDAL_MAULER_3 stats: melee: 3 reactions: 3 - name: STR_MEDAL_MAULER_4 stats: melee: 4 reactions: 4 - name: STR_MEDAL_MAULER_5 stats: melee: 5 reactions: 5 - name: STR_MEDAL_MAULER_6 stats: melee: 6 reactions: 6 - name: STR_MEDAL_MAULER_7 stats: melee: 7 reactions: 7 - name: STR_MEDAL_MAULER_8 stats: melee: 8 reactions: 8 - name: STR_MEDAL_MAULER_9 stats: melee: 9 reactions: 9 - name: STR_MEDAL_MAULER_10 stats: melee: 10 reactions: 10 FILE: user/mods/XComFiles/Ruleset/soldiers_XCOMFILES.rul soldiers: - type: STR_SOLDIER costBuy: 40000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 mana: 30 maxStats: tu: 55 stamina: 65 health: 35 bravery: 60 reactions: 60 firing: 65 throwing: 55 strength: 40 psiStrength: 100 psiSkill: 6 melee: 60 mana: 50 statCaps: tu: 65 stamina: 90 health: 45 bravery: 100 reactions: 60 firing: 90 throwing: 70 strength: 50 psiStrength: 100 psiSkill: 50 melee: 90 mana: 100 trainingStatCaps: tu: 60 stamina: 70 health: 35 bravery: 100 reactions: 60 firing: 65 throwing: 55 strength: 45 psiStrength: 100 psiSkill: 50 melee: 60 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SUIT_UC armorForAvatar: STR_SUIT_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - AgentName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833, 834] - type: STR_HYBRID requires: - STR_HYBRID_RECRUITMENT costBuy: 90000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 35 health: 20 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 16 psiStrength: 40 psiSkill: 0 melee: 15 mana: 30 maxStats: tu: 55 stamina: 50 health: 30 bravery: 60 reactions: 60 firing: 65 throwing: 55 strength: 30 psiStrength: 90 psiSkill: 25 melee: 40 mana: 50 statCaps: tu: 65 stamina: 70 health: 40 bravery: 100 reactions: 70 firing: 90 throwing: 70 strength: 40 psiStrength: 90 psiSkill: 60 melee: 90 mana: 80 trainingStatCaps: tu: 60 stamina: 55 health: 35 bravery: 100 reactions: 70 firing: 65 throwing: 55 strength: 35 psiStrength: 90 psiSkill: 60 melee: 60 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SUIT_H_UC armorForAvatar: STR_SUIT_H_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - HybridName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833, 834] - type: STR_DOG requires: - STR_DOG_RECRUITMENT costBuy: 10000 costSalary: 800 minStats: tu: 60 stamina: 80 health: 25 bravery: 10 reactions: 60 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 70 mana: 100 maxStats: tu: 70 stamina: 90 health: 30 bravery: 20 reactions: 80 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 90 mana: 150 statCaps: tu: 100 stamina: 130 health: 50 bravery: 40 reactions: 110 firing: 10 throwing: 10 strength: 2 psiStrength: 40 psiSkill: 0 melee: 140 mana: 220 trainingStatCaps: tu: 70 stamina: 90 health: 30 bravery: 20 reactions: 60 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 90 mana: 0 armor: STR_DOGE_ARMOR armorForAvatar: STR_DOGE_ARMOR avatarOffsetX: 18 avatarOffsetY: 48 soldierNames: - delete - DogName/ZZZ_Doge.nam allowPiloting: false allowPromotion: false flagOffset: 777 moraleLossWhenKilled: 33 standHeight: 12 kneelHeight: 12 femaleFrequency: 50 deathMale: 94 deathFemale: 94 - type: STR_RAT requires: - STR_RAT_RECRUITMENT costSalary: 400 minStats: tu: 55 stamina: 80 health: 14 bravery: 10 reactions: 70 firing: 0 throwing: 0 strength: 1 psiStrength: 25 psiSkill: 0 melee: 50 mana: 60 maxStats: tu: 65 stamina: 100 health: 18 bravery: 30 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 45 psiSkill: 0 melee: 60 mana: 80 statCaps: tu: 90 stamina: 140 health: 30 bravery: 30 reactions: 130 firing: 15 throwing: 15 strength: 2 psiStrength: 45 psiSkill: 0 melee: 80 mana: 120 trainingStatCaps: tu: 65 stamina: 100 health: 18 bravery: 30 reactions: 30 firing: 0 throwing: 0 strength: 2 psiStrength: 45 psiSkill: 0 melee: 60 mana: 0 armor: STR_XCOM_RAT_ARMOR armorForAvatar: STR_XCOM_RAT_ARMOR avatarOffsetX: 18 avatarOffsetY: 48 soldierNames: - delete - RatName/ZZZ_Ratt.nam allowPiloting: false allowPromotion: false flagOffset: 788 moraleLossWhenKilled: 33 standHeight: 10 kneelHeight: 10 femaleFrequency: 50 deathMale: 208 deathFemale: 208 - type: STR_MUGGLE_AI requires: - STR_MUGGLE_AI costBuy: 50000 costSalary: 10000 transferTime: 72 minStats: &AIStats tu: 50 stamina: 90 health: 15 bravery: 0 reactions: 0 firing: 40 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 100 maxStats: *AIStats statCaps: &AIStatCaps tu: 75 stamina: 90 health: 15 bravery: 0 reactions: 50 firing: 100 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 100 trainingStatCaps: &AITrainingStatCaps tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 armor: STR_SMALL_TANK_ARMOR armorForAvatar: STR_SMALL_TANK_ARMOR avatarOffsetX: 79 avatarOffsetY: 62 standHeight: 10 kneelHeight: 10 femaleFrequency: 50 soldierNames: - AIName/ deathMale: 23 deathFemale: 23 allowPromotion: false flagOffset: 888 FILE: user/mods/XComFiles/Ruleset/soldierTransformation_XCOMFILES.rul soldierTransformation: - name: STR_CAKE_EATING requires: - STR_DELICIOUS_CAKE keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID - STR_DOG cost: 0 recoveryTime: 1 requiredItems: STR_DELICIOUS_CAKE: 1 flatOverallStatChange: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 7 psiSkill: 0 melee: 0 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_BIO_ENHANCEMENT requires: - STR_XCOM_ENHANCEMENT requiresBaseFunc: - MEDBAY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER forbiddenPreviousTransformations: - STR_BIO_ENHANCEMENT cost: 20000 recoveryTime: 4 requiredMinStats: stamina: 60 health: 40 strength: 35 soldierBonusType: STR_BIO_ENHANCEMENT listOrder: 100 - name: STR_SECTOID_LEGACY requires: - STR_SECTOID_LEGACY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_HYBRID forbiddenPreviousTransformations: - STR_SECTOID_LEGACY recoveryTime: 4 requiredMinStats: stamina: 60 health: 40 bravery: 60 psiSkill: 20 soldierBonusType: STR_SECTOID_LEGACY listOrder: 105 - name: STR_LIGHTCYCLING requires: - STR_LIGHTCYCLING keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_MUGGLE_AI forbiddenPreviousTransformations: - STR_LIGHTCYCLING recoveryTime: 2 soldierBonusType: STR_LIGHTCYCLING listOrder: 105 - name: STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION requires: - STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: - MEDBAY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID forbiddenPreviousTransformations: - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION cost: 30000 requiredItems: STR_TACTICAL_NEURAL_IMPLANT: 1 recoveryTime: 2 requiredMinStats: reactions: 50 bravery: 50 soldierBonusType: STR_TACTICAL_NEURAL_IMPLANT listOrder: 200 - name: STR_COMBAT_PILOT_TRAINING requires: - STR_ADVANCED_FLIGHT_TRAINING keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID - STR_MUGGLE_AI forbiddenPreviousTransformations: - STR_COMBAT_PILOT_TRAINING cost: 15000 transferTime: 120 requiredMinStats: reactions: 50 bravery: 40 mana: 50 soldierBonusType: STR_COMBAT_PILOT_TRAINING listOrder: 300 - name: STR_MARTIAL_ARTS_TRAINING requires: - STR_NINJA_ARTS keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID forbiddenPreviousTransformations: - STR_MARTIAL_ARTS_TRAINING cost: 2000 transferTime: 320 requiredMinStats: tu: 60 stamina: 70 throwing: 55 melee: 65 psiStrength: 30 mana: 75 soldierBonusType: STR_MARTIAL_ARTS_TRAINING listOrder: 400 - name: STR_HELIX_KNIGHT requires: - STR_HELIX_KNIGHT keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER requiredPreviousTransformations: - STR_BIO_ENHANCEMENT - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION - STR_COMBAT_PILOT_TRAINING - STR_MARTIAL_ARTS_TRAINING forbiddenPreviousTransformations: - STR_HELIX_KNIGHT cost: 100000 transferTime: 2 soldierBonusType: STR_HELIX_KNIGHT listOrder: 500 - name: STR_HELIX_PSION requires: - STR_HELIX_PSION keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_HYBRID requiredPreviousTransformations: - STR_SECTOID_LEGACY - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION - STR_COMBAT_PILOT_TRAINING - STR_MARTIAL_ARTS_TRAINING forbiddenPreviousTransformations: - STR_HELIX_PSION cost: 100000 transferTime: 2 soldierBonusType: STR_HELIX_PSION listOrder: 500 FILE: user/mods/XComFiles/Ruleset/startingBase_XCOMFILES.rul startingBase: randomSoldiers: STR_SOLDIER: 6 scientists: 5 engineers: 0 facilities: - type: STR_GENERAL_STORES x: 2 y: 0 - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_LIVING_QUARTERS x: 2 y: 1 - type: STR_HANGAR x: 2 y: 4 - type: STR_HANGAR x: 0 y: 4 - type: STR_HQ x: 2 y: 3 - type: STR_PRISON_CELLS x: 0 y: 2 - type: STR_CORRIDOR x: 1 y: 2 - type: STR_GYM x: 1 y: 3 - type: STR_ANIMAL_CAGES x: 3 y: 2 items: STR_COMBAT_KNIFE: 2 STR_SMALL_SHOTGUN: 1 STR_SMALL_SHOTGUN_SHELLS: 3 STR_GLOCK_18: 2 STR_GLOCK_18_CLIP: 9 STR_ELECTRIC_CLUB: 4 STR_MEDI_PACK: 2 STR_MAG_LITE: 2 crafts: - type: STR_CIVILIAN_CAR id: 1 fuel: 9999 damage: 0 items: STR_GLOCK_18: 3 STR_GLOCK_18_CLIP: 9 STR_SMALL_SHOTGUN: 1 STR_SMALL_SHOTGUN_SHELLS: 3 STR_COMBAT_KNIFE: 2 STR_MEDI_PACK: 1 status: STR_READY FILE: user/mods/XComFiles/Ruleset/startingConditions_XCOMFILES.rul startingConditions: - type: STR_SPACE defaultArmor: STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_HYBRID: STR_SPACE_SUIT_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 STR_ALIEN_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_SPACE_SUIT_UC - STR_SPACE_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_SPACE allowedCraft: - STR_LIGHTNING - STR_AVENGER - STR_KITSUNE - type: STR_MOON_ALIENS defaultArmor: STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_HYBRID: STR_SPACE_SUIT_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 STR_ALIEN_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_SPACE_SUIT_UC - STR_SPACE_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_SPACE allowedCraft: - STR_LIGHTNING - STR_AVENGER - type: STR_WINTERSPORTS_GEAR defaultArmor: STR_SOLDIER: STR_POLAR_SUIT_UC: 100 STR_HYBRID: STR_POLAR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_POLAR_SUIT_UC - STR_POLAR_SUIT_H_UC - STR_DOGE_ARMOR - STR_SMALL_TANK_ARMOR - STR_MEDICAL_DRONE_ARMOR allowedItemCategories: - STR_SPORTS allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_LUXURY_CAR - STR_VAN - STR_HELICOPTER - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_LABOR_GEAR defaultArmor: STR_SOLDIER: STR_WORKSUIT_UC: 100 STR_HYBRID: STR_WORKSUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_WORKSUIT_UC - STR_WORKSUIT_H_UC - STR_DOGE_ARMOR allowedItemCategories: - STR_LABOR allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_VAN - STR_OPSCAR - STR_LUXURY_CAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_DIMENSION_X_GEAR defaultArmor: STR_SOLDIER: STR_HAZMAT_ARMOR_UC: 100 STR_HYBRID: STR_HAZMAT_ARMOR_H_UC: 100 STR_DOG: STR_DOGE_ARMOR_UNDERWATER: 100 STR_RAT: STR_XCOM_RAT_ARMOR_UNDERWATER: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 STR_ALIEN_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_BIOEXO_UC - STR_BIOEXO_H_UC - STR_HAZMAT_ARMOR_UC - STR_HAZMAT_ARMOR_H_UC - STR_TOXI_SUIT_UC - STR_TOXI_SUIT_H_UC - STR_SYNTHSUIT_UC - STR_SYNTHSUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC - STR_AQUA_PLASTIC_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedVehicles: - STR_NONE - type: STR_UNDERWATER_GEAR defaultArmor: STR_SOLDIER: STR_DIVING_SUIT_UC: 100 STR_HYBRID: STR_DIVING_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR_UNDERWATER: 100 STR_RAT: STR_XCOM_RAT_ARMOR_UNDERWATER: 100 STR_MUGGLE_AI: STR_SEABOT_ARMOR: 100 STR_ALIEN_AI: STR_SEABOT_ARMOR: 100 allowedArmors: - STR_DIVING_SUIT_UC - STR_DIVING_SUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER - STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER - STR_TOXI_SUIT_UC_UNDERWATER - STR_TOXI_SUIT_H_UC_UNDERWATER - STR_SYNTHSUIT_UC_UNDERWATER - STR_SYNTHSUIT_H_UC_UNDERWATER - STR_POWER_SUIT_UC_UNDERWATER - STR_POWER_SUIT_H_UC_UNDERWATER - STR_FLYING_SUIT_UC_UNDERWATER - STR_FLYING_SUIT_H_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER - STR_POWER_ARMOR_UC_UNDERWATER - STR_POWER_ARMOR_H_UC_UNDERWATER - STR_COELACANTH_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_UNDERWATER - type: STR_ALIEN_EMBASSY_ACCESS destroyRequiredItems: true requiredItems: STR_ALIEN_KEY_DECRYPTED: 1 - type: STR_CYDONIA forbiddenSoldierTypes: - STR_DOG - STR_RAT - type: STR_BEACH_GEAR defaultArmor: STR_SOLDIER: STR_SWIMWEAR_UC: 100 STR_HYBRID: STR_SWIMWEAR_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_SWIMWEAR_UC - STR_SWIMWEAR_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_BEACH allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_LUXURY_CAR - STR_VAN - STR_HELICOPTER - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_INFILTRATION_GEAR defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_RAT: STR_XCOM_RAT_ARMOR: 100 allowedArmors: - STR_BULLETPROOF_COAT_UC - STR_BULLETPROOF_COAT_H_UC - STR_LEATHER_COAT_UC - STR_LEATHER_COAT_H_UC - STR_SUIT_UC - STR_SUIT_H_UC - STR_DOGE_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_INFILTRATION_GEAR_INFILTRATION_CARS defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_BULLETPROOF_COAT_UC - STR_BULLETPROOF_COAT_H_UC - STR_LEATHER_COAT_UC - STR_LEATHER_COAT_H_UC - STR_SUIT_UC - STR_SUIT_H_UC - STR_DOGE_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_HUMMER - STR_HELICOPTER - STR_DRAGONFLY - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_STAKEOUT_GEAR defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_BULLETPROOF_COAT_UC - STR_BULLETPROOF_COAT_H_UC - STR_LEATHER_COAT_UC - STR_LEATHER_COAT_H_UC - STR_SUIT_UC - STR_SUIT_H_UC - STR_DOGE_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_SCIENCE_GEAR defaultArmor: STR_SOLDIER: STR_LABCOAT_UC: 100 STR_HYBRID: STR_LABCOAT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_LABCOAT_UC - STR_LABCOAT_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE - type: STR_AGENT_IMPERSONATION_GEAR defaultArmor: STR_SOLDIER: STR_SYNDICATE_AGENT_DISGUISE_UC: 100 STR_HYBRID: STR_SYNDICATE_AGENT_DISGUISE_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 STR_ALIEN_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_SYNDICATE_AGENT_DISGUISE_UC - STR_SYNDICATE_AGENT_DISGUISE_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR - STR_SMALL_TANK_ARMOR - type: STR_TOXIC_AIR_GEAR defaultArmor: STR_SOLDIER: STR_HAZMAT_ARMOR_UC: 100 STR_HYBRID: STR_HAZMAT_ARMOR_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 STR_ALIEN_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_BIOEXO_UC - STR_BIOEXO_H_UC - STR_HAZMAT_ARMOR_UC - STR_HAZMAT_ARMOR_H_UC - STR_TOXI_SUIT_UC - STR_TOXI_SUIT_H_UC - STR_SYNTHSUIT_UC - STR_SYNTHSUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC - STR_AQUA_PLASTIC_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_SMALL_TANK_ARMOR - STR_MEDICAL_DRONE_ARMOR forbiddenSoldierTypes: - STR_DOG - STR_RAT - type: STR_REPTOID_INFILTRATION allowedCraft: - STR_VIPER_XCOM - STR_SNAPPING_TURTLE_XCOM - type: STR_DREAMSCAPE defaultArmor: STR_SOLDIER: STR_ASTRAL_ARMOR_UC: 100 STR_HYBRID: STR_ASTRAL_ARMOR_UC: 100 STR_DOG: STR_ASTRAL_ARMOR_UC: 100 STR_MUGGLE_AI: STR_ASTRAL_ARMOR_UC: 100 STR_ALIEN_AI: STR_ASTRAL_ARMOR_UC: 100 allowedArmors: - STR_ASTRAL_ARMOR_UC allowedItemCategories: - STR_DREAM FILE: user/mods/XComFiles/Ruleset/terrains_XCOMFILES.rul terrains: - delete: CULTA - delete: DESERT - delete: FOREST - delete: JUNGLE - delete: MOUNT - delete: POLAR - delete: URBAN - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 - U_FRN - U_EXT02 - U_BITS - U_FLOOR # mapDataSets: # - BLANKS # - DOOM_BASE # - DOOM_WALL02 # - DOOM_PODS # - DOOM_BRAIN # - DOOM_BASE2 # - DOOM_FRN # - DOOM_EXT02 # - DOOM_BITS # - U_FLOOR #groups: #0 - else #1 - coridor #2 - general base enter #3 - general base control centre #4 - Cidonian brain #5 - #6 - 10x10 filler #7 - 20x20 filler #8 - big base enter #9 - big base control centre (brain) #10 - hangar bots #11 - hangar tops mapBlocks: &AnchorAlienBase - name: UBASE_00 width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_00b width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] groups: 3 - name: UBASE_00c width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 6, 1] - name: UBASE_00d width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [10, 17, 1] - name: UBASE_00e width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [5, 5, 1] - name: UBASE_CIV_00 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [5, 5, 1] - name: UBASE_01 width: 20 length: 20 - name: UBASE_01b width: 20 length: 20 - name: UBASE_01c width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_02b width: 20 length: 20 - name: UBASE_02c width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - [2, 16, 1] - name: UBASE_03b width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04c width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04d width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04e width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04f width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04g width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04h width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04i width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_06d width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_07c width: 10 length: 10 groups: 4 - name: UBASE_08 width: 10 length: 10 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_11b width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12b width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12c width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_14b width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_16 width: 10 length: 10 - name: UBASE_16b width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [6, 16, 1] - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_18 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [13, 5, 1] - name: UBASE_19 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [13, 5, 1] - name: UBASE_20 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 12, 1] - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_31 width: 10 length: 10 - name: UBASE_32 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_39 width: 10 length: 10 - name: UBASE_40 width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 1] - [3, 9, 1] - name: UBASE_42 width: 10 length: 10 - name: UBASE_43 width: 10 length: 10 - name: UBASE_44 width: 10 length: 10 - name: UBASE_45 width: 10 length: 10 - name: UBASE_46 width: 10 length: 10 items: STR_ELERIUM_115: - [2, 2, 0] - [6, 2, 0] - [2, 6, 0] - [6, 6, 0] - name: UBASE_47 width: 10 length: 10 - name: UBASE_CIV_01 width: 10 length: 10 - name: UBASE_CIV_02 width: 20 length: 20 - name: UBASE_CIV_03 width: 10 length: 10 - name: UBASE_CIV_05 width: 10 length: 10 - name: UBASE_CIV_06 width: 10 length: 10 - name: UBASE_CIV_07 width: 10 length: 10 - name: UBASE_CIV_10 width: 10 length: 10 - name: UBASE_CIV_50 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_51 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_52 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_53 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_100 width: 20 length: 20 - name: UBASE_SOL_00 width: 10 length: 10 - name: UBASE_SOL_01 width: 10 length: 10 - name: UBASE_SOL_02 width: 20 length: 20 - name: UBASE_SOL_03 width: 20 length: 20 groups: 10 #hangar bots - name: UBASE_SOL_04 width: 20 length: 20 groups: 10 #hangar bots items: STR_ELERIUM_115: - [9, 10, 0] - name: UBASE_SOL_05 width: 20 length: 20 groups: 10 #hangar bots items: STR_ELERIUM_115: - [9, 9, 0] - name: UBASE_FILL_20x20 width: 20 length: 20 groups: 7 - name: UBASE_FILL_10x10 width: 10 length: 10 groups: 6 - name: CEREBRAL_CHAMBER width: 20 length: 20 groups: 9 #big base control centre (brain) items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 2] - [8, 5, 2] - [11, 5, 2] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 2] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 2] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: CEREBRAL_CHAMBER_1 width: 20 length: 20 groups: 9 #big base control centre (brain) items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 2] - [8, 5, 2] - [11, 5, 2] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 2] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 2] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] #- name: CEREBRAL_CHAMBER_2 # width: 20 # length: 20 # groups: 9 #big base control centre (brain) # items: # STR_SPAWN_ETHEREAL_KEEPER: # - [9, 11, 0] # - [8, 5, 0] # - [11, 5, 0] # STR_ALIEN_DATA_SLATE: # - [13, 5, 1] # - [7, 4, 0] # STR_SPAWN_ALIEN_BRAIN: # - [9, 9, 2] # fuseTimers: # STR_SPAWN_ETHEREAL_KEEPER: [0, 0] # STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: ENTER_CHAMBER_00 width: 10 length: 10 groups: 8 #big base enter - name: ENTER_CHAMBER_01 width: 10 length: 10 groups: 8 #big base enter - name: HANGAR_UPPER_CHAMBER_0 width: 20 length: 20 groups: 11 #hangar tops - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE script: URBAN mapBlocks: &AnchorVanillaUrban - name: URBAN00 # W-E width: 10 length: 10 groups: 2 - name: URBAN01 # N-S width: 10 length: 10 groups: 3 - name: URBAN02 # Crossroads width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: EXPANDEDTERROR00 #Landingzone Dirt 1 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR01 #Landingzone Dirt 2 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR02 #Landing Zone Grass width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR03 #Road WE width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR04 #Road WE with Garbage width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR05 #Road WE with Bus Station width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR06 #Road WE with Postbox width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR07 #Road NS width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR08 #Road NS 2 Sewer width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR09 #Road NS Bus Station width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR10 #Road NS Garbage width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR11 #Crossroad Garbage width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR12 #Crossroad Telephon Box width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR13 #2 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR14 #1 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR15 #NS Small Park width: 10 length: 10 - name: EXPANDEDTERROR16 #2 Level Small Appartment width: 10 length: 10 - name: EXPANDEDTERROR17 #2 Level Large Storage and Shop width: 20 length: 20 - name: EXPANDEDTERROR18 #Parking Lot with Shop width: 20 length: 20 - name: EXPANDEDTERROR19 #Large Park with Telephon Box width: 20 length: 20 - name: EXPANDEDTERROR20 #2 Level Slum Buildings with Telephone Box width: 20 length: 20 - name: EXPANDEDTERROR21 #Restaurant width: 20 length: 20 - name: EXPANDEDTERROR22 #2 Level Appartment with Parking Lot width: 20 length: 20 - name: EXPANDEDTERROR23 #4 Level Appartment Building width: 20 length: 20 - name: EXPANDEDTERROR24 #2 Level Family House with Garage width: 20 length: 20 - name: EXPANDEDTERROR25 #2 Level Storage with Office width: 20 length: 20 - name: EXPANDEDTERROR26 #2 Level Double Family House width: 20 length: 20 ### FILL THIS SPACE ### - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 - name: CIVURBAN41 # house by Civilian width: 10 length: 10 - name: CIVURBAN42 # house by Civilian width: 10 length: 10 - name: CIVURBAN43 # house by Civilian width: 10 length: 10 - name: CIVURBAN44 # house by Civilian width: 10 length: 10 - name: CIVURBAN45 # small park by Civilian width: 10 length: 10 - name: CIVURBAN46 # small dump by Civilian width: 10 length: 10 - name: CIVURBAN47 # tiny store by Civilian width: 10 length: 10 - name: CIVURBAN48 # raised house by Civilian width: 20 length: 20 - name: CIVURBAN49 # arrest by Civilian width: 10 length: 10 - name: CIVURBAN50 # raised restaurant by Civilian width: 20 length: 20 - name: CIVURBAN51 # apartment with garages by Civilian width: 20 length: 20 - name: CIVURBAN52 # raised apartment by Civilian width: 10 length: 10 - name: CIVURBAN53 # store with parking by Civilian width: 20 length: 20 - name: CIVURBAN54 # tiny house by Civilian width: 10 length: 10 - name: CIVURBAN55 # tiny garage by Civilian width: 10 length: 10 - name: CIVURBAN56 # two-story hotel by Civilian width: 20 length: 20 - name: CIVURBAN57 # hipermarket by Civilian width: 40 length: 40 - name: URBANSANYASKILLPRO00 # school by Sanya Skill Pro width: 40 length: 40 - name: URBANSANYASKILLPRO01 # restaurant by Sanya Skill Pro width: 20 length: 20 - name: URBANAMUYS00 # bar by Amuys width: 20 length: 20 - name: URBAN_DAWN mapDataSets: - BLANKS - ROADS - URBITS_DAWN - URBAN_DAWN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE script: URBAN mapBlocks: *AnchorVanillaUrban - name: RURAL mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_GREASER - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEWOMAN - STR_DOGE - STR_DOGE - STR_DOGE - STR_DOGE - STR_DOGE script: RURAL mapBlocks: &AnchorRural - name: VILBAN00 width: 10 length: 10 groups: [0, 1] - name: VILBAN01 width: 10 length: 10 - name: VILBAN02 width: 10 length: 10 - name: VILBAN03 width: 10 length: 10 - name: VILBAN04 width: 10 length: 10 - name: VILBAN05 width: 20 length: 20 groups: [0, 5] - name: VILBAN06 width: 20 length: 20 groups: [0, 5] - name: VILBAN07 width: 20 length: 20 groups: [0, 5] - name: VILBAN08 width: 20 length: 20 groups: [0, 5] - name: VILBAN09 width: 20 length: 20 groups: [0, 5] - name: VILBAN10 width: 20 length: 20 groups: [0, 5] - name: VILBAN11 width: 20 length: 20 groups: [0, 5] - name: VILBAN12 width: 20 length: 20 groups: [0, 5] - name: VILBAN13 width: 10 length: 10 - name: VILBAN14 width: 20 length: 20 - name: VILBAN15 width: 20 length: 20 - name: VILBAN16 width: 20 length: 20 - name: VILBAN17 width: 10 length: 10 - name: VILBAN18 width: 10 length: 10 - name: VILBAN19 width: 10 length: 10 - name: VILBAN20 width: 10 length: 10 groups: 2 - name: VILBAN21 width: 10 length: 10 groups: 2 - name: VILBAN22 width: 10 length: 10 groups: 2 - name: VILBAN23 width: 10 length: 10 groups: 2 - name: VILBAN24 width: 10 length: 10 groups: 2 - name: VILBAN25 width: 10 length: 10 groups: 2 - name: VILBAN26 width: 10 length: 10 groups: 2 - name: VILBAN30 width: 10 length: 10 groups: 3 - name: VILBAN31 width: 10 length: 10 groups: 3 - name: VILBAN32 width: 10 length: 10 groups: 3 - name: VILBAN33 width: 10 length: 10 groups: 3 - name: VILBAN34 width: 10 length: 10 groups: 3 - name: VILBAN35 width: 10 length: 10 groups: 3 - name: VILBAN36 width: 10 length: 10 groups: 3 - name: VILBAN37 width: 10 length: 10 groups: 3 - name: VILBAN40 width: 10 length: 10 groups: 4 - name: VILBAN50 width: 10 length: 10 - name: VILBAN51 width: 20 length: 20 - name: VILBAN52 width: 10 length: 10 - name: VILBAN53 width: 20 length: 20 - name: VILBAN54 width: 10 length: 10 - name: VILBAN55 width: 10 length: 10 - name: VILBAN56 width: 20 length: 20 - name: VILBAN57 width: 10 length: 10 - name: PORTURBAN mapDataSets: - BLANKS - PORTROADS - PORTURBITS civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_SAILOR - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK mapBlocks: &AnchorPortUrban - name: PORTURBAN00 width: 10 length: 10 groups: 2 - name: PORTURBAN01 width: 10 length: 10 groups: 2 - name: PORTURBAN02 width: 10 length: 10 groups: 2 - name: PORTURBAN03 width: 10 length: 10 groups: 2 - name: PORTURBAN04 width: 10 length: 10 groups: 4 - name: PORTURBAN05 width: 20 length: 20 - name: PORTURBAN06 width: 20 length: 20 - name: PORTURBAN07 width: 20 length: 20 - name: PORTURBAN08 width: 20 length: 20 - name: PORTURBAN09 width: 20 length: 20 - name: PORTURBAN10 width: 10 length: 10 groups: 1 - name: PORTURBAN11 width: 10 length: 10 groups: 1 - name: PORTURBAN12 width: 10 length: 10 groups: 1 - name: PORTURBAN13 width: 10 length: 10 groups: 1 - name: PORTURBAN14 width: 10 length: 10 - name: PORTURBAN15 width: 10 length: 10 - name: PORTURBAN16 width: 10 length: 10 - name: PORTURBAN17 width: 10 length: 10 - name: PORTURBAN18 width: 10 length: 10 - name: PORTURBAN19 width: 10 length: 10 groups: 3 - name: PORTURBAN20 width: 10 length: 10 groups: 3 - name: PORTURBAN21 width: 10 length: 10 groups: 3 - name: PORTURBAN22 width: 10 length: 10 groups: 3 - name: RURAL2 enviroEffects: STR_FOREST_GEAR mapDataSets: - BLANKS - VILROADS2 - VILBITS2 - VILBAN2 - VILFRNITURE2 civilianTypes: - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *AnchorRural - name: URBANJUNK enviroEffects: STR_FOREST_GEAR mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: URBANJUNK civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_HOSTESS - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE mapBlocks: &AnchorJunkUrban - name: URBANJUNK00 width: 10 length: 10 groups: 1 - name: URBANJUNK01 width: 10 length: 10 - name: URBANJUNK02 width: 10 length: 10 - name: URBANJUNK03 width: 10 length: 10 - name: URBANJUNK04 width: 10 length: 10 - name: URBANJUNK05 width: 10 length: 10 - name: URBANJUNK06 width: 10 length: 10 - name: URBANJUNK07 width: 10 length: 10 - name: URBANJUNK08 width: 10 length: 10 - name: URBANJUNK09 width: 10 length: 10 - name: URBANJUNK10 width: 10 length: 10 - name: URBANJUNK11 width: 10 length: 10 - name: URBANJUNK12 width: 10 length: 10 - name: URBANJUNK13 width: 10 length: 10 - name: URBANJUNK14 width: 10 length: 10 - name: URBANJUNK15 width: 10 length: 10 - name: URBANJUNK16 width: 10 length: 10 - name: URBANJUNK17 width: 10 length: 10 - name: URBANJUNK18 width: 10 length: 10 - name: URBANJUNK19 width: 10 length: 10 - name: URBANJUNK20 width: 10 length: 10 - name: URBANJUNK21 width: 20 length: 20 - name: URBANJUNK22 width: 20 length: 20 - name: URBANJUNK23 width: 20 length: 20 - name: URBANJUNK24 width: 20 length: 20 - name: URBANJUNK25 width: 20 length: 20 - name: URBANJUNK26 width: 20 length: 20 - name: URBANJUNK27 width: 20 length: 20 - name: URBANJUNK28 width: 20 length: 20 - name: URBANJUNK29 width: 20 length: 20 - name: URBANJUNK30 width: 20 length: 20 - name: URBANJUNK31 width: 20 length: 20 - name: URBANJUNK32 width: 10 length: 10 - name: URBANJUNK33 width: 10 length: 10 - name: URBANJUNK34 width: 10 length: 10 - name: URBANJUNK35 width: 10 length: 10 - name: URBANJUNK36 width: 10 length: 10 - name: URBANJUNK37 width: 20 length: 20 - name: URBANJUNK38 width: 20 length: 20 - name: URBANJUNK39 width: 20 length: 20 - name: URBANJUNK40 width: 20 length: 20 - name: URBANJUNK41 width: 20 length: 20 - name: URBANJUNK42 width: 20 length: 20 - name: URBANJUNK43 width: 20 length: 20 - name: URBANJUNK44 width: 20 length: 20 - name: URBANJUNK45 width: 10 length: 10 - name: URBANJUNK46 width: 10 length: 10 - name: URBANJUNKDIO_00 width: 20 length: 20 - name: URBANJUNK_ROAD_00a width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00b width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00c width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00d width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_01a width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01b width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01c width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01d width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_02 width: 10 length: 10 groups: 4 - name: INDUSTRIALSLUM mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR script: INDUSTRIALSLUM mapBlocks: &AnchorIndustrialSlum - name: INDUSTRIALSLUM00 width: 20 length: 20 - name: INDUSTRIALSLUM01 width: 20 length: 20 - name: INDUSTRIALSLUM02 width: 20 length: 20 - name: INDUSTRIALSLUM03 width: 10 length: 10 - name: INDUSTRIALSLUM04 width: 10 length: 10 - name: INDUSTRIALSLUM05 width: 10 length: 10 - name: INDUSTRIALSLUM06 width: 10 length: 10 - name: INDUSTRIALSLUM07 width: 10 length: 10 - name: INDUSTRIALSLUM08 width: 10 length: 10 - name: INDUSTRIALSLUM09 width: 10 length: 10 - name: INDUSTRIALSLUM10 width: 10 length: 10 - name: INDUSTRIALSLUM11 width: 10 length: 10 - name: INDUSTRIALSLUM12 width: 10 length: 10 - name: INDUSTRIALSLUM13 width: 10 length: 10 - name: INDUSTRIALSLUM14 width: 10 length: 10 - name: INDUSTRIALSLUM15 width: 10 length: 10 - name: INDUSTRIALSLUM16 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUM17 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUM19 width: 20 length: 20 - name: INDUSTRIALSLUM30 width: 10 length: 10 - name: INDUSTRIALSLUM31 width: 20 length: 20 - name: INDUSTRIALSLUM32 width: 10 length: 10 - name: INDUSTRIALSLUM33 width: 10 length: 10 - name: INDUSTRIALSLUM34 width: 10 length: 10 - name: INDUSTRIALSLUM35 width: 10 length: 10 - name: INDUSTRIALSLUMDIO18 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUMDIO19 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUMDIO20 width: 10 length: 10 - name: INDUSTRIALSLUMDIO21 width: 10 length: 10 - name: INDUSTRIALSLUMDIO22 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUMDIO23 width: 10 length: 10 - name: INDUSTRIALSLUMROADWE width: 10 length: 10 groups: 2 - name: INDUSTRIALSLUMROADNS width: 10 length: 10 groups: 3 - name: INDUSTRIALSLUMROADCROSS width: 10 length: 10 groups: 4 - name: INDUSTRIALSLUM_INVESTIGATION mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR script: INDUSTRIALSLUM mapBlocks: - name: INDUSTRIALSLUM00 width: 20 length: 20 - name: INDUSTRIALSLUM01 width: 20 length: 20 - name: INDUSTRIALSLUM02 width: 20 length: 20 randomizedItems: - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM03 width: 10 length: 10 - name: INDUSTRIALSLUM04 width: 10 length: 10 - name: INDUSTRIALSLUM05 width: 10 length: 10 - name: INDUSTRIALSLUM06 width: 10 length: 10 - name: INDUSTRIALSLUM07 width: 10 length: 10 randomizedItems: - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM08 width: 10 length: 10 - name: INDUSTRIALSLUM09 width: 10 length: 10 - name: INDUSTRIALSLUM10 width: 10 length: 10 - name: INDUSTRIALSLUM11 width: 10 length: 10 - name: INDUSTRIALSLUM12 width: 10 length: 10 - name: INDUSTRIALSLUM13 width: 10 length: 10 - name: INDUSTRIALSLUM14 width: 10 length: 10 - name: INDUSTRIALSLUM15 width: 10 length: 10 - name: INDUSTRIALSLUM16 width: 10 length: 10 groups: 1 randomizedItems: - position: [1, 8, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUM17 width: 10 length: 10 groups: 1 randomizedItems: - position: [7, 0, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUM19 width: 20 length: 20 randomizedItems: - position: [3, 4, 1] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM30 width: 10 length: 10 randomizedItems: - position: [1, 2, 1] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - position: [1, 2, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM31 width: 20 length: 20 randomizedItems: - position: [5, 7, 0] amount: 1 mixed: true itemList: [STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2] - position: [15, 8, 1] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUM32 width: 10 length: 10 randomizedItems: - position: [5, 7, 0] amount: 1 mixed: true itemList: [STR_SECRET_FILES_1, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_OLD_BOOK, STR_OLD_BOOK, STR_PIPE, STR_PIPE, STR_WRENCH, STR_WRENCH, STR_GOLDEN_DRAGONS, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM33 width: 10 length: 10 - name: INDUSTRIALSLUM34 width: 10 length: 10 - name: INDUSTRIALSLUM35 width: 10 length: 10 - name: INDUSTRIALSLUMDIO18 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUMDIO19 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUMDIO20 width: 10 length: 10 - name: INDUSTRIALSLUMDIO21 width: 10 length: 10 - name: INDUSTRIALSLUMDIO22 width: 10 length: 10 groups: 1 - name: INDUSTRIALSLUMDIO23 width: 10 length: 10 - name: INDUSTRIALSLUMROADWE width: 10 length: 10 groups: 2 - name: INDUSTRIALSLUMROADNS width: 10 length: 10 groups: 3 - name: INDUSTRIALSLUMROADCROSS width: 10 length: 10 groups: 4 - name: PORTTFTD mapDataSets: - BLANKS - SEAURBAN - PORTROADS - PORTURBITS - SEABITS civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK script: PORTTFTD mapBlocks: &AnchorPortTFTD - name: PORTUFO00 width: 10 length: 10 groups: 1 - name: PORTUFO01 width: 10 length: 10 groups: 1 - name: PORTUFO02 width: 10 length: 10 groups: 3 - name: PORTUFO03 width: 10 length: 10 groups: 3 - name: PORTUFO04 width: 10 length: 10 groups: 3 - name: PORTUFO05 width: 10 length: 10 groups: 3 - name: PORTUFO06 width: 10 length: 10 groups: 3 - name: PORTUFO07 width: 10 length: 10 groups: 3 - name: PORTUFO08 width: 10 length: 10 groups: 3 - name: PORTUFO09 width: 10 length: 10 groups: 3 - name: PORTUFO10 width: 10 length: 10 - name: PORTUFO11 width: 10 length: 10 - name: PORTUFO12 width: 10 length: 10 - name: PORTUFO13 width: 10 length: 10 - name: PORTUFO14 width: 10 length: 10 - name: PORTUFO15 width: 10 length: 10 - name: PORTUFO16 width: 10 length: 10 - name: PORTUFO17 width: 20 length: 20 - name: PORTUFO18 width: 20 length: 20 - name: PORTUFO19 width: 20 length: 20 - name: PORTUFO20 width: 20 length: 20 groups: 5 - name: POLAR mapDataSets: - BLANKS - POLAR civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK script: POLAR mapBlocks: &AnchorVanillaPolar - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: POLAR14 width: 10 length: 10 - name: POLAR15 width: 10 length: 10 - name: POLAR16 width: 10 length: 10 - name: POLAR17 width: 20 length: 20 - name: ASHEN mapDataSets: - BLANKS - ASHEN script: POLAR mapBlocks: *AnchorVanillaPolar - name: FORESTSWAMP enviroEffects: STR_FOREST_GEAR mapDataSets: - BLANKS - FOREST - FORESTSWAMP civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: POLAR mapBlocks: &AnchorForestSwamp - name: FORESTSWAMP00 width: 10 length: 10 groups: 1 - name: FORESTSWAMP01 width: 10 length: 10 groups: 1 - name: FORESTSWAMP02 width: 10 length: 10 - name: FORESTSWAMP03 width: 10 length: 10 - name: FORESTSWAMP04 width: 10 length: 10 - name: FORESTSWAMP05 width: 10 length: 10 - name: FORESTSWAMP06 width: 10 length: 10 - name: FORESTSWAMP07 width: 10 length: 10 - name: FORESTSWAMP08 width: 10 length: 10 - name: FORESTSWAMP09 width: 10 length: 10 - name: FORESTSWAMP10 width: 20 length: 20 - name: FORESTSWAMP11 width: 20 length: 20 - name: FORESTSWAMP12 width: 10 length: 10 - name: FORESTSWAMP13 width: 10 length: 10 - name: FORESTSWAMP14 width: 10 length: 10 - name: FORESTSWAMP15 width: 10 length: 10 - name: FORESTSWAMP16 width: 10 length: 10 - name: FORESTSWAMP17 width: 20 length: 20 - name: FORESTSWAMP18 width: 10 length: 10 - name: FORESTSWAMP19 width: 10 length: 10 - name: FORESTSWAMP20 width: 20 length: 20 - name: TUNDRASWAMP mapDataSets: - BLANKS - TUNDRAFOREST - TUNDRASWAMP civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK script: POLAR mapBlocks: *AnchorForestSwamp - name: SAVANNASWAMP enviroEffects: STR_FOREST_GEAR mapDataSets: - BLANKS - SAVANNAFOREST - SAVANNASWAMP civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_BLACK script: POLAR mapBlocks: *AnchorForestSwamp - name: DESERT enviroEffects: STR_DESERT_GEAR mapDataSets: - BLANKS - DESERT - DESERTBITS civilianTypes: - STR_MALE_CIVILIAN_BEDUIN - STR_MALE_CIVILIAN_BEDUIN_WARRIOR - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB script: DESERT mapBlocks: &AnchorVanillaDesert - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: DESERT12 width: 10 length: 10 - name: DESERT13 width: 10 length: 10 - name: DESERT14 width: 20 length: 20 - name: DESERT15 width: 10 length: 10 groups: [0, 1] - name: DESERT16 width: 10 length: 10 groups: [0, 1] - name: DESERT17 width: 10 length: 10 - name: XOPSDESERT_NOCACTI enviroEffects: STR_DESERT_GEAR mapDataSets: - BLANKS - XOPSDESERT_NOCACTI - DESERTBITS civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: DESERT mapBlocks: *AnchorVanillaDesert - name: DESERT_PINK enviroEffects: STR_DIMENSION_X_GEAR mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK script: DESERT_PINK mapBlocks: *AnchorVanillaDesert - name: CULTA enviroEffects: STR_FOREST_GEAR script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN - CULTMACHINES civilianTypes: - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_MALE_FORESTER - STR_DOGE mapBlocks: &AnchorVanillaFarm - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: CULT_NEW00 width: 10 length: 10 groups: 1 - name: CULT_NEW01 width: 10 length: 10 - name: CULT_NEW02 width: 10 length: 10 - name: CULT_NEW03 width: 10 length: 10 - name: CULT_NEW04 width: 10 length: 10 - name: CULT_NEW05 width: 10 length: 10 - name: CULT_NEW06 width: 10 length: 10 - name: CULT_NEW07 width: 10 length: 10 groups: 1 - name: CULT_NEW08 width: 10 length: 10 - name: CULT_NEW09 width: 10 length: 10 - name: CULT_NEW10 width: 10 length: 10 - name: CULT_NEW11 width: 10 length: 10 groups: 1 - name: CULT_NEW12 width: 10 length: 10 - name: CULT_NEW13 width: 10 length: 10 - name: CULT_NEW14 width: 10 length: 10 - name: CULT_NEW15 width: 10 length: 10 - name: CULT_NEW16 width: 10 length: 10 - name: CULT_NEW17 width: 10 length: 10 - name: CULT_NEW18 width: 10 length: 10 - name: CULTAFARM00 width: 20 length: 20 - name: CULTAFARM01 width: 10 length: 10 - name: CULTAFARM02 width: 10 length: 10 - name: CULTAFARM03 width: 10 length: 10 - name: CULTAFARM04 width: 10 length: 10 - name: CULTAFARM05 width: 10 length: 10 - name: CULTAFARM06 width: 10 length: 10 - name: CULTAFARM07 width: 20 length: 20 - name: CULTAFARM08 width: 20 length: 20 - name: CULTAFARM09 width: 20 length: 20 - name: CULTAFARM10 width: 10 length: 10 - name: CULTAFARM11 width: 10 length: 10 - name: CULTAFARM12 width: 10 length: 10 - name: CULTAFARM13 width: 10 length: 10 - name: CULTAFARM14 width: 20 length: 20 - name: CULTAFARM15 width: 20 length: 20 - name: CULTAFARM16 width: 10 length: 10 - name: CULTAFARM17 width: 20 length: 20 - name: CULTAFARM18 width: 20 length: 20 - name: CULTAFARM19 width: 10 length: 10 - name: CULTAFARM20 width: 10 length: 10 - name: CULTAFARM21 width: 10 length: 10 - name: CULTAFARM22 width: 20 length: 20 - name: CULTASOL00 width: 20 length: 20 - name: CULTASOL01 width: 10 length: 10 - name: CULTASOL02 width: 20 length: 20 - name: CULTABIG01 width: 20 length: 20 - name: CULTABIG02 width: 20 length: 20 - name: CULTABIG03 width: 20 length: 20 - name: CULTABIG04 width: 20 length: 20 - name: CULTABIG05 width: 20 length: 20 - name: CULTABIG06 width: 20 length: 20 - name: CULTABIG07 width: 20 length: 20 - name: CULTABIG08 width: 20 length: 20 - name: CULT_FINNIK00 width: 10 length: 10 - name: CULTACIV00 width: 10 length: 10 - name: CULTACIV01 width: 10 length: 10 - name: CULTACIV02 width: 10 length: 10 - name: CULTB enviroEffects: STR_FOREST_GEAR script: FARM mapDataSets: - BLANKS - CULTIVAT2 - BARN2 - CULTMACHINES mapBlocks: *AnchorVanillaFarm - name: FOREST enviroEffects: STR_FOREST_GEAR mapDataSets: - BLANKS - FOREST - FORESTBITS civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE mapBlocks: &AnchorVanillaForest - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST16 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FINNIKFOREST01 width: 10 length: 10 - name: FINNIKFOREST02 width: 10 length: 10 - name: FINNIKFOREST03 width: 10 length: 10 - name: FINNIKFOREST04 width: 10 length: 10 - name: FINNIKFOREST05 width: 10 length: 10 - name: FINNIKFOREST06 width: 10 length: 10 - name: CIVFOREST00 width: 20 length: 20 - name: CIVFOREST01 width: 10 length: 10 - name: CIVFOREST02 width: 10 length: 10 - name: CIVFOREST03 width: 20 length: 20 - name: JUNGLE enviroEffects: STR_FOREST_GEAR mapDataSets: - BLANKS - JUNGLE civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK script: JUNGLE mapBlocks: &AnchorVanillaJungle - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: JUNGLE12 width: 10 length: 10 - name: JUNGLE13 width: 10 length: 10 - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: GRASSLANDFOREST enviroEffects: STR_FOREST_GEAR mapDataSets: - BLANKS - GRASSLANDFOREST - GRASSLANDBITS civilianTypes: - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: DESERT mapBlocks: &AnchorGrasslandForest - name: FOREST00 width: 10 length: 10 - name: FOREST01 width: 10 length: 10 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: SAVANNAFOREST00 width: 10 length: 10 groups: [1] - name: MOUNT mapDataSets: - BLANKS - MOUNT civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER mapBlocks: &AnchorVanillaMount - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 - XCOMWALL - XCOMBITS mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 - name: XBASS_01 # Living Quarters width: 10 length: 10 - name: XBASS_02 # Large Living Quarters 1 width: 10 length: 10 - name: XBASS_03 # Large Living Quarters 2 width: 10 length: 10 - name: XBASS_04 # Large Living Quarters 3 width: 10 length: 10 - name: XBASS_05 # Large Living Quarters 4 width: 10 length: 10 - name: XBASS_06 # Large Warehouse 1 width: 10 length: 10 - name: XBASS_07 # Large Warehouse 2 width: 10 length: 10 - name: XBASS_08 # Large Warehouse 3 width: 10 length: 10 - name: XBASS_09 # Large Warehouse 4 width: 10 length: 10 - name: XBASS_21 # Mass Driver Batteries width: 10 length: 10 - name: XBASS_22 # HQ width: 10 length: 10 - name: XBASS_23 # Gym width: 10 length: 10 - name: XBASS_24 # Corridor width: 10 length: 10 items: STR_SPAWN_XCOM_CAMERA: - [1, 5, 0] - [5, 7, 0] - [7, 3, 0] - [3, 1, 0] fuseTimers: STR_SPAWN_XCOM_CAMERA: [0, 0] - name: XBASS_25 # Sick Bay width: 10 length: 10 - name: XBASS_26 # Animal Cages width: 10 length: 10 - name: XBASS_27 # Prison Cells width: 10 length: 10 - name: XBASS_28 # Bio-Lab width: 10 length: 10 - name: XBASS_29 # Int-Lab width: 10 length: 10 - name: XBASS_30 # Imp-Lab width: 10 length: 10 - name: XBASS_31 # Adv-Lab width: 10 length: 10 - name: XBASS_32 # Ghost Tank width: 10 length: 10 - name: XBASS_33 # Cybernetic HQ width: 10 length: 10 - name: XBASS_34 # Minigun Drone Bay width: 10 length: 10 items: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN: - [2, 2, 0] - [6, 2, 0] - [2, 4, 0] - [6, 4, 0] - [2, 6, 0] - [6, 6, 0] - [4, 2, 0] - [4, 6, 0] fuseTimers: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN: [0, 0] - name: XBASS_35 # Laser Drone Bay width: 10 length: 10 items: STR_SPAWN_XCOM_ROBOTURRET_LASER: - [2, 2, 0] - [6, 2, 0] - [2, 4, 0] - [6, 4, 0] - [2, 6, 0] - [6, 6, 0] - [4, 2, 0] - [4, 6, 0] fuseTimers: STR_SPAWN_XCOM_ROBOTURRET_LASER: [0, 0] - name: XBASS_36 # Large Workshop 1 width: 10 length: 10 - name: XBASS_37 # Large Workshop 2 width: 10 length: 10 - name: XBASS_38 # Large Workshop 3 width: 10 length: 10 - name: XBASS_39 # Large Workshop 4 width: 10 length: 10 - name: XBASS_40 # Advanced Intel Lab width: 10 length: 10 - name: XBASS_41 # Lunar Lab width: 10 length: 10 - name: HYBRIDCONTROL mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - HYBRCONTR mapBlocks: - name: HYBRID_CONTROL00 width: 20 length: 20 - name: ABASE mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - A_FRN - A_EXT02 - A_BITS mapBlocks: *AnchorAlienBase - name: GREENBASE mapDataSets: - BLANKS - CHTONITE_BASE - CHTONITE_WALL02 - CHTONITE_PODS - BRAIN - CHTONITE_BASE2 - CHTONITE_FRN - CHTONITE_EXT02 - CHTONITE_BITS mapBlocks: *AnchorAlienBase - name: GOLDBASE mapDataSets: - BLANKS - U_BASEGOLD - U_WALL02GOLD - U_PODSGOLD - BRAIN - U_BASE2GOLD - U_FRNGOLD - U_EXT02GOLD - U_BITSGOLD - U_FLOORGOLD mapBlocks: *AnchorAlienBase - name: SHOGG_VILLAGE mapDataSets: - BLANKS - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - BRAIN - SHOGG_VILLAGE2 - SHOGG_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: &AnchorAlienBaseEmpty - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_00b width: 20 length: 20 groups: 3 - name: UBASE_00c width: 20 length: 20 groups: 3 - name: UBASE_00d width: 20 length: 20 groups: 3 - name: UBASE_00e width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_01b width: 20 length: 20 - name: UBASE_01c width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_02b width: 20 length: 20 - name: UBASE_02c width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 - name: UBASE_03b width: 20 length: 20 - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04c width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04d width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04e width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04f width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04g width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04h width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04i width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_06d width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_07c width: 10 length: 10 groups: 4 - name: UBASE_08 width: 10 length: 10 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_11b width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 - name: UBASE_12b width: 10 length: 10 - name: UBASE_12c width: 10 length: 10 - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_14b width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_16 width: 10 length: 10 - name: UBASE_16b width: 20 length: 20 groups: 3 - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_18 width: 20 length: 20 groups: 3 - name: UBASE_19 width: 20 length: 20 groups: 3 - name: UBASE_20 width: 20 length: 20 groups: 3 - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_31 width: 10 length: 10 - name: UBASE_32 width: 20 length: 20 - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_39 width: 10 length: 10 - name: UBASE_40 width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 - name: UBASE_42 width: 10 length: 10 - name: UBASE_43 width: 10 length: 10 - name: UBASE_44 width: 10 length: 10 - name: UBASE_45 width: 10 length: 10 - name: UBASE_46 width: 10 length: 10 - name: UBASE_47 width: 10 length: 10 - name: UBASE_SOL_00 width: 10 length: 10 - name: UBASE_SOL_01 width: 10 length: 10 - name: UBASE_SOL_02 width: 20 length: 20 - name: UBASE_FILL_20x20 width: 20 length: 20 groups: 7 - name: UBASE_FILL_10x10 width: 10 length: 10 groups: 6 - name: REPTOID_BASE mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: *AnchorAlienBaseEmpty - name: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBROWN mapBlocks: &ShoggLandingZone - name: SHOGG_VILLAGE_ENTRY00 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY01 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY02 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY03 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_LANDING00 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING01 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING02 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING03 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING04 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBONE mapBlocks: *ShoggLandingZone - name: REPTOID_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBROWN mapBlocks: - name: REP_VILLAGE_LANDING00 width: 20 length: 20 groups: [0, 1] - name: REP_VILLAGE_LANDING01 width: 20 length: 20 groups: [0, 1] - name: REP_VILLAGE_LANDING02 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_LANDING03 width: 20 length: 20 groups: 0 - name: SHOGG_CAVE_SETTLEMENT mapDataSets: - BLANKS - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - BRAIN - SHOGG_VILLAGE2 - SHOGG_FRN - REP_EXT02 - REP_BITS - REP_FLOOR # mapDataSets: # - BLANKS # - DOOM_BASE # - DOOM_WALL02 # - DOOM_PODS # - DOOM_BRAIN # - DOOM_BASE2 # - DOOM_FRN # - DOOM_EXT02 # - DOOM_BITS # - U_FLOOR mapBlocks: &CaveSettlement - name: REP_VILLAGE_N00 width: 20 length: 10 groups: 1 - name: REP_VILLAGE_N01 width: 20 length: 10 groups: 1 - name: REP_VILLAGE_N_SHORT00 width: 10 length: 10 groups: 1 - name: REP_VILLAGE_N_SHORT01 width: 10 length: 10 groups: 1 - name: REP_VILLAGE_E00 width: 10 length: 20 groups: 2 - name: REP_VILLAGE_E01 width: 10 length: 20 groups: 2 - name: REP_VILLAGE_E_SHORT00 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_E_SHORT01 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_E_SHORT02 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_S00 width: 20 length: 10 groups: 3 - name: REP_VILLAGE_S01 width: 20 length: 10 groups: 3 - name: REP_VILLAGE_S_SHORT01 width: 10 length: 10 groups: 3 - name: REP_VILLAGE_S_SHORT00 width: 10 length: 10 groups: 3 - name: REP_VILLAGE_W00 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W01 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W02 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W_SHORT00 width: 10 length: 10 groups: 4 - name: REP_VILLAGE_W_SHORT01 width: 10 length: 10 groups: 4 - name: REP_VILLAGE_NW00 width: 10 length: 10 groups: 5 - name: REP_VILLAGE_NW01 width: 10 length: 10 groups: 5 - name: REP_VILLAGE_NE00 width: 10 length: 10 groups: 6 - name: REP_VILLAGE_NE01 width: 10 length: 10 groups: 6 - name: REP_VILLAGE_SE00 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SE01 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SE02 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SW00 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_SW01 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_SW02 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_MIDDLE00 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE01 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE02 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE03 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE04 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE05 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE06 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE07 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG00 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG01 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG02 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG03 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG04 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_SETTLEMENT mapDataSets: - BLANKS - MUMMY_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - MUMMY_RUINS mapBlocks: - name: MUM_VILLAGE_N00 width: 20 length: 10 groups: 1 - name: MUM_VILLAGE_N_SHORT00 width: 10 length: 10 groups: 1 - name: MUM_VILLAGE_N_SHORT01 width: 10 length: 10 groups: 1 - name: MUM_VILLAGE_E00 width: 10 length: 20 groups: 2 - name: MUM_VILLAGE_E01 width: 10 length: 20 groups: 2 - name: MUM_VILLAGE_E_SHORT00 width: 10 length: 10 groups: 2 - name: MUM_VILLAGE_S00 width: 20 length: 10 groups: 3 - name: MUM_VILLAGE_S_SHORT00 width: 10 length: 10 groups: 3 - name: MUM_VILLAGE_W00 width: 10 length: 20 groups: 4 - name: MUM_VILLAGE_W01 width: 10 length: 20 groups: 4 - name: MUM_VILLAGE_W_SHORT00 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT01 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT02 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_NW00 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_NW01 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_NE00 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_NE01 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_SE00 width: 10 length: 10 groups: 7 - name: MUM_VILLAGE_SE01 width: 10 length: 10 groups: 7 - name: MUM_VILLAGE_SW00 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_SW01 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_MIDDLE00 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE01 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE02 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE03 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE04 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE05 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE06 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE07 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE08 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE09 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE10 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE11 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE12 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE13 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG00 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG01 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG02 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG03 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_SETTLEMENT_ALTAR mapDataSets: - BLANKS - MUMMY_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - MUMMY_RUINS mapBlocks: - name: MUM_VILLAGE_MIDDLE13 width: 10 length: 10 groups: 0 items: STR_GOLDEN_ANKH: - [5, 4, 2] - name: REPTOID_CAVE_SETTLEMENT mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: *CaveSettlement - name: CAVESBLACK_UBASE_TRANSITION mapDataSets: - BLANKS - CAVEBLACK - U_BASE - U_WALL02 mapBlocks: &AlienBaseCavesTransition - name: CAVES_UBASE_NORTH_00 width: 20 length: 10 groups: 2 - name: CAVES_UBASE_NORTH_01 width: 20 length: 10 groups: 2 - name: CAVES_UBASE_WEST_00 width: 10 length: 20 groups: 3 - name: CAVES_UBASE_BOTH_00 width: 10 length: 10 groups: 4 - name: CAVESBLACK_GREENBASE_TRANSITION mapDataSets: - BLANKS - CAVEBLACK - CHTONITE_BASE - CHTONITE_WALL02 mapBlocks: *AlienBaseCavesTransition - name: CAVESBROWN_SHOGG_VILLAGE_TRANSITION mapDataSets: - BLANKS - CAVEBROWN - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 mapBlocks: *AlienBaseCavesTransition - name: WHITEBASE mapDataSets: - BLANKS - WHITEBASES01 - WHITEBASES02 - WHITEBASES03 - WHITEBASES04 - WHITEBASES05 - WHITEBITS script: WHITEBASE mapBlocks: &AnchorWhitebase - name: WHITEBASE_00 width: 10 length: 10 groups: 2 - name: WHITEBASE_01 width: 10 length: 10 items: STR_NINJA_SCROLL: - [6, 1, 1] - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 - name: WHITEBASE_05 width: 10 length: 10 - name: WHITEBASE_06 width: 10 length: 10 - name: WHITEBASE_07 width: 10 length: 10 items: STR_NINJA_SCROLL: - [7, 0, 1] - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 - name: WHITEBASE_10 width: 10 length: 10 - name: WHITEBASE_11 width: 10 length: 10 - name: WHITEBASE_12 width: 10 length: 10 items: STR_NINJA_SCROLL: - [3, 5, 1] - name: WHITEBASE_13 width: 10 length: 10 - name: WHITEBASE_14 width: 10 length: 10 groups: 9 items: STR_BLACK_LOTUS_PSI_GENERATOR: - [4, 4, 0] - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: BLACKBASE mapDataSets: - BLANKS - BLACKBASES01 - BLACKBASES02 - BLACKBASES03 - BLACKBASES04 - BLACKBASES05 - BLACKBITS script: WHITEBASE mapBlocks: - name: WHITEBASE_00 width: 10 length: 10 groups: 2 - name: WHITEBASE_01 width: 10 length: 10 - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 - name: WHITEBASE_05 width: 10 length: 10 - name: WHITEBASE_06 width: 10 length: 10 - name: WHITEBASE_07 width: 10 length: 10 - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 - name: WHITEBASE_10 width: 10 length: 10 - name: WHITEBASE_11 width: 10 length: 10 - name: WHITEBASE_12 width: 10 length: 10 - name: WHITEBASE_13 width: 10 length: 10 - name: WHITEBASE_14 width: 10 length: 10 groups: 3 - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: EMANSION mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - DAWNFRNITURE - URBITS - MANSIONGARDEN - MANSIONFLOOR - MANSIONBITS - XCOMEXIT script: EMANSION mapBlocks: &EMansion - name: EMANS00 width: 20 length: 20 groups: 1 revealedFloors: [2, 3, 6, 7] - name: EMANS01 width: 10 length: 10 - name: EMANS02 width: 20 length: 20 - name: EMANS03 width: 10 length: 10 - name: EMANS04 width: 10 length: 10 - name: EMANS05 width: 10 length: 10 - name: EMANS06 width: 10 length: 10 - name: EMANS07 width: 10 length: 10 - name: EMANS08 width: 10 length: 10 - name: EMANS09 width: 20 length: 20 revealedFloors: [6, 7] - name: EMANSION_SMALL mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - DAWNFRNITURE - URBITS - MANSIONGARDEN - MANSIONFLOOR - MANSIONBITS script: EMANSION_SMALL mapBlocks: *EMansion - name: MARS mapDataSets: - BLANKS - MARS - U_WALL02 script: MARS mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MARS07 width: 10 length: 10 - name: MARS08 width: 10 length: 10 - name: MARS09 width: 10 length: 10 - name: MARS10 width: 10 length: 10 groups: 2 - name: SEABED enviroEffects: STR_UNDERWATER_GEAR ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - SEASAND - SEAROCKS - SEAWEEDS - SEADEBRIS - USOBITS - SEANOM script: SEABED mapBlocks: - name: SEABED00 width: 10 length: 10 groups: 1 - name: SEABED01 width: 10 length: 10 groups: 1 - name: SEABED02 width: 10 length: 10 - name: SEABED03 width: 10 length: 10 - name: SEABED04 width: 10 length: 10 - name: SEABED05 width: 10 length: 10 - name: SEABED06 width: 10 length: 10 - name: SEABED07 width: 10 length: 10 - name: SEABED08 width: 10 length: 10 - name: SEABED09 width: 10 length: 10 - name: SEABED10 width: 20 length: 20 - name: SEABED11 width: 20 length: 20 - name: SEABED12 width: 20 length: 20 - name: SEABED13 # X-Com spawn points width: 10 length: 10 groups: 2 - name: SEALAB enviroEffects: STR_UNDERWATER_GEAR ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - SEASAND - CYBERPIPES - USOBITS script: SEALAB mapBlocks: - name: SEAHABITAT00 width: 10 length: 10 groups: 1 - name: SEAHABITAT01 width: 10 length: 10 - name: SEAHABITAT02 width: 10 length: 10 - name: SEAHABITAT03 width: 10 length: 10 - name: SEAHABITAT04 width: 10 length: 10 - name: SEAHABITAT05 width: 10 length: 10 - name: SEAHABITAT06 width: 10 length: 10 - name: SEAHABITAT07 width: 10 length: 10 - name: SEAHABITAT08 width: 20 length: 20 - name: SEAHABITAT09 width: 20 length: 20 - name: SEAHABITAT10 width: 20 length: 20 - name: SEAHABITAT11 width: 20 length: 20 - name: UCITY enviroEffects: STR_UNDERWATER_GEAR ambience: 400 ambientVolume: 0.25 mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEASAND - SEAWEEDS - SEAROCKS - SEANOM script: UCITY mapBlocks: - name: UCITY00 width: 10 length: 10 groups: 1 - name: UCITY01 width: 20 length: 20 - name: UCITY02 width: 10 length: 10 - name: UCITY03 width: 10 length: 10 - name: UCITY04 width: 20 length: 20 - name: UCITY05 width: 10 length: 10 - name: UCITY06 width: 20 length: 20 - name: UCITY07 width: 20 length: 20 - name: UCITY08 width: 10 length: 10 - name: UCITY09 width: 20 length: 20 - name: UCITY10 width: 10 length: 10 # - name: UCITY11 # X-Com spawn points # width: 10 # length: 10 # groups: 2 - name: UCITY12 width: 10 length: 10 - name: UCITY13 width: 10 length: 10 - name: UCITY14 width: 20 length: 20 - name: GRUNGE enviroEffects: STR_UNDERWATER_GEAR ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - GRUNGE1 - GRUNGE2 - GRUNGE3 - GRUNGE4 - GRUNGE5 - USOBITS script: GRUNGE mapBlocks: - name: GRUNGE00 width: 10 length: 10 groups: 1 - name: GRUNGE01 width: 10 length: 10 groups: 1 - name: GRUNGE02 width: 10 length: 10 groups: 1 - name: GRUNGE03 width: 10 length: 10 groups: 1 - name: GRUNGE04 width: 10 length: 10 groups: 6 revealedFloors: 3 - name: GRUNGE05 width: 10 length: 10 - name: GRUNGE06 width: 10 length: 10 - name: GRUNGE07 width: 10 length: 10 - name: GRUNGE08 width: 10 length: 10 - name: GRUNGE09 width: 10 length: 10 - name: GRUNGE10 width: 10 length: 10 - name: GRUNGE11 width: 20 length: 20 - name: GRUNGE12 width: 20 length: 20 - name: GRUNGE13 width: 20 length: 20 - name: GRUNGE14 width: 20 length: 20 - name: GRUNGE15 width: 20 length: 20 groups: 7 - name: GRUNGE16 width: 20 length: 20 groups: 2 items: STR_TASOTH_DATA_PAD: - [9, 9, 0] - name: SEWERS mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS mapBlocks: &Sewers - name: CYBERWEB_00 width: 20 length: 20 - name: CYBERWEB_01 width: 20 length: 20 - name: CYBERWEB_02 width: 20 length: 20 - name: CYBERWEB_03 width: 20 length: 20 - name: CYBERWEB_04 width: 20 length: 20 - name: CYBERWEB_05 width: 10 length: 10 groups: 3 - name: CYBERWEB_06 width: 10 length: 10 groups: 3 - name: CYBERWEB_07 width: 10 length: 10 groups: 3 - name: CYBERWEB_08 width: 10 length: 10 groups: 3 - name: CYBERWEB_09 width: 10 length: 10 groups: 3 - name: CYBERWEB_10 width: 10 length: 10 groups: 3 - name: CYBERWEB_11 width: 10 length: 10 groups: 3 - name: CYBERWEB_12 width: 10 length: 10 groups: 3 - name: CYBERWEB_13 width: 10 length: 10 groups: 3 - name: CYBERWEB_14 width: 10 length: 10 groups: 3 - name: CYBERWEB_15 width: 10 length: 10 groups: 3 - name: CYBERWEB_16 width: 10 length: 10 groups: 3 - name: CYBERWEB_17 width: 10 length: 10 groups: 3 - name: CYBERWEB_18 width: 10 length: 10 groups: 2 - name: CYBERWEB_19 width: 10 length: 10 groups: 2 - name: CYBERWEB_20 width: 10 length: 10 groups: 2 - name: CYBERWEB_21 width: 10 length: 10 groups: 2 - name: CYBERWEB_22 width: 10 length: 10 groups: 2 - name: CYBERWEB_23 width: 10 length: 10 groups: 2 - name: CYBERWEB_24 width: 10 length: 10 groups: 2 - name: CYBERWEB_25 width: 10 length: 10 groups: 2 - name: CYBERWEB_26 width: 10 length: 10 groups: 2 - name: CYBERWEB_27 width: 10 length: 10 groups: 4 - name: CYBERWEB_28 width: 10 length: 10 groups: 9 items: STR_CYBERWEB_BATTERY: - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] randomizedItems: - position: [1, 1, 2] amount: 3 mixed: true itemList: &standardCyberwebStash [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_AXE, STR_AXE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_STUN_ROD_2, STR_STUN_ROD_2, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_ALIEN_ELECTRONICS, STR_MUTANT_BLOOD_PLASMA, STR_PSICLONE, STR_PSICLONE, STR_ALIEN_GRENADE, STR_SONIC_PULSER, STR_MASS_DRIVER_PISTOL_CLIP, STR_MASS_DRIVER_RIFLE_CLIP, STR_HEAVY_MASS_DRIVER_CLIP, STR_CANISTER_GUN_CLIP_CH, STR_CANISTER_GUN_CLIP_I, STR_TOXIGUN_FLASK, STR_PLASMA_CASTER_CLIP, STR_PLASMA_PISTOL_CLIP, STR_SONIC_PISTOL_CLIP, STR_SONIC_BLASTA_RIFLE_CLIP, STR_SONIC_CANNON_CLIP, STR_CONCUSSION_CANNON_CLIP, STR_TLETH_SPEAR, STR_TLETH_HATCHET, STR_VIBRO_BLADE, STR_ALIEN_MULTITOOL, STR_ALIEN_ALLOY_WELDER, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_AQUA_PLASTICS] # 1 x standard Cyberweb stash - name: CYBERWEB_29 width: 10 length: 10 groups: 6 - name: CYBERWEB_30 width: 10 length: 10 - name: CYBERWEB_31 width: 10 length: 10 - name: CYBERWEB_32 width: 10 length: 10 - name: CYBERWEB_33 width: 10 length: 10 - name: CYBERWEB_34 width: 10 length: 10 - name: CYBERWEB_35 width: 10 length: 10 - name: CYBERWEBLAIR mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: CYBERWEBLAIR mapBlocks: *Sewers - name: CYBERWEBWAREHOUSE mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - LIFTER - DOORS1 - DOORSSEC - CYBERPIPES - SPECIALTYPE - COMPUTERS - ALIEN_EGGS script: CYBERWEB_WAREHOUSE mapBlocks: &Cyberwarehouse - name: WARE_00 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] randomizedItems: - position: [9, 9, 2] amount: 2 mixed: true itemList: &richCyberwebStash [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_AXE, STR_AXE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_STUN_ROD_2, STR_STUN_ROD_2, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_ALIEN_ELECTRONICS, STR_MUTANT_BLOOD_PLASMA, STR_PSICLONE, STR_PSICLONE, STR_ALIEN_GRENADE, STR_SONIC_PULSER, STR_MASS_DRIVER_PISTOL_CLIP, STR_MASS_DRIVER_RIFLE_CLIP, STR_HEAVY_MASS_DRIVER_CLIP, STR_CANISTER_GUN_CLIP_CH, STR_CANISTER_GUN_CLIP_I, STR_TOXIGUN_FLASK, STR_PLASMA_CASTER_CLIP, STR_PLASMA_PISTOL_CLIP, STR_SONIC_PISTOL_CLIP, STR_SONIC_BLASTA_RIFLE_CLIP, STR_SONIC_CANNON_CLIP, STR_CONCUSSION_CANNON_CLIP, STR_TLETH_SPEAR, STR_TLETH_HATCHET, STR_VIBRO_BLADE, STR_ALIEN_MULTITOOL, STR_ALIEN_ALLOY_WELDER, STR_ALIEN_ALLOYS, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_DURATHREAD_MANUFACTURING, STR_ZRBITE_TANK, STR_AQUA_PLASTICS] # rich Cyberweb stash - position: [10, 10, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [11, 11, 2] amount: 2 mixed: true itemList: *richCyberwebStash - name: WARE_01 width: 20 length: 20 - name: WARE_02 width: 20 length: 20 - name: WARE_03 width: 10 length: 10 groups: 0 - name: WARE_04 width: 10 length: 10 groups: 0 - name: WARE_05 width: 20 length: 20 - name: WARE_06 width: 20 length: 20 - name: WARE_07 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] randomizedItems: - position: [9, 9, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [10, 10, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [6, 9, 2] amount: 2 mixed: true itemList: *richCyberwebStash - name: WARE_08 width: 20 length: 20 groups: 3 randomizedItems: - position: [4, 0, 3] amount: 1 mixed: true itemList: *standardCyberwebStash - position: [5, 0, 3] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_09 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - name: WARE_10 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] randomizedItems: - position: [8, 5, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_11 width: 10 length: 20 groups: 0 - name: WARE_12 width: 10 length: 10 groups: 0 randomizedItems: - position: [2, 6, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_13 width: 10 length: 10 groups: 0 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_14 width: 10 length: 10 groups: 2 revealedFloors: [2, 3] - name: WARE_15 width: 10 length: 10 groups: 0 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: PINKCAVE mapDataSets: - BLANKS - CAVEPINK - XCOMEXIT script: PINKCAVE mapBlocks: - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 - name: CAVES_05 width: 20 length: 20 - name: CAVES_06 width: 20 length: 20 - name: CAVESDIO_01 width: 20 length: 20 - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: CAVESEXIT width: 20 length: 20 groups: 7 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: BLACKCAVE_A mapDataSets: - BLANKS - CAVEBLACK script: CAVE_A mapBlocks: &Caves - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 randomizedItems: - position: [12, 15, 2] amount: 1 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_OLD_HANDBAG, STR_OLD_BOOT, STR_SHIV, STR_BONE, STR_BIG_BONE, STR_PIPE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL] - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 items: STR_PILE_OF_GORE: - [5, 9, 0] - [4, 11, 0] randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [4, 11, 0] amount: 3 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_05 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [2, 4, 1] STR_PILE_OF_GORE: - [3, 9, 0] randomizedItems: - position: [2, 4, 1] amount: 3 mixed: true itemList: [STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [3, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_SPIDERWEB, STR_SKULL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_06 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [8, 8, 2] randomizedItems: - position: [8, 8, 2] amount: 1 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL] - name: CAVESDIO_01 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [14, 14, 2] randomizedItems: - position: [14, 14, 2] amount: 1 mixed: true itemList: [STR_SHOGG_LANTERN, STR_SHOGG_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_DULLED_PROMETHEUM, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL] - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: BLACKCAVE_B mapDataSets: - BLANKS - CAVEBLACK script: CAVE_B mapBlocks: *Caves - name: BLACKCAVE_C mapDataSets: - BLANKS - CAVEBLACK script: CAVE_C mapBlocks: *Caves - name: BLACKCAVE_D mapDataSets: - BLANKS - CAVEBLACK script: CAVE_D mapBlocks: *Caves - name: REDCAVE_A mapDataSets: - BLANKS - CAVERED script: CAVE_A civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_B mapDataSets: - BLANKS - CAVERED script: CAVE_B civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_C mapDataSets: - BLANKS - CAVERED script: CAVE_C civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_D mapDataSets: - BLANKS - CAVERED script: CAVE_D civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_A mapDataSets: - BLANKS - CAVEBROWN script: CAVE_A civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_B mapDataSets: - BLANKS - CAVEBROWN script: CAVE_B civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_C mapDataSets: - BLANKS - CAVEBROWN script: CAVE_C civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_D mapDataSets: - BLANKS - CAVEBROWN script: CAVE_D civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: CAVES_SYNDICATE_MONSTER_LAB mapDataSets: - BLANKS - CAVEBLACK script: UNDERGROUNDLAB mapBlocks: - name: CAVESLAB_00 width: 20 length: 20 groups: 6 - name: CAVESLAB_00A width: 20 length: 20 groups: 6 - name: CAVESLAB_00B width: 20 length: 20 groups: 6 - name: CAVESLAB_00C width: 20 length: 20 groups: 6 - name: CAVESLAB_01 width: 20 length: 20 - name: CAVESLAB_02 width: 20 length: 20 - name: CAVESLAB_03 width: 20 length: 20 - name: CAVESLAB_04 width: 20 length: 20 - name: CAVESLAB_05 width: 20 length: 20 - name: CAVESLAB_06 width: 20 length: 20 - name: CAVESLABDIO_01 width: 20 length: 20 - name: CAVESLABDIO_02 width: 20 length: 20 - name: CAVESLABDIO_03 width: 20 length: 20 - name: CAVESLABDIO_04 width: 20 length: 20 - name: CAVESLABDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone, invisible width: 10 length: 10 groups: 1 - name: CAVES_STRIX_HIVE_A mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_A mapBlocks: *Caves - name: CAVES_STRIX_HIVE_B mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_B mapBlocks: *Caves - name: CAVES_STRIX_HIVE_C mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_C mapBlocks: *Caves - name: CAVES_STRIX_HIVE_D mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_D mapBlocks: *Caves - name: ISLANDURBAN mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - STR_MALE_VIP - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK script: ISLANDURBAN mapBlocks: &AnchorIslandUrban - name: ISLANDURBAN00 width: 10 length: 10 groups: 1 - name: ISLANDURBAN01 width: 10 length: 10 groups: 1 - name: ISLANDURBAN02 width: 20 length: 20 - name: ISLANDURBAN03 width: 20 length: 20 - name: ISLANDURBAN04 width: 20 length: 20 groups: 2 - name: ISLANDURBAN05 width: 20 length: 20 groups: 3 - name: ISLANDURBAN06 width: 20 length: 20 - name: ISLANDURBAN07 width: 10 length: 10 groups: 4 - name: ISLANDURBAN08 width: 10 length: 10 - name: ISLANDURBAN09 width: 10 length: 10 - name: ISLANDURBAN10 width: 10 length: 10 - name: ISLANDURBAN11 width: 10 length: 10 - name: ISLANDURBAN12 width: 10 length: 10 - name: ISLANDURBAN13 width: 10 length: 10 - name: ISLANDURBAN14 width: 10 length: 10 - name: ISLANDURBAN_XCOM width: 10 length: 10 groups: 9 items: STR_SURFBOARD: - [3, 1, 0] - [3, 2, 0] - [3, 5, 0] - [9, 5, 0] - [8, 2, 0] - name: ISLANDURBAN_BEACH mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK script: ISLANDURBAN_BEACH mapBlocks: *AnchorIslandUrban - name: ISLANDURBAN_SURFTIME mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS script: ISLANDURBAN_SURFTIME mapBlocks: *AnchorIslandUrban - name: CORP_PHASE_1 mapDataSets: - BLANKS - CORP script: CORPPHASE1 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 items: STR_SYNDICATE_FLOPPY: - [2, 14, 0] - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_PHASE_2 mapDataSets: - BLANKS - CORP script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_STANDARD mapDataSets: - BLANKS - CORP2 script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: STORMMOUNTAIN mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 items: STR_OLD_XCOM_DATA_REEL: - [2, 5, 1] - name: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT - XOPSUFOCLONES civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 - name: STORMMOUNTAIN_CHRYSSALID width: 10 length: 10 groups: 5 - name: STORMMOUNTAIN_CYBERWEB_HEIST mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_FEMALE_DOCTOR - STR_MALE_OFFICER_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 randomizedItems: - position: [4, 2, 1] amount: 1 mixed: true itemList: &stormMountainStash [STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_QUANTUM_COMPUTER, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD, STR_DURATHREAD, STR_SONIC_PISTOL, STR_SECRET_FILES_2, STR_ZRBITE_TANK, STR_AQUA_PLASTICS] - position: [3, 3, 1] amount: 1 mixed: true itemList: *stormMountainStash - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 randomizedItems: - position: [4, 1, 1] amount: 1 mixed: true itemList: *stormMountainStash - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 items: STR_MILITARY_COMPUTER: - [8, 3, 1] - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 items: STR_MILITARY_COMPUTER: - [6, 1, 1] - name: STORMMOUNTAIN14 width: 10 length: 10 items: STR_MILITARY_COMPUTER: - [5, 4, 1] - name: COLDISLE mapDataSets: - BLANKS - COLDISLE - POLARMOUNTBITS - SEAURBAN - COLDISLEB1 - COLDISLEB2 script: COLDISLE mapBlocks: - name: COLDISLE00 width: 10 length: 10 groups: [1, 2] - name: COLDISLE01 width: 10 length: 10 groups: [1, 2] - name: COLDISLE02 width: 10 length: 10 groups: [1, 2] - name: COLDISLE03 width: 10 length: 10 groups: 2 - name: COLDISLE04 width: 10 length: 10 groups: 2 - name: COLDISLE05 width: 10 length: 10 groups: 2 - name: COLDISLE06 width: 10 length: 10 groups: 2 - name: COLDISLE07 width: 10 length: 10 groups: 2 - name: COLDISLE08 width: 10 length: 10 groups: 2 - name: COLDISLE09 width: 10 length: 10 groups: 2 - name: COLDISLE10 width: 10 length: 10 groups: 2 - name: COLDISLE11 width: 10 length: 10 groups: 2 - name: COLDISLE12 width: 20 length: 20 - name: COLDISLE13 width: 20 length: 20 - name: COLDISLE14 width: 10 length: 10 groups: 3 - name: COLDISLE15 width: 10 length: 10 groups: 3 - name: COLDISLE16 width: 10 length: 10 groups: 3 - name: COLDISLE17 width: 10 length: 10 - name: COLDISLE18 width: 10 length: 10 - name: COLDISLE19 width: 10 length: 10 - name: COLDISLE20 width: 10 length: 10 - name: COLDISLE21 width: 10 length: 10 - name: COLDISLE22 width: 10 length: 10 - name: COLDISLE23 width: 10 length: 10 - name: COLDISLE24 width: 10 length: 10 - name: COLDISLE25 width: 10 length: 10 - name: COLDISLE26 width: 10 length: 10 - name: COLDISLE27 width: 20 length: 20 - name: COLDISLE28 width: 20 length: 20 - name: COLDISLE29 width: 20 length: 20 - name: COLDISLE30 width: 20 length: 20 groups: 4 - name: COLDISLE31 width: 20 length: 20 - name: COLDISLE32 width: 20 length: 20 - name: COLDISLE33 width: 20 length: 20 groups: 4 - name: COLDISLE34 width: 20 length: 20 groups: 4 - name: CATACOMBS mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS mapBlocks: &Catacombs - name: CATACOMBS_00 width: 10 length: 10 groups: 6 items: STR_PICKAXE: - [9, 2, 0] - name: CATACOMBS_01 width: 10 length: 10 - name: CATACOMBS_02 width: 10 length: 10 - name: CATACOMBS_03 width: 10 length: 10 - name: CATACOMBS_04 width: 10 length: 10 - name: CATACOMBS_05 width: 10 length: 10 - name: CATACOMBS_06 width: 10 length: 10 - name: CATACOMBS_07 width: 20 length: 20 - name: CATACOMBS_08 width: 20 length: 20 - name: CATACOMBS_09 width: 20 length: 20 - name: CATACOMBS_10 width: 20 length: 20 - name: CATACOMBS_11 width: 20 length: 20 - name: CATACOMBS_12 width: 10 length: 10 - name: CATACOMBS_13 width: 10 length: 10 - name: CATACOMBS_14 width: 20 length: 20 - name: CATACOMBS_15 width: 20 length: 20 randomizedItems: - position: [11, 6, 0] amount: 2 mixed: true itemList: &TombGuardTreasure - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_JACKET - STR_OLD_JACKET - STR_OLD_JACKET - STR_OLD_HANDBAG - STR_OLD_HANDBAG - STR_OLD_HANDBAG - STR_OLD_NEWSPAPER - STR_OLD_NEWSPAPER - STR_OLD_NEWSPAPER - STR_OLD_MAGAZINE - STR_OLD_MAGAZINE - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_PIPE - STR_PIPE - STR_BONE - STR_BONE - STR_SKULL - STR_SKULL - STR_ASSORTED_JUNK - STR_ASSORTED_JUNK - STR_NOOSE - STR_NOOSE - STR_BEER_BOTTLE - STR_BEER_BOTTLE - STR_BASEBALL_BAT - STR_GOLF_STICK - STR_LEATHER_CORSET - STR_AXE - STR_SHIV - STR_KNIFE - STR_COMBAT_KNIFE - STR_MACHETE - STR_BILLHOOK - STR_POLICE_ID - STR_OLD_BOOK - STR_CELL_PHONE - STR_LEATHER_COAT - STR_CROSSBOW - STR_CROSSBOW_BOLTS - position: [5, 6, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [8, 10, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [11, 10, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [8, 13, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [11, 13, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_16 width: 10 length: 10 - name: CATACOMBS_17 width: 10 length: 10 - name: CATACOMBS_18 width: 10 length: 10 - name: CATACOMBS_19 width: 10 length: 10 - name: CATACOMBS_20 width: 20 length: 20 - name: CATACOMBS_21 width: 20 length: 20 randomizedItems: - position: [14, 14, 0] amount: 4 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_22 width: 10 length: 10 randomizedItems: - position: [8, 8, 1] amount: 3 mixed: true itemList: *TombGuardTreasure - position: [2, 2, 1] amount: 3 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_DIABLO_03 width: 20 length: 20 - name: CATACOMBS_DIABLO_04 width: 10 length: 10 - name: CATACOMBS_DIABLO_05 width: 10 length: 10 - name: CATACOMBS_DIABLO_07 width: 20 length: 20 - name: CATACOMBS_LZ width: 10 length: 10 groups: 1 - name: VAMPIRE_CASTLE mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON script: VAMPCASTLE mapBlocks: - name: VAMPCASTLE_01 width: 30 length: 30 groups: [4] - name: VAMPCASTLE_02 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_03 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_04 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_11 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_12 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_13 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_14 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_21 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_22 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_23 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_24 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_30_SOL width: 10 length: 10 groups: [0] - name: VAMPCASTLE_31 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_32 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_33 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_34 width: 10 length: 10 groups: [0] - name: VAMPCASTLE_35 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_36 width: 10 length: 10 groups: [1] - name: PINKDESERT_EXIT mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK - XCOMENTRY mapBlocks: - name: PINKDESERT_EXIT width: 10 length: 10 - name: PINKDESERT_SPAWN mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK - XCOMENTRY mapBlocks: - name: PINKDESERT_SPAWN width: 10 length: 10 - name: BEACH_SAVANNA mapDataSets: - BLANKS - BEACH - SAVANNABEACH mapBlocks: - name: BEACH00 width: 10 length: 10 - name: BEACH01 width: 10 length: 10 - name: BEACH02 width: 10 length: 10 - name: BEACH03 width: 10 length: 10 - name: BEACH04 width: 10 length: 10 - name: BEACH05 width: 10 length: 10 - name: ATLANTIS_TEMPLE enviroEffects: STR_UNDERWATER_GEAR mapDataSets: - BLANKS - OCEANTEMPLE1 - OCEANTEMPLE2 - OCEANTEMPLE3 - OCEANTEMPLE4 - USOBITS mapBlocks: - name: OCEANTEMPLE01 width: 20 length: 20 - name: OCEANTEMPLE02 width: 20 length: 20 - name: OCEANTEMPLE03 width: 20 length: 20 - name: OCEANTEMPLE04 width: 20 length: 20 - name: OCEANTEMPLE05 width: 20 length: 20 items: STR_STONE_OF_ATLANTIS: - [8, 8, 0] - name: OCEANTEMPLE06 width: 20 length: 20 - name: OCEANTEMPLE07 width: 20 length: 20 - name: OCEANTEMPLE08 width: 20 length: 20 - name: OCEANTEMPLE09 width: 20 length: 20 - name: CRUISE_LINER mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT civilianTypes: - STR_MALE_SAILOR script: CRUISE_LINER mapBlocks: - name: LINERT00 width: 30 length: 20 - name: LINERT01 width: 30 length: 50 - name: OSIRON_CRUISE_LINER mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT script: CRUISE_LINER mapBlocks: - name: LINERT00 width: 30 length: 20 items: STR_GENERIC_CRATE: - [18, 8, 4] STR_GOOD_OSIRON_CRATE: - [18, 8, 4] - [18, 8, 4] - [18, 8, 4] - [18, 8, 4] - name: LINERT01 width: 30 length: 50 items: STR_GENERIC_CRATE: - [18, 27, 0] - [19, 49, 0] - [10, 47, 1] - [10, 46, 1] - [20, 45, 1] - [17, 3, 2] STR_GOOD_OSIRON_CRATE: - [10, 46, 1] - [10, 46, 1] - [10, 46, 1] - [19, 49, 0] - [19, 49, 0] - [19, 49, 0] - [10, 47, 1] - [10, 47, 1] - [10, 47, 1] - [17, 3, 2] - [17, 3, 2] - [17, 3, 2] - [17, 36, 2] - [17, 36, 2] - [17, 36, 2] randomizedItems: - position: [18, 27, 0] amount: 3 mixed: false itemList: &rareOsironWares [STR_ALIEN_ELECTRONICS, STR_XCOM_FLYING_DRONE, STR_MILITARY_COMPUTER] - name: ASYLUM_FENCE mapDataSets: - BLANKS - ASYLUM_WALL mapBlocks: &AsylumFence - name: ASYLUM_FENCE_W00 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W01 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W02 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W03 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_E00 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E01 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E02 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E03 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_N00 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N01 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N02 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N03 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N04 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_S00 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S01 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S02 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_SE00 width: 10 length: 10 groups: 5 - name: ASYLUM_FENCE_SW00 width: 10 length: 10 groups: 6 - name: ASYLUM_FENCE_NE00 width: 10 length: 10 groups: 7 - name: ASYLUM_FENCE_NW00 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_NW01 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_S_GATE00 width: 10 length: 10 groups: 9 - name: PENTAGRAM_MEDIUM mapDataSets: - BLANKS - PENTA mapBlocks: - name: PENTAGRAM_MEDIUM width: 20 length: 20 - name: REPTOID_BUNKER mapDataSets: - BLANKS - REP_MARS - REP_WALL02 mapBlocks: - name: REPTIBUNKER00 width: 10 length: 10 items: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET: - [4, 4, 4] fuseTimers: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET: [0, 0] - name: MARINEBASE civilianTypes: - STR_MALE_MARINE_OFFICER mapDataSets: - BLANKS - MARINEBASE01 - MARINEBASE02 - MARINEBASE03 - MARINEBASE04 - MARINEBASE05 script: MARINEBASE mapBlocks: - name: MARINEBASE00 width: 10 length: 10 groups: 1 - name: MARINEBASE01 width: 10 length: 10 - name: MARINEBASE02 width: 10 length: 10 - name: MARINEBASE03 width: 10 length: 10 - name: MARINEBASE04 width: 10 length: 10 - name: MARINEBASE05 width: 10 length: 10 - name: MARINEBASE06 width: 10 length: 10 - name: MARINEBASE07 width: 10 length: 10 - name: MARINEBASE08 width: 10 length: 10 - name: MARINEBASE09 width: 10 length: 10 - name: MARINEBASE10 width: 10 length: 10 - name: MARINEBASE11 width: 10 length: 10 - name: MARINEBASE12 width: 10 length: 10 - name: MARINEBASE13 width: 10 length: 10 - name: MARINEBASE14 width: 10 length: 10 - name: MARINEBASE15 width: 10 length: 10 - name: MARINEBASE16 width: 20 length: 20 - name: DARK_TOWER mapDataSets: - BLANKS - SIETCH_DARK - CATACDECOR - DUNGEON mapBlocks: - name: DARK_TOWER_TOP width: 20 length: 20 height: 3 groups: 9 - name: DARK_TOWER_BOTTOM width: 20 length: 20 height: 4 groups: 4 - name: DARK_TOWER_TYPE_A_00 width: 20 length: 20 height: 1 groups: 5 - name: DARK_TOWER_TYPE_A_01 width: 20 length: 20 height: 1 groups: 5 - name: DARK_TOWER_TYPE_B_00 width: 20 length: 20 height: 1 groups: 6 - name: DARK_TOWER_TYPE_B_01 width: 20 length: 20 height: 1 groups: 6 - name: DARK_TOWER_TYPE_C_00 width: 20 length: 20 height: 1 groups: 7 - name: DARK_TOWER_TYPE_C_01 width: 20 length: 20 height: 1 groups: 7 - name: DARK_TOWER_TYPE_D_00 width: 20 length: 20 height: 1 groups: 8 - name: DARK_TOWER_TYPE_D_01 width: 20 length: 20 height: 1 groups: 8 - name: FOREST_HIGHWAY mapDataSets: - BLANKS - CONVOY mapBlocks: - name: FOREST_HIGHWAY width: 10 length: 60 items: STR_SPAWN_GERTRUDE_ELLISON: - [3, 21, 0] fuseTimers: STR_SPAWN_GERTRUDE_ELLISON: [0, 0] - name: U_PLANET_ACID mapDataSets: - BLANKS - U_PLANET_ACID - U_EXT - U_EXT_ROOF - U_BITSN - U_WALL mapBlocks: - name: UPLANET_00 width: 10 length: 10 groups: 1 - name: UPLANET_01 width: 10 length: 10 groups: 1 - name: UPLANET_02 width: 10 length: 10 - name: UPLANET_03 width: 10 length: 10 - name: UPLANET_04 width: 10 length: 10 - name: UPLANET_05 width: 10 length: 10 - name: UPLANET_06 width: 10 length: 10 - name: UPLANET_07 width: 10 length: 10 - name: UPLANET_08 width: 10 length: 10 - name: UPLANET_09 width: 10 length: 10 - name: UPLANET_10 width: 10 length: 10 - name: UPLANET_11 width: 10 length: 10 - name: UPLANET_12 width: 10 length: 10 groups: 2 - name: UPLANET_13 width: 10 length: 10 - name: UPLANET_14 width: 10 length: 10 - name: UPLANET_15 width: 10 length: 10 - name: UPLANET_16 width: 10 length: 10 - name: UPLANET_17 width: 10 length: 10 - name: UPLANET_18 width: 10 length: 10 - name: UPLANET_19 width: 10 length: 10 - name: MOON enviroEffects: STR_SPACE mapDataSets: - BLANKS - MOON_FINNIK mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MOON00 width: 10 length: 10 groups: [0, 1] - name: MOON00_1 width: 10 length: 10 groups: [0, 1] - name: MOON00_2 width: 10 length: 10 groups: [0, 1] - name: MOON01 width: 10 length: 10 - name: MOON02 width: 10 length: 10 - name: MOON03 width: 20 length: 20 - name: MOON04 width: 20 length: 20 - name: MOON05 width: 20 length: 20 - name: MOON06 width: 20 length: 20 script: DESERT - name: UTUNNEL enviroEffects: STR_SPACE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 - U_FRN - U_EXT02 - U_PIPES - U_FACILITY mapBlocks: - name: UTUNNEL_00 width: 20 length: 20 groups: 1 - name: UTUNNEL_01 width: 20 length: 20 - name: UTUNNEL_02 width: 20 length: 20 - name: UTUNNEL_03 width: 20 length: 20 - name: UTUNNEL_04 width: 20 length: 20 - name: UTUNNEL_05 width: 20 length: 20 - name: UTUNNEL_06 width: 20 length: 20 - name: UTUNNEL_07 width: 20 length: 20 - name: UTUNNEL_08 width: 20 length: 20 - name: UTUNNEL_20 width: 20 length: 20 groups: 7 items: STR_SPAWN_ALIEN_LASER_TURRET: - [7, 5, 0] - [10, 5, 0] fuseTimers: STR_SPAWN_ALIEN_LASER_TURRET: [0, 0] FILE: user/mods/XComFiles/Ruleset/ufopaedia_XCOMFILES.rul ufopaedia: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_SUPPLY - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_ORIGINS - delete: STR_THE_MARTIAN_SOLUTION - delete: STR_CYDONIA_OR_BUST - delete: STR_FUSION_BALL_UC - delete: STR_FUSION_BALL_DEFENSES - delete: STR_STINGRAY - delete: STR_AVALANCHE - delete: STR_STUN_ROD - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_PLASMA - delete: STR_HOVERTANK_LAUNCHER - delete: STR_SKYRANGER - delete: STR_INTERCEPTOR - delete: STR_LIGHTNING - delete: STR_FIRESTORM - delete: STR_AVENGER - id: STR_MEDAL_ORIGINAL8_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ORIGINAL_8 text: STR_MEDAL_ORIGINAL8_UFOPEDIA text_width: 158 listOrder: 360000 - id: STR_MEDAL_COMMENDATED_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_COMMENDATED text: STR_MEDAL_COMMENDATED_UFOPEDIA text_width: 158 listOrder: 360005 - id: STR_MEDAL_SERVICE_TIME_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SERVICE_TIME text: STR_MEDAL_SERVICE_TIME_UFOPEDIA text_width: 158 listOrder: 360010 - id: STR_MEDAL_STATGAIN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_STATGAIN text: STR_MEDAL_STATGAIN_UFOPEDIA text_width: 158 listOrder: 360015 - id: STR_MEDAL_CARREER_SCORE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_SCORE text: STR_MEDAL_CARREER_SCORE_UFOPEDIA text_width: 158 listOrder: 360020 - id: STR_MEDAL_CARREER_MISSIONS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_MISSIONS text: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA text_width: 158 listOrder: 360025 - id: STR_MEDAL_NIGHTOPS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_NIGHTOPS text: STR_MEDAL_NIGHTOPS_UFOPEDIA text_width: 158 listOrder: 360050 - id: STR_MEDAL_BASE_DEFENSE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BASE_DEFENSE text: STR_MEDAL_BASE_DEFENSE_UFOPEDIA text_width: 158 listOrder: 360070 - id: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ALIEN_BASE_ASSAULT text: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA text_width: 158 listOrder: 360075 - id: STR_MEDAL_CAMPAIGN_RIBBON_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CAMPAIGN_RIBBON_CPAL text: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA text_width: 158 listOrder: 360090 - id: STR_MEDAL_GLOBETROTTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GLOBETROTTER text: STR_MEDAL_GLOBETROTTER_UFOPEDIA text_width: 158 listOrder: 360095 - id: STR_MEDAL_CARREER_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_KILLS_CPAL text: STR_MEDAL_CARREER_KILLS_UFOPEDIA text_width: 158 listOrder: 360110 - id: STR_MEDAL_CARREER_CAPTURES_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_CAPTURES_CPAL text: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA text_width: 158 listOrder: 360115 - id: STR_MEDAL_RACE_KILLS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_RACE_KILLS_CPAL text: STR_MEDAL_RACE_KILLS_UFOPEDIA text_width: 158 listOrder: 360130 - id: STR_MEDAL_WEAPON_PROFICIENCY_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WEAPON_PROFICIENCY text: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA text_width: 158 listOrder: 360150 - id: STR_MEDAL_SLAVEKILLS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SLAVEKILLS_CPAL text: STR_MEDAL_SLAVEKILLS_UFOPEDIA text_width: 158 listOrder: 360160 - id: STR_MEDAL_DBLKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_DBLKILL text: STR_MEDAL_DBLKILL_UFOPEDIA text_width: 158 listOrder: 360200 - id: STR_MEDAL_QUADKILL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_QUADKILL_CPAL text: STR_MEDAL_QUADKILL_UFOPEDIA text_width: 158 listOrder: 360205 - id: STR_MEDAL_7V7KILL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_7V7KILL text: STR_MEDAL_7V7KILL_UFOPEDIA text_width: 158 listOrder: 360210 - id: STR_MEDAL_MISSION_KILLS_5_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MISSION_KILLS_5_CPAL text: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA text_width: 158 listOrder: 360170 - id: STR_MEDAL_MISSION_KILLS_11_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MISSION_KILLS_11_CPAL text: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA text_width: 158 listOrder: 360175 - id: STR_MEDAL_REACTIONFIRE_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_REACTIONFIRE_CPAL text: STR_MEDAL_REACTIONFIRE_UFOPEDIA text_width: 158 listOrder: 360165 - id: STR_MEDAL_PURPLE_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_PURPLE_HEART_CPAL text: STR_MEDAL_PURPLE_HEART_UFOPEDIA text_width: 158 listOrder: 360240 - id: STR_MEDAL_CRIMSON_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CRIMSON_HEART_CPAL text: STR_MEDAL_CRIMSON_HEART_UFOPEDIA text_width: 158 listOrder: 360245 - id: STR_MEDAL_BETRAYER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BETRAYER text: STR_MEDAL_BETRAYER_UFOPEDIA text_width: 158 listOrder: 360450 - id: STR_MEDAL_LONESURVIVOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_LONESURVIVOR_CPAL text: STR_MEDAL_LONESURVIVOR_UFOPEDIA text_width: 158 listOrder: 360265 - id: STR_MEDAL_LUCKYSHOT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_LUCKYSHOT_CPAL text: STR_MEDAL_LUCKYSHOT_UFOPEDIA text_width: 158 listOrder: 360168 - id: STR_MEDAL_MONSTER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MONSTER_CPAL text: STR_MEDAL_MONSTER_UFOPEDIA text_width: 158 listOrder: 360330 - id: STR_MEDAL_WRESTLER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WRESTLER text: STR_MEDAL_WRESTLER_UFOPEDIA text_width: 158 listOrder: 360335 - id: STR_MEDAL_SLASHER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SLASHER_CPAL text: STR_MEDAL_SLASHER_UFOPEDIA text_width: 158 listOrder: 360340 - id: STR_MEDAL_SAVEDALL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SAVEDALL_CPAL text: STR_MEDAL_SAVEDALL_UFOPEDIA text_width: 158 listOrder: 360260 - id: STR_MEDAL_ROCKET_SCIENTIST_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ROCKET_SCIENTIST_CPAL text: STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA text_width: 158 listOrder: 360375 - id: STR_MEDAL_TROOPER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TROOPER_CPAL text: STR_MEDAL_TROOPER_UFOPEDIA text_width: 158 listOrder: 360360 - id: STR_MEDAL_SNIPER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SNIPER_CPAL text: STR_MEDAL_SNIPER_UFOPEDIA text_width: 158 listOrder: 360365 - id: STR_MEDAL_SHOTGUN_SURGEON_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SHOTGUN_SURGEON_CPAL text: STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA text_width: 158 listOrder: 360355 - id: STR_MEDAL_GUNSLINGER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GUNSLINGER_CPAL text: STR_MEDAL_GUNSLINGER_UFOPEDIA text_width: 158 listOrder: 360345 - id: STR_MEDAL_ASSAULTER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ASSAULTER_CPAL text: STR_MEDAL_ASSAULTER_UFOPEDIA text_width: 158 listOrder: 360350 - id: STR_MEDAL_CANNONEER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CANNONEER_CPAL text: STR_MEDAL_CANNONEER_UFOPEDIA text_width: 158 listOrder: 360370 - id: STR_MEDAL_BOMBARDIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BOMBARDIER_CPAL text: STR_MEDAL_BOMBARDIER_UFOPEDIA text_width: 158 listOrder: 360380 - id: STR_MEDAL_WARRIOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WARRIOR_CPAL text: STR_MEDAL_WARRIOR_UFOPEDIA text_width: 158 listOrder: 360339 - id: STR_MEDAL_TECHNICIAN_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TECHNICIAN_CPAL text: STR_MEDAL_TECHNICIAN_UFOPEDIA text_width: 158 listOrder: 360337 - id: STR_MEDAL_TRADITIONALIST_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TRADITIONALIST_CPAL text: STR_MEDAL_TRADITIONALIST_UFOPEDIA text_width: 158 listOrder: 360336 - id: STR_MEDAL_INCAPACITATOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_INCAPACITATOR_CPAL text: STR_MEDAL_INCAPACITATOR_UFOPEDIA text_width: 158 listOrder: 360338 - id: STR_MEDAL_JUNGLE_MOWER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_JUNGLE_MOWER_CPAL text: STR_MEDAL_JUNGLE_MOWER_UFOPEDIA text_width: 158 listOrder: 360372 - id: STR_MEDAL_GUNNER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GUNNER_CPAL text: STR_MEDAL_GUNNER_UFOPEDIA text_width: 158 listOrder: 360371 - id: STR_MEDAL_PURIFIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_PURIFIER_CPAL text: STR_MEDAL_PURIFIER_UFOPEDIA text_width: 158 listOrder: 360385 - id: STR_MEDAL_GRENADIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GRENADIER_CPAL text: STR_MEDAL_GRENADIER_UFOPEDIA text_width: 158 listOrder: 360395 - id: STR_MEDAL_SORCERER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SORCERER_CPAL text: STR_MEDAL_SORCERER_UFOPEDIA text_width: 158 listOrder: 360405 - id: STR_MEDAL_HUNTER_KILLER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_HUNTER_KILLER_CPAL text: STR_MEDAL_HUNTER_KILLER_UFOPEDIA text_width: 158 listOrder: 360425 - id: STR_MEDAL_MAULER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MAULER_CPAL text: STR_MEDAL_MAULER_UFOPEDIA text_width: 158 listOrder: 360440 # - id: STR_MEDAL_DREAMWALKER # type_id: 7 # section: STR_COMMENDATIONS_UC # image_id: MEDAL_DREAMWALKER # text: STR_MEDAL_DREAMWALKER_UFOPEDIA # text_width: 158 # listOrder: ??? # - id: MEDAL_INFILTRATOR # type_id: 7 # section: STR_COMMENDATIONS_UC # image_id: MEDAL_INFILTRATOR_CPAL # text: MEDAL_INFILTRATOR_UFOPEDIA # text_width: 158 # listOrder: ??? - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 180 y: 12 width: 140 height: 80 rect_text: x: 5 y: 132 width: 114 height: 60 text: STR_FIRESTORM_UFOPEDIA listOrder: 7680 - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_SKYRANGER image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA listOrder: 7410 - id: STR_ALLOY_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 140 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_ALLOY_SKYRANGER_UFOPEDIA requires: - STR_IMPROVED_SKYRANGER listOrder: 7430 - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 160 height: 80 rect_text: x: 5 y: 40 width: 310 height: 60 listOrder: 7650 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 160 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA listOrder: 7700 - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_INTERCEPTOR image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 160 height: 80 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA listOrder: 7460 - id: STR_MIG31 type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_MIG31 image_id: MIG31.SPK rect_stats: x: 5 y: 40 width: 160 height: 80 rect_text: x: 5 y: 150 width: 300 height: 60 text: STR_MIG31_UFOPEDIA listOrder: 7470 - id: STR_PUBLIC_TRANSPORT type_id: 7 image_id: PUBLIC_TRANSPORT.SPK section: STR_XCOM_CRAFT_ARMAMENT text: STR_PUBLIC_TRANSPORT_UFOPEDIA text_width: 300 listOrder: 7290 - id: STR_PRIVATE_TRANSPORT type_id: 7 image_id: PRIVATE_TRANSPORT.SPK section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PRIVATE_TRANSPORT text: STR_PRIVATE_TRANSPORT_UFOPEDIA text_width: 300 listOrder: 7300 - id: STR_DROPSHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_HEAVY_TRANSPORTER image_id: DROPSHIP.SPK rect_stats: x: 5 y: 132 width: 160 height: 80 rect_text: x: 175 y: 16 width: 140 height: 60 text: STR_DROPSHIP_UFOPEDIA listOrder: 7610 - id: STR_AWACS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_AWACS image_id: AWACS_BIG text: STR_AWACS_UFOPEDIA rect_stats: x: 190 y: 10 width: 140 height: 80 rect_text: x: 5 y: 40 width: 140 height: 60 listOrder: 7330 - id: STR_HAWKEYE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HAWKEYE_BIG text: STR_HAWKEYE_UFOPEDIA requires: - STR_IMPROVED_RADAR_CRAFT rect_stats: x: 180 y: 134 width: 140 height: 80 rect_text: x: 5 y: 40 width: 300 height: 60 listOrder: 7340 - id: STR_DARKSTAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: DARKSTAR_BIG text: STR_DARKSTAR_UFOPEDIA requires: - STR_ULTIMATE_RADAR_CRAFT rect_stats: x: 5 y: 134 width: 140 height: 80 rect_text: x: 5 y: 40 width: 260 height: 60 listOrder: 7360 - id: STR_MUDRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: MUDRANGER.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_MUDRANGER_UFOPEDIA listOrder: 7310 - id: STR_IMPROVED_MUDRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: IMPROVED_MUDRANGER.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_IMPROVED_MUDRANGER_UFOPEDIA requires: - STR_IMPROVED_MUDRANGER listOrder: 7320 - id: STR_DRAGONFLY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: DRAGONFLY_CPAL.SPK rect_stats: x: 200 y: 10 width: 160 height: 80 rect_text: x: 5 y: 40 width: 120 height: 160 text: STR_DRAGONFLY_UFOPEDIA requires: - STR_DRAGONFLY listOrder: 7380 - id: STR_OSPREY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: OSPREY.SPK rect_stats: x: 208 y: 135 width: 160 height: 65 rect_text: x: 5 y: 140 width: 140 height: 160 text: STR_OSPREY_UFOPEDIA requires: - STR_OSPREY listOrder: 7390 - id: STR_HELICOPTER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HELICOPTER_CPAL.SPK rect_stats: x: 200 y: 130 width: 160 height: 80 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_HELICOPTER_UFOPEDIA requires: - STR_HELICOPTER listOrder: 7370 - id: STR_HUMMER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HUMMER_CPAL.SPK rect_stats: x: 200 y: 130 width: 160 height: 80 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_HUMMER_UFOPEDIA requires: - STR_HUMMER listOrder: 7305 - id: STR_OPSCAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: OPSCAR_CPAL.SPK rect_stats: x: 10 y: 130 width: 160 height: 80 rect_text: x: 200 y: 140 width: 70 height: 120 text: STR_OPSCAR_UFOPEDIA requires: - STR_OPSCAR listOrder: 7300 - id: STR_CIVILIAN_CAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: CIVILIAN_CAR_CPAL.SPK rect_stats: width: 160 height: 56 x: 200 y: 140 rect_text: x: 200 y: 10 width: 110 height: 80 text: STR_CIVILIAN_CAR_UFOPEDIA listOrder: 7292 - id: STR_VAN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: VAN_CPAL.SPK rect_stats: x: 200 y: 5 width: 160 height: 80 rect_text: x: 210 y: 160 width: 110 height: 80 text: STR_VAN_UFOPEDIA requires: - STR_VAN listOrder: 7294 - id: STR_LUXURY_CAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: PORSCHE.SPK rect_stats: x: 200 y: 5 width: 160 height: 80 rect_text: x: 10 y: 60 width: 110 height: 80 text: STR_LUXURY_CAR_UFOPEDIA requires: - STR_TRANSPORT_ALTERNATIVE listOrder: 7293 - id: STR_SKYRAIDER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: SKYRAIDER.SPK rect_stats: x: 210 y: 130 width: 160 height: 80 rect_text: x: 5 y: 140 width: 140 height: 160 text: STR_SKYRAIDER_UFOPEDIA requires: - STR_SKYRAIDER listOrder: 7400 - id: STR_RAVEN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002B.SPK rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 5 y: 130 width: 310 height: 70 text: STR_RAVEN_UFOPEDIA requires: - STR_IMPROVED_INTERCEPTOR listOrder: 7490 - id: STR_SENTINEL type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: SENTINEL.SPK rect_stats: x: 5 y: 128 width: 140 height: 80 rect_text: x: 5 y: 50 width: 310 height: 60 text: STR_SENTINEL_UFOPEDIA requires: - STR_SENTINEL_INTERCEPTOR listOrder: 7560 - id: STR_THUNDERSTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT text: STR_THUNDERSTORM_UFOPEDIA rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 165 y: 85 width: 145 height: 110 image_id: UFOTHUNDER requires: - STR_THUNDERSTORM_INTERCEPTOR listOrder: 7530 - id: STR_TORMENTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_HUNTER_CRAFT image_id: TORMENTOR.SPK rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 165 y: 110 width: 155 height: 100 listOrder: 7590 text: STR_TORMENTOR_UFOPEDIA - id: STR_ARROW type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ARROW_INVESTIGATION image_id: ARROW rect_stats: x: 5 y: 125 width: 140 height: 80 rect_text: x: 165 y: 140 width: 155 height: 100 text: STR_ARROW_UFOPEDIA listOrder: 7480 - id: STR_KITSUNE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_KITSUNE image_id: KITSUNE rect_stats: x: 5 y: 125 width: 140 height: 80 rect_text: x: 165 y: 140 width: 155 height: 100 text: STR_KITSUNE_UFOPEDIA listOrder: ??? - id: STR_VIPER_XCOM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_REPTOID_SHIP_ANALYSIS image_id: STR_VIPER_XCOM.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_VIPER_XCOM_UFOPEDIA listOrder: 7719 - id: STR_SNAPPING_TURTLE_XCOM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_SNAPPING_TURTLE_CONSTRUCTION image_id: STR_SNAPPING_TURTLE_XCOM.SPK rect_stats: x: 185 y: 40 width: 140 height: 80 rect_text: x: 185 y: 130 width: 120 height: 80 text: STR_SNAPPING_TURTLE_XCOM_UFOPEDIA listOrder: 7723 - id: STR_HIGH_ACCESS_LEVEL type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HIGH_ACCESS_LEVEL text: STR_HIGH_ACCESS_LEVEL_UFOPEDIA listOrder: 890 - id: STR_HYPER_WAVE_DECODER_MINIATURISATION type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_HYPER_WAVE_DECODER_MINIATURISATION text: STR_HYPER_WAVE_DECODER_MINIATURISATION_UFOPEDIA listOrder: 2330 - id: STR_ALIEN_BRAIN_REMAINS type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_BRAIN_REMAINS text: STR_ALIEN_BRAIN_REMAINS_UFOPEDIA listOrder: 62114 - id: STR_ALIEN_LUNAR_COLONY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY text: STR_ALIEN_LUNAR_COLONY_UFOPEDIA listOrder: 340560 - id: STR_ALIEN_LUNAR_COLONY_DATA type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY_DATA text: STR_ALIEN_LUNAR_COLONY_DATA_UFOPEDIA listOrder: 340565 - id: STR_LUNAR_SATELLITE_OBSERVATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LUNAR_SATELLITE_OBSERVATION text: STR_LUNAR_SATELLITE_OBSERVATION_UFOPEDIA listOrder: 340550 - id: STR_LUNAR_SATELLITE_LAUNCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LUNAR_SATELLITE_LAUNCH text: STR_LUNAR_SATELLITE_LAUNCH_UFOPEDIA listOrder: 340545 - id: STR_MOON_SATELLITE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOON_SATELLITE text: STR_MOON_SATELLITE_UFOPEDIA listOrder: 340540 - id: STR_THE_LUNAR_TRAIL type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_LUNAR_TRAIL text: STR_THE_LUNAR_TRAIL_UFOPEDIA listOrder: 168745 - id: STR_MOON_HYPERWAVE_RELAY_ANALYSIS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOON_HYPERWAVE_RELAY_ANALYSIS text: STR_MOON_HYPERWAVE_RELAY_ANALYSIS_UFOPEDIA listOrder: 340555 - id: STR_ALIEN_NEURAL_NETWORK type_id: 7 image_id: UFOPEDIA_IMG_ALIEN_NETWORK.SPK text: STR_ALIEN_NEURAL_NETWORK_UFOPEDIA text_width: 180 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_NEURAL_NETWORK listOrder: 168669 - id: STR_BRAIN_STORY_1 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_1 text: STR_BRAIN_STORY_1_UFOPEDIA listOrder: 169661 - id: STR_BRAIN_STORY_2 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_2 text: STR_BRAIN_STORY_2_UFOPEDIA listOrder: 169662 - id: STR_BRAIN_STORY_3 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_3 text: STR_BRAIN_STORY_3_UFOPEDIA listOrder: 169663 - id: STR_ALIEN_INFILTRATION_DETAILS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION_DETAILS text: STR_ALIEN_INFILTRATION_DETAILS_UFOPEDIA listOrder: 180810 - id: STR_ALIEN_KEY type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_KEY text: STR_ALIEN_KEY_UFOPEDIA listOrder: 57980 - id: STR_ALIEN_EMBASSY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_EMBASSY text: STR_ALIEN_EMBASSY_UFOPEDIA listOrder: 180800 - id: STR_ALIEN_KEY_DECRYPTION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_KEY_DECRYPTION text: STR_ALIEN_KEY_DECRYPTION_UFOPEDIA listOrder: 235010 - id: STR_ADVENT_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ADVENT_AGENT text: STR_ADVENT_AGENT_UFOPEDIA text_width: 158 requires: - STR_ADVENT_AGENT listOrder: 150882 - id: STR_ADVENT_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ADVENT_SOLDIER text: STR_ADVENT_SOLDIER_UFOPEDIA text_width: 158 requires: - STR_ADVENT_SOLDIER listOrder: 150883 - id: STR_HYBRID_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_HYBRID_SCIENTIST text: STR_HYBRID_SCIENTIST_UFOPEDIA text_width: 158 requires: - STR_HYBRID_SCIENTIST listOrder: 150840 - id: STR_HYBRID_DIPLOMAT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_HYBRID_DIPLOMAT text: STR_HYBRID_DIPLOMAT_UFOPEDIA text_width: 158 requires: - STR_HYBRID_DIPLOMAT listOrder: 150850 - id: STR_DISGUISED_HYBRID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DISGUISED_HYBRID_AUTOPSY image_id: UFOPEDIA_IMG_DISGUISED_HYBRID_AUTOPSY text: STR_DISGUISED_HYBRID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164694 - id: STR_CLONING_INF_PLOT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_CLONING_INF_PLOT text: STR_CLONING_INF_PLOT_UFOPEDIA listOrder: 180825 - id: STR_MC_INF_PLOT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_MC_INF_PLOT text: STR_MC_INF_PLOT_UFOPEDIA listOrder: 180830 - id: STR_HYBRID_INF_PLOT type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_INF_PLOT text: STR_HYBRID_INF_PLOT_UFOPEDIA listOrder: 180835 - id: STR_HUMAN_REFINING_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HUMAN_REFINING_REPORT text: STR_HUMAN_REFINING_REPORT_UFOPEDIA listOrder: 57960 - id: STR_REFINED_HUMANS_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_REFINED_HUMANS_REPORT text: STR_REFINED_HUMANS_REPORT_UFOPEDIA listOrder: 57961 - id: STR_KIDNAPPED_CITIZEN_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_KIDNAPPED_CITIZEN_REPORT text: STR_KIDNAPPED_CITIZEN_REPORT_UFOPEDIA listOrder: 154225 - id: STR_DISGUISE_MACHINE_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DISGUISE_MACHINE_REPORT text: STR_DISGUISE_MACHINE_REPORT_UFOPEDIA listOrder: 57963 - id: STR_HUMAN_CLONE_IN_JAR_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HUMAN_CLONE_IN_JAR_REPORT text: STR_HUMAN_CLONE_IN_JAR_REPORT_UFOPEDIA listOrder: 57965 - id: STR_ADVENT_CLINIC_LOGS_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVENT_CLINIC_LOGS_REPORT text: STR_ADVENT_CLINIC_LOGS_REPORT_UFOPEDIA listOrder: 47290 - id: STR_ADVENT type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVENT text: STR_ADVENT_UFOPEDIA listOrder: 180815 - id: STR_EXPEDITION_PLANET_SURVEY type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_PLANET_SURVEY_UFOPEDIA requires: - STR_EXPEDITION_PLANET_SURVEY listOrder: 62162 - id: STR_EXPEDITION_SHOGG type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_SHOGG_UFOPEDIA requires: - STR_EXPEDITION_SHOGG listOrder: 62163 - id: STR_EXPEDITION_SEA type_id: 7 image_id: EXPEDITION_SEA_CPAL text_width: 145 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_SEA_UFOPEDIA requires: - STR_EXPEDITION_SEA listOrder: 62164 - id: STR_EXPEDITION_DIMENSION_X type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_DIMENSION_X_UFOPEDIA requires: - STR_EXPEDITION_DIMENSION_X listOrder: 62165 - id: STR_MONEY_5000 type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_5000_UFOPEDIA requires: - STR_MONEY_5000 listOrder: 57330 - id: STR_MONEY_BRIEFCASE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_BRIEFCASE_UFOPEDIA requires: - STR_MONEY_BRIEFCASE listOrder: 57350 - id: STR_MONEY_BAG type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_BAG_UFOPEDIA requires: - STR_MONEY_BAG listOrder: 57400 - id: STR_MONEY_STASH type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_STASH_UFOPEDIA requires: - STR_MONEY_STASH listOrder: 57410 - id: STR_MILITARY_COMPUTER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MILITARY_COMPUTER_UFOPEDIA requires: - STR_MILITARY_COMPUTER listOrder: 47190 - id: STR_QUANTUM_COMPUTER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_QUANTUM_COMPUTER_UFOPEDIA requires: - STR_QUANTUM_COMPUTER listOrder: 47195 - id: STR_HUMAN_SONIC_CONCEPT type_id: 4 section: STR_UFO_COMPONENTS text: STR_HUMAN_SONIC_CONCEPT_UFOPEDIA requires: - STR_HUMAN_SONIC_CONCEPT listOrder: 3893 - id: STR_RETURN_HUMAN_SONIC_PROTOTYPE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_RETURN_HUMAN_SONIC_PROTOTYPE_UFOPEDIA requires: - STR_RETURN_HUMAN_SONIC_PROTOTYPE listOrder: 211301 - id: STR_KEEP_HUMAN_SONIC_PROTOTYPE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_KEEP_HUMAN_SONIC_PROTOTYPE_UFOPEDIA requires: - STR_KEEP_HUMAN_SONIC_PROTOTYPE listOrder: 211300 - id: STR_RECORD_MICROWAVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RECORD_MICROWAVE_UFOPEDIA requires: - STR_RECORD_MICROWAVE listOrder: 176301 - id: STR_RECORD_WOW_SIGNAL type_id: 7 image_id: WOW_SIGNAL text_width: 175 section: STR_ALIEN_RESEARCH_UC text: STR_RECORD_WOW_SIGNAL_UFOPEDIA requires: - STR_RECORD_WOW_SIGNAL listOrder: 176305 - id: STR_CORRUPTED_DATA type_id: 7 image_id: CORRUPTED_DATA text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_CORRUPTED_DATA_UFOPEDIA requires: - STR_CORRUPTED_DATA listOrder: 176300 - id: STR_XCOM_SONIC_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_XCOM_SONIC_WEAPONS_UFOPEDIA requires: - STR_XCOM_SONIC_WEAPONS listOrder: 3894 - id: STR_HUMAN_SONIC_FOCUSED_FIRE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_HUMAN_SONIC_FOCUSED_FIRE_UFOPEDIA requires: - STR_HUMAN_SONIC_FOCUSED_FIRE listOrder: 3895 - id: STR_HUMAN_SONIC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_SHOTGUN_UFOPEDIA requires: - STR_HUMAN_SONIC_SHOTGUN listOrder: 23020 - id: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_SONIC_SHOTGUN - id: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP_UFOPEDIA requires: - STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP listOrder: 23022 - id: STR_HUMAN_SONIC_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_HEAVY_CANNON_UFOPEDIA requires: - STR_HUMAN_SONIC_HEAVY_CANNON listOrder: 30645 - id: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_SONIC_HEAVY_CANNON - id: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP_UFOPEDIA requires: - STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP listOrder: 30647 - id: STR_MONGORN_CULTURE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONGORN_CULTURE_UFOPEDIA requires: - STR_MONGORN_CULTURE listOrder: 175900 - id: STR_CODEX_OF_THE_TRANSFIGURATION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CODEX_OF_THE_TRANSFIGURATION text: STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA listOrder: 47270 - id: STR_WEAPON_BOX_RAMSHACKLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_RAMSHACKLE_UFOPEDIA requires: - STR_WEAPON_BOX_RAMSHACKLE listOrder: 62130 - id: STR_WEAPON_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_UFOPEDIA requires: - STR_WEAPON_BOX listOrder: 62132 - id: STR_WEAPON_BOX_REINFORCED type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_REINFORCED_UFOPEDIA requires: - STR_WEAPON_BOX_REINFORCED listOrder: 62134 - id: STR_AMMO_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AMMO_BOX_UFOPEDIA requires: - STR_AMMO_BOX listOrder: 62138 - id: STR_MEDICAL_SUPPLIES_CHEAP type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_CHEAP_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_CHEAP listOrder: 62148 - id: STR_MEDICAL_SUPPLIES_STANDARD type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_STANDARD_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_STANDARD listOrder: 62150 - id: STR_MEDICAL_SUPPLIES_RICH type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_RICH_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_RICH listOrder: 62152 - id: STR_EXPLOSIVES_BOX_SIMPLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_SIMPLE_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_SIMPLE listOrder: 62140 - id: STR_EXPLOSIVES_BOX_STANDARD type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_STANDARD_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_STANDARD listOrder: 62142 - id: STR_EXPLOSIVES_BOX_ADVANCED type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_ADVANCED_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_ADVANCED listOrder: 62144 - id: STR_GOOD_OSIRON_CRATE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GOOD_OSIRON_CRATE_UFOPEDIA requires: - STR_GOOD_OSIRON_CRATE listOrder: 62155 - id: STR_METAMORPHS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: THE_THING_CPAL.SPK text: STR_METAMORPHS_UFOPEDIA text_width: 310 requires: - STR_METAMORPHS listOrder: 175000 - id: STR_DELICIOUS_CAKE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DELICIOUS_CAKE_UFOPEDIA requires: - STR_DELICIOUS_CAKE listOrder: 59600 - id: STR_HUMAN_POSTAL0_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL0_ARMOR listOrder: 154101 - id: STR_HUMAN_POSTAL1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL1_ARMOR listOrder: 154111 - id: STR_HUMAN_POSTAL2_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL2_ARMOR listOrder: 154121 - id: STR_LO_WO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LO_WO_ARMOR listOrder: 150125 - id: STR_CAMERA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 144599 - id: STR_MALE_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_SOLDIER_ARMOR listOrder: 155000 - id: STR_MALE_ELITE_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_ELITE_SOLDIER_ARMOR listOrder: 155005 - id: STR_MALE_OFFICER_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_OFFICER_SOLDIER_ARMOR listOrder: 155010 - id: STR_CRISIS_TROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CRISIS_TROOPER_ARMOR listOrder: 155040 - id: STR_POLICEMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_POLICEMAN_ARMOR listOrder: 154850 - id: STR_POLICEWOMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_POLICEWOMAN_ARMOR listOrder: 154851 - id: STR_MALE_CIVILIAN_BODYGUARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_BODYGUARD_ARMOR listOrder: 154300 - id: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 154319 - id: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 154320 - id: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_HOOLIGAN_ARMOR listOrder: 154290 - id: STR_MALE_CIVILIAN_GANGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154293 - id: STR_MALE_CIVILIAN_CITY_BOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154280 - id: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154283 - id: STR_MALE_FAT_TOURIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_FAT_TOURIST_ARMOR listOrder: 154250 - id: STR_BIKINI_BABE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIKINI_BABE_ARMOR listOrder: 154248 - id: STR_FEMALE_CASUAL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CASUAL_ARMOR listOrder: 154260 - id: STR_FEMALE_GLAMOUR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_GLAMOUR_ARMOR listOrder: 154261 - id: STR_MALE_GREASER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_GREASER_ARMOR listOrder: 154264 - id: STR_MALE_CIVILIAN_BLACK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154266 - id: STR_MALE_ENGINEER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_ENGINEER_ARMOR listOrder: 154308 - id: STR_MALE_DOCTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_DOCTOR_ARMOR listOrder: 154314 - id: STR_FEMALE_DOCTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_DOCTOR_ARMOR listOrder: 154313 - id: STR_PRIEST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PRIEST_ARMOR listOrder: 154340 - id: STR_MALE_SAILOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154706 - id: STR_MALE_FORESTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154360 - id: STR_HOSTESS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOSTESS_ARMOR listOrder: 154306 - id: STR_MALE_VIP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_VIP_ARMOR listOrder: 154310 - id: STR_MALE_CIVILIAN_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_WORKER_ARMOR listOrder: 154715 - id: STR_MALE_CIVILIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_HUNTER_ARMOR listOrder: 154370 - id: STR_FEMALE_CIVILIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CIVILIAN_HUNTER_ARMOR listOrder: 154373 - id: STR_MALE_CIVILIAN_POLARNIK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154700 - id: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154703 - id: STR_MALE_CIVILIAN_ARAB_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154750 - id: STR_FEMALE_CIVILIAN_ARAB_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154753 - id: STR_MALE_CIVILIAN_BEDUIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154755 - id: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154758 - id: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154761 - id: STR_FEMALE_MAGMA_SECURITY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_MAGMA_SECURITY_ARMOR listOrder: 152401 - id: STR_MALE_MAGMA_HEAVY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_MAGMA_HEAVY_ARMOR listOrder: 152402 - id: STR_CYBERWEB_ROBOSPHERE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE_ARMOR listOrder: 165921 # - id: STR_CYBERWEB_ROBOTURRET_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_CYBERWEB_ROBOTURRET_ARMOR # listOrder: 165941 # - id: STR_CYBERWEB_CENTURION_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_CYBERWEB_CENTURION_ARMOR # listOrder: 165961 - id: STR_CAVE_GUY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CAVE_GUY_ARMOR listOrder: 153101 - id: STR_CAVE_GIRL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CAVE_GIRL_ARMOR listOrder: 153111 - id: STR_EASY_RIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EASY_RIDER_ARMOR listOrder: 153121 - id: STR_WESTMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WESTMAN_ARMOR listOrder: 153241 - id: STR_MALE_STORMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_STORMY_ARMOR listOrder: 153141 - id: STR_LUCHADOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LUCHADOR_ARMOR listOrder: 153161 - id: STR_MOTOR_MAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MOTOR_MAN_ARMOR listOrder: 153181 - id: STR_PINKY_DEVIL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PINKY_DEVIL_ARMOR listOrder: 153211 - id: STR_TECH_WIZARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECH_WIZARD_ARMOR listOrder: 153221 - id: STR_DEEP_ONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_ARMOR listOrder: 163481 - id: STR_SPITTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER_ARMOR listOrder: 163441 - id: STR_MEGAWORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM_ARMOR listOrder: 163801 - id: STR_SWARMIDS_SMALL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_SMALL_ARMOR listOrder: 163461 - id: STR_SWARMIDS_LARGE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_LARGE_ARMOR listOrder: 163463 - id: STR_SHAMBLER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER listOrder: 161281 - id: STR_SPIKEBOAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR_ARMOR listOrder: 161261 - id: STR_BULLFROG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG_ARMOR listOrder: 161531 - id: STR_FENRIR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR_ARMOR listOrder: 161301 - id: STR_MEGASCORPION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION_ARMOR listOrder: 161121 - id: STR_CHUPACABRA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA_ARMOR listOrder: 161181 - id: STR_GIANT_RAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT_ARMOR listOrder: 161551 - id: STR_MUCKSTAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR_ARMOR listOrder: 161221 - id: STR_SHADOWBAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT_ARMOR text: STR_SHADOWBAT_ARMOR_UFOPEDIA listOrder: 161241 - id: STR_GIANT_BEETLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_ARMOR listOrder: 161501 - id: STR_GIANT_BEETLE_BOMBARDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_BOMBARDIER_ARMOR listOrder: 161511 - id: STR_HYBRID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID_ARMOR listOrder: 164681 - id: STR_SUPERLASKA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA_ARMOR listOrder: 164701 - id: STR_ADVENT_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_ADVENT_AGENT_ARMOR_UFOPEDIA requires: - STR_ADVENT_AGENT listOrder: 164697 - id: STR_ADVENT_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_ADVENT_SOLDIER_ARMOR_UFOPEDIA requires: - STR_ADVENT_SOLDIER listOrder: 164698 - id: STR_HYBRID_SCIENTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_HYBRID_SCIENTIST_ARMOR_UFOPEDIA requires: - STR_HYBRID_SCIENTIST listOrder: 164684 - id: STR_HYBRID_DIPLOMAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_HYBRID_DIPLOMAT_ARMOR_UFOPEDIA requires: - STR_HYBRID_DIPLOMAT listOrder: 164687 - id: STR_GERTRUDE_ELLISON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GERTRUDE_ELLISON_ARMOR listOrder: 164714 - id: STR_MERIDIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MERIDIAN_HUNTER_ARMOR listOrder: 144401 - id: STR_BUG_EYE_GHOST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BUG_EYE_GHOST_ARMOR listOrder: 118011 - id: STR_SKULL_WRAITH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SKULL_WRAITH_ARMOR listOrder: 118111 - id: STR_ANCIENT_SAILOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANCIENT_SAILOR_ARMOR listOrder: ??? - id: STR_COUNCIL_MEMBER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_COUNCIL_MEMBER_ARMOR listOrder: 158110 - id: STR_HUMAN_FARMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FARMER_ARMOR listOrder: 154021 - id: STR_HUMAN_FEMALE_FARMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FEMALE_FARMER_ARMOR listOrder: 154022 - id: STR_FLOPPY_LOG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_FLOPPY_LOG text: STR_FLOPPY_LOG_UFOPEDIA listOrder: 58860 - id: STR_DAVID_VINCENT_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAVID_VINCENT_INTERROGATION_UFOPEDIA requires: - STR_DAVID_VINCENT listOrder: 159000 - id: STR_GERTRUDE_ELLISON_INTERROGATION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_GERTRUDE_ELLISON text: STR_GERTRUDE_ELLISON_INTERROGATION_UFOPEDIA listOrder: 176400 - id: STR_NINJA_ARTS type_id: 7 section: STR_UFO_COMPONENTS image_id: NINJA_ARTS_CPAL text: STR_NINJA_ARTS_UFOPEDIA text_width: 112 requires: - STR_NINJA_ARTS listOrder: 1885 - id: STR_GOLDEN_LADY_ORIGINS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: GOLDEN_LADY_CPAL text: STR_GOLDEN_LADY_ORIGINS_UFOPEDIA text_width: 202 requires: - STR_GOLDEN_LADY_ORIGINS listOrder: 180140 - id: STR_DREAMERS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: DREAMERS_CPAL text: STR_DREAMERS_UFOPEDIA text_width: 102 requires: - STR_DREAMERS listOrder: 176730 - id: STR_DREAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_DREAMING text: STR_DREAMING_UFOPEDIA text_width: 320 requires: - STR_DREAMING listOrder: 1890 - id: STR_MEET_THE_COVEN type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MEET_THE_COVEN_CPAL text: STR_MEET_THE_COVEN_UFOPEDIA text_width: 200 requires: - STR_MEET_THE_COVEN listOrder: 200880 - id: STR_ANEXIS_OFFER type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_ANEXIS_OFFER_UFOPEDIA text_width: 182 requires: - STR_ANEXIS_OFFER listOrder: 200800 - id: STR_HOLY_TRIAL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_HOLY_TRIAL_UFOPEDIA text_width: 182 requires: - STR_HOLY_TRIAL listOrder: 200860 - id: STR_HOLY_TRIAL_PASSED type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_HOLY_TRIAL_PASSED_UFOPEDIA text_width: 182 requires: - STR_HOLY_TRIAL_PASSED listOrder: 200870 - id: STR_THE_NEPHILIM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_THE_NEPHILIM_CPAL requires: - STR_THE_NEPHILIM text: STR_THE_NEPHILIM_UFOPEDIA text_width: 162 listOrder: 176590 - id: STR_GREMLIN_POD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_GREMLIN_POD requires: - STR_GREMLIN_POD text: STR_GREMLIN_POD_UFOPEDIA text_width: 162 listOrder: 59500 - id: STR_COUNCIL_POWER_CHAIN type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_COUNCIL_POWER_CHAIN_UFOPEDIA requires: - STR_COUNCIL_POWER_CHAIN listOrder: 176760 - id: STR_HYBRID_CONTROL_CIRCUITRY type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYBRID_CONTROL_CIRCUITRY_UFOPEDIA requires: - STR_HYBRID_CONTROL_CIRCUITRY listOrder: 57970 - id: STR_HYBRID_CONTROLLERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_HYBRID_CONTROLLERS_UFOPEDIA requires: - STR_HYBRID_CONTROLLERS listOrder: 180650 - id: STR_MUGGLE_AI type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MUGGLE_AI_UFOPEDIA requires: - STR_MUGGLE_AI listOrder: 10500 - id: STR_LOST_ALIEN_SHIP_DATA type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOST_ALIEN_SHIP_DATA_UFOPEDIA requires: - STR_LOST_ALIEN_SHIP_DATA # listOrder: ??? - id: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS_UFOPEDIA requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS # listOrder: ??? - id: STR_ARROW_RUMORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ARROW_RUMORS_UFOPEDIA requires: - STR_ARROW_RUMORS listOrder: 176190 - id: STR_ARROW_INVESTIGATION type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ARROW_INVESTIGATION_UFOPEDIA requires: - STR_ARROW_INVESTIGATION listOrder: 176200 - id: STR_ALIEN_AI type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALIEN_AI_UFOPEDIA requires: - STR_ALIEN_AI listOrder: 10510 - id: STR_GRAV_MODULE_CONSTRUCTION type_id: 4 section: STR_UFO_COMPONENTS text: STR_GRAV_MODULE_CONSTRUCTION_UFOPEDIA requires: - STR_GRAV_MODULE_CONSTRUCTION listOrder: 61060 - id: STR_STONE_OF_ATLANTIS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STONE_OF_ATLANTIS text: STR_STONE_OF_ATLANTIS_UFOPEDIA listOrder: 58350 - id: STR_SURFBOARD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_COVER_SURFERS text: STR_SURFBOARD_UFOPEDIA listOrder: 45550 - id: STR_SEEKER_DRONE type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_SEEKER_DRONE_UFOPEDIA requires: - STR_SEEKER_DRONE listOrder: 167000 # - id: STR_SEEKER_DRONE_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_SEEKER_DRONE_ARMOR # listOrder: 167001 - id: STR_GOLD_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOLD_SHIELD text: STR_GOLD_SHIELD_UFOPEDIA listOrder: 105000 - id: STR_GREEN_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_GREEN_SHIELD text: STR_GREEN_SHIELD_UFOPEDIA listOrder: 105002 - id: STR_PURPLE_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_PURPLE_SHIELD text: STR_PURPLE_SHIELD_UFOPEDIA listOrder: 105004 - id: STR_RED_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_RED_SHIELD text: STR_RED_SHIELD_UFOPEDIA listOrder: 105006 - id: STR_SEEKER_DRONE_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_SEEKER_DRONE_AUTOPSY text: STR_SEEKER_DRONE_AUTOPSY_UFOPEDIA listOrder: 167010 - id: STR_PARAPSYCHOLOGY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PARAPSYCHOLOGY_UFOPEDIA requires: - STR_PARAPSYCHOLOGY listOrder: 1860 - id: STR_METAPSYCHOLOGY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_METAPSYCHOLOGY_UFOPEDIA requires: - STR_METAPSYCHOLOGY listOrder: 1880 - id: STR_MUCKSTAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR image_id: UFOPEDIA_IMG_MUCKSTAR text: STR_MUCKSTAR_UFOPEDIA text_width: 158 listOrder: 161220 - id: STR_MUCKSTAR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR_CORPSE image_id: UFOPEDIA_IMG_MUCKSTAR_AUTOPSY text: STR_MUCKSTAR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161230 - id: STR_OOZE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE image_id: UFOPEDIA_IMG_OOZE text: STR_OOZE_UFOPEDIA text_width: 154 listOrder: 163780 - id: STR_OOZE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE_CORPSE image_id: UFOPEDIA_IMG_OOZE_AUTOPSY text: STR_OOZE_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163790 - id: STR_OOZE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE_ARMOR listOrder: 163781 - id: STR_ANCIENT_ALIENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ANCIENT_ALIENS_CPAL text: STR_ANCIENT_ALIENS_UFOPEDIA text_width: 310 requires: - STR_ANCIENT_ALIENS listOrder: 58990 - id: STR_COUNCIL_SALVAGE_CORPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_COUNCIL_SALVAGER text: STR_COUNCIL_SALVAGE_CORPS_UFOPEDIA text_width: 158 listOrder: 300000 - id: STR_COUNCIL_SALVAGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 158000 - id: STR_DEATH_DISC type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DEATH_DISC text: STR_DEATH_DISC_UFOPEDIA listOrder: 17615 - id: STR_BOOMER_ORGAN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMER_ORGAN text: STR_BOOMER_ORGAN_UFOPEDIA listOrder: 39300 - id: STR_BOOMEROID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMEROID text: STR_BOOMEROID_UFOPEDIA listOrder: 39100 - id: STR_ACID_BOLT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_BOLT text: STR_ACID_BOLT_UFOPEDIA listOrder: 39200 - id: STR_ACID_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_PISTOL text: STR_ACID_PISTOL_UFOPEDIA listOrder: 20480 - id: STR_ACID_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_PISTOL_CLIP text: STR_ACID_PISTOL_CLIP_UFOPEDIA listOrder: 20490 - id: STR_DISRUPTOR_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DISRUPTOR_RIFLE text: STR_DISRUPTOR_RIFLE_UFOPEDIA listOrder: 21660 - id: STR_DISRUPTOR_HEAVY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DISRUPTOR_HEAVY text: STR_DISRUPTOR_HEAVY_UFOPEDIA listOrder: 23550 - id: STR_NEON_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NEON_BOW_UFOPEDIA requires: - STR_NEON_BOW listOrder: 17700 - id: STR_MRRSHAN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRRSHAN_RIFLE_UFOPEDIA requires: - STR_MRRSHAN_RIFLE listOrder: 21600 - id: STR_MRRSHAN_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MESSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MESSER_UFOPEDIA requires: - STR_MESSER listOrder: 20914 - id: STR_MESSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MESSER_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MESSER_AA_CLIP_MANUFACTURING - id: STR_RECOILLESS_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RECOILLESS_GUN_UFOPEDIA requires: - STR_RECOILLESS_GUN listOrder: 34067 - id: STR_RECOILLESS_GUN_SHELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RECOILLESS_GUN_TRITANIUM_SHELL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING - id: STR_HYDRA_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYDRA_LASER_UFOPEDIA requires: - STR_HYDRA_LASER listOrder: 21780 - id: STR_HYDRA_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MPG_UFOPEDIA requires: - STR_MPG listOrder: 21875 - id: STR_MPG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_WARP_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WARP_RIFLE_UFOPEDIA requires: - STR_WARP_RIFLE listOrder: 21935 - id: STR_WARP_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_WARP_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WARP_CANNON_UFOPEDIA requires: - STR_WARP_CANNON listOrder: 30720 - id: STR_WARP_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOGG_STINGRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_STINGRIFLE_UFOPEDIA requires: - STR_SHOGG_STINGRIFLE listOrder: 21970 - id: STR_SHOGG_STINGRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_MORTAR_UFOPEDIA requires: - STR_AUTO_MORTAR listOrder: 34203 - id: STR_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_UFOPEDIA requires: - STR_MORTAR listOrder: 34200 - id: STR_MORTAR_SHELL_HE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MORTAR_SHELL_I type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_UAC_ROCKET_LAUNCHER listOrder: 33880 - id: STR_UAC_ROCKET_LAUNCHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_STAPLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_STAPLER_UFOPEDIA requires: - STR_UAC_STAPLER listOrder: 17720 - id: STR_UAC_STAPLER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_HEAVY_NAILGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_HEAVY_NAILGUN_UFOPEDIA requires: - STR_UAC_HEAVY_NAILGUN listOrder: 46000 - id: STR_UAC_HEAVY_NAILGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SHOTGUN_UFOPEDIA requires: - STR_UAC_SHOTGUN listOrder: 22630 - id: STR_UAC_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_SHOTGUN_AA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SHOTGUN_AA_SHELLS - id: STR_UAC_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SMG_UFOPEDIA requires: - STR_UAC_SMG listOrder: 20920 - id: STR_UAC_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SMG_AA_CLIP - id: STR_UAC_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_PISTOL_UFOPEDIA requires: - STR_UAC_PISTOL listOrder: 20384 - id: STR_UAC_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_PISTOL_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_PISTOL_AA_CLIP - id: STR_UAC_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_RIFLE_UFOPEDIA requires: - STR_UAC_RIFLE listOrder: 21430 - id: STR_UAC_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_UAC_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_RIFLE_AA_CLIP - id: STR_UAC_CHAINGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_CHAINGUN_UFOPEDIA requires: - STR_UAC_CHAINGUN listOrder: 31270 - id: STR_CHAINGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CHAINGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CHAINGUN_AA_CLIP - id: STR_GANG_CAVEMEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_CAVEMEN image_id: UFOPEDIA_IMG_GANG_CAVEMEN_CPAL text: STR_GANG_CAVEMEN_UFOPEDIA text_width: 126 listOrder: 177000 - id: STR_GANG_EASY_RIDERS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_EASY_RIDERS image_id: UFOPEDIA_IMG_GANG_EASY_RIDERS_CPAL text: STR_GANG_EASY_RIDERS_UFOPEDIA text_width: 118 listOrder: 177050 - id: STR_GANG_WESTMEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_WESTMEN image_id: UFOPEDIA_IMG_GANG_WESTMEN_CPAL text: STR_GANG_WESTMEN_UFOPEDIA text_width: 144 listOrder: 177100 - id: STR_GANG_MOTOR_MEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_MOTOR_MEN image_id: UFOPEDIA_IMG_GANG_MOTOR_MEN text: STR_GANG_MOTOR_MEN_UFOPEDIA text_width: 308 listOrder: 177150 - id: STR_GANG_LUCHADORES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_LUCHADORES image_id: UFOPEDIA_IMG_GANG_LUCHADORES_CPAL text: STR_GANG_LUCHADORES_UFOPEDIA text_width: 308 listOrder: 177200 - id: STR_GANG_TECH_WIZARDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_TECH_WIZARDS image_id: UFOPEDIA_IMG_GANG_TECH_WIZARDS_CPAL text: STR_GANG_TECH_WIZARDS_UFOPEDIA text_width: 125 listOrder: 177250 - id: STR_GANG_PINKY_DEVILS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_PINKY_DEVILS image_id: UFOPEDIA_IMG_GANG_PINKY_DEVILS text: STR_GANG_PINKY_DEVILS_UFOPEDIA text_width: 154 listOrder: 177300 - id: STR_GANG_STORMIES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_STORMIES image_id: UFOPEDIA_IMG_GANG_STORMIES text: STR_GANG_STORMIES_UFOPEDIA text_width: 315 listOrder: 177350 - id: STR_BROTHER_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BROTHER_OF_APOCALYPSE text: STR_BROTHER_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_BROTHER_OF_APOCALYPSE listOrder: 153400 - id: STR_BROTHER_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BROTHER_OF_APOCALYPSE_ARMOR listOrder: 153401 - id: STR_CLERIC_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_CLERIC_OF_APOCALYPSE text: STR_CLERIC_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_CLERIC_OF_APOCALYPSE listOrder: 153410 - id: STR_CLERIC_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CLERIC_OF_APOCALYPSE_ARMOR listOrder: 153411 - id: STR_PONTIFF_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_PONTIFF_OF_APOCALYPSE text: STR_PONTIFF_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_PONTIFF_OF_APOCALYPSE listOrder: 153420 - id: STR_PONTIFF_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PONTIFF_OF_APOCALYPSE_ARMOR listOrder: 153421 - id: STR_SAMAEL_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SAMAEL_OF_APOCALYPSE text: STR_SAMAEL_OF_APOCALYPSE_UFOPEDIA text_width: 156 requires: - STR_SAMAEL_OF_APOCALYPSE listOrder: 153430 - id: STR_SAMAEL_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SAMAEL_OF_APOCALYPSE_ARMOR listOrder: 153431 - id: STR_SYNDICATE_HQ_ACCESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_HQ_ACCESS_UFOPEDIA requires: - STR_SYNDICATE_HQ_ACCESS listOrder: 183060 - id: STR_SYNDICATE_TESTAMENT_ENCRYPTED type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_TESTAMENT_ENCRYPTED_UFOPEDIA requires: - STR_SYNDICATE_TESTAMENT_ENCRYPTED listOrder: 47240 - id: STR_SYNDICATE_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_HQ_UFOPEDIA requires: - STR_SYNDICATE_HQ listOrder: 183050 - id: STR_SYNDICATE_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: SYNDICATE_CPAL text: STR_SYNDICATE_SUMMARY_UFOPEDIA text_width: 310 requires: - STR_SYNDICATE_SUMMARY listOrder: 183030 - id: STR_MONSTROUS_BREED type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTROUS_BREED_UFOPEDIA requires: - STR_MONSTROUS_BREED listOrder: 300755 - id: STR_MONSTERS_FINAL_SOLUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTERS_FINAL_SOLUTION_UFOPEDIA requires: - STR_MONSTERS_FINAL_SOLUTION listOrder: 300760 - id: STR_SYNDICATE_CHRYSSALID_RESEARCH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_CHRYSSALID_RESEARCH_UFOPEDIA requires: - STR_SYNDICATE_CHRYSSALID_RESEARCH listOrder: 300750 - id: STR_TRANSPORT_ALTERNATIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_TRANSPORT_ALTERNATIVE_UFOPEDIA requires: - STR_TRANSPORT_ALTERNATIVE listOrder: 300330 - id: STR_IMPROVED_UNDERCOVER_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_IMPROVED_UNDERCOVER_OPERATIONS_UFOPEDIA requires: - STR_IMPROVED_UNDERCOVER_OPERATIONS listOrder: 300200 - id: STR_JARHEAD_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_JARHEAD_INVESTIGATION_UFOPEDIA requires: - STR_JARHEAD_INVESTIGATION listOrder: 300700 - id: STR_MEGAWORM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM image_id: UFOPEDIA_IMG_MEGAWORM text: STR_MEGAWORM_UFOPEDIA text_width: 158 listOrder: 163800 - id: STR_MEGAWORM_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM_CORPSE image_id: UFOPEDIA_IMG_MEGAWORM_AUTOPSY text: STR_MEGAWORM_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163810 - id: STR_HORROR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HORROR image_id: UFOPEDIA_IMG_HORROR text: STR_HORROR_UFOPEDIA text_width: 150 listOrder: 163740 - id: STR_HORROR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HORROR_CORPSE image_id: UFOPEDIA_IMG_HORROR_AUTOPSY text: STR_HORROR_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163750 # - id: STR_HORROR_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_HORROR_ARMOR # listOrder: 163741 - id: STR_HORROR_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_HORROR_BITE_UFOPEDIA requires: - STR_HORROR listOrder: 163742 - id: STR_SNAKEMEN_HOMEWORLD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SNAKEMEN_HOMEWORLD text: STR_SNAKEMEN_HOMEWORLD_UFOPEDIA text_width: 308 requires: - STR_SNAKEMEN_HOMEWORLD listOrder: 169400 - id: STR_PSI_PREDATORS_OF_YITH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: YITH.SPK requires: - STR_PSI_PREDATORS_OF_YITH text: STR_PSI_PREDATORS_OF_YITH_UFOPEDIA text_width: 310 listOrder: 169460 - id: STR_GREEN_GOO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: GREENGOO_CPAL.SPK text: STR_GREEN_GOO_UFOPEDIA text_width: 310 requires: - STR_GREEN_GOO listOrder: 169530 - id: STR_COLD_STARS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_COLD_STAR text: STR_COLD_STARS_UFOPEDIA text_width: 140 requires: - STR_COLD_STARS listOrder: 169510 - id: STR_SECTOID_LEGENDS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_SECTOID_LEGENDS_UFOPEDIA requires: - STR_SECTOID_LEGENDS listOrder: 169410 - id: STR_FLOATERS_HISTORY type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_FLOATERS_HISTORY_UFOPEDIA requires: - STR_FLOATERS_HISTORY listOrder: 169430 - id: STR_ALIEN_RECREATIONAL_PROGRAMS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_RECREATIONAL_PROGRAMS_UFOPEDIA requires: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 169500 - id: STR_MUTON_CULTURE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MUTON_CULTURE text: STR_MUTON_CULTURE_UFOPEDIA text_width: 308 requires: - STR_MUTON_CULTURE listOrder: 169420 - id: STR_ALIEN_SOLDIERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SOLDIERS_UFOPEDIA requires: - STR_ALIEN_SOLDIERS listOrder: 168910 - id: STR_ALIEN_NAVIGATORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_NAVIGATORS_UFOPEDIA requires: - STR_ALIEN_NAVIGATORS listOrder: 168920 - id: STR_ALIEN_MEDICS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_MEDICS_UFOPEDIA requires: - STR_ALIEN_MEDICS listOrder: 168930 - id: STR_ALIEN_ENGINEERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_ENGINEERS_UFOPEDIA requires: - STR_ALIEN_ENGINEERS listOrder: 168940 - id: STR_ALIEN_LEADERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LEADERS_UFOPEDIA requires: - STR_ALIEN_LEADERS listOrder: 168950 - id: STR_ALIEN_COMMANDERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_COMMANDERS_UFOPEDIA requires: - STR_ALIEN_COMMANDERS listOrder: 168960 - id: STR_ALIEN_KEEPERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_KEEPERS_UFOPEDIA requires: - STR_ALIEN_KEEPERS listOrder: 168980 - id: STR_ALIEN_SERVITORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SERVITORS_UFOPEDIA requires: - STR_ALIEN_SERVITORS listOrder: 168975 - id: STR_BASIC_FLIGHT_TRAINING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BASIC_FLIGHT_TRAINING_UFOPEDIA requires: - STR_BASIC_FLIGHT_TRAINING listOrder: 300490 - id: STR_ADVANCED_FLIGHT_TRAINING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ADVANCED_FLIGHT_TRAINING_UFOPEDIA requires: - STR_ADVANCED_FLIGHT_TRAINING listOrder: 300500 - id: STR_SPACE_FLIGHT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SPACE_FLIGHT text: STR_SPACE_FLIGHT_UFOPEDIA text_width: 120 requires: - STR_SPACE_FLIGHT listOrder: 300510 - id: STR_ECTOPLASM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ECTOPLASM_UFOPEDIA requires: - STR_ECTOPLASM listOrder: 56600 - id: STR_ETRACE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ETRACE_UFOPEDIA requires: - STR_ETRACE listOrder: 50950 - id: STR_SHARE_ALLOY_AMMO_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA requires: - STR_SHARE_ALLOY_AMMO_TECH listOrder: 300641 - id: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO listOrder: 640 - id: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION listOrder: 300650 - id: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_UFOPEDIA requires: - STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH listOrder: 300651 - id: STR_MESSAGE_FROM_MAGMA_TERRAMITE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_TERRAMITE_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_TERRAMITE listOrder: 300646 - id: STR_SHARE_TERRAMITE_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_TERRAMITE_TECH_UFOPEDIA requires: - STR_SHARE_TERRAMITE_TECH listOrder: 300647 - id: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_POWER_ARMOR listOrder: 300656 - id: STR_MESSAGE_FROM_MAGMA_01 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_01_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_01 listOrder: 300570 - id: STR_MESSAGE_FROM_MAGMA_02 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_02_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_02 listOrder: 300580 - id: STR_MESSAGE_FROM_MAGMA_03 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_03_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_03 listOrder: 300590 - id: STR_MESSAGE_FROM_MAGMA_04 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_04_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_04 listOrder: 300600 - id: STR_MESSAGE_FROM_MAGMA_05 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_05_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_05 listOrder: 300610 # - id: STR_MAGMA_ROBOTANK_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_MAGMA_ROBOTANK_ARMOR # listOrder: 144661 - id: STR_MAGMA_CHAINSAWBOT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAGMA_CHAINSAWBOT_ARMOR listOrder: 144641 - id: STR_MAGMA_MISSION_MAGMA_LAB type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MAGMA_MISSION_MAGMA_LAB_UFOPEDIA text_width: 310 requires: - STR_MAGMA_MISSION_MAGMA_LAB listOrder: 190000 - id: STR_LIGHTCYCLING type_id: 7 section: STR_UFO_COMPONENTS image_id: LIGHTCYCLING_CPAL text: STR_LIGHTCYCLING_UFOPEDIA text_width: 310 rect_text: x: 5 y: 170 width: 310 height: 60 requires: - STR_LIGHTCYCLING listOrder: 1310 - id: STR_SECTOID_LEGACY type_id: 7 section: STR_UFO_COMPONENTS image_id: SECTOID_LEGACY.SPK text: STR_SECTOID_LEGACY_UFOPEDIA text_width: 200 requires: - STR_SECTOID_LEGACY listOrder: 200316 - id: STR_HELIX_KNIGHT type_id: 7 section: STR_UFO_COMPONENTS image_id: HELIX_KNIGHT_CPAL text: STR_HELIX_KNIGHT_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_HELIX_KNIGHT listOrder: 200324 - id: STR_HELIX_PSION type_id: 7 section: STR_UFO_COMPONENTS image_id: HELIX_PSION_CPAL text: STR_HELIX_PSION_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_HELIX_PSION listOrder: 200325 - id: STR_XCOM_ENHANCEMENT type_id: 7 section: STR_UFO_COMPONENTS image_id: BIO_ENHANCEMENT text: STR_XCOM_ENHANCEMENT_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_XCOM_ENHANCEMENT listOrder: 200315 - id: STR_ZSRR_BIO_ENHANCEMENT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_BIO_ENHANCEMENT_UFOPEDIA requires: - STR_ZSRR_BIO_ENHANCEMENT listOrder: 202000 - id: STR_ZSRR_STORM_TRADE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_STORM_TRADE_UFOPEDIA requires: - STR_ZSRR_STORM_TRADE listOrder: 180270 - id: STR_BEASTMAN_FORMULA type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BEASTMAN_FORMULA_UFOPEDIA requires: - STR_BEASTMAN_FORMULA listOrder: 58900 - id: STR_NINJA_SCROLL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_NINJA_SCROLL_UFOPEDIA requires: - STR_NINJA_SCROLL listOrder: 58890 - id: STR_SECRETS_OF_LO_WO type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SECRETS_OF_LO_WO_UFOPEDIA requires: - STR_SECRETS_OF_LO_WO listOrder: 58894 - id: STR_SAMAEL_LEGACY type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SAMAEL_LEGACY_UFOPEDIA requires: - STR_SAMAEL_LEGACY listOrder: 58895 - id: STR_DULLED_PROMETHEUM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DULLED_PROMETHEUM text: STR_DULLED_PROMETHEUM_UFOPEDIA listOrder: 59000 - id: STR_STRANGE_ALUMINIUM_TABLET type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STRANGE_ALUMINIUM_TABLET text: STR_STRANGE_ALUMINIUM_TABLET_UFOPEDIA listOrder: 59100 - id: STR_BROKEN_LANTERN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BROKEN_LANTERN text: STR_BROKEN_LANTERN_UFOPEDIA listOrder: 57140 - id: STR_SHOGG_LANTERN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHOGG_LANTERN text: STR_SHOGG_LANTERN_UFOPEDIA listOrder: 46270 - id: STR_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SKULL text: STR_SKULL_UFOPEDIA listOrder: 57100 - id: STR_MYSTERIOUS_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MYSTERIOUS_SKULL text: STR_MYSTERIOUS_SKULL_UFOPEDIA listOrder: 59050 - id: STR_DRAGON_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DRAGON_SKULL text: STR_DRAGON_SKULL_UFOPEDIA listOrder: 59060 - id: STR_SPORT_PARAPHERNALIA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SPORT_PARAPHERNALIA text: STR_SPORT_PARAPHERNALIA_UFOPEDIA listOrder: 57227 - id: STR_POLICE_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_POLICE_ID text: STR_POLICE_ID_UFOPEDIA listOrder: 57250 - id: STR_WORK_PERMIT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_WORK_PERMIT text: STR_WORK_PERMIT_UFOPEDIA listOrder: 57230 - id: STR_DRIVING_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DRIVING_LICENSE text: STR_DRIVING_LICENSE_UFOPEDIA listOrder: 57229 - id: STR_SECURITY_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SECURITY_LICENSE text: STR_SECURITY_LICENSE_UFOPEDIA listOrder: 57248 - id: STR_VIP_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_VIP_ID text: STR_VIP_ID_UFOPEDIA listOrder: 57245 - id: STR_HOSTESS_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HOSTESS_ACCESS_CARD text: STR_HOSTESS_ACCESS_CARD_UFOPEDIA listOrder: 57240 - id: STR_ENGINEER_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ENGINEER_ACCESS_CARD text: STR_ENGINEER_ACCESS_CARD_UFOPEDIA listOrder: 57233 - id: STR_TECHNICAL_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TECHNICAL_ACCESS_CARD text: STR_TECHNICAL_ACCESS_CARD_UFOPEDIA listOrder: 57232 - id: STR_HUNTING_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HUNTING_LICENSE text: STR_HUNTING_LICENSE_UFOPEDIA listOrder: 57238 - id: STR_MEDICAL_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEDICAL_LICENSE text: STR_MEDICAL_LICENSE_UFOPEDIA listOrder: 57243 - id: STR_OFFICER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OFFICER_ID text: STR_OFFICER_ID_UFOPEDIA listOrder: 57256 - id: STR_SOLDIER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SOLDIER_ID text: STR_SOLDIER_ID_UFOPEDIA listOrder: 57254 - id: STR_CRISIS_TROOPER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CRISIS_TROOPER_ID text: STR_CRISIS_TROOPER_ID_UFOPEDIA listOrder: 57257 - id: STR_ELITE_SOLDIER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELITE_SOLDIER_ID text: STR_ELITE_SOLDIER_ID_UFOPEDIA listOrder: 57255 - id: STR_POSTAL_DIARY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_POSTAL_DIARY text: STR_POSTAL_DIARY_UFOPEDIA listOrder: 57700 - id: STR_SCHUTZSTAFFELN_RING type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SCHUTZSTAFFELN_RING text: STR_SCHUTZSTAFFELN_RING_UFOPEDIA listOrder: 45600 - id: STR_CELL_PHONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CELL_PHONE text: STR_CELL_PHONE_UFOPEDIA listOrder: 57310 - id: STR_OLD_BOOK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_BOOK text: STR_OLD_BOOK_UFOPEDIA listOrder: 57300 - id: STR_LEATHER_CORSET type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LEATHER_CORSET text: STR_LEATHER_CORSET_UFOPEDIA listOrder: 57160 - id: STR_MONSTROUS_TOOTH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONSTROUS_TOOTH text: STR_MONSTROUS_TOOTH_UFOPEDIA listOrder: 57150 - id: STR_BONE_CLUB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BONE_CLUB text: STR_BONE_CLUB_UFOPEDIA listOrder: 17790 - id: STR_BONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BONE text: STR_BONE_UFOPEDIA listOrder: 57080 - id: STR_BIG_BONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BIG_BONE text: STR_BIG_BONE_UFOPEDIA listOrder: 57090 - id: STR_FIGHTER_PROCUREMENT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_FIGHTER_PROCUREMENT_UFOPEDIA requires: - STR_FIGHTER_PROCUREMENT listOrder: 300510 - id: STR_EXPLOSIVES_LICENCE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXPLOSIVES_LICENCE_UFOPEDIA requires: - STR_EXPLOSIVES_LICENCE listOrder: 300360 - id: STR_MACHINE_GUNS_LICENCE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MACHINE_GUNS_LICENCE_UFOPEDIA requires: - STR_MACHINE_GUNS_LICENCE listOrder: 300350 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA listOrder: 160000 - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA listOrder: 160050 - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA listOrder: 160100 - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA listOrder: 160350 - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA listOrder: 160300 - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA listOrder: 160400 - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA listOrder: 160550 - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA listOrder: 160450 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 listOrder: 163300 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163310 - id: STR_ETHEREAL_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_ETHEREAL_SOLDIER_ARMOR_UFOPEDIA requires: - STR_ETHEREAL_SOLDIER_ARMOR listOrder: 163301 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 listOrder: 163200 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163210 - id: STR_MUTON_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_SOLDIER_ARMOR listOrder: 163201 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 listOrder: 163120 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163130 - id: STR_SNAKEMAN_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_SOLDIER_ARMOR listOrder: 163121 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 listOrder: 163060 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163070 - id: STR_FLOATER_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_SOLDIER_ARMOR listOrder: 163061 - id: STR_FLOATER_LEGIONNAIRE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE image_id: UFOPEDIA_IMG_FLOATER_LEGIONNAIRE text: STR_FLOATER_LEGIONNAIRE_UFOPEDIA text_width: 158 listOrder: 128010 - id: STR_FLOATER_LEGIONNAIRE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE_CORPSE image_id: UFOPEDIA_IMG_FLOATER_LEGIONNAIRE_AUTOPSY text: STR_FLOATER_LEGIONNAIRE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163080 - id: STR_FLOATER_LEGIONNAIRE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE_ARMOR listOrder: 163079 - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 listOrder: 163000 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 listOrder: 163010 - id: STR_SECTOID_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_STANDARD_ARMOR text: STR_SECTOID_STANDARD_ARMOR_UFOPEDIA listOrder: 163001 - id: STR_INFO_UPLOAD type_id: 8 section: STR_UFO_COMPONENTS text: STR_INFO_UPLOAD_UFOPEDIA requires: - STR_INFO_UPLOAD listOrder: 1270 - id: STR_FARMER type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_HUMAN_FARMER_UFOPEDIA requires: - STR_FARMER listOrder: 176000 - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA listOrder: 7210 - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA listOrder: 6800 - id: STR_ZRBITE_DRIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ZRBITE_DRIVE text: STR_ZRBITE_DRIVE_UFOPEDIA listOrder: 61982 - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSIONIC_LABORATORY text: STR_PSIONIC_LABORATORY_UFOPEDIA listOrder: 6970 - id: STR_BIO_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_BIO_LABORATORY text: STR_BIO_LABORATORY_UFOPEDIA listOrder: 7060 - id: STR_INTEL_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_INTEL_LABORATORY text: STR_INTEL_LABORATORY_UFOPEDIA listOrder: 7050 - id: STR_ADVANCED_INTEL_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ADVANCED_INTEL_LABORATORY text: STR_ADVANCED_INTEL_LABORATORY_UFOPEDIA listOrder: 7051 - id: STR_LUNAR_CONTROL type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LUNAR_CONTROL text: STR_LUNAR_CONTROL_UFOPEDIA listOrder: 7065 - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSES text: STR_PLASMA_DEFENSES_UFOPEDIA listOrder: 7140 - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA listOrder: 7210 - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA listOrder: 7260 - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA listOrder: 7200 - id: STR_MINIGUN_DRONE_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MINIGUN_DRONE_BAY text: STR_MINIGUN_DRONE_BAY_UFOPEDIA listOrder: 7275 - id: STR_LASER_DRONE_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DRONE_BAY text: STR_LASER_DRONE_BAY_UFOPEDIA listOrder: 7278 - id: STR_FUSION_DEFENSE type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA listOrder: 7160 - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA listOrder: 44000 - id: STR_PSI_AMP_STEREO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_STEREO_UFOPEDIA listOrder: 44010 - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA listOrder: 20600 - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA listOrder: 20610 - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA listOrder: 21880 - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA listOrder: 21890 - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA listOrder: 21900 - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA listOrder: 21910 - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA listOrder: 9300 - id: STR_SHIELD_GEN_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_SHIELD_GEN image_id: SHIELD_GEN.SPK text: STR_SHIELD_GEN_UFOPEDIA listOrder: 10210 - id: STR_THRUSTER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_THRUSTER image_id: THRUSTER.SPK text: STR_THRUSTER_UFOPEDIA listOrder: 10150 - id: STR_AFTERBURNER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_AFTERBURNER image_id: AFTERBURNER.SPK text: STR_AFTERBURNER_UFOPEDIA listOrder: 10180 - id: STR_RADAR_RES_PROCESSOR_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_RADAR_RES_PROCESSOR image_id: RES_PROCESSOR.SPK text: STR_RADAR_RES_PROCESSOR_UFOPEDIA listOrder: 10120 - id: STR_RADAR_EXTENSION_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_RADAR_EXTENSION image_id: RADAR_EXTENDER.SPK text: STR_RADAR_EXTENSION_UFOPEDIA listOrder: 10110 - id: STR_TARGETER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_TARGETER image_id: TARGETER.SPK text: STR_TARGETER_UFOPEDIA listOrder: 10100 - id: STR_UFO_SUBTYPES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_UFO_SUBTYPES image_id: UP034.SPK text: STR_UFO_SUBTYPES_UFOPEDIA text_width: 152 listOrder: 168900 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 listOrder: 62110 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 173 listOrder: 62100 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 listOrder: 62070 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 146 listOrder: 62080 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 108 listOrder: 62090 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 listOrder: 62060 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 listOrder: 61990 - id: STR_TERRAMITE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TERRAMITE text: STR_TERRAMITE_UFOPEDIA listOrder: 62000 - id: STR_SONIC_PULSER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PULSER text: STR_SONIC_PULSER_UFOPEDIA listOrder: 38350 - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA listOrder: 38300 - id: STR_THE_MARTIAN_SOLUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA listOrder: 168740 - id: STR_THE_PHANTOM_MENACE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_PHANTOM_MENACE text: STR_THE_PHANTOM_MENACE_UFOPEDIA listOrder: 168730 - id: STR_ALIEN_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA listOrder: 168700 - id: STR_ALIEN_LIFEFORMS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LIFEFORMS text: STR_ALIEN_LIFEFORMS_UFOPEDIA listOrder: 203750 - id: STR_ALIEN_FLYBY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENFLYBY_CPAL requires: - STR_ALIEN_FLYBY text: STR_ALIEN_FLYBY_UFOPEDIA text_width: 152 listOrder: 168480 - id: STR_ALIEN_RETALIATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENRETALIATION.SPK requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA text_width: 152 listOrder: 168470 - id: STR_ALIEN_TERROR type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA listOrder: 168460 - id: STR_ALIEN_DOMINATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_DOMINATION text: STR_ALIEN_DOMINATION_UFOPEDIA listOrder: 168500 - id: STR_ALIEN_DIPLOMACY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENDIPLOMACY.SPK requires: - STR_ALIEN_DIPLOMACY text: STR_ALIEN_DIPLOMACY_UFOPEDIA text_width: 152 listOrder: 168510 - id: STR_ALIEN_RESEARCH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENRESEARCH.SPK requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA text_width: 154 listOrder: 168400 - id: STR_ALIEN_HARVEST type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENHARVEST.SPK requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA text_width: 154 listOrder: 168410 - id: STR_ALIEN_SUPPLY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENSUPPLY_CPAL.SPK requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA text_width: 154 listOrder: 168450 - id: STR_ALIEN_ABDUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENABDUCTION_CPAL.SPK requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA text_width: 154 listOrder: 168420 - id: STR_ALIEN_BASE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA listOrder: 168440 - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA listOrder: 168430 - id: STR_ALIEN_PURGE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_PURGE text: STR_ALIEN_PURGE_UFOPEDIA listOrder: 168490 - id: STR_CROC_RAID type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CROC_RAID text: STR_CROC_RAID_UFOPEDIA listOrder: 172000 - id: STR_ELDRITCH_LANGUAGE_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ELDRITCH_LANGUAGE_INVESTIGATION_UFOPEDIA requires: - STR_ELDRITCH_LANGUAGE_INVESTIGATION listOrder: 168670 - id: STR_ALIEN_LANGUAGE_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LANGUAGE_INVESTIGATION_UFOPEDIA requires: - STR_ALIEN_LANGUAGE_INVESTIGATION listOrder: 168650 - id: STR_ALIEN_VOCABULARY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_VOCABULARY_UFOPEDIA requires: - STR_ALIEN_VOCABULARY listOrder: 168665 - id: STR_ALIEN_NARRATIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_NARRATIVE_UFOPEDIA requires: - STR_ALIEN_NARRATIVE listOrder: 168668 - id: STR_QUARTERMASTER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_QUARTERMASTER_INTRODUCTION_UFOPEDIA listOrder: 211210 - id: STR_CHIEF_ACCOUNTANT_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_ACCOUNTANT_INTRODUCTION_UFOPEDIA listOrder: 211220 - id: STR_INTELLIGENCE_OFFICER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTELLIGENCE_OFFICER_INTRODUCTION_UFOPEDIA listOrder: 211230 - id: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION_UFOPEDIA listOrder: 211230 - id: STR_MILITARY_ENVOY_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MILITARY_ENVOY_CONTACT_UFOPEDIA requires: - STR_MILITARY_ENVOY_CONTACT listOrder: 211280 - id: STR_XENOLOGIST_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_XENOLOGIST_CONTACT_UFOPEDIA requires: - STR_XENOLOGIST_CONTACT listOrder: 211260 - id: STR_CHIEF_RESEARCHER_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_RESEARCHER_CONTACT_UFOPEDIA requires: - STR_CHIEF_RESEARCHER_CONTACT listOrder: 211250 - id: STR_CHIEF_ENGINEER_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_ENGINEER_CONTACT_UFOPEDIA requires: - STR_CHIEF_ENGINEER_CONTACT listOrder: 211270 - id: STR_PERSONAL_PROTECTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PERSONAL_PROTECTION_UFOPEDIA requires: - STR_PERSONAL_PROTECTION listOrder: 300310 - id: STR_NONSTANDARD_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_NONSTANDARD_WEAPONS_UFOPEDIA requires: - STR_NONSTANDARD_WEAPONS listOrder: 300300 - id: STR_BASIC_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BASIC_OPERATIONS_UFOPEDIA requires: - STR_BASIC_OPERATIONS listOrder: 300030 - id: STR_CONTACT_CULT_ARMS_DEALERS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CONTACT_CULT_ARMS_DEALERS_UFOPEDIA requires: - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300390 - id: STR_PURCHASE_SHOGG_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PURCHASE_SHOGG_WEAPONS_UFOPEDIA requires: - STR_PURCHASE_SHOGG_WEAPONS listOrder: 340500 - id: STR_UNARMED_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_UFOPEDIA listOrder: 17503 - id: STR_UNARMED_SUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT listOrder: 17504 - id: STR_UNARMED_SUIT_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_VEST_UFOPEDIA requires: - STR_VEST_BUSINESS_SUIT listOrder: 17505 - id: STR_UNARMED_SUIT_VEST_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_VEST_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_VEST_BUSINESS_SUIT listOrder: 17506 - id: STR_UNARMED_LEATHER_COAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LEATHER_COAT_UFOPEDIA requires: - STR_PERSONAL_PROTECTION listOrder: 17507 - id: STR_UNARMED_LEATHER_COAT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LEATHER_COAT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_PERSONAL_PROTECTION listOrder: 17508 - id: STR_UNARMED_JUMPSUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_UFOPEDIA requires: - STR_JUMPSUIT listOrder: 17509 - id: STR_UNARMED_JUMPSUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_JUMPSUIT listOrder: 17510 - id: STR_UNARMED_JUMPSUIT_GRAV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_GRAV_UFOPEDIA requires: - STR_GRAVMODULE_ARMOR listOrder: 17511 - id: STR_UNARMED_JUMPSUIT_GRAV_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_GRAV_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_GRAVMODULE_ARMOR listOrder: 17512 - id: STR_UNARMED_HAZMAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_HAZMAT_UFOPEDIA requires: - STR_HAZMAT_ARMOR listOrder: 17513 - id: STR_UNARMED_HAZMAT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_HAZMAT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_HAZMAT_ARMOR listOrder: 17514 - id: STR_UNARMED_TOXI_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_TOXI_SUIT_UFOPEDIA requires: - STR_TOXI_SUIT listOrder: 17515 - id: STR_UNARMED_TOXI_SUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_TOXI_SUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_TOXI_SUIT listOrder: 17516 - id: STR_UNARMED_ARMORED_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_UFOPEDIA requires: - STR_ARMORED_VEST listOrder: 17517 - id: STR_UNARMED_ARMORED_VEST_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_ARMORED_VEST listOrder: 17518 - id: STR_UNARMED_ARMORED_VEST_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_SHIELD_UFOPEDIA requires: - STR_ARMORED_VEST listOrder: 17519 - id: STR_UNARMED_ARMORED_VEST_SHIELD_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_SHIELD_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_ARMORED_VEST listOrder: 17520 - id: STR_UNARMED_ALLOY_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_UFOPEDIA requires: - STR_ALLOY_VEST listOrder: 17521 - id: STR_UNARMED_ALLOY_VEST_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_ALLOY_VEST listOrder: 17522 - id: STR_UNARMED_ALLOY_VEST_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_SHIELD_UFOPEDIA requires: - STR_ALLOY_VEST listOrder: 17523 - id: STR_UNARMED_ALLOY_VEST_SHIELD_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_SHIELD_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_ALLOY_VEST listOrder: 17524 - id: STR_UNARMED_PERSONAL_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_PERSONAL_ARMOR_UFOPEDIA requires: - STR_PERSONAL_ARMOR listOrder: 17525 - id: STR_UNARMED_PERSONAL_ARMOR_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_PERSONAL_ARMOR_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_PERSONAL_ARMOR listOrder: 17526 - id: STR_UNARMED_JUMP_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMP_ARMOR_UFOPEDIA requires: - STR_JUMP_ARMOR listOrder: 17527 - id: STR_UNARMED_JUMP_ARMOR_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMP_ARMOR_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_JUMP_ARMOR listOrder: 17528 - id: STR_UNARMED_CYBER_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_CYBER_ARMOR_UFOPEDIA requires: - STR_CYBER_ARMOR listOrder: 17529 - id: STR_UNARMED_CYBER_ARMOR_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_CYBER_ARMOR_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_CYBER_ARMOR listOrder: 17530 - id: STR_UNARMED_POWER_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POWER_SUIT_UFOPEDIA requires: - STR_POWER_SUIT listOrder: 17531 - id: STR_UNARMED_POWER_SUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POWER_SUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_POWER_SUIT listOrder: 17532 - id: STR_UNARMED_FLYING_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_FLYING_SUIT_UFOPEDIA requires: - STR_FLYING_SUIT listOrder: 17533 - id: STR_UNARMED_FLYING_SUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_FLYING_SUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_FLYING_SUIT listOrder: 17534 - id: STR_UNARMED_STORMTROOPER_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_STORMTROOPER_ARMOR_UFOPEDIA requires: - STR_STORMTROOPER_ARMOR listOrder: 17535 - id: STR_UNARMED_STORMTROOPER_ARMOR_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_STORMTROOPER_ARMOR_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_STORMTROOPER_ARMOR listOrder: 17536 - id: STR_UNARMED_JUGGERNAUT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUGGERNAUT_UFOPEDIA requires: - STR_JUGGERNAUT_SUIT listOrder: 17537 - id: STR_UNARMED_JUGGERNAUT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUGGERNAUT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_JUGGERNAUT_SUIT listOrder: 17538 - id: STR_UNARMED_SYNTHSUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SYNTHSUIT_UFOPEDIA requires: - STR_SYNTHSUIT listOrder: 17541 - id: STR_UNARMED_SYNTHSUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SYNTHSUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_SYNTHSUIT listOrder: 17542 - id: STR_UNARMED_BIOEXO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_BIOEXO_UFOPEDIA requires: - STR_BIOEXO listOrder: 17539 - id: STR_UNARMED_BIOEXO_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_BIOEXO_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_BIOEXO listOrder: 17540 - id: STR_UNARMED_DIVING_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_DIVING_SUIT_UFOPEDIA listOrder: 17543 - id: STR_UNARMED_DIVING_SUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_DIVING_SUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT listOrder: 17544 - id: STR_UNARMED_SWIMWEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SWIMWEAR_UFOPEDIA requires: - STR_COVER_SURFERS listOrder: 17545 - id: STR_UNARMED_SWIMWEAR_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SWIMWEAR_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_COVER_SURFERS listOrder: 17546 - id: STR_UNARMED_POLAR_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POLAR_SUIT_UFOPEDIA requires: - STR_COVER_SPORTSMEN listOrder: 17547 - id: STR_UNARMED_POLAR_SUIT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POLAR_SUIT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_COVER_SPORTSMEN listOrder: 17548 - id: STR_UNARMED_LABCOAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LABCOAT_UFOPEDIA requires: - STR_COVER_SCIENTISTS listOrder: 17549 - id: STR_UNARMED_LABCOAT_H type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LABCOAT_H_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT - STR_COVER_SCIENTISTS listOrder: 17550 - id: STR_UNARMED_KARATE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_KARATE_UFOPEDIA listOrder: 17560 - id: STR_UNARMED_THUG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_THUG_UFOPEDIA listOrder: 17558 - id: STR_UNARMED_COMMANDO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_COMMANDO_UFOPEDIA listOrder: 17562 - id: STR_DOGE_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BITE_UFOPEDIA requires: - STR_DOGE_BITE listOrder: 17581 - id: STR_DOGE_BARK type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BARK_UFOPEDIA requires: - STR_DOGE_BITE listOrder: 17582 - id: STR_DOGE_TRACK type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_TRACK_UFOPEDIA requires: - STR_DOGE listOrder: 17583 - id: STR_SILACOID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SILACOID_WEAPON_UFOPEDIA requires: - STR_SILACOID listOrder: 163663 - id: STR_SILACOID_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SILACOID_BITE_UFOPEDIA requires: - STR_SILACOID listOrder: 163662 - id: STR_SILACOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_ARMOR listOrder: 163661 - id: STR_SALAMANDRON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON listOrder: 163361 - id: STR_SALAMANDRON_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SALAMANDRON_BITE_UFOPEDIA requires: - STR_SALAMANDRON listOrder: 163362 - id: STR_SALAMANDRON_MISSILES type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SALAMANDRON_MISSILES_UFOPEDIA requires: - STR_SALAMANDRON listOrder: 163363 - id: STR_BOOMER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BOOMER_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_BOOMER listOrder: 164126 - id: STR_ZOMBIE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ZOMBIE_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_STERILE listOrder: 164096 - id: STR_ZOMBIE_INFECTOR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_ZOMBIE_INFECTOR_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_INFECTOR listOrder: 164132 - id: STR_STRIX_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_STRIX_WEAPON_UFOPEDIA requires: - STR_STRIX listOrder: 164232 - id: STR_VAMPIRIC_FIST type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_VAMPIRIC_FIST_UFOPEDIA requires: - STR_VAMPIRE_QUEEN listOrder: 164043 - id: STR_SHADOW_SWORD type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHADOW_SWORD_UFOPEDIA requires: - STR_VAMPIRE_QUEEN listOrder: 164042 - id: STR_CERO type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CERO_UFOPEDIA requires: - STR_MUMMY listOrder: 164023 - id: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON_UFOPEDIA requires: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 164811 - id: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON_UFOPEDIA requires: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 164812 - id: STR_GHOST_TOUCH_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GHOST_TOUCH_WEAPON_UFOPEDIA requires: - STR_GHOST listOrder: 118012 - id: STR_WRAITH_PSI_PANIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WRAITH_PSI_PANIC_WEAPON_UFOPEDIA requires: - STR_WRAITH listOrder: 118112 - id: STR_CHUPACABRA_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_CHUPACABRA_WEAPON_UFOPEDIA requires: - STR_CHUPACABRA listOrder: 161182 - id: STR_GIANT_RAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_RAT_WEAPON_UFOPEDIA requires: - STR_GIANT_RAT listOrder: 161552 - id: STR_SHADOWBAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHADOWBAT_WEAPON_UFOPEDIA requires: - STR_SHADOWBAT listOrder: 161242 - id: STR_SHAMBLER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHAMBLER_WEAPON_UFOPEDIA requires: - STR_SHAMBLER listOrder: 161282 - id: STR_FENRIR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_FENRIR_WEAPON_UFOPEDIA requires: - STR_FENRIR listOrder: 161302 - id: STR_BULLFROG_TONGUE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BULLFROG_TONGUE_UFOPEDIA requires: - STR_BULLFROG listOrder: 161532 - id: STR_BULLFROG_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BULLFROG_BITE_UFOPEDIA requires: - STR_BULLFROG listOrder: 161531 - id: STR_MEGASCORPION_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MEGASCORPION_WEAPON_UFOPEDIA requires: - STR_MEGASCORPION listOrder: 161122 - id: STR_GIANT_BEETLE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_BEETLE_WEAPON_UFOPEDIA requires: - STR_GIANT_BEETLE listOrder: 161502 - id: STR_GIANT_BEETLE_BOMBARDIER_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_BEETLE_BOMBARDIER_SPIT_UFOPEDIA requires: - STR_GIANT_BEETLE_BOMBARDIER listOrder: 161512 - id: STR_SPIKEBOAR_SPIKES type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SPIKEBOAR_SPIKES_UFOPEDIA requires: - STR_SPIKEBOAR listOrder: 161263 - id: STR_SPIKEBOAR_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SPIKEBOAR_BITE_UFOPEDIA requires: - STR_SPIKEBOAR listOrder: 161262 - id: STR_OOZE_WEAPON_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OOZE_WEAPON_SPIT_UFOPEDIA requires: - STR_OOZE listOrder: 163783 - id: STR_OOZE_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OOZE_BITE_UFOPEDIA requires: - STR_OOZE listOrder: 163782 - id: STR_SWARMIDS_SMALL_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SWARMIDS_SMALL_WEAPON_UFOPEDIA requires: - STR_SWARMIDS listOrder: 163462 - id: STR_SWARMIDS_LARGE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SWARMIDS_LARGE_WEAPON_UFOPEDIA requires: - STR_SWARMIDS listOrder: 163464 - id: STR_MUCKSTAR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MUCKSTAR_WEAPON_UFOPEDIA requires: - STR_MUCKSTAR listOrder: 161222 - id: STR_CHUPACABRA_EMBRYO type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHUPACABRA_EMBRYO_UFOPEDIA requires: - STR_CHUPACABRA_EMBRYO listOrder: 204000 - id: STR_MONSTERS_INC type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTERS_INC_UFOPEDIA requires: - STR_MONSTERS_INC listOrder: 58830 - id: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS_UFOPEDIA requires: - STR_MUTANT_BLOOD_PLASMA_SYNTHESIS listOrder: 203100 - id: STR_MEDICINE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MEDICINE_UFOPEDIA requires: - STR_MEDICINE listOrder: 200300 - id: STR_LOGISTICS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOGISTICS_UFOPEDIA requires: - STR_LOGISTICS listOrder: 300320 - id: STR_HIDDEN_CAVES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_HIDDEN_CAVES_UFOPEDIA requires: - STR_HIDDEN_CAVES listOrder: 170000 - id: STR_INTO_THE_DARK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTO_THE_DARK_UFOPEDIA requires: - STR_INTO_THE_DARK listOrder: 170100 - id: STR_ALIEN_SUBTERRANEAN_ACTIVITY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBTERRANEAN_ACTIVITY_UFOPEDIA requires: - STR_ALIEN_SUBTERRANEAN_ACTIVITY listOrder: 170150 - id: STR_ALIEN_SUBTERRANEAN_INVASION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBTERRANEAN_INVASION_UFOPEDIA requires: - STR_ALIEN_SUBTERRANEAN_INVASION listOrder: 170200 - id: STR_GOING_DEEPER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_GOING_DEEPER_UFOPEDIA requires: - STR_GOING_DEEPER listOrder: 170250 - id: STR_MASTERS_OF_SHOGG type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MASTERS_OF_SHOGG_UFOPEDIA requires: - STR_MASTERS_OF_SHOGG listOrder: 170300 - id: STR_LIZARD_TRAP type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LIZARD_TRAP_UFOPEDIA requires: - STR_LIZARD_TRAP listOrder: 170350 - id: STR_REPTOID_SHIP_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SHIP_ANALYSIS_UFOPEDIA requires: - STR_REPTOID_SHIP_ANALYSIS listOrder: 170400 - id: STR_REPTOID_SHIP_BLUEPRINTS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SHIP_BLUEPRINTS_UFOPEDIA requires: - STR_REPTOID_SHIP_BLUEPRINTS listOrder: 170410 - id: STR_REPTOID_SOCIETY type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SOCIETY_UFOPEDIA requires: - STR_REPTOID_SOCIETY listOrder: 170305 - id: STR_SCORPION_KINGS_OFFER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SCORPION_KINGS_OFFER_UFOPEDIA requires: - STR_SCORPION_KINGS_OFFER listOrder: 170420 - id: STR_GIFT_FOR_THE_SCORPION_KING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_GIFT_FOR_THE_SCORPION_KING_UFOPEDIA requires: - STR_GIFT_FOR_THE_SCORPION_KING listOrder: 59460 - id: STR_REPTOID_FORGE_ACCESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_FORGE_ACCESS_UFOPEDIA requires: - STR_REPTOID_FORGE_ACCESS listOrder: 170430 - id: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON type_id: 10 section: STR_ALIEN_RESEARCH_UC requires: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON image_id: UFOPEDIA_IMG_DRAGON_CALLING text: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON_UFOPEDIA listOrder: 170440 - id: STR_PHASE_DRIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PHASE_DRIVE_UFOPEDIA requires: - STR_PHASE_DRIVE listOrder: 62120 - id: STR_ELECTRIC_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_CLUB_UFOPEDIA listOrder: 18790 - id: STR_PLASMA_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PLASMA_BLADE_UFOPEDIA requires: - STR_PLASMA_BLADE listOrder: 18380 - id: STR_PLASMA_SWORD type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PLASMA_SWORD_UFOPEDIA requires: - STR_PLASMA_SWORD listOrder: 18670 - id: STR_TLETH_SPEAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_TLETH_SPEAR_UFOPEDIA requires: - STR_TLETH_SPEAR listOrder: 18490 - id: STR_TLETH_HATCHET type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_TLETH_HATCHET_UFOPEDIA requires: - STR_TLETH_HATCHET listOrder: 17970 - id: STR_VIBRO_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_VIBRO_BLADE_UFOPEDIA requires: - STR_VIBRO_BLADE listOrder: 46090 - id: STR_ELECTRIC_PROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_PROD_UFOPEDIA requires: - STR_ELECTRIC_PROD listOrder: 18795 - id: STR_STUN_ROD_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_2_UFOPEDIA requires: - STR_STUN_ROD_2 listOrder: 18800 - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMOKE_GRENADE text: STR_SMOKE_GRENADE_UFOPEDIA listOrder: 38700 - id: STR_FLASHBANG_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLASHBANG_GRENADE text: STR_FLASHBANG_GRENADE_UFOPEDIA listOrder: 38600 - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HIGH_EXPLOSIVE text: STR_HIGH_EXPLOSIVE_UFOPEDIA listOrder: 38200 - id: STR_ELERIUM_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ELERIUM_EXPLOSIVE text: STR_ELERIUM_EXPLOSIVE_UFOPEDIA listOrder: 38220 - id: STR_ALLOY_SHRAPNEL_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ALLOY_SHRAPNEL_CHARGE text: STR_ALLOY_SHRAPNEL_CHARGE_UFOPEDIA listOrder: 38330 - id: STR_TRITANIUM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TRITANIUM_GRENADE text: STR_TRITANIUM_GRENADE_UFOPEDIA listOrder: 38050 - id: STR_STINGRAY type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_STINGRAY_LAUNCHER image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA listOrder: 7750 - id: STR_HEAVY_STINGRAY type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: HEAVY_STINGRAY.SPK requires: - STR_HEAVY_STINGRAY_LAUNCHER text: STR_HEAVY_STINGRAY_UFOPEDIA listOrder: 7740 - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_AVALANCHE_LAUNCHER image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA listOrder: 7800 - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_CANNON image_id: UP008.SPK text: STR_CANNON_UFOPEDIA listOrder: 8900 - id: STR_CYBERWEB type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CYBERWEB_CPAL text: STR_CYBERWEB_UFOPEDIA text_width: 310 requires: - STR_CYBERWEB listOrder: 181110 - id: STR_CYBERWEB_MANUFACTURING_PLANT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CYBERWEB_CPAL text: STR_CYBERWEB_MANUFACTURING_PLANT_UFOPEDIA text_width: 310 requires: - STR_CYBERWEB_MANUFACTURING_PLANT listOrder: 181120 - id: STR_CYBERWEB_PLANS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_PLANS_UFOPEDIA requires: - STR_CYBERWEB_PLANS listOrder: 181130 - id: STR_CYBERWEB_PORTAL_SYSTEM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_PORTAL_SYSTEM_UFOPEDIA requires: - STR_CYBERWEB_PORTAL_SYSTEM listOrder: 181140 - id: STR_DIMENSION_X_SURVEY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_DIMENSION_X text: STR_DIMENSION_X_SURVEY_UFOPEDIA text_width: 150 requires: - STR_DIMENSION_X_SURVEY listOrder: 181200 - id: STR_CITY_X_SURVEY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CITY_X_SURVEY_UFOPEDIA requires: - STR_CITY_X_SURVEY listOrder: 181300 - id: STR_ANCIENT_SHIP_COMPUTER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ANCIENT_SHIP_COMPUTER_UFOPEDIA requires: - STR_ANCIENT_SHIP_COMPUTER listOrder: 181400 - id: STR_LOST_USO type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOST_USO_UFOPEDIA requires: - STR_LOST_USO listOrder: 181350 - id: STR_WRAP_UP_DIMENSION_X_EXPLORATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WRAP_UP_DIMENSION_X_EXPLORATION_UFOPEDIA requires: - STR_WRAP_UP_DIMENSION_X_EXPLORATION listOrder: 181500 - id: STR_CYBERWEB_FORTRESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_FORTRESS_UFOPEDIA requires: - STR_CYBERWEB_FORTRESS listOrder: 181240 - id: STR_CYBERWEB_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_HQ_UFOPEDIA requires: - STR_CYBERWEB_HQ listOrder: 181260 - id: STR_SECTOID_GUARD type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_SECTOID_GUARD text: STR_SECTOID_GUARD_UFOPEDIA listOrder: 169000 - id: STR_ETHEREAL_ORDER type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_ORDER text: STR_ETHEREAL_ORDER_UFOPEDIA listOrder: 169200 - id: STR_ORDER_OF_ELIMINATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ORDER_OF_ELIMINATION text: STR_ORDER_OF_ELIMINATION_UFOPEDIA listOrder: 169205 - id: STR_ETHEREAL_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_ORIGINS text: STR_ETHEREAL_ORIGINS_UFOPEDIA listOrder: 169240 - id: STR_PHOTON_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PHOTON_BLADE_UFOPEDIA requires: - STR_PHOTON_BLADE listOrder: 18730 - id: STR_PHOTON_SPEAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PHOTON_SPEAR_UFOPEDIA requires: - STR_PHOTON_SPEAR listOrder: 18735 - id: STR_SPECTRAL_SCYTHE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SPECTRAL_SCYTHE_UFOPEDIA requires: - STR_SPECTRAL_SCYTHE listOrder: 18756 - id: STR_BLASTER_MULTI_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA requires: - STR_BLASTER_MULTI_LAUNCHER listOrder: 34450 - id: STR_BLASTER_MULTI_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_BOMB_UFOPEDIA requires: - STR_BLASTER_MULTI_BOMB listOrder: 34460 - id: STR_INCINERATOR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR text: STR_INCINERATOR_UFOPEDIA listOrder: 34700 - id: STR_INCINERATOR_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR_CLIP text: STR_INCINERATOR_CLIP_UFOPEDIA listOrder: 34710 - id: STR_FIRE_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FIRE_LAUNCHER_UFOPEDIA requires: - STR_FIRE_LAUNCHER listOrder: 35000 - id: STR_ELECTRO_WHIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ELECTRO_WHIP_UFOPEDIA requires: - STR_ELECTRO_WHIP listOrder: 18860 - id: STR_XCOM_RAT_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RAT_RECRUITMENT text: STR_XCOM_RAT_ARMOR_UFOPEDIA listOrder: 17585 - id: STR_DOGE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DOG_RECRUITMENT text: STR_DOGE_ARMOR_UFOPEDIA listOrder: 17570 - id: STR_DOGE_COMBAT_VEST_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DOG_RECRUITMENT text: STR_DOGE_COMBAT_VEST_ARMOR_UFOPEDIA listOrder: 17572 - id: STR_DOGE_ALLOY_VEST_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DOG_RECRUITMENT - STR_PERSONAL_ARMOR text: STR_DOGE_ALLOY_VEST_ARMOR_UFOPEDIA listOrder: 17576 - id: STR_DOGE_DURATHREAD_VEST_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DOG_RECRUITMENT - STR_JUMPSUIT text: STR_DOGE_DURATHREAD_VEST_ARMOR_UFOPEDIA listOrder: 17574 - id: STR_TOXI_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TOXI_SUIT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16870 - id: STR_TOXI_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TOXI_SUIT - STR_HYBRID_RECRUITMENT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16871 - id: STR_TOXI_SUIT_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TOXI_SUIT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16874 - id: STR_TOXI_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TOXI_SUIT - STR_HYBRID_RECRUITMENT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16875 - id: STR_POWER_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_ARMOR text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17170 - id: STR_POWER_ARMOR_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17171 - id: STR_POWER_ARMOR_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_ARMOR text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17174 - id: STR_POWER_ARMOR_H_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17175 - id: STR_BIOEXO_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BIOEXO text: STR_BIOEXO_UFOPEDIA listOrder: 16850 - id: STR_BIOEXO_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BIOEXO - STR_HYBRID_RECRUITMENT text: STR_BIOEXO_UFOPEDIA listOrder: 16851 - id: STR_ALLOY_BLADES type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_ALLOY_BLADES listOrder: 2900 text: STR_ALLOY_BLADES_UFOPEDIA - id: STR_OPTRONICS type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_OPTRONICS listOrder: 1300 text: STR_OPTRONICS_UFOPEDIA - id: STR_SYNTHMUSCLES type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_SYNTHMUSCLES listOrder: 61110 text: STR_SYNTHMUSCLES_UFOPEDIA - id: STR_PULSE_WEAPONS requires: - STR_PULSE_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_PULSE_WEAPONS_UFOPEDIA listOrder: 3300 - id: STR_LASER_WEAPONS requires: - STR_LASER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_LASER_WEAPONS_UFOPEDIA listOrder: 3600 - id: STR_LASER_HAND_WEAPONS_MANUFACTURING requires: - STR_LASER_HAND_WEAPONS_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_LASER_HAND_WEAPONS_MANUFACTURING_UFOPEDIA listOrder: 3605 - id: STR_ADVANCED_LASER_WEAPONS requires: - STR_ADVANCED_LASER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_LASER_WEAPONS_UFOPEDIA listOrder: 3640 - id: STR_MASS_DRIVER_WEAPONS requires: - STR_MASS_DRIVER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_MASS_DRIVER_WEAPONS_UFOPEDIA listOrder: 3400 - id: STR_GAUSS_WEAPONS requires: - STR_GAUSS_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_GAUSS_WEAPONS_UFOPEDIA listOrder: 3500 - id: STR_WARP_WEAPONS requires: - STR_WARP_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_WARP_WEAPONS_UFOPEDIA listOrder: 3650 - id: STR_ALIEN_LASER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE listOrder: 21789 - id: STR_ALIEN_LASER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE_CLIP listOrder: 21790 - id: STR_ALIEN_LASER_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_CANNON_UFOPEDIA requires: - STR_ALIEN_LASER_CANNON listOrder: 30060 - id: STR_ALIEN_LASER_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_CANNON_CLIP_UFOPEDIA requires: - STR_ALIEN_LASER_CANNON_CLIP listOrder: 30070 - id: STR_ASSAULT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_RIFLE_UFOPEDIA requires: - STR_ASSAULT_RIFLE listOrder: 21290 - id: STR_BLACKOPS_SMARTPISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTPISTOL_UFOPEDIA requires: - STR_BLACKOPS_SMARTPISTOL listOrder: 20335 - id: STR_BLACKOPS_SMARTRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTRIFLE_UFOPEDIA requires: - STR_BLACKOPS_SMARTRIFLE listOrder: 21400 - id: STR_BLACKOPS_SMARTRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SMARTRIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - id: STR_BLACKOPS_SMARTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTGUN_UFOPEDIA requires: - STR_BLACKOPS_SMARTGUN listOrder: 31006 - id: STR_BLACKOPS_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_LMG_UFOPEDIA requires: - STR_BLACKOPS_LMG listOrder: 31003 - id: STR_ASSAULT_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_CANNON_UFOPEDIA requires: - STR_ASSAULT_CANNON listOrder: 23400 - id: STR_ASSAULT_CANNON_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASSAULT_CANNON_CLIP_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ASSAULT_CANNON_CLIP_AA - id: STR_MACRO_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACRO_SMG_UFOPEDIA requires: - STR_MACRO_SMG listOrder: 20890 - id: STR_MACRO_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACRO_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MACRO_SMG_AA_CLIP - id: STR_SWD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWD_UFOPEDIA requires: - STR_SWD listOrder: 22020 - id: STR_SWD_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_VSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VSS_UFOPEDIA requires: - STR_VSS listOrder: 22000 - id: STR_VSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_NATASHAS_VSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NATASHAS_VSS_UFOPEDIA requires: - STR_NATASHAS_VSS listOrder: 22011 - id: STR_NATASHAS_VSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NATASHAS_VSS - id: STR_M83_BARETT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M83_BARETT_UFOPEDIA requires: - STR_M83_BARETT listOrder: 22060 - id: STR_M83_BARETT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PKM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PKM_UFOPEDIA requires: - STR_PKM listOrder: 30960 - id: STR_PKM_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_STONER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STONER_UFOPEDIA requires: - STR_STONER listOrder: 30939 - id: STR_MINIMI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIMI_UFOPEDIA requires: - STR_MINIMI listOrder: 30940 - id: STR_MINIMI_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MG3 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MG3_UFOPEDIA requires: - STR_MG3 listOrder: 30921 - id: STR_M60 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M60_UFOPEDIA requires: - STR_M60 listOrder: 30920 - id: STR_M60_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PSG1 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PSG1_UFOPEDIA requires: - STR_PSG1 listOrder: 22100 - id: STR_PSG1_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 22210 - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - id: STR_CAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAWS_UFOPEDIA requires: - STR_CAWS listOrder: 22654 - id: STR_CAWS_CONT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAWS_UFOPEDIA requires: - STR_CAWS - STR_CAWS_CLIP_AA listOrder: 22655 - id: STR_CAWS_CLIP_BS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS - id: STR_CAWS_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS - id: STR_CAWS_CLIP_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS_CLIP_AA - id: STR_CAWS_CLIP_AA_BS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS_CLIP_AA - id: STR_LANDMINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LANDMINE_UFOPEDIA requires: - STR_LANDMINE listOrder: 38900 - id: STR_ELERIUM_LANDMINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_LANDMINE_UFOPEDIA requires: - STR_ELERIUM_LANDMINE listOrder: 38902 - id: STR_MACHETE requires: - STR_MACHETE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHETE_UFOPEDIA listOrder: 18050 - id: STR_KUKRI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KUKRI_UFOPEDIA requires: - STR_KUKRI listOrder: 18055 - id: STR_BILLHOOK requires: - STR_BILLHOOK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BILLHOOK_UFOPEDIA listOrder: 18060 - id: STR_DOGE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOGE text: STR_DOGE_UFOPEDIA requires: - STR_DOG_RECRUITMENT text_width: 158 listOrder: 10730 - id: STR_ALLOY_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_SWORD_UFOPEDIA listOrder: 18550 requires: - STR_ALLOY_SWORD - id: STR_ION_BLASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ION_BLASTER_UFOPEDIA requires: - STR_ION_BLASTER listOrder: 23580 - id: STR_ION_BLASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ION_BLASTER_CLIP text: STR_ION_BLASTER_CLIP_UFOPEDIA listOrder: 23590 - id: STR_IONIZER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IONIZER_UFOPEDIA requires: - STR_IONIZER listOrder: 31500 - id: STR_IONIZER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_IONIZER_CLIP text: STR_IONIZER_CLIP_UFOPEDIA listOrder: 31510 - id: STR_LIGHTNING_THROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHTNING_THROWER_UFOPEDIA requires: - STR_LIGHTNING_THROWER listOrder: 23560 - id: STR_LIGHTNING_THROWER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LIGHTNING_THROWER_CLIP text: STR_LIGHTNING_THROWER_CLIP_UFOPEDIA listOrder: 23570 - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSES text: STR_LASER_DEFENSES_UFOPEDIA listOrder: 7120 - id: STR_MASS_DRIVER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MASS_DRIVER_DEFENSES_UFOPEDIA requires: - STR_MASS_DRIVER_DEFENSES listOrder: 7100 - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ALIEN_CONTAINMENT text: STR_ALIEN_CONTAINMENT_UFOPEDIA listOrder: 7040 - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA requires: - STR_LABORATORY listOrder: 6930 - id: STR_IMPROVED_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_IMPROVED_LABORATORY_UFOPEDIA requires: - STR_IMPROVED_LABORATORY listOrder: 6940 - id: STR_ADVANCED_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_ADVANCED_LABORATORY_UFOPEDIA requires: - STR_ADVANCED_LABORATORY listOrder: 6950 - id: STR_SICK_BAY type_id: 6 section: STR_BASE_FACILITIES text: STR_SICK_BAY_UFOPEDIA requires: - STR_SICK_BAY listOrder: 6920 - id: STR_PRISON_CELLS type_id: 6 section: STR_BASE_FACILITIES text: STR_PRISON_CELLS_UFOPEDIA listOrder: 7030 - id: STR_ANIMAL_CAGES type_id: 6 section: STR_BASE_FACILITIES text: STR_ANIMAL_CAGES_UFOPEDIA listOrder: 7020 - id: STR_GHOST_TANK type_id: 6 section: STR_BASE_FACILITIES text: STR_GHOST_TANK_UFOPEDIA requires: - STR_GHOST_TANK listOrder: 7010 - id: STR_GYM type_id: 6 section: STR_BASE_FACILITIES text: STR_GYM_UFOPEDIA listOrder: 6960 - id: STR_CORRIDOR type_id: 6 section: STR_BASE_FACILITIES text: STR_CORRIDOR_UFOPEDIA listOrder: 6810 - id: STR_HQ type_id: 6 section: STR_BASE_FACILITIES text: STR_HQ_UFOPEDIA listOrder: 6830 - id: STR_CYBER_HQ type_id: 6 section: STR_BASE_FACILITIES text: STR_CYBER_HQ_UFOPEDIA requires: - STR_CYBER_HQ listOrder: 6832 - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA requires: - STR_MISSILE_DEFENSES listOrder: 7090 - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA requires: - STR_WORKSHOP listOrder: 6980 - id: STR_LARGE_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_WORKSHOP_UFOPEDIA requires: - STR_LARGE_WORKSHOP listOrder: 6983 - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA requires: - STR_SMALL_RADAR_SYSTEM listOrder: 7240 - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA requires: - STR_LARGE_RADAR_SYSTEM listOrder: 7250 - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA listOrder: 6900 - id: STR_LIVING_QUARTERS_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_2_UFOPEDIA listOrder: 6910 - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA listOrder: 6850 - id: STR_GENERAL_STORES_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_2_UFOPEDIA listOrder: 6860 - id: STR_STORMLANCE type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: STORMLANCE.SPK requires: - STR_STORMLANCE text: STR_STORMLANCE_UFOPEDIA listOrder: 7900 - id: STR_HEAVY_STORMLANCE type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: HEAVY_STORMLANCE.SPK requires: - STR_HEAVY_STORMLANCE_LAUNCHER text: STR_HEAVY_STORMLANCE_UFOPEDIA listOrder: 7895 - id: STR_CHEMTRAILS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHEMTRAILS text: STR_CHEMTRAILS_UFOPEDIA listOrder: 180430 - id: STR_HYBRID_FARM type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_FARM text: STR_HYBRID_FARM_UFOPEDIA listOrder: 180420 - id: STR_HYBRID_OPERATIONS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_OPERATIONS text: STR_HYBRID_OPERATIONS_UFOPEDIA listOrder: 180600 - id: STR_HYBRID_CLONING_FARM type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_CLONING_FARM text: STR_HYBRID_CLONING_FARM_UFOPEDIA listOrder: 180470 - id: STR_HYBRID_STORAGE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_STORAGE text: STR_HYBRID_STORAGE_UFOPEDIA listOrder: 180480 - id: STR_HYBRID_GROUND_CONVOY type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_GROUND_CONVOY text: STR_HYBRID_GROUND_CONVOY_UFOPEDIA listOrder: 180410 - id: STR_HYBRID_MIB_MEETING type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_MIB_MEETING text: STR_HYBRID_MIB_MEETING_UFOPEDIA listOrder: 188100 - id: STR_HYBRID_SECTOID_MEETING type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_SECTOID_MEETING text: STR_HYBRID_SECTOID_MEETING_UFOPEDIA listOrder: 180460 - id: STR_HYBRID_BASE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_BASE text: STR_HYBRID_BASE_UFOPEDIA listOrder: 180450 - id: STR_RPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RPG_UFOPEDIA requires: - STR_RPG listOrder: 33830 - id: STR_RPG_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RPG_AT_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FLARE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLARE_PISTOL_UFOPEDIA requires: - STR_FLARE_PISTOL listOrder: 34470 - id: STR_FLARE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SPORTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPORTING_RIFLE_UFOPEDIA requires: - STR_SPORTING_RIFLE listOrder: 21020 - id: STR_SPORTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HUNTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_RIFLE_UFOPEDIA requires: - STR_HUNTING_RIFLE listOrder: 21980 - id: STR_HUNTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SKS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKS_UFOPEDIA requires: - STR_SKS listOrder: 21090 - id: STR_SKS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MOSIN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOSIN_RIFLE_UFOPEDIA requires: - STR_MOSIN_RIFLE listOrder: 21040 - id: STR_BOLT_ACTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOLT_ACTION_UFOPEDIA requires: - STR_BOLT_ACTION listOrder: 21050 - id: STR_BOLT_ACTION_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PUMP_ACTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PUMP_ACTION_UFOPEDIA listOrder: 22440 - id: STR_PUMP_ACTION_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNUBNOSE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNUBNOSE_PISTOL_UFOPEDIA listOrder: 19980 - id: STR_SNUBNOSE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_JUDGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUDGE text: STR_JUDGE_UFOPEDIA listOrder: 20250 - id: STR_JUDGE_AP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_JUDGE_BS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ENFIELD_REVOLVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ENFIELD_REVOLVER text: STR_ENFIELD_REVOLVER_UFOPEDIA listOrder: 19620 - id: STR_ENFIELD_REVOLVER_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOW text: STR_BOW_UFOPEDIA listOrder: 17620 - id: STR_BOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CROSSBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CROSSBOW text: STR_CROSSBOW_UFOPEDIA listOrder: 17640 - id: STR_CROSSBOW_BOLTS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_CROSSBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_CROSSBOW text: STR_HEAVY_CROSSBOW_UFOPEDIA listOrder: 17660 - id: STR_HEAVY_CROSSBOW_BOLTS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CROSSBLASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CROSSBLASTER text: STR_CROSSBLASTER_UFOPEDIA listOrder: 17680 - id: STR_DYNAMITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DYNAMITE text: STR_DYNAMITE_UFOPEDIA listOrder: 38100 - id: STR_STEYR_AUG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STEYR_AUG_UFOPEDIA requires: - STR_STEYR_AUG listOrder: 21180 - id: STR_FAMAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FAMAS_UFOPEDIA requires: - STR_FAMAS listOrder: 21190 - id: STR_RIFLE_L85 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_L85_UFOPEDIA requires: - STR_RIFLE_L85 listOrder: 21170 - id: STR_RIFLE_M16 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_M16_UFOPEDIA requires: - STR_RIFLE_M16 listOrder: 21200 - id: STR_RIFLE_M16_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GROZA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GROZA_UFOPEDIA requires: - STR_GROZA listOrder: 21140 - id: STR_AKSU74 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AKSU74_UFOPEDIA requires: - STR_AKSU74 listOrder: 21130 - id: STR_AK47 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AK47_UFOPEDIA requires: - STR_AK47 listOrder: 21150 - id: STR_AK47_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_QBU_88 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_QBU_88_UFOPEDIA requires: - STR_QBU_88 listOrder: 22040 - id: STR_QBU_88_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ARASAKA_3000 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARASAKA_3000_UFOPEDIA requires: - STR_ARASAKA_3000 listOrder: 21460 - id: STR_ARASAKA_3000_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ASUKA_4000 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASUKA_4000_UFOPEDIA requires: - STR_ASUKA_4000 listOrder: 21480 - id: STR_ASUKA_4000_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_M14 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M14_UFOPEDIA requires: - STR_M14 listOrder: 21250 - id: STR_GALIL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GALIL_UFOPEDIA requires: - STR_GALIL listOrder: 21245 - id: STR_FN_FAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FN_FAL_UFOPEDIA requires: - STR_FN_FAL listOrder: 21240 - id: STR_FN_FAL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_G11 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_G11_UFOPEDIA requires: - STR_G11 listOrder: 21270 - id: STR_G11_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOMMYGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOMMYGUN_UFOPEDIA requires: - STR_TOMMYGUN listOrder: 20620 - id: STR_TOMMYGUN_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TOMMYGUN - id: STR_MINEBEA_UZI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINEBEA_UZI_UFOPEDIA requires: - STR_MINEBEA_UZI listOrder: 20670 - id: STR_UZI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UZI_UFOPEDIA requires: - STR_UZI listOrder: 20680 - id: STR_UZI_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_M3_GREASEGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M3_GREASEGUN_UFOPEDIA requires: - STR_M3_GREASEGUN listOrder: 20640 - id: STR_MAC10 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAC10_UFOPEDIA requires: - STR_MAC10 listOrder: 20650 - id: STR_MAC10_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RAK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAK_UFOPEDIA requires: - STR_RAK listOrder: 20720 - id: STR_RAK_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SKORPION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKORPION_UFOPEDIA requires: - STR_SKORPION listOrder: 20700 - id: STR_SKORPION_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP_UFOPEDIA requires: - STR_MP listOrder: 20740 - id: STR_MP_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_FN_P90 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FN_P90_UFOPEDIA requires: - STR_FN_P90 listOrder: 20840 - id: STR_FN_P90_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PPSH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_UFOPEDIA requires: - STR_PPSH listOrder: 20790 - id: STR_PPSH_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COLT_COMMANDO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT_COMMANDO_UFOPEDIA requires: - STR_COLT_COMMANDO listOrder: 20770 - id: STR_STEN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STEN_UFOPEDIA requires: - STR_STEN listOrder: 20760 - id: STR_MP40_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HYBRID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID image_id: UFOPEDIA_IMG_HYBRID text: STR_HYBRID_UFOPEDIA text_width: 158 listOrder: 164680 - id: STR_HYBRID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID_CORPSE image_id: UFOPEDIA_IMG_HYBRID_AUTOPSY text: STR_HYBRID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164690 - id: STR_SUPERLASKA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA image_id: UFOPEDIA_IMG_SUPERLASKA text: STR_SUPERLASKA_UFOPEDIA text_width: 158 listOrder: 164700 - id: STR_SUPERLASKA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA_CORPSE image_id: UFOPEDIA_IMG_SUPERLASKA_AUTOPSY text: STR_SUPERLASKA_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164710 - id: STR_ALIEN_DRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE image_id: UFOPEDIA_IMG_DRONE text: STR_ALIEN_DRONE_UFOPEDIA text_width: 158 listOrder: 165900 - id: STR_ALIEN_DRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE_AUTOPSY image_id: UFOPEDIA_IMG_DRONE_AUTOPSY text: STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 165910 - id: STR_ALIEN_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE listOrder: 165901 - id: STR_ALIEN_DRONE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ALIEN_DRONE_WEAPON_UFOPEDIA requires: - STR_ALIEN_DRONE listOrder: 165902 - id: STR_LARGE_ALIEN_DRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE image_id: UFOPEDIA_IMG_DRONE text: STR_LARGE_ALIEN_DRONE_UFOPEDIA text_width: 158 listOrder: 165914 - id: STR_LARGE_ALIEN_DRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE_AUTOPSY image_id: UFOPEDIA_IMG_LARGE_DRONE_AUTOPSY text: STR_LARGE_ALIEN_DRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 165916 - id: STR_LARGE_ALIEN_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE_ARMOR listOrder: 165915 - id: STR_LARGE_ALIEN_DRONE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_LARGE_ALIEN_DRONE_WEAPON_UFOPEDIA requires: - STR_LARGE_ALIEN_DRONE listOrder: 165916 - id: STR_ANTHROPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD image_id: UFOPEDIA_IMG_ANTHROPOD text: STR_ANTHROPOD_UFOPEDIA text_width: 158 listOrder: 163100 - id: STR_ANTHROPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD_CORPSE image_id: UFOPEDIA_IMG_ANTHROPOD_AUTOPSY text: STR_ANTHROPOD_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163110 - id: STR_ANTHROPOD_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD_SOLDIER_ARMOR listOrder: 163101 - id: STR_SPITTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER image_id: UFOPEDIA_IMG_SPITTER text: STR_SPITTER_UFOPEDIA text_width: 158 listOrder: 163440 - id: STR_SPITTER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER_CORPSE image_id: UFOPEDIA_IMG_SPITTER_AUTOPSY text: STR_SPITTER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163450 - id: STR_MICROGRAV type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_MICROGRAV text: STR_MICROGRAV_UFOPEDIA listOrder: 61040 - id: STR_GRAV_MODULE type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_GRAV_MODULE text: STR_GRAV_MODULE_UFOPEDIA listOrder: 61050 - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA listOrder: 34300 - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA listOrder: 34430 - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA listOrder: 34440 - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA listOrder: 34310 - id: STR_ELERIUM_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_BOMB text: STR_ELERIUM_BOMB_UFOPEDIA listOrder: 34320 - id: STR_NUCLEAR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_LASER_PISTOL text: STR_NUCLEAR_LASER_PISTOL_UFOPEDIA listOrder: 20520 - id: STR_NUCLEAR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_LASER_RIFLE text: STR_NUCLEAR_LASER_RIFLE_UFOPEDIA listOrder: 21820 - id: STR_LASER_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SNIPER_RIFLE text: STR_LASER_SNIPER_RIFLE_UFOPEDIA listOrder: 22300 - id: STR_LIGHT_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LIGHT_CANNON text: STR_LIGHT_CANNON_UFOPEDIA listOrder: 23120 - id: STR_LIGHT_CANNON_CONT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LIGHT_CANNON text: STR_LIGHT_CANNON_UFOPEDIA listOrder: 23130 - id: STR_LC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_HE_AMMO - id: STR_LC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_I_AMMO - id: STR_LC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_AA_AMMO - id: STR_LC_BS_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_BS_AA_AMMO - id: STR_LASER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SHOTGUN text: STR_LASER_SHOTGUN_UFOPEDIA listOrder: 22800 - id: STR_LASER_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CARBINE text: STR_LASER_CARBINE_UFOPEDIA listOrder: 21830 - id: STR_NUCLEAR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_HEAVY_LASER text: STR_NUCLEAR_HEAVY_LASER_UFOPEDIA listOrder: 30100 - id: STR_LASER_PISTOL_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_MIB_UFOPEDIA listOrder: 20500 requires: - STR_LASER_PISTOL_MIB - id: STR_LASER_PISTOL_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_RIFLE_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_RIFLE_MIB_UFOPEDIA listOrder: 21800 requires: - STR_LASER_RIFLE_MIB - id: STR_LASER_RIFLE_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_LASER_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_LASER_MIB_UFOPEDIA requires: - STR_HEAVY_LASER_MIB listOrder: 30080 - id: STR_HEAVY_LASER_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_XCOM_CYBERDISC_ARMOR_ORANGE type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC text: STR_XCOM_CYBERDISC_LASER_UFOPEDIA listOrder: 11560 - id: STR_HWP_DISC_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC text: STR_HWP_DISC_LASER_CANNON_UFOPEDIA listOrder: 11570 - id: STR_XCOM_CYBERDISC_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION text: STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA listOrder: 11660 - id: STR_HWP_DISC_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION text: STR_HWP_DISC_PLASMA_CANNON_UFOPEDIA listOrder: 11670 - id: STR_OLD_XCOM_DATA_REEL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_XCOM_DATA_REEL text: STR_OLD_XCOM_DATA_REEL_UFOPEDIA listOrder: 58880 - id: STR_ALIEN_DATA_SLATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_DATA_SLATE text: STR_ALIEN_DATA_SLATE_UFOPEDIA listOrder: 47300 - id: STR_TASOTH_DATA_PAD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TASOTH_DATA_PAD text: STR_TASOTH_DATA_PAD_UFOPEDIA listOrder: 58300 - id: STR_MIB_AGENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MIB_SOLDIER text: STR_MIB_AGENT_UFOPEDIA text_width: 158 requires: - STR_MIB_AGENT listOrder: 146000 - id: STR_MIB_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_AGENT_ARMOR listOrder: 146001 - id: STR_MIB_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_NAVIGATOR text: STR_MIB_ENFORCER_UFOPEDIA text_width: 158 requires: - STR_MIB_ENFORCER listOrder: 146030 - id: STR_MIB_ENFORCER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_ENFORCER_ARMOR listOrder: 146031 - id: STR_MIB_COMBAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_COMBAT_ARMOR listOrder: 146021 - id: STR_MIB_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_MEDIC text: STR_MIB_SCIENTIST_UFOPEDIA text_width: 158 requires: - STR_MIB_SCIENTIST listOrder: 146020 - id: STR_MIB_EXECUTOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_ENGINEER text: STR_MIB_EXECUTOR_UFOPEDIA text_width: 158 requires: - STR_MIB_EXECUTOR listOrder: 146030 - id: STR_MIB_COORDINATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_ENGINEER text: STR_MIB_COORDINATOR_UFOPEDIA text_width: 158 requires: - STR_MIB_COORDINATOR listOrder: 146040 - id: STR_MIB_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_ENGINEER text: STR_MIB_COMMANDER_UFOPEDIA text_width: 158 requires: - STR_MIB_COMMANDER listOrder: 146050 - id: STR_MIB_ALLOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_ALLOY_ARMOR listOrder: 146051 - id: STR_MIB_PSI_OPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_PSI_OPS text: STR_MIB_PSI_OPS_UFOPEDIA text_width: 158 requires: - STR_MIB_PSI_OPS listOrder: 146060 - id: STR_MIB_PSI_OPS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_PSI_OPS_ARMOR text: STR_MIB_PSI_OPS_ARMOR_UFOPEDIA listOrder: 146061 - id: STR_MIB_HEAVY_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_HEAVY_TROOPER text: STR_MIB_HEAVY_TROOPER_UFOPEDIA text_width: 158 requires: - STR_MIB_HEAVY_TROOPER listOrder: 146064 - id: STR_MIB_POWER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_POWER_ARMOR listOrder: 146065 - id: STR_MIB_STORMTROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_STORMTROOPER text: STR_MIB_STORMTROOPER_UFOPEDIA text_width: 158 requires: - STR_MIB_STORMTROOPER listOrder: 146066 - id: STR_MIB_STORMTROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_STORMTROOPER_ARMOR listOrder: 146067 - id: STR_MIB_ACTIVITY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_ACTIVITY image_id: UFOPEDIA_IMG_MIB_ACTIVITY text: STR_MIB_ACTIVITY_UFOPEDIA text_width: 308 listOrder: 179600 - id: STR_MIB_IDENTITY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_IDENTITY image_id: UFOPEDIA_IMG_MIB_IDENTITY text: STR_MIB_IDENTITY_UFOPEDIA text_width: 108 listOrder: 179610 - id: STR_THE_HOLLOW_MAN_PROJECT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_HOLLOW_MAN_PROJECT text: STR_THE_HOLLOW_MAN_PROJECT_UFOPEDIA listOrder: 179590 - id: STR_CULT_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_CULT_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_CULT_OF_APOCALYPSE listOrder: 184000 - id: STR_COMMUNION_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_COMMUNION_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_COMMUNION_OF_APOCALYPSE listOrder: 184010 - id: STR_OUTPOST_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_OUTPOST_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_OUTPOST_OF_APOCALYPSE listOrder: 184020 - id: STR_MYSTERIES_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_MYSTERIES_OF_APOCALYPSE text: STR_MYSTERIES_OF_APOCALYPSE_UFOPEDIA listOrder: 184030 - id: STR_GOALS_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_GOALS_OF_APOCALYPSE text: STR_GOALS_OF_APOCALYPSE_UFOPEDIA listOrder: 184040 - id: STR_TOWER_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_TOWER_OF_APOCALYPSE text: STR_TOWER_OF_APOCALYPSE_UFOPEDIA listOrder: 184023 - id: STR_PROJECT_SAMAEL type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_PROJECT_SAMAEL text: STR_PROJECT_SAMAEL_UFOPEDIA listOrder: 184070 - id: STR_XCOM_PERSONNEL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMAGENTS text: STR_XCOM_PERSONNEL_UFOPEDIA text_width: 308 listOrder: 780 - id: STR_XCOM_HYBRIDS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMHYBRIDS_CPAL text: STR_XCOM_HYBRIDS_UFOPEDIA text_width: 172 requires: - STR_XCOM_HYBRIDS listOrder: 790 - id: STR_STORMTROOPER_ARMOR_UC type_id: 5 requires: - STR_STORMTROOPER_ARMOR section: STR_WEAPONS_AND_EQUIPMENT text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17300 - id: STR_STORMTROOPER_ARMOR_H_UC type_id: 5 requires: - STR_STORMTROOPER_ARMOR - STR_HYBRID_RECRUITMENT section: STR_WEAPONS_AND_EQUIPMENT text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17301 - id: STR_STORMTROOPER_ARMOR_UC_UNDERWATER type_id: 5 requires: - STR_STORMTROOPER_ARMOR section: STR_WEAPONS_AND_EQUIPMENT text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17304 - id: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER type_id: 5 requires: - STR_STORMTROOPER_ARMOR - STR_HYBRID_RECRUITMENT section: STR_WEAPONS_AND_EQUIPMENT text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17305 - id: STR_HEAVY_TACTICAL_SUIT_UC requires: - STR_HEAVY_TACTICAL_SUIT type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_TACTICAL_SUIT_UFOPEDIA listOrder: 17010 - id: STR_HEAVY_TACTICAL_SUIT_H_UC requires: - STR_HEAVY_TACTICAL_SUIT - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_TACTICAL_SUIT_UFOPEDIA listOrder: 17011 - id: STR_HEAVY_TRITANIUM_SUIT_UC requires: - STR_HEAVY_TRITANIUM_SUIT type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA listOrder: 17020 - id: STR_HEAVY_TRITANIUM_SUIT_H_UC requires: - STR_HEAVY_TRITANIUM_SUIT - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA listOrder: 17021 - id: STR_ARMORED_VEST_UC requires: - STR_ARMORED_VEST type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARMORED_VEST_UFOPEDIA listOrder: 16900 - id: STR_ARMORED_VEST_H_UC requires: - STR_ARMORED_VEST - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARMORED_VEST_UFOPEDIA listOrder: 16901 - id: STR_ARMORED_VEST_SHIELD_UC requires: - STR_ARMORED_VEST type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARMORED_VEST_SHIELD_UFOPEDIA listOrder: 16910 - id: STR_ARMORED_VEST_SHIELD_H_UC requires: - STR_ARMORED_VEST - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARMORED_VEST_SHIELD_UFOPEDIA listOrder: 16911 - id: STR_ALLOY_VEST_UC type_id: 5 requires: - STR_ALLOY_VEST section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_VEST_UFOPEDIA listOrder: 16990 - id: STR_ALLOY_VEST_H_UC type_id: 5 requires: - STR_ALLOY_VEST - STR_HYBRID_RECRUITMENT section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_VEST_UFOPEDIA listOrder: 16991 - id: STR_ALLOY_VEST_SHIELD_UC type_id: 5 requires: - STR_ALLOY_VEST section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_VEST_SHIELD_UFOPEDIA listOrder: 17000 - id: STR_ALLOY_VEST_SHIELD_H_UC type_id: 5 requires: - STR_ALLOY_VEST - STR_HYBRID_RECRUITMENT section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_VEST_SHIELD_UFOPEDIA listOrder: 17001 - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA listOrder: 17050 - id: STR_PERSONAL_ARMOR_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSONAL_ARMOR - STR_HYBRID_RECRUITMENT text: STR_PERSONAL_ARMOR_UFOPEDIA listOrder: 17051 - id: STR_CYBER_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CYBER_ARMOR text: STR_CYBER_ARMOR_UFOPEDIA listOrder: 17130 - id: STR_CYBER_ARMOR_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CYBER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_CYBER_ARMOR_UFOPEDIA listOrder: 17131 - id: STR_HAZMAT_ARMOR_UC requires: - STR_HAZMAT_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAZMAT_ARMOR_UFOPEDIA listOrder: 16840 - id: STR_HAZMAT_ARMOR_H_UC requires: - STR_HAZMAT_ARMOR - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HAZMAT_ARMOR_UFOPEDIA listOrder: 16841 - id: STR_VEST_BUSINESS_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_VEST_BUSINESS_SUIT text: STR_VEST_BUSINESS_SUIT_UFOPEDIA listOrder: 16800 - id: STR_VEST_BUSINESS_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_VEST_BUSINESS_SUIT - STR_HYBRID_RECRUITMENT text: STR_VEST_BUSINESS_SUIT_UFOPEDIA listOrder: 16801 - id: STR_DIVING_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DIVING_SUIT_UFOPEDIA listOrder: 17480 - id: STR_DIVING_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DIVING_SUIT_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT listOrder: 17481 - id: STR_SPACE_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPACE_SUIT_UFOPEDIA requires: - STR_SPACE_FLIGHT listOrder: 17486 - id: STR_SPACE_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPACE_SUIT_UFOPEDIA requires: - STR_SPACE_FLIGHT - STR_HYBRID_RECRUITMENT listOrder: 17487 - id: STR_AQUA_PLASTIC_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_AQUA_PLASTIC_SUIT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16880 - id: STR_AQUA_PLASTIC_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_AQUA_PLASTIC_SUIT - STR_HYBRID_RECRUITMENT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16881 - id: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_AQUA_PLASTIC_SUIT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16884 - id: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_AQUA_PLASTIC_SUIT - STR_HYBRID_RECRUITMENT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16885 - id: STR_POLAR_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POLAR_SUIT_UFOPEDIA requires: - STR_POLAR_SUIT listOrder: 17450 - id: STR_POLAR_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_POLAR_SUIT_UFOPEDIA requires: - STR_POLAR_SUIT - STR_HYBRID_RECRUITMENT listOrder: 17451 - id: STR_SWIMWEAR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWIMWEAR_UFOPEDIA requires: - STR_SWIMWEAR listOrder: 17460 - id: STR_SWIMWEAR_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWIMWEAR_UFOPEDIA requires: - STR_SWIMWEAR - STR_HYBRID_RECRUITMENT listOrder: 17461 - id: STR_LABCOAT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LABCOAT_UFOPEDIA requires: - STR_LABCOAT listOrder: 17470 - id: STR_LABCOAT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LABCOAT_UFOPEDIA requires: - STR_LABCOAT - STR_HYBRID_RECRUITMENT listOrder: 17471 - id: STR_WORKSUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WORKSUIT_UFOPEDIA requires: - STR_WORKSUIT listOrder: 17440 - id: STR_WORKSUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WORKSUIT_UFOPEDIA requires: - STR_WORKSUIT - STR_HYBRID_RECRUITMENT listOrder: 17441 - id: STR_SYNTHSUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SYNTHSUIT listOrder: 17150 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SYNTHSUIT - STR_HYBRID_RECRUITMENT listOrder: 17151 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SYNTHSUIT listOrder: 17154 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_H_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SYNTHSUIT - STR_HYBRID_RECRUITMENT listOrder: 17155 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_JUMP_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMP_ARMOR text: STR_JUMP_ARMOR_UFOPEDIA listOrder: 17100 - id: STR_JUMP_ARMOR_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMP_ARMOR - STR_HYBRID_RECRUITMENT text: STR_JUMP_ARMOR_UFOPEDIA listOrder: 17101 - id: STR_POWER_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17200 - id: STR_POWER_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT - STR_HYBRID_RECRUITMENT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17201 - id: STR_POWER_SUIT_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17204 - id: STR_POWER_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT - STR_HYBRID_RECRUITMENT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17205 - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17250 - id: STR_FLYING_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT - STR_HYBRID_RECRUITMENT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17251 - id: STR_FLYING_SUIT_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17254 - id: STR_FLYING_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT - STR_HYBRID_RECRUITMENT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17255 - id: STR_JUGGERNAUT_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUGGERNAUT_SUIT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17400 - id: STR_JUGGERNAUT_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUGGERNAUT_SUIT - STR_HYBRID_RECRUITMENT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17401 - id: STR_JUGGERNAUT_SUIT_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUGGERNAUT_SUIT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17404 - id: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUGGERNAUT_SUIT - STR_HYBRID_RECRUITMENT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17405 - id: STR_GRAVMODULE_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16830 - id: STR_GRAVMODULE_ARMOR_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16831 - id: STR_GRAVMODULE_ARMOR_GREEN_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16834 - id: STR_GRAVMODULE_ARMOR_GREEN_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16835 - id: STR_GRAVMODULE_ARMOR_BROWN_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16838 - id: STR_GRAVMODULE_ARMOR_BROWN_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16839 - id: STR_SYNDICATE_AGENT_DISGUISE_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SYNDICATE_HQ_ACCESS text: STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA listOrder: 17490 - id: STR_SYNDICATE_AGENT_DISGUISE_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SYNDICATE_HQ_ACCESS - STR_HYBRID_RECRUITMENT text: STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA listOrder: 17491 - id: STR_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT listOrder: 16780 text: STR_SUIT_UFOPEDIA - id: STR_SUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HYBRID_RECRUITMENT text: STR_SUIT_UFOPEDIA listOrder: 16781 - id: STR_LEATHER_COAT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LEATHER_COAT text: STR_LEATHER_COAT_UFOPEDIA listOrder: 16790 - id: STR_LEATHER_COAT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LEATHER_COAT - STR_HYBRID_RECRUITMENT text: STR_LEATHER_COAT_UFOPEDIA listOrder: 16791 - id: STR_BULLETPROOF_COAT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BULLETPROOF_COAT text: STR_BULLETPROOF_COAT_UFOPEDIA listOrder: 16795 - id: STR_BULLETPROOF_COAT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BULLETPROOF_COAT - STR_HYBRID_RECRUITMENT text: STR_BULLETPROOF_COAT_UFOPEDIA listOrder: 16796 - id: STR_JUMPSUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16810 - id: STR_JUMPSUIT_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16811 - id: STR_JUMPSUIT_GREEN_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16814 - id: STR_JUMPSUIT_GREEN_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16815 - id: STR_JUMPSUIT_BROWN_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16818 - id: STR_JUMPSUIT_BROWN_H_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16819 - id: STR_ASTRAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ASTRAL_ARMOR text: STR_ASTRAL_ARMOR_UFOPEDIA listOrder: 17500 - id: STR_DREAM_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DREAM_BLADE_UFOPEDIA requires: - STR_DREAM_BLADE listOrder: 18770 - id: STR_GAZER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER image_id: UFOPEDIA_IMG_GAZER text: STR_GAZER_UFOPEDIA text_width: 158 listOrder: 163240 - id: STR_GAZER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER_CORPSE image_id: UFOPEDIA_IMG_GAZER_AUTOPSY text: STR_GAZER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163250 - id: STR_GAZER_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER_STANDARD_ARMOR listOrder: 163241 - id: STR_CHASER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER image_id: UFOPEDIA_IMG_CHASER text: STR_CHASER_UFOPEDIA text_width: 158 listOrder: 163090 - id: STR_CHASER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER_CORPSE image_id: UFOPEDIA_IMG_CHASER_AUTOPSY text: STR_CHASER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163094 - id: STR_CHASER_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER_STANDARD_ARMOR listOrder: 163091 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 listOrder: 163340 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163350 - id: STR_REAPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_ARMOR listOrder: 163341 - id: STR_REAPER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_REAPER_WEAPON_UFOPEDIA requires: - STR_REAPER listOrder: 163342 - id: STR_HOLODRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE image_id: UFOPEDIA_IMG_HOLODRONE text: STR_HOLODRONE_UFOPEDIA text_width: 158 listOrder: 163320 - id: STR_HOLODRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE_CORPSE image_id: UFOPEDIA_IMG_HOLODRONE_AUTOPSY text: STR_HOLODRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163330 - id: STR_HOLODRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE_ARMOR listOrder: 163321 - id: STR_WASPITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE image_id: UFOPEDIA_IMG_WASPITE text: STR_WASPITE_UFOPEDIA text_width: 158 listOrder: 163280 - id: STR_WASPITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE_CORPSE image_id: UFOPEDIA_IMG_WASPITE_AUTOPSY text: STR_WASPITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163290 - id: STR_WASPITE_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE_STANDARD_ARMOR listOrder: 163281 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 listOrder: 166080 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166090 - id: STR_SECTOPOD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_ARMOR listOrder: 166081 - id: STR_SECTOPOD_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SECTOPOD_WEAPON_UFOPEDIA requires: - STR_SECTOPOD listOrder: 166082 - id: STR_ALIEN_LASER_TURRET type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET text: STR_CYBERDISC_UFOPEDIA listOrder: 145470 - id: STR_ALIEN_LASER_TURRET_CORPSE type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET_CORPSE text: STR_CYBERDISC_AUTOPSY_UFOPEDIA listOrder: 84400 # - id: STR_ALIEN_LASER_TURRET_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_ALIEN_LASER_TURRET_ARMOR # listOrder: ??? - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 listOrder: 166060 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166070 - id: STR_CYBERDISC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_ARMOR listOrder: 166061 - id: STR_CYBERDISC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERDISC_WEAPON_UFOPEDIA requires: - STR_CYBERDISC listOrder: 166062 - id: STR_CYBERMITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE image_id: UFOPEDIA_IMG_CYBERMITE text: STR_CYBERMITE_UFOPEDIA text_width: 158 listOrder: 166000 - id: STR_CYBERMITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE_CORPSE image_id: UFOPEDIA_IMG_CYBERMITE_AUTOPSY text: STR_CYBERMITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166010 - id: STR_CYBERMITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE_ARMOR listOrder: 166001 - id: STR_CEREBREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL image_id: UFOPEDIA_IMG_CEREBREAL text: STR_CEREBREAL_UFOPEDIA text_width: 158 listOrder: 163160 - id: STR_CEREBREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_AUTOPSY text: STR_CEREBREAL_AUTOPSY_UFOPEDIA text_width: 148 listOrder: 163170 - id: STR_CEREBREAL_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CEREBREAL_STANDARD_ARMOR_UFOPEDIA requires: - STR_CEREBREAL_STANDARD_ARMOR listOrder: 163161 - id: STR_CEREBREAL_LARVA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA image_id: UFOPEDIA_IMG_CEREBREAL_LARVA text: STR_CEREBREAL_LARVA_UFOPEDIA text_width: 158 listOrder: 163180 - id: STR_CEREBREAL_LARVA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_LARVA_AUTOPSY text: STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163190 - id: STR_CEREBREAL_LARVA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA_ARMOR listOrder: 163181 - id: STR_CHTONITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE image_id: UFOPEDIA_IMG_CHTONITE text: STR_CHTONITE_UFOPEDIA text_width: 158 listOrder: 163020 - id: STR_CHTONITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE_CORPSE image_id: UFOPEDIA_IMG_CHTONITE_AUTOPSY text: STR_CHTONITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163030 - id: STR_CHTONITE_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE_STANDARD_ARMOR listOrder: 163021 - id: STR_SCORPOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID image_id: UFOPEDIA_IMG_SCORPOID text: STR_SCORPOID_UFOPEDIA text_width: 158 listOrder: 161800 - id: STR_SCORPOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID_CORPSE image_id: UFOPEDIA_IMG_SCORPOID_AUTOPSY text: STR_SCORPOID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 161810 - id: STR_SCORPOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID_ARMOR listOrder: 161801 - id: STR_ANTMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN image_id: UFOPEDIA_IMG_ANTMAN text: STR_ANTMAN_UFOPEDIA text_width: 158 listOrder: 161700 - id: STR_ANTMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_CORPSE image_id: UFOPEDIA_IMG_ANTMAN_AUTOPSY text: STR_ANTMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 161710 - id: STR_ANTMAN_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_WORKER_ARMOR listOrder: 161701 - id: STR_ANTMAN_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_WARRIOR_ARMOR listOrder: 161702 - id: STR_ANTMAN_WEAPON_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ANTMAN_WEAPON_SPIT_UFOPEDIA requires: - STR_ANTMAN listOrder: 161722 - id: STR_ANTMAN_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN image_id: UFOPEDIA_IMG_ANTMAN_QUEEN text: STR_ANTMAN_QUEEN_UFOPEDIA text_width: 158 listOrder: 161720 - id: STR_ANTMAN_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN_CORPSE image_id: UFOPEDIA_IMG_ANTMAN_QUEEN_AUTOPSY text: STR_ANTMAN_QUEEN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 161730 - id: STR_ANTMAN_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN_ARMOR listOrder: 161721 - id: STR_CROC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC_AUTOPSY image_id: UFOPEDIA_IMG_CROC_AUTOPSY text: STR_CROC_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163910 - id: STR_CROC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC image_id: UFOPEDIA_IMG_CROC text: STR_CROC_UFOPEDIA text_width: 158 listOrder: 163900 - id: STR_CROC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC_ARMOR listOrder: 163901 - id: STR_REPTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_AUTOPSY image_id: UFOPEDIA_IMG_REPTOID_AUTOPSY text: STR_REPTOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163850 - id: STR_REPTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID image_id: UFOPEDIA_IMG_REPTOID text: STR_REPTOID_UFOPEDIA text_width: 158 listOrder: 163840 - id: STR_REPTOID_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_STANDARD_ARMOR listOrder: 163841 - id: STR_REPTOID_COMMANDO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_COMMANDO_ARMOR listOrder: 163843 - id: STR_REPTOID_SHADOW type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_SHADOW image_id: UFOPEDIA_IMG_REPTOID_SHADOW text: STR_REPTOID_SHADOW_UFOPEDIA text_width: 158 listOrder: 143520 - id: STR_REPTOID_SHADOW_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_SHADOW_ARMOR listOrder: 163845 - id: STR_REPTOID_DRAKE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAKE image_id: UFOPEDIA_IMG_REPTOID_DRAKE text: STR_REPTOID_DRAKE_UFOPEDIA text_width: 158 listOrder: 163846 - id: STR_REPTOID_DRAKE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAKE_ARMOR listOrder: 163847 - id: STR_SALAMANDRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON image_id: UFOPEDIA_IMG_SALAMANDRON text: STR_SALAMANDRON_UFOPEDIA text_width: 158 listOrder: 163360 - id: STR_SALAMANDRON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON_CORPSE image_id: UFOPEDIA_IMG_SALAMANDRON_AUTOPSY text: STR_SALAMANDRON_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163370 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 listOrder: 163380 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163390 - id: STR_CELATID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_ARMOR listOrder: 163421 - id: STR_CELATID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CELATID_WEAPON_UFOPEDIA requires: - STR_CELATID listOrder: 163422 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 listOrder: 163660 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163670 - id: STR_TENTACULAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT image_id: UFOPEDIA_IMG_TENTACULAT_CPAL text: STR_TENTACULAT_UFOPEDIA text_width: 158 listOrder: 163640 - id: STR_TENTACULAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT_CORPSE image_id: UFOPEDIA_IMG_TENTACULAT_AUTOPSY text: STR_TENTACULAT_AUTOPSY_UFOPEDIA text_width: 148 listOrder: 163644 - id: STR_TENTACULAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT_ARMOR listOrder: 163641 - id: STR_TENTACULAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_TENTACULAT_WEAPON_UFOPEDIA requires: - STR_TENTACULAT listOrder: 163642 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 163380 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163390 - id: STR_CHRYSSALID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CHRYSSALID_WEAPON_UFOPEDIA requires: - STR_CHRYSSALID listOrder: 163382 - id: STR_CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_ARMOR listOrder: 163381 - id: STR_BADASS_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID image_id: UP014.SPK text: STR_BADASS_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 163400 - id: STR_BADASS_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_BADASS_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163410 - id: STR_BADASS_CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID_ARMOR listOrder: 163401 - id: STR_BADASS_CHRYSSALID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_BADASS_CHRYSSALID_WEAPON_UFOPEDIA requires: - STR_BADASS_CHRYSSALID listOrder: 163402 - id: STR_OBLITERATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR image_id: UFOPEDIA_IMG_OBLITERATOR text: STR_OBLITERATOR_UFOPEDIA text_width: 158 listOrder: 166100 - id: STR_OBLITERATOR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR_CORPSE image_id: UFOPEDIA_IMG_OBLITERATOR_AUTOPSY text: STR_OBLITERATOR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 166104 - id: STR_OBLITERATOR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OBLITERATOR_WEAPON_UFOPEDIA requires: - STR_OBLITERATOR listOrder: 166102 - id: STR_OBLITERATOR_ZAPPER type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OBLITERATOR_ZAPPER_UFOPEDIA requires: - STR_OBLITERATOR listOrder: 166103 - id: STR_OBLITERATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR_ARMOR listOrder: 166101 - id: STR_ARMORED_CAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ARMORED_CAR image_id: UFOPEDIA_IMG_ARMORED_CAR text: STR_ARMORED_CAR_UFOPEDIA text_width: 155 listOrder: 144590 - id: STR_ARMORED_CAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ARMORED_CAR_ARMOR listOrder: 144591 - id: STR_MONGORN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN image_id: UFOPEDIA_IMG_MONGORN text: STR_MONGORN_UFOPEDIA text_width: 158 listOrder: 161320 - id: STR_MONGORN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_CORPSE image_id: UFOPEDIA_IMG_MONGORN_AUTOPSY text: STR_MONGORN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161323 - id: STR_MONGORN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_ARMOR listOrder: 161321 - id: STR_MONGORN_KING_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_KING_ARMOR listOrder: 161330 - id: STR_MONGORN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MONGORN_WEAPON_UFOPEDIA requires: - STR_MONGORN listOrder: 161322 - id: STR_WEREWOLF_WHITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WHITE image_id: UFOPEDIA_IMG_WEREWOLF_WHITE text: STR_WEREWOLF_WHITE_UFOPEDIA text_width: 158 listOrder: 161370 - id: STR_WEREWOLF_WHITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WHITE_ARMOR listOrder: 161371 - id: STR_WEREWOLF type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF image_id: UFOPEDIA_IMG_WEREWOLF text: STR_WEREWOLF_UFOPEDIA text_width: 158 listOrder: 161360 - id: STR_WEREWOLF_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_CORPSE image_id: UFOPEDIA_IMG_WEREWOLF_AUTOPSY text: STR_WEREWOLF_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161380 - id: STR_WEREWOLF_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_ARMOR listOrder: 161361 - id: STR_WEREWOLF_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WEREWOLF_WEAPON_UFOPEDIA requires: - STR_WEREWOLF listOrder: 161362 - id: STR_WEREWOLF_PSI_PANIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_WEREWOLF_PSI_PANIC_WEAPON_UFOPEDIA requires: - STR_WEREWOLF listOrder: 161373 - id: STR_WERECAT_BLACK type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_BLACK image_id: UFOPEDIA_IMG_WERECAT_BLACK text: STR_WERECAT_BLACK_UFOPEDIA text_width: 158 listOrder: 161400 - id: STR_WERECAT_BLACK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_BLACK_ARMOR listOrder: 161401 - id: STR_WERECAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT image_id: UFOPEDIA_IMG_WERECAT text: STR_WERECAT_UFOPEDIA text_width: 158 listOrder: 161390 - id: STR_WERECAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_CORPSE image_id: UFOPEDIA_IMG_WERECAT_AUTOPSY text: STR_WERECAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161404 - id: STR_WERECAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_ARMOR listOrder: 161391 - id: STR_WERECAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WERECAT_WEAPON_UFOPEDIA requires: - STR_WERECAT listOrder: 161392 - id: STR_WERECAT_MIND_CONTROL_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_WERECAT_MIND_CONTROL_WEAPON_UFOPEDIA requires: - STR_WERECAT listOrder: 161403 - id: STR_SHADOWBAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT image_id: UFOPEDIA_IMG_SHADOWBAT text: STR_SHADOWBAT_UFOPEDIA text_width: 158 listOrder: 161240 - id: STR_SHADOWBAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT_CORPSE image_id: UFOPEDIA_IMG_SHADOWBAT_AUTOPSY text: STR_SHADOWBAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161250 - id: STR_SPIKEBOAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR image_id: UFOPEDIA_IMG_SPIKEBOAR text: STR_SPIKEBOAR_UFOPEDIA text_width: 158 listOrder: 161260 - id: STR_SPIKEBOAR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR_CORPSE image_id: UFOPEDIA_IMG_SPIKEBOAR_AUTOPSY text: STR_SPIKEBOAR_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161270 - id: STR_BULLFROG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG image_id: UFOPEDIA_IMG_BULLFROG_CPAL text: STR_BULLFROG_UFOPEDIA text_width: 150 listOrder: 161530 - id: STR_BULLFROG_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG_CORPSE image_id: UFOPEDIA_IMG_BULLFROG_AUTOPSY text: STR_BULLFROG_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161540 - id: STR_SHAMBLER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER image_id: UFOPEDIA_IMG_SHAMBLER text: STR_SHAMBLER_UFOPEDIA text_width: 158 listOrder: 161280 - id: STR_SHAMBLER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER_CORPSE image_id: UFOPEDIA_IMG_SHAMBLER_AUTOPSY text: STR_SHAMBLER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161290 - id: STR_FENRIR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR image_id: UFOPEDIA_IMG_FENRIR text: STR_FENRIR_UFOPEDIA text_width: 158 listOrder: 161300 - id: STR_FENRIR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR_CORPSE image_id: UFOPEDIA_IMG_FENRIR_AUTOPSY text: STR_FENRIR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161310 - id: STR_ZOMBIE_PARASITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_PARASITE image_id: UFOPEDIA_IMG_ZOMBIE_PARASITE text: STR_ZOMBIE_PARASITE_UFOPEDIA text_width: 155 listOrder: 164080 - id: STR_DAMAGED_ZOMBIE_PARASITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAMAGED_ZOMBIE_PARASITE image_id: UFOPEDIA_IMG_ZOMBIE_PARASITE text: STR_DAMAGED_ZOMBIE_PARASITE_UFOPEDIA text_width: 160 listOrder: 164081 - id: STR_ZOMBIE_BOOMER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER image_id: UFOPEDIA_IMG_ZOMBIE_BOOMER text: STR_ZOMBIE_BOOMER_UFOPEDIA text_width: 161 listOrder: 164124 - id: STR_ZOMBIE_BOOMER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_BOOMER_AUTOPSY text: STR_ZOMBIE_BOOMER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164126 - id: STR_ZOMBIE_BOOMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER_ARMOR listOrder: 164125 - id: STR_ZOMBIE_STERILE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE image_id: UFOPEDIA_IMG_ZOMBIE_STERILE text: STR_ZOMBIE_STERILE_UFOPEDIA text_width: 158 listOrder: 164090 - id: STR_ZOMBIE_STERILE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_STERILE_AUTOPSY text: STR_ZOMBIE_STERILE_AUTOPSY_UFOPEDIA text_width: 149 listOrder: 164100 - id: STR_ZOMBIE_STERILE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE_ARMOR listOrder: 164095 - id: STR_ZOMBIE_GRUBAS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS image_id: UFOPEDIA_IMG_ZOMBIE_GRUBAS text: STR_ZOMBIE_GRUBAS_UFOPEDIA text_width: 158 listOrder: 164110 - id: STR_ZOMBIE_GRUBAS_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_GRUBAS_AUTOPSY text: STR_ZOMBIE_GRUBAS_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164120 - id: STR_ZOMBIE_GRUBAS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS_ARMOR listOrder: 164111 - id: STR_ZOMBIE_INFECTOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR image_id: UFOPEDIA_IMG_ZOMBIE_INFECTOR text: STR_ZOMBIE_INFECTOR_UFOPEDIA text_width: 158 listOrder: 164130 - id: STR_ZOMBIE_INFECTOR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_INFECTOR_AUTOPSY text: STR_ZOMBIE_INFECTOR_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164140 - id: STR_ZOMBIE_INFECTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR_ARMOR listOrder: 164131 - id: STR_ZOMBIE_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER image_id: UFOPEDIA_IMG_ZOMBIE_TROOPER text: STR_ZOMBIE_TROOPER_UFOPEDIA text_width: 158 listOrder: 164170 - id: STR_ZOMBIE_TROOPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_TROOPER_AUTOPSY text: STR_ZOMBIE_TROOPER_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164180 - id: STR_ZOMBIE_TROOPER_1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER listOrder: 164171 - id: STR_MEGAZOMBIE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE image_id: UFOPEDIA_IMG_MEGAZOMBIE text: STR_MEGAZOMBIE_UFOPEDIA text_width: 158 listOrder: 164190 - id: STR_MEGAZOMBIE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_CORPSE image_id: UFOPEDIA_IMG_MEGAZOMBIE_AUTOPSY text: STR_MEGAZOMBIE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 164200 - id: STR_MEGAZOMBIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_ARMOR listOrder: 164191 - id: STR_TOMB_GUARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD image_id: UFOPEDIA_IMG_TOMB_GUARD text: STR_TOMB_GUARD_UFOPEDIA text_width: 158 listOrder: 164150 - id: STR_TOMB_GUARD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_CORPSE image_id: UFOPEDIA_IMG_TOMB_GUARD_AUTOPSY text: STR_TOMB_GUARD_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164160 - id: STR_TOMB_GUARD_FEMALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_FEMALE_ARMOR listOrder: 164151 - id: STR_TOMB_GUARD_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_MALE_ARMOR listOrder: 164152 - id: STR_VAMPIRE_KNIGHT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT image_id: UFOPEDIA_IMG_VAMPIRE_KNIGHT_CPAL text: STR_VAMPIRE_KNIGHT_UFOPEDIA text_width: 158 listOrder: 164060 - id: STR_VAMPIRE_KNIGHT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT_CORPSE image_id: UFOPEDIA_IMG_VAMPIRE_KNIGHT_AUTOPSY text: STR_VAMPIRE_KNIGHT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164070 - id: STR_VAMPIRE_KNIGHT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT_ARMOR listOrder: 164061 - id: STR_MUMMY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY image_id: UFOPEDIA_IMG_MUMMY_CPAL text: STR_MUMMY_UFOPEDIA text_width: 158 listOrder: 164020 - id: STR_MUMMY_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY_CORPSE image_id: UFOPEDIA_IMG_MUMMY_AUTOPSY text: STR_MUMMY_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164030 - id: STR_MUMMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY_ARMOR text: STR_MUMMY_ARMOR_UFOPEDIA listOrder: 164021 - id: STR_STRIX type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX image_id: UFOPEDIA_IMG_STRIX text: STR_STRIX_UFOPEDIA text_width: 158 listOrder: 164230 - id: STR_STRIX_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX_CORPSE image_id: UFOPEDIA_IMG_STRIX_AUTOPSY text: STR_STRIX_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164240 - id: STR_STRIX_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX_ARMOR listOrder: 164231 - id: STR_GHOUL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL image_id: UFOPEDIA_IMG_GHOUL text: STR_GHOUL_UFOPEDIA text_width: 158 listOrder: 164210 - id: STR_GHOUL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_CORPSE image_id: UFOPEDIA_IMG_GHOUL_AUTOPSY text: STR_GHOUL_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164220 - id: STR_GHOUL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_ARMOR listOrder: 164215 - id: STR_GHOUL_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_WARRIOR_ARMOR listOrder: 164216 - id: STR_VAMPIRE_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN image_id: UFOPEDIA_IMG_VAMPIRE_QUEEN text: STR_VAMPIRE_QUEEN_UFOPEDIA text_width: 158 listOrder: 164040 - id: STR_VAMPIRE_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN_CORPSE image_id: UFOPEDIA_IMG_VAMPIRE_QUEEN_AUTOPSY text: STR_VAMPIRE_QUEEN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164050 - id: STR_VAMPIRE_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN_ARMOR text: STR_VAMPIRE_QUEEN_ARMOR_UFOPEDIA listOrder: 164041 - id: STR_ABOMINATION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION image_id: UFOPEDIA_IMG_ABOMINATION text: STR_ABOMINATION_UFOPEDIA text_width: 158 listOrder: 163820 - id: STR_ABOMINATION_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION_CORPSE image_id: UFOPEDIA_IMG_ABOMINATION_AUTOPSY text: STR_ABOMINATION_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163830 - id: STR_ABOMINATION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION_ARMOR listOrder: 163821 - id: STR_ABOMINATION_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_ABOMINATION_WEAPON_UFOPEDIA requires: - STR_ABOMINATION listOrder: 163822 - id: STR_JARHEAD_MASHINOBI type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_MASHINOBI image_id: UFOPEDIA_IMG_JARHEAD_MASHINOBI text: STR_JARHEAD_MASHINOBI_UFOPEDIA text_width: 150 listOrder: 117010 - id: STR_JARHEAD_MASHINOBI_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_MASHINOBI_ARMOR listOrder: 164725 - id: STR_JARHEAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD image_id: UFOPEDIA_IMG_JARHEAD text: STR_JARHEAD_UFOPEDIA text_width: 150 listOrder: 164720 - id: STR_JARHEAD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_CORPSE image_id: UFOPEDIA_IMG_JARHEAD_AUTOPSY text: STR_JARHEAD_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164730 - id: STR_JARHEAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_ARMOR listOrder: 164721 - id: STR_JARHEAD_PRETENDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_PRETENDER_ARMOR listOrder: 164722 - id: STR_MUTON_SHADER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MUTON_SHADER text: STR_MUTON_SHADER_UFOPEDIA text_width: 158 requires: - STR_MUTON_SHADER listOrder: 138055 - id: STR_BUG_EYE_GHOST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BUG_EYE_GHOST text: STR_BUG_EYE_GHOST_UFOPEDIA text_width: 158 requires: - STR_BUG_EYE_GHOST listOrder: 118010 - id: STR_SKULL_WRAITH type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SKULL_WRAITH text: STR_SKULL_WRAITH_UFOPEDIA text_width: 158 requires: - STR_SKULL_WRAITH listOrder: 118110 - id: STR_ANCIENT_SAILOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ANCIENT_SAILOR text: STR_ANCIENT_SAILOR_UFOPEDIA text_width: 158 requires: - STR_ANCIENT_SAILOR # listOrder: ??? - id: STR_DOOM_IMP type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOOM_IMP text: STR_DOOM_IMP_UFOPEDIA text_width: 158 requires: - STR_DOOM_IMP listOrder: 118300 - id: STR_DOOM_IMP_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP_CORPSE image_id: UFOPEDIA_IMG_DOOM_IMP_AUTOPSY text: STR_DOOM_IMP_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164970 - id: STR_DOOM_IMP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP_ARMOR listOrder: 118301 - id: STR_CHUPACABRA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA image_id: UFOPEDIA_IMG_CHUPACABRA text: STR_CHUPACABRA_UFOPEDIA text_width: 158 listOrder: 161180 - id: STR_CHUPACABRA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA_CORPSE image_id: UFOPEDIA_IMG_CHUPACABRA_AUTOPSY text: STR_CHUPACABRA_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161190 - id: STR_GIANT_RAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT image_id: UFOPEDIA_IMG_GIANT_RAT_CPAL text: STR_GIANT_RAT_UFOPEDIA text_width: 158 listOrder: 161550 - id: STR_GIANT_RAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT_CORPSE image_id: UFOPEDIA_IMG_GIANT_RAT_AUTOPSY text: STR_GIANT_RAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161560 - id: STR_MEGASCORPION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION image_id: UFOPEDIA_IMG_MEGASCORPION text: STR_MEGASCORPION_UFOPEDIA text_width: 155 listOrder: 161120 - id: STR_MEGASCORPION_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION_CORPSE image_id: UFOPEDIA_IMG_MEGASCORPION_AUTOPSY text: STR_MEGASCORPION_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161130 - id: STR_GIANT_BEETLE_BOMBARDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_BOMBARDIER image_id: UFOPEDIA_IMG_GIANT_BEETLE_BOMBARDIER text: STR_GIANT_BEETLE_BOMBARDIER_UFOPEDIA text_width: 158 listOrder: 161510 - id: STR_GIANT_BEETLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE image_id: UFOPEDIA_IMG_GIANT_BEETLE text: STR_GIANT_BEETLE_UFOPEDIA text_width: 158 listOrder: 161500 - id: STR_GIANT_BEETLE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_CORPSE image_id: UFOPEDIA_IMG_GIANT_BEETLE_AUTOPSY text: STR_GIANT_BEETLE_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161520 - id: STR_GIANT_SPIDER_ALLOY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ALLOY image_id: UFOPEDIA_IMG_GIANT_SPIDER_ALLOY text: STR_GIANT_SPIDER_ALLOY_UFOPEDIA text_width: 158 listOrder: 160970 - id: STR_GIANT_SPIDER_ALLOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ALLOY_ARMOR listOrder: 160971 - id: STR_GIANT_SPIDER_PURPLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_PURPLE image_id: UFOPEDIA_IMG_GIANT_SPIDER_PURPLE text: STR_GIANT_SPIDER_PURPLE_UFOPEDIA text_width: 158 listOrder: 161000 - id: STR_GIANT_SPIDER_PURPLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_PURPLE_ARMOR listOrder: 161001 - id: STR_GIANT_SPIDER_GREEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_GREEN image_id: UFOPEDIA_IMG_GIANT_SPIDER_GREEN text: STR_GIANT_SPIDER_GREEN_UFOPEDIA text_width: 158 listOrder: 160990 - id: STR_GIANT_SPIDER_GREEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_GREEN_ARMOR listOrder: 160991 - id: STR_GIANT_SPIDER_RED type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_RED image_id: UFOPEDIA_IMG_GIANT_SPIDER_RED text: STR_GIANT_SPIDER_RED_UFOPEDIA text_width: 158 listOrder: 160980 - id: STR_GIANT_SPIDER_FLAME_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_FLAME_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER_RED listOrder: 160982 - id: STR_GIANT_SPIDER_RED_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_RED_ARMOR listOrder: 160981 - id: STR_GIANT_SPIDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER image_id: UFOPEDIA_IMG_GIANT_SPIDER text: STR_GIANT_SPIDER_UFOPEDIA text_width: 158 listOrder: 160960 - id: STR_GIANT_SPIDER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_AUTOPSY text: STR_GIANT_SPIDER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161010 - id: STR_GIANT_SPIDER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER listOrder: 160962 - id: STR_GIANT_SPIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ARMOR listOrder: 160961 - id: STR_GIANT_SPIDER_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN image_id: UFOPEDIA_IMG_GIANT_SPIDER_QUEEN text: STR_GIANT_SPIDER_QUEEN_UFOPEDIA text_width: 158 listOrder: 161080 - id: STR_GIANT_SPIDER_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_QUEEN_AUTOPSY text: STR_GIANT_SPIDER_QUEEN_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161090 - id: STR_GIANT_SPIDER_QUEEN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_QUEEN_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER_QUEEN listOrder: 161082 - id: STR_GIANT_SPIDER_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN_ARMOR listOrder: 161081 - id: STR_GIANT_SPIDER_KING type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING image_id: UFOPEDIA_IMG_GIANT_SPIDER_KING text: STR_GIANT_SPIDER_KING_UFOPEDIA text_width: 158 listOrder: 161100 - id: STR_GIANT_SPIDER_KING_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_KING_AUTOPSY text: STR_GIANT_SPIDER_KING_AUTOPSY_UFOPEDIA text_width: 146 listOrder: 161110 - id: STR_GIANT_SPIDER_KING_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING_ARMOR listOrder: 161101 - id: STR_SWARMIDS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS image_id: UFOPEDIA_IMG_SWARMIDS text: STR_SWARMIDS_UFOPEDIA text_width: 158 listOrder: 163460 - id: STR_SWARMIDS_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_CORPSE image_id: UFOPEDIA_IMG_SWARMIDS_AUTOPSY text: STR_SWARMIDS_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163470 - id: STR_GILLDOG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG image_id: UFOPEDIA_IMG_GILLDOG text: STR_GILLDOG_UFOPEDIA text_width: 158 listOrder: 161340 - id: STR_GILLDOG_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG_CORPSE image_id: UFOPEDIA_IMG_GILLDOG_AUTOPSY text: STR_GILLDOG_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161350 - id: STR_GILLDOG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG_ARMOR listOrder: 161341 - id: STR_GILLDOG_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GILLDOG_WEAPON_UFOPEDIA requires: - STR_GILLDOG listOrder: 161342 - id: STR_BLOODHOUND type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND image_id: UFOPEDIA_IMG_BLOODHOUND text: STR_BLOODHOUND_UFOPEDIA text_width: 158 listOrder: 161600 - id: STR_BLOODHOUND_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND_CORPSE image_id: UFOPEDIA_IMG_BLOODHOUND_AUTOPSY text: STR_BLOODHOUND_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161610 - id: STR_BLOODHOUND_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND_ARMOR listOrder: 161601 - id: STR_BLOODHOUND_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BLOODHOUND_WEAPON_UFOPEDIA requires: - STR_BLOODHOUND listOrder: 161602 - id: STR_MINOTAUR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR image_id: UFOPEDIA_IMG_MINOTAUR text: STR_MINOTAUR_UFOPEDIA text_width: 158 listOrder: 161420 - id: STR_MINOTAUR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR_CORPSE image_id: UFOPEDIA_IMG_MINOTAUR_AUTOPSY text: STR_MINOTAUR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161430 - id: STR_MINOTAUR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR_ARMOR listOrder: 161421 - id: STR_MINOTAUR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MINOTAUR_WEAPON_UFOPEDIA requires: - STR_MINOTAUR listOrder: 161422 - id: STR_OWLMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN image_id: UFOPEDIA_IMG_OWLMAN text: STR_OWLMAN_UFOPEDIA text_width: 155 # listOrder: 161410 - id: STR_OWLMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN_CORPSE image_id: UFOPEDIA_IMG_OWLMAN_AUTOPSY text: STR_OWLMAN_AUTOPSY_UFOPEDIA text_width: 150 # listOrder: 161413 - id: STR_OWLMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN_ARMOR # listOrder: 161411 - id: STR_OWLMAN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OWLMAN_WEAPON_UFOPEDIA requires: - STR_OWLMAN # listOrder: 161412 - id: STR_MEDICAL_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDICAL_DRONE_UFOPEDIA requires: - STR_MEDICAL_DRONE listOrder: 10970 - id: STR_XCOM_FLYING_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_FLYING_DRONE_UFOPEDIA requires: - STR_XCOM_FLYING_DRONE listOrder: 10965 - id: STR_SEABOT_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SEABOT_ARMOR_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10990 - id: STR_SMALL_TANK_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_DRONE_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10900 - id: STR_SCOUT_SMOKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_SMOKE_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10910 - id: STR_SCOUT_DRONE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SCOUT_DRONE - id: STR_HWP_SMOKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_SMOKE_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10950 - id: STR_HWP_SMOKE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SCOUT_DRONE - id: STR_HWP_RANGEFINDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_RANGEFINDER_UFOPEDIA requires: - STR_MUGGLE_AI listOrder: 10610 - id: STR_TANK_MASS_DRIVER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MASS_DRIVER_UFOPEDIA requires: - STR_TANK_MASS_DRIVER listOrder: 11300 - id: STR_HWP_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_MASS_DRIVER text: STR_HWP_MASS_DRIVER_UFOPEDIA listOrder: 11310 - id: STR_HWP_MASS_DRIVER_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MASS_DRIVER - id: STR_TANK_GAUSS_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_GAUSS_UFOPEDIA requires: - STR_TANK_GAUSS listOrder: 11400 - id: STR_HWP_GAUSS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_GAUSS text: STR_HWP_GAUSS_CANNON_UFOPEDIA listOrder: 11410 - id: STR_HWP_GAUSS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_GAUSS - id: STR_HOVERTANK_MASS_DRIVER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOVERTANK_MASS_DRIVER_UFOPEDIA requires: - STR_HOVERTANK_MASS_DRIVER listOrder: 11370 - id: STR_HWP_HOVER_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_MASS_DRIVER text: STR_HWP_HOVER_MASS_DRIVER_UFOPEDIA listOrder: 11380 - delete: STR_HOVERTANK_GAUSS - id: STR_HOVERTANK_GAUSS_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOVERTANK_GAUSS_UFOPEDIA requires: - STR_HOVERTANK_GAUSS listOrder: 11470 - id: STR_HWP_HOVER_GAUSS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_GAUSS text: STR_HWP_HOVER_GAUSS_CANNON_UFOPEDIA listOrder: 11480 - id: STR_TANK_CANNON_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 11000 - id: STR_HWP_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 11070 - id: STR_HWP_CANNON_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_CANNON - id: STR_TANK_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 11100 - id: STR_HWP_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 11110 - id: STR_HWP_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_ROCKET_LAUNCHER - id: STR_TANK_TRITANIUM_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER listOrder: 11186 - id: STR_HWP_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_ROCKET_LAUNCHER - id: STR_HWP_TRITANIUM_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER - id: STR_TANK_MINIGUN_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MINIGUN_UFOPEDIA requires: - STR_TANK_MINIGUN listOrder: 11200 - id: STR_HWP_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_MINIGUN_UFOPEDIA requires: - STR_TANK_MINIGUN listOrder: 11210 - id: STR_HWP_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MINIGUN - id: STR_TANK_LASER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA listOrder: 11500 - id: STR_HWP_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_LASER_CANNON text: STR_HWP_LASER_CANNON_UFOPEDIA listOrder: 11510 - id: STR_TANK_PLASMA_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_PLASMA text: STR_TANK_PLASMA_UFOPEDIA listOrder: 11600 - id: STR_HWP_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CANNON text: STR_HWP_PLASMA_CANNON_UFOPEDIA listOrder: 11610 - id: STR_HOVERTANK_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_ROCKET_LAUNCHER text: STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11170 - id: STR_HWP_HOVER_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_ROCKET_LAUNCHER text: STR_HWP_HOVER_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11180 - id: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER text: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11186 - id: STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER text: STR_HWP_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11190 - id: STR_HOVERTANK_LASER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LASER_CANNON text: STR_HOVERTANK_LASER_CANNON_UFOPEDIA listOrder: 11570 - id: STR_HWP_HOVER_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LASER_CANNON text: STR_HWP_HOVER_LASER_CANNON_UFOPEDIA listOrder: 11580 - id: STR_XENO_COMBAT_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ARMORED_VEST text: STR_XENO_COMBAT_SHIELD_UFOPEDIA listOrder: 108450 - id: STR_XENO_ALLOY_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ALLOY_VEST text: STR_XENO_ALLOY_SHIELD_UFOPEDIA listOrder: 108500 - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ROCKET_LAUNCHER text: STR_ROCKET_LAUNCHER_UFOPEDIA listOrder: 33970 - id: STR_HOVERTANK_PLASMA_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_PLASMA_CANNON - STR_HOVERTANK_PLASMA text: STR_HOVERTANK_PLASMA_UFOPEDIA listOrder: 11670 - id: STR_HWP_HOVER_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_PLASMA_CANNON text: STR_HWP_HOVER_PLASMA_CANNON_UFOPEDIA listOrder: 11680 - id: STR_HOVERTANK_LAUNCHER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LAUNCHER text: STR_HOVERTANK_LAUNCHER_UFOPEDIA listOrder: 11770 - id: STR_HWP_FUSION_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LAUNCHER text: STR_HWP_FUSION_LAUNCHER_UFOPEDIA listOrder: 11780 - id: STR_HWP_FUSION_BOMB type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HOVERTANK_LAUNCHER - id: STR_HWP type_id: 8 section: STR_UFO_COMPONENTS text: STR_HWP_UFOPEDIA requires: - STR_HWP listOrder: 4200 - id: STR_SECTOPOD_CONSTRUCTION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_CONSTRUCTION_UFOPEDIA listOrder: 4300 - id: STR_SECTOPOD_ARMOR2 type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_LASER_UFOPEDIA listOrder: 16400 - id: STR_HWP_SECTOPOD_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_LASER_CANNON_UFOPEDIA listOrder: 16410 - id: STR_SECTOPOD_ARMOR3 type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_PLASMA_UFOPEDIA listOrder: 16420 - id: STR_HWP_SECTOPOD_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_PLASMA_CANNON_UFOPEDIA listOrder: 16430 - id: STR_COELACANTH_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_COELACANTH_ARMOR text: STR_COELACANTH_ARMOR_UFOPEDIA listOrder: 10980 - id: STR_GUNSHIP_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GUNSHIP_ARMOR text: STR_GUNSHIP_ARMOR_UFOPEDIA listOrder: 16350 - id: STR_GUNSHIP_AUTOCANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GUNSHIP_ARMOR text: STR_GUNSHIP_AUTOCANNON_UFOPEDIA listOrder: 16370 - id: STR_GUNSHIP_AC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GUNSHIP_ARMOR - id: STR_COVER_WORKERS type_id: 7 image_id: COVER_WORKERS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_WORKERS_UFOPEDIA text_width: 150 requires: - STR_COVER_WORKERS listOrder: 339990 - id: STR_COVER_SPORTSMEN type_id: 7 image_id: COVER_SPORTSMEN.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SPORTSMEN_UFOPEDIA text_width: 150 requires: - STR_COVER_SPORTSMEN listOrder: 340000 - id: STR_COVER_SURFERS type_id: 7 image_id: COVER_SURFERS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SURFERS_UFOPEDIA text_width: 150 requires: - STR_COVER_SURFERS listOrder: 340100 - id: STR_COVER_SCIENTISTS type_id: 7 image_id: COVER_SCIENTISTS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SCIENTISTS_UFOPEDIA text_width: 150 rect_text: x: 190 y: 25 width: 110 height: 140 requires: - STR_COVER_SCIENTISTS listOrder: 340200 - id: STR_CQC type_id: 7 image_id: CQC_CPAL.SPK section: STR_TUTORIALS_UC text: STR_CQC_UFOPEDIA text_width: 310 rect_text: x: 5 y: 130 width: 310 height: 70 listOrder: 215460 - id: STR_SECRET_CULTS type_id: 7 image_id: CULTISTS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_SECRET_CULTS_UFOPEDIA text_width: 310 listOrder: 176800 - id: STR_EXCAVATOR type_id: 9 section: STR_UFOS requires: - STR_EXCAVATOR text: STR_EXCAVATOR_UFOPEDIA listOrder: 160250 - id: STR_LIGHT_FIGHTER_SHIP type_id: 9 section: STR_UFOS requires: - STR_LIGHT_FIGHTER_SHIP text: STR_LIGHT_FIGHTER_SHIP_UFOPEDIA listOrder: 160130 - id: STR_FIGHTER_SHIP type_id: 9 section: STR_UFOS requires: - STR_FIGHTER_SHIP text: STR_FIGHTER_SHIP_UFOPEDIA listOrder: 160150 - id: STR_ENVOY_SHIP type_id: 9 section: STR_UFOS requires: - STR_ENVOY_SHIP text: STR_ENVOY_SHIP_UFOPEDIA listOrder: 160600 - id: STR_SENTRY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SENTRY_SHIP text: STR_SENTRY_SHIP_UFOPEDIA listOrder: 160200 - id: STR_LAB_SHIP type_id: 9 section: STR_UFOS requires: - STR_LAB_SHIP text: STR_LAB_SHIP_UFOPEDIA listOrder: 160500 - id: STR_CRUISER type_id: 9 section: STR_UFOS requires: - STR_CRUISER text: STR_CRUISER_UFOPEDIA listOrder: 160530 - id: STR_OBSERVER type_id: 9 section: STR_UFOS requires: - STR_OBSERVER text: STR_OBSERVER_UFOPEDIA listOrder: 160560 - id: STR_STRIKER type_id: 9 section: STR_UFOS requires: - STR_STRIKER text: STR_STRIKER_UFOPEDIA listOrder: 160563 - id: STR_TROOP_SHIP type_id: 9 section: STR_UFOS requires: - STR_TROOP_SHIP text: STR_TROOP_SHIP_UFOPEDIA listOrder: 160566 - id: STR_CANISTER_GUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN text: STR_CANISTER_GUN_UFOPEDIA listOrder: 21940 - id: STR_CANISTER_GUN_CLIP_CH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN_CLIP_CH text: STR_CANISTER_GUN_CLIP_CH_UFOPEDIA listOrder: 57530 - id: STR_CANISTER_GUN_CLIP_I type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN_CLIP_I text: STR_CANISTER_GUN_CLIP_I_UFOPEDIA listOrder: 57540 - id: STR_TOXIGUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN text: STR_TOXIGUN_UFOPEDIA listOrder: 23000 - id: STR_TOXIGUN_FLASK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN_FLASK text: STR_TOXIGUN_FLASK_UFOPEDIA listOrder: 23010 - id: STR_PRECISION_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRECISION_PLASMA text: STR_PRECISION_PLASMA_UFOPEDIA listOrder: 21920 - id: STR_PRECISION_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRECISION_PLASMA_CLIP text: STR_PRECISION_PLASMA_CLIP_UFOPEDIA listOrder: 47990 - id: STR_PLASMA_CASTER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER text: STR_PLASMA_CASTER_UFOPEDIA listOrder: 20615 - id: STR_PLASMA_CASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER_CLIP text: STR_PLASMA_CASTER_CLIP_UFOPEDIA listOrder: 20616 - id: STR_PLASMA_SUB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SUB text: STR_PLASMA_SUB_UFOPEDIA listOrder: 20990 - id: STR_PLASMA_SUB_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SUB_CLIP text: STR_PLASMA_SUB_CLIP_UFOPEDIA listOrder: 21000 - id: STR_PLASMA_SNIPER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE text: STR_PLASMA_SNIPER_RIFLE_UFOPEDIA listOrder: 22330 - id: STR_PLASMA_SNIPER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE_CLIP text: STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA listOrder: 22340 - id: STR_PLASMA_DESTROYER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_DESTROYER text: STR_PLASMA_DESTROYER_UFOPEDIA listOrder: 30690 - id: STR_PLASMA_DESTROYER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_DESTROYER_CLIP text: STR_PLASMA_DESTROYER_CLIP_UFOPEDIA listOrder: 30700 - id: STR_SONIC_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PISTOL text: STR_SONIC_PISTOL_UFOPEDIA listOrder: 20560 - id: STR_SONIC_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PISTOL_CLIP text: STR_SONIC_PISTOL_CLIP_UFOPEDIA listOrder: 20570 - id: STR_SONIC_BLASTA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_BLASTA_RIFLE text: STR_SONIC_BLASTA_RIFLE_UFOPEDIA listOrder: 21860 - id: STR_SONIC_BLASTA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_BLASTA_RIFLE_CLIP text: STR_SONIC_BLASTA_RIFLE_CLIP_UFOPEDIA listOrder: 21870 - id: STR_SONIC_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_CANNON text: STR_SONIC_CANNON_UFOPEDIA listOrder: 30630 - id: STR_SONIC_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_CANNON_CLIP text: STR_SONIC_CANNON_CLIP_UFOPEDIA listOrder: 30640 - id: STR_CONCUSSION_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CONCUSSION_CANNON_UFOPEDIA requires: - STR_CONCUSSION_CANNON listOrder: 30650 - id: STR_CONCUSSION_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CONCUSSION_CANNON_CLIP text: STR_CONCUSSION_CANNON_CLIP_UFOPEDIA listOrder: 30660 - id: STR_ALLOY_AMMO type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALLOY_AMMO image_id: ALLOYAMMO.SPK text: STR_ALLOY_AMMO_UFOPEDIA text_width: 154 listOrder: 3200 - id: STR_POWER_SOURCE_MINIATURIZATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA requires: - STR_POWER_SOURCE_MINIATURIZATION listOrder: 2100 - id: STR_ALIEN_GARDENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENGARDENS.SPK text_width: 154 text: STR_ALIEN_GARDENS_UFOPEDIA requires: - STR_ALIEN_GARDENS listOrder: 168850 - id: STR_ALIEN_LANGUAGE type_id: 7 image_id: ALIENLANGUAGE.SPK text_width: 174 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LANGUAGE_UFOPEDIA requires: - STR_ALIEN_LANGUAGE listOrder: 168660 - id: STR_ELDRITCH_LANGUAGE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ELDRITCH_LANGUAGE_UFOPEDIA requires: - STR_ELDRITCH_LANGUAGE listOrder: 168680 - id: STR_ALIEN_ENGINEERING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_ENGINEERING_UFOPEDIA requires: - STR_ALIEN_ENGINEERING listOrder: 1500 - id: STR_ALLOYS_ENGINEERING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALLOYS_ENGINEERING_UFOPEDIA requires: - STR_ALLOYS_ENGINEERING listOrder: 1550 - id: STR_SENTIENT_ALGORYTHMS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_SENTIENT_ALGORYTHMS_UFOPEDIA requires: - STR_SENTIENT_ALGORYTHMS listOrder: 1190 - id: STR_ADVANCED_AI type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ADVANCED_AI_UFOPEDIA requires: - STR_ADVANCED_AI listOrder: 1200 - id: STR_ALLOYS_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALLOYS_MANUFACTURING_UFOPEDIA requires: - STR_ALLOYS_MANUFACTURING listOrder: 1600 - id: STR_TERRAMITE_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_TERRAMITE_MANUFACTURING_UFOPEDIA requires: - STR_TERRAMITE_MANUFACTURING listOrder: 1640 - id: STR_UFO_SIGNATURE type_id: 4 section: STR_UFO_COMPONENTS text: STR_UFO_SIGNATURE_UFOPEDIA requires: - STR_UFO_SIGNATURE listOrder: 1260 - id: STR_ALIEN_COMMUNICATOR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_COMMUNICATOR_UFOPEDIA requires: - STR_ALIEN_COMMUNICATOR listOrder: 57800 - id: STR_ALIEN_EMBRYO type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_EMBRYO_UFOPEDIA requires: - STR_ALIEN_EMBRYO listOrder: 59400 - id: STR_ALIEN_ORGAN_SAMPLE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_ORGAN_SAMPLE_UFOPEDIA requires: - STR_ALIEN_ORGAN_SAMPLE listOrder: 59410 - id: STR_ALIEN_MULTITOOL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_MULTITOOL_UFOPEDIA requires: - STR_ALIEN_MULTITOOL listOrder: 46310 - id: STR_ALIEN_ALLOY_WELDER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_ALLOY_WELDER_UFOPEDIA requires: - STR_ALIEN_ALLOY_WELDER listOrder: 46300 - id: STR_IMPERSONATRON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_IMPERSONATRON_UFOPEDIA requires: - STR_IMPERSONATRON listOrder: 46190 - id: STR_ALIEN_POWER_SYSTEMS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_POWER_SYSTEMS_UFOPEDIA requires: - STR_ALIEN_POWER_SYSTEMS listOrder: 3000 - id: STR_ALIEN_OPTICAL_PROCESSOR type_id: 7 section: STR_UFO_COMPONENTS image_id: OPTICALPROCESSOR.SPK text_width: 154 text: STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA requires: - STR_ALIEN_OPTICAL_PROCESSOR listOrder: 1280 - id: STR_ALIEN_CODES type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_CODES_UFOPEDIA requires: - STR_ALIEN_CODES listOrder: 1250 - id: STR_ALIEN_BIOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENBIOLOGY.SPK text_width: 158 text: STR_ALIEN_BIOLOGY_UFOPEDIA requires: - STR_ALIEN_BIOLOGY listOrder: 203800 - id: STR_ALIEN_BIOCHEMISTRY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_BIOCHEMISTRY_UFOPEDIA requires: - STR_ALIEN_BIOCHEMISTRY listOrder: 203150 - id: STR_ZOMBIE_EVOLUTION_HYPOTHESIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_EVOLUTION_HYPOTHESIS_UFOPEDIA requires: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 200500 - id: STR_SENTIENT_ZOMBIE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SENTIENT_ZOMBIE_UFOPEDIA requires: - STR_SENTIENT_ZOMBIE listOrder: 200600 - id: STR_ZOMBIE_ARE_BREEDING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_ARE_BREEDING_UFOPEDIA requires: - STR_ZOMBIE_ARE_BREEDING listOrder: 200550 - id: STR_FOLLOW_THE_ZOMBIES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_FOLLOW_THE_ZOMBIES_UFOPEDIA requires: - STR_FOLLOW_THE_ZOMBIES listOrder: 200650 - id: STR_ZOMBIE_OVERLORDS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_OVERLORDS_UFOPEDIA requires: - STR_ZOMBIE_OVERLORDS listOrder: 200700 - id: STR_ANCIENT_ZOMBIES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ANCIENT_ZOMBIES_UFOPEDIA requires: - STR_ANCIENT_ZOMBIES listOrder: 200750 - id: STR_ZOMBIE_IMPLANT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT listOrder: 1350 - id: STR_ZOMBIE_IMPLANT_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_ORIGINS_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_ORIGINS listOrder: 58500 - id: STR_ZOMBIE_IMPLANT_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_INVESTIGATION_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_INVESTIGATION listOrder: 300660 - id: STR_ZOMBIE_IMPLANT_VIRUS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_VIRUS_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_VIRUS listOrder: 300670 - id: STR_MUTANT_PHYSIOLOGY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_PHYSIOLOGY_UFOPEDIA requires: - STR_MUTANT_PHYSIOLOGY listOrder: 203000 - id: STR_MUTANT_METABOLISM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_METABOLISM_UFOPEDIA requires: - STR_MUTANT_METABOLISM listOrder: 203050 - id: STR_ADVANCED_PLASMA_PHYSICS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA requires: - STR_ADVANCED_PLASMA_PHYSICS listOrder: 2300 - id: STR_TRACTOR_BEAM_GENERATOR type_id: 7 image_id: TRACTORBEAM.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA requires: - STR_TRACTOR_BEAM_GENERATOR listOrder: 2200 - id: STR_ALIEN_GRAVITY_GENERATOR type_id: 7 image_id: GRAVITYGENERATOR.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA requires: - STR_ALIEN_GRAVITY_GENERATOR listOrder: 2210 - id: STR_FUSION_EXPLOSIVES type_id: 7 image_id: FUSIONEXPLOSIVES.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_FUSION_EXPLOSIVES_UFOPEDIA requires: - STR_FUSION_EXPLOSIVES listOrder: 3680 - id: STR_PARTICLE_MICROACCELERATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_PARTICLE_MICROACCELERATION_UFOPEDIA requires: - STR_PARTICLE_MICROACCELERATION listOrder: 2250 - id: STR_ANTIMATTER_CONTAINMENT type_id: 7 image_id: ANTIMATTER.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_ANTIMATTER_CONTAINMENT_UFOPEDIA requires: - STR_ANTIMATTER_CONTAINMENT listOrder: 2240 - id: STR_DELTA_RADIATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_DELTA_RADIATION_UFOPEDIA requires: - STR_DELTA_RADIATION listOrder: 2230 - id: STR_HYPERWAVES type_id: 4 section: STR_UFO_COMPONENTS text: STR_HYPERWAVES_UFOPEDIA requires: - STR_HYPERWAVES listOrder: 1290 - id: STR_UFO_PROPULSION type_id: 4 section: STR_UFO_COMPONENTS text: STR_UFO_PROPULSION_UFOPEDIA requires: - STR_UFO_PROPULSION listOrder: 1970 - id: STR_ALIEN_ASTROMETRICS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ASTROMETRICS image_id: ALIEN_ASTROMETRICS_CPAL text: STR_ALIEN_ASTROMETRICS_UFOPEDIA text_width: 300 listOrder: 1910 - id: STR_ALIEN_ELECTRONICS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_ELECTRONICS_UFOPEDIA requires: - STR_ALIEN_ELECTRONICS listOrder: 61180 - id: STR_ALIEN_NEUROPSYCHOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENNEUROPSYCHOLOGY.SPK text_width: 154 text: STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA requires: - STR_ALIEN_NEUROPSYCHOLOGY listOrder: 168750 - id: STR_ALIEN_SUBJUGATION type_id: 7 image_id: ALIENSUBJUGATION.SPK text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBJUGATION_UFOPEDIA requires: - STR_ALIEN_SUBJUGATION listOrder: 168800 - id: STR_ALIEN_PROGRAMMING type_id: 7 image_id: ALIEN_PROGRAMMING text_width: 160 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_PROGRAMMING_UFOPEDIA requires: - STR_ALIEN_PROGRAMMING listOrder: 1240 - id: STR_ALIEN_CHEMISTRY type_id: 7 image_id: ALIEN_CHEMISTRY_CPAL text_width: 180 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_CHEMISTRY_UFOPEDIA requires: - STR_ALIEN_CHEMISTRY listOrder: 169600 - id: STR_ALIEN_WAVE_FIELD_THEORY type_id: 7 image_id: ALIEN_PHYSICS_CPAL text_width: 160 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_WAVE_FIELD_THEORY_UFOPEDIA requires: - STR_ALIEN_WAVE_FIELD_THEORY listOrder: 169610 - id: STR_SONIC_WEAPONS_CALIBRATION type_id: 8 section: STR_UFO_COMPONENTS text: STR_SONIC_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_SONIC_WEAPONS_CALIBRATION listOrder: 3680 - id: STR_SONIC_WEAPONS type_id: 8 section: STR_UFO_COMPONENTS text: STR_SONIC_WEAPONS_UFOPEDIA requires: - STR_SONIC_WEAPONS listOrder: 3890 - id: STR_PLASMA_WEAPONS_CALIBRATION type_id: 7 section: STR_UFO_COMPONENTS image_id: PLASMACALIBRATION.SPK text_width: 154 text: STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 3700 - id: STR_FUSION_WEAPONS_CALIBRATION type_id: 7 section: STR_UFO_COMPONENTS image_id: FUSIONCALIBRATION.SPK text_width: 154 text: STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_FUSION_WEAPONS_CALIBRATION listOrder: 3800 - id: STR_PLASMA_WEAPONS type_id: 7 section: STR_UFO_COMPONENTS image_id: PLASMAWEAPONS.SPK text_width: 154 text: STR_PLASMA_WEAPONS_UFOPEDIA requires: - STR_PLASMA_WEAPONS listOrder: 3900 - id: STR_FUSION_WEAPONS type_id: 7 section: STR_UFO_COMPONENTS image_id: FUSIONWEAPONS.SPK text_width: 154 text: STR_FUSION_WEAPONS_UFOPEDIA requires: - STR_FUSION_WEAPONS listOrder: 4000 - id: STR_ALLOY_CANNON_UC type_id: 2 requires: - STR_ALLOY_CANNON section: STR_XCOM_ARMAMENT_UC image_id: ALLOY_CANNON text: STR_ALLOY_CANNON_UFOPEDIA listOrder: 8100 - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_FUSION_BALL image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA listOrder: 8010 - id: STR_CHEMOGUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CHEMOGUN text: STR_CHEMOGUN_UFOPEDIA listOrder: 22980 - id: STR_CHEMOGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CHEMPISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CHEMPISTOL text: STR_CHEMPISTOL_UFOPEDIA listOrder: 20530 - id: STR_CHEMPISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CHAINSAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_UFOPEDIA requires: - STR_CHAINSAW listOrder: 17715 - id: STR_PICKAXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PICKAXE_UFOPEDIA requires: - STR_PICKAXE listOrder: 17710 - id: STR_WRENCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WRENCH_UFOPEDIA requires: - STR_WRENCH listOrder: 17709 - id: STR_CROWBAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROWBAR_UFOPEDIA requires: - STR_CROWBAR listOrder: 17707 - id: STR_FUSION_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSION_TORCH_UFOPEDIA requires: - STR_FUSION_TORCH listOrder: 46100 - id: STR_FUSION_TORCH_POWER_CELL type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MOTION_SCANNER text: STR_MOTION_SCANNER_UFOPEDIA listOrder: 46150 - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE listOrder: 46200 - id: STR_DART_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_PISTOL_UFOPEDIA listOrder: 18960 requires: - STR_DART_PISTOL - id: STR_DART_PISTOL_CLIP_A type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DART_PISTOL_CLIP_B type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL_CLIP_B - id: STR_DART_PISTOL_CLIP_C type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL_CLIP_C - id: STR_DART_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_RIFLE_UFOPEDIA listOrder: 19100 requires: - STR_DART_RIFLE - id: STR_DART_RIFLE_CLIP_A type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DART_RIFLE_CLIP_B type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_B - id: STR_DART_RIFLE_CLIP_C type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_C - id: STR_HARPOON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HARPOON_UFOPEDIA requires: - STR_HARPOON listOrder: 21010 - id: STR_HARPOON_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HARPOON_HE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVES_LICENCE - id: STR_HARPOON_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HARPOON_AA_CLIP_MANUFACTURING - id: STR_TRACE_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRACE_FLARE_UFOPEDIA requires: - STR_TRACE_FLARE listOrder: 46283 - id: STR_ELERIUM_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_FLARE_UFOPEDIA requires: - STR_ELERIUM_FLARE listOrder: 46285 - id: STR_CHEMICAL_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHEMICAL_FLARE_UFOPEDIA requires: - STR_CHEMICAL_FLARE listOrder: 46287 - id: STR_AMPHIBIOUS_WEAPONS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_AMPHIBIOUS_WEAPONS_UFOPEDIA requires: - STR_AMPHIBIOUS_WEAPONS listOrder: 2949 - id: STR_ADS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ADS_UFOPEDIA requires: - STR_ADS listOrder: 21128 - id: STR_ADS_DART type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAS_CANNON_UFOPEDIA listOrder: 23460 requires: - STR_GAS_CANNON - id: STR_GC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GC_HE_AMMO - id: STR_GC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GC_I_AMMO - id: STR_MEDGAS_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDGAS_GRENADE_UFOPEDIA requires: - STR_MEDGAS_GRENADE listOrder: 19300 - id: STR_STUN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_STUN_GRENADE text: STR_STUN_GRENADE_UFOPEDIA listOrder: 38600 - id: STR_ELERIUM_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_MACE_UFOPEDIA listOrder: 18820 requires: - STR_ELERIUM_MACE - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA requires: - STR_PISTOL listOrder: 20330 - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_PISTOL_AA_CLIP type_id: 4 requires: - STR_PISTOL_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RIFLE text: STR_RIFLE_UFOPEDIA listOrder: 21300 - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE_AA_CLIP type_id: 4 requires: - STR_RIFLE_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_MASS_DRIVER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_PISTOL_UFOPEDIA listOrder: 20420 requires: - STR_MASS_DRIVER_PISTOL - id: STR_MASS_DRIVER_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MASS_DRIVER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_RIFLE_UFOPEDIA listOrder: 21700 requires: - STR_MASS_DRIVER_RIFLE - id: STR_MASS_DRIVER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MASS_DRIVER_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_SNIPER_RIFLE_UFOPEDIA requires: - STR_MASS_DRIVER_SNIPER_RIFLE listOrder: 22240 - id: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_MASS_DRIVER_UFOPEDIA requires: - STR_HEAVY_MASS_DRIVER listOrder: 23600 - id: STR_HEAVY_MASS_DRIVER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_PISTOL_UFOPEDIA requires: - STR_GAUSS_PISTOL listOrder: 20460 - id: STR_GAUSS_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_RIFLE_UFOPEDIA requires: - STR_GAUSS_RIFLE listOrder: 21740 - id: STR_GAUSS_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GAUSS_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_SNIPER_RIFLE_UFOPEDIA requires: - STR_GAUSS_SNIPER_RIFLE listOrder: 22280 - id: STR_GAUSS_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_GAUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_GAUSS_UFOPEDIA listOrder: 23620 requires: - STR_HEAVY_GAUSS - id: STR_HEAVY_GAUSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MASS_DRIVER_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_MASS_DRIVER_CANNON image_id: MASS_DRIVER_CANNON listOrder: 9500 text: STR_MASS_DRIVER_CANNON_UFOPEDIA - id: STR_GAUSS_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_GAUSS_CANNON image_id: GAUSS_CANNON listOrder: 9600 text: STR_GAUSS_CANNON_UFOPEDIA - id: STR_PLASMA_BEAM_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA listOrder: 10000 - id: STR_BLACK_LOTUS_PSI_GENERATOR type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_PSI_GENERATOR_UFOPEDIA requires: - STR_BLACK_LOTUS_PSI_GENERATOR listOrder: 58020 - id: STR_RED_DAWN_KEYCARD type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RED_DAWN_KEYCARD_UFOPEDIA requires: - STR_RED_DAWN_KEYCARD listOrder: 58010 - id: STR_DAGON_STATUE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAGON_STATUE_UFOPEDIA requires: - STR_DAGON_STATUE listOrder: 58000 - id: STR_PEPPER_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PEPPER_SPRAY_UFOPEDIA requires: - STR_PEPPER_SPRAY listOrder: 45650 - id: STR_FIRE_EXTINGUISHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRE_EXTINGUISHER_UFOPEDIA listOrder: 45680 - id: STR_BOOM_BOX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_BOX_UFOPEDIA requires: - STR_BOOM_BOX listOrder: 45500 - id: STR_CROSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROSS_UFOPEDIA requires: - STR_CROSS listOrder: 57242 - id: STR_ROSARY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROSARY_UFOPEDIA requires: - STR_ROSARY listOrder: 57242 - id: STR_SKULLJACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKULLJACK_UFOPEDIA requires: - STR_SKULLJACK listOrder: 57930 - id: STR_PSICLONE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PSICLONE_UFOPEDIA requires: - STR_PSICLONE listOrder: 57900 - id: STR_XCOM_PSICLONE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_PSICLONE_UFOPEDIA requires: - STR_PSICLONE - STR_METAPSYCHOLOGY listOrder: 57910 - id: STR_DAGON_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DAGON_STAFF_UFOPEDIA requires: - STR_DAGON_STAFF listOrder: 44120 - id: STR_STAFF_OF_HEART_GRIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STAFF_OF_HEART_GRIP_UFOPEDIA requires: - STR_STAFF_OF_HEART_GRIP listOrder: 44140 - id: STR_SKULL_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SKULL_STAFF_UFOPEDIA requires: - STR_SKULL_STAFF listOrder: 44180 - id: STR_STAFF_OF_SAMAEL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STAFF_OF_SAMAEL_UFOPEDIA requires: - STR_STAFF_OF_SAMAEL listOrder: 44195 - id: STR_STORM_ROSE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STORM_ROSE_UFOPEDIA requires: - STR_STORM_ROSE listOrder: 44080 - id: STR_FLAME_GLOVE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FLAME_GLOVE_UFOPEDIA requires: - STR_FLAME_GLOVE listOrder: 44100 - id: STR_STAFF_OF_HEART_GRIP_USE type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_STAFF_OF_HEART_GRIP_USE text: STR_STAFF_OF_HEART_GRIP_USE_UFOPEDIA listOrder: 44150 - id: STR_CYBERWEB_BATTERY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CYBERWEB_BATTERY_UFOPEDIA requires: - STR_CYBERWEB_BATTERY listOrder: 50900 - id: STR_CYBERWEB_BRAIN_IMPLANT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_BRAIN_IMPLANT_UFOPEDIA requires: - STR_CYBERWEB_BRAIN_IMPLANT listOrder: 1360 - id: STR_TACTICAL_NEURAL_IMPLANT type_id: 4 section: STR_UFO_COMPONENTS text: STR_TACTICAL_NEURAL_IMPLANT_UFOPEDIA requires: - STR_TACTICAL_NEURAL_IMPLANT listOrder: 1400 - id: STR_MUTANT_BLOOD_PLASMA type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_BLOOD_PLASMA_UFOPEDIA requires: - STR_MUTANT_BLOOD_PLASMA listOrder: 51040 - id: STR_STORM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STORM_UFOPEDIA requires: - STR_STORM listOrder: 57500 - id: STR_GOLDEN_DRAGONS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GOLDEN_DRAGONS_UFOPEDIA requires: - STR_GOLDEN_DRAGONS listOrder: 48070 - id: STR_NOBELON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOBELON_UFOPEDIA requires: - STR_NOBELON listOrder: 48075 - id: STR_FIRST_AID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRST_AID_UFOPEDIA listOrder: 48125 - id: STR_MEDI_BAG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_BAG_UFOPEDIA listOrder: 48130 - id: STR_MEDI_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_PACK_UFOPEDIA listOrder: 48150 - id: STR_TRAUMA_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRAUMA_PACK_UFOPEDIA requires: - STR_TRAUMA_PACK listOrder: 48160 - id: STR_HEALING_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEALING_SPRAY text: STR_HEALING_SPRAY_UFOPEDIA listOrder: 48100 - id: STR_BIG_HEALING_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BIG_HEALING_SPRAY text: STR_BIG_HEALING_SPRAY_UFOPEDIA listOrder: 48110 - id: STR_HEALING_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEALING_PACK text: STR_HEALING_PACK_UFOPEDIA listOrder: 48180 - id: STR_PAINKILLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PAINKILLER_UFOPEDIA listOrder: 48050 - id: STR_STIMS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STIMS_UFOPEDIA listOrder: 48000 - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA listOrder: 46280 - id: STR_MAG_LITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAG_LITE_UFOPEDIA listOrder: 46260 - id: STR_AGRICULTURAL_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AGRICULTURAL_FLAMER_UFOPEDIA requires: - STR_AGRICULTURAL_FLAMER listOrder: 34490 - id: STR_FLAMETHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_UFOPEDIA requires: - STR_FLAMETHROWER listOrder: 34500 - id: STR_FLAMETHROWER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MACRO_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACRO_FLAMER_UFOPEDIA requires: - STR_MACRO_FLAMER listOrder: 34560 - id: STR_MACRO_FLAMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_INCENDIARY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_GRENADE_UFOPEDIA requires: - STR_INCENDIARY_GRENADE listOrder: 38400 - id: STR_NAPALM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NAPALM_GRENADE_UFOPEDIA requires: - STR_NAPALM_GRENADE listOrder: 38410 - id: STR_SHOGG_CUDGEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_CUDGEL_UFOPEDIA requires: - STR_SHOGG_CUDGEL listOrder: 17750 - id: STR_SHOGG_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_HAMMER_UFOPEDIA requires: - STR_SHOGG_HAMMER listOrder: 17770 - id: STR_SHOGG_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_STAFF_UFOPEDIA requires: - STR_SHOGG_STAFF listOrder: 17840 - id: STR_CHITIN_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHITIN_KNIFE_UFOPEDIA requires: - STR_CHITIN_KNIFE listOrder: 18020 - id: STR_SLEDGEHAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLEDGEHAMMER_UFOPEDIA requires: - STR_SLEDGEHAMMER listOrder: 17780 - id: STR_BARDICHE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARDICHE_UFOPEDIA requires: - STR_BARDICHE listOrder: 17960 - id: STR_GIANT_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GIANT_AXE_UFOPEDIA requires: - STR_GIANT_AXE listOrder: 17930 - id: STR_GREATSWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GREATSWORD_UFOPEDIA requires: - STR_GREATSWORD listOrder: 18510 - id: STR_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNIFE_UFOPEDIA requires: - STR_KNIFE listOrder: 17980 - id: STR_COMBAT_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_KNIFE_UFOPEDIA listOrder: 18000 - id: STR_ALLOY_KNIFE type_id: 4 requires: - STR_ALLOY_KNIFE section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_KNIFE_UFOPEDIA listOrder: 18010 - id: STR_DRAGON_DAGGER type_id: 4 requires: - STR_DRAGON_DAGGER section: STR_WEAPONS_AND_EQUIPMENT text: STR_DRAGON_DAGGER_UFOPEDIA listOrder: 18030 - id: STR_SHIV type_id: 4 requires: - STR_SHIV section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHIV_UFOPEDIA listOrder: 17976 - id: STR_SMALL_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_SHOTGUN_UFOPEDIA listOrder: 22350 - id: STR_SMALL_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_SHOTGUN_UFOPEDIA requires: - STR_AUTO_SHOTGUN listOrder: 22600 - id: STR_AUTO_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_SHOTGUN_AA_SHELLS type_id: 4 requires: - STR_AUTO_SHOTGUN_AA_SHELLS section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SHOTGUN_UFOPEDIA requires: - STR_BLACKOPS_SHOTGUN listOrder: 22530 - id: STR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_UFOPEDIA requires: - STR_SHOTGUN listOrder: 22520 - id: STR_SHOTGUN_SHELLS type_id: 4 requires: - STR_SHOTGUN section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SHOTGUN_AA_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_AA_SHELLS_AP - id: STR_SHOTGUN_AA_SHELLS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_AA_SHELLS_UFOPEDIA requires: - STR_SHOTGUN_AA_SHELLS listOrder: 22560 - id: STR_HMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HMG_UFOPEDIA requires: - STR_HMG listOrder: 31200 - id: STR_HMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HMG_AA_CLIP - id: STR_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_UFOPEDIA requires: - STR_SNIPER_RIFLE listOrder: 22080 - id: STR_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SNIPER_RIFLE_UFOPEDIA requires: - STR_BLACKOPS_SNIPER_RIFLE listOrder: 22140 - id: STR_BLACKOPS_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - id: STR_HEAVY_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_SNIPER_RIFLE_UFOPEDIA requires: - STR_HEAVY_SNIPER_RIFLE listOrder: 22170 - id: STR_HEAVY_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_SNIPER_RIFLE_HE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - id: STR_HEAVY_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - id: STR_BASEBALL_BAT requires: - STR_BASEBALL_BAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BASEBALL_BAT_UFOPEDIA listOrder: 17810 - id: STR_GOLF_STICK requires: - STR_GOLF_STICK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GOLF_STICK_UFOPEDIA listOrder: 17813 - id: STR_EXALT_CANE requires: - STR_EXALT_CANE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EXALT_CANE_UFOPEDIA listOrder: 17820 - id: STR_PITCHFORK requires: - STR_PITCHFORK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PITCHFORK_UFOPEDIA listOrder: 18460 - id: STR_AXE requires: - STR_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AXE_UFOPEDIA listOrder: 17950 - id: STR_BATTLE_AXE requires: - STR_BATTLE_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTLE_AXE_UFOPEDIA listOrder: 17940 - id: STR_NOOSE requires: - STR_NOOSE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOOSE_UFOPEDIA listOrder: 17730 - id: STR_PIPE requires: - STR_PIPE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIPE_UFOPEDIA listOrder: 17760 - id: STR_WOODEN_CLUB requires: - STR_WOODEN_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WOODEN_CLUB_UFOPEDIA listOrder: 17800 - id: STR_TONFA requires: - STR_TONFA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TONFA_UFOPEDIA listOrder: 17850 - id: STR_THROWING_STARS requires: - STR_THROWING_STARS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_STARS_UFOPEDIA listOrder: 17590 - id: STR_THROWING_KNIVES requires: - STR_THROWING_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_KNIVES_UFOPEDIA listOrder: 17600 - id: STR_ALLOY_THROWING_KNIVES requires: - STR_ALLOY_THROWING_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_THROWING_KNIVES_UFOPEDIA listOrder: 17610 - id: STR_SABRE requires: - STR_SABRE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SABRE_UFOPEDIA listOrder: 18100 - id: STR_ANCIENT_KATANA requires: - STR_ANCIENT_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANCIENT_KATANA_UFOPEDIA listOrder: 18521 - id: STR_KATANA requires: - STR_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KATANA_UFOPEDIA listOrder: 18520 - id: STR_WAKIZASHI requires: - STR_WAKIZASHI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAKIZASHI_UFOPEDIA listOrder: 18340 - id: STR_RUSTY_BLADE requires: - STR_RUSTY_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RUSTY_BLADE_UFOPEDIA listOrder: 17880 - id: STR_SHOGG_BLADE requires: - STR_SHOGG_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_BLADE_UFOPEDIA listOrder: 18360 - id: STR_TASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_UFOPEDIA listOrder: 18900 - id: STR_TASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LUGER_UFOPEDIA requires: - STR_LUGER listOrder: 20080 - id: STR_LUGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAUSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAUSER_UFOPEDIA requires: - STR_MAUSER listOrder: 20100 - id: STR_MAUSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GLOCK_18 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GLOCK_18_UFOPEDIA listOrder: 19950 - id: STR_GLOCK_18_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GLOCK_18_LARGE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GLOCK_18_LARGE_CLIP - id: STR_MAKAROV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAKAROV_UFOPEDIA requires: - STR_MAKAROV listOrder: 20040 - id: STR_MAKAROV_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TOKAREV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOKAREV_UFOPEDIA requires: - STR_TOKAREV listOrder: 20060 - id: STR_TOKAREV_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_COLT45 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT45_UFOPEDIA listOrder: 20000 - id: STR_COLT45_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DESERT_EAGLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DESERT_EAGLE_UFOPEDIA requires: - STR_DESERT_EAGLE listOrder: 20140 - id: STR_DESERT_EAGLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_S&W_610 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_S&W_610_UFOPEDIA requires: - STR_S&W_610 listOrder: 20210 - id: STR_S&W_610_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HK_MK23_SOCOM requires: - STR_HK_MK23_SOCOM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HK_MK23_SOCOM_UFOPEDIA listOrder: 20020 - id: STR_HK_MK23_SOCOM_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BERETTA_92FS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BERETTA_92FS_UFOPEDIA listOrder: 20120 - id: STR_BERETTA_92FS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CALICO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CALICO_UFOPEDIA requires: - STR_CALICO listOrder: 20810 - id: STR_CALICO_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_CALICO_LARGE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_WILDEY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WILDEY_UFOPEDIA requires: - STR_WILDEY listOrder: 20230 - id: STR_WILDEY_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_UFOPEDIA requires: - STR_MAGNUM listOrder: 20160 - id: STR_BLACKOPS_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_MAGNUM_UFOPEDIA requires: - STR_BLACKOPS_MAGNUM listOrder: 20170 - id: STR_SMART_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMART_MAGNUM_UFOPEDIA requires: - STR_SMART_MAGNUM listOrder: 20180 - id: STR_MAGNUM_DRUM type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGNUM_AA_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGNUM_AA_DRUM - id: STR_DOUBLE_BARRELED_BUCKSHOT_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DOUBLE_BARRELED_BUCKSHOT_AA - id: STR_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_LT_UFOPEDIA listOrder: 19740 - id: STR_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SPYPISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SPYPISTOL_UFOPEDIA requires: - STR_BLACKOPS_SPYPISTOL listOrder: 20360 - id: STR_BLACKOPS_SPYPISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SPYPISTOL_AA_CLIP type_id: 4 requires: - STR_BLACKOPS_SPYPISTOL_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_SMART_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMART_SHOTGUN_UFOPEDIA requires: - STR_SMART_SHOTGUN listOrder: 22690 - id: STR_SMART_SHOTGUN_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT type_id: 4 requires: - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING section: STR_NOT_AVAILABLE - id: STR_DOUBLE_BARRELED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DOUBLE_BARRELED_UFOPEDIA requires: - STR_DOUBLE_BARRELED listOrder: 22460 - id: STR_DOUBLE_BARRELED_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_THRASHER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THRASHER_SHOTGUN_UFOPEDIA requires: - STR_THRASHER_SHOTGUN listOrder: 22660 - id: STR_THRASHER_SHOTGUN_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE - id: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY - id: STR_NITRO_EXPRESS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NITRO_EXPRESS_UFOPEDIA requires: - STR_NITRO_EXPRESS listOrder: 21995 - id: STR_NITRO_EXPRESS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_UFOPEDIA requires: - STR_SMG listOrder: 20860 - id: STR_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMG_AA_CLIP - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA requires: - STR_GRENADE listOrder: 38000 - id: STR_TACTICAL_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA requires: - STR_TACTICAL_GRENADE_LAUNCHER listOrder: 34170 - id: STR_TACTICAL_GRENADE_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGMA_PULSE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_PISTOL_UFOPEDIA requires: - STR_MAGMA_PULSE_PISTOL listOrder: 20390 - id: STR_MAGMA_PULSE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGMA_PULSE_PISTOL_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_PISTOL_AA_CLIP - id: STR_MAGMA_PULSE_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_SMG_UFOPEDIA requires: - STR_MAGMA_PULSE_SMG listOrder: 20950 - id: STR_MAGMA_PULSE_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGMA_PULSE_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_SMG_AA_CLIP - id: STR_MAGMA_PULSE_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_RIFLE_UFOPEDIA requires: - STR_MAGMA_PULSE_RIFLE listOrder: 21500 - id: STR_MAGMA_PULSE_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGMA_PULSE_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_RIFLE_AA_CLIP - id: STR_MAGMA_PULSE_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_LMG_UFOPEDIA requires: - STR_MAGMA_PULSE_LMG listOrder: 31300 - id: STR_MAGMA_PULSE_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MAGMA_PULSE_LMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_LMG_AA_CLIP - id: STR_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_LAUNCHER_UFOPEDIA requires: - STR_GRENADE_LAUNCHER listOrder: 34100 - id: STR_GRENADE_LAUNCHER_CONT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_LAUNCHER_UFOPEDIA requires: - STR_GRENADE_LAUNCHER listOrder: 34101 - id: STR_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAUNCHER_FLASHBANG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LAUNCHER_FLASHBANG - id: STR_LAUNCHER_ELERIUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LAUNCHER_ELERIUM - id: STR_LAUNCHER_INC type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LAUNCHER_SMOKE type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MILKOR_MGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MILKOR_MGL_UFOPEDIA requires: - STR_MILKOR_MGL listOrder: 34070 - id: STR_MILKOR_MGL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_ASSAULT_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_ASSAULT_LMG_UFOPEDIA requires: - STR_BLACKOPS_ASSAULT_LMG listOrder: 31000 - id: STR_BLACKOPS_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_LMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_LMG_AA_CLIP - id: STR_LIGHT_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHT_MINIGUN_UFOPEDIA requires: - STR_LIGHT_MINIGUN listOrder: 30750 - id: STR_LIGHT_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LIGHT_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_MINIGUN_AA_CLIP - id: STR_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_UFOPEDIA requires: - STR_MINIGUN listOrder: 30780 - id: STR_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIGUN_AA_CLIP - id: STR_SCATTER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCATTER_LASER_UFOPEDIA requires: - STR_SCATTER_LASER listOrder: 30860 - id: STR_PRECISE_ALLOY_SHAPING type_id: 4 section: STR_UFO_COMPONENTS text: STR_PRECISE_ALLOY_SHAPING_UFOPEDIA requires: - STR_PRECISE_ALLOY_SHAPING listOrder: 1620 - id: STR_DURATHREAD type_id: 4 section: STR_UFO_COMPONENTS text: STR_DURATHREAD_UFOPEDIA requires: - STR_DURATHREAD listOrder: 60980 - id: STR_DURATHREAD_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_DURATHREAD_MANUFACTURING_UFOPEDIA requires: - STR_DURATHREAD_MANUFACTURING listOrder: 60990 - id: STR_DURATHREAD_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DURATHREAD_ORIGINS_UFOPEDIA requires: - STR_DURATHREAD_ORIGINS listOrder: 181100 - id: STR_ADVANCED_FIREARMS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_FIREARMS_UFOPEDIA requires: - STR_ADVANCED_FIREARMS listOrder: 3000 - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_I_AMMO - id: STR_AC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_AA_AMMO - id: STR_AC_AA_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_AA_AMMO - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_I_AMMO - id: STR_HC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_AA_AMMO - id: STR_HC_AA_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_AA_AMMO - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_HE_AMMO - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_HE_AMMO - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA requires: - STR_HEAVY_CANNON listOrder: 23200 - id: STR_HEAVY_CANNON_CONT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA requires: - STR_HEAVY_CANNON listOrder: 23210 - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA requires: - STR_AUTO_CANNON listOrder: 23300 - id: STR_AUTO_CANNON_CONT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA requires: - STR_AUTO_CANNON listOrder: 23310 - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA requires: - STR_PROXIMITY_GRENADE listOrder: 38950 - id: STR_EMP_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EMP_GRENADE_UFOPEDIA requires: - STR_EMP_GRENADE listOrder: 38550 - id: STR_MULTI_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MULTI_LAUNCHER_UFOPEDIA requires: - STR_MULTI_LAUNCHER listOrder: 34050 - id: STR_ADVANCED_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 33975 - id: STR_ELERIUM_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ELERIUM_ROCKET - id: STR_MIND_GUIDED_MISSILE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MIND_GUIDED_MISSILE - id: STR_ROCKET_PACK type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MULTI_LAUNCHER - id: STR_XCOM_ORIGINS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMORIGINS text: STR_XCOM_ORIGINS_UFOPEDIA text_width: 145 listOrder: 800 - id: STR_KIRYU_KAI type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_KIRYU_KAI image_id: UFOPEDIA_IMG_KIRYU_KAI text: STR_KIRYU_KAI_UFOPEDIA text_width: 310 listOrder: 820 - id: STR_XENONAUTS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_XENONAUTS image_id: UFOPEDIA_IMG_XENONAUTS text: STR_XENONAUTS_UFOPEDIA text_width: 310 listOrder: 830 - id: STR_XCOM_HISTORY_UNIT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UNIT text: STR_XCOM_HISTORY_UNIT_UFOPEDIA text_width: 310 requires: - STR_XCOM_HISTORY_UNIT listOrder: 840 - id: STR_XCOM_BUREAU type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOM_BUREAU_CPAL text: STR_XCOM_BUREAU_UFOPEDIA text_width: 310 requires: - STR_XCOM_BUREAU listOrder: 850 - id: STR_STAY_ALONE_STAY_ALIVE type_id: 7 section: STR_TUTORIALS_UC requires: - STR_STAY_ALONE_STAY_ALIVE image_id: UFOPEDIA_IMG_STAY_ALONE_STAY_ALIVE text: STR_STAY_ALONE_STAY_ALIVE_UFOPEDIA text_width: 320 listOrder: 215110 - id: STR_CROWD_CONTROL type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CROWD_CONTROL text: STR_CROWD_CONTROL_UFOPEDIA text_width: 320 listOrder: 215370 - id: STR_OVERSTUN type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_OVERSTUN text: STR_OVERSTUN_UFOPEDIA text_width: 300 listOrder: 215055 - id: STR_TRANSFORMATIONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_TRANSFORMATIONS text: STR_TRANSFORMATIONS_UFOPEDIA text_width: 300 rect_text: x: 5 y: 150 width: 300 height: 50 listOrder: 215040 - id: STR_SURRENDER type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SURRENDER text: STR_SURRENDER_UFOPEDIA text_width: 300 listOrder: 215380 - id: STR_READINESS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_READINESS text: STR_READINESS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 79 width: 310 height: 158 # listOrder: ??? - id: STR_RETREAT type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_RETREAT text: STR_RETREAT_UFOPEDIA text_width: 300 listOrder: 215050 - id: STR_SNIPER_SPOTTER_COOPERATION type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_STR_SNIPER_SPOTTER_COOPERATION text: STR_SNIPER_SPOTTER_COOPERATION_UFOPEDIA text_width: 310 rect_text: x: 5 y: 150 width: 300 height: 50 listOrder: 215390 - id: STR_LOOK_AROUND type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_HUNTER_HUNTED text: STR_LOOK_AROUND_UFOPEDIA text_width: 160 listOrder: 215375 - id: STR_DOSSIERS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_DOSSIERS text: STR_DOSSIERS_UFOPEDIA text_width: 175 listOrder: 215000 - id: STR_FOUND_ITEMS type_id: 4 section: STR_TUTORIALS_UC text: STR_FOUND_ITEMS_UFOPEDIA listOrder: 215070 - id: STR_DAMAGE type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_DAMAGE_CPAL text: STR_DAMAGE_UFOPEDIA text_width: 165 listOrder: 215120 - id: STR_DAMAGE_ROLLS type_id: 8 section: STR_TUTORIALS_UC text: STR_DAMAGE_ROLLS_UFOPEDIA listOrder: 215130 - id: STR_ACCURACY type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_ACCURACY text: STR_ACCURACY_UFOPEDIA text_width: 300 listOrder: 215140 - id: STR_NIGHTVISION type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_NIGHTVISION text: STR_NIGHTVISION_UFOPEDIA text_width: 300 listOrder: 215200 - id: STR_CAMO type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CAMO text: STR_CAMO_UFOPEDIA text_width: 320 listOrder: 215060 - id: STR_TEAMWORK type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_TEAMWORK text: STR_TEAMWORK_UFOPEDIA text_width: 320 listOrder: 215100 - id: STR_NEED_TO_KNOW_BASIS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_NEED_TO_KNOW_BASIS_CPAL text: STR_NEED_TO_KNOW_BASIS_UFOPEDIA text_width: 155 listOrder: 214990 - id: STR_PILOTS type_id: 7 section: STR_TUTORIALS_UC image_id: PILOTS_CPAL text: STR_PILOTS_UFOPEDIA text_width: 310 listOrder: 215030 - id: STR_CONCEALABLE_ITEMS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CONCEALABLE_ITEMS text: STR_CONCEALABLE_ITEMS_UFOPEDIA text_width: 152 listOrder: 215420 - id: STR_FIRE_SPRAYING type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_FIRE_SPRAYING_CPAL text: STR_FIRE_SPRAYING_UFOPEDIA text_width: 160 listOrder: 215150 - id: STR_UNARMED_COMBAT type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_UNARMED_COMBAT text: STR_UNARMED_COMBAT_UFOPEDIA text_width: 150 listOrder: 215490 - id: STR_PISTOLS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_PISTOLS text: STR_PISTOLS_UFOPEDIA text_width: 150 listOrder: 215510 - id: STR_SMGS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SMGS text: STR_SMGS_UFOPEDIA text_width: 150 listOrder: 215520 - id: STR_RIFLES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_RIFLES text: STR_RIFLES_UFOPEDIA text_width: 150 listOrder: 215530 - id: STR_MACHINE_GUNS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_MACHINE_GUNS text: STR_MACHINE_GUNS_UFOPEDIA text_width: 150 listOrder: 215570 - id: STR_SNIPER_RIFLES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SNIPER_RIFLES text: STR_SNIPER_RIFLES_UFOPEDIA text_width: 150 listOrder: 215540 - id: STR_SHOTGUNS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SHOTGUNS text: STR_SHOTGUNS_UFOPEDIA text_width: 150 listOrder: 215550 - id: STR_MELEE type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_MELEE_WEAPONS text: STR_MELEE_UFOPEDIA text_width: 150 listOrder: 215500 - id: STR_CANNONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CANNONS text: STR_CANNONS_UFOPEDIA text_width: 150 listOrder: 215560 - id: STR_LAUNCHERS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_LAUNCHERS text: STR_LAUNCHERS_UFOPEDIA text_width: 150 listOrder: 215580 - id: STR_INCENDIARIES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_INCENDIARIES text: STR_INCENDIARIES_UFOPEDIA text_width: 150 listOrder: 215590 - id: STR_OUTDATED_WEAPONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_OUTDATED_WEAPONS text: STR_OUTDATED_WEAPONS_UFOPEDIA text_width: 168 listOrder: 215080 - id: STR_HOTKEYS_GEOSCAPE type_id: 7 section: STR_TUTORIALS_UC image_id: HOTKEYS_GEOSCAPE_CPAL text: STR_HOTKEYS_GEOSCAPE_UFOPEDIA text_width: 140 listOrder: 600000 - id: STR_HOTKEYS_BATTLESCAPE type_id: 7 section: STR_TUTORIALS_UC image_id: HOTKEYS_BATTLESCAPE text: STR_HOTKEYS_BATTLESCAPE_UFOPEDIA text_width: 154 listOrder: 600010 - id: STR_CYDONIA_OR_BUST type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA text_width: 240 rect_text: x: 70 y: 40 width: 250 height: 120 requires: - STR_CYDONIA_OR_BUST listOrder: 214500 - id: STR_BASIC_UNDERWATER_EQUIPMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_BASIC_UNDERWATER_EQUIPMENT_CPAL text: STR_BASIC_UNDERWATER_EQUIPMENT_UFOPEDIA text_width: 320 rect_text: x: 70 y: 135 width: 220 height: 140 requires: - STR_UNDERWATER_OPERATIONS listOrder: 2948 - id: STR_UNDERWATER_OPERATIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UNDERWATER_OPERATIONS text: STR_UNDERWATER_OPERATIONS_UFOPEDIA text_width: 320 requires: - STR_UNDERWATER_OPERATIONS listOrder: 300460 - id: STR_ADVANCED_UNDERWATER_OPERATIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ADVANCED_UNDERWATER_OPERATIONS text: STR_ADVANCED_UNDERWATER_OPERATIONS_UFOPEDIA text_width: 310 requires: - STR_ADVANCED_UNDERWATER_OPERATIONS listOrder: 300470 - id: STR_ION_ACCELERATION type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ION_ACCELERATION text: STR_ION_ACCELERATION_UFOPEDIA text_width: 147 requires: - STR_ION_ACCELERATION listOrder: 61985 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 147 listOrder: 62020 - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 163 listOrder: 62010 - id: STR_PSYCHEMICALS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_PSYCHEMICALS image_id: UFOPEDIA_IMG_PSYCHEMICALS text: STR_PSYCHEMICALS_UFOPEDIA text_width: 147 listOrder: 57950 - id: STR_AQUA_PLASTICS type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_AQUA_PLASTICS text: STR_AQUA_PLASTICS_UFOPEDIA text_width: 178 requires: - STR_AQUA_PLASTICS listOrder: 61995 - id: STR_ZRBITE_TANK type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ZRBITE text: STR_ZRBITE_TANK_UFOPEDIA text_width: 180 requires: - STR_ZRBITE_TANK listOrder: 61980 - id: STR_ZRBITE type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ZRBITE text: STR_ZRBITE_UFOPEDIA text_width: 180 requires: - STR_ZRBITE listOrder: 51100 - id: STR_ZOMBIE_PLOT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ZOMBIE_PLOT text: STR_ZOMBIE_PLOT_UFOPEDIA text_width: 155 requires: - STR_ZOMBIE_PLOT listOrder: 200450 - id: STR_MILESTONE_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_GLOBAL_INVESTIGATION_BUREAU_CPAL text: STR_MILESTONE_1_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_1 listOrder: 700 - id: STR_MILESTONE_1_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_GLOBAL_INVESTIGATION_BUREAU_CPAL text: STR_MILESTONE_1_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_1_SUMMARY listOrder: 710 - id: STR_MILESTONE_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_PARANORMAL_ACTIVITY_UNIT_CPAL text: STR_MILESTONE_2_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_2 listOrder: 720 - id: STR_MILESTONE_2_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_PARANORMAL_ACTIVITY_UNIT_CPAL text: STR_MILESTONE_2_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_2_SUMMARY listOrder: 730 - id: STR_MILESTONE_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_UFO_DEFENSE_CPAL text: STR_MILESTONE_3_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_3 listOrder: 740 - id: STR_MILESTONE_3_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_UFO_DEFENSE_CPAL text: STR_MILESTONE_3_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_3_SUMMARY listOrder: 750 - id: STR_WHAT_DO_NOW_MILESTONE_0 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_0_UFOPEDIA listOrder: 211290 - id: STR_WHAT_DO_NOW_MILESTONE_1 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_1_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_1 listOrder: 211291 - id: STR_WHAT_DO_NOW_MILESTONE_2 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_2_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_2 listOrder: 211292 - id: STR_WHAT_DO_NOW_MILESTONE_3 type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_3_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_3 listOrder: 211293 - id: STR_CHURCH_OF_DAGON type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CHURCH_OF_DAGON_CPAL text: STR_CHURCH_OF_DAGON_UFOPEDIA text_width: 310 requires: - STR_CHURCH_OF_DAGON listOrder: 179990 - id: STR_BLACK_LOTUS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACK_LOTUS_CPAL text: STR_BLACK_LOTUS_UFOPEDIA text_width: 310 requires: - STR_BLACK_LOTUS listOrder: 180090 - id: STR_ZSRR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ZSRR_CPAL text: STR_ZSRR_UFOPEDIA text_width: 310 requires: - STR_ZSRR listOrder: 180190 - id: STR_EXALT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: EXALT_CPAL text: STR_EXALT_UFOPEDIA text_width: 310 requires: - STR_EXALT listOrder: 180290 - id: STR_OSIRON type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: OSIRON_CPAL text: STR_OSIRON_UFOPEDIA text_width: 116 requires: - STR_OSIRON listOrder: 182000 - id: STR_HUMAN_OSIRON_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_GOON text: STR_HUMAN_OSIRON_GOON_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_GOON listOrder: 152200 - id: STR_HUMAN_OSIRON_GOON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_GOON_ARMOR listOrder: 152201 - id: STR_HUMAN_OSIRON_ELITE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_ELITE text: STR_HUMAN_OSIRON_ELITE_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_ELITE listOrder: 152230 - id: STR_HUMAN_OSIRON_ELITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_ELITE_ARMOR listOrder: 152231 - id: STR_HUMAN_OSIRON_BOSS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_BOSS text: STR_HUMAN_OSIRON_BOSS_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_BOSS listOrder: 152240 - id: STR_HUMAN_OSIRON_BOSS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_BOSS_ARMOR listOrder: 152241 - id: STR_SYNDICATE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: SYNDICATE_CPAL text: STR_SYNDICATE_UFOPEDIA text_width: 310 requires: - STR_SYNDICATE listOrder: 183000 - id: STR_SYNDICATE_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_NETWORK_UFOPEDIA requires: - STR_SYNDICATE_NETWORK listOrder: 183010 - id: STR_SYNDICATE_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_OPERATIONS_UFOPEDIA requires: - STR_SYNDICATE_OPERATIONS listOrder: 183020 - id: STR_SYNDICATE_EXPERIMENTS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SYNDICATE_EXPERIMENTS_CPAL text: STR_SYNDICATE_EXPERIMENTS_UFOPEDIA text_width: 308 requires: - STR_SYNDICATE_EXPERIMENTS listOrder: 58840 - id: STR_SYNDICATE_TESTAMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SYNDICATE_TESTAMENT_CPAL text: STR_SYNDICATE_TESTAMENT_UFOPEDIA text_width: 160 requires: - STR_SYNDICATE_TESTAMENT_DECRYPTED listOrder: 300800 - id: STR_SYNDICATE_WORKER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_WORKER text: STR_SYNDICATE_WORKER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_WORKER listOrder: 152990 - id: STR_SYNDICATE_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_WORKER_ARMOR listOrder: 152991 - id: STR_SYNDICATE_SUPERSOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_SUPERSOLDIER text: STR_SYNDICATE_SUPERSOLDIER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_SUPERSOLDIER listOrder: 153050 - id: STR_SYNDICATE_SUPERSOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SUPERSOLDIER_ARMOR listOrder: 153051 - id: STR_SYNDICATE_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_AGENT text: STR_SYNDICATE_AGENT_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_AGENT listOrder: 153000 - id: STR_SYNDICATE_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_AGENT_ARMOR listOrder: 153001 - id: STR_SYNDICATE_MERC type_id: 7 image_id: UFOPEDIA_IMG_SYNDICATE_MERC section: STR_ALIEN_LIFE_FORMS text: STR_SYNDICATE_MERC_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_MERC listOrder: 153010 - id: STR_SYNDICATE_MERC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_MERC_ARMOR listOrder: 153011 - id: STR_SYNDICATE_MERC_CAPTAIN type_id: 7 image_id: UFOPEDIA_IMG_SYNDICATE_MERC_CAPTAIN section: STR_ALIEN_LIFE_FORMS text: STR_SYNDICATE_MERC_CAPTAIN_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_MERC_CAPTAIN listOrder: 153015 - id: STR_SYNDICATE_MERC_CAPTAIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_MERC_CAPTAIN_ARMOR listOrder: 153016 - id: STR_SYNDICATE_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_SCIENTIST text: STR_SYNDICATE_SCIENTIST_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_SCIENTIST listOrder: 153020 - id: STR_SYNDICATE_SCIENTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SCIENTIST_ARMOR listOrder: 153021 - id: STR_SYNDICATE_SUPERMUTANT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SUPERMUTANT image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM text: STR_SYNDICATE_SUPERMUTANT_UFOPEDIA text_width: 158 listOrder: 164800 - id: STR_SYNDICATE_CEO_TRUEFORM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM text: STR_SYNDICATE_CEO_TRUEFORM_UFOPEDIA text_width: 158 listOrder: 153070 - id: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM_AUTOPSY text: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164810 - id: STR_SYNDICATE_CEO_FALSEFORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_FALSEFORM_ARMOR listOrder: 153072 - id: STR_SYNDICATE_CEO_TRUEFORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM_ARMOR listOrder: 153071 - id: STR_SYNDICATE_WALKER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_WALKER text: STR_SYNDICATE_WALKER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_WALKER listOrder: 144600 - id: STR_SYNDICATE_WALKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_WALKER_ARMOR listOrder: 144601 - id: STR_CYBERWEB_TECHNOMAD_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_TECHNOMAD_CORPSE text: STR_CYBERWEB_TECHNOMAD_AUTOPSY_UFOPEDIA listOrder: 164910 - id: STR_CYBERWEB_TECHNOMAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_TECHNOMAD_ARMOR listOrder: 151001 - id: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR listOrder: 151002 - id: STR_CYBERWEB_MYSTEK type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_MYSTEK_UFOPEDIA requires: - STR_CYBERWEB_MYSTEK listOrder: 151010 - id: STR_CYBERWEB_MYSTEK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_MYSTEK_ARMOR listOrder: 151011 - id: STR_CYBERWEB_ROBOSPHERE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE image_id: UFOPEDIA_IMG_CYBERWEB_ROBOSPHERE text: STR_CYBERWEB_ROBOSPHERE_UFOPEDIA text_width: 158 listOrder: 165920 - id: STR_CYBERWEB_ROBOSPHERE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE_AUTOPSY image_id: UFOPEDIA_IMG_CYBERWEB_ROBOSPHERE_AUTOPSY text: STR_CYBERWEB_ROBOSPHERE_AUTOPSY_UFOPEDIA text_width: 154 listOrder: 165930 - id: STR_CYBERWEB_ROBOTURRET type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_ROBOTURRET_UFOPEDIA requires: - STR_CYBERWEB_ROBOTURRET listOrder: 165940 - id: STR_CYBERWEB_ROBOTURRET_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOTURRET_AUTOPSY text: STR_CYBERWEB_ROBOTURRET_AUTOPSY_UFOPEDIA listOrder: 165950 - id: STR_CYBERWEB_CENTURION type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_CENTURION_UFOPEDIA requires: - STR_CYBERWEB_CENTURION listOrder: 165960 - id: STR_CYBERWEB_CENTURION_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_CENTURION_AUTOPSY text: STR_CYBERWEB_CENTURION_AUTOPSY_UFOPEDIA listOrder: 165970 - id: STR_REPTOID_DRAGONFIRE_TURRET type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_REPTOID_DRAGONFIRE_TURRET_UFOPEDIA requires: - STR_REPTOID_DRAGONFIRE_TURRET listOrder: 166600 - id: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY text: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY_UFOPEDIA listOrder: 166610 - id: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAGONFIRE_TURRET_ARMOR listOrder: 166601 - id: STR_EXALT_INFILTRATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_INFILTRATOR text: STR_EXALT_INFILTRATOR_UFOPEDIA text_width: 158 requires: - STR_EXALT_INFILTRATOR listOrder: 150300 - id: STR_EXALT_INFILTRATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_INFILTRATOR_ARMOR listOrder: 150301 - id: STR_EXALT_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_GOON text: STR_EXALT_GOON_UFOPEDIA text_width: 158 requires: - STR_EXALT_GOON listOrder: 150310 - id: STR_EXALT_GOON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_GOON_ARMOR listOrder: 150311 - id: STR_EXALT_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_ENFORCER text: STR_EXALT_ENFORCER_UFOPEDIA text_width: 158 requires: - STR_EXALT_ENFORCER listOrder: 150320 - id: STR_EXALT_ENFORCER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_ENFORCER_ARMOR listOrder: 150321 - id: STR_EXALT_LIQUIDATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_LIQUIDATOR text: STR_EXALT_LIQUIDATOR_UFOPEDIA text_width: 158 requires: - STR_EXALT_LIQUIDATOR listOrder: 150325 - id: STR_EXALT_LIQUIDATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_LIQUIDATOR_ARMOR listOrder: 150326 - id: STR_EXALT_MASTER type_id: 7 image_id: UFOPEDIA_IMG_EXALT_MASTER section: STR_ALIEN_LIFE_FORMS text: STR_EXALT_MASTER_UFOPEDIA text_width: 158 requires: - STR_EXALT_MASTER listOrder: 150340 - id: STR_EXALT_MASTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_MASTER_ARMOR listOrder: 150341 - id: STR_BRAINER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BRAINER image_id: UFOPEDIA_IMG_EXALT_BRAINER text: STR_BRAINER_UFOPEDIA text_width: 158 listOrder: 164620 - id: STR_EXALT_BRAINER type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_BRAINER text: STR_EXALT_BRAINER_UFOPEDIA listOrder: 150360 - id: STR_BRAINER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_BRAINER_CORPSE image_id: UFOPEDIA_IMG_EXALT_BRAINER_AUTOPSY text: STR_BRAINER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163800 - id: STR_BRAINER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BRAINER_ARMOR listOrder: 150361 - id: STR_ZSRR_GANGER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ZSRR_GANGER text: STR_ZSRR_GANGER_UFOPEDIA text_width: 158 requires: - STR_ZSRR_GANGER listOrder: 150200 - id: STR_ZSRR_GANGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_GANGER_ARMOR listOrder: 150201 - id: STR_ZSRR_MOLOLEC type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_MOLOLEC text: STR_ZSRR_MOLOLEC_UFOPEDIA text_width: 158 requires: - STR_ZSRR_MOLOLEC listOrder: 150210 - id: STR_ZSRR_MOLOLEC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_MOLOLEC_ARMOR listOrder: 150211 - id: STR_ZSRR_MATROS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_MATROS text: STR_ZSRR_MATROS_UFOPEDIA text_width: 158 requires: - STR_ZSRR_MATROS listOrder: 150220 - id: STR_ZSRR_MATROS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_MATROS_ARMOR listOrder: 150221 - id: STR_ZSRR_RED_OPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_RED_OPS text: STR_ZSRR_RED_OPS_UFOPEDIA text_width: 158 requires: - STR_ZSRR_RED_OPS listOrder: 150230 - id: STR_ZSRR_RED_OPS_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_RED_OPS_MALE_ARMOR listOrder: 150231 - id: STR_ZSRR_PIONEER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_PIONEER text: STR_ZSRR_PIONEER_UFOPEDIA text_width: 158 requires: - STR_ZSRR_PIONEER listOrder: 150214 - id: STR_ZSRR_PIONEER_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_PIONEER_MALE_ARMOR listOrder: 150216 - id: STR_ZSRR_UBEK type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_UBEK text: STR_ZSRR_UBEK_UFOPEDIA text_width: 158 requires: - STR_ZSRR_UBEK listOrder: 150270 - id: STR_ZSRR_UBEK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_UBEK_ARMOR listOrder: 150271 - id: STR_BLACK_LOTUS_FOLLOWER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_FOLLOWER text: STR_BLACK_LOTUS_FOLLOWER_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_FOLLOWER listOrder: 150100 - id: STR_BLACK_LOTUS_FOLLOWER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_FOLLOWER_ARMOR listOrder: 150101 - id: STR_BLACK_LOTUS_FOOTMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_FOOTMAN text: STR_BLACK_LOTUS_FOOTMAN_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_FOOTMAN listOrder: 150105 - id: STR_BLACK_LOTUS_FOOTMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_FOOTMAN_ARMOR listOrder: 150106 - id: STR_BLACK_LOTUS_WARRIOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WARRIOR text: STR_BLACK_LOTUS_WARRIOR_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_WARRIOR listOrder: 150110 - id: STR_BLACK_LOTUS_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_WARRIOR_ARMOR listOrder: 150111 - id: STR_BLACK_LOTUS_ASSASSIN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WARRIOR text: STR_BLACK_LOTUS_ASSASSIN_UFOPEDIA text_width: 159 requires: - STR_BLACK_LOTUS_ASSASSIN listOrder: 150120 - id: STR_BLACK_LOTUS_ASSASSIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_ASSASSIN_ARMOR listOrder: 150121 - id: STR_BLACK_LOTUS_MANDARIN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_MANDARIN text: STR_BLACK_LOTUS_MANDARIN_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_MANDARIN listOrder: 150135 - id: STR_BLACK_LOTUS_MANDARIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_MANDARIN_ARMOR listOrder: 150136 - id: STR_BLACK_LOTUS_WITCH type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WITCH text: STR_BLACK_LOTUS_WITCH_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_WITCH listOrder: 150130 - id: STR_BLACK_LOTUS_AVATAR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_AVATAR text: STR_BLACK_LOTUS_AVATAR_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_AVATAR listOrder: 164660 - id: STR_BLACK_LOTUS_WITCH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_WITCH_ARMOR listOrder: 150131 - id: STR_AVATAR_MORPH type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_AVATAR_MORPH text: STR_AVATAR_MORPH_UFOPEDIA listOrder: 164660 - id: STR_BLACK_LOTUS_AVATAR_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_BLACK_LOTUS_AVATAR_AUTOPSY_UFOPEDIA requires: - STR_BLACK_LOTUS_AVATAR_AUTOPSY listOrder: 164670 - id: STR_BLACK_LOTUS_AVATAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BLACK_LOTUS_AVATAR_ARMOR_UFOPEDIA requires: - STR_BLACK_LOTUS_AVATAR_ARMOR listOrder: 150141 - id: STR_SUPPORTER_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SUPPORTER_OF_DAGON text: STR_SUPPORTER_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_SUPPORTER_OF_DAGON listOrder: 149970 - id: STR_SUPPORTER_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPPORTER_OF_DAGON_ARMOR listOrder: 149971 - id: STR_DISCIPLE_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DISCIPLE_OF_DAGON text: STR_DISCIPLE_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_DISCIPLE_OF_DAGON listOrder: 149980 - id: STR_DISCIPLE_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DISCIPLE_OF_DAGON_ARMOR listOrder: 149981 - id: STR_PRIEST_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_PRIEST_OF_DAGON text: STR_PRIEST_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_PRIEST_OF_DAGON listOrder: 150000 - id: STR_PRIEST_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PRIEST_OF_DAGON_ARMOR listOrder: 150001 - id: STR_CHOSEN_OF_DAGON type_id: 7 image_id: UFOPEDIA_IMG_CHOSEN_OF_DAGON section: STR_ALIEN_LIFE_FORMS text: STR_CHOSEN_OF_DAGON_UFOPEDIA text_width: 158 requires: - STR_CHOSEN_OF_DAGON listOrder: 150010 - id: STR_CHOSEN_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHOSEN_OF_DAGON_ARMOR listOrder: 150011 - id: STR_SORCERER_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SORCERER_OF_DAGON_CPAL text: STR_SORCERER_OF_DAGON_UFOPEDIA text_width: 158 requires: - STR_SORCERER_OF_DAGON listOrder: 150020 - id: STR_SORCERER_OF_DAGON_AUTOPSY type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_SORCERER_OF_DAGON_AUTOPSY_UFOPEDIA requires: - STR_SORCERER_OF_DAGON_AUTOPSY listOrder: 164650 - id: STR_DAGON_MORPH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAGON_MORPH image_id: UFOPEDIA_IMG_SORCERER_OF_DAGON_CPAL text: STR_DAGON_MORPH_UFOPEDIA text_width: 158 listOrder: 164640 - id: STR_SORCERER_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SORCERER_OF_DAGON_ARMOR listOrder: 150021 - id: STR_DEEP_ONE_COMMUNITIES type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_COMMUNITIES text: STR_DEEP_ONE_COMMUNITIES_UFOPEDIA listOrder: 169720 - id: STR_DEEP_ONE_OUTPOST type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_OUTPOST text: STR_DEEP_ONE_OUTPOST_UFOPEDIA listOrder: 169730 - id: STR_MESSENGERS_OF_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MESSENGERS_OF_DAGON_UFOPEDIA requires: - STR_MESSENGERS_OF_DAGON listOrder: 169700 - id: STR_CHURCH_OF_DAGON_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_RATIONALE_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_RATIONALE listOrder: 180060 - id: STR_ZSRR_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_RATIONALE_UFOPEDIA requires: - STR_ZSRR_RATIONALE listOrder: 180260 - id: STR_EXALT_RATIONALE type_id: 7 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_RATIONALE_UFOPEDIA text_width: 320 rect_text: x: 5 y: 110 width: 310 height: 156 image_id: UFOPEDIA_IMG_EXALT_RATIONALE requires: - STR_EXALT_RATIONALE listOrder: 180360 - id: STR_UAC_OUTSOURCING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_UAC_OUTSOURCING_UFOPEDIA requires: - STR_UAC_OUTSOURCING listOrder: 300440 - id: STR_UAC_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UAC_CPAL text: STR_UAC_CONTACT_UFOPEDIA text_width: 310 requires: - STR_UAC_CONTACT listOrder: 300430 - id: STR_BLACKOPS_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACKOPS_CPAL text: STR_BLACKOPS_CONTACT_UFOPEDIA text_width: 310 requires: - STR_BLACKOPS_CONTACT listOrder: 300400 - id: STR_BLACKOPS_PREMIUM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACKOPS_CPAL text: STR_BLACKOPS_PREMIUM_UFOPEDIA text_width: 310 requires: - STR_BLACKOPS_PREMIUM listOrder: 300410 - id: STR_MAGMA_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MAGMA_CONTACT_UFOPEDIA text_width: 310 requires: - STR_MAGMA_CONTACT listOrder: 300420 - id: STR_CYBERWEB_CYBORG type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_CYBORG_UFOPEDIA requires: - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK listOrder: 164900 - id: STR_CYBERWEB_TECHNOMAD type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_TECHNOMAD_UFOPEDIA requires: - STR_CYBERWEB_TECHNOMAD listOrder: 151000 - id: STR_HYBRID_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_HYBRID_NETWORK_UFOPEDIA requires: - STR_HYBRID_NETWORK listOrder: 180400 - id: STR_CHURCH_OF_DAGON_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_NETWORK_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_NETWORK listOrder: 180000 - id: STR_BLACK_LOTUS_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_NETWORK_UFOPEDIA requires: - STR_BLACK_LOTUS_NETWORK listOrder: 180100 - id: STR_ZSRR_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_NETWORK_UFOPEDIA requires: - STR_ZSRR_NETWORK listOrder: 180200 - id: STR_EXALT_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_NETWORK_UFOPEDIA requires: - STR_EXALT_NETWORK listOrder: 180300 - id: STR_ZSRR_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_OPERATIONS_UFOPEDIA requires: - STR_ZSRR_OPERATIONS listOrder: 180210 - id: STR_DURATHREAD_FACTORY_LOCATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DURATHREAD_FACTORY_LOCATION_UFOPEDIA requires: - STR_DURATHREAD_FACTORY_LOCATION listOrder: 181000 - id: STR_EXALT_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CULT_HQ_EXALT_UFOPEDIA requires: - STR_EXALT_HQ listOrder: 180320 - id: STR_ZSRR_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_HQ_UFOPEDIA requires: - STR_ZSRR_HQ listOrder: 180220 - id: STR_CHURCH_OF_DAGON_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_HQ_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_HQ listOrder: 180020 - id: STR_BLACK_LOTUS_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_HQ_UFOPEDIA requires: - STR_BLACK_LOTUS_HQ listOrder: 180120 - id: STR_BLACK_LOTUS_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_OPERATIONS_UFOPEDIA requires: - STR_BLACK_LOTUS_OPERATIONS listOrder: 180110 - id: STR_CHURCH_OF_DAGON_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_OPERATIONS_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_OPERATIONS listOrder: 180010 - id: STR_EXALT_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_OPERATIONS_UFOPEDIA requires: - STR_EXALT_OPERATIONS listOrder: 180310 - id: STR_DESTROY_EXALT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_EXALT_UFOPEDIA requires: - STR_DESTROY_EXALT listOrder: 180330 - id: STR_DESTROY_ZSRR type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_ZSRR_UFOPEDIA requires: - STR_DESTROY_ZSRR listOrder: 180230 - id: STR_DESTROY_BLACK_LOTUS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_BLACK_LOTUS_UFOPEDIA requires: - STR_DESTROY_BLACK_LOTUS listOrder: 180130 - id: STR_DESTROY_CHURCH_OF_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_CHURCH_OF_DAGON_UFOPEDIA requires: - STR_DESTROY_CHURCH_OF_DAGON listOrder: 180030 - id: STR_ASSASSIN_CLANS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ASSASSIN_CLANS_UFOPEDIA requires: - STR_ASSASSIN_CLANS listOrder: 180150 - id: STR_ATLANTIS_TEMPLE_RUMORS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ATLANTIS_TEMPLE_RUMORS_UFOPEDIA requires: - STR_ATLANTIS_TEMPLE_RUMORS listOrder: 169850 - id: STR_ATLANTIS_TEMPLE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ATLANTIS_TEMPLE_UFOPEDIA requires: - STR_ATLANTIS_TEMPLE listOrder: 169900 - id: STR_DESTROY_TASOTH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_TASOTH_UFOPEDIA requires: - STR_DESTROY_TASOTH listOrder: 169800 - id: STR_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAGON_UFOPEDIA requires: - STR_DAGON listOrder: 169740 - id: STR_UCITY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UCITY text: STR_UCITY_UFOPEDIA text_width: 300 requires: - STR_UCITY listOrder: 169770 - id: STR_TERROR_FROM_THE_DEEP type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_TERROR_FROM_THE_DEEP_UFOPEDIA requires: - STR_TERROR_FROM_THE_DEEP listOrder: 169760 - id: STR_CALL_OF_TLETH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CALL_OF_TLETH_UFOPEDIA requires: - STR_CALL_OF_TLETH listOrder: 169750 - id: STR_INTO_THE_DEPTHS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTO_THE_DEPTHS_UFOPEDIA requires: - STR_INTO_THE_DEPTHS listOrder: 169820 - id: STR_DEEP_SEA_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DEEP_SEA_OPERATIONS_UFOPEDIA requires: - STR_DEEP_SEA_OPERATIONS listOrder: 300480 - id: STR_SEA_GUARD type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SEA_GUARD_UFOPEDIA requires: - STR_SEA_GUARD listOrder: 300483 - id: STR_DEEP_SEA_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DEEP_SEA_ANALYSIS_UFOPEDIA requires: - STR_DEEP_SEA_ANALYSIS listOrder: 169830 - id: STR_TASOTH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH image_id: UFOPEDIA_IMG_TASOTH_CPAL text: STR_TASOTH_UFOPEDIA text_width: 158 listOrder: 163620 - id: STR_TASOTH_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH_CORPSE image_id: UFOPEDIA_IMG_TASOTH_AUTOPSY text: STR_TASOTH_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163630 - id: STR_TASOTH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH_ARMOR listOrder: 163621 - id: STR_DEEP_ONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE image_id: UFOPEDIA_IMG_DEEP_ONE_CPAL text: STR_DEEP_ONE_UFOPEDIA text_width: 158 listOrder: 163480 - id: STR_DEEP_ONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_CORPSE image_id: UFOPEDIA_IMG_DEEP_ONE_AUTOPSY_CPAL text: STR_DEEP_ONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163490 - id: STR_AQUATOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID image_id: UFOPEDIA_IMG_AQUATOID text: STR_AQUATOID_UFOPEDIA text_width: 148 listOrder: 163500 - id: STR_AQUATOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID_CORPSE image_id: UFOPEDIA_IMG_AQUATOID_AUTOPSY text: STR_AQUATOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163510 - id: STR_AQUATOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID_ARMOR listOrder: 163501 - id: STR_CALCINITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE image_id: UFOPEDIA_IMG_CALCINITE text: STR_CALCINITE_UFOPEDIA text_width: 148 listOrder: 163610 - id: STR_CALCINITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE_CORPSE image_id: UFOPEDIA_IMG_CALCINITE_AUTOPSY text: STR_CALCINITE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163613 - id: STR_CALCINITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE_ARMOR listOrder: 163610 - id: STR_CALCINITE_ZAPPER type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_CALCINITE_ZAPPER_UFOPEDIA requires: - STR_CALCINITE listOrder: 163612 - id: STR_HALLUCINOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID image_id: UFOPEDIA_IMG_HALLUCINOID text: STR_HALLUCINOID_UFOPEDIA text_width: 148 listOrder: 163615 - id: STR_HALLUCINOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID_CORPSE image_id: UFOPEDIA_IMG_HALLUCINOID_AUTOPSY_CPAL text: STR_HALLUCINOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163619 - id: STR_HALLUCINOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID_ARMOR listOrder: 163616 - id: STR_HALLUCINOID_FREEZE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_HALLUCINOID_FREEZE_UFOPEDIA requires: - STR_HALLUCINOID listOrder: 163617 - id: STR_HALLUCINOID_PSI_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_HALLUCINOID_PSI_WEAPON_UFOPEDIA requires: - STR_HALLUCINOID listOrder: 163618 - id: STR_BIODRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE image_id: UFOPEDIA_IMG_BIODRONE text: STR_BIODRONE_UFOPEDIA text_width: 148 listOrder: 163604 - id: STR_BIODRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE_CORPSE image_id: UFOPEDIA_IMG_BIODRONE_AUTOPSY text: STR_BIODRONE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163607 - id: STR_BIODRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE_ARMOR listOrder: 163605 - id: STR_TRIBIO_SONIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_TRIBIO_SONIC_WEAPON_UFOPEDIA requires: - STR_BIODRONE listOrder: 163606 - id: STR_JANISSARY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY image_id: UFOPEDIA_IMG_JANISSARY text: STR_JANISSARY_UFOPEDIA text_width: 158 listOrder: 163560 - id: STR_JANISSARY_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY_CORPSE image_id: UFOPEDIA_IMG_JANISSARY_AUTOPSY text: STR_JANISSARY_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163564 - id: STR_JANISSARY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY_ARMOR listOrder: 163561 - id: STR_LOBSTERMAN_FERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_FERAL image_id: UFOPEDIA_IMG_LOBSTERMAN_FERAL text: STR_LOBSTERMAN_FERAL_UFOPEDIA text_width: 158 listOrder: 163580 - id: STR_LOBSTERMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN image_id: UFOPEDIA_IMG_LOBSTERMAN_FERAL text: STR_LOBSTERMAN_UFOPEDIA text_width: 158 listOrder: 163600 - id: STR_LOBSTERMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_CORPSE image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY text: STR_LOBSTERMAN_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 163603 - id: STR_LOBSTERMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_ARMOR listOrder: 163601 - id: STR_LOBSTERMAN_FERAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_FERAL_CORPSE image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY text: STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163590 - id: STR_CARCHARODON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON image_id: UFOPEDIA_IMG_CARCHARODON text: STR_CARCHARODON_UFOPEDIA text_width: 158 listOrder: 163540 - id: STR_CARCHARODON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_CORPSE image_id: UFOPEDIA_IMG_CARCHARODON_AUTOPSY text: STR_CARCHARODON_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163550 - id: STR_CARCHARODON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_ARMOR listOrder: 163541 - id: STR_CARCHARODON_FERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL image_id: UFOPEDIA_IMG_CARCHARODON text: STR_CARCHARODON_FERAL_UFOPEDIA text_width: 158 listOrder: 163520 - id: STR_CARCHARODON_FERAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL_CORPSE image_id: UFOPEDIA_IMG_CARCHARODON_AUTOPSY text: STR_CARCHARODON_FERAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163530 - id: STR_FRIENDS_ON_THE_COUNCIL_01 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: FRIENDS_ON_THE_COUNCIL_01 text: STR_FRIENDS_ON_THE_COUNCIL_01_UFOPEDIA text_width: 160 listOrder: 999900 - id: STR_DOSSIER_MERIDIAN_HUNTER type_id: 7 image_id: DOSSIER_MERIDIAN_HUNTER.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MERIDIAN_HUNTER_UFOPEDIA requires: - STR_DOSSIER_MERIDIAN_HUNTER listOrder: 280000 - id: STR_DOSSIER_AGENT_TRAUMA type_id: 7 image_id: DOSSIER_AGENT_TRAUMA.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_AGENT_TRAUMA_UFOPEDIA requires: - STR_DOSSIER_AGENT_TRAUMA listOrder: 279000 - id: STR_DOSSIER_SHADOWMAN type_id: 7 image_id: DOSSIER_SHADOWMAN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_SHADOWMAN_UFOPEDIA requires: - STR_DOSSIER_SHADOWMAN listOrder: 281300 - id: STR_DOSSIER_ELIAS_SEPPA type_id: 7 image_id: DOSSIER_ELIAS_SEPPA.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_ELIAS_SEPPA_UFOPEDIA requires: - STR_DOSSIER_ELIAS_SEPPA listOrder: 273200 - id: STR_DOSSIER_RICHARD_ROTY type_id: 7 image_id: DOSSIER_RICHARD_ROTY.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_RICHARD_ROTY_UFOPEDIA requires: - STR_DOSSIER_RICHARD_ROTY listOrder: 278090 - id: STR_DOSSIER_DAVID_VINCENT type_id: 7 image_id: DOSSIER_DAVID_VINCENT.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_DAVID_VINCENT_UFOPEDIA requires: - STR_DOSSIER_DAVID_VINCENT listOrder: 278750 - id: STR_DOSSIER_THOMAS_ERICKSON type_id: 7 image_id: DOSSIER_THOMAS_ERICKSON_CPAL.SPK text_width: 158 section: STR_DOSSIERS_UC text: STR_DOSSIER_THOMAS_ERICKSON_UFOPEDIA requires: - STR_DOSSIER_THOMAS_ERICKSON listOrder: 270030 - id: STR_DOSSIER_MILLICENT_WEBER type_id: 7 image_id: DOSSIER_MILLICENT_WEBER_CPAL.SPK text_width: 176 section: STR_DOSSIERS_UC text: STR_DOSSIER_MILLICENT_WEBER_UFOPEDIA requires: - STR_DOSSIER_MILLICENT_WEBER listOrder: 277400 - id: STR_DOSSIER_LO_WO type_id: 7 image_id: DOSSIER_LO_WO_CPAL.SPK text_width: 140 section: STR_DOSSIERS_UC text: STR_DOSSIER_LO_WO_UFOPEDIA requires: - STR_DOSSIER_LO_WO listOrder: 271800 - id: STR_DOSSIER_SHANE_BARTON type_id: 7 image_id: DOSSIER_SHANE_BARTON_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_SHANE_BARTON_UFOPEDIA requires: - STR_DOSSIER_SHANE_BARTON listOrder: 281010 - id: STR_DOSSIER_KAO_TONG type_id: 7 image_id: DOSSIER_KAO_TONG.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_KAO_TONG_UFOPEDIA requires: - STR_DOSSIER_KAO_TONG listOrder: 271600 - id: STR_DOSSIER_OWEN_HOFFER type_id: 7 image_id: DOSSIER_OWEN_HOFFER.SPK text_width: 134 section: STR_DOSSIERS_UC text: STR_DOSSIER_OWEN_HOFFER_UFOPEDIA requires: - STR_DOSSIER_OWEN_HOFFER listOrder: 276000 - id: STR_DOSSIER_NATALYA_SERNOVICH type_id: 7 image_id: DOSSIER_NATALYA_SERNOVICH.SPK text_width: 182 section: STR_DOSSIERS_UC text: STR_DOSSIER_NATALYA_SERNOVICH_UFOPEDIA requires: - STR_DOSSIER_NATALYA_SERNOVICH listOrder: 268100 - id: STR_DOSSIER_NATASHA_MOROZOVA type_id: 7 image_id: DOSSIER_NATASHA_MOROZOVA.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_NATASHA_MOROZOVA_UFOPEDIA requires: - STR_DOSSIER_NATASHA_MOROZOVA listOrder: 272460 - id: STR_DOSSIER_BABA_DONKA type_id: 7 image_id: DOSSIER_BABA_DONKA_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_BABA_DONKA_UFOPEDIA requires: - STR_DOSSIER_BABA_DONKA listOrder: 278070 - id: STR_DOSSIER_ARASTOO_NAMDAR type_id: 7 image_id: DOSSIER_ARASTOO_NAMDAR_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_ARASTOO_NAMDAR_UFOPEDIA requires: - STR_DOSSIER_ARASTOO_NAMDAR listOrder: 281260 - id: STR_DOSSIER_GABRIEL_NADEAU type_id: 7 image_id: DOSSIER_GABRIEL_NADEAU_CPAL.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_GABRIEL_NADEAU_UFOPEDIA requires: - STR_DOSSIER_GABRIEL_NADEAU listOrder: 281230 - id: STR_DOSSIER_DRAKO_ALDRAMIER type_id: 7 image_id: DOSSIER_DRAKO_ALDRAMIER.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_DRAKO_ALDRAMIER_UFOPEDIA requires: - STR_DOSSIER_DRAKO_ALDRAMIER listOrder: 270800 - id: STR_DOSSIER_HENRY_GARRISON type_id: 7 image_id: DOSSIER_HENRY_GARRISON_CPAL.SPK text_width: 183 section: STR_DOSSIERS_UC text: STR_DOSSIER_HENRY_GARRISON_UFOPEDIA requires: - STR_DOSSIER_HENRY_GARRISON listOrder: 281000 - id: STR_DOSSIER_RENNIELLE_DIOLATA type_id: 7 image_id: DOSSIER_RENNIELLE_DIOLATA_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_RENNIELLE_DIOLATA_UFOPEDIA requires: - STR_DOSSIER_RENNIELLE_DIOLATA listOrder: 271150 - id: STR_DOSSIER_LADY_LUCY type_id: 7 image_id: DOSSIER_LADY_LUCY_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_LADY_LUCY_UFOPEDIA requires: - STR_DOSSIER_LADY_LUCY listOrder: 268150 - id: STR_DOSSIER_CHAD type_id: 7 image_id: DOSSIER_CHAD_CPAL.SPK text_width: 180 section: STR_DOSSIERS_UC text: STR_DOSSIER_CHAD_UFOPEDIA requires: - STR_DOSSIER_CHAD listOrder: 281100 - id: STR_DOSSIER_GRISHKA_BULLET_YASHIN type_id: 7 image_id: GRISHKA_BULLET_YASHIN.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_GRISHKA_BULLET_YASHIN_UFOPEDIA requires: - STR_DOSSIER_GRISHKA_BULLET_YASHIN listOrder: 281005 - id: STR_DOSSIER_SMILES_MCGEE type_id: 7 image_id: SMILES_MCGEE_CPAL.SPK text_width: 210 section: STR_DOSSIERS_UC text: STR_DOSSIER_SMILES_MCGEE_UFOPEDIA requires: - STR_DOSSIER_SMILES_MCGEE listOrder: 281340 - id: STR_DOSSIER_PURPLE_LILLY type_id: 7 image_id: DOSSIER_PURPLE_LILLY.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_PURPLE_LILLY_UFOPEDIA requires: - STR_DOSSIER_PURPLE_LILLY listOrder: 269100 - id: STR_DOSSIER_GERTRUDE_ELLISON type_id: 7 image_id: DOSSIER_GERTRUDE_ELLISON.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_GERTRUDE_ELLISON_UFOPEDIA requires: - STR_DOSSIER_GERTRUDE_ELLISON listOrder: 268200 - id: STR_DOSSIER_ANTHONY_BARKER type_id: 7 image_id: DOSSIER_ANTHONY_BARKER_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANTHONY_BARKER_UFOPEDIA requires: - STR_DOSSIER_ANTHONY_BARKER listOrder: 267000 - id: STR_DOSSIER_TYVARIUS_STIENBURG type_id: 7 image_id: DOSSIER_TYVARIUS_STIENBURG.SPK text_width: 176 section: STR_DOSSIERS_UC text: STR_DOSSIER_TYVARIUS_STIENBURG_UFOPEDIA requires: - STR_DOSSIER_TYVARIUS_STIENBURG listOrder: 281200 - id: STR_DOSSIER_GUNTER_MEYER type_id: 7 image_id: DOSSIER_GUNTER_MEYER_CPAL.SPK text_width: 174 section: STR_DOSSIERS_UC text: STR_DOSSIER_GUNTER_MEYER_UFOPEDIA requires: - STR_DOSSIER_GUNTER_MEYER listOrder: 269000 - id: STR_DOSSIER_PIOTR_WISNIEWSKI type_id: 7 image_id: DOSSIER_PIOTR_WISNIEWSKI_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_PIOTR_WISNIEWSKI_UFOPEDIA requires: - STR_DOSSIER_PIOTR_WISNIEWSKI listOrder: 278620 - id: STR_DOSSIER_ABEBA_TEWOLDE type_id: 7 image_id: DOSSIER_ABEBA_TEWOLDE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ABEBA_TEWOLDE_UFOPEDIA requires: - STR_DOSSIER_ABEBA_TEWOLDE listOrder: 270600 - id: STR_DOSSIER_PARVATI_ANAND_FOSTER type_id: 7 image_id: DOSSIER_PARVATI_ANAND_FOSTER.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_PARVATI_ANAND_FOSTER_UFOPEDIA requires: - STR_DOSSIER_PARVATI_ANAND_FOSTER listOrder: 271550 - id: STR_DOSSIER_MONICA_GRUMMANN type_id: 7 image_id: DOSSIER_MONICA_GRUMMANN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MONICA_GRUMMANN_UFOPEDIA requires: - STR_DOSSIER_MONICA_GRUMMANN listOrder: 272500 - id: STR_DOSSIER_CARLOS_TANAKA type_id: 7 image_id: DOSSIER_CARLOS_TANAKA.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_CARLOS_TANAKA_UFOPEDIA requires: - STR_DOSSIER_CARLOS_TANAKA listOrder: 274750 - id: STR_DOSSIER_MARTIN_JAKUBKO type_id: 7 image_id: DOSSIER_MARTIN_JAKUBKO.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_MARTIN_JAKUBKO_UFOPEDIA requires: - STR_DOSSIER_MARTIN_JAKUBKO listOrder: 272440 - id: STR_DOSSIER_TAMAN_SHUD type_id: 7 image_id: DOSSIER_TAMAN_SHUD.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_TAMAN_SHUD_UFOPEDIA requires: - STR_DOSSIER_TAMAN_SHUD listOrder: 278800 - id: STR_DOSSIER_KIM_HARWELL type_id: 7 image_id: DOSSIER_KIM_HARWELL.SPK text_width: 141 section: STR_DOSSIERS_UC text: STR_DOSSIER_KIM_HARWELL_UFOPEDIA requires: - STR_DOSSIER_KIM_HARWELL listOrder: 278050 - id: STR_DOSSIER_LUCIFER_ROMANOV type_id: 7 image_id: DOSSIER_LUCIFER_ROMANOV.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_LUCIFER_ROMANOV_UFOPEDIA requires: - STR_DOSSIER_LUCIFER_ROMANOV listOrder: 278710 - id: STR_DOSSIER_RICHTER_TWINS type_id: 7 image_id: DOSSIER_RICHTER_TWINS.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_RICHTER_TWINS_UFOPEDIA requires: - STR_DOSSIER_RICHTER_TWINS listOrder: 270020 - id: STR_DOSSIER_HARLEY_STONE type_id: 7 image_id: DOSSIER_HARLEY_STONE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_HARLEY_STONE_UFOPEDIA requires: - STR_DOSSIER_HARLEY_STONE listOrder: 278390 - id: STR_DOSSIER_ERNIE_LLOYD_SOBATKA type_id: 7 image_id: DOSSIER_ERNIE_LLOYD_SOBATKA.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ERNIE_LLOYD_SOBATKA_UFOPEDIA requires: - STR_DOSSIER_ERNIE_LLOYD_SOBATKA listOrder: 270540 - id: STR_DOSSIER_CRAZY_HASSAN type_id: 7 image_id: DOSSIER_CRAZY_HASSAN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_CRAZY_HASSAN_UFOPEDIA requires: - STR_DOSSIER_CRAZY_HASSAN listOrder: 278120 - id: STR_DOSSIER_TERRENCE_LOCKHART type_id: 7 image_id: DOSSIER_TERRENCE_LOCKHART.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_TERRENCE_LOCKHART_UFOPEDIA requires: - STR_DOSSIER_TERRENCE_LOCKHART listOrder: 278400 - id: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE type_id: 7 image_id: DOSSIER_MCGUINNESS_ELLIOTT_COOKE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE_UFOPEDIA requires: - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE listOrder: 278560 - id: STR_DOSSIER_JIN_CHUN_MAE type_id: 7 image_id: DOSSIER_JIN_CHUN_MAE.SPK text_width: 152 section: STR_DOSSIERS_UC text: STR_DOSSIER_JIN_CHUN_MAE_UFOPEDIA requires: - STR_DOSSIER_JIN_CHUN_MAE listOrder: 271700 - id: STR_DOSSIER_TAN_YING type_id: 7 image_id: DOSSIER_TAN_YING.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_TAN_YING_UFOPEDIA requires: - STR_DOSSIER_TAN_YING listOrder: 270710 - id: STR_DOSSIER_SAKAMORI_MOTOKO type_id: 7 image_id: DOSSIER_SAKAMORI_MOTOKO.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_SAKAMORI_MOTOKO_UFOPEDIA requires: - STR_DOSSIER_SAKAMORI_MOTOKO listOrder: 271740 - id: STR_DOSSIER_LEONARD_PAXTON type_id: 7 image_id: DOSSIER_LEONARD_PAXTON.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_LEONARD_PAXTON_UFOPEDIA requires: - STR_DOSSIER_LEONARD_PAXTON listOrder: 273900 - id: STR_DOSSIER_MILLER_AND_SMITH type_id: 7 image_id: DOSSIER_MILLER_AND_SMITH.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MILLER_AND_SMITH_UFOPEDIA requires: - STR_DOSSIER_MILLER_AND_SMITH listOrder: 273500 - id: STR_DOSSIER_IOANA_IANCU type_id: 7 image_id: DOSSIER_IOANA_IANCU.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_IOANA_IANCU_UFOPEDIA requires: - STR_DOSSIER_IOANA_IANCU listOrder: 270300 - id: STR_DOSSIER_LYDIA_LUX type_id: 7 image_id: DOSSIER_LYDIA_LUX.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_LYDIA_LUX_UFOPEDIA requires: - STR_DOSSIER_LYDIA_LUX listOrder: 273510 - id: STR_DOSSIER_HARRIE_LENSSEN type_id: 7 image_id: DOSSIER_HARRIE_LENSSEN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_HARRIE_LENSSEN_UFOPEDIA requires: - STR_DOSSIER_HARRIE_LENSSEN listOrder: 270010 - id: STR_DOSSIER_ANATOLY_AVDEYEV type_id: 7 image_id: DOSSIER_ANATOLY_AVDEYEV.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANATOLY_AVDEYEV_UFOPEDIA requires: - STR_DOSSIER_ANATOLY_AVDEYEV listOrder: 272300 - id: STR_DOSSIER_IVAN_PRYPET type_id: 7 image_id: DOSSIER_IVAN_PRYPET.SPK text_width: 150 section: STR_DOSSIERS_UC text: STR_DOSSIER_IVAN_PRYPET_UFOPEDIA requires: - STR_DOSSIER_IVAN_PRYPET listOrder: 272010 - id: STR_DOSSIER_ANTONIO_BIANCHI type_id: 7 image_id: DOSSIER_ANTONIO_BIANCHI.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANTONIO_BIANCHI_UFOPEDIA requires: - STR_DOSSIER_ANTONIO_BIANCHI listOrder: 270490 - id: STR_DOSSIER_ILYA_DOLVICH type_id: 7 image_id: DOSSIER_ILYA_DOLVICH.SPK text_width: 180 section: STR_DOSSIERS_UC text: STR_DOSSIER_ILYA_DOLVICH_UFOPEDIA requires: - STR_DOSSIER_ILYA_DOLVICH listOrder: 278360 - id: STR_DOSSIER_ABLE_STANDARD type_id: 7 image_id: DOSSIER_ABLE_STANDARD.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ABLE_STANDARD_UFOPEDIA requires: - STR_DOSSIER_ABLE_STANDARD listOrder: 278000 - id: STR_DOSSIER_IVAN_VASLOV type_id: 7 image_id: DOSSIER_IVAN_VASLOV.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_IVAN_VASLOV_UFOPEDIA requires: - STR_DOSSIER_IVAN_VASLOV listOrder: 273100 - id: STR_DOSSIER_BRITTA_HANSEN type_id: 7 image_id: DOSSIER_BRITTA_HANSEN_CPAL.SPK text_width: 144 section: STR_DOSSIERS_UC text: STR_DOSSIER_BRITTA_HANSEN_UFOPEDIA requires: - STR_DOSSIER_BRITTA_HANSEN listOrder: 268500 - id: STR_DOSSIER_DING_QUADONG type_id: 7 image_id: DOSSIER_DING_QUADONG_CPAL.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_DING_QUADONG_UFOPEDIA requires: - STR_DOSSIER_DING_QUADONG listOrder: 268600 - id: STR_STAFF_001 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_001_UFOPEDIA requires: - STR_STAFF_001 listOrder: 284010 - id: STR_STAFF_002 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_002_UFOPEDIA requires: - STR_STAFF_002 listOrder: 284020 - id: STR_STAFF_003 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_003_UFOPEDIA requires: - STR_STAFF_003 listOrder: 284030 - id: STR_STAFF_004 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_004_UFOPEDIA requires: - STR_STAFF_004 listOrder: 284040 - id: STR_STAFF_005 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_005_UFOPEDIA requires: - STR_STAFF_005 listOrder: 284050 - id: STR_STAFF_006 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_006_UFOPEDIA requires: - STR_STAFF_006 listOrder: 284060 - id: STR_STAFF_007 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_007_UFOPEDIA requires: - STR_STAFF_007 listOrder: 284070 - id: STR_STAFF_008 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_008_UFOPEDIA requires: - STR_STAFF_008 listOrder: 284080 - id: STR_STAFF_009 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_009_UFOPEDIA requires: - STR_STAFF_009 listOrder: 284090 - id: STR_STAFF_010 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_010_UFOPEDIA requires: - STR_STAFF_010 listOrder: 284100 - id: STR_STAFF_011 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_011_UFOPEDIA requires: - STR_STAFF_011 listOrder: 284110 - id: STR_STAFF_012 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_012_UFOPEDIA requires: - STR_STAFF_012 listOrder: 284120 - id: STR_STAFF_013 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_013_UFOPEDIA requires: - STR_STAFF_013 listOrder: 284130 - id: STR_STAFF_014 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_014_UFOPEDIA requires: - STR_STAFF_014 listOrder: 284140 - id: STR_STAFF_015 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_015_UFOPEDIA requires: - STR_STAFF_015 listOrder: 284150 - id: STR_STAFF_016 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_016_UFOPEDIA requires: - STR_STAFF_016 listOrder: 284160 - id: STR_STAFF_017 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_017_UFOPEDIA requires: - STR_STAFF_017 listOrder: 284170 - id: STR_STAFF_018 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_018_UFOPEDIA requires: - STR_STAFF_018 listOrder: 284180 - id: STR_STAFF_019 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_019_UFOPEDIA requires: - STR_STAFF_019 listOrder: 284190 - id: STR_STAFF_020 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_020_UFOPEDIA requires: - STR_STAFF_020 listOrder: 284200 - id: STR_STAFF_021 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_021_UFOPEDIA requires: - STR_STAFF_021 listOrder: 284210 - id: STR_STAFF_022 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_022_UFOPEDIA requires: - STR_STAFF_022 listOrder: 284220 - id: STR_STAFF_023 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_023_UFOPEDIA requires: - STR_STAFF_023 listOrder: 284230 - id: STR_STAFF_024 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_024_UFOPEDIA requires: - STR_STAFF_024 listOrder: 284240 - id: STR_STAFF_025 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_025_UFOPEDIA requires: - STR_STAFF_025 listOrder: 284250 - id: STR_STAFF_026 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_026_UFOPEDIA requires: - STR_STAFF_026 listOrder: 284260 - id: STR_STAFF_027 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_027_UFOPEDIA requires: - STR_STAFF_027 listOrder: 284270 - id: STR_STAFF_028 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_028_UFOPEDIA requires: - STR_STAFF_028 listOrder: 284280 - id: STR_STAFF_029 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_029_UFOPEDIA requires: - STR_STAFF_029 listOrder: 284290 - id: STR_STAFF_030 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_030_UFOPEDIA requires: - STR_STAFF_030 listOrder: 284300 - id: STR_STAFF_031 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_031_UFOPEDIA requires: - STR_STAFF_031 listOrder: 284310 - id: STR_STAFF_032 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_032_UFOPEDIA requires: - STR_STAFF_032 listOrder: 284320 FILE: user/mods/XComFiles/Ruleset/ufos_XCOMFILES.rul ufos: - type: STR_TROOP_SHIP modSprite: InterceptionTroopShip size: STR_LARGE sprite: 5 damageMax: 1000 shieldCapacity: 300 shieldRecharge: 50 shieldRechargeInGeoscape: 250 shieldBleedThrough: 100 speedMax: 5800 armor: 15 accel: 8 power: 180 range: 45 score: 800 reload: 40 breakOffTime: 3000 hitBonus: 20 raceBonus: STR_SECTOID: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_TROOP_SHIP_FLOATER missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_TROOP_SHIP_MUTON missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_MUTON STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_TROOP_SHIP_ELIMINATOR missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR hitBonus: 40 STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 35 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: UFO_151 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: TROOPSHIP00 width: 20 length: 20 - name: TROOPSHIP01 width: 20 length: 20 - type: STR_STRIKER modSprite: InterceptionStriker size: STR_MEDIUM_UC damageMax: 600 speedMax: 2900 armor: 10 accel: 9 power: 90 range: 45 score: 300 reload: 19 breakOffTime: 190 hitBonus: 20 radarRange: 1200 hunterKillerPercentage: 50 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_STRIKER_FLOATER missionCustomDeploy: STR_STRIKER_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_STRIKER_MUTON missionCustomDeploy: STR_STRIKER_MUTON STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_STRIKER_ELIMINATOR missionCustomDeploy: STR_STRIKER_ELIMINATOR hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 35 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: STRIKER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: STRIKER00 width: 20 length: 20 - type: STR_OBSERVER modSprite: InterceptionObserver size: STR_SMALL sprite: 2 damageMax: 350 speedMax: 3100 accel: 10 power: 35 range: 40 score: 170 reload: 70 breakOffTime: 300 hitBonus: 20 raceBonus: STR_SECTOID: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_OBSERVER_FLOATER missionCustomDeploy: STR_OBSERVER_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_OBSERVER_MUTON missionCustomDeploy: STR_OBSERVER_MUTON STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_ORDER_OF_ELIMINATION: hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 40 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: OBSERVER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: OBSERVER00 width: 10 length: 10 - name: OBSERVER01 width: 10 length: 10 - type: STR_ENVOY_SHIP size: STR_SMALL modSprite: InterceptionEnvoyShip damageMax: 400 speedMax: 3900 armor: 5 accel: 9 power: 35 range: 40 score: 500 reload: 75 breakOffTime: 500 hitBonus: 10 raceBonus: STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 battlescapeTerrainData: name: UFS_123 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_BITSGOLD - UFOL83GOLD mapBlocks: - name: ENVOY1 width: 20 length: 20 - name: ENVOY2 width: 20 length: 20 - name: ENVOY3 width: 20 length: 20 - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 accel: 12 power: 0 range: 0 score: 50 reload: 50 breakOffTime: 400 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SMALL_SCOUT_FLOATER missionCustomDeploy: STR_SMALL_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SMALL_SCOUT_MUTON missionCustomDeploy: STR_SMALL_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - name: UFO1B width: 10 length: 10 - name: UFO1C width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 15 score: 75 reload: 75 breakOffTime: 500 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_MEDIUM_SCOUT_FLOATER missionCustomDeploy: STR_MEDIUM_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_MEDIUM_SCOUT_MUTON missionCustomDeploy: STR_MEDIUM_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: MEDSCOUT01 width: 10 length: 10 - name: MEDSCOUT02 width: 10 length: 10 - name: MEDSCOUT03 width: 10 length: 10 - name: MEDSCOUT04 width: 10 length: 10 - name: MEDSCOUT05 width: 10 length: 10 - name: MEDSCOUT06 width: 10 length: 10 - name: MEDSCOUT07 width: 10 length: 10 - name: MEDSCOUT08 width: 10 length: 10 - name: MEDSCOUT09 width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 accel: 9 power: 20 range: 34 score: 125 reload: 70 breakOffTime: 600 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_LARGE_SCOUT_FLOATER missionCustomDeploy: STR_LARGE_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_LARGE_SCOUT_MUTON missionCustomDeploy: STR_LARGE_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: LARGSCOUT01 width: 20 length: 20 - name: LARGSCOUT02 width: 20 length: 20 - name: LARGSCOUT03 width: 20 length: 20 - name: LARGSCOUT04 width: 20 length: 20 - name: LARGSCOUT05 width: 20 length: 20 - name: LARGSCOUT06 width: 20 length: 20 - name: LARGSCOUT07 width: 20 length: 20 - name: LARGSCOUT08 width: 20 length: 20 - name: LARGSCOUT09 width: 20 length: 20 - name: LARGSCOUT10 width: 20 length: 20 - name: LARGSCOUT11 width: 20 length: 20 - name: LARGSCOUT12 width: 20 length: 20 - name: LARGSCOUT13 width: 20 length: 20 - name: LARGSCOUT14 width: 20 length: 20 - name: LARGSCOUT15 width: 20 length: 20 - name: LARGSCOUT16 width: 20 length: 20 - name: LARGSCOUT17 width: 20 length: 20 - name: LARGSCOUT18 width: 20 length: 20 - name: LARGSCOUT19 width: 20 length: 20 - name: LARGSCOUT20 width: 20 length: 20 - name: LARGSCOUT21 width: 20 length: 20 - name: LARGSCOUT22 width: 20 length: 20 - name: LARGSCOUT23 width: 20 length: 20 - name: LARGSCOUT24 width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4000 accel: 8 power: 40 range: 22 score: 250 reload: 70 breakOffTime: 1000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_ABDUCTOR_FLOATER missionCustomDeploy: STR_ABDUCTOR_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_ABDUCTOR_MUTON missionCustomDeploy: STR_ABDUCTOR_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS - UFOL83 mapBlocks: - name: ABDUCT00 width: 20 length: 20 - name: ABDUCT01 width: 20 length: 20 - name: ABDUCT02 width: 20 length: 20 - name: ABDUCT03 width: 20 length: 20 - name: ABDUCT04 width: 20 length: 20 - name: ABDUCT05 width: 20 length: 20 - name: ABDUCT06 width: 20 length: 20 - name: ABDUCT07 width: 20 length: 20 - name: ABDUCT08 width: 20 length: 20 - name: ABDUCT09 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4300 accel: 8 power: 40 range: 20 score: 250 reload: 45 breakOffTime: 1000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_HARVESTER_FLOATER missionCustomDeploy: STR_HARVESTER_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_HARVESTER_MUTON missionCustomDeploy: STR_HARVESTER_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS - U_DISEC3 - UFOL83 mapBlocks: - name: HARVES00 width: 20 length: 20 - name: HARVES01 width: 20 length: 20 - name: HARVES02 width: 20 length: 20 - name: HARVES03 width: 20 length: 20 - name: HARVES04 width: 20 length: 20 - name: HARVES05 width: 20 length: 20 - name: HARVES06 width: 20 length: 20 - name: HARVES07 width: 20 length: 20 - name: HARVES08 width: 20 length: 20 - name: HARVES09 width: 20 length: 20 - name: HARVES10 width: 20 length: 20 - name: HARVES11 width: 20 length: 20 - name: HARVES12 width: 20 length: 20 - name: HARVES13 width: 20 length: 20 - name: HARVES14 width: 20 length: 20 - name: HARVES15 width: 20 length: 20 - name: HARVES16 width: 20 length: 20 - name: HARVES17 width: 20 length: 20 - name: HARVES18 width: 20 length: 20 - name: HARVES19 width: 20 length: 20 - name: HARVES20 width: 20 length: 20 - name: HARVES21 width: 20 length: 20 - name: HARVES22 width: 20 length: 20 - name: HARVES23 width: 20 length: 20 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2200 speedMax: 3200 armor: 5 accel: 6 power: 60 range: 36 score: 400 reload: 40 breakOffTime: 6000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SUPPLY_SHIP_FLOATER missionCustomDeploy: STR_SUPPLY_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SUPPLY_SHIP_MUTON missionCustomDeploy: STR_SUPPLY_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 STR_ADVENT: craftCustomDeploy: STR_BIGBASE_SUPPLY_SHIP missionCustomDeploy: STR_BIGBASE_SUPPLY_SHIP hitBonus: 10 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS - UFOL83 mapBlocks: - name: SUPPLY1 width: 30 length: 20 - name: SUPPLY2 width: 20 length: 30 #^^^^^^You can change the supply ship loading door occurrence frequency here^^^^^ :p # For reference - ufo7a and ufo7b are vanilla ships w/o the loading door, 7c and 7d have it. :p # Put a hash at the beginning of any line to be ignored. # All three lines of any particular ship must be hashed for there not to be problems with ignoring it. - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1200 speedMax: 4800 armor: 5 accel: 6 power: 120 range: 42 score: 500 reload: 33 breakOffTime: 4000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_TERROR_SHIP_FLOATER missionCustomDeploy: STR_TERROR_MISSION_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_TERROR_SHIP_MUTON missionCustomDeploy: STR_TERROR_MISSION_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 mapBlocks: - name: TERROR00 width: 30 length: 20 - name: TERROR01 width: 20 length: 30 - name: TERROR02 width: 30 length: 20 - name: TERROR03 width: 20 length: 30 - name: TERROR04 width: 30 length: 20 - name: TERROR05 width: 20 length: 30 - name: TERROR06 width: 30 length: 20 - name: TERROR07 width: 20 length: 30 - type: STR_CRUISER size: STR_LARGE modSprite: InterceptionCruiser damageMax: 1750 speedMax: 4500 armor: 20 accel: 5 power: 125 range: 50 score: 550 reload: 22 breakOffTime: 3000 hitBonus: 10 radarRange: 1200 hunterKillerPercentage: 30 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_CRUISER_FLOATER missionCustomDeploy: STR_TERROR_2_MISSION_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_CRUISER_MUTON missionCustomDeploy: STR_TERROR_2_MISSION_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: VES_260 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_OPER2 mapBlocks: - name: VES_260 width: 30 length: 30 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 3200 speedMax: 5000 armor: 30 accel: 6 power: 180 range: 65 score: 700 reload: 36 breakOffTime: 8000 hitBonus: 10 radarRange: 1200 hunterKillerPercentage: 40 huntMode: 0 raceBonus: STR_SECTOID: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_BATTLESHIP_FLOATER missionCustomDeploy: STR_BASE_DEFENSE_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_BATTLESHIP_MUTON missionCustomDeploy: STR_BASE_DEFENSE_MUTON STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_BATTLESHIP_ELIMINATOR missionCustomDeploy: STR_BASE_DEFENSE_ELIMINATOR hitBonus: 25 STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 mapBlocks: - name: UFO_BS0 width: 30 length: 30 - name: UFO_BS1 width: 30 length: 30 - name: UFO_BS2 width: 30 length: 30 - name: UFO_BS3 width: 30 length: 30 - name: UFO_BS4 width: 30 length: 30 - name: UFO_BS5 width: 30 length: 30 - name: UFO_BS6 width: 30 length: 30 - name: UFO_BS7 width: 30 length: 30 - name: UFO_BS8 width: 30 length: 30 - type: STR_EXCAVATOR modSprite: InterceptionExcavator size: STR_SMALL damageMax: 270 speedMax: 1700 armor: 5 accel: 6 power: 25 range: 30 score: 100 reload: 36 breakOffTime: 440 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_EXCAVATOR_FLOATER missionCustomDeploy: STR_EXCAVATOR_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_EXCAVATOR_MUTON missionCustomDeploy: STR_EXCAVATOR_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: EXCAVTR mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: EXCAVTR00 width: 20 length: 20 - name: EXCAVTR01 width: 20 length: 20 - name: EXCAVTR02 width: 20 length: 20 - name: EXCAVTR03 width: 20 length: 20 - name: EXCAVTR04 width: 20 length: 20 - name: EXCAVTR05 width: 20 length: 20 - name: EXCAVTR06 width: 20 length: 20 - name: EXCAVTR07 width: 20 length: 20 - name: EXCAVTR08 width: 20 length: 20 - name: EXCAVTR09 width: 20 length: 20 - name: EXCAVTR10 width: 20 length: 20 - type: STR_SENTRY_SHIP modSprite: InterceptionSentry size: STR_SMALL damageMax: 200 speedMax: 2300 armor: 5 accel: 8 power: 35 range: 42 score: 125 reload: 36 breakOffTime: 340 hitBonus: 10 radarRange: 700 hunterKillerPercentage: 20 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SENTRY_SHIP_FLOATER missionCustomDeploy: STR_SENTRY_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SENTRY_SHIP_MUTON missionCustomDeploy: STR_SENTRY_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: SENTRY mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: SENTRY00 width: 20 length: 20 - name: SENTRY01 width: 20 length: 20 - name: SENTRY02 width: 20 length: 20 - name: SENTRY03 width: 20 length: 20 - name: SENTRY04 width: 20 length: 20 - name: SENTRY05 width: 20 length: 20 - name: SENTRY06 width: 20 length: 20 - name: SENTRY07 width: 20 length: 20 - name: SENTRY08 width: 20 length: 20 - name: SENTRY09 width: 20 length: 20 - name: SENTRY10 width: 20 length: 20 - name: SENTRY11 width: 20 length: 20 - name: SENTRY12 width: 20 length: 20 - name: SENTRY13 width: 20 length: 20 - type: STR_LIGHT_FIGHTER_SHIP modSprite: InterceptionLightFighter size: STR_VERY_SMALL damageMax: 80 speedMax: 5000 accel: 9 power: 20 range: 16 score: 125 reload: 9 breakOffTime: 180 hitBonus: 10 radarRange: 550 hunterKillerPercentage: 70 huntMode: 1 raceBonus: STR_SECTOID: hitBonus: 10 STR_SECTOID_SECTOPOD: hitBonus: 10 STR_SECTOID_GUARD: hitBonus: 10 STR_FLOATER: hitBonus: 15 STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO1C mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1C width: 10 length: 10 - type: STR_FIGHTER_SHIP modSprite: InterceptionFighter size: STR_SMALL damageMax: 300 speedMax: 3200 accel: 9 power: 55 range: 31 score: 175 reload: 13 breakOffTime: 220 hitBonus: 10 radarRange: 800 hunterKillerPercentage: 50 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_FIGHTER_SHIP_FLOATER missionCustomDeploy: STR_FIGHTER_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_FIGHTER_SHIP_MUTON missionCustomDeploy: STR_FIGHTER_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: FIGHTER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: FIGHTER00 width: 20 length: 20 - name: FIGHTER01 width: 20 length: 20 - name: FIGHTER02 width: 20 length: 20 - name: FIGHTER03 width: 20 length: 20 - name: FIGHTER04 width: 20 length: 20 - name: FIGHTER05 width: 20 length: 20 - name: FIGHTER06 width: 20 length: 20 - name: FIGHTER07 width: 20 length: 20 - name: FIGHTER08 width: 20 length: 20 - type: STR_LAB_SHIP modSprite: InterceptionLabShip size: STR_LARGE damageMax: 2200 speedMax: 4400 accel: 5 power: 80 range: 45 score: 500 reload: 20 breakOffTime: 190 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_LAB_SHIP_FLOATER missionCustomDeploy: STR_LAB_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_LAB_SHIP_MUTON missionCustomDeploy: STR_LAB_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: LABSHIP mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_DISEC2 - U_OPER2 - UFOL83 mapBlocks: - name: LABSHIP1 width: 30 length: 30 - name: LABSHIP2 width: 30 length: 30 - name: LABSHIP3 width: 30 length: 30 - name: LABSHIP4 width: 30 length: 30 - type: STR_SMALL_GROUND_CONVOY size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY00 mapDataSets: - BLANKS - CONVOY mapBlocks: - name: CONVOY00 width: 50 length: 10 - name: CONVOY01 width: 50 length: 20 - name: CONVOY02 width: 10 length: 50 - name: CONVOY04 width: 10 length: 50 - type: STR_MEDIUM_GROUND_CONVOY size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY03 mapDataSets: - BLANKS - CONVOY mapBlocks: - name: CONVOY03 width: 50 length: 20 - type: STR_MANSION size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - BATHBITZ_HT - TAVERN mapBlocks: - name: D_MANSN width: 30 length: 20 items: STR_GENERIC_CRATE: - [21, 7, 0] - [26, 6, 0] - [24, 6, 0] - [21, 4, 1] randomizedItems: - position: [21, 4, 1] amount: 1 mixed: false itemList: &richCultStash [STR_M60, STR_MINIMI, STR_SWD, STR_PKM, STR_AKSU74, STR_FN_P90, STR_PSG1, STR_VSS, STR_WILDEY, STR_M83_BARETT, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_DYNAMITE, STR_DYNAMITE, STR_FN_FAL, STR_FN_FAL, STR_ASSAULT_RIFLE, STR_ASSAULT_RIFLE, STR_RIFLE, STR_RIFLE, STR_LIGHT_CANNON, STR_FLAMETHROWER, STR_HMG, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_BLACKOPS_SNIPER_RIFLE, STR_BLACKOPS_AUTO_SNIPER_RIFLE, STR_GRENADE_LAUNCHER, STR_GRENADE_LAUNCHER, STR_BLACKOPS_LMG, STR_BLACKOPS_LMG, STR_LIGHT_MINIGUN, STR_MINIGUN, STR_RPG, STR_PUMP_ACTION, STR_DOUBLE_BARRELED, STR_ARASAKA_3000, STR_AK47, STR_GROZA, STR_ROCKET_LAUNCHER, STR_AUTO_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_THRASHER_SHOTGUN, STR_STEYR_AUG, STR_RIFLE_L85, STR_RIFLE_M16, STR_M14, STR_BLACKOPS_LMG, STR_CAWS, STR_NITRO_EXPRESS, STR_SECRET_FILES_1, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG] - position: [26, 6, 0] amount: 6 mixed: false itemList: &standardCultStash [STR_M60_CLIP, STR_MINIMI_CLIP, STR_SWD_CLIP, STR_PKM_CLIP, STR_SKS_CLIP, STR_MAUSER_CLIP, STR_QBU_88_CLIP, STR_FN_P90_CLIP, STR_MAC10_CLIP, STR_BOLT_ACTION_CLIP, STR_PSG1_CLIP, STR_S&W_610_CLIP, STR_M83_BARETT_CLIP, STR_VSS_CLIP, STR_WILDEY_CLIP, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COLT45, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_MAKAROV, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_LANDMINE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_BLACKOPS_SPYPISTOL, STR_BLACKOPS_SPYPISTOL_CLIP, STR_PISTOL, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_LUGER, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_DESERT_EAGLE, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_BERETTA_92FS, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAKAROV, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_TOKAREV, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_GLOCK_18, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_FN_FAL, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_ASSAULT_RIFLE, STR_RIFLE, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_LC_AP_AMMO, STR_LC_AP_AMMO, STR_LC_BS_AMMO, STR_LC_BS_AMMO, STR_LC_HE_AMMO, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_SMALL_SHOTGUN, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_HMG_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_TASER, STR_TASER_CLIP, STR_TASER_CLIP, STR_LAUNCHER_FRAG, STR_LAUNCHER_INC, STR_LAUNCHER_SMOKE, STR_LIGHT_MINIGUN_CLIP, STR_MINIGUN_CLIP, STR_PISTOL_LT, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_MAGNUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_RPG_ROCKET, STR_RPG_ROCKET, STR_HUNTING_RIFLE, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_PUMP_ACTION, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_ARASAKA_3000_CLIP, STR_ARASAKA_3000_CLIP, STR_ARASAKA_3000_CLIP, STR_GROZA, STR_AK47, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_RAK, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_UZI, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_SKORPION, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_SMG, STR_SMG_CLIP, STR_SMG_CLIP, STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_TOMMYGUN, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_AUTO_SHOTGUN_SHELLS, STR_AUTO_SHOTGUN_SHELLS, STR_SHOTGUN, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_STEYR_AUG, STR_RIFLE_L85, STR_M14, STR_RIFLE_M16, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_CAWS_CLIP_AP, STR_CAWS_CLIP_AP, STR_CAWS_CLIP_BS, STR_CAWS_CLIP_BS, STR_CROSSBOW, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_S&W_610, STR_BOLT_ACTION, STR_MAC10, STR_FN_P90, STR_FAMAS, STR_QBU_88, STR_MAUSER, STR_AKSU74, STR_SKS, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_TRAUMA_PACK, STR_TRAUMA_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_BAG, STR_MEDI_BAG, STR_HEALING_SPRAY, STR_PAINKILLER, STR_STIMS, STR_ELECTRO_FLARE, STR_STORM, STR_STORM, STR_STORM] - position: [24, 6, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [21, 7, 0] amount: 3 mixed: false itemList: *standardCultStash - name: D_TAVERN width: 30 length: 20 items: STR_GENERIC_CRATE: - [3, 17, 1] - [7, 5, 0] randomizedItems: - position: [7, 5, 0] amount: 1 mixed: false itemList: *richCultStash - position: [10, 6, 2] amount: 6 mixed: false itemList: *standardCultStash - position: [21, 2, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 17, 1] amount: 3 mixed: false itemList: *standardCultStash - name: D_ATRIUM width: 20 length: 20 items: STR_GENERIC_CRATE: - [1, 15, 1] - [1, 5, 1] - [1, 4, 0] - [3, 1, 0] randomizedItems: - position: [1, 5, 1] amount: 1 mixed: false itemList: *richCultStash - position: [1, 15, 1] amount: 6 mixed: false itemList: *standardCultStash - position: [1, 4, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 1, 0] amount: 3 mixed: false itemList: *standardCultStash - type: STR_MANSION_MIB size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_MANSN width: 30 length: 20 - name: D_ATRIUM width: 20 length: 20 - type: STR_KEEP size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - CULTIVAT - BARN - SIBERIABASE - SIBERIABASE2 mapBlocks: - name: D_KEEP width: 20 length: 20 - type: STR_MIB_COVERUP_0 size: STR_SMALL modSprite: interception_jammed damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 20 score: 75 reload: 38 breakOffTime: 250 hitBonus: 10 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_A mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_A width: 10 length: 20 - type: STR_MIB_COVERUP_1 size: STR_SMALL modSprite: interception_jammed damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 20 score: 75 reload: 38 breakOffTime: 250 hitBonus: 10 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_A mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_A width: 10 length: 20 - type: STR_MIB_COVERUP_2 size: STR_SMALL modSprite: interception_jammed damageMax: 300 speedMax: 2700 accel: 9 power: 22 range: 36 score: 140 reload: 38 hitBonus: 10 breakOffTime: 310 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_B mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_B width: 20 length: 20 - type: STR_MIB_TERROR_MISSION size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 24 breakOffTime: 500 hitBonus: 10 battlescapeTerrainData: name: VILLGE01 mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: VILLGE01 width: 40 length: 40 - type: STR_MIB_BASE_LANDING size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 hitBonus: 10 marker: 14 markerLand: 12 missionScore: 0 battlescapeTerrainData: name: MBASE01 mapDataSets: - BLANKS - MILROADS - MILURBITS - MILURBAN - MILFRNITURE mapBlocks: - name: MBASE01 width: 30 length: 30 - type: STR_CRIB size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CRIB mapDataSets: - BLANKS - CRIBURBAN - CRIBURBITS - CRIBDECOR - MANSIONBITS - CITYFRNITURE mapBlocks: - name: CRIB01 width: 20 length: 20 items: STR_GENERIC_CRATE: - [8, 3, 0] - [17, 10, 3] - [16, 10, 3] randomizedItems: - position: [8, 3, 0] amount: 2 mixed: true itemList: &cribGeneral [STR_PAINKILLER, STR_PAINKILLER, STR_STIMS, STR_STIMS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_BAG, STR_TRAUMA_PACK, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_BOOM_BOX, STR_BOOM_BOX, STR_BOOM_BOX, STR_BOOM_BOX, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_NOOSE, STR_NOOSE, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_BOOM_BOX, STR_MAG_LITE, STR_STORM, STR_GOLF_STICK, STR_GOLF_STICK, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_MAG_LITE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_ELECTRO_FLARE, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX] # 1x crib medical, 1x crib tools, 2x standard cult melee, 2x rich cult evidence stash, 48x ramshackle weapon box, 56x ammo box - position: [17, 10, 3] amount: 14 mixed: false itemList: &cribMedical [STR_PAINKILLER, STR_PAINKILLER, STR_STIMS, STR_STIMS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_BAG, STR_TRAUMA_PACK, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE] # 1x crib medical - position: [16, 10, 3] amount: 6 mixed: false itemList: *cribMedical - type: STR_BARN_LUCHADORES size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: BARN_LUCHADORES mapDataSets: - BLANKS - BARN mapBlocks: - name: BARN_00 width: 20 length: 20 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [11, 5, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [14, 6, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [16, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - type: STR_CULTHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 0, 0] - [5, 1, 0] randomizedItems: - position: [6, 0, 0] amount: 1 mixed: true itemList: &standardCultMeleeStash [STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_GOLF_STICK, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_CROWBAR, STR_CROWBAR, STR_WRENCH] # 1x standard cult melee stash - position: [5, 0, 0] amount: 1 mixed: true itemList: &poorCultExplosivesStash [STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE] # 1x simple explosives crate - position: [5, 1, 0] amount: 1 mixed: true itemList: &poorCultShootyStash [STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_MONEY_BRIEFCASE, STR_MONEY_5000] # 1x ramshackle weapon box, 3x ammo box - position: [5, 2, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 3, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 4, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 5, 0] amount: 1 mixed: true itemList: *poorCultExplosivesStash - name: CULTHOUSE01 width: 10 length: 10 items: STR_GENERIC_CRATE: - [6, 4, 1] randomizedItems: - position: [0, 0, 0] amount: 1 mixed: true itemList: &richMedicalStash [STR_MEDICAL_SUPPLIES_RICH] # 1x rich medical supplies - position: [6, 1, 1] amount: 1 mixed: false itemList: &poorCultGunStash [STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_MONEY_5000] # 1x ramshackle weapon box - position: [6, 2, 1] amount: 1 mixed: false itemList: *poorCultGunStash - name: CULTHOUSE02 width: 10 length: 10 items: STR_GENERIC_CRATE: - [7, 5, 0] randomizedItems: - position: [7, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [7, 8, 0] amount: 1 mixed: true itemList: *poorCultGunStash - position: [7, 5, 0] amount: 3 mixed: true itemList: *poorCultShootyStash - position: [7, 5, 0] amount: 1 mixed: true itemList: *poorCultGunStash - name: CULTHOUSE03 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 8, 0] - [7, 8, 0] randomizedItems: - position: [1, 8, 0] amount: 5 mixed: true itemList: *poorCultShootyStash - position: [7, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [2, 8, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - name: CULTHOUSE04 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 8, 0] randomizedItems: - position: [1, 8, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [3, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - name: CULTHOUSE05 width: 10 length: 10 items: STR_GENERIC_CRATE: - [8, 2, 0] - [8, 3, 0] randomizedItems: - position: [8, 6, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - position: [8, 2, 0] amount: 1 mixed: true itemList: &standardCultAmmoStash [STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_SKS_CLIP, STR_SKS_CLIP, STR_SKS_CLIP, STR_FN_P90_CLIP, STR_CALICO_CLIP, STR_CALICO_LARGE_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_JUDGE_AP_CLIP, STR_JUDGE_BS_CLIP, STR_WILDEY_CLIP, STR_S&W_610_CLIP, STR_S&W_610_CLIP, STR_S&W_610_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAUSER_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_LARGE_CLIP, STR_GLOCK_18_LARGE_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_PUMP_ACTION_SHELLS, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_QBU_88_CLIP, STR_NITRO_EXPRESS_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_GRENADE, STR_GRENADE, STR_DYNAMITE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_LANDMINE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_ELECTRO_FLARE, STR_ELECTRO_FLARE] # 1x standard cult ammo stash - position: [8, 3, 0] amount: 1 mixed: true itemList: &standardCultShootyStash [STR_WEAPON_BOX, STR_WEAPON_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_MONEY_BRIEFCASE] # 1x weapon box, 1x ammo box - name: CULTHOUSE06 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 2, 0] - [0, 8, 0] - [3, 5, 0] randomizedItems: - position: [0, 8, 0] amount: 3 mixed: true itemList: *standardCultShootyStash - position: [3, 5, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [5, 2, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE07 width: 10 length: 10 randomizedItems: - position: [3, 2, 0] amount: 2 mixed: true itemList: &standardCultExplosivesStash [STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_LANDMINE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE] # 1x standard cult explosives stash - position: [8, 8, 0] amount: 3 mixed: true itemList: *standardCultMeleeStash - position: [3, 1, 0] amount: 4 mixed: true itemList: *standardCultShootyStash - name: CULTHOUSE08 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 7, 1] - [8, 5, 1] randomizedItems: - position: [8, 5, 1] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [2, 7, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE09 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 7, 0] - [6, 2, 1] randomizedItems: - position: [1, 7, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [6, 2, 1] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [5, 7, 1] amount: 5 mixed: false itemList: &standardCultOperationsStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_CELL_PHONE, STR_CELL_PHONE, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_GENERIC_CRATE, STR_GENERIC_CRATE, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG] # 1x standard cult evidence stash, 1x standard money stash - name: CULTHOUSE10 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 4, 0] - [8, 2, 1] randomizedItems: - position: [2, 0, 0] amount: 4 mixed: false itemList: *standardCultOperationsStash - position: [1, 4, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [8, 2, 1] amount: 5 mixed: false itemList: *poorCultShootyStash - name: CULTHOUSE11 width: 10 length: 10 items: STR_GENERIC_CRATE: - [0, 0, 1] - [0, 1, 1] - [0, 3, 0] randomizedItems: - position: [7, 6, 1] amount: 3 mixed: false itemList: &poorCultEvidenceStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_MONEY_5000, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_CROWBAR, STR_CROWBAR, STR_WRENCH] # 1x poor cult evidence stash - position: [0, 1, 1] amount: 1 mixed: false itemList: *poorCultEvidenceStash - position: [7, 3, 1] amount: 3 mixed: false itemList: *standardCultMeleeStash - position: [0, 3, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [0, 1, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [8, 0, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [0, 0, 1] amount: 3 mixed: false itemList: *poorCultShootyStash - name: CULTHOUSE12 width: 10 length: 10 items: STR_FLARE_PISTOL: - [5, 1, 0] STR_FLARE_PISTOL_CLIP: - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] randomizedItems: - position: [6, 6, 0] amount: 4 mixed: false itemList: &richCultShootyStash [STR_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_AUTO_SHOTGUN, STR_THRASHER_SHOTGUN, STR_AK47, STR_AK47, STR_AKSU74, STR_AKSU74, STR_AKSU74, STR_AKSU74, STR_GROZA, STR_GROZA, STR_GROZA, STR_GROZA, STR_SMG, STR_SMG, STR_SMG, STR_MACRO_SMG, STR_FN_P90, STR_FN_P90, STR_FN_P90, STR_CALICO, STR_CALICO, STR_BLACKOPS_SPYPISTOL, STR_PISTOL, STR_PISTOL, STR_PISTOL, STR_PISTOL, STR_JUDGE, STR_JUDGE, STR_S&W_610, STR_S&W_610, STR_MAGNUM, STR_MAGNUM, STR_BLACKOPS_MAGNUM, STR_DESERT_EAGLE, STR_DESERT_EAGLE, STR_M60, STR_MINIMI, STR_MINIMI, STR_SWD, STR_SWD, STR_SWD, STR_PKM, STR_PKM, STR_PKM, STR_PSG1, STR_VSS, STR_WILDEY, STR_M83_BARETT, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_RIFLE_L85, STR_RIFLE_L85, STR_STEYR_AUG, STR_STEYR_AUG, STR_FAMAS, STR_FAMAS, STR_RIFLE_M16, STR_RIFLE_M16, STR_M14, STR_M14, STR_FN_FAL, STR_FN_FAL, STR_G11, STR_G11, STR_ASSAULT_RIFLE, STR_RIFLE, STR_LIGHT_CANNON, STR_LIGHT_CANNON, STR_FLAMETHROWER, STR_HMG, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_BLACKOPS_SNIPER_RIFLE, STR_BLACKOPS_AUTO_SNIPER_RIFLE, STR_MILKOR_MGL, STR_MILKOR_MGL, STR_MILKOR_MGL, STR_GRENADE_LAUNCHER, STR_GRENADE_LAUNCHER, STR_TACTICAL_GRENADE_LAUNCHER, STR_BLACKOPS_LMG, STR_LIGHT_MINIGUN, STR_MINIGUN, STR_RPG, STR_RPG, STR_RPG, STR_ARASAKA_3000, STR_ROCKET_LAUNCHER, STR_CAWS, STR_CAWS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS, STR_QBU_88, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_AUTO_SHOTGUN_SHELLS, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_AK47_CLIP, STR_SMG_CLIP, STR_SMG_CLIP, STR_SMG_CLIP, STR_MACRO_SMG_CLIP, STR_FN_P90_CLIP, STR_FN_P90_CLIP, STR_FN_P90_CLIP, STR_CALICO_CLIP, STR_CALICO_LARGE_CLIP, STR_BLACKOPS_SPYPISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_JUDGE_AP_CLIP, STR_JUDGE_BS_CLIP, STR_S&W_610_CLIP, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_M60_CLIP, STR_MINIMI_CLIP, STR_MINIMI_CLIP, STR_SWD_CLIP, STR_SWD_CLIP, STR_SWD_CLIP, STR_PKM_CLIP, STR_PKM_CLIP, STR_PKM_CLIP, STR_PSG1_CLIP, STR_VSS_CLIP, STR_WILDEY_CLIP, STR_M83_BARETT_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_G11_CLIP, STR_G11_CLIP, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_LC_AP_AMMO, STR_LC_BS_AMMO, STR_LC_HE_AMMO, STR_LC_I_AMMO, STR_FLAMETHROWER_CLIP, STR_HMG_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP, STR_MILKOR_MGL_CLIP, STR_MILKOR_MGL_CLIP, STR_MILKOR_MGL_CLIP, STR_LAUNCHER_FRAG, STR_LAUNCHER_INC, STR_LAUNCHER_SMOKE, STR_TACTICAL_GRENADE_LAUNCHER_FRAG, STR_BLACKOPS_LMG_CLIP, STR_LIGHT_MINIGUN_CLIP, STR_MINIGUN_CLIP, STR_RPG_ROCKET, STR_RPG_ROCKET, STR_RPG_AT_ROCKET, STR_ARASAKA_3000_CLIP, STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_CAWS_CLIP_BS, STR_CAWS_CLIP_AP, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_QBU_88_CLIP, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG] # 1x rich cult gun stash, 1x rich cult ammo stash - position: [3, 1, 0] amount: 7 mixed: false itemList: *standardCultShootyStash - position: [1, 6, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [1, 1, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [1, 2, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [1, 4, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [6, 2, 0] amount: 5 mixed: false itemList: &poorMedicalStash [STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_PACK, STR_MEDI_PACK] # 1x poor medical stash - position: [6, 6, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE13 width: 10 length: 10 items: STR_GENERIC_CRATE: - [4, 6, 1] - [8, 3, 0] - [8, 6, 0] randomizedItems: - position: [4, 6, 1] amount: 4 mixed: false itemList: *richCultShootyStash - position: [8, 3, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [4, 8, 0] amount: 2 mixed: true itemList: *standardCultMeleeStash - position: [8, 6, 0] amount: 5 mixed: true itemList: *poorCultEvidenceStash - type: STR_CULTHIDEOUT size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHIDEOUT mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHIDEOUT00 width: 20 length: 20 items: STR_GENERIC_CRATE: - [11, 4, 0] - [14, 10, 0] - [6, 11, 0] randomizedItems: - position: [11, 4, 0] amount: 7 mixed: false itemList: &poorCultBarnStash [STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_AGRICULTURAL_FLAMER, STR_BOOM_BOX, STR_BOOM_BOX, STR_MAG_LITE, STR_MAG_LITE, STR_MAG_LITE, STR_DYNAMITE, STR_DYNAMITE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_LANDMINE, STR_SMALL_SHOTGUN, STR_SMALL_SHOTGUN, STR_SHOTGUN, STR_SHOTGUN, STR_SHOTGUN, STR_MOSIN_RIFLE, STR_MOSIN_RIFLE, STR_BOLT_ACTION, STR_BOLT_ACTION, STR_SKS, STR_PPSH, STR_PPSH, STR_PPSH, STR_STEN, STR_STEN, STR_STEN, STR_RAK, STR_RAK, STR_RAK, STR_RAK, STR_RAK, STR_SKORPION, STR_SKORPION, STR_SKORPION, STR_SKORPION, STR_M3_GREASEGUN, STR_M3_GREASEGUN, STR_M3_GREASEGUN, STR_DESERT_EAGLE, STR_DESERT_EAGLE, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_MAUSER, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_COLT45, STR_COLT45, STR_COLT45, STR_COLT45, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_GLOCK_18, STR_GLOCK_18, STR_GLOCK_18, STR_GLOCK_18, STR_CROSSBOW, STR_CROSSBOW, STR_CROSSBOW, STR_TASER, STR_TASER, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_LUGER, STR_LUGER, STR_LUGER, STR_UZI, STR_UZI, STR_MAC10, STR_MAC10, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_HUNTING_RIFLE, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_SKS_CLIP, STR_PPSH_CLIP, STR_PPSH_CLIP, STR_PPSH_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_DESERT_EAGLE_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAUSER_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_TASER_CLIP, STR_TASER_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_HUNTING_RIFLE_CLIP, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_ELECTRO_FLARE, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH] # 1x standard cult tool stash, 1x poor cult explosives stash, 1x poor cult gun stash, 1x poor cult ammo stash - position: [5, 4, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [6, 11, 0] amount: 16 mixed: true itemList: *poorCultShootyStash - position: [15, 9, 0] amount: 16 mixed: true itemList: &standardCultToolStash [STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_AGRICULTURAL_FLAMER, STR_BOOM_BOX, STR_BOOM_BOX, STR_MAG_LITE, STR_MAG_LITE, STR_MAG_LITE, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH] # 1x standard cult tool stash - position: [14, 10, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - position: [14, 3, 0] amount: 1 mixed: true itemList: &richCultEvidenceStash [STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG] # 1x rich cult evidence stash - name: CULTHIDEOUT01 width: 20 length: 20 items: STR_GENERIC_CRATE: - [10, 10, 0] - [5, 5, 0] - [10, 5, 1] - [7, 10, 1] randomizedItems: - position: [10, 10, 0] amount: 4 mixed: false itemList: *standardCultExplosivesStash - position: [10, 5, 1] amount: 10 mixed: false itemList: *poorCultShootyStash - position: [5, 5, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [7, 10, 1] amount: 3 mixed: false itemList: *richCultShootyStash - name: CULTHIDEOUT02 width: 20 length: 20 items: STR_GENERIC_CRATE: - [13, 6, 0] - [4, 11, 0] - [7, 17, 1] - [11, 4, 1] - [13, 2, 0] randomizedItems: - position: [13, 2, 0] amount: 1 mixed: false itemList: *standardCultToolStash - position: [13, 6, 0] amount: 1 mixed: false itemList: *richCultShootyStash - position: [4, 11, 0] amount: 3 mixed: false itemList: *standardCultExplosivesStash - position: [7, 17, 1] amount: 2 mixed: false itemList: *standardCultExplosivesStash - position: [11, 4, 1] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [7, 2, 1] amount: 4 mixed: false itemList: *standardCultShootyStash - position: [13, 2, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [13, 2, 1] amount: 1 mixed: false itemList: *standardCultMeleeStash - position: [15, 6, 1] amount: 4 mixed: false itemList: &standardCultEvidenceStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_CELL_PHONE, STR_CELL_PHONE, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_GENERIC_CRATE, STR_GENERIC_CRATE, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER] # 1x standard cult evidence stash - name: CULTHIDEOUT03 width: 20 length: 20 items: STR_GENERIC_CRATE: - [4, 5, 0] - [4, 16, 0] - [4, 15, 0] - [4, 14, 0] - [13, 13, 0] - [12, 4, 0] - [8, 4, 0] - [7, 13, 0] randomizedItems: - position: [16, 13, 0] amount: 1 mixed: false itemList: &standardMoneyStash [STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG] # 1x standard money stash - position: [7, 13, 0] amount: 9 mixed: false itemList: *poorCultShootyStash - position: [8, 4, 0] amount: 2 mixed: false itemList: *standardCultMeleeStash - position: [13, 13, 0] amount: 6 mixed: false itemList: *standardCultExplosivesStash - position: [4, 5, 0] amount: 7 mixed: false itemList: *standardCultExplosivesStash - position: [4, 14, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [12, 4, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [4, 16, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [4, 15, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - name: CULTHIDEOUT04 width: 20 length: 20 items: STR_GENERIC_CRATE: - [11, 4, 0] - [15, 13, 0] - [16, 14, 0] - [8, 7, 0] - [4, 16, 0] - [16, 6, 0] - [7, 4, 0] STR_TASER: - [8, 7, 0] STR_TASER_CLIP: - [8, 7, 0] - [8, 7, 0] - [8, 7, 0] randomizedItems: - position: [16, 6, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [4, 16, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [15, 13, 0] amount: 7 mixed: false itemList: *poorCultShootyStash - position: [7, 4, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [16, 14, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [11, 4, 0] amount: 3 mixed: false itemList: *richCultShootyStash - type: STR_DAGON_PYRAMID size: STR_VERY_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DEEPS mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLE mapBlocks: - name: DEEPS width: 30 length: 30 items: STR_DAGON_STATUE: - [13, 11, 0] - type: STR_MONGORN_CAVE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONGORN_CAVE mapDataSets: - BLANKS - MOUNT - RITUALS mapBlocks: - name: MONGORN_CAVE width: 20 length: 20 items: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 6, 0] - [6, 9, 0] fuseTimers: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] - type: STR_DURATHREAD_FACTORY_UFO size: STR_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DURFACTORY mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILTECH mapBlocks: - name: DURFACTORY width: 20 length: 20 items: STR_DURATHREAD_MANUFACTURING: - [5, 9, 0] STR_DURATHREAD: - [11, 5, 0] - [11, 7, 0] - [11, 8, 0] - [11, 10, 0] - [11, 12, 0] - [11, 13, 0] STR_GENERIC_CRATE: - [1, 1, 0] - [1, 2, 0] - [10, 1, 0] - [11, 1, 0] - type: STR_USO_SURVEY_SHIP size: STR_SMALL modSprite: InterceptionUSOSurvey damageMax: 120 speedMax: 2000 accel: 12 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 hitBonus: 10 battlescapeTerrainData: name: USOSURVEYSHIP mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOSURVEYSHIP00 width: 10 length: 10 items: STR_ZRBITE_TANK: - [3, 3, 0] - type: STR_USO_ESCORT size: STR_SMALL modSprite: InterceptionUSOEscort damageMax: 120 speedMax: 2800 accel: 9 power: 30 range: 13 score: 75 reload: 56 breakOffTime: 250 hitBonus: 10 avoidBonus: 25 battlescapeTerrainData: name: USOESCORT mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOESCORT00 width: 10 length: 10 items: STR_ZRBITE_TANK: - [2, 2, 0] - type: STR_USO_CRUISER size: STR_SMALL modSprite: InterceptionUSOCruiser damageMax: 600 speedMax: 2600 armor: 5 accel: 9 power: 25 range: 35 score: 125 reload: 48 breakOffTime: 300 hitBonus: 15 battlescapeTerrainData: name: USOCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOCRUISER00 width: 20 length: 20 items: STR_ZRBITE_TANK: - [10, 3, 0] - type: STR_USO_FLEET_CRUISER size: STR_LARGE modSprite: interception_jammed damageMax: 300 speedMax: 2600 armor: 10 accel: 9 power: 25 range: 35 score: 125 reload: 35 breakOffTime: 300 battlescapeTerrainData: name: USOFLEETSUPPLYCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOFLEETSUPPLYCRUISER00 width: 20 length: 30 - type: STR_USO_HEAVY_CRUISER size: STR_LARGE modSprite: interception_jammed damageMax: 300 speedMax: 2600 armor: 15 accel: 9 power: 25 range: 35 score: 125 reload: 35 breakOffTime: 300 battlescapeTerrainData: name: USOHEAVYCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOHEAVYCRUISER00 width: 20 length: 20 - type: STR_USOLANDINGPAD size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 24 breakOffTime: 500 battlescapeTerrainData: name: STR_USOLANDINGPAD mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 mapBlocks: - name: USOLANDINGPAD width: 10 length: 10 - type: STR_AQUATOID_OFFICE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: AQUATOIDOFFICE mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEANOM mapBlocks: - name: AQUATOIDOFFICE width: 20 length: 20 - type: STR_TLETH_EMBASSY size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: TLETHEMBASSY mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEANOM mapBlocks: - name: TLETHEMBASSY width: 20 length: 20 - type: STR_USO_IN_DIMENSION_X size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: AQUATOIDOFFICE mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 - DESERT_PINK mapBlocks: - name: USOFLEETSUPPLYCRUISER_WRECK width: 20 length: 30 - type: STR_CROP_CIRCLE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CROPCIRCLE mapDataSets: - BLANKS - CROPCIRCLE mapBlocks: - name: CROPCIRCLE00 width: 20 length: 20 - name: CROPCIRCLE01 width: 20 length: 20 - name: CROPCIRCLE02 width: 20 length: 20 - name: CROPCIRCLE03 width: 20 length: 20 - type: STR_DEAD_COW size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CROPCIRCLE mapDataSets: - BLANKS - DEADCATTLE mapBlocks: - name: DEADCATTLE00 width: 10 length: 10 - type: STR_CHEMTRAILS_SITE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CHEMTRAILS mapDataSets: - BLANKS - CROPCIRCLE mapBlocks: - name: CROPCHEM00 width: 20 length: 30 - type: STR_HYBRID_CLONING_FARM_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CLONEBARN mapDataSets: - BLANKS - BARN2 - CLONING mapBlocks: - name: CLONEBARN00 width: 20 length: 20 - type: STR_HYBRID_STORAGE_FACILITY size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: HYBRSTOR mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - HYBRSTOR mapBlocks: - name: HYBRSTOR00 width: 20 length: 20 - type: STR_HYBRID_CONTROL_ROOM size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: HYBRIDCONTROL mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - HYBRCONTR mapBlocks: - name: HYBRID_CONTROL00 width: 20 length: 20 - type: STR_ADVENT_HIDEOUT size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_HIDEOUT mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - ADVENT_HIDEOUT mapBlocks: - name: ADVENT_HIDEOUT01 #ADVENT_HIDEOUT01 was dehobbezided width: 20 length: 20 items: STR_DISGUISE_MACHINE: - [8, 7, 2] STR_REFINED_HUMANS: - [5, 5, 2] - [5, 6, 2] - [5, 5, 2] randomizedItems: #LOOT IN CONTAINERS - position: [5, 11, 2] amount: 1 mixed: true itemList: &adventStashClinic [STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] #TODO ADD MORE HERE - position: [6, 11, 2] amount: 1 mixed: true itemList: *adventStashClinic - position: [6, 12, 2] amount: 1 mixed: true itemList: *adventStashClinic - type: STR_ADVENT_BIG_CLINIC size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_BIG_CLINIC mapDataSets: - BLANKS - ADVENT_GENERAL - ADVENT_FNITURE - ADVENT_CLONING - ADVENT_ABDUCTION - ADVENT_HARVEST - ADVENT_SUPPLY - ADVENT_MEDICINE - ADVENT_SPECIAL mapBlocks: - name: ADVENT_CLINIC00 width: 20 length: 20 items: STR_HUMAN_REFINING: - [5, 13, 1] - [8, 13, 1] - [12, 13, 1] STR_DISGUISE_MACHINE: - [5, 3, 2] - [4, 5, 1] STR_REFINED_HUMANS: - [8, 7, 2] - [1, 8, 1] - [1, 11, 1] - [2, 15, 1] STR_HUMAN_CLONE_IN_JAR: - [5, 5, 2] - [12, 2, 1] - [14, 4, 1] STR_KIDNAPPED_CITIZEN: - [2, 13, 1] - [2, 10, 1] - [4, 10, 1] - [6, 10, 1] randomizedItems: #LOOT IN CONTAINERS - position: [6, 2, 0] amount: 2 mixed: true itemList: &adventStashClinic [STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] #TODO ADD MORE HERE - position: [7, 2, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [7, 3, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [6, 3, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [8, 4, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [7, 4, 0] amount: 2 mixed: true itemList: *adventStashClinic - position: [6, 4, 0] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 5, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [8, 1, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 1, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [8, 3, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [8, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [7, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [6, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [5, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 5, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [8, 5, 1] amount: 1 mixed: true itemList: *adventStashClinic - position: [6, 7, 1] amount: 2 mixed: true itemList: *adventStashClinic - type: STR_MEDIUM_ADVENT_CONVOY size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY00 mapDataSets: - BLANKS - CONVOY mapBlocks: #convoys with refined humans - name: CONVOY00 width: 50 length: 10 randomizedItems: - position: [22, 8, 0] amount: 2 mixed: true itemList: &AdventConvoyRefinedHumans [STR_REFINED_HUMANS, STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] - name: CONVOY03 width: 50 length: 20 randomizedItems: - position: [19, 16, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - position: [27, 16, 0] amount: 3 mixed: true itemList: *AdventConvoyRefinedHumans - position: [37, 16, 0] amount: 1 mixed: true itemList: *AdventConvoyRefinedHumans - name: CONVOY05 width: 50 length: 10 randomizedItems: - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - position: [27, 6, 0] amount: 3 mixed: true itemList: *AdventConvoyRefinedHumans - position: [37, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - name: CONVOY06 width: 50 length: 10 randomizedItems: - position: [7, 5, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans #convoys with kidnapped citizens - name: CONVOY00 width: 50 length: 10 randomizedItems: - position: [22, 8, 0] amount: 2 mixed: true itemList: &AdventConvoyKidnappedCitizens [STR_KIDNAPPED_CITIZEN, STR_KIDNAPPED_CITIZEN, STR_KIDNAPPED_CITIZEN, STR_KIDNAPPED_CITIZEN, STR_NO_LOOT_ITEM] - name: CONVOY03 width: 50 length: 20 randomizedItems: - position: [19, 16, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [27, 16, 0] amount: 3 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [37, 16, 0] amount: 1 mixed: true itemList: *AdventConvoyKidnappedCitizens - name: CONVOY05 width: 50 length: 10 randomizedItems: - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [27, 6, 0] amount: 3 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [37, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - name: CONVOY06 width: 50 length: 10 randomizedItems: - position: [7, 5, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - type: STR_ADVENT_CLINIC size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_CLINIC mapDataSets: - BLANKS - ADVENT_GENERAL - ADVENT_FNITURE - ADVENT_SUPPLY - ADVENT_MEDICINE - ADVENT_SPECIAL - URBITS mapBlocks: - name: ADVENT_CLINIC01 width: 20 length: 20 items: STR_ADVENT_CLINIC_LOGS: - [12, 13, 1] randomizedItems: - position: [6, 5, 0] amount: 2 mixed: true itemList: [STR_KIDNAPPED_CITIZEN, STR_NO_LOOT_ITEM, STR_NO_LOOT_ITEM, STR_NO_LOOT_ITEM] - position: [11, 4, 0] amount: 1 mixed: true itemList: &adventStashClinic [STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] #TODO ADD MORE HERE - position: [12, 4, 0] amount: 2 mixed: true itemList: *adventStashClinic - type: STR_ALIEN_EMBASSY size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_ALIEN_EMBASSY mapDataSets: - BLANKS - ROADS #DAWNROADS - URBITS #DAWNURBITS - ADVENT_URBAN - DAWNFRNITURE - U_EMBASSY_FINNIK mapBlocks: - name: ALIEN_EMBASSY width: 20 length: 30 items: STR_SPAWN_HYBRID_DIPLOMAT: - [17, 14, 1] fuseTimers: STR_SPAWN_HYBRID_DIPLOMAT: [0, 0] - type: STR_DEEP_ONES_STONE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: DEEPONERITUALS mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS - RITUALSBEACH mapBlocks: - name: DEEPONERITUALS00 width: 20 length: 20 randomizedItems: - position: [9, 3, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 5, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [14, 8, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [13, 12, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [10, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [7, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [4, 11, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - type: STR_STRIX_HIVE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STRIXCAVE mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON mapBlocks: - name: STRIXCAVE_00 width: 20 length: 20 - type: STR_DOOM_PORTAL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACPORTAL mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON - XCOMEXIT - TDPORTAL - XOPSMUJUNGLEADDON mapBlocks: - name: CATACPORTAL_00 width: 20 length: 20 - type: STR_TRANSFIGURATION_POOL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACOMBS_POOL mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON - LAVA_GREEN - DOOMDECOR mapBlocks: - name: CATACOMBS_POOL_00 width: 20 length: 20 items: STR_SPAWN_DOOM_IMP: - [9, 1, 3] - [9, 18, 3] - [1, 9, 3] - [18, 9, 3] fuseTimers: STR_SPAWN_DOOM_IMP: [0, 0] - type: STR_TRANSFIGURATION_POOL_SAMAEL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACOMBS_POOL mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON - LAVA_GREEN - DOOMDECOR mapBlocks: - name: CATACOMBS_POOL_SAMAEL_00 width: 20 length: 20 items: STR_SPAWN_SAMAEL_OF_APOCALYPSE: - [9, 12, 1] STR_SPAWN_DOOM_IMP: - [9, 1, 3] - [9, 18, 3] - [1, 9, 3] - [18, 9, 3] fuseTimers: STR_SPAWN_SAMAEL_OF_APOCALYPSE: [0, 0] STR_SPAWN_DOOM_IMP: [0, 0] - type: STR_SUV_SYNDICATE size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: SUV mapDataSets: - BLANKS - XARMY mapBlocks: - name: SUV width: 10 length: 10 items: STR_SPAWN_GIANT_BEETLE_TERRORIST: - [0, 0, 0] - [1, 2, 0] - [2, 3, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 8, 0] STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST: - [4, 0, 0] - [2, 5, 0] - [8, 5, 0] fuseTimers: STR_SPAWN_GIANT_BEETLE_TERRORIST: [0, 0] STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_CHUPACABRA_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_CHUPACABRA_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_SPIKEBOAR_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_SPIKEBOAR_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_BULLFROG_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_BULLFROG_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_GIANT_RAT_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_GIANT_RAT_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_MEGASCORPION_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_MEGASCORPION_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_SHADOWBAT_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_SHADOWBAT_TERRORIST: [0, 0] - type: STR_SYNDICATE_UNDERGROUND_LAB size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONSTERLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: MONSTERLAB01 width: 40 length: 40 items: STR_SPAWN_BLOODHOUND_TERRORIST: - [25, 10, 0] fuseTimers: STR_SPAWN_BLOODHOUND_TERRORIST: [0, 0] - type: STR_SYNDICATE_WAREHOUSE_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CORPLAB mapDataSets: - BLANKS - CORPWAREHOUSE mapBlocks: - name: CORPWAREHOUSE00 width: 20 length: 20 items: STR_SECRET_FILES_1: - [9, 5, 1] - type: STR_SYNDICATE_LAB_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CORPLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: CORPLAB01 width: 20 length: 20 - type: STR_SYNDICATE_UNDERGROUND_LAB size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONSTERLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: MONSTERLAB01 width: 40 length: 40 - type: STR_DRAGONFLY_DARK size: STR_SMALL modSprite: interception_jammed damageMax: 50 speedMax: 560 accel: 1 power: 20 range: 10 score: 100 reload: 10 battlescapeTerrainData: name: DRAGONFLY_DARK mapDataSets: - BLANKS - DRAGONFLY_DARK mapBlocks: - name: DRAGONFLY_DARK width: 10 length: 20 - type: STR_SCARAB size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 80 speedMax: 390 armor: 2 accel: 1 power: 30 range: 10 score: 150 reload: 13 raceBonus: STR_SYNDICATE: missionCustomDeploy: STR_BASE_DEFENSE_SYNDICATE battlescapeTerrainData: name: SCARAB mapDataSets: - BLANKS - RAPIER_DARK mapBlocks: - name: SCARAB width: 20 length: 20 - type: STR_MAGMA_TANK_FACTORY_SITE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: TANKFACTORY mapDataSets: - BLANKS - MILEXT - MAGMAWAREAN mapBlocks: - name: TANKFACTORY00 width: 40 length: 20 - type: STR_MAGMA_REACTOR size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: REACTOR mapDataSets: - BLANKS - REACTOR mapBlocks: - name: REACTOR00 width: 30 length: 30 - type: STR_JARHEAD_FACTORY_SITE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: JARHEADPLANT mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - CLONING mapBlocks: - name: JARHEADPLANT00 width: 10 length: 30 - type: STR_CYBERPORTAL size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CYBERPORTAL mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - XOPSUFOWALLS - XOPSUFOFLOOR - XOPSUFOITEMS2SM - CYBERWAREEXTRA mapBlocks: - name: CYBERPORTAL width: 10 length: 10 - type: STR_CYBERCOMPUTER size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CYBERCOMPUTER mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - XOPSUFOWALLS - XOPSUFOFLOOR - XOPSUFOITEMS2SM - CYBERWAREEXTRA mapBlocks: - name: CYBERCOMPUTER width: 10 length: 10 - type: STR_FARM_SILO size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: SILO mapDataSets: - BLANKS - SILO mapBlocks: - name: SILO00 width: 10 length: 10 items: STR_ALIEN_BOMB: - [5, 6, 0] fuseTimers: STR_ALIEN_BOMB: [30, 50] - type: STR_COMMUNION_ALTAR size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: COMMUNION mapDataSets: - BLANKS - FORESTMOUNT - FOREST - FORESTMOUNTBITS - RITUALS mapBlocks: - name: COMMUNION width: 20 length: 20 - type: STR_JUNGLE_SHRINE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: JUNGLESHRINE mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS - URNS mapBlocks: - name: JUNGLESHRINE width: 10 length: 10 - type: STR_LO_WO_HOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: LO_WO_HOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: LO_WO_HOUSE width: 10 length: 10 items: STR_SPAWN_LO_WO: - [5, 3, 1] fuseTimers: STR_SPAWN_LO_WO: [0, 0] - type: STR_NATASHAS_HOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE11 width: 10 length: 10 items: STR_GENERIC_CRATE: - [0, 0, 1] - [0, 1, 1] - [0, 3, 0] STR_SPAWN_NATASHA_MOROZOVA: - [4, 4, 0] fuseTimers: STR_SPAWN_NATASHA_MOROZOVA: [0, 0] randomizedItems: - position: [7, 6, 1] amount: 3 mixed: false itemList: *poorCultEvidenceStash - position: [0, 1, 1] amount: 1 mixed: false itemList: *richCultEvidenceStash - position: [7, 3, 1] amount: 3 mixed: false itemList: *richCultShootyStash - position: [0, 3, 0] amount: 3 mixed: false itemList: *richCultShootyStash - position: [0, 1, 1] amount: 3 mixed: false itemList: *richCultShootyStash - position: [8, 0, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [0, 0, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE_FIN00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 5, 0] - [6, 4, 0] - [8, 8, 1] STR_SPAWN_NATASHA_MOROZOVA: - [2, 2, 1] fuseTimers: STR_SPAWN_NATASHA_MOROZOVA: [0, 0] randomizedItems: - position: [8, 7, 1] amount: 1 mixed: false itemList: *richCultEvidenceStash - position: [3, 4, 1] amount: 1 mixed: false itemList: *richMedicalStash - position: [4, 5, 1] amount: 2 mixed: false itemList: *standardCultOperationsStash - position: [1, 4, 0] amount: 3 mixed: false itemList: *richCultShootyStash - position: [6, 2, 0] amount: 1 mixed: false itemList: *richCultShootyStash - position: [6, 4, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [6, 5, 1] amount: 1 mixed: false itemList: *richCultShootyStash - type: STR_GOVERNMENT_BUILDING size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: GOVERNMENT mapDataSets: - BLANKS - GOVROADS - GOVTBITS - GOVT - GOVTFRN - GOVTDECOR mapBlocks: - name: GOVTBUILDING00 width: 20 length: 40 - type: STR_BANK size: STR_LARGE modSprite: interception_jammed damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: BANK mapDataSets: - BLANKS - GOVTDECOR - GOVT - GOVTFRN mapBlocks: - name: BANK_OPEN_00 width: 30 length: 20 - type: STR_PRISON_BUILDING size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: PRISON mapDataSets: - BLANKS - PRISONROADS - PRISONBITS - PRISON - PRISONDECOR mapBlocks: - name: PRISON width: 20 length: 20 - type: STR_PICKUP_OSIRON size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: PICKUP mapDataSets: - BLANKS - XARMY mapBlocks: - name: PICKUP width: 10 length: 10 items: STR_GOOD_OSIRON_CRATE: - [4, 3, 0] - [4, 3, 0] - [4, 4, 0] - type: STR_OSIRON_WAREHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: OSIRONWAREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE mapBlocks: - name: OSIRONWAREHOUSE width: 10 length: 10 randomizedItems: - position: [0, 0, 0] amount: 4 mixed: false itemList: &goodOsironAAWares [STR_BLACKOPS_SPYPISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_CAWS_CLIP_AA, STR_CAWS_CLIP_AA, STR_AUTO_SHOTGUN_AA_SHELLS, STR_AUTO_SHOTGUN_AA_SHELLS, STR_MAGNUM_AA_DRUM, STR_MAGNUM_AA_DRUM, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_HEAVY_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_LMG_AA_CLIP, STR_HMG_AA_CLIP, STR_LIGHT_MINIGUN_AA_CLIP, STR_MINIGUN_AA_CLIP, STR_ALIEN_ALLOYS] # 1x good Osiron AA wares - position: [0, 1, 0] amount: 4 mixed: false itemList: *goodOsironAAWares - position: [1, 0, 0] amount: 4 mixed: false itemList: &standardOsironAAWares [STR_BLACKOPS_SPYPISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_CAWS_CLIP_AA, STR_CAWS_CLIP_AA, STR_AUTO_SHOTGUN_AA_SHELLS, STR_AUTO_SHOTGUN_AA_SHELLS, STR_MAGNUM_AA_DRUM, STR_MAGNUM_AA_DRUM, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_HEAVY_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_LMG_AA_CLIP, STR_HMG_AA_CLIP, STR_LIGHT_MINIGUN_AA_CLIP, STR_MINIGUN_AA_CLIP, STR_ALIEN_ALLOYS] # 1x standard Osiron AA wares - position: [5, 0, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [6, 0, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [3, 3, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [3, 4, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [4, 3, 0] amount: 8 mixed: false itemList: *standardOsironAAWares - type: STR_OSIRON_NEST size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: OSIRON_NEST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - CRATES - DOORSSEC - OSIRON_FINNIK mapBlocks: - name: OSIRON_NEST_00 width: 20 length: 20 items: STR_GOOD_OSIRON_CRATE: - [6, 5, 1] - [6, 5, 1] - [6, 8, 0] - [6, 8, 0] - [9, 7, 0] - [4, 2, 1] - [8, 4, 0] - [8, 4, 0] - [14, 6, 1] - [14, 5, 0] - [14, 5, 0] - [4, 13, 0] - [11, 6, 0] - [11, 6, 0] - [6, 13, 0] randomizedItems: - position: [4, 16, 1] amount: 1 mixed: true itemList: &rareOsironWares [STR_ALIEN_ELECTRONICS, STR_XCOM_FLYING_DRONE, STR_MILITARY_COMPUTER] - position: [7, 16, 1] amount: 1 mixed: true itemList: *rareOsironWares - type: STR_CYBERWEB_FORTRESS size: STR_VERY_LARGE modSprite: InterceptionProbe damageMax: 1000 speedMax: 500 accel: 1 missionScore: 0 battlescapeTerrainData: name: CYBERWEBFORTRESS mapDataSets: - BLANKS - CYBER_DISEC2 - CYBER_BASE - RET_SHIPS mapBlocks: - name: CYBERWEBFORTRESS width: 30 length: 30 items: STR_CYBERWEB_BATTERY: - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - type: STR_CYBERDREDNAUGHT size: STR_VERY_LARGE modSprite: InterceptionCyberwebBattleship hitBonus: 10 damageMax: 1 shieldCapacity: 1100 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 1000 armor: 10 accel: 10 power: 100 range: 65 reload: 17 missionScore: 5 score: 300 breakOffTime: 3000 battlescapeTerrainData: name: VES_270 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_OPER_G - UFOL83DIO_B - XB2BR - U_DISEC2 mapBlocks: - name: VES_270 width: 50 length: 30 - type: STR_LOC_HT_10X10_BUILDING size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT10X10BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_00b width: 10 length: 10 - name: HTHOUSE_10 width: 10 length: 10 - name: HTHOUSE_11 width: 10 length: 10 - name: HTHOUSE_12 width: 10 length: 10 - type: STR_LOC_HT_20X20_NOT_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20NOTHABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_01 width: 20 length: 20 - name: HTHOUSE_02 width: 20 length: 20 - name: HTHOUSE_06 width: 20 length: 20 - name: HTHOUSE_07 width: 20 length: 20 - name: HTHOUSE_09 width: 20 length: 20 - type: STR_LOC_HT_20X20_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20HABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_04 width: 20 length: 20 - name: HTHOUSE_05 width: 20 length: 20 - name: HTHOUSE_13 width: 20 length: 20 - name: HTHOUSE_14 width: 20 length: 20 - type: STR_LOC_HT_30X30_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03 width: 30 length: 30 - type: STR_VIPER size: STR_SMALL damageMax: 200 speedMax: 3000 armor: 5 accel: 10 power: 30 range: 40 score: 100 reload: 34 breakOffTime: 400 battlescapeTerrainData: name: VIPER mapDataSets: - BLANKS - REP_EXT02 - REP_WALL02 - REP_BITS - REP_UFOL83 mapBlocks: - name: VIPER width: 20 length: 20 - type: STR_SNAPPING_TURTLE size: STR_SMALL damageMax: 250 speedMax: 2700 armor: 5 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: SNAPPING_TURTLE mapDataSets: - BLANKS - REP_EXT02 - REP_WALL02 - REP_BITS - REP_UFOL83 mapBlocks: - name: SNAPPING_TURTLE width: 10 length: 10 items: STR_SNAPPING_TURTLE_CONSTRUCTION: - [4, 4, 1] - type: STR_REPTIFORMER_TOWER_UFO size: STR_SMALL damageMax: 250 speedMax: 2700 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: REPTIFORMER_TOWER mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 mapBlocks: - name: REPTIFORMER_TOWER width: 10 length: 10 - type: STR_REPTOID_SURFACE_BUILDING_10X10 size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: REPSUR10X10 mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: - name: REPTIFORMER_TOWER width: 10 length: 10 - name: REPTOID_EMPLACEMENT width: 10 length: 10 - name: REPTOID_SMALL_POWER_STATION width: 10 length: 10 - name: REPTOID_SMALL_STORAGE width: 10 length: 10 - name: REPTOID_MONUMENT width: 10 length: 10 - type: STR_REPTOID_SURFACE_BUILDING_20X20 size: STR_MEDIUM_UC damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: REPSUR20X20 mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: - name: REPTOID_FIELD_COMMAND width: 20 length: 20 - name: REPTOID_LARGE_POWER_STATION width: 20 length: 20 - name: REPTOID_LARGE_STORAGE width: 20 length: 20 - name: REPTOID_LANDING_PAD width: 20 length: 20 - name: REPTOID_BARRACKS width: 20 length: 20 - type: STR_MOON_OUTPOST size: STR_MEDIUM_UC damageMax: 50 speedMax: 700 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: MOON_OUTPOST mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 - U_FACILITY mapBlocks: - name: MOON_OUTPOST00 width: 20 length: 20 items: STR_SPAWN_CYBERMITE_TERRORIST: - [6, 6, 0] - [7, 7, 0] - [11, 11, 0] STR_LURK_CYBERMITE_TERRORIST: - [3, 3, 0] - [7, 4, 0] - [11, 4, 0] - [17, 6, 0] - [18, 14, 0] - [12, 16, 0] - [6, 14, 0] - [1, 13, 0] - [2, 7, 0] - [7, 4, 0] - [12, 4, 0] - [14, 6, 0] - [15, 11, 0] - [12, 13, 0] - [8, 13, 0] - [3, 9, 0] - [1, 5, 0] fuseTimers: STR_SPAWN_CYBERMITE_TERRORIST: [0, 0] STR_LURK_CYBERMITE_TERRORIST: [1, 1] - type: STR_DREAM_VILLA size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: DREAM_VILLA mapDataSets: - BLANKS - DREAMDECOR - ATLANVILLA - DUNGEON_VILLA - PENTA_X - CATACDECOR - MANSION_PAINTINGS mapBlocks: - name: VILLA_00 width: 30 length: 30 items: STR_DELICIOUS_CAKE: - [14, 8, 5] - type: STR_ASYLUM size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: ASYLUM mapDataSets: - BLANKS - MEDICAL_GENERAL - MEDICAL_FNITURE - MEDICAL_UTIL - MEDICAL_INT - MEDICAL_BATH - ADVENT_SUPPLY - ADVENT_MEDICINE - PENTA mapBlocks: - name: CLINIC_ASYLUM width: 20 length: 20 FILE: user/mods/XComFiles/Ruleset/ufoTrajectories_XCOMFILES.rul ufoTrajectories: - id: P0 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 6000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 7000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 9000 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 6000 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: H0 groundTimer: 5000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: R0 groundTimer: 2000 waypoints: - [4, 0, 100] - [4, 4, 100] - id: B0 groundTimer: 50000000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: B1 groundTimer: 50000000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: B2 groundTimer: 50000000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: B3 groundTimer: 50000000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: B4 groundTimer: 50000000 waypoints: - [5, 1 , 100] - [5, 0 , 100] - id: T0 groundTimer: 30000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: T1 groundTimer: 30000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: T2 groundTimer: 30000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: T3 groundTimer: 30000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: T4 groundTimer: 30000 waypoints: - [5, 1 , 100] - [5, 0 , 100] - id: PXC_TRANSIT_NOLAND groundTimer: 100 waypoints: - [3, 1, 60] - [2, 3, 100] - [3, 3, 100] - [3, 3, 100] - [1, 3, 100] - [2, 3, 100] - [3, 1, 60] - id: P_PATROL groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 70] - [2, 1, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [2, 1, 30] - [0, 1, 45] - [2, 2, 65] - [5, 4, 100] - id: P_PATROL_2 groundTimer: 100 waypoints: - [0, 4, 100] - [1, 3, 70] - [2, 2, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [0, 2, 40] - [2, 1, 30] - [4, 2, 25] - [3, 3, 65] - [2, 4, 50] - [0, 3, 40] - [4, 2, 25] - [0, 2, 35] - [0, 3, 40] - [4, 4, 20] - [0, 3, 55] - [2, 2, 65] - [0, 4, 100] - id: BASE_PATROL groundTimer: 3000 waypoints: - [0, 1, 60] - [0, 2, 70] - [1, 3, 80] - [2, 3, 75] - [0, 3, 80] - [0, 3, 70] - [0, 2, 70] - [4, 2, 90] - [0, 2, 70] - [0, 1, 60] - id: BASE_PATROL_GROUND_1 groundTimer: 4000 waypoints: - [0, 1, 60] - [0, 2, 70] - [1, 1, 30] - [0, 2, 20] - [1, 1, 65] - [2, 0, 20] #- [0, 2, 70] - [0, 1, 80] - id: BASE_PATROL_GROUND_2 groundTimer: 5000 waypoints: - [0, 1, 60] - [0, 2, 70] - [4, 1, 44] - [1, 0, 20] #- [0, 2, 70] - [0, 1, 80] - id: CA_SPAWN groundTimer: 0 waypoints: - [0, 0, 0] FILE: user/mods/XComFiles/Ruleset/units_XCOMFILES.rul units: - type: STR_ALIEN_BRAIN race: STR_ADVENT rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 0 health: 30 bravery: 100 reactions: 1 firing: 0 throwing: 0 strength: 0 psiStrength: 100 #75 psiSkill: 85 #80 melee: 0 armor: STR_ALIEN_BRAIN_ARMOR standHeight: 20 kneelHeight: 15 deathSound: 9 aggroSound: 1 #TODO intelligence: 7 aggression: 1 capturable: false specab: 1 showFullNameInAlienInventory: 1 livingWeapon: true psiWeapon: STR_ALIEN_BRAIN_PSI_WEAPON - type: STR_DREAMSPRITE_RED race: STR_DREAMSPRITE rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 100 health: 30 bravery: 100 reactions: 40 firing: 50 throwing: 30 strength: 5 psiStrength: 40 psiSkill: 0 melee: 60 armor: STR_DREAMSPRITE_ARMOR_RED standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 5 deathSound: 264 moveSound: 15 intelligence: 2 aggression: 2 energyRecovery: 60 capturable: false builtInWeaponSets: - - STR_DREAMSPRITE_WEAPON - STR_DREAMSPRITE_ESSENCE - type: STR_DOOM_IMP race: STR_DEMON rank: STR_LIVE_NAVIGATOR stats: tu: 77 stamina: 100 health: 66 bravery: 120 reactions: 60 firing: 45 throwing: 40 strength: 60 psiStrength: 40 psiSkill: 0 melee: 65 armor: STR_DOOM_IMP_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: [667, 668] intelligence: 4 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_DOOM_IMP_WEAPON - STR_DOOM_IMP_CLAWS - type: STR_BUG_EYE_GHOST race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 20 bravery: 110 reactions: 30 firing: 20 throwing: 30 strength: 3 psiStrength: 50 psiSkill: 0 melee: 75 armor: STR_BUG_EYE_GHOST_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 5 deathSound: 261 moveSound: 15 aggroSound: 260 intelligence: 2 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_GHOST_TOUCH_WEAPON - type: STR_SKULL_WRAITH race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 120 health: 45 bravery: 110 reactions: 30 firing: 25 throwing: 40 strength: 8 psiStrength: 85 psiSkill: 45 melee: 85 armor: STR_SKULL_WRAITH_ARMOR standHeight: 18 kneelHeight: 18 floatHeight: 4 value: 12 deathSound: 262 moveSound: 15 aggroSound: 263 intelligence: 2 aggression: 4 energyRecovery: 40 meleeWeapon: STR_GHOST_TOUCH_WEAPON livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_WRAITH_PSI_PANIC_WEAPON - type: STR_ANCIENT_SAILOR race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 140 health: 20 bravery: 110 reactions: 33 firing: 20 throwing: 30 strength: 3 psiStrength: 60 psiSkill: 0 melee: 75 armor: STR_ANCIENT_SAILOR_ARMOR standHeight: 21 kneelHeight: 14 value: 15 deathSound: 261 moveSound: 15 aggroSound: 260 intelligence: 2 aggression: 5 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_GHOST_BLADE_WEAPON - type: STR_THE_THING_POLARNIK race: STR_CIVILIAN stats: tu: 42 stamina: 50 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 22 armor: STR_THE_THING_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 10 intelligence: 5 aggression: 6 value: 30 energyRecovery: 25 spawnUnit: STR_THE_THING_POLARNIK_TRANSFORMED builtInWeaponSets: - [] - [] - [] - [] - - STR_CHAINSAW - - STR_CHAINSAW - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - type: STR_THE_THING_POLARNIK_TRANSFORMED race: STR_THE_THING stats: tu: 57 stamina: 140 health: 40 bravery: 110 reactions: 70 firing: 40 throwing: 30 strength: 35 psiStrength: 80 psiSkill: 0 melee: 68 armor: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: 10 intelligence: 5 aggression: 6 energyRecovery: 90 spawnUnit: STR_THE_THING_HEAD livingWeapon: true builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_THE_THING_HEAD race: STR_THE_THING rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 100 health: 15 bravery: 110 reactions: 80 firing: 0 throwing: 0 strength: 20 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_THE_THING_HEAD_ARMOR standHeight: 10 kneelHeight: 8 value: 15 deathSound: 10 capturable: false intelligence: 5 aggression: 6 energyRecovery: 90 builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_THE_THING_DOG race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 armor: STR_THE_THING_DOG_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: [94, 680, 681] aggroSound: 95 energyRecovery: 30 livingWeapon: true spawnUnit: STR_THE_THING_SHAPELESS_MASS intelligence: 3 aggression: 2 - type: STR_THE_THING_SHAPELESS_MASS race: STR_THE_THING rank: STR_LIVE_TERRORIST stats: tu: 25 stamina: 100 health: 40 bravery: 110 reactions: 72 firing: 30 throwing: 30 strength: 40 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_THE_THING_SHAPELESS_MASS_ARMOR standHeight: 10 kneelHeight: 10 moveSound: 0 value: 15 deathSound: 10 capturable: false intelligence: 5 aggression: 6 energyRecovery: 130 builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_MIB_AGENT race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 30 bravery: 90 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 25 armor: STR_MIB_AGENT_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: &MaleDeathSounds [41, 42, 43, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145] panicSound: &MalePanicSounds [701, 702, 703, 704, 705, 706, 707, 708, 709] berserkSound: &MaleBerserkSounds [801, 802, 803, 804, 805] intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_ENFORCER race: STR_MIB rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 90 health: 30 bravery: 90 reactions: 49 firing: 58 throwing: 64 strength: 45 psiStrength: 35 psiSkill: 0 melee: 35 armor: STR_MIB_ENFORCER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_SCIENTIST race: STR_MIB rank: STR_LIVE_MEDIC stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 52 firing: 61 throwing: 68 strength: 49 psiStrength: 40 psiSkill: 0 melee: 25 armor: STR_MIB_COMBAT_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 0 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_EXECUTOR race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 55 firing: 64 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_MIB_COMBAT_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_STORMTROOPER race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 75 firing: 84 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_MIB_STORMTROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 70 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_PSI_OPS race: STR_MIB rank: STR_LIVE_LEADER stats: tu: 70 stamina: 110 health: 45 bravery: 90 reactions: 58 firing: 64 throwing: 76 strength: 42 psiStrength: 55 psiSkill: 50 melee: 45 armor: STR_MIB_PSI_OPS_ARMOR standHeight: 22 kneelHeight: 14 value: 80 deathSound: &FemaleDeathSounds [44, 45, 46, 160, 161, 162, 163, 164, 165, 166, 167] panicSound: &FemalePanicSounds [731, 732, 733, 734, 735, 736, 737] berserkSound: &FemaleBerserkSounds [831, 832, 833, 834] intelligence: 5 aggression: 2 sniper: 75 spotter: 3 canSurrender: true - type: STR_MIB_COORDINATOR race: STR_MIB rank: STR_LIVE_LEADER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 58 firing: 67 throwing: 76 strength: 56 psiStrength: 45 psiSkill: 0 melee: 45 armor: STR_MIB_ALLOY_ARMOR standHeight: 22 kneelHeight: 14 value: 80 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_COMMANDER race: STR_MIB rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 90 health: 50 bravery: 90 reactions: 61 firing: 70 throwing: 80 strength: 65 psiStrength: 50 psiSkill: 0 melee: 50 armor: STR_MIB_ALLOY_ARMOR standHeight: 22 kneelHeight: 14 value: 100 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 6 aggression: 0 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_HEAVY_TROOPER race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 30 bravery: 90 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 25 armor: STR_MIB_POWER_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MERIDIAN_HUNTER race: STR_FREELANCER rank: STR_LIVE_ENGINEER stats: tu: 112 stamina: 170 health: 135 bravery: 90 reactions: 95 firing: 90 throwing: 90 strength: 80 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_MERIDIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: 9 energyRecovery: 55 intelligence: 4 aggression: 3 sniper: 80 - type: STR_CAVE_GIRL race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 64 stamina: 70 health: 40 bravery: 80 reactions: 30 firing: 20 throwing: 45 strength: 36 psiStrength: 30 psiSkill: 0 melee: 55 armor: STR_CAVE_GIRL_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_CAVE_GUY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 70 health: 45 bravery: 80 reactions: 30 firing: 20 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 55 armor: STR_CAVE_GUY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_EASY_RIDER race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 64 health: 38 bravery: 90 reactions: 55 firing: 65 throwing: 33 strength: 34 psiStrength: 65 psiSkill: 0 melee: 50 armor: STR_EASY_RIDER_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_WESTMAN race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 53 stamina: 60 health: 35 bravery: 80 reactions: 50 firing: 70 throwing: 35 strength: 37 psiStrength: 60 psiSkill: 0 melee: 40 armor: STR_WESTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_FEMALE_STORMY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 62 stamina: 66 health: 50 bravery: 80 reactions: 30 firing: 50 throwing: 55 strength: 50 psiStrength: 40 psiSkill: 0 melee: 50 armor: STR_FEMALE_STORMY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_MALE_STORMY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 62 health: 54 bravery: 80 reactions: 30 firing: 50 throwing: 55 strength: 55 psiStrength: 40 psiSkill: 0 melee: 50 armor: STR_MALE_STORMY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_LUCHADOR race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 52 health: 66 bravery: 80 reactions: 26 firing: 40 throwing: 40 strength: 70 psiStrength: 35 psiSkill: 0 melee: 40 armor: STR_LUCHADOR_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_MOTOR_MAN race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 60 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 30 strength: 34 psiStrength: 35 psiSkill: 0 melee: 35 armor: STR_MOTOR_MAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_PINKY_DEVIL race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 69 stamina: 70 health: 34 bravery: 80 reactions: 45 firing: 43 throwing: 30 strength: 31 psiStrength: 45 psiSkill: 0 melee: 35 armor: STR_PINKY_DEVIL_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_TECH_WIZARD race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 32 bravery: 80 reactions: 45 firing: 50 throwing: 34 strength: 30 psiStrength: 50 psiSkill: 0 melee: 30 armor: STR_TECH_WIZARD_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true - type: STR_BROTHER_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_ENGINEER stats: tu: 66 stamina: 90 health: 55 bravery: 90 reactions: 45 firing: 55 throwing: 45 strength: 55 psiStrength: 70 psiSkill: 0 melee: 70 armor: STR_BROTHER_OF_APOCALYPSE_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 2 aggression: 3 - type: STR_CLERIC_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_LEADER stats: tu: 72 stamina: 90 health: 65 bravery: 100 reactions: 55 firing: 70 throwing: 50 strength: 60 psiStrength: 80 psiSkill: 30 melee: 80 armor: STR_CLERIC_OF_APOCALYPSE_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 3 aggression: 3 - type: STR_PONTIFF_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_COMMANDER stats: tu: 78 stamina: 110 health: 75 bravery: 100 reactions: 55 firing: 70 throwing: 50 strength: 66 psiStrength: 80 psiSkill: 50 melee: 85 armor: STR_PONTIFF_OF_APOCALYPSE_ARMOR psiWeapon: STR_SPIRIT_FLAMES standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 3 aggression: 3 builtInWeaponSets: - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - type: STR_SAMAEL_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 130 health: 100 bravery: 100 reactions: 65 firing: 75 throwing: 60 strength: 74 psiStrength: 90 psiSkill: 50 melee: 95 armor: STR_SAMAEL_OF_APOCALYPSE_ARMOR psiWeapon: STR_SPIRIT_FLAMES standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 55 intelligence: 5 aggression: 2 builtInWeaponSets: - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - type: STR_EXALT_INFILTRATOR race: STR_EXALT rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 30 bravery: 80 reactions: 30 firing: 40 throwing: 35 strength: 30 psiStrength: 40 psiSkill: 0 melee: 25 armor: STR_EXALT_INFILTRATOR_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 canSurrender: true - type: STR_EXALT_GOON race: STR_EXALT rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 55 health: 35 bravery: 80 reactions: 40 firing: 50 throwing: 40 strength: 35 psiStrength: 45 psiSkill: 0 melee: 35 armor: STR_EXALT_GOON_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 spotter: 1 canSurrender: true - type: STR_EXALT_ENFORCER race: STR_EXALT rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 60 health: 40 bravery: 100 reactions: 50 firing: 55 throwing: 45 strength: 40 psiStrength: 60 psiSkill: 0 melee: 40 armor: STR_EXALT_ENFORCER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 canSurrender: true - type: STR_EXALT_LIQUIDATOR race: STR_EXALT rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 60 health: 40 bravery: 90 reactions: 45 firing: 55 throwing: 50 strength: 40 psiStrength: 50 psiSkill: 0 melee: 45 armor: STR_EXALT_LIQUIDATOR_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_EXALT_MASTER race: STR_EXALT rank: STR_LIVE_COMMANDER stats: tu: 40 stamina: 50 health: 40 bravery: 90 reactions: 45 firing: 60 throwing: 30 strength: 30 psiStrength: 60 psiSkill: 0 melee: 80 armor: STR_EXALT_MASTER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 20 intelligence: 6 aggression: 1 spotter: 1 canSurrender: true - type: STR_ZSRR_GANGER race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 50 bravery: 70 reactions: 35 firing: 40 throwing: 45 strength: 40 psiStrength: 25 psiSkill: 0 melee: 50 armor: STR_ZSRR_GANGER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 25 spotter: 1 canSurrender: true - type: STR_ZSRR_MOLOLEC race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 50 bravery: 70 reactions: 35 firing: 45 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 50 armor: STR_ZSRR_MOLOLEC_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 30 spotter: 1 canSurrender: true - type: STR_ZSRR_PIONEER_FEMALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 66 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 50 armor: STR_ZSRR_PIONEER_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_ZSRR_PIONEER_MALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 66 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 50 armor: STR_ZSRR_PIONEER_MALE_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_ZSRR_MATROS race: STR_ZSRR rank: STR_LIVE_NAVIGATOR stats: tu: 64 stamina: 60 health: 50 bravery: 80 reactions: 40 firing: 45 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 55 armor: STR_ZSRR_MATROS_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 40 spotter: 1 canSurrender: true - type: STR_ZSRR_RED_OPS_MALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 90 health: 55 bravery: 80 reactions: 50 firing: 55 throwing: 50 strength: 40 psiStrength: 40 psiSkill: 0 melee: 60 armor: STR_ZSRR_RED_OPS_MALE_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_ZSRR_RED_OPS_FEMALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 90 health: 55 bravery: 80 reactions: 50 firing: 55 throwing: 50 strength: 40 psiStrength: 40 psiSkill: 0 melee: 60 armor: STR_ZSRR_RED_OPS_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_ZSRR_UBEK race: STR_ZSRR rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 90 health: 65 bravery: 90 reactions: 65 firing: 75 throwing: 60 strength: 45 psiStrength: 60 psiSkill: 0 melee: 70 armor: STR_ZSRR_UBEK_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 5 aggression: 2 sniper: 80 spotter: 2 canSurrender: true - type: STR_NATASHA_MOROZOVA race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 90 health: 55 bravery: 90 reactions: 75 firing: 90 throwing: 45 strength: 40 psiStrength: 65 psiSkill: 0 melee: 75 armor: STR_NATASHA_MOROZOVA_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 7 aggression: 3 showFullNameInAlienInventory: 1 sniper: 85 spotter: 1 canSurrender: true builtInWeaponSets: - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - type: STR_BLACK_LOTUS_FOLLOWER race: STR_BLACK_LOTUS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 80 reactions: 40 firing: 30 throwing: 45 strength: 30 psiStrength: 35 psiSkill: 0 melee: 55 armor: STR_BLACK_LOTUS_FOLLOWER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_BLACK_LOTUS_FOOTMAN race: STR_BLACK_LOTUS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 45 strength: 40 psiStrength: 40 psiSkill: 0 melee: 55 armor: STR_BLACK_LOTUS_FOOTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_WARRIOR race: STR_BLACK_LOTUS rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 45 bravery: 90 reactions: 55 firing: 35 throwing: 60 strength: 40 psiStrength: 45 psiSkill: 0 melee: 60 armor: STR_BLACK_LOTUS_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_BLACK_LOTUS_ASSASSIN race: STR_BLACK_LOTUS rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 100 health: 60 bravery: 100 reactions: 70 firing: 40 throwing: 75 strength: 50 psiStrength: 55 psiSkill: 0 melee: 75 armor: STR_BLACK_LOTUS_ASSASSIN_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 - type: STR_BLACK_LOTUS_MANDARIN race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 75 stamina: 90 health: 45 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 42 psiStrength: 65 psiSkill: 0 melee: 75 armor: STR_BLACK_LOTUS_MANDARIN_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_WITCH race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 65 stamina: 80 health: 45 bravery: 80 reactions: 50 firing: 60 throwing: 85 strength: 36 psiStrength: 65 psiSkill: 0 melee: 60 armor: STR_BLACK_LOTUS_WITCH_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_AVATAR race: STR_BLACK_LOTUS_AVATAR rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 80 health: 45 bravery: 110 reactions: 50 firing: 60 throwing: 0 strength: 6 psiStrength: 65 psiSkill: 0 melee: 85 armor: STR_BLACK_LOTUS_AVATAR_ARMOR moveSound: 40 standHeight: 20 kneelHeight: 16 floatHeight: 4 value: 60 deathSound: 270 intelligence: 4 aggression: 2 spotter: 2 builtInWeaponSets: - - STR_BLACK_LOTUS_AVATAR_WEAPON - STR_BLACK_LOTUS_AVATAR_GRAPPLE livingWeapon: true - type: STR_LO_WO race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 80 stamina: 100 health: 50 bravery: 100 reactions: 85 firing: 40 throwing: 85 strength: 50 psiStrength: 95 psiSkill: 0 melee: 90 armor: STR_LO_WO_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 5 aggression: 3 builtInWeaponSets: - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - type: STR_SUPPORTER_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 armor: STR_SUPPORTER_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 2 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 1 spotter: 1 canSurrender: true - type: STR_DISCIPLE_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 35 bravery: 70 reactions: 20 firing: 30 throwing: 35 strength: 35 psiStrength: 35 psiSkill: 0 melee: 55 armor: STR_DISCIPLE_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 spotter: 1 canSurrender: true - type: STR_PRIEST_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 80 health: 50 bravery: 80 reactions: 35 firing: 40 throwing: 45 strength: 50 psiStrength: 65 psiSkill: 0 melee: 65 armor: STR_PRIEST_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 4 sniper: 35 spotter: 1 aggression: 2 - type: STR_CHOSEN_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 60 bravery: 90 reactions: 50 firing: 40 throwing: 50 strength: 50 psiStrength: 70 psiSkill: 0 melee: 70 armor: STR_CHOSEN_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SORCERER_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 70 bravery: 100 reactions: 60 firing: 50 throwing: 70 strength: 60 psiStrength: 75 psiSkill: 20 melee: 75 armor: STR_SORCERER_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: 10 energyRecovery: 50 intelligence: 5 aggression: 2 spotter: 2 - type: STR_HUMAN_OSIRON_GOON race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 45 health: 45 bravery: 70 reactions: 30 firing: 45 throwing: 40 strength: 35 psiStrength: 20 psiSkill: 0 melee: 45 armor: STR_HUMAN_OSIRON_GOON_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 3 canSurrender: true sniper: 30 - type: STR_HUMAN_OSIRON_ELITE race: STR_HUMAN rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 70 health: 55 bravery: 70 reactions: 45 firing: 53 throwing: 40 strength: 43 psiStrength: 30 psiSkill: 0 melee: 55 armor: STR_HUMAN_OSIRON_ELITE_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 2 aggression: 4 canSurrender: true sniper: 45 - type: STR_HUMAN_OSIRON_BOSS race: STR_HUMAN rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 60 bravery: 80 reactions: 45 firing: 65 throwing: 50 strength: 45 psiStrength: 50 psiSkill: 0 melee: 60 armor: STR_HUMAN_OSIRON_BOSS_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 3 aggression: 1 canSurrender: true sniper: 50 spotter: 1 - type: STR_BLACK_SUN_STORMTROOPER race: STR_BLACK_SUN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 65 bravery: 90 reactions: 45 firing: 75 throwing: 55 strength: 42 psiStrength: 52 psiSkill: 0 melee: 60 armor: STR_BLACK_SUN_STORMTROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 5 aggression: 2 spotter: 1 canSurrender: true - type: STR_HUMAN_POSTAL0 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 45 health: 55 bravery: 90 reactions: 30 firing: 45 throwing: 35 strength: 30 psiStrength: 25 psiSkill: 0 melee: 35 armor: STR_HUMAN_POSTAL0_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 2 aggression: 5 - type: STR_HUMAN_POSTAL1 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 77 stamina: 50 health: 65 bravery: 90 reactions: 45 firing: 65 throwing: 45 strength: 40 psiStrength: 35 psiSkill: 0 melee: 50 armor: STR_HUMAN_POSTAL1_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 3 aggression: 5 - type: STR_HUMAN_POSTAL2 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 93 stamina: 60 health: 80 bravery: 90 reactions: 45 firing: 75 throwing: 45 strength: 60 psiStrength: 65 psiSkill: 0 melee: 60 armor: STR_HUMAN_POSTAL2_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 5 aggression: 5 - type: STR_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 armor: STR_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 28 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true - type: STR_BRAINWASHED_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 armor: STR_BRAINWASHED_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 - type: STR_STUNNED_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 armor: STR_STUNNED_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true - type: STR_CYBERWEB_TECHNOMAD race: STR_CYBERWEB rank: STR_LIVE_LEADER stats: tu: 75 stamina: 90 health: 55 bravery: 60 reactions: 70 firing: 65 throwing: 65 strength: 50 psiStrength: 80 psiSkill: 0 melee: 45 armor: STR_CYBERWEB_TECHNOMAD_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 60 intelligence: 5 aggression: 1 sniper: 35 canSurrender: true - type: STR_CYBERWEB_MYSTEK race: STR_CYBERWEB rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 55 bravery: 70 reactions: 70 firing: 65 throwing: 65 strength: 55 psiStrength: 85 psiSkill: 0 melee: 45 armor: STR_CYBERWEB_MYSTEK_ARMOR standHeight: 22 kneelHeight: 14 value: 35 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 60 intelligence: 5 aggression: 1 sniper: 65 canSurrender: true - type: STR_CYBERWEB_SPACE_TECHNOMAD race: STR_CYBERWEB rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 55 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 50 psiStrength: 80 psiSkill: 0 melee: 40 armor: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR standHeight: 18 kneelHeight: 18 value: 30 intelligence: 3 aggression: 2 energyRecovery: 10 spawnUnit: STR_CYBERWEB_TECHNOMAD deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds sniper: 35 canSurrender: true - type: STR_SYNDICATE_WORKER race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 58 health: 36 bravery: 50 reactions: 25 firing: 40 throwing: 30 strength: 30 psiStrength: 50 psiSkill: 0 melee: 25 armor: STR_SYNDICATE_WORKER_ARMOR standHeight: 22 kneelHeight: 14 value: 5 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 1 spotter: 1 canSurrender: true - type: STR_SYNDICATE_AGENT race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 90 health: 30 bravery: 70 reactions: 60 firing: 50 throwing: 40 strength: 35 psiStrength: 35 psiSkill: 0 melee: 25 armor: STR_SYNDICATE_AGENT_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_SYNDICATE_MERC race: STR_SYNDICATE rank: STR_LIVE_NAVIGATOR stats: tu: 48 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 50 throwing: 40 strength: 35 psiStrength: 40 psiSkill: 0 melee: 35 armor: STR_SYNDICATE_MERC_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 4 sniper: 20 canSurrender: true - type: STR_SYNDICATE_MERC_CAPTAIN race: STR_SYNDICATE rank: STR_LIVE_ENGINEER stats: tu: 58 stamina: 90 health: 42 bravery: 90 reactions: 65 firing: 60 throwing: 50 strength: 45 psiStrength: 45 psiSkill: 0 melee: 45 armor: STR_SYNDICATE_MERC_CAPTAIN_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 4 sniper: 50 spotter: 1 canSurrender: true - type: STR_SYNDICATE_SUPERSOLDIER race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 90 health: 64 bravery: 90 reactions: 75 firing: 80 throwing: 60 strength: 65 psiStrength: 65 psiSkill: 0 melee: 80 armor: STR_SYNDICATE_SUPERSOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 6 aggression: 3 sniper: 35 spotter: 1 canSurrender: true - type: STR_SYNDICATE_SCIENTIST race: STR_SYNDICATE rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 90 health: 28 bravery: 70 reactions: 30 firing: 40 throwing: 40 strength: 30 psiStrength: 50 psiSkill: 0 melee: 26 armor: STR_SYNDICATE_SCIENTIST_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 5 aggression: 1 canSurrender: true - type: STR_SYNDICATE_CEO_FALSEFORM race: STR_SYNDICATE rank: STR_LIVE_COMMANDER stats: tu: 87 stamina: 130 health: 90 bravery: 100 reactions: 60 firing: 90 throwing: 58 strength: 75 psiStrength: 70 psiSkill: 0 melee: 75 armor: STR_SYNDICATE_CEO_FALSEFORM_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: 203 intelligence: 5 aggression: 3 sniper: 15 spotter: 2 canSurrender: true spawnUnit: STR_SYNDICATE_CEO_TRUEFORM - type: STR_SYNDICATE_CEO_TRUEFORM race: STR_SYNDICATE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 160 health: 180 bravery: 90 reactions: 60 firing: 90 throwing: 58 strength: 90 psiStrength: 70 psiSkill: 0 melee: 75 armor: STR_SYNDICATE_CEO_TRUEFORM_ARMOR standHeight: 24 kneelHeight: 16 value: 50 intelligence: 5 aggression: 3 spotter: 2 energyRecovery: 50 livingWeapon: true deathSound: 10 builtInWeaponSets: - - STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON - STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON - type: STR_SYNDICATE_WALKER race: STR_SYNDICATE rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 90 health: 65 bravery: 110 reactions: 40 firing: 50 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SYNDICATE_WALKER_ARMOR standHeight: 23 kneelHeight: 16 value: 20 deathSound: 23 intelligence: 2 aggression: 2 energyRecovery: 50 builtInWeaponSets: - - STR_SYNDICATE_WALKER_CANNON - type: STR_MAGMA_CHAINSAWBOT race: STR_MAGMA stats: tu: 75 stamina: 999 health: 60 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 60 psiStrength: 0 psiSkill: 0 melee: 80 armor: STR_MAGMA_CHAINSAWBOT_ARMOR standHeight: 14 kneelHeight: 14 floatHeight: 4 value: 20 deathSound: 23 moveSound: 40 builtInWeaponSets: - - STR_MAGMA_CHAINSAWBOT_WEAPON - type: STR_MAGMA_ROBOTANK race: STR_MAGMA rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 999 health: 70 bravery: 110 reactions: 35 firing: 50 throwing: 0 strength: 80 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_MAGMA_ROBOTANK_ARMOR standHeight: 24 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 2 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_MINITANK_CANNON - type: STR_MAGMA_MINITANK race: STR_MAGMA rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 999 health: 75 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 100 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_MAGMA_MINITANK_ARMOR standHeight: 23 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 2 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_MINITANK_CANNON - type: STR_MUCKSTAR_TERRORIST race: STR_MUCKSTAR rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 80 health: 34 bravery: 80 reactions: 70 firing: 80 throwing: 0 strength: 20 psiStrength: 70 psiSkill: 0 melee: 55 armor: STR_MUCKSTAR_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 8 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_MUCKSTAR_WEAPON - type: STR_CHUPACABRA_TERRORIST race: STR_CHUPACABRA rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 30 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 25 psiStrength: 50 psiSkill: 0 melee: 80 armor: STR_CHUPACABRA_ARMOR standHeight: 18 kneelHeight: 12 value: 10 aggroSound: 123 deathSound: 200 panicSound: 265 berserkSound: 266 intelligence: 3 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_CHUPACABRA_WEAPON - type: STR_GIANT_RAT_TERRORIST race: STR_GIANT_RAT rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 20 bravery: 80 reactions: 85 firing: 0 throwing: 0 strength: 8 psiStrength: 35 psiSkill: 0 melee: 65 armor: STR_GIANT_RAT_ARMOR standHeight: 10 kneelHeight: 10 value: 5 aggroSound: 207 deathSound: 208 intelligence: 3 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_GIANT_RAT_WEAPON - type: STR_SHADOWBAT_TERRORIST race: STR_SHADOWBAT rank: STR_LIVE_TERRORIST stats: tu: 120 stamina: 140 health: 10 bravery: 90 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 45 psiSkill: 0 melee: 80 armor: STR_SHADOWBAT_ARMOR standHeight: 6 kneelHeight: 16 floatHeight: 12 moveSound: 132 value: 8 deathSound: 9 intelligence: 3 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_SHADOWBAT_WEAPON - type: STR_MEGAWORM_TERRORIST race: STR_MEGAWORM rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 100 health: 340 bravery: 110 reactions: 25 firing: 50 throwing: 0 strength: 160 psiStrength: 75 psiSkill: 0 melee: 80 armor: STR_MEGAWORM_ARMOR standHeight: 16 kneelHeight: 16 value: 15 deathSound: 201 aggroSound: 202 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 50 builtInWeaponSets: - - STR_MEGAWORM_ACID_WEAPON - STR_MEGAWORM_MELEE_WEAPON - type: STR_MONGORN_TERRORIST race: STR_MONGORN rank: STR_LIVE_TERRORIST stats: tu: 66 stamina: 70 health: 70 bravery: 80 reactions: 64 firing: 64 throwing: 52 strength: 70 psiStrength: 10 psiSkill: 0 melee: 50 armor: STR_MONGORN_ARMOR standHeight: 21 kneelHeight: 16 value: 10 deathSound: 6 intelligence: 2 aggression: 3 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_MONGORN_WEAPON - type: STR_MONGORN_KING race: STR_MONGORN rank: STR_LIVE_LEADER stats: tu: 72 stamina: 110 health: 110 bravery: 90 reactions: 55 firing: 64 throwing: 60 strength: 85 psiStrength: 25 psiSkill: 0 melee: 85 armor: STR_MONGORN_KING_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 6 intelligence: 3 aggression: 7 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_MONGORN_WEAPON - type: STR_WEREWOLF_TERRORIST race: STR_WEREWOLF rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 130 bravery: 90 reactions: 50 firing: 30 throwing: 32 strength: 100 psiStrength: 40 psiSkill: 0 melee: 80 armor: STR_WEREWOLF_ARMOR standHeight: 22 kneelHeight: 16 value: 15 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_WEREWOLF_WEAPON - type: STR_WEREWOLF_WHITE_LEADER race: STR_WEREWOLF rank: STR_LIVE_LEADER stats: tu: 94 stamina: 120 health: 150 bravery: 90 reactions: 50 firing: 30 throwing: 32 strength: 110 psiStrength: 50 psiSkill: 20 melee: 100 armor: STR_WEREWOLF_WHITE_ARMOR standHeight: 22 kneelHeight: 16 value: 20 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 5 spotter: 1 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_WEREWOLF_PSI_PANIC_WEAPON - STR_WEREWOLF_WEAPON - type: STR_WERECAT_TERRORIST race: STR_WERECAT rank: STR_LIVE_TERRORIST stats: tu: 98 stamina: 90 health: 100 bravery: 90 reactions: 60 firing: 30 throwing: 32 strength: 80 psiStrength: 45 psiSkill: 0 melee: 80 armor: STR_WERECAT_ARMOR standHeight: 22 kneelHeight: 16 value: 15 deathSound: 6 intelligence: 1 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_WERECAT_WEAPON - type: STR_WERECAT_BLACK_LEADER race: STR_WERECAT rank: STR_LIVE_LEADER stats: tu: 110 stamina: 110 health: 120 bravery: 90 reactions: 74 firing: 30 throwing: 32 strength: 90 psiStrength: 50 psiSkill: 15 melee: 100 armor: STR_WERECAT_BLACK_ARMOR standHeight: 22 kneelHeight: 16 value: 20 deathSound: 6 intelligence: 1 aggression: 4 spotter: 1 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_WERECAT_MIND_CONTROL_WEAPON - STR_WERECAT_WEAPON - type: STR_OWLMAN_TERRORIST race: STR_OWLMAN rank: STR_LIVE_TERRORIST stats: tu: 105 stamina: 90 health: 80 bravery: 90 reactions: 70 firing: 35 throwing: 40 strength: 70 psiStrength: 52 psiSkill: 0 melee: 80 armor: STR_OWLMAN_ARMOR standHeight: 22 kneelHeight: 16 value: 15 aggroSound: 190 deathSound: 191 intelligence: 2 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_OWLMAN_WEAPON - type: STR_MEGASCORPION_TERRORIST race: STR_MEGASCORPION rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 50 health: 20 bravery: 80 reactions: 80 firing: 0 throwing: 0 strength: 15 psiStrength: 40 psiSkill: 0 melee: 80 armor: STR_MEGASCORPION_ARMOR standHeight: 12 kneelHeight: 10 value: 5 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_MEGASCORPION_WEAPON - type: STR_GIANT_BEETLE_TERRORIST race: STR_GIANT_BEETLE rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 75 health: 25 bravery: 70 reactions: 50 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 70 armor: STR_GIANT_BEETLE_ARMOR standHeight: 12 kneelHeight: 10 value: 3 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_GIANT_BEETLE_WEAPON - type: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST race: STR_GIANT_BEETLE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 65 health: 32 bravery: 70 reactions: 60 firing: 60 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 60 armor: STR_GIANT_BEETLE_BOMBARDIER_ARMOR standHeight: 12 kneelHeight: 10 value: 4 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_GIANT_BEETLE_WEAPON - STR_GIANT_BEETLE_BOMBARDIER_SPIT - type: STR_GIANT_SPIDER_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_ARMOR standHeight: 14 kneelHeight: 12 value: 5 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_ALLOY_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 80 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_ALLOY_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_PURPLE_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 78 stamina: 100 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 50 psiStrength: 40 psiSkill: 0 melee: 85 armor: STR_GIANT_SPIDER_PURPLE_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_GREEN_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 40 bravery: 110 reactions: 60 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 65 armor: STR_GIANT_SPIDER_GREEN_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_RED_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 30 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_RED_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - STR_GIANT_SPIDER_FLAME_WEAPON - type: STR_GIANT_SPIDER_QUEEN_LEADER race: STR_GIANT_SPIDER rank: STR_LIVE_LEADER stats: tu: 65 stamina: 90 health: 70 bravery: 100 reactions: 60 firing: 0 throwing: 0 strength: 44 psiStrength: 50 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_QUEEN_ARMOR standHeight: 20 kneelHeight: 18 value: 80 deathSound: 7 intelligence: 2 aggression: 3 spotter: 1 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_QUEEN_WEAPON - type: STR_GIANT_SPIDER_KING_COMMANDER race: STR_GIANT_SPIDER rank: STR_LIVE_COMMANDER stats: tu: 74 stamina: 100 health: 50 bravery: 90 reactions: 70 firing: 40 throwing: 60 strength: 40 psiStrength: 50 psiSkill: 20 melee: 65 armor: STR_GIANT_SPIDER_KING_ARMOR standHeight: 22 kneelHeight: 14 value: 100 deathSound: 7 intelligence: 4 aggression: 3 energyRecovery: 40 - type: STR_SCORPOID_HUNTER race: STR_SCORPOID rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 80 health: 60 bravery: 90 reactions: 63 firing: 59 throwing: 53 strength: 62 psiStrength: 64 psiSkill: 0 melee: 66 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 40 - type: STR_SCORPOID_REBEL race: STR_SCORPOID rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 80 health: 60 bravery: 90 reactions: 63 firing: 59 throwing: 53 strength: 62 psiStrength: 64 psiSkill: 0 melee: 66 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 40 builtInWeaponSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_STAFF - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_STAFF - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - type: STR_SCORPOID_CHIEF race: STR_SCORPOID rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 85 health: 70 bravery: 90 reactions: 66 firing: 63 throwing: 57 strength: 68 psiStrength: 70 psiSkill: 0 melee: 74 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 4 aggression: 3 energyRecovery: 40 - type: STR_ANTMAN_WORKER race: STR_ANTMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 140 health: 70 bravery: 90 reactions: 56 firing: 50 throwing: 64 strength: 76 psiStrength: 45 psiSkill: 0 melee: 52 armor: STR_ANTMAN_WORKER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: 7 intelligence: 3 aggression: 2 energyRecovery: 46 - type: STR_ANTMAN_WARRIOR race: STR_ANTMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 120 health: 80 bravery: 90 reactions: 59 firing: 56 throwing: 68 strength: 72 psiStrength: 45 psiSkill: 0 melee: 56 armor: STR_ANTMAN_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 46 - type: STR_ANTMAN_QUEEN_COMMANDER race: STR_ANTMAN rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 1 health: 100 bravery: 80 reactions: 36 firing: 70 throwing: 20 strength: 60 psiStrength: 60 psiSkill: 0 melee: 10 armor: STR_ANTMAN_QUEEN_ARMOR standHeight: 13 kneelHeight: 10 value: 60 deathSound: 7 intelligence: 4 aggression: 0 livingWeapon: true builtInWeaponSets: - - STR_ANTMAN_WEAPON_SPIT energyRecovery: 40 - type: STR_SPIKEBOAR_TERRORIST race: STR_SPIKEBOAR rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 120 health: 80 bravery: 70 reactions: 25 firing: 70 throwing: 0 strength: 90 psiStrength: 50 psiSkill: 0 melee: 70 armor: STR_SPIKEBOAR_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 117 deathSound: 90 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_SPIKEBOAR_BITE - STR_SPIKEBOAR_SPIKES livingWeapon: true - type: STR_BULLFROG_TERRORIST race: STR_BULLFROG rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 140 health: 200 bravery: 80 reactions: 65 firing: 0 throwing: 90 strength: 85 psiStrength: 50 psiSkill: 0 melee: 65 armor: STR_BULLFROG_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 199 deathSound: 90 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_BULLFROG_BITE - STR_BULLFROG_TONGUE livingWeapon: true - type: STR_SHAMBLER_TERRORIST race: STR_SHAMBLER rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 150 bravery: 80 reactions: 40 firing: 0 throwing: 0 strength: 120 psiStrength: 30 psiSkill: 0 melee: 80 armor: STR_SHAMBLER_ARMOR standHeight: 24 kneelHeight: 18 value: 18 aggroSound: 269 deathSound: 120 panicSound: 267 berserkSound: 268 intelligence: 1 aggression: 3 builtInWeaponSets: - - STR_SHAMBLER_WEAPON - type: STR_FENRIR_TERRORIST race: STR_FENRIR rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 130 health: 110 bravery: 80 reactions: 60 firing: 0 throwing: 0 strength: 100 psiStrength: 40 psiSkill: 0 melee: 90 armor: STR_FENRIR_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 4 livingWeapon: true builtInWeaponSets: - - STR_FENRIR_WEAPON - type: STR_GHOUL_SOLDIER race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 220 health: 84 bravery: 100 reactions: 54 firing: 40 throwing: 50 strength: 64 psiStrength: 60 psiSkill: 0 melee: 80 armor: STR_GHOUL_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 3 aggression: 4 deathSound: 252 - type: STR_GHOUL_WARRIOR race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 89 bravery: 100 reactions: 59 firing: 53 throwing: 50 strength: 70 psiStrength: 65 psiSkill: 0 melee: 90 armor: STR_GHOUL_WARRIOR_ARMOR standHeight: 22 kneelHeight: 22 value: 9 intelligence: 3 aggression: 4 deathSound: 252 - type: STR_ZOMBIE_BOOMER_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 160 health: 124 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 94 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_ZOMBIE_BOOMER_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 9 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 specab: 1 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_STERILE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 124 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_ZOMBIE_STERILE_ARMOR standHeight: 22 kneelHeight: 22 value: 4 intelligence: 3 aggression: 6 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_GRUBAS_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 44 stamina: 150 health: 184 bravery: 110 reactions: 44 firing: 0 throwing: 0 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 armor: STR_ZOMBIE_GRUBAS_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 4 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_INFECTOR_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 140 health: 140 bravery: 110 reactions: 50 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_ZOMBIE_INFECTOR_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 183 builtInWeaponSets: - - STR_ZOMBIE_INFECTOR_WEAPON - type: STR_TOMB_GUARD_FEMALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 armor: STR_TOMB_GUARD_FEMALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds - type: STR_TOMB_GUARD_MALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 armor: STR_TOMB_GUARD_MALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: [254, 255] panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds - type: STR_STRIX_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 220 health: 200 bravery: 100 reactions: 55 firing: 50 throwing: 60 strength: 76 psiStrength: 70 psiSkill: 0 melee: 70 armor: STR_STRIX_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 2 aggression: 4 spotter: 1 deathSound: 251 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - STR_STRIX_WEAPON - type: STR_VAMPIRE_KNIGHT_LEADER race: STR_ZOMBIE rank: STR_LIVE_LEADER stats: tu: 70 stamina: 200 health: 240 bravery: 90 reactions: 65 firing: 40 throwing: 50 strength: 120 psiStrength: 90 psiSkill: 0 melee: 110 armor: STR_VAMPIRE_KNIGHT_ARMOR standHeight: 22 kneelHeight: 22 value: 22 intelligence: 5 aggression: 5 spotter: 2 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds builtInWeaponSets: - - STR_BARDICHE - - STR_BARDICHE - - STR_GREATSWORD - - STR_GREATSWORD - - STR_GREATSWORD - - STR_BARDICHE - - STR_BARDICHE - - STR_GREATSWORD - - STR_GREATSWORD - - STR_GREATSWORD - type: STR_VAMPIRE_QUEEN_COMMANDER race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 250 health: 300 bravery: 100 reactions: 75 firing: 55 throwing: 55 strength: 100 psiStrength: 90 psiSkill: 40 melee: 100 armor: STR_VAMPIRE_QUEEN_ARMOR standHeight: 22 kneelHeight: 22 value: 40 intelligence: 5 aggression: 4 spotter: 3 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_SHADOW_SWORD - STR_VAMPIRIC_FIST - type: STR_MUMMY_MATRIARCH race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 120 stamina: 290 health: 450 bravery: 100 reactions: 85 firing: 60 throwing: 65 strength: 110 psiStrength: 90 psiSkill: 50 melee: 100 armor: STR_MUMMY_ARMOR standHeight: 22 kneelHeight: 22 value: 60 intelligence: 5 aggression: 3 spotter: 4 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_CERO - STR_ZOMBIE_WEAPON - type: STR_ANCIENT_GHOUL_WARRIOR race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 89 bravery: 100 reactions: 59 firing: 53 throwing: 50 strength: 70 psiStrength: 65 psiSkill: 0 melee: 90 armor: STR_GHOUL_WARRIOR_ARMOR standHeight: 22 kneelHeight: 22 value: 9 intelligence: 3 aggression: 4 deathSound: 252 builtInWeaponSets: - - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER - STR_BOW_QUIVER - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_SHOGG_STAFF - - STR_RUSTY_BLADE - - STR_SHOGG_BLADE - - STR_SHOGG_BLADE - - STR_AXE - - STR_SHOGG_HAMMER - - STR_GREATSWORD - type: STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 armor: STR_TOMB_GUARD_FEMALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_SHOGG_BLADE - - STR_BATTLE_AXE - - STR_BATTLE_AXE - - STR_SHOGG_HAMMER - - STR_GREATSWORD - type: STR_ANCIENT_MUMMY_MATRIARCH race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 120 stamina: 290 health: 500 bravery: 100 reactions: 75 firing: 60 throwing: 65 strength: 110 psiStrength: 90 psiSkill: 60 melee: 110 armor: STR_MUMMY_ARMOR standHeight: 22 kneelHeight: 22 value: 60 intelligence: 5 aggression: 3 spotter: 4 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds civilianRecoveryType: STR_ANCIENT_MUMMY_MATRIARCH builtInWeaponSets: - - STR_CERO - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_TROOPER_1_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 150 health: 80 bravery: 110 reactions: 40 firing: 40 throwing: 20 strength: 90 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_ZOMBIE_TROOPER_1_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 spawnUnit: STR_ZOMBIE_TROOPER_2_TERRORIST aggroSound: 122 deathSound: 121 - type: STR_ZOMBIE_TROOPER_2_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 130 health: 80 bravery: 110 reactions: 40 firing: 40 throwing: 20 strength: 90 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_ZOMBIE_TROOPER_2_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_MEGAZOMBIE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 180 health: 450 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 180 psiStrength: 80 psiSkill: 0 melee: 75 armor: STR_MEGAZOMBIE_ARMOR standHeight: 24 kneelHeight: 22 value: 35 deathSound: 74 intelligence: 4 aggression: 5 isLeeroyJenkins: true livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: STR_CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 9 intelligence: 4 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_CHRYSSALID_WEAPON - type: STR_MIB_SECTOPOD_TERRORIST race: STR_MIB_SECTOPOD rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_MIB_SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 180 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 50 - type: STR_DOGE race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 mana: 200 armor: STR_DOGE_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: [94, 680, 681] aggroSound: 95 energyRecovery: 30 livingWeapon: true intelligence: 3 aggression: 2 spotter: 1 - type: STR_ZOMBIE_DOGE race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 armor: STR_ZOMBIE_DOGE_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: 8 aggroSound: 119 energyRecovery: 30 livingWeapon: true intelligence: 3 aggression: 2 spotter: 1 capturable: false - type: STR_JARHEAD_PRETENDER race: STR_JARHEAD rank: STR_LIVE_TERRORIST stats: tu: 58 stamina: 80 health: 25 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 30 psiStrength: 100 psiSkill: 0 melee: 46 armor: STR_JARHEAD_PRETENDER_ARMOR standHeight: 22 kneelHeight: 16 value: 7 intelligence: 3 aggression: 1 sniper: 30 spotter: 1 energyRecovery: 30 spawnUnit: STR_JARHEAD_TERRORIST - type: STR_JARHEAD_TERRORIST race: STR_JARHEAD rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 40 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 30 psiStrength: 100 psiSkill: 0 melee: 56 armor: STR_JARHEAD_ARMOR standHeight: 21 kneelHeight: 16 value: 10 intelligence: 3 aggression: 1 sniper: 30 spotter: 1 energyRecovery: 40 livingWeapon: true deathSound: 23 builtInWeaponSets: - - STR_JARHEAD_WEAPON - type: STR_JARHEAD_MASHINOBI race: STR_JARHEAD rank: STR_LIVE_SOLDIER stats: tu: 76 stamina: 100 health: 40 bravery: 80 reactions: 66 firing: 50 throwing: 66 strength: 34 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_JARHEAD_MASHINOBI_ARMOR standHeight: 21 kneelHeight: 16 value: 10 intelligence: 3 aggression: 1 spotter: 1 energyRecovery: 40 deathSound: 23 - type: STR_GERTRUDE_ELLISON race: STR_HYBRID stats: tu: 65 stamina: 50 health: 30 bravery: 100 reactions: 65 firing: 50 throwing: 40 strength: 20 psiStrength: 75 psiSkill: 10 melee: 65 armor: STR_GERTRUDE_ELLISON_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 601 value: 70 energyRecovery: 25 intelligence: 5 aggression: 3 - type: STR_SUPERLASKA_SOLDIER race: STR_CLONE rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 90 health: 65 bravery: 90 reactions: 55 firing: 60 throwing: 60 strength: 45 psiStrength: 25 psiSkill: 0 melee: 75 armor: STR_SUPERLASKA_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 2 aggression: 2 spotter: 1 canSurrender: true - type: STR_HYBRID_SOLDIER race: STR_HYBRID rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 8 intelligence: 5 aggression: 2 sniper: 20 canSurrender: true - type: STR_HYBRID_NAVIGATOR race: STR_HYBRID rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 8 intelligence: 6 aggression: 2 sniper: 20 spotter: 1 canSurrender: true - type: STR_HYBRID_ENGINEER race: STR_HYBRID rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 5 deathSound: 8 intelligence: 8 aggression: 2 sniper: 60 canSurrender: true - type: STR_HYBRID_MEDIC race: STR_HYBRID rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 8 intelligence: 7 aggression: 1 sniper: 40 spotter: 1 canSurrender: true - type: STR_HYBRID_DIPLOMAT race: STR_ADVENT rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 55 psiSkill: 25 melee: 25 armor: STR_HYBRID_DIPLOMAT_ARMOR standHeight: 21 kneelHeight: 16 value: 45 deathSound: 8 intelligence: 7 aggression: 1 sniper: 45 spotter: 1 canSurrender: true showFullNameInAlienInventory: 1 builtInWeaponSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - type: STR_HYBRID_SCIENTIST race: STR_ADVENT rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 10 melee: 25 armor: STR_HYBRID_SCIENTIST_ARMOR standHeight: 21 kneelHeight: 16 value: 35 deathSound: 8 intelligence: 7 aggression: 1 sniper: 40 spotter: 1 canSurrender: true showFullNameInAlienInventory: 1 - type: STR_ADVENT_AGENT race: STR_ADVENT rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 90 health: 35 bravery: 90 reactions: 48 firing: 58 throwing: 59 strength: 47 psiStrength: 50 psiSkill: 15 melee: 30 armor: STR_ADVENT_AGENT_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 3 sniper: 65 spotter: 1 canSurrender: true - type: STR_ADVENT_SOLDIER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 90 reactions: 50 firing: 62 throwing: 50 strength: 44 psiStrength: 45 psiSkill: 5 melee: 50 armor: STR_ADVENT_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 5 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true energyRecovery: 25 - type: STR_ALIEN_DRONE_TERRORIST race: STR_ALIEN_DRONE rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_ALIEN_DRONE_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 10 deathSound: 23 intelligence: 2 aggression: 2 - type: STR_LARGE_ALIEN_DRONE_TERRORIST race: STR_ALIEN_DRONE rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 110 health: 60 bravery: 100 reactions: 25 firing: 40 throwing: 0 strength: 90 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_LARGE_ALIEN_DRONE_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 intelligence: 2 aggression: 2 - type: STR_ANTHROPOD_SOLDIER race: STR_ANTHROPOD rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 60 bravery: 80 reactions: 50 firing: 54 throwing: 62 strength: 70 psiStrength: 30 psiSkill: 0 melee: 45 armor: STR_ANTHROPOD_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 value: 15 deathSound: 90 intelligence: 2 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 40 - type: STR_ANTHROPOD_NAVIGATOR race: STR_ANTHROPOD rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 65 bravery: 80 reactions: 53 firing: 57 throwing: 65 strength: 70 psiStrength: 30 psiSkill: 0 melee: 48 armor: STR_ANTHROPOD_NAVIGATOR_ARMOR standHeight: 21 kneelHeight: 16 value: 24 deathSound: 90 intelligence: 2 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_ANTHROPOD_ENGINEER race: STR_ANTHROPOD rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 70 bravery: 80 reactions: 56 firing: 60 throwing: 68 strength: 70 psiStrength: 35 psiSkill: 0 melee: 44 armor: STR_ANTHROPOD_ENGINEER_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 90 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 40 - type: STR_SPITTER_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_ARMOR standHeight: 18 kneelHeight: 18 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_SPITTER_RETRACT_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_RETRACT_ARMOR standHeight: 10 kneelHeight: 10 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_SPITTER_RETRES_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_RETRES_ARMOR standHeight: 10 kneelHeight: 10 value: 25 deathSound: 101 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 spawnUnit: STR_SPITTER_NAKED_TERRORIST livingWeapon: true - type: STR_SPITTER_NAKED_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_NAKED_ARMOR standHeight: 18 kneelHeight: 18 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 livingWeapon: true - type: STR_OBLITERATOR_TERRORIST race: STR_OBLITERATOR rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 100 health: 70 bravery: 110 reactions: 20 firing: 50 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 90 armor: STR_OBLITERATOR_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 6 value: 45 deathSound: 23 moveSound: 40 intelligence: 1 aggression: 2 sniper: 50 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_OBLITERATOR_WEAPON - STR_OBLITERATOR_ZAPPER - type: STR_XCOM_CYBERDISC_LASER race: STR_XCOM_CYBERDISC_LASER stats: tu: 68 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_XCOM_CYBERDISC_ARMOR_ORANGE standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 40 deathSound: 23 moveSound: 40 energyRecovery: 50 specab: 1 - type: STR_XCOM_CYBERDISC_PLASMA race: STR_XCOM_CYBERDISC_PLASMA stats: tu: 68 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_XCOM_CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 specab: 1 - type: STR_ARMORED_CAR race: STR_EXALT rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 armor: STR_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 10 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_MIBTANK_TERRORIST race: STR_MIBTANK rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 150 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_MIBTANK_ARMOR standHeight: 16 kneelHeight: 16 value: 25 deathSound: 23 moveSound: 14 intelligence: 5 aggression: 2 sniper: 50 livingWeapon: true - type: STR_CEREBREAL_SOLDIER race: STR_CEREBREAL rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 8 intelligence: 5 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_NAVIGATOR race: STR_CEREBREAL rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 20 deathSound: 8 intelligence: 6 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_ENGINEER race: STR_CEREBREAL rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 8 intelligence: 8 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_MEDIC race: STR_CEREBREAL rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 26 deathSound: 8 intelligence: 7 aggression: 1 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_LEADER race: STR_CEREBREAL rank: STR_LIVE_LEADER stats: tu: 60 stamina: 100 health: 15 bravery: 80 reactions: 65 firing: 70 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 45 melee: 10 armor: STR_CEREBREAL_LEADER_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 8 intelligence: 8 aggression: 0 sniper: 100 spotter: 3 livingWeapon: true - type: STR_CEREBREAL_COMMANDER race: STR_CEREBREAL rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 20 bravery: 80 reactions: 65 firing: 75 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 50 melee: 10 armor: STR_CEREBREAL_COMMANDER_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 75 deathSound: 8 intelligence: 8 sniper: 100 spotter: 3 aggression: 0 livingWeapon: true - type: STR_CEREBREAL_LARVA_TERRORIST race: STR_CEREBREAL_LARVA rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_CEREBREAL_LARVA_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 40 deathSound: 23 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 livingWeapon: true - type: STR_CHTONITE_SOLDIER race: STR_CHTONITE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 103 intelligence: 5 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_NAVIGATOR race: STR_CHTONITE rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 20 deathSound: 103 intelligence: 6 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_ENGINEER race: STR_CHTONITE rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 103 intelligence: 8 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_MEDIC race: STR_CHTONITE rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 28 deathSound: 103 intelligence: 7 aggression: 1 sniper: 60 spotter: 1 - type: STR_CHTONITE_LEADER race: STR_CHTONITE rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 35 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 103 intelligence: 8 aggression: 0 sniper: 60 spotter: 1 - type: STR_CHTONITE_COMMANDER race: STR_CHTONITE rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 45 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 55 deathSound: 103 intelligence: 8 aggression: 0 sniper: 60 spotter: 1 - type: STR_CROC_CADET race: STR_REPTOID rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 100 health: 75 bravery: 80 reactions: 50 firing: 50 throwing: 50 strength: 90 psiStrength: 40 psiSkill: 0 melee: 58 armor: STR_CROC_ARMOR standHeight: 21 kneelHeight: 16 value: 18 deathSound: 8 intelligence: 1 aggression: 3 energyRecovery: 40 sniper: 20 spotter: 1 - type: STR_MALE_VIP_REPTOID race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 armor: STR_MALE_VIP_REPTOID_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 15 deathSound: 8 intelligence: 5 aggression: 2 sniper: 70 spotter: 1 capturable: false spawnUnit: STR_REPTOID_AGENT - type: STR_REPTOID_AGENT race: STR_REPTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 armor: STR_REPTOID_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 15 deathSound: 8 intelligence: 5 aggression: 2 sniper: 70 spotter: 1 - type: STR_REPTOID_COMMANDO race: STR_REPTOID rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 107 health: 52 bravery: 80 reactions: 60 firing: 60 throwing: 70 strength: 66 psiStrength: 50 psiSkill: 0 melee: 60 armor: STR_REPTOID_COMMANDO_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 22 deathSound: 8 intelligence: 6 aggression: 2 sniper: 70 spotter: 1 - type: STR_REPTOID_ENGINEER race: STR_REPTOID rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 armor: STR_REPTOID_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 8 intelligence: 8 aggression: 2 sniper: 70 spotter: 1 - type: STR_PHARAOH_COMMANDER race: STR_REPTOID rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 206 health: 60 bravery: 90 reactions: 70 firing: 65 throwing: 75 strength: 69 psiStrength: 65 psiSkill: 0 melee: 95 armor: STR_PHARAOH_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 3 aggression: 4 deathSound: 253 spawnUnit: STR_REPTOID_SHADOW - type: STR_REPTOID_SHADOW race: STR_REPTOID rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 206 health: 60 bravery: 90 reactions: 70 firing: 65 throwing: 75 strength: 69 psiStrength: 65 psiSkill: 0 melee: 95 armor: STR_REPTOID_SHADOW_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 8 intelligence: 6 aggression: 3 sniper: 70 spotter: 3 - type: STR_REPTOID_LEADER race: STR_REPTOID rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 55 psiSkill: 0 melee: 60 armor: STR_REPTOID_DRAKE_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 8 intelligence: 8 aggression: 0 sniper: 40 spotter: 2 - type: STR_REPTOID_COMMANDER race: STR_REPTOID rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 60 bravery: 80 reactions: 80 firing: 55 throwing: 65 strength: 60 psiStrength: 60 psiSkill: 0 melee: 82 armor: STR_REPTOID_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 75 deathSound: 8 intelligence: 8 aggression: 0 sniper: 40 spotter: 3 - type: STR_SALAMANDRON_TERRORIST race: STR_SALAMANDRON rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 90 health: 80 bravery: 90 reactions: 14 firing: 20 throwing: 0 strength: 75 psiStrength: 20 psiSkill: 0 melee: 60 armor: STR_SALAMANDRON_ARMOR standHeight: 24 kneelHeight: 18 value: 40 deathSound: 74 moveSound: 185 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_SALAMANDRON_BITE - STR_SALAMANDRON_MISSILES - type: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER race: STR_REPTOID rank: STR_LIVE_TERRORIST stats: tu: 20 stamina: 1 health: 200 bravery: 110 reactions: 35 firing: 60 throwing: 0 strength: 80 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR standHeight: 24 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 3 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_REPTOID_DRAGONFIRE_TURRET_WEAPON - type: STR_ALIEN_LASER_TURRET race: STR_ALIEN_TURRET rank: STR_LIVE_TERRORIST stats: tu: 20 stamina: 1 health: 80 bravery: 110 reactions: 67 firing: 66 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_ALIEN_LASER_TURRET_ARMOR standHeight: 17 kneelHeight: 17 value: 40 deathSound: 23 moveSound: 40 intelligence: 3 aggression: 3 sniper: 75 energyRecovery: 50 - type: STR_GAZER_SOLDIER race: STR_GAZER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 16 deathSound: 10 intelligence: 4 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_NAVIGATOR race: STR_GAZER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 18 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_ENGINEER race: STR_GAZER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 26 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_MEDIC race: STR_GAZER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 22 deathSound: 10 intelligence: 5 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_LEADER race: STR_GAZER rank: STR_LIVE_LEADER stats: tu: 54 stamina: 86 health: 80 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 55 psiSkill: 0 melee: 40 armor: STR_GAZER_LEADER_ARMOR standHeight: 19 kneelHeight: 15 value: 35 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_COMMANDER race: STR_GAZER rank: STR_LIVE_COMMANDER stats: tu: 58 stamina: 92 health: 95 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 60 psiSkill: 0 melee: 45 armor: STR_GAZER_COMMANDER_ARMOR standHeight: 19 kneelHeight: 15 value: 70 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_HOLODRONE_TERRORIST race: STR_HOLODRONE rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 105 health: 50 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 50 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_HOLODRONE_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 8 value: 40 deathSound: 23 moveSound: 15 intelligence: 2 aggression: 2 livingWeapon: true - type: STR_WASPITE_SOLDIER race: STR_WASPITE rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 armor: STR_WASPITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 51 moveSound: 40 intelligence: 5 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_NAVIGATOR race: STR_WASPITE rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 armor: STR_WASPITE_ARMOR_BROWN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 51 moveSound: 40 intelligence: 6 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_ENGINEER race: STR_WASPITE rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 armor: STR_WASPITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 28 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_MEDIC race: STR_WASPITE rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 armor: STR_WASPITE_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 51 moveSound: 40 intelligence: 7 aggression: 1 sniper: 75 spotter: 2 - type: STR_WASPITE_LEADER race: STR_WASPITE rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 45 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 70 armor: STR_WASPITE_LEADER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 sniper: 75 spotter: 2 - type: STR_WASPITE_COMMANDER race: STR_WASPITE rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 0 melee: 76 armor: STR_WASPITE_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 80 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 sniper: 75 spotter: 2 - type: STR_CYBERMITE_TERRORIST race: STR_CYBERMITE rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 92 health: 20 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 30 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_CYBERMITE_ARMOR standHeight: 6 kneelHeight: 5 value: 40 deathSound: 23 intelligence: 2 aggression: 2 isLeeroyJenkins: true specab: 1 livingWeapon: true - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 15 melee: 12 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 15 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_NAVIGATOR race: STR_SECTOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 66 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 17 melee: 12 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 17 deathSound: 10 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 65 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 17 melee: 12 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 23 deathSound: 10 intelligence: 6 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 24 melee: 12 armor: STR_SECTOID_MEDIC_ARMOR standHeight: 16 kneelHeight: 12 value: 27 deathSound: 10 intelligence: 5 aggression: 1 sniper: 50 spotter: 1 - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 69 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 33 melee: 18 armor: STR_SECTOID_LEADER_ARMOR standHeight: 16 kneelHeight: 12 value: 40 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 2 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 76 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 40 melee: 28 armor: STR_SECTOID_COMMANDER_ARMOR standHeight: 16 kneelHeight: 12 value: 80 deathSound: 10 intelligence: 8 aggression: 0 sniper: 50 spotter: 2 - type: STR_SECTOID_GUARDIAN race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 70 firing: 58 throwing: 58 strength: 25 psiStrength: 40 psiSkill: 36 melee: 30 armor: STR_SECTOID_GUARDIAN_ARMOR standHeight: 16 kneelHeight: 12 value: 30 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 2 - type: STR_SECTOID_GUARD_CAPTAIN race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 60 stamina: 110 health: 38 bravery: 90 reactions: 80 firing: 66 throwing: 62 strength: 30 psiStrength: 55 psiSkill: 42 melee: 37 armor: STR_SECTOID_GUARDIAN_ARMOR standHeight: 16 kneelHeight: 12 value: 45 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 1 - type: STR_FLOATER_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 armor: STR_FLOATER_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 armor: STR_FLOATER_ARMOR_BLUE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 armor: STR_FLOATER_ARMOR_GREEN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 26 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 armor: STR_FLOATER_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 sniper: 75 spotter: 1 - type: STR_FLOATER_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 80 reactions: 60 firing: 70 throwing: 58 strength: 47 psiStrength: 40 psiSkill: 0 melee: 45 armor: STR_FLOATER_LEADER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 sniper: 75 spotter: 1 - type: STR_FLOATER_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 45 bravery: 80 reactions: 66 firing: 76 throwing: 65 strength: 48 psiStrength: 45 psiSkill: 0 melee: 55 armor: STR_FLOATER_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 70 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 sniper: 75 spotter: 1 - type: STR_FLOATER_LEGIONNAIRE race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 85 stamina: 160 health: 60 bravery: 90 reactions: 80 firing: 80 throwing: 65 strength: 55 psiStrength: 40 psiSkill: 0 melee: 50 armor: STR_FLOATER_LEGIONNAIRE_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 32 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_CENTURION race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 85 stamina: 160 health: 70 bravery: 90 reactions: 90 firing: 90 throwing: 72 strength: 55 psiStrength: 45 psiSkill: 0 melee: 60 armor: STR_FLOATER_LEGIONNAIRE_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 32 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_SNAKEMAN_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 armor: STR_SNAKEMAN_SOLDIER_ARMOR standHeight: 18 kneelHeight: 18 value: 16 deathSound: 8 moveSound: 0 intelligence: 2 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 armor: STR_SNAKEMAN_ARMOR_BLUE standHeight: 18 kneelHeight: 18 value: 18 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 armor: STR_SNAKEMAN_ARMOR_GREEN standHeight: 18 kneelHeight: 18 value: 26 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_BEASTMASTER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 70 bravery: 80 reactions: 50 firing: 55 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 20 melee: 55 armor: STR_SNAKEMAN_ARMOR_BLACK standHeight: 18 kneelHeight: 18 value: 35 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 40 stamina: 80 health: 70 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 47 psiStrength: 45 psiSkill: 0 melee: 55 armor: STR_SNAKEMAN_LEADER_ARMOR standHeight: 18 kneelHeight: 18 value: 40 deathSound: 8 moveSound: 0 intelligence: 5 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 80 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 65 armor: STR_SNAKEMAN_COMMANDER_ARMOR standHeight: 18 kneelHeight: 18 value: 80 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 sniper: 50 spotter: 1 - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_SOLDIER stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: STR_MUTON_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 value: 22 deathSound: 6 intelligence: 2 aggression: 2 energyRecovery: 40 sniper: 75 spotter: 1 - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: STR_MUTON_NAVIGATOR_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 6 intelligence: 3 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: STR_MUTON_ENGINEER_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_MEDIC race: STR_MUTON rank: STR_LIVE_MEDIC stats: tu: 76 stamina: 90 health: 130 bravery: 80 reactions: 55 firing: 74 throwing: 60 strength: 70 psiStrength: 24 psiSkill: 0 melee: 76 armor: STR_MUTON_MEDIC_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_LEADER race: STR_MUTON rank: STR_LIVE_LEADER stats: tu: 82 stamina: 90 health: 140 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 78 armor: STR_MUTON_LEADER_ARMOR standHeight: 21 kneelHeight: 16 value: 50 deathSound: 6 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 40 - type: STR_MUTON_COMMANDER race: STR_MUTON rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 90 health: 150 bravery: 90 reactions: 60 firing: 94 throwing: 62 strength: 85 psiStrength: 50 psiSkill: 0 melee: 82 armor: STR_MUTON_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 value: 80 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_SHADER race: STR_MUTON rank: STR_LIVE_TERRORIST stats: tu: 88 stamina: 105 health: 105 bravery: 80 reactions: 66 firing: 78 throwing: 56 strength: 64 psiStrength: 30 psiSkill: 0 melee: 76 armor: STR_MUTON_SHADER_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: 290 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_SILACOID_TERRORIST race: STR_SILACOID rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 65 armor: STR_SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 40 aggroSound: 118 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 - type: STR_OOZE_TERRORIST race: STR_OOZE rank: STR_LIVE_TERRORIST stats: tu: 36 stamina: 100 health: 130 bravery: 100 reactions: 50 firing: 40 throwing: 0 strength: 30 psiStrength: 80 psiSkill: 0 melee: 65 armor: STR_OOZE_ARMOR standHeight: 10 kneelHeight: 10 value: 30 aggroSound: 118 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_OOZE_WEAPON_SPIT - STR_OOZE_BITE - type: STR_ABOMINATION_TERRORIST race: STR_ABOMINATION rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 180 health: 130 bravery: 100 reactions: 50 firing: 0 throwing: 0 strength: 70 psiStrength: 60 psiSkill: 0 melee: 75 armor: STR_ABOMINATION_ARMOR standHeight: 10 kneelHeight: 10 value: 40 aggroSound: 118 deathSound: 7 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_ABOMINATION_WEAPON - type: STR_HORROR_TERRORIST race: STR_HORROR rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 150 bravery: 100 reactions: 30 firing: 50 throwing: 0 strength: 75 psiStrength: 40 psiSkill: 0 melee: 65 armor: STR_HORROR_ARMOR standHeight: 24 kneelHeight: 18 value: 60 deathSound: 74 moveSound: 185 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_HORROR_BITE - STR_HORROR_WEAPON livingWeapon: true - type: STR_CELATID_TERRORIST race: STR_CELATID rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 100 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 35 armor: STR_CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 40 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_ETHEREAL_SERVITOR race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 102 health: 70 bravery: 80 reactions: 70 firing: 70 throwing: 75 strength: 50 psiStrength: 50 psiSkill: 30 melee: 56 armor: STR_ETHEREAL_SERVITOR_ARMOR standHeight: 20 kneelHeight: 15 value: 15 deathSound: 9 intelligence: 6 aggression: 1 sniper: 50 spotter: 2 energyRecovery: 40 - type: STR_ETHEREAL_ELIMINATOR race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 90 stamina: 148 health: 60 bravery: 100 reactions: 100 firing: 66 throwing: 80 strength: 50 psiStrength: 90 psiSkill: 0 melee: 86 armor: STR_ETHEREAL_ELIMINATOR_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 6 aggression: 4 sniper: 20 spotter: 3 energyRecovery: 60 - type: STR_ETHEREAL_SOLDIER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 40 melee: 56 armor: STR_ETHEREAL_SOLDIER_ARMOR standHeight: 20 kneelHeight: 15 value: 20 deathSound: 9 intelligence: 6 aggression: 1 sniper: 75 spotter: 2 energyRecovery: 40 - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 66 armor: STR_ETHEREAL_LEADER_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 65 psiSkill: 50 melee: 78 armor: STR_ETHEREAL_COMMANDER_ARMOR standHeight: 20 kneelHeight: 15 value: 80 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_GUARDIAN race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 96 health: 55 bravery: 90 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 75 armor: STR_ETHEREAL_GUARDIAN_ARMOR standHeight: 20 kneelHeight: 15 value: 60 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_KEEPER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 45 melee: 66 armor: STR_ETHEREAL_SPEAKER_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 sniper: 75 spotter: 2 energyRecovery: 40 builtInWeaponSets: - - STR_PLASMA_SWORD - - STR_PLASMA_BLADE - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SWORD - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - type: STR_ETHEREAL_SPEAKER race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 96 health: 55 bravery: 100 reactions: 75 firing: 74 throwing: 80 strength: 55 psiStrength: 60 psiSkill: 55 melee: 85 armor: STR_ETHEREAL_SPEAKER_ARMOR standHeight: 20 kneelHeight: 15 value: 75 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_KNIGHT race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 70 stamina: 100 health: 60 bravery: 100 reactions: 75 firing: 75 throwing: 90 strength: 60 psiStrength: 65 psiSkill: 50 melee: 90 armor: STR_ETHEREAL_KNIGHT_ARMOR standHeight: 20 kneelHeight: 15 value: 100 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_GRAND_MASTER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 100 health: 65 bravery: 110 reactions: 80 firing: 80 throwing: 100 strength: 65 psiStrength: 75 psiSkill: 80 melee: 95 armor: STR_ETHEREAL_GRAND_MASTER_ARMOR standHeight: 20 kneelHeight: 15 value: 150 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 4 energyRecovery: 40 - type: STR_CHASER_SOLDIER race: STR_CHASER rank: STR_LIVE_SOLDIER stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_NAVIGATOR race: STR_CHASER rank: STR_LIVE_NAVIGATOR stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_MEDIC race: STR_CHASER rank: STR_LIVE_MEDIC stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_ENGINEER race: STR_CHASER rank: STR_LIVE_ENGINEER stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_LEADER race: STR_CHASER rank: STR_LIVE_LEADER stats: tu: 112 stamina: 140 health: 25 bravery: 80 reactions: 60 firing: 64 throwing: 55 strength: 36 psiStrength: 55 psiSkill: 0 melee: 45 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 4 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_COMMANDER race: STR_CHASER rank: STR_LIVE_COMMANDER stats: tu: 122 stamina: 155 health: 30 bravery: 80 reactions: 70 firing: 69 throwing: 60 strength: 40 psiStrength: 62 psiSkill: 0 melee: 54 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 4 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_SECTOPOD_TERRORIST race: STR_SECTOPOD rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 30 armor: STR_SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 180 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 50 - type: STR_SEEKER_DRONE_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 112 stamina: 170 health: 26 bravery: 110 reactions: 60 firing: 70 throwing: 0 strength: 18 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_SEEKER_DRONE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 8 deathSound: 23 moveSound: 40 specab: 1 intelligence: 3 aggression: 0 spotter: 1 builtInWeaponSets: - - STR_SEEKER_DRONE_WEAPON - type: STR_CYBERWEB_ROBOSPHERE_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 82 stamina: 140 health: 14 bravery: 110 reactions: 50 firing: 70 throwing: 0 strength: 10 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_CYBERWEB_ROBOSPHERE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 5 deathSound: 23 moveSound: 40 intelligence: 1 aggression: 0 spotter: 1 livingWeapon: true builtInWeaponSets: - - ROBOSPHERE_LASER_WEAPON - type: STR_CYBERWEB_ROBOTURRET_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 30 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_CYBERWEB_ROBOTURRET_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 0 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_LASER_WEAPON - type: STR_CYBERWEB_CENTURION race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 54 stamina: 110 health: 75 bravery: 110 reactions: 100 firing: 45 throwing: 40 strength: 70 psiStrength: 110 psiSkill: 0 melee: 60 armor: STR_CYBERWEB_CENTURION_ARMOR standHeight: 24 kneelHeight: 24 value: 30 deathSound: 23 moveSound: 182 intelligence: 3 aggression: 2 sniper: 25 spotter: 1 builtInWeaponSets: - - CYBERWEB_CENTURION_WEAPON - CYBERWEB_CENTURION_MELEE livingWeapon: true - type: STR_SCOUT_DRONE race: STR_SCOUT_DRONE rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 110 health: 15 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 30 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_SMALL_TANK_ARMOR standHeight: 10 kneelHeight: 10 value: 10 deathSound: 23 moveSound: 14 - type: STR_TANK_CANNON race: STR_TANK_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_ROCKET_LAUNCHER race: STR_TANK_ROCKET_LAUNCHER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_MINIGUN race: STR_TANK_MINIGUN stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_LASER_CANNON race: STR_TANK_LASER_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_PLASMA race: STR_TANK_PLASMA stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_HOVERTANK_LASER_CANNON race: STR_HOVERTANK_LASER_CANNON stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_PLASMA race: STR_HOVERTANK_PLASMA stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_ROCKET_LAUNCHER race: STR_HOVERTANK_ROCKET_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_LAUNCHER race: STR_HOVERTANK_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_SECTOPOD_LASER race: STR_SECTOPOD_LASER stats: tu: 100 stamina: 100 health: 100 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_SECTOPOD_ARMOR2 standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 180 - type: STR_SECTOPOD_PLASMA race: STR_SECTOPOD_PLASMA stats: tu: 100 stamina: 100 health: 100 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_SECTOPOD_ARMOR3 standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 180 - type: STR_TANK_MASS_DRIVER race: STR_TANK_MASS_DRIVER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_MASS_DRIVER race: STR_HOVERTANK_MASS_DRIVER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_HOVERTANK_ARMOR standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 15 - type: STR_TANK_GAUSS race: STR_TANK_GAUSS stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_GAUSS race: STR_HOVERTANK_GAUSS stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_HOVERTANK_ARMOR standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 15 - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_ZOMBIE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_AQUATIC race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: STR_ZOMBIE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_TENTACULAT_TERRORIST livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_SWARMIDS_LARGE_TERRORIST race: STR_SWARMIDS_LARGE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 95 health: 100 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 100 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SWARMIDS_LARGE_ARMOR standHeight: 17 floatHeight: 5 kneelHeight: 11 value: 30 deathSound: 130 moveSound: 128 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_SWARMIDS_LARGE_WEAPON - type: STR_SWARMIDS_SMALL_TERRORIST race: STR_SWARMIDS_SMALL rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 95 health: 25 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 40 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SWARMIDS_SMALL_ARMOR standHeight: 17 floatHeight: 5 kneelHeight: 11 value: 10 deathSound: 130 moveSound: 128 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_SWARMIDS_SMALL_WEAPON - type: STR_AQUATOID_SOLDIER race: STR_AQUATOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 60 firing: 52 throwing: 58 strength: 20 psiStrength: 35 psiSkill: 0 melee: 16 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 14 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_AQUATOID_NAVIGATOR race: STR_AQUATOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 95 health: 34 bravery: 80 reactions: 64 firing: 52 throwing: 62 strength: 22 psiStrength: 40 psiSkill: 0 melee: 20 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_AQUATOID_SQUAD_LEADER race: STR_AQUATOID rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 90 reactions: 70 firing: 56 throwing: 62 strength: 24 psiStrength: 50 psiSkill: 0 melee: 25 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 40 deathSound: 10 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_DEEP_ONE_SOLDIER race: STR_DEEP_ONE rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 70 health: 60 bravery: 110 reactions: 35 firing: 50 throwing: 65 strength: 45 psiStrength: 45 psiSkill: 0 melee: 80 armor: STR_DEEP_ONE_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: 8 intelligence: 4 aggression: 3 spotter: 1 energyRecovery: 30 - type: STR_DEEP_ONE_CHIEFTAIN race: STR_DEEP_ONE rank: STR_LIVE_LEADER stats: tu: 74 stamina: 80 health: 70 bravery: 120 reactions: 45 firing: 55 throwing: 80 strength: 60 psiStrength: 55 psiSkill: 0 melee: 100 armor: STR_DEEP_ONE_ARMOR standHeight: 22 kneelHeight: 14 value: 25 deathSound: 8 intelligence: 5 aggression: 3 spotter: 1 energyRecovery: 30 - type: STR_CALCINITE_TERRORIST race: STR_CALCINITE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 90 health: 90 bravery: 110 reactions: 30 firing: 10 throwing: 15 strength: 50 psiStrength: 90 psiSkill: 0 melee: 45 armor: STR_CALCINITE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 30 builtInWeaponSets: - - STR_CALCINITE_ZAPPER - type: STR_JANISSARY_TERRORIST race: JANISSARY rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 90 health: 35 bravery: 90 reactions: 55 firing: 50 throwing: 58 strength: 40 psiStrength: 50 psiSkill: 0 melee: 70 armor: STR_JANISSARY_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 8 intelligence: 4 aggression: 2 sniper: 25 builtInWeaponSets: - - STR_JANISSARY_WEAPON - type: STR_HALLUCINOID_TERRORIST race: STR_HALLUCINOID rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 100 reactions: 50 firing: 30 throwing: 5 strength: 90 psiStrength: 90 psiSkill: 0 melee: 80 armor: STR_HALLUCINOID_ARMOR standHeight: 23 kneelHeight: 18 floatHeight: 2 value: 35 deathSound: 8 moveSound: 40 intelligence: 5 aggression: 0 livingWeapon: true builtInWeaponSets: - - STR_HALLUCINOID_PSI_WEAPON - STR_HALLUCINOID_FREEZE - type: STR_BIODRONE_TERRORIST race: STR_BIODRONE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 120 health: 140 bravery: 100 reactions: 40 firing: 90 throwing: 0 strength: 120 psiStrength: 90 psiSkill: 0 melee: 1 armor: STR_BIODRONE_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 25 deathSound: 8 intelligence: 3 aggression: 2 sniper: 25 specab: 1 builtInWeaponSets: - - STR_TRIBIO_SONIC_WEAPON - STR_BIODRONE_MELEE_ATTACK - type: STR_CARCHARODON_FERAL race: STR_CARCHARODON rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 85 bravery: 90 reactions: 53 firing: 30 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 72 armor: STR_CARCHARODON_FERAL_ARMOR standHeight: 21 kneelHeight: 16 value: 14 deathSound: 7 intelligence: 2 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_SOLDIER race: STR_CARCHARODON rank: STR_LIVE_SOLDIER stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 60 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_NAVIGATOR race: STR_CARCHARODON rank: STR_LIVE_NAVIGATOR stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 65 firing: 29 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_VIVISECTOR race: STR_CARCHARODON rank: STR_LIVE_MEDIC stats: tu: 90 stamina: 100 health: 105 bravery: 90 reactions: 65 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_MECHANIC race: STR_CARCHARODON rank: STR_LIVE_ENGINEER stats: tu: 86 stamina: 100 health: 105 bravery: 90 reactions: 65 firing: 32 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_PACK_LEADER race: STR_CARCHARODON rank: STR_LIVE_LEADER stats: tu: 90 stamina: 100 health: 114 bravery: 90 reactions: 70 firing: 35 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 90 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_WARLORD race: STR_CARCHARODON rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 100 health: 120 bravery: 90 reactions: 70 firing: 40 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 90 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_LOBSTERMAN_FERAL race: STR_LOBSTERMAN rank: STR_LIVE_TERRORIST stats: tu: 56 stamina: 80 health: 80 bravery: 80 reactions: 40 firing: 34 throwing: 52 strength: 70 psiStrength: 20 psiSkill: 0 melee: 66 armor: STR_LOBSTERMAN_FERAL_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_SOLDIER race: STR_LOBSTERMAN rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 80 health: 80 bravery: 90 reactions: 50 firing: 45 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_NAVIGATOR race: STR_LOBSTERMAN rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 80 health: 80 bravery: 90 reactions: 55 firing: 45 throwing: 53 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_BIOLOGIST race: STR_LOBSTERMAN rank: STR_LIVE_MEDIC stats: tu: 56 stamina: 80 health: 85 bravery: 90 reactions: 50 firing: 50 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_TECHNICIAN race: STR_LOBSTERMAN rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 80 health: 85 bravery: 90 reactions: 50 firing: 50 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_OVERSEER race: STR_LOBSTERMAN rank: STR_LIVE_LEADER stats: tu: 56 stamina: 80 health: 90 bravery: 90 reactions: 55 firing: 55 throwing: 61 strength: 70 psiStrength: 40 psiSkill: 0 melee: 80 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_OVERLORD race: STR_LOBSTERMAN rank: STR_LIVE_COMMANDER stats: tu: 56 stamina: 80 health: 100 bravery: 90 reactions: 60 firing: 60 throwing: 66 strength: 70 psiStrength: 40 psiSkill: 0 melee: 85 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_GILLDOG_TERRORIST race: STR_GILLDOG rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 90 health: 60 bravery: 100 reactions: 60 firing: 30 throwing: 0 strength: 50 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_GILLDOG_ARMOR standHeight: 12 kneelHeight: 12 value: 10 aggroSound: 119 deathSound: 90 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_GILLDOG_WEAPON - type: STR_BLOODHOUND_TERRORIST race: STR_BLOODHOUND rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 100 health: 60 bravery: 100 reactions: 60 firing: 30 throwing: 0 strength: 60 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_BLOODHOUND_ARMOR standHeight: 12 kneelHeight: 12 value: 10 aggroSound: 119 deathSound: 90 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_BLOODHOUND_WEAPON - type: STR_MINOTAUR_TERRORIST race: STR_MINOTAUR rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 140 health: 200 bravery: 100 reactions: 40 firing: 25 throwing: 30 strength: 160 psiStrength: 30 psiSkill: 0 melee: 70 armor: STR_MINOTAUR_ARMOR standHeight: 22 kneelHeight: 16 value: 18 aggroSound: 204 deathSound: 74 energyRecovery: 30 intelligence: 1 aggression: 5 - type: STR_TENTACULAT_TERRORIST race: STR_TENTACULAT rank: STR_LIVE_TERRORIST stats: tu: 99 stamina: 140 health: 96 bravery: 110 reactions: 90 firing: 50 throwing: 50 strength: 100 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_TENTACULAT_ARMOR moveSound: 40 standHeight: 22 floatHeight: 2 kneelHeight: 18 value: 25 deathSound: 8 intelligence: 5 aggression: 2 livingWeapon: true builtInWeaponSets: - - STR_TENTACULAT_WEAPON - type: STR_TASOTH_SOLDIER race: STR_TASOTH rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 100 health: 125 bravery: 60 reactions: 80 firing: 54 throwing: 62 strength: 70 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_TASOTH_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: 8 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 30 - type: STR_HYBRID_BRAINER race: STR_HYBRID rank: STR_LIVE_COMMANDER stats: tu: 44 stamina: 40 health: 30 bravery: 100 reactions: 60 firing: 50 throwing: 40 strength: 20 psiStrength: 65 psiSkill: 40 melee: 20 armor: STR_BRAINER_ARMOR standHeight: 16 kneelHeight: 12 value: 50 deathSound: 10 intelligence: 5 aggression: 1 spotter: 2 builtInWeaponSets: - - BRAINER_WEAPON livingWeapon: true canSurrender: true - type: STR_EXALT_BRAINER race: STR_EXALT rank: STR_LIVE_COMMANDER stats: tu: 44 stamina: 40 health: 30 bravery: 100 reactions: 60 firing: 50 throwing: 40 strength: 20 psiStrength: 65 psiSkill: 40 melee: 20 armor: STR_BRAINER_ARMOR standHeight: 16 kneelHeight: 12 value: 80 deathSound: 10 intelligence: 5 aggression: 1 spotter: 2 builtInWeaponSets: - - BRAINER_WEAPON livingWeapon: true canSurrender: true - type: STR_REAPER_TERRORIST race: STR_REAPER rank: STR_LIVE_TERRORIST stats: tu: 92 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 90 psiStrength: 35 psiSkill: 0 melee: 80 armor: STR_REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 40 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 - type: STR_BADASS_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 104 stamina: 80 health: 430 bravery: 90 reactions: 56 firing: 0 throwing: 0 strength: 140 psiStrength: 35 psiSkill: 0 melee: 66 armor: STR_BADASS_CHRYSSALID_ARMOR standHeight: 23 kneelHeight: 16 value: 40 aggroSound: 199 deathSound: 198 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true builtInWeaponSets: - - STR_BADASS_CHRYSSALID_WEAPON - type: STR_CYBERDISC_TERRORIST race: STR_CYBERDISC rank: STR_LIVE_TERRORIST stats: tu: 68 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 50 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 sniper: 75 spotter: 1 energyRecovery: 50 specab: 1 - type: STR_MALE_CIVILIAN_BODYGUARD race: STR_HUMAN stats: tu: 52 stamina: 75 health: 40 bravery: 80 reactions: 45 firing: 43 throwing: 30 strength: 40 psiStrength: 5 psiSkill: 0 melee: 50 armor: STR_MALE_CIVILIAN_BODYGUARD_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 1 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SECURITY_LICENSE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - STR_SECURITY_LICENSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SECURITY_LICENSE - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECURITY_LICENSE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_SECURITY_LICENSE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SECURITY_LICENSE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - STR_SECURITY_LICENSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SECURITY_LICENSE - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECURITY_LICENSE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_SECURITY_LICENSE - type: STR_MALE_CIVILIAN_HOOLIGAN race: STR_HUMAN stats: tu: 40 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 40 throwing: 40 strength: 30 psiStrength: 5 psiSkill: 0 melee: 45 armor: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR standHeight: 22 kneelHeight: 14 value: 3 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 3 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_KNIFE - STR_SPORT_PARAPHERNALIA - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - STR_SPORT_PARAPHERNALIA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SPORT_PARAPHERNALIA - - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_SPORT_PARAPHERNALIA - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_SPORT_PARAPHERNALIA - - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_SPORT_PARAPHERNALIA - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - STR_SPORT_PARAPHERNALIA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SPORT_PARAPHERNALIA - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_SPORT_PARAPHERNALIA - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_SPORT_PARAPHERNALIA - type: STR_MALE_CIVILIAN_HUNTER race: STR_HUMAN stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 armor: STR_MALE_CIVILIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_HUNTING_LICENSE - type: STR_FEMALE_CIVILIAN_HUNTER race: STR_HUMAN stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 armor: STR_FEMALE_CIVILIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - type: STR_MALE_CIVILIAN_BEDUIN race: STR_HUMAN stats: tu: 50 stamina: 45 health: 36 bravery: 70 reactions: 40 firing: 36 throwing: 40 strength: 30 psiStrength: 30 psiSkill: 0 melee: 30 armor: STR_MALE_CIVILIAN_BEDUIN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 2 spotter: 1 builtInWeaponSets: - [] - - STR_MACHETE - - STR_SABRE - - STR_GRENADE - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - [] - - STR_MACHETE - - STR_SABRE - - STR_GRENADE - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR race: STR_HUMAN stats: tu: 50 stamina: 45 health: 36 bravery: 70 reactions: 40 firing: 36 throwing: 40 strength: 30 psiStrength: 30 psiSkill: 0 melee: 30 armor: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 4 spotter: 1 builtInWeaponSets: - - STR_MACHETE - - STR_DYNAMITE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_MACHETE - - STR_DYNAMITE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - type: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN race: STR_HUMAN stats: tu: 56 stamina: 55 health: 42 bravery: 80 reactions: 50 firing: 48 throwing: 43 strength: 34 psiStrength: 40 psiSkill: 0 melee: 44 armor: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 3 sniper: 25 spotter: 1 builtInWeaponSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_MALE_CIVILIAN_ARAB race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 armor: STR_MALE_CIVILIAN_ARAB_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_FEMALE_CIVILIAN_ARAB race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 armor: STR_FEMALE_CIVILIAN_ARAB_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 28 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_MALE_CIVILIAN_BLACK race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_MALE_BLACK_AFRICAN_FIGHTER1 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_MACHETE - - STR_AXE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_MACHETE - - STR_AXE - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - type: STR_MALE_BLACK_AFRICAN_FIGHTER2 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_SABRE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WOODEN_CLUB - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SABRE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WOODEN_CLUB - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - type: STR_MALE_BLACK_AFRICAN_FIGHTER3 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_AK47 - STR_AK47_CLIP - STR_AK47_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - type: STR_MALE_CIVILIAN_TECHNICIAN race: STR_HUMAN stats: tu: 42 stamina: 46 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 armor: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 60 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - STR_CHAINSAW - type: STR_FEMALE_CIVILIAN_TECHNICIAN race: STR_HUMAN stats: tu: 42 stamina: 46 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 armor: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - STR_CHAINSAW - type: STR_MALE_CIVILIAN_CITY_BOY race: STR_HUMAN stats: tu: 55 stamina: 50 health: 36 bravery: 60 reactions: 40 firing: 30 throwing: 40 strength: 30 psiStrength: 25 psiSkill: 0 melee: 26 armor: STR_MALE_CIVILIAN_CITY_BOY_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 60 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - [] - [] - - STR_BOOM_BOX - - STR_PAINKILLERS - - STR_BASEBALL_BAT - STR_PAINKILLERS - [] - [] - - STR_BOOM_BOX - - STR_PAINKILLERS - - STR_GOLF_STICK - STR_PAINKILLERS - type: STR_FEMALE_CIVILIAN_CITY_GIRL race: STR_HUMAN stats: tu: 55 stamina: 50 health: 36 bravery: 60 reactions: 40 firing: 30 throwing: 40 strength: 30 psiStrength: 25 psiSkill: 0 melee: 26 armor: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_PEPPER_SPRAY - - STR_PAINKILLERS - - STR_TASER - STR_TASER_CLIP - - STR_BASEBALL_BAT - [] - - STR_PEPPER_SPRAY - - STR_PAINKILLERS - - STR_TASER - STR_TASER_CLIP - - STR_BASEBALL_BAT - type: STR_MALE_CIVILIAN_POLARNIK race: STR_HUMAN stats: tu: 42 stamina: 50 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 22 armor: STR_MALE_CIVILIAN_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - [] - [] - [] - [] - [] - [] - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - type: STR_FEMALE_CIVILIAN_POLARNIK race: STR_HUMAN stats: tu: 42 stamina: 55 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 40 psiSkill: 0 melee: 22 armor: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - [] - [] - [] - [] - [] - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - [] - type: STR_FEMALE_CIVILIAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 44 stamina: 50 health: 38 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 25 psiStrength: 35 psiSkill: 0 melee: 30 armor: STR_HUMAN_FEMALE_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true builtInWeaponSets: - [] - [] - [] - - STR_PITCHFORK - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - [] - [] - - STR_WOODEN_CLUB - - STR_AXE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_MALE_CIVILIAN_FARMER race: STR_HUMAN stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 armor: STR_MALE_CIVILIAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true builtInWeaponSets: - [] - - STR_WOODEN_CLUB - - STR_PITCHFORK - - STR_PITCHFORK - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_MALE_CIVILIAN_WHISTLEBLOWER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_MALE_CIVILIAN_WHISTLEBLOWER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_GOLF_STICK - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - [] - - STR_CROWBAR - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 energyRecovery: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_WOODEN_CLUB - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - [] - - STR_WRENCH - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - type: MALE_CIVILIAN race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: CIVM_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds - type: STR_MALE_CIVILIAN_GANGER race: STR_HUMAN stats: tu: 40 stamina: 65 health: 45 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 40 psiStrength: 5 psiSkill: 0 melee: 60 armor: STR_MALE_CIVILIAN_GANGER_ARMOR standHeight: 21 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 energyRecovery: 20 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_SHIV - - STR_WOODEN_CLUB - - STR_MACHETE - - STR_GOLF_STICK - - STR_AXE - - STR_CHAINSAW - - STR_WOODEN_CLUB - - STR_CROWBAR - - STR_KNIFE - - STR_AXE - type: STR_MALE_GREASER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_MALE_GREASER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_ENGINEER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_MALE_ENGINEER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_ENGINEER_ACCESS_CARD - - STR_ENGINEER_ACCESS_CARD - - STR_DYNAMITE - STR_ENGINEER_ACCESS_CARD - - STR_WRENCH - STR_ENGINEER_ACCESS_CARD - - STR_WRENCH - STR_ENGINEER_ACCESS_CARD - - STR_PICKAXE - STR_ENGINEER_ACCESS_CARD - - STR_CROWBAR - STR_ENGINEER_ACCESS_CARD - - STR_CROWBAR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ENGINEER_ACCESS_CARD - - STR_ENGINEER_ACCESS_CARD - STR_CHAINSAW - type: STR_MALE_SAILOR race: STR_HUMAN stats: tu: 40 stamina: 65 health: 35 bravery: 80 reactions: 30 firing: 26 throwing: 55 strength: 38 psiStrength: 30 psiSkill: 0 melee: 15 armor: STR_MALE_SAILOR_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_MARINE_OFFICER race: STR_HUMAN stats: tu: 40 stamina: 65 health: 35 bravery: 80 reactions: 30 firing: 35 throwing: 55 strength: 38 psiStrength: 30 psiSkill: 0 melee: 25 armor: STR_MALE_SAILOR_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 30 builtInWeaponSets: - - STR_WRENCH - - STR_WRENCH - - STR_CROWBAR - STR_HEALING_PACK - - STR_AXE - - STR_DART_RIFLE - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_A - - STR_COMBAT_KNIFE - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_A - - STR_VIBRO_BLADE - STR_BIG_HEALING_SPRAY - - STR_GAS_CANNON - STR_GC_AP_AMMO - STR_GC_AP_AMMO - STR_GC_AP_AMMO - - STR_GAS_CANNON - STR_GC_HE_AMMO - STR_GC_HE_AMMO - STR_GC_HE_AMMO - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_MALE_FORESTER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_MALE_FORESTER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_CIVILIAN_WORKER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_MALE_CIVILIAN_WORKER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_PICKAXE - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WORK_PERMIT - - STR_WORK_PERMIT - STR_CHAINSAW - type: STR_MALE_FAT_TOURIST race: STR_HUMAN stats: tu: 30 stamina: 50 health: 35 bravery: 80 reactions: 20 firing: 30 throwing: 30 strength: 16 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_MALE_FAT_TOURIST_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_VIP race: STR_HUMAN rank: STR_LIVE_COMMANDER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_MALE_VIP_ARMOR standHeight: 21 kneelHeight: 14 value: 50 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 spotter: 1 energyRecovery: 20 builtInWeaponSets: - - STR_GOLF_STICK - STR_VIP_ID - STR_MONEY_5000 - - STR_MONEY_5000 - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - STR_MONEY_5000 - - STR_MONEY_5000 - STR_VIP_ID - - STR_MONEY_5000 - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_GOLF_STICK - STR_CELL_PHONE - STR_VIP_ID - STR_MONEY_5000 - type: STR_FEMALE_CASUAL race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_FEMALE_CASUAL_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - type: STR_FEMALE_GLAMOUR race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_FEMALE_GLAMOUR_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_PEPPER_SPRAY - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_PEPPER_SPRAY - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_DRIVING_LICENSE - type: STR_HOSTESS race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_HOSTESS_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_PEPPER_SPRAY - STR_HOSTESS_ACCESS_CARD - - STR_CELL_PHONE - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_PEPPER_SPRAY - STR_HOSTESS_ACCESS_CARD - - STR_CELL_PHONE - STR_HOSTESS_ACCESS_CARD - type: STR_BIKINI_BABE race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 armor: STR_BIKINI_BABE_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_PRIEST race: STR_HUMAN stats: tu: 33 stamina: 55 health: 30 bravery: 90 reactions: 25 firing: 20 throwing: 40 strength: 25 psiStrength: 55 psiSkill: 0 melee: 26 armor: STR_PRIEST_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 energyRecovery: 20 builtInWeaponSets: - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - type: STR_MALE_DOCTOR race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 armor: STR_MALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 builtInWeaponSets: - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_PAINKILLER - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_KNIFE - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_PAINKILLER - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_KNIFE - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - type: STR_FEMALE_DOCTOR race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 armor: STR_FEMALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 28 energyRecovery: 25 intelligence: 1 aggression: 1 builtInWeaponSets: - - STR_MEDI_PACK - STR_STIMS - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_BAG - STR_KNIFE - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_PACK - - STR_MEDI_PACK - STR_STIMS - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_BAG - STR_KNIFE - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_PACK - type: STR_POLICEMAN race: STR_HUMAN stats: tu: 54 stamina: 48 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 35 armor: STR_POLICEMAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - type: STR_POLICEWOMAN race: STR_HUMAN stats: tu: 58 stamina: 48 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 30 strength: 26 psiStrength: 30 psiSkill: 0 melee: 35 armor: STR_POLICEWOMAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - type: STR_COUNCIL_SALVAGER race: STR_HUMAN stats: tu: 55 stamina: 60 health: 34 bravery: 80 reactions: 30 firing: 46 throwing: 40 strength: 32 psiStrength: 30 psiSkill: 0 melee: 45 armor: STR_COUNCIL_SALVAGER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 5 energyRecovery: 20 intelligence: 2 aggression: 2 spotter: 1 builtInWeaponSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CELL_PHONE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CELL_PHONE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_COUNCIL_MEMBER race: STR_HUMAN stats: tu: 53 stamina: 48 health: 30 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 22 psiStrength: 70 psiSkill: 0 melee: 35 armor: STR_COUNCIL_MEMBER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 100 energyRecovery: 25 intelligence: 6 aggression: 1 sniper: 100 spotter: 2 civilianRecoveryType: STR_COUNCIL_MEMBER builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SECRET_FILES_1 - STR_CELL_PHONE - STR_MONEY_5000 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECRET_FILES_3 - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SECRET_FILES_1 - STR_CELL_PHONE - STR_MONEY_5000 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECRET_FILES_3 - STR_MONEY_5000 - type: STR_MALE_SOLDIER race: STR_HUMAN stats: tu: 50 stamina: 70 health: 35 bravery: 70 reactions: 35 firing: 50 throwing: 44 strength: 36 psiStrength: 30 psiSkill: 0 melee: 35 armor: STR_MALE_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_M60 - STR_M60_CLIP - STR_SOLDIER_ID - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SOLDIER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_MG3 - STR_M60_CLIP - STR_SOLDIER_ID - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SOLDIER_ID - type: STR_MALE_OFFICER_SOLDIER race: STR_HUMAN stats: tu: 54 stamina: 75 health: 38 bravery: 80 reactions: 40 firing: 50 throwing: 44 strength: 40 psiStrength: 40 psiSkill: 0 melee: 40 armor: STR_MALE_OFFICER_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_OFFICER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_OFFICER_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_OFFICER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_OFFICER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_OFFICER_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_OFFICER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_OFFICER_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_OFFICER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_OFFICER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_OFFICER_ID - type: STR_MALE_ELITE_SOLDIER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 80 reactions: 45 firing: 57 throwing: 50 strength: 44 psiStrength: 35 psiSkill: 0 melee: 50 armor: STR_MALE_ELITE_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ELITE_SOLDIER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_ELITE_SOLDIER_ID - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ELITE_SOLDIER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_ELITE_SOLDIER_ID - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ELITE_SOLDIER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_ELITE_SOLDIER_ID - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ELITE_SOLDIER_ID - type: STR_CRISIS_TROOPER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 80 reactions: 45 firing: 57 throwing: 50 strength: 44 psiStrength: 35 psiSkill: 0 melee: 50 armor: STR_CRISIS_TROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141, 142, 44, 45, 46, 160, 161, 162, 163, 164, 165] intelligence: 2 aggression: 4 sniper: 35 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CRISIS_TROOPER_ID - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_CRISIS_TROOPER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CRISIS_TROOPER_ID - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_CRISIS_TROOPER_ID - type: STR_ARMY_ARMORED_CAR race: STR_HUMAN stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 armor: STR_ARMY_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 20 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_MALE_MAGMA_HEAVY race: STR_HUMAN stats: tu: 53 stamina: 66 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 55 psiStrength: 33 psiSkill: 0 melee: 50 armor: STR_MALE_MAGMA_HEAVY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - type: STR_MALE_MAGMA_SECURITY race: STR_HUMAN stats: tu: 48 stamina: 62 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 50 psiStrength: 33 psiSkill: 0 melee: 50 armor: STR_MALE_MAGMA_SECURITY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 3 sniper: 30 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_FEMALE_MAGMA_SECURITY race: STR_HUMAN stats: tu: 48 stamina: 62 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 50 psiStrength: 33 psiSkill: 0 melee: 50 armor: STR_FEMALE_MAGMA_SECURITY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 2 aggression: 3 sniper: 30 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_MAGMA_PULSE_LMG - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_MAGMA_PULSE_LMG - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_MAGMA_COSMONAUT race: STR_HUMAN stats: tu: 54 stamina: 68 health: 40 bravery: 80 reactions: 35 firing: 45 throwing: 30 strength: 30 psiStrength: 50 psiSkill: 0 melee: 35 armor: STR_ASTRONAUT_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 35 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_XCOM_CAMERA race: STR_XCOM rank: STR_LIVE_TERRORIST stats: tu: 5 stamina: 1 health: 14 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 10 psiStrength: 0 psiSkill: 0 melee: 0 armor: STR_CAMERA_ARMOR standHeight: 13 kneelHeight: 13 floatHeight: 5 value: 1 intelligence: 0 aggression: 0 energyRecovery: 20 deathSound: 23 moraleLossWhenKilled: 10 capturable: false livingWeapon: true - type: STR_XCOM_ROBOTURRET_MINIGUN race: STR_ROBOT rank: STR_LIVE_SOLDIER stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 30 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_XCOM_ROBOTURRET_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 0 spotter: 1 moraleLossWhenKilled: 20 livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_MINIGUN_WEAPON - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP - type: STR_XCOM_ROBOTURRET_LASER race: STR_ROBOT rank: STR_LIVE_SOLDIER stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 30 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_XCOM_ROBOTURRET_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 4 spotter: 1 moraleLossWhenKilled: 20 livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_LASER_CANNON - type: STR_DAVID_VINCENT race: STR_HUMAN stats: tu: 44 stamina: 45 health: 34 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 26 psiStrength: 40 psiSkill: 0 melee: 22 armor: STR_MALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 600 value: 30 energyRecovery: 25 intelligence: 6 aggression: 1 civilianRecoveryType: STR_DAVID_VINCENT builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_FLOPPY_LOG - - STR_COLT45 - STR_COLT45_CLIP - STR_FLOPPY_LOG - - STR_COLT45 - STR_COLT45_CLIP - - STR_STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP FILE: user/mods/XComFiles/Ruleset/vars_XCOMFILES.rul startingDifficulty: 2 aimAndArmorMultipliers: [1.0, 1.0, 1.0, 1.0, 1.0] turnAIUseGrenade: 1 turnAIUseBlaster: 1 maxViewDistance: 40 initialFunding: 1200 psiUnlockResearch: STR_METAPSYCHOLOGY extraNerdyPediaInfo: true #showAllCommendations: false pediaReplaceCraftFuelWithRangeType: 2 allowCountriesToCancelAlienPact: true buildInfiltrationBaseCloseToTheCountry: true lessAliensDuringBaseDefense: true stunningImprovesMorale: true startingTime: second: 0 minute: 0 hour: 12 weekday: 2 day: 30 month: 12 year: 1996 costEngineer: 25000 costScientist: 45000 maxLookVariant: 11 showDogfightDistanceInKm: true crewEmergencyEvacuationSurvivalChance: 97 surrenderMode: 2 noLOSAccuracyPenaltyGlobal: 50 oneHandedPenaltyGlobal: 50 tooMuchSmokeThreshold: 13 useCustomCategories: true statisticalBulletConservation: true enableCloseQuartersCombat: 1 # default is 0 to disable this new code, 1 enables it closeQuartersAccuracyGlobal: 80 # default 100, this sets the default weapon close quarters combat accuracy - bump it up to make your soldiers less crappy at 1 tile! closeQuartersTuCostGlobal: 0 # TUs required to attempt CQC; unsuccessful attempt doesn't spend the TUs, successful does closeQuartersEnergyCostGlobal: 0 # Energy required to attempt CQC; unsuccessful attempt doesn't spend the Energy, successful does customTrainingFactor: 80 lighting: enhanced: 7 fixedUserOptions: battleUFOExtenderAccuracy: true canSellLiveAliens: true battleExplosionHeight: 2 alienBleeding: true showAllCommendations: false battleInstantGrenade: false weaponSelfDestruction: false retainCorpses: false allowPsiStrengthImprovement: false allowPsionicCapture: true bleedingIndicator: true autoSell: true anytimePsiTraining: true psiStrengthEval: true storageLimitsEnforced: true oxcePlayBriefingMusicDuringEquipment: true # oxceHighlightNewTopics: true # bughunt stuff: bughuntMinTurn: 20 bughuntMaxEnemies: 3 bughuntRank: 0 # commanders are VIPs bughuntLowMorale: 0 bughuntTimeUnitsLeft: 65 # agent hierarchy: soldiersPerSergeant: 5 soldiersPerCaptain: 11 soldiersPerColonel: 23 soldiersPerCommander: 30 # sniper mode ai: fireChoiceIntelCoeff: 5 # Make the choice of attack more RNG dependent fireChoiceAggroCoeff: 5 # Aggression doesn't matter as much destroyBaseFacilities: true # default false mana: enabled: true battleUI: true trainingPrimary: true trainingSecondary: true replenishAfterMission: false FILE: Language langv-pl: STR_AVENGER_UFOPEDIA: "TRANSPORTOWY MYŚLIWIEC KOSMICZNY WIERNIE ODWZOROWUJĄCY TECHNOLOGIĘ OBCYCH." STR_INTERCEPTOR_UFOPEDIA: "MYŚLIWIEC Z PODWÓJNYMI SILNIKAMI PULSACYJNYMI, WYPOSAŻONY W SPECJALISTYCZNE ZABEZPIECZENIA SYSTEMÓW ELEKTRONICZNYCH. NAJWYŻSZE OSIĄGNIĘCIE LOTNICZE ZIEMSKIEJ MYŚLI TECHNICZNEJ." STR_LIGHTNING_UFOPEDIA: "SKUTECZNY MYŚLIWIEC TRANSPORTOWY, PROWIZORYCZNA LECZ EFEKTYWNA REPLIKA OBCYCH SYSTEMÓW NAPĘDU." STR_SKYRANGER_UFOPEDIA: "NAJSZYBSZY TRANSPORTOWIEC WOJSKA TEGO TYPU, POSIADAJĄCY ZDOLNOŚĆ PIONOWEGO STARTU I LĄDOWANIA (PSiL)." STR_FIRESTORM_UFOPEDIA: "JEDNOMIEJSCOWY MYŚLIWIEC, KTÓRY JEST REPLIKĄ KLASYCZNEGO LATAJĄCEGO SPODKA OBCYCH Z CENTRALNIE UMIESZCZONĄ JEDNOSTKĄ NAPĘDOWĄ." STR_STINGRAY_UFOPEDIA: "ZAAWANSOWANA RAKIETA KLASY POWIETRZE-POWIETRZE Z DODATKOWĄ OSŁONĄ ZABEZPIECZAJĄCĄ ELEKTRONIKĘ." STR_AVALANCHE_UFOPEDIA: "RAKIETA KLASY POWIETRZE-POWIETRZE UZBROJONA W GŁOWICĘ NUKLEARNĄ O NIESAMOWICIE DUŻEJ MOCY." STR_CANNON_UFOPEDIA: "DZIAŁO WYSOKIEJ MOCY STRZELAJĄCE POCISKAMI PRZECIWPANCERNYMI ZDOLNYMI PRZEBIĆ 400 MM STALI." STR_FUSION_BALL_UFOPEDIA: "TA WYRZUTNIA STRZELA KULISTYMI POCISKAMI KIEROWANYMI, KTÓRE SĄ ZASILANE PRZEZ REAKCJĘ ANTYMATERII. KULA NISZCZY CEL FALĄ GRAWITACYJNEJ IMPLOZJI." STR_LASER_CANNON_UFOPEDIA: "TEN KONWENCJONALNY TRANSMITER LASEROWY JEST ZASILANY PRZEZ KOMORĘ REAKCYJNĄ ANTYMATERII." STR_PLASMA_BEAM_UFOPEDIA: "TRANSMITER GRAWITACYJNY FORMUJE WĄSKIE POLE KANAŁOWE GRAWITACYJNEJ IMPLOZJI." STR_SECTOID_UFOPEDIA: "Hierarchia sektoidów rozciąga się od żołnierzy po przywódców o potężnych zdolnościach psionicznych. Te psioniczne moce mogą być użyte podczas walki do obniżania morale żołnierzy wroga, a nawet do kontrolowania ich umysłów. Sektoidy chętnie okaleczają bydło i porywają ludzi. Porwani są wykorzystywani jako źródło materiału genetycznego dla sztucznie hodowanych i rozwijanych klonów, infiltrujących ludzkie społeczeństwo. Bydło natomiast służy jako źródło materiału genetycznego i pożywienie. Rasa ta wydaje się tworzyć wysokiej jakości genetyczne hybrydy, by zwiększyć wydajność ich przypominającego rój społeczeństwa." STR_SECTOID_AUTOPSY: "Sekcja sektoida" STR_SECTOID_AUTOPSY_UFOPEDIA: "Sekcja wyjawiła prostą budowę ciała ze śladowymi organami trawiennymi. Mózg i oczy są bardzo dobrze rozwinięte. Budowa ciała sugeruje zmiany genetyczne lub mutacje. Małe usta i nos wydają się pełnić mało znaczące funkcje. Błona między palcami u rąk i płaskie stopy sugerują wodne pochodzenie. Brak jest organów rozrodczych i ich śladów, które wyjaśniłyby, jak ten gatunek się rozmnaża. Prawdopodobnie został genetycznie zaprojektowany." STR_SNAKEMAN_UFOPEDIA: "Ta rasa rozwinęła się w nadzwyczaj nieprzyjaznym środowisku. Jest niezwykle wytrzymała i może przetrwać w skrajnych wahaniach temperatur. Osobniki przemieszczają się za pomocą olbrzymiej 'stopy', która chroni wszystkie istotne organy wewnętrzne. Ich cele zdają się wynikać wyłącznie z drapieżnictwa i według nas są pod kontrolą innych inteligentnych istot, które kierują ich militarnymi działaniami na Ziemi." STR_SNAKEMAN_AUTOPSY: "Sekcja wężownika" STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "Skóra jest bardzo twarda i wytrzymała na ciepło. Układ sercowo-naczyniowy jest częścią układu mięśniowego i tworzą razem układ hydrauliczny, który porusza częściami ciała. Jedynym prawdziwym mięśniem jest serce. Układ rozrodczy wydaje się bardzo wydajny. Wężowniki są obojnakami. Każdy z nich może jednocześnie przenosić do 50 jaj wewnątrz własnego ciała. Pozostawiona sama sobie, rasa ta stałaby się poważnym zagrożeniem dla życia na Ziemi." STR_ETHEREAL_UFOPEDIA: "Ta istota ma niesamowitą moc umysłową, która umożliwia jej komunikację telepatyczną oraz telekinezę. Prawdopodobnie małe możliwości fizyczne tej istoty są wspomagane przez moc umysłu. Nie możemy zrozumieć, jak działają te telekinetyczne zdolności, ponieważ zdają się przeczyć prawom fizyki, które znamy. W walce w każdej sytuacji etereale są bardzo niebezpieczne, ale tylko dopóki mogą liczyć na siłę swojego umysłu. Rzadko zjawiają się na Ziemi, ponieważ według nas liczą na inne rasy, które wykonują ich rozkazy." STR_ETHEREAL_AUTOPSY: "Sekcja eterianina" STR_ETHEREAL_AUTOPSY_UFOPEDIA: "Ta istota jest niedorozwinięta fizycznie i wygląda na niezdolną do podtrzymywania jakichkolwiek własnych funkcji życiowych. Mięśnie są w stanie poważnego zaniku, a wewnętrzne organy wyglądają na atroficzne. Narządy zmysłów, włącznie z oczami, zdają się w ogóle nie działać. Mózg za to jest dobrze rozwinięty, ale potrzebuje dużych dostaw krwi. Jest dla nas zagadką, jak te stworzenia mogą funkcjonować bez zewnętrznej pomocy." STR_MUTON_UFOPEDIA: "Te ludzko-podobne istoty są silne fizycznie i inteligentne. Mają szczególny apetyt na surowe mięso każdego rodzaju, którego potrzebują do przeżycia -- podobnie jak nasze ziemskie drapieżniki. Prawdopodobnie otrzymują rozkazy telepatycznie od rasy zwanej eterianami. Jeśli tylko to telepatyczne połączenie zostanie przerwane, ich system nerwowy zdaje się załamywać i wtedy umierają. Cybernetyczne implanty zwiększają ich bitewne możliwości. Najwyraźniej są żołnierzami piechoty wyższej inteligencji." STR_MUTON_AUTOPSY: "Sekcja mutona" STR_MUTON_AUTOPSY_UFOPEDIA: "Skóra tych istot wydaje się stworzonym z materiału organicznego pancerzem zabezpieczającym, który jest wszczepione na ciało. Liczne cybernetyczne implanty są używane do wspomagania zmysłów i układu sercowo-naczyniowego. Narządy rozrodcze zostały prawdopodobnie chirurgicznie usunięte. Życie tych nieszczęsnych stworzeń ewidentnie zostało ograniczone do walki i zabijania. Amunicja przeciwpancerna jest mało efektywna przeciwko ich twardej skórze." STR_CELATID_UFOPEDIA: "Ta forma życia ma tajemniczą naturalną zdolność do unoszenia się w powietrzu. Potrafi ona wyczuwać ludzkie fale mózgowe i podążać za człowiekiem, nawet jeśli ten dobrze się ukryje. Gdy tylko cel zostanie wykryty, celatyd ląduje i zaczyna strzelać w jego kierunku małymi granulkami bardzo żrącego jadu. Istota ta ma zdolności do klonowania się w zastraszającym tempie. Towarzyszy rasie mutonów w jej wyprawach." STR_CELATID_AUTOPSY: "Sekcja celatyda" STR_CELATID_AUTOPSY_UFOPEDIA: "Rdzeń zawiera małe biomechaniczne urządzenie, które wydaje się naturalnie wyewoluowanym układem napędu anty grawitacyjnego. Gruczoł jadowy jest największym organem, a wydzielona struktura mózgowa prawdopodobnie nie istnieje. Nie stwierdziliśmy obecności układów trawiennego i rozrodczego. Pewien mały organ natomiast zawiera embriony, które mogą szybko rozwijać się w nowym ciele." STR_SILACOID_UFOPEDIA: "Ta forma życia opartego na krzemie wytwarza olbrzymią ilość ciepła. Potrafi ona kruszyć kamienie dzięki rozgrzewaniu ich w swoim gorącym ciele. Dysponuje prymitywnym rozumem, przez co może być kontrolowana przez inne istoty telepatycznie lub za pomocą implantów. Współdziała z rasą mutonów." STR_SILACOID_AUTOPSY: "Sekcja silakoida" STR_SILACOID_AUTOPSY_UFOPEDIA: "Wnętrze tych istot jest bardzo gorące, a ciepło wydaje się podstawowym czynnikiem trawiennym. Ich unikalny system mięśniowy jest niesamowicie silny i szybki, a skało-podobna skóra jest niewrażliwa na ogień czy amunicję zapalającą." STR_CHRYSSALID_UFOPEDIA: "Szczypce tych istot podobne do kraba są potężną bronią w bezpośrednim kontakcie. Szybka przemiana materii oraz siła tego stworzenia sprawiają, że jest ono szybkie i sprawne. Zamiast zabijać swoją ofiarę, składa ono wewnątrz jej ciała jajo oraz wprowadza jad, który zamienia ją w żywego trupa. Wkrótce po złożeniu jaja nowy kryzalid rozrywa od wewnątrz swoją ofiarę. Kryzalidy współpracują z rasą wężowników." STR_CHRYSSALID_AUTOPSY: "Sekcja kryzalida" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "Egzoszkielet tych istot jest bardzo twardy, ale kruchy, przez co zadziwiająco podatny na uszkodzenia z amunicji eksplodującej. Mózg jest dobrze rozwinięty, a rozwój komórek jest bardzo szybki. Stworzenia te przenoszą około 20 jaj, które znoszą do wnętrza innych organizmów, przez cio są bardzo efektywną bronią terrorystyczną." STR_FLOATER_UFOPEDIA: "Lewitony są przede wszystkim żołnierzami i terrorystami. Z natury są zabójczymi bestiami wspomaganymi cybernetyką i genetycznie poprawionymi, by lepiej walczyć. Dolna część ciała i większość organów wewnętrznych zostały chirurgicznie usunięte, a na ich miejsce został wstawiony system podtrzymywania życia. System ten zawiera jednostkę anty-grawitacyjną, która pozwala tym stworzeniom, choć niestabilnie, lewitować w powietrzu (stąd nazwa tychże stworzeń)." STR_FLOATER_AUTOPSY: "Sekcja lewitona" STR_FLOATER_AUTOPSY_UFOPEDIA: "Ta istota została drastycznie przerobiona chirurgicznie. Urządzenie, które zdaje się tworzyć tułów, jest systemem podtrzymywania życia. System ten przejął dzięki temu funkcje usuniętego serca, płuc i układu trawiennego, co umożliwia w ten sposób tym istotom przetrwanie nawet w ekstremalnie nieprzyjaznym środowisku. Mózg jest mniejszy niż nasz, ale narządy zmysłów są dobrze rozwinięte." STR_REAPER_UFOPEDIA: "Ten stwór ma potężne szczęki i ogromny apetyt. Posiada też liczne implanty w mózgu, które są używane do kontrolowania jego aktywności. Prymitywne instynkty tych zabójczych stworzeń są mało użyteczne, chyba że chodzi o terroryzowanie i niszczenie. Żeńce zwykle towarzyszą lewitonom." STR_REAPER_AUTOPSY: "Sekcja żeńca" STR_REAPER_AUTOPSY_UFOPEDIA: "Żeńce posiadają dwa mózgi i dwa serca, które pozwalają im funkcjonować, nawet gdy są ciężko ranne. Jednak ich futrzana skóra jest łatwopalna, przez co są podatne na broń zapalającą." STR_SECTOPOD_UFOPEDIA: "Sektopody to wielkie mechaniczne bestie z potężną bronią strzelającą wiązkami lasera, które są kontrolowane poprzez połączenie telepatyczne dzięki eterianom. Są jednocześnie jedną z najsilniejszych broni terrorystycznych dostępnych w siłach zbrojnych u obcych." STR_SECTOPOD_AUTOPSY: "Analiza części sektopoda" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "Robot ma mocną konstrukcję z twardym pancerzem, który jest zdolny stawić opór większości rodzajom broni, w szczególności broni plazmowej. Jednakże delikatne obwody wydają się szczególnie podatne na uszkodzenia z broni laserowej." STR_CYBERDISC_UFOPEDIA: "Ten miniaturowy latający spodek jest zautomatyzowaną bronią terrorystyczną uzbrojoną w silne działko plazmowe. Napęd anty-grawitacyjny daje im dużą przewagę na trudnym terenie. Podstawowymi zadaniami tego spodka są terror i niszczenie w służbie rasy sektoidów." STR_CYBERDISC_AUTOPSY: "Analiza części cyberdysku" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "Cyber-dysk jest dobrze opancerzony, a w szczególności odporny na amunicję eksplodującą. Niestety, główny system anty-grawitacyjny jest zbyt uszkodzony, by zrozumieć jego działanie." STR_UFO_POWER_SOURCE_UFOPEDIA: "Źródłem energii statków obcych są reaktory antymaterii, które wykorzystują Elerium -- pierwiastek o liczbie atomowej Z=115 do generowania silnych fal grawitacyjnych, a także różnych form energii. Przekształcanie materii w energię jest niesamowicie wydajne i wynosi 99%, dlatego mała ilość Elerium może wytworzyć ogromną ilość energii. To urządzenie może być łatwo reprodukowane przy użyciu stopów metali obcych." STR_UFO_NAVIGATION_UFOPEDIA: "Statki obcych używają wyspecjalizowanych komputerów do nawigacji na Ziemi i w przestrzeni kosmicznej. System bazuje na procesorach optycznych połączonych na wzór sieci. Sterowanie statkiem jest stosunkowo proste: nawigator kontroluje generowane przez źródło zasilania fale grawitacyjne przemieszczające statek w dowolnym kierunku. System ten może być przez ludzi łatwo używany oraz reprodukowany przy użyciu stopów metali obcych." STR_UFO_CONSTRUCTION_UFOPEDIA: "Statki obcych składają się z trzech głównych komponentów: reaktorów antymaterii będących źródłem energii, systemu nawigacyjnego i kadłuba zbudowanego ze stopów metali obcych. Kadłub jest tak skonstruowany, by można było kierować i kontrolować fale grawitacyjne. Dodatkowo potrzebne są małe ilości Elerium jako paliwo dla źródła energii. Jeśli tylko poznamy i zrozumiemy zasady budowy oraz funkcje każdego z komponentów, wtedy możliwe będzie zbudowanie statku tego typu." STR_ALIEN_FOOD_UFOPEDIA: "Te komory zawierają rozmaite enzymy, które są używane do trawienia części ciała bydła, innych zwierząt, a nawet ludzi. Powstały płyn jest następnie wchłaniany jako gotowy przetrawiony pokarm, prawdopodobnie prosto do obiegu krwi. To sugeruje pewną zależność między zwierzętami na Ziemi a obcymi: swego rodzaju symbiozę między Ziemią a społeczeństwem obcych." STR_ALIEN_REPRODUCTION_UFOPEDIA: "Te komory zawierają płody obcych. Konstrukcja tych pojemników sugeruje, że obcy, którzy używają metod klonujących, całkowicie polegają na reprodukcji laboratoryjnej. Pożywne odżywki zapewniają szybki rozwój płodów. Taki taśmowy system fabrykujący może wytworzyć tysiące klonów obcych w krótkim okresie czasu. Proces ten może być łatwo przystosowany do reprodukcji ludzi lub tworzenia krzyżówek obcych z ludźmi." STR_ALIEN_ENTERTAINMENT_UFOPEDIA: "Najbardziej prawdopodobne jest, że sfery te służą jako źródło rozrywki. Wyładowania psioniczne pobudzają rozmaite ośrodki mózgu. Efekt jest podobny jak po zażyciu narkotyków halucynogennych. To jest jedyny dowód na to, że obcy mają jakąkolwiek kulturę lub chwile rozrywki." STR_ALIEN_SURGERY_UFOPEDIA: "Ten sprzęt obcych używa laserowych noży, by wyciąć pewne części ciała z bydła i innych zwierząt. Szeroko rozprzestrzenione przypadki okaleczania bydła mogą być wyjaśnione tą dziwną działalnością ze strony obcych. Organy są zapewne wykorzystywane do odżywiania innych obcych lub celów genetycznych." STR_EXAMINATION_ROOM_UFOPEDIA: "W przeszłości wiele tysięcy osób twierdziło, że zostali porwani przez obcych, niekiedy wielokrotnie. Prawda tymczasem jest dużo bardziej przerażająca: Ludzie są porywani, badani i obserwowani. Z najlepszych okazów wydobywa się materiał genetyczny. Kobietom implantuje się płody krzyżówek ludzi i obcych, a potem usuwa kilka miesięcy później. Kto wie, jakimi złowrogimi motywami kierują się obcy?" STR_ALIEN_ALLOYS_UFOPEDIA: "Statki obcych są skonstruowane ze specjalnych stopów metali o unikalnych właściwościach. Stopy te są bardzo lekkie i jednocześnie niesamowicie wytrzymałe. Mogą być modelowane metodami elektromagnetycznymi oraz być reprodukowane i używane do różnych celów w procesach produkcyjnych." STR_ELERIUM_115_UFOPEDIA: "Ten pierwiastek chemiczny o liczbie atomowej Z=115 posiada niezwykłą własność generowania antymaterii podczas bombardowania go pewnymi cząstkami. Proces ten wytwarza fale grawitacyjne i różne formy energii. W naszym Układzie Słonecznym nie występuje naturalnie i nie może być reprodukowany." STR_ALIEN_ORIGINS_UFOPEDIA: "Jest jasne, że na Ziemi walczymy w przegranej bitwie. Hordy obcych są przytłaczająco liczne. Najlepsze co możemy zrobić to spowolnić ich inwazję. Jedyną nadzieją ludzkości jest zniszczenie obcych poprzez zaatakowanie ich źródła. Nasze badania wskazują na istnienie pobliskiej bazy operacyjnej w obrębie Układu Słonecznego. Z licznych badań nad obcymi wynika, że jest to centrum starożytnej cywilizacji, starszej nawet od ludzkiej historii. Musimy zlokalizować to miejsce jak najszybciej. W związku z tym musimy pojmać i przesłuchać lidera obcych, by zyskać bardziej szczegółowe informacje. Większe UFO prawdopodobnie mają na pokładzie co najmniej jednego lidera obcych." STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "Według naszych najnowszych badań baza operacyjna obcych znajduje się na Marsie. Jest ona dobrze ukryta i wyposażona we wszelakie systemy produkcji i klonowania potrzebne do infiltracji Ziemi. Wydaje się, że mieści również jakiegoś rodzaju komputer kontrolujący całą operację. Prawdopodobnie społeczeństwo obcych, która przypomina rój pszczół, podobnie jak one ma też swego rodzaju 'królową'. Jest to istotna słabość obcych - jeśli potrafimy unicestwić 'mózg', wtedy całe ciało umrze. Musimy zwiększyć tempo i wysiłek naszych badań, zanim będzie za późno. W pierwszej kolejności musimy pojmać najwyższych rangą obcych - przywódców - którzy przebywają tylko w bazach obcych i na pokładzie pancerników." STR_CYDONIA_OR_BUST_UFOPEDIA: "Teraz jest jasne, że hordy obcych są kontrolowane z podziemnej bazy w Cydonii. Jest to niezwykłe miejsce na Marsie, które cechuje się pięciobocznymi piramidami i dużą formacją przypominającą ludzką twarz. Miliony lat temu na Marsie kwitła cydońska cywilizacja. Niestety, nie wiemy jednak, dlaczego wymarła ani jakie jest jej powiązanie z ostatnią aktywnością obcych na tamtym obszarze. Jakby tego było mało, musimy wysłać ekspedycję do Cydonii. Jest to jedyny sposób, by pokonać obcych. Musimy zniszczyć główny kontrolujący 'Mózg'! Potrzebujemy do tego 'Mściciela' wyposażonego w najbardziej niszczycielską broń, jaką mamy do dyspozycji. Nic więcej nie ma tu do odkrycia -- pozostaje jedynie nadzieja w ataku na Cydonię." STR_CENTER_ON_SITE_TIME_5_SECONDS: "WSKAŻ MIEJSCE -- CZAS: 5 sekund" STR_CANCEL_UC: "ANULUJ" STR_NONE: "Żaden" STR_UNKNOWN: "Nieznany" STR_POOR: "Słaby" STR_AVERAGE: "Średni" STR_GOOD: "Dobry" STR_EXCELLENT: "Znakomity" STR_BUILD_NEW_BASE_UC: "BUDUJ NOWĄ BAZĘ" STR_BASE_INFORMATION: "INFORMACJE O BAZIE" STR_EQUIP_CRAFT: "WYPOSAŻENIE SAMOLOTÓW" STR_BUILD_FACILITIES: "BUDUJ INSTALACJĘ" STR_RESEARCH: "BADANIA" STR_MANUFACTURE: "PRODUKCJA" STR_TRANSFER_UC: "TRANSFER" STR_PURCHASE_RECRUIT: "KUP/ZATRUDNIJ" STR_SACK: "ZWOLNIJ" STR_SELL_SACK_UC: "SPRZEDAJ/ZWOLNIJ" STR_GEOSCAPE_UC: "EKRAN ZIEMI" STR_NAME: "Nazwa" STR_AREA: "Teren" STR_BUILD_NEW_BASE: "Buduj nową bazę" STR_CANCEL: "Anuluj" STR_COST_UC: "KOSZT:" STR_CONSTRUCTION_TIME_UC: "DŁUGOŚĆ BUDOWY:" STR_DAY: one: "{N} dzień" few: "{N} dni" many: "{N} dnia" other: "{N} dnia" STR_HOUR: one: "{N} godzina" few: "{N} godziny" many: "{N} godziny" other: "{N} godziny" STR_MAINTENANCE_UC: "UTRZYMANIE:" STR_OK: "OK" STR_INSTALLATION: "Instalacja" STR_CURRENT_RESEARCH: "AKTUALNE BADANIA" STR_SCIENTISTS_AVAILABLE: "Dostępnych naukowców: {ALT}{0}" STR_SCIENTISTS_ALLOCATED: "Wysłanych do badań: {ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE: "Wolnych stanowisk badań: {ALT}{0}" STR_RESEARCH_PROJECT: "BADANY PROJEKT" STR_SCIENTISTS_ALLOCATED_UC: "WYSŁANYCH DO BADAŃ" STR_PROGRESS: "POSTĘP" STR_NEW_PROJECT: "Nowy projekt" STR_CANCEL_PROJECT: "ANULUJ BADANIA" STR_NEW_RESEARCH_PROJECTS: "NOWE PROJEKTY NAUKOWE" STR_SCIENTISTS_AVAILABLE_UC: "DOSTĘPNYCH NAUKOWCÓW: {ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE_UC: "WOLNYCH STANOWISK BADAŃ: {ALT}{0}" STR_INCREASE: "Zwiększ" STR_DECREASE: "Zmniejsz" STR_START_PROJECT: "ROZPOCZNIJ BADANIA" STR_CURRENT_PRODUCTION: "AKTUALNA PRODUKCJA" STR_ENGINEERS_AVAILABLE: "Dostępnych inżynierów: {ALT}{0}" STR_ENGINEERS_ALLOCATED: "Wysłanych do pracy: {ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE: "Wolnych stanowisk pracy: {ALT}{0}" STR_CURRENT_FUNDS: "Obecne środki: {ALT}{0}" STR_ITEM: "PRZEDMIOT" STR_ENGINEERS__ALLOCATED: "Wysłanych do pracy" STR_UNITS_PRODUCED: "Wykonanych sztuk" STR_TOTAL_TO_PRODUCE: "Zlecona ilość" STR_COST__PER__UNIT: "Koszt{NEWLINE}za{NEWLINE}sztukę" STR_DAYS_HOURS_LEFT: "Pozostało dni/godzin" STR_NEW_PRODUCTION: "Nowa produkcja" STR_PRODUCTION_ITEMS: "Przedmioty do produkcji" STR_CATEGORY: "KATEGORIA" STR_START_PRODUCTION: "ROZPOCZNIJ PRODUKCJĘ" STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT: "{0} roboczogodzin na jedną sztukę" STR_COST_PER_UNIT_: "Koszt za sztukę: {ALT}{0}" STR_WORK_SPACE_REQUIRED: "Wymagana przestrzeń, by rozpocząć produkcję: {ALT}{0}" STR_SPECIAL_MATERIALS_REQUIRED: "WYMAGANE SPECJALNE MATERIAŁY" STR_ITEM_REQUIRED: "WYMAGANY PRZEDMIOT" STR_UNITS_REQUIRED: "WYMAGANYCH SZTUK" STR_UNITS_AVAILABLE: "DOSTĘPNYCH SZTUK" STR_STOP_PRODUCTION: "PRZERWIJ PRODUKCJĘ" STR_ENGINEERS_AVAILABLE_UC: "DOSTĘPNYCH INŻYNIERÓW: {ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE_UC: "WOLNYCH STANOWISK PRACY: {ALT}{0}" STR_MONTHLY_PROFIT: "ZYSK MIESIĘCZNY>{ALT}{0}" STR_INCREASE_UC: "ZWIĘKSZ" STR_DECREASE_UC: "ZMNIEJSZ" STR_UNITS_TO_PRODUCE: "Sztuk do produkcji" STR_PURCHASE_HIRE_PERSONNEL: "Kup produkty/Zatrudnij ludzi" STR_COST_OF_PURCHASES: "Koszt transakcji: {ALT}{0}" STR_COST_PER_UNIT_UC: "KOSZT ZA SZTUKĘ" STR_QUANTITY_UC: "SZTUK" STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL: "DOSTĘPNY PERSONEL/CAŁY PERSONEL:" STR_SOLDIERS: "Żołnierze" STR_SCIENTISTS: "Naukowcy" STR_ENGINEERS: "Inżynierowie" STR_SPACE_USED_SPACE_AVAILABLE: "UŻYWANA PRZESTRZEŃ/DOSTĘPNA PRZESTRZEŃ:" STR_LIVING_QUARTERS: "Kwatery mieszkalne" STR_STORES: "Magazyny" STR_LABORATORIES: "Laboratoria" STR_WORK_SHOPS: "Warsztaty" STR_HANGARS: "Hangary" STR_SHORT_RANGE_DETECTION: "Mały zasięg wykrycia" STR_DEFENSE_STRENGTH: "Siła obrony" STR_TRANSFERS_UC: "TRANSFERY" STR_TRANSFERS: "Transfery" STR_ARRIVAL_TIME_HOURS: "Godzin do przybycia" STR_COST_: "Koszt: {ALT}{0}" STR_AREA_: "Teren: {ALT}{0}" STR_BASE_NAME: "Wpisz nazwę bazy" STR_SELECT_POSITION_FOR_ACCESS_LIFT: "WYBIERZ POŁOŻENIE WINDY DOSTĘPU" STR_TRANSFER: "Transfer" STR_AMOUNT_TO_TRANSFER: "SZTUK DO TRANSFERU" STR_SELECT_DESTINATION_BASE: "Wybierz bazę docelową" STR_COST: "Koszt" STR_VICTORY_1: "Po wejściu do sali zobaczyłeś 'Mózg' obcych -- obiekt Twoich poszukiwań. Zanim postanowiłeś strzelić, skomunikował się z Tobą poprzez ekran w swojej bazie. To 'coś' błagało Cię o wysłuchanie argumentów obrony, nim podejmiesz decyzję, by pociągnąć za spust..." STR_VICTORY_2: "'Mózg' mówi: 'Wiele milionów lat temu planeta zwana przez was Marsem była żywa. Nasza cywilizacja sprowadziła życie na tę jałową planetę, tak jak i sprowadziła na waszą. Przez miliony lat odwiedzaliśmy waszą planetę i genetycznie rozwijaliśmy wasz gatunek. Nie możecie nas zabić, jesteście częścią nas..." STR_VICTORY_3: "To jest centrum marsjańskiej cywilizacji -- piramidy, który wybudował miliony lat przed wami gatunek będący waszym przodkiem. Nie ma planety poza naszym zasięgiem. Ta potęga może być wkrótce wasza. Pytanie brzmi: Czy chcesz współpracować...'" STR_GAME_OVER_1: "Obcym udało się wytępić całą ludzkość, niszcząc miasta oraz zatruwając powietrze i wodę. Opór ziemskich armii był daremny w starciu z o wiele wyższą technologią. Pokolenia, które przetrwały, cierpią teraz z powodu okropnych mutacji, jak i{NEWLINE}ucieczek przed obcymi, którzy tępią ludzi. Wielu ludzi przebywa w obozach pracy, pomagając przekształcać Ziemię w kolonię obcych, która jest częścią pewnego nieznanego imperium." STR_GAME_OVER_2: "Wiedza zdobyta podczas projektu X-Com została utracona na zawsze. Nie udało Ci się ochronić Ziemi." STR_VICTORY_4: "'Mózg' obcych został rozerwany przez wybuch gorącej plazmy, przez co cała armia obcych została pokonana." STR_VICTORY_5: "Obcy utracili Marsa, a teraz stracili też Ziemię. Wkrótce odkrycia organizacji X-Com pozwolą ludzkości raz jeszcze rozkwitnąć i posiąść Marsa już dla siebie. Zagrożenie ze strony obcych zażegnane, ale na jak długo, kto wie..." STR_YOU_HAVE_FAILED: "Nie udało Ci się powstrzymać najazdu obcych. Państwa sponsorujące Twoją organizację, jedno po drugim, podpisały pakt obiecujący dostęp do technologii obcych -- w myśl dobrobytu i pokoju. Jednak niebawem stało się jasne, że obcy mają inne plany..." STR_TOTAL_UC: "SUMA" STR_INCOME: "Dochód" STR_EXPENDITURE: "Wydatki" STR_MAINTENANCE: "Utrzymanie" STR_BALANCE: "Bilans" STR_UFO_ACTIVITY_IN_AREAS: "Aktywność obcych na terenach" STR_UFO_ACTIVITY_IN_COUNTRIES: "Aktywność obcych w państwach" STR_XCOM_ACTIVITY_IN_AREAS: "Aktywność X-Comu na terenach" STR_XCOM_ACTIVITY_IN_COUNTRIES: "Aktywność X-Comu w państwach" STR_FINANCE: "Finanse" STR_DATE_FIRST: "{0}." STR_DATE_SECOND: "{0}." STR_DATE_THIRD: "{0}." STR_DATE_FOURTH: "{0}." STR_FINANCE_THOUSANDS: "$tys." STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE_ITEM_AT_BASE: "Brakuje specjalnych materiałów, żeby produkować{NEWLINE}{0}{NEWLINE}w bazie{NEWLINE}{1}" STR_NOT_ENOUGH_MONEY_TO_PRODUCE_ITEM_AT_BASE: "Brakuje pieniędzy, żeby produkować{NEWLINE}{0}{NEWLINE}w bazie{NEWLINE}{1}" STR_PRODUCTION_OF_ITEM_AT_BASE_IS_COMPLETE: "Produkcja{NEWLINE}{0}{NEWLINE}w bazie{NEWLINE}{1}{NEWLINE}została zakończona" STR_CONSTRUCTION_OF_FACILITY_AT_BASE_IS_COMPLETE: "Budowa {0}{NEWLINE}w bazie {1}{NEWLINE}została zakończona" STR_OK_5_SECONDS: "OK - CZAS: 5 sekund" STR_RESEARCH_COMPLETED: "Badania zakończone" STR_VIEW_REPORTS: "ZOBACZ RAPORT" STR_WE_CAN_NOW_RESEARCH: "Możemy teraz badać" STR_WE_CAN_NOW_PRODUCE: "Możemy teraz produkować" STR_SUNDAY: "NIEDZIELA" STR_MONDAY: "PONIEDZIAŁEK" STR_TUESDAY: "WTOREK" STR_WEDNESDAY: "ŚRODA" STR_THURSDAY: "CZWARTEK" STR_FRIDAY: "PIĄTEK" STR_SATURDAY: "SOBOTA" STR_NOT_ENOUGH_ITEM_TO_REFUEL_CRAFT_AT_BASE: "Brakuje {0}, by zatankować {1} w bazie {2}" STR_NOT_ENOUGH_ITEM_TO_REARM_CRAFT_AT_BASE: "Brakuje {0}, by dozbroić {1} w bazie {2}" STR_UFO_IS_NOT_RECOVERED: "UFO nieprzejęte" STR_UFO_IS_RECOVERED: "UFO przejęte" STR_CRAFT_IS_LOST: "Samolot stracony" STR_TERROR_CONTINUES: "Terror trwa" STR_ALIENS_DEFEATED: "Obcy pokonani" STR_BASE_IS_LOST: "Baza stracona" STR_BASE_IS_SAVED: "Baza uratowana" STR_ALIEN_BASE_STILL_INTACT: "Baza obcych nadal istnieje" STR_ALIEN_BASE_DESTROYED: "Baza obcych zniszczona" STR_ALIENS_KILLED: "ZABITYCH OBCYCH" STR_ALIEN_CORPSES_RECOVERED: "ZNALEZIONYCH ZWŁOK OBCYCH" STR_LIVE_ALIENS_RECOVERED: "POJMANYCH ŻYWYCH OBCYCH" STR_ALIEN_ARTIFACTS_RECOVERED: "ZNALEZIONYCH PRZEDMIOTÓW OBCYCH" STR_ALIEN_BASE_CONTROL_DESTROYED: "ZNISZCZONO STEROWNIĘ BAZY OBCYCH" STR_CIVILIANS_KILLED_BY_ALIENS: "CYWILI ZABITYCH PRZEZ OBCYCH" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "CYWILI ZABITYCH PRZEZ ŻOŁNIERZY X-COMU" STR_CIVILIANS_SAVED: "URATOWANYCH CYWILI" STR_XCOM_OPERATIVES_KILLED: "ZABITYCH ŻOŁNIERZY X-COMU" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "ZAGINIONYCH W AKCJI ŻOŁNIERZY X-COMU" STR_TANKS_DESTROYED: "ZNISZCZONYCH CZOŁGÓW" STR_XCOM_CRAFT_LOST: "STRACONYCH SAMOLOTÓW X-COMU" STR_UFO_RECOVERY: "PRZEJĘTE POZOSTAŁOŚCI UFO" STR_ALIEN_BASE_RECOVERY: "PRZEJĘTE POZOSTAŁOŚCI BAZY OBCYCH" STR_BASE_UNDER_ATTACK: "Baza '{0}' jest atakowana!" STR_BASE_DEFENSES_INITIATED: "ZAINICJOWANO SYSTEMY OBRONNE BAZY" STR_GRAV_SHIELD_REPELS_UFO: "TARCZA GRAWITACYJNA ODPYCHA UFO!" STR_FIRING: "STRZELA" STR_HIT: "TRAFIENIE!" STR_UFO_DESTROYED: "UFO ZNISZCZONE!" STR_MISSED: "PUDŁO!" STR_SELL_ITEMS_SACK_PERSONNEL: "Sprzedaj produkty/Zwolnij ludzi" STR_VALUE_OF_SALES: "WARTOŚĆ SPRZEDAŻY: {ALT}{0}" STR_FUNDS: "PIENIĄDZE: {ALT}{0}" STR_SELL_SACK: "Sprzedaj/Zwolnij" STR_VALUE: "Wartość" STR_CRAFT_: "SAMOLOT: {ALT}{0}" STR_CRAFTNAME: "{0} {1}" STR_UFO_CRASH_RECOVERY: "PRZEJĘCIE ROZBITEGO UFO" STR_UFO_CRASH_RECOVERY_BRIEFING: "Zachowaj ostrożność! Obcy mogą być aktywni w UFO lub pobliżu miejsca katastrofy. Misja będzie zakończona powodzeniem, gdy wszystkie jednostki wroga zostaną wyeliminowane lub zneutralizowane. Nastąpi wtedy przejęcie pozostałości UFO, przedmiotów i martwych obcych. By przerwać misję, wycofaj żołnierzy X-Comu do transportowca i kliknij na ikonę 'Przerwij misję', po czym potwierdź wybór." STR_UFO_GROUND_ASSAULT: "PRZEJĘCIE UFO NA LĄDOWISKU" STR_UFO_GROUND_ASSAULT_BRIEFING: "Zbadaj miejsce lądowania i, jeśli to możliwe, wejdź do UFO. Misja zakończy się powodzeniem, gdy wszystkie jednostki wroga zostaną wyeliminowane lub zneutralizowane. Nastąpi wtedy przejęcie pozostałości UFO, przedmiotów i martwych obcych. By przerwać misję, wycofaj agentów X-Comu do transportowca i kliknij na ikonę 'Przerwij misję', po czym potwierdź wybór." STR_BASE_DEFENSE: "OBRONA BAZY X-COMU" STR_BASE_UC_: "BAZA: {0}" STR_BASE_DEFENSE_BRIEFING: "W pobliżu wylądował statek obcych. Nasza baza jest w wielkim niebezpieczeństwie. Standardową procedurą w takiej sytuacji jest ewakuacja całego niewalczącego personelu wszystkimi dostępnymi samolotami X-Comu. Jednostki obcych mogły wejść do bazy przez drzwi hangaru lub windę dostępu. Obroń bazę i jej istotne instalacje za wszelką cenę. To jest walka na śmierć i życie. Jeśli klikniesz na ikonę 'Przerwij misję' i potwierdzisz wybór, poniesiesz klęskę i stracisz Twoją bazę." STR_ALIEN_BASE_ASSAULT: "SZTURM NA BAZĘ OBCYCH" STR_ALIEN_BASE_ASSAULT_BRIEFING: "Żołnierze X-Comu znaleźli wejście do bazy obcych. Sterownie bazy muszą zostać zniszczone, by wysadzić bazę. Misja zostanie zakończona, gdy wszyscy wrogowie zostaną wyeliminowani bądź zneutralizowani lub gdy Twój oddział wróci po zniszczeniu sterowni bazy do zielonego obszaru będącego wyjściem i klikniesz na ikonę 'Przerwij misję', po czym potwierdzisz wybór. Po wykonaniu tej drugiej czynności wrócisz wtedy do Twojego transportowca." STR_CYDONIA_BRIEFING: "Przybyłeś do Cydonii i znalazłeś wejście do wielkiego podziemnego kompleksu niedaleko marsjańskiego Sfinksa. Musisz zniszczyć 'Mózg' obcych, który kontroluje działalność wszystkich obcych. Los ludzkości jest w twoich rękach..." STR_TERROR_MISSION: "TERROR OBCYCH W MIEŚCIE" STR_TERROR_MISSION_BRIEFING: "Misja będzie zakończona powodzeniem, gdy wszystkie jednostki wroga zostaną zneutralizowane lub wyeliminowane. Uratuj życie tylu cywilom, ilu tylko zdołasz na terenie bitwy poprzez zneutralizowanie zagrożenia ze strony obcych. By przerwać misję, wycofaj żołnierzy X-Comu do transportowca i kliknij na ikonę 'Przerwij misję', po czym potwierdź wybór." STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION: "BRAKUJE WOLNEGO HANGARU DLA PRODUKOWANEGO SAMOLOTU!{SMALLLINE}Każdy samolot przydzielony w danej bazie, przenoszony do innej bazy, kupowany lub produkowany wymaga co najmniej jednego hangaru. Wybuduj nowy hangar lub przenieś przynajmniej jeden samolot do innej bazy." STR_NO_FREE_HANGARS_FOR_PURCHASE: "BRAKUJE WOLNEGO HANGARU DLA KUPOWANEGO SAMOLOTU!{SMALLLINE}Każdy samolot przydzielony w danej bazie, przenoszony do innej bazy, kupowany lub produkowany wymaga co najmniej jednego hangaru. Wybuduj nowy hangar lub przenieś przynajmniej jeden samolot do innej bazy." STR_NO_FREE_HANGARS_FOR_TRANSFER: "BRAKUJE WOLNEGO HANGARU DLA PRZENOSZONEGO SAMOLOTU!{SMALLLINE}Każdy samolot przydzielony w danej bazie, przenoszony do innej bazy, kupowany lub produkowany wymaga co najmniej jednego hangaru. Wybuduj nowy hangar lub przenieś przynajmniej jeden samolot do innej bazy." STR_CANNOT_BUILD_HERE: "NIE MOŻNA TU BUDOWAĆ!{SMALLLINE}Budowana instalacja musi sąsiadować z istniejącą." STR_NO_FREE_ACCOMODATION: "BRAKUJE WOLNYCH KWATER!{SMALLLINE}Brak wolnych kwater w bazie docelowej." STR_NOT_ENOUGH_WORK_SPACE: "BRAKUJE WOLNEGO MIEJSCA W WARSZTACIE!{SMALLLINE}Wybuduj nowy warsztat lub ogranicz pracę nad co najmniej jednym projektem." STR_NOT_ENOUGH_MONEY: "BRAKUJE PIENIĘDZY!" STR_NOT_ENOUGH_STORE_SPACE: "BRAKUJE MIEJSCA W MAGAZYNACH!{SMALLLINE}Wybuduj nowe magazyny lub przenieś część zapasów do innej bazy." STR_NOT_ENOUGH_LIVING_SPACE: "BRAKUJE WOLNYCH KWATER!{SMALLLINE}Wybuduj nowe kwatery lub przenieś część personelu do innej bazy." STR_LAUNCH_INTERCEPTION: "WYSYŁANIE SAMOLOTÓW" STR_CRAFT: "SAMOLOT" STR_STATUS: "STATUS" STR_BASE: "BAZA" STR_READY: "GOTOWY" STR_OUT: "WYSŁANY" STR_REPAIRS: "NAPRAWIANY" STR_REFUELLING: "TANKOWANY" STR_REARMING: "DOZBRAJANY" STR_TARGET: "CEL: {0}" STR_WAY_POINT: "PUNKT DOCELOWY" STR_ARE_YOU_SURE_CYDONIA: "Czy na pewno chcesz wysłać ten samolot na misję do Cydonii?" STR_YES: "TAK" STR_NO: "NIE" STR_SELECT_DESTINATION: "WYBIERZ CEL" STR_CYDONIA: "CYDONIA" STR_SELECT_SITE_FOR_NEW_BASE: "WYBIERZ MIEJSCE NA NOWĄ BAZĘ" STR_RETURN_TO_BASE: "POWRÓT DO BAZY" STR_SELECT_NEW_TARGET: "WYBIERZ NOWY CEL" STR_PATROL: "PATROL" STR_STATUS_: "STATUS: {ALT}{0}" STR_DAMAGED_RETURNING_TO_BASE: "USZKODZONY -- WRACA DO BAZY" STR_LOW_FUEL_RETURNING_TO_BASE: "MAŁO PALIWA -- WRACA DO BAZY" STR_MISSION_COMPLETE_RETURNING_TO_BASE: "MISJA ZAKOŃCZONA -- WRACA DO BAZY" STR_PATROLLING: "PATROLUJE" STR_TAILING_UFO: "ŚLEDZI UFO" STR_INTERCEPTING_UFO: "PRZECHWYTUJE UFO-{0}" STR_RETURNING_TO_BASE: "WRACA DO BAZY" STR_DESTINATION_UC_: "CEL: {0}" STR_BASE_UC: "BAZA: {ALT}{0}" STR_SPEED_: "PRĘDKOŚĆ: {ALT}{0}" STR_MAXIMUM_SPEED_UC: "PRĘDKOŚĆ MAKSYMALNA: {ALT}{0} w.{ALT}" STR_ALTITUDE_: "PUŁAP: {ALT}{0}" STR_VERY_LOW: "BARDZO NISKO" STR_LOW_UC: "NISKO" STR_HIGH_UC: "WYSOKO" STR_VERY_HIGH: "BARDZO WYSOKO" STR_FUEL: "PALIWO: {ALT}{0}" STR_WEAPON_ONE: "BROŃ L.: {ALT}{0}" STR_NONE_UC: "BRAK" STR_ROUNDS_: "NABOI: {ALT}{0}" STR_WEAPON_TWO: "BROŃ P.: {ALT}{0}" STR_INTERCEPTION_CRAFT: "SAMOLOTY PRZECHWYTUJĄCE" STR_BASE_: "Baza: {0}" STR_NAME_UC: "NAZWA" STR_AMMO_: "AMUNICJA: {ALT}{0}" STR_CREW: "ZAŁOGA" STR_EQUIPMENT_UC: "EKWIPUNEK" STR_ARMOR: "PANCERZ" STR_MAX: "MAKS.: {ALT}{0}" STR_ROOKIE: "Rekrut" STR_SQUADDIE: "Kapral" STR_SERGEANT: "Sierżant" STR_CAPTAIN: "Kapitan" STR_COLONEL: "Pułkownik" STR_COMMANDER: "Komandor" STR_SELECT_SQUAD_FOR_CRAFT: "Wybierz skład dla: {0}" STR_SORT_BY: "SORTUJ WG..." STR_ORIGINAL_ORDER: "PIERWOTNA KOLEJNOŚĆ" STR_MISSIONS2: "MISJE" STR_KILLS2: "ZABITYCH" STR_WOUND_RECOVERY2: "CZAS KURACJI" STR_SPACE_AVAILABLE: "WOLNE MIEJSCA: {ALT}{0}" STR_SPACE_USED: "ZAJĘTE MIEJSCA: {ALT}{0}" STR_SPACE_USED_UC: "UŻYTE MIEJSCE" STR_RANK: "RANGA" STR_WOUNDED: "RANNY" STR_EQUIPMENT_FOR_CRAFT: "Wybierz broń dla: {0}" STR_DEFENSE_VALUE: "Wartość obrony" STR_HIT_RATIO: "Celność" STR_CRAFT_READY_TO_LAND_NEAR_DESTINATION: "{0}{ALT}{NEWLINE}Jest gotowy, by{NEWLINE}wylądować przy:{NEWLINE}{ALT}{1}" STR_BEGIN_MISSION: "Rozpocząć misję?" STR_SELECT_ARMAMENT: "Wybierz uzbrojenie" STR_AMMUNITION_AVAILABLE: "DOSTĘPNA AMUNICJIA" STR_ARMAMENT: "UZBROJENIE" STR_NOT_AVAILABLE: "BRAK" STR_SELECT_ARMOR_FOR_SOLDIER: "WYBIERZ PANCERZ DLA{NEWLINE}{0}" STR_TYPE: "TYP" STR_PERSONAL_ARMOR_UC: "PANCERZ OSOBISTY" STR_POWER_SUIT_UC: "PANCERZ WSPOMAGANY" STR_FLYING_SUIT_UC: "PANCERZ LATAJĄCY" STR_SELECT_ARMOR: "Wybierz pancerz" STR_NORTH: "PÓŁNOC" STR_NORTH_EAST: "PÓŁNOCNY WSCHÓD" STR_EAST: "WSCHÓD" STR_SOUTH_EAST: "POŁUDNIOWY WSCHÓD" STR_SOUTH: "POŁUDNIE" STR_SOUTH_WEST: "POŁUDNIOWY ZACHÓD" STR_WEST: "ZACHÓD" STR_NORTH_WEST: "PÓŁNOCNY ZACHÓD" STR_SELECT_ACTION: "WYBIERZ ZADANIE" STR_CONTINUE_INTERCEPTION_PURSUIT: "KONTYNUUJ POŚCIG PRZECHWYTUJĄCY" STR_PURSUE_WITHOUT_INTERCEPTION: "ŚCIGAJ BEZ PRZECHWYTYWANIA" STR_VERY_LARGE: "BARDZO DUŻE" STR_LARGE: "DUŻE" STR_MEDIUM_UC: "ŚREDNIE" STR_SMALL: "MAŁE" STR_VERY_SMALL: "BARDZO MAŁE" STR_GROUNDED: "NA ZIEMI" STR_DETECTED: "ZOSTAŁO WYKRYTE" STR_SIZE_UC: "WIELKOŚĆ" STR_ALTITUDE: "PUŁAP" STR_HEADING: "KIERUNEK" STR_SPEED: "PRĘDKOŚĆ" STR_CENTER_ON_UFO_TIME_5_SECONDS: "POKAŻ UFO -- CZAS: 5 sekund" STR_TRACKING_LOST: "ZNIKNĘŁO Z RADARU" STR_REDIRECT_CRAFT: "WYBIERZ NOWE ZADANIE" STR_GO_TO_LAST_KNOWN_UFO_POSITION: "LEĆ DO OSTATNIEJ ZNANEJ POZYCJI UFO" STR_UFO_: "UFO-{0}" STR_ALIEN_BASE_: "BAZA OBCYCH-{0}" STR_CRASH_SITE_: "ROZBITE UFO-{0}" STR_LANDING_SITE_: "UFO NA ZIEMI-{0}" STR_WAY_POINT_: "PUNKT DOCELOWY-{0}" STR_TERROR_SITE: "MIEJSCE TERRORU-{0}" STR_CRAFT_HAS_REACHED_DESTINATION: "{0}{NEWLINE}doleciał do{NEWLINE}{1}" STR_NOW_PATROLLING: "Teraz patroluje" STR_ALIEN_ORIGINS: "Pochodzenie obcych" STR_THE_MARTIAN_SOLUTION: "Rozwiązanie Marsjańskie" STR_CYDONIA_OR_BUST: "Cydonia lub Śmierć" STR_UFOPAEDIA: "UFOpedia" STR_XCOM_CRAFT_ARMAMENT: "SAMOLOTY X-COMU I ICH UZBROJENIE" STR_HEAVY_WEAPONS_PLATFORMS: "CIĘŻKIE DZIAŁA SAMOBIEŻNE" STR_WEAPONS_AND_EQUIPMENT: "BROŃ I SPRZĘT" STR_ALIEN_ARTIFACTS: "ARTEFAKTY OBCYCH" STR_BASE_FACILITIES: "INSTALACJE BAZY" STR_ALIEN_LIFE_FORMS: "OBCE FORMY ŻYCIA" STR_ALIEN_RESEARCH_UC: "BADANIA NAD OBCYMI" STR_UFO_COMPONENTS: "KOMPONENTY UFO" STR_UFOS: "RODZAJE UFO" STR_SELECT_ITEM: "WYBIERZ POZYCJĘ" STR_ACCELERATION: "PRZYŚPIESZENIE: {ALT}{0}{ALT}" STR_FUEL_CAPACITY: "MAKS. ILOŚĆ PALIWA: {ALT}{0}{ALT}" STR_WEAPON_PODS: "MOCOWAŃ NA BROŃ: {ALT}{0}{ALT}" STR_DAMAGE_CAPACITY_UC: "WYTRZYMAŁOŚĆ: {ALT}{0}{ALT}" STR_CARGO_SPACE: "PRZESTRZEŃ ŁADUNKOWA: {ALT}{0}{ALT}" STR_HWP_CAPACITY: "MAKS. LICZBA CDS-ów: {ALT}{0}{ALT}" STR_DAMAGE: "Siła rażenia" STR_RANGE: "Zasięg" STR_KILOMETERS: "{0} km" STR_ACCURACY: "Celność" STR_RE_LOAD_TIME: "Czas przeładowania" STR_SECONDS: "{0} s" STR_DAMAGE_ARMOR_PIERCING: "PRZEBIJAJĄCE" STR_DAMAGE_INCENDIARY: "ZAPALAJĄCE" STR_DAMAGE_HIGH_EXPLOSIVE: "WYBUCHOWE" STR_DAMAGE_LASER_BEAM: "LASEROWE" STR_DAMAGE_PLASMA_BEAM: "PLAZMOWE" STR_DAMAGE_STUN: "OGŁUSZAJĄCE" STR_DAMAGE_MELEE: "KONTAKTOWE" STR_DAMAGE_ACID: "KWAS" STR_DAMAGE_SMOKE: "DYMNE" STR_SHOT_TYPE: "TYP STRZAŁU" STR_ACCURACY_UC: "CELNOŚĆ" STR_TIME_UNIT_COST: "KOSZT JC" STR_DAMAGE_UC: "OBRAŻENIA" STR_AMMO: "AMUNICJA" STR_SHOT_TYPE_AUTO: "Seria" STR_SHOT_TYPE_SNAP: "Szybki" STR_SHOT_TYPE_AIMED: "Celowany" STR_CONSTRUCTION_TIME: "Długość budowy" STR_CONSTRUCTION_COST: "Koszt budowy" STR_MAINTENANCE_COST: "Koszt utrzymania" STR_LOW: "Słabe" STR_MEDIUM: "Średnie" STR_HIGH: "Mocne" STR_CRAFT_WEAPON: "Broń samolotów" STR_CRAFT_AMMUNITION: "Amunicja samolotów" STR_HEAVY_WEAPONS_PLATFORM: "Ciężkie działo samobieżne" STR_WEAPON: "Broń" STR_AMMUNITION: "Amunicja" STR_EQUIPMENT: "Sprzęt" STR_ALIEN_CORPSE: "Zwłoki obcego" STR_UFO_COMPONENT: "Komponent UFO" STR_PERSONAL_ARMOR: "Pancerz osobisty" STR_RAW_MATERIALS: "Surowiec" STR_HWP_CANNON_SHELLS: "Naboje działka do cds-a" STR_ALIEN: "Obcy" STR_SECTOID: "Sektoid" STR_SNAKEMAN: "Wężownik" STR_ETHEREAL: "Eterianin" STR_MUTON: "Muton" STR_FLOATER: "Lewiton" STR_CELATID: "Celatyd" STR_SILACOID: "Silakoid" STR_CHRYSSALID: "Kryzalid" STR_ZOMBIE: "Zombi" STR_REAPER: "Żeniec" STR_SECTOPOD: "Sektopod" STR_CYBERDISC: "Cyberdysk" STR_LIVE_COMMANDER: "Komandor" STR_LIVE_LEADER: "Lider" STR_LIVE_ENGINEER: "Inżynier" STR_LIVE_MEDIC: "Medyk" STR_LIVE_NAVIGATOR: "Nawigator" STR_LIVE_SOLDIER: "Żołnierz" STR_LIVE_TERRORIST: "Terrorysta" STR_FLOATER_SOLDIER: "Lewiton żołnierz" STR_FLOATER_NAVIGATOR: "Lewiton nawigator" STR_FLOATER_MEDIC: "Lewiton medyk" STR_FLOATER_ENGINEER: "Lewiton inżynier" STR_FLOATER_LEADER: "Lewiton lider" STR_FLOATER_COMMANDER: "Lewiton komandor" STR_SECTOID_SOLDIER: "Sektoid żołnierz" STR_SECTOID_NAVIGATOR: "Sektoid nawigator" STR_SECTOID_MEDIC: "Sektoid medyk" STR_SECTOID_ENGINEER: "Sektoid inżynier" STR_SECTOID_LEADER: "Sektoid lider" STR_SECTOID_COMMANDER: "Sektoid komandor" STR_SNAKEMAN_SOLDIER: "Wężownik żołnierz" STR_SNAKEMAN_NAVIGATOR: "Wężownik nawigator" STR_SNAKEMAN_ENGINEER: "Wężownik inżynier" STR_SNAKEMAN_LEADER: "Wężownik lider" STR_SNAKEMAN_COMMANDER: "Wężownik komandor" STR_MUTON_SOLDIER: "Muton żołnierz" STR_MUTON_NAVIGATOR: "Muton nawigator" STR_MUTON_ENGINEER: "Muton inżynier" STR_ETHEREAL_SOLDIER: "Eterianin żołnierz" STR_ETHEREAL_LEADER: "Eterianin lider" STR_ETHEREAL_COMMANDER: "Eterianin przywódca" STR_CYBERDISC_TERRORIST: "Cyberdysk terrorysta" STR_REAPER_TERRORIST: "Żeniec terrorysta" STR_CHRYSSALID_TERRORIST: "Kryzalid terrorysta" STR_CELATID_TERRORIST: "Celatyd terrorysta" STR_SILACOID_TERRORIST: "Silakoid terrorysta" STR_SECTOPOD_TERRORIST: "Sektopod terrorysta" STR_UFO_POWER_SOURCE: "Źródło zasilania UFO" STR_UFO_NAVIGATION: "System nawigacyjny UFO" STR_UFO_CONSTRUCTION: "Budowa UFO" STR_ALIEN_FOOD: "Pokarm obcych" STR_ALIEN_REPRODUCTION: "Reprodukcja obcych" STR_ALIEN_ENTERTAINMENT: "Sprzęt rekreacyjny obcych" STR_ALIEN_SURGERY: "Sprzęt chirurgiczny obcych" STR_EXAMINATION_ROOM: "Laboratoria obcych" STR_ALIEN_ALLOYS: "Stopy metali obcych" STR_ALIEN_HABITAT: "Środowisko obcych" STR_POWER_SUIT: "Pancerz wspomagany" STR_FLYING_SUIT: "Pancerz latający" STR_HWP_ROCKETS: "Rakiety do CDS-a" STR_HWP_FUSION_BOMB: "Bomba fuzyjna do CDS-a" STR_LASER_WEAPONS: "Broń laserowa" STR_NEW_FIGHTER_CRAFT: "Nowy myśliwiec" STR_NEW_FIGHTER_TRANSPORTER: "Nowy transportowiec" STR_ULTIMATE_CRAFT: "Samolot kosmiczny" STR_LASER_PISTOL: "Pistolet laserowy" STR_LASER_RIFLE: "Karabin laserowy" STR_HEAVY_LASER: "Ręczne działko laserowe" STR_LASER_CANNON: "Działko laserowe" STR_PLASMA_CANNON: "Działko plazmowe" STR_FUSION_MISSILE: "Wyrzutnia fuzyjna" STR_LASER_DEFENSE: "Obrona laserowa" STR_PLASMA_DEFENSE: "Obrona plazmowa" STR_FUSION_DEFENSE: "Obrona fuzyjna" STR_GRAV_SHIELD: "Tarcza grawitacyjna" STR_MIND_SHIELD: "Tarcza umysłowa" STR_PSI_LAB: "Laboratorium psioniczne" STR_MOTION_SCANNER: "Wykrywacz ruchu" STR_MEDI_KIT: "Apteczka" STR_TANK_CANNON: "Czołg/Działko" STR_TANK_ROCKET_LAUNCHER: "Czołg/Wyrzutnia rakiet" STR_TANK_LASER_CANNON: "Czołg/Działko laserowe" STR_HOVERTANK_PLASMA: "Czołgolot/Działko plazmowe" STR_HOVERTANK_LAUNCHER: "Czołgolot/Wyrzutnia fuzyjna" STR_STINGRAY_LAUNCHER: "Wyrzutnia Stingray" STR_AVALANCHE_LAUNCHER: "Wyrzutnia Avalanche" STR_CANNON: "Działko" STR_FUSION_BALL_LAUNCHER: "Wyrzutnia kul fuzyjnych" STR_PLASMA_BEAM: "Działko plazmowe" STR_STINGRAY_MISSILES: "Rakieta Stingray" STR_AVALANCHE_MISSILES: "Rakieta Avalanche" STR_CANNON_ROUNDS_X50: "Naboje działka (50 sztuk)" STR_FUSION_BALL: "Kula fuzyjna" STR_SOLDIER: "Żołnierz" STR_SCIENTIST: "Naukowiec" STR_ENGINEER: "Inżynier" STR_NORTH_AMERICA: "Ameryka Płn." STR_ARCTIC: "Arktyka" STR_ANTARCTICA: "Antarktyda" STR_SOUTH_AMERICA: "Ameryka Płd." STR_EUROPE: "Europa" STR_NORTH_AFRICA: "Afryka Północna" STR_SOUTHERN_AFRICA: "Afryka Płd." STR_CENTRAL_ASIA: "Azja Środkowa" STR_SOUTH_EAST_ASIA: "Azja Płd.-Wsch." STR_SIBERIA: "Syberia" STR_AUSTRALASIA: "Australazja" STR_PACIFIC: "Pacyfik" STR_NORTH_ATLANTIC: "Atlantyk Płn." STR_SOUTH_ATLANTIC: "Atlantyk Płd." STR_INDIAN_OCEAN: "Ocean Indyjski" STR_ALIEN_RESEARCH: "Badania obcych" STR_ALIEN_HARVEST: "Żniwa obcych" STR_ALIEN_ABDUCTION: "Porwania obcych" STR_ALIEN_INFILTRATION: "Infiltracja obcych" STR_ALIEN_BASE: "Baza obcych" STR_ALIEN_TERROR: "Terror obcych" STR_ALIEN_RETALIATION: "Odwet obcych" STR_ALIEN_SUPPLY: "Zaopatrzenie obcych" STR_MAXIMUM_SPEED: "Prędkość maksymalna" STR_HYPER_WAVE_DECODER_UC: "DEKODER HIPERFAL" STR_SKYRANGER: "DESANTOWIEC" STR_LIGHTNING: "BŁYSKAWICA" STR_AVENGER: "MŚCICIEL" STR_INTERCEPTOR: "MYŚLIWIEC" STR_FIRESTORM: "POŻOGA" STR_UFO: "UFO" STR_STINGRAY: "RAKIETA STINGRAY" STR_AVALANCHE: "RAKIETA AVALANCHE" STR_CANNON_UC: "DZIAŁO" STR_FUSION_BALL_UC: "WYRZUTNIA FUZYJNA" STR_LASER_CANNON_UC: "DZIAŁO LASEROWE" STR_PLASMA_BEAM_UC: "DZIAŁO PLAZMOWE" STR_DAMAGE_CAPACITY: "Wytrzymałość" STR_WEAPON_POWER: "Siła rażenia broni" STR_WEAPON_RANGE: "Zasięg broni" STR_ACCESS_LIFT: "Winda dostępu" STR_LABORATORY: "Laboratorium" STR_WORKSHOP: "Warsztat" STR_SMALL_RADAR_SYSTEM: "Mały system radarowy" STR_LARGE_RADAR_SYSTEM: "Duży system radarowy" STR_MISSILE_DEFENSES: "Obrona rakietowa" STR_GENERAL_STORES: "Magazyny" STR_ALIEN_CONTAINMENT: "Cele dla obcych" STR_LASER_DEFENSES: "Obrona laserowa" STR_PLASMA_DEFENSES: "Obrona plazmowa" STR_FUSION_BALL_DEFENSES: "Obrona fuzyjna" STR_PSIONIC_LABORATORY: "Laboratorium psioniczne" STR_HYPER_WAVE_DECODER: "Dekoder hiperfal" STR_HANGAR: "Hangar" STR_USA: "USA" STR_RUSSIA: "ROSJA" STR_UK: "WIELKA BRYTANIA" STR_FRANCE: "FRANCJA" STR_GERMANY: "NIEMCY" STR_ITALY: "WŁOCHY" STR_SPAIN: "HISZPANIA" STR_CHINA: "CHINY" STR_JAPAN: "JAPONIA" STR_INDIA: "INDIE" STR_BRAZIL: "BRAZYLIA" STR_AUSTRALIA: "AUSTRALIA" STR_NIGERIA: "NIGERIA" STR_SOUTH_AFRICA: "AFRYKA PŁD." STR_EGYPT: "EGIPT" STR_CANADA: "KANADA" STR_TANK: "Czołg" STR_CIVILIAN: "Cywil" STR_JAN: "Sty" STR_FEB: "Lut" STR_MAR: "Mar" STR_APR: "Kwi" STR_MAY: "Maj" STR_JUN: "Cze" STR_JUL: "Lip" STR_AUG: "Sie" STR_SEP: "Wrz" STR_OCT: "Paź" STR_NOV: "Lis" STR_DEC: "Gru" STR_INTERNATIONAL_RELATIONS: "Stosunki międzynarodowe" STR_COUNTRY: "Kraj" STR_FUNDING: "Dotacje" STR_CHANGE: "Zmiana" STR_WEAPON_SYSTEMS: "SYSTEMY BRONI" STR_HWPS: "CDS-ów" STR_DAMAGE_UC_: "USZKODZENIA: {ALT}{0}" STR_ACCESS_LIFT_UFOPEDIA: "Winda dostępu umożliwia dostarczanie sprzętu i personelu do lub z podziemnej bazy. Jest to zawsze pierwsza instalacja konstruowana w miejscu nowej bazy. Przez obszar windy mogą wtargnąć potencjalne siły wroga." STR_LIVING_QUARTERS_UFOPEDIA: "Każdy blok kwater ma miejsce dla 50 osób personelu. Instalacja zapewnia miejsce na odpoczynek oraz na spanie i spożywanie posiłków." STR_LABORATORY_UFOPEDIA: "W bloku laboratorium może pracować do 50 naukowców. Każde laboratorium jest wyposażone w najnowszą aparaturę do badań materiałowych, biochemicznych i kosmologicznych. Zapewniony jest też ułatwiony dostęp do najlepszych laboratoriów naukowych na całym świecie, włącznie z instytutami wojskowymi." STR_WORKSHOP_UFOPEDIA: "Warsztaty posiadają całe potrzebne wyposażenie służące do produkcji sprzętu zaprojektowanego lub przebadanego{NEWLINE}w laboratoriach naukowych. W warsztatach może pracować do 50 inżynierów, ale konstruowane przedmioty również wymagają trochę miejsca." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "Mały system radarowy ma efektywny zasięg około 550 km. Podłączony jest do systemów satelitarnych, służących wyszukiwaniu obiektów naziemnych. Każdy taki system radarowy ma 10% szans, aby wykryć obiekt średniej wielkości w ciągu 30 minut." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "Duży system radarowy jest efektywny w promieniu około 830 km oraz jest połączony z systemami satelitarnymi, aby wyszukiwać obiekty naziemne. Każdy taki system radarowy ma 5% szans, aby wykryć obiekt średniej wielkości w ciągu 10 minut." STR_MISSILE_DEFENSES_UFOPEDIA: "Obrona rakietowa stanowi jakąś ochronę przed wrogim statkiem, który próbuje lądować w pobliżu bazy." STR_GENERAL_STORES_UFOPEDIA: "Cały sprzęt, broń, amunicja, zdobyte materiały i ciężkie działa samobieżne, są przechowywane w magazynach. Dotyczy to także sprzętu przydzielonego samolotom w hangarach." STR_ALIEN_CONTAINMENT_UFOPEDIA: "Cele dla obcych posiadają specjalne środowisko utrzymujące ich procesy życiowe. Instalacja ta może utrzymywać przy życiu do 10 obcych form życia przebywających w oddzielnych celach." STR_LASER_DEFENSES_UFOPEDIA: "Obrona laserowa, dzięki promieniowaniu laserowemu, jest dobrą ochroną przed wrogim statkiem." STR_PLASMA_DEFENSES_UFOPEDIA: "Energia kinetyczna wiązek zjonizowanej plazmy zapewnia doskonałą ochronę przed atakiem wrogiego statku." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Obrona fuzyjna zapewnia najskuteczniejszą ochronę przed atakiem obcych. Dzięki antymaterii pociski wytwarzają implozję, która niszczy wszystko w obrębie określonego promienia." STR_GRAV_SHIELD_UFOPEDIA: "Tarcza grawitacyjna odpycha statek obcych próbujący lądować w pobliżu bazy wystarczająco długo, by wszystkie systemy obronne mogły wystrzelić ponownie. W praktyce podwaja to skuteczność każdego systemu obronnego bazy." STR_MIND_SHIELD_UFOPEDIA: "Dopóki statki obcych polegają na odbiorze fal mózgowych do wykrywania obecności ludzi (a więc i baz), najefektywniejszym środkiem zaradczym przeciw wykryciu bazy jest tłumienie fal mózgowych emitowanych przez jej personel. Ta instalacja drastycznie redukuje szansę wykrycia bazy przez statek obcych." STR_PSIONIC_LABORATORY_UFOPEDIA: "Laboratorium psioniczne może oszacować potencjał psioniczny żołnierzy w bazie i zapewniać im niezbędne szkolenia zwiększające ich zdolności psioniczne. Każdy blok takiego laboratorium może szkolić do 10 żołnierzy na raz. Szkoleni żołnierze są wyznaczani na początku każdego miesiąca. Zdolności psioniczne używane w połączeniu z wzmacniaczem psionicznym mogą być stosowane do ataków psionicznych podczas walki przeciwko obcym." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Komunikacja obcych wykorzystuje fale wielowymiarowe (tzw. hiperfale), które rozchodzą się prawie natychmiastowo. To urządzenie wychwytuje transmisje UFO i je dekoduje, dzięki czemu dostarcza nam więcej informacji o wykrytym spodku - m.in. o typie UFO, rasie załogi i rodzaju ich misji." STR_HANGAR_UFOPEDIA: "Każdy hangar mieści jeden samolot. Znajduje się w nim także sprzęt służący do obsługi, tankowania i naprawy samolotów organizacji X-Com. Samolot stacjonujący w bazie musi mieć przydzielony wolny hangar, który nie może być używany przez żaden inny samolot, nawet jeśli samolot, któremu przydzielono dany hangar, został wysłany na misję." STR_PISTOL_UFOPEDIA: "Standardowy półautomatyczny pistolet organizacji X-Com o dużej sile rażenia z 12. nabojowym magazynkiem." STR_RIFLE_UFOPEDIA: "Ten bardzo celny karabin szturmowy z celownikiem laserowym używa magazynka na 20 naboi o rozmiarze 6,7 mm." STR_HEAVY_CANNON_UFOPEDIA: "Ręczne działko (w skrócie rd) jest niszczycielską, ale nieporęczną bronią. Jego wszechstronność wynika z faktu, że może przyjmować aż trzy typy amunicji -- amunicję przeciwpancerną dużego kalibru, amunicję wybuchową i zapalającą." STR_AUTO_CANNON_UFOPEDIA: "Ręczne działko rotacyjne (w skrócie rdr) łączy w sobie szybkostrzelność z siłą ognia i wszechstronnością ręcznego działka." STR_ROCKET_LAUNCHER_UFOPEDIA: "Ta wyrzutnia rakiet z laserowym naprowadzaniem potrafi strzelać trzema różnymi rodzajami rakiet." STR_LASER_PISTOL_UFOPEDIA: "Pistolet laserowy to efektywne zastosowanie nowej technologii. Łączy on wygodę klasycznego pistoletu ze zwiększoną szybkością i celnością oddawanych strzałów." STR_LASER_RIFLE_UFOPEDIA: "Karabin laserowy jest potężniejszą i celniejszą wersją wcześniejszego projektu pistoletu laserowego." STR_HEAVY_LASER_UFOPEDIA: "Ciężki działko laserowe jest nieporęczne, ale za to niezwykle efektywne." STR_GRENADE_UFOPEDIA: "Ten standardowy granat posiada dokładny i zaawansowany układ czasowy do precyzyjnej kontroli momentu zapłonu." STR_SMOKE_GRENADE_UFOPEDIA: "Granat dymny jest przydatny do tworzenia zasłony w przypadku walki na otwartej przestrzeni. Używaj go ostrożnie, ponieważ obcy mogą również wykorzystać tę zasłonę." STR_PROXIMITY_GRENADE_UFOPEDIA: "Mina może być rzucona jak zwykły granat. Jednak po upadku uaktywnia ją dopiero pobliski ruch. Używanie jej wymaga dużej wprawy i ostrożności." STR_HIGH_EXPLOSIVE_UFOPEDIA: "Ten materiał wybuchowy powinien być używany tylko do wyburzania. Trzymaj żołnierzy z daleka od wyburzanych obiektów." STR_MOTION_SCANNER_UFOPEDIA: "To nowoczesne urządzenie wykorzystuje różnorodne detektory i zaawansowane algorytmy komputerowe do wykrywania ruchu jednostek (wroga, własnych itp.). Efektywne używanie tego urządzenia wymaga jednak pewnej praktyki. Podczas misji kliknij na ikonę skanera ruchu trzymanego w ręku. Z menu wybierz 'Skanuj'. Wyświetlacz skanera pokaże w centrum strzałkę wskazującą kierunek, w którym jest zwrócona twarz żołnierza (północ będzie na górze). Pulsujące plamy będą odpowiadać jednostkom, które ostatnio się ruszały. Większe lub szybciej poruszające się jednostki wygenerują większe plamy. Nieruchome jednostki w ogóle nie zostaną wykryte." STR_MEDI_KIT_UFOPEDIA: "Apteczką można leczyć, znieczulać oraz stymulować. Aby jej użyć, trzeba stanąć twarzą przodem do żołnierza wymagającego leczenia. Jeśli żołnierz jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę apteczki i wybrać z menu 'Użyj apteczki'.{NEWLINE}{NEWLINE}LECZENIE: Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna oraz przywrócone trochę punktów życia.{NEWLINE}STYMULACJA: Zwiększa wytrzymałość i ocuca nieprzytomnego (ogłuszonego) żołnierza.{NEWLINE}ZNIECZULANIE: Przywraca morale zranionego żołnierza, nie więcej jednak niż stracone przez niego punkty życia." STR_PSI_AMP_UFOPEDIA: "Wzmacniacz psioniczny może być używany wyłącznie przez żołnierzy z mocami psionicznymi. Podczas walki kliknij na wzmacniaczu, kursorem wybierz rodzaj, a potem obiekt ataku. Dostępne są dwa rodzaje ataku psionicznego:{NEWLINE}{NEWLINE}WYWOŁAJ PANIKĘ: Jeśli atak się powiedzie, morale celu się obniży, co może spowodować jego panikę.{NEWLINE}KONTROLA UMYSŁU: Jeśli się powiedzie, zyskasz natychmiastową kontrolę nad jednostką przeciwnika, tak jakby była Twoją własną. Ten rodzaj ataku jest trudniejszy do przeprowadzenia." STR_STUN_ROD_UFOPEDIA: "To urządzenie może być użyte tylko w bezpośrednim kontakcie. Wstrząsem elektrycznym ogłuszy żywy organizm bez zabijania go." STR_MIND_PROBE_UFOPEDIA: "Próbnik umysłu jest urządzeniem komunikacyjnym obcych, który pobiera informacje bezpośrednio z fal mózgowych, jednak jednostki organizacji X-Com mogą używać tego urządzenia w walce do wyświetlania charakterystyk obcych. Kliknij na próbniku umysłu, a potem wybierz opcję 'Użyj próbnika umysłu'. Następnie kliknij kursorem na obcego." STR_PLASMA_PISTOL_UFOPEDIA: "Pistolet plazmowy jest śmiercionośną bronią obcych, bazującą na przyśpieszaniu cząstek we wnętrzu słabego pola anty-grawitacyjnego." STR_PLASMA_RIFLE_UFOPEDIA: "Jest to porażająco potężna broń bazująca na przyśpieszaniu cząstek we wnętrzu nikłego pola anty-grawitacyjnego." STR_HEAVY_PLASMA_UFOPEDIA: "Ta śmiercionośna broń o wielkiej sile rażenia działa na zasadzie przyspieszania cząstek we wnętrzu słabego pola anty-grawitacyjnego." STR_BLASTER_LAUNCHER_UFOPEDIA: "To jest wyrzutnia rakiet kierowanych, która strzela rakietami fuzyjnymi o potężnej sile rażenia. Gdy klikniesz na wyrzutni, będziesz mógł ustalić punkty kontrolne, przez które będzie miała przelatywać rakieta fuzyjna. Jeśli jesteś pewny, że ustawiłeś wystarczającą liczbę punktów kontrolnych, kliknij na specjalną ikonę odpalenia." STR_SMALL_LAUNCHER_UFOPEDIA: "Mała wyrzutnia bomb ogłuszających. Idealna, by pojmać żywych obcych." STR_ALIEN_GRENADE_UFOPEDIA: "To urządzenie działa tak samo jak ziemski granat z wyjątkiem tego, że ma większą siłę rażenia." STR_SMALL_SCOUT: "Mały zwiadowca" STR_MEDIUM_SCOUT: "Średni zwiadowca" STR_LARGE_SCOUT: "Duży zwiadowca" STR_HARVESTER: "Żniwiarz" STR_ABDUCTOR: "Porywacz" STR_TERROR_SHIP: "Terroryzer" STR_BATTLESHIP: "Pancernik" STR_SUPPLY_SHIP: "Zaopatrzeniowiec" STR_RATING: "OCENA: {0}" STR_RATING_TERRIBLE: "FATALNIE!" STR_RATING_POOR: "NĘDZNIE!" STR_RATING_OK: "OK" STR_RATING_GOOD: "DOBRZE!" STR_RATING_EXCELLENT: "ZNAKOMICIE!" STR_SCORE: "PUNKTY" STR_XCOM_PROJECT_MONTHLY_REPORT: "MIESIĘCZNY RAPORT X-COMU" STR_MONTH: "Miesiąc: {ALT}{0} {1}" STR_COUNCIL_IS_GENERALLY_SATISFIED: "Rada krajów sponsorujących projekt jest ogólnie zadowolona{NEWLINE}z Twojego dotychczasowego postępu." STR_COUNCIL_IS_VERY_PLEASED: "Rada krajów sponsorujących projekt jest bardzo zadowolona{NEWLINE}z Twojego znakomitego postępu. Oby tak dalej!" STR_COUNCIL_IS_DISSATISFIED: "Rada krajów sponsorujących projekt jest niezadowolona{NEWLINE}z Twojej działalności. Musisz poprawić swoją skuteczność działań wobec zagrożenia ze strony obcych albo będzie Ci grozić zakończenie projektu." STR_YOU_HAVE_NOT_SUCCEEDED: "Nie udała Ci się obrona Ziemi przed inwazją obcych. Rada krajów sponsorujących projekt zdecydowała się niestety go zakończyć. Każdy naród będzie rozwiązywał problem na własną rękę. Możemy mieć jedynie nadzieję, że potrafimy przyzwyczaić się do oczywistych sił zbrojnych wroga oraz że powszechna ludność zżyje się z przybyszami." STR_COUNTRY_IS_PARTICULARLY_PLEASED: "{0} -- kraj ten jest szczególnie zadowolony z Twojej zdolności do radzenia sobie z lokalnym zagrożeniem i zgodził się zwiększyć swoje dotacje." STR_COUNTRIES_ARE_PARTICULARLY_HAPPY: "{0} -- kraje te są szczególnie zadowolone z Twojej zdolności do radzenia sobie z inwazją obcych na swoich terytoriach i zgodziły się zwiększyć swoje dotacje." STR_COUNTRIES_COMMA: "{0}, {1}" STR_COUNTRIES_AND: "{0} i {1}" STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY: "{0} -- kraj ten jest niezadowolony z Twojej zdolności do radzenia sobie z działalnością obcych na jego terytorium i zdecydował się zmniejszyć swoje dotacje." STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY: "{0} -- kraje te są szczególnie niezadowolone z efektów Twoich działań przeciw obcym na ich terytorium i postanowiły zmniejszyć poziom finansowania." STR_KNOTS: "{0} w." STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT: "{0} -- kraj ten podpisał tajny pakt z nieznanymi siłami obcych i wycofał się z projektu X-COM." STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT: "{0} -- kraje te podpisały tajny pakt z nieznanymi siłami obcych i wycofały się z projektu X-COM." STR_MONTHLY_RATING: "Ocena miesięczna: {ALT}{0}{ALT} {1}" STR_FUNDING_CHANGE: "Zmiana funduszy: {ALT}{0}" STR_COUNCIL_REDUCE_DEBTS: "Rada krajów sponsorujących projekt nie jest zadowolona z Twoich wyników finansowych. Musisz zmniejszyć swoje długi poniżej jednego miliona dolarów albo projekt zostanie zakończony." STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODED: "ZDEKODOWANO TRANSMISJĘ HIPERFALOWĄ" STR_CRAFT_TYPE: "STATEK" STR_RACE: "RASA" STR_MISSION: "MISJA" STR_ZONE: "REGION" STR_ALLOCATE_RESEARCH: "Wyznacz badania" STR_ALLOCATE_MANUFACTURE: "Wyznacz produkcję" STR_NEW_YORK: "Nowy Jork" STR_WASHINGTON: "Waszyngton" STR_LOS_ANGELES: "Los Angeles" STR_MONTREAL: "Montreal" STR_HAVANA: "Hawana" STR_MEXICO_CITY: "Meksyk" STR_CHICAGO: "Chicago" STR_VANCOUVER: "Vancouver" STR_DALLAS: "Dallas" STR_BRASILIA: "Brasilia" STR_BOGOTA: "Bogota" STR_BUENOS_AIRES: "Buenos Aires" STR_SANTIAGO: "Santiago" STR_RIO_DE_JANEIRO: "Rio de Janeiro" STR_LIMA: "Lima" STR_CARACAS: "Caracas" STR_LONDON: "Londyn" STR_PARIS: "Paryż" STR_BERLIN: "Berlin" STR_MOSCOW: "Moskwa" STR_ROME: "Rzym" STR_MADRID: "Madryt" STR_BUDAPEST: "Budapeszt" STR_LAGOS: "Lagos" STR_CAIRO: "Kair" STR_CASABLANCA: "Casablanca" STR_PRETORIA: "Pretoria" STR_NAIROBI: "Nairobi" STR_CAPE_TOWN: "Kapsztad" STR_KINSHASA: "Kinszasa" STR_ANKARA: "Ankara" STR_DELHI: "Delhi" STR_KARACHI: "Karaczi" STR_BAGHDAD: "Bagdad" STR_TEHRAN: "Teheran" STR_BOMBAY: "Bombaj" STR_CALCUTTA: "Kalkuta" STR_TOKYO: "Tokio" STR_BEIJING: "Pekin" STR_BANGKOK: "Bangkok" STR_MANILA: "Manila" STR_SEOUL: "Seul" STR_SINGAPORE: "Singapur" STR_JAKARTA: "Dżakarta" STR_SHANGHAI: "Szanghaj" STR_HONG_KONG: "Hong Kong" STR_NOVOSIBIRSK: "Nowosybirsk" STR_CANBERRA: "Canberra" STR_WELLINGTON: "Wellington" STR_MELBOURNE: "Melbourne" STR_PERTH: "Perth" STR_PSI_TRAINING: "Trening psioniczny" STR_PSIONIC_TRAINING: "TRENING PSIONICZNY" STR_REMAINING_PSI_LAB_CAPACITY: "Wolnych miejsc w l.p.: {ALT}{0}" STR_PSIONIC__STRENGTH: "Siła{NEWLINE}psioniczna" STR_PSIONIC_SKILL_IMPROVEMENT: "Zdolność psioniczna{NEWLINE}/Zmiana" STR_PSI_AMP: "Wzmacniacz psioniczny" STR_IN_TRAINING: "W{NEWLINE}treningu?" STR_TARGETTED_BY: "CEL NAMIERZONY PRZEZ:" STR_WEAPONS_CREW_HWPS: "SYSTEMY BRONI/{NEWLINE}I. ZAŁOGI/CDS-ów" STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE: "ma mało paliwa,{NEWLINE}wraca do bazy." STR_SOLDIER_LIST: "Lista żołnierzy" STR_RANK_: "RANGA: {ALT}{0}" STR_MISSIONS: "MISJI: {ALT}{0}" STR_KILLS: "ZABITYCH: {ALT}{0}" STR_WOUND_RECOVERY: "CZAS KURACJI: {ALT}{0}" STR_TIME_UNITS: "JEDNOSTKI CZASU" STR_STAMINA: "WYTRZYMAŁOŚĆ" STR_HEALTH: "ZDROWIE" STR_BRAVERY: "ODWAGA" STR_REACTIONS: "REFLEKS" STR_FIRING_ACCURACY: "CELNOŚĆ STRZAŁU" STR_THROWING_ACCURACY: "CELNOŚĆ RZUTU" STR_STRENGTH: "SIŁA" STR_PSIONIC_STRENGTH: "SIŁA PSIONICZNA" STR_PSIONIC_SKILL: "ZDOLNOŚĆ PSIONICZNA" STR_NEW_RANK: "NOWA RANGA" STR_PROMOTIONS: "Awanse" STR_SOLDIERS_UC: "ŻOŁNIERZE" STR_TANK_CANNON_UFOPEDIA: "Ciężkie działa samobieżne są przeznaczone do wsparcia oddziału organizacji X-Com. Połączenie dużej siły ognia i twardego pancerza sprawia, że jednostki te są bardzo przydatne podczas wymiany ognia na otwartym terenie. Upewnij się, że w magazynach masz wystarczającą ilość amunicji, aby uzbroić czołg. Cds-y są zawsze uzbrajane automatycznie, gdy włączasz je do załogi." STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Ten czołg jest uzbrojony w potężne rakiety. Jest to groźna broń przeciwko każdemu obcemu. Jeśli chcesz ten czołg włączyć do załogi, upewnij się, że w magazynach masz wystarczającą ilość rakiet dla tego cds-a." STR_TANK_LASER_CANNON_UFOPEDIA: "Broń laserowa jest przydatną bronią dla cds-ów. Daje to dużą siłę ognia bez ograniczeń amunicyjnych." STR_HOVERTANK_PLASMA_UFOPEDIA: "Technologia obcych tchnęła w cds-y nowe życie. Dodana możliwość latania oraz siła dział plazmowych stworzyła razem niezwykle mordercze połączenie." STR_HOVERTANK_LAUNCHER_UFOPEDIA: "Ten czołgolot jest wyrzutnią rakiet fuzyjnych cds-a, które są niesamowicie niszczycielskie. Używaj tej broni z wielką ostrożnością. Aby w pełni uzbroić ten czołgolot, musisz mieć wyprodukowaną odpowiednią liczbę rakiet fuzyjnych dla CDS-a. By strzelić, musisz ustalić kursorem kolejne punkty kontrolne, przez które będzie przelatywać rakieta, a następnie kliknąć na specjalnej ikonie, która odpali rakietę fuzyjną CDS-a." STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "Ten przedmiot jest używany jako amunicja dla ręcznego działka plazmowego. Zawiera niewielkie ilości Elerium." STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "Ten mały obiekt jest używany jako źródło energii dla karabinu plazmowego -- broni obcych średniej mocy. Zawiera niewielkie ilości Elerium." STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Źródło energii dla małego pistoletu plazmowego obcych. Zawiera Elerium -- źródło wszelakiej energii wykorzystywanej w przedmiotach, które wykorzystują technologię obcych w mniejszym bądź większym stopniu." STR_STUN_BOMB_UFOPEDIA: "Bomba ogłuszająca jest wykorzystywana do chwytania żywych okazów ludzi, ale jak najbardziej może być używana przeciwko różnym rasom obcych. Jest wystrzeliwana z wyrzutni bomb ogłuszających." STR_ALIEN_RESEARCH_UFOPEDIA: "Misje naukowe obcych mają na celu zbieranie podstawowych danych o Ziemi i jej mieszkańcach. Do tego celu są używane przeważnie małe statki, które sporadycznie lądują na opustoszałych terenach. Ten typ aktywności obcych stwarza najmniejsze niebezpieczeństwo dla organizacji X-Com, ale trochę niepokoi rządy i ludność." STR_ALIEN_HARVEST_UFOPEDIA: "Obcy wykorzystują ziemską faunę na wiele sposobów. Zwierzęta są dyskretnie porywane, a następnie zwracane z usuniętymi różnymi organami. Okaleczenia bydła są przeważnie zgłaszane łącznie z obserwacją UFO. Ten typ aktywności budzi duży niepokój rządów i grozę wśród ludności. Lądowania UFO zdarzają się głównie w pobliżu gospodarstw rolnych. Tak zwana teoria 'żniw obcych' mówi, że rasy obcych pierwotnie pojawiły się na planecie pozbawionej flory i fauny, a teraz powróciły, by zbierać żniwo z tego, co niegdyś zasiały." STR_ALIEN_ABDUCTION_UFOPEDIA: "Jest to najbardziej złowroga forma aktywności obcych. Porwania prowadzone przez obcych są często zgłaszane, mimo że obcy usiłują wymazywać z pamięci ofiar przeżycia związane z porwaniami. Porywanie istot ludzkich ma na celu zbadanie fizjologii człowieka, impregnowanie płodów obcych oraz przeprowadzanie dziwacznych eksperymentów genetycznych. Celem tej aktywności wydają się genetyczne mutacje i hodowanie nowych krzyżówek obcych. Takie zachowanie obcych jest powodem podnoszonego alarmu zdarzającego się na terenach zaludnionych, np, w miastach." STR_ALIEN_INFILTRATION_UFOPEDIA: "Rządy Ziemi mogą być infiltrowane przez szpiegów obcych, z wyglądu nieodróżnialnych od ludzi. Może to doprowadzić do oficjalnego spotkania na najwyższym szczeblu pomiędzy rządami, a obcymi. Charakterystyczne dla szczytu tej aktywności jest częste pojawianie się UFO w okolicy ważniejszych miast. Obcy będą próbowali podpisać z ziemskim rządem pakt, oferując wiedzę o ich wyższej technologii. W zamian rząd nie będzie przeszkadzał obcym w ich poczynaniach. Tego typu misje obcych to największa groźba dla organizacji X-Com. Jeśli rząd zgodzi się podpisać pakt, wówczas wycofa się z finansowania projektu X-Com." STR_ALIEN_BASE_UFOPEDIA: "Obcy budują tajne podziemne bazy w odległych, niezaludnionych miejscach. Po wstępnym rozpoznaniu lotniczym następuje intensyfikacja lotów UFO w miejscu budowanej bazy. O ile nam wiadomo, bazy te zawierają laboratoria do przeprowadzania eksperymentów na porwanych ludziach oraz sprzęt potrzebny do przyszłych misji przeprowadzanych w rejonie. Obecność bazy obcych wywołuje dużą liczbę doniesień o aktywności obcych, ale bez zauważonych UFO. W takiej sytuacji, aby zlokalizować bazę, samolot organizacji X-Com musi patrolować teren przez kilka godzin, by zwiększyć szansę wykrycia." STR_ALIEN_TERROR_UFOPEDIA: "Gdy obcy terroryzują miasto, rozmieszczają specjalne siły zbrojne z bronią wzbudzającą zarówno podziw, jak i lęk. Cywile są zastraszani bezpośrednio, a rządy z całego rejonu zostają zmuszane do ewakuacji. Głównym celem tej aktywności jest wywołanie dostatecznej publicznej histerii, by rządy zaprzestały finansowania projektu X-Com." STR_ALIEN_RETALIATION_UFOPEDIA: "Jeśli samoloty X-COM-u będą szczególnie często zestrzeliwać UFO, wtedy obcy mogą podjąć akcję odwetową. Wynikiem tego może być bezpośredni atak na bazę X-Comu. Jednak obcy muszą ją najpierw znaleźć, by móc zaatakować, więc jeśli patrolujące UFO będą trzymane z dala od bazy, wówczas prawdopodobieństwo ataku będzie minimalne." STR_ALIEN_SUPPLY_UFOPEDIA: "Gdy tylko baza obcych zostanie skonstruowana, będzie regularnie zaopatrywana przez specjalny statek zaopatrzeniowy. Gdy jeden z takich statków zostanie wykryty podczas przebywania na ziemi, wtedy jest pewne, że baza obcych znajduje się w pobliżu tego miejsca." STR_SMALL_SCOUT_UFOPEDIA: "To maleńkie UFO jest wykorzystywane przede wszystkim do rozpoznawania i poszukiwań. Zazwyczaj poprzedza ono większe UFO wykonujące misje obcych." STR_MEDIUM_SCOUT_UFOPEDIA: "Średni statek zwiadowczy niegroźny dla sił naziemnych. Zwykle pojawia się przed większymi statkami wykonującymi misję." STR_LARGE_SCOUT_UFOPEDIA: "Największy statek zwiadowczy obcych jest statkiem ogólnego przeznaczenia, używanym we wszystkich typach misji obcych." STR_HARVESTER_UFOPEDIA: "Żniwiarka ma w podstawie otwieraną podłogę oraz jest wyposażona w podnośnik do wciągania bydła lub innych zwierząt. Noże laserowe są używane do wycinania żądanych narządów. Padlina jest zrzucana na ziemię. UFO zawiera również pojemniki do przechowywania części ciał." STR_ABDUCTOR_UFOPEDIA: "Statek ten jest wyposażony w laboratorium do dokonywania przerażających eksperymentów na schwytanych ludziach. Normalnie ofiara jest paraliżowana siłą telepatyczną, lecz pozostaje świadoma na stole operacyjnym." STR_TERROR_SHIP_UFOPEDIA: "Terroryzer ma ładownię dla dużej ilości terrorystycznych stworów i broni obcych. Służy do transportowania terrorystów na zaludnione tereny." STR_BATTLESHIP_UFOPEDIA: "Pancernik jest największym i najlepiej uzbrojonym statkiem obcych. Jest podstawowym rodzajem UFO wchodzącym w skład każdej misji. Posiada liczną załogę i jest wyposażony w broń o dalekim zasięgu i dużej sile rażenia." STR_SUPPLY_SHIP_UFOPEDIA: "Statek zaopatrzeniowy jest używany podczas konstruowania baz obcych lub zaopatrywania już istniejących. Przenosi pojemniki z żywnością obcych oraz komory reprodukcyjne." STR_DISMANTLE: "Rozbierz" STR_FACILITY_IN_USE: "INSTALACJA W UŻYCIU" STR_CANNOT_DISMANTLE_FACILITY: "NIE MOŻNA ROZEBRAĆ INSTALACJI!{SMALLLINE}Wszystkie instalacje bazy muszą mieć połączenie z windą dostępu." STR_TRANSFER_ITEMS_TO: "Cel transferu: {0}" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "BRAK MIEJSCA DLA PRZENOSZONYCH OBCYCH!{SMALLLINE}Żywi obcy potrzebują pomieszczeń, w których mogą przeżyć." STR_AMOUNT_AT_DESTINATION: "SZTUK NA{NEWLINE}MIEJSCU" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY: "Obcy zmarli, ponieważ nie zbudowałeś celi dla obcych" STR_NO_FREE_ACCOMODATION_CREW: "BRAK WOLNYCH KWATER!{SMALLLINE}W bazie docelowej brak wolnych kwater dla załogi samolotu." STR_NOT_ENOUGH_STORE_SPACE_FOR_CRAFT: "NIEWYSTARCZAJĄCA ILOŚĆ MIEJSCA!{SMALLLINE}W bazie docelowej nie ma dość przestrzeni magazynowej na wyposażenie przypisane samolotowi." STR_ITEMS_ARRIVING: "Dostarczone przedmioty" STR_DESTINATION_UC: "DOSTARCZONO DO:" STR_PISTOL: "Pistolet" STR_PISTOL_CLIP: "Magazynek pistoletu" STR_RIFLE: "Karabin szturmowy" STR_RIFLE_CLIP: "Magazynek karabinu" STR_HEAVY_CANNON: "Ręczne działko" STR_HC_AP_AMMO: "Amunicja przeciwpancerna RD" STR_HC_HE_AMMO: "Amunicja wybuchowa RD" STR_HC_I_AMMO: "Amunicja zapalająca RD" STR_AUTO_CANNON: "Ręczne działko rotacyjne" STR_AC_AP_AMMO: "Amunicja przeciwpancerna RDR" STR_AC_HE_AMMO: "Amunicja wybuchowa RDR" STR_AC_I_AMMO: "Amunicja zapalająca RDR" STR_ROCKET_LAUNCHER: "Wyrzutnia rakiet" STR_SMALL_ROCKET: "Rakieta mała" STR_LARGE_ROCKET: "Rakieta duża" STR_INCENDIARY_ROCKET: "Rakieta zapalająca" STR_GRENADE: "Granat" STR_SMOKE_GRENADE: "Granat dymny" STR_PROXIMITY_GRENADE: "Granat zbliżeniowy" STR_HIGH_EXPLOSIVE: "Ładunek wybuchowy" STR_STUN_ROD: "Paralizator" STR_HEAVY_PLASMA: "Ręczne działko plazmowe" STR_HEAVY_PLASMA_CLIP: "Magazynek ręcznego działka plazmowego" STR_PLASMA_RIFLE: "Karabin plazmowy" STR_PLASMA_RIFLE_CLIP: "Magazynek karabinu plazmowego" STR_PLASMA_PISTOL: "Pistolet plazmowy" STR_PLASMA_PISTOL_CLIP: "Magazynek pistoletu plazmowego" STR_BLASTER_LAUNCHER: "Wyrzutnia rakiet fuzyjnych" STR_BLASTER_BOMB: "Rakieta fuzyjna" STR_SMALL_LAUNCHER: "Wyrzutnia bomb ogłuszających" STR_STUN_BOMB: "Bomba ogłuszająca" STR_ALIEN_GRENADE: "Granat obcych" STR_ELERIUM_115: "Elerium-115" STR_MIND_PROBE: "Próbnik umysłu" STR_SECTOID_CORPSE: "Zwłoki sektoida" STR_SNAKEMAN_CORPSE: "Zwłoki wężownika" STR_ETHEREAL_CORPSE: "Zwłoki eterianina" STR_MUTON_CORPSE: "Zwłoki mutona" STR_FLOATER_CORPSE: "Zwłoki lewitona" STR_CELATID_CORPSE: "Zwłoki celatyda" STR_SILACOID_CORPSE: "Zwłoki silakoida" STR_CHRYSSALID_CORPSE: "Zwłoki kryzalida" STR_REAPER_CORPSE: "Zwłoki żeńca" STR_SECTOPOD_CORPSE: "Wrak sektopoda" STR_CYBERDISC_CORPSE: "Wrak cyber-dysku" STR_NOT_ENOUGH_AMMO_TO_ARM_HWP: "Za mało amunicji do uzbrojenia CDS-a{SMALLLINE}Każdy CDS wymaga {0} {1}." STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUAD: "Za mało sprzętu, by w pełni uzbroić oddział." STR_MARS_CYDONIA_LANDING: "Mars: Lądowanie w Cydonii" STR_MARS_CYDONIA_LANDING_BRIEFING: "Twój Mściciel wylądował na powierzchni Marsa w terenie Cydonii. Nasze informacje wskazują na to, że jedna z piramidalnych konstrukcji zawiera zieloną windę dostępu do podziemnego kompleksu. Gdy zgromadzisz wszystkich swoich żołnierzy na zielonych obszarach, kliknij na ikonę 'Przerwij misję', aby uruchomić windy i dostać się do podziemi." STR_MARS_THE_FINAL_ASSAULT: "Mars: Szturm ostateczny" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "Windy piramid zabrały twoich znużonych walką żołnierzy głęboko pod powierzchnię planety. Żołnierze dotarli do serca wielkiego kompleksu tuneli i sal. 'Mózg' obcych jest ukryty gdzieś w labiryncie. Musi zostać zniszczony, jeśli Ziemia ma być uratowana przed zniewoleniem ze strony obcych.{NEWLINE}{NEWLINE}Życzymy powodzenia!" STR_YOU_NEED_TO_RESEARCH_ITEM_TO_PRODUCE_ITEM: "Musisz zbadać{NEWLINE}{0}{NEWLINE}by móc produkować:{NEWLINE}{1}" STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE: "Obcy zniszczyli niebronioną bazę '{0}'" STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION: "Twoi szpiedzy zlokalizowali bazę obcych w kraju: {0}" STR_STANDOFF: "ŚLEDZENIE" STR_CAUTIOUS_ATTACK: "ATAK OSTROŻNY" STR_STANDARD_ATTACK: "ATAK STANDARDOWY" STR_AGGRESSIVE_ATTACK: "ATAK AGRESYWNY" STR_DISENGAGING: "ZAWRACANIE" STR_UFO_HIT: "UFO TRAFIONE!" STR_UFO_CRASH_LANDS: "UFO ZESTRZELONE!" STR_MINIMISE_AT_STANDOFF_RANGE_ONLY: "Minimalizuj tylko podczas śledzenia" STR_UFO_RETURN_FIRE: "UFO ODPOWIADA OGNIEM!" STR_INTERCEPTOR_DAMAGED: ">>> SAMOLOT USZKODZONY <<<" STR_INTERCEPTOR_DESTROYED: ">>> SAMOLOT ZNISZCZONY <<<" STR_UFO_OUTRUNNING_INTERCEPTOR: "UFO UCIEKA SAMOLOTOWI!" STR_ALIENS_TERRORISE: "TERROR OBCYCH" STR_LONG_RANGE_DETECTION: "Daleki zasięg wykrycia" STR_STORES_UC: "MAGAZYNY" STR_DIFFICULTY_LEVEL: "Poziom trudności" STR_INTERCEPT: "PRZECHWYTYWANIE" STR_BASES: "BAZY" STR_GRAPHS: "WYKRESY" STR_UFOPAEDIA_UC: "UFOPEDIA" STR_OPTIONS_UC: "OPCJE" STR_FUNDING_UC: "BUDŻET" STR_5_SECONDS: "5 s" STR_1_MINUTE: "1 min." STR_5_MINUTES: "5 min." STR_30_MINUTES: "30 min." STR_1_HOUR: "1 godz." STR_1_DAY: "1 dzień" STR_XCOM_PERFORMANCE_ROSTER: "Lista działaczy organizacji X-Com" STR_ENTER_NAME: "Wprowadź nazwę" STR_PERFORMANCE_RATING: "Ocena działalności" STR_VICTORY_DATE: "Dzień zwycięstwa" STR_ELECTRO_FLARE: "Elektroflara" STR_ELECTRO_FLARE_UFOPEDIA: "To małe urządzenie po rzuceniu na ziemię zaczyna emitować bardzo jaskrawe światło. Podczas misji nocnych może to spowodować oświetlenie jednostek wroga będących w pobliżu elektroflary, przez co staną się widoczne." STR_MONTHLY_COSTS: "KOSZTY MIESIĘCZNE" STR_CRAFT_RENTAL: "Dzierżawa samolotów" STR_SALARIES: "Wypłaty" STR_BASE_MAINTENANCE: "Utrzymanie bazy" STR_COST_PER_UNIT: "Koszt za sztukę" STR_QUANTITY: "Sztuk" STR_TOTAL: "Razem" STR_IN_PSIONIC_TRAINING: "Na treningu psionicznym" STR_BLASTER_BOMB_UFOPEDIA: "To urządzenie jest silnie wybuchową rakietą z inteligentnym systemem naprowadzania. Jest wystrzeliwana z wyrzutni rakiet fuzyjnych." STR_FRONT_ARMOR: "Pancerz przedni" STR_LEFT_ARMOR: "Pancerz lewy" STR_RIGHT_ARMOR: "Pancerz prawy" STR_REAR_ARMOR: "Pancerz tylny" STR_UNDER_ARMOR: "Pancerz dolny" STR_ROUNDS: "Naboi" STR_UNIT: "JEDNOSTKA: {0}" STR_ENERGY: "ENERGIA" STR_MORALE: "MORALE" STR_ARMOR_: "PANCERZ: {0}" STR_FRONT_ARMOR_UC: "PANCERZ PRZEDNI" STR_LEFT_ARMOR_UC: "PANCERZ LEWY" STR_RIGHT_ARMOR_UC: "PANCERZ PRAWY" STR_REAR_ARMOR_UC: "PANCERZ TYLNY" STR_SKILLS: "ZDOLNOŚCI: {0}" STR_LEVEL: "POZIOM: {0}" STR_HEAD: "GŁOWA" STR_TORSO: "TUŁÓW" STR_RIGHT_ARM: "PRAWA RĘKA" STR_LEFT_ARM: "LEWA RĘKA" STR_RIGHT_LEG: "PRAWA NOGA" STR_LEFT_LEG: "LEWA NOGA" STR_PAIN_KILLER: "ZNIECZULENIE" STR_STIMULANT: "STYMULACJA" STR_HEAL: "LECZENIE" STR_TIME_UNITS_SHORT: "JC: {ALT}{0}" STR_WEIGHT: "Waga: {ALT}{0}/{1}" STR_REACTIONS_SHORT: "Refl.: {ALT}{0}" STR_PSIONIC_SKILL_SHORT: "Zd. Psi: {ALT}{0}" STR_PSIONIC_STRENGTH_SHORT: "Siła Psi: {ALT}{0}" STR_ALIEN_ARTIFACT: "Artefakt obcych" STR_AMMO_ROUNDS_LEFT: "AMUNICJA:{NEWLINE}ZOSTAŁO{NEWLINE}NABOI: {ALT}{0}" STR_MEDI_KIT_QUANTITIES_LEFT: "Znie.: {ALT}{0}{ALT}{NEWLINE}Stym.: {ALT}{1}{ALT}{NEWLINE}Lecz.: {ALT}{2}" STR_THROW: "Rzuć" STR_AUTO_SHOT: "Strzał serią" STR_SNAP_SHOT: "Strzał szybki" STR_AIMED_SHOT: "Strzał mierzony" STR_STUN: "Ogłusz" STR_PRIME_GRENADE: "Odbezpiecz granat" STR_USE_SCANNER: "Użyj skanera ruchu" STR_USE_MEDI_KIT: "Użyj apteczki" STR_LAUNCH_MISSILE: "Odpal rakietę" STR_ACCURACY_SHORT: "Cel.: {ALT}{0}" STR_NOT_ENOUGH_TIME_UNITS: "Za mało Jednostek Czasu!" STR_NOT_ENOUGH_ENERGY: "Za mało energii!" STR_NO_ROUNDS_LEFT: "Brak naboi!" STR_NO_AMMUNITION_LOADED: "Nie załadowano amunicji!" STR_WRONG_AMMUNITION_FOR_THIS_WEAPON: "Niewłaściwa amunicja do tej broni!" STR_WEAPON_IS_ALREADY_LOADED: "Broń jest już załadowana!" STR_NO_LINE_OF_FIRE: "Brak linii strzału!" STR_GRENADE_IS_ACTIVATED: "Granat odbezpieczony!" STR_GRENADE_IS_DEACTIVATED: "Granat zabezpieczony!" STR_THERE_IS_NO_ONE_THERE: "Nie ma tam nikogo!" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Musisz przebadać ten artefakt obcych, by móc go używać!" STR_OUT_OF_RANGE: "Poza zasięgiem!" STR_UNABLE_TO_THROW_HERE: "Nie można tutaj rzucić!" STR_SET_TIMER: "Ustaw stoper na" STR_HIDDEN_MOVEMENT: "RUCH UKRYTY" STR_TURN: "TURA: {0}" STR_SIDE: "STRONA: {0}" STR_PRESS_BUTTON_TO_CONTINUE: "Naciśnij dowolny klawisz, by kontynuować" STR_MIND_CONTROL: "Kontrola umysłu" STR_PANIC_UNIT: "Wywołaj panikę" STR_MORALE_ATTACK_SUCCESSFUL: "Morale obcego zostały osłabione" STR_MIND_CONTROL_SUCCESSFUL: "Kontrola umysłu pomyślna" STR_HAS_GONE_BERSERK_MALE: "{0}{NEWLINE}wpadł w szał" STR_HAS_GONE_BERSERK_FEMALE: "{0}{NEWLINE}wpadła w szał" STR_HAS_PANICKED_MALE: "{0}{NEWLINE}spanikował" STR_HAS_PANICKED_FEMALE: "{0}{NEWLINE}spanikowała" STR_XCOM: "X-Com" STR_ALIENS: "Obcy" STR_RIGHT_HAND: "PRAWA DŁOŃ" STR_LEFT_HAND: "LEWA DŁOŃ" STR_RIGHT_SHOULDER: "PRAWE RAMIĘ" STR_LEFT_SHOULDER: "LEWE RAMIĘ" STR_BACK_PACK: "PLECAK" STR_BELT: "PAS" STR_IS_UNDER_ALIEN_CONTROL_MALE: "{0}{NEWLINE}jest pod kontrolą obcych" STR_IS_UNDER_ALIEN_CONTROL_FEMALE: "{0}{NEWLINE}jest pod kontrolą obcych" STR_HAS_BECOME_UNCONSCIOUS_MALE: "{0}{NEWLINE}jest nieprzytomny" STR_HAS_BECOME_UNCONSCIOUS_FEMALE: "{0}{NEWLINE}jest nieprzytomna" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}zmarł od ran śmiertelnych" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}zmarła od ran śmiertelnych" STR_USE_MIND_PROBE: "Użyj próbnika umysłu" STR_FATAL_WOUNDS: "RANY ŚMIERTELNE" STR_UNDER_ARMOR_UC: "PANCERZ DOLNY" STR_TIME_UNITS_RESERVED_FOR_SNAP_SHOT: "JC zarezerwowano dla strzału pojedynczego" STR_TIME_UNITS_RESERVED_FOR_AUTO_SHOT: "JC zarezerwowano dla strzału serią" STR_TIME_UNITS_RESERVED_FOR_AIMED_SHOT: "JC zarezerwowano dla strzału celowanego" STR_TIME_UNITS_RESERVED_FOR_KNEELING: "JC zarezerwowano na klęknięcie" STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "JC zarezerwowano na klęknięcie i ostrzał" STR_UNITS_IN_CRAFT: one: "{N} jednostka w samolocie organizacji X-COM" few: "{N} jednostek w samolocie organizacji X-COM" many: "{N} jednostki w samolocie organizacji X-COM" other: "{N} jednostki w samolocie organizacji X-Com" STR_UNITS_OUTSIDE: one: "{N} jednostka pozostawiona na zewnątrz" few: "{N} jednostek pozostawionych na zewnątrz" many: "{N} jednostki pozostawione na zewnątrz" other: "{N} jednostki pozostawione na zewnątrz" STR_UNITS_IN_ENTRANCE: one: "{N} jednostka stojąca w wejściu" few: "{N} jednostek stojących w wejściu" many: "{N} jednostki stojące w wejściu" other: "{N} jednostki stojące w wejściu" STR_UNITS_IN_EXIT: one: "{N} jednostka w docelowym wyjściu" few: "{N} jednostek w docelowym wyjściu" many: "{N} jednostki w docelowym wyjściu" other: "{N} jednostki w docelowym wyjściu" STR_ABORT_MISSION_QUESTION: "Przerwać misję?" STR_CORPSE: "Zwłoki" STR_UNLOAD_CRAFT: "Rozładuj" STR_HAS_BEEN_KILLED_MALE: "{0}{NEWLINE}został zabity" STR_HAS_BEEN_KILLED_FEMALE: "{0}{NEWLINE}została zabita" STR_HIT_MELEE: "Cios" STR_GROUND: "NA ZIEMI" STR_LIVING_QUARTERS_PLURAL: "Kwatery mieszkalne" STR_LIST_ITEM: "PRZEDMIOT" STR_PERSONAL_ARMOR_UFOPEDIA: "Ten nowy pancerz, wykorzystujący nowo odkryte stopy metali obcych, daje naszym ludziom większe szanse w walce przeciwko zagrożeniu ze strony obcych." STR_POWER_SUIT_UFOPEDIA: "Nowa potężna ochrona dla żołnierzy. Ten pancerz jest zasilany źródłem energii Elerium, co znacznie podnosi szybkość i siłę osoby, która go nosi. Oferuje najlepszą obecnie dostępną ochronę oddziałom bojowym." STR_FLYING_SUIT_UFOPEDIA: "Ulepszona wersja pancerza wspomaganego, wykorzystująca technologię nawigacji anty-grawitacyjnej. Pozwala ona na pełną swobodę poruszania się na polu bitwy." STR_ALL_ALIENS_KILLED_IN_CRASH: "Wszyscy obcy zginęli, więc{NEWLINE}pozostałości przejęto automatycznie" STR_RESET: "Resetowanie" STR_MEMORIAL: "Tablica poległych" STR_DATE_UC: "DATA" STR_SOLDIERS_RECRUITED_UC: "ZATRUDNIENI ŻOŁNIERZE>{ALT}{0}" STR_SOLDIERS_LOST_UC: "UTRACENI ŻOŁNIERZE>{ALT}{0}" MAP_CULTA: "Farma" MAP_FOREST: "Zalesiony" MAP_JUNGLE: "Dżungla" MAP_MOUNT: "Górzysty" MAP_DESERT: "Pustynny" MAP_POLAR: "Polarny" MAP_URBAN: "Miejski" MAP_UBASE: "Baza obcych" MAP_XBASE: "Baza X-Comu" MAP_MARS: "Mars" STR_MIXED: "Mieszany" STR_REMOVE_SELECTED: "Usuń zaznaczone" STR_LIVE_ALIENS: "Żywe{NEWLINE}gatunki" STR_DEAD_ALIENS: "Odrzucone{NEWLINE}gatunki" STR_UNDER_INTERROGATION: "W{NEWLINE}badaniach" STR_CONTAINMENT_EXCEEDED: "LIMIT CEL DLA OBCYCH PRZEKROCZONY!{SMALLLINE}Brak miejsca w celi w bazie {0}. Musisz usunąć z cel nadmiar obcych, gdyż następni będą umierać." STR_MANAGE_CONTAINMENT: "Zarządzanie celami dla obcych" STR_STORAGE_EXCEEDED: "PRZESTRZEŃ MAGAZYNOWA PRZEPEŁNIONA!{SMALLLINE}Niewystarczająca ilość miejsca w magazynach bazy {0}. Musisz sprzedać nadwyżkę stanu magazynowego." STR_GO_TO_BASE: "Wejdź do bazy" STR_MELEE_ACCURACY: "WALKA WRĘCZ" STR_SELL_PRODUCTION: "SPRZEDAJ" STR_BOTH_HANDS_MUST_BE_EMPTY: "Obie dłonie muszą być puste!" STR_NOT_ENOUGH_ITEMS_FOR_TEMPLATE: "Za mało przedmiotów, aby stworzyć szablon!" STR_UNLOAD_WEAPON: "Rozładuj broń" STR_ALL_ITEMS: "Wszystkie przedmioty" STR_NO_MORE_EQUIPMENT_ALLOWED: one: "BRAK MIEJSCA NA POKŁADZIE!{SMALLLINE}Możesz załadować najwyżej {N} przedmiot na ten samolot." few: "BRAK MIEJSCA NA POKŁADZIE!{SMALLLINE}Możesz załadować najwyżej {N} przedmioty na ten samolot." many: "BRAK MIEJSCA NA POKŁADZIE!{SMALLLINE}Możesz załadować najwyżej {N} przedmiotu na ten samolot." other: "BRAK MIEJSCA NA POKŁADZIE!{SMALLLINE}Możesz załadować najwyżej {N} przedmiotu na ten samolot." STR_CONTROL_CENTER_DESTROYED: "{SMALLLINE}CENTRUM KONTROLI ZNISZCZONE{NEWLINE}Skieruj wszystkich żołnierzy do wyjścia i kliknij przycisk 'Przerwij misję'." STR_XCOM_BASE_CANNOT_BE_BUILT: "Bazy X-Comu nie mogą być budowane pod wodą." STR_LEVEL_SHORT: "{0}" STR_PERSONNEL: "Personel" STR_CRAFT_ARMAMENT: "Samolot i uzbrojenie" STR_COMPONENTS: "Komponenty" STR_SOLDIERS_RECRUITED: "Zatrudnieni żołnierze" STR_SOLDIERS_LOST: "Utraceni żołnierze" STR_TOTAL_UFOS: "Wykrytych UFO" STR_TOTAL_ALIEN_BASES: "Odkrytych baz obcych" STR_PSIONIC_STRENGTH_ABBREVIATION: "SPS" STR_PSIONIC_SKILL_ABBREVIATION: "UPS" FEMALE_CIVILIAN: "Cywil, kobieta" MALE_CIVILIAN: "Cywil, mężczyzna" CYBERDISC_WEAPON: "Broń cyberdysku" REAPER_WEAPON: "Atak żeńca" CHRYSSALID_WEAPON: "Atak krysalida" CELATID_WEAPON: "Atak celatyda" SILACOID_WEAPON: "Atak silakoida" SECTOPOD_WEAPON: "Broń sektopoda" ZOMBIE_WEAPON: "Atak zombiego" ALIEN_PSI_WEAPON: "Atak psi obcych" langm-pl: STR_MEDAL_MAULER_1: "Ludojad I" STR_MEDAL_MAULER_2: "Ludojad II" STR_MEDAL_MAULER_3: "Ludojad III" STR_MEDAL_MAULER_4: "Ludojad IV" STR_MEDAL_MAULER_5: "Ludojad V" STR_MEDAL_MAULER_6: "Ludojad VI" STR_MEDAL_MAULER_7: "Ludojad VII" STR_MEDAL_MAULER_8: "Ludojad VIII" STR_MEDAL_MAULER_9: "Ludojad IX" STR_MEDAL_MAULER_10: "Ludojad X" STR_MEDAL_MAULER_NAME: "Ludojad" STR_MEDAL_MAULER_UFOPEDIA: "Zwierzęta X-Comu takie jak psy to dla agentów prawdziwi towarzysze, ale dla wrogów - wcielona śmierć.{NEWLINE}Każdy poziom podnosi Walkę Wręcz i Refleks o +1." STR_MEDAL_HUNTER_KILLER_1: "Myśliwy-Morderca I" STR_MEDAL_HUNTER_KILLER_2: "Myśliwy-Morderca II" STR_MEDAL_HUNTER_KILLER_3: "Myśliwy-Morderca III" STR_MEDAL_HUNTER_KILLER_4: "Myśliwy-Morderca IV" STR_MEDAL_HUNTER_KILLER_5: "Myśliwy-Morderca V" STR_MEDAL_HUNTER_KILLER_6: "Myśliwy-Morderca VI" STR_MEDAL_HUNTER_KILLER_7: "Myśliwy-Morderca VII" STR_MEDAL_HUNTER_KILLER_8: "Myśliwy-Morderca VIII" STR_MEDAL_HUNTER_KILLER_9: "Myśliwy-Morderca IX" STR_MEDAL_HUNTER_KILLER_10: "Myśliwy-Morderca X" STR_MEDAL_HUNTER_KILLER_NAME: "Myśliwy-Morderca" STR_MEDAL_HUNTER_KILLER_UFOPEDIA: "Jednostki SI to też agenci X-Comu, którzy uczą się podczas wykonywania zadań tak samo, jak ludzie. Z każdym zanihilowanym celem stają się bardziej skuteczne i zabójcze.{NEWLINE}Każdy poziom podnosi Celność Strzału i Refleks o +1." STR_MEDAL_SORCERER_1: "Czarownik I" STR_MEDAL_SORCERER_2: "Czarownik II" STR_MEDAL_SORCERER_3: "Czarownik III" STR_MEDAL_SORCERER_4: "Czarownik IV" STR_MEDAL_SORCERER_5: "Czarownik V" STR_MEDAL_SORCERER_6: "Czarownik VI" STR_MEDAL_SORCERER_7: "Czarownik VII" STR_MEDAL_SORCERER_8: "Czarownik VIII" STR_MEDAL_SORCERER_9: "Czarownik IX" STR_MEDAL_SORCERER_10: "Czarownik X" STR_MEDAL_SORCERER_NAME: "Czarownik" STR_MEDAL_SORCERER_UFOPEDIA: "Ten agent praktykuje rzadką sztukę używania urządzeń psionicznych do zabijania wrogów Ziemi. Agenci z takim doświadczeniem stają się z czasem lepiej dostrojeni do mocy psi.{NEWLINE}Każdy poziom podnosi Zdolność Psioniczną i Kondycję o +1." STR_MEDAL_GRENADIER_1: "Grenadier I" STR_MEDAL_GRENADIER_2: "Grenadier II" STR_MEDAL_GRENADIER_3: "Grenadier III" STR_MEDAL_GRENADIER_4: "Grenadier IV" STR_MEDAL_GRENADIER_5: "Grenadier V" STR_MEDAL_GRENADIER_6: "Grenadier VI" STR_MEDAL_GRENADIER_7: "Grenadier VII" STR_MEDAL_GRENADIER_8: "Grenadier VIII" STR_MEDAL_GRENADIER_9: "Grenadier IX" STR_MEDAL_GRENADIER_10: "Grenadier X" STR_MEDAL_GRENADIER_NAME: "Grenadier" STR_MEDAL_GRENADIER_UFOPEDIA: "Agenci X-Comu to wybitne jednostki ludzkie, a ciało człowieka jest idealnie przystosowane do miotania przedmiotami. Niektórzy funkcjonariusze potrafią dobrze to wykorzystać.{NEWLINE}Każdy poziom podnosi Siłę i Celność Rzutu o +1." STR_MEDAL_PURIFIER_1: "Czyściciel I" STR_MEDAL_PURIFIER_2: "Czyściciel II" STR_MEDAL_PURIFIER_3: "Czyściciel III" STR_MEDAL_PURIFIER_4: "Czyściciel IV" STR_MEDAL_PURIFIER_5: "Czyściciel V" STR_MEDAL_PURIFIER_6: "Czyściciel VI" STR_MEDAL_PURIFIER_7: "Czyściciel VII" STR_MEDAL_PURIFIER_8: "Czyściciel VIII" STR_MEDAL_PURIFIER_9: "Czyściciel IX" STR_MEDAL_PURIFIER_10: "Czyściciel X" STR_MEDAL_PURIFIER_NAME: "Czyściciel" STR_MEDAL_PURIFIER_UFOPEDIA: "Agenci którzy regularnie spotykają się z rzeczami, jakich człowiek nie powinien doświadczyć, żywią szczególnie ciepłe uczucia do miotaczy ognia.{NEWLINE}Każdy poziom podnosi JC i Zdrowie o +1." STR_MEDAL_GUNNER_1: "Strzelec I" STR_MEDAL_GUNNER_2: "Strzelec II" STR_MEDAL_GUNNER_3: "Strzelec III" STR_MEDAL_GUNNER_4: "Strzelec IV" STR_MEDAL_GUNNER_5: "Strzelec V" STR_MEDAL_GUNNER_6: "Strzelec VI" STR_MEDAL_GUNNER_7: "Strzelec VII" STR_MEDAL_GUNNER_8: "Strzelec VIII" STR_MEDAL_GUNNER_9: "Strzelec IX" STR_MEDAL_GUNNER_10: "Strzelec X" STR_MEDAL_GUNNER_NAME: "Strzelec" STR_MEDAL_GUNNER_UFOPEDIA: "Karabiny maszynowe są zazwyczaj za ciężkie i zbyt skomplikowane, by dawać je zwykłym agentom. Ci jegomoście jednak doprowadzili ich użycie do perfekcji.{NEWLINE}Każdy poziom podnosi Siłę i Celność Strzału o +1." STR_MEDAL_JUNGLE_MOWER_1: "Kosiarz Dżungli I" STR_MEDAL_JUNGLE_MOWER_2: "Kosiarz Dżungli ii" STR_MEDAL_JUNGLE_MOWER_3: "Kosiarz Dżungli III" STR_MEDAL_JUNGLE_MOWER_4: "Kosiarz Dżungli IV" STR_MEDAL_JUNGLE_MOWER_5: "Kosiarz Dżungli V" STR_MEDAL_JUNGLE_MOWER_6: "Kosiarz Dżungli VI" STR_MEDAL_JUNGLE_MOWER_7: "Kosiarz Dżungli VII" STR_MEDAL_JUNGLE_MOWER_8: "Kosiarz Dżungli VIII" STR_MEDAL_JUNGLE_MOWER_9: "Kosiarz Dżungli IX" STR_MEDAL_JUNGLE_MOWER_10: "Kosiarz Dżungli X" STR_MEDAL_JUNGLE_MOWER_NAME: "Kosiarz Dżungli" STR_MEDAL_JUNGLE_MOWER_UFOPEDIA: "Gdzie nie dość jednej kuli, może tysiąc załatwi sprawę. I jeszcze jedno: nie możesz chybić, jeśli w ogóle nie celujesz.{NEWLINE}Każdy poziom podnosi Siłę o +1, a także na zmianę Kondycję albo JC o +1." STR_MEDAL_INCAPACITATOR_1: "Ogłuszacz I" STR_MEDAL_INCAPACITATOR_2: "Ogłuszacz II" STR_MEDAL_INCAPACITATOR_3: "Ogłuszacz III" STR_MEDAL_INCAPACITATOR_4: "Ogłuszacz IV" STR_MEDAL_INCAPACITATOR_5: "Ogłuszacz V" STR_MEDAL_INCAPACITATOR_6: "Ogłuszacz VI" STR_MEDAL_INCAPACITATOR_7: "Ogłuszacz VII" STR_MEDAL_INCAPACITATOR_8: "Ogłuszacz VIII" STR_MEDAL_INCAPACITATOR_9: "Ogłuszacz IX" STR_MEDAL_INCAPACITATOR_10: "Ogłuszacz X" STR_MEDAL_INCAPACITATOR_NAME: "Ogłuszacz" STR_MEDAL_INCAPACITATOR_UFOPEDIA: "Stosowanie broni obezwładniających bywa trudne, gdyż często nie wywołują pożądanego efektu - albo po prostu zabijają cel.{NEWLINE}Każdy poziom podnosi Refleks i Gotowość o +1." STR_MEDAL_TRADITIONALIST_1: "Tradycjonalista I" STR_MEDAL_TRADITIONALIST_2: "Tradycjonalista II" STR_MEDAL_TRADITIONALIST_3: "Tradycjonalista III" STR_MEDAL_TRADITIONALIST_4: "Tradycjonalista IV" STR_MEDAL_TRADITIONALIST_5: "Tradycjonalista V" STR_MEDAL_TRADITIONALIST_6: "Tradycjonalista VI" STR_MEDAL_TRADITIONALIST_7: "Tradycjonalista VII" STR_MEDAL_TRADITIONALIST_8: "Tradycjonalista VIII" STR_MEDAL_TRADITIONALIST_9: "Tradycjonalista IX" STR_MEDAL_TRADITIONALIST_10: "Tradycjonalista X" STR_MEDAL_TRADITIONALIST_NAME: "Tradycjonalista" STR_MEDAL_TRADITIONALIST_UFOPEDIA: "Czasem klasyczna broń działa równie dobrze, jak nowoczesna... O ile sytuacja sprzyja.{NEWLINE}Każdy poziom podnosi Kondycję o +1, a także na zmianę Celność Rzutu albo Celność Strzału o +1. " STR_MEDAL_TECHNICIAN_1: "Technik I" STR_MEDAL_TECHNICIAN_2: "Technik II" STR_MEDAL_TECHNICIAN_3: "Technik III" STR_MEDAL_TECHNICIAN_4: "Technik IV" STR_MEDAL_TECHNICIAN_5: "Technik V" STR_MEDAL_TECHNICIAN_6: "Technik VI" STR_MEDAL_TECHNICIAN_7: "Technik VII" STR_MEDAL_TECHNICIAN_8: "Technik VIII" STR_MEDAL_TECHNICIAN_9: "Technik IX" STR_MEDAL_TECHNICIAN_10: "Technik X" STR_MEDAL_TECHNICIAN_NAME: "Technik" STR_MEDAL_TECHNICIAN_UFOPEDIA: "Obezwładnianie celów za pomocą sprzętu niebojowego to zaawansowana sztuka, która wymaga poważnego szkolenia, ale niektórzy agenci po prostu mają do tego naturalne predyspozycje.{NEWLINE}Każdy poziom podnosi Walkę Wręcz i Kondycję o +1." STR_MEDAL_WARRIOR_1: "Wojownik I" STR_MEDAL_WARRIOR_2: "Wojownik II" STR_MEDAL_WARRIOR_3: "Wojownik III" STR_MEDAL_WARRIOR_4: "Wojownik IV" STR_MEDAL_WARRIOR_5: "Wojownik V" STR_MEDAL_WARRIOR_6: "Wojownik VI" STR_MEDAL_WARRIOR_7: "Wojownik VII" STR_MEDAL_WARRIOR_8: "Wojownik VIII" STR_MEDAL_WARRIOR_9: "Wojownik IX" STR_MEDAL_WARRIOR_10: "Wojownik X" STR_MEDAL_WARRIOR_NAME: "Wojownik" STR_MEDAL_WARRIOR_UFOPEDIA: "Agenci, którzy preferują bliskie spotkania z przeciwnikiem, potrafią być zabójczy na wiele niespodziewanych sposobów dzięki umiejętnościom posługiwania się bronią do walki wręcz oraz czystej zaciekłości.{NEWLINE}Każdy poziom podnosi Walkę Wręcz i JC o +1." STR_MEDAL_BOMBARDIER_1: "Bombardier I" STR_MEDAL_BOMBARDIER_2: "Bombardier II" STR_MEDAL_BOMBARDIER_3: "Bombardier III" STR_MEDAL_BOMBARDIER_4: "Bombardier IV" STR_MEDAL_BOMBARDIER_5: "Bombardier V" STR_MEDAL_BOMBARDIER_6: "Bombardier VI" STR_MEDAL_BOMBARDIER_7: "Bombardier VII" STR_MEDAL_BOMBARDIER_8: "Bombardier VIII" STR_MEDAL_BOMBARDIER_9: "Bombardier IX" STR_MEDAL_BOMBARDIER_10: "Bombardier X" STR_MEDAL_BOMBARDIER_NAME: "Bombardier" STR_MEDAL_BOMBARDIER_UFOPEDIA: "Czasem odległość to tylko liczba. Bombardierzy przodują w używaniu broni, które zamiast fizycznego wysiłku wymagają chłodną kalkulację.{NEWLINE}Każdy poziom podnosi Celność Strzału i Gotowość o +1." STR_MEDAL_CANNONEER_1: "Kanonier I" STR_MEDAL_CANNONEER_2: "Kanonier II" STR_MEDAL_CANNONEER_3: "Kanonier III" STR_MEDAL_CANNONEER_4: "Kanonier IV" STR_MEDAL_CANNONEER_5: "Kanonier V" STR_MEDAL_CANNONEER_6: "Kanonier VI" STR_MEDAL_CANNONEER_7: "Kanonier VII" STR_MEDAL_CANNONEER_8: "Kanonier VIII" STR_MEDAL_CANNONEER_9: "Kanonier IX" STR_MEDAL_CANNONEER_10: "Kanonier X" STR_MEDAL_CANNONEER_NAME: "Kanonier" STR_MEDAL_CANNONEER_UFOPEDIA: "Panowanie nad bronią ciężką wymaga dużej siły. Agenci, którzy skutecznie ich używają, często stają się filarem podtrzymującym całą operację.{NEWLINE}Każdy poziom podnosi Siłę o +1, a także na zmianę Kondycję albo Celność Strzału o +1. " STR_MEDAL_ASSAULTER_1: "Napastnik I" STR_MEDAL_ASSAULTER_2: "Napastnik II" STR_MEDAL_ASSAULTER_3: "Napastnik III" STR_MEDAL_ASSAULTER_4: "Napastnik IV" STR_MEDAL_ASSAULTER_5: "Napastnik V" STR_MEDAL_ASSAULTER_6: "Napastnik VI" STR_MEDAL_ASSAULTER_7: "Napastnik VII" STR_MEDAL_ASSAULTER_8: "Napastnik VIII" STR_MEDAL_ASSAULTER_9: "Napastnik IX" STR_MEDAL_ASSAULTER_10: "Napastnik X" STR_MEDAL_ASSAULTER_NAME: "Napastnik" STR_MEDAL_ASSAULTER_UFOPEDIA: "Używający PM-ek specjalizują się w starciach miejskich, często uważanych za najbardziej wymagający rodzaj walki. Mają świetny refleks i doskonałą koordynację oko-ręka.{NEWLINE}Każdy poziom podnosi Refleks o +1, a także na zmianę JC albo Celność Strzału o +1. " STR_MEDAL_GUNSLINGER_1: "Rewolwerowiec I" STR_MEDAL_GUNSLINGER_2: "Rewolwerowiec II" STR_MEDAL_GUNSLINGER_3: "Rewolwerowiec III" STR_MEDAL_GUNSLINGER_4: "Rewolwerowiec IV" STR_MEDAL_GUNSLINGER_5: "Rewolwerowiec V" STR_MEDAL_GUNSLINGER_6: "Rewolwerowiec VI" STR_MEDAL_GUNSLINGER_7: "Rewolwerowiec VII" STR_MEDAL_GUNSLINGER_8: "Rewolwerowiec VIII" STR_MEDAL_GUNSLINGER_9: "Rewolwerowiec IX" STR_MEDAL_GUNSLINGER_10: "Rewolwerowiec X" STR_MEDAL_GUNSLINGER_NAME: "Rewolwerowiec" STR_MEDAL_GUNSLINGER_UFOPEDIA: "Broń krótka to broń wymagająca. Ogólnie rzecz ujmując, wszyscy nasi agenci są dobrze przeszkolenie w strzelaniu z pistoletów, but ale ci, któzy się w nich specjalizują, uczą się poruszać cicho i szybko.{NEWLINE}Każdy poziom podnosi Celność Strzału o +1, a także na zmianę JC albo Refleks o +1." STR_MEDAL_SHOTGUN_SURGEON_1: "Strzelbmistrz I" STR_MEDAL_SHOTGUN_SURGEON_2: "Strzelbmistrz II" STR_MEDAL_SHOTGUN_SURGEON_3: "Strzelbmistrz III" STR_MEDAL_SHOTGUN_SURGEON_4: "Strzelbmistrz IV" STR_MEDAL_SHOTGUN_SURGEON_5: "Strzelbmistrz V" STR_MEDAL_SHOTGUN_SURGEON_6: "Strzelbmistrz VI" STR_MEDAL_SHOTGUN_SURGEON_7: "Strzelbmistrz VII" STR_MEDAL_SHOTGUN_SURGEON_8: "Strzelbmistrz VIII" STR_MEDAL_SHOTGUN_SURGEON_9: "Strzelbmistrz IX" STR_MEDAL_SHOTGUN_SURGEON_10: "Strzelbmistrz X" STR_MEDAL_SHOTGUN_SURGEON_NAME: "Strzelbmistrz" STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA: "Strzelba to podstawowa broń X-Comu, stosowana tam, gdzie spodziewany jest silny opór. Specjaliści od strzelb są odważni i reagują szybko.{NEWLINE}Każdy poziom podnosi JC o +1, a także na zmianę Celność Strzału albo Kondycję o +1." STR_MEDAL_SNIPER_1: "Snajper I" STR_MEDAL_SNIPER_2: "Snajper II" STR_MEDAL_SNIPER_3: "Snajper III" STR_MEDAL_SNIPER_4: "Snajper IV" STR_MEDAL_SNIPER_5: "Snajper V" STR_MEDAL_SNIPER_6: "Snajper VI" STR_MEDAL_SNIPER_7: "Snajper VII" STR_MEDAL_SNIPER_8: "Snajper VIII" STR_MEDAL_SNIPER_9: "Snajper IX" STR_MEDAL_SNIPER_10: "Snajper X" STR_MEDAL_SNIPER_NAME: "Snajper" STR_MEDAL_SNIPER_UFOPEDIA: "Snajperzy specjalizują się nie tylko w oddawaniu bardzo trudnych strzałów, ale też w obronie przed odległymi zagrożeniami.{NEWLINE}Każdy poziom podnosi Celność Strzału i Refleks o +1." STR_MEDAL_TROOPER_1: "Żołnierz I" STR_MEDAL_TROOPER_2: "Żołnierz II" STR_MEDAL_TROOPER_3: "Żołnierz III" STR_MEDAL_TROOPER_4: "Żołnierz IV" STR_MEDAL_TROOPER_5: "Żołnierz V" STR_MEDAL_TROOPER_6: "Żołnierz VI" STR_MEDAL_TROOPER_7: "Żołnierz VII" STR_MEDAL_TROOPER_8: "Żołnierz VIII" STR_MEDAL_TROOPER_9: "Żołnierz IX" STR_MEDAL_TROOPER_10: "Żołnierz X" STR_MEDAL_TROOPER_NAME: "Żołnierz" STR_MEDAL_TROOPER_UFOPEDIA: "Niektórzy agenci preferują skromne karabiny szturmowe zamiast broni specjalistycznych. Stają się oni równie niezawodni, jak ich broń.{NEWLINE}Każdy poziom podnosi Celność Strzału i Kondycję o +1." STR_MEDAL_ROCKET_SCIENTIST_1: "Inżynier rakietowy I" STR_MEDAL_ROCKET_SCIENTIST_2: "Inżynier rakietowy II" STR_MEDAL_ROCKET_SCIENTIST_3: "Inżynier rakietowy III" STR_MEDAL_ROCKET_SCIENTIST_4: "Inżynier rakietowy IV" STR_MEDAL_ROCKET_SCIENTIST_5: "Inżynier rakietowy V" STR_MEDAL_ROCKET_SCIENTIST_6: "Inżynier rakietowy VI" STR_MEDAL_ROCKET_SCIENTIST_7: "Inżynier rakietowy VII" STR_MEDAL_ROCKET_SCIENTIST_8: "Inżynier rakietowy VIII" STR_MEDAL_ROCKET_SCIENTIST_9: "Inżynier rakietowy IX" STR_MEDAL_ROCKET_SCIENTIST_10: "Inżynier rakietowy X" STR_MEDAL_ROCKET_SCIENTIST_NAME: "Inżynier rakietowy" STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA: "Broń rakietowa wymaga wielkiej finezji i absolutnej odpowiedzialności.{NEWLINE}Każdy poziom podnosi Celność Strzału o +1, a także na zmianę Siłę albo Refleks o +1." STR_MEDAL_SLASHER_1: "Tornado I" STR_MEDAL_SLASHER_2: "Tornado II" STR_MEDAL_SLASHER_3: "Tornado III" STR_MEDAL_SLASHER_4: "Tornado IV" STR_MEDAL_SLASHER_5: "Tornado V" STR_MEDAL_SLASHER_6: "Tornado VI" STR_MEDAL_SLASHER_7: "Tornado VII" STR_MEDAL_SLASHER_8: "Tornado VIII" STR_MEDAL_SLASHER_9: "Tornado IX" STR_MEDAL_SLASHER_10: "Tornado X" STR_MEDAL_SLASHER_NAME: "Tornado" STR_MEDAL_SLASHER_UFOPEDIA: "Przyznawane agentom, którzy powalą 3 cele w tej samej turze używając tylko broni do walki wręcz.{NEWLINE}Każdy poziom podnosi JC i Refleks o +1." STR_MEDAL_WRESTLER_1: "Specjalista od pojmań I" STR_MEDAL_WRESTLER_2: "Specjalista od pojmań II" STR_MEDAL_WRESTLER_3: "Specjalista od pojmań III" STR_MEDAL_WRESTLER_4: "Specjalista od pojmań IV" STR_MEDAL_WRESTLER_5: "Specjalista od pojmań V" STR_MEDAL_WRESTLER_6: "Specjalista od pojmań VI" STR_MEDAL_WRESTLER_7: "Specjalista od pojmań VII" STR_MEDAL_WRESTLER_8: "Specjalista od pojmań VIII" STR_MEDAL_WRESTLER_9: "Specjalista od pojmań IX" STR_MEDAL_WRESTLER_10: "Specjalista od pojmań X" STR_MEDAL_WRESTLER_NAME: "Specjalista od pojmań" STR_MEDAL_WRESTLER_UFOPEDIA: "Agenci szczególnie wyszkoleni w walce wręcz mogą z łatwością obezwładnić przeciwnika gołymi rękami.{NEWLINE}Każdy poziom podnosi na zmianę Siłę albo Zdrowie o +1." STR_MEDAL_MONSTER_1: "Potwór I" STR_MEDAL_MONSTER_2: "Potwór II" STR_MEDAL_MONSTER_3: "Potwór III" STR_MEDAL_MONSTER_4: "Potwór IV" STR_MEDAL_MONSTER_5: "Potwór V" STR_MEDAL_MONSTER_6: "Potwór VI" STR_MEDAL_MONSTER_7: "Potwór VII" STR_MEDAL_MONSTER_8: "Potwór VIII" STR_MEDAL_MONSTER_9: "Potwór IX" STR_MEDAL_MONSTER_10: "Potwór X" STR_MEDAL_MONSTER_NAME: "Potwór" STR_MEDAL_MONSTER_UFOPEDIA: "Niektórzy agenci są po prostu zbyt silni, by powierzać im aresztowanie ludzi. Mają tendencję do zadawania obrażeń śmiertelnych pomimo stosowania sprzętu ogłuszającego...{NEWLINE}Każdy poziom podnosi Siłę i Zdrowie o +1." STR_MEDAL_LUCKYSHOT_1: "Szczęściarz I" STR_MEDAL_LUCKYSHOT_2: "Szczęściarz II" STR_MEDAL_LUCKYSHOT_3: "Szczęściarz III" STR_MEDAL_LUCKYSHOT_4: "Szczęściarz IV" STR_MEDAL_LUCKYSHOT_5: "Szczęściarz V" STR_MEDAL_LUCKYSHOT_6: "Szczęściarz VI" STR_MEDAL_LUCKYSHOT_7: "Szczęściarz VII" STR_MEDAL_LUCKYSHOT_8: "Szczęściarz VIII" STR_MEDAL_LUCKYSHOT_9: "Szczęściarz IX" STR_MEDAL_LUCKYSHOT_10: "Szczęściarz X" STR_MEDAL_LUCKYSHOT_NAME: "Szczęściarz" STR_MEDAL_LUCKYSHOT_UFOPEDIA: "Mówi się, że szczęście także jest umiejętnością. Agenci trafiający cele mimo marnych szans powodzenia wydają się być żywym dowodem prawdziwości tych słów.{NEWLINE}Każdy poziom podnosi Celność Strzału o +1." STR_MEDAL_LONESURVIVOR_1: "Ocalały I" STR_MEDAL_LONESURVIVOR_2: "Ocalały II" STR_MEDAL_LONESURVIVOR_3: "Ocalały III" STR_MEDAL_LONESURVIVOR_4: "Ocalały IV" STR_MEDAL_LONESURVIVOR_5: "Ocalały V" STR_MEDAL_LONESURVIVOR_6: "Ocalały VI" STR_MEDAL_LONESURVIVOR_7: "Ocalały VII" STR_MEDAL_LONESURVIVOR_8: "Ocalały VIII" STR_MEDAL_LONESURVIVOR_9: "Ocalały IX" STR_MEDAL_LONESURVIVOR_10: "Ocalały X" STR_MEDAL_LONESURVIVOR_NAME: "Ocalały" STR_MEDAL_LONESURVIVOR_UFOPEDIA: "Niektórzy ludzie jako jedyni pozostają przy życiu po niefortunnej misji. Inni po prostu wolą pracować w samotności. Niezależnie od przypadku, ukończenie misji jako jedyny agent X-Comu ma zły wpływ na pracę zespołową w przyszłości, ale też czyni jednostkę bardziej elastyczną.{NEWLINE}Każdy poziom podnosi JC o +1. Poziomy 3, 6 i 9 obniżają Odwagę o -10." STR_MEDAL_BETRAYER_1: "Zdrajca I" STR_MEDAL_BETRAYER_2: "Zdrajca II" STR_MEDAL_BETRAYER_3: "Zdrajca III" STR_MEDAL_BETRAYER_4: "Zdrajca IV" STR_MEDAL_BETRAYER_5: "Zdrajca V" STR_MEDAL_BETRAYER_6: "Zdrajca VI" STR_MEDAL_BETRAYER_7: "Zdrajca VII" STR_MEDAL_BETRAYER_8: "Zdrajca VIII" STR_MEDAL_BETRAYER_9: "Zdrajca IX" STR_MEDAL_BETRAYER_10: "Zdrajca X" STR_MEDAL_BETRAYER_NAME: "Zdrajca" STR_MEDAL_BETRAYER_UFOPEDIA: "Zabicie kolegi agenta, nawet gdy uzasadnione, mocno odbija się na skuteczności. Rujnuje ono gotowość bojową, ale kumulujące się oderwanie od spraw ludzi może nawet poprawić umiejętności kontroli nad nimi.{NEWLINE}Każdy poziom podnosi Zdolność Psioniczną o +1. Poziomy 1, 3, 5 i 8 obniżają Odwagę o -10." STR_MEDAL_SAVEDALL_1: "Kawaler I" STR_MEDAL_SAVEDALL_2: "Kawaler II" STR_MEDAL_SAVEDALL_3: "Kawaler III" STR_MEDAL_SAVEDALL_4: "Kawaler IV" STR_MEDAL_SAVEDALL_5: "Kawaler V" STR_MEDAL_SAVEDALL_6: "Kawaler VI" STR_MEDAL_SAVEDALL_7: "Kawaler VII" STR_MEDAL_SAVEDALL_8: "Kawaler VIII" STR_MEDAL_SAVEDALL_9: "Kawaler IX" STR_MEDAL_SAVEDALL_10: "Kawaler X" STR_MEDAL_SAVEDALL_NAME: "Kawaler" STR_MEDAL_SAVEDALL_UFOPEDIA: "Komendacja przyznawana każdemu agentowi, który zdołał ocalić życie wszystkim sprzymierzeńcom X-Comu oraz cywilom w misji.{NEWLINE}Każdy poziom podnosi Gotowość o +1. Dodatkowo, +10 do Odwagi na poziomach 3, 6 i 10." STR_MEDAL_GLOBETROTTER: "Obieżyświat" STR_MEDAL_GLOBETROTTER_NAME: "Obieżyświat" STR_MEDAL_GLOBETROTTER_UFOPEDIA: "Przyznawane za ukończenie przynajmniej jednej misji w każdym regionie świata.{NEWLINE}Podnosi JC o +5." STR_MEDAL_CRIMSON_HEART_1: "Pacjent I" STR_MEDAL_CRIMSON_HEART_2: "Pacjent II" STR_MEDAL_CRIMSON_HEART_3: "Pacjent III" STR_MEDAL_CRIMSON_HEART_4: "Pacjent IV" STR_MEDAL_CRIMSON_HEART_5: "Pacjent V" STR_MEDAL_CRIMSON_HEART_6: "Pacjent VI" STR_MEDAL_CRIMSON_HEART_7: "Pacjent VII" STR_MEDAL_CRIMSON_HEART_8: "Pacjent VIII" STR_MEDAL_CRIMSON_HEART_9: "Pacjent IX" STR_MEDAL_CRIMSON_HEART_10: "Pacjent X" STR_MEDAL_CRIMSON_HEART_NAME: "Pacjent" STR_MEDAL_CRIMSON_HEART_UFOPEDIA: "Co cię nie zabije, to cię wzmocni. Agenci którzy spędzają dużo czasu w szpitalu bywają trudniejsi do powstrzymania.{NEWLINE}Każdy poziom podnosi regenerację oszołomienia o +1." STR_MEDAL_PURPLE_HEART_1: "Ranny w boju I" STR_MEDAL_PURPLE_HEART_2: "Ranny w boju II" STR_MEDAL_PURPLE_HEART_3: "Ranny w boju III" STR_MEDAL_PURPLE_HEART_4: "Ranny w boju IV" STR_MEDAL_PURPLE_HEART_5: "Ranny w boju V" STR_MEDAL_PURPLE_HEART_6: "Ranny w boju VI" STR_MEDAL_PURPLE_HEART_7: "Ranny w boju VII" STR_MEDAL_PURPLE_HEART_8: "Ranny w boju VIII" STR_MEDAL_PURPLE_HEART_9: "Ranny w boju IX" STR_MEDAL_PURPLE_HEART_10: "Ranny w boju X" STR_MEDAL_PURPLE_HEART_NAME: "Ranny w boju" STR_MEDAL_PURPLE_HEART_UFOPEDIA: "Obrażenia w walce to bolesne lekcje dla każdego, kto je przeżyje - nie tylko dla mózgu, ale też dla całego ciała.{NEWLINE}Każdy poziom podnosi Zdrowie o +1." STR_MEDAL_REACTIONFIRE_1: "Wartownik I" STR_MEDAL_REACTIONFIRE_2: "Wartownik II" STR_MEDAL_REACTIONFIRE_3: "Wartownik III" STR_MEDAL_REACTIONFIRE_4: "Wartownik IV" STR_MEDAL_REACTIONFIRE_5: "Wartownik V" STR_MEDAL_REACTIONFIRE_6: "Wartownik VI" STR_MEDAL_REACTIONFIRE_7: "Wartownik VII" STR_MEDAL_REACTIONFIRE_8: "Wartownik VIII" STR_MEDAL_REACTIONFIRE_9: "Wartownik IX" STR_MEDAL_REACTIONFIRE_10: "Wartownik X" STR_MEDAL_REACTIONFIRE_NAME: "Wartownik" STR_MEDAL_REACTIONFIRE_UFOPEDIA: "Są tylko szybcy i martwi. Tę komendację przyznaje się agentom za zabijanie wrogów ogniem z reakcji.{NEWLINE}Każdy poziom podnosi Refleks o +1." STR_MEDAL_MISSION_KILLS_11_1: "Eksterminator I" STR_MEDAL_MISSION_KILLS_11_2: "Eksterminator II" STR_MEDAL_MISSION_KILLS_11_3: "Eksterminator III" STR_MEDAL_MISSION_KILLS_11_4: "Eksterminator IV" STR_MEDAL_MISSION_KILLS_11_5: "Eksterminator V" STR_MEDAL_MISSION_KILLS_11_6: "Eksterminator VI" STR_MEDAL_MISSION_KILLS_11_7: "Eksterminator VII" STR_MEDAL_MISSION_KILLS_11_8: "Eksterminator VIII" STR_MEDAL_MISSION_KILLS_11_9: "Eksterminator IX" STR_MEDAL_MISSION_KILLS_11_10: "Eksterminator X" STR_MEDAL_MISSION_KILLS_11_NAME: "Eksterminator" STR_MEDAL_MISSION_KILLS_11_UFOPEDIA: "Przyznawane za zabicie przynajmniej 11 wrogów w jednej misji. Po co my w ogóle opłacamy pozostałych agentów?{NEWLINE}Każdy poziom podnosi Zdrowie o +2." STR_MEDAL_MISSION_KILLS_5_1: "Egzekutor I" STR_MEDAL_MISSION_KILLS_5_2: "Egzekutor II" STR_MEDAL_MISSION_KILLS_5_3: "Egzekutor III" STR_MEDAL_MISSION_KILLS_5_4: "Egzekutor IV" STR_MEDAL_MISSION_KILLS_5_5: "Egzekutor V" STR_MEDAL_MISSION_KILLS_5_6: "Egzekutor VI" STR_MEDAL_MISSION_KILLS_5_7: "Egzekutor VII" STR_MEDAL_MISSION_KILLS_5_8: "Egzekutor VIII" STR_MEDAL_MISSION_KILLS_5_9: "Egzekutor IX" STR_MEDAL_MISSION_KILLS_5_10: "Egzekutor X" STR_MEDAL_MISSION_KILLS_5_NAME: "Egzekutor" STR_MEDAL_MISSION_KILLS_5_UFOPEDIA: "Zabicie 5 wrogów w misji to ciężka praca. Buduje charakter.{NEWLINE}Każdy poziom podnosi Kondycję o +1." STR_MEDAL_7V7KILL_1: "Seryjny zabójca I" STR_MEDAL_7V7KILL_2: "Seryjny zabójca II" STR_MEDAL_7V7KILL_3: "Seryjny zabójca III" STR_MEDAL_7V7KILL_4: "Seryjny zabójca IV" STR_MEDAL_7V7KILL_5: "Seryjny zabójca V" STR_MEDAL_7V7KILL_6: "Seryjny zabójca VI" STR_MEDAL_7V7KILL_7: "Seryjny zabójca VII" STR_MEDAL_7V7KILL_8: "Seryjny zabójca VIII" STR_MEDAL_7V7KILL_9: "Seryjny zabójca IX" STR_MEDAL_7V7KILL_10: "Seryjny zabójca X" STR_MEDAL_7V7KILL_NAME: "Seryjny zabójca" STR_MEDAL_7V7KILL_UFOPEDIA: "Gdy idziesz korytarzem, żółtodzioby milkną i gapią się na ciebie. Nawet twoi przełożeni są dla ciebie milsi, niż dla twoich kolegów... a może nawet dla siebie nawzajem.{NEWLINE}Każdy poziom podnosi JC o +1." STR_MEDAL_QUADKILL_1: "Masakrator I" STR_MEDAL_QUADKILL_2: "Masakrator II" STR_MEDAL_QUADKILL_3: "Masakrator III" STR_MEDAL_QUADKILL_4: "Masakrator IV" STR_MEDAL_QUADKILL_5: "Masakrator V" STR_MEDAL_QUADKILL_6: "Masakrator VI" STR_MEDAL_QUADKILL_7: "Masakrator VII" STR_MEDAL_QUADKILL_8: "Masakrator VIII" STR_MEDAL_QUADKILL_9: "Masakrator IX" STR_MEDAL_QUADKILL_10: "Masakrator X" STR_MEDAL_QUADKILL_NAME: "Masakrator" STR_MEDAL_QUADKILL_UFOPEDIA: "Zabicie czterech wrogów w jednej turze: coś, o czym inni agenci będą gadać miesiącami.{NEWLINE}Każdy poziom podnosi JC o +1." STR_MEDAL_DBLKILL_1: "Zimny jak lód I" STR_MEDAL_DBLKILL_2: "Zimny jak lód II" STR_MEDAL_DBLKILL_3: "Zimny jak lód III" STR_MEDAL_DBLKILL_4: "Zimny jak lód IV" STR_MEDAL_DBLKILL_5: "Zimny jak lód V" STR_MEDAL_DBLKILL_6: "Zimny jak lód VI" STR_MEDAL_DBLKILL_7: "Zimny jak lód VII" STR_MEDAL_DBLKILL_8: "Zimny jak lód VIII" STR_MEDAL_DBLKILL_9: "Zimny jak lód IX" STR_MEDAL_DBLKILL_10: "Zimny jak lód X" STR_MEDAL_DBLKILL_NAME: "Zimny jak lód" STR_MEDAL_DBLKILL_UFOPEDIA: "Zabicie dwóch celów w jednej turze to wyczyn sam w sobie. Poza tym to przyjemne uczucie.{NEWLINE}Każdy poziom podnosi JC o +1." STR_MEDAL_SLAVEKILLS_1: "Władca marionetek I" STR_MEDAL_SLAVEKILLS_2: "Władca marionetek II" STR_MEDAL_SLAVEKILLS_3: "Władca marionetek III" STR_MEDAL_SLAVEKILLS_4: "Władca marionetek IV" STR_MEDAL_SLAVEKILLS_5: "Władca marionetek V" STR_MEDAL_SLAVEKILLS_6: "Władca marionetek VI" STR_MEDAL_SLAVEKILLS_7: "Władca marionetek VII" STR_MEDAL_SLAVEKILLS_8: "Władca marionetek VIII" STR_MEDAL_SLAVEKILLS_9: "Władca marionetek IX" STR_MEDAL_SLAVEKILLS_10: "Władca marionetek X" STR_MEDAL_SLAVEKILLS_NAME: "Władca marionetek" STR_MEDAL_SLAVEKILLS_UFOPEDIA: "Zmuszenie wroga do zabicia swego towarzysza poprzez manipulację psioniczną byłoby bestialstwem, gdyby nie byli wrogami całej ludzkości.{NEWLINE}Każdy poziom podnosi Zdolność Psioniczną o +1." STR_MEDAL_WEAPON_PROFICIENCY_1: "Mistrz broni I" STR_MEDAL_WEAPON_PROFICIENCY_2: "Mistrz broni II" STR_MEDAL_WEAPON_PROFICIENCY_3: "Mistrz broni III" STR_MEDAL_WEAPON_PROFICIENCY_4: "Mistrz broni IV" STR_MEDAL_WEAPON_PROFICIENCY_5: "Mistrz broni V" STR_MEDAL_WEAPON_PROFICIENCY_6: "Mistrz broni VI" STR_MEDAL_WEAPON_PROFICIENCY_7: "Mistrz broni VII" STR_MEDAL_WEAPON_PROFICIENCY_8: "Mistrz broni VIII" STR_MEDAL_WEAPON_PROFICIENCY_9: "Mistrz broni IX" STR_MEDAL_WEAPON_PROFICIENCY_10: "Mistrz broni X" STR_MEDAL_WEAPON_PROFICIENCY_NAME: "Mistrz broni: {0}" STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA: "Choć agent X-Comu musi biegle posługiwać się każdą bronią ze zbrojowni, wielu specjalizuje się w używaniu określonego modelu.{NEWLINE}Na każdym poziomie jeden z następujących współczynników rośnie o +1: Celność Strzału, Celność Rzutu lub Walka Wręcz. Na poziomie 10 zamiast tego Odwaga rośnie o +10." STR_MEDAL_RACE_KILLS_1: "Zmora I" STR_MEDAL_RACE_KILLS_2: "Zmora II" STR_MEDAL_RACE_KILLS_3: "Zmora III" STR_MEDAL_RACE_KILLS_4: "Zmora IV" STR_MEDAL_RACE_KILLS_5: "Zmora V" STR_MEDAL_RACE_KILLS_6: "Zmora VI" STR_MEDAL_RACE_KILLS_7: "Zmora VII" STR_MEDAL_RACE_KILLS_8: "Zmora VIII" STR_MEDAL_RACE_KILLS_9: "Zmora IX" STR_MEDAL_RACE_KILLS_10: "Zmora X" STR_MEDAL_RACE_KILLS_NAME: "Zmora {0}" STR_MEDAL_RACE_KILLS_UFOPEDIA: "Niektórzy agenci stają się legendą dla gangów, które miały najwięcej okazji ich spotkać.{NEWLINE}Na każdym poziomie jeden z następujących współczynników rośnie o +1: regeneracja energii, JC lub Siła Psioniczna." STR_MEDAL_CARREER_CAPTURES_1: "Kurator I" STR_MEDAL_CARREER_CAPTURES_2: "Kurator II" STR_MEDAL_CARREER_CAPTURES_3: "Kurator III" STR_MEDAL_CARREER_CAPTURES_4: "Kurator IV" STR_MEDAL_CARREER_CAPTURES_5: "Kurator V" STR_MEDAL_CARREER_CAPTURES_6: "Kurator VI" STR_MEDAL_CARREER_CAPTURES_7: "Kurator VII" STR_MEDAL_CARREER_CAPTURES_8: "Kurator VIII" STR_MEDAL_CARREER_CAPTURES_9: "Kurator IX" STR_MEDAL_CARREER_CAPTURES_10: "Kurator X" STR_MEDAL_CARREER_CAPTURES_NAME: "Kurator" STR_MEDAL_CARREER_CAPTURES_UFOPEDIA: "Zadaniem każdego przedstawiciela prawa jest zaprowadzić wrogów społeczeństwa przed oblicze sprawiedliwości. To generalnie wymaga, by byli żywi i pojmani. Każdy agent, który regularnie to osiąga, będzie cieszył się szacunkiem tak kolegów, jak również nieprzyjaciół.{NEWLINE}Każdy poziom podnosi Zdolność Psioniczną o +1." STR_MEDAL_CARREER_KILLS_1: "Szafarz śmierci I" STR_MEDAL_CARREER_KILLS_2: "Szafarz śmierci II" STR_MEDAL_CARREER_KILLS_3: "Szafarz śmierci III" STR_MEDAL_CARREER_KILLS_4: "Szafarz śmierci IV" STR_MEDAL_CARREER_KILLS_5: "Szafarz śmierci V" STR_MEDAL_CARREER_KILLS_6: "Szafarz śmierci VI" STR_MEDAL_CARREER_KILLS_7: "Szafarz śmierci VII" STR_MEDAL_CARREER_KILLS_8: "Szafarz śmierci VIII" STR_MEDAL_CARREER_KILLS_9: "Szafarz śmierci IX" STR_MEDAL_CARREER_KILLS_10: "Szafarz śmierci X" STR_MEDAL_CARREER_KILLS_NAME: "Szafarz śmierci" STR_MEDAL_CARREER_KILLS_UFOPEDIA: "Każde odebrane życie pozostawia znamię na duszy, czyniąc następne zabójstwo łatwiejszym. Szafarza śmierci otacza lodowata aura i niełatwo go zastraszyć.{NEWLINE}Każdy poziom podnosi Siłę Psioniczną o +1." STR_MEDAL_CAMPAIGN_RIBBON_1: "Wartownik regionu I" STR_MEDAL_CAMPAIGN_RIBBON_2: "Wartownik regionu II" STR_MEDAL_CAMPAIGN_RIBBON_3: "Wartownik regionu III" STR_MEDAL_CAMPAIGN_RIBBON_4: "Wartownik regionu IV" STR_MEDAL_CAMPAIGN_RIBBON_5: "Wartownik regionu V" STR_MEDAL_CAMPAIGN_RIBBON_6: "Wartownik regionu VI" STR_MEDAL_CAMPAIGN_RIBBON_7: "Wartownik regionu VII" STR_MEDAL_CAMPAIGN_RIBBON_8: "Wartownik regionu VIII" STR_MEDAL_CAMPAIGN_RIBBON_9: "Wartownik regionu IX" STR_MEDAL_CAMPAIGN_RIBBON_10: "Wartownik regionu X" STR_MEDAL_CAMPAIGN_RIBBON_NAME: "Wartownik regionu: {0}" STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA: "Wykonywanie kolejnych zadań w tej samej części świata jest korzystne dla równowagi umysłowej agenta.{NEWLINE}+1 Gotowość na poziom, zaczynając od 20 misji w danym regionie." STR_MEDAL_ALIEN_BASE_ASSAULT_1: "Szturmowiec I" STR_MEDAL_ALIEN_BASE_ASSAULT_2: "Szturmowiec II" STR_MEDAL_ALIEN_BASE_ASSAULT_3: "Szturmowiec III" STR_MEDAL_ALIEN_BASE_ASSAULT_4: "Szturmowiec IV" STR_MEDAL_ALIEN_BASE_ASSAULT_5: "Szturmowiec V" STR_MEDAL_ALIEN_BASE_ASSAULT_6: "Szturmowiec VI" STR_MEDAL_ALIEN_BASE_ASSAULT_7: "Szturmowiec VII" STR_MEDAL_ALIEN_BASE_ASSAULT_8: "Szturmowiec VIII" STR_MEDAL_ALIEN_BASE_ASSAULT_9: "Szturmowiec IX" STR_MEDAL_ALIEN_BASE_ASSAULT_10: "Szturmowiec X" STR_MEDAL_ALIEN_BASE_ASSAULT_NAME: "Szturmowiec" STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA: "Tylko najtwardsi i najlepiej wyposażeni agenci mogą zostać zakwalifikowani do misji ataku na bazę obcych. Ci, którzy to przetrwają, stają się jeszcze lepsi.{NEWLINE}+1 do JC na każdą misję ataku na bazę obcych." STR_MEDAL_BASE_DEFENSE_1: "Obrońca I" STR_MEDAL_BASE_DEFENSE_2: "Obrońca II" STR_MEDAL_BASE_DEFENSE_3: "Obrońca III" STR_MEDAL_BASE_DEFENSE_4: "Obrońca IV" STR_MEDAL_BASE_DEFENSE_5: "Obrońca V" STR_MEDAL_BASE_DEFENSE_6: "Obrońca VI" STR_MEDAL_BASE_DEFENSE_7: "Obrońca VII" STR_MEDAL_BASE_DEFENSE_8: "Obrońca VIII" STR_MEDAL_BASE_DEFENSE_9: "Obrońca IX" STR_MEDAL_BASE_DEFENSE_10: "Obrońca X" STR_MEDAL_BASE_DEFENSE_NAME: "Obrońca" STR_MEDAL_BASE_DEFENSE_UFOPEDIA: "Ta specjalna komendacja przyznawana jest każdemu agentowi, który pomógł skutecznie obronić swoją bazę przed atakiem wroga.{NEWLINE}+1 do Zdrowia na każdą misję obrony bazy." STR_MEDAL_NIGHTOPS_2: "Nocny marek II" STR_MEDAL_NIGHTOPS_4: "Nocny marek IV" STR_MEDAL_NIGHTOPS_6: "Nocny marek VI" STR_MEDAL_NIGHTOPS_8: "Nocny marek VIII" STR_MEDAL_NIGHTOPS_10: "Nocny marek X" STR_MEDAL_NIGHTOPS_NAME: "Nocny marek" STR_MEDAL_NIGHTOPS_UFOPEDIA: "Choć ciemność to w akcji dodatkowe wyzwanie, z czasem agenci nauczą się zastępować wzrok innymi zmysłami, w końcu zdobywając wybitne umiejętności walki nocnej.{NEWLINE}+1 do zasięgu widzenia nocnego na co drugim poziomie." STR_MEDAL_CARREER_MISSIONS_1: "Solidna firma I" STR_MEDAL_CARREER_MISSIONS_2: "Solidna firma II" STR_MEDAL_CARREER_MISSIONS_3: "Solidna firma III" STR_MEDAL_CARREER_MISSIONS_4: "Solidna firma IV" STR_MEDAL_CARREER_MISSIONS_5: "Solidna firma V" STR_MEDAL_CARREER_MISSIONS_6: "Solidna firma VI" STR_MEDAL_CARREER_MISSIONS_7: "Solidna firma VII" STR_MEDAL_CARREER_MISSIONS_8: "Solidna firma VIII" STR_MEDAL_CARREER_MISSIONS_9: "Solidna firma IX" STR_MEDAL_CARREER_MISSIONS_10: "Solidna firma X" STR_MEDAL_CARREER_MISSIONS_NAME: "Solidna firma" STR_MEDAL_CARREER_MISSIONS_UFOPEDIA: "Trening doprowadzi cię tylko do pewnego poziomu; prawdziwie wybitni agenci rodzą się w terenie. Ta komendacja przyznawana jest agentom, którzy skutecznie ukończyli wiele misji, zaczynając od 5.{NEWLINE}Każdy poziom podnosi Zdrowie i Gotowość o +1." STR_MEDAL_CARREER_SCORE_4: "Filar IV" STR_MEDAL_CARREER_SCORE_7: "Filar VII" STR_MEDAL_CARREER_SCORE_10: "Filar X" STR_MEDAL_CARREER_SCORE_NAME: "Filar" STR_MEDAL_CARREER_SCORE_UFOPEDIA: "Niektórzy agenci po prostu są wszędzie, robiąc wszystko sami - i robiąc to dobrze. Tę komendację przyznaje się agentom, którzy brali udział w wystarczającej liczbie misji, by zgromadzić dużą liczbę punktów.{NEWLINE}+10 Odwagi na poziomach IV, VII i X." STR_MEDAL_STATGAIN_1: "Elita I" STR_MEDAL_STATGAIN_2: "Elita II" STR_MEDAL_STATGAIN_3: "Elita III" STR_MEDAL_STATGAIN_4: "Elita IV" STR_MEDAL_STATGAIN_5: "Elita V" STR_MEDAL_STATGAIN_6: "Elita VI" STR_MEDAL_STATGAIN_7: "Elita VII" STR_MEDAL_STATGAIN_8: "Elita VIII" STR_MEDAL_STATGAIN_9: "Elita IX" STR_MEDAL_STATGAIN_10: "Elita X" STR_MEDAL_STATGAIN_NAME: "Elita" STR_MEDAL_STATGAIN_UFOPEDIA: "Osiągnięcie absolutnej doskonałości fizycznej i umysłowej może jest niemożliwe, ale i tak powinno być celem dla każdego agenta X-Comu.{NEWLINE}Każdy poziom podnosi jeden współczynnik o +2." STR_MEDAL_SERVICE_TIME_1: "Senior I" STR_MEDAL_SERVICE_TIME_2: "Senior II" STR_MEDAL_SERVICE_TIME_3: "Senior III" STR_MEDAL_SERVICE_TIME_4: "Senior IV" STR_MEDAL_SERVICE_TIME_5: "Senior V" STR_MEDAL_SERVICE_TIME_6: "Senior VI" STR_MEDAL_SERVICE_TIME_7: "Senior VII" STR_MEDAL_SERVICE_TIME_8: "Senior VIII" STR_MEDAL_SERVICE_TIME_9: "Senior IX" STR_MEDAL_SERVICE_TIME_10: "Senior X" STR_MEDAL_SERVICE_TIME_NAME: "Senior" STR_MEDAL_SERVICE_TIME_UFOPEDIA: "Wolniej jedziesz, dalej zajedziesz.{NEWLINE}Co 6 miesięcy agent otrzymuje premię +1 do Kondycji i Zdrowia." STR_MEDAL_ORIGINAL8_NAME: "Oryginalny Członek" STR_MEDAL_ORIGINAL8_UFOPEDIA: "Być jednym z pierwszych agentów operacyjnych X-Comu to wyjątkowy prestiż. Nic nie może lepiej cię przygotować do takiej pracy niż bycie w początkowym zespole.{NEWLINE}Wszyscy oryginalni członkowie otrzymują premię +1 do wszystkich współczynników z wyjątkiem Odwagi." STR_MEDAL_COMMENDATED: "Zarekomendowany!" STR_MEDAL_COMMENDATED_NAME: "Zarekomendowano!" STR_MEDAL_COMMENDATED_UFOPEDIA: "Góra cię dostrzegła i wydaje się wiązać z tobą wielkie plany. Nieźle jak na żółtodzioba!{NEWLINE}Podnosi Gotowość o +1." STR_COMMENDATIONS_UC: "WYRÓŻNIENIA" STR_LIGHTCYCLING: "Cyklowanie świetlne" STR_LIGHTCYCLING_UFOPEDIA: "Możemy poprawić efektywność jednostek SI montując w nich koprocesory optroniczne. Mogą one znacząco podnieść poziom orientacji bojowej jednostki." STR_TACTICAL_NEURAL_IMPLANT_USE: "Program instalacji wszczepów taktycznych" STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION: "Zainstaluj TIN" STR_NINJA_ARTS: "Sztuki ninja" STR_NINJA_ARTS_UFOPEDIA: "Zrozumienie głębi mądrości dawnych mistrzów nie było łatwym zadaniem. Teraz możemy zastosować te nauki do szkolenia najbardziej obiecujących agentów, znacznie zwiększając ich zdolności fizyczne." STR_MARTIAL_ARTS_TRAINING: "Program treningowy sztuk walki" STR_COMBAT_PILOT_TRAINING: "Trening pilota bojowego" STR_BIO_ENHANCEMENT: "Biowspomaganie" STR_HELIX_KNIGHT: "Rycerz helisy" STR_HELIX_KNIGHT_UFOPEDIA: "Zespolenie całego ludzkiego potencjału biologicznego, technicznego i społecznego, godna poprowadzić ludzkość ku przyszłości. Rycerzy Helisy można wybrać tylko spośród najlepszych agentów, którzy wyczerpali już wszelkie inne źródła mocy. Gdy wielkość człowieka zostaje wyryta w samych naszych genach, przekraczamy linię pomiędzy zaawansowaną nauką a kosmiczną magią." STR_HELIX_PSION: "Psion Helisy" STR_HELIX_PSION_UFOPEDIA: "Kosmos i Ziemia, niebo i ląd - wszystkie są połączone polem psionicznym. Dzięki całej wiedzy i technice ludzkości odkryliśmy, że przy odpowiednim wspomaganiu biologicznym możemy sięgnąć i doświadczyć niezliczonych dalekich światów. Teraz gwiazdy nas wzywają, a my słyszymy ich zew." STR_SECTOID_LEGACY: "Dziedzictwo sektoidów" STR_SECTOID_LEGACY_UFOPEDIA: "Hybrydy o osłabionej więzi z sektoidami najwidoczniej stworzyły myśl religijną. Jej celem jest pogodzenie dwojakiej natury hybryd, które są w równej mierze ludźmi i obcymi. Skażeni grzechem pierworodnym przemocy sektoidów, hybrydy w swej wierze podkreślają opanowanie obu stron swej natury pomimo tego, że jedna z nich jest w zasadzie dobra, a druga zła.{NEWLINE}Hybryda która osiągnęła odpowiedni poziom samokontroli jest zapraszana na ceremonię, w której przedstawiciel starszyzny przekazuje jej dziedzictwo. Obejmuje to obce techniki pozwalające na lepszą kontrolę ciała i umysłu, ale za cenę wystawienia umysłu na bezpośrednie działanie zimnego, obcego id. Jest to brzemię, które każda hybryda przyjmie z dumą i uważana za rytuał wejścia w dorosłość." STR_CYDONIANS_SPACE_CRUSADE: "Kosmiczna krucjata" STR_CYDONIANS_SPACE_CRUSADE_DESCRIPTION: "{0}: UFO wylądowało w pewnej wiosce, ale obcy zostali nieoczekiwanie pokonani przez miejscowych pod wodzą skromnego duchownego. Co za blamaż, Dowódco! Co za wyciek! Rada pyta, za co nam właściwie płacą. {NEWLINE}UFO nadal nie odnaleziono.{NEWLINE}[-200 punktów]" STR_CYDONIANS_IRON_EAGLES_DOWN: "Upadek żelaznych orłów" STR_CYDONIANS_IRON_EAGLES_DOWN_DESCRIPTION: "{0}: grupa myśliwców MiG została podobno zaatakowana przez UFO podczas rutynowych ćwiczeń. Wszystkie 6 maszyn utracono. Kreml pyta, co ONZ robi w związku z tymi nieopisanymi incydentami.{NEWLINE}[-250 punktów]" STR_TLETH_GHOST_SHIP: "Statek widmo" STR_TLETH_GHOST_SHIP_DESCRIPTION: "{0}: odkryto dryfujący statek pozbawiony załogi. Nie stwierdzono żadnych śladów walki, znaleziono nawet niedokończone posiłki. Nie został wysłany sygnał SOS, brak jest szczególnych wpisów w dzienniku kapitańskim, nie odkryto też żadnych innych wskazówek, co zaszło. Skoro jesteśmy Jednostką Reagowania Paranormalnego, ta nierozwiązana sprawa trafiła na nasze konto.{NEWLINE}[-75 punktów]" STR_COUNTEFEIT_MONEY: "Fałszywe banknoty" STR_COUNTEFEIT_MONEY_DESCRIPTION: "Jedna z przejętych walizek z pieniędzmi okazała się pełna fałszywych banknotów. Niech to szlag!{NEWLINE}[-50 000 $]" STR_RANDOM_OCEAN_FINDINGS: "Nieoczekiwane znalezisko morskie" STR_RANDOM_OCEAN_FINDINGS_DESCRIPTION: "Hydrospace Dynamics natknęło się na obce artefakty techniczne. Natychmiast wysłali je do nas.{NEWLINE}[Otrzymano: Ekspedycja morska x3]" STR_RANDOM_LAND_SURVEY: "Nieoczekiwane badania lądowe" STR_RANDOM_LAND_SURVEY_DESCRIPTION: "Czyściciele Rady zwalili na nas sprawdzenie jakichś dowodów. Zobaczmy, co tam znaleźli.{NEWLINE}[Otrzymano: Badania lądowe x3]" STR_BOMB_TERROR: "Terror bombowy" STR_BOMB_TERROR_DESCRIPTION: "Wybuch wstrząsnął dziś miastem {0}, powodując ofiary i znaczne zniszczenia. Choć sprawcy pozostają nieznani, Rada wskazuje naszą bezradność jako przyczynę incydentu.{NEWLINE}[-150 punktów]" STR_THE_BANQUET: "Bankiet" STR_THE_BANQUET_DESCRIPTION: "Częścią twojej pracy jako dowódcy X-Comu jest spędzanie czasu z członkami Rady, by budować sieć kontaktów i mieć na nich oko. Oczywiście etykieta nakazuje, że musisz zostać organizatorem takiego spotkania przynajmniej raz na jakiś czas. Taki czas właśnie nastał.{NEWLINE}[100 punktów, -500 000 $]" STR_DRASTIC_MEASURES: "Drastyczne środki" STR_DRASTIC_MEASURES_DESCRIPTION: "W obliczu trudnej sytuacji finansowej X-Comu, główna księgowa wprowadziła szereg radykalnych cięć, skupiających się głównie wokół 'niecelowych' wydatków jak automaty z kawą czy premie wakacyjne. Nikt nie jest z tego zadowolony, włącznie z nią samą.{NEWLINE}[-50 punktów, 50 000 $]" STR_DIRE_SOLUTIONS: "Ponure metody" STR_DIRE_SOLUTIONS_DESCRIPTION: "Sytuacja finansowa jest tak zła, że główna księgowa sprzedała część 'zbytecznych' mebli na szarym rynku. Niestety dotyczy to również twojego ulubionego fotela, który zamieniono na zwykłe krzesło obrotowe. Teraz nadal masz problem z pieniędzmi, a do tego bolą cię plecy.{NEWLINE}[25 000 $]" STR_ITS_ALL_PROFESSIONAL: "Sprawa czysto zawodowa" STR_ITS_ALL_PROFESSIONAL_DESCRIPTION: "Podczas rutynowego spotkania w sprawach bezpieczeństwa nawiązujesz naprawdę przyjazne stosunki ze świeżo poznaną komisarz Rady. Pominąwszy mile spędzony czas, masz nadzieję, że choć odrobinę poprawi to pozycję X-Comu wobec Rady.{NEWLINE}[50 punktów]" STR_REFURBISHING: "Remont" STR_REFURBISHING_DESCRIPTION: "Skoro X-Comowi nieźle się wiedzie, twój personel postanowił namówić cię na odświeżenie wystroju kwatery głównej. Z początku się opierasz, ale ostatecznie ulegasz pod ciągłym naporem argumentów w stylu 'to podniesie morale' czy też 'ergonomia to ważny czynnik skuteczności'.{NEWLINE}Teraz siedzisz w swoim nowym fotelu za 10 000 $, zastanawiając się, czy to był dobry pomysł wydać tyle pieniędzy na błahostki. No cóż, przynajmniej zespół jest zadowolony.{NEWLINE}[25 punktów, -100 000 $]" STR_NO_REST_FOR_THE_WICKED: "Licho nie śpi" STR_NO_REST_FOR_THE_WICKED_DESCRIPTION: "Od kilku dni dręczą cię uporczywe koszmary, przez co się nie wysypiasz. Podczas konferencji z Radą zapadasz w kilkuminutową drzemkę, co na pewno nie przysłuży się obopólnym relacjom.{NEWLINE}[-50 punktów]" STR_INVESTIGATED: "Na celowniku" STR_INVESTIGATED_DESCRIPTION: "CIA wywęszyło trop X-Comu i za nim podąża. Choć tajność X-Comu nie jest zagrożona, niektóre nasze tajemnice nieuchronnie wpadną w ręce rządu amerykańskiego, co stanowi pogwałcenie naszego kontraktu z Radą. Zrobią nam o to awanturę.{NEWLINE}[-100 punktów]" STR_MYSTERIOUS_SPONSOR_250000: "Tajemniczy sponsor" STR_MYSTERIOUS_SPONSOR_250000_DESCRIPTION: "Nieznana osoba wpłaciła 250,000 $ na nasze konto w banku. Dobrze wiedzieć, że nasza sprawa cieszy się realnym, materialnym nie tylko w ramach zapisów umowy." STR_MYSTERIOUS_SPONSOR_500000: "Tajemniczy sponsor" STR_MYSTERIOUS_SPONSOR_500000_DESCRIPTION: "Nieznana osoba wpłaciła 500,000 $ na nasze konto w banku. Dobrze wiedzieć, że nasza sprawa cieszy się realnym, materialnym nie tylko w ramach zapisów umowy." STR_MYSTERIOUS_SPONSOR_1000000: "Tajemniczy sponsor" STR_MYSTERIOUS_SPONSOR_1000000_DESCRIPTION: "Nieznana osoba wpłaciła 1,000,000 $ na nasze konto w banku. Dobrze wiedzieć, że nasza sprawa cieszy się realnym, materialnym nie tylko w ramach zapisów umowy." STR_MYSTERIOUS_SPONSOR_2500000: "Tajemniczy sponsor" STR_MYSTERIOUS_SPONSOR_2500000_DESCRIPTION: "Nieznana osoba wpłaciła 2,500,000 $ na nasze konto w banku. Dobrze wiedzieć, że nasza sprawa cieszy się realnym, materialnym nie tylko w ramach zapisów umowy." STR_HYBRID_CARNAL_KILLER: "Zmysłowa zabójczyni" STR_HYBRID_CARNAL_KILLER_DESCRIPTION: "Twój najlepszy agent znalazł się na celowniku hybrydy zabójcy pod postacią młodej kobiety. Na szczęście nie doceniła ona zdolności agenta X-Comu i dała się pojmać.{NEWLINE}[Otrzymano: Hybryda infiltratorka]" STR_LEAGUE_SUICIDAL_CONFESSIONS: "Samobójcze wyznania" STR_LEAGUE_SUICIDAL_CONFESSIONS_DESCRIPTION: "{0}: Kobieta odebrała sobie życie skacząc z wysokiego budynku i wykrzykując niewygodne prawdy o stanie świata. Sądzimy, że była członkiem Ligi, oddolnej organizacji poświęconej informowaniu opinii publicznej o Wojnie Cieni. Miejmy nadzieję, że prasa nie pójdzie tym tropem zbyt daleko.{NEWLINE}[-50 punktów]" STR_CYDONIANS_OLD_CROP_CIRCLES: "Stare kręgi w zbożu" STR_CYDONIANS_OLD_CROP_CIRCLES_DESCRIPTION: "Doniesiono nam o kręgach w zbożu, ale najwidoczniej nasi przeciwnicy byli tam, zanim jeszcze dowiedzieliśmy się o sprawie. Cokolwiek było tam do odkrycia, teraz jest poza naszym zasięgiem - na zawsze.{NEWLINE}[-33 punkty]" STR_TLETH_DEEP_SEA_HORROR: "Groza z głębin" STR_TLETH_DEEP_SEA_HORROR_DESCRIPTION: "W okolicach Australii złowiono ogromną, martwą rybę głębinową. Załoga statku musiała użyć dźwigu, aby wciągnąć ją na pokład, a gdyby była żywa, być może byłaby w stanie rozwalić kuter na kawałki. To nie pomoże utrzymać społeczeństwa w błogiej nieświadomości...{NEWLINE}[-60 punktów]" STR_TLETH_TIDAL_WAVE_OF_MADNESS: "Fala szaleństwa" STR_TLETH_TIDAL_WAVE_OF_MADNESS_DESCRIPTION: "Wiele osób na całym świecie oszalało dokładnie w tym samym momencie. Osoby te były głównie artystami, jasnowidzami lub uzależnionymi, a ich niezborne wypowiedzi są zatrważająco podobne w pewnych szczegółach. Sądzimy, że w jakiś sposób stoi za tym Dagon.{NEWLINE}[-150 punktów]" STR_TLETH_BEACH_SIGHTINGS: "Spotkania na plaży" STR_TLETH_BEACH_SIGHTINGS_DESCRIPTION: "{0}: Plażowicze zaobserwowali dziwną, nie do końca ludzką sylwetkę wymykającą się z nadbrzeżnego lasu i znikającą w oceanie. Lokalna prasa ma używanie dzięki kolejnej historyjce o dziwnych stworach. Zniknie ona w potoku niezliczonych fałszywych doniesień, ale nie możemy na tym wiecznie polegać.{NEWLINE}[-25 punktów]" STR_TLETH_CABLE_CUT: "Przecięty kabel" STR_TLETH_CABLE_CUT_DESCRIPTION: "Kabel leżący na dnie Oceanu Atlantyckiego został przerwany. Środki masowego przekazu na całym świecie obwiniają rekina, ale Rada nie będzie tak naiwna.{NEWLINE}[-250 punktów]" STR_ALIEN_GADGETS_FOR_SALE: "Obce gadżety na sprzedaż" STR_ALIEN_GADGETS_FOR_SALE_DESCRIPTION: "{0}: dziwny gadżet obcych pojawił się na aukcji internetowej. Zanim to odkryliśmy i zabezpieczyliśmy magazyn, z którego dokonywano wysyłek, gadżet zakupiły setki osób. Podejrzewamy, że to robota Cyberwebu. Czyściciele Rady musieli włożyć mnóstwo pracy w opanowanie sytuacji, a niektórych egzemplarzy wciąż nie odnaleziono.{NEWLINE}[-250 punktów]" STR_CYBERWEB_FAILED_GATEWAY: "Nieudany portal" STR_CYBERWEB_FAILED_GATEWAY_DESCRIPTION: "{0}: w odludnym obszarze wystąpiło nagłe wyładowanie energii, które rozrzuciło strzępy obcej tkanki po całej okolicy. Zapewne był to jakiś eksperyment z portalem międzywymiarowym, który zawiódł. Czyściciele Rady zdołali zapobiec wyciekom informacji, ale Rada jest zaniepokojona.{NEWLINE}[-50 punktów]" STR_BLACK_LOTUS_PROTESTED_TOO_MUCH: "Zbyt mocno protestował" STR_BLACK_LOTUS_PROTESTED_TOO_MUCH_DESCRIPTION: "{0}: agenci Czarnego Lotosu dokonali zabójstwa lokalnego polityka, który pracował nad ujawnieniem ich tajemnic. Powstały chaos polityczny nie został ciepło przyjęty przez Radę.{NEWLINE}[-175 punktów]" STR_BLACK_LOTUS_KILLING_INTENT: "Zabójcze zamiary" STR_BLACK_LOTUS_KILLING_INTENT_DESCRIPTION: "Czarny Lotos zorganizował tajny turniej w mieście {0} celem rekrutacji nowych członków i ogólnej reklamy. Impreza się udała, co poprawiło relacje kultu z wieloma szefami półświatka. Choć było to ciekawe, powinniśmy zapobiegać takim pokazom siły w wykonaniu naszych statutowych wrogów.{NEWLINE}[-75 punktów]" STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH: "Przeminęło z rybami?" STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH_DESCRIPTION: "{0}: wszyscy mieszkańcy wioski rybackiej zniknęli, nie pozostawiwszy żadnych śladów oprócz ikonografii Kościoła Dagona wysmarowanej krwią po całej okolicy. Rada wysłała nam raport na ten temat jako coś niewymagającego komentarza.{NEWLINE}[-125 punktów]" STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE: "Ślady złowieszczego rytuału" STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE_DESCRIPTION: "{0}: grupa turystów natrafiła w lesie na złowieszczy totem ze świeżych kości ludzkich. Wygląda na to, że zrobił to Kościół Dagona. Rada zasugerowała, że być może powinniśmy zdwoić wysiłki w zwalczaniu tego zagrożenia.{NEWLINE}[-50 punktów]" STR_ZSRR_GOPNIK_DREAM: "Sen gopnika" STR_ZSRR_GOPNIK_DREAM_DESCRIPTION: "Czerwony Świt uprawia agresywną propagandę wśród bezrobotnej młodzieży miasta {0}. Ich szeregi pomnozyło wielu rekrutów, zwabionych obietnicami fizycznej i politycznej siły dla każdego. Rada upiera się, że to zły znak.{NEWLINE}[-100 punktów]" STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS: "Walka o władzę na ulicach" STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS_DESCRIPTION: "Podczas przypadkowej strzelaniny między członkami Czerwonego Świtu i innym gangiem w mieście {0} do akcji wkroczyła miejscowa policja. Sprzątanie tego bałaganu było dość wyczerpujące, ale Rada zdołała zapobiec zbyt wielkiej ciekawości ze strony prasy i polityków. Sądzi chyba, że to nasza wina, że organizacja ta nie została jeszcze rozbita.{NEWLINE}[-75 punktów]" STR_EXALT_INDUSTRIAL_ACCIDENT: "Wypadek przemysłowy" STR_EXALT_INDUSTRIAL_ACCIDENT_DESCRIPTION: "Zakład montażu psiklonów w mieście {0} wyleciał w powietrze, powodując wiele ofiar wśród członków kultu i przyciągając mnóstwo uwagi. Prawdopodobnie wiele psiklonów gdzieś zaginęło. Rada jest nieco poirytowana naszą bezsilnością wobec takich wydarzeń.{NEWLINE}[-100 punktów, otrzymano: Psiklon x1]" STR_OSIRON_HACKED: "Zhakowani!" STR_OSIRON_HACKED_DESCRIPTION: "Wskutek niedostatecznych zabezpieczeń nastąpił wyciek niektórych z naszych danych, jak też części środków finansowych. Podejrzewamy, że zaangażowany był w to haker Osironu. Rada na pewno nas za to nie pochwali.{NEWLINE}[-100 punktów, -50 000 $]" STR_OSIRON_TRADE_BUST: "Udaremniono transakcję Osironu" STR_OSIRON_TRADE_BUST_DESCRIPTION: "Zdołaliśmy zapobiec operacji Osironu i przejęliśmy ich zasoby.{NEWLINE}[50 punktów, 50 000 $, otrzymano: wzmocniona skrzynia Osironu x3]" STR_OSIRON_BROKER_ARRESTED: "Aresztowano handlarza Osironu" STR_OSIRON_BROKER_ARRESTED_DESCRIPTION: "Zdołaliśmy pojmać agenta Osironu i przejąć towar, który zamierzał sprzedać innej nielegalnej organizacji.{NEWLINE}[25 punktów, 20 000 $, otrzymano: wzmocniona skrzynia Osironu]" STR_NIGHT_HOWLERS: "Nocne wyjce" STR_NIGHT_HOWLERS_DESCRIPTION: "Para dzikich fenrirów zawędrowała głęboko w zamieszkane obszary regionu {0} i wywołała liczne incydenty z udziałem zarówno zwierząt hodowlanych, jak i ludzi. Miejscowi już dziesiątkują wszystkie wilki, jakie zdołają znaleźć, choć większość dzikich zwierząt już uciekła przed swymi potwornymi krewnymi. Rada utrzymuje ludzi pod kontrolą, ale oczekuje, że zapobiegniemy podobnym sytuacjom w przyszłości.{NEWLINE}[-66 punktów]" STR_GIANT_BEETLE_MIGRATION: "Migracja wielkich żuków" STR_GIANT_BEETLE_MIGRATION_DESCRIPTION: "{0}: horda wielkich żuków przetoczyła się przez krajobraz, strasząc wieśniaków i wreszcie znikając pod ziemią. To nie będzie wyglądało dobrze w raporcie, Dowódco.{NEWLINE}[-66 punktów]" STR_RAT_INFESTATION: "Plaga szczurów" STR_RAT_INFESTATION_DESCRIPTION: "{0}: wielkie szczury namnożyły się w miejskich kanałach, inspirując wszelkiego rodzaju opowieści grozy wśród pracowników utrzymania ruchu. Takie incydenty mają tendencję szkodzić naszemu wizerunkowi w oczach Rady...{NEWLINE}[-50 punktów]" STR_CHUPACABRA_GORE_PILE: "Krwawa sterta czupakabr" STR_CHUPACABRA_GORE_PILE_DESCRIPTION: "{0}: martwa rodzina znaleziona we własnym domu; ich na wpół pożarte zwłoki zwleczono na stos i pokryto warstwą śluzu. Ślady ugryzień wskazują na czupakabry, ale nie wiemy, dlaczego te stworzenia miałyby podjąć wysiłek ułożenia ofiar w ten sposób. Rada jest chyba dość zszokowana tą makabryczną demonstracją obcych zachowań.{NEWLINE}[-66 punktów]" STR_SPIKEBOAR_SIGHTING: "Widziano kolcodzika" STR_SPIKEBOAR_SIGHTING_DESCRIPTION: "{0}: zbłąkany kolcodzik wywołał spore zamieszanie w miasteczku, po czym zniknął w lesie. Czyściciele Rady wkroczyli do akcji, ale wkrótce stracili ślad. Zdaniem Rady, z jakiegoś powodu to nasza wina...{NEWLINE}[-66 punktów]" STR_THEY_SET_US_UP: "Wrobili nas!" STR_THEY_SET_US_UP_DESCRIPTION: "Udana prowokacja Ludzi w Czerni pogorszyła naszą reputację u Rady. Zrobiliśmy, co tylko się dało, by udowodnić nasz brak powiązania ze sprawą, ale niektórzy członkowie Rady nie zostali przekonani.{NEWLINE}[-200 punktów]" STR_AN_INCONVENIENT_TRUTH: "Niewygodna prawda" STR_AN_INCONVENIENT_TRUTH_DESCRIPTION: "Ludzie w Czerni przedstawili Radzie kłopotliwe dowody, wskazujące na naszą nieskuteczność w walce z obcym zagrożeniem. Możemy teraz od przedstawicieli Rady spodziewać się szorstkiego potraktowania.{NEWLINE}[-250 punktów]" STR_THE_TURNCOAT: "Zdrajca" STR_THE_TURNCOAT_DESCRIPTION: "Członek X-Comu przeszedł na stronę wroga, unosząc ze sobą pomniejsze sekrety. Niektóre nasze ciemne sprawki trafiły do wiadomości całej Rady.{NEWLINE}[-125 punktów]" STR_CORRUPT_POLITICIAN_EXALT: "Skorumpowany polityk" STR_CORRUPT_POLITICIAN_EXALT_DESCRIPTION: "Osoba z lokalnych kręgów politycznych miasta {0} została aresztowana i oczekuje na proces o korupcję. Jednak prawdziwym powodem aresztowania były dowody na tajne poparcie udzielane przez tę osobę organizacji EXALT, co z trudem odkryli twoi wierni funkcjonariusze. To miłe uczucie być o krok przed przeciwnikiem.{NEWLINE}[150 punktów]" STR_CORRUPT_POLITICIAN_ZSRR: "Skorumpowany polityk" STR_CORRUPT_POLITICIAN_ZSRR_DESCRIPTION: "Osoba z lokalnych kręgów politycznych miasta {0} została aresztowana i oczekuje na proces o korupcję. Jednak prawdziwym powodem aresztowania były dowody na tajne poparcie udzielane przez tę osobę Czerwonemu Świtowi, co z trudem odkryli twoi wierni funkcjonariusze. To miłe uczucie być o krok przed przeciwnikiem.{NEWLINE}[150 punktów]" STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON: "Skorumpowany polityk" STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON_DESCRIPTION: "Osoba z lokalnych kręgów politycznych miasta {0} została aresztowana i oczekuje na proces o korupcję. Jednak prawdziwym powodem aresztowania były dowody na tajne poparcie udzielane przez tę osobę Kościołowi Dagona, co z trudem odkryli twoi wierni funkcjonariusze. To miłe uczucie być o krok przed przeciwnikiem.{NEWLINE}[150 punktów]" STR_CORRUPT_POLITICIAN_BLACK_LOTUS: "Skorumpowany polityk" STR_CORRUPT_POLITICIAN_BLACK_LOTUS_DESCRIPTION: "Osoba z lokalnych kręgów politycznych miasta {0} została aresztowana i oczekuje na proces o korupcję. Jednak prawdziwym powodem aresztowania były dowody na tajne poparcie udzielane przez tę osobę Czarnemu Lotosowi, co z trudem odkryli twoi wierni funkcjonariusze. To miłe uczucie być o krok przed przeciwnikiem.{NEWLINE}[150 punktów]" STR_OWLMAN_ARMOR: "Sowołak: analiza taktyczna" STR_OWLMAN_WEAPON: "Cios sowołaka" STR_OWLMAN: "Sowołak" STR_OWLMAN_CORPSE: "Zwłoki sowołaka" STR_OWLMAN_AUTOPSY: "Sekcja sowołaka" STR_OWLMAN_UFOPEDIA: "Ta pierzasta istota przypomina humanoida o sowich cechach. Mimo dużych rozmiarów jest stosunkowo szybka, a w wolnym czasie lubi przycupnąć na różnych elementach komory badawczej. Nie najlepiej reaguje na próby zbliżania się naszego personelu i stroszy pióra, by wydawać się większą. Jej dziób zadałby rozległe obrażenia komukolwiek, kto próbowałby wchodzić w kontakt z istotą bez odpowiednich zabezpieczeń." STR_OWLMAN_TERRORIST: "Sowołak" STR_OWLMAN_AUTOPSY_UFOPEDIA: "DNA sowołaków zdaje się być kombinacją genów ptasich i ludzkich, choć nie wiemy, jak to jest jest możliwe. Mają ostry i mocny dziób, który łatwo przebija kevlar. Ich szpony też są dość ostre i zbudowane są tak, by uniemożliwić ucieczkę pochwyconej zdobyczy. Pióra zdają się podatne na ogień." STR_LUNAR_SATELLITE_OBSERVATION: "Obserwacja satelity księżycowego" STR_LUNAR_SATELLITE_OBSERVATION_UFOPEDIA: "KSIĘŻYCOWA SONDA HIPERFALOWA MELDUJE PRZYBYCIE DO CELU.{NEWLINE}ORBITA STABILNA.{NEWLINE}NAPĘD AKTYWNY. DETEKTORY HIPERFAL AKTYWNE.{NEWLINE}MISJA W TOKU." STR_LUNAR_SATELLITE_ASSEMBLY: "Montaż satelity księżycowego" STR_SATELLITE_LAUNCH_SUPPLY: "Części do satelity księżycowego" STR_MOON_HYPERWAVE_RELAY_ANALYSIS: "Analiza placówki na Księżycu" STR_MOON_HYPERWAVE_RELAY_ANALYSIS_UFOPEDIA: "Przeanalizowaliśmy pod każdym względem cały budynek obcych na Księżycu. Okazał się on być odbiornikiem hiperfal, jednym z wielu identycznych obiektów na Księżycu. Obiekty te nadają Księżycowi rolę ogromnego wykrywacza hiperfal, zdolnego przechwycić słabe sygnały z całego Układu Słonecznego, a może i spoza niego.{NEWLINE}Najciekawsza cecha budynku to połączenie z podziemnym tunelem, prowadzącym do wnętrza skorupy Księżyca. W ten sposób budynek jest zasilany, choć nie wiemy, skąd ta energia się bierze." STR_LUNAR_CONTROL: "Sala kontroli księżycowej" STR_LUNAR_CONTROL_UFOPEDIA: "To pomieszczenie pozwala wysyłać i zarządzać pojazdami kosmicznymi w studni grawitacyjnej Księżyca. Zapewnia wystarczającą przestrzeń laboratoryjną dla 3 naukowców." STR_MOON_SATELLITE: "Sztuczny satelita Księżyca" STR_MOON_SATELLITE_UFOPEDIA: "W miarę nasilania się obcej inwazji najważniejsze staje się rozpracowanie ich podstępnej aktywności na srebrnego globie. Luźne obserwacje Księżyca z Ziemi dają niewielkie szanse na rychłe powodzenie, więc musimy być bardziej proaktywni. Naturalnym rozwiązaniem byłoby umieszczenie satelity szpiegowskiego na orbicie lunarnej i poszukiwanie obcych za jego pomocą. Przy naszych zasobach wystrzelenie takiego satelity nie byłoby problemem, ale jego zaprojektowanie stanowi pewne wyzwanie - musimy go wyposażyć w najlepszą technikę wykrywającą obcego pochodzenia." STR_THE_LUNAR_TRAIL: "Księżycowy trop" STR_THE_LUNAR_TRAIL_UFOPEDIA: "Dogłębne badania trajektorii UFO w połączeniu z przesłuchiwaniem obcych wysokiej rangi ujawniły niezbicie, że najeźdźcy używają Księżyca jako bazy wypadowej. Ich instalacje są dobrze ukryte, a nasze standardowe metody obrazowania nie mają dostatecznej rozdzielczości, by dostrzec aktywność obcych.{NEWLINE}Proponowane rozwiązanie polega na wystrzeleniu eksperymentalnego satelity lunarnego, zdolnego wykrywać hiperfale i być może wyśledzić obce konstrukcje. Powinniśmy skupić wysiłki na tego rodzaju projekcie." STR_LUNAR_SATELLITE_LAUNCH: "Start satelity księżycowego" STR_LUNAR_SATELLITE_LAUNCH_UFOPEDIA: "Poskładanie tego satelity wymagało nieco wysiłku, choć dalece mniej, niż uzyskanie od Rady pozwolenia na jego wystrzelenie. Tak czy inaczej, satelita już działa i miejmy nadzieję, że już wkrótce dostarczy nam danych wywiadowczych." STR_ALERT_MOON_ALIEN_COLONY_CORE: "KSIĘŻYCOWA KOLONIA OBCYCH: JĄDRO!" STR_MOON_ALIEN_COLONY_CORE: "Księżycowa kolonia obcych: jądro" STR_MOON_ALIEN_COLONY_CORE_DESCRIPTION: "Za moment uderzymy na najniższy poziom obcej kolonii na Księżycu. Nasz cel to dane nawigacyjne i wojskowe dotyczące miejsca, z którego obcy koordynują swoją aktywność w całym Układzie Słonecznym. Potrzebny nam będzie także żywy wielki mistrz eterian, który zdekoduje dla nas te dane." STR_MOON_ALIEN_COLONY_CORE_BRIEFING: "Za moment uderzymy na najniższy poziom obcej kolonii na Księżycu. Nasz cel to dane nawigacyjne i wojskowe dotyczące miejsca, z którego obcy koordynują swoją aktywność w całym Układzie Słonecznym. Potrzebny nam będzie także żywy wielki mistrz eterian, który zdekoduje dla nas te dane. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_MOON_ALIEN_COLONY_CORE_INVADED: "Księżycowa kolonia obcych: jądro zaatakowane." STR_ALIEN_LUNAR_COLONY_SECRETS: "Tajemnice księżycowej kolonii obcych" STR_ALIEN_LUNAR_COLONY_SECRETS_UFOPEDIA: "Dzięki zapisom zabezpieczonym przed nadejściem obcych posiłków oraz przesłuchaniu rycerza zdołaliśmy ustalić lokalizację najpilniej strzeżonych danych obcych na Księżycu: starożytne urządzenie komunikacyjne stosowane do wymiany wszelkiego typu informacji ze stolicą całego Układu Słonecznego. Urządzenie jest silnie chronione przez zakon eteriański, a pełną wiedzę o jego obsłudze mają wyłącznie wielcy mistrzowie, najważniejsi członkowie zakonu. Musimy przejąć to urządzenie i przesłuchać wielkiego mistrza, by odkryć najgłębsze sekrety obcych.{NEWLINE}Urządzenie ukryte jest głęboko pod powierzchnią Księżyca, ale powinniśmy móc dotrzeć do niego siecią kanałów, które już zbadaliśmy." STR_ALIEN_LUNAR_COLONY_DATA: "Dane z księżycowej kolonii obcych" STR_ALIEN_LUNAR_COLONY_DATA_UFOPEDIA: "Dzięki przejętym danym dysponujemy ogólnymi planami obcego miasta na Księżycu. Wydaje się być złożone z trzech warstw: położonych najwyżej 'przedmieść', w których nasi agenci walczyli, następnie 'centrum' o najwyższym poziomie aktywności obcych, i wreszcie nieznanej warstwy poniżej.{NEWLINE}Musimy przygotować następne, jeszcze głębsze uderzenie. Potrzebujemy więcej danych; danych, które znaleźć można tylko w obcym mieście." STR_ALERT_MOON_ALIEN_COLONY_MAIN: "KSIĘŻYCOWA KOLONIA OBCYCH: CENTRUM!" STR_MOON_ALIEN_COLONY_MAIN: "Księżycowa kolonia obcych: centrum" STR_MOON_ALIEN_COLONY_MAIN_DESCRIPTION: "Dzięki informacjom pozyskanym od mówcy eterian oraz z komputerów księżycowych opracowaliśmy plan przeniknięcia do samego serca podziemnego miasta na Księżycu. Naszym zadaniem jest schwytanie rycerza - wysokiego rangą eterianina, zarządzającego jedną z sekcji bazy. Musimy też przejąć więcej danych z komputerów obcych, by pchnąć do przodu badania obcej centrali." STR_MOON_ALIEN_COLONY_MAIN_BRIEFING: "Dzięki informacjom pozyskanym od mówcy eterian oraz z komputerów księżycowych opracowaliśmy plan przeniknięcia do samego serca podziemnego miasta na Księżycu. Naszym zadaniem jest schwytanie rycerza - wysokiego rangą eterianina, zarządzającego jedną z sekcji bazy. Musimy też przejąć więcej danych z komputerów obcych, by pchnąć do przodu badania obcej centrali. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_MOON_ALIEN_COLONY_MAIN_INVADED: "Księżycowa kolonia obcych: miasto zaatakowane." STR_ALIEN_LUNAR_COLONY_UFOPEDIA: "Nasze badania obcych tuneli odkryły gigantyczną bazę na Księżycu, ukrytą kilometry pod jego skorupą. W bazie tej niemal na pewno można znaleźć cenne dane o obcych lokacjach, a szczególnie ich miejscu pochodzenia. Skąd tak naprawdę przybyli? Jakie są ich prawdziwe cele?{NEWLINE}Opracujemy plan ataku." STR_ALERT_MOON_ALIEN_COLONY_SUBURBS: "KSIĘŻYCOWA KOLONIA OBCYCH: PRZEDMIEŚCIA!" STR_MOON_ALIEN_COLONY_SUBURBS: "Księżycowa kolonia obcych: przedmieścia" STR_MOON_ALIEN_COLONY_SUBURBS_DESCRIPTION: "Oto zewnętrzna strefa kolonii księżycowej, którą nazywamy 'przedmieściami'. Zawiera ona cenne dane o lokalizacji głównej bazy obcych. Musimy tę bazę zinfiltrować, pojmać oficera dowodzącego i zabezpieczyć wszelkie nośniki danych." STR_MOON_ALIEN_COLONY_SUBURBS_BRIEFING: "Oto zewnętrzna strefa kolonii księżycowej, którą nazywamy 'przedmieściami'. Zawiera ona cenne dane o lokalizacji głównej bazy obcych. Musimy tę bazę zinfiltrować, pojmać oficera dowodzącego i zabezpieczyć wszelkie nośniki danych. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_MOON_ALIEN_COLONY_SUBURBS_INVADED: "Księżycowa kolonia obcych: przedmieścia zaatakowane." STR_MOON_UNDERGROUND_CONDUITS: "Podziemne kanały księżycowe" STR_ALERT_MOON_UNDERGROUND_CONDUITS: "OBCE TUNELE ODKRYTE NA KSIĘŻYCU!" STR_MOON_UNDERGROUND_CONDUITS_DESCRIPTION: "Pod powierzchnią Księżyca ciągną się kilometry rozległych tuneli, schodzące głębiej, niż sięgają nasze skanery. Musimy je zbadać i dowiedzieć się, dokąd prowadzą." STR_MOON_UNDERGROUND_CONDUITS_BRIEFING: "Pod powierzchnią Księżyca ciągną się kilometry rozległych tuneli, schodzące głębiej, niż sięgają nasze skanery. Na pierwszy rzut oka wyglądają jak korytarze techniczne, łączące odbiorniki powierzchniowe z nieznanym miejscem w głębi. Naszym zadaniem jest zmapowanie jednego z takich tuneli na potrzeby przyszłych badań. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_MOON_UNDERGROUND_CONDUITS_EXPLORED: "Kanały księżycowe przebadane." STR_MOON_HYPERWAVE_RELAY: "Placówka na Księżycu" STR_ALERT_MOON_HYPERWAVE_RELAY: "BUDYNEK OBCYCH WYKRYTY NA KSIĘŻYCU!" STR_MOON_HYPERWAVE_RELAY_DESCRIPTION: "Nasze skanery ujawniły mały budynek obcego pochodzenia na Księżycu, na południe od krateru Bailly'ego. Przypuszcza się, że może być to placówka komunikacyjna lub jednostka zarządzania energią. Powinniśmy zbadać ten nowy problem pod kątem zagrożeń dla Ziemi, ale równie jako potencjalne źródło bezcennych danych o obcych najeźdźcach." STR_MOON_HYPERWAVE_RELAY_BRIEFING: "Nasze skanery ujawniły mały budynek obcego pochodzenia na Księżycu, na południe od krateru Bailly'ego. Przypuszcza się, że może być to placówka komunikacyjna lub jednostka zarządzania energią. Powinniśmy zbadać ten nowy problem pod kątem zagrożeń dla Ziemi, ale równie jako potencjalne źródło bezcennych danych o obcych najeźdźcach. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MOON_HYPERWAVE_RELAY_EXPLORED: "Placówka na Księżycu przebadana." STR_TRACE_FLARE_X5: "Flara śladowa (x5)" STR_TRACE_FLARE: "Flara śladowa" STR_TRACE_FLARE_UFOPEDIA: "Ponieważ ślady paliwa obcych świecą jasno i długo, można ich używać jako źródła światła. Metodą prób i błędów zdołaliśmy odkryć sposób na ich przechowywanie przez dłuższy czas wewnątrz półprzezroczystej kapsułki, by uzyskać flarę jaśniejszą niż nasze standardowe elektroflary." STR_ELERIUM_FLARE_X5: "Flara eleryjna (x5)" STR_ELERIUM_FLARE: "Flara eleryjna" STR_ELERIUM_FLARE_UFOPEDIA: "Dzięki opracowaniu baterii eleryjnej potrafimy wyprodukować znacznie jaśniejszą i trwalszą flarę. Niestety wiąże się to z niewielkim zwiększeniem wagi." STR_SEA_GUARD: "Straż podmorska" STR_SEA_GUARD_UFOPEDIA: "We współpracy z Hydrospace Dynamics stworzyliśmy łączoną grupę szybkiego reagowania, zdolną do neutralizacji wielu niskopoziomowych niebezpieczeństw nadciągających z morskich głębin. Ta formacja jest z nami tylko powiązana, a bezpośrednio nadzoruje ją Rada, tak samo jak czyścicieli. Powinno to ułatwić nam pracę - jak długo można się uganiać za taką czy inną morską formą życia?" STR_DOWNED_UFO: "Zestrzelone UFO" STR_DOWNED_UFO_WILDERNESS: "Zestrzelone UFO" STR_DOWNED_UFO_VILLAGE: "UFO zestrzelone nad wioską" STR_ALERT_DOWNED_UFO: "WOJSKO ZESTRZELIŁO UFO" STR_DOWNED_UFO_DESCRIPTION: "Siły powietrzne zdołały namierzyć i zestrzelić UFO. Siły specjalne zbierają się w okolicy, a wojsko zablokowało teren.{NEWLINE}Ponieważ to nasza specjalność, wynegocjowaliśmy z rządem opóźnienie natarcia na miejsce katastrofy do przybycia naszych agentów. Musimy natychmiast wysłać tam zespół, ponieważ wojskowi nie będą czekali długo i zniszczą obiekt przy najmniejszym zagrożeniu, podczas gdy nam zależy na pozyskaniu jak największej liczby obcych artefaktów do badań." STR_DOWNED_UFO_BRIEFING: "Siły powietrzne zdołały namierzyć i zestrzelić UFO. Siły specjalne zbierają się w okolicy, a wojsko zablokowało teren.{NEWLINE}Wesprzemy wojsko w ataku na miejsce katastrofy, by zminimalizować straty personelu oraz zabezpieczyć lokację celem przewiezienia obiektu do bazy badawczej X-Com. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SPACE_FLIGHT: "Lot kosmiczny" STR_SPACE_FLIGHT_UFOPEDIA: "Dzięki obcej technologii lotów międzyplanetarnych, przestrzeń kosmiczna nagle stoi przed nami otworem. Opuszczenie atmosfery stało się trywialne, nawet Księżyc pozostaje w zasięgu Błyskawicy.{NEWLINE}Przy minimalnym przygotowaniu możemy odtąd wysyłać agentów na misje pozaziemskie. Z pewnością będzie to kluczowy krok do odparcia obcej inwazji." STR_MAGMA_COSMONAUTS_SAVED: "Kosmonauci M.A.G.M.A. ocaleni" STR_MOON_MAGMA_RESCUE: "Ratowanie kosmonautów M.A.G.M.A." STR_ALERT_MOON_MAGMA_RESCUE: "KOSMONAUCI M.A.G.M.A. W OPAŁACH!" STR_MOON_MAGMA_RESCUE_DESCRIPTION: "Przedstawiciel korporacji M.A.G.M.A. właśnie poprosił nas o pomoc. Korporacja założyła na Księżycu małą bazę celem poszukiwania He3.{NEWLINE}Kosmonauci wysłali sygnał SOS, meldując, że zostali zaatakowani przez nieznane siły. Na fragmentach przekazu widać ciemne sylwetki używające niezidentyfikowanej broni.{NEWLINE}Ponieważ mamy środki umożliwiające szybkie wysłanie agentów na Księżyc, poproszono nas o interwencję i zorganizowanie ewakuacji kosmonautów, a także w miarę możliwości identyfikację napastników. Czas na wykonanie misji jest bardzo ograniczony, gdyż placówka została uszkodzona, a kosmonauci przeszli na indywidualne systemy podtrzymywania życia o krótkiej żywotności." STR_MOON_MAGMA_RESCUE_BRIEFING: "Przedstawiciel korporacji M.A.G.M.A. właśnie poprosił nas o pomoc. Korporacja założyła na Księżycu małą bazę celem poszukiwania He3.{NEWLINE}Kosmonauci wysłali sygnał SOS, meldując, że zostali zaatakowani przez nieznane siły. Na fragmentach przekazu widać ciemne sylwetki używające niezidentyfikowanej broni.{NEWLINE}Uwaga: podczas podejścia czujniki statku zarejestrowały emisje energetyczne w pobliżu celu, co może wskazywać na toczącą się walkę. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ASTRONAUT: "Kosmonauta M.A.G.M.A." STR_ASTRONAUT_ARMOR: "Kosmonauta M.A.G.M.A." STR_ASTRONAUT_CORPSE: "Zwłoki kosmonauty M.A.G.M.A." STR_WARP_WEAPONS: "Broń warp" STR_WARP_WEAPONS_UFOPEDIA: "Broń warp chwilowo zakłóca siły spajające materię w całość. Daje jej to doskonałe właściwości przeciwpancerne, gdyż ciała stałe nie stawiają promieniowi warp niemal żadnego oporu. Proces ten wymaga niebotycznych ilości energii, więc do produkcji baterii warp potrzeba dużo materiału." STR_BLACK_SUN: "Czarne Słońce" STR_BLACK_SUN_STORMTROOPER: "Szturmowiec Czarnego Słońca" STR_BLACK_SUN_STORMTROOPER_ARMOR: "Szturmowiec Czarnego Słońca: analiza taktyczna" STR_RECOILLESS_GUN: "Działo bezodrzutowe" STR_RECOILLESS_GUN_UFOPEDIA: "Ta broń ciężka została stworzona do przebijania pancerzy pojazdów. Jest to projekt zacofany, ale i genialny, zapewniający ogromną siłę ognia bez konieczności stosowania broni energetycznych." STR_RECOILLESS_GUN_SHELL: "Pocisk działa bezodrzutowego" STR_RECOILLESS_GUN_TRITANIUM_SHELL: "Pocisk trytanowy działa bezodrzutowego" STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING: "Produkcja pocisku trytanowego działa bezodrzutowego" STR_HYDRA_LASER: "Laser 'Hydra'" STR_HYDRA_LASER_UFOPEDIA: "Lekki laser szturmowy, relatywnie niskotechniczny, lecz mocny i precyzyjny." STR_HYDRA_LASER_CLIP: "Bateria do 'Hydry'" STR_MPG: "Karabinek magnetoplazmowy" STR_MPG_UFOPEDIA: "Ta lekka broń plazmowa jest bardzo silna i szybkostrzelna. Z uwagi na ograniczony zasięg celnego prowadzenia ognia, najlepiej sprawdza się w roli broni szturmowej." STR_MPG_CLIP: "Magazynek magnetoplazmowy" STR_WARP_RIFLE: "Karabin warp" STR_WARP_RIFLE_UFOPEDIA: "Ta niezwykła broń emituje promień, który zakłóca działanie sił atomowych, prowadząc do gwałtownego rozpadu celu. Noszony pancerz stanowi niewielką ochronę, gdyż promień warp z łatwością go niszczy." STR_WARP_RIFLE_CLIP: "Bateria karabinu warp" STR_WARP_CANNON: "Działko warp" STR_WARP_CANNON_UFOPEDIA: "Ta niszczycielska broń warp jest tak silna, że wywołuje krótkotrwałe, miejscowe załamanie sił atomowych w pewnym obszarze. Wynikająca z tego chmura egzotycznych cząstek jest zabójcza dla wszelkich celów w pobliżu, opancerzonych czy też nie." STR_WARP_CANNON_CLIP: "Bateria działka warp" STR_MESSER: "Messer" STR_MESSER_UFOPEDIA: "Zaawansowany lecz tradycyjny PM. Jest on w znacznym i widocznym stopniu wzorowany na MP 40, ale skonstruowany jest z nowoczesnych materiałów, porównywalnych z produktami BlackOps. Dobrze działa w próżni kosmicznej." STR_MESSER_CLIP: "Mag. messera" STR_MESSER_AA_CLIP: "Mag. trytanowy messera" STR_MESSER_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego messera" STR_SYNDICATE_FIELD_TEST: "Eksperyment polowy Syndykatu" STR_ALERT_SYNDICATE_FIELD_TEST: "SYNDYKAT TESTUJE SWOJE TWORY!" STR_SYNDICATE_FIELD_TEST_DESCRIPTION: "Naukowiec Syndykatu zamierza wypuścić hordę krwiożerczych potworów na spokojną wioskę. Musimy pokrzyżować jej straszny plan i ocalić tylu cywilów, ilu zdołamy." STR_SYNDICATE_FIELD_TEST_BRIEFING: "Naukowiec Syndykatu zamierza wypuścić hordę krwiożerczych potworów na spokojną wioskę. Musimy pokrzyżować jej straszny plan i ocalić tylu cywilów, ilu zdołamy. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_BIODRONE_TERRORIST: "Biodron terrorysta" STR_BIODRONE_CORPSE: "Zwłoki biodrona" STR_BIODRONE: "Biodron" STR_BIODRONE_UFOPEDIA: "Biodron to mózg (człowieka lub obcego), zawieszony w płynie owodniowym oraz podłączony do zasilanej jednostki bazowej, która może unosić się w powietrzu lub w wodzie. Każdy biodron jest wyposażony w silny emiter głosowy, będący po części maszyną, po części żywą tkanką: to nieszczęsne stworzenie dosłownie zakrzykuje wrogów na śmierć. Mózg jest silnie zmodyfikowany i nie można się z nim porozumieć w inny sposób niż bezpośrednia stymulacja chemoelektryczna." STR_BIODRONE_AUTOPSY: "Sekcja biodrona" STR_BIODRONE_AUTOPSY_UFOPEDIA: "Każdy okaz ma rozległe urazy od zabiegów chirurgicznych i poważne okaleczenia. Obcy wydają się zakatowywać mózg, by był im posłuszny. Większość egzemplarzy kory mózgowej użytej w tych istotach jest obcego pochodzenia, ale nic nie da się porównać z koszmarem znalezienia jednostki opartej na człowieku. Biodrony są napędzane przez silnik jonowy i zawierają jakąś formę systemu zdalnego sterowania. Niektórzy z naszych naukowców sugerują, że broń dźwiękowa opiera się na oryginalnych strunach głosowych osobnika." STR_BIODRONE_ARMOR: "Biodron: analiza taktyczna" STR_TRIBIO_SONIC_WEAPON: "Broń dźwiękowa trybio" STR_CHAINSAW: "Piła motorowa" STR_CHAINSAW_UFOPEDIA: "Narzędzia elektromechaniczne mają niejednego wielbiciela. To może też wyrządzić komuś sporą krzywdę, ale lepiej sprawdza się w cięciu drewna niż ludzi." STR_MUTON_SHADER: "Mutonka cichociemna" STR_MUTON_SHADER_UFOPEDIA: "Te osobniki płci żeńskiej mają rozwinięte struktury mózgowe, które pozwalają im na wytwarzanie psionicznego pola maskującego. Są też szybsze i zwinniejsze, choć mają mniejszą masę mięśniową. Te rzadkie jednostki są stosowane jako wsparcie i zwiad w większych operacjach obcych za liniami wroga." STR_MUTON_SHADER_ARMOR: "Mutonka cichociemna: analiza taktyczna" STR_DEATH_DISC: "Zabójczy dysk" STR_DEATH_DISC_UFOPEDIA: "Ta broń miotana wyposażona jest w generator mikrograwitacyjny, który podtrzymuje wirowanie podczas lotu. Po trafieniu w cel, dysk automatycznie powraca do właściciela. Jego monomolekularna krawędź to straszliwa broń, zdolna przeciąć nawet zaawansowany pancerz." STR_UNARMED_PSI_BLADE: "Ostrze psioniczne" STR_BANK_REWARD: "Nagroda od banku" STR_THE_HOLLOW_MAN_PROJECT: "Projekt Pustak" STR_THE_HOLLOW_MAN_PROJECT_UFOPEDIA: "`Pustak` to rodzaj techniki dostępnej Ludziom w Czerni, która blokuje wspomnienia ofiary i zastępuje je sztucznymi. Efekt tej procedury także zwany jest 'pustakiem' - idealnym pionkiem, który bez wahania wykona wszelkie polecenia swego stwórcy. Technika ta jest szczególnie niebezpieczna, gdyż ofiara zachowuje pełnię umiejętności i zdolności mentalnych, z wyjątkiem empatii, która jest mocno obniżona w procesie warunkowania." STR_LARGE_WORKSHOP: "Duży warsztat" STR_LARGE_WORKSHOP_UFOPEDIA: "Większa wersja podstawowego warsztatu, o podobnych możliwościach ale większej powierzchni i z powierzchnią magazynową. Mieści zaawansowane narzędzia i sprzęt konstrukcyjny oparty na trytanie.{NEWLINE}{NEWLINE}Zbudowanie tego pomieszczenia wymaga: 40x stopy obcych" STR_BRAIN_STORY_1: "Raport po szturmie na obcą ambasadę #1" STR_BRAIN_STORY_1_UFOPEDIA: "Po udanym szturmie na obcą ambasadę i leżącą pod nią bazę otrzymujemy wiele spodziewanych potwierdzeń wykrycia tajnej działalności obcych. Poprzez kanały rady krajów sponsorujących poinformowaliśmy zastępcę szefa bezpieczeństwa wewnętrznego o sprawie (sam szef od dawna był kontrolowany umysłowo i wymaga leczenia). Rozpoczęto wielką operację przeciw obcym agentom. W kręgach rządowych mają miejsce masowe aresztowania podejrzanych o współpracę z obcymi.{NEWLINE}{NEWLINE}Dowódco, to wygląda na pełne zwycięstwo. Zdołaliśmy pokrzyżować plany obcych co do tego kraju i przywrócić wojnę na właściwe tory!" STR_BRAIN_STORY_2: "Raport po szturmie na obcą ambasadę #2" STR_BRAIN_STORY_2_UFOPEDIA: "Po eksterminacji obcego mózgu w podziemnym kompleksie pod ambasadą zadanie wyłapania obcych szpiegów w regionie stało się trywialne. Okazało się, że głowa państwa, która niedawno podpisała pakt z obcymi, była pod ciągłą kontrolą umysłową, a jej cała służba bezpieczeństwa składała się z agentów hybryd. Wszyscy agenci w rządzie zostali zdemaskowani, toczy się w tej sprawie olbrzymie śledztwo.{NEWLINE}{NEWLINE}Otrzymaliśmy potwierdzenie, że tajny pakt został zerwany, a kraj zamierza powrócić do rady fundatorów X-Comu. Sądzę, że następnym krokiem będzie przekazanie tych przypadków strukturom wewnętrznym, skoro zdezorientowane sługusy obcych bez centrum dowodzenia nie są szczególnie niebezpieczni." STR_BRAIN_STORY_3: "Raport po szturmie na obcą ambasadę #3" STR_BRAIN_STORY_3_UFOPEDIA: "Wszyscy wtajemniczeni urzędnicy są w głębokim szoku po tym, jak na jaw wyszła sprawa tajnego porozumienia rządu i obcych. Mimo braku udziału w spisku, głowa państwa złożyła rezygnację a pełniący jej obowiązki zastępca wygłosił płomienną mowę, w której wezwał cały personel do jedności wobec pozostałych na wolności obcych agentów. Hybrydy i ich sojusznicy są aresztowani, przesłuchiwani, a czasem likwidowani na miejscu.{NEWLINE}{NEWLINE}Poparcie dla projektu X-Com wśród rady fundatorów wzrosło, a ja mam już dość tych wszystkich dyplomatów, zresztą mam wrażenie, że mogą zaszkodzić tajności naszych instalacji. A przy okazji Dowódco, właśnie słyszałam, że chcieliby umieścić twoją twarz na nowym banknocie, mającym przedstawiać 'anonimowego obywatela kraju'!" STR_HYBRID_SCIENTIST_UFOPEDIA: "Hybrydy naukowcy nadzorują badania nad ludźmi oraz prowadzą eksperymenty biologiczne, genetyczne i metapsychologiczne. Bystrością intelektu górują nad innymi hybrydami, ale umiejętności bojowe nie są zachwycające. Przejmowanie żywych naukowców powinno być priorytetem, gdyż często mają rozległą wiedzę o obcej działalności badawczej." STR_ADVENT: "ADVENT" STR_ADVENT_UFOPEDIA: "ADWENT to fanatyczna organizacja obcych agentów i ich sojuszników, która skupia się na wspieraniu obcej infiltracji. Pod kierunkiem obcych zmierza ona do podporządkowania sobie krajów tworząc marionetkowe reżimy. W początkowej fazie ADWENT buduje siatkę wywiadowczą w kraju, by umieścić agentów we wszystkich grupach społecznych, włącznie z urzędnikami, członkami rządu i wysokiej rangi personelem wojskowym. Ważnym krokiem jest podpisanie tajnego paktu o współpracy rządu z przybyszami, co skutkuje wycofaniem się z grupy fundatorów X-Comu.{NEWLINE}ADWENT może wówczas działać bardziej otwarcie i tworzy różnorakie struktury rządowe, które między innymi skutecznie tuszują operacje obcych. Niektórzy dołączają do nich z własnej woli, zwiedzeni przez obcych obietnicami świetlanej przyszłości i ery pokoju. Prawda o faktycznych planach obcych nie wyjdzie na jaw, póki nie zdobędą oni kontroli nad całą planetą." STR_DISGUISED_HYBRID_AUTOPSY: "Sekcja zakamuflowanej hybrydy" STR_DISGUISED_HYBRID_AUTOPSY_UFOPEDIA: "Z zewnątrz ta istota wygląda jak człowiek. Skóra i tkanka mięśniowa są w pełni ludzkie, ale struktura narządów wewnętrznych i szkielet są wyraźnie odmienne. Mózg jest bardzo rozwinięty, z wyjątkiem móżdżku. Wydaje się, że mózg jest 'skompresowany' przez dziwne mięśnie, aby zmieścić się w ludzkiej czaszce. W ciągu kilku dni skóra istoty zaczęła się degenerować, odsłaniając szarą powłokę i czarne oczy." STR_CLONING_INF_PREREQ: "Infiltracja - klony" STR_MC_INF_PREREQ: "Infiltracja - kontrola umysłu" STR_HYBRID_INF_PREREQ: "Infiltracja - hybrydy" STR_ALIEN_INFILTRATION_DETAILS_PREQ: "Prerekwizyt obcej intrygi" STR_ALIEN_NEURAL_NETWORK_PREREQ: "Prerekwizyt obcej sieci neuralnej" STR_ALIEN_NEURAL_NETWORK: "Obca sieć neuralna" STR_ALIEN_NEURAL_NETWORK_UFOPEDIA: "Choć większość gatunków obcych jest rozumna, ich społeczeństwo ma wiele cech umysłu zbiorowego. Świadomość każdej jednostki jest połączona z jakiegoś rodzaju siecią psi, która pozwala im wymieniać myśli i gromadzić potencjał umysłowy. Węzły tej sieci są nam znane jako 'obce mózgi'. Każdy obcy mózg jest połączony z umysłami wszystkich podwładnych na danym obszarze, działając jak rodzaj centrum dowodzenia obcymi operacjami. Byt ten nie ma jednak wyraźnej woli jednostkowej, lecz działa w ramach umysłu zbiorowego. Sieć psi ma strukturę pionową, w której młodsze 'mózgi' pozostają w sferze wpływów starszych bytów. Cała sieć musi zatem mieć jedno centrum." STR_ALIEN_BRAIN_CORPSE: "Pozostałości obcego mózgu" STR_ALIEN_BRAIN_REMAINS: "Pozostałości obcego mózgu" STR_ALIEN_BRAIN_REMAINS_UFOPEDIA: "Analiza pobranych tkanek tego dziwnego stwora spotkanego w bazie obcych pozwoliła nam stwierdzić, że jego rozgałęziające się odnogi rozciągają się niemal na cały kompleks. Składa się niemal wyłącznie z komórek podobnych do neuronów i nie ma wyróżnionych organów wewnętrznych, gdyż przy życiu utrzymuje go złożona maszyneria. Główną część ciała stanowi kula pokryta szorstką skórą i z kilkoma oczami różnych rozmiarów, podtrzymywana przez pole antygrawitacyjne. Ten 'mózg' był zapewne rodzajem komputera strategicznego, a jego odgałęzienia umożliwiają wytwarzanie silnych emisji psi, by kontrolować podwładnych na duże odległości." STR_ALIEN_BRAIN_PSI_WEAPON: "Broń psi obcego mózgu" STR_HYBRID_DIPLOMAT_CORPSE: "Zwłoki hybrydy dyplomaty" STR_HYBRID_SCIENTIST_CORPSE: "Zwłoki hybrydy naukowca" STR_ADVENT_AGENT_CORPSE: "Zwłoki agenta ADWENT" STR_ADVENT_SOLDIER_CORPSE: "Zwłoki żołnierza ADWENT" STR_DISGUISED_HYBRID_CORPSE: "Dziwne zwłoki ludzkie" STR_REFINED_HUMANS: "Rafinowani ludzie" STR_REFINED_HUMANS_REPORT: "Rafinowani ludzie" STR_REFINED_HUMANS_REPORT_UFOPEDIA: "W pojemniku znaleziono dość jednorodną substancję, składającą się głównie z komórek macierzystych oraz mieszaniny tkanek, substancji odżywczych i aminokwasów. Analiza genetyczna pokazała, że komórki pochodzą od wielu osób, około 15 na pojemnik. Znamienne jest, że każda sekcja pojemnika zawiera materiał z ludzi tej samej płci.{NEWLINE}Analiza struktury komórek sugeruje, że w jakiś sposób powstały one z szerokiego wachlarza tkanek mięśniowych, kostnych i narządowych. Sądząc z ilości materiału, dawcy zostali niemal całkiem przetworzeni.{NEWLINE}Choć brzmi to upiornie, tym ludziom nic już nie pomoże, ale materiał biologiczny jest bezcenny dla zaawansowanych badań nad komórkami i będzie bardzo przydatny dla odpowiednich centrów naukowych. Próbki te mogą też pomóc w naszych badaniach medycznych." STR_HUMAN_REFINING: "Rafineria ludzi" STR_HUMAN_REFINING_REPORT: "Rafineria ludzi" STR_HUMAN_REFINING_REPORT_UFOPEDIA: "Ta okropna aparatura obcych, składająca się ze stołu operacyjnego i robotycznych manipulatorów, wydaje się być zaprojektowana do rozbioru ludzi. Manipulatory kończą się cienkimi ostrzami, które mielą ludzkie mięso i kości na papkę, która jest później zasysana do wnętrza manipulatora.{NEWLINE}Skala i okrucieństwo tej procedury są przerażające i odsłaniają prawdziwą naturę obcych najeźdźców." STR_KIDNAPPED_CITIZEN: "Porwani obywatele" STR_KIDNAPPED_CITIZEN_REPORT: "Porwani obywatele" STR_KIDNAPPED_CITIZEN_REPORT_UFOPEDIA: "Cywil, którego uratowaliśmy, zeznał, że został porwany podczas wizyty w prywatnej klinice, niedawno otwartej w jego okolicy. Obiecano mu rewolucyjną terapię onkologiczną. Podczas zabiegu został poddany narkozie i odzyskał przytomność dopiero kilka godzin po ocaleniu przez agentów X-Comu." STR_DISGUISE_MACHINE: "Maszyna maskująca" STR_DISGUISE_MACHINE_REPORT: "Maszyna maskująca" STR_DISGUISE_MACHINE_REPORT_UFOPEDIA: "Ta zaprojektowana przez obcych inżynierów jednostka przypomina kabinę prysznicową. Na wewnętrznych powierzchniach rozmieszczone są dysze podłączone do zbiorników z lśniącą cieczą. Analiza mikrobiologiczna potwierdziła obecność w cieczy ludzkiego DNA, a także wielkiej liczby komórek macierzystych o nietypowych właściwościach.{NEWLINE}Urządzenie jest wyposażone w złożony układ liczący, podłączony do emiterów fal milimetrowych. Stwierdziliśmy, że emiter potrafi programować zachowanie komórek macierzystych, które zostają rozpylone na obiekt umieszczony w jednostce." STR_HUMAN_CLONE_IN_JAR: "Ludzki klon" STR_HUMAN_CLONE_IN_JAR_REPORT: "Ludzki klon" STR_HUMAN_CLONE_IN_JAR_REPORT_UFOPEDIA: "Po otwarciu zbiornika wydobyliśmy z niego człowieka. Ewidentnie jest to efekt sztucznego wzrostu. Mięśnie osobnika nie są w pełni uformowane. Mimo wyglądu osoby dorosłej, brak w tkankach śladów starzenia. Osobnik nie jest zdolny do przetrwania; w ciągu kilku godzin od wyjęcia ze zbiornika wykryto słabą aktywność mózgową, podobną wzorcem do fazy rozwoju płodowego, lecz znacznie bardziej intensywną. 4 godziny po wydobyciu osobnik popadł w śpiączkę, a godzinę później stwierdzono zgon.{NEWLINE}Analiza porównawcza DNA ustaliła, że osobnik jest dokładną kopią genetyczną prominentnego działacza radykalnej opozycji, który kilka miesięcy temu zniknął w niewyjaśnionych okolicznościach." STR_ADVENT_CLINIC_LOGS: "Dokumentacja kliniki" STR_ADVENT_CLINIC_LOGS_REPORT: "Dokumentacja kliniki ADWENT" STR_ADVENT_CLINIC_LOGS_REPORT_UFOPEDIA: "Analiza danych z komputerów placówki medycznej hybryd ukazała jej działalność w regionie. Pod pozorem prywatnej kliniki, oferującej innowacyjne terapie poważnych chorób, jak nowotwory, AIDS czy choroby dziedziczne, hybrydy prowadziły rozległe badania genetyczne i kategoryzację populacji. Ich zaawansowane metody i atrakcyjne opcje płatnicze przyciągały ludzi z wszelkich sfer życia.{NEWLINE}Zgodnie z nie do końca zrozumiałą dla nas logiką, wybranym pacjentom proponowano zabiegi, a po podaniu silnej narkozy umieszczano ich w stazie i przenoszono do innej, nieznanej lokalizacji.{NEWLINE}Terapie genowe tych, którzy nie zostali porwani miały krótkoterminowe efekty uboczne, które zmuszały pacjentów do kolejnych wizyt. Będzie to miało poważny wpływ mutagenny na ich potomstwo." STR_ALIEN_KEY_DECRYPTED: "Złamany klucz obcej ambasady" STR_ALIEN_KEY: "Obcy klucz" STR_ALIEN_KEY_UFOPEDIA: "Ten lśniący przedmiot emituje silne sygnały o zmiennej częstotliwości. Co 25 godzin sygnał ulega zmianie. Źródło energii transmitera to zupełna zagadka, a złożona natura sygnału sugeruje, że jest to bezprzewodowy klucz lub boja." STR_CLONING_INF_PLOT: "Obca intryga - klony" STR_CLONING_INF_PLOT_UFOPEDIA: "Pojęliśmy wreszcie, na czym polega obcy plan klonowania ludzi. Poprzez sieć placówek medycznych, hybrydy zbierają próbki DNA osób szczególnie wpływowych, po czym porywają je i zastępują klonem. Kandydaci nieobciążeni bliskimi relacjami rodzinnymi i koleżeńskimi są szczególnie trudni do zdemaskowania. Oryginał tymczasem jest w izolacji trzymany przy życiu, choć nie rozumiemy, po co dokładnie.{NEWLINE}Klony są sprytnie wprowadzane do społeczeństwa przez siatkę wywiadowczą, po czym prowadzą działania sabotujące X-Com i Radę, dążące do zapewnienia lojalności rządu i całego społeczeństwa wobec obcych." STR_MC_INF_PLOT: "Obca intryga - kontrola umysłu" STR_MC_INF_PLOT_UFOPEDIA: "Wiedzieliśmy już, że niektóre zdolności psi pozwalają na kontrolę umysłu, ale nie doceniliśmy skali, na jaką obcy stosują tę technikę do infiltracji. Aby osiągać swe cele, obcy mogą ustanawiać czasową lub nawet pełną kontrolę nad ważnymi osobami publicznymi w kraju pod ich wpływem, włącznie z głowami państw.{NEWLINE}Sądzimy, że struktura obcej sieci psi jest drzewiasta, a centralne źródło może przenosić część swego potencjału psi na byty podległe, a te z kolei mogą kontrolować umysły ofiar przy bliskim kontakcie. Rozległa sieć ludzkich klonów zdalnie kontrolowanych przez obcych przeniknęła głęboko do ludzkiego społeczeństwa. Być może to pierwotne źródło aktywności psi jest jakoś związane z obcą ambasadą." STR_HYBRID_INF_PLOT: "Obca intryga - hybrydy" STR_HYBRID_INF_PLOT_UFOPEDIA: "Okazało się, że hybrydy odgrywają kluczową rolę w obcym planie infiltracji. Zazwyczaj są dobrze zamaskowane dzięki zdolnościom psi. Takie przebranie często jednak nie wystarcza do prowadzenia głębokich operacji infiltracyjnych.{NEWLINE}W makabrycznym procesie ekstrahuje się znaczne ilości aktywnego biomateriału z setek ludzi, a następnie aplikuje się go hybrydom, by utworzyć doskonałe maskowanie, którego nie da się rozpoznać nawet w bliskim kontakcie. Biomateriał scala się z ciałem hybrydy, a próba jego usunięcia doprowadziłaby do bolesnej śmierci.{NEWLINE}Przebranie degraduje się stopniowo po kilku tygodniach, więc agent musi je okresowo odnawiać. Służy temu sieć dobrze sytuowanych i trudnych do wykrycia placówek medycznych, które porywają ludzi i przewożą ich do centrów przetwórczych. Tam biomateriał jest pobierany i rozprowadzany do punktów zaopatrzenia, w których hybrydy odnawiają swoje przebrania." STR_ALIEN_INFILTRATION_DETAILS: "Obce techniki infiltracji" STR_ALIEN_INFILTRATION_DETAILS_UFOPEDIA: "Obce hybrydy wykonują wiele tajnych operacji dzięki opracowanemu przez nich przebraniu, które wykorzystuje porwanych ludzi jako surowiec. Ci agenci z biegiem lat osiągają ważne pozycje zarządzające i mogą wpływać na politykę, a także skutecznie zacierać ślady innych operacji. Obcy agenci zastępują ludzi psionicznie kontrolowanymi klonami, które mogą stać się przekaźnikami obcej sieci psi, a więc kontrolować umysły pobliskich celów, w tym dobrze chronionych VIP-ów.{NEWLINE}Teraz mamy pewność, że źródło obcej aktywności psi jest ukryte głęboko pod obcą ambasadą. Zapewne operacje polowe obcych w regionie również są stamtąd koordynowane. Zabezpieczając to miejsce, zadamy planom obcych wielki cios. Odłączymy klony od centrum kontroli i łatwo je wówczas rozpoznamy, gdyż nie są zdolne do niezależnej wyższej aktywności nerwowej. Obcy utracą kontrolę nad umysłami ludzi, a hybrydy agenci będą zbyt zdezorganizowane, by podtrzymać swoje maskowanie." STR_ALIEN_KEY_DECRYPTION: "Łamanie obcego klucza" STR_ALIEN_KEY_DECRYPTION_UFOPEDIA: "Zdołaliśmy odszyfrować sygnały wysyłane przez obcy klucz i rozwinąć technologię kalibracji wiadomości zwrotnej. Klucz wchodzi w interakcję z mechanizmem zabezpieczającym obcej bazy zlokalizowanej pod ambasadą, który rezonuje na spójnych częstotliwościach, jeśli odległość między nimi nie przekracza 50 km. Kluczowe sekwencje wciąż się zmieniają i są synchronizowane przez kombinację splątania hiperfalowego z impulsem psi.{NEWLINE}Możemy stworzyć urządzenie, które naśladuje mechanizm synchronizacji sygnałów, co pozwoli naszym agentom zinfiltrować podziemny kompleks." STR_ORDER_OF_ELIMINATION: "Zakon Eliminacji" STR_ORDER_OF_ELIMINATION_UFOPEDIA: "Zakon Eliminacji to wysoce autonomiczna część społeczeństwa obcych, zaprojktowana jako przeciwwaga dla Zakonu Eteriańskiego. Jego członkowie to wyłącznie eterianie. Działalność Zakonu skupia się na ochronie podstawowych cech eteriańskiego społeczeństwa i usuwaniu wszelkich anomalii. Podlegają oni jednak tej samej woli co Zakon Eteriański, zapewne jakiegoś rodzaju centralnemu mózgowi." STR_ETHEREAL_ELIMINATOR: "Eterianin tępiciel" STR_ETHEREAL_ELIMINATOR_ARMOR: "Eterianin tępiciel: analiza taktyczna" STR_ETHEREAL_SERVITOR: "Eterianin serwitor" STR_ETHEREAL_SERVITOR_ARMOR: "Eterianin serwitor: analiza taktyczna" STR_ETHEREAL_KEEPER: "Eterianin pasterz" STR_ALIEN_BRAIN: "Obcy mózg" STR_ALIEN_BRAIN_ARMOR: "Obcy mózg" STR_HYBRID_DIPLOMAT: "Hybryda dyplomata" STR_HYBRID_DIPLOMAT_UFOPEDIA: "Hybrydy dyplomaci są kluczowi dla działań dyplomatycznych i biznesowych ADWENTu. Zwykle rezydują w krajach o polityce silnie kształtowanej przez obcych. Są sprytni, podstępni i elokwentni, a wspomagają się zaawansowanymi zdolnościami psi. Często są w posiadaniu kluczowych informacji o działaniach obcych w regionie." STR_HYBRID_DIPLOMAT_ARMOR: "Hybryda dyplomata: analiza taktyczna" STR_HYBRID_SCIENTIST: "Hybryda naukowiec" STR_HYBRID_SCIENTIST_ARMOR: "Hybryda naukowiec: analiza taktyczna" STR_ADVENT_AGENT_ARMOR: "Agent ADWENT: analiza taktyczna" STR_ADVENT_AGENT: "Agent ADWENT" STR_ADVENT_AGENT_UFOPEDIA: "Ta istota jest świetna w udawaniu człowieka. Oględziny mogą wykryć co najwyżej bladą szarość skóry. Po około tygodniu skóra i mięśnie zaczynają ulegać degradacji, ciało staje się szare, a białka oczu czarne. Wśród rzeczy osobistych jeńca znaleźliśmy zestaw mikroiniektorów, które mogą przedłużyć trwałość kamuflażu o kilka dni." STR_ADVENT_SOLDIER_ARMOR: "Żołnierz ADWENT: analiza taktyczna" STR_ADVENT_SOLDIER: "Żołnierz ADWENT" STR_ADVENT_SOLDIER_UFOPEDIA: "Żołnierze ADWENT nosi wysokiej klasy kamuflaż tylko na twarzy i dłoniach; części ciała stale ukryte mają tylko rudymentarne maskowanie szarej, żylastej skóry. Żołnierze to elitarne jednostki szturmowe ADWENTu, biorące udział w tajnych rajdach oraz strzegące najważniejszych lokacji. Ponieważ ADWENT woli działanie w cieniach, szwadrony bojowe używane są tylko w ostateczności." STR_BASE_PATROLING_MEDIUM_SCOUT: "Aktywność bazy obcych" STR_BASE_PATROLING_LARGE_SCOUT: "Aktywność bazy obcych" STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: "Aktywność bazy obcych" STR_BASE_PATROLING_FIGHTER_SHIP: "Aktywność bazy obcych" STR_BASE_PATROLING_ABDUCTOR: "Aktywność bazy obcych" STR_ADVENT_MEDIUM_GROUND_CONVOY: "Średni konwój hybryd" STR_ADVENT_HIDEOUT: "Kryjówka hybryd" STR_ALERT_ADVENT_HIDEOUT: "ODKRYTO KRYJÓWKĘ HYBRYD!" STR_ADVENT_HIDEOUT_DESCRIPTION: "Odkryliśmy kryjówkę hybryd. Używają jej do koordynacji działań wywrotowych w regionie, organizacji spotkań tajnych agentów i dystrybucji zasobów dla siatki szpiegowskiej. Musimy być bardzo ostrożni, by ich spłoszyć podejrzanych." STR_ADVENT_HIDEOUT_BRIEFING: "Odkryliśmy kryjówkę hybryd. Używają jej do koordynacji działań wywrotowych w regionie, organizacji spotkań tajnych agentów i dystrybucji zasobów dla siatki szpiegowskiej. Aresztuj podejrzanych i przejmij ich sprzęt, by rzucić światło na plany obcych. Aby przerwać misję, doprowadź operatorów X-Com do pojazdu i użyj opcji 'Przerwij misję'." STR_ADVENT_CLINIC: "Podejrzana klinika" STR_ALERT_ADVENT_CLINIC: "ODKRYTO TAJNĄ KLINIKĘ!" STR_ADVENT_CLINIC_DESCRIPTION: "Odkryliśmy podejrzaną placówkę medyczną. Niedawno otwarta prywatna klinika oferuje niezwykle innowacyjne usługi po bardzo korzystnych cenach w porównaniu ze średnią dla regionu. Nie udało nam się ustalić, w jaki sposób jest finansowana. Obserwacja okolicy ujawniła okresowe doniesienia o pacjentach, którzy zostali zarejestrowani w klinice, ale nigdy jej nie opuścili. Wszelkie informacje o tych zniknięciach są jednak sprawnie ukrywane przez nieznane siły. Obserwacja kliniki wykryła również białe furgonetki, regularnie przybywające do obiektu." STR_ADVENT_CLINIC_BRIEFING: "Ta niedawno otwarta prywatna klinika oferuje niezwykle innowacyjne usługi po bardzo korzystnych cenach w porównaniu ze średnią dla regionu. Nie udało nam się ustalić, w jaki sposób jest finansowana. Obserwacja okolicy ujawniła okresowe doniesienia o pacjentach, którzy zostali zarejestrowani w klinice, ale nigdy jej nie opuścili.{NEWLINE}Niestety podejrzani odkryli, że się zbliżamy. Raporty wywiadu donoszą, że wróg jest w stanie gotowości. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ADVENT_BIG_CLINIC: "Złowieszcza klinika" STR_ALERT_ADVENT_BIG_CLINIC: "ODKRYTO TAJNĄ KLINIKĘ!" STR_ADVENT_BIG_CLINIC_BRIEFING: "Ta niedawno otwarta prywatna klinika oferuje niezwykle innowacyjne usługi po bardzo korzystnych cenach w porównaniu ze średnią dla regionu. Wieść niesie, że regularnie odwiedzają ją tajemniczy ludzie, którzy dla miejscowych nie wyglądają znajomo.{NEWLINE}Niestety podejrzani odkryli, że się zbliżamy. Raporty wywiadu donoszą, że wróg jest w stanie gotowości, a w okolicy widziano kilka pojazdów pełnych uzbrojonych ludzi. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ALIENEMBASSY: "Obca ambasada" STR_ALIEN_EMBASSY: "Obca ambasada" STR_ALIEN_EMBASSY_: "Obca ambasada" STR_ALIEN_EMBASSY_UFOPEDIA: "Zdołaliśmy poznać cel istnienia niedawno otwartego kompleksu, którym jest koordynacja obcej aktywności w regionie. Jest to dowód powodzenia obcej infiltracji; ich ambasada w kontrolowanym kraju. Stąd agenci ADWENTu otrzymują wytyczne, zgodnie z niedawno podpisanym tajnym paktem o współpracy pomiędzy krajem a pozaziemską armią najeźdźców. ambasada jest dobrze chroniona, a bezpośredni atak bez dobrego planu nie odwróciłby efektów paktu; wyszlibyśmy na terrorystów i tylko zaogniłoby to sytuację.{NEWLINE}Według przesłuchanych agentów obcych, w ambasadzie znajduje się tajne wejście do dużego podziemnego kompleksu, stanowiącego centrum dowodzenia dla wszystkich operacji w regionie. Wejście to podobno jest zabezpieczone specjalnym mechanizmem. Musimy poznać zasadę jego działania, zanim zaplanujemy rajd na tę lokację." STR_ALIEN_EMBASSY_DESCRIPTION: "W tym regionie UFO są szczególnie aktywne. Wiążemy tę aktywność z niedawno powstałym kompleksem rządowym. Nasi agenci nie będą w stanie zbadać, co dzieje się w środku, nie przyciągając uwagi rządu. Związek między działalnością pracowników kompleksu i nagłą zmianą w polityce rządu wobec projektu X-Com jest bezsprzeczny. Bezpośredni atak na tę lokację bez wstępnego dochodzenia byłby nieefektywny i tylko sprowokowałby kraj do podjęcia dalszych działań przeciwko wizerunkowi X-Comu." STR_ALIEN_EMBASSY_BRIEFING: "Zaraz dotrzemy na teren obcej ambasady. W budynku znajduje się wejście do tajnego centrum operacji obcych w regionie. Nasz główny cel to zinfiltrować kompleks i go zneutralizować. Cel poboczny to przejęcie obcych szpiegów do przesłuchań. Po zebraniu wszystkich agentów w zielonym obszarze wyjścia i kliknij ikonę 'Przerwij Misję', by przejść do następnego etapu.{NEWLINE}Aby przerwać misję, zgromadź agentów w obszarze wyjścia i kliknij ikonę 'Przerwij Misję'." STR_ALIEN_BIG_BASE_ASSAULT: "ATAK NA BAZĘ OBCYCH" STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING: "Zjeżdżając windą grawitacyjną głębiej w kompleks podziemny, twoi agenci zaczynają odczuwać jakąś narastającą, niewidoczną obecność. Straszne obrazy ich największych koszmarów migają im przed oczami. Nasz cel jest jasny - odnaleźć źródło tej obcej plagi i zniszczyć obcy mózg, by zniweczyć jego zgubny wpływ na umysły ludzi.{NEWLINE}Jeśli postanowisz się wycofać, zgromadź pozostałych agentów w zielonej strefie wyjścia i kliknij ikonę 'Przerwij Misję'." STR_ALIEN_BRAIN_DESTROYED: "OBCY MÓZG ZNISZCZONY!" STR_EXPEDITION_PLANET_SURVEY_OPENING: "Badania lądowe: sprawozdanie" STR_EXPEDITION_PLANET_SURVEY: "Badania lądowe" STR_EXPEDITION_PLANET_SURVEY_UFOPEDIA: "Nasza specjalna umowa z Czyścicielami Rady pozwala nam skorzystać z ich usług operacji zwiadu planetarnego. Złóż zamówienie na badanie po prostu kupując w sklepie przedmiot 'badania lądowe'. Wyprawa potrwa 7 dni. Po otrzymaniu ekspertyzy otwórz ją w warsztacie, by otrzymać losowe znalezisko. Miej na uwadze, że niektóre ekspedycje mogą nie znaleźć nic - albo i gorzej." STR_EXPEDITION_SEA_OPENING: "Ekspedycja morska: sprawozdanie" STR_EXPEDITION_SEA_UFOPEDIA: "Założenie Hydrospace Dynamics pozwala nam ich wysyłać na specjalne misje badania mórz i odzyskiwania wszelkiego materiału obcego pochodzenia, jaki znajdą. Złóż zamówienie na taką misję badawczą po prostu kupując w sklepie przedmiot 'ekspedycja morska'. Wyprawa potrwa 30 dni. Po otrzymaniu ekspertyzy otwórz ją w warsztacie, by otrzymać losowe znalezisko." STR_EXPEDITION_SEA: "Ekspedycja morska" STR_LAIR_OF_APOCALYPSE: "Leże Apokalipsy" STR_ALERT_LAIR_OF_APOCALYPSE: "ODKRYTO LEGOWISKO APOKALIPSY!" STR_LAIR_OF_APOCALYPSE_DESCRIPTION: "Zlokalizowaliśmy podziemny kompleks jaskiń, w którym kultyści Apokalipsy spotykają się, by stosować bluźniercze praktyki opisane w Kodeksie przemienienia. Musimy odkryć ich plany i sprawdzić, czy faktycznie otworzyli portal wymiarowy." STR_LAIR_OF_APOCALYPSE_BRIEFING: "Zlokalizowaliśmy podziemny kompleks jaskiń, w którym kultyści Apokalipsy spotykają się, by stosować bluźniercze praktyki opisane w Kodeksie przemienienia. Musimy odkryć ich plany i sprawdzić, czy faktycznie otworzyli portal wymiarowy. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_BEYOND_THE_DOOM_PORTAL: "Za portalem zagłady" STR_BEYOND_THE_DOOM_PORTAL_BRIEFING: "Twoi agenci dzielnie przeszli przez portal i zabierają się do eksploracji dziwnego wymiaru kieszonkowego po drugiej stronie. Znajdź unoszącą się w powietrzu czarną kulę i zabezpiecz ją eliminując wszystkich wrogów. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_DOOM_PORTAL_EXPLORED: "Zbadano portal zagłady." STR_ALERT_PROJECT_SAMAEL: "PROJEKT SAMAEL AKTYWUJE SIĘ!" STR_PROJECT_SAMAEL_PREVENTED: "Zapobieżono projektowi Samael." STR_PROJECT_SAMAEL: "Projekt Samael" STR_PROJECT_SAMAEL_UFOPEDIA: "'Projekt Samael' to szczególna inicjatywa wewnątrz Kultu, mająca na celu zakłócenie porządku publicznego przez wypuszczenie hordy nieziemskich stworów w dużym skupisku ludności. Normalnie nie byliby w stanie zrobić czegoś takiego, ale przywódca tego ruchu - również zwący się Samaelem - wszedł w posiadanie tajemniczego urządzenia, zdolnego skupić wielką ilość energii psionicznej. Musimy odnaleźć tego złoczyńcę i zniweczyć jego złowieszczy plan." STR_PROJECT_SAMAEL_DESCRIPTION: "Znaleźliśmy upiorne laboratorium Samaela, który planuje utopić świat w chaosie z pomocą swych demonicznych legionów. Teraz nastał moment, by uderzyć!" STR_PROJECT_SAMAEL_BRIEFING: "Znaleźliśmy upiorne laboratorium Samaela, który planuje utopić świat w chaosie z pomocą swych demonicznych legionów. Teraz nastał moment, by uderzyć! By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_SAMAEL_LEGACY: "Dziedzictwo Samaela" STR_SAMAEL_LEGACY_UFOPEDIA: "Ta nieziemska tabliczka zawiera tajemnicze teksty sekretnej wiedzy, która może przynieść moc i oświecenie tym, którzy podążą wytyczonymi przez nią mistycznymi ścieżkami i zdołają pozostać przy życiu..." STR_STAFF_OF_SAMAEL: "Laska Samaela" STR_STAFF_OF_SAMAEL_UFOPEDIA: "Ta magiczna różdżka skupia energię mentalną, by przywołać straszliwego impa z krainy podświadomości. Jest to wysoce szkodliwe dla zdrowia psychicznego każdej w przybliżeniu ludzkiej istoty, a sam akt przyzwania morderczego, niedającego się kontrolować potwora słabo pokrywa się z celami X-Comu." STR_BLACK_SPHERE: "Czarna kula" STR_HUMAN_SONIC_FOCUSED_FIRE: "Skupiona wiązka dźwiękowa" STR_HUMAN_SONIC_FOCUSED_FIRE_UFOPEDIA: "Doświadczenie zdobyte podczas opracowywania nowych broni dźwiękowych, jak również lepsze zrozumienie, jak działa starożytna technika obcych, pozwoliło nam wynaleźć komponent skupiający energię emitowaną podczas strzału, który jest także rodzajem amunicji dla odpowiedniego trybu strzelania." STR_HUMAN_SONIC_HEAVY_CANNON: "Ciężkie działko dźwiękowe" STR_HUMAN_SONIC_HEAVY_CANNON_UFOPEDIA: "Ciężki wariant broni dźwiękowej, zbudowany na podstawie ludzkiej i obcej techniki. W proponowanej konfiguracji potrafi kłaść 7-strzałowy ogień automatyczny, ale bez możliwości strzelania pojedynczym impulsem z powodu rozwiązań konstrukcyjnych zastosowanych w dystrybutorze kondensacyjnym głowicy radiacyjnej." STR_HUMAN_SONIC_HEAVY_CANNON_CLIP: "Mag. ciężkiego działka dźwiękowego" STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP: "Mag. skupiający ciężkiego działka dźwiękowego" STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP_UFOPEDIA: "Dogłębna modernizacja dystrybutora kondensacyjnego głowicy radiacyjnej ciężkiego działa dźwiękowego, jak również pomniejsze usprawnienia innych układów, pozwala skupić energię w wiązkę, która załamuje się w kontakcie ze stałą powierzchnią i wyzwala się w potężnej eksplozji.{NEWLINE}Aby przestawić generator w tryb ognia skupionego, potrzebny jest jednorazowy modulator, połączony z bronią wraz z główną amunicją.{NEWLINE}Aby oddać strzał w tym trybie, wybierz z menu broni {ALT}strzał skupiony{ALT}." STR_XCOM_SONIC_WEAPONS: "Broń dźwiękowa X-Comu" STR_XCOM_SONIC_WEAPONS_UFOPEDIA: "Przestudiowawszy podstawowe zasady działania obcych broni dźwiękowych, zdołaliśmy poczynić znaczne postępy w rozwoju własnych prototypów. Planowane modele cechują się znaczną siłą rażenia od wysokoenergetycznej fali w otaczającym ośrodku. Zmniejsza to skuteczność pancerza celu oraz pozwala na użycie zarówno przy ciśnieniu atmosferycznym, jak też na dowolnej głębokości zanurzenia. Niestety nie udało nam się jeszcze uzyskać dostatecznej spójności impulsu, więc energia fali nieuchronnie spada wraz z odległością. Wobec tego najbardziej obiecujący jest rozwój broni przeznaczonej do walki na małym lub średnim dystansie. Być może głębsze zrozumienie obcej techniki pozwoli nam na dalszy rozwój tego typu broni." STR_RETURN_HUMAN_SONIC_PROTOTYPE: "Zwróć technologię dźwiękowej broni wojskowej" STR_RETURN_HUMAN_SONIC_PROTOTYPE_UFOPEDIA: "Słuszny wybór, Dowódco! Nie powinniśmy psuć relacji z kręgami wojskowymi ani też z Radą. Mamy już do dyspozycji szeroki arsenał wysoce efektywnych broni, a moim zdaniem ten dyskusyjny projekt połączenia techniki ludzkiej i obcej nie przyniesie oczekiwanych rezultatów. Możemy też wydać te pieniądze na rozwój własnych, obiecujących pomysłów. Nagroda pieniężna od agencji rządowych zostanie przekazana w ciągu 24 godzin." STR_KEEP_HUMAN_SONIC_PROTOTYPE: "Zatrzymaj technologię dźwiękowej broni wojskowej" STR_KEEP_HUMAN_SONIC_PROTOTYPE_UFOPEDIA: "Dowódco, nasz zespół popiera twoją decyzję. Przeanalizowaliśmy zdobyte dane i już mamy obiecujące pomysły. Tak czy siak, jasne jest, że przekucie tych pomysłów w rzeczywistą broń ręczną będzie wymagało głębszego zrozumienia zasad działania dźwiękowej broni obcych," STR_DOUBLE_SHOT: "Strzał podwójny" STR_FOCUSED_SHOT: "Strzał skupiony" STR_HUMAN_SONIC_SHOTGUN: "Strzelba dźwiękowa" STR_HUMAN_SONIC_SHOTGUN_UFOPEDIA: "Elegancka broń, będąca ucieleśnieniem harmonijnego połączenia techniki obcej i ludzkiej. Skonstruowany przez nas emiter w podstawowym trybie wytwarza 6 impulsów dźwiękowych, rozchodzących się pod niewielkim kątem. Można to zrobić dwa razy w krótkim odstępie czasu nie ryzykując przegrzania generatora." STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP: "Magazynek do strzelby dźwiękowej" STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP: "Magazynek skupiający do strzelby dźwiękowej" STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP_UFOPEDIA: "Ewolucja techniczna skupiania wiązek dźwiękowych pozwoliła nam zmodyfikować strzelbę dźwiękową, umożliwiając emisję jednego silnego impulsu zamiast rozproszonych słabych. Celność jest więc znacznie lepsza, a utrata mocy przez odległość do celu zmniejszona, jednak szybkostrzelność znacznie spada z powodu przegrzewania się generatora.{NEWLINE}Aby ustawić generator w trybie skupionego ognia, potrzebny jest jednorazowy moduł, ładowany do broni wraz z amunicją.{NEWLINE}Aby oddać strzał w tym trybie, wybierz z menu {ALT}Strzał skupiony{ALT}." STR_CORRUPTED_DATA: "Uszkodzone dane" STR_CORRUPTED_DATA_UFOPEDIA: "Podczas odszyfrowywania danych doszło do nieoczekiwanego uruchomienia mechanizmu ochronnego, które poskutkowało nieodwracalnym uszkodzeniem danych." STR_RECORD_WOW_SIGNAL: "Sygnał Wow!" STR_RECORD_WOW_SIGNAL_UFOPEDIA: "Silny sygnał, odebrany 15 sierpnia 1977 r. przez radioteleskop Uniwersytetu Stanowego Ohio, który przybył z kierunku gwiazdozbioru Strzelca i nosił znamiona pochodzenia pozaziemskiego. Astronom Jerry Ehman był tak poruszony odkryciem, że na wydruku zakreślił linię sygnału i opatrzył ją komentarzem Wow! Według świadków, następnego dnia odwiedziły go dwie osoby podające się za agentów federalnych. Naciskali, by uczony poszedł z nimi, a nocą wszelkie nagrania zniknęły z jego biura. Jedynym świadectwem odkrycia pozostała fotografia odszyfrowanego nagrania, wykonana przez doktoranta Ehmana." STR_RECORD_MICROWAVE: "Zdumiewająca mikrofalówka" STR_RECORD_MICROWAVE_UFOPEDIA: "Dowódco, w rozszyfrowanych danych wojskowych znalazłem zdumiewającą formułę wytwarzania wiązki fal magnetycznych, które rezonują z koherentnymi źródłami. Wiesz, co to oznacza? Możemy zbudować mikrofalówkę, która nie podgrzewa talerza! To trzeba nazwać cudem! Natychmiast zamów produkcję prototypu. Po obowiązkowych testach zainstalujemy go w jadalni." STR_QUANTUM_COMPUTER: "Wczesny prototyp komputera kwantowego" STR_QUANTUM_COMPUTER_UFOPEDIA: "To urządzenie jest prototypem komputera kwantowego. Używa ono mechaniki kwantowej (superpozycja kwantowa, splątanie kwantowe) do przesyłu i obróbki danych. Teoretycznie jest w stanie przetwarzać wszystkie możliwe stany naraz, zyskując znaczną przewagę w szybkości obliczeń nad tradycyjnymi komputerami. Niestety projekt ten ma kilka poważnych wad, system chłodzenia jest bardzo nieefektywny, a prototyp nie wydaje się zdolny do przeprowadzenia jakichkolwiek obliczeń o znaczeniu praktycznym." STR_HUMAN_SONIC_CONCEPT: "Koncepcja ludzkich broni dźwiękowych" STR_HUMAN_SONIC_CONCEPT_UFOPEDIA: "Ten komputer zawiera ściśle tajne projekty wojskowe związane z bronią dźwiękową. Są one jednak dalekie od ukończenia, a wojskowi najwidoczniej utknęli. Dziś rano skontaktował się z nami przekonujący przedstawiciel wywiadu wojskowego i poprosił o zwrot danych władzom.{NEWLINE}Dowódco, moim zdaniem wojsko nie zdoła wykorzystać potencjału tego projektu. Niestety nie możemy po prostu skopiować danych za ich plecami z powodu natury oprogramowania i jej ścisłego związku z architekturą rdzenia liczącego.{NEWLINE}Sugeruję odmówić transferu danych i ukończyć tę broń u nas. To pewnie jednak sprowokuje sankcje ze strony Rady.{NEWLINE}Jeśli się zgodzimy, wojsko obiecuje w nagrodę {ALT}$ 5,000,000{ALT}. Z uwagi na nieoficjalny charakter transakcji, pieniądze zostaną przekazane w gotówce." STR_CYBERWEB_HEIST: "Skok Cyberwebu" STR_CYBERWEB_HEIST_DESCRIPTION: "Siły Cyberwebu zaatakowały ściśle tajny obiekt wojskowy. Pomóż żołnierzom odeprzeć atak i postaraj się ochronić personel bazy." STR_CYBERWEB_HEIST_BRIEFING: "Siły Cyberwebu zaatakowały ściśle tajny obiekt wojskowy. Pomóż żołnierzom odeprzeć atak i postaraj się ochronić personel bazy. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MILITARY_COMPUTER_HACKING: "Hakowanie komputera wojskowego" STR_HACKED_DATA: "Zhakowane dane" STR_CYBERWEB_HEIST_WON: "Skok Cyberwebu wygrany." STR_MILITARY_COMPUTER: "Komputer wojskowy" STR_MILITARY_COMPUTER_UFOPEDIA: "Dzięki retroinżynierii udało się nam pojąć podstawy działania przejętego komputera wojskowego. System ograniczania dostępu do danych jest wielowarstwowy, co utrudnia hakowanie. Udało się nam to, ale ponieważ każda instancja ma własny profil w systemie zabezpieczeń, za każdym razem trzeba zaczynać od początku. Zalecam przesłanie tej próbki i następnych do działu inżynierskiego. Z czasem zdołają dobrać się do danych. Nasza metoda łamania zabezpieczeń jest jednak dość brutalna i czasem może doprowadzić do uszkodzenia lub utraty danych." STR_MIND_PROBE_MANUFACTURING: "Produkcja próbnika myśli" STR_KUKRI: "Kukri" STR_KUKRI_UFOPEDIA: "Kukri, zwane też nożem Gurkhów, to wyposażenie ogólnego przeznaczenia armii Nepalu i Indii Jest też w użyciu przez kilka jednostek Wspólnoty Narodów.{NEWLINE}Można go użyć do usuwania rośliności. W walce najlepiej sprawdza się w rękach silnego i dzielnego żołnierza.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: bronie niestandardowe, rekrutacja emisariusza wojskowego." STR_KUKRI_BUY: "Zakup kukri" STR_CHOP_FOLIAGE: "Tnij zarośla" STR_DEMON: "Demon" STR_DOOM_IMP_ARMOR: "Imp: analiza taktyczna" STR_DOOM_IMP: "Imp" STR_DOOM_IMP_UFOPEDIA: "Ta istota ma błyskawiczny refleks i złośliwą inteligencję. Jej najbardziej znamienną cechą jest zdolność miotania kulami ognia niemal bez ograniczeń. Jest to zdolność psioniczna, ilustrująca energetyczny potencjał psi. Choć imp jest zupełnie nieludzki, w jego oczach jest coś przeraźliwie znajomego." STR_DOOM_IMP_CORPSE: "Zwłoki impa" STR_DOOM_IMP_AUTOPSY: "Sekcja impa" STR_DOOM_IMP_AUTOPSY_UFOPEDIA: "Ten groteskowy stwór ma w pełni ludzkie DNA. Został on zdeformowany i przekształcony w demoniczną postać przez nieznaną siłę. Jest silny i wytrzymały. Niektóre organy są szczątkowe lub też w ogóle ich nie ma (jak większość systemu rozrodczego), podczas gdy inne są nienaturalnie duże, w szczególności serce. Wydaje się odporny na ataki cieplne." STR_DARK_ONE_SOLDIER: "Mroczny żołnierz" STR_DARK_ONE_SOLDIER_UFOPEDIA: "Tym istotom ludzkim trwale zmieniono wzorce zachowań na bezmyślną furię. Ta dziwna przypadłość uniemożliwia im komunikację, a także wszelkie działania, które nie zmierzają bezpośrednio do krzywdzenia innych. Zachowują jednak zdolności intelektualne obsługi broni czy polowania w grupie. Ich umysły są otoczone mroczną chmurą psi, stąd nazwa." STR_SPIRIT_FLAMES: "Płomienie duchowe" STR_CODEX_OF_THE_TRANSFIGURATION: "Kodeks przemienienia" STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA: "Ten tekst religijny opisuje proces wstąpienia człowieka w stan wyższej formy istnienia. Forma to jest inna, ale z pewnością fizyczna, gdyż autor tekstu odrzuca bezcielesność.{NEWLINE}Oprócz kwestii mistycznych, Kodeks zawiera szczegółowe instrukcje do tego procesu, który w ostatniej fazie wymaga maszyny zwanej 'kowadłem dusz'. Gdyby tego było mało, urządzenie to ma się znajdować za jakimś portalem międzywymiarowym..." STR_TRITANIUM_GRENADE: "Granat trytanowy" STR_TRITANIUM_GRENADE_UFOPEDIA: "Można użyć tej zminiaturyzowanej wersji trytanowego ładunku szrapnelowego jak każdego innego granatu." STR_UNPACKING: "Odpakowywanie" STR_EXPLOSIVES_BOX_SIMPLE_OPENING: "Otwórz skrzynkę prostych środków wybuchowych" STR_EXPLOSIVES_BOX_SIMPLE: "Skrzynka prostych środków wybuchowych" STR_EXPLOSIVES_BOX_SIMPLE_UFOPEDIA: "Ta skrzynka zawiera nieco środków wybuchowych, zwykle dla użytku cywilnego lub po prostu przestarzałych." STR_EXPLOSIVES_BOX_STANDARD_OPENING: "Otwórz skrzynkę standardowych środków wybuchowych" STR_EXPLOSIVES_BOX_STANDARD: "Skrzynka standardowych środków wybuchowych" STR_EXPLOSIVES_BOX_STANDARD_UFOPEDIA: "W tym pojemniku znajdują się typowe materiały wybuchowe, wojskowe lub cywilne." STR_EXPLOSIVES_BOX_ADVANCED_OPENING: "Otwórz skrzynkę zaawansowanych środków wybuchowych" STR_EXPLOSIVES_BOX_ADVANCED: "Skrzynka zaawansowanych środków wybuchowych" STR_EXPLOSIVES_BOX_ADVANCED_UFOPEDIA: "Skrzynka wypełniona współczesnymi, drogimi materiałami wybuchowymi." STR_MEDICAL_SUPPLIES_CHEAP: "Tani zestaw medyczny" STR_MEDICAL_SUPPLIES_CHEAP_UFOPEDIA: "Ta skrzynka zawiera podstawowe środki medyczne." STR_MEDICAL_SUPPLIES_CHEAP_OPENING: "Otwórz tani zestaw medyczny" STR_MEDICAL_SUPPLIES_STANDARD: "Standardowy zestaw medyczny" STR_MEDICAL_SUPPLIES_STANDARD_OPENING: "Otwórz standardowy zestaw medyczny" STR_MEDICAL_SUPPLIES_STANDARD_UFOPEDIA: "Zapas solidnych środków pomocy medycznej." STR_MEDICAL_SUPPLIES_RICH: "Bogaty zestaw medyczny" STR_MEDICAL_SUPPLIES_RICH_OPENING: "Otwórz bogaty zestaw medyczny" STR_MEDICAL_SUPPLIES_RICH_UFOPEDIA: "Wewnątrz tego pojemnika znajdują się wysokiej jakości środki medyczne." STR_WEAPON_BOX_REINFORCED_OPENING: "Otwórz wzmocnioną skrzynię z bronią" STR_WEAPON_BOX_RAMSHACKLE_OPENING: "Otwórz tandetną skrzynię z bronią" STR_WEAPON_BOX_OPENING: "Otwórz skrzynię z bronią" STR_WEAPON_BOX: "Skrzynia z bronią" STR_WEAPON_BOX_UFOPEDIA: "Mocna drewniana skrzynia, używana do bezpiecznego składowania broni ręcznej." STR_WEAPON_BOX_REINFORCED: "Wzmocniona skrzynia z bronią" STR_WEAPON_BOX_REINFORCED_UFOPEDIA: "Ta skrzynia do przechowywania broni została pieczołowicie wykonana, by zapewnić cennemu ładunkowi maksymalną ochronę." STR_WEAPON_BOX_RAMSHACKLE: "Tandetna skrzynia z bronią" STR_WEAPON_BOX_RAMSHACKLE_UFOPEDIA: "Ta prosta drewniana skrzynka zawiera jakąś broń i amunicję do niej." STR_AMMO_BOX_OPENING: "Otwórz skrzynię z amunicją" STR_AMMO_BOX: "Skrzynia z amunicją" STR_AMMO_BOX_UFOPEDIA: "Pojemnik stosowany do przechowywania amunicji." STR_GOOD_OSIRON_CRATE_OPENING: "Otwórz wzmocnioną skrzynię Osironu" STR_GOOD_OSIRON_CRATE: "Wzmocniona skrzynia Osironu" STR_GOOD_OSIRON_CRATE_UFOPEDIA: "Zaawansowana waliza pancerna, chroniona elektronicznym zamkiem. Bardzo trudno otworzyć ją siłą." STR_PURCHASE_SHOGG_WEAPONS: "Zakup broni z Szoggu" STR_PURCHASE_SHOGG_WEAPONS_UFOPEDIA: "Nowy Król Skorpion chciałby zakupić od nas materiały z powierzchni.{NEWLINE}W zamian wyraża wolę dostarczenia nam wyposażenia z Szoggu, takiego jak broń powszechnie występująca w podziemnym świecie." STR_SHOGG_STINGRIFLE_BUY: "Zakup karabinu żądłowego z Szoggu" STR_SHOGG_STINGRIFLE: "Karabin żądłowy z Szoggu" STR_SHOGG_STINGRIFLE_UFOPEDIA: "Ta broń ręczna strzela ostrymi jak igły kolcami pochodzenia biologicznego. Dzięki unikalnym właściwościom materiału, z którego się składają, kolce te mogą przebić lekki pancerz, tworząc małą dziurkę, przez którą wprowadzany jest silny czynnik chemiczny. Broń ta powoduje poważne oparzenia głęboko pod skórą ofiary, co często prowadzi do śmierci w męczarniach." STR_SHOGG_STINGRIFLE_CLIP: "Magazynek karabinu żądłowego z Szoggu" STR_CYBERMINES: "Cyberkopacze" STR_ALERT_CYBERMINES: "CYBROZTOCZA WYKRYTE W KOPALNI!" STR_CYBERMINES_DESCRIPTION: "Górnicy przy pracy zostali zaatakowani przez agresywne, metaliczne owady. Cała kopalnia została objęta kwarantanną. Musimy przeprowadzić oględziny lokalizacji i rozwiązać problem." STR_CYBERMINES_BRIEFING: "Górnicy zostali zaatakowani przez agresywne, metaliczne owady. Cała kopalnia została objęta kwarantanną. Musimy przeprowadzić oględziny lokalizacji i rozwiązać problem. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ETHEREAL_ORIGINS: "Pochodzenie eterian" STR_ETHEREAL_ORIGINS_UFOPEDIA: "Eterianie pochodzą ze świata, gdzie więzi telepatyczne są powszechne, a wiele gatunków tworzy umysły zbiorowe. Oni również pierwotnie tak żyli, ale dzięki rozwijaniu kultury nauczyli się oddzielać od kolektywu i osiągać indywidualizm. Pomogło im to rozwinąć się jeszcze bardziej, ale też przyniosło im cierpienie, gdyż byli słabo przystosowani do samotności. Wreszcie powstały dwie konkurujące ideologie: promocja indywidualności (i męczennictwa) oraz powrót do błogiego kolektywu. Osiągnięto kompromis: pewne jednostki wyznaczono na elity, a pozostałe zredukowano do roli służebnej. Członkowie elit nie łączą się umysłowo ze sobą nawzajem, lecz tylko z 'plebsem', który uczyniono głupim i słabym psychicznie, by nie mógł zawładnąć sieciami. Ten 'plebs' znamy jako mutonów. Każdy członek elit to zachowuje indywidualizm (gdyż każdy włada własną siecią psi), ale nie cierpi od samotności (gdyż mutoni stają się jego rodziną). Ten wzór kultury zachował się do dziś, ale nie wszyscy eterianie w pełni go popierają..." STR_MARS_THE_FINAL_ASSAULT: "Mars: Szturm ostateczny" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "Przebiwszy się przez marsjański krajobraz, twoi znużeni żołnierze docierają do serca wielkiego kompleksu tuneli i sal. Mózg obcych jest ukryty gdzieś w labiryncie. Musi zostać zniszczony, jeśli Ziemia ma być ocalona od zniewolenia ze strony obcych.{NEWLINE}{NEWLINE}Powodzenia!" STR_MARS_CHRYSSALID_HIVE: "Mars: Wylęgarnia krysalidów" STR_MARS_CHRYSSALID_HIVE_BRIEFING: "Winda w piramidzie zabiera twoich agentów głęboko pod powierzchnię planety. Twoją jedyną szansą na ominięcie całej armii obcych jest wybór najmniej prawdopodobnej drogi: przez rozległe, organiczne korytarze lęgowe krysalidów. Twoje siły zostaną rozdzielone na mniejsze oddziały, by uniknąć wykrycia. Po zebraniu wszystkich agentów na obszarze windy kliknij na ikonę 'Przerwij misję', aby uruchomić windę i przejść do następnego etapu." STR_MARS_CYDONIA_LANDING: "Mars: Lądowanie w Cydonii" STR_MARS_CYDONIA_LANDING_BRIEFING: "Twój Mściciel wylądował w rejonie Cydonii na powierzchni Marsa. Nasze informacje wskazują na to, że jedna z piramidalnych konstrukcji zawiera zieloną windę dostępu do podziemnego kompleksu. Gdy zgromadzisz wszystkich swoich agentów na zielonych obszarach, kliknij na ikonę 'Przerwij misję', aby uruchomić windy i dostać się do podziemi." STR_CAKE_EATING: "Zjedz ciasto" STR_ALIEN_INTERROGATED: "Obcy przesłuchany" STR_ALIEN_ENGINEER_INTERROGATED: "Obcy inżynier przesłuchany" STR_REPTOID_RECRUITMENT: "Reptoidzka rekrutacja" STR_USE_FLASHBANG: "Użyj granatu hukowego" STR_FLASHBANG_GRENADE: "Granat hukowy" STR_FLASHBANG_GRENADE_UFOPEDIA: "Granat hukowy oślepia i dezorientuje cel za pomocą jasnego błysku i głośnego dźwięku. Takie urządzenia obezwładniające używane są w wojsku, policji i siłach specjalnych.{NEWLINE}U celu trafiony tym granatem ma JC zredukowane o połowę, Refleks o 25-35, Celność Strzału i Rzutu o 20-30, a Walkę Wręcz o 10-20 na 1 turę." STR_THE_THING: "Metamorf" STR_METAMORPHS: "Metamorfy" STR_METAMORPHS_UFOPEDIA: "'Metamorfy' odkryte na Antarktydzie zostały powstrzymane i to w ostatniej chwili: ta bardzo egzotyczna forma życia mogłaby zagrozić całej biosferze Ziemi. Potrafi pożerać i przyjmować formę każdego życia komórkowego, jakie znamy, włącznie z roślinami i zwierzętami, zachowując także część ich zdolności i wspomnień. Wyłącznie kwestią czasu było zainfekowanie przez tę metamorficzną grozę ptaka lub ryby i przedostanie się na inny kontynent. Któż by ją wtedy powstrzymał?{NEWLINE}Nie wiemy, skąd to coś przybyło, ale wydaje się niekompatybilne z techniką obcych, więc zapewne pochodzi skądinąd. Niech będzie to dla nas nauką: Galaktyka jest znacznie większa, starsza i straszniejsza niż zwykle myślimy, nawet w X-Comie.{NEWLINE}{NEWLINE}(przyznano 2000 punktów)" STR_POLAR_BASE_THE_THING: "Koszmary z Antarktydy" STR_POLAR_BASE_THE_THING_SOLVED: "Koszmary z Antarktydy usunięte." STR_ALERT_POLAR_BASE_THE_THING: "NA ANTARKTYDZIE ODKRYTO COŚ ZŁOWIESZCZEGO!" STR_POLAR_BASE_THE_THING_DESCRIPTION: "Baza naukowa w pobliżu bieguna południowego odkryła zamrożone szczątki jakiejś starożytnej formy życia. Niedługo później utracono kontakt z placówką. Zbadaj incydent i znajdź ocalałych." STR_POLAR_BASE_THE_THING_BRIEFING: "Baza naukowa w pobliżu bieguna południowego odkryła zamrożone szczątki jakiejś starożytnej formy życia. Niedługo później utracono kontakt z placówką. Zbadaj incydent i znajdź ocalałych. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_THE_THING_POLARNIK: "Cywil" STR_THE_THING_POLARNIK_TRANSFORMED: "Metamorfowany cywil" STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE: "Zwłoki metamorfowanego cywila" STR_THE_THING_HEAD: "Metamorfowana głowa" STR_THE_THING_HEAD_CORPSE: "Zwłoki metamorfowanej głowy" STR_THE_THING_DOG: "Pies" STR_THE_THING_DOG_CORPSE: "Martwy pies" STR_THE_THING_SHAPELESS_MASS: "Masa metamorficzna" STR_THE_THING_SHAPELESS_MASS_CORPSE: "Martwa masa metamorficzna" STR_THE_THING_WEAPON: "Atak metamorfa" STR_DREAM: "Kraina Snów" STR_DREAM_BLADE: "Senne ostrze" STR_DREAM_BLADE_UFOPEDIA: "Ta klinga jest manifestacją twojej siły mentalnej, skutecznej przeciw istotom sennym. Nie zgub jej, albo pozostaniesz na ich łasce." STR_DREAMING: "Śnienie" STR_DREAMING_UFOPEDIA: "Śnienie to technika mentalna, która pozwala na wejście w trans medytacyjny i zwiedzanie własnego umysłu. Choć szczegóły tego mechanizmu pozostają niejasne, wydaje się on łączyć mózg z pewnym zewnętrznym ośrodkiem zwanym 'Krainami Snów', pozwalając na pełną manifestację we własnym śnie. To niebezpieczny proces, gdyż śniący jest narażony na różne siły natury rządzące Krainami Snów, a więc wszelkie obrażenia odniesione we śnie powodują rozpad umysłowy, a nawet śmierć.{NEWLINE}Śnienie to samotna misja, gdyż nie można zabrać innych do własnego snu. Oczywiście to samo dotyczy fizycznych przedmiotów: nie możesz ze sobą niczego zabrać ani też niczego przynieść. Są jednak wyjątki: pewne przedmioty psioniczne mogą dostroić się do śniącego i znaleźć w jego posiadaniu wewnątrz snu, a w bardzo rzadkich przypadkach obiekty senne mogą się odtworzyć w rzeczywistości dzięki sile życiowej śniącego, jak przy regeneracji.{NEWLINE}Po ocknięciu się we śnie w dłoni trzymasz tak zwane senne ostrze: manifestację twych mocy psi, będącą twoją jedyną obroną przed mieszkańcami tego dziwnego świata. Dlatego tylko dobrze wyszkoleni psionicy powinni brać udział w takich misjach, chyba że weźmiesz ze sobą inną broń." STR_DELICIOUS_CAKE: "Przepyszne ciasto" STR_DELICIOUS_CAKE_UFOPEDIA: "Ten obiekt sztuki kulinarnej, któremu nie można się oprzeć, manifestuje się po udanej wędrówce sennej. Po spożyciu stymuluje talenty psioniczne, na stałe zwiększając siłę psi (lecz nie ponad twoje naturalne ograniczenia). Można go spożyć nawet będąc poważne rannym, gdyż ma właściwości lecznicze. O jego pochodzenie, skład i właściwości lepiej nie pytać.{NEWLINE}{NEWLINE}Aby zjeść ciasto, idź do menu personelu i wybierz opcję 'Zjedz ciasto'." STR_PENTAGRAM_UPLANET_ACID: "Portal pentagramowy" STR_DREAMSCAPE_VILLA: "Podróż do Krainy Snów" STR_ALERT_DREAMSCAPE_VILLA: "CZAKRAM SIĘ AKTYWOWAŁ!" STR_DREAMSCAPE_VILLA_DESCRIPTION: "To miejsce i czas to doskonała sposobność dla jednego z agentów do konfrontacji ze swoimi demonami. To jednoosobowa podróż do wnętrza własnego umysłu. Unikaj lub pokonaj czerwone widziadła, które reprezentują twoje lęki i ograniczenia, i stań się lepszy w byciu tym, kim jesteś. Szukaj nagrody, przepysznego ciasta, i użyj go lub też zabierz je ze sobą do późniejszego użycia przez kogoś innego. Zjedzenie ciasta na stałe zwiększy siłę psioniczną." STR_DREAMSCAPE_VILLA_BRIEFING: "To miejsce i czas to doskonała sposobność dla jednego z agentów do konfrontacji ze swoimi demonami. To jednoosobowa podróż do wnętrza własnego umysłu. Unikaj lub pokonaj czerwone widziadła, które reprezentują twoje lęki i ograniczenia, i stań się lepszy w byciu tym, kim jesteś. Szukaj nagrody, przepysznego ciasta, i użyj go lub też zabierz je ze sobą do późniejszego użycia przez kogoś innego. Zjedzenie ciasta na stałe zwiększy siłę psioniczną. By przerwać misję, wycofaj projekcję astralną agenta X-Comu do portalu pentagramowego i kliknij ikonę 'Przerwij misję'." STR_DREAMSPRITE: "Senne widziadło" STR_DREAMSPRITE_RED: "Widziadło senne czerwone" STR_DREAMSPRITE_ARMOR_RED: "Widziadło senne czerwone: analiza taktyczna" STR_DREAMSPRITE_CORPSE: "Resztki sennego widziadła" STR_DREAMSPRITE_WEAPON: "Atak sennego widziadła" STR_DREAMSPRITE_ESSENCE: "Esencja sennego widziadła" STR_TERRAMITE_MANUFACTURING: "Produkcja terramitu" STR_TERRAMITE_MANUFACTURING_UFOPEDIA: "Dzięki wskazówkom reptoida udało nam się opanować wytwarzanie terramitu z ogólnodostępnych materiałów. Proces jest kosztowny, ale niezbyt skomplikowany; główne wyzwanie to osiągnięcie odpowiednich ciśnień, by uformowała się matryca kryształu. Na szczęście mamy kuźnię, więc jedyny problem to upewnić się, że pozostanie w naszych rękach." STR_REPTOID_SOCIETY: "Społeczeństwo reptoidów" STR_REPTOID_SOCIETY_UFOPEDIA: "Pomimo bycia zaawansowaną cywilizacją, reptoidzi nie mają wyraźnego łańcucha dowodzenia, zamiast tego działając niezależnie dla wspólnie ustalonych celów. W jakiś sposób to u nich działa, zarówno dzięki niezwykle statycznemu społeczeństwu, jak też cechom biologicznym, jak cierpliwość zrodzona z nieśmiertelności i zimne wyrachowanie. Całkiem często jednak nie zgadzają się między sobą, co może uda nam się wykorzystać." STR_HOW_TO_DEAL_WITH_YOUR_DRAGON: "Jak negocjować ze smokem" STR_HOW_TO_DEAL_WITH_YOUR_DRAGON_UFOPEDIA: "Ekran migocze i ożywa, ukazując gadzie oblicze.{NEWLINE}'A więc to ty przewodzisz ruchowi oporu na powierzchni. Przyzwano mnie, bym wyjawił ci tajniki szkutnicze.{NEWLINE}Moje warunki? Chcę wszystkie dane o tych, których zwiesz 'obcymi'. Tych, którzy przychodzą z kosmosu. Chcę wiedzy o ich technice, ale też, o tym, jacy są. Chcę informacji o ich oficerach.{NEWLINE}Zastanawiasz się nad moimi motywami. Dlaczego ci pomagam? To nie twoja sprawa. Działam zgodnie z własną wolą i nikogo innego.'" STR_REPTOID_FORGE_ACCESS: "Dostęp do kuźni reptoidów" STR_REPTOID_FORGE_ACCESS_UFOPEDIA: "Zadowolony z trybutu i naszych osiągnięć bojowych, Król Skorpion dał nam to, czego chcieliśmy: zestaw koordynatów do starej reptoidzkiej kuźni.{NEWLINE}Po wykurzeniu paru stworzeń, które schroniły się w kuźni, wprowadziliśmy się tam i nie możemy się doczekać badania maszynerii. Znaleźliśmy już jakieś nośniki danych, które powinny ułatwić całe przedsięwzięcie. Gdy tylko reptoidzki specjalista się odezwie, zabieramy się do roboty!" STR_CRAZED_ANTMEN_VILLAGE: "Wioska szalonych mrówkoludów" STR_ALERT_CRAZED_ANTMEN_VILLAGE: "SZALONE MRÓWKOLUDY! DO BRONI!" STR_CRAZED_ANTMEN_VILLAGE_DESCRIPTION: "Król Skorpion chce, abyśmy zaatakowali kłopotliwe plemię mrówkoludów. Mrówkoludy te cierpią na zaburzenia równowagi chemicznej, przez co całą kolonia stała się chorobliwie agresywna wobec sąsiadów. Reptoidzi w końcu zrobią z nimi porządek, ale ani Król, ani my nie chcemy ich sił w pobliżu, więc lepiej będzie własnoręcznie wykonać mokrą robotę." STR_CRAZED_ANTMEN_VILLAGE_BRIEFING: "Te mrówkoludy cierpią na zaburzenia równowagi chemicznej, przez co całą kolonia stała się chorobliwie agresywna wobec sąsiadów. Zlikwiduj je wszystkie dla większego dobra. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_CRAZED_ANTMEN_VILLAGE_COMPLETE: "Szalone mrówkoludy pokonane." STR_GIFT_FOR_THE_SCORPION_KING: "Dar dla Króla Skorpiona" STR_GIFT_FOR_THE_SCORPION_KING_UFOPEDIA: "Król Skorpion łaskawie przyjął nasz 'trybut'. Zasugerował, że być może rozpatrzy naszą sprawę pozytywnie.{NEWLINE}{NEWLINE}Za kogo on się uważa, do diabła?" STR_SCORPION_KINGS_OFFER: "Propozycja Króla Skorpiona" STR_SCORPION_KINGS_OFFER_UFOPEDIA: "Wódz skorpoczłeków zgodził się nam pomóc: obiecał użyć swych wpływów, by znaleźć sprzedajnego reptoida inżyniera, który zdradzi nam sekrety szkutnictwa. Zasugerował też, że zna miejsce, w którym moglibyśmy zbadać starą reptoidzką maszynerię, choć szczegółów nie podał. W zamian żąda 10 kwasomiotów i 40 zbiorników do nich. Zarzeka się, że to niezbędne do pozyskania specjalisty, ale to oczywiście mało prawdopodobne; chytry drań wie, że nie mamy alternatywy.{NEWLINE}Mówił też, że chce prosić o jeszcze inną 'przysługę' i wkrótce to zrobi. Jakoś mam złe przeczucia.{NEWLINE}{NEWLINE}(Aby przygotować wysyłkę, wyprodukuj 'Dar dla Króla Skorpiona', a następnie go przebadaj.)" STR_REPTOID_SHIP_BLUEPRINTS: "Plany statku reptoidów" STR_REPTOID_SHIP_BLUEPRINTS_UFOPEDIA: "Chociaż przejęliśmy jedną Żmiję, nie mamy możliwości budowy statków podróżujących pod ziemią. Po prostu nie rozumiemy zasad działania silnika fazowego i nie umiemy produkować terramitu. To poważny problem, jeśli mamy prowadzić nawet ograniczoną wojnę z reptoidami.{NEWLINE}Aby poczynić tu postępy, musimy przeanalizować reptoidzkie maszyny przemysłowe i przesłuchać reptoidzkiego specjalistę. Niestety nie mamy dostępu do żadnej z tych rzeczy, gdyż reptoidzi dobrze strzegą swoich sekretów. Może powinniśmy odezwać się do naszego zaprzyjaźnionego Króla Skorpiona, to pomysłowy gość..." STR_THE_PHANTOM_MENACE: "Mroczne widmo" STR_THE_PHANTOM_MENACE_UFOPEDIA: "Do tej pory mówiliśmy o inwazji z kosmosu, ale może się myliliśmy. Tajne pakty, ataki terrorystyczne, dostarczanie technologii - to nie są narzędzia podboju. Może obcy nie akceptują koncepcji wojny, może jej nie rozumieją, albo po prostu nie mają środków, by otwarcie zaatakować Ziemię? A może jest im potrzebna w stanie nienaruszonym do ich niepojętych planów? Jak by nie było, nie powinniśmy myśleć o nich jako o armii; inaczej mielibyśmy już trupów po kolana. Działają jak grupa polityczna, próbująca osiągnąć swoje cele poprzez dyplomację. Dość wstrząsający wniosek, nie?{NEWLINE}Co tak na mnie patrzysz, Dorze? Nie jestem twoim emisariuszem z powodu samej tylko urody!" STR_GERTRUDE_ELLISON_ARMOR: "Analiza taktyczna: Gertrude Ellison" STR_GERTRUDE_ELLISON: "Gertrude Ellison" STR_GERTRUDE_ELLISON_INTERROGATION: "Przesłuchanie Gertrude Ellison" STR_GERTRUDE_ELLISON_INTERROGATION_UFOPEDIA: "Nie było łatwo przesłuchać tę sucz. Po pierwsze, trzeba było odsunąć wszystkich mężczyzn od pracy nad tą sprawą. Po drugie, udało jej się nieźle mnie podrapać. Ale po jakimś czasie, kiedy nie mogła przyjąć na czas obcego serum, zaczęła się starzeć na moich oczach. Brrr! Ale jej siła woli i zdolności psioniczne dramatycznie spadły i sporo nam opowiedziała o obcych." STR_GERTRUDE_ELLISON_AMBUSH: "Pułapka na porywaczy" STR_ALERT_GERTRUDE_ELLISON_AMBUSH: "PUŁAPKA NA PORYWACZY!" STR_GERTRUDE_ELLISON_AMBUSH_DESCRIPTION: "Dzięki wsparciu Interpolu, nasz wywiad zdołał zlokalizować Gertrude Ellison, agentkę hybryd zaangażowaną w porywanie ludzi przez obcych. Uwiodła kilku mężczyzn i właśnie wiezie ich do lasu, gdzie oczekuje obcy statek. Nasz plan to urządzić zasadzkę w miejscu spotkania." STR_GERTRUDE_ELLISON_AMBUSH_BRIEFING: "Dzięki wsparciu Interpolu, nasz wywiad zdołał zlokalizować Gertrude Ellison, agentkę hybryd zaangażowaną w porywanie ludzi przez obcych. Uwiodła kilku mężczyzn i właśnie wiezie ich do lasu, gdzie oczekuje obcy statek. Nasz plan to urządzić zasadzkę w miejscu spotkania. Dobrze byłoby ująć sprawców i ich przesłuchać, jak również ocalić cywili. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SCIENTIST_HOUSE: "DOM DAVIDA VINCENTA" STR_DAVID_VINCENT: "David Vincent" STR_DAVID_VINCENT_HOUSE: "Tajna kryjówka Davida Vincenta" STR_ALERT_DAVID_VINCENT_HOUSE: "ZNALEZIONO DAVIDA VINCENTA!" STR_DAVID_VINCENT_HOUSE_DESCRIPTION: "Udało nam się znaleźć Davida Vincenta, zbiegłego naukowca ukrywającego się przed obcymi pod pseudonimem Jeremiah Smith. Podobno dowiedział się czegoś bardzo ważnego o planach najeźdźców, a teraz ścigają go Ludzie w Czerni. Musimy go znaleźć i dowiedzieć się, do czego doszedł. Pamiętaj, mamy tylko jedną szansę. Z tej misji nie będziemy mogli się wycofać." STR_DAVID_VINCENT_HOUSE_BRIEFING: "Udało nam się znaleźć Davida Vincenta, zbiegłego naukowca ukrywającego się przed obcymi pod pseudonimem Jeremiah Smith. Podobno dowiedział się czegoś bardzo ważnego o planach najeźdźców, a teraz ścigają go Ludzie w Czerni. Musimy go uratować i dowiedzieć się, do czego doszedł. Zachowaj ostrożność, spodziewamy się napotkać siły Ludzi w Czerni w okolicy. Z tej misji nie będziemy mogli się wycofać." STR_DAVID_VINCENT_INTERROGATION: "Przesłuchanie Davida Vincenta" STR_DAVID_VINCENT_INTERROGATION_UFOPEDIA: "Uratowany naukowiec David Vincent opowiedział nam przy herbacie o wynikach swych badań. Rozpoczął je w latach 60: po tym, jak był świadkiem lądowania UFO pod Los Angeles, zaczął gromadzić dowody na obecność obcych na Ziemi. Jego działalność nie pozostała niezauważona, więc musiał porzucić dotychczasowe życie i ukryć się na odludziu. Tam kontynuował dzieło mimo ryzyka. Wbrew ostatnim wydarzeniom nie zamierza go porzucić. Namówiliśmy go, aby nie podejmował działań na własną rękę i nie rozpowszechniał tych informacji, a także skontaktowaliśmy się z Radą, by zapewnić mu nową, bezpieczną tożsamość." STR_FLOPPY_LOG: "Dyskietka z danymi naukowca" STR_FLOPPY_LOG_UFOPEDIA: "Dane na dysku Davida okazały się bardzo dobrze zaszyfrowane. Analiza wykazała, że naukowiec zaszedł daleko w zrozumieniu techniki obcych. Niestety większość zapisów jest nieodczytywalna." STR_ADVANCED_AI_PREQ: "Prerekwizyt zaawansowanej robotyki" STR_ADVANCED_AI: "Zaawansowana robotyka" STR_ADVANCED_AI_UFOPEDIA: "Działający umysł to nie wszystko: musi być odpowiednio połączony z ciałem. Dzięki nowym sposobom podłączenia jednostki SI do maszynerii, którą ma zasiedlić, możemy uczynić rzeczoną maszynerię bardziej złożoną i zaawansowaną. To otwiera przed nami cały wachlarz możliwości dla nowych typów kadłubów SI i innych urządzeń robotycznych." STR_SENTIENT_ALGORYTHMS: "Algorytmy samoświadome" STR_SENTIENT_ALGORYTHMS_UFOPEDIA: "Kiryu-Kai w jakiś sposób dokonało serii przełomów w zaawansowanym programowaniu, jak algorytmy ewolucyjne i sieci neuronowe. Pozwoliło im to na stworzenie oprogramowania polimorficznego, opartego na samoorganizujących się nanocząstkach tworzących strukturę mózgopodobną. Jest ona zdolna do nauki i samoprogramowania, a zatem do adaptowania się do dawnych doświadczeń. Można ją zastosować w wielu technologiach, jak roboty czy inteligentne systemy broni." STR_WHACK: "Uderzenie" STR_MINIGUN_DRONE_BAY: "Stacja dronów (gatlingi)" STR_MINIGUN_DRONE_BAY_UFOPEDIA: "Budynek ten dodaje sześciu autonomicznych strażników robotów, którzy są automatycznie uruchamiani w razie ataku na bazę. Uzbrojeni są w gatlingi.{NEWLINE}Ten budynek wymaga: wirtualizowana kwatera główna X-Com." STR_LASER_DRONE_BAY: "Stacja dronów (działka laserowe)" STR_LASER_DRONE_BAY_UFOPEDIA: "Budynek ten dodaje sześciu autonomicznych strażników robotów, którzy są automatycznie uruchamiani w razie ataku na bazę. Uzbrojeni są w działka laserowe.{NEWLINE}Ten budynek wymaga: wirtualizowana kwatera główna X-Com." STR_LASER_HAND_WEAPONS_MANUFACTURING: "Budowa broni laserowej" STR_LASER_HAND_WEAPONS_MANUFACTURING_UFOPEDIA: "Dzięki zminiaturyowanej baterii eleryjnej dysponujemy źródłem energii wystarczająco lekkim i przenośnym, aby użyć go w pakietach zasilających do broni energetycznych." STR_PILOTS: "Piloci" STR_PILOTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Wszystkie pojazdy X-Comu muszą być pilotowane przez agentów. Ci agenci wezmą normalny udział w akcji naziemnej.{NEWLINE}Możesz ręcznie wyznaczyć, który agent będzie prowadził pojazd z menu Piloci w ekranie wyposażenia pojazdu. Jeśli nie wyznaczysz pilota, będzie nim osoba najniżej na liście załogi.{NEWLINE}W walce z UFO statystyki pilota mają następujące znaczenie:{NEWLINE}>CELNOŚĆ STRZAŁU wpływa na szanse trafienia UFO.{NEWLINE}>REFLEKS wpływa na szanse uniknięcia strzałów przeciwnika.{NEWLINE}>ODWAGA wpływa na szybkość podejścia do UFO.{NEWLINE}Piloci mogą zdobywać doświadczenie w tych współczynnikach (i tylko w tych) skutecznie przechwytując i zestrzeliwując UFO. Miej na uwadze, że niektóre pojazdy wymagają więcej niż jednego pilota. W takim wypadku współczynniki pilotów będą uśrednione. Wszyscy piloci zyskają doświadczenie za zestrzelenia UFO." STR_HALLUCINOID_ARMOR: "Halucynoid: analiza taktyczna" STR_HALLUCINOID_CORPSE: "Zwłoki halucynoida" STR_HALLUCINOID_TERRORIST: "Halucynoid" STR_HALLUCINOID: "Halucynoid" STR_HALLUCINOID_UFOPEDIA: "Korzystając z zasobów oceanu, obcy ukształtowali te wielkie ziemskie stworzenia jako broń. Nie daj się zwieść spokojnym ruchom tych podmorskich żeglarzy. Posługując się lodowatym dotykiem parzydełek i potężnymi zdolnościami psionicznymi, halucynoid jest groźnym przeciwnikiem." STR_HALLUCINOID_AUTOPSY: "Sekcja halucynoida" STR_HALLUCINOID_AUTOPSY_UFOPEDIA: "Wśród wielu warstw galaretowatego ciała tego organizmu ukryty jest silny zamrażacz chemiczny, jego główna broń ofensywna. Miękka i elastyczna powłoka halucynoida wydaje się podatna na ataki cieplne." STR_HALLUCINOID_FREEZE: "Mrożnik halucynoida" STR_HALLUCINOID_PSI_WEAPON: "Atak mentalny halucynoida" STR_MALE_MARINE_OFFICER: "Oficer marynarki" STR_MARINE_BASE_DEFENSE: "OBRONA BASY MORSKIEJ" STR_MARINE_BASE_ATTACKED: "BAZA MORSKA ATAKOWANA!" STR_MARINE_BASE_DEFENSE_BRIEFING: "Baza Hydrospace Dynamics została zaatakowana! Musimy ruszyć im na pomoc, bo nie zdołają odeprzeć natarcia sami. Nie będziemy mogli wycofać się z tej misji." STR_MARINE_BASE_DEFENSE_DESCRIPTION: "Baza Hydrospace Dynamics została zaatakowana! Odeprzyj siły obcych. Nie będziemy mogli wycofać się z tej misji." STR_CALCINITE_ZAPPER: "Atak elektryczny kalcynita" STR_CALCINITE_ARMOR: "Kalcynit: analiza taktyczna" STR_CALCINITE_TERRORIST: "Kalcynit terrorysta" STR_CALCINITE_CORPSE: "Zwłoki kalcynita" STR_CALCINITE: "Kalcynit" STR_CALCINITE_UFOPEDIA: "Niby upiorne skafandry zaginionych nurków, ci obcy przemierzają dno morskie w poszukiwaniu ofiar. Za szybą hełmu widoczna jest przelewająca się zielona galareta. Masa ta utrzymywana jest w całości za pomocą pola bioelektrycznego, które może sięgać też na zewnątrz i służyć do ataku." STR_CALCINITE_AUTOPSY: "Sekcja kalcynita" STR_CALCINITE_AUTOPSY_UFOPEDIA: "Po otwarciu pancerza kalcynit okazał się być wielką, amorficzną masą protoplazmy. Nie stwierdzono istnienia wyróżnionego mózgu, kończyn ani narządów zmysłów. Wewnątrz płynnego ciała znajduje się mały metalowy obiekt. Możemy tylko zgadywać, jaką naturą stwór miał za życia. Kolejna niewyjaśnialna zagadka naszych obcych wrogów." STR_GOLDEN_LADY_ORIGINS: "Pochodzenie Złotej Pani" STR_GOLDEN_LADY_ORIGINS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}'Urna' okazała się być transmiterem psionicznym, umożliwiającym manifestację woli Pani na Ziemi i zorganizowanie kultu, który skonstruuje większe urządzenie. Dobrze, że go znaleźliśmy, inaczej miałaby nadal plan rezerwowy.{NEWLINE}Przedmiot pochodzi z kosmosu, zapewne spoza Układu Słonecznego. Okresowo emituje dziwne cząstki o nieznanej charakterystyce i funkcji." REGION_HELLO_WORLD: "Cały świat" STR_COUNCIL_POWER_CHAIN: "Stosunki władzy w Radzie" STR_COUNCIL_POWER_CHAIN_UFOPEDIA: "Organizacje służące Radzie można podzielić na dwie grupy. Pierwsza to tzw. 'techniczne' i obejmują globalną administrację, jak np. Bank Światowy. Te organizacje mają robić swoje, by podtrzymać porządek na świecie. Ich sprawy są rzadko poruszane podczas sesji Rady, śledzi się tylko wyniki ich pracy. Każda pozostaje pod nadzorem wysokiego komisarza (członka wewnętrznego kręgu Rady, ale niebędącego decydentem) i audytem innych wysokich komisarzy. Druga kategoria to 'polityczne'. Te organizacje, choć często mniejsze od 'technicznych', są uważane za elementy walki politycznej. Szkodzą one pewnym frakcjom, podczas gdy inne czerpią z nich zysk, więc toczy się o nie zażarta walka. Jak pewnie się domyślasz, jesteśmy w drugiej grupie: część Rady nas popiera, ale kosztem pewnych innych frakcji. Dlatego mamy tylu wrogów i głupich przeszkód; ale z tego samego powodu nie karze się nas zbyt surowo za błędy." STR_TLETH_MESSENGERS: "Posłańcy T'Leth" STR_TLETH_RECON: "Zwiad T'Leth" STR_TLETH_SURVEY: "Obchód T'Leth" STR_CAMERA_ARMOR: "Kamera monitoringu X-Com: analiza taktyczna" STR_XCOM_CAMERA: "Kamera monitoringu X-Com" STR_INDUSTRIAL_INVESTIGATION: "Śledztwo w fabryce" STR_ALERT_INDUSTRIAL_INVESTIGATION: "OTWARTO ŚLEDZTWO W FABRYCE" STR_INDUSTRIAL_INVESTIGATION_DESCRIPTION: "Nielegalna organizacja stworzyła w tym zakładzie produkcyjnym komórkę wywiadowczą. Musimy zinfiltrować fabrykę w przebraniu robotników i upewnić się, że jej aktywność się zakończy. Pamiętaj: możesz na tę misję zabrać tylko sprzęt roboczy. Przebrania otrzymasz na miejscu." STR_INDUSTRIAL_INVESTIGATION_BRIEFING: "Nielegalna organizacja stworzyła w tym zakładzie produkcyjnym komórkę wywiadowczą. Musimy ukrócić działalność tych kultystów i być może aresztować ich przywódcę. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_COVER_WORKERS: "Przykrywka: robotnicy" STR_COVER_WORKERS_UFOPEDIA: "Obiekty przemysłowe to częsty cel niskopoziomowych infiltracji przez wrogie siły. Teraz potrafimy dokonywać kontrinfiltracji pod samym nosem nieprzyjaciela, ubierając agentów w stroje robocze." STR_COVER_SPORTSMEN: "Przykrywka: sportowcy" STR_COVER_SPORTSMEN_UFOPEDIA: "Niekiedy agenci X-Comu muszą przekraczać granice państw w sposób dyskretny, aby uniknąć incydentu dyplomatycznego. W tym celu agenci mogą podawać się za sportowców, jadących na zgrupowanie. Spowoduje to jednak ograniczenie ich ekwipunku do przedmiotów pasujących do przykrywki. Pozwoli nam też na zakup i użycie karabinków sportowych." STR_COVER_SURFERS: "Przykrywka: surferzy" STR_COVER_SURFERS_UFOPEDIA: "Ośrodki wypoczynkowe mogą być zaskakująco często wykorzystywane przez przestępców. Agenci X-Comu mogą działać także tam, gdzie chodzenie w garniturze za bardzo rzucałoby się w oczy. Obejmuje to również podstawy surfingu dla całego personelu." STR_COVER_SCIENTISTS: "Przykrywka: naukowcy" STR_COVER_SCIENTISTS_UFOPEDIA: "Awansowaliśmy do bardziej poważnej ligi: infiltracji elitarnych ośrodków naukowych i medycznych. Ich personel jest pełen podejrzanych typów, których trzeba prześwietlić. Są oni też prawdopodobnym celem dla obcych najeźdźców, chcących ich zabić club zwrócić przeciwko nam." STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER: "Wieżyczka smoczego ognia" STR_REPTOID_DRAGONFIRE_TURRET: "Wieżyczka smoczego ognia" STR_REPTOID_DRAGONFIRE_TURRET_UFOPEDIA: "Ta reptoidzka wieżyczka obronna strzela modulowanym promieniowaniem podczerwonym, które wywołuje pomniejsze zakłócenia słabych oddziaływań atomowych. Broń ta pokazuje jasno, jak bardzo reptoidzi przewyższają nas pod względem technicznym." STR_REPTOID_DRAGONFIRE_TURRET_CORPSE: "Wrak wieżyczki smoczego ognia" STR_REPTOID_DRAGONFIRE_TURRET_ARMOR: "Wieżyczka smoczego ognia: analiza taktyczna" STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY: "Oględziny wieżyczki smoczego ognia" STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY_UFOPEDIA: "Rdzeń tej stacjonarnej platformy ogniowej zbudowany jest z kompleksowego systemu promienników i luster, osłonięty ciężkim pancerzem z terramitu. Wytwarza i odpala pociski energetyczne." STR_SHAMBLER_WEAPON: "Szarża łaziska" STR_XCOM_FLYING_DRONE_CORPSE: "Wrak latającego drona" STR_XCOM_FLYING_DRONE: "Latający dron" STR_XCOM_FLYING_DRONE_ARMOR: "LATAJĄCY DRON" STR_XCOM_FLYING_DRONE_UFOPEDIA: "Dron obcych, przystosowany do użytku przez jednostki SI ludzkiego pochodzenia. Wyposażony jest w tę samą szybkostrzelną broń laserową, co oryginał." STR_ALIEN_DRONE_ADAPTATION: "Adaptacja drona obcych" STR_NINJA_SCROLL: "Zwój ninja" STR_NINJA_SCROLL_UFOPEDIA: "Ten rękopis zawiera sekrety dotyczące mistycznych sztuk Czarnego Lotosu. Nie można się z nich niczego praktycznego nauczyć bez prawdziwego instruktora, ale i tak zawierają wiele ciekawych informacji." STR_STUN_ROD_2: "Pręt ogłuszający" STR_STUN_ROD_2_UFOPEDIA: "Ta ulepszona wersja pręta elektrycznego jest łatwiejsza w obsłudze. Poręczny uchwyt z przyciskiem wyzwalającym czyni z niego idealną broń jednoręczną." STR_ELECTRIC_PROD: "Pręt elektryczny" STR_ELECTRIC_PROD_UFOPEDIA: "To urządzenie może być użyte tylko w bezpośrednim kontakcie. Zamiast zabijać, ogłusza ono żywy organizm za pomocą wstrząsu elektrycznego." STR_DIG: "Kop" STR_PICKAXE: "Kilof" STR_PICKAXE_UFOPEDIA: "Choć możesz tym machnąć w gniewie, nie jesteś *krasnoludem*. Znacznie bardziej skuteczny w demolowaniu ścian i innych przeszkód terenowych. Kiepsko trafia w ruchome cele." STR_CROWBAR_BUY: "Zakup łomu" STR_CROWBAR: "Łom" STR_CROWBAR_UFOPEDIA: "To proste narzędzie jest duże i ciężkie, ale nie przyciąga zbytniej uwagi w otoczeniu przemysłowym lub laboratoryjnym." STR_WRENCH: "Klucz francuski" STR_WRENCH_UFOPEDIA: "Dziś już takich nie robią." STR_TRANSFER_TIME: "Czas transferu>{ALT}{0}" STR_RECOVERY_TIME: "Czas rehabilitacji>{ALT}{0}" STR_CURRENT_STATS: "Obecne statystyki" STR_CHANGES: "Zmiany" STR_SHIELDS: "Tarcze" STR_TUTORIALS_UC: "INSTRUKCJA POLOWA" STR_UFO_TRACKER: "Wskaźnik aktywności globalnej" STR_GOLD_SHIELD: "Tarcza złota" STR_GOLD_SHIELD_UFOPEDIA: "Tarcze energetyczne typu złotego dają najlepszą ochronę przed PSI i WARP, dobrą ochronę przed KINETYCZNE, ZAPALAJĄCE i WSTRZĄSOWE, przyzwoitą ochronę przed ELEKTRYCZNE, słabą ochronę przed PLAZMOWE i CIĘTE i fatalną ochronę przed CHEMICZNE i OGŁUSZAJĄCE. Nie dają żadnej ochrony przed DUSZĄCE i E-115. Dają przeciętną ochronę przed wszystkimi pozostałymi typami obrażeń." STR_GREEN_SHIELD: "Tarcza zielona" STR_GREEN_SHIELD_UFOPEDIA: "Tarcze energetyczne typu zielonego dają najlepszą ochronę przed LASEROWE, dobrą ochronę przed CHEMICZNE i OGŁUSZAJĄCE, przyzwoitą ochronę przed ELEKTRYCZNE i EMP, słabą ochronę przed PLAZMOWE i CIĘTE i fatalną ochronę przed KINETYCZNE, ZAPALAJĄCE i WSTRZĄSOWE. Nie dają żadnej ochrony przed DUSZĄCE i E-115. Dają przeciętną ochronę przed wszystkimi pozostałymi typami obrażeń." STR_PURPLE_SHIELD: "Tarcza fioletowa" STR_PURPLE_SHIELD_UFOPEDIA: "Tarcze energetyczne typu fioletowego dają najlepszą ochronę przed OGŁUSZAJĄCE, CHEMICZNE i EMP, dobrą ochronę przed PSI i WARP, słabą ochronę przed PLAZMOWE i CIĘTE i fatalną ochronę przed LASEROWE. Nie dają żadnej ochrony przed DUSZĄCE i E-115. Dają przeciętną ochronę przed wszystkimi pozostałymi typami obrażeń." STR_RED_SHIELD: "Tarcza czerwona" STR_RED_SHIELD_UFOPEDIA: "Tarcze energetyczne typu czerwonego dają najlepszą ochronę przed KINETYCZNE, ZAPALAJĄCE i WSTRZĄSOWE, dobrą ochronę przed LASEROWE, słabą ochronę przed PLAZMOWE i CIĘTE i fatalną ochronę przed PSI i WARP. Nie dają żadnej ochrony przed DUSZĄCE i E-115. Dają przeciętną ochronę przed wszystkimi pozostałymi typami obrażeń." STR_BOOMER_ORGAN: "Organ bombiarza" STR_BOOMER_ORGAN_UFOPEDIA: "Wybuchający organ wyekstrahowany z zombiego bombiarza. Mocno ściśnij, mocno potrząśnij i rzuć. Nie mieszaj." STR_SNIPER_SPOTTER_COOPERATION: "Współpraca snajper/obserwator" STR_SNIPER_SPOTTER_COOPERATION_UFOPEDIA: "Nasi przeciwnicy często polegają na komunikacji, by przygwoździć agentów w walce. wielu wrogów ma zdolność albo 'obserwator', albo 'snajper', albo też obie te zdolności. 'Obserwatorzy' mogą przekazywać dane o wszystkich widzianych przez siebie jednostkach X-Comu 'snajperom', którzy z kolei mogą do nich strzelać nawet nie widząc ich bezpośrednio. Takie ataki obarczone są karą -50% do celności, jak wszystkie strzały oddawane do niewidocznego celu." STR_FIRE_SPRAYING: "Ogień posiewany" STR_FIRE_SPRAYING_UFOPEDIA: "Wiele broni automatycznych pozwala zalać ogniem cały obszar pomiędzy dwoma zadanymi punktami. Przytrzymaj CTRL+SHIFT przy kliknięciu na strzał seryjny, aby użyć trybu ognia zaporowego. Postaw tyle punktów kontrolnych, ile chcesz (maksymalnie tyle razy, na ile pozwala dana broń) i ciesz się lawiną kul!{NEWLINE}Większość broni ma tylko 2 punkty kontrolne (początek i koniec linii ostrzału), ale niektóre szybkostrzelne bronie mogą mieć ich więcej." STR_ELERIUM_EXPLOSIVE: "Ładunek eleryjny" STR_ELERIUM_EXPLOSIVE_UFOPEDIA: "Ten ładunek wybuchowy oparty jest na elerium, celem uzyskania maksymalnej mocy. Należy go stosować z najwyższą ostrożnością." STR_ALLOY_SHRAPNEL_CHARGE: "Trytanowy ładunek szrapnelowy" STR_ALLOY_SHRAPNEL_CHARGE_UFOPEDIA: "Ten wariant ładunku wybuchowego zawiera małe fragmenty trytanu, które zostają rozpędzone przez eksplozję, powodując drastyczne obrażenia cięte. Efekt odłamków na przeszkody terenowe jest jednak znacznie mniejszy." STR_ZOMBIES_AT_PEACE_UFOPEDIA: "Po upadku Faraona Starożytni zdołali nawiązać z Nowonarodzonymi kontakty dyplomatyczne. Zawarto pokój, a po dalszych negocjacjach połączono siły. Na tym porozumieniu skorzystali wszyscy: Nowonarodzonych zaproszono do równego udziału w uporządkowanym społeczeństwie o bogatej kulturze, zaś Starożytni zostali wzmocnieni napływem młodej krwi. Dla X-Comu również było to pomyślne: koniec wojny oznaczał większą kontrolę nad grasującymi zombimi, gdyż osobniki pozostałe na powierzchni odtąd miały być przejmowane przez Starożytnych jako nowe sługi." STR_REPTOIDS_IN_THE_SHADOWS_UFOPEDIA: "Lecz nawet ten dzień triumfu jest naznaczony straszliwą wiedzą: głęboko w trzewiach planety, Reptoidzi nadal rzucają wyzwanie innym rozumnym formom życia na Ziemi. Nigdy nie odpoczywając, zawsze obserwując, bezustannie knując, nigdy nie są dość daleko, byśmy mogli odetchnąć. Dziś świętujemy, lecz jutro musimy zdwoić wysiłki na rzecz obrony naszego świata." STR_PHARAOH_TOMB_ALTAR: "ODKRYTO OŁTARZ FARAONA!" STR_PHARAOH_TOMB: "Grobowiec Faraona" STR_PHARAOH_TOMB_DESCRIPTION: "We współpracy z Kręgiem zaplanowaliśmy atak z zaskoczenia w samym sercu sił wroga. Musimy obalić zagadkowego Faraona i jego wojska." STR_PHARAOH_TOMB_BRIEFING: "We współpracy z Kręgiem zaplanowaliśmy atak z zaskoczenia w samym sercu sił wroga. Musimy obalić zagadkowego Faraona i jego wojska. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'. " STR_PHARAOH_HAS_FALLEN: "Faraon został obalony!" STR_BULLFROG_ARMOR: "Żaba rycząca: analiza taktyczna" STR_BULLFROG: "Żaba rycząca" STR_BULLFROG_TERRORIST: "Żaba rycząca" STR_BULLFROG_CORPSE: "Zwłoki żaby ryczącej" STR_BULLFROG_UFOPEDIA: "To monstrum wygląda, jakby wypełzło wprost z okresu karbonu. Za pomocą chwytnego języka chwyta średniej wielkości ssaki i duże ptaki, jak zwykłe żaby polują na owady. Jej inteligencja jest niska, ale same jej rozmiary w połączeniu z zabójczym refleksem czynią z niej groźnego drapieżnika." STR_BULLFROG_AUTOPSY: "Sekcja żaby ryczącej" STR_BULLFROG_AUTOPSY_UFOPEDIA: "Ten wielki, żabopodobny osobnik wydaje się być gatunkiem dotąd nieznanym nauce lub też sztucznie stworzonym organizmem. W przeciwieństwie do tego, co wiemy o dużych kopalnych płazach, to stworzenie ma intensywny metabolizm, który tłumaczy jego zdolność do przeżycia i rozkwitu w ziemskich warunkach. W jego krwi odkryto ślady niezwykle energetycznego komponentu." STR_BULLFROG_TONGUE: "Język żaby ryczącej" STR_BULLFROG_BITE: "Ugryzienie żaby ryczącej" STR_GIANT_AXE: "Ogromny topór" STR_GIANT_AXE_UFOPEDIA: "Ta prosta, lecz dobrze wykonana broń przeznaczona jest dla użytkowników znacznie silniejszych od człowieka." STR_DRONE_FIRE_EXTINGUISHER: "Gaśnica drona" STR_FIRE_EXTINGUISHER: "Gaśnica" STR_FIRE_EXTINGUISHER_UFOPEDIA: "Gaśnica może okazać się użytecznym narzędziem dla naszych agentów polowych, potencjalnie chroniąc ludzkie życie i mienie. Jej ciężar i twardość pozwala na użycie jej celem obezwładnienia jednostek stawiających opór." STR_MINOTAUR_ARMOR: "Minotaur: analiza taktyczna" STR_MINOTAUR: "Minotaur" STR_MINOTAUR_TERRORIST: "Minotaur" STR_MINOTAUR_CORPSE: "Zwłoki minotaura" STR_MINOTAUR_AUTOPSY: "Sekcja minotaura" STR_MINOTAUR_AUTOPSY_UFOPEDIA: "Tę 300-kilogramową bestię chronią pancerne płyty, wszczepione pod dużymi obszarami skóry. Czaszka jest bardzo twarda i wytrzymała. Rogi pokryte są stopem tytanu, który zwiększa jeszcze ich zabójczą skuteczność." STR_MINOTAUR_UFOPEDIA: "Ta masywna potworność to idealna mieszanka cech ludzkich i bydlęcych do stworzenia niepowstrzymanego wojownika. Jego inteligencja jest ograniczona i nie pozwala mu mówić, ale potrafi wykonywać proste komendy bojowe, a nawet oceniać sytuację taktyczną. Zazwyczaj jest raczej spokojny i może bez nadzoru pełnić rolę strażnika, lecz w boju natychmiast wpada w szał i zaatakuje z furią każdego przeciwnika, jakiego zobaczy." STR_MINOTAUR_WEAPON: "Szarża minotaura" STR_NONE_H_UC: "BRAK" STR_UNARMED_SUIT: "Atak wręcz (garnitur)" STR_UNARMED_SUIT_H: "Atak wręcz (garnitur - hybryda)" STR_UNARMED_SUIT_VEST: "Atak wręcz (kamizelka kewlarowa)" STR_UNARMED_SUIT_VEST_H: "Atak wręcz (kamizelka kewlarowa - hybryda)" STR_UNARMED_LEATHER_COAT: "Atak wręcz (płaszcz skórzany)" STR_UNARMED_LEATHER_COAT_H: "Atak wręcz (płaszcz skórzany - hybryda)" STR_UNARMED_JUMPSUIT: "Atak wręcz (kombinezon)" STR_UNARMED_JUMPSUIT_H: "Atak wręcz (kombinezon - hybryda)" STR_UNARMED_JUMPSUIT_GRAV: "Atak wręcz (plecak antygrawitacyjny)" STR_UNARMED_JUMPSUIT_GRAV_H: "Atak wręcz (plecak antygrawitacyjny - hybryda)" STR_UNARMED_HAZMAT: "Atak wręcz (hazmat)" STR_UNARMED_HAZMAT_H: "Atak wręcz (hazmat - hybryda)" STR_UNARMED_TOXI_SUIT: "Atak wręcz (pancerz antytoksyczny)" STR_UNARMED_TOXI_SUIT_H: "Atak wręcz (pancerz antytoksyczny - hybryda)" STR_UNARMED_ARMORED_VEST: "Atak wręcz (kamizelka ochronna)" STR_UNARMED_ARMORED_VEST_H: "Atak wręcz (kamizelka ochronna - hybryda)" STR_UNARMED_ARMORED_VEST_SHIELD: "Atak wręcz (kamizelka ochronna/tarcza)" STR_UNARMED_ARMORED_VEST_SHIELD_H: "Atak wręcz (kamizelka ochronna/tarcza - hybryda)" STR_UNARMED_ALLOY_VEST: "Atak wręcz (kamizelka trytanowa)" STR_UNARMED_ALLOY_VEST_H: "Atak wręcz (kamizelka trytanowa - hybryda)" STR_UNARMED_ALLOY_VEST_SHIELD: "Atak wręcz (kamizelka trytanowa/tarcza)" STR_UNARMED_ALLOY_VEST_SHIELD_H: "Atak wręcz (kamizelka trytanowa/tarcza - hybryda)" STR_UNARMED_PERSONAL_ARMOR: "Atak wręcz (pancerz osobisty)" STR_UNARMED_PERSONAL_ARMOR_H: "Atak wręcz (pancerz osobisty - hybryda)" STR_UNARMED_JUMP_ARMOR: "Atak wręcz (pancerz desantowy)" STR_UNARMED_JUMP_ARMOR_H: "Atak wręcz (pancerz desantowy - hybryda)" STR_UNARMED_CYBER_ARMOR: "Atak wręcz (cyberpancerz)" STR_UNARMED_CYBER_ARMOR_H: "Atak wręcz (cyberpancerz - hybryda)" STR_UNARMED_POWER_SUIT: "Atak wręcz (zbroja wspomagana)" STR_UNARMED_POWER_SUIT_H: "Atak wręcz (zbroja wspomagana - hybryda)" STR_UNARMED_FLYING_SUIT: "Atak wręcz (zbroja latająca)" STR_UNARMED_FLYING_SUIT_H: "Atak wręcz (zbroja latająca - hybryda)" STR_UNARMED_STORMTROOPER_ARMOR: "Atak wręcz (pancerz szturmowy)" STR_UNARMED_STORMTROOPER_ARMOR_H: "Atak wręcz (pancerz szturmowy - hybryda)" STR_UNARMED_JUGGERNAUT: "Atak wręcz (dominator)" STR_UNARMED_JUGGERNAUT_H: "Atak wręcz (dominator - hybryda)" STR_UNARMED_SYNTHSUIT: "Atak wręcz (syntpancerz)" STR_UNARMED_SYNTHSUIT_H: "Atak wręcz (syntpancerz - hybryda)" STR_UNARMED_BIOEXO: "Atak wręcz (strój bioegzotyczny)" STR_UNARMED_BIOEXO_H: "Atak wręcz (strój bioegzotyczny - hybryda)" STR_UNARMED_SWIMWEAR: "Atak wręcz (strój pływacki)" STR_UNARMED_SWIMWEAR_H: "Atak wręcz (strój pływacki - hybryda)" STR_UNARMED_POLAR_SUIT: "Atak wręcz (strój polarny)" STR_UNARMED_POLAR_SUIT_H: "Atak wręcz (strój polarny - hybryda)" STR_UNARMED_DIVING_SUIT: "Atak wręcz (strój nurka)" STR_UNARMED_DIVING_SUIT_H: "Atak wręcz (strój nurka - hybryda)" STR_UNARMED_LABCOAT: "Atak wręcz (fartuch)" STR_UNARMED_LABCOAT_H: "Atak wręcz (fartuch - hybryda)" STR_UNARMED_THUG: "Atak wręcz (bandzior)" STR_UNARMED_COMMANDO: "Atak wręcz (komandos)" STR_UNARMED_KARATE: "Cios karate" STR_UNARMED_TASOTH: "Atak wręcz tasota" STR_UNARMED_WASPITE: "Atak wręcz szerszona" STR_UNARMED_MUTON: "Atak wręcz mutona" STR_UNARMED_DEEP_ONE: "Atak wręcz głębiona" STR_UNARMED_CROC: "Atak wręcz kroka" STR_SHARK_BITE: "Ugryzienie rekina" STR_SNAKE_BITE: "Ukąszenie węża" STR_PUNCH: "Uderzenie" STR_KICK: "Kopnięcie" STR_GHOST_TANK: "Zbiornik duchowy" STR_GHOST_TANK_UFOPEDIA: "Zbiernik duchowy to specjalne pomieszczenie do przechowywania bytów ektoplazmatycznych. Może ich pomieścić do 10 przez nieograniczony czas." STR_SUMMONING_PENTAGRAM_DESTROYED: "{SMALLLINE}WIDMOWY WĘZEŁ ZNISZCZONY{NEWLINE}Możesz skierować się do wyjścia. Duchy teraz długo nie pociągną." STR_SPECTRAL_NODE_DESTROYED: "WIDMOWY WĘZEŁ ZNISZCZONY" STR_ASYLUM_APPARITIONS_COMPLETED: "Widziadła z wariatkowa są pod kontrolą." STR_ASYLUM_APPARITIONS: "Widziadła z wariatkowa" STR_ALERT_ASYLUM_APPARITIONS: "DUCHY NA ODDZIALE ZAMKNIĘTYM!" STR_ASYLUM_APPARITIONS_DESCRIPTION: "Każdej nocy ten szpital psychiatryczny jest nawiedzany przez dziwne zjawisko: widma, które atakują pacjentów i personel, wywołując u nich strach i osłabienie. Musimy zinfiltrować to miejsce i położyć temu kres.{NEWLINE}Ta misja wymaga ekwipunku do infiltracji, abyśmy nie wystraszyli straszycieli. Rozegra się w nocy, ale teren jest przyzwoicie oświetlony. Nie spodziewaj się, że te 'duchy' będą padały od kul, albo zresztą też innych standardowych ataków." STR_ASYLUM_APPARITIONS_BRIEFING: "Zinfiltrowaliście nawiedzony oddział psychiatryczny, podając się za lekarzy. Znajdź źródło aktywności paranormalnej i zniszcz je. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_WRAITH_PSI_PANIC_WEAPON: "Aura strachu" STR_GHOST_TOUCH_WEAPON: "Widmowy dotyk" STR_GHOST: "Duch" STR_BUG_EYE_GHOST_ARMOR: "Duch wyłupiastooki: analiza taktyczna" STR_BUG_EYE_GHOST: "Duch wyłupiastooki" STR_BUG_EYE_GHOST_UFOPEDIA: "Ta złośliwa zjawa to w rzeczywistości skupisko energii psionicznej, przejawiające się jako 'stwór'. Składa się głównie z energii i ignoruje większość form ataku, z wyjątkiem gwałtownych wyładowań i ataków psi. Jest bezrozumna, lecz widzi ludzkie umysły i żeruje się na ich energii psi, co jest dla ofiary nieprzyjemne i może nawet prowadzić do śmierci. Jak mawiał klasyk, jest to życie, ale nie takie, jakie znamy." STR_SKULL_WRAITH_ARMOR: "Widmowy byt: analiza taktyczna" STR_SKULL_WRAITH: "Widmowy byt" STR_SKULL_WRAITH_UFOPEDIA: "To ognisko energii psionicznej jest szczególnie silne. Żeruje na negatywnych emocjach ludzkich, przetwarzając energię psi na ektoplazmę. Jego strategia łowna to wzbudzanie w ofiarach strachu i wysysanie ich energii mentalnej, gdy są sparaliżowane grozą. Wykazuje podatność tylko na gwałtowne wyzwolenie energii oraz na psi." STR_ECTOPLASM: "Ektoplazma" STR_ECTOPLASM_UFOPEDIA: "Ta tajemnicza substancja to niewątpliwie zwykła materia, ale jej chemiczny, pseudoorganiczny skład jest chaotyczny i trudny do wyjaśnienia. Co więcej, naładowana jest rezydualną energią mentalną. Szybko się rozkłada i wymaga specjalnego pomieszczenia do prowadzenia dalszych badań." STR_GOLDEN_ANKH: "Złoty ankh" STR_SO_WHAT_NOW_ANEXI: "I co teraz, Anexi?" STR_HOLY_TRIAL: "Święta próba" STR_HOLY_TRIAL_UFOPEDIA: "Wybrałam cię na sojusznika, ponieważ wierzę w twoje intencje. Jednak moje siostry nie wierzą, więc musimy je przekonać. I mam idealny pomysł: bezczelne Nowonarodzone ciągle kradną nasze święte relikwie, Złote Krzyże Ankh. Jeśli nam któryś przyniesiesz, siostry z pewnością ujrzą w tobie to, co widzę ja. Dam znać twoim poddanym, gdzie i kiedy można taki znaleźć..." STR_HOLY_TRIAL_PASSED: "Święta próba ukończona pomyślnie" STR_HOLY_TRIAL_PASSED_UFOPEDIA: "Tak, tak! To rzeczywiście Złoty Ankh! Dobrze się spisałeś, sojuszniku! Sowicie cię wynagrodzę za ten odzyskany artefakt i wszelkie kolejne w przyszłości.{NEWLINE}Zaprowadzę cię teraz do moich sióstr. Z pewnością będą zainteresowane tym, co masz do powiedzenia." STR_MEET_THE_COVEN: "Spotkanie z Kręgiem" STR_MEET_THE_COVEN_UFOPEDIA: "Jesteśmy Starożytnymi. W obliczu twych zasług uznajemy cię za sprzymierzeńca. Oraz potrzebujemy twojej pomocy.{NEWLINE}Już dawno okiełznalibyśmy Nowonarodzonych, ale stoi za nimi straszna moc, którą nie do końca pojmujemy. Potężny byt skradł ich myśli i zamiary, zwrócił ich przeciw nam, kazał im nas nienawidzić. Ten tajemniczy byt zwie się Faraonem.{NEWLINE}Musimy obalić tego mrocznego tyrana. Jego dom jest zbyt dobrze chroniony przed atakiem frontalnym, więc zamierzamy wysłać mały oddział rycerzy. Czy twoi ludzie będą im towarzyszyli?" STR_HYBRID_RECRUITMENT: "Rekrutacja hybryd" STR_HYBRID_CONTROLLERS: "Suwereni hybryd" STR_HYBRID_CONTROLLERS_UFOPEDIA: "Hybrydy są bardziej ludzkie niż dotąd sądziliśmy i nie wydają się szczęśliwe. Ustaliliśmy, że ktoś nimi kieruje w jakiś sposób za pomocą psioniki. Na podstawie zeznań hybryda specjalisty możemy rozpocząć poszukiwania źródła tych sygnałów." STR_HYBRID_CONTROL_CIRCUITRY: "Układ kontroli nad hybrydami" STR_HYBRID_CONTROL_CIRCUITRY_UFOPEDIA: "Ta niezwykle skomplikowana maszyneria pełni funkcję podobną do centrali telefonicznej, ale dla psioniki. Przechowuje dane o wszystkich istniejących hybrydach, włącznie z ich unikalnymi wzorcami psi, oraz bierze udział w przesyłaniu komunikatów psi do odpowiedniego agenta. Wysyłając fale emocji, urządzenie daje znać hybrydom, czy ich suwereni są z nich zadowoleni, czy też nie. Ma również wbudowany 'software' do rozpoznawania oznak, że hybryda może się zbuntować. Jest to urządzenie ostatecznego ucisku, lecz możemy użyć go w służbie dobra: wyszukiwać hybrydy, które są skłonne zdradzić swych stwórców." STR_HYBRID_CONTROL_TAKEN: "Centrum kontroli hybryd przejęte!" STR_HYBRID_CONTROL: "Centrum kontroli hybryd" STR_HYBRID_CONTROL_ASSAULT: "Atak na centrum kontroli hybryd" STR_ALERT_HYBRID_CONTROL_ASSAULT: "WYKRYTO CENTRUM KONTROLI HYBRYD!" STR_HYBRID_CONTROL_ASSAULT_DESCRIPTION: "Ten podziemny kompleks jest pod władaniem suwerenów hybryd. Musimy się dowiedzieć, jak ta organizacja tak naprawdę działa." STR_HYBRID_CONTROL_ASSAULT_BRIEFING: "Ten podziemny kompleks jest pod władaniem suwerenów hybryd. Musimy się dowiedzieć, jak ta organizacja tak naprawdę działa. Zabezpiecz cały obiekt do oględzin. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_DREAMERS: "Śniący" STR_DREAMERS_UFOPEDIA: "Wygląda na to, że starożytni psionicy opracowali technikę głębokiego śnienia, które umożliwia medytację, a nawet komunikację. Niektórzy Nieśmiertelni nadal mają tę moc, lecz nawet między nimi jest rzadka. Porównywanie się z naszymi przodkami uczy pokory!" STR_ANEXIS_OFFER: "Propozycja Anexi" STR_ANEXIS_OFFER_UFOPEDIA: "Jestem Anexi z Domu Płonących Niebios, Siostra Wężowej Prorokini. Dziękuję ci za stanięcie po naszej stronie w boju przeciw armii Nowonarodzonych. Żyliśmy w tych jaskiniach od tysiącleci, lecz ci Nowonarodzeni próbują odebrać nam naszą świętą ziemię. Są młodzi i głupi, ale liczni. Nie mogą równać się z nami umysłem, lecz jest nas niewielu, a linia frontu jest długa; zatem twoje towarzystwo przepełnia mnie radością, gdyż masz wiele zdolnych sług. Czy mogę zaproponować... dyskretny sojusz?" STR_THE_NEPHILIM: "Nephilim" STR_THE_NEPHILIM_UFOPEDIA: "Obcy odwiedzali Ziemię także w starożytności. Jak dziś, łączyli obce DNA z ludzkim, tworząc hybrydy. Znaczącą różnicą w porównaniu z czasami współczesnymi jest pochodzenie DNA: nie od sektoidów, ale eterian. Te hybrydy były inteligentne, psionicznie utalentowane i niespotykanie długowieczne. Wydaje się jednak, że stwórcy ich porzucili, a może zdarzył się bunt; w efekcie zaczęły żyć między ludźmi, często stając na ich czele. Być może sa nawet odpowiedzialne za ludzki potencjał psi. Nie wiemy, co się z nimi stało, ale być może żyją nadal i z ukrycia pociągają za sznurki. Kto wie?" STR_PHASE_DRIVE: "Napęd fazowy" STR_PHASE_DRIVE_UFOPEDIA: "To niezwykle zaawansowane urządzenie pozwala 'wyfazować' pojazd z naszej rzeczywistości, dzięki czemu może swobodnie przenikać ciała stałe bez szkody dla siebie i otoczenia. Reptoidzi używają go głównie do podróży pomiędzy swymi podziemnymi siedliskami oraz powierzchnią, ale można go wykorzystać także defensywnie, wyfazowując na chwilę statek, by uniknąć nadlatujących pocisków. Wadą tego rozwiązania jest brak możliwości obserwacji zewnętrznego świata, gdy statek jest w innej fazie, chyba że psionicznie." STR_CHITIN_DAGGER: "Chitynowy sztylet" STR_CHITIN_DAGGER_UFOPEDIA: "Proste ostrze, zręcznie wykonane z pancerza jakiegoś wielkiego stawonoga." STR_MUMMY_ABODE_ALTAR: "Tereny świątynne mumii" STR_ALERT_MUMMY_ABODE_ALTAR: "ZNALEZIONO ŚWIĄTYNIĘ MUMII" STR_MUMMY_ABODE_ALTAR_DESCRIPTION: "Ten obszar ma jakieś znaczenie religijne dla rozumnych zombich. Musimy odzyskać skradziony artefakt, o którym wspomniała Anexi. W tym miejscu roi się od wrogów." STR_MUMMY_ABODE_ALTAR_BRIEFING: "Ten obszar ma jakieś znaczenie religijne dla rozumnych zombich. Musimy odzyskać skradziony artefakt - złoty symbol ankh, spoczywający na ołtarzu. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_MUMMY_ABODE: "Siedliszcze mumii" STR_ALERT_MUMMY_ABODE: "ODKRYTO SIEDLISZCZE MUMII" STR_MUMMY_ABODE_DESCRIPTION: "Zlokalizowaliśmy podziemną społeczność zombich, którą rządzi potężna władczyni. Pojmij ją żywcem, jako że może być kluczem do rozwiązania kryzysu z zombimi." STR_MUMMY_ABODE_BRIEFING: "Zlokalizowaliśmy podziemną społeczność zombich, którą rządzi potężna władczyni. Twoja misja to pojmanie jej żywcem. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ANCIENT_MUMMY_ABODE: "Starożytne siedliszcze mumii" STR_ALERT_ANCIENT_MUMMY_ABODE: "STAROŻYTNE SIEDLISZCZE ATAKOWANE" STR_ANCIENT_MUMMY_ABODE_DESCRIPTION: "Oddział agresywnych zombich pod komendą mumii matriarchini atakuje starożytną osadę mumii. Powinniśmy wykorzystać tę okazję do nawiązania stosunków dyplomatycznych z tymi pradawnymi mumiami - o ile znajdziemy jakąś żywą neutralną mumię." STR_ANCIENT_MUMMY_ABODE_BRIEFING: "Oddział agresywnych zombich pod komendą mumii matriarchini atakuje starożytną osadę mumii. Powinniśmy wykorzystać tę okazję do nawiązania stosunków dyplomatycznych z tymi pradawnymi mumiami. Znajdź i ochroń miejscową mumię. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_JUNK: "Śmieci" INV_JETPACK_A_3X3: "Plecak odrzutowy" INV_JETPACK_B_3X3: "Plecak odrzutowy" INV_NULL_2X1_LEFT_SHOULDER: "Lewe ramię zajęte" INV_NULL_2X1_RIGHT_SHOULDER: "Prawe ramię zajęte" INV_NULL_2X1_LEFT_LEG: "Lewa noga zajęta" INV_NULL_2X1_RIGHT_LEG: "Prawa noga zajęta" INV_NULL_1X2_QD_SLOT: "Kabura zajęta" INV_NULL_4X2_BELT: "Pas zajęty" INV_NULL_3X3_BACK_PACK: "Plecak zajęty" STR_DEEP_SEA_ANALYSIS: "Analiza zdziczałych organizmów morskich" STR_DEEP_SEA_ANALYSIS_UFOPEDIA: "Badania nad tymi dziwnymi hybrydami doprowadziły mnie do dwóch niepokojących wniosków.{NEWLINE}Po pierwsze, te istoty, choć niebezpieczne, są niedokończone. To nieudane prototypy, odrzuty. Mimo to są w stanie ignorować materiały wybuchowe i ogień z broni palnej oraz z łatwością rozerwać człowieka na pół.{NEWLINE}Po drugie, są przystosowane do życia w głębinach, stworzone do zamieszkiwania na dnie rowów oceanicznych i generalnie poza szelfem. Nie byłyby w stanie dotrzeć do wybrzeża o własnych siłach. Coś rozmyślnie używa tych stworów jako ślepych narzędzi terroru." STR_CARCHARODON_ARMOR: "Karczarodon: analiza taktyczna" STR_CARCHARODON_SOLDIER: "Karczarodon żołnierz" STR_CARCHARODON_NAVIGATOR: "Karczarodon sternik" STR_CARCHARODON_VIVISECTOR: "Karczarodon rozkrawacz" STR_CARCHARODON_PACK_LEADER: "Karczarodon basior" STR_CARCHARODON_MECHANIC: "Karczarodon mechanik" STR_CARCHARODON_WARLORD: "Karczarodon wódz" STR_LOBSTERMAN_ARMOR: "Homaroid: analiza taktyczna" STR_LOBSTERMAN_SOLDIER: "Homaroid żołnierz" STR_LOBSTERMAN_NAVIGATOR: "Homaroid sternik" STR_LOBSTERMAN_BIOLOGIST: "Homaroid biolog" STR_LOBSTERMAN_OVERSEER: "Homaroid nadzorca" STR_LOBSTERMAN_TECHNICIAN: "Homaroid mechanik" STR_LOBSTERMAN_OVERLORD: "Homaroid zarządca" STR_LOBSTERMAN_USO_FLEET_CRUISER: "Zaopatrzeniowiec floty" STR_CARCHARODON_USO_HEAVY_CRUISER: "Ciężki krążownik" STR_ALERT_LOBSTERMAN_USO_FLEET_CRUISER: "Przechwycono zaopatrzeniowiec floty" STR_ALERT_CARCHARODON_USO_HEAVY_CRUISER: "Przechwycono krążownik eskortujący floty" STR_LOBSTERMAN_USO_FLEET_CRUISER_DESCRIPTION: "Nasi przyjaciele z Hydrospace Dynamics zmusili do lądowania zaopatrzeniowiec floty. Twoim zadaniem jest przeprowadzenie uderzenia na statek i przejęcie tylu jeńców i obcej technologii, ile zdołasz." STR_CARCHARODON_USO_HEAVY_CRUISER_BRIEFING: "Nasi przyjaciele z Hydrospace Dynamics próbowali zmusić do lądowania wrogi zaopatrzeniowiec, lecz zostali przechwyceni przez jego eskortę. Zaopatrzeniowiec uciekł, ale eskortowiec został zestrzelony. Twoim zadaniem jest zaatakowanie rozbitego statku i przejęcie tylu jeńców i obcej technologii, ile zdołasz. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_USO_HEAVY_CRUISER_DESCRIPTION: "Nasi przyjaciele z Hydrospace Dynamics próbowali zmusić do lądowania wrogi zaopatrzeniowiec, lecz zostali przechwyceni przez jego eskortę. Zaopatrzeniowiec uciekł, ale eskortowiec został zestrzelony. Twoim zadaniem jest zaatakowanie rozbitego statku i przejęcie tylu jeńców i obcej technologii, ile zdołasz." STR_LOBSTERMAN_USO_FLEET_CRUISER_BRIEFING: Nasi przyjaciele z Hydrospace Dynamics zmusili zaopatrzeniowiec floty do lądowania. Twoim zadaniem jest przejąć statek wraz z obcymi artefaktami oraz tyloma jeńcami, ile okaże się możliwe. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. STR_INTO_THE_DEPTHS: "W morskie głębiny" STR_INTO_THE_DEPTHS_UFOPEDIA: "Dorze, muszę zaprotestować! T'leth nie ma, dla nas jest martwe i pogrzebane: bez fabryki tasotów są bezzębni. Uganianie się za nimi po głębinach otworzy nam tylko nowy front w terenie, do którego kompletnie nie jesteśmy przystosowani. Ale jeśli koniecznie musimy ich ścigać, zajmę się szukaniem rozwiązania..." STR_DEEP_SEA_OPERATIONS: "Operacje głębinowe" STR_DEEP_SEA_OPERATIONS_UFOPEDIA: "Skro tak się upieracie, Dorze, postanowiłem pogadać z paroma naszymi znajomymi w Radzie. Z ich pomocą założyliśmy nową firmę: Hydrospace Dynamics. Ta firma zajmie się budową pojazdów głębinowych i sprzętu, którego nie wytworzymy sami, a nawet ma już na koncie jeden projekt! Nowa łódź podwodna, Barakuda, jest wzorowana na zbadanych konstrukcjach USO oraz broni dźwiękowej. To rozwiązanie pozwoli nam polować na nieuchwytne zaopatrzeniowce z T'leth i zmuszać je do lądowania. Statki te były nam znane już wcześniej, ale były za szybkie, za dobrze uzbrojone i pływały za głęboko, żebyśmy mogli je dopaść." STR_MOTHBALLED_ARROW: "Zabezpieczony CF-105 Arrow" STR_ARROW_INVESTIGATION: "Poszukiwania CF-105 Arrow" STR_ARROW_INVESTIGATION_UFOPEDIA: "Po tym, jak zaczęliśmy poszukiwać informacji o CF-105, skontaktował się z nami członek Rady, pan Mihko Mayestewan. Twierdził, że przybywa jako osoba prywatna, a nie przedstawiciel Rady, i dostarczył nam dokumenty, które doprowadziły nas do na wpół opuszczonej bazy pod Yellowknife. Znaleźliśmy tam prawdopodobnie ostatni na świecie egzemplarz Arrowa. Trzeba go trochę podreperować, ale wydaje się być sprawny. Może znajdziemy dla staruszka jakiś użytek? W końcu to myśliwiec!" STR_ARROW_RUMORS: "Pogłoski o CF-105 Arrow" STR_ARROW_RUMORS_UFOPEDIA: "Natknęliśmy się na ciekawy kawałek historii związany z myśliwcem CF-105, zaprojektowanym w Kanadzie w latach 50. i powszechnie chwalonym za rewolucyjne rozwiązania techniczne. Projekt został skasowany przed rozpoczęciem produkcji masowej, i wygląda na to, że decyzja ta była jakoś związana z tajną wojną, którą powoli odkrywamy. Być może w samolocie zastosowano zakazaną technologię, albo też stał się przeszkodą dla planów kogoś potężnego?{NEWLINE}Być może dowiemy się tego, jeśli zaczniemy szukać." STR_NIGHT_OF_THE_LOBSTERS: "Noc homarów" STR_ALERT_NIGHT_OF_THE_LOBSTERS: "HOMAROIDY ATAKUJĄ!" STR_NIGHT_OF_THE_LOBSTERS_DESCRIPTION: "Dziwne, człekokształtne stworzenia wyszły z morza i atakują ludzi! Tylko X-Com może je powstrzymać!" STR_NIGHT_OF_THE_LOBSTERS_BRIEFING: "Dziwne, człekokształtne stworzenia wyszły z morza i atakują ludzi! Tylko X-Com może je powstrzymać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_LOBSTERMAN_CORPSE: "Zwłoki homaroida" STR_LOBSTERMAN_FERAL_CORPSE: "Zwłoki zdziczałego homaroida" STR_ALERT_SEA_MONSTER_HUNT: "ODKRYTO MORSKIEGO POTWORA!" STR_CRUISE_LINER_RAID_DESCRIPTION: "Otrzymaliśmy sygnał S.O.S. od statku cywilnego, zaatakowanego przez morskie potwory. Musimy dowiedzieć się, co się stało z jednostką." STR_CRUISE_LINER_RAID_BRIEFING: "Otrzymaliśmy sygnał S.O.S. od statku cywilnego, zaatakowanego przez morskie potwory. Musimy dowiedzieć się, co się stało z jednostką. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ALERT_CRUISE_LINER_RAID: "ABORDAŻ NA STATKU PASAŻERSKIM!" STR_CRUISE_LINER_RAID: "Atak na statek" STR_HALLUCINOID_HUNT: "Łowy na morskie stwory" STR_LOBSTERMAN_HUNT: "Łowy na morskie stwory" STR_CARCHARODON_HUNT: "Łowy na morskie stwory" STR_SEA_MONSTER_HUNT_DESCRIPTION: "Otrzymaliśmy zgłoszenie o dziwnych istotach, nawiedzających okolice wybrzeża. Znajdź i pochwyć jedną z nich, zanim staną się groźne dla pływaków i jednostek cywilnych.{NEWLINE}Dozwolony jest tylko sprzęt podwodny!" STR_HALLUCINOID_HUNT_BRIEFING: "Otrzymaliśmy zgłoszenie o dziwnych istotach, opisywanych jako 'monstrualne meduzy', nawiedzających okolice wybrzeża. Znajdź i pochwyć jedną z nich, zanim stanie się groźna dla pływaków i jednostek cywilnych. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_LOBSTERMAN_HUNT_BRIEFING: "Otrzymaliśmy zgłoszenie o dziwnych istotach, opisywanych jako 'wielkie homary', nawiedzających okolice wybrzeża. Znajdź i pochwyć jedną z nich, zanim stanie się groźna dla pływaków i jednostek cywilnych. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_LOBSTERMAN_FERAL_UFOPEDIA: "Przy swych rozmiarach i sześciu kończynach to prawdziwy behemot głębin. Homaroid okazał się mieć prosty, ledwo rozwinięty umysł. Co początkowo braliśmy za wokalizacje języka Dagona, w istocie były nic nieznaczącym powtarzaniem wcześniej zasłyszanych dźwięków. To coś w zasadzie nie umie mówić i słabo rozumie otaczający je świat, ale wydaje się w jakimś stopniu rozumne. Prawdę mówiąc trudno powiedzieć, czy ma cokolwiek wspólnego z Dagonem." STR_LOBSTERMAN_WEAPON: "Szczypce homaroida" STR_LOBSTERMAN_UFOPEDIA: "Mimo przytłaczających rozmiarów, istotę tę cechuje chłodna, obca inteligencja. Wspomaganie percepcji pozwala jej śledzić nasz ruch przez ściany celi, a kalkująca natura istoty czyni standardowe przesłuchania trudnymi. Zdanie się na żmudny proces analizy danych z implantów czaszkowych przyniosło znacznie lepsze rezultaty: o ile możemy stwierdzić, te istoty to żywe manipulatory T'leth, kierowane przez specjalną sieć kontroli molekularnej. Bezlitośnie skuteczne, są zdolne odczuwać tylko jedną wyraźną emocję: rodzaj satysfakcji z wypełnionego zadania." STR_LOBSTERMAN_FERAL_AUTOPSY: "Sekcja zdziczałego homaroida" STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA: "Ten stwór to zbrodnicze zastosowanie inżynierii genetycznej, która dalece przekracza cokolwiek, co znamy. Skorupa jest odporna na wszystko, czego nie da się wepchnąć między płyty pancerza i kompletnie ignoruje ogień z broni palnej. Brak w nim wszczepów typowych dla wielu podmorskich aberracji." STR_LOBSTERMAN_AUTOPSY: "Sekcja homaroida" STR_LOBSTERMAN_AUTOPSY_UFOPEDIA: "Tę potworność ulepszono na dziesiątki sposobów, większość z nich widoczna dopiero po otwarciu niemal niezniszczalnej skorupy. Oczy zastąpiono wielozakresowymi skanerami, mózg pełen jest wszczepów zwiększających inteligencję, a większość organów zmodyfikowano lub całkiem zastąpiono obcą technologią. Przy swej strasznej sile, istota ta ma jedną prawdziwą słabość: nagłe spadki lub wzrosty temperatury, z powodu zimnokrwistości." STR_CARCHARODON_HUNT_BRIEFING: "Otrzymaliśmy zgłoszenie o dziwnych istotach, opisywanych jako 'ludzie-rekiny', nawiedzających okolice wybrzeża. Znajdź i pochwyć jedną z nich, zanim stanie się groźna dla pływaków i jednostek cywilnych. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_LOBSTERMAN: "Homaroid" STR_LOBSTERMAN_FERAL: "Zdziczały homaroid" STR_CARCHARODON: "Karczarodon" STR_CARCHARODON_FERAL: "Zdziczały karczarodon" STR_CARCHARODON_CORPSE: "Zwłoki karczarodona" STR_CARCHARODON_FERAL_CORPSE: "Zwłoki zdziczałego karczarodona" STR_CARCHARODON_FERAL_AUTOPSY: "Sekcja zdziczałego karczarodona" STR_CARCHARODON_FERAL_AUTOPSY_UFOPEDIA: "Ta dziwaczna istota jest oczywistym efektem prób łączenia DNA ludzkiego z rekinim. Jest pokryta twardą jak stal, polimerową skórą z akwaplastyku. Ten osobnik nie ma żadnych wszczepów cybernetycznych, charakterystycznych dla organizmów kojarzonych z Dagonem." STR_CARCHARODON_AUTOPSY: "Sekcja karczarodona" STR_CARCHARODON_FERAL_UFOPEDIA: "Ten człekorekin jest raczej zwierzęciem niż człowiekiem. Jeśli potrafi mówić, nie okazuje tego - zamiast reagować na próby przesłuchania, tylko bez ustanku próbuje przegryźć się przez ściany celi." STR_CARCHARODON_UFOPEDIA: "Te stworzenia niewiele różnią się od swych dzikich prototypów. Ich wszczepy wydają się tylko połowicznie regulować naturalne impulsy, co skutkuje osobowością opętaną szałem i żądzą krwi. Nie potrafią powstrzymać odruchu pożerania własnych rannych, więc nie mają prawdziwych medyków. Ten brak pohamowania wprawia je też w berserkerski szał podczas walki." STR_CARCHARODON_AUTOPSY_UFOPEDIA: "Ta istota jest wybitnie oporna na cyberwszczepy T'leth. Choć w jej ciele znajdowało się kilkanaście implantów, większość funkcjonuje tylko połowicznie, szczególnie te umieszczone wewnątrz czaszki. Wada ta wydaje się wynikać z jej nadmiernych zdolności regeneracyjnych, powodujących stopniowe odrzucanie wszczepów. Wydaje się to oznaczać, że ten organizm opracowano niedawno. " STR_GREMLIN_POD: "Gremlinowa kapsuła" STR_GREMLIN_POD_UFOPEDIA: "Wewnątrz tej krystalicznej kapsuły znajduje się mały humanoid w stanie hibernacji. Przy odpowiednim wkładzie pracy powinniśmy być w stanie otworzyć kryształ i wydobyć formę życia. Miejmy nadzieję, że to nie pułapka." STR_ASSASSIN_CLANS: "Klany asasynów" STR_ASSASSIN_CLANS_UFOPEDIA: "Chociaż sekta Czarnego Lotosu została rozbita, wielu ważnych jej członków uniknęło aresztowania - zwłaszcza asasyni. Wielu z nich straciło sens życia po utracie kontaktu z boginią, lub nawet odebrało sobie życie, lecz niektórzy postanowili wykorzystać swe unikalne zdolności dla osobistej korzyści. Dysponując pozaziemskimi środkami technicznymi, dostarczonymi przez wrogów ludzkości, przemienili się w ważne osobistości świata przestępczego. Zwalczanie ich należy do zadań X-Comu." STR_BANK_ROBBERY: "Napad na bank" STR_ASSASSIN_CLANS_BANK_ROBBERY: "Napad na bank (klany asasynów)" STR_ALERT_ASSASSIN_CLANS_BANK_ROBBERY: "Klany asasynów rabują bank!" STR_ASSASSIN_CLANS_BANK_ROBBERY_DESCRIPTION: "Zbiegły asasyn Czarnego Lotosu próbuje obrabować bank. Mamy chaotyczne raporty o zabójczych robotach ninja. Policja sama sobie z tym nie poradzi - wesprzyj ich!" STR_ASSASSIN_CLANS_BANK_ROBBERY_BRIEFING: "Zbiegły asasyn Czarnego Lotosu próbuje obrabować bank. Mamy chaotyczne raporty o zabójczych robotach ninja. Policja sama sobie z tym nie poradzi - wesprzyj ich! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MUGGLE_AI: "Podstawowa jednostka SI" STR_MUGGLE_AI_UFOPEDIA: "Te podstawowe jednostki SI służą do kontroli dronów i innych jednostek zautomatyzowanych. Można je podłączyć do różnorakich typów kadłuba, które można wymieniać tak samo, jak pancerze dla ludzi.{NEWLINE}{NEWLINE}Do zakupu każdej sztuki dołączony jest kadłub drona zwiadowczego oraz technik serwisant jednostki (zajmuje jedno miejsce w kwaterach).{NEWLINE}{NEWLINE}Jednostki SI działają tak samo, jak ludzcy agenci. Zamiast strojów dla ludzi mają robotyczne kadłuby, w których mogą być instalowane. Jeśli nie dokona się żadnego wyboru, SI automatycznie użyje kadłuba drony zwiadowczej, który jest dostępny za darmo," STR_ALIEN_AI: "Obca jednostka SI" STR_ALIEN_AI_UFOPEDIA: "Możemy teraz z elementów obcej elektroniki budować zaawansowane SI dla naszych pojazdów zautomatyzowanych. Nowe SI zawierają algorytmy samouczące, dzięki którym mogą z czasem stawać się lepsze, silniejsze i szybsze, tak samo jak ludzcy agenci; ich początkowe osiągi są jednak nieco gorsze niż tradycyjnych SI.{NEWLINE}{NEWLINE}Każda wyprodukowana SI otrzymuje automatycznie podstawowy model drony zwiadowczej oraz technika, który zajmuje miejsce w koszarach." STR_ALIEN_AI_CONSTRUCTION: "Obca jednostka SI" STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: "Odwiedzono osadę reptoidów." STR_REPTOID_CAVE_SETTLEMENT: "Osada reptoidów na uboczu" STR_REPTOID_CAVE_SETTLEMENT_BRIEFING: "Przybyliśmy do małej osady reptoidów, położonej na rubieżach zamieszkałych terenów w głębokim Szoggu. Nasze cele to wziąć jeńców do przesłuchania oraz zebrać próbki ich technologii. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_REPTOID_CAVE_SETTLEMENT_DESCRIPTION: "Odkryto małą osadę reptoidów, położoną na rubieżach zamieszkałych terenów w głębokim Szoggu. Nasze cele to wziąć jeńców do przesłuchania oraz zebrać próbki ich technologii." STR_ALERT_REPTOID_CAVE_SETTLEMENT: "ODKRYTO OSADĘ REPTOIDÓW" STR_GRAV_MODULE_CONSTRUCTION: "Budowa modułu grawitacyjnego" STR_GRAV_MODULE_CONSTRUCTION_UFOPEDIA: "Dysponując technologią wytwarzania siły grawitacji, potrafimy teraz budować własne moduły grawitacyjne. Nie musimy już polegać na tym, co uda nam się zebrać z pola bitwy!" STR_TERRAMITE: "Terramit" STR_TERRAMITE_UFOPEDIA: "Materiał ten to rodzaj trytanu, gęstszy i cięższy niż standardowa wersja. Choć nie jest tak skuteczny w skupianiu energii, ma fenomenalną odporność na ściskanie, przebijanie oraz podgrzewanie. Jest doskonałym izolatorem, ale nie nadaje się do wytwarzania obwodów." STR_REPTOID_SURFACE_BASE: "Baza powierzchniowa Reptoidów" STR_REPTIFORMER_TOWER: "Wieża spustoszenia" STR_ALERT_REPTIFORMER_TOWER: "KLĘSKA EKOLOGICZNA!" STR_REPTIFORMER_TOWER_DESCRIPTION: "Reptoidzi wznieśli tajemniczą konstrukcję w tym odludnym miejscu. Wieża ta skrywa niepojęte urządzenie, które zabija i wypacza życie w okolicy. Jakiekolwiek plany wróg mógłby w ten sposób realizować, musimy zapobiec dalszym szkodom uczynionym ekosystemowi i ludzkim mieszkańcom." STR_REPTIFORMER_TOWER_BRIEFING: "Reptoidzi wznieśli tajemniczą konstrukcję w tym odludnym miejscu. Naszym celem jest tajemnicze urządzenie, które zabija i wypacza życie w okolicy. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_REPTIFORMER_CENTER_DESTROYED: "{SMALLLINE}CENTRUM KONTROLI ZNISZCZONE{NEWLINE}Możesz wrócić do statku i zakończyć misję." STR_REPTIFORMER_CONTROL_DESTROYED: "CENTRUM KONTROLI REPTOFORMATORA ZNISZCZONE" STR_CROC_RAID: "Rajd kroków" STR_ALERT_CROC_RAID: "RAJD KROKÓW" STR_CROC_RAID_TEMPERATE: "Rajd kroków" STR_CROC_RAID_JUNGLE: "Rajd kroków" STR_CROC_RAID_DESCRIPTION: "Szwadron gadzich wojowników nagle pojawił się w wiosce. Zabijają ludzi na lewo i prawo! Opanuj sytuację i uratuj, kogo się da." STR_CROC_RAID_BRIEFING: "Szwadron gadzich wojowników nagle pojawił się w wiosce. Zabijają ludzi na lewo i prawo! Opanuj sytuację i uratuj, kogo się da. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CROC_RAID_UFOPEDIA: "Nasz schwytany krok zeznał, że jego oddział uczestniczył w atakach na odizolowane siedziby ludzkie. Najwidoczniej jedynym celem tych działań było zapoznanie żołnierzy z walką przeciw ludziom i ze środowiskiem na powierzchni.{NEWLINE}Choć budzi to grozę, podejrzewamy, że takie ćwiczenia byłyby najbardziej użyteczne dla jednostek odpowiedzialnych za kontrolę ludzkiej populacji. Na przykład gdyby reptoidom udało się zmienić całą ludzkość w niewolników." STR_REPTOID_ASSASSINATION: "Reptoidzcy asasyni" STR_REPTOID_ASSASSINATION_UFOPEDIA: "Gdy to konieczne, reptoidzcy agenci pozbywają się niewygodnych dla nich osób publicznych. Do niedawna czynili to w sposób dyskretny, lecz teraz porzucili pozory i robią to całkiem jawnie. Zabójcy zwykle operują w grupach trzyosobowych, czasem z towarzyszącym im dowódcą oddziału." STR_REPTOID_ASSASSINATION_SQUAD: "Atak reptoidzkich asasynów" STR_REPTOID_ASSASSINATION_SQUAD_DESCRIPTION: "Maly oddział reptoidzkich asasynów zinfiltrował budynek rządowy z zamiarem zastraszenia przeciwników poprzez zabicie lokalnych przywódców i personelu. Uratuj VIP-ów i innych cywili, by ochronić dobre imię X-Comu. Ponieważ reptoidzi z pewnością obserwują teren, musisz zakraść się tam wyłącznie z ukrywalnym sprzętem." STR_REPTOID_ASSASSINATION_SQUAD_BRIEFING: "Maly oddział reptoidzkich asasynów zinfiltrował budynek rządowy z zamiarem zastraszenia przeciwników poprzez zabicie lokalnych przywódców i personelu. Uratuj VIP-ów i innych cywili, by ochronić dobre imię X-Comu. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_REPTOID_ASSASSINATION_SQUAD: "ATAK REPTOIDZKICH ZABÓJCÓW W MIEŚCIE" STR_UFO_POWER_SOURCE_UFOPEDIA: "Źródło zasilania statków obcych i ich baz to reaktor antymaterii który używa elerium (element 115) do generowania potężnych fal grawitacyjnych i innych form energii. Konwersja materii na energię osiąga niebywałą efektywność 99%, a więc mała ilość elerium może wytworzyć ogromną ilość energii. Można je łatwo wytworzyć korzystając z stopów metali obcych." STR_HOTKEYS_GEOSCAPE: "Klawiszologia: Ekran globu" STR_HOTKEYS_GEOSCAPE_UFOPEDIA: "ŚPM: obejrzyj przedmiot/temat{NEWLINE}F5/F9: zapisz/załaduj wyposażenie statku/agenta{NEWLINE}X: wyczyść ekwipunek; +ctrl+alt: wyczyść ładownię statku{NEWLINE}A: zmień pancerz{NEWLINE}M: zmień awatar{NEWLINE}U: Ufopedia{NEWLINE}Q: drzewo wynalazków / szybkie szukanie{NEWLINE}C: przegląd badań{NEWLINE}T: cele na globie" STR_HOTKEYS_BATTLESCAPE: "Klawiszologia: Ekran bitwy" STR_HOTKEYS_BATTLESCAPE_UFOPEDIA: "PPM: obróć się/uzbrój/użyj/stój{NEWLINE}MMB: obejrzyj (wróg/przedmiot/pancerz){NEWLINE}CTRL+ruch: bieg/ruch bokiem{NEWLINE}CTRL+Fire: wymuś ogień{NEWLINE}CTRL+przedmiot: upuść/podnieś{NEWLINE}ALT: pokaż kierunek wzroku{NEWLINE}ALT (mierząc): pokaż obrażenia{NEWLINE}SHIFT+ruch: idź, ignoruj wrogów{NEWLINE}SCRL-LCK /SPACJA: nocne widzenie{NEWLINE}CTRL+B: odprawa{NEWLINE}CTRL+M: pokaż obrażenia wręcz{NEWLINE}CTRL+H: log trafień{NEWLINE}Cyfry: centruj na wrogach{NEWLINE}Q/E > 1..4: P/L ręka > tryb{NEWLINE}R: przeładuj; K: kucnij{NEWLINE}I: ekwipunek; M: minimapa{NEWLINE}U: Ufopedia" STR_GREEN_GOO: "Zielona Maź" STR_GREEN_GOO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Obcy wydają się dążyć do celu uzyskania formuły na ostateczny czynnik mutagenny. Ta mityczna substancja miałaby samoczynnie przekształcać dowolną formę życia w biologiczną maszynę, zdolną pełnić każdą rolą, jaka została zaprogramowana w 'zieloną maź'. Choć brzmi to jak fantazja, obcy faktycznie ją napotkali w pewnym momencie swojej historii, lecz jak na razie nie dali rady odtworzyć tej technologii, czy nawet całkowicie ją zrozumieć.{NEWLINE}Jest to zarówno uspokajające, jak i przerażające, wiedzieć, że najeźdźcy są tak samo nieświadomi pewnych technologii, jak my o ich." STR_FRIENDS_ON_THE_COUNCIL_01: "Przyjaciele X-Comu w Radzie" STR_FRIENDS_ON_THE_COUNCIL_01_UFOPEDIA: "W Radzie zasiadają pewni ludzie, na których pomoc możemy liczyć. Proszę o zachowanie poniższej listy w ścisłej tajemnicy:{NEWLINE}{NEWLINE}- Phil Winterleitner{NEWLINE}- Mihko Mayestewan{NEWLINE}- William B. Gray{NEWLINE}- Frank Kirby{NEWLINE}- Christopher A. Green{NEWLINE}- Alex Finnik Grichuk{NEWLINE}- Ivan Evseev{NEWLINE}- Kurt Majka{NEWLINE}- Alexander Brasher{NEWLINE}- David Siegrist{NEWLINE}- James Cheese{NEWLINE}- HADRIEX" STR_ALIEN_EMBRYO: "Embrion obcych" STR_ALIEN_EMBRYO_UFOPEDIA: "Prawdziwy, żywy obcy embrion w zbiorniku. Bez wątpienia czeka na wszczepienie w jakimś nieszczęsnym kobiecym łonie. Można prawie wyczuć oczekiwanie promieniujące od tej małej złej istoty." STR_ALIEN_ORGAN_SAMPLE: "Próbka organu obcych" STR_ALIEN_ORGAN_SAMPLE_UFOPEDIA: "Wciąż żyjący organ, zabrany jakiejś nieszczęsnej ziemskiej istocie przez obcych. Przypomnienie, że obcy widzą w nas nic więcej jak tylko surowiec do zbierania i wykorzystania." STR_ALIEN_ALLOY_WELDER: "Spawarka stopów obcych" STR_ALIEN_ALLOY_WELDER_UFOPEDIA: "Te urządzenie produkuje silne, skupione i bardzo skomplikowane pole elektromagnetyczne, które może oddziaływać na macierz krystaliczną stopów obcych. Jest używana do napraw w polu struktur z stopów obcych i do budowy baz obcych." STR_ALIEN_MULTITOOL: "Narzędzie wielofunkcyjne obcych" STR_ALIEN_MULTITOOL_UFOPEDIA: "Te urządzenie może oddziaływać z różnymi systemami obcych by je kalibrować lub przeprogramować. Przetwarza komendy umysłu użytkownika na skomplikowaną macierz pól, wpływając na system na wszystkich poziomach - od kontrolowania poziomu przepływu energii do edytowania indywidualnych bitów informacji. Jest to zasilane małą baterią Elerium" STR_STONE_OF_ATLANTIS: "Kamień z Atlantydy" STR_STONE_OF_ATLANTIS_UFOPEDIA: "Kamień przedstawia historie starożytnego miasta na marsie, które jest prawdopodobnie centrum dowodzenia inwazji obcych. Miasto jest osłonięte przez potężnym polem siłowym, generowanym przez masywną maszynerię zbudowaną eony temu lecz wciąż jest w dobrym stanie. Kamień faktycznie ukazuje plany megaplacówki otaczającej miasto, dając nam wskazówki jak przedostać się przez pole. {NEWLINE} Mieliśmy ogromne szczęście, że znaleźliśmy tę informacje. Bez niej prawdopodobnie nie osiągnęlibyśmy sukcesu. " MAP_DESERT_PINK: "Obca pustynia" MAP_XOPSDESERT_NOCACTI: "Pustynia afrykańska" MAP_MUMMY_VILLAGE_SETTLEMENT: "Osada mumii" MAP_SHOGG_VILLAGE: "Wioska w Szogg" MAP_REPTOID_BASE: "Baza reptoidów" MAP_ATLANTIS_TEMPLE: "Świątynia Atlantydy" STR_ALERT_ATLANTIS_TEMPLE: "ŚWIĄTYNIA ATLANTYDY OTWARTA" STR_ATLANTIS_TEMPLE_RUMORS: "Wieści o Świątyni Atlantydy" STR_ATLANTIS_TEMPLE_RUMORS_UFOPEDIA: "Dowódco, natknęliśmy się na interesującą informację: najwyraźniej gdzieś na dnie oceanu jest starożytne miejsce kultu i wiedzy, wzniesione przez dawno zapomnianą cywilizację niejasnego pochodzenia. Jakby niewiarygodnie to nie brzmiało, informacja wydaje się godna zaufania. Jeśli znajdziemy te tajemnicze miejsce, na pewno zyskamy jakieś interesujące informacje." STR_ATLANTIS_TEMPLE: "Świątynia Atlantydy" STR_ATLANTIS_TEMPLE_UFOPEDIA: "Mając przetłumaczone sekrety inskrypcji na posągu Dagona, jesteśmy w stanie dosyć precyzyjnie określić położenie świątyni Atlantydy. Według źródła powinna znajdować się 'bezpośrednio pod fabryką Tasothów'.{NEWLINE}Pośpieszmy się i znajdźmy to! Kto wie co znajdziemy w tych ruinach?" STR_ATLANTIS_TEMPLE_DESCRIPTION: "Jesteśmy gotowi do rozpoczęcia badań tajemniczych ruin leżących poniżej fabryki tasotów. Najwyraźniej instalacja ta nie została zbudowana w tym miejscu przypadkowo..." STR_ATLANTIS_TEMPLE_BRIEFING: "Jesteśmy gotowi do rozpoczęcia badań tajemniczych ruin leżących poniżej fabryki tasotów. Musimy je zabezpieczyć i odzyskać wszelkie artefakty godne zbadania. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_REPTOID_SHIP_ANALYSIS: "Analiza statku reptoidów" STR_REPTOID_SHIP_ANALYSIS_UFOPEDIA: "Dowódco, naprawiłem i przystosowałem statek Reptoidów do naszego użytku. Również zainstalowałem bardziej przyjazne ludziom panele kontrolne. Raczej nie przeszedł by testów wydajnościowych w jaszczurolandzie, lecz zawiezie naszych ludzi do najgłębszych jaskiń. No i z powrotem oczywiście." STR_SCORPOID_PALACE_TAKEOVER_COMPLETE: "Przejęcie pałacu skorpoczłeków ukończone." STR_ALERT_SCORPOID_PALACE_TAKEOVER: "SZTURM NA PAŁAC SKORPOCZŁEKÓW" STR_SCORPOID_PALACE_TAKEOVER: "Przewrót w pałacu skorpoczłeków" STR_SCORPOID_PALACE_TAKEOVER_BRIEFING: "Skorpoludzie walczą o przywództwo nad lokalnym ośrodkiem władzy. Wesprzyj sprzyjających nam członków opozycji w wyeliminowaniu lojalnych strażników. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_SCORPOID_PALACE_TAKEOVER_DESCRIPTION: "Wszystko jest przygotowane do szturmu na wioskę skorpoludzi, by pozbyć się starszyzny i intronizować naszego sojusznika. Pamiętaj, że niektórzy skorpoludzie są po naszej stronie!" STR_PSI_PREDATORS_OF_YITH: "Psioniczni drapieżcy z Yith" STR_PSI_PREDATORS_OF_YITH_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE} Nasz eteriański jeniec zareagował na psioniczną aktywację ośrodków strachu. Procedura ta wydobyła spójną wiadomość, jakiś rodzaj legendy niezwiązanej z codzienną egzystencją więźnia. Ta opowieść odkryła najbardziej przerażającą myśl znaną naszemu więźniowi: jakaś istota, która chwyta i zniewala eterian przy użyciu mocy psionicznych. Istoty te podróżują przez Galaktykę w olbrzymich statkach, zdolne trwale naginać całe planety do swej woli. Są w stanie również wywoływać takie efekty na odległości międzygwiezdne, lecz na znacznie mniejszą skalę. Ich fizyczna forma, jeśli ją mają, pozostaje nieznana. Nawiązując do naszej kultury masowej, określmy tych najeźdźców mianem \"Yith\". {NEWLINE}Jeżeli ta informacja jest przynajmniej trochę prawdziwa, to nasz kosmos może okazać się bardziej straszliwy, niż kiedykolwiek sądziliśmy. Albo to po prostu folklor eterian, zabobon zainspirowany ich własnymi, przerażającymi mocami psionicznymi. Miejmy nadzieję, że to drugie..." STR_COLD_STARS: "Zimne gwiazdy" STR_COLD_STARS_UFOPEDIA: "Według starych opowieści eterian, zimne gwiazdy są antygwiazdami: zamiast wypromieniowywać energię, wysysają ją ze wszystkiego, co się zbliży. Choć takie obiekty raczej nie istnieją naprawdę, mają one szczególne znaczenie w eteriańskiej kulturze, oznaczając wszystko to, co negatywne. W węższym znaczeniu reprezentują to, co jest eterianom wrogie i musi zostać zniszczone.{NEWLINE}Niektóre legendy mówią, że te zimne gwiazdy są zamieszkałe przez lud cienia, istoty absolutnego zła, przerażające perwersje praw natury." STR_DRAGON_DAGGER: "Smoczy sztylet" STR_DRAGON_DAGGER_UFOPEDIA: "Ta broń z terramitu zawiera wysoce zaawansowane obwody, które reagują na umiejętności psioniczne użytkownika. Użyty w walce przez kogoś uzdolnionego, powoduje głębokie i bolesne rany." STR_SHOGG_VILLAGE: "Wioska w Szogg" STR_ALERT_SHOGG_VILLAGE: "ODKRYTO WIOSKĘ W SZOGG" STR_SHOGG_VILLAGE_BRIEFING: "Zaraz zaatakujesz wojskową osadę nieludzi żyjących pod ziemią. Zniszcz ją, by osłabić potencjał militarny Szoggu. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_SHOGG_VILLAGE_DESCRIPTION: "Znaleźliśmy podziemną osadę wojskową, zamieszkałą przez inteligentnych nieludzi z Szoggu. Ci bezwolni słudzy mroku są wrodzy ludzkości, więc musimy się nimi zająć." STR_SECRET_CULTS: "Tajne kulty" STR_SECRET_CULTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Nasi przyjaciele z Rady donieśli nam o istnieniu potężnych kultów, które czają się w cieniach na całym świecie. Te kulty zrzeszają niebezpiecznych przestępców, którzy mogą mieć powiązania z innymi, jeszcze groźniejszymi organizacjami - być może nawet z samymi obcymi. Musimy przeciwstawić się tym sektom, przeanalizować je, poznać ich naturę i ostatecznie pokrzyżować im plany." STR_CYBERDREDNAUGHT_PLANS: "Plany Cyberdrednota" STR_CYBERWEB_FORTRESS: "Forteca Cyberwebu" STR_CYBERWEB_FORTRESS_UFOPEDIA: "Udało nam się wreszcie odnaleźć placówkę Cyberwebu w Wymiarze X. Ten ufortyfikowany kompleks raczej nie jest ich główną bazą, lecz może kryć jakieś wskazówki co do ostatecznych planów Cyberwebu.{NEWLINE}Czy mogę przekazać agentom, żeby się przygotowali do akcji?" STR_DIMENSION_X: "Wymiar X" STR_DIMENSION_X_SURVEY: "Rekonesans w Wymiarze X" STR_DIMENSION_X_SURVEY_UFOPEDIA: "Nasza ekspedycja z powodzeniem wystrzeliła satelitę obserwacyjnego w egzotycznym wymiarze. Wydaje się być to planeta typu ziemskiego, orbitująca wokół umierającej gwiazdy klasy M (prawdopodobnie znacznie starszej, niż nasz Wszechświat). Choć atmosfera nie jest odpowiednia dla ludzi, planeta tętni życiem opartym na węglu. Istnieje na niej wiele sztucznych struktur, przeważnie w stanie ruiny, z wyjątkiem jednego silnie rozwiniętego regionu. Ta obca architektura wygląda na organiczną." STR_CITY_X_SURVEY: "Wymiar X: rekonesans w mieście obcych" STR_CITY_X_SURVEY_UFOPEDIA: "Nasze drony zwiadowcze zostały zestrzelone podczas próby zbliżenia do obcego miasta. Otrzymaliśmy tylko kilka zdjęć wielkich struktur organicznych nad horyzontem. Skany wskazują, że te budowle faktycznie żyją i prawdopodobnie mają fizjologię podobną do innych lokalnych organizmów. Miasto jest chronione przez machiny latające w kształcie spodków, uzbrojonych w wybuchające rakiety i działa energetyczne. Sądzimy, że miasto to przede wszystkim ogromny kombinat przemysłowy, lecz nie znamy jego celu.{NEWLINE}Przy naszych zasobach nie mamy co myśleć o pokonaniu obcych statków. Obawiam się, że badanie miasta musimy pozostawić przyszłym pokoleniom." STR_LIZARD_TRAP: "Pułapka na jaszczurki" STR_LIZARD_TRAP_UFOPEDIA: "Dowódco, mamy plan porwania reptoidzkiego statku! Najpierw chcieliśmy wynająć skorpoludzkich bandytów, aby ukradli statek reptoida, gdy tylko ten się pojawi, ale żadna banda najemników nie ma dość siły, by podbić wioskę. Zamiast tego więc znaleźliśmy młodego, ambitnego łowcę, cieszącego się szacunkiem i bardzo niezadowolonego z władz. Zaproponowaliśmy mu układ: w zamian za reptoidzki statek pomożemy mu obalić radę starszych i zawładnąć okolicą. Zgodził się!{NEWLINE}Teraz czekamy na sygnał. Gdy nasz podopieczny da znak, musimy wesprzeć jego i przyjaciół w walce z obrońcami wioski. Z naszą przewagą techniczną i twoim geniuszem taktycznym powinno pójść jak z płatka!{NEWLINE}Czyż gry polityczne nie są wspaniałe, Dowódco? Wszyscy tak sądzimy, dlatego jesteśmy w Wojnie Cieni!" STR_MASTERS_OF_SHOGG: "Władcy Szoggu" STR_MASTERS_OF_SHOGG_UFOPEDIA: "Wiedzieliśmy już wcześniej, że różne owadzie plemiona zamieszkujące Szogg kontaktują się z bardziej zaawansowaną cywilizacją. Teraz wiemy też, że ta cywilizacji trzeba szukać jeszcze głębiej, w obszarach zbyt gorących, by przeżył tam człowiek. Ten tajemniczy lud, znany nam jako reptoidzi, całkowicie dominuje w podziemnej polityce, ale rzadko miesza się w sprawy poddanych. Wiadomo, że sprzedają urządzenia techniczne w zamian za surowce i siłą roboczą. Insektoidzi nie przepadają za nimi, ale bez ich maszyn życie w Szoggu nie byłoby możliwe.{NEWLINE}Przy kontroli reptoidów nad całym życiem Szoggu nie możemy liczyć na sukcesy dyplomatyczne, jeśli nie zajmiemy się nimi bezpośrednio. Według naszych jeńców podróżują oni w magicznych pojazdach, które potrafią przenikać litą skałę. Jeśli to prawda, to mamy tu pewien problem..." STR_GOING_DEEPER: "Jeszcze głębiej" STR_GOING_DEEPER_UFOPEDIA: "Badanie Szoggu odsłania obraz miejsca ciemnego i gorącego. Zdaje się być zamieszkały przez kilka rozumnych gatunków. Jeden z nich to wielkie pająki, których podziemna aktywność jest znacznie bardziej złożona, niż im przypisywaliśmy. Inne gatunki, jak dziwne by to nie było, również zdają się być stawonogami. Gatunki te budują luźno połączone ze sobą osady, których przetrwanie i rozwój zapewnia wysoce zaawansowana technika. Wątpliwe jest, by te społeczności rozwinęły ją samodzielnie, co rodzi wiele pytań.{NEWLINE}Mając na uwadze, że kosmici uważają ich za wystarczająco groźnych, by otwierać specjalny front, utrzymanie stosunków dyplomatycznych z Szoggiem leży w naszym interesie. Niestety te rasy są nam z gruntu wrogie, więc próby kontaktu zawiodły. Zdecydowano zatem, że powinniśmy użyć wobec nich siły, by więcej się o nich dowiedzieć i być może znaleźć lepsze rozwiązanie w przyszłości." STR_ALIEN_SUBTERRANEAN_INVASION_PREQ: "Prerekwizyt podziemnej inwazji obcych" STR_ALIEN_SUBTERRANEAN_INVASION: "Podziemna inwazja obcych" STR_ALIEN_SUBTERRANEAN_INVASION_UFOPEDIA: "Potwierdziliśmy, że podziemne placówki obcych to istotnie bazy wojskowe, których celem jest utrzymanie kontroli nad ważnymi drogami komunikacyjnymi. Choć ludzka cywilizacja nie wie o Szoggu praktycznie nic, wygląda na to, obcy obawiają się innych konkurentów. Czyżby te tajemnicze ludy były wrogami kosmitów? Czy mogliby zostać naszymi sprzymierzeńcami, czy też postrzegaliby nas jak kolejnych najeźdźców? Musimy to zbadać, za przeproszeniem, dogłębnie." STR_ALIEN_SUBTERRANEAN_ACTIVITY: "Podziemna aktywność obcych" STR_ALIEN_SUBTERRANEAN_ACTIVITY_UFOPEDIA: "Analiza tego, co wiemy o obcych, zestawiona z informacjami o Szoggu, silnie wskazuje na to, że kosmici są bardziej zainteresowany światem podziemnym, niż można byłoby przypuszczać. Choć niespecjalnie skupiają uwagę na tej części planety, utrzymują specjalną sekcję przeznaczoną wyłącznie do takich zadań. Obcy budują nawet placówki w Szoggu, prawdopodobnie dla uzyskania kontroli wojskowej i politycznej nad okolicznym obszarem. Zważywszy, że ludzie nawet nie badają Szoggu, obecność obcych wojsk jest wielce zastanawiająca." STR_INTO_THE_DARK_PREQ: "Prerekwizyt w ciemność" STR_INTO_THE_DARK: "W ciemność" STR_INTO_THE_DARK_UFOPEDIA: "Dziwne artefakty, znalezione w jaskiniach miały przemożny wpływ na mój umysł. Nie mogłem przestać myśleć o tym, co oznaczają! Czy tam w dole jest inny świat, ukryty przed naszym wzrokiem, lecz bardzo realny? Wpadłem więc na pomysł zmodyfikowania technik, którymi skanujemy skorupę ziemską. Efekty są straszliwe i wstrząsające: głęboko pod najgłębszymi kopalniami rzeczywiście istnieją się rozległe przejścia, ciągnące się przez wielkie obszary, starannie zbudowane tak, by nasze zwykłe metody ich nie odkryły. Zgodnie z pewnymi tradycjami okultystycznymi proponuję nazwać ten dziwny świat 'Szogg'. Te tunele i kawerny są z pewnością zbyt złożone, by je dokładnie zmapować, ale powinniśmy niezwłocznie zacząć je badać. Kto wie, jakie straszne sekrety się we nich kryją?{NEWLINE}Zdobyta wiedza pozwoliła nam odkryć i zabezpieczyć kilka wejść do Szoggu. Rada będzie je odtąd monitorowała, więc nie spodziewajmy się już misji w ukrytych jaskiniach." STR_SHOGG_BLADE: "Ostrze z Szoggu" STR_SHOGG_BLADE_UFOPEDIA: "Ten krótki miecz jest nieco za ciężki dla zwykłych ludzi, lecz niszczycielski w silniejszych rękach. Ostrze z terramitu czyni go całkiem skutecznym przeciw opancerzonym celom." STR_SHOGG_CUDGEL: "Maczuga z Szoggu" STR_SHOGG_CUDGEL_UFOPEDIA: "Prosta broń obuchowa, wykonana z różnorakich materiałów powszechnie występujących w Szoggu." STR_SHOGG_HAMMER: "Młot z Szoggu" STR_SHOGG_HAMMER_UFOPEDIA: "Ten terramitowy młot to śmiertelna broń w silnych rękach. Z łatwością kruszy słabszy pancerz i mocno ogłusza." STR_SHOGG_LANTERN: "Latarnia z Szoggu" STR_SHOGG_LANTERN_UFOPEDIA: "To źródło światła jest trochę nieporęczne, ale komponent bioluminescencyjny nigdy się nie wyczerpie, o ile temperatura otoczenia nie spadnie poniżej pewnego poziomu, a raz w roku nasypie się pokarmu. X-Com może go używać, ale nie ma ono żadnych specjalnych przewag nad zwyczajnymi źródłami światła." STR_CHITIN_KNIFE: "Nóż chitynowy" STR_CHITIN_KNIFE_UFOPEDIA: "Ten sztylet wykonano z wielką zręcznością z pancerza jakiegoś wielkiego stawonoga." STR_SHOGG_STAFF: "Laska z Szoggu" STR_SHOGG_STAFF_UFOPEDIA: "Tę metalową laskę wykonano z terramitu. Przy minimalnym treningu można jej z zaskakującym powodzeniem używać do walki wręcz." STR_DRAGON_SKULL: "Czaszka smoka" STR_DRAGON_SKULL_UFOPEDIA: "Ten tajemniczy czerep należał do jakiegoś rodzaju gada, ale jest w nim coś... nie tak." STR_MYSTERIOUS_SKULL: "Tajemnicza czaszka" STR_MYSTERIOUS_SKULL_UFOPEDIA: "Ta czaszka wygląda na niemal ludzką. Niemal..." STR_BROKEN_LANTERN: "Rozbita latarnia z Szoggu" STR_BROKEN_LANTERN_UFOPEDIA: "Ten obcy artefakt wygląda na źródło światła, bazujące na bioluminescencji. Jest zbyt uszkodzone, by je naprawić." STR_DULLED_PROMETHEUM: "Wypalony kryształ prometejski" STR_DULLED_PROMETHEUM_UFOPEDIA: "Ten wielki kryształ z pewnością został wytworzony sztucznie. Wewnątrz jest pusty, a zagłębienia noszą ślady wysokoenergetycznych reakcji." STR_STRANGE_ALUMINIUM_TABLET: "Dziwna tabliczka z aluminium" STR_STRANGE_ALUMINIUM_TABLET_UFOPEDIA: "Ten tajemniczy przedmiot przedstawia wizerunek twarzy humanoida. Wstępne datowanie wskazuje, że ma on ponad dziesięć tysięcy lat, co zdecydowanie wyklucza ludzi jako jego twórców - a przynajmniej jakąkolwiek znaną ludzką cywilizację." STR_SHOGG_TECH: "Technologia Szoggu" STR_CHTONITE_MINIBASE_ASSAULT: "Atak na minibazę chtonitów" STR_ALERT_CHTONITE_MINIBASE_ASSAULT: "ODKRYTO MINIBAZĘ CHTONITÓW!" STR_CHTONITE_MINIBASE_ASSAULT_DESCRIPTION: "Zlokalizowaliśmy placówkę obcych, kilka km pod powierzchnią ziemi. Zaatakujemy ją od strony pobliskich jaskiń. Warunki środowiskowe są odpowiednie dla ludzi." STR_CHTONITE_MINIBASE_ASSAULT_BRIEFING: "Przedostaliśmy się do jaskiń, z których zaatakujemy placówkę chtonitów. To dobra okazja do przejęcia obcych osobników i sprzętu. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_BUILT_INS: "Wbudowane" STR_CRAFT_WEAPONS: "Systemy pokładowe" STR_ALIEN_SPECIMENS: "Obce formy życia" STR_GHOSTS: "Duchy" STR_OUTFITS: "Stroje" STR_HUMANS: "Ludzie" STR_BEASTS: "Zwierzęta" STR_CORPSES: "Zwłoki" STR_ROBOTS: "Maszyny" STR_WRECKS: "Wraki" STR_EVIDENCE: "Dowody" STR_ZOMBIE_SERVITOR_CORPSE: "Zwłoki zombi serwitora" STR_BIOLOGICAL_WARFARE_PREQ: "Prerekwizyt broni biologicznej" STR_SEEKER_DRONE_ARMOR: "Dron tropiciel: analiza taktyczna" STR_SEEKER_DRONE_CORPSE: "Wrak drona tropiciela" STR_SEEKER_DRONE: "Dron tropiciel" STR_SEEKER_DRONE_TERRORIST: "Dron tropiciel" STR_SEEKER_DRONE_WEAPON: "Blaster drona tropiciela" STR_SEEKER_DRONE_UFOPEDIA: "Ten samosterujący robot jest lekki, lecz wytrzymały. Wyposażony jest w wielostrzałowy blaster, lecz jego główną rolą jest zwiad. Jest chroniony polem maskującym, które ukrywa jego obecność." STR_SEEKER_DRONE_AUTOPSY: "Analiza części drona szukacza" STR_SEEKER_DRONE_AUTOPSY_UFOPEDIA: "Ta maszyna latająca zbudowana jest z superwytrzymałego materiału, znacznie różniącego się od stopów obcych. Wyposażona jest w małą, lecz silną broń promienistą." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_1: "Aresztanta przekazano lokalnym władzom, gdyż nie mamy wolnych cel." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_2: "Stworzenie zostało zlikwidowane, ponieważ nie ma dla niego miejsca w bazie." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_3: "Byt degeneruje się, ponieważ nie ma dla niego miejsca w bazie." STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: "STALE OBSERWUJCIE NIEBO" STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: "ONI ŻYJĄ!" STR_UAC_CRAFT_CANNON_BUY: "Zakup działka pokładowego UAC" STR_LEAGUE_NODE: "Węzeł Ligi" STR_ALERT_LEAGUE_NODE: "WĘZEŁ LIGI ODKRYTY W MIEŚCIE" STR_ALERT_LEAGUE_APPREHENSION: "ZANIEPOKOJENI OBYWATELE W MIEŚCIE" STR_LEAGUE_NODE_DESCRIPTION: "Ci 'zaniepokojeni obywatele' radykalizują się i jednoczą pod wspólną flagą, by odkryć i zdemaskować organizacje z cieni. Prowadzą swoje dochodzenie z małego biurowca. Upewnij się, że tego zaprzestaną, ale postaraj się darować im życie - Rada nie będzie zadowolona, jeśli wyeliminujemy tych praworządnych obywateli. Na tę misję można zabrać tylko sprzęt ukrywalny, inaczej zbyt łatwo by nas wypatrzyli." STR_LEAGUE_NODE_BRIEFING: "Ci 'zaniepokojeni obywatele' radykalizują się i jednoczą pod wspólną flagą, by odkryć i zdemaskować organizacje z cieni. Prowadzą swoje dochodzenie z małego biurowca. Upewnij się, że tego zaprzestaną, ale postaraj się darować im życie - Rada nie będzie zadowolona, jeśli wyeliminujemy tych praworządnych obywateli. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_LEAGUE_APPREHENSION: "Ujęcie członków Ligi" STR_LEAGUE_APPREHENSION_DESCRIPTION: "Grupa \"badaczy tajemnic\" natknęła się na coś, na co nie powinna. Musimy ich natychmiast aresztować, aby chronić bezpieczeństwo światowe. Są to jednak tylko zaniepokojeni obywatele, więc powinniśmy dołożyć starań, aby wziąć ich żywcem. Na tę misję można zabrać tylko sprzęt ukrywalny, inaczej zbyt łatwo by nas wypatrzyli." STR_LEAGUE_APPREHENSION_BRIEFING: "Grupa 'badaczy tajemnic' odkryła coś, czego nie powinna, i próbuje to upublicznić. Musimy natychmiast aresztować ich wszystkich, aby chronić bezpieczeństwo światowe. Są to jednak tylko zaniepokojeni cywile, więc byłoby właściwe ująć ich żywych. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_LEAGUE_APPREHENDED: "Członkowie Ligi zostali ujęci." STR_LEAGUE: "Liga" STR_CIVILIAN_CORPSE: "Zwłoki cywila" STR_MALE_CIVILIAN_WHISTLEBLOWER: "Działacz społeczny" STR_FEMALE_CIVILIAN_WHISTLEBLOWER: "Działaczka społeczna" STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE: "Zwłoki cywila" STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE: "Zwłoki cywila" STR_VAMPIRIC_RAY: "Wampiryczny promień" STR_VAMPIRIC_FIST: "Wampiryczna pięść" STR_VAMPIRIC_FIST_UFOPEDIA: "Królowa wampirów może wytwarzać projekcję psioniczną do zadawania wielkich obrażeń w walce wręcz lub na dystans." STR_SHADOW_SWORD: "Cieniomiecz" STR_SHADOW_SWORD_UFOPEDIA: "Ten rodzaj ataku to w rzeczywistości psioniczne pole siłowe, wytwarzane przez królową wampirów." STR_CERO: "Eksplozja Zero" STR_CERO_UFOPEDIA: "Gwałtowne wyzwolenie energii psi, powodujące znaczne zniszczenia w okolicy." STR_ZOMBIE_SERVITOR: "Zombi serwitor" STR_ZOMBIE_INTERROGATED: "Zombi przebadane" STR_METAPSYCHOLOGY_PREREQUISITE: "Prerekwizyt metapsychologii" STR_METAPSYCHOLOGY: "Metapsychologia" STR_METAPSYCHOLOGY_UFOPEDIA: "Zakazana wiedza, którą posiedliśmy, ukazuje nam tajemniczy świat nieznanego w całkiem nowym świetle. 'Psi' polega na subtelnej manipulacji pól elektromagnetycznych i innych energii, co może wyzwalać zaskakująco silne efekty za sprawą efektu motyla. Kontrola tego procesu wymaga rozwiązywania bardzo złożonych i nietypowych równań, używając pewnej części mózgu. Ten proces jest zasadniczo podświadomy, lecz nadmiar może prowadzić do szaleństwa.{NEWLINE}Przejęte urządzenia zawierają skomplikowane układy służące jakby za protezę mózgu użytkownika; ich skuteczność zależy więc od jego Siły Psi. Wierzę jednak, że możliwe jest użycie mózgu bez wspomagania. Jak to osiągnąć, na razie nie wiem.{NEWLINE}Zakończyliśmy pomyślnie ocenę siły psi naszych agentów. Szczegóły proszę sprawdzić w aktach osobowych." STR_PARAPSYCHOLOGY_PREREQUISITE: "Prerekwizyt parapsychologii" STR_PARAPSYCHOLOGY: "Parapsychologia" STR_PARAPSYCHOLOGY_UFOPEDIA: "Oto naoczne dowody na istnienie mocy psionicznych. Nauka wreszcie zaakceptowała istnienie magii. Och, przyszli naukowcy bez wątpienia znajdą sposoby wyjaśnienia paranormalności, pokrojenia jej na kawałeczki i schowania w małych pudełkach swych umysłów. No, po paru wiekach. Złożoność ludzkiego umysłu słabo poddaje się ludzkiemu intelektowi.{NEWLINE}Badania pokazują, że ludzie mają różną odporność na ataki umysłowe. Mam teorię, że to zależy od czegoś, co nazywam bazowym potencjałem umysłowym. Pomiar tego potencjału to nasze pierwsze zadanie. Nie mamy wieków, więc potrzebujemy innej metody. Znacznie łatwiej nauczyć się chodzić, niż opisać chodzenie za pomocą równań matematycznych. Idziemy w ślady mistyków. Modele analogowe. Drzewo Życia. Karty tarota. Środki halucynogenne. Na razie nie wiemy, co zadziała... I to właśnie jest najciekawsze, prawda?" STR_SYNDICATE_AGENT_DISGUISE_UC: "PRZEBRANIE AGENTA SYNDYKATU" STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA: "Dzięki użyciu impersonatronu, nasi agenci mogą przeniknąć do dowolnej placówki Syndykatu." STR_SYNDICATE_AGENT_DISGUISE_H_UC: "PRZEBRANIE AGENTA SYNDYKATU (H)" STR_BARN_OF_GORE: "Stodoła makabry" STR_ALERT_BARN_OF_GORE: "KANIBALE ZOMBIFIKUJĄ LUDZI!" STR_BARN_OF_GORE_DESCRIPTION: "Grupa odszczepieńców zaraża obywateli pasożytami zombi, a później ich pożerają, by przejąć ich moce. Musimy to zakończyć." STR_BARN_OF_GORE_BRIEFING: "Grupa odszczepieńców zaraża obywateli pasożytami zombi, a później ich pożerają. Musimy to zakończyć. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_BARN_LUCHADORES: "Stodoła luczadorów" STR_STORM_SEIZURE: "Przejęcie partii Sztormu" STR_ALERT_STORM_SEIZURE: "WYKRYTO SZTORM W MIEŚCIE" STR_STORM_SEIZURE_BRIEFING: "Zlokalizowaliśmy grupę osób przyjmujących Sztorm. Ponieważ jest to technologia chroniona, musimy przejąć i zabezpieczyć ich zapasy. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_STORM_SEIZURE_DESCRIPTION: "Zlokalizowaliśmy grupę osób przyjmujących Sztorm. Ponieważ jest to technologia chroniona, musimy przejąć i zabezpieczyć ich zapasy." STR_OOZE_ARMOR: "Szlamiak: analiza taktyczna" STR_OOZE_NEST: "Gniazdo szlamiaków" STR_ALERT_OOZE_NEST: "ZGŁOSZONO GNIAZDO SZLAMIAKÓW W MIEŚCIE" STR_OOZE_NEST_DESCRIPTION: "Galaretowate byty nieznanego pochodzenia zagnieździły się w kanałach na tak długi czas, że zdołały zmienić mikroklimat na bardzo niesprzyjający człowiekowi! Musimy tam zejść w strojach ochronnych a wyeliminować zagrożenie. Sugestia taktyczna: zabierz dużo środków zapalających i wybuchowych, aby wyrąbać sobie drogę przez labirynt." STR_OOZE_NEST_BRIEFING: "Galaretowate byty nieznanego pochodzenia zagnieździły się w kanałach na tak długi czas, że zdołały zmienić mikroklimat na bardzo niesprzyjający człowiekowi! By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'. " STR_OOZE: "Szlamiak" STR_OOZE_UFOPEDIA: "Ta forma życia musi pochodzić z bardzo egzotycznego środowiska. Wytwarza silne fale psi, których używa do wykrywania zdobyczy. Może przetrwać na Ziemi, ale ledwo; bardzo szkodzą jej zmiany temperatury. Jej skład chemiczny wydaje się pokrewny tajemniczemu fenomenowi znanemu jako \"kosmiczna hydra\", zaobserwowanemu przez Kiryu-Kai w Mgławicy Oriona." STR_OOZE_AUTOPSY: "Sekcja szlamiaka" STR_OOZE_AUTOPSY_UFOPEDIA: "Ta galaretowata masa jest agregatem organizmów jednokomórkowych. Ich cechy są zupełnie obce ziemskim formom życia, a w zasadzie są trujące dla wszystkiego, co żyje. Śluz jest poprzeplatany wieloma naczyniami przypominającymi żyły, które roznoszą krew i informację chemiczną po całej kolonii." STR_OOZE_CORPSE: "Martwy szlamiak" STR_OOZE_TERRORIST: "Pełzający szlamiak" STR_OOZE_WEAPON_SPIT: "Splunięcie szlamiaka" STR_OOZE_BITE: "Atak szlamiaków" STR_REPTOID_BASE: "Baza reptoidów" STR_REPTOID_BASE_BRIEFING: "Przeniknęliśmy do reptoidzkiego kompleksu dowodzenia. Pokażmy im kto teraz rządzi tą planetą! By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_XCOM_ENHANCEMENT: "Biowspomaganie X-Comu" STR_XCOM_ENHANCEMENT_UFOPEDIA: "Dysponujemy teraz technologią, która pozwoli ulepszyć naszych agentów w ten sam sposób, w jaki robi to organizacja Czerwony Świt: zwiększyć ich siłę i wytrzymałość do nadludzkich wartości. Ulepszenie to jednak jest bardzo niebezpieczne dla ludzi o niewystarczającym przygotowaniu fizycznym, więc zostanie zastrzeżone dla bardziej doświadczonych agentów.{NEWLINE}Wymaga ambulatorium." STR_STORM: "Sztorm" STR_STORM_UFOPEDIA: "Ta podejrzana substancja jest opisana jako odżywka na przyrost masy mięśniowej. Analiza składu chemicznego wskazuje na udział bardzo egzotycznej wiedzy naukowej. Niezalecane do spożycia przez ludzi." STR_ZSRR_STORM_TRADE: "Czerwony Świt i handel Sztormem" STR_ZSRR_STORM_TRADE_UFOPEDIA: "Aby finansować swą działalność, Czerwony Świt rozprowadza pewną substancję chemiczną, stosowaną do wspomagania rozwoju tkanki mięśniowej. Ta tajemnicza mikstura występuje pod nazwą 'Sztorm' i jest związana bezpośrednio z pozaziemską technologią Czerwonego Świtu. Jest też absurdalnie droga i w większości przypadków kompletnie nieskuteczna (lub wręcz bardzo szkodliwa). Zdarzają się jednak rzadkie przypadki bardzo pomyślnych rezultatów stosowania Sztormu, gdy użytkownik pozyskał nadludzkie możliwości fizyczne bez negatywnych skutków. Dzięki takim plotkom Czerwony Świt wciąż cieszy się powodzeniem na rynku.{NEWLINE}Powinniśmy przyjrzeć się bliżej tym interesom..." STR_PICKUP_OSIRON: "Półciężarówka Osironu" STR_SURFBOARD: "Deska surfingowa" STR_SURFBOARD_UFOPEDIA: "Przygotuj się na wielką falę! Albo wal tym w złych gości, z dodatkowymi 15% obrażeń na zdrowie." STR_BIOLOGICAL_WARFARE: "Broń biologiczna" STR_HIGH_EXPLOSIVE: "Ładunek wybuchowy" STR_HIGH_EXPLOSIVE_BUY: "Zakup ładunku wybuchowego" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "BRAK MIEJSCA DLA PRZENOSZONYCH OBCYCH!{SMALLLINE}Obcy potrzebują specjalnych pomieszczeń, aby przetrwać." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_1: "BRAK CEL DLA PRZENOSZONYCH WIĘŹNIÓW!{SMALLLINE}Przetrzymywanie więźniów wymaga odpowiedniej infrastruktury na miejscu." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_2: "BRAK ZAGRÓD DLA PRZENOSZONYCH STWORZEŃ!{SMALLLINE}Przetrzymywanie zwierząt wymaga odpowiedniej infrastruktury na miejscu." STR_DISRUPTOR_RIFLE: "Karabin dysrupcyjny" STR_DISRUPTOR_RIFLE_UFOPEDIA: "Ten obcy karabin emituje wiązkę egzotycznych cząstek, które niemal całkowicie pomija pancerz. Jest głównie organiczny, a część biologiczna ma czas życia ściśle związany z użyciem broni. Nie mamy środków, aby odtworzyć tę broń w naszych laboratoriach. Pancerz jest praktycznie pomijalny dla broni typu warp." STR_DISRUPTOR_HEAVY: "Ciężki dysruptor" STR_DISRUPTOR_HEAVY_UFOPEDIA: "Ta ciężka broń warp składa się głównie z przerośniętej formy życia, która emituje dziwne promienie omijające wszelki znany pancerz. Stworzenie to pożera samo siebie, aby uzupełniać zapasy energii, a więc jego czas życia skraca się z każdym użyciem broni. Skopiowanie tej broni zdecydowanie wykracza poza nasze możliwości. Pancerz jest praktycznie pomijalny dla broni warp." STR_ACID_PISTOL: "Pistolet kwasowy" STR_ACID_PISTOL_UFOPEDIA: "Ta broń pneumatyczna strzela śmiertelnie żrącą cieczą. Powietrze jest zasysane przez otwory boczne, a następnie sprężane w komorze, by wypchnąć pocisk z odpowiednią siłą. Broń może powtarzać tę operację niezliczoną liczbę razy. Choć brzmi to prosto, miniaturowe sprężarki są bardzo skomplikowane i silne.{NEWLINE}>Ukrywalny" STR_ACID_PISTOL_CLIP: "Mag. pistoletu kwasowego" STR_ACID_PISTOL_CLIP_UFOPEDIA: "Ta biologiczna mieszanka wysoce reaktywnych związków służy jako amunicja do pistoletu kwasowego. Jest pełna mikroorganizmów, które stale utrzymują możliwie najwyższą kwasowość mikrośrodowiska." STR_ACID_BOLT: "Kwasowy pocisk" STR_ACID_BOLT_UFOPEDIA: "Samosterujące urządzenie przypominające granat, uruchamiane przez odpowiednie ściśnięcie. Wystrzeliwuje pakiet biologiczny, który leci trajektorią łukową. Przy uderzeniu uwalnia żrące enzymy, zdolne stopić dowolną substancję na pienistą maź.{NEWLINE}>Ukrywalny" STR_BOOMEROID: "Bumeroid" STR_BOOMEROID_UFOPEDIA: "Półinteligentne urządzenie, które rzuca się w kierunku celu i wybucha przy kontakcie. Prawdopodobnie pomysł obcych na minę zbliżeniową.{NEWLINE}Gdy klikniesz na broni, by jej użyć, musisz wskazać 'punkty kontrolne' do celu. Po umieszczeniu wystarczającej liczby punktów kontrolnych kliknij na specjalną ikonę odpalenia." STR_INCINERATOR: "Spopielacz" STR_INCINERATOR_UFOPEDIA: "To ręczne działko obcych wykorzystuje niskoenergetyczną plazmę do strzelania ognistymi pociskami. Jest to efektywna broń terrorystyczna." STR_INCINERATOR_CLIP: "Zasobnik do spopielacza" STR_INCINERATOR_CLIP_UFOPEDIA: "Urządzenie to wypełnione jest mieszaniną związków chemicznych, która w wysokiej temperaturze gwałtownie się rozszerza i tworzy pasma. W ten sposób powstaje płonący pocisk, złożony z niskoenergetycznych cząstek plazmy związanych razem szybko płonącą siecią. Magazynek zawiera niewielką ilość elerium, które możemy odzyskać." STR_SKI_RESORT: "Afera w ośrodku narciarskim" STR_ALERT_SKI_RESORT: "KŁOPOTY W OŚRODKU NARCIARSKIM!" STR_SKI_RESORT_BRIEFING: "Ośrodek sportów zimowych stał się dla przestępców pralnią brudnych pieniędzy. Mają mocne powiązania, więc Rada nie może po prostu zwinąć im interesu. Dostańcie się tam jako turyści, zabierając tylko sprzęt sportowy i cywilny samochód. Zachowajcie ostrożność: tamci są na własnym terenie i nie muszą tak bardzo przejmować się ograniczeniami uzbrojenia jak my. Z tej misji nie można się wycofać." STR_SKI_RESORT_DESCRIPTION: "Ośrodek sportów zimowych stał się dla kultu pralnią brudnych pieniędzy. Mają mocne powiązania, więc Rada nie może po prostu zwinąć im interesu. Dostańcie się tam jako turyści, zabierając tylko sprzęt sportowy. Potem załatwcie tych kultystów. Z tej misji nie można się wycofać." STR_SURFTIME: "Czas surferów" STR_ALERT_SURFTIME: "WAKACYJNY BIZNES OSIRONU!" STR_SURFTIME_BRIEFING: "Ta urokliwa plaża jest używana przez Osiron jako miejsce dystrybucji nielegalnej technologii obcych. Zamknij im interes i przejmij towar. Z tej misji nie możesz się wycofać." STR_SURFTIME_DESCRIPTION: "Ta piękna plaża to dla Osironu miejsce handlu nielegalną technologią obcego pochodzenia. Zinfiltrujemy teren jako wczasowicze i wmieszamy się w tłum. Na pewno będą mieli na nas oko, więc na akcję możemy zabrać tylko sprzęt plażowy i kilka desek do surfingu. Jeśli coś pójdzie nie tak, nie będziemy w stanie wyciągnąć naszych agentów z kłopotów!" STR_BASIC_OPERATIONS: "Operacje podstawowe" STR_BASIC_OPERATIONS_UFOPEDIA: "Zebrałam najlepszy zespół operacyjny! Z pewnością uznasz ich przydatność, Dowódco!{NEWLINE}Proszę przejrzeć raporty; myślę, że już mają jakieś rewolucyjne pomysły!" STR_OUTDATED_WEAPONS: "Przestarzała broń" STR_OUTDATED_WEAPONS_UFOPEDIA: "Agenci X-Comu często znajdują podczas dochodzenia przestarzałą broń. Przebadanie jej pozwoli nam ją kupować. Ale dlaczego X-Com miałby używać przestarzałej technologii?{NEWLINE}Pierwszy powód to biurokracja, nasza pięta achillesowa. Rada jest skrajnie nieskłonna zezwolić nam na użycie współczesnej broni, ale może przymknąć oko na stare egzemplarze.{NEWLINE}Drugi powód to natura naszego przeciwnika. Osiągnęliśmy szczyt technologii uzbrojenia; jest ono wysoce wyspecjalizowane w zwalczaniu wszelkich znanych celów. Jednakże X-Com staje twarzą w twarz z nieznanym, a klasyczna broń, jakiej już się nie robi, może okazać się jakimś atutem." STR_MRRSHAN_RIFLE: "Karabinek mrrszański" STR_MRRSHAN_RIFLE_UFOPEDIA: "Ten obcy karabin pulsacyjny strzela metalowymi pociskami, niezbyt różniącymi się od ziemskich odpowiedników. Jest jednak znacznie bardziej zaawansowany niż jakikolwiek karabin produkowany na Ziemi: lekki, wytrzymały i zabójczy.{NEWLINE}Jak wszystkie bronie pulsacyjne, powoduje dodatkowe 25% obrażeń do zdrowia (po penetracji pancerza)." STR_MRRSHAN_RIFLE_CLIP: "Mag. karabinu mrrszańskiego" STR_CROSSBOW: "Kusza" STR_CROSSBOW_BOLTS: "Bełty do kuszy" STR_CROSSBOW_UFOPEDIA: "Kusza to tradycyjna broń, niezbyt potężna, lecz zabójcza. Bełty do kuszy są bardziej skuteczne w przebijaniu kamizelek kuloodpornych niż kule." STR_HEAVY_CROSSBOW_BOLTS: "Ciężkie bełty do kuszy" STR_HEAVY_CROSSBOW: "Ciężka kusza" STR_HEAVY_CROSSBOW_UFOPEDIA: "Do obsługi tej ogromnej kuszy potrzeba wielkiej siły." STR_CROSSBLASTER: "Kuszoblaster" STR_CROSSBLASTER_UFOPEDIA: "Ta niezwykle misterna broń strzela bardzo intensywną wiązką energii. Nie jest zbyt skupiona, ale wyzwala reakcję podobną do wybuchu, gdy trafi w jakąkolwiek powierzchnię. Jej zasady działania są zupełnie inne, niż standardowych broni obcych." STR_BOW_QUIVER: "Kołczan do łuku" STR_BOW: "Łuk" STR_BOW_UFOPEDIA: "Ten łuk, zrobiony z naturalnych materiałów, niewiele różni się od historycznych wzorów. Jego skuteczność w wysokim stopniu zależy od umiejętności łucznika." STR_NEON_BOW: "Łuk neonowy" STR_NEON_BOW_UFOPEDIA: "Ta niezwykła broń aktywuje się przy odpowiedniej obsłudze, wytwarzając matrycę energetyczną, która przetwarza napięcie mięśni na pociski z czystej energii. Jej zasada działania w dużym stopniu pozostaje tajemnicą. Nie można jej rozmontować, co najwyżej zniszczyć brutalną siłą. Tak jak w przypadku zwykłych łuków, obrażenia zwiększają się wraz z celnością rzutu operatora." STR_FREELANCER: "Wolny strzelec" STR_MERIDIAN_HUNTING_DESCRIPTION: "Zdołaliśmy zlokalizować niesławnego Meridiana, kosmicznego łowcy nagród operującego na Ziemi. Osobnik ten aktualnie wykonuje płatne zabójstwo, więc należy się spodziewać, że będzie uzbrojony i przygotowany." STR_MERIDIAN_HUNTING_BRIEFING: "Zdołaliśmy zlokalizować Meridiana, kosmicznego łowcy nagród operującego na Ziemi. Wiemy o nim bardzo niewiele, więc przygotuj się na wszystko. Ale w końcu to tylko jeden gość, chyba nie będzie tak trudno? By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MERIDIAN_HUNTING: "Łowy na Meridiana" STR_ALERT_MERIDIAN_HUNTING: "MERIDIAN ŁOWCA ZLOKALIZOWANY W MIEŚCIE" STR_MERIDIAN_HUNTER_ARMOR: "Meridian: analiza taktyczna" STR_BOUNTY_HUNTERS: "Łowcy nagród" STR_MERIDIAN_HUNTED: "Myśliwy został upolowany." STR_MERIDIAN_HUNTER: "Meridian Łowca" STR_FLOATER_CENTURION: "Lewiton centurion" STR_FLOATER_LEGIONNAIRE_CORPSE: "Zwłoki lewitona legionisty" STR_FLOATER_LEGIONNAIRE_ARMOR: "Lewiton legionista: analiza taktyczna" STR_FLOATER_LEGIONNAIRE: "Lewiton legionista" STR_FLOATER_LEGIONNAIRE_UFOPEDIA: "Ten elitarny wojownik lewiton jest ciężko opancerzony i ma jeszcze więcej cybernetycznych ulepszeń niż typ podstawowy. Widać też znaczne różnice behawioralne: zwykli lewitoni są brutalni i gwałtowni, lecz ten jest spokojny i zrównoważony, a mimo to przewyższa swych 'szeregowych' pobratymców w każdej czynności bojowej. Niemały udział mają tu specjalne wszczepy mózgowe, które niemal całkiem wygaszają emocje i optymalizują zachowania pod kątem maksymalnej wydajności. Nie jest jasne, dlaczego ta straszliwa technika nie jest stosowana szerzej przez obcych, ale możliwy powód to obniżona stabilność umysłowa w dłuższej perspektywie czasu." STR_FLOATER_LEGIONNAIRE_AUTOPSY: "Sekcja lewitona legionisty" STR_FLOATER_LEGIONNAIRE_AUTOPSY_UFOPEDIA: "Ten lewiton ma znaczną przewagę nad podstawowym typem. Wszystkie cyberwszczepy są bardziej zaawansowane, włącznie z jednostką antygrawitacyjną, która jest silniejsza i bardziej stabilna. Legionistę wyposażono w bardzo precyzyjne zmysły cybernetyczne, zapewniające mu doskonałe rozeznanie bitewne w każdych warunkach, a także sztuczne gruczoły zwiększające szybkość reakcji. Poza tym nosi gruby pancerz, odporny na broń standardową i energetyczną." STR_FLOATER_SOLDIER_ARMOR: "Lewiton: analiza taktyczna" STR_UNARMED_FLOATER: "Atak wręcz lewitona" STR_FLOATER_UFOPEDIA: "Lewitony są przede wszystkim żołnierzami i terrorystami. Z natury są zabójczymi bestiami wspomaganymi cybernetyką i genetycznie ulepszonymi do walki. Dolna część ciała i większość organów wewnętrznych została chirurgicznie usunięta, a na ich miejsce został wstawiony system podtrzymywania życia. System ten zawiera jednostkę antygrawitacyjną, która pozwala tym stworzeniom lewitować w powietrzu, choć niepewnie." STR_FLOATER_AUTOPSY: "Sekcja lewitona" STR_FLOATER_AUTOPSY_UFOPEDIA: "Ta istota została drastycznie zmodyfikowana chirurgicznie. Urządzenie, które zdaje się tworzyć tułów, jest systemem podtrzymywania życia, pełniącym funkcje usuniętego serca, płuc i układu trawiennego, co umożliwia w ten sposób tym istotom przetrwanie nawet w ekstremalnie nieprzyjaznym środowisku. Mózg jest mniejszy niż nasz, ale narządy zmysłów są dobrze rozwinięte" STR_CHRYSSALID_ARMOR: "Kryzalid: analiza taktyczna" STR_CHRYSSALID: "Kryzalid" STR_CHRYSSALID_TERRORIST: "Kryzalid terrorysta" STR_CHRYSSALID_CORPSE: "Zwłoki kryzalida" STR_CHRYSSALID_UFOPEDIA: "Krabie kleszcze tej istoty stanowią potężną broń w starciach wręcz. Efektywny metabolizm i siła istoty daje jej szybkość i zręczność. Zamiast zabijać ofiarę, wstrzykuje jajo oraz jad czyniący z ofiary chodzące zombi. Nowa, potomna istota wychodzi z wnętrza ofiary wkrótce po wstrzyknięciu jaja. Istoty te występują głównie w otoczeniu wężowników." STR_CHRYSSALID_AUTOPSY: "Sekcja kryzalida" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "Egzoszkielet tych istot jest bardzo twardy, ale kruchy, przez co zadziwiająco podatny na uszkodzenia z amunicji eksplodującej. Mózg jest dobrze rozwinięty, a rozwój komórek jest bardzo szybki. Stworzenia te przenoszą około 20 jaj, które składają do wnętrza innych organizmów, przez co są bardzo efektywną bronią terrorystyczną." STR_CHRYSSALID_WEAPON: "Szczypce kryzalida" STR_CHRYSSALID_WEAPON_UFOPEDIA: "Kryzalid przytrzymuje ofiarę w miejscu za pomocą potężnych szczypiec. Następnie wprowadza w nią swoje pokładełko, powodując natychmiastową 'zombifikację'." STR_BADASS_CHRYSSALID_ARMOR: "Ultrakryzalid: analiza taktyczna" STR_BADASS_CHRYSSALID_TERRORIST: "Ultrakryzalid terrorysta" STR_BADASS_CHRYSSALID: "Ultrakryzalid" STR_BADASS_CHRYSSALID_UFOPEDIA: "Ten duży osobnik zawiera materiał z kilku różnych kryzalidów, które najwidoczniej zespoliły się w jeden większy organizm. Jest to specjalna właściwość kryzalidów. Mamy teorię, że jest to użyteczne w wojnie z przeciwnikami o większych rozmiarach ciała niż nasze. Jego potomstwo urośnie równie wielkie." STR_BADASS_CHRYSSALID_CORPSE: "Zwłoki ultrakryzalida" STR_BADASS_CHRYSSALID_AUTOPSY: "Sekcja ultrakryzalida" STR_BADASS_CHRYSSALID_AUTOPSY_UFOPEDIA: "Ten ogromny kryzalid jest ciężko opancerzony i przenosi ładunek jaj, z pewnością przeznaczonych dla nosiciela znacznie większego od człowieka. W jego ciele znaleziono ślady chemiczne kilku innych osobników." STR_BADASS_CHRYSSALID_WEAPON: "Szczypce ultrakryzalida" STR_BADASS_CHRYSSALID_WEAPON_UFOPEDIA: "Ultrakrysalid atakuje podobnie, jak typ standardowy, ale przez rozmiary pokładełka i samego jaja ofiara nie ma szans przeżycia." STR_ANCIENT_ALIENS: "Starożytni obcy" STR_ANCIENT_ALIENS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Wiemy, że obcy obserwują nas od dziesięcioleci, ale wydaje się to sięgać głębiej: istnieją mocne dowody na ich interwencje w czasach starożytnych. Wiele ludzkich mitów może wiązać się takimi tajemniczymi zdarzeniami, szczególnie tych mówiących o potworach, magicznych przedmiotach i zakazanej wiedzy. Co więcej, niektóre organizacje wydają się równie stare, jak obecność obcych na Ziemi, powołane do istnienia przez obcych lub też by się im przeciwstawić. Te organizacje są wśród najpotężniejszych na świecie, patrząc na nas z taką wyższością w swych ledwie ludzkich oczach..." STR_ALIEN_BOMB: "Bomba obcych" STR_SILO: "Silos" STR_DESTROYED_SILO: "Silos zniszczony" STR_SILO_ATTACK: "Sabotaż rolniczy obcych" STR_ALERT_SILO_ATTACK: "OBCY ATAKUJĄ POLA UPRAWNE!" STR_SILO_ATTACK_DESCRIPTION: "Obcy próbują zastraszyć rząd niszcząc zapasy zboża. Aby ocalić plony, rozbrój wszystkie 4 bomby umieszczone przy silosach. Pospiesz się, zanim wybuchną!" STR_SILO_ATTACK_BRIEFING: "Obcy terroryzują rząd niszcząc zapasy zboża. Aby ocalić plony, rozbrój wszystkie 4 bomby podłożony przy silosach. Masz 15 tur, zanim zaczną wybuchać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_DOWNTOWN_ATTACK: "Atak obcych na dzielnicę biurową" STR_ALERT_DOWNTOWN_ATTACK: "OBCY ATAKUJĄ CENTRUM FINANSOWE W MIEŚCIE" STR_DOWNTOWN_ATTACK_DESCRIPTION: "Obcy terroryzują rząd, atakując dzielnicę finansową. Powstrzymaj najeźdźców i zabezpiecz teren." STR_DOWNTOWN_ATTACK_BRIEFING: "Obcy terroryzują rząd atakując centrum finansowe. Odeprzyj wrogów i zabezpiecz teren. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALIEN_PURGE: "Obcy pogrom" STR_ALIEN_PURGE_UFOPEDIA: "Jeśli obcy uznają, że jakaś frakcja polityczna ludzi jest odpowiednio dużą przeszkodą dla ich planów, mogą ich otwarcie zaatakować. Takie ataki są przeprowadzane przez silne grupy uderzeniowe, wyposażone do walki z lokalnymi siłami bezpieczeństwa. Musimy niweczyć te próby zabójstw za wszelką cenę, albo reputacja X-Comu poniesie wielką stratę." STR_ALERT_ALIEN_PURGE: "OBCY POGROM W MIEŚCIE" STR_ALIEN_PURGE_BRIEFING: "Obcy wysłali siły specjalne celem eliminacji nieprzychylnej im frakcji rządu. Ochroń cywilów, szczególnie VIP-ów. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALIEN_PURGE_DESCRIPTION: "Obcy wysłali siły specjalne celem eliminacji nieprzychylnej im frakcji rządu. Ochroń cywilów, szczególnie VIP-ów. Przygotuj się na ciężki opór." STR_COUNCIL_SALVAGE_CORPS: "Czyściciele Rady" STR_COUNCIL_SALVAGE_CORPS_UFOPEDIA: "Czyściciele to ekipy techniczne Rady, wchodzące do akcji po każdej misji X-Comu. (Są bardzo sprawni; zdobyte materiały przybywają do bazy jeszcze przed agentami!) Pełnią też inne funkcje wspierające, jak gromadzenie dowodów i zabezpieczenie terenu. Nie spodziewaj się jednak, że będą wygrywali prawdziwe bitwy." STR_UAC_SMG: "P.m. UAC" STR_UAC_SMG_UFOPEDIA: "Zaawansowany pistolet maszynowy, przeznaczony dla wyszkolonych specjalistów. Zaprojektowany został do działania w otwartym kosmosie." STR_UAC_SMG_CLIP: "Mag. p.m. UAC" STR_UAC_SMG_AA_CLIP: "Mag. trytanowy p.m. UAC" STR_UAC_SMG_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego p.m. UAC" STR_UAC_SMG_BUY: "Zakup p.m. UAC" STR_UAC_RIFLE_CLIP: "Mag. karabinu UAC" STR_UAC_RIFLE_AA_CLIP: "Mag. trytanowy karabinu UAC" STR_UAC_RIFLE_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego karabinu UAC" STR_UAC_RIFLE: "Karabin UAC" STR_UAC_RIFLE_UFOPEDIA: "Karabin UAC wystrzeliwuje trzy kule w bardzo krótkich odstępach, co pozwala na wysoki poziom kontroli ognia. Jak cały sprzęt UAC, działa ona w otwartym kosmosie." STR_UAC_RIFLE_BUY: "Zakup karabinu UAC" STR_UAC_PISTOL_CLIP: "Magazynek pistoletu UAC" STR_UAC_PISTOL_AA_CLIP: "Mag. trytanowy pistoletu UAC" STR_UAC_PISTOL_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego pistoletu UAC" STR_UAC_PISTOL: "Pistolet UAC" STR_UAC_PISTOL_UFOPEDIA: "Pistolet UAC to potężna broń boczna, zaprojektowana do działania w otwartym kosmosie." STR_UAC_PISTOL_BUY: "Zakup pistoletu UAC" STR_UAC_SHOTGUN: "Strzelba UAC" STR_UAC_SHOTGUN_UFOPEDIA: "Ta ciężka strzelba przeznaczona jest do zwalczania lekko opancerzonych celów. Działa bezproblemowo w otwartym kosmosie." STR_UAC_SHOTGUN_SHELLS: "Naboje do strzelby UAC" STR_UAC_SHOTGUN_AA_SHELLS: "Naboje trytanowe do strzelby UAC" STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING: "Produkcja naboi trytanowych do strzelby UAC" STR_UAC_SHOTGUN_BUY: "Zakup strzelby UAC" STR_UAC_HEAVY_NAILGUN: "Ciężka gwoździownica UAC" STR_UAC_HEAVY_NAILGUN_UFOPEDIA: "Ciężka gwoździownica używa siły elektromagnetycznej do wystrzeliwania metalowych kolców. Można bjej używać jako broni; jej celność i zasięg nie zachwycają, ale dobrze przebija większość kamizelek kuloodpornych. Zasilana jest bateriami nadprzewodnikowymi." STR_UAC_HEAVY_NAILGUN_CLIP: "Zasobnik do ciężkiej gwoździownicy UAC" STR_UAC_HEAVY_NAILGUN_BUY: "Zakup ciężkiej gwoździownicy UAC" STR_UAC_STAPLER: "Zszywacz UAC" STR_UAC_STAPLER_UFOPEDIA: "Narzędzie wyprodukowane przez korporację UAC. Gwarantowane działanie w każdych warunkach, włącznie z przestrzenią kosmiczną. Można go użyć w walce jak pistoletu. Ma bardzo ograniczony zasięg, ale świetnie działa w zwarciu - o ile masz na to dość bezczelności." STR_UAC_STAPLER_CLIP: "Zasobnik do zszywacza UAC" STR_UAC_STAPLER_BUY: "Zakup zszywacza UAC" STR_UAC_CHAINGUN_BUY: "Zakup obrotowego działka UAC" STR_UAC_CHAINGUN: "Obrotowe działko UAC" STR_UAC_CHAINGUN_UFOPEDIA: "Ta kompaktowa broń ciężka strzela gradem amunicji, zabójczym dla wszelkich form życia na krótkim i średnim zasięgu. Ogień ciągły ma też działanie niszczące na pancerz. Broń ta jest przystosowana do pracy w otwartym kosmosie." STR_CHAINGUN_CLIP: "Amunicja obrotówki UAC" STR_CHAINGUN_AA_CLIP: "Amunicja trytanowa obrotówki UAC" STR_CHAINGUN_AA_CLIP_MANUFACTURING: "Produkcja amunicji trytanowej obrotówki UAC" STR_UAC_ROCKET_LAUNCHER: "Wyrzutnia rakiet UAC" STR_UAC_ROCKET_LAUNCHER_CLIP: "Rakiety UAC" STR_UAC_ROCKET_LAUNCHER_UFOPEDIA: "Kompaktowa wyrzutnia, wystrzeliwująca lekkie pociski rakietowe. Ładowana magazynkiem zawierającym 5 rakiet." STR_UAC_ROCKET_LAUNCHER_BUY: "Zakup wyrzutni rakiet UAC" STR_CULT_OF_APOCALYPSE_PRISON_BREAK: "Kult Apokalipsy: bunt więzienny" STR_ALERT_CULT_OF_APOCALYPSE_PRISON_BREAK: "BUNT WIĘŹNIÓW W MIEŚCIE" STR_CULT_OF_APOCALYPSE_PRISON_BREAK_BRIEFING: "W ośrodku penitencjarnym nagle i niespodziewanie doszło do wybuchu przemocy. Więźniowie przejęli kontrolę nad obiektem, a policja otoczyła go. Zbiegły personel doniósł o jakiegoś rodzaju kulcie, który można powiązać z incydentem, więc przywrócenie porządku to nasze zadanie. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_OF_APOCALYPSE_PRISON_BREAK_DESCRIPTION: "W ośrodku penitencjarnym nagle i niespodziewanie doszło do wybuchu przemocy. Więźniowie przejęli kontrolę nad obiektem, a policja otoczyła go. Zbiegły personel doniósł o jakiegoś rodzaju kulcie, który można powiązać z incydentem, więc przywrócenie porządku to nasze zadanie. Wróg dysponuje tylko taką bronią, jaką znalazł u ochrony, ale ma znaczną przewagę liczebną." STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: "Kult Apokalipsy: oczyszczanie miasta" STR_ALERT_CULT_OF_APOCALYPSE_TOWN_CLEANUP: "CZYSZCZENIE MIASTECZKA KULTU" STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_BRIEFING: "W miasteczku nastąpił kryzys bezpieczeństwa: tajne dane o obcych i aktywności kultów wyciekły z nieznanego źródła i rozprzestrzeniły się po mieszkańcach. Rada wysłała oddział czyścicieli, by opanować sytuację, ale napotkali oni na nieoczekiwany opór ze strony dobrze uzbrojonych i zorganizowanych ludzi. Twoją misją jest zdławienie tego oporu, aby można było zabezpieczyć przeciek. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_DESCRIPTION: "W miasteczku nastąpił kryzys bezpieczeństwa: tajne dane o obcych i aktywności kultów wyciekły z nieznanego źródła i rozprzestrzeniły się po mieszkańcach. Rada wysłała oddział czyścicieli, by opanować sytuację, ale napotkali oni na nieoczekiwany opór ze strony dobrze uzbrojonych i zorganizowanych ludzi. Twoją misją jest zdławienie tego oporu, aby można było zabezpieczyć przeciek." STR_CULT_OF_APOCALYPSE_CITY_RIOT: "Kult Apokalipsy: zamieszki" STR_ALERT_CULT_OF_APOCALYPSE_CITY_RIOT: "ZAMIESZKI W MIEŚCIE" STR_CULT_OF_APOCALYPSE_CITY_RIOT_BRIEFING: "Kult Apokalipsy wywołał zamiweeszki, a wielu obywateli dało się do nich wciągnąć. Są raporty o licznych ofiarach po obu stronach. Musimy interweniować i odzyskać kontrolę nad okolicą zanim do sprawy wmiesza się wojsko, albo reputacja Rady ucierpi. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_OF_APOCALYPSE_CITY_RIOT_DESCRIPTION: "Członkowie tak zwanego Kultu Apokalipsy wzniecili zamieszki w mieście. Między protestującymi a policją wywiązała się regularna bitwa, z wieloma ofiarami po obu stronach. Musimy interweniować i odzyskać kontrolę nad okolicą zanim do sprawy wmiesza się wojsko." STR_POSTAL_DIARY: "Dziennik szaleńca" STR_POSTAL_DIARY_UFOPEDIA: "'Ściany Bizancjum kruszą się z wolna. Złoto odpada z zigguratu czaszki pod gniewnymi niebiosami. Zbiera się na burzę. Pierwsze krople wsiąkają w szczeliny betonowego chodnika, spływając w dół i w dół, do kanałów, gdzie żyją one. Szczury. Mnożą się, pożerają i knują. Nocą wychodzą na miasto, rozstawiają swe plugawe fetysze, porywają ludzi, otumaniają świadków narkotykami, otumaniają mnie... Niedługo już pociągnę. Bogowie są gniewni, niebo jarzy się błyskawicami, już niemal każdej nocy. Wieża upadnie w płomieniach. Szczury mogą być wszędzie, szczury w ludzkich przebraniach. Szczury muszą umrzeć, by Człowiek przetrwał wielką czystkę. Niby Prometeusz, ukradłem im tajemny ogień i użyję go, by powziąć srogą pomstę. Błyskawica...! Znowu nadchodzi... Tako w niebiosach, jako na dnie piekieł, już nadszedł czas.'" STR_CAVE_GUY_ARMOR: "Jaskiniowiec: analiza taktyczna" STR_CAVE_GIRL_ARMOR: "Jaskiniówka: analiza taktyczna" STR_EASY_RIDER_ARMOR: "Wolny Jeździec: analiza taktyczna" STR_WESTMAN_ARMOR: "Kowboj: analiza taktyczna" STR_MALE_STORMY_ARMOR: "Sztormiarz: analiza taktyczna" STR_LUCHADOR_ARMOR: "Luczador: analiza taktyczna" STR_MOTOR_MAN_ARMOR: "Motorowiec: analiza taktyczna" STR_PINKY_DEVIL_ARMOR: "Różowy diabełek: analiza taktyczna" STR_TECH_WIZARD_ARMOR: "Luminarz: analiza taktyczna" STR_BROTHER_OF_APOCALYPSE_ARMOR: "Brat Apokalipsy: analiza taktyczna" STR_CLERIC_OF_APOCALYPSE_ARMOR: "Kapłan Apokalipsy: analiza taktyczna" STR_PONTIFF_OF_APOCALYPSE_ARMOR: "Pontyfik Apokalipsy: analiza taktyczna" STR_SAMAEL_OF_APOCALYPSE_ARMOR: "Samael Apokalipsy: analiza taktyczna" STR_CAVE_GIRL: "Jaskiniówka" STR_CAVE_GUY: "Jaskiniowiec" STR_EASY_RIDER: "Wolny Jeździec" STR_FEMALE_STORMY: "Sztormiara" STR_MALE_STORMY: "Sztormiarz" STR_LUCHADOR: "Luczador" STR_MOTOR_MAN: "Motorowiec" STR_TECH_WIZARD: "Luminarz" STR_PINKY_DEVIL: "Różowy Diabełek" STR_WESTMAN: "Kowboj" STR_GANG_CAVEMEN: "Subkultura: Jaskiniowcy" STR_GANG_CAVEMEN_UFOPEDIA: "Ci ludzie mają bardzo mocne stanowisko w sprawie możliwego pochodzenia ludzi od obcych: zaciekle temu zaprzeczają! Ubierają się w futra i skóry, aby okazywać swoją 'dumę samorodnego, samowystarczalnego gatunku' i wyznają szeroki wachlarz koncepcji New Age, jak wiara w reinkarnację czy weganizm. Choć są przeważnie dobrze wykształceni, łatwo nimi manipulować komukolwiek, kto dysponuje podstawową kontrolą informacji." STR_GANG_EASY_RIDERS: "Subkultura: Wolni Jeźdźcy" STR_GANG_EASY_RIDERS_UFOPEDIA: "Wolni Jeźdźcy wywodzą się z kamperów na całym świecie, czy raczej z ich skrajnie antyrządowego marginesu. Ich celem jest totalna wolność osobista, a głównie prawo do prywatności i swobodnego przemieszczania się. Gardzą zwyczajną pracą, ale często imają się doraźnych robót - legalnych lub nie. Są przeważnie wygadani i znani z talentu do poznawania ludzi władzy, co bardzo pomaga ich sprawie." STR_GANG_STORMIES: "Subkultura: Sztormiarze" STR_GANG_STORMIES_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Niektóre obce technologie przeciekły na czarne rynki, jak na przykład sztorm: tania podróbka serum Czerwonego Świtu. Ta bardzo droga substancja okazała się zbyt zawodna dla poważnych klientów, więc dilerzy postanowili przerzucić się na obsługę nastolatków o niskiej pewności siebie, ale wielkiej determinacji (i zasobnych kieszeniach). Obietnica doskonałego ciała tak dobrze ich motywuje, że niektórzy z nich zdołali aktywować serum poprzez siłę woli i wysiłek fizyczny. Teraz te dzieciaki, znane jako sztormiarze, kontynuują subkulturę zdolności fizycznych, umiejętności bojowych i wolnej miłości - subkulturę, którą stworzyli sami dilerzy. W sumie to tak naprawdę zwykłe nerdy.{NEWLINE}A tak na poważnie to czas ukrócić ten handel obcą techniką. Kto wie, co będzie następne?" STR_GANG_LUCHADORES: "Subkultura: Luczadorzy" STR_GANG_LUCHADORES_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Na ulicach można usłyszeć dziwną plotkę: jeśli zjesz zombiego, zyskasz nieludzką siłę i witalność (i zapewne też możliwości seksualne). Cóż, każdy z tych gości rzeczywiście złowił i zjadł zombiego. I w ich przypadku to podziałało! Nie jesteśmy pewni jak, ale niektórym ludziom udaje się wchłonąć krew zombich i wykorzystać jej bioenergię, co daje im znaczne zwiększenie zdolności fizycznych. Proces ten jest bardzo niebezpieczny i bolesny (trzeba przez wiele dni poddawać się różnorakiemu wysiłkowi fizycznemu w stanie gorączki!), ale jak widać, efekty są imponujące. Obniża to również inteligencję i może powodować destruktywne zachowania, więc lepiej trzymajmy się metod X-Comu.{NEWLINE}Luczadorzy zwykle żyją w małych grypach i są zaciekle terytorialni. Uwaga: łatwo ich zlekceważyć." STR_GANG_MOTOR_MEN: "Subkultura: Motorowcy" STR_GANG_MOTOR_MEN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Ci ludzie przeczuwają, że toczy się jakaś wojna i sądzą, że już przegraliśmy. Ale sądzą też, że nic nigdy się nie zmienia, a ludzkość jakoś przetrwa. Żyj szybko, umieraj młodo, wyduś ostatnią kroplę energii z upadającej cywilizacji - oto ich motto. W praktyce podróżują między małymi miasteczkami, kradnąc i szerząc chaos, gdziekolwiek się pojawią." STR_GANG_PINKY_DEVILS: "Subkultura: Różowe Diabełki" STR_GANG_PINKY_DEVILS_UFOPEDIA: "Kultura tej grupy krąży wokół okultyzmu i mody: chwal Lucyfera, wyglądaj dobrze. Ta, hmm, religia nie ma wielu członków, ale często bierą oni udział w różnorakich rytuałach - od wybijania okien 'dla Szatana' do naprawdę ciekawych orgii. Często są naćpani, więc uważaj.{NEWLINE}Nie znamy dobrze podstaw ich wiary, ponieważ praktycznie każdy z członków ma ich własną wersję. Wszyscy jednak wierzą w byty demoniczne i zamierzają odrodzić się jako takowe. Coś z nimi wydaje się być nie tak..." STR_GANG_TECH_WIZARDS: "Subkultura: Luminarze" STR_GANG_TECH_WIZARDS_UFOPEDIA: "Luminarze egzystują na peryferiach szarego rynku, gdzie kupuje się i sprzedaje dzieła niezwykłej techniki. Bystrzy i bogaci, wyszukują artefakty nie dla pieniędzy czy władzy, ale dla czystego poczucia bycia kimś więcej, niż zwykli śmiertelnicy. Ludzkość określają mianem 'ślepe masy' i ostentacyjnie żerują na społeczeństwie, jak tylko to możliwe. Wierzą też, że po upadku znanego nam świata to oni obejmą władzę." STR_GANG_WESTMEN: "Subkultura: Kowboje" STR_GANG_WESTMEN_UFOPEDIA: "Dumnie zwąc się 'uchodźcami ze współczesności', kowboje wierzą w bezcelowość ludzkiej cywilizacji w obliczu różnych zagrożeń. Planują stworzyć alternatywę, opartą nie na miastach - które łatwo można zniszczyć - ale na małych, ukrytych społecznościach. Wysoko cenią taktyki partyzanckie, ale wielu nie postrzega siebie jako żołnierzy. W zasadzie jedyną rzeczą, co do której wszyscy się zgadzają, to rychły upadek cywilizacji i że lepiej będzie wtedy być gdzie indziej. Kradną co popadnie i nazywają to 'zabezpieczaniem zasobów'." STR_BROTHER_OF_APOCALYPSE: "Brat Apokalipsy" STR_BROTHER_OF_APOCALYPSE_UFOPEDIA: "Jest w tym człowieku coś nieludzkiego, ale nie tak, jak u obcych: jego oczy płoną intensywną, pierwotną pasją. Bracia Apokalipsy zostali wybrani z najbiedniejszych na Ziemi i przemienieni w fanatycznych misjonarzy chaosu i zniszczenia. Dobrze znają swoją ewangelię, która ma na celu podsycanie ognia rebelii na wszystkich kontynentach. Okazują niezwykłą lojalność wobec swych tajemniczych zwierzchników, a także zaciekłość i wytrwałość w boju." STR_PONTIFF_OF_APOCALYPSE: "Pontyfik Apokalipsy" STR_PONTIFF_OF_APOCALYPSE_UFOPEDIA: "Chociaż Kult Apokalipsy nie jest zbyt zchierarchizowany, pontyficy to bardzo szanowani kapłani, którzy zajmują się zarządzaniem klasztorami i rozwijaniem swej doktryny. Mają też moce umysłowe wykraczające poza zasięg możliwości zwykłych kultystów, dzięki którym mogą ciskać w przeciwników piekielne ognie." STR_CLERIC_OF_APOCALYPSE: "Kapłan Apokalipsy" STR_CLERIC_OF_APOCALYPSE_UFOPEDIA: "Kapłani przewodzą placówkom Apokalipsy, niezależnym zakonom braci. Co ciekawe, nie mają przełożonych; jako zatwardziali anarchiści, ci liderzy kultu nie chcą budować złożonej hierarchii. Kapłani wybierani są spośród braci przez ciało trzech lub więcej kapłanów, na podstawie predyspozycji intelektualnych i psychospołecznych." STR_SAMAEL_OF_APOCALYPSE: "Samael Apokalipsy" STR_SAMAEL_OF_APOCALYPSE_UFOPEDIA: "Okazało się, że 'Samael' to nie tylko imię, ale też specjalna ranga: nie może pojawić się więcej niż jeden na stulecie. Ten pontyfik został wyniesiony do stopnia Samaela w zakazanym rytuale sił chaosu i rzezi, by reprezentować je na Ziemi. Jest równie skłonny do pomocy jak zwykli pontyficy, ale też znacznie bardziej niebezpieczny: za pomocą swego tajemnego urządzenia potrafi przyzywać impy spoza czasu i przestrzeni. Ani on, ani my nie rozumiemy, jak ono działa." STR_COMMUNION_OF_APOCALYPSE: "Komunia Apokalipsy" STR_ALERT_COMMUNION_OF_APOCALYPSE: "ZBIERA SIĘ KULT APOKALIPSY!" STR_COMMUNION_OF_APOCALYPSE_DESCRIPTION: "Członkowie różnorakich gangów zbierają się tutaj w lesie, by celebrować swoje diabelskie plany. Aresztuj wiernych i ich pasterzy. Zachowaj ostrożność, gdyż wrogowie są liczni i dobrze uzbrojeni." STR_COMMUNION_OF_APOCALYPSE_BRIEFING: "Członkowie różnorakich gangów zbierają się tutaj w lesie, by celebrować swoje diabelskie plany. Aresztuj wiernych i ich pasterzy. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_COMMUNION_OF_APOCALYPSE_UFOPEDIA: "Jedyny sposób kontaktu członków gangów z przełożonymi to specjalne spotkania. Są to mieszanki rytuału religijnego, spotkania biznesowego, wykładu oraz odprawy wojskowej. Powinniśmy tam znaleźć kogoś lepiej poinformowanego." STR_OUTPOST_OF_APOCALYPSE: "Placówka Apokalipsy" STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: "Placówka Apokalipsy" STR_OUTPOST_OF_APOCALYPSE_DESERT: "Placówka Apokalipsy" STR_ALERT_OUTPOST_OF_APOCALYPSE: "ODKRYTO PRZYCZÓŁEK APOKALIPSY!" STR_OUTPOST_OF_APOCALYPSE_BRIEFING: "Znaleźliśmy umocnioną świątynię Kultu Apokalipsy. Musimy zgnieść ich obronę i przejąć kontrolę nad budynkiem. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION: "Znaleźliśmy ufortyfikowaną świątynię Kultu Apokalipsy. Musimy zdławić ich obronę i przejąć kontrolę nad budynkiem." STR_OUTPOST_OF_APOCALYPSE_UFOPEDIA: "Przesłuchanie Brata Apokalipsy pozwoliło nam ustalić kilka możliwych lokalizacji stałych placówek utrzymywanych przez ten dziwny kult. Mamy nadzieję na odkrycie tam innych ich sekretów." STR_TOWER_OF_APOCALYPSE: "Wieża Apokalipsy" STR_ALERT_TOWER_OF_APOCALYPSE: "ODKRYTO WIEŻĘ APOKALIPSY!" STR_TOWER_OF_APOCALYPSE_BRIEFING: "Znaleźliśmy klasztor Kultu Apokalipsy na odludziu. Naszym zadaniem jest ujarzmienie kultystów i zebranie informacji o Kulcie. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_TOWER_OF_APOCALYPSE_DESCRIPTION: "Znaleźliśmy klasztor Kultu Apokalipsy na odludziu. Naszym zadaniem jest ujarzmienie kultystów i zebranie informacji o Kulcie." STR_TOWER_OF_APOCALYPSE_UFOPEDIA: "Wieże Apokalipsy to ukryte klasztory, gdzie członkowie Kultu mogą swobodnie oddawać się bluźnierczym praktykom. Zwykli sympatycy nie mają wstępu do tych klasztorów, tylko pełnoprawni członkowie. Każdą Wieżą zarządza starszy kapłan noszący tytuł pontyfika, który zapewne jest lepiej poinformowany co do spraw Kultu niż zwykli kapłani." STR_MYSTERIES_OF_APOCALYPSE: "Sekrety Apokalipsy" STR_MYSTERIES_OF_APOCALYPSE_UFOPEDIA: "Dowódco, bardzo mi przykro, ale pomimo dotarcia do samej góry Kultu Apokalipsy nie znaleźliśmy nic specjalnego. Po prostu pewnego dnia zaczęli się spotykać, spontanicznie, bez żadnej organizacji czy planu. Ale jednak potrzebowali pieniędzy i w jakiś sposób znaleźli bardzo bogatego sponsora. Myślę, że otrzymali pomoc finansową ze źródła spoza kręgu bezpośrednich sympatyków, ale nawet oni nie wiedzą, kim jest ten tajemniczy darczyńca. Jest to jednak nasz jedyny trop, więc postaram się coś wymyślić." STR_GOALS_OF_APOCALYPSE: "Tajne cele Apokalipsy" STR_GOALS_OF_APOCALYPSE_UFOPEDIA: "Dowódco, ta młoda dama z wydziału wywiadu martwiła się zastojem w śledztwie dotyczącym Kultu Apokalipsy, więc postanowiłem pomóc. Spędziłem długie godziny nad różnymi tekstami religijnymi, politycznymi i rozrywkowymi autorstwa Kultu i z małą pomocą oprogramowania do analizy językowej odkryłem tajny przekaz: ludzkość pogrążyła się w marazmie, a misją Kultu jest nią potrząsnąć. Chcą przygotować ludzkość na ciężkie czasy, które mają nadejść bardzo niedługo. Niestety nie wiemy, skąd oryginalnie wyszła ta informacja. Może powinniśmy znaleźć więcej wskazówek..." STR_CULT_OF_APOCALYPSE: "Kult Apokalipsy" STR_CULT_OF_APOCALYPSE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Obok innych zagrożeń, wśród mieszkańców Ziemi działa tajemnicza siła, która planuje pogrążyć świat w chaosie, lecz raczej niezwiązana ze znanymi nam kultami obcych i podobnymi organizacjami. Przez wiele lat ta obecność podsycała aktywność różnych gangów i sekt, podszeptując im buntownicze cele, zawierając sojusze i studiując wrogów. Wydaje się, że bliski jest dzień, w którym objawi się światu, i zapewne nie będzie to dobry dzień." STR_DIMENSION_X_FAUNA: "Wymiar X" STR_SECTOID_STANDARD_ARMOR: "Sektoid: analiza taktyczna" STR_SECTOID_STANDARD_ARMOR_UFOPEDIA: "Sektoidzi mają zdolności psi, które pozwalają im stale utrzymywać pole siłowe typu Fioletowego (wartość: 50, odnawianie: 7/turę). Wyższe rangi z lepszymi zdolnościami psi mają tarcze ponaddwukrotnie mocniejsze." STR_SECTOID_AUTOPSY_UFOPEDIA: "Sekcja wyjawiła prostą budowę ciała ze śladowymi organami trawiennymi. Mózg i oczy są bardzo dobrze rozwinięte. Budowa ciała sugeruje zmiany genetyczne lub mutacje. Małe usta i nos wydają się pełnić mało znaczące funkcje. Błona między palcami u rąk i płaskie stopy sugerują wodne pochodzenie. Brak jest organów rozrodczych i ich śladów, które wyjaśniłyby, jak ten gatunek się rozmnaża. Prawdopodobnie został genetycznie zaprojektowany." STR_MIB_SECTOPOD_CORPSE: "Wrak sektopoda LwC" STR_ETHEREAL_SPEAKER_ARMOR: "Eterianin mówca: analiza taktyczna" STR_ETHEREAL_SOLDIER_ARMOR: "Eterianin: analiza taktyczna" STR_ETHEREAL_SOLDIER_ARMOR_UFOPEDIA: "Eterianie to niezwykle potężni psionicy. Nawet żołnierz potrafi podtrzymywać silne pole ochronne typu Złotego (wartość: 150, odnawianie: 25/turę). Najsilniejsi eterianie mogą wytwarzać kilka razy mocniejsze tarcze." STR_BLACK_LOTUS_AVATAR_ARMOR_UFOPEDIA: "Awatar Czarnego Lotosu potrafi podtrzymywać tarczę typu Złotego (wartość: 50, odnawianie: 25/turę), co chroni ją przed większością form ataku." STR_ETHEREAL_NAVIGATOR: "Eterianin nawigator" STR_ETHEREAL_MEDIC: "Eterianin medyk" STR_ETHEREAL_ENGINEER: "Eterianin inżynier" STR_SNAKEMAN_SOLDIER_ARMOR: "Wężownik: analiza taktyczna" STR_SNAKEMAN_MEDIC: "Wężownik medyk" STR_ZOMBIE_CORPSE: "Zwłoki zombiego kryzalidzkiego" STR_LEADER_PLUS: "Obcy oficer został przebadany." STR_COMMANDER_PLUS: "Obcy przywódca został przebadany." STR_WRAP_UP_DIMENSION_X_EXPLORATION: "Zamknięcie badań Wymiaru X" STR_WRAP_UP_DIMENSION_X_EXPLORATION_UFOPEDIA: "Nasze dzieło w Wymiarze X jest ukończone. Pokonaliśmy Cyberweb i zebraliśmy bezcenne dane o obcych. Czas wracać do domu.{NEWLINE}Tak, ten obcy świat jest bardzo ciekawy. Jednak Rada uważa, że na poważne badania jest za wcześnie. Poza tym... Podejrzewam, że już ma w zasięgu ręki światy takie jak ten. Więc zaczynają ostateczną ewakuację bazy.{NEWLINE}Jakich powodów by nie mieli, są bardzo zadowoleni z naszych wyników. Oby nam to pomogło utrzymać się na powierzchni tego burzliwego morza tajemnic i zdrad." STR_CYBERWEB_HQ: "Kwatera główna Cyberwebu" STR_CYBERWEB_HQ_UFOPEDIA: "Znaleźliśmy główną siedzibę Cyberwebu, ukrytą w Wymiarze X. Nie jest to jednak baza, ale wielki statek powietrzny, zdolny otworzyć bramę międzywymiarową i zasiać chaos na Ziemi!{NEWLINE}Ponieważ okręt ten może po prostu uciec przed atakiem powietrznym do Wymiaru X, musimy go zaatakować na ziemi podczas konserwacji. Dopóki nie ukończymy tej operacji, musimy zapewnić Ziemi ochronę przed nagłym atakiem z powietrza. Zachowaj ostrożność: Rada oprotestuje każdą sekundę, w której ten okręt będzie przebywał w ziemskiej atmosferze.{NEWLINE}Nie schrzań tego, Dowódco! Przyszłość X-Comu od tego zależy!" STR_CYBERWEB_DOMINATION: "Dominacja Cyberwebu" STR_CYBERDREDNAUGHT: "Pancernik Cyberwebu" STR_CYBERDREDNAUGHT_ASSAULT: "Szturm na pancernik Cyberwebu" STR_CYBERDREDNAUGHT_ASSAULT_BRIEFING: "Musimy zabezpieczyć pancernik, by zapobiec wojnie międzywymiarowej z Cyberwebem. Można się spodziewać silnego oporu ze strony sił zmechanizowanych Cyberwebu. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CYBERDREDNAUGHT_ASSAULT_DESCRIPTION: "Wreszcie nam się udało znaleźć lukę w ochronie Cyberwebu i zaplanować atak na ich straszliwy pancernik. Jeśli nam się powiedzie, pokrzyżujemy Cyberwebowi plany światowej dominacji i cofniemy ich do roli drobnych przestępców. Spodziewaj się silnego oporu ze strony sił zmechanizowanych Cyberwebu." STR_CYBERDREDNAUGHT_SECURED: "Pancernik Cyberwebu został zdobyty." STR_CYBERDREDNAUGHT_SECURED_UFOPEDIA: "Nasza długa bitwa skończona - przejęliśmy kontrolę nad wielkim okrętem latającym. To cud techniki, zrodzony w tym odległym, obcym świecie. Choć to dzieło kryminalistów, tym niemniej jest przejmujące: skoro banda wariatów zdołała zbudować coś takiego, jak daleko może zajść ludzkość przy odpowiedniej determinacji?" STR_COUNCIL_APPEARS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Niedługo po tym, jak ucichły strzały, skontaktowali się z tobą przedstawiciele Rady.{NEWLINE}'Gratulujemy pomyślnie ukończonej misji, Dowódco. Ziemia jest wam wdzięczna. Teraz proszę o przekazanie ludziom, aby opuścili pokład - przyprowadziliśmy wyszkoloną załogę do obsługi okrętu.{NEWLINE}Dziękujemy, Dowódco, za ogromny wysiłek włożony w opanowanie Wymiaru X. Teraz nasza kolej, by utrzymać nad nim kontrolę. Ten okręt nam w tym pomoże.'" STR_CYBERWEB_FORTRESS_ASSAULT_BRIEFING: "Zbliżasz się do twierdzy Cyberwebu, stojącej pośrodku różowej pustyni. Przejmij kontrolę nad budynkiem, by umożliwić dostęp do rdzenia komputera. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_CYBERWEB_FORTRESS_ASSAULT_DESCRIPTION: "Jeśli uda się zdobyć fortecę Cyberwebu, może nam ona zdradzić ich największe sekrety. Przejmij kontrolę nad instalacją, aby umożliwić technikom dostęp do rdzenia komputera.{NEWLINE}Ta misja odbędzie się w Wymiarze X, więc upewnij się, że cały personel nosi stroje ochronne." STR_CYBERWEB_FORTRESS_ASSAULT: "Szturm na fortecę Cyberwebu" STR_CYBERWEB_FORTRESS_SECURED: "Forteca Cyberwebu została zabezpieczona." STR_DIMENSION_X_BASE_DEFENSE_FAUNA: "Obrona placówki w Wymiarze X" STR_ALERT_DIMENSION_X_BASE_DEFENSE: "PLACÓWKA W WYMIARZE X JEST ATAKOWANA!" STR_DIMENSION_X_BASE_DEFENSE_FAUNA_DESCRIPTION: "Nasza placówka w Wymiarze X jest atakowana przez lokalną faunę. Musimy tam powrócić przez portal i zneutralizować zagrożenie. Jeśli tego nie zrobimy, Rada będzie bardzo niepocieszona." STR_DIMENSION_X_BASE_DEFENSE_FAUNA_BRIEFING: "Nasza placówka w Wymiarze X jest atakowana przez lokalną faunę. Cały personel naukowy został ewakuowany w bardziej bezpieczne miejsce. Jeśli nie obronimy kompleksu, trzeba będzie odbudować całą bazę, co odbije się na naszej reputacji. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_DIMENSION_X_BASE_DEFENSE_ARMY: "Obrona placówki w Wymiarze X" STR_DIMENSION_X_BASE_DEFENSE_ARMY_DESCRIPTION: "Nasza placówka w Wymiarze X jest atakowana przez tubylców. Musimy tam powrócić przez portal i zneutralizować zagrożenie. Jeśli tego nie zrobimy, Rada będzie bardzo niepocieszona." STR_DIMENSION_X_BASE_DEFENSE_ARMY_BRIEFING: "Nasza placówka w Wymiarze X jest atakowana przez tubylców. Cały personel naukowy został ewakuowany w bardziej bezpieczne miejsce. Jeśli nie obronimy kompleksu, trzeba będzie odbudować całą bazę, co odbije się na naszej reputacji. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_DIMENSION_X_DESERT_BRIEFING: "Po pokonaniu drogi na powierzchnię widzisz dziwne, nieznane pustkowie, ciągnące się jak okiem sięgnąć. Miejsce to wydaje się odpowiednie do założenia tymczasowej bazy dla zespołu naukowego, ale najpierw musisz je zabezpieczyć i oczyścić okolicę z wrogich form życia. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_DIMENSION_X_DESERT: "Pustynia w Wymiarze X" STR_DIMENSION_X_DESERT_SECURED: "Placówka w Wymiarze X zabezpieczona." STR_DIMENSION_X_DESERT_SECURED_UFOPEDIA: "Naszemu zespołowi naukowemu udało się założyć pierwsze laboratorium naukowe ludzkości w innym wymiarze. Gdy twoi agenci wracali do domu, naukowcy zaczynali już badać ten dziwny świat w poszukiwaniu odpowiedzi. Jaki on jest? Jak bardzo różni się od naszego? Czy jest zamieszkały? I przede wszystkim, gdzie jest Cyberweb?" STR_PINK_CAVES_DESCRIPTION: "Wykryliśmy przedarcie w przesłonie oddzielającej Ziemię od Wymiaru X. Powinniśmy zbadać ten nieznany świat i jeśli wszystko pójdzie dobrze, zbudować tam placówkę. Podróż na drugą stronę zapewne wymaga ochrony środowiskowej. Spodziewaj się... dziwności." STR_PINK_CAVES_BRIEFING: "Po przejściu przez portal znajdujecie się w czymś w rodzaju obcej jaskini. Znajdź drogę na powierzchnię, zaznaczoną brązowymi polami wyjścia. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_PINK_CAVES: "Punkt transferu do Wymiaru X" STR_ALERT_PINK_CAVES: "NADCIĄGA WYMIAR X!" STR_CYBERWEB_PORTAL_SYSTEM: "System portali Cyberwebu" STR_CYBERWEB_PORTAL_SYSTEM_UFOPEDIA: "Okazało się, że portal Cyberwebu, który przejęliśmy, jest jednym z wielu na Ziemi. Technika podróży międzywymiarowej Cyberwebu ma swoje wady: przejście można otworzyć tylko w określonych porach i miejscach, więc chcąc podróżować w miarę często, trzeba zbudować wiele takich instalacji dookoła świata. To znaczy, że jeśli zechcemy przejść na drugą stronę, również będziemy musieli pilnować zegarka.{NEWLINE}Inny problem z tymi portalami to... przecieki; oprócz głównej bramy w okolicy samorzutnie pojawiają się dodatkowe bańki. Jeśli te miniportale pojawią się poza kompleksem, często prowadzą do wtargnięcia na Ziemię istot z innego wymiaru. Cyberweb się tym specjalnie nie przejmuje." STR_CYBERWEB_PLANS: "Plany Cyberwebu" STR_CYBERWEB_PLANS_UFOPEDIA: "Przejęta dokumentacja Cyberwebu zawiera projekt budowy bram do innych wymiarów. Najwyraźniej nie tylko udało im się to, ale też od dawna wysyłają personel i materiały przez te 'portale międzywymiarowe', co sugeruje operację na dużą skalę realizowaną po drugiej stronie. Portal korzysta z ośrodka zwanego 'podprzestrzenią', bardzo niestabilnego, co spowodowało kilka kosztownych wypadków. Ostatecznie Cyberweb opracował metodę kontroli bram podłączając doń zespół komputerów optronicznych; mimo to nie da się przewidzieć, jak długo portal pozostanie otwarty. Jeśli znajdziemy sposób detekcji zakłóceń podprzestrzeni wywołanych otwarciem bramy, będziemy mogli ją zlokalizować i przejąć. " STR_ADVANCED_FIREARMS_DEP_1: "Prerekwizyt zaawansowanej broni palnej" STR_BRAINER_CRACKED: "Mózgowiec przesłuchany" STR_TOUGH_CREATURE_AUTOPSY: "Sekcja dużej istoty" STR_CULT_CONTAINED: "Opanowano kult." STR_OLD_XCOM_DATA_REEL_DECRYPTION: "Rozszyfrowanie szpuli z danymi" STR_CRISIS_TROOPER_ID: "Odznaka żołnierza sił kryzysowych" STR_CRISIS_TROOPER_ID_UFOPEDIA: "Ta odznaka należy do członka supertajnych rządowych sił wojskowych. W istocie są tak tajne, że oficjalnie nie istnieją." STR_OFFICER_ID: "Odznaka oficerska" STR_OFFICER_ID_UFOPEDIA: "Ta odznaka należała do wyższego stopniem wojskowego. Jest coś warta na szarym rynku." STR_SOLDIER_ID: "Odznaka żołnierza" STR_SOLDIER_ID_UFOPEDIA: "Odznaka wojskowa, wskazująca nazwisko żołnierza, jednostkę i inne podstawowe dane osobowe." STR_ELITE_SOLDIER_ID: "Odznaka elitarnego żołnierza" STR_ELITE_SOLDIER_ID_UFOPEDIA: "Ta odznaka należała do żołnierza sił specjalnych. Gdyby sprawy potoczyły się inaczej, mógłby dziś być cenionym agentem X-Comu." STR_ROSARY: "Różaniec" STR_ROSARY_UFOPEDIA: "Symbol religijny, używany w niektórych obrzędach." STR_CROSS: "Krzyż" STR_CROSS_UFOPEDIA: "Amen." STR_MEDICAL_LICENSE: "Licencja medyczna" STR_MEDICAL_LICENSE_UFOPEDIA: "Po pierwsze, nie szkodzić. Ale po drugie, praesente medico nihil nocet." STR_DRIVING_LICENSE: "Prawo jazdy" STR_DRIVING_LICENSE_UFOPEDIA: "Standardowe prawo jazdy, wystawione na zwykłego obywatela." STR_VIP_ID: "Legitymacja VIPa" STR_VIP_ID_UFOPEDIA: "Dowód tożsamości należący do Bardzo Ważnej Osoby. A przynajmniej była ona ważna, kiedy wyrabiano ten dokument..." STR_SECURITY_LICENSE: "Licencja ochroniarska" STR_SECURITY_LICENSE_UFOPEDIA: "Ten dokument potwierdza kwalifikacje do pracy w charakterze osobistego ochroniarza, wraz ze wszystkim, co się z tym wiąże." STR_WORK_PERMIT: "Pozwolenie na pracę" STR_WORK_PERMIT_UFOPEDIA: "Ten dokument należał do prostego robotnika, który znalazł się w złym miejscu o niewłaściwym czasie. Ponure przypomnienie, że nikt nie jest bezpieczny od obcego zagrożenia." STR_HUNTING_LICENSE: "Licencja łowiecka" STR_HUNTING_LICENSE_UFOPEDIA: "Licencja łowiecka. Pokrywa wszelkie legalne typy broni palnej, o ile jest używana zgodnie z prawem." STR_HOSTESS_ACCESS_CARD: "Karta dostępu hostessy" STR_HOSTESS_ACCESS_CARD_UFOPEDIA: "Ten identyfikator pozwala użytkownikowi wejść do pewnych zastrzeżonych pomieszczeń, ale raczej niczego ważnego." STR_ENGINEER_ACCESS_CARD: "Karta dostępu inżyniera" STR_ENGINEER_ACCESS_CARD_UFOPEDIA: "Ta karta dostępu pozwala zalogować się do zabezpieczonych maszyn i baz danych. Nadal widnieje na niej nazwisko oryginalnego właściciela." STR_TECHNICAL_ACCESS_CARD: "Karta dostępu technika" STR_TECHNICAL_ACCESS_CARD_UFOPEDIA: "Ta karta magnetyczna pozwala użytkownikowi wejść do odpowiedniego obszaru zamkniętego." STR_SPORT_PARAPHERNALIA: "Parafernalia sportowe" STR_SPORT_PARAPHERNALIA_UFOPEDIA: "Ich rolą jest okazywanie oddania noszącego wobec lokalnego klubu, wspieranie drużyny oraz prowokowanie przeciwników." STR_POLICE_ID: "Odznaka policyjna" STR_POLICE_ID_UFOPEDIA: "Autentyczna legitymacja z fajną odznaką, jak również numerem funkcjonariusza i fotografią. Rzeczony funkcjonariusz już nie będzie jej potrzebował, podczas gdy pewne znane ci osoby mogłyby." STR_SYNDICATE_TESTAMENT_DECRYPTION: "Odszyfrowanie ostatniego przekazu z Syndykatu" STR_SYNDICATE_TESTAMENT_ENCRYPTED: "Ostatni przekaz z Syndykatu" STR_SYNDICATE_TESTAMENT_ENCRYPTED_UFOPEDIA: "W podziemnym kompleksie znaleźliśmy zaszyfrowaną wiadomość, która wydaje się pochodzić od PRAWDZIWEGO szefa Syndykatu. Zdaje się, że można ją odczytać za pomocą jednego z tych pierścieni, które znaleźliśmy w posiadaniu personelu Syndykatu. Czy mam tego spróbować?" STR_SYNDICATE_TESTAMENT_DECRYPTED: "Odszyfrowany testament Syndykatu" STR_SYNDICATE_TESTAMENT: "Testament Syndykatu" STR_SYNDICATE_TESTAMENT_UFOPEDIA: "Witaj, Dowódco X-Comu.{NEWLINE}{NEWLINE}Likwidując naszą komórkę na Ziemi 'Syndykat', dowiedliście swej wyższości nad plebejskimi masami. Macie potencjał osiągnięcia prawdziwego nadczłowieczeństwa. Ostatni krok to odrzucić lojalność wobec tak zwanych Oświeconych, których jedynym celem jest utrzymanie człowieka w ciemnocie, oraz zdobyć pełnię władzy nad naturą i sobą samym.{NEWLINE}{NEWLINE}Albo do nas dołączycie, albo zostaniecie zniszczeni razem z innymi podludźmi. Zastanów się dobrze." STR_SYNDICATE_SUPERMUTANT: "Supermutant Syndykatu" STR_SYNDICATE_SUPERMUTANT_UFOPEDIA: "Syndykat tworzy supermutantów poprzez infekowanie ludzkich ochotników specjalnym mutagenem. Uzyskane osobniki mają wielką siłę fizyczną i zdolności umysłowe. Są też zdolne ukryć swą prawdziwą postać i uchodzić za zwykłych ludzi. Procedura ta jednak ma bardzo wysoki wskaźnik śmiertelności, istnieją też... inne problemy." STR_SCHUTZSTAFFELN_RING: "Pierścień Schutzstaffeln" STR_SCHUTZSTAFFELN_RING_UFOPEDIA: "Srebrny pierścień, noszony wyłącznie przez wyższych oficerów SS w Trzeciej Rzeszy. Nie wiadomo, jak trafił w ręce ostatniego właściciela, ale jego autentyczność jest niepodważalna, co czyni go wartościowym przedmiotem kolekcjonerskim.{NEWLINE}Pomimo tych złowieszczych konotacji, dotykanie pierścienia działa dziwnie kojąco." STR_SYNDICATE_HQ_ACCESS: "Dostęp do siedziby Syndykatu" STR_SYNDICATE_HQ_ACCESS_UFOPEDIA: "No dobra, więc mamy... śmiały plan. Pomysł polega na dostaniu się do kwatery głównej Syndykatu podszywając się pod ich agentów. Zgromadziliśmy wystarczająco dużo tożsamości, kilka z nich się nada. Użyjemy impersonatronów, aby zmienić wygląd.{NEWLINE}Kiedy mówię 'my', mam oczywiście na myśli naszych agentów, a nie siebie... Wielka szkoda, bo to brzmi ekscytująco!" STR_SYNDICATE_HQ: "Kwatera główna Syndykatu" STR_ALERT_SYNDICATE_HQ: "KWATERA GŁÓWNA SYNDYKATU ZLOKALIZOWANA W MIEŚCIE" STR_SYNDICATE_HQ_DESCRIPTION: "Oto miejsce, z którego Syndykat otrzymuje wytyczne. Naszym celem jest zająć kompleks.{NEWLINE}Możemy spodziewać się zaciętego oporu ze strony sił Syndykatu. Spodziewamy się, że baza składać się będzie z typowych korytarzy i pokoi różnej wielkości." STR_SYNDICATE_HQ_BRIEFING: "Nasi agenci zamaskowali się przy użyciu impersonatronów i właśnie wkraczają do kwatery głównej Syndykatu. Nasz cel to zajęcie całego budynku. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_SYNDICATE_HQ_UFOPEDIA: "Nawet Syndykat musi skądś zarządzać swoimi operacjami. Dzięki informacjom zdobytym od dyrektora mutanta możemy namierzyć to miejsce i aresztować winnych.{NEWLINE} Łatwiej jednak to powiedzieć niż zrobić. Wszystkie drogi wejścia do kwatery głównej są zbyt dobrze strzeżone, abyśmy mogli się przekraść. Rada nie zezwoli też na atak frontalny, gdyż obawia się, że prowodyrowie uciekną - z czym się w pełni zgadzam. Jedyny sposób to użycie jakiejś zaawansowanej techniki maskowania, na którą Syndykat nie jest przygotowany. Jak na przykład... impersonatron?" STR_SYNDICATE_SUMMARY: "Raport zbiorczy o Syndykacie" STR_SYNDICATE_SUMMARY_UFOPEDIA: "Od: Komitet Narodów Zjednoczonych{NEWLINE}Temat: Syndykat{NEWLINE}Dowódco,{NEWLINE}Rada otrzymała i przeanalizowała twój raport na temat międzynarodowej organizacji przestępczej znanej jako Syndykat. Przedstawione dowody uznano za zasadne, więc Rada zgodziła się na powzięcie bezpośrednich działań przeciwko tej organizacji.{NEWLINE}Twoje rozkazy to zaatakować Syndykat i zająć jego główną bazę operacyjną. Aby to osiągnąć, musisz aresztować jednego z ich zarządców regionalnych i przesłuchać go, aby ustalić położenie ich kwatery głównej. Użyj wszelkich metod, jakie uznasz za konieczne, ale unikaj zbędnego rozgłosu.{NEWLINE}Jak dotąd dobra robota, Dowódco. Wierzymy, że zamkniesz tę sprawę bez zbędnej zwłoki. Pamiętaj, będziemy patrzeć." STR_MONSTROUS_BREED: "Potworny pomiot" STR_MONSTROUS_BREED_UFOPEDIA: "Znaleźliśmy dowody, że wiedza Syndykatu, która posłużyła im w hodowli tych potworności, pochodzi z nieznanego zewnętrznego źródła. Znaleźliśmy też pisemne zapisy, według których laboratorium miało namnażać wszelkiego rodzaju stwory i wypuszczać je w zamieszkałych okolicach. Zachowanie ludzi i skuteczność potworów miało być poddawane ocenie na podstawie wielu próbek. Rozkaz wyszedł z samej kwatery głównej Syndykatu." STR_MONSTERS_FINAL_SOLUTION: "Potwory: ostateczne rozwiązanie" STR_MONSTERS_FINAL_SOLUTION_UFOPEDIA: "Okazuje się, że stwory, z którymi walczymy, rzeczywiście zostały przywiezione przez obcych, którzy regularnie rozwożą je po planecie. Stwory lądują w kapsułach, a następnie się mnożą i zaczynają zagrażać ludziom.{NEWLINE}Ale koniec z tym. Wymagało to wiele pracy, ale dzięki danym Syndykatu udało się stworzyć związek chemiczny, który gwałtownie reaguje z wysokoenergetycznym osoczem, powodując szybką śmierć i czasem samozapłon. Jest nieszkodliwy dla ludzi i można go rozpylać z powietrza, co bardzo ułatwia kontrolę skażenia biologicznego.{NEWLINE}Przekazaliśmy już formułę krajom założycielskim. Teraz potwory to ich problem, nie nasz. Nie oznacza to, że już nigdy nie zobaczymy potworów, ale przynajmniej nie będzie to codzienność." STR_SYNDICATE_CHRYSSALID_RESEARCH: "Eksperymenty biologiczne Syndykatu" STR_SYNDICATE_CHRYSSALID_RESEARCH_UFOPEDIA: "Według zatrzymanej naukowiec Syndykatu, organizacja prowadzi różnorakie badania nad obcymi stworami, które napotykamy. Ich badania zdają się znacznie bardziej zaawansowane od naszych, więc są potencjalnie bezcenne.{NEWLINE}Laboratoria Syndykatu są dobrze chronione i trudne do znalezienia, ale jest sposób: w jednym z nich, zlokalizowanym w dawnej bazie Czerwonego Świtu, doszło do jakiegoś incydentu z ucieczką stworzeń i zostało ono opuszczone. Powinniśmy tam się udać, zneutralizować zagrożenie i pobrać próbki. Tylko ostrożnie, roi się tam od demonicznych pająków..." STR_SPIDER_SIBERIA: "Opuszczone laboratorium Syndykatu" STR_ALERT_SPIDER_SIBERIA: "ZNALEZIONO OPUSZCZONE LABORATORIUM SYNDYKATU" STR_SPIDER_SIBERIA_BRIEFING: "Ta opuszczona baza kryje ważne sekrety Syndykatu. Wygląda na to, że władzę przejęły tu wielkie pająki, których cały rój znalazł schronienie w tunelach ogrzewanych technologią nuklearną. Musimy oczyścić bazę, aby zabezpieczyć próbki. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SPIDER_SIBERIA_DESCRIPTION: "Ta opuszczona baza skrywa ważne sekrety Syndykatu. Roi się w niej od pozaziemskich potworów." STR_SPIDER_SIBERIA_COMPLETE: "Syberyjska baza (pełna pająków) została zdobyta." STR_FOUND_ITEMS: "Znalezione przedmioty" STR_FOUND_ITEMS_UFOPEDIA: "Twój personel zbiera i analizuje wszelaki sprzęt zdobyty na wrogu. Duża jego część to powszechnie znane artykuły, takie jak popularna broń, ale niektóre mogą okazać się całkiem nietypowe. Nawet względnie znane przedmioty muszą być poddane analizie, aby przekazać wiedzę o nim naszym agentom i personelowi w zestandaryzowanym formacie. Dodawanie zestandaryzowanej w ten sposób informacji do naszych akt jest też kluczowe dla zakupu danej broni. Możesz sądzić, że to zbędna biurokracja, Dowódco, i dlatego właśnie jestem tu ja - aby nad wszystkich nie pochłonął chaos.{NEWLINE}W Ufopedii znaleźć można wszelkie informacje o zarejestrowanych artykułach, ich parametrach i źródle (gdy dotyczy)." STR_HELICOPTER: "HELIKOPTER" STR_HELICOPTER_UFOPEDIA: "Szybki i niezawodny. Wyposażony w dodatkowe zbiorniki paliwa." STR_EMP_GRENADE: "Granat EMP" STR_EMP_GRENADE_UFOPEDIA: "Ten granat wyzwala silną falę elektromagnetyczną, która przeciąża obwody elektroniczne. Nie szkodzi żywym organizmom, ale jest zabójczy dla maszyn, gdyż omija normalny pancerz." STR_EMP: "Broń EMP" STR_WARP: "Broń warp" STR_ELECTRIC: "Broń elektrowstrząsowa" STR_PSI: "Broń psi" STR_DAMAGE_ARMOR_PIERCING: "KINETYCZNE" STR_DAMAGE_ACID: "CHEMICZNE" STR_DAMAGE_HIGH_EXPLOSIVE: "WSTRZĄSOWE" STR_DAMAGE_MELEE: "CIĘTE" STR_DAMAGE_NONE: "SPECJALNE" STR_DAMAGE_SMOKE: "DUSZĄCE" STR_DAMAGE_10: "EMP" STR_DAMAGE_11: "ELEKTRYCZNE" STR_DAMAGE_12: "PSI" STR_DAMAGE_13: "WARP" STR_DAMAGE_14: "E-115" STR_MANA_ABBREVIATION: "GTW" STR_MANA: "OBECNA GOTOWOŚĆ" STR_MANA_POOL: "GOTOWOŚĆ" STR_MANA_MISSING: "BRAKUJĄCA GOTOWOŚĆ" STR_MANA_RECOVERY: "ODZYSKANIE GOTOWOŚCI> {ALT}{0}" STR_NOT_ENOUGH_MANA: "Za niska Gotowość!" STR_MANA_CURRENT: "OBECNA GOTOWOŚĆ" STR_MANA_NORMALIZED: "ZNORMALIZOWANA GOTOWOŚĆ" STR_COST_MANA: "gotowość" manaExperience: "Punkty doświadczenia dla gotowości" manaRequired: "Wymaga Gotowości?" ToMana: "Mnożnik obrażeń na gotowość" RandomMana: "Losowe obrażenia na gotowość?" mana: "Gotowość" manaRecoveryPerDay: "Gotowość dziennie" STR_ALERT_MAGMA_REACTOR_CHAINSAWBOTS: "AWARIA REAKTORA M.A.G.M.A." STR_MAGMA_REACTOR_CHAINSAWBOTS_BRIEFING: "Eksperymentalny reaktor fuzyjny korporacji M.A.G.M.A. uległ awarii, gdy jego SI się zbuntowała. Musimy stawić czoła robotom naprawczym, które kontroluje. Wesprze nas kilka roboczołgów M.A.G.M A. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MAGMA_REACTOR_CHAINSAWBOTS_DESCRIPTION: "Eksperymentalny reaktor fuzyjny korporacji M.A.G.M.A. uległ awarii, gdy jego SI się zbuntowała. Musimy stawić czoła robotom naprawczym, które kontroluje. Wesprze nas kilka roboczołgów M.A.G.M A. Uwaga na zabójcze promieniowanie!" STR_MAGMA_REACTOR_CHAINSAWBOTS: "Awaria reaktora M.A.G.M.A." STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: "Reaktor M.A.G.M.A. został opanowany." STR_MAGMA_TANK_FACTORY_SAVED: "Fabryka miniczołgów M.A.G.M.A. uratowana." STR_MAGMA_MINITANK_CANNON: "Roboczołg M.A.G.M.A." STR_MAGMA_MINITANK_ARMOR: "Miniczołg M.A.G.M.A.: analiza taktyczna" STR_MAGMA_MINITANK: "Miniczołg M.A.G.M.A." STR_MAGMA_ROBOTANK_ARMOR: "Roboczołg M.A.G.M.A.: analiza taktyczna" STR_MAGMA_ROBOTANK: "Roboczołg M.A.G.M.A." STR_MAGMA_CHAINSAWBOT_WEAPON: "Ostrze piłorobota M.A.G.M.A." STR_MAGMA_CHAINSAWBOT_ARMOR: "Piłorobot M.A.G.M.A.: analiza taktyczna" STR_MAGMA_CHAINSAWBOT: "Piłorobot M.A.G.M.A." STR_ALERT_JARHEAD_FACTORY: "FABRYKA SŁOJOGŁOWÓW ZLOKALIZOWANA W MIEŚCIE" STR_JARHEAD_FACTORY: "Fabryka słojogłowów" STR_JARHEAD_FACTORY_DESCRIPTION: "Zlokalizowaliśmy miejsce, w którym ludzie są przetwarzani na koszmarne słojogłowy. Zniszcz je i upewnij się, że żadna potworność stamtąd się nie wydostanie." STR_JARHEAD_FACTORY_BRIEFING: "Zlokalizowaliśmy miejsce, w którym ludzie są przetwarzani na koszmarne słojogłowy. Zniszcz je i upewnij się, że żadna potworność stamtąd się nie wydostanie. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_JARHEAD_INVESTIGATION: "Śledztwo w sprawie słojogłowów" STR_JARHEAD_INVESTIGATION_UFOPEDIA: "Po dokładnym zbadaniu części słojogłowa ustaliliśmy, że przynajmniej niektóre z nich to całkiem zwyczajne komponenty. Naszym następnym krokiem było sprawdzenie, czy ktoś szczególny zamawiał te części. Była to koszmarna praca, w grę wchodziły tysiące firm, ale w końcu znaleźliśmy jakieś tropy. Będziemy mieli oko na te części i spróbujemy je śledzić - oby nas doprowadziły tam, gdzie montuje się te słojogłowy.{NEWLINE}Poza tym znalazłam też stare dokumenty, które mówią o podobnych istotach. Zapiski są z lat 50. i pochodzą z jakiejś brytyjskiej organizacji o kryptonimie UNIT. To może być ważne!" STR_JARHEAD_PRETENDER: "Słojogłów symulant" STR_JARHEAD_PRETENDER_ARMOR: "Słojogłów symulant: analiza taktyczna" STR_JARHEAD_ARMOR: "Słojogłów: analiza taktyczna" STR_JARHEAD_MASHINOBI_ARMOR: "Słojogłów maszynobi: analiza taktyczna" STR_JARHEAD_MASHINOBI: "Słojogłów maszynobi" STR_JARHEAD_MASHINOBI_UFOPEDIA: "Te istoty kiedyś były ludźmi, jednak zostali przemienieni w przerażające biomechaniczne sługi Czarnego Lotosu. Nadal są świetnie wyszkolonymi specjalistami od zabijania, mogącymi równać się z najlepszymi żołnierzami. Są też bardzo dyskretni, szczególnie w dzień." STR_JARHEAD_TERRORIST: "Słojogłów terrorysta" STR_JARHEAD_CORPSE: "Zwłoki słojogłowa" STR_JARHEAD_AUTOPSY: "Sekcja słojogłowa" STR_JARHEAD_AUTOPSY_UFOPEDIA: "'Słojogłów' to makabryczne przypomnienie o przewadze technicznej wrogów ludzkości. Ten mechaniczny egzoszkielet mieści mały reaktor, który zasila cyborga. Mózg w 'słoju' jest ludzki i wydaje się nie być zmodyfikowany." STR_PSG1_BUY: "Zakup PSG-1" STR_PSG1: "PSG-1" STR_PSG1_CLIP: "Magazynek PSG-1" STR_PSG1_UFOPEDIA: "Karabin wyborowy zaprojektowany w latach 70. przez Heckler & Koch, głównie dla sił policyjnych. Świetny w strzelaniu do słabo widocznych celów, ale wysoce awaryjny, jeśli o niego nie dbać należycie. Siła ognia bardzo zależy od umiejętności strzelca, ale nieźle przebija pancerz.{NEWLINE}Zakup tej broni wymaga: Awans II." STR_JARHEAD: "Słojogłów" STR_JARHEAD_UFOPEDIA: "Ta istota jest cyborgiem, zbudowanym na bazie ludzkiego mózgu. Jego mechaniczne ciało jest lekkie i wytrzymałe. Nie zdołaliśmy w żaden sposób porozumieć się z tym stworzeniem, nawet przez stymulację bezpośrednią. Ma jednak zdolności psioniczne w postaci wyzwalania energii." STR_MALE_MAGMA_HEAVY_ARMOR: "Zbrojnik M.A.G.M.A.: analiza taktyczna" STR_MALE_MAGMA_HEAVY: "Zbrojnik M.A.G.M.A." STR_MALE_MAGMA_SECURITY: "Ochroniarz M.A.G.M.A." STR_FEMALE_MAGMA_SECURITY_ARMOR: "Ochroniarz M.A.G.M.A.: analiza taktyczna " STR_FEMALE_MAGMA_SECURITY: "Ochroniarz M.A.G.M.A." STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR: "Kobieta technik: analiza taktyczna" STR_FEMALE_CIVILIAN_TECHNICIAN: "Kobieta technik" STR_MALE_CIVILIAN_TECHNICIAN: "Mężczyzna technik" STR_MALE_CIVILIAN_TECHNICIAN_ARMOR: "Mężczyzna technik: analiza taktyczna" STR_PULSE_WEAPONS: "Broń pulsacyjna" STR_PULSE_WEAPONS_UFOPEDIA: "Broń pulsacyjna to zaawansowana forma broni palnej, zasilana baterią, która wytwarza puls elektryczny wyzwalający strzał. To szczególne rozwiązanie pozwala na wystrzeliwanie niemetalicznych (ceramicznych) pocisków, które są podstawowym typem amunicji dla tych broni z uwagi na zwiększoną skuteczność przeciw celom żywym.{NEWLINE}Standardowa amunicja pulsacyjna powoduje dodatkowe 25% obrażeń na Zdrowie celu (po penetracji pancerza). Efekt ten nie występuje dla amunicji innego typu niż ceramiczna." STR_MAGMA_PULSE_LMG_BUY: "Zakup RKM pulsacyjnego M.A.G.M.A." STR_MAGMA_PULSE_LMG: "RKM pulsacyjny M.A.G.M.A." STR_MAGMA_PULSE_LMG_UFOPEDIA: "Ten poręczny karabin maszynowy wystrzeliwuje ceramiczne pociski z zaskakującą prędkością i zaskakującym odrzutem." STR_MAGMA_PULSE_LMG_CLIP: "Mag. pulsacyjnego RKM" STR_MAGMA_PULSE_LMG_AA_CLIP: "Mag. trytanowy pulsacyjnego RKM" STR_MAGMA_PULSE_RIFLE_BUY: "Zakup karabinu pulsacyjnego M.A.G.M.A." STR_MAGMA_PULSE_RIFLE: "Karabin pulsacyjny M.A.G.M.A." STR_MAGMA_PULSE_RIFLE_UFOPEDIA: "Ten ciężki karabin stworzony został do zwalczania żywych celów o nadludzkiej wytrzymałości, takich jak cyborgi czy obce potwory. Używa ceramicznej amunicji, która przy trafieniu rozpada się na ostre odłamki." STR_MAGMA_PULSE_RIFLE_CLIP: "Mag. karabinu pulsacyjnego" STR_MAGMA_PULSE_RIFLE_AA_CLIP: "Mag. trytanowy karabinu pulsacyjnego" STR_MAGMA_PULSE_SMG_BUY: "Zakup p.m. pulsacyjnego M.A.G.M.A." STR_MAGMA_PULSE_SMG: "P.m. pulsacyjny M.A.G.M.A." STR_MAGMA_PULSE_SMG_UFOPEDIA: "Ten duży pistolet maszynowy strzela ceramiczną amunicją, szczególnie skuteczną na cele nieopancerzone." STR_MAGMA_PULSE_SMG_CLIP: "Mag. pulsacyjnego p.m." STR_MAGMA_PULSE_SMG_AA_CLIP: "Mag. trytanowy pulsacyjnego p.m." STR_MAGMA_PULSE_PISTOL_BUY: "Zakup pistoletu pulsacyjnego M.A.G.M.A." STR_MAGMA_PULSE_PISTOL: "Pistolet pulsacyjny M.A.G.M.A." STR_MAGMA_PULSE_PISTOL_UFOPEDIA: "Ten ciężki pistolet strzela amunicją ceramiczną, niszczycielską wobec nieosłoniętego ciała." STR_MAGMA_PULSE_PISTOL_CLIP: "Mag. pistoletu pulsacyjnego" STR_MAGMA_PULSE_PISTOL_AA_CLIP: "Mag. trytanowy pistoletu pulsacyjnego" STR_REACTOR_DEFENSE_SYNDICATE: "Rajd Syndykatu na reaktor" STR_REACTOR_DEFENSE_SYNDICATE_DESCRIPTION: "Syndykat atakuje tajną eksperymentalną elektrownię fuzyjną. Musimy wesprzeć siły lokalne i zapobiec sabotażowi kompleksu oraz kradzieży danych lub materiałów. Uwaga: w okolicy widziano elitarne jednostki Syndykatu." STR_REACTOR_DEFENSE_SYNDICATE_BRIEFING: "Syndykat atakuje tajną eksperymentalną elektrownię fuzyjną. Musimy wesprzeć siły lokalne i zapobiec sabotażowi kompleksu oraz kradzieży danych lub materiałów. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_ALERT_REACTOR_DEFENSE_SYNDICATE: "SYNDYKAT ATAKUJE EKSPERYMENTALNY REAKTOR!" STR_OLD_ARCHIVES_DEFENSE_SYNDICATE: "Rajd Syndykatu na tajne archiwum" STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_DESCRIPTION: "Syndykat atakuje tajną instalację wojskową, w której składowane są ważne dane nieznanego pochodzenia. Musimy wesprzeć siły lokalne i zapobiec przejęciu tych danych przez Syndykat, a zabezpieczyć je dla nas. Uwaga: w okolicy widziano elitarne jednostki Syndykatu." STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_BRIEFING: "Syndykat atakuje tajną instalację wojskową, w której składowane są ważne dane nieznanego pochodzenia. Musimy wesprzeć siły lokalne i zapobiec przejęciu tych danych przez Syndykat. Musimy też znaleźć i zbadać taśmę magnetyczną, której szukają - inaczej nie zbliżymy się nawet do poznania ich tajemnic. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_OLD_ARCHIVES_DEFENSE_SYNDICATE: "SYNDYKAT ATAKUJE ARCHIWUM WOJSKOWE!" STR_OLD_XCOM_DATA_REEL: "Szpula z zaszyfrowanymi danymi" STR_OLD_XCOM_DATA_REEL_UFOPEDIA: "Ta znaleziona w starym archiwum taśma jest zaszyfrowana. Aby ją odczytać, potrzebujemy specjalnego kodu stworzonego przez organizację UNIT." STR_SYNDICATE_HQ_DEFEATED: "Syndykat został pokonany." STR_SYNDICATE_PISSED: "Syndykat jest wkurzony, gratulacje." STR_REACTOR_SAVED_FROM_SYNDICATE: "Reaktor fuzyjny został uratowany." STR_SYNDICATE_REPULSED: "Syndykat odparty... na razie." STR_COUNCIL_SALVAGER: "Czyściciel Rady" STR_COUNCIL_SALVAGER_ARMOR: "Czyściciel Rady: analiza taktyczna" STR_COUNCIL_MEMBER_ARMOR: "Komisarz Rady: analiza taktyczna" STR_COUNCIL_MEMBER: "Komisarz Rady" STR_ALERT_MANSION_DEFENSE_SYNDICATE: "SYNDYKAT ŚCIGA CZŁONKA RADY!" STR_MANSION_DEFENSE_SYNDICATE: "Asasynacja Syndykatu" STR_MANSION_DEFENSE_SYNDICATE_DESCRIPTION: "Komisarz Rady przychylna naszej sprawie stała się celem ataku elitarnych zabójców Syndykatu. Musisz ją za wszelką cenę ocalić i przywieźć do bazy.{NEWLINE}Rozpoczniesz bitwę w domu, a następnie rozproszysz się na zewnątrz w poszukiwaniu celu. Wspomoże cię ochrona Rady. Uwaga: w okolicy widziano elitarne jednostki Syndykatu." STR_MANSION_DEFENSE_SYNDICATE_BRIEFING: "Komisarz Rady przychylna naszej sprawie stała się celem ataku elitarnych zabójców Syndykatu. Musisz ją za wszelką cenę ocalić, inaczej czekają nas kłopoty. Będzie ubrana na fioletowo. Po udanej misji musimy ją również przesłuchać - oficer wywiadu podkreślała, że to bardzo ważne. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MALE_SOLDIER: "Żołnierz" STR_MALE_OFFICER_SOLDIER: "Oficer wojskowy" STR_MALE_ELITE_SOLDIER: "Elitarny żołnierz" STR_CRISIS_TROOPER: "Żołnierz sił kryzysowych" STR_MALE_SOLDIER_ARMOR: "Żołnierz: analiza taktyczna" STR_MALE_ELITE_SOLDIER_ARMOR: "Elitarny żołnierz: analiza taktyczna" STR_MALE_OFFICER_SOLDIER_ARMOR: "Oficer: analiza taktyczna" STR_CRISIS_TROOPER_ARMOR: "Żołnierz sił kryzysowych: analiza taktyczna" STR_SNAKEMAN_BEASTMASTER: "Wężownik pasterz" STR_VSS_BUY: "Zakup WSS Wintoreza" STR_VSS: "WSS Wintorez" STR_VSS_UFOPEDIA: "Rosyjski karabin snajperski dla komandosów. Może strzelać serią i łatwo go złożyć do małego bagażu, ale jest trudny w obsłudze.{NEWLINE}>Ukrywalny; Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów, Operacje Czerwonego Świtu i Awans II." STR_VSS_CLIP: "Mag. WSS" STR_MALE_CIVILIAN_BLACK_ARMOR: "Bojownik: analiza taktyczna" STR_MALE_BLACK_AFRICAN_FIGHTER1: "Lokalny bojownik" STR_MALE_BLACK_AFRICAN_FIGHTER2: "Lokalny bojownik" STR_MALE_BLACK_AFRICAN_FIGHTER3: "Lokalny bojownik" STR_MALE_CIVILIAN_BLACK: "Cywil" STR_MALE_CIVILIAN_BODYGUARD_ARMOR: "Ochroniarz: analiza taktyczna" STR_MALE_CIVILIAN_BODYGUARD: "Ochroniarz" STR_MALE_BODYGUARD: "Ochroniarz" STR_HORROR_ARMOR: "Horror: analiza taktyczna" STR_HORROR_BITE: "Ugryzienie horrora" STR_HORROR_WEAPON: "Broń horrora" STR_HORROR_CORPSE: "Zwłoki horrora" STR_HORROR_AUTOPSY: "Sekcja horrora" STR_HORROR_AUTOPSY_UFOPEDIA: "Ten biologiczny czołg został z pewnością stworzony do wytrzymania takiej siły ognia, jak to możliwe przy jego wielkości. Jest wysoce odporny na wszelkie formy ataku. Stwór jest wyposażony w naturalne działko kwasowe - podobne do broni używanych przez wielu innych mieszkańców Wymiaru X, ale znacznie potężniejsze niż cokolwiek, co dotąd widzieliśmy." STR_HORROR: "Horror" STR_HORROR_UFOPEDIA: "To przerażające monstrum stale działa w trybie 'szukaj i niszcz'. Stale próbuje zaatakować nasz personel i nieustannie analizuje otoczenie. Mimo tych zdolności do skupienia, stworzenie nie wydaje się zbyt bystre. Niestety jest również zbyt głupie, by dać się odpędzić, co czyni je jeszcze bardziej kłopotliwym." STR_HORROR_TERRORIST: "Horror" STR_ABOMINATION_WEAPON: "Dotyk abominacji" STR_ABOMINATION_WEAPON_UFOPEDIA: "Abominacja w mgnieniu oka przemieni dowolną formę życia, której dotknie, w kopię samej siebie." STR_ABOMINATION: "Abominacja" STR_ABOMINATION_UFOPEDIA: "Ta przerażająca istota jest obca nawet w porównaniu z okazami, które zazwyczaj spotykamy. Jej cała biologia opiera się na egzotycznych związkach chemicznych, istniejących dzięki prawom fizyki, których w pełni nie rozumiemy. Jest z natury drapieżcą, lecz zamiast pożerać swe ofiary, zmienia je w kopie samej siebie; być może celem późniejszej konsumpcji. Powinniśmy unikać bliższego kontaktu z nią za wszelką cenę." STR_ABOMINATION_AUTOPSY: "Sekcja abominacji" STR_ABOMINATION_AUTOPSY_UFOPEDIA: "Ten stwór nie powinien móc żyć. Brak mu otworu gębowego oraz systemu trawiennego w jakiejkolwiek postaci. Układ mięśniowy uległ upłynnieniu wkrótce po śmierci. Analiza chemiczna szczątków sugeruje, że zawierają związki, które mocno przypominają strukturą nasze aminokwasy. Jego dziwaczna biologia czyni go niemal niewrażliwym na kwasy, ale bardzo podatnym na obrażenia od ognia." STR_ABOMINATION_CORPSE: "Zwłoki abominacji" STR_ABOMINATION_TERRORIST: "Abominacja" STR_ABOMINATION_ARMOR: "Abominacja: analiza taktyczna" STR_ZSRR_GANG_WAR: "Wojna gangów" STR_ZSRR_GANG_WAR_DESCRIPTION: "Czerwony Świt konkuruje z innym gangiem o kontrolę nad tą okolicą. Teraz konflikt przerodził się w walną bitwę. Musimy wesprzeć drugą stronę, rozbić siły Czerwonego Świtu i przywrócić porządek.{NEWLINE}Walka ma miejsce na przeważnie otwartej przestrzeni. Planuj osłanianie się oraz walkę z wieloma przeciwnikami różnej jakości." STR_ZSRR_GANG_WAR_BRIEFING: "Czerwony Świt konkuruje z innym gangiem o kontrolę nad tą okolicą. Teraz konflikt przerodził się w walną bitwę. Musimy wesprzeć drugą stronę, rozbić siły Czerwonego Świtu i przywrócić porządek. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_ALERT_ZSRR_GANG_WAR: "WOJNA GANGÓW!" STR_LO_WO_REFUGE: "Samotnia Lo Wo" STR_NATASHA_MOROZOVA: "Natasza Morozowa" STR_DOSSIER_NATASHA_MOROZOVA: "Dossier: Natasza Morozowa" STR_DOSSIER_NATASHA_MOROZOVA_UFOPEDIA: ">ROLA: Officer{NEWLINE}>AFILIACJA: Czerwony Świt{NEWLINE}>INFO: W ZSRR niektóre sieroty wysyłano na szkolenie superszpiegów KGB. Natasza Morozowa była jednym z najlepszych absolwentów i rozpoczęła służbę w 1983 r. w wieku 13 lat. Specjalizacja: ukrywanie się, zabijanie gołymi rękami, strzelec wyborowy. Wykonywała ściśle tajne misje w krajach NATO, włącznie ze szpiegostwem naukowym, sabotażami i zabójstwami. Upadek mocarstwa uznała za osobistą tragedię i zdradę, i powędrowała na Syberię, aż Czerwony Świt zrekrutował ją pośrodku lat 90.{NEWLINE}>STATUS: Ukryta" STR_NATASHAS_VSS: "Zmodyfikowany WSS Nataszy" STR_NATASHAS_VSS_UFOPEDIA: "Specjalna wersja legendarnego WSS Wintoreza z zaawansowanym mechanizmem ładowania i optyką. Używa specjalnych naboi i wymaga wysokich umiejętności do celnego strzelania.{NEWLINE}>Ukrywalny" STR_NATASHAS_VSS_CLIP: "Mag. zmodyfikowanego WSS" STR_ALERT_NATASHA_MOROZOVA: "NATASZA MOROZOWA ODNALEZIONA!" STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION: "Udało się nam zlokalizować oficer Czerwonego Świtu, Nataszę Morozową. Według raportu wywiadu, planuje morderstwo polityczne, by sprowokować rozruchy celem sabotażu projektu X-Com.{NEWLINE}Trzeba ją aresztować lub zlikwidować. Jest mistrzynią ukrywania się, więc drugiej szansy nie będziemy mieli." STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING: "Udało się nam zlokalizować oficer Czerwonego Świtu, Nataszę Morozową. Według raportu wywiadu, planuje morderstwo polityczne, by sprowokować rozruchy celem sabotażu projektu X-Com. Trzeba ją aresztować lub zlikwidować. Jest mistrzynią ukrywania się, więc drugiej szansy nie będziemy mieli. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_NATASHA_MOROZOVA_HIDEOUT: "Kryjówka Nataszy Morozowej" STR_NATASHA_MOROZOVA_HIDEOUT_TEMPERATE: "Kryjówka Nataszy Morozowej" STR_NATASHA_MOROZOVA_HIDEOUT_COLD: "Kryjówka Nataszy Morozowej" STR_ALERT_LO_WO_REFUGE: "ZNALEZIONO KRYJÓWKĘ LO WO!" STR_LO_WO_REFUGE_BRIEFING: "Połączone wysiłki naszego wywiadu i Interpolu pozwoliły nam wreszcie zlokalizować tajną kryjówkę mistrza Lo Wo, mentora asasynów Czarnego Lotosu. Musimy go pojmać lub zlikwidować. Zachowaj czujność, gdyż jest on podstępny, a jego uczniowie są u jego boku. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_LO_WO_REFUGE_DESCRIPTION: "Połączone wysiłki naszego wywiadu i Interpolu pozwoliły nam wreszcie zlokalizować tajną kryjówkę mistrza Lo Wo, mentora asasynów Czarnego Lotosu. Musimy go pojmać lub zlikwidować. Mamy na to tylko jedną szansę - jeśli zawiedziemy, nigdy nie uda się go odnaleźć ponownie." STR_LO_WO: "Mistrz Lo Wo" STR_LO_WO_ARMOR: "Mistrz Lo Wo: analiza taktyczna" STR_SECRETS_OF_LO_WO: "Zwój tajemnic mistrza Lo Wo" STR_SECRETS_OF_LO_WO_UFOPEDIA: "Te zwoje opisują starożytne techniki sinobi, stosowane przez asasynów z Czarnego Lotosu. Opanowanie sztuki Ninpou zajmuje lata treningu, ale przy wystarczającej wnikliwości i cierpliwości być może zdołamy jakoś wykorzystać tę wiedzę w przyszłości..." STR_ANCIENT_KATANA: "Starożytna katana" STR_ANCIENT_KATANA_UFOPEDIA: "Ta unikatowa broń należała do mistrza Lo Wo, wysokiego rangą nauczyciela asasynów Czarnego Lotosu. W jej rękojeści znajduje się ukryty mechanizm, który może odciąć ci rękę, jeśli nie wiesz, jak go rozbroić. Po małym majsterkowaniu możemy nią władać niemal bez obaw. Ostrze jest niezwykle lekkie i mocne oraz bardzo ostre. Łatwiej używać tej broni jednorącz niż zwykłej katany. Wydaje się, że drzemie w niej jakaś tajemnicza moc." STR_BLACK_LOTUS_SHRINE: "Źródło wszelkiego zła" STR_BLACK_LOTUS_SHRINE_DESCRIPTION: "Głęboko w dżungli znajduje się ukryta świątynka Czarnego Lotosu, poświęcona ich bogini. Według kultystów jest to miejsce, w którym spadła z gwiazd. Okolica jest niezamieszkała, ale roi się tam od patroli Czarnego Lotosu." STR_BLACK_LOTUS_SHRINE_BRIEFING: "Głęboko w dżungli znajduje się ukryta świątynka Czarnego Lotosu, poświęcona ich bogini. Według kultystów jest to miejsce, w którym spadła z gwiazd. Okolica jest niezamieszkała, ale roi się tam od patroli Czarnego Lotosu. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_BLACK_LOTUS_SHRINE_EXPLORED: "Świątynka Czarnego Lotosu zbadana." STR_ALERT_BLACK_LOTUS_SHRINE: "ZNALEZIONO CHRAM CZARNEGO LOTOSU" STR_JUNGLE_SHRINE: "Chram w dżungli" STR_BLACK_LOTUS_PARTY: "Przyjęcie u Czarnego Lotosu" STR_BLACK_LOTUS_PARTY_DESCRIPTION: "Odbywa się tutaj spotkanie wysokiego szczebla pomiędzy Czarnym Lotosem a jego bogatymi sponsorami. To dobra okazja do masowego aresztowania, co poważnie zaszkodzi interesom Czarnego Lotosu, a pomoże naszym.{NEWLINE}Cała akcja odbędzie się wewnątrz budynku. Spodziewaj się licznych starć z Czarnym Lotosem na dystansie bezpośrednim." STR_BLACK_LOTUS_PARTY_BRIEFING: "Odbywa się tutaj spotkanie wysokiego szczebla pomiędzy Czarnym Lotosem a jego bogatymi sponsorami. To dobra okazja do masowego aresztowania, co poważnie zaszkodzi interesom Czarnego Lotosu, a pomoże naszym. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ALERT_BLACK_LOTUS_PARTY: "CZARNY LOTOS WYDAJE PRZYJĘCIE W MIEŚCIE" STR_MEGAWORM_ARMOR: "Megarobak: analiza taktyczna" STR_MEGAWORM_TERRORIST: "Megarobak" STR_MEGAWORM: "Megarobak" STR_MEGAWORM_UFOPEDIA: "Megarobaki to żarłoczni drapieżcy, któzy nieustannie polują, by zaspokoić swe wielkie potrzeby energetyczne; nawet ich skóra wypełniona chlorofilem pomaga fotosyntezą. Wynika to z przerośniętej struktury mięśni, które pozwalają na szybki ruch mimo pełzającej postawy i utrzymuje kształt bezkostnego ciała. Gruba warstwa mięśni pozwala megarobakom znieść poważne obrażenia i uodparnia je w dużym stopniu na oszołomienie; bardziej skuteczny jest ogień, choć i tak nie poddają mu się łatwo." STR_MEGAWORM_CORPSE: "Zwłoki megarobaka" STR_MEGAWORM_AUTOPSY: "Sekcja megarobaka" STR_MEGAWORM_AUTOPSY_UFOPEDIA: "Ten wielki stwór o chrzęstnej budowie otoczony jest warstwą mięśni. Skóra nie jest opancerzona, ale jest gruba i zawiera chlorofil. Narządy wewnętrzne generalnie przypominają owadzie. Ma on cztery zwoje nerwowe położone głęboko za oczami; rdzeń nerwowy biegnie od nich przez większość długości ciała. Sześć rur tchawkowych dostarcza powietrze do tyluż płuc; jednak cały układ oddechowy zdaje się prymitywny i dotknięty zapaleniem. Otwór gębowy jest bardzo silny i uzbrojony w niezwykle ostre zęby. Widać też gruczoły kwasowe z wybiegającymi na zewnątrz kanałami." STR_MEGAWORM_ACID_WEAPON: "Plunięcie megarobaka" STR_MEGAWORM_MELEE_WEAPON: "Ugryzienie megarobaka" STR_ALERT_HYBRID_PURGE: "ODKRYTO OSADĘ HYBRYD!" STR_HYBRID_PURGE: "Likwidacja hybryd" STR_HYBRID_PURGE_DESCRIPTION: "Odkryliśmy tajną wioskę hybrydów, nadzorowaną przez ich kosmicznych panów, zapewne do użytku podczas przyszłej fazy inwazji. Nasz cel to spalić osadę do gołej ziemi, by zniszczyć ich przyczółek.{NEWLINE}Spodziewaj się lekkiego oporu ze strony wrogich rolników." STR_HYBRID_PURGE_BRIEFING: "Odkryliśmy tajną wioskę hybrydów, nadzorowaną przez ich kosmicznych panów, zapewne do użytku podczas przyszłej fazy inwazji. Nasz cel to spalić osadę do gołej ziemi, by zniszczyć ich przyczółek. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ANIMAL_PSIONICS: "Psionika zwierzęca" STR_MONSTROUS_TOOTH: "Ząb potwora" STR_MONSTROUS_TOOTH_UFOPEDIA: "Ten ząb należał do jakiegoś dużego drapieżnika, który naprawdę nie przynależy do tego świata. Kto wie, jakie potwory mogą się czaić tuż pod naszymi stopami?{NEWLINE}Ząb można sprzedać za kilkaset dolców albo użyć jako biżuterii." STR_SPIKEBOAR_BITE: "Szarża kolcodzika" STR_SPIKEBOAR_SPIKES: "Kolce kolcodzika" STR_SWARMIDS_LARGE_WEAPON: "Żądła dużego roju" STR_SWARMIDS_SMALL_WEAPON: "Żądła małego roju" STR_GIANT_SPIDER_WEAPON: "Ugryzienie wielkiego pająka" STR_GIANT_SPIDER_FLAME_WEAPON: "Ugryzienie płomienistego pająka" STR_GIANT_SPIDER_QUEEN_WEAPON: "Ugryzienie królowej pająków" STR_WERECAT_MIND_CONTROL_WEAPON: "Hipnotyczne spojrzenie kotołaka" STR_WERECAT_MIND_CONTROL_WEAPON_UFOPEDIA: "Kotołaki alfa władają mistycznymi mocami sugestii, których mogą użyć na ofierze o słabym umyśle, by ją otumanić lub nawet zwrócić przeciw jej towarzyszom." STR_WEREWOLF_PSI_PANIC_WEAPON: "Straszliwy wzrok wilkołaka" STR_WEREWOLF_PSI_PANIC_WEAPON_UFOPEDIA: "Wilkołaki alfa cieszą się nadprzyrodzonym respektem wśród pobratymców, ale potrafią też wzbudzać strach w ofiarach. Strzeż się spojrzenia grozy!" STR_WERECAT_WEAPON: "Drapnięcie kotołaka" STR_WEREWOLF_WEAPON: "Atak wilkołaka" STR_BLACK_MOON: "CZARNY KSIĘŻYC" STR_BLACK_MOON_DESCRIPTION: "W tej zamieszkałej okolicy zaobserwowano nietypową aktywność kotołaków. Zabezpiecz teren i ochroń cywilów. Spodziewaj się niebezpiecznych bestii w dużej liczbie, wiedzionych przez alfę o szczególnych zdolnościach umysłowych." STR_BLACK_MOON_BRIEFING: "W tej zamieszkałej okolicy zaobserwowano nietypową aktywność kotołaków. Zabezpiecz teren i ochroń cywilów. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_BLACK_MOON: "CZARNY KSIĘŻYC WSCHODZI!" STR_BLOOD_MOON: "KRWAWY KSIĘŻYC" STR_BLOOD_MOON_DESCRIPTION: "W tej zamieszkałej okolicy zaobserwowano nietypową aktywność wilkołaków. Zabezpiecz teren i ochroń cywilów. Spodziewaj się niebezpiecznych bestii w dużej liczbie, wiedzionych przez straszliwego alfę." STR_BLOOD_MOON_BRIEFING: "Na tych terenach rolniczych zaobserwowano nietypową aktywność wilkołaków. Zabezpiecz teren i ochroń cywilów. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_BLOOD_MOON: "KRWAWY KSIĘŻYC WSCHODZI!" STR_SOUL_HARVEST: "Żniwa dusz" STR_SOUL_HARVEST_CHURCH_OF_DAGON: "Żniwa dusz" STR_ALERT_SOUL_HARVEST_CHURCH_OF_DAGON: "MASOWY MORD RYTUALNY!" STR_SOUL_HARVEST_CHURCH_OF_DAGON_DESCRIPTION: "Kościół Dagona w narastającej zuchwałości ujawnił się w tej wiosce i masakruje cywilów w imię swego mrocznego boga. Musimy to zatrzymać!{NEWLINE}Spodziewaj się znacznych sił Dagona w średnio zabudowanym terenie miejskim. Podobno używają też wodnych stworzeń do polowania na ludzi." STR_SOUL_HARVEST_CHURCH_OF_DAGON_BRIEFING: "Kościół Dagona ujawnił się w tej wiosce i masakruje cywilów w imię swego mrocznego boga. Musimy to zatrzymać! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_THEY_CAME_FROM_THE_SEA: "Przybyli z Morza" STR_ALERT_THEY_CAME_FROM_THE_SEA: "MORSKIE POTWORY ATAKUJĄ PORT!" STR_THEY_CAME_FROM_THE_SEA_DESCRIPTION: "Horda wodnych stworów, w większości humanoidalnych, sieje grozę w porcie morskim! Wspierają ich kultyści Dagona. Staw czoła koszmarom z głębin i ocal miejscowych." STR_THEY_CAME_FROM_THE_SEA_BRIEFING: "Horda wodnych stworów, w większości humanoidalnych, sieje grozę w porcie morskim! Wspierają ich kultyści Dagona. Staw czoła koszmarom z głębin i ocal miejscowych. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_DEPTHPOCALYPSE: "Głębokalipsa" STR_ALERT_DEPTHPOCALYPSE: "MIESZKAŃCY GŁĘBIN NADCHODZĄ!" STR_DEPTHPOCALYPSE_DESCRIPTION: "Horda pancernych mieszkańców głębin zbliża się do zamieszkałych terenów, a towarzyszą jej latające machiny zniszczenia. Miejscowa policja spróbuje ich zatrzymać, ale nie mają szans nawet na zakończenie ewakuacji. Tylko X-Com może przynieść wybawienie." STR_DEPTHPOCALYPSE_BRIEFING: "Horda pancernych mieszkańców głębin zbliża się do zamieszkałych terenów, a towarzyszą jej latające machiny zniszczenia. Ich celem wydaje się być pozyskiwanie w nieznanych celach żywych ludzi oraz martwych tkanek ludzkich. Zrób, co możesz, by ochronić cywilów i policjantów. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SYNDICATE_RETALIATION: "Odwet Syndykatu" STR_SYNDICATE_PHASE_2: "Aresztowanie dyrektora Syndykatu" STR_ALERT_COMRCURBAN_CORP_2: "KWATERA REGIONALNA SYNDYKATU ODKRYTA W MIEŚCIE" STR_SYNDICATE_PHASE_2_DESCRIPTION: "Twoi agenci wkroczą do ważnego biurowca Syndykatu. Twoim zadaniem jest aresztowanie i przesłuchanie dyrektora generalnego. Nie obowiązuj ą żadne inne zasady - postępuj jak chcesz!{NEWLINE}Spodziewaj się walki z licznymi siłami Syndykatu różnej jakości w budynku biurowym i jego bezpośrednim sąsiedztwie." STR_SYNDICATE_PHASE_2_BRIEFING: "Twoi agenci wkroczą do ważnego biurowca Syndykatu. Twoim zadaniem jest aresztowanie i przesłuchanie dyrektora generalnego. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SYNDICATE_PHASE_1: "Przejęcie danych Syndykatu" STR_ALERT_COMRCURBAN_CORP_1: "BIURO SYNDYKATU ODKRYTO W MIEŚCIE" STR_SYNDICATE_PHASE_1_DESCRIPTION: "Twoi agenci wejdą do siedziby firmy kontrolowanej przez Syndykat. Ich zadaniem będzie znalezienie dyskietki z danymi, znajdującej się na najwyższym piętrze.{NEWLINE}Spodziewaj się starcia z siłami ochrony Syndykatu w samym budynku oraz jego bezpośredniej okolicy.{NEWLINE}Dozwolony tylko przedmioty ukrywalne!" STR_SYNDICATE_PHASE_1_BRIEFING: "Twoi agenci wejdą do siedziby firmy kontrolowanej przez Syndykat. Ich zadaniem będzie znalezienie dyskietki z danymi, znajdującej się na najwyższym piętrze. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_ARMY_ARMORED_CAR: "Wojskowy wóz pancerny" STR_ARMORED_CAR_WEAPON: "Zamontowany karabin maszynowy" STR_ARMORED_CAR_CORPSE: "Wrak wozu pancernego" STR_ARMORED_CAR_ARMOR: "Wóz pancerny: analiza taktyczna" STR_ARMORED_CAR: "Wóz pancerny" STR_ARMORED_CAR_UFOPEDIA: "Ten typ lekkiego pojazdu bojowego występuje w różnorakich siłach policyjnych i wojskowych na świecie. W kategoriach pola bitwy nie jest zbyt wytrzymały, ale zniesie znacznie więcej niż cywilne samochody. Uzbrojony jest w karabin maszynowy.{NEWLINE}Niestety jest zbyt ciężki, duży i kontrowersyjny politycznie do użytku przez X-Com." STR_CULT_MANSION_DEFENSE_EXALT: "Akcja likwidacyjna EXALT" STR_CULT_MANSION_DEFENSE_EXALT_DESCRIPTION: "EXALT montuje operację najazdu na dom przeciwnika politycznego. Musimy ochronić mieszkańców!{NEWLINE}Napastnicy są dobrze uzbrojeni i zdeterminowani. Rozpoczniecie w domu, a następnie rozproszycie się po terenie, by wyeliminować wrogie siły i znaleźć ocalałych. Strzeż się możliwych infiltratorów w budynku. Przygotuj też jakieś środki przeciw pojazdom, tak na wszelki wypadek." STR_CULT_MANSION_DEFENSE_EXALT_BRIEFING: "EXALT montuje operację najazdu na dom przeciwnika politycznego. Musimy ochronić mieszkańców! Uważajcie na siebie, bo napastnicy są dobrze uzbrojeni i zdeterminowani. Pilnujcie się też przed tymi, którzy mogli już zinfiltrować budynek!" STR_MANSION_DEFENSE: "Obrona posiadłości" STR_ALERT_CULT_MANSION_DEFENSE_EXALT: "ATAK EXALT NA POSIADŁOŚĆ!" STR_SYNDICATE_NETWORK: "Siatka Syndykatu" STR_SYNDICATE_NETWORK_UFOPEDIA: "Wstępne dochodzenie w sprawie Syndykatu ujawniło kilka ich powiązań z sektorem korporacyjnym. Organizacja zbudowana jest na globalnej sieci spółek, które zarabiają dla nich pieniądze i reprezentują ich interesy - czasem nieświadomie.{NEWLINE} Aby zapobiec wyrządzaniu przez Syndykat dalszych szkód, musimy zidentyfikować te firmy i przejąć ich dane do zbadania. Jednak nie możemy po prostu spaść tam z nieba z bronią, musimy zrobić to dyskretnie. Znajdę ich lokalizację, ty wyślesz cywilny pojazd z agentami w cywilnych ubraniach, albo bam! dane będą kaput." STR_SYNDICATE_OPERATIONS: "Operacje Syndykatu" STR_SYNDICATE_OPERATIONS_UFOPEDIA: "Przejrzeliśmy dane przejęte w biurowcu i zmapowaliśmy kilka firm, które w sekrecie należą lub są pośrednio zarządzane przez Syndykat. Zgadnij, kto jest na liście: BlackOps Industries! Widać nasz dostawca uzbrojenia to tylko marionetka, używana przez Syndykat do robienia forsy... Choć nie jest jasne, czy sami wiedzą, dla kogo pracują.{NEWLINE}To stawia BlackOps w bardzo niewygodnej pozycji. Z tymi informacjami możemy poważnie naruszyć ich reputację, albo wręcz ich zniszczyć, ale mam lepszy pomysł: użyjmy ich jako, eee, karty przetargowej podczas następnego spotkania biznesowego. Na pewno z radością dadzą nam jakąś promocję specjalną... Może nawet zgodę na produkcję własną według ich cennych schematów? W końcu jesteśmy ważnym klientem i do tego obrońcami Ziemi...Cha cha!" STR_SYNDICATE_FLOPPY: "Dyskietka Syndykatu" STR_WILDEY: "Wildey" STR_WILDEY_UFOPEDIA: "Szeroko znany dzięki filmowi 'Życzenie śmierci' z Charlesem Bronsonem, ten nadwymiarowy rewolwer strzela modyfikowanymi kulami do polowań na grubego zwierza. Otrzymuje sążną premię do obrażeń z celności strzelca, ale bardzo źle radzi sobie z pancerzem.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: bronie niestandardowe." STR_WILDEY_CLIP: "Magazynek Wildeya" STR_WILDEY_BUY: "Zakup Wildeya" STR_CALICO: "Calico" STR_CALICO_UFOPEDIA: "Amerykańska wersja pistoletowa M960. Strzela serią i używa tych samych nabojów typu 50. Tylko w USA broń ta mogła zostać sklasyfikowana jako pistolet automatyczny." STR_CALICO_CLIP: "Magazynek Calico" STR_CALICO_LARGE_CLIP: "Duży magazynek Calico" STR_CALICO_BUY: "Zakup Calico" STR_M83_BARETT_BUY: "Zakup M83 Barretta" STR_M83_BARETT: "M83 Barrett" STR_M83_BARETT_UFOPEDIA: "Karabin przeciwpancerny, używany w US Army do strzelania do lekko opancerzonych pojazdów i ważnych oficerów z bardzo daleka. Nie zaleca się strzelać z tego na stojąco.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans III." STR_M83_BARETT_CLIP: "Magazynek M83 Barrett" STR_PKM: "PKM" STR_PKM_UFOPEDIA: "Karabin maszynowy ogólnego przeznaczenia, używany przez armie byłego Paktu Warszawskiego i w wielu innych miejscach na świecie.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Licencja: karabiny maszynowe, Kontakt: dostawcy broni dla kultów oraz Operacje Czerwonego Świtu." STR_PKM_CLIP: "Magazynek PKM-u" STR_PKM_BUY: "Zakup PKM-u" STR_SWD: "SWD" STR_SWD_UFOPEDIA: "Radziecka broń wsparcia, przeznaczona do atakowania celów poza zasięgiem karabinów szturmowych. Wymaga przyzwoitej celności do zadawania wysokich obrażeń.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II." STR_SWD_CLIP: "Magazynek SWD" STR_SWD_BUY: "Zakup SWD" STR_MG3: "MG-3" STR_MG3_UFOPEDIA: "Rheinmetall MG-3 to wielozadaniowy karabin maszynowy, strzelający amunicją 7.62x51mm NATO, na wyposażeniu niemieckiej Bundeswehry. Zaprojektowany został na bazie MG-42 z czasów II wojny światowej.{NEWLINE}Bardzo skuteczny na dalekich dystansach. Strzelanie na stojąco nie jest zalecane.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Licencja: karabiny maszynowe." STR_MG3_BUY: "Zakup MG-3" STR_M60: "M-60" STR_M60_UFOPEDIA: "Słynny amerykański karabin maszynowy, używany od wojny w Wietnamie, ale ostatnio wycofywany na korzyść lżejszych broni wsparcia. Strzela silną amunicją 7.62 mm, skuteczną nawet na daleki dystans. Strzelanie z niego na stojąco jest zalecane wyłącznie podczas robienia sobie zdjęć.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Licencja: karabiny maszynowe." STR_M60_CLIP: "Amunicja 7.62x51" STR_M60_BUY: "Zakup M-60" STR_STONER_BUY: "Zakup Stonera" STR_STONER: "Stoner" STR_STONER_UFOPEDIA: "Amerykański karabin maszynowy z czasów wojny w Wietnamie. Ostatecznie porzucony na rzecz FN Minimi z powodu wysokiej ceny egzemplarza.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Licencja: karabiny maszynowe." STR_MINIMI: "FN Minimi" STR_MINIMI_UFOPEDIA: "Popularny karabin maszynowy, stosowany jako broń wsparcia w armii USA. Strzela nabojami 5.56 mm.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Licencja: karabiny maszynowe." STR_MINIMI_CLIP: "Magazynek Minimi" STR_MINIMI_BUY: "Zakup FN Minimi" STR_MAGNUM: "Magnum" STR_MAGNUM_DRUM: "Bębenek do magnum" STR_MAGNUM_AA_DRUM: "Bębenek trytanowy do magnum" STR_MAGNUM_AA_DRUM_MANUFACTURING: "Produkcja bębenka trytanowego do magnum" STR_MAGNUM_UFOPEDIA: "Potężne kopnięcie tego celnego, sześciostrzałowego rewolweru jest niczym wobec siły kinetycznej, którą przekazuje on celowi. Strzela nabojami kaliber 44, które przechowywane są w ogumionych samoładowaczach.{NEWLINE}>Ukrywalne{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Bronie niestandardowe." STR_MAGNUM_AA_DRUM_PREQ: "Prerekwizyt bębenka trytanowego do magnum" STR_BLACKOPS_MAGNUM: "Magnum BlackOps" STR_BLACKOPS_MAGNUM_BUY: "Zakup Magnum BlackOps" STR_BLACKOPS_MAGNUM_UFOPEDIA: "Ten wariant rewolweru magnum produkowany przez BlackOps Industries jest bardziej celny, ale też nieco cięższy.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: BlackOps Industries oraz Magnum." STR_JUDGE: "Kludge" STR_JUDGE_AP_CLIP: "Mag. przebijajacy do Kludge'a" STR_JUDGE_BS_CLIP: "Mag. śrutowy do Kludge'a" STR_JUDGE_BUY: "Zakup Kludge'a" STR_JUDGE_UFOPEDIA: "Ta 'edycja kolekcjonerska' broni strzeleckiej nie jest zbyt popularna. Generalnie większość ludzi nie chce strzelać ze strzelby jednorącz. Z drugiej strony dla wielbicieli strzelb i rewolwerów magnum to zakup obowiązkowy. I nie szkodzi, że jest brzydki jak noc.{NEWLINE}>Ukrywalny" STR_SNUBNOSE_PISTOL: "Rewolwer krótkolufowy" STR_SNUBNOSE_PISTOL_UFOPEDIA: "Ta klasa rewolwerów często występuje w siłach policyjnych na całym świecie. Jej parametry ustepują znacznie współczesnym konstrukcjom wojskowym, jednak wciąż jest to niebezpieczna broń palna.{NEWLINE}>Ukrywalny" STR_SNUBNOSE_PISTOL_CLIP: "Mag. rewolweru krótkolufowego" STR_S&W_610: "Smith & Wesson 610" STR_S&W_610_UFOPEDIA: "Współczesny rewolwer S&W, zbudowany na popularnej 'N-frame' (tak jak sławny Model 29 .44 magnum), ale używający nowej amunicji 10 mm.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Bronie niestandardowe." STR_S&W_610_CLIP: "Amunicja do Smith & Wesson 610" STR_S&W_610_BUY: "Zakup Smith & Wesson 610" STR_PPSH_BUY: "Zakup PPSz" STR_PPSH: "PPSz" STR_PPSH_CLIP: "Magazynek PPSz" STR_PPSH_UFOPEDIA: "Stara radziecka peemka, zaprojektowana w czasie II wojny światowej jako broń do masowej produkcji. Dawno już wycofana z użycia w wojsku, obecnie można ją znaleźć tylko w muzeach i rękach prywatnych." STR_COLT_COMMANDO_BUY: "Zakup Colta Commando" STR_COLT_COMMANDO: "Colt Commando" STR_COLT_COMMANDO_UFOPEDIA: "Amerykański pistolet maszynowy z rodziny CAR-15, najbardziej znany z udziału w wojnie w Wietnamie." STR_STEN_BUY: "Zakup Stena" STR_STEN: "Sten" STR_STEN_UFOPEDIA: "Pistolet maszynowy zaprojektowany w Wielkiej Brytanii podczas II wojny światowej do taniej produkcji masowej. Nadal popularny wśród różnorakich kryminalistów i buntowników.{NEWLINE}{NEWLINE} Zakup tej broni wymaga: Awans I." STR_MP40_CLIP: "Mag. p.m. 9mm" STR_FN_P90: "FN P-90" STR_FN_P90_UFOPEDIA: "Futurystyczna broń osobista, wyposażona w celownik podświetlony trytem. Ładowany od góry magazynkiem zawierającym 50 sztuk amunicji. Ta niedawno stworzona broń hybrydowa jest niewielka lecz skuteczna, nawet przeciw opancerzonym celom.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II." STR_FN_P90_CLIP: "Magazynek do FN P-90" STR_FN_P90_BUY: "Zakup FN P-90" STR_FAMAS: "FAMAS" STR_FAMAS_UFOPEDIA: "Francuski karabin w układzie bullpup. Używa standardowej amunicji NATO 5.56x45 mm, która pomija 10% pancerza.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: dowolna broń używająca amunicji 5.56 mm NATO." STR_FAMAS_BUY: "Zakup FAMAS" STR_QBU_88: "QBU-88" STR_QBU_88_UFOPEDIA: "Ten karabin wyborowy produkowany przez Norinco jest używany przez chińską armię i siły porządkowe.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów oraz Operacje Czarnego Lotosu." STR_QBU_88_CLIP: "Magazynek QBU-88" STR_QBU_88_BUY: "Zakup QBU-88" STR_SECRET_FILES_1: "Tajne akta" STR_SECRET_FILES_2: "Ściśle tajne akta" STR_SECRET_FILES_3: "Ultratajne akta" STR_SECRET_FILES_4: "Ostateczne tajne akta" STR_ADVANCED_MEDICINE: "Medycyna zaawansowana" STR_INTEL_LABORATORY: "Centrum wywiadowcze" STR_INTEL_LABORATORY_UFOPEDIA: "Ta struktura zapewnia miejsca do pracy dla 5 dodatkowych naukowców i pozwala na prowadzenie badań związanych z kontrwywiadem (przede wszystkim przesłuchania). Każde centrum wywiadowcze odrobinę zwiększa wykrywalność na globie.{NEWLINE}W laboratorium tym można prowadzić też inne projekty, ale nie można prowadzić badań wywiadowczych, jeśli w bazie nie ma tego laboratorium (lub kwatery głównej).{NEWLINE}Jeden budynek dozwolony na bazę." STR_ADVANCED_INTEL_LABORATORY: "Zaawansowane centrum wywiadowcze" STR_ADVANCED_INTEL_LABORATORY_UFOPEDIA: "Ta ulepszona wersja podstawowego centrum informacyjne zapewnia miejsce dla dwóch dodatkowych uczonych oraz pozwala na prowadzenie badań związanych z wywiadem (głównie przesłuchań) przy użyciu zaawansowanych metod i sprzętu. Każde centrum wywiadowcze zwiększa nieco poziom wykrywania globalnego.{NEWLINE}W laboratorium tym można prowadzić też inne projekty, ale nie można prowadzić badań wywiadowczych, jeśli w bazie nie ma tego laboratorium (lub kwatery głównej).{NEWLINE}Jeden budynek dozwolony na bazę." STR_HIGH_ACCESS_LEVEL: "Wysoki Poziom Dostępu" STR_HIGH_ACCESS_LEVEL_UFOPEDIA: "Dowódco! Po końcowym raporcie dla ONZ i przyznaniu nam statusu Kosmicznej Straży wzięłam udział w serii oficjalnych konsultacji z kluczowymi służbami krajów członkowskich Rady i nawiązałam kilka przydatnych kontaktów. W efekcie mamy dostęp do pewnych rządowych baz danych i izolowanych sieci informacyjnych, co ma duże znaczenie dla skutecznego poszukiwania osób, weryfikacji plotek i prowadzenia analiz. Niestety ilość przesyłanych i przetwarzanych danych wymaga dużej mocy obliczeniowej, więc potrzebujemy nowego sprzętu. Wnoszę więc o modernizację centrum wywiadu.{NEWLINE}Aha, chciałabym też zainstalować tam jakieś fajne urządzenie wyświetlające parametry biologiczne przesłuchiwanej osoby na dużym ekranie, by mierzyć efektywność stosowanych metod tort... znaczy, chciałam powiedzieć, dochodzenia." STR_BIO_LABORATORY: "Laboratorium biochemiczne" STR_BIO_LABORATORY_UFOPEDIA: "Ta sala badawcza jest niezbędna do studiowania obcych form życia. Może pomieścić do 5 naukowców. Nieco skraca też czas leczenia agentów, szczególnie tych z wysokim Zdrowiem.{NEWLINE}W laboratorium tym można prowadzić też inne projekty, ale nie można prowadzić badań biologicznych, jeśli w bazie nie ma tego laboratorium lub kwatery głównej.{NEWLINE}Jeden budynek dozwolony na bazę." STR_SABRE: "Szabla" STR_SABRE_UFOPEDIA: "Tradycyjna broń, popularna w zachodniej Azji i Europie aż do I wojny światowej. Współcześnie przede wszystkim przedmiot kolekcjonerski. Najlepiej sprawdza się w rękach szermierza o dużej sile fizycznej, ale jest dość uniwersalna." STR_HUMAN_FARMER_ARMOR: "Rolnik: analiza taktyczna" STR_HUMAN_FEMALE_FARMER_ARMOR: "Gospodyni: analiza taktyczna" STR_HUMAN_FARMER_CORPSE: "Zwłoki rolnika" STR_HUMAN_FEMALE_FARMER_CORPSE: "Zwłoki gospodyni" STR_STUNNED_HUMAN_FARMER_CORPSE: "Oszołomiony rolnik" STR_NOT_ENOUGH_STUN: "Musisz bardziej się skupić!" STR_CRUSH_THE_HEART: "Zmiażdż ich serca!" STR_DOGE_TRACK: "Szukaj" STR_DOGE_TRACK_UFOPEDIA: "Psom można nakazać tropienie pobliskich jednostek. Tropienie pokazuje wszystkie cele poruszające się wokół, ale też sprawia, że pies staje się pobudzony, co jest zareprezentowane przez utratę 10 morale." STR_DOGE_BARK: "Szczekanie psa" STR_DOGE_BARK_UFOPEDIA: "Dzikie ujadanie tego groźnego psa bojowego może dosłownie zatrzymać nieprzyjaciół w miejscu." STR_DOGE_BITE: "Ugryzienie psa" STR_DOGE_BITE_UFOPEDIA: "Chaps!" STR_CHUPACABRA_EMBRYO: "Embrion czupakabry" STR_CHUPACABRA_EMBRYO_UFOPEDIA: "Czupakabry jednak nie są chyba aż tak pozaziemskie, jak się wydawało, a przynajmniej to nie takie proste. Mamy dowody, że Syndykat tworzy je sztucznie, i to nie tylko do ograniczonych programów badawczych: zdobyte próbki wskazują na dobrze zdefiniowane procedury i znaczne doświadczenie z procesem wzrostu, co oznacza, że te stwory są masowo klonowane.{NEWLINE}Trudno powiedzieć, co M.A.G.M.A. zrobi z tą informacją, ale przynajmniej lepiej teraz rozumiemy, jak niebezpieczny jest Syndykat." STR_PILE_OF_GORE: "Stos ochłapów" STR_PILE_OF_REMAINS: "Kupa szczątków" STR_ADVANCED_FLIGHT_TRAINING: "Zaawansowany kurs latania" STR_ADVANCED_FLIGHT_TRAINING_UFOPEDIA: "Dorze, nasi piloci domowej roboty tak dobrze sobie radzą, że moim zdaniem możemy spróbować czegoś znacznie bardziej ambitnego. Mam nadzieję, że wkrótce uda się załatwić prawdziwe maszyny bojowe, więc będziemy potrzebowali prawdziwych pilotów bojowych! Może to brzmi wariacko, ale biorąc pod uwagę zaciętość naszych agentów i tajemnicze procedury głównej oficer medycznej, sądzę że można to zrobić w rozsądnym czasie.{NEWLINE}Właśnie w tym momencie instalują nam zaawansowany symulator treningowy, Dorze. Może masz ochotę go wypróbować?" STR_BASIC_FLIGHT_TRAINING: "Podstawowy kurs latania" STR_BASIC_FLIGHT_TRAINING_UFOPEDIA: "W normalnych okolicznościach wynajęlibyśmy profesjonalnych pilotów do obsługi maszyn latających, które możemy mieć w przyszłości. Nie mamy jednak dość pewnego źródła pilotów, żeby im pozwolić na łażenie po bazie - w końcu mamy wielu potężnych wrogów. Zatem niezwłocznie rozpoczniemy program szkolenia naszych agentów, by umieli sami pilotować samoloty.{NEWLINE}Niekonwencjonalne, a?" STR_PEPPER_SPRAY: "Gaz pieprzowy" STR_PEPPER_SPRAY_UFOPEDIA: "Gaz pieprzowy jest odpowiednim środkiem obrony przed agresywnymi psami i agresywnymi nieuzbrojonymi cywilami. Zasadniczo nie jest odpowiednim środkiem obrony przed większością wrogów X-Comu.{NEWLINE}Każdy atak redukuje JC celu w rej turze i powoduje oszołomienie. Maksymalny efektywny zasięg to ok. 3 metry." STR_SOLDIER_TYPE: "TYP AGENTA" STR_SOLDIER_LIST: "Lista agentów" STR_SOLDIER_INFO: "Dane agenta" STR_TRANSFORMATIONS: "Transformacje" STR_TRANSFORMATIONS_UFOPEDIA: "Transformacje lub zabiegi to specjalne procedury, którym można poddać agentów, by poprawić ich zdolności. Transformacje są odblokowywane przez projekty badawcze. Agent musi też spełniać określone warunki (wysokości statystyk), by móc skorzystać z transformacji.{NEWLINE}Transformacje są dostępne z listy agentów, pod menu Dane agenta." STR_DAMAGE_ROLLS: "Testy obrażeń" STR_DAMAGE_ROLLS_UFOPEDIA: "Różne formy ataków zadają obrażenia zgodnie z pewnymi regułami:{NEWLINE}Normalne obrażenia: Ostateczne obrażenia są losowe pomiędzy 0% i 200% obrażeń nominalnych broni. Dotyczy większości broni białych i strzeleckich.{NEWLINE}Konsystentne obrażenia: Ostateczne obrażenia również są losowe pomiędzy 0% a 200% obrażeń nominalnych broni, ale wyniki mają znacznie większą szansę wypaść blisko środka, a wyniki skrajne są najrzadsze. Dotyczy pewnych broni specjalnych i zawsze jest jasno wskazana.{NEWLINE}Obrażenia od wybuchu: Ostateczne obrażenia są losowe pomiędzy 50% a 150% obrażeń nominalnych broni. Dotyczy wszelkich broni wybuchowych, w tym amunicji eksplodującej." STR_BOOM_BOX: "Boombox" STR_BOOM_BOX_UFOPEDIA: "Ten typ staroszkolnego radioodtwarzacza można znaleźć w posiadaniu stylowych nastolatków na całym świecie. Choć za pieniądze można kupić znacznie lepszy sprzęt, tylko oryginalny, używany boombox ma to elektryczne miejskie brzmienie spod ziemi, jak studenci chemii (co znają skład zieleni).{NEWLINE}{NEWLINE}Jeśli zajdzie potrzeba, można też komuś rozbić tym głowę, jak deskorolką albo telefonem." STR_SCARAB: "Skarabeusz" STR_DRAGONFLY_DARK: "Ważka" STR_OTHER_EMPLOYEES: "Inni pracownicy" STR_IMPERSONATRON: "Impersonatron" STR_IMPERSONATRON_PREQ1: "Prerekwizyt impersonatronu" STR_IMPERSONATRON_UFOPEDIA: "Dzięki zastosowaniu holoprojektora oraz generatora fal psi, urządzenie to pozwala użytkownikowi zmienić wygląd. Idealne do infiltracji." STR_CHRYSSALID_VILLAGE_MARKER: "Zdziczały kryzalid" STR_CHRYSSALID_VILLAGE: "Wioska kryzalidów" STR_CHRYSSALID_VILLAGE_DESCRIPTION: "Przerażający potwór z kosmosu atakuje tę spokojną wioskę! Zrób co możesz, by powstrzymać ten horror. Pamiętaj, czas jest kwestią kluczową!{NEWLINE}Spodziewaj się walki z nieznaną liczbą obcych bioterminatorów, toczonej równocześnie z desperackimi staraniami ocalenia jakichś cywilów przed przemianą w wyżej wymienione. Aha, teren jest supergęsty. Na pewno to pokochasz, Dowódco." STR_CHRYSSALID_VILLAGE_BRIEFING: "Przerażający potwór z kosmosu atakuje tę spokojną wioskę! Zrób co możesz, by powstrzymać ten horror. Pamiętaj, czas jest kwestią kluczową! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', a nikt nie będzie cię obwiniał." STR_ALERT_CHRYSSALID_VILLAGE: "DZIKI KRYZALID" STR_ALERT_OSIRON_AA_AMMO_TRADE: "NIELEGALNY HANDEL AMUNICJĄ TRYTANOWĄ W MIEŚCIE" STR_OSIRON_AA_AMMO_TRADE: "Handel trytanową amunicją Osironu" STR_OSIRON_AA_AMMO_TRADE_DESCRIPTION: "Technologia produkcji amunicji z obcych stopów metali, którą udostępniliśmy korporacji M.A.G.M.A., przeciekła na czarny rynek. Osiron ma tutaj magazyn, z którego odbywa się dystrybucja nieautoryzowanego uzbrojenia. Musimy przejąć towar, by zadowolić Radę.{NEWLINE}Spodziewaj się walki z kilkoma bardzo dobrze uzbrojonymi cywilami." STR_OSIRON_AA_AMMO_TRADE_BRIEFING: "Jak niektórzy z nas się obawiali, technologia amunicji z obcych stopów, którą udostępniliśmy korporacji M.A.G.M.A., znalazła drogę na czarny rynek. Musimy najechać magazyn Osironu, by skonfiskować nieautoryzowaną broń, albo Rada obarczy nas odpowiedzialnością za ni8ekontrolowane rozpowszechnianie obcej technologii. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_IMPROVED_MUDRANGER: "LATAJĄCY MUDRANGER" STR_IMPROVED_MUDRANGER_UFOPEDIA: "Mudranger ze specjalną ramą zamontowaną na dachu, pozwalającą na podczepienie pojazdu pod samolotem. Nieco bardziej praktyczny." STR_MUTON_CULTURE: "Kultura mutonów" STR_MUTON_CULTURE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Według zeznań mutona, przodkowie tych obcych zostali ulepszeni przez tzw. eterian i wciągnięci do ich armii. Później na przestrzeni wielu tysiącleci służby jeszcze ich udoskonalono. Współcześni mutoni dumnie określają się sami jako służebna kasta zaciekłych wojowników, fanatycznie oddanych tym, których uznają za swoich stwórców. Istnieją wyłącznie jako element maszyny społecznej obcych, więc nigdy nie stworzyli własnej cywilizacji, ale mają własną kulturę, opartą na instynktach drapieżnika oraz religijnemu oddaniu. Kluczowy moment osiągnięcia 'dorosłości' przez mutona to przyjęcie trwałego połączenia psionicznego z eteriańskim przewodnikiem; jeśli zostanie zerwane, muton umrze. To połączenie jest dla mutonów najświętszym z rytuałów i oznaką osobistej wielkości." STR_SNAKEMEN_HOMEWORLD: "Planeta wężoludzi" STR_SNAKEMEN_HOMEWORLD_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Pojmany wężownik zdradził podczas przesłuchania, że pamięta swój świat macierzysty - co podobno jest rzadkie, gdyż większość wężowników spotykanych na Ziemi pochodzi z hodowli w obcych bazach. Nasz osobnik był członkiem pierwotnej społeczności łowców, jednego z wielu podobnych plemion zamieszkujących odległą planetę o niewielkiej ilości wody na powierzchni. Wężownik mówił głównie o żółtawym niebie z trzema słońcami, o spalonych płaskowyżach i o dolinach rzecznych, gdzie ci obcy żyją. Pewnego dnia zawitali do nich 'bogowie', bardziej zaawansowana rasa obcych, i wielu wężowników zgodziło się dołączyć do 'wielkich łowów wśród gwiazd', w tym nasz jeniec. Wydawał się autentycznie tęsknić za domem; rzadki przypadek, gdy obcy okazuje emocję, którą możemy łatwo zrozumieć i współodczuwać." STR_SECTOID_LEGENDS: "Legendy sektoidów" STR_SECTOID_LEGENDS_UFOPEDIA: "Pojmany sektoid podzielił się z nami opowieścią z odległej przeszłości jego gatunku, gdy podporządkował się on bardziej zaawansowanej rasie 'eterian'. Według tej mitopodobnej opowieści, sektoidzi dołączyli do eterian w zamian za obietnicę udoskonalenia ich genomu, by mogli normalnie się rozmnażać oraz znacznie zwiększyć swój potencjał fizyczny i mentalny. O ile wiedzą, nic takiego dotąd nie nastąpiło, ale nasz sektoid mocno wierzy, że kiedyś ten dzień nadejdzie. Taka ślepa wiara może się nam wydawać kompletnie irracjonalna, ale czy naprawdę jesteśmy tak bardzo inni?" STR_FLOATERS_HISTORY: "Historia lewitonów" STR_FLOATERS_HISTORY_UFOPEDIA: "Eony temu lewitoni zbudowali cywilizację na odległej planecie obiegającej dwa słońca. Zmagając się z promieniowaniem i burzliwym klimatem, doprowadzili do ruiny środowiska naturalnego i niemal wymarli. Wtedy pojawili się obcy znani nam jako eterianie i zaoferowali lewitonom technologię ulepszeń cybernetycznych. Poświęcenie większości przyjemności cielesnych i dołączenie do armii eterian było ceną, którą ochoczo zapłacili." STR_ALIEN_RECREATIONAL_PROGRAMS: "Programy rekreacyjne obcych" STR_ALIEN_RECREATIONAL_PROGRAMS_UFOPEDIA: "Przekonaliśmy naszego jeńca, by podzielił się wiedzą o kilku jego ulubionych dziełach rekreacyjnych, doświadczanych przez obce systemy VR. Przypominają nieco nasze filmy, ale nie mają fabuły, tylko fale psioniczne przesyłane bezpośrednio do mózgu celem wzbudzenia określonych emocji, jak również obrazy służące wzmocnieniu przeżyć. Ten obcy w szczególności ceni programy takie jak (w bardzo luźnym tłumaczeniu): Błogi Spokój, Oczekiwanie Nagrody czy Podniecenie Podczas Łowów. Wydaje się dość mocno uzależniony od tego hobby." STR_ALIEN_SERVITORS: "Obcy serwitorzy" STR_ALIEN_SERVITORS_UFOPEDIA: "Serwitorzy to organizacja złożona wyłącznie z eterian. Zdają się pełnić podobne funkcje, jak zwykli eterianie niższej rangi, więc nie znamy ich specjalnej roli poza tym, że wykonują zadania spoza obszaru należącego do Zakonu Eteriańskiego, który włada zwykłymi żołnierzami. Wszyscy członkowie wydają się bardzo starzy i noszą ślady powstrzymanego rozkładu; najpewniej zostali w jakiś sposób ożywieni po śmierci, by ponownie służyć obcym. Ich zdolności są tylko nieco obniżonych, ale samoświadomości niemal nie posiadają. Czy taki los czeka każdego eterianina?" STR_ALIEN_KEEPERS: "Obcy pasterze" STR_ALIEN_KEEPERS_UFOPEDIA: "Pasterze to rzadka ranga obcych składająca się wyłącznie z eterian. Ci wysokiej klasy specjaliści wykonają niezwykle ważne zadanie opieki nad obcymi mózgami, które stanowią węzły obcej sieci psionicznej. Są świetnymi psionikami, nawet w porównaniu do innych eterian, ale specjalizują się w przetwarzaniu informacji, a nie sztuce wojennej. Pozostają w bardzo intymnej relacji ze swoim węzłem psi, niemal do punktu zlania się z matrycą nerwową obcego mózgu. Ich pobratymcy zwykle unikają tych eterian, których uważają za stopień pośredni między operatorem i narzędziem." STR_ALIEN_COMMANDERS: "Przywódcy obcych" STR_ALIEN_COMMANDERS_UFOPEDIA: "Przywódcy, najwyższy poziom w strukturze dowodzenia obcych, są odpowiedzialni za wszelkie duże operacje wojskowe. Rekrutują się głównie spośród utalentowanych oficerów o dużym doświadczeniu. Nie przechodzą żadnego dodatkowego formalnego treningu, ale spędzają pewien czas z osobnikami przewodzącymi całej armii obcych z samej góry, poznając tajemną wiedzę i absorbując myśli 'bytów wyższych' - i to dosłownie, gdyż w grę wchodzi pranie mózgu. Gdy nie są na służbie, pędzą życie samotne, rzadko kontaktując się z innymi istotami niż oficerowie.{NEWLINE}Ich wiedza o tajnych operacjach w pełni nam wystarcza, by potwierdzić to, co podejrzewaliśmy już wcześniej: obcy prowadzą swoją działalność z Marsa." STR_ALIEN_LEADERS: "Oficerowie obcych" STR_ALIEN_LEADERS_UFOPEDIA: "Oficerowie są zwykle powoływani spośród nawigatorów, inżynierów i medyków o wyjątkowym intelekcie i cechach przywódczych. Jeśli potrzeby wojenne nie każą inaczej, zwykle są znacznie starsi i bardziej doświadczeni niż typowy obcy wojownik. Zanim zaczną prowadzić misje, poddani są rygorystycznemu treningowi i warunkowaniu psi, by podnieść ich zdolności i morale. Mimo posiadanej władzy, oficerowie cieszą się niewielkimi przywilejami wykraczającymi poza dostęp do tajnych danych.{NEWLINE}Dane pozyskane od oficera pozwoliły nam zidentyfikować kilka placówek obcych w Układzie Słonecznym, włącznie ze stacją obserwacyjną i paliwową na Księżycu, dużą bazą na Marsie i kilkoma instalacjami w pasie asteroidów. Nasz oficer stacjonował na Marsie, ale nie potrafi potwierdzić, czy tam właśnie znajduje się kwatera główna obcych." STR_ALIEN_MEDICS: "Medycy obcych" STR_ALIEN_MEDICS_UFOPEDIA: "Medycy są szczególnie istotni dla wysiłku wojennego obcych, gdyż wiele ich technologii jest organicznych. Medycy są wybierani zaraz po urodzeniu (lub powoływani w razie potrzeby) na podstawie obiecujących genów. Przechodzą pełny trening bojowy, podobny do żołnierskiego ale oddzielny, a szkolenie medyczne rozpoczynają dopiero później. Mają dobrą wiedzę o konkretnych fragmentach obcej wiedzy medycznej, ale słabo radzą sobie z jej aplikacją bez standardowego wyposażenia. Na ogół nie zadają się często z innymi kastami, z wyjątkiem udzielania usług medycznych w obcych 'centrach zdrowia i usprawnień' lub podczas udziału w misjach terenowych." STR_ALIEN_ENGINEERS: "Obcy inżynierowie" STR_ALIEN_ENGINEERS_UFOPEDIA: "Inżynierowie to specjalna kasta wśród obcych, ciesząca się dostatecznym zaufaniem, by posiąść sekretną wiedzę o ezoterycznym sprzęcie obcych - w pewnej części. Wybrani spośród żołnierzy, wiodą życie w zupełnie odseparowanych społecznościach ukrytych w bazach obcych - podobnie jak zakon - aż nie zostaną uznani za gotowych do służby. Inżynierowie zwykle pracują w fabrykach obcych, gdzie montują uzbrojenie przeznaczone do wojny z Ziemią lub obsługują obce statki podczas misji. Mimo swej inteligencji mają jednak bardzo niewiele wiedzy akademickiej: ich umiejętności polegają głównie na praktyce i powtarzaniu, bez głębszego zrozumienia." STR_ALIEN_NAVIGATORS: "Obcy nawigatorzy" STR_ALIEN_NAVIGATORS_UFOPEDIA: "Kasta nawigatorów stoi znacznie wyżej niż żołnierze, często pełniąc rolę podoficerów podczas mniej ważnych misji. Mają też dostęp do pewnych tajnych informacji, niezbędnych do pilotowania UFO i innych zadań specjalnych. Nawigatorzy zazwyczaj mieszkają oddzielnie od żołnierzy, by zapobiec przeciekom informacji oraz niepożądanego bratania się tych kast. Mimo uprzywilejowanego statusu, nawigatorzy nie wiedzą, skąd przybyli obcy, poza tym, że z jakiegoś miejsca w Układzie Słonecznym." STR_ALIEN_SOLDIERS: "Żołnierze obcych" STR_ALIEN_SOLDIERS_UFOPEDIA: "Obcy jeniec udzielił nam pewnych informacji o swej codziennej, szarej egzystencji wśród najeźdźców. Opowiedział o wielkich, metalicznych komnatach gdzieś pod ziemią, o niekończących się sesjach treningowych przy użyciu psionicznych maszyn, o żywności z automatycznych podajników, o spaniu w komorach regeneracyjnych i rekreacyjnych sesjach wirtualnych. Osobnik był jednak zupełnie nieświadomy, gdzie ta baza się znajduje, ani też nie wiedział nic o infrastrukturze obcych, czego sami byśmy nie wiedzieli." STR_BEASTMAN: "Zwierzoczłek" STR_BEASTMAN_FORMULA: "Formuła zwierzoludzka" STR_BEASTMAN_FORMULA_UFOPEDIA: "Korporacja M.A.G.M.A. podzieliła się z nami bardzo ciekawymi danymi dotyczącymi hybryd ludzko-zwierzęcych. Podobno wpadła im w ręce starożytna tabliczka pochodząca z Asyrii, która opisuje, z naukową precyzją, pewne kluczowe aspekty łączenia ludzkiego DNA z DNA innych ssaków. Nie mamy pojęcia, skąd Asyryjczycy się tego dowiedzieli, ale tabliczka jest bez wątpienia autentyczna." STR_TACTICAL_NEURAL_IMPLANT: "Taktyczny implant neuralny" STR_TACTICAL_NEURAL_IMPLANT_UFOPEDIA: "Nasze najnowsze osiągnięcia medyczne pozwalają nam na wyposażenie agenta w specjalny mikrokomputer, podłączony bezpośrednio do mózgu. Taktyczny implant neuralny znacznie poprawia czas reakcji i inne parametry bojowe. Można go zainstalować w ambulatorium." STR_CYBERWEB_BRAIN_IMPLANT_PREQ: "Dane o wszczepie mózgowym Cyberwebu" STR_CYBERWEB_BRAIN_IMPLANT: "Wszczep mózgowy Cyberwebu" STR_CYBERWEB_BRAIN_IMPLANT_UFOPEDIA: "Wszyscy członkowie Cyberwebu mają zainstalowany w mózgu wszczep, który służy do dostępu do ich globalnej sieci komputerowej i do obsługi maszyn. W przeciwieństwie do ich innych ulepszeń cybernetycznych, ten wygląda na możliwy do wszczepienia zwykłym ludziom w rozsądnym czasie. Moglibyśmy go użyć do bezpośredniego sterowania naszymi urządzeniami, o ile znajdziemy ochotnika do zabiegu." STR_BEAM: "Promień" STR_LIGHT_MISSILES: "Lekkie rakiety" STR_HEAVY_MISSILES: "Ciężkie rakiety" STR_ENGINE_MOD: "Modyfikacja silnika" STR_ELECTRONICS: "Elektronika" STR_CANNON: "Działko" STR_CANNON_UFOPEDIA: "Działo wysokiej mocy strzelające pociskami przeciwpancernymi zdolnymi przebić 400 mm stali.{NEWLINE}TYP: DZIAŁKO" STR_STINGRAY: "TRYGON" STR_ALLOY_CANNON_UC: "DZIAŁKO TRYTANOWE" STR_ALLOY_CANNON: "Działko trytanowe" STR_ALLOY_CANNON_ROUNDS_X50: "Amunicja do działka trytanowego (x50)" STR_ALLOY_CANNON_UFOPEDIA: "Zbadanie właściwości obcych stopów pozwoliło nam zaprojektować nowy typ działka pokładowego, charakteryzującego się znacznie większą siłą niż zwykłe działko.{NEWLINE}TYP: DZIAŁKO" STR_STINGRAY_LAUNCHER: "Wyrzutnia rakiet Trygon" STR_STINGRAY_MISSILES: "Rakiety Trygon" STR_STINGRAY_UFOPEDIA: "Zaawansowana rakieta klasy powietrze-powietrze z dodatkową osłoną zabezpieczającą elektronikę.{NEWLINE}TYP: LEKKA RAKIETA" STR_HEAVY_STINGRAY_LAUNCHER: "Ciężka wyrzutnia rakiet Trygon" STR_HEAVY_STINGRAY: "CIĘŻKI TRYGON" STR_HEAVY_STINGRAY_UFOPEDIA: "Ten wariant Trygona przenosi podwójny ładunek rakiet, lecz wymaga mocowania dla ciężkich rakiet.{NEWLINE}TYP: CIĘŻKA RAKIETA" STR_AVALANCHE: "LAWINA" STR_AVALANCHE_LAUNCHER: "Wyrzutnia 'Lawina'" STR_AVALANCHE_MISSILES: "Rakiety Lawina" STR_AVALANCHE_UFOPEDIA: "Rakieta powietrze-powietrze oparta na AIM-54, ale z bardzo silną głowicą.{NEWLINE}TYP: CIĘŻKA RAKIETA" STR_MASS_DRIVER_CANNON_UC: "DZIAŁKO AKCELERATOROWE" STR_MASS_DRIVER_CANNON: "Działko Akceleratorowe" STR_MASS_DRIVER_CANNON_ROUNDS_X60: "Naboje do akceleratora (x60)" STR_MASS_DRIVER_CANNON_UFOPEDIA: "Wystrzeliwując relatywnie niewielkie pociski z bardzo dużą prędkością, działko akceleratorowe może przebić każdy pancerz. Jego zasięg jest jednak ograniczony przez tarcie atmosferyczne.{NEWLINE}TYP: DZIAŁKO" STR_GAUSS_CANNON_UC: "DZIAŁKO GAUSSA" STR_GAUSS_CANNON: "Działko Gaussa" STR_GAUSS_CANNON_ROUNDS_X60: "Naboje do działka Gaussa (x60)" STR_GAUSS_CANNON_UFOPEDIA: "Działko Gaussa to szczyt technologii broni kinetycznej. Wystrzeliwuje ono pociski z prędkościami dalece przekraczającymi prędkość dźwięku.{NEWLINE}TYP: DZIAŁKO" STR_LASER_CANNON_UFOPEDIA: "To konwencjonalne działko laserowe jest zasilane ze specjalnego akumulatora opartego na elerium.{NEWLINE}TYP: WIĄZKA" STR_STORMLANCE: "RAKIETY PIORUN" STR_STORMLANCE_MISSILE: "Rakieta Piorun" STR_STORMLANCE_MISSILES: "Rakiety Piorun" STR_STORMLANCE_LAUNCHER: "Wyrzutnia rakiet Piorun" STR_STORMLANCE_UFOPEDIA: "Ta rakieta powietrze-powietrze dalekiego zasięgu zawiera głowicę eleryjną dużej mocy.{NEWLINE}TYP: LEKKA RAKIETA" STR_HEAVY_STORMLANCE: "CIĘŻKI PIORUN" STR_HEAVY_STORMLANCE_UFOPEDIA: "Ta wyrzutnia może pomieścić i odpalić do 8 pocisków Piorun.{NEWLINE}TYP: CIĘŻKA RAKIETA" STR_HEAVY_STORMLANCE_LAUNCHER: "Ciężka wyrzutnia rakiet Piorun" STR_PLASMA_BEAM_UFOPEDIA: "Sercem tej broni jest precyzyjnie sterowane, implodujące pole grawitacyjne, zawierające chmurę naładowanej plazmy.{NEWLINE}TYP: WIĄZKA" STR_FUSION_BALL_UC: "KULA FUZYJNA" STR_FUSION_BALL: "Kula fuzyjna" STR_FUSION_BALL_UFOPEDIA: "Ta wyrzutnia wystrzeliwuje kulisty pocisk, zasilany reakcją antymaterii. Kula niszczy cel za pomocą implodującej fali grawitacyjnej.{NEWLINE}TYP: CIĘŻKA RAKIETA" STR_SHIELD_GEN_PREQ: "Prerekwizyt generatora tarcz" STR_SHIELD_GEN_UC: "GENERATOR TARCZ" STR_SHIELD_GEN: "Generator tarcz" STR_SHIELD_GEN_UFOPEDIA: "Ten podsystem wytwarza bańkę ochronną wokół pojazdu latającego. Może pochłonąć do 75 punktów obrażeń, zanim się przegrzeje. Można go zainstalować w przystosowanych do tego celu maszynach latających.{NEWLINE}TYP: TARCZA" STR_ENGINE_MOD_PREQ: "Prerekwizyt modyfikacji silnika" STR_ELECTRONICS_MOD_PREQ: "Prerekwizyt modyfikacji awioniki" STR_THRUSTER_UC: "PĘDNIK" STR_THRUSTER: "Pędnik" STR_THRUSTER_UFOPEDIA: "Ten podsystem zwiększa manewrowość pojazdu, zapewniając 9% premii do uników. Można go zainstalować w przystosowanych do tego celu maszynach latających.{NEWLINE}TYP: KOMPONENT SILNIKA" STR_AFTERBURNER_UC: "DOPALACZ" STR_AFTERBURNER: "Dopalacz" STR_AFTERBURNER_UFOPEDIA: "Ten podsystem zwiększa maksymalną prędkość o 250 i przyspieszenie o 3. Można go zainstalować w przystosowanych do tego celu maszynach latających.{NEWLINE}TYP: KOMPONENT SILNIKA" STR_TARGETER_UC: "AUTOMAT CELOWNICZY" STR_TARGETER: "Automat celowniczy" STR_TARGETER_UFOPEDIA: "Ten komponent wykorzystuje obce układy, by wspomagać strzelca w utrzymaniu celnego ognia. Analizuje on ruchy wroga i porównuje je z bazą danych napędów, eliminując w ten sposób wszelkie niemożliwe do wykonania manewry oraz podając pilotowi dane wizualne o prawdopodobnych torach lotu celu: szanse trafienia +10, obrażenia +10. Można go zainstalować na odpowiednio przystosowanych samolotach." STR_FUEL_TANK_UC: "ZBIORNIK PALIWA" STR_FUEL_TANK: "Zbiornik paliwa" STR_FUEL_TANK_UFOPEDIA: "Dodatkowy zbiornik zwiększa zapas paliwa samolotu o 20. Można go zainstalować w maszynach z odpowiednim gniazdem." STR_RADAR_EXTENSION_UC: "WZMACNIACZ RADARU" STR_RADAR_EXTENSION: "Wzmacniacz radaru" STR_RADAR_EXTENSION_UFOPEDIA: "Ten zaawansowany system komputerowy pozwala na użycie dłuższych fal, co zwiększa zasięg radaru o 300. Można go zainstalować w przystosowanych do tego celu maszynach latających." STR_RADAR_RES_PROCESSOR_UC: "PROCESOR SYGNAŁU RADARU" STR_RADAR_RES_PROCESSOR: "Procesor sygnału radaru" STR_RADAR_RES_PROCESSOR_UFOPEDIA: "Ten dedykowany rdzeń komputera obsługuje specjalne oprogramowanie do rozpoznawania obrazu, które znacznie poprawia rozdzielczość radaru: +20 do szansy wykrycia. Można go zainstalować w przystosowanych do tego celu maszynach latających." STR_DEEP_ONES_RITUALS: "Rytuały głębionów" STR_ALERT_DEEP_ONES_RITUALS: "ATAK ISTOT Z GŁĘBIN!" STR_DEEP_ONES_RITUALS_DESCRIPTION: "Głębiony zaatakowały ośrodek wypoczynkowy, biorąc wielu zakładników. Musimy ich powstrzymać i ochronić niewinnych.{NEWLINE}Spodziewaj się walki z wieloma głębionami w otwartym terenie." STR_DEEP_ONES_RITUALS_BRIEFING: "Głębiony zaatakowały kurort wakacyjny, biorąc wielu zakładników. Wygląda na to, że chcą ich złożyć w ofierze dla swych ohydnych bogów. Powinniśmy ich powstrzymać i uratować niewinne istnienia. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_HUMAN_SACRIFICE_0: "Ludzka ofiara" STR_HUMAN_SACRIFICE_1: "Ludzka ofiara" STR_HUMAN_SACRIFICE_2: "Ludzka ofiara" STR_SYNDICATE_WORKER_ARMOR: "Pracownik Syndykatu: analiza taktyczna" STR_SYNDICATE_AGENT_ARMOR: "Agent Syndykatu: analiza taktyczna" STR_SYNDICATE_MERC_ARMOR: "Ochroniarz Syndykatu: analiza taktyczna" STR_SYNDICATE_MERC_CAPTAIN_ARMOR: "Szef ochrony Syndykatu: analiza taktyczna" STR_SYNDICATE_SUPERSOLDIER_ARMOR: "Superżołnierz Syndykatu: analiza taktyczna" STR_SYNDICATE_SCIENTIST_ARMOR: "Naukowiec Syndykatu: analiza taktyczna" STR_SYNDICATE_CEO_FALSEFORM_ARMOR: "Dyrektor Syndykatu: analiza taktyczna" STR_SYNDICATE_CEO_TRUEFORM_ARMOR: "Prawdziwy dyrektor Syndykatu: analiza taktyczna" STR_SYNDICATE_WORKER: "Pracownik Syndykatu" STR_SYNDICATE_WORKER_UFOPEDIA: "Ci dżentelmeni w białych kołnierzykach nieustannie trudzą się w swych nieskazitelnych biurach, by interesy Syndykatu szły gładko. Choć to cywile, będą bronili swych panów z zaskakującą i niepokojącą zaciekłością." STR_SYNDICATE_AGENT: "Agent Syndykatu" STR_SYNDICATE_AGENT_UFOPEDIA: "Agenci Syndykatu to najniższa i najczęściej spotykana ranga członków organizacji, która rzeczywiście wie, czym jest Syndykat. Ich główne zadania obejmują negocjacje z pomniejszymi partnerami zbrodni, szpiegostwo przemysłowe i ogólne zarządzanie. Choć w zasadzie są cywilami, są bystrzy, bezlitośni i zdecydowanie uzbrojeni." STR_SYNDICATE_MERC_CAPTAIN: "Szef ochrony Syndykatu" STR_SYNDICATE_MERC_CAPTAIN_UFOPEDIA: "Ci najemnicy to elitarni specjaliści od ochrony. Są mózgiem, który kieruje ochroniarzami - silnym ramieniem Syndykatu." STR_SYNDICATE_MERC: "Ochroniarz Syndykatu" STR_SYNDICATE_MERC_UFOPEDIA: "Ci osobnicy biorą pieniądze za pilnowanie obiektów Syndykatu. Wydają się podobni do zwykłej ochrony, ale nie daj się zwieść: to wyszkoleni zabójcy, którzy wykonają każdy rozkaz nie zadając pytań." STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON: "Atak psi dyrektora Syndykatu" STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON: "Atak wręcz dyrektora Syndykatu" STR_SYNDICATE_CEO: "Dyrektor Syndykatu" STR_SYNDICATE_CEO_FALSEFORM: "Dyrektor Syndykatu" STR_SYNDICATE_CEO_TRUEFORM: "Dyrektor Syndykatu" STR_SYNDICATE_CEO_TRUEFORM_CORPSE: "Zwłoki dyrektora Syndykatu" STR_SYNDICATE_CEO_TRUEFORM_UFOPEDIA: "Ta przerażająca istota podtrzymuje pozory człowieczeństwa, ale może przybrać prawdziwą formę pod wpływem bólu lub stresu. To ulepszony człowiek, zmodyfikowany przez obce komponenty biochemiczne dla zwiększenia siły, inteligencji i mocy psi. Wśród Syndykatu uchodzi to za specjalny dar, przyznawany tylko najwyższym funkcjonariuszom. Ta technologia wydaje się znacznie bardziej zaawansowana, niż cokolwiek innego w posiadaniu tej organizacji." STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY: "Sekcja dyrektora Syndykatu" STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY_UFOPEDIA: "Pomimo przerażającego wyglądu, istota ta ma ludzkie DNA. Jej procesy chemiczne są mocno zmodyfikowane przez nieznane czynniki. Jest mocno umięśniona, ma mocną budowę i duży mózg. Jej kształt ciała jest bardzo adaptatywna dzięki specjalnym mięśniom, które utrzymują ją w ludzkiej formie." STR_SYNDICATE_SCIENTIST: "Naukowiec Syndykatu" STR_SYNDICATE_SCIENTIST_UFOPEDIA: "Te osoby zostały zatrudnione przez Syndykat do pracy nad jego tajnymi projektami. Są podobne do naszych naukowców, ale ich celem nie jest obrona Ziemi - jest wprost przeciwnie. Kieruje nimi chciwość i ambicja, lub w najlepszym wypadku ciekawość uczonego; tak czy inaczej, są kompletnie amoralne." STR_SYNDICATE_SUPERSOLDIER_CORPSE: "Zwłoki superżołnierza Syndykatu" STR_SYNDICATE_SUPERSOLDIER: "Superżołnierz Syndykatu" STR_SYNDICATE_SUPERSOLDIER_UFOPEDIA: "Ci żołnierze to genetycznie ulepszone, chirurgicznie zmodyfikowane machiny wojenne. Pod względem zdolności fizycznych przewyższają praktycznie wszystkich ludzi. Ich mózgi są także zmodyfikowane, by zwiększyć naturalne zdolności psi, co w walce daje im dodatkowy atut w postaci telekinezy ochronnej. Ci goście kopią tyłki i żują balonówkę." STR_SYNDICATE_WALKER_CANNON: "Działko robota kroczącego Syndykatu" STR_SYNDICATE_WALKER_ARMOR: "Robot kroczący Syndykatu: analiza taktyczna" STR_SYNDICATE_WALKER: "Robot kroczący Syndykatu" STR_SYNDICATE_WALKER_UFOPEDIA: "Ten obronny robot kroczący jest dobrze opancerzony i uzbrojony w działko obrotowe. Jest dobrze przystosowany do użytku w pomieszczeniach." STR_SYNDICATE_WALKER_CORPSE: "Wrak robota kroczącego Syndykatu" STR_SYNDICATE_WALKER_AUTOPSY: "Oględziny wraku robota kroczącego Syndykatu" STR_SYNDICATE_WALKER_AUTOPSY_UFOPEDIA: "Ten robot strażniczy jest ciężko opancerzony i wyposażony w działko obrotowe. Jego wzór jest nieco eksperymentalny, ale wydaje się być produkowany masowo. Rama krocząca wydaje się relatywnie zwinna, ale nie bardzo szybka. Robot operuje samodzielnie i jest dość bystry, by odróżnić przyjaciela od wroga za pomocą danych wizualnych i dźwiękowych - przynajmniej w większości przypadków." STR_SYNDICATE_LABS_NETWORK: "Laboratoria Syndykatu" STR_SYNDICATE_LABS_NETWORK_UFOPEDIA: "Sedno działalności Syndykatu opiera się na rozwoju, zastosowaniu i sprzedaży egzotycznych technologii. Organizacja utrzymuje rozległą sieć tajnych laboratoriów, zazwyczaj ukrytych w bardziej zwyczajnych kompleksach badawczych, należących do różnych podmiotów kontrolowanych przez Syndykat. Zmapowanie tej sieci to konieczny krok w naszej walce z Syndykatem." STR_SYNDICATE_WAREHOUSE: "Magazyn Syndykatu" STR_ALERT_SYNDICATE_WAREHOUSE: "ODKRYTO MAGAZYN OSIRONU" STR_SYNDICATE_WAREHOUSE_DESCRIPTION: "Zlokalizowaliśmy magazyn Syndykatu. Musimy się upewnić, że te towary nigdy nie dotrą do odbiorców. Magazynu pilnuje dobrze wyszkolona ochrona z zaawansowanym sprzętem." STR_SYNDICATE_WAREHOUSE_BRIEFING: "Zlokalizowaliśmy magazyn Syndykatu. Musimy się upewnić, że te towary nigdy nie dotrą do odbiorców. Magazynu pilnuje dobrze wyszkolona ochrona z zaawansowanym sprzętem. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SYNDICATE_LAB: "Laboratorium Syndykatu" STR_ALERT_SYNDICATE_LAB: "ODKRYTO LABORATORIUM SYNDYKATU" STR_SYNDICATE_LAB_DESCRIPTION: "Znaleźliśmy laboratorium Syndykatu. Musimy aresztować naukowców i ich przesłuchać.{NEWLINE}Spodziewaj się starcia z dobrze wyposażoną ochroną Syndykatu." STR_SYNDICATE_LAB_BRIEFING: "Znaleźliśmy laboratorium Syndykatu. Musimy aresztować naukowców i ich przesłuchać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SYNDICATE_MONSTER_LAB: "Laboratorium potworów Syndykatu" STR_SYNDICATE_MONSTER_LAB_DESCRIPTION: "Mamy wykonać nalot na tajne laboratorium Syndykatu i przejąć ważne pliki związane z aktywnością potworów. W tym celu przeszukaj naukowców.{NEWLINE}Spodziewaj się starcia z dobrze wyposażoną i liczną ochroną Syndykatu." STR_SYNDICATE_MONSTER_LAB_BRIEFING: "Zaraz wkraczasz do podziemnego kompleksu badawczego. Nie da się go zdobyć od frontu, więc dotrzesz tam przez jaskinie. Szukaj osobistych plików naukowców Syndykatu. By porzucić tą misję powróć agentami X-Com do strefy wyjścia i kliknij przycisk 'Porzuć misję'." STR_ALERT_SYNDICATE_MONSTER_LAB: "ODKRYTO LABORATORIUM Z POTWORAMI SYNDYKATU" STR_MONSTERS_INC: "Akta: Potwory i S-ka" STR_MONSTERS_INC_UFOPEDIA: "Te dokumenty niezbicie dowodzą, że Syndykat jest odpowiedzialny za klonowanie i wypuszczanie czupakabr, hodowanie fenrirów, chwytanie i eksperymentowanie na łaziskach i mongornach... Lista jest długa. W każdym razie chociaż nie stworzyli tych organizmów osobiście, bez ich wsparcia obecność potworów na Ziemi zmaleje.{NEWLINE}Aby ostatecznie rozwiązać ten problem, musimy udać się do porzuconego laboratorium Czerwonego Świtu. Teraz roi się tam od wielkich pająków, ale jest to kluczowe dla zażegnania tego niebezpieczeństwa.." STR_SYNDICATE_EXPERIMENTS: "Eksperymenty Syndykatu" STR_SYNDICATE_EXPERIMENTS_UFOPEDIA: "Przesłuchanie naukowiec pracującej dla Syndykatu dało nam pewne wskazówki dotyczące potworów grasujących na Ziemi. W istocie ta organizacja wydaje się ponosić odpowiedzialność za wiele napotkań takich istot. Choć ich motywy pozostają niejasne, musimy znaleźć jedno z ich laboratoriów klonujących i zebrać dość danych, by zdemaskować tę globalną konspirację.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Nowy cel: zdobyć tajne dane dotyczące eksperymentów z potworami. Powinny być w posiadaniu naukowców Syndykatu w ich tajnych bazach." STR_SYNDICATE: "Syndykat" STR_SYNDICATE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}The Syndykat to wielka i potężna tajna organizacja, do której de facto należy kilka globalnych korporacji, a wiele innych kontroluje (włącznie z BlackOps Industries). Jego głównym celem zdaje się być monetyzacja za wszelką cenę obcej wiedzy i technologii, ale podejrzewamy, że bardziej interesuje ich dominacja światowa. Biorąc pod uwagę ich majątekl, mają dostęp do praktycznie nieograniczonych zasobów, ale cieszą się także poparciem niektórych naszych przeciwników politycznych. Nie trzeba dodawać, że są skrajnie niebezpieczni, nawet w porównaniu z kultami obcych." STR_HUMAN_OSIRON_GOON_ARMOR: "Cyngiel Osironu: analiza taktyczna" STR_HUMAN_OSIRON_ELITE_ARMOR: "Kizior Osironu: analiza taktyczna" STR_HUMAN_OSIRON_BOSS_ARMOR: "Boss Osironu: analiza taktyczna" STR_HUMAN_OSIRON_GOON: "Cyngiel Osironu" STR_HUMAN_OSIRON_GOON_UFOPEDIA: "Ci gangsterzy są dobrze wyposażeni, dobrze wyszkoleni i dobrze opłacani, a więc całkiem niebezpieczni. Nie mają jednak wiele pożytecznych informacji." STR_HUMAN_OSIRON_ELITE: "Kizior Osironu" STR_HUMAN_OSIRON_ELITE_UFOPEDIA: "Ci doświadczeni żołnierze Osironu są twardsi, bardziej bezwzględni i lepiej wyposażeni od swych bardziej poślednich kompanów. Z pewnością są niebezpieczni, ale śmieć zawsze pozostanie śmieciem." STR_HUMAN_OSIRON_BOSS: "Boss Osironu" STR_HUMAN_OSIRON_BOSS_UFOPEDIA: "Wysoko postawieni członkowie Osironu żyją z przemytu, sprzedaży i kradzieży obcych artefaktów. Mają zaskakująco mocne powiązania jak na zwykłych bandytów." STR_OSIRON: "Osiron" STR_OSIRON_UFOPEDIA: "Osiron to grupa przestępcza specjalizująca się w niezwykłościach - obcych artefaktach, starożytnych skarbach, dziwnych stworzeniach. Choć dość mała, działa na całym świecie, ciągle poszukując dróg nabycia i sprzedaży groźnego towaru. Ich działalność jest nie tylko nielegalna, ale też bezpośrednio zgubna dla Ziemi, gdyż nagminnie oferują towary i usługi niebezpiecznym organizacjom, jak kulty obcych." STR_OSIRON_STAKEOUT: "Czatowanie na Osiron" STR_OSIRON_STAKEOUT_DESCRIPTION: "W zrujnowanej dzielnicy zlokalizowaliśmy kryjówkę gangsterów z Osironu. Nasz cel to ująć i przesłuchać ich przywódcę.{NEWLINE}Dozwolone są tylko ukrywalne przedmioty i stroje!" STR_OSIRON_STAKEOUT_BRIEFING: "W zrujnowanej dzielnicy zlokalizowaliśmy kryjówkę gangsterów z Osironu. Mają na oku całą okolicę, więc musieliśmy użyć cywilnego pojazdu i lekkiego wyposażenia, aby nie rzucać się w oczy. Nasz cel to ująć i przesłuchać ich przywódcę. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_OSIRON_NEST: "Atak na tajny magazyn Osironu" STR_ALERT_OSIRON_NEST: "WYKRYTO MAGAZYN OSIRONU W MIEŚCIE" STR_OSIRON_NEST_DESCRIPTION: "Tutejsi detektywi odkryli duży magazyn, w którym Osiron składuje przemycane towary. Podejrzani Stawili podczas aresztowania zaciekły opór, który przerodził się w wymianę ognia pomiędzy siłami Osironu a policją. Okazało się, że plan policji nie docenił przestępców, którzy znacznie przewyższyli siły policyjne liczebnością i uzbrojeniem. Lepiej udzielmy wsparcia policji." STR_OSIRON_NEST_BRIEFING: "Tutejsi detektywi odkryli duży magazyn, w którym Osiron składuje przemycane towary. Podejrzani Stawili podczas aresztowania zaciekły opór, który przerodził się w wymianę ognia pomiędzy siłami Osironu a policją. Gangsterzy zabarykadowali się w budynku i położyli ogień zaporowy. Zneutralizuj siły Osironu w okolicy i postaraj się ograniczyć straty w policji do minimum. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_OSIRON_STAKEOUT: "WYKRYTO BAZĘ OSIRONU W MIEŚCIE" STR_OSIRON_CRUISE: "Wycieczkowiec Osironu" STR_OSIRON_CRUISE_DESCRIPTION: "Zlokalizowaliśmy statek przemytniczy Osironu, udający liniowiec pasażerski. Nasze zadanie to wejść na pokład, aresztować załogę i zabezpieczyć przewożony ładunek. Spodziewaj się oporu ze strony agentów Osironu i ochrony. Z tej misji nie można się wycofać." STR_OSIRON_CRUISE_BRIEFING: "Zlokalizowaliśmy statek przemytniczy Osironu, udający liniowiec pasażerski. Nasze zadanie to wejść na pokład, aresztować załogę i zabezpieczyć przewożony ładunek. Z tej misji nie można się wycofać." STR_ALERT_OSIRON_CRUISE: "WYKRYTO STATEK MORSKI OSIRONU" STR_BILLHOOK: "Tasak" STR_BILLHOOK_UFOPEDIA: "To narzędzie kuchenne cieszy się ponurą sławą. Jako broń polega bardziej na brutalnej sile niż umiejętnościach." STR_MALE_VIP_REPTOID: "Reptoid VIP" STR_MALE_VIP_REPTOID_ARMOR: "Reptoid VIP: analiza taktyczna" STR_REPTOID_SHADOW_ARMOR: "Reptoid cień: analiza taktyczna" STR_REPTOID_DRAKE_ARMOR: "Reptoid dragon: analiza taktyczna" STR_REPTOID_COMMANDO_ARMOR: "Reptoid komandos: analiza taktyczna" STR_REPTOID_STANDARD_ARMOR: "Reptoid: analiza taktyczna" STR_CROC_ARMOR: "Krok: analiza taktyczna" STR_REPTOID_DRAKE_CORPSE: "Zwłoki reptoida dragona" STR_REPTOID_DRAKE: "Reptoid dragon" STR_REPTOID_DRAKE_UFOPEDIA: "Dragoni to oficerowie wojskowi reptoidów, noszący pancerze wspomagane. Są świetnie wyszkoleni, używają najlepszego sprzętu reptoidzkiego i stanowią wielkie zagrożenie w bitwie." STR_REAPER_WEAPON: "Szarża żeńca" STR_REAPER_WEAPON_UFOPEDIA: "Atak żeńca przypomina szarżę nosorożca i jest równie niszczycielski." STR_REAPER_ARMOR: "Żeniec: analiza taktyczna" STR_REAPER: "Żeniec" STR_REAPER_UFOPEDIA: "Ten dwunożny drapieżca ma potężne szczęki i niepowstrzymany apetyt. Znaleźliśmy u niego wszczepy mózgowe, zapewne używane do sprawowania nad nim kontroli. Prymitywny instynkt łowczy sprawia, że jest przydatny jedynie do siania terroru i zniszczenia." STR_REAPER_TERRORIST: "Żeniec terrorysta" STR_REAPER_CORPSE: "Zwłoki żeńca" STR_REAPER_AUTOPSY: "Sekcja żeńca" STR_REAPER_AUTOPSY_UFOPEDIA: "Żeńce posiadają dwa mózgi i dwa serca, które pozwalają im funkcjonować nawet po odniesieniu ciężkich ran. Jednak ich futrzana skóra jest łatwopalna, przez co są podatne na broń zapalającą." STR_BARDICHE: "Berdysz" STR_BARDICHE_UFOPEDIA: "Ta po mistrzowsku wykonana broń drzewcowa potrafi przeciąć konia na pół, o ile władający nią ma odpowiednią siłę, by ją prawidłowo utrzymać." STR_GREATSWORD: "Miecz dwuręczny" STR_GREATSWORD_UFOPEDIA: "Ta wielka broń biała zadaje przeraźliwe rany, ale nie jest bardzo skuteczna przeciwko pancerzowi." STR_SLEDGEHAMMER: "Kafar" STR_SLEDGEHAMMER_UFOPEDIA: "Ta broń nie była zaprojektowana do precyzji, ale do siły uderzenia. W rękach skrajnie silnego wojownika może mieć ogromną moc niszczącą." STR_KNIFE: "Nóż" STR_KNIFE_UFOPEDIA: "To ostrze nadaje się lepiej do szybkich cięć niż do silnych pchnięć. Najlepszy użytek zrobią z niego zwinni nożownicy z podstawowym przeszkoleniem w walce wręcz.{NEWLINE}>Ukrywalny" STR_MAGMA_TANK_FACTORY: "Fabryka miniczołgów M.A.G.M.A." STR_MAGMA_TANK_FACTORY_DESCRIPTION: "W fabryce korporacji M.A.G.M.A. produkującej roboty wojskowe doszło do awarii, przez co ich automatyczne miniczołgi wyrwały się spod kontroli.{NEWLINE}Udziel wsparcia personelowi M.A.G.M.A. (działającym poprawnie miniczołgom i niszczycielom czołgów) w zdławieniu buntu robotów." STR_MAGMA_TANK_FACTORY_BRIEFING: "W fabryce korporacji M.A.G.M.A. produkującej roboty wojskowe doszło do awarii, przez co ich automatyczne miniczołgi wyrwały się spod kontroli. Udziel wsparcia personelowi M.A.G.M.A. (działającym poprawnie miniczołgom i niszczycielom czołgów) w zdławieniu buntu robotów. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_MAGMA_TANK_FACTORY: "BUNT ROBOTÓW W FABRYCE M.A.G.M.A.!" STR_SYNDICATE_CHUPACABRAS_LAB: "Laboratorium czupakabr" STR_ALERT_SYNDICATE_CHUPACABRAS_LAB: "CZUPAKABRY UCIEKŁY Z LABORATORIUM SYNDYKATU!" STR_SYNDICATE_CHUPACABRAS_LAB_DESCRIPTION: "Korporacja M.A.G.M.A. niedawno podjęła próbę 'negocjacji' z Syndykatem poprzez 'złożenie wizyty' w jednym z ich laboratoriów. Niestety laboratorium zawierało kilka żywych czupakabr, które wydostały się z zamknięcia. Ponieważ M.A.G.M.A. wolałaby nie zostać powiązana z tym incydentem, poprosiła nas o interwencję w jej imieniu. Jeśli zignorujemy ich prośbę, Rada również nas skrytykuje." STR_SYNDICATE_CHUPACABRAS_LAB_BRIEFING: "Korporacja M.A.G.M.A. niedawno podjęła próbę 'negocjacji' z Syndykatem poprzez 'złożenie wizyty' w jednym z ich laboratoriów. Niestety laboratorium zawierało kilka żywych czupakabr, które wydostały się z zamknięcia. Teraz to my musimy posprzątać ten bałagan. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MAGMA_LAB: "Laboratorium M.A.G.M.A." STR_MAGMA_LAB_DESCRIPTION: "Laboratorium na odludziu, należące do korporacji M.A.G.M.A., zostało zalane przez zombi (które prawdopodobnie uciekły z tamtejszej celi). Nasze zadanie to opanować sytuację i być może znaleźć jakąś wskazówkę, dlaczego zombi uciekły." STR_MAGMA_LAB_BRIEFING: "Laboratorium na odludziu, należące do korporacji M.A.G.M.A., zostało zalane przez zombi (które prawdopodobnie uciekły z tamtejszej celi). Nasze zadanie to opanować sytuację i być może znaleźć jakąś wskazówkę, dlaczego zombi uciekły. Mamy zezwolenie na zatrzymanie wszelkich przedmiotów, jakie znajdziemy na miejscu, włącznie z pieniędzmi. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_MAGMA_LAB: "KŁOPOTY W LABORATORIUM M.A.G.M.A.!" STR_MAGMA_MISSION_MAGMA_LAB: "Misja M.A.G.M.A.: Laboratorium M.A.G.M.A." STR_MAGMA_MISSION_MAGMA_LAB_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, M.A.G.M.A. wysoko ocenia doświadczenie twojej organizacji w walce z... nietypowym przeciwnikiem. Bylibyśmy zobowiązani, gdybyście udzielili nam pomocy w pewnych delikatnych kwestiach, które na pewno się pojawią. Jeśli pomożecie nam rozwiązać takie problemy, M.A.G.M.A. chętnie wynagrodzi was odpowiednio. Oczywiście w przypadku zgonu M.A.G.M.A. nie będzie ponosiła żadnej odpowiedzialności." STR_MESSAGE_FROM_MAGMA_01: "Wiadomość od M.A.G.M.A. nr 001" STR_MESSAGE_FROM_MAGMA_01_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Witaj, Dowódco. O ile potrzebne jest wprowadzenie, jesteśmy w czołówce firm na rynku wysokich energii i uzbrojenia. Dobrze, że wreszcie mamy okazję porozmawiać; możemy sobie pomóc w obronie planety przed pozaziemskimi zagrożeniami, o których X-Com tyle wie. Na początek damy wam dostęp do niektórych naszych standardowych produktów, bez zbędnych pytań. W zamian liczymy na dyskretną współpracę, gdyby M.A.G.M.A. natknęła się na coś z waszej branży... A przy obecnym kierunku, w którym świat zmierza, wydaje się to nieuniknione; nigdy nie porzucimy naszej misji poprawy bytu ludzkości. Niech to będą skromne początki wielkiego projektu, Dowódco.{NEWLINE}Jeśli interesuje cię praca dla nas, ukończ projekt badawczy 'Misja M.A.G.M.A.: Laboratorium M.A.G.M.A.' To zatwierdzi nasz kontrakt." STR_MESSAGE_FROM_MAGMA_02: "Wiadomość od M.A.G.M.A. nr 002" STR_MESSAGE_FROM_MAGMA_02_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Świetna robota w tym kompleksie, Dowódco. Dzięki waszemu wsparciu operacja czyszczenia poszła nam gładko.{NEWLINE}Pamiętaj jednak, że twoim głównym zadaniem jest odkrycie powodu, dla którego to się w ogóle wydarzyło. Do tego momentu nie możemy wykluczyć, że wydarzy się to ponownie." STR_MESSAGE_FROM_MAGMA_03: "Wiadomość od M.A.G.M.A. nr 003" STR_MESSAGE_FROM_MAGMA_03_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, the Korporacja M.A.G.M.A. jest bardzo zadowolona ze skutecznego zamknięcia sprawy wirusa. Sądzimy, że przyniosło to zysk wszystkim stronom z wyjątkiem Syndykatu.{NEWLINE}W ramach dalszej owocnej współpracy oferujemy wam dostęp do naszego wyjątkowego produktu, ciężkiego działka ręcznego. Ta eksperymentalna broń może w waszej branży okazać się nieoceniona.{NEWLINE}Niestety zdradziecki Syndykat pozostaje naszym wspólnym wrogiem, a są też inne elementy stanowiące zagrożenie dla ludzkości. we właściwym czasie znów odezwiemy się z propozycją pracy." STR_MESSAGE_FROM_MAGMA_04: "Wiadomość od M.A.G.M.A. nr 004" STR_MESSAGE_FROM_MAGMA_04_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, korporacja M.A.G.M.A. pragnie ponownie wam podziękować za więcej niż adekwatną pomoc.{NEWLINE}Być może zainteresuje cię zakup kolejnego naszego ekskluzywnego produktu, osławionego ręcznego działka rotacyjnego. Jego zalety z pewnością przypadną wam do gustu." STR_MESSAGE_FROM_MAGMA_05: "Wiadomość od M.A.G.M.A. nr 005" STR_MESSAGE_FROM_MAGMA_05_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, korporacja M.A.G.M.A. bardzo docenia waszą pomoc, udzieloną w samą porę.{NEWLINE}Tą misją zyskaliście zaufanie korporacji M.A.G.M.A. Rzućcie okiem na naszą ściśle tajną linię broni pulsacyjnych: nikt inny takich nie ma! Oprócz was oczywiście, o ile jesteście zainteresowani." STR_SHARE_ALLOY_AMMO_TECH: "Udostępnienie technologii amunicji trytanowej" STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA: "No więc Dorze, załadowaliśmy wszystkie dane o amunicji trytanowej prosto na serwery korporacji M.A.G.M.A. Mam nadzieję, że nam to pomoże tak jak przewidujesz, a nie ugryzie nas w tyłek.{NEWLINE}{NEWLINE}Poza tym Rada jest teraz na nas serio wkurzona. (-500 punktów)" STR_SHARE_TERRAMITE_TECH: "Udostępnienie technologii terramitu" STR_SHARE_TERRAMITE_TECH_UFOPEDIA: "No więc Dorze, dałem temu towarzyszowi z M.A.G.M.Y. całą teczkę z danymi o terramicie. Gość przyprawia mnie o ciarki, więc mam nadzieję, że jest zadowolony. I że nie będzie nas to kosztowało zbyt wiele.{NEWLINE}{NEWLINE}Oczywiście wkurzyliśmy tym Radę i teraz chcą naszych głów zatkniętych na piki. Szlag. (-500 punktów)" STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: "Udostępnienie technologii baterii eleryjnej" STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_UFOPEDIA: "Dorze, daliśmy korporacji M.A.G.M.A. środki do zbudowania armii zasilanej Elerium. A przynajmniej kompletnie zmienić równowagę sił w wielu regionach świata. Może nie powinniśmy byli tego robić.{NEWLINE}{NEWLINE}Poza tym Rada dostała szału z powodu złamania przez nas embarga na źródła energii. (-1500 punktów)" STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO: "Wiadomość od M.A.G.M.A. amunicja trytanowa" STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, korporacja M.A.G.M.A. jest bardzo zainteresowana tą trytanową amunicją, którą opracowaliście. Jeśli udostępnicie nam szczegóły techniczne, przedstawimy wam nową. rewelacyjną ofertę handlową, w pełni kompatybilną z naszymi wiodącymi produktami!{NEWLINE}Jeśli zgadzacie się na tę propozycję, prosimy o ukończenie projektu badawczego 'Udostępnienie technologii amunicji trytanowej'." STR_MESSAGE_FROM_MAGMA_TERRAMITE: "Wiadomość od M.A.G.M.A.: terramit" STR_MESSAGE_FROM_MAGMA_TERRAMITE_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, nie mogliśmy nie zauważyć, że odkryliście bardzo ciekawy materiał. Cóż za siła, cóż za elegancja! Być może bylibyście zainteresowani podzieleniem się jego właściwościami, w imię nauki? Pozwoliłoby to nam zaproponować wam nowy, lepszy towar w przyszłości!{NEWLINE}Jeśli zgadzacie się na tę propozycję, prosimy o ukończenie projektu badawczego 'Udostępnienie technologii terramitu'." STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION: "Wiadomość od M.A.G.M.A.: bateria eleryjna" STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, jak może wam wiadomo, Korporacja M.A.G.M.A. to światowy lider na rynku energii, włącznie z eksperymentalnymi reaktorami fuzyjnymi. Choć wydajne, te reaktory nie mogą być zminiaturyzowane i są kompletnie nieprzenośne. Ale obca technologia zasilania jest z natury modułowa i skalowalna.{NEWLINE}Jeśli zdradzicie nam jej tajniki, byłoby to dla obu stron bardzo zyskowne!{NEWLINE}Jeśli zgadzacie się na tę propozycję, prosimy o ukończenie projektu badawczego 'Udostępnienie technologii baterii eleryjnej'." STR_MESSAGE_FROM_MAGMA_POWER_ARMOR: "Oferta M.A.G.M.A.: pancerz wspomagany" STR_MESSAGE_FROM_MAGMA_POWER_ARMOR_UFOPEDIA: "{NEWLINE}{NEWLINE}Do: X-Com{NEWLINE}Od: Korporacja M.A.G.M.A.{NEWLINE}{NEWLINE}Dowódco, zawsze odnosicie się rzeczowo do naszych rozsądnych próśb. Dzięki towarzyszom takim jak wy, korporacja M.A.G.M.A. jest na dobrej drodze do osiągnięcia dominacji na światowym rynku energetycznym. Jednak nie porzuciliśmy naszej pierwotnej specjalności: sprzętu wojskowego. A dzięki tym wspaniałym technologiom możemy zaoferować nowy typ ochrony osobistej: pancerz wspomagany!{NEWLINE}Ta zdumiewająca maszyna trafi tylko do naszych najbardziej zaufanych klientów. Oczywiście wy jesteście na samym początku listy!" STR_NIGHTVISION: "Nocne widzenie" STR_NIGHTVISION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Podczas nocnych operacji możesz zmienić wyświetlanie na tryb nocny, naciskając Scroll Lock lub przytrzymując spację (można to zmienić w ustawieniach). Ten tryb zapewnia bardziej przejrzysty widok pola walki." STR_LOOK_AROUND: "Rozglądaj się" STR_LOOK_AROUND_UFOPEDIA: "Oczy to twoje najważniejsze narzędzie analizy taktycznej.{NEWLINE}Pamiętaj, aby zawsze pilnować swoich pleców, gdyż duże istoty mogą być zaskakująco ciche." STR_SURRENDER: "Kapitulacja" STR_SURRENDER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Większość wrogów (choć nie wszyscy) mogą się poddać, kiedy bitwa pójdzie bardzo nie po ich myśli. Kapitulujące siły są automatycznie aresztowane, a bitwa się kończy." STR_READINESS: "Gotowość" STR_READINESS_UFOPEDIA: "Gotowość mierzy poziom zmęczenia agenta X-Comu. Udział w misjach stopniowo obniża Gotowość, zwykle o 1 punkt na turę. Inne możliwe powody straty Gotowości to m.in. narkotyki bojowe i moce umysłowe.{NEWLINE}Agent odzyskuje kilka punktów Gotowości dziennie. Dokładna liczba wynika z pomieszczeń bazy; im bardziej wygodne i nowoczesne, tym szybciej wraca Gotowość. Standardowe kwatery przywracają 5 punktów Gotowości dziennie.{NEWLINE}Gotowości trzeba pilnować, gdyż wpływa na skuteczność bojową. Akceptowalny poziom zapewnia szczytową formę, a pełna Gotowość nawet nieco podnosi odzyskiwanie Energii i Morale. Tak samo niska Gotowość powoduje u agentów zmęczenie i niepokój. Skrajnie niska Gotowość może nawet wpływać na Jednostki Czasu, które normalnie w pełni regenerują się na początku każdej tury." STR_OVERSTUN: "Krytyczne oszołomienie" STR_OVERSTUN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Ciężko ranni nadal są w niebezpieczeństwie nawet po otrzymaniu pomocy medycznej. Gdy aktualny poziom Oszołomienia przekroczy obecny poziom Zdrowia 5 lub więcej razy, dana jednostka zaczyna co turę tracić odrobinę Zdrowia. Będzie ona oznaczona ikoną 'atak serca'. By zapobiec śmierci od nadmiernego Oszołomienia, podnieś Zdrowie rannego lub zmniejsz jego Oszołomienie." STR_ENEMY_SURRENDER: "WROGOWIE KTÓRZY SKAPITULOWALI" STR_AQUA_PLASTICS_PREQ1: "Prerekwizyt akwaplastyku 1" STR_AQUA_PLASTICS_PREQ2: "Prerekwizyt akwaplastyku 2" STR_DART_RIFLE_PREQ: "Prerekwizyt karabinu strzałkowego" STR_DART_RIFLE_CLIP_B_PREQ1: "Prerekwizyt 1 mag. B do karabinu strzałkowego" STR_DART_RIFLE_CLIP_B_PREQ2: "Prerekwizyt 2 mag. B do karabinu strzałkowego" STR_DART_RIFLE_CLIP_B_PREQ3: "Prerekwizyt 3 mag. B do karabinu strzałkowego" STR_DART_RIFLE_CLIP_C_PREQ1: "Prerekwizyt 1 mag. C do karabinu strzałkowego" STR_DART_RIFLE_CLIP_C_PREQ2: "Prerekwizyt 2 mag. C do karabinu strzałkowego" STR_DART_RIFLE_CLIP_C_PREQ3: "Prerekwizyt 3 mag. C do karabinu strzałkowego" STR_ALIEN_ENGINEERING_PREQ: "Prerekwizyt obcej inżynierii" STR_CULTIST_INTERROGATED: "Kultysta przesłuchany" STR_STRANGE_CREATURE_AUTOPSY: "Wykonano sekcję dziwnej istoty" STR_STRANGE_CREATURE: "Opisano dziwną istotę" STR_COOL_ALIEN_GADGET: "Fajny gadżet obcych" STR_ZSRR_BIO_ENHANCEMENT: "Biowspomaganie Czerwonego Świtu" STR_ZSRR_BIO_ENHANCEMENT_UFOPEDIA: "Wszyscy członkowie Czerwonego Świtu poddani zostają procedurze medycznej, która znacznie zwiększa ich podstawowe umiejętności bojowe, głównie odporność na urazy i siłę. Dotyczy to nawet najniższych rang - jest to zresztą ważny argument przy rekrutacji - co sugeruje szeroką dostępność i niską cenę zabiegu, mimo że wykracza on znacznie poza standardową wiedzę medyczną. Opiera się na retrowirusach, które modyfikują ludzki metabolizm, by zaczęły tworzyć się sztuczne białka wspomagające przyrost mięśni i zmieniające tkankę mięśniową dla zwiększenia wydajności." STR_SUPERLASKA_APPREHENSION: "Specjalny klient" STR_ALERT_SUPERLASKA_APPREHENSION: "AGENTKA HYBRYD ZLOKALIZOWANA W MIEŚCIE" STR_SUPERLASKA_APPREHENSION_DESCRIPTION: "Hybrydy mają wśród prostytutek wtyczki, które zbierają materiał genetyczny oraz pozyskują stronników.{NEWLINE}Jeden agent X-Com wcieli się w klienta i zbliży się do klona agentki. Misję rozpocznie w kafejce, a następnie przeczesze teren. Ponieważ to misja wywiadowcza, można na nią zabrać tylko sprzęt ukrywalny." STR_SUPERLASKA_APPREHENSION_BRIEFING: "Hybrydy mają wśród prostytutek wtyczki, które zbierają materiał genetyczny oraz pozyskują stronników. Aby zlikwidować ich komórkę, jeden agent X-Com wcieli się w klienta i zbliży się do klona-agentki, która jednak na pewno rozpozna pułapkę z daleka i będzie stawiała opór. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SUBMARINE: "KALIPSO" STR_BIG_SUBMARINE: "TRÓJZĄB" STR_PINKDESERT_EXIT: "Wyjście z obcej pustyni" STR_SKI_LODGING_XCOM: "SCHRONISKO NARCIARSKIE" STR_XCOM_CAFE: "KAFEJKA" STR_HYBRID_OPERATIONS: "Operacje hybryd" STR_HYBRID_OPERATIONS_UFOPEDIA: "Obce hybrydy prowadzą działalność wywiadowczą mającą na celu wpływanie na ziemskie rządy i inne potężne instytucje. Klony nieodróżnialne od ludzi przenikają do tych instytucji aby sabotować ich czynności, przejmować ich zasoby lub po prostu zbierać informacje. Gdy to konieczne, organizują też zamachy terrorystyczne i zabójstwa." STR_ALERT_HOLIDAY_RESORT_TERROR: "ATAK NA KURORT WYPOCZYNKOWY!" STR_HOLIDAY_RESORT_TERROR: "Atak na ośrodek wypoczynkowy" STR_HOLIDAY_RESORT_TERROR_DESCRIPTION: "Sztuczne agentki produkowane przez hybrydy zaatakowały popularny ośrodek wypoczynkowy. Musimy działać szybko.{NEWLINE}Spodziewaj się walki z nieopancerzonymi specjalistami w mieszanym terenie pełnym zakładników." STR_HOLIDAY_RESORT_TERROR_BRIEFING: "Sztuczni agenci stworzeni przez hybrydy zinfiltrowali popularny kurort wypoczynkowy. Ich celem jest wymordowanie wszystkich i wykorzystanie chaosu do podszycia się pod niektóre z ofiar. Musimy działać szybko, by ochronić cywilów i pokrzyżować hybrydom plany. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CHEMPISTOL: "Pistolet chemiczny" STR_CHEMPISTOL_UFOPEDIA: "Broń ta strzela strumieniem bardzo aktywnych chemikaliów pod ciśnieniem. Jest absolutnie zabójcza dla celów żywych i nieosłoniętej maszynerii. Mieszaninę można wyprodukować z powszechnie dostępnych składników, ale jest bardzo nietypowa i zapewne stworzona z pomocą pozaziemskiej inteligencji." STR_CHEMPISTOL_CLIP: "Zasobnik pistoletu chemicznego" STR_CHEMOGUN: "Chemiotacz" STR_CHEMOGUN_UFOPEDIA: "Broń ta strzela strumieniem bardzo aktywnych chemikaliów pod ciśnieniem. Jest absolutnie zabójcza dla celów żywych i nieosłoniętej maszynerii. Mieszaninę można wyprodukować z powszechnie dostępnych składników, ale jest bardzo nietypowa i zapewne stworzona z pomocą pozaziemskiej inteligencji." STR_CHEMOGUN_CLIP: "Zbiornik chemiotacza" STR_ARACHNOQUAKE_SURFACE: "Gniazdo pająków: powierzchnia" STR_ARACHNOQUAKE_UNDERGROUND: "Gniazdo pająków: podziemia" STR_ARACHNOQUAKE: "Gniazdo pająków" STR_ALERT_ARACHNOQUAKE: "WIELKIE PAJĄKI SIEJĄ GROZĘ W MIEŚCIE" STR_ARACHNOQUAKE_SURFACE_DESCRIPTION: "Prace górnicze odsłoniły duże podziemne gniazdo wielkich pająków, które nagle pojawiły się w mieście.{NEWLINE}Musimy zabezpieczyć okolicę i ochronić zagrożonych cywilów. Następnie musimy zejść pod ziemię oraz znaleźć i wyeliminować źródło problemu." STR_ARACHNOQUAKE_SURFACE_BRIEFING: "Prace górnicze wzburzyły duże podziemne gniazdo wielkich pająków, które nagle pojawiły się w mieście. Musimy zabezpieczyć zaatakowany obszar i ocalić zagrożonych cywilów. Następnie musimy zejść pod ziemię by znaleźć i zlikwidować źródło problemu. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ARACHNOQUAKE_UNDERGROUND_BRIEFING: "Po oczyszczeniu ulic z wielkich pająków znaleźliśmy przejście z kanałów do podziemnej jaskini. Musimy zabić królową pająków, aby zapewnić ocalałym bezpieczeństwo. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'. " STR_SHIV: "Kozik" STR_SHIV_UFOPEDIA: "Prosty nóż, dość niebezpieczny w sprawnych rękach.{NEWLINE}>Ukrywalny" STR_WEREWOLF_ARMOR: "Wilkołak: analiza taktyczna" STR_WEREWOLF_WHITE_ARMOR: "Wilkołak alfa: analiza taktyczna" STR_WEREWOLF: "Wilkołak" STR_WEREWOLF_TERRORIST: "Wilkołak" STR_WEREWOLF_UFOPEDIA: "Tak jak jego mityczny imiennik, ten stwór to humanoid o cechach wilczych. Jest mocno umięśniony i bardzo agresywny, przy małpiej inteligencji i wysoce rozwiniętych instynktach drapieżniczych. Niechętnie słucha poleceń, woli prezentować wrogą postawę wobec naszego personelu, nawet w stanie głodu i bólu. Jego genom wygląda na kompletnie sztuczny." STR_WEREWOLF_AUTOPSY: "Sekcja wilkołaka" STR_WEREWOLF_AUTOPSY_UFOPEDIA: "Wilkołaki mają zarówno ludzkie, jak i psowate DNA, połączone na sposoby nieznane nauce. Mają bardzo rozwinięte mięśnie, zęby i pazury. Mózg jest duży, co sugeruje wyostrzone zmysły i inteligencję." STR_WEREWOLF_CORPSE: "Zwłoki wilkołaka" STR_WEREWOLF_WHITE: "Wilkołak alfa" STR_WEREWOLF_WHITE_CORPSE: "Zwłoki wilkołaka" STR_WEREWOLF_WHITE_LEADER: "Wilkołak alfa" STR_WEREWOLF_WHITE_UFOPEDIA: "Te wilkołaki są większe i silniejsze niż ich zwykli pobratymcy. Wydają się łatwo narzucać swoją wolę innym wilkołakom, być może poprzez jakiś mechanizm oparty na psionice. Zaobserwowano, jak paraliżuje ludzi psionicznie wywołanym strachem." STR_WERECAT_ARMOR: "Kotołak: analiza taktyczna" STR_WERECAT_BLACK_ARMOR: "Kotołak alfa: analiza taktyczna" STR_WERECAT: "Kotołak" STR_WERECAT_TERRORIST: "Kotołak" STR_WERECAT_UFOPEDIA: "Ten półrozumny stwór jest nie tylko silny, ale też niewiarygodnie szybki jak na swoje rozmiary. Żyje w dżunglach i na pustyniach, polując na różne średnie i duże zwierzęta, w tym ludzi. Przeważnie wydaje się spokojny i opanowany, ale okazuje wielką determinację i cierpliwość, jeśli chodzi o szukanie drogi ucieczki. Jego tkanki mają cechy genetyczne zarówno ludzkie, jak i kocie, co może oznaczać tylko to, że zostały stworzone przy zastosowaniu zaawansowanej inżynierii genetycznej." STR_WERECAT_AUTOPSY: "Sekcja kotołaka" STR_WERECAT_AUTOPSY_UFOPEDIA: "Ten pół ludzki, pół koci mutant ma wspaniałe mięśnie, kły i pazury. Jego kod genetyczny wydaje się sztuczny, ale z pewnością wykracza poza granice współczesnej inżynierii genetycznej." STR_WERECAT_CORPSE: "Zwłoki kotołaka" STR_WERECAT_BLACK: "Kotołak alfa" STR_WERECAT_BLACK_CORPSE: "Zwłoki kotołaka" STR_WERECAT_BLACK_LEADER: "Kotołak alfa" STR_WERECAT_BLACK_UFOPEDIA: "Te duże, czarne kotołaki prezentują wyższy poziom funkcji poznawczych niż typ podstawowy i wydają się wywoływać jakiś rodzaj umysłowej kontroli nad swymi pobratymcami. Może również podejmować próby użycia tych zdolności na agentach." STR_ALIEN_ORIGINS: "Pochodzenie obcych" STR_ALIEN_ORIGINS_UFOPEDIA: "Jest jasne, że na Ziemi toczymy przegraną bitwę. Hordy obcych są przytłaczająco liczne. Najlepsze co możemy zrobić to spowolnić ich natarcie. Jedyną nadzieją ludzkości jest zniszczenie obcych poprzez zaatakowanie ich u źródła. Nasze badania wskazują na istnienie pobliskiej bazy operacyjnej w obrębie Układu Słonecznego. Z licznych badań nad obcymi wynika, że jest to centrum starożytnej cywilizacji, starszej nawet od ludzkiej historii. Musimy zlokalizować to miejsce jak najszybciej. W związku z tym musimy pojmać i przesłuchać oficera obcych, by zyskać bardziej szczegółowe informacje. Większe UFO prawdopodobnie mają na pokładzie co najmniej jednego oficera." STR_ALIEN_LIFEFORMS: "Obce formy życia" STR_ALIEN_LIFEFORMS_UFOPEDIA: "Analiza różnych niezwykłych organizmów doprowadziła nas do konkluzji, że niektóre z nich mają wspólne cechy, przemawiające za ich pozaziemskim pochodzeniem. Cechy te pozwalają im żyć przy niskim poziomie tlenu i słabym ciążeniu, ale w większości dobrze sobie radzą na Ziemi, przynajmniej przez pewien czas. Organizmy te przeważnie są zmodyfikowane chirurgicznie, co zwiększa ich niektóre możliwości, ale i uzależnia od techniki. Model sugeruje strukturę roju, gdzie różne formy życia pełnią dedykowane funkcje pod opieką całego społeczeństwa." STR_HYBRID_STORAGE: "Składnica hybryd" STR_HYBRID_STORAGE_UFOPEDIA: "Hybrydy przygotowują i przechowują rezerwowe zapasy dla obcych sił infiltrujących. Te rezerwy składają się głównie z żywności przystosowanej do spożycia przez obcych. Choć niezbyt niebezpieczne, takie miejsca powinny być wyszukiwane i czyszczone." STR_HYBRID_STORAGE_DESCRIPTION: "W okolicy znajduje się magazyn, w którym obce hybrydy przechowują zasoby dla swych panów. Naszym celem jest przejęcie tych materiałów do badań.{NEWLINE}Spodziewaj się lekkiej walki miejskiej." STR_HYBRID_STORAGE_BRIEFING: "W okolicy znajduje się magazyn, w którym obce hybrydy przechowują zasoby dla swych panów. Naszym celem jest przejęcie tych materiałów do badań. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_HYBRID_STORAGE: "ODKRYTO MAGAZYN HYBRYD W MIEŚCIE" STR_HYBRID_STORAGE_FACILITY: "Składnica hybryd" STR_ALERT_HYBRID_CLONING_FARM: "WYKRYTO OŚRODEK KLONOWANIA HYBRYD!" STR_HYBRID_CLONING_FARM: "Klonowanie agentów hybryd" STR_HYBRID_CLONING_FARM_UFOPEDIA: "Hybrydy hodują agentów specjalnych za pomocą obcej technologii. Ci sztuczni ludzie są zaprojektowani do posłuszeństwa swym stwórcom i nie da się z nimi negocjować. Eksperymenty te są prowadzone w odludnych okolicach z dala od miast, aby zachować je w tajemnicy." STR_HYBRID_CLONING_FARM_DESCRIPTION: "Na tej odludnej farmie hybrydy hodują sztucznych ludzi do zadań szpiegowskich. Musimy zneutralizować to zagrożenie i przejąć cały sprzęt.{NEWLINE}Spodziewaj się niewielkiego oporu ze strony personelu oraz sklonowanych agentów." STR_HYBRID_CLONING_FARM_BRIEFING: "Na tej odludnej farmie hybrydy hodują sztucznych ludzi do zadań szpiegowskich. Musimy zneutralizować to zagrożenie i przejąć cały sprzęt. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SUPERLASKA_SOLDIER: "Hybryda infiltratorka" STR_SUPERLASKA_ARMOR: "Hybryda infiltratorka: analiza taktyczna" STR_SUPERLASKA: "Hybryda infiltratorka" STR_SUPERLASKA_UFOPEDIA: "Te kobiety są klonowane i 'wychowywane' w odległych placówkach, by zostać agentkami specjalnymi. Choć niewiele z nich przeżywa ten proces z powodu brutalnego programu selekcji przez hybrydy, pozostałe są gotowe do akcji po zaledwie kilku latach. Programowanie prenatalne zapewnia fanatyczną lojalność wobec sprawy obcych od urodzenia. Mają też godne podziwu zdolności bojowe." STR_CLONE: "Klony" STR_SUPERLASKA_CORPSE: "Zwłoki hybrydy infiltratorki" STR_SUPERLASKA_AUTOPSY: "Sekcja hybrydy infiltratorki" STR_SUPERLASKA_AUTOPSY_UFOPEDIA: "Sekcja ujawniła liczne obce struktury w obrębie całego ciała, włącznie z ulepszonymi mięśniami, poprawionymi zmysłami i dodatkowymi warstwami ochronnymi wokół wszystkich ważnych narządów. Ciało jest też bardzo młode, więc zapewne sklonowane kilka lat temu. Podstawowe DNA jest przeważnie ludzkie, z małymi tylko przeróbkami i dodatkami obcych genów." STR_MADMAN_RAMPAGE: "Atak szaleńca" STR_MADMAN_RAMPAGE_DESCRIPTION: "Nieszczęsny obywatel poznał ściśle strzeżone sekrety dotyczące obcych, rządu i związanych z tym zagadnień. Ten wstrząs pchnął go do zostania ekstremistą i zaplanowania ataku terrorystycznego, by ludzkość poznała prawdę o toczącej się tajnej wojnie.{NEWLINE}Musimy go znaleźć i wyeliminować, nim zabije zbyt wiele osób. Uznaj go za uzbrojonego i bardzo niebezpiecznego." STR_MADMAN_RAMPAGE_BRIEFING: "Nieszczęsny obywatel poznał ściśle strzeżone sekrety dotyczące obcych, rządu i związanych z tym zagadnień. Ten wstrząs pchnął go do zostania ekstremistą i zaplanowania ataku terrorystycznego, by ludzkość poznała prawdę o toczącej się tajnej wojnie. Musimy go znaleźć i wyeliminować, nim zabije zbyt wiele osób. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_MADMAN_RAMPAGE: "GROŹNY SZALENIEC W MIEŚCIE" STR_EXALT_ENFORCER_ARMOR_ADAPTATION: "Procedowanie siepacza EXALT" STR_SYNDICATE_AGENT_ARMOR_ADAPTATION: "Procedowanie agenta Syndykatu" STR_POSTAL0_ARMOR_ADAPTATION: "Procedowanie maniaka mordercy" STR_POSTAL1_ARMOR_ADAPTATION: "Procedowanie oszalałego żołnierza" STR_POSTAL2_ARMOR_ADAPTATION: "Procedowanie szalonego bojownika" STR_HUMAN_POSTAL0_ARMOR: "Maniak morderca: analiza taktyczna" STR_HUMAN_POSTAL1_ARMOR: "Żołnierz morderca: analiza taktyczna" STR_HUMAN_POSTAL2_ARMOR: "Szaleniec morderca: analiza taktyczna" STR_HUMAN_POSTAL0: "Maniak morderca" STR_HUMAN_POSTAL1: "Żołnierz morderca" STR_HUMAN_POSTAL2: "Szaleniec morderca" STR_POSTAL: "Maniak morderca" STR_POSTAL0: "Maniak morderca" STR_SOLDIER_RAMPAGE: "Atak szaleńca" STR_SOLDIER_RAMPAGE_DESCRIPTION: "Członek elitarnego oddziału wojskowego poznał ściśle strzeżone sekrety dotyczące obcych, rządu i związanych z tym zagadnień. Ten wstrząs pchnął go do zostania ekstremistą i zaplanowania ataku terrorystycznego, by ludzkość poznała prawdę o toczącej się tajnej wojnie.{NEWLINE}Musimy go znaleźć i wyeliminować, nim zabije zbyt wiele osób. Nie lekceważ jego wojskowej broni." STR_SOLDIER_RAMPAGE_BRIEFING: "Członek elitarnego oddziału wojskowego poznał ściśle strzeżone sekrety dotyczące obcych, rządu i związanych z tym zagadnień. Ten wstrząs pchnął go do zostania ekstremistą i zaplanowania ataku terrorystycznego, by ludzkość poznała prawdę o toczącej się tajnej wojnie. Musimy go znaleźć i wyeliminować, nim zabije zbyt wiele osób. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_POSTAL1: "Oszalały żołnierz" STR_POSTAL_RAMPAGE: "Atak szaleńca" STR_POSTAL_RAMPAGE_DESCRIPTION: "Ekstremista i samozwańczy bohater poznał ściśle strzeżone sekrety dotyczące obcych, rządu i związanych z tym zagadnień. Ten wstrząs pchnął go do zostania ekstremistą i zaplanowania ataku terrorystycznego, by ludzkość poznała prawdę o toczącej się tajnej wojnie.{NEWLINE}Musimy go znaleźć i wyeliminować, nim zabije zbyt wiele osób. Uznaj go za uzbrojonego (w absurdalnym stopniu) i stanowiącego znaczne zagrożenie dla twoich agentów." STR_POSTAL_RAMPAGE_BRIEFING: "Ekstremista i samozwańczy bohater poznał ściśle strzeżone sekrety dotyczące obcych, rządu i związanych z tym zagadnień. Ten wstrząs pchnął go do zostania ekstremistą (tym razem naprawdę hardkorowym) i zaplanowania ataku terrorystycznego, by ludzkość poznała prawdę o toczącej się tajnej wojnie. Musimy go znaleźć i wyeliminować, nim zabije zbyt wiele osób. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_POSTAL2: "Szalony bojownik" STR_PSYCHEMICALS: "Psychemikalia" STR_PSYCHEMICALS_UFOPEDIA: "Ta substancja chemiczna nie jest bardzo szkodliwa, ale może powodować uszkodzenia tkanek mózgu, jeśli będzie się w nich gromadziła przez lata. Jej rolą prawdopodobnie jest sprawienie, by ludzie na całym świecie stali się nieczuli i obojętni na to, co stanie się z Ziemią." STR_CHEMTRAILS: "Punkt transferu chemtrailsów" STR_CHEMTRAILS_UFOPEDIA: "Jednym z głównych obowiązków hybryd jest rozpylanie złożonej mieszaniny związków chemicznych nad zamieszkałymi obszarami. Czasem posługują się w tym celu małymi, nieprzyciągającymi uwagi samolotami, ale zazwyczaj mieszanina jest po prostu dodawana do paliwa w jednostkach cywilnych. Chemikalia te mogą powodować szereg łagodnych zmian w zachowaniu człowieka, co jest częścią większej strategii, mającej uczynić Ziemian obojętnymi i posłusznymi." STR_CHEMTRAILS_DESCRIPTION: "Zlokalizowaliśmy prowizoryczny kompleks lotniczy, gdzie hybrydy przygotowują niebezpieczne chemikalia do rozpylenia z powietrza. Musimy to przerwać, zanim wszystkich nas wytrują albo wypiorą nam mózgi.{NEWLINE}Obiekt znajduje się na terenach rolniczych. spodziewaj się lekkiego oporu ze strony miejscowych." STR_CHEMTRAILS_BRIEFING: "Na tej farmie hybrydy przygotowują niebezpieczne chemikalia do rozpylenia z powietrza. Musimy to przerwać, zanim wszystkich nas wytrują albo wypiorą nam mózgi. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_CHEMTRAILS: "ODKRYTO PUNKT TRANSFERU CHEMTRAILSÓW" STR_HYBRID_FARM: "Eksperymentalna farma hybryd" STR_ALERT_HYBRID_FARM: "ZNALEZIONO FARMĘ HYBRYD" STR_HYBRID_FARM_DESCRIPTION: "Na tej farmie hybrydy uprawiają genetycznie zmodyfikowane warzywa. Naszą rolą jest zamknąć im ten interes raz-dwa.{NEWLINE}Spodziewaj się lekkiego oporu wrogich rolników." STR_HYBRID_FARM_BRIEFING: "Na tej farmie hybrydy uprawiają genetycznie zmodyfikowane warzywa. Naszą rolą jest zamknąć im ten interes raz-dwa. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_HYBRID_FARM_UFOPEDIA: "Hybrydy prowadzą tajne, nierzucające się w oczy gospodarstwa rolne, w których uprawiają genetycznie zmodyfikowane rośliny. Są one w jakiś sposób powiązane z wielkim planem obcych wobec Ziemi. Jaki by nie był ten plan, musimy sprawnie reagować na taką aktywność." STR_ASSORTED_JUNK: "Różnorakie śmieci" STR_BEER_BOTTLE: "Butelka po piwie" STR_OLD_NEWSPAPER: "Stara gazeta" STR_OLD_MAGAZINE: "Stare czasopismo" STR_SPIDERWEB: "Pajęczyna" STR_OLD_JACKET: "Stara kurtka" STR_OLD_HANDBAG: "Stara torebka" STR_OLD_BOOT: "Stary but" STR_SCRAP_METAL: "Złom" STR_LEATHER_CORSET: "Skórzany gorset" STR_LEATHER_CORSET_UFOPEDIA: "Ta prowokująca sztuka odzieży skórzanej wygląda na niezwykle starannie wykonaną. Z pewnością ktoś spędził nad nią mnóstwo czasu." STR_CELL_PHONE: "Telefon komórkowy" STR_CELL_PHONE_UFOPEDIA: "'Connecting People'. Temu tutaj daleko do stanu idealnego, ale działa i można go sprzedać za parę dolców. Albo wykorzystać jako nagrodę pocieszenia w konkursie na agenta miesiąca." STR_OLD_BOOK: "Stara książka" STR_OLD_BOOK_UFOPEDIA: "Ten stary wolumen wygląda na bezużyteczny, lecz wartościowy. Czyli tak naprawdę wcale nie jest bezużyteczny." STR_BONE_CLUB: "Kościana pałka" STR_BONE_CLUB_UFOPEDIA: "Ta duża kość została przerobiona na broń obuchową. Wykonano ją prymitywnymi metodami, ale umiejętnie. Współczesna nauka nie potrafi wyjaśnić jej pochodzenia." STR_SKULL: "Czaszka" STR_SKULL_UFOPEDIA: "Ludzka czaszka. Ciekawa, ale niewiele wnosząca." STR_BONE: "Kość" STR_BONE_UFOPEDIA: "Ludzka kość. Powinniśmy się jej pozbyć - z należytym szacunkiem." STR_BIG_BONE: "Duża kość" STR_BIG_BONE_UFOPEDIA: "Dziwna kość, znaleziona w jaskiniach. Może z dinozaura?" STR_DEAD_CATTLE: "Okaleczanie bydła" STR_DEAD_CATTLE_DESCRIPTION: "Nieznani sprawcy poćwiartowali kilka krów w sposób często przypisywany obcym. Powinniśmy pojmać miejscowych i przesłuchać ich, szczególnie jeśli zachowują się wrogo.{NEWLINE}Jeśli nie da się ich ująć żywcem, zrób to, co trzeba. Masz tylko 10 tur na zakończenie misji. Jeśli nie zdążysz na czas, każdy agent poza pojazdem będzie stracony!" STR_DEAD_CATTLE_BRIEFING: "Nieznani sprawcy poćwiartowali kilka krów w sposób często przypisywany obcym. Powinniśmy pojmać miejscowych i przesłuchać ich, szczególnie jeśli zachowują się wrogo. Jeśli nie da się ich ująć żywcem, zrób to, co trzeba. Masz tylko 10 tur na zakończenie misji. Jeśli nie zdążysz na czas, każdy agent poza pojazdem będzie stracony! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_ALERT_DEAD_CATTLE: "ZGŁOSZONO OKALECZENIE BYDŁA" STR_ZOMBIE_FARMER: "Rolnik" STR_FARMER: "Rolnik" STR_FEMALE_CIVILIAN_FARMER: "Gospodyni" STR_BRAINWASHED_HUMAN_FARMER: "Zaprogramowany rolnik" STR_STUNNED_HUMAN_FARMER: "Otumaniony rolnik" STR_HUMAN_FARMER: "Porwany rolnik" STR_HUMAN_FARMER_UFOPEDIA: "Ludzie, szczególnie mieszkający z dala od większych miejscowości, mogą paść ofiarą obcych eksperymentów. Eksperymenty owe są różnej natury, ale wszystkie bez wątpienia są wrogie wobec ludzkości i muszą zostać powstrzymane za wszelką cenę." STR_INFO_UPLOAD: "Ładowanie informacją" STR_INFO_UPLOAD_UFOPEDIA: "Mózg tego człowieka został naładowany obcą informacją, co wywołuje pomniejsze symptomy neurologiczne i znaczący poziom stresu. Informacja ta wydaje się przeznaczona dla innych obcych, którzy mieliby po nią przybyć. Wygląda na katalog danych o Ziemi, takich jak fauna i flora, geologia, pogoda, balans energetyczny i tak dalej. Niejasnym pozostaje, dlaczego obcy używają ludzi do tego celu. Tak czy inaczej, może to nam dać jakieś przesłanki dotyczące języka kosmicznych najeźdźców." STR_CROP_CIRCLES_ZOMBIE: "Kręgi w zbożu" STR_CROP_CIRCLES_ZOMBIE_BRIEFING: "Odpowiadamy na alarm o dziwnych, regularnych wzorach znalezionych na polu. Zgodnie z raportami, musimy uważać na podejrzane osoby kręcące się w okolicy - powinniśmy ich aresztować. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CROP_CIRCLES_ZOMBIE_DESCRIPTION: "Odpowiadamy na alarm o dziwnych, regularnych wzorach znalezionych na polu. Musimy skontaktować się z miejscowymi i wydobyć z nich informacje, nim porwie ich ktoś inny.{NEWLINE}Zrób co się da, aby ocalić im życie, choć zapewne nie będą skorzy do współpracy. Jeśli nie da się ich ująć żywcem, zrób to, co trzeba." STR_CROP_CIRCLES_MIB: "Kręgi w zbożu" STR_CROP_CIRCLES: "Kręgi w zbożu" STR_CROP_CIRCLES_MIB_BRIEFING: "Odpowiadamy na alarm o dziwnych, regularnych wzorach znalezionych na polu. Niestety nasi przeciwnicy dotarli tam pierwsi. Zastawimy na nich zasadzkę, by uratować i przesłuchać miejscowych. Masz tylko 10 tur na zakończenie misji. Jeśli nie zdążysz na czas, każdy agent poza pojazdem będzie stracony! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CROP_CIRCLES_DESCRIPTION: "Odpowiadamy na alarm o dziwnych, regularnych wzorach znalezionych na polu. Musimy skontaktować się z miejscowymi i wydobyć z nich informacje, nim porwie ich ktoś inny.{NEWLINE}Zrób co się da, aby ocalić im życie, choć zapewne nie będą skorzy do współpracy. Jeśli nie da się ich ująć żywcem, zrób to, co trzeba. Masz tylko 10 tur na zakończenie misji. Jeśli nie zdążysz na czas, każdy agent poza pojazdem będzie stracony!" STR_CROP_CIRCLES_BRIEFING: "Odpowiadamy na alarm o dziwnych, regularnych wzorach znalezionych na polu. Musimy skontaktować się z miejscowymi i wydobyć z nich informacje, nim porwie ich ktoś inny. Zrób co się da, aby ocalić im życie, choć zapewne nie będą skorzy do współpracy. Jeśli nie da się ich ująć żywcem, zrób to, co trzeba. Masz tylko 10 tur na zakończenie misji. Jeśli nie zdążysz na czas, każdy agent poza pojazdem będzie stracony! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_CROP_CIRCLES: "ZGŁOSZONO KRĘGI W ZBOŻU" STR_ETRACE: "Ślady paliwa obcych" STR_ETRACE_UFOPEDIA: "Ten świecący materiał ma bardzo wysokie poziomy energetyczne. Prawdopodobnie to źródło energii dla obcych statków odwiedzających Ziemię." STR_MAGMA_CONTACT_PREQ: "Prerekwizyt: kontaktu: korporacja M.A.G.M.A." STR_MAGMA_CONTACT: "Kontakt: korporacja M.A.G.M.A." STR_MAGMA_CONTACT_UFOPEDIA: "Skontaktowaliśmy się z korporacją M.A.G.M.A., tajemniczą firmą badawczo-rozwojową z Nowosybirska specjalizującą się w biotechnologii, inżynierii wysokich energii i uzbrojeniu. W ofercie mają między innymi eksperymentalne wyposażenie dla wojskowych specjalistów, którzy potrafią obsługiwać broń wykraczającą poza zwykłe ograniczenia. Ich produkty mogą się przydać naszym najsilniejszym agentom.{NEWLINE}M.A.G.M.A. przysłała nam katalog towarów. Możesz je przejrzeć w Ufopedii, ale zakup niektórych z nich będzie wymagał dodatkowych uzgodnień." STR_MAGMA: "M.A.G.M.A." STR_TACTICAL_GRENADE_LAUNCHER_BUY: "Zakup granatnika taktycznego" STR_TACTICAL_GRENADE_LAUNCHER: "Granatnik taktyczny" STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA: "Ta broń ciężka produkowana przez korporację M.A.G.M.A. strzela dużymi granatami z dużą częstotliwością." STR_TACTICAL_GRENADE_LAUNCHER_FRAG: "Amunicja do granatnika taktycznego (wyb.)" STR_THRASHER_SHOTGUN: "Ciężka strzelba Traszka" STR_THRASHER_SHOTGUN_UFOPEDIA: "Oficjalna nazwa: system walki bezpośredniej TRSz; popularna nazwa: traszka. Ta produkowana przez korporację M.A.G.M.A. broń wielkogabarytowa reprezentuje wschodnie podejście do koncepcji strzelby. Jest solidnie niszczycielska." STR_THRASHER_SHOTGUN_BUCKSHOT: "Śrut do ciężkiej strzelby" STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY: "Śrut trytanowy do ciężkiej strzelby" VOO: "SPS" DOO: "ZPS" STR_LIGHT_CANNON_BUY: "Zakup lekkiego działka ręcznego" STR_HEAVY_CANNON_BUY: "Zakup ciężkiego działka ręcznego" STR_HEAVY_CANNON: "Ciężkie działko ręczne" STR_HEAVY_CANNON_UFOPEDIA: "Ręczne działko jest niszczycielską, ale nieporęczną bronią. Może przyjmować wiele typów amunicji: przeciwpancerną dużego kalibru, śrutową, wybuchową i zapalającą.{NEWLINE}{NEWLINE}Zakup tej broni wymaga specjalnego porozumienia z korporacją M.A.G.M.A." STR_AUTO_CANNON_BUY: "Zakup ręcznego działka rotacyjnego" STR_AUTO_CANNON: "Ręczne działko rotacyjne" STR_AUTO_CANNON_UFOPEDIA: "Ręczne działko rotacyjne (RDR) łączy w sobie szybkostrzelność z siłą ognia i wszechstronnością ręcznego działka.{NEWLINE}{NEWLINE}Zakup tej broni wymaga specjalnego porozumienia z korporacją M.A.G.M.A." STR_THRASHER_SHOTGUN_BUY: "Zakup ciężkiej strzelby" STR_BLACKOPS_ASSAULT_LMG_BUY: "Zakup RKM szturmowego BlackOps" STR_HMG_BUY: "Zakup WKM" STR_BLACKOPS_SMARTRIFLE_BUY: "Zakup inteligentnego karabinu BlackOps" STR_BLACKOPS_SMARTPISTOL_BUY: "Zakup inteligentnego pistoletu BlackOps" STR_BLACKOPS_SMARTGUN_BUY: "Zakup inteligentnego KM-u BlackOps" STR_BLACKOPS_LMG_BUY: "Zakup RKM BlackOps" STR_MACRO_SMG_BUY: "Zakup makro PM BlackOps" STR_ASSAULT_CANNON_BUY: "Zakup działka szturmowego BlackOps" STR_AUTO_SHOTGUN_BUY: "Zakup strzelby automatycznej BlackOps" STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY: "Zakup snajperki automatycznej BlackOps" STR_BLACKOPS_SHOTGUN_BUY: "Zakup strzelby BlackOps" STR_CAWS_BUY: "Zakup CAWS BlackOps" STR_ASSAULT_RIFLE_BUY: "Zakup karabinu szturmowego BlackOps" STR_RIFLE_BUY: "Zakup karabinu BlackOps" STR_SMG_BUY: "Zakup pistoletu maszynowego BlackOps" STR_GROZA_BUY: "Zakup Grozy" STR_AK47_BUY: "Zakup AK-47" STR_ARASAKA_3000_BUY: "Zakup Arasaki 3000" STR_STEYR_AUG_BUY: "Zakup Steyr AUG" STR_RIFLE_L85_BUY: "Zakup L85" STR_RIFLE_M16_BUY: "Zakup M16" STR_SHOTGUN_BUY: "Zakup strzelby" STR_MAGNUM_BUY: "Zakup Magnum" STR_FN_FAL_BUY: "Zakup FN FAL" STR_CAMO: "Kamuflaż" STR_CAMO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Kamuflaż, lub Kamo, to właściwość pancerza, która czyni noszącego widzialnym z mniejszej odległości, niż normalnie. Różnica wyrażona jest w liczbie pól." STR_ACCURACY: "Celność" STR_ACCURACY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Celność wynika z broni i odpowiedniej statystyki strzelca (generalnie CELNOŚĆ STRZAŁU dla broni palnych, CELNOŚĆ RZUTU dla granatów, CELNOŚĆ W WALCE WRĘCZ dla broni białej). Czasami celność broni opiera się na większej liczbie statystyk. Aby poznać więcej szczegółów, sprawdź opis broni." STR_DAMAGE: "Obrażenia" STR_DAMAGE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Zadane obrażenia zależą od broni oraz czasami od umiejętności użytkownika. W Ufopedii bazowe obrażenia są przedstawione obok broni, a ewentualna premia pod opisem. Zwracaj na nie uwagę, bo mogą być całkiem znaczące!" STR_ION_ACCELERATION: "Akceleracja jonowa" STR_ION_ACCELERATION_UFOPEDIA: "Obce łodzie latające operują dzięki złożonym systemom siłowym, które nadają im niewiarygodne prędkości pod wodą. Podstawą ich działania jest dyslokator jonowy, który używa zrbitu jako katalizatora, dzięki czemu silniki wypierają swoją stukrotną objętość wody na sekundę. Ta ogromna moc daje obcym zdolność prześcignięcia każdej ziemskiej jednostki pływającej. Możemy skopiować ten system napędowy używając akwaplastyku i zrbitowych ogniw zasilających." STR_ZRBITE_DRIVE: "Napęd zrbitowy" STR_ZRBITE_DRIVE_UFOPEDIA: "Dokonaliśmy kompletnej retroinżynierii akceleratora wiązek jonowych. Teraz możemy opracowywać statki napędzane zrbitem!" STR_AUTO_SHOTGUN: "Strzelba automatyczna BlackOps" STR_AUTO_SHOTGUN_UFOPEDIA: "'Szukasz broni do szturmowania? Nie szukaj dalej! BlackOps Industries ma dokładnie to, czego potrzebujesz.'{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans III, Kontakt: BlackOps Industries." STR_AUTO_SHOTGUN_SHELLS: "Bęben do strzelby automatycznej BlackOps" STR_AUTO_SHOTGUN_AA_SHELLS: "Bęben trytanowy do strzelby automatycznej BlackOps" STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING: "Produkcja bębna trytanowego do strzelby automatycznej BlackOps" STR_M14: "M-14" STR_M14_UFOPEDIA: "Stary karabin wojskowy, strzelający silnym nabojem 7.62 mm NATO. Wciąż używany w ograniczonym zakresie jako broń wyborowa.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II." STR_M14_BUY: "Zakup M-14" STR_GALIL: "Galil" STR_GALIL_UFOPEDIA: "Ta lekka wersja karabinu 7.62 mm została zaprojektowana do użytku przez izraelskie siły wojskowe i policyjne, w tym Straż Knessetu.{NEWLINE}Zakup tej broni wymaga: Awans II." STR_GALIL_BUY: "Zakup Galila" STR_FN_FAL: "FN FAL" STR_FN_FAL_UFOPEDIA: "Niezawodna, celna i silna broń, używająca amunicji 7.62 mm NATO. Nie najlepszy wybór dla początkujących.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II." STR_FN_FAL_CLIP: "Magazynek 7.62mm" STR_DESERT_EAGLE: "Desert Eagle" STR_DESERT_EAGLE_UFOPEDIA: "Zaprojektowany jako pistolet sportowy, bardzo spopularyzował się na rynku cywilnym dzięki bardzo silnej amunicji. Ma dobrą celność, ale jest trudny w użyciu.{NEWLINE}>Concealable{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Bronie niestandardowe." STR_DESERT_EAGLE_CLIP: "Magazynek Desert Eagle'a" STR_XCOM_BUREAU: "Historia X-Comu: X-Com Bureau" STR_XCOM_BUREAU_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Taśma ujawnia szokującą prawdę: nasz X-Com to w pewnym sensie reaktywacja projektu z lat 60. o tej samej nazwie, rozpoczętego w pośpiechu po odkryciu tajnej inwazji obcych na terenie USA. Podobno frakcja obcych pod przewodnictwem tajemniczego bytu próbowała przejąć kontrolę nad rządem i ostatecznie podbić Ziemię. Plan ten zawiódł, ale przywódca nigdy nie został złapany ani zabity, gdyż działał lub działała za pośrednictwem mentalnego połączenia z kosmosu. Inny obcy, opisany jako istota z czystej energii, wydawał się pomagać ludziom w odparciu ataku i ukryciu strat..{NEWLINE}Co ciekawe, wydaje się, że ten przywódca działał niezależnie od obecnych najeźdźców, a może nawet był ich konkurencją. Być może obcy nie są tak monolityczni, jak dotąd podejrzewaliśmy." STR_XCOM_HISTORY_UNIT: "Historia X-Comu: UNIT" STR_XCOM_HISTORY_UNIT_UFOPEDIA: "W latach 40. w Wielkiej Brytanii rozbiło się UFO, dzięki czemu rząd dowiedział się o obcych. Informacja ta nigdy nie przedostała się do innych krajów; zamiast tego powołano specjalną jednostkę reagowania, na wypadek kolejnej wizyty. Obcy faktycznie wracali, a kilka razy wywiązała się walka. Straty UNIT były wysokie, ale odnieśli kilka zwycięstw, zdobywając zwłoki i sprzęt obcych. Później wzięli udział w walce z innymi zagrożeniami, głównie cyborgami stworzonymi na Ziemi przez agentów obcych. Po ostatecznym rozwiązaniu jednostki jej ludzie uczestniczyli w projekcie Ksenonauci. Dział naukowy UNIT nie zaszedł daleko z obcą technologią, ale wynalazł parę gadżetów, jak broń przeciw robotom.{NEWLINE}Zdobyliśmy plany: granat EMP." STR_XENONAUTS: "Historia X-Comu: Ksenonauci" STR_XENONAUTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Okazuje się, że Kiryu-Kai i podobne inicjatywy nie były pierwszą próbą przeciwdziałania zagrożeniu z kosmosu. Odkryliśmy ściśle tajny projekt z lat 70. pod nazwą 'Siły Obronne Ksenonautów', który był połączoną operacją NATO i Paktu Warszawskiego. Jego głównym celem było przeciwdziałanie środkom kontroli myśli, ale zrealizował też kilka innych programów badawczych i szkoleniowych.{NEWLINE}Inicjatywa trwała dość krótko; zawiodła z winy słabego wywiadu, ograniczonego budżetu i kilku niefortunnych decyzji, nie wspominając o nadużywaniu przez agentów 'serum wspomagającego umysł' (stąd ich nieformalna nazwa 'psychonauci'). Nie można jednak lekceważyć jej szczególnej roli podczas zimnej wojny, ani też też jej osiągnięć naukowych, jak ksenotarcza bojowa." STR_KIRYU_KAI: "Historia X-Comu: Kiryu-Kai" STR_KIRYU_KAI_UFOPEDIA: "Przed X-Comem wiele krajów próbowało na własną rękę radzić sobie z zagrożeniami paranormalnymi. Największe chyba sukcesy odniósł japoński projekt pod nazwą 'Kiryu-Kai'. Ta organizacja, która faktycznie napotkała i walczyła z obcymi, jest źródłem większości naszych początkowych danych i technologii. Niestety odniesione przez nich straty oraz nagły i tajemniczy spadek poparcia rządu Japonii spowodował przedwczesne zamknięcie projektu.{NEWLINE}{NEWLINE}Najważniejsza informacja, jaką odziedziczyliśmy po Kiryu-Kai, to:{NEWLINE}'Inwazja rozpocznie się 1 stycznia 1999 roku, o godz. 12:00 czasu uniwersalnego.'" STR_PRIME_FLARE: "Odbezpiecz flarę" STR_PRIME_MINE: "Odbezpiecz minę" STR_UNPRIME_GRENADE: "Zabezpiecz granat" STR_UNPRIME_FLARE: "Zabezpiecz flarę" STR_UNPRIME_MINE: "Zabezpiecz minę" STR_UNPRIME_BOMB: "Zabezpiecz bombę" STR_USE_SCANNER: "Skanuj" STR_USE_MEDI_KIT: "Użyj apteczki" STR_DIARY: "AKTA" STR_NEUTRALIZATIONS_BY_RACE: "NEUTRALIZACJE WG FRAKCJI" STR_WEAPON_UNKNOWN: "Atak niebezpośredni" STR_RACE_TYPE: "FRAKCJA> {ALT}{0}" STR_CAVES: "Jaskinie" STR_ALERT_CAVES: "ZNALEZIONO TAJEMNICZE JASKINIE" STR_HIDDEN_CAVES_SEVERAL: "Ukryte jaskinie" STR_HIDDEN_CAVES_FEW: "Ukryte jaskinie" STR_HIDDEN_CAVES: "Ukryte jaskinie" STR_HIDDEN_CAVES_UFOPEDIA: "Analiza porównawcza wędrówek pająków i łazisk doprowadziła nas do odkrycia rozległego i skomplikowanego systemu jaskiń zlokalizowanych głęboko pod ziemią. Ta sieć z jakiegoś powodu nie została odkryta wcześniej, wydaje się też emitować dziwne promieniowanie korpuskularno-falowe, które zakłóca działanie instrumentów pomiarowych.{NEWLINE}Zakładamy, że potwory rozmnażają się w tych jaskiniach. Powinniśmy szukać i niszczyć ich gniazda. Poza tym kto wie, jakie kryją się tam sekrety? Damy ci znać, gdy znajdziemy wejście." STR_HIDDEN_CAVES_SEVERAL_BRIEFING: "Wkrótce wejdziecie do nieznanej jaskini, być może bramy do rozległego świata podziemi. Twoje zadanie to neutralizacja wszelkich zagrożeń, jakie to miejsce może nieść światu na powierzchni. Masz przy sobie jakieś źródła światła, prawda? Powodzenia!" STR_HIDDEN_CAVES_FEW_BRIEFING: "Wkrótce wejdziecie do nieznanej jaskini, być może bramy do rozległego świata podziemi. Twoje zadanie to neutralizacja wszelkich zagrożeń, jakie to miejsce może nieść światu na powierzchni. Masz przy sobie jakieś źródła światła, prawda? Powodzenia!" STR_HIDDEN_CAVES_DESCRIPTION: "Odkryto tajemniczą jaskinię, być może bramę do rozległego podziemnego świata. Twoją misją jest zneutralizować jakiekolwiek zagrożenia, jakie miejsce to mogłoby nieść światu na powierzchni.{NEWLINE}Spodziewaj się bardzo ciasnych i zagmatwanych przejść. Pamiętaj, by wziąć ze sobą jakieś źródła światła. Materiały wybuchowe także mogą się przydać." STR_CQC: "Strzelanie w zwarciu" STR_CQC_UFOPEDIA: "Jeśli spróbujesz strzelać do przeciwnika na sąsiednim polu, spróbuje on odbić twoją broń w bok albo bronić się w inny sposób. Musisz przezwyciężyć jego obronę w specjalnym teście walki bezpośredniej, opartym na Walce Wręcz i Reakcjach twoich i przeciwnika. Test ten zależy też od broni, której używasz (pistolety są tu najlepsze, broń ciężka najgorsza). Jeśli przegrasz, strzelisz w losowym kierunku; jeśli wygrasz, atakujesz normalnie.{NEWLINE}Te zasady nie dotyczą broni białej i ataków wręcz." STR_UNARMED_COMBAT_UFOPEDIA: "Obezwładnianie wrogów bez użycia broni jest wymagające, ale czasem konieczne. Wyprowadzanie celnych ataków wręcz zależy w równym stopniu od Walki Wręcz i Reakcji. Zadane obrażenia zależą od noszonego sprzętu, ale najczęściej oparte są na Sile i Walce Wręcz. Pamiętaj, że większość wrogów może to samo zrobić tobie, a niektórzy są mistrzami sztuk walki.{NEWLINE}Aby zaatakować wolną ręką, po prostu kliknij puste miejsce na broń, tak jak przy zwyczajnym użyciu broni." STR_MELEE_UFOPEDIA: "Dla większości żołnierzy broń biała to środek ostateczny, jednak niektórzy agenci wysoko cenią jej zalety: szybkość i skuteczność." STR_PISTOLS_UFOPEDIA: "Pistolety mają wiele zalet: nie tracą celności przy używaniu tylko jednej ręki, są szybkostrzelne, lekkie i poręczne. Ich główna wada to ograniczony zasięg efektywnego prowadzenia ognia." STR_SMGS_UFOPEDIA: "Pistolety maszynowe strzelają długimi seriami, są dość lekkie i mają duże magazynki. Mają też zmniejszoną karę za strzelanie jednoręczne, a niektóre po prostu nie potrzebują obu rąk. Są one jednak dość mało celne, a ich siła obalająca jest najwyżej przeciętna." STR_RIFLES_UFOPEDIA: "Karabiny są bardzo celne, nawet na duże odległości. Zazwyczaj umożliwiają strzelanie serią. Są bardzo wszechstronne, a ich główną wadą jest konieczność użycia obu rąk do celnego strzelania." STR_SHOTGUNS_UFOPEDIA: "Strzelby zadają stosunkowo duże obrażenia. Są szybkie i bardzo celne, ale tylko na małe odległości. Często pozwalają na użycie amunicji śrutowej, bardzo skutecznej przeciw celom nieopancerzonym." STR_CANNONS_UFOPEDIA: "Działka są ciężkie i nieporęczne, lecz zadają duże obrażenia. Zazwyczaj mają zadowalającą celność przy strzale celowanym i średnią przy strzale szybkim. Niektóre działka pozwalają na strzelanie serią i/lub użycie niestandardowej amunicji." STR_LAUNCHERS_UFOPEDIA: "Wyrzutnie pozwalają na strzelanie pociskami rakietowymi, zwykle wyposażonymi w eksplodującą głowicę. Są powolne w użyciu i mogą być ciężkie, lecz zadają wielkie obrażenia, często o dużym promieniu." STR_MACHINE_GUNS_UFOPEDIA: "Karabiny maszynowe są potężne, celne i mają dobre, długie serie. Są jednak przy tym ciężkie, a ich główne zastosowanie to ogień zaporowy." STR_SNIPER_RIFLES_UFOPEDIA: "Karabiny snajperskie wymagają wysokich umiejętności strzeleckich, lecz we właściwych rękach są bardzo celne i mają wielką siłę obalającą. Są przy tym jednak dość powolne. Ich celność często spada na bardzo krótkich dystansach. Często mają zwiększoną penetrację pancerza. Zwykle otrzymują większą premię do celności za pozycję klęczącą, niż inne rodzaje broni." STR_INCENDIARIES_UFOPEDIA: "Broń zapalająca zadaje bezpośrednie obrażenia oraz pokrywa okolicę płomieniami. Ogień zadaje obrażenia w każdej turze jednostkom, które w nim się znajdują. Ogień nie wywołuje krwawiących ran, ale może spowodować zapalenie się jednostki. Płonąca jednostka odnosi obrażenia w każdej turze, jakby stała w ogniu, ale w każdej turze ma szansę na zgaszenie ognia na sobie. Ogień drastycznie obniża morale, więc łatwo powoduje u wroga panikę. Pancerz nie chroni przed ogniem, ale w niektórych przypadkach może obniżyć obrażenia od ognia o określony procent." STR_ROBOT: "Robot" STR_DURATHREAD_ORIGINS: "Pochodzenie durawłókna" STR_DURATHREAD_ORIGINS_UFOPEDIA: "Dowódco, zrobiłam temu zapuszkowanemu oficerowi Czerwonego Świtu małe przesłuchanie w sprawie technologii durawłókna. Spodziewałam się, że puści farbę o jakichś władcach z kosmosu, ale nie! Wyszło, że dostali te maszyny od tajnej organizacji nazywanej Cyberweb. Nie wiemy, czy ten Cyberweb jest częścią planu inwazji obcych, czy może to jakiś skok na kasę, ale biorąc pod uwagę ich poziom techniczny gorąco zalecam, żebyśmy szybko zaczęli ich szukać.{NEWLINE}Wiemy o Cyberwebie tylko tyle, że mają sieć kryjówek na całym świecie. Mam nadzieję, że niedługo wpadniemy do nich z wizytą." STR_CYBERWEB_BATTERY_TO_ION_BLASTER_CLIP: "Kalibracja baterii: blaster jonowy" STR_CYBERWEB_BATTERY_TO_LIGHTNING_THROWER_CLIP: "Kalibracja baterii: miotacz piorunów" STR_CYBERWEB_BATTERY_TO_IONIZER_CLIP: "Kalibracja baterii: jonizator" STR_IONIZER_CLIP_TO_CYBERWEB_BATTERY: "Dekalibracja baterii do jonizatora" STR_LIGHTNING_THROWER_CLIP_TO_CYBERWEB_BATTERY: "Dekalibracja baterii do miotacza piorunów" STR_ION_BLASTER_CLIP_TO_CYBERWEB_BATTERY: "Dekalibracja baterii do blastera jonowego" STR_CYBERWEB_BATTERY: "Bateria Cyberwebu" STR_CYBERWEB_BATTERY_UFOPEDIA: "Wysokoenergetyczny sprzęt Cyberwebu działa na specjalnych bateriach wykorzystujących bardzo egzotyczną fizykę. Bateria nie zawiera żadnego źródła zasilania; w jakiś sposób zasysa energię z innego wymiaru, być może obcego wszechświata. Nie jest jednak wieczna, gdyż jej struktura łatwo się zapada pod obciążeniem, więc udaje się uzyskać tylko trochę energii, nim układ się przepali. Zaletą baterii jest pełna niewykrywalmość energetyczna, chyba że jest włączona. Urządzenie wygląda na dość eksperymentalne, ale robi wielkie wrażenie.{NEWLINE}Ta sama bateria może zasilać wiele typów broni i sprzętu, ale trzeba ją zawsze skalibrować do danego urządzenia. Poszczególne konfiguracje są oznaczone kolorami." STR_LIGHTNING_THROWER: "Miotacz piorunów" STR_LIGHTNING_THROWER_UFOPEDIA: "Ta dość prowizoryczna broń wytwarza zabójcze impulsy elektryczne. Tak jak normalne błyskawice, powodują one poważne oparzenia i wstrząs. Jeśli cel przeżyje, prawdopodobnie straci przytomność. Moc broni spada jednak raptownie na dystansie większym niż 12. Miotacz piorunów zasilany jest z baterii Cyberwebu." STR_LIGHTNING_THROWER_CLIP: "Bateria do miotacza piorunów" STR_LIGHTNING_THROWER_CLIP_UFOPEDIA: "Ta bateria została skalibrowana do zasilania miotacza piorunów." STR_IONIZER: "Jonizator" STR_IONIZER_UFOPEDIA: "To eksperymentalne, szybkostrzelne działko jonowe jest zabójczo skuteczne przeciw tak przeciw celom żywym, jak również maszynom. Zasila je bateria Cyberwebu." STR_IONIZER_CLIP: "Bateria do jonizatora" STR_IONIZER_CLIP_UFOPEDIA: "Ta bateria została skalibrowana do zasilania jonizatora." STR_ION_BLASTER: "Blaster jonowy" STR_ION_BLASTER_UFOPEDIA: "Ta broń strzela chaotycznymi strugami gorącej plazmy. Jest wielka i ciężka, wygląda raczej jak prototyp skonstruowany w garażu niż efekt masowej produkcji, ale jest całkiem niszczycielska. Zasila ją bateria Cyberwebu." STR_ION_BLASTER_CLIP: "Bateria do blastera jonowego" STR_ION_BLASTER_CLIP_UFOPEDIA: "Ta bateria została skalibrowana do zasilania blastera jonowego." STR_CYBERWEB_ROBOSPHERE_ARMOR: "Robosfera Cyberwebu: analiza taktyczna" STR_CYBERWEB_ROBOSPHERE_TERRORIST: "Robosfera Cyberwebu" STR_CYBERWEB_ROBOSPHERE: "Robosfera" STR_CYBERWEB_ROBOSPHERE_UFOPEDIA: "Ta mała jednostka robotyczna jest szybka, zwinna i dobrze uzbrojona. Jest też pokryta kuloodpornym, nierdzewnym pancerzem, ale eksplozje lub broń energetyczna raczej ją unieszkodliwią." STR_CYBERWEB_ROBOSPHERE_AUTOPSY: "Oględziny wraku robosfery" STR_CYBERWEB_ROBOSPHERE_AUTOPSY_UFOPEDIA: "Ten mały dron bojowy wyposażony jest w jednostkę antygrawitacyjną i broń laserową. Działa na wysoce zaawansowanych układach. Jego pancerz jest najmniej odporny na broń energetyczną." STR_CYBERWEB_ROBOSPHERE_CORPSE: "Wrak robosfery Cyberwebu" STR_XCOM_ROBOTURRET_MINIGUN: "Robowieżyczka X-Comu/gatling" STR_XCOM_ROBOTURRET_LASER: "Robowieżyczka X-Comu/działko laserowe" STR_CYBERWEB_ROBOTURRET_ARMOR: "Robowieżyczka: analiza taktyczna" STR_ROBOTURRET_LASER_WEAPON: "Działko laserowe robowieżyczki" STR_ROBOTURRET_MINIGUN_WEAPON: "Gatling robowieżyczki" STR_ROBOTURRET_MINIGUN_WEAPON_CLIP: "Magazynek gatlinga robowieżyczki" STR_CYBERWEB_ROBOTURRET_TERRORIST: "Robowieżyczka Cyberwebu" STR_CYBERWEB_ROBOTURRET: "Robowieżyczka" STR_CYBERWEB_ROBOTURRET_UFOPEDIA: "Ta automatyczna mobilna wieżyczka jest dość inteligentna, by samodzielnie brać udział w bitwach i ma dość siły ognia, by stłamsić każdego wroga." STR_CYBERWEB_ROBOTURRET_AUTOPSY: "Oględziny wraku robowieżyczki" STR_CYBERWEB_ROBOTURRET_AUTOPSY_UFOPEDIA: "Ta automatyczna wieżyczka na gąsienicach strzela silną wiązką energii i jest dobrze opancerzona. " STR_CYBERWEB_ROBOTURRET_CORPSE: "Wrak robowieżyczki Cyberwebu" STR_CYBERWEB_CENTURION_ARMOR: "Centurion Cyberwebu: analiza taktyczna" STR_CYBERWEB_CENTURION: "Centurion" STR_CYBERWEB_CENTURION_TERRORIST: "Centurion Cyberwebu" STR_CYBERWEB_CENTURION_AUTOPSY: "Oględziny wraku centuriona" STR_CYBERWEB_CENTURION_AUTOPSY_UFOPEDIA: "Ta robotyczna konstrukcja jest znacznie bardziej złożona, niż inne znane nam maszyny Cyberwebu. Jest ciężko opancerzona i wzmocniona stopem wysokiej jakości. Wyposażona jest w wiele sensorów optycznych, wspomagających celowanie główną bronią energetyczną." STR_CYBERWEB_CENTURION_CORPSE: "Wrak centuriona Cyberwebu" STR_CYBERWEB_CENTURION_UFOPEDIA: "Ten groźny robot to potężna jednostka bojowa, uzbrojona w blaster jonowy i energetyczną broń do walki wręcz. Jest też bardzo wytrzymały i trudny do wyłączenia." STR_CYBERWEB_TECHNOMAD_AUTOPSY: "Augmentacje Cyberwebu" STR_CYBERWEB_TECHNOMAD_AUTOPSY_UFOPEDIA: "Członkowie Cyberwebu wyglądają jak zwyczajni ludzie, ale ich ciała są mocno zmodyfikowane przez nieorganiczne implanty. Zaliczają się do nich pancerne płyty chroniące ważne organy, cybernetyczne zastępniki niektórych z tych organów oraz małe wszczepy mózgowe. Te ulepszenia dają im znaczną odporność na wszelkie rodzaje obrażeń, jak również zwiększają ich siłę, celność i refleks." STR_CYBERWEB_MYSTEK_ARMOR: "Mystek Cyberwebu: analiza taktyczna" STR_CYBERWEB_MYSTEK_CORPSE: "Zwłoki mysteka Cyberwebu" STR_CYBERWEB_MYSTEK: "Mystek Cyberwebu" STR_CYBERWEB_MYSTEK_UFOPEDIA: "Mystecy to technomadzi, którzy są znacznie bardziej zainteresowani nauką teoretyczną niż zastosowaniami praktycznymi. Wśród zwykłych technomadów uchodzą niemal za autorytety religijne, wykształcone w sekretnych sztukach fizyki wymiarowej. Mystecy istotnie są odpowiedzialni za budowę portali Cyberwebu wiodących do miejsc poza Ziemią, a być może poza naszą rzeczywistością." STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR: "Skafander technomada Cyberwebu: analiza taktyczna" STR_CYBERWEB_TECHNOMAD_ARMOR: "Technomad Cyberwebu: analiza taktyczna" STR_CYBERWEB_SPACE_TECHNOMAD: "Technomad Cyberwebu" STR_CYBERWEB_TECHNOMAD: "Technomad Cyberwebu" STR_CYBERWEB_TECHNOMAD_CORPSE: "Zwłoki technomada Cyberwebu" STR_CYBERWEB_TECHNOMAD_UFOPEDIA: "Technomadzi tworzą rdzeń Cyberwebu. To zcyborgizowani naukowcy i inżynierowie, szukający pozaziemskiej wiedzy. Są także kompletnie amoralni i dość stuknięci. Nasi agenci powinni traktować ich z najwyższą ostrożnością, gdyż są twardsi niż się wydaje i używają egzotycznych, wysokoenergetycznych broni, które sami konstruują." STR_CYBERWEB_CYBORG: "Cyborg Cyberwebu" STR_CYBERWEB_CYBORG_UFOPEDIA: "Cyberweb dysponuje bardzo zaawansowaną technologią cybernetyki. Wszyscy członkowie to cyborgi, wyposażeni w dużą liczbę wszczepów usprawniających. Niestety ich zainstalowanie trwa lata, więc dla nas są one zupełnie niepraktyczne." STR_CYBERWEB_CENTURION_RAMPAGE: "Robotyczna rozróba" STR_CYBERWEB_CENTURION_RAMPAGE_BRIEFING: "Zaawansowana machina bojowa Cyberwebu niszczy miasto! Musisz zatrzymać tę katastrofę. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_CYBERWEB_CENTURION_RAMPAGE_DESCRIPTION: "Zaawansowana machina bojowa Cyberwebu najwyraźniej się zbuntowała i teraz niszczy miasto w bezmyślnym szale. Musisz ją powstrzymać za wszelką cenę, albo Rada nigdy nam tego nie zapomni." STR_ALERT_CYBERWEB_CENTURION_RAMPAGE: "ROBOT ROZRABIA W MIEŚCIE" STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: "Portal międzywymiarowy Cyberwebu przejęty." STR_CYBERWEB_DIMENSIONAL_PORTAL: "Portal międzywymiarowy Cyberwebu" STR_CYBERWEB_DIMENSIONAL_PORTAL_BRIEFING: "Robimy wjazd na dużą instalację Cyberwebu, w której znajduje się portal wymiarowy. Naszym celem jest zająć to miejsce i zbadać maszynerię. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'. " STR_ALERT_CYBERWEB_DIMENSIONAL_PORTAL: "ODKRYTO PORTAL MIĘDZYWYMIAROWY CYBERWEBU W MIEŚCIE" STR_CYBERWEB_DIMENSIONAL_PORTAL_DESCRIPTION: "Cyberweb wybudował portal wiodący do innego wymiaru. Musimy go zabezpieczyć i przejąć na własny użytek." STR_CYBERPORTAL: "Portal międzywymiarowy Cyberwebu" STR_CYBERCOMPUTER: "Rdzeń komputera Cyberwebu" STR_CYBERWEB_MANUFACTURING_PLANT_BRIEFING: "Robimy nalot na tajną fabrykę Cyberwebu. Naszym celem jest zająć to miejsce i dopilnować, aby żadne nielegalne wyroby bie przeciekły na czarny rynek. Powinniśmy też poszukać tajnych dokumentów. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'. " STR_CYBERWEB_MANUFACTURING_PLANT_DESCRIPTION: "Cyberweb utrzymuje tu tajną wytwórnię, potrzebną do niektórych z ich bardziej ambitnych planów. To miejsce jest odpowiedzialne za wiele artefaktów nielegalnej technologii pojawiających się na czarnym rynku, powinniśmy więc ją zamknąć." STR_ALERT_CYBERWEB_MANUFACTURING_PLANT: "FABRYKA CYBERWEBU W MIEŚCIE" STR_CYBERWEB_MANUFACTURING_PLANT: "Produkcja Cyberwebu" STR_CYBERWEB_MANUFACTURING_PLANT_UFOPEDIA: "Członkowie Cyberwebu zazwyczaj budują wszystko we własnych warsztatach. Nie oznacza to jednak, że są niezdolni do współpracy. Cyberweb ma kilka fabryk rozsianych po całym świecie, w których realizuje większe projekty. Powinniśmy zinfiltrować taką lokalizację i dowiedzieć się, co tam knują." STR_CYBERWEB: "Cyberweb" STR_CYBERWEB_UFOPEDIA: "Cyberweb to podziemna organizacja naukowców renegatów z dostępem do egzotycznych technologii. Tworzą luźną sieć powiązań i nie mają struktury dowodzenia jako takiej, choć niektórzy z nich cieszą się większym szacunkiem z racji cech osobistych i doświadczenia. Wszyscy ą cyborgami, którzy wierzą w ulepszanie rodzaju ludzkiego. Ich jedynym celem jest zdobywanie wiedzy za wszelką cenę i są absolutnie gotowi sprzedać całą Ziemię za obcą technologię." STR_GO_TO_TRANSFERS: "IDŹ DO TRANSFERÓW..." STR_PILOTS_HINT: "Uwaga: pilotami zostają ostatni członkowie załogi na liście." STR_SHOW_ONLY_NEW: "Pokaż tylko nowe" STR_NOT_ENOUGH_LIVING_SPACE_AT_BASE: "Brak miejsce mieszkalnych dla:{NEWLINE}{0}{NEWLINE}at{NEWLINE}{1}" AI: "Rdzeń SI" WORKS: "Warsztat" SATLAB: "Lab sat." BIOLAB: "Laboratorium biochemiczne" PSILAB: "Lab. Psi" INTLAB: "Lab. wyw." STDLAB: "Lab Std." IMPLAB: "Lab Ulepsz." ADVLAB: "Lab Zaaw." MEDBAY: "Ambulatorium" STR_FILTER_NEW: "Nowe" STR_FILTER_FACILITY_REQUIRED: "Wymagany budynek" STR_MARK_ALL_AS: "Zaznacz wszystkie jako:" STR_MARK_ALL_AS_NEW: "Nowe" STR_MARK_ALL_AS_NORMAL: "Normalne" STR_MARK_ALL_AS_HIDDEN: "Ukryte" STR_AVATAR_NAME_1: "Bruce" STR_AVATAR_NAME_2: "Gerard" STR_AVATAR_NAME_3: "Keegan" STR_AVATAR_NAME_4: "Silao" STR_AVATAR_NAME_5: "Masza" STR_AVATAR_NAME_6: "Brenda" STR_AVATAR_NAME_7: "Selena" STR_AVATAR_NAME_8: "Jesabel" STR_AVATAR_NAME_9: "Razmus" STR_AVATAR_NAME_10: "Ben" STR_AVATAR_NAME_11: "Asiok" STR_AVATAR_NAME_12: "Tarik" STR_AVATAR_NAME_13: "Trude" STR_AVATAR_NAME_14: "Joan" STR_AVATAR_NAME_15: "Medea" STR_AVATAR_NAME_16: "Parvati" STR_AVATAR_NAME_17: "Victor" STR_AVATAR_NAME_18: "Jay" STR_AVATAR_NAME_19: "Franco" STR_AVATAR_NAME_20: "Bobby" STR_AVATAR_NAME_21: "Irina" STR_AVATAR_NAME_22: "Natalia" STR_AVATAR_NAME_23: "Naomi" STR_AVATAR_NAME_24: "Luna" STR_AVATAR_NAME_25: "Bolo" STR_AVATAR_NAME_26: "Siemion" STR_AVATAR_NAME_27: "Ernesto" STR_AVATAR_NAME_28: "Max" STR_AVATAR_NAME_29: "Katherine" STR_AVATAR_NAME_30: "Hanako" STR_AVATAR_NAME_31: "Silvia" STR_AVATAR_NAME_32: "Cho" STR_AVATAR_NAME_33: "Remus" STR_AVATAR_NAME_34: "Steffan" STR_AVATAR_NAME_35: "Samuel" STR_AVATAR_NAME_36: "Bruno" STR_AVATAR_NAME_37: "Rena" STR_AVATAR_NAME_38: "Ingrid" STR_AVATAR_NAME_39: "Latoya" STR_AVATAR_NAME_40: "Shani" STR_AVATAR_NAME_41: "Hans" STR_AVATAR_NAME_42: "Timur" STR_AVATAR_NAME_43: "Hannibal" STR_AVATAR_NAME_44: "José" STR_AVATAR_NAME_45: "Maya" STR_AVATAR_NAME_46: "Katia" STR_AVATAR_NAME_47: "Monica" STR_AVATAR_NAME_48: "Dolores" STR_AVATAR_NAME_49: "Yosif" STR_AVATAR_NAME_50: "Tony" STR_AVATAR_NAME_51: "Jackie" STR_AVATAR_NAME_52: "John Vic" STR_AVATAR_NAME_53: "Sigrun" STR_AVATAR_NAME_54: "Petra" STR_AVATAR_NAME_55: "Lucy" STR_AVATAR_NAME_56: "Trisha" STR_AVATAR_NAME_57: "Dirk" STR_AVATAR_NAME_58: "Sean" STR_AVATAR_NAME_59: "Augusto" STR_AVATAR_NAME_60: "Olanijan" STR_AVATAR_NAME_61: "Astrid" STR_AVATAR_NAME_62: "Eva" STR_AVATAR_NAME_63: "Hua" STR_AVATAR_NAME_64: "Olaniji" STR_AVATAR_NAME_65: "Vincent" STR_AVATAR_NAME_66: "Sven" STR_AVATAR_NAME_67: "Temuudżin" STR_AVATAR_NAME_68: "Darius" STR_AVATAR_NAME_69: "Pamela" STR_AVATAR_NAME_70: "Dominique" STR_AVATAR_NAME_71: "Su-dżin" STR_AVATAR_NAME_72: "Zenobia" STR_AVATAR_NAME_73: "Pedro" STR_AVATAR_NAME_74: "Adam" STR_AVATAR_NAME_75: "Arnak" STR_AVATAR_NAME_76: "Wesley" STR_AVATAR_NAME_77: "Cristina" STR_AVATAR_NAME_78: "Nancy" STR_AVATAR_NAME_79: "Barbara" STR_AVATAR_NAME_80: "Baszira" STR_AVATAR_NAME_81: "Lucius" STR_AVATAR_NAME_82: "Jimmy" STR_AVATAR_NAME_83: "Wong" STR_AVATAR_NAME_84: "Jacques" STR_AVATAR_NAME_85: "Anna" STR_AVATAR_NAME_86: "Tina" STR_AVATAR_NAME_87: "Mei" STR_AVATAR_NAME_88: "Gloria" STR_AVATAR_NAME_89: "Anatolij" STR_AVATAR_NAME_90: "Bułat" STR_AVATAR_NAME_91: "Gordon" STR_AVATAR_NAME_92: "Ayub" STR_AVATAR_NAME_93: "Samantha" STR_AVATAR_NAME_94: "Sakura" STR_AVATAR_NAME_95: "Li" STR_AVATAR_NAME_96: "Victoria" STR_TROOP_SHIP_SECTOID: "Desantowiec (sektoidzi)" STR_STRIKER_SECTOID: "Uderzeniowiec (sektoidzi)" STR_OBSERVER_SECTOID: "Obserwator (sektoidzi)" STR_SMALL_SCOUT_SECTOID: "Mały zwiadowca (sektoidzi)" STR_MEDIUM_SCOUT_SECTOID: "Średni zwiadowca (sektoidzi)" STR_LARGE_SCOUT_SECTOID: "Duży zwiadowca (sektoidzi)" STR_ABDUCTOR_SECTOID: "Porywacz (sektoidzi)" STR_HARVESTER_SECTOID: "Żniwiarz (sektoidzi)" STR_SUPPLY_SHIP_SECTOID: "Zaopatrzeniowiec (sektoidzi)" STR_TERROR_SHIP_SECTOID: "Terroryzer (sektoidzi)" STR_BATTLESHIP_SECTOID: "Pancernik (sektoidzi)" STR_EXCAVATOR_SECTOID: "Statek wydobywczy (sektoidzi)" STR_SENTRY_SHIP_SECTOID: "Dozorowiec (sektoidzi)" STR_FIGHTER_SHIP_SECTOID: "Myśliwiec (sektoidzi)" STR_LIGHT_FIGHTER_SHIP_SECTOID: "Lekki myśliwiec (sektoidzi)" STR_LAB_SHIP_SECTOID: "Statek badawczy (sektoidzi)" STR_CRUISER_SECTOID: "Krążownik (sektoidzi)" STR_TROOP_SHIP_FLOATER: "Desantowiec (lewitoni)" STR_STRIKER_FLOATER: "Uderzeniowiec (lewitoni)" STR_OBSERVER_FLOATER: "Obserwator (lewitoni)" STR_SMALL_SCOUT_FLOATER: "Mały zwiadowca (lewitoni)" STR_MEDIUM_SCOUT_FLOATER: "Średni zwiadowca (lewitoni)" STR_LARGE_SCOUT_FLOATER: "Duży zwiadowca (lewitoni)" STR_ABDUCTOR_FLOATER: "Porywacz (lewitoni)" STR_HARVESTER_FLOATER: "Żniwiarz (lewitoni)" STR_SUPPLY_SHIP_FLOATER: "Zaopatrzeniowiec (lewitoni)" STR_TERROR_SHIP_FLOATER: "Terroryzer (lewitoni)" STR_BATTLESHIP_FLOATER: "Pancernik (lewitoni)" STR_EXCAVATOR_FLOATER: "Statek wydobywczy (lewitoni)" STR_SENTRY_SHIP_FLOATER: "Dozorowiec (lewitoni)" STR_FIGHTER_SHIP_FLOATER: "Myśliwiec (lewitoni)" STR_LIGHT_FIGHTER_SHIP_FLOATER: "Lekki myśliwiec (lewitoni)" STR_LAB_SHIP_FLOATER: "Statek badawczy (lewitoni)" STR_CRUISER_FLOATER: "Krążownik (lewitoni)" STR_TROOP_SHIP_MUTON: "Desantowiec (mutoni)" STR_STRIKER_MUTON: "Uderzeniowiec (mutoni)" STR_OBSERVER_MUTON: "Obserwator (mutoni)" STR_SMALL_SCOUT_MUTON: "Mały zwiadowca (mutoni)" STR_MEDIUM_SCOUT_MUTON: "Średni zwiadowca (mutoni)" STR_LARGE_SCOUT_MUTON: "Duży zwiadowca (mutoni)" STR_ABDUCTOR_MUTON: "Porywacz (mutoni)" STR_HARVESTER_MUTON: "Żniwiarz (mutoni)" STR_SUPPLY_SHIP_MUTON: "Zaopatrzeniowiec (mutoni)" STR_TERROR_SHIP_MUTON: "Terroryzer (mutoni)" STR_BATTLESHIP_MUTON: "Pancernik (mutoni)" STR_EXCAVATOR_MUTON: "Statek wydobywczy (mutoni)" STR_SENTRY_SHIP_MUTON: "Dozorowiec (mutoni)" STR_FIGHTER_SHIP_MUTON: "Myśliwiec (mutoni)" STR_LIGHT_FIGHTER_SHIP_MUTON: "Lekki myśliwiec (mutoni)" STR_LAB_SHIP_MUTON: "Statek badawczy (mutoni)" STR_CRUISER_MUTON: "Krążownik (mutoni)" STR_TROOP_SHIP_ELIMINATOR: "Desantowiec (Eliminatorzy)" STR_STRIKER_ELIMINATOR: "Uderzeniowiec (Eliminatorzy)" STR_CRUISER_ELIMINATOR: "Krążownik (Eliminatorzy)" STR_BATTLESHIP_ELIMINATOR: "Pancernik (Eliminatorzy)" STR_TROOP_SHIP_TERROR_MISSION: "ATAK TERRORYSTYCZNY OBCYCH" STR_TROOP_SHIP_TERROR_MISSION_SECTOID: "ATAK TERRORYSTYCZNY (SEKTOIDZI)" STR_TROOP_SHIP_TERROR_MISSION_FLOATER: "ATAK TERRORYSTYCZNY (LEWITONI)" STR_TROOP_SHIP_TERROR_MISSION_MUTON: "ATAK TERRORYSTYCZNY (MUTONI)" STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR: "ATAK TERRORYSTYCZNY (ELIMINATORZY)" STR_TERROR_MISSION_SECTOID: "ATAK TERRORYSTYCZNY (SEKTOIDZI)" STR_TERROR_MISSION_FLOATER: "ATAK TERRORYSTYCZNY (LEWITONI)" STR_TERROR_MISSION_MUTON: "ATAK TERRORYSTYCZNY (MUTONI)" STR_TERROR_2_MISSION: "ATAK TERRORYSTYCZNY OBCYCH" STR_TERROR_2_MISSION_SECTOID: "ATAK TERRORYSTYCZNY (SEKTOIDZI)" STR_TERROR_2_MISSION_FLOATER: "ATAK TERRORYSTYCZNY (LEWITONI)" STR_TERROR_2_MISSION_MUTON: "ATAK TERRORYSTYCZNY (MUTONI)" STR_TERROR_2_MISSION_ELIMINATOR: "ATAK TERRORYSTYCZNY (ELIMINATORZY)" STR_ALIEN_BASE_ASSAULT_SECTOID: "ATAK NA BAZĘ OBCYCH (SEKTOIDZI)" STR_ALIEN_BASE_ASSAULT_FLOATER: "ATAK NA BAZĘ OBCYCH (LEWITONI)" STR_ALIEN_BASE_ASSAULT_MUTON: "ATAK NA BAZĘ OBCYCH (MUTONI)" STR_BASE_DEFENSE_SECTOID: "OBRONA BAZY X-COMU (SEKTOIDZI)" STR_BASE_DEFENSE_FLOATER: "OBRONA BAZY X-COMU (LEWITONI)" STR_BASE_DEFENSE_MUTON: "OBRONA BAZY X-COMU (MUTONI)" STR_BASE_DEFENSE_ELIMINATOR: "OBRONA BAZY X-COMU (ELIMINATORZY)" STR_BASE_DEFENSE_SYNDICATE: "OBRONA BAZY X-COMU (SYNDYKAT)" STR_STAFF_001: "Księga wniosków: Szał od hałasu" STR_STAFF_001_UFOPEDIA: "Dowódco! Jestem tu, aby złożyć formalną skargę na moje warunki pracy. Z samego rana obudził mnie ten tępak kwatermistrz, waląc młotem w jakiś złom. Kiedy tylko go ustawiłam do pionu, z prosektorium zaczął lecieć heavy metal na cały regulator, czego nawet nie skomentuję. A kiedy tylko stamtąd wróciłam i wreszcie siadłam do kończenia faktur, jakiś skurczybyk na bloku więziennym zaczął się drzeć, jakby żywcem obdzierali go ze skóry, co według mojej opinii mogło być prawdą, więc musiałam też ustawić tę rudą sukę! A drań nawet nic ciekawego nie powiedział.{NEWLINE}Mówię poważnie, jeśli czegoś z tym wszystkim nie zrobisz, to obiecuję że JA TO ZROBIĘ, a wtedy WSZYSCY BĘDZIECIE CIERPIEĆ. Któregoś dnia." STR_STAFF_002: "Księga wniosków: Jakie przesłuchanie?" STR_STAFF_002_UFOPEDIA: "Co... co masz na myśli, Dowódco, mówiąc 'przesłuchanie'? Ja- ja niczego nie przesłuchiwałam!{NEWLINE}Mówię prawdę! Wcale nie spędzałam czasu z główną oficer medyczną, a ona totalnie nie zostawiła niedopałka na stoliku, i zapewniam cię, że w moim biurze nie było żadnych nieautoryzowanych, łatwopalnych materiałów. Więc jak widzisz, jest kompletnie niemożliwe, że więzień spłonął żywcem, kiedy byłyśmy... zajęte! Rozumiesz, prawda? Prawda?" STR_STAFF_003: "Księga wniosków: Lekarstwo na raka" STR_STAFF_003_UFOPEDIA: "Dowódco! Przesłuchaliśmy aresztanta i, cóż, nigdy nie zgadniesz! Gość ma lekarstwo na raka. LEKARSTWO NA RAKA! Wyobrażasz to sobie? Nie mam pojęcia, skąd w ogóle wziął coś takiego, to są supertajne rzeczy. No cóż, już nie!{NEWLINE}Oczywiście nam się to nie przyda w pracy, ale może choć zyskamy kilku sympatyków w Radzie.{NEWLINE}{NEWLINE}(przyznano 50 punktów)" STR_STAFF_004: "Księga wniosków: Kocie ruchy" STR_STAFF_004_UFOPEDIA: "Dowódco, co do przesłuchania tego typa z Czarnego Lotosu, mam złą wiadomość i dobrą wiadomość. Zła jest taka, że gość odstawił wielkiego ninja, to znaczy uciekł ze specjalnie zabezpieczonej celi (w kajdankach), wyłamał metalowy panel, poważnie uszkodził naszą wentylację i przestraszył prawie na śmierć dwie sprzątaczki. A dobra wiadomość to to, że kiedy go dopadłam i wsadziłam z powrotem do paki, podpatrzyłam u niego czadowy ruch. Chyba go nazwę 'bajecznie karkołomny skok akrobatyczny ninja'. Chcesz zobaczyć?" STR_STAFF_005: "Księga wniosków: Folk rosyjski" STR_STAFF_005_UFOPEDIA: "Dowódco, mówiłem ci o tym gościu z Czerwonego Świtu, cośmy go przesłuchali? Fantastyczny chłopak! Nie wiedział w sumie nic ważnego, czego byśmy już nie wiedzieli, ale jak on gra na harmoszce! I ten głos! Az mi głupio, że trzeba go wsadzić do jakiegoś więzienia, gdzie jego talenty się zmarnują. A może by tak go zatrzymać dla dobra morale załogi? Hę?" STR_STAFF_006: "Księga wniosków: Lingwistyka stosowana" STR_STAFF_006_UFOPEDIA: "Dowódco, melduję z przykrością, że nasza słodka aresztantka nie wie nic ciekawego. Okazała się jednak świetną korepetytorką: moja znajomość chińskich wulgaryzmów wzrosła przynajmniej trzykrotnie!" STR_STAFF_007: "Księga wniosków: Mądrość i oświecenie" STR_STAFF_007_UFOPEDIA: "Dowódco, byłem świadkiem przesłuchania tego niedawno aresztowanego. Niewiele udało się nam dowiedzieć, ale zrozumiałem pewną prawdę życiową:{NEWLINE}{NEWLINE}Nie ma czegoś takiego, jak darmowy wpierdol." STR_STAFF_008: "Księga wniosków: Kwestia perspektywy" STR_STAFF_008_UFOPEDIA: "Dowódco, pomogłem trochę przy przesłuchaniu tego nowego więźnia. W zasadzie użyłem starej sztuczki z granatem w zębach, żeby skłonić gagatka do mówienia. Faktycznie się toto rozgadało, ale ostatecznie niczego nowego się nie dowiedzieliśmy. Ale miałem olśniewającą myśl:{NEWLINE}{NEWLINE}Kiedy wszystko co masz to odbezpieczony granat, wtedy każdy problem powinien być rozwiązywany pod otwartym niebem." STR_STAFF_009: "Księga wniosków: Sny o tytanach" STR_STAFF_009_UFOPEDIA: "Dowódco, miałam tej nocy dziwny sen... X-Com walczył tam z nagimi, zniekształconymi gigantami, którzy byli podatni tylko na ataki wręcz i dało się im przebić pancerz tylko od tyłu. W sumie było to dość straszne, ale przynajmniej nasz główny naukowiec był niesamowicie gorącą laską, więc choć tyle.{NEWLINE}Ciekawe, czy kiedyś zobaczę ciąg dalszy tego snu! To ekscytujące!" STR_STAFF_010: "Księga wniosków: Problemy z kanalizacją" STR_STAFF_010_UFOPEDIA: "Dowódco, jacyś miejscowi donieśli o dziwnym stworze widzianym w okolicy. Trochę się porozglądałem, kiedy byłem na spacerze, i szczęśliwie udało mi się to zastrzelić - wyglądało jak wielka kijanka z nogami i wielkimi zębiskami. Tak więc po problemie, ale radzę odtąd bardziej uważać, co wylewamy do ścieku." STR_STAFF_011: "Księga wniosków: Ważna wiadomość" STR_STAFF_011_UFOPEDIA: "Można by pomyśleć, że niektórzy ludzie rekrutowani przez kulty pójdą do gazet i o wszystkim opowiedzą. A jednak tak się nie dzieje. Nie zastanawia cię to? Czy ci biedni głupcy są tak omamieni i zastraszeni, że przez sieć nie przeciśnie się nawet jedna rybka? Mogę osobiście zagwarantować, że nic tak nie umacnia lojalności jak starannie przygotowany zestaw narkotyków... A to mi przypomina, że muszę wracać do pracy. Codziennie uczymy się czegoś nowego, prawda, Dowódco? Nie bierz prochów... którym nie ufasz!" STR_STAFF_012: "Księga wniosków: Frapująca wiadomość" STR_STAFF_012_UFOPEDIA: "Dowódco, posłuchaj, co w tajemnicy nagrałam w biurze przesłuchań:{NEWLINE}'...potrzebne nowe cążki. Te stare się rozleciały przy pracy. I tak, trzeba zamówić nowe krzesło... W tym moim są dziury! ... Tak, zgadza się, dziury... A przy okazji, potrzebny będzie dwustulitrowy zbiornik, bo wiadro po prostu nie jest... a nieważne, pogadam z chłopakami z hangaru, czy da się zrobić strategiczną relokację zasobów do alternatywnej lokalizacji...'{NEWLINE}Oczywiście jestem oburzona. Dowódco, to musi się skończyć! Nasz budżet tego nie zniesie na dłuższą metę, krzesła nie rosną na drzewach!" STR_STAFF_013: "Księga wniosków: Prepperzy" STR_STAFF_013_UFOPEDIA: "Niektórzy goście z tych 'kultystów' wydaję się sporo wiedzieć o tym, co się dzieje dookoła... Gromadzenie broni... Zakładanie baz na pustkowiu... Zupełnie jakby przygotowywali się na apokalipsę. Zastanawiam się, co oni wiedzą, czego my nie wiemy?" STR_STAFF_014: "Księga wniosków: Rolnicy" STR_STAFF_014_UFOPEDIA: "Dlaczego rolnicy? Na pustkowiu można znaleźć pełno innych ludzi: myśliwi, turyści, świry... Więc czemu rolnicy? Coś mi mówi, że ci kosmici wiedzą o farmerach więcej niż my... Albo naprawdę lubią wieprzowinę. Któż mógłby ich za to winić?" STR_STAFF_015: "Księga wniosków: Arachnofobia" STR_STAFF_015_UFOPEDIA: "O Boże, dlaczego to zawsze muszą być robale? Dlaczego mutacje nie mogą zmieniać stworzeń w coś miłego, jak króliczki albo żółwiki? Te mutacje zawsze są wstrętne, brzydkie i zabójcze. Na samą myśl dostaję dreszczy. Muszę się napić..." STR_STAFF_016: "Księga wniosków: Tajemnicza persona" STR_STAFF_016_UFOPEDIA: "Dowódco, ten facet w czerni, którego złapaliśmy - wiem, że nawet ty ich tak nazywasz! - mówi, że nic nie pamięta. Twierdzi, że ostatnie, co ma w pamięci, to jak wchodził do sklepu. Podał nam nazwisko, adres, wszystko. I wydaje się to zgadzać z rzeczywistością! Gość naprawdę istnieje! Jego żona strasznie się martwi! Wiesz Dowódco, to chyba sięga głębiej, niż nam się wydawało." STR_STAFF_017: "Księga wniosków: Bluźniercze krzyżówki" STR_STAFF_017_UFOPEDIA: "Nie, Dowódco, zapewniam cię że nie jest możliwe krzyżowanie głębionów z ludźmi. Te dwie formy życia w żadnym wypadku nie są w stanie spłodzić jakiegokolwiek potomstwa; ich genomy są zbyt odległe od siebie.{NEWLINE}Z drugiej strony, widzieliśmy już rzeczy, które dosłownie nie mają racji bytu..." STR_STAFF_018: "Księga wniosków: Złowieszczy spisek" STR_STAFF_018_UFOPEDIA: "Dowódco, wiesz co mnie wkurza? Że te cholerne nowe gry nie trzymają sejwów we własnych folderach. Co za chory umysł wpadł na to, żeby trafiały pod jakąś ukrytą ścieżkę dostępu? To praktycznie zbrodnia wojenna!{NEWLINE}Myślisz, że to mogły być hybrydy? Ciągle odwalają jakieś perwersyjne akcje. Kto inny mógłby wymyślić coś tak okropnego?" STR_STAFF_019: "Księga wniosków: Sposoby pani doktor" STR_STAFF_019_UFOPEDIA: "Dowódco, wiem że ostatnie tygodnie były dla ciebie bardzo stresujące. Wiem też o tym niedawnym bezowocnym przesłuchaniu, co zapewne nie pomogło. Jako doktor medycyny zalecam więc te ładne, kolorowe pastylki, które sama opracowałam. Zażyj jedną po śniadaniu i jedną wieczorem, a poczujesz się znacznie lepiej. Zaufaj mi, są dobrze sprawdzone." STR_STAFF_020: "Księga wniosków: Pozycja nauki" STR_STAFF_020_UFOPEDIA: "Czy nie rzuciło ci się w oczy, Dowódco, że w telewizji nie ma już naukowców w roli złoczyńców? Jeśli w ogóle pojawia się postać naukowca, zwykle stoi po stronie dobra, jak figura ojcowska albo przyjaciel protagonisty. Nikt nie rechocze złowieszczo, nikt nie kradnie przysłowiowego księżyca.{NEWLINE}Może myślisz, że to dobrze dla nauki, że przedstawia się ją w pozytywnym świetle, a nie straszy nią. Sądzę jednak, że na głębszym poziomie to znak, że nauka straciła na powadze. Ludzie się jej nie boją, więc nie biorą jej na poważnie. Zredukowano ją do użytecznego zasobu, który wspiera tylko jedną stronę w walce dobra ze złem. Nie uważa się nas już za siłę cywilizacji, ale za zwykłych dozorców wiedzy!{NEWLINE}...I dlatego właśnie byłem dziś nieuprzejmy wobec głównej księgowej, Dowódco. Przykro mi, to się już nie powtórzy." STR_STAFF_021: "Księga wniosków: dlaczego nigdy nic nie mamy" STR_STAFF_021_UFOPEDIA: "Nie, Dowódco, nie możemy użyć żeńców do jazdy wierzchem. Tak, byłoby to kultowe, a żeńce są bardzo puszyste. Ale złamałoby to protokoły X-Comu dotyczące maksymalnej wysokości jednostki. Sorki!" STR_STAFF_022: "Księga wniosków: Niepokojące zdjęcie" STR_STAFF_022_UFOPEDIA: "Dowódco, nie wierzę w krytykowanie sztuki, ale ten obraz z kryzalidem przy stołówce... Cóż, przyznam, że to był zabawny pomysł, zrobić wielki plakat z kryzalidem i powiesić na środku bazy dla dekoracji. Agenci też się uśmiali. Ależ dowcip, prawda? No więc już się nie śmieją. Właściwie to stołówka jest ostatnio podejrzanie pusta. Więc może czas się tego pozbyć.{NEWLINE}A przy okazji, masz jakieś plany co do tego plakatu? Jeśli nie, to może wyglądałby ładnie w prosektorium..." STR_STAFF_023: "Księga wniosków: Puchar Tysona" STR_STAFF_023_UFOPEDIA: "Po bazie krąży ostatnio ciekawy temat. Rozmawia się o tym, jakie byłyby szanse na pokonanie całej inwazji obcych w pojedynkę, używając wyłącznie pięści. Rzeczywiście ciekawe, jakie to szanse, prawda, Dowódco? Trochę nad tym myślałem. Ale w końcu doszedłem do wniosku, że pewnie brakłoby mi cierpliwości..." STR_STAFF_024: "Księga wniosków: Psychiatrzy frontowi" STR_STAFF_024_UFOPEDIA: "Czy to nie dziwne, że psychiatria postrzegana jest powszechnie jako terapeuta, który zadaje pacjentowi pytania? Jest to dziwne, ponieważ tym, na czym psychiatria powinna się skupiać to ludzie, którzy nie chcą odpowiadać na pytania. Przecież zbieranie informacji od ludzi, którzy chętnie odpowiadają, nie wymaga specjalistycznej wiedzy.{NEWLINE}Czyż nie jest to częścią tego, czym zajmujemy się jako X-Com?" STR_STAFF_025: "Księga wniosków: Zew kodu" STR_STAFF_025_UFOPEDIA: "ŻE JAK, dlaczego to tak działa, przecież to nie ma sensu! O, Dowódco, przepraszam - nie zauważyłem. Nie, wcale nie krzyczałem na więźniów o żadnych komentarzach do kodu - czy też ich braku. Co masz na myśli mówiąc, że źle działam na więźniów?" STR_STAFF_026: "Księga wniosków: Latarki" STR_STAFF_026_UFOPEDIA: "Dowódco, musisz spojrzeć na te raporty o wydatkach. Widzisz tę pozycję tutaj, zaraz pod miesięcznymi wydatkami na płace? Tak właśnie, wydajemy ponad dwa tysiące dolarów na latarki. Nie dwa tysiące w sumie, ale dwa tysiące za sztukę! Gdzie udało ci się znaleźć takie drogie latarki!? Taniej byłoby iść do walki ze złotymi kandelabrami! dlaczego nie możemy po prostu podjechać do sklepu i nakupić latarek za dziesięć dolców? Czy naprawdę biurokracja musi zajmować się tym, jakie kupujemy latarki?" STR_STAFF_027: "Księga wniosków: Zabawy z nazwami" STR_STAFF_027_UFOPEDIA: "Dowódco, naprawdę uważam, że należy przestać określać żniwiarkę mianem 'krowownik'. Wiem, że agenci często tak robią i rozumiem wartość humoru oraz element bratania się z ludźmi, ale ten termin nie wygląda dobrze w oficjalnych transkryptach z odpraw. Szczególnie w Azji Środkowej." STR_STAFF_028: "Księga wniosków: Wojny przyszłości" STR_STAFF_028_UFOPEDIA: "Dorze, nie mogę wyrazić, jaki jestem podekscytowany tą nowiutką bronią laserową. Zawsze czułem, że nasza broń jest dobra, ale nie super. Za dużo ruchomych części, zbyt złożone mechanizmy strzelania kawałkami metalu. Zawsze sądziłem, że musi być lepszy sposób sprawienia, by dranie oddawali życie za swój kraj, a te lasery to potwierdzają!{NEWLINE}Radzę w to iść, Dorze. Wydajmy lasery całemu personelowi i zapomnijmy o przeszłości. W zasadzie pozwoliłem sobie już skontaktować się z Radą w sprawie tej dyrektywy, a poza tym złożyłem wniosek o zmianę nazwy naszej organizacji. 'X-Com' niezbyt pasuje do kozackich komandosów z laserami, no nie? Więc zaproponowałem, żeby odtąd nazywać nas 'Laser Squad'. Nie musisz nic robić, Dorze; powiedzieli, żeby do nich nie dzwonić w tej sprawie - oni zadzwonią - więc wkrótce powinni zatwierdzić zmianę. Powiadomię cię, kiedy coś się ruszy." STR_STAFF_029: "Księga wniosków: Nic straszniejszego" STR_STAFF_029_UFOPEDIA: "Dowódco, ten minotaur... Dla współczesnego człowieka wygląda dość absurdalnie, a nawet niemądrze. Człowiek z głową byka? To cud, że coś takiego w ogóle potrafi przeżyć w prawdziwym świecie, tak dziwaczny i naiwny to pomysł.{NEWLINE}...Więc dlaczego mrozi mnie on do kości? Nie mogę na to patrzeć, nie mogę nawet o tym myśleć nie czując grozy. Ta dziwna fobia mnie fascynuje. Spośród wszystkich przejawów kosmicznego horroru, jakie znamy, dlaczego minotaur? Dlaczego nie coś bardziej obcego, potężnego, bardziej... poważnego? Z początku sądziłem, że to dlatego, że stawia pod znakiem zapytania moją wiedzę naukową na temat tego, co jest możliwe, ale teraz wreszcie rozumiem: to inkarnacja starego mitu o podróży Tezeusza, jeden z najbardziej pierwotnych potworów znanych człowiekowi. To ta nieosłonięta groza czystego bluźnierstwa, mieszanina człowieka ze zwierzęciem, najgorsze z obu światów. To przypomnienie, czym jesteśmy: jeno zwierzętami pod cienką warstewką cywilizacji i kultury." STR_STAFF_030: "Księga wniosków: Znikające punkty" STR_STAFF_030_UFOPEDIA: "Przesłuchiwanie Ludzi w Czerni jest naprawdę frustrujące. Kiedy w końcu wydobędziesz z nich jakiś kontakt, idziesz aresztować faceta, ale zgadnij, nie ma go w domu! Normalnie się rozpłynął, chociaż widziano go wczoraj! I tak się dzieje cały czas... Hmpf.{NEWLINE}Tak szczerze to czasem się zastanawiam, czy nie uciekają kanałami. Nawet wyglądają, jakby się bardzo nie lubili z żółwiami ninja." STR_STAFF_031: "Księga wniosków: Laserowe BHP" STR_STAFF_031_UFOPEDIA: "Rozumiem, że ludzi kręci technika laserowa, ale muszę wyznaczyć pewne granice jej stosowania.{NEWLINE}1. Nie używać do pisania po ścianach. Ograniczajcie się do flamastrów.{NEWLINE}2. Nie używać jako 'superwydajnego' narzędzia do prezentacji w Power Poincie.{NEWLINE}3. Nie używać do zabawy ze schwytanymi zwierzętami. Jest to zabawne tylko do momentu, w którym złapią czerwoną kropkę.{NEWLINE}4. NIE NAKŁADAĆ NA LASERY PRYZMATU DLA UZYSKANIA EFEKTU KULI DYSKOTEKOWEJ. Przysięgam na Boga, że jeśli dowiem się, kto to zrobił, osobiście wykonam na nim egzekucję." STR_STAFF_032: "Księga wniosków: Czytanie instrukcji" STR_STAFF_032_UFOPEDIA: "Dowódco, zechcesz posłuchać tego nagrania?{NEWLINE}{ALT}Technik: No nie mogę rozkminić, jak działa to nowe ustrojstwo. Chyba jest popsute.{NEWLINE}Kwatermistrz: Hej, a przeczytałeś -{NEWLINE}Technik: Spoko majonez, już załapałem.{NEWLINE}*zgrzyty mechanizmu, hałas spadających części*{NEWLINE}Kwatermistrz: Mam nadzieję, że zdajesz sobie sprawę, że to były cztery twoje pensje.{ALT}{NEWLINE}Tak między nami Dowódco, sądzę, że dobrze byłoby wydać obwieszczenie dla całego X-Comu. Ludziska, zawsze czytajcie instrukcje i inne powiązane informacje. W połowie przypadków nic się nie popsuło, po prostu brak wam wiedzy!" STR_DOSSIER_GRISHKA_BULLET_YASHIN: "Dossier: Griszka 'Pocisk' Jaszyn" STR_DOSSIER_GRISHKA_BULLET_YASHIN_UFOPEDIA: ">ROLA: Najemnik{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: 'Żeby zrozumieć kulę, musisz stać się kulą.'{NEWLINE}Jaszyn, były szaman syberyjski, dołączył do międzynarodowej grupy najemników, by odbyć coś w rodzaju pielgrzymki religijnej. Widział wiele bitew jako operator znany tak z umiejętności posługiwania się karabinem maszynowym jak też z tajemnej zdolności 'poświęcania' nabojów. Liczba niezmiernie szczęśliwych trafień od kul przez niego 'poświęconych' przekonała nas, że możemy tu mieć do czynienia z jakąś groźną zdolnością paranormalną.{NEWLINE}>STATUS: Rada powiadomiona" STR_DOSSIER_SMILES_MCGEE: "Dossier: Agent 'Szczeżuja' McGee" STR_DOSSIER_SMILES_MCGEE_UFOPEDIA: ">ROLA: Maniak zabójca{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: Były agent X-Comu od samego początku, 'Agent Smiles' był jednym z najbardziej obiecujących członków organizacji aż do tajemniczego zniknięcia w grudniu 1996 r. teraz wyszło na jaw, że agent żyje i knuje przeciw nam. Cały jego życiorys okazał się sfałszowany, i to tak skutecznie, że oszukał nasze procedury sprawdzające. cieszy się też sławą wśród kultystów i przestępców z uwagi na rzeźnię, któą urządza różnym grupom, zapewne bez powodu. Wydaje się groźniejszy niż się spodziewano i nie wiemy dlaczego. Spodziewamy się kłopotów od tego tajemniczego jegomościa.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_BABA_DONKA: "Dossier: Baba Donka" STR_DOSSIER_BABA_DONKA_UFOPEDIA: ">ROLA: ślepa mistyczka, wróżka, zielarka{NEWLINE}>AFFILIATION: Czerwony Świt{NEWLINE}>INFO: Baba Donka przewidziała rozpad bloku radzieckiego, katastrofę w Czarnobylu, śmierć Stalina i inne znaczące wydarzenia. Często odwiedzali ją przywódcy radzieccy i innych krajów układu, w tym Breżniew i Jelcyn. Twierdziła, że rozmawia ze zmarłymi: {ALT}Ja jestem dla nich - BRAMAMI TEGO ŚWIATA{ALT}. Jej niedawna śmierć jest mocno podejrzana.{NEWLINE}>STATUS: Zmarła?" STR_DOSSIER_DAVID_VINCENT: "Dossier: David Vincent" STR_DOSSIER_DAVID_VINCENT_UFOPEDIA: ">ROLA: Badacz{NEWLINE}>AFILIACJA: Wolny strzelec{NEWLINE}>INFO: W latach 60. Vincent dostrzegł UFO lądujące pod Los Angeles. Wstrząs ten sprawił, że rozpoczął osobistą krucjatę, by znaleźć kosmitów na Ziemi. Jego upór był tak wielki, że obcy podjęli działania, by uznano go za radzieckiego szpiega i wysłali przeciw niemu CIA. Poza tym wszelkie dowody, jakie znalazł, zostały podobno unicestwione przez dziwne, czerwone światło. Vincent nie mógł zatem ujawnić prawdy, ale zdołał zniknąć bez śladu. Jednak niedawno udało nam się znaleźć człowieka, który odpowiada jego profilowi: Jeremiaha Smitha.{NEWLINE}>STATUS: Uciekinier" STR_DOSSIER_LO_WO: "Dossier: Lo Wo" STR_DOSSIER_LO_WO_UFOPEDIA: ">ROLA: Zabójca{NEWLINE}>AFILIACJA: Czarny Lotos{NEWLINE}>INFO: Wątły i niepozorny starzec, po którym nikt by się nie spodziewał, że jest w stanie zabić człowieka w sile wieku, trzy razy większego, nie używając broni i bez wielkiego wysiłku. To jeden z najlepszych asasynów i nauczycieli Czarnego Lotosu. Jego wiek i przyjacielskie usposobienie sprawiają, że łatwo znajduje sprzymierzeńców w każdej sytuacji.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_GERTRUDE_ELLISON: "Dossier: Gertrude Ellison" STR_DOSSIER_GERTRUDE_ELLISON_UFOPEDIA: ">ROLA: Handlarz ludźmi{NEWLINE}>AFILIACJA: Siatka hybryd{NEWLINE}>INFO: Zawodowa filantropka, powiązana ze zniknięciem niezliczonych samotnych matek, sierot i bezdomnych. Zniknięciom tym towarzyszyły obserwacje UFO i mówi się, że sprzedaje nieszczęsnych obywateli obcym w zamian za wieczną młodość, dzięki czemu wygląda młodo choć ma ponad 80 lat.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_CHAD: "Dossier: CHAD" STR_DOSSIER_CHAD_UFOPEDIA: ">ROLA: Zbuntowany robot{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: Tuż przed zamknięciem Kiryu-Kai, nieznani sprawcy sabotowali ich eksperymentalnego robota, montując w nim obcy procesor i rdzeń logiczny. Protokoły wyłączające zawiodły, a robot wygłosił mowę o tym, że ludzie są 'zagubieni'. Rozczłonkował cały personel ośrodka badawczego i zniknął po zainstalowaniu sobie kilku modyfikacji. Mówi się, że jest bardziej inteligentny, niż większość ludzi na Ziemi, a także znacznie większy niż początkowo z powodu licznych dodatków, które zbudował w ciągu ostatnich lat.{NEWLINE}>STATUS: Śledzony" STR_DOSSIER_ARASTOO_NAMDAR: "Dossier: Arastoo Namdar" STR_DOSSIER_ARASTOO_NAMDAR_UFOPEDIA: ">ROLA: Były agent rządowy{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: Namdar był znanym agentem szacha Iranu w ostatnich latach rządów dynastii Pahlawi. Jego wczesna kariera była raczej zwyczajna, lecz tajne akta mówią o tym, że otrzymał zadanie zbadania zgłoszeń o dziwnych humanoidach, których widziano na Dasht-e Kavir (Wielka Pustynia Słona) w 1978 roku, choć nigdy nie odkryto żadnych zapisków o efektach tej wyprawy.{NEWLINE}>STATUS: Zaginiony{NEWLINE}>UWAGI: Ostatnio Namdara widziano w zachodnich Chinach, gdzie uciekł po rewolucji w Iranie." STR_DOSSIER_GABRIEL_NADEAU: "Dossier: Gabriel 'Stary Kościej' Nadeau" STR_DOSSIER_GABRIEL_NADEAU_UFOPEDIA: ">ROLA: Doktor medycyny?{NEWLINE}>AFILIACJA: Brak{NEWLINE}>INFO: Znany w pewnych kręgach jako 'Pan Szkielecik', Stary Kościej to nieuchwytna postać, stojąca za kilkoma nielegalnymi operacjami kończącymi się usunięciem kości ofiar, a czasem całych struktur szkieletowych. Nie wiadomo, co dzieje się z zabranymi kośćmi. Skromne dowody jakie mamy sugerują, że zbiera je na jakiś rytuał o nieznanym celu.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_ANTHONY_BARKER: "Dossier: Anthony Barker" STR_DOSSIER_ANTHONY_BARKER_UFOPEDIA: ">ROLA: Sabotażysta{NEWLINE}>AFILIACJA: Kult Syriusza{NEWLINE}>INFO: Podejrzany o manipulację systemami satelitarnymi celem ukrycia aktywności UFO przed rządem i wojskiem. W wielu przypadkach sygnatury UFO zostały niezauważone lub szybko zgubione. Po sprawdzeniu okazało się, że był entuzjastą obcych na długo zanim sprawa wyszła na jaw i z tego powodu chętnie im pomagał.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_DRAKO_ALDRAMIER: "Dossier: Drako Aldramier" STR_DOSSIER_DRAKO_ALDRAMIER_UFOPEDIA: ">ROLA: Mentalista{NEWLINE}>AFILIACJA: Kościół Dagona{NEWLINE}>INFO: Cudowne dziecko studiów psychologicznych, w końcu niechętnie zwolniony ze szpitala w Meksyku po tym, jak został uznany za agresywnego manipulatora wobec kolegów, pacjentów i śledczych. Kościół Dagona wynajął go jako eksperta od prania mózgu i zaoferował mu zdolności psi. Jest bardzo niebezpieczny, łącząc wiedzę psychologiczną z psioniką.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_NATALYA_SERNOVICH: "Dossier: Natalia Sernowycz" STR_DOSSIER_NATALYA_SERNOVICH_UFOPEDIA: ">ROLA: Siewca zarazy{NEWLINE}>AFILIACJA: Siatka hybryd{NEWLINE}>INFO: Ta kobieta, znana jako 'Crystal', zdaje się mieć w głowie zmodyfikowaną wersję pasożyta zombie, który nie powoduje zmian zewnętrznych, ale daje jej zdolność infekowania innych. Pracując jako wysokiej klasy prostytutka, wykorzystuje swój zawód do infiltracji i pozbywa się celów zarażając ich lub kogoś w ich otoczeniu. Jest też niewiarygodnie silna mimo delikatnej aparycji, niebezpieczna w walce i podobno ma zdolności psi.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_TYVARIUS_STIENBURG: "Dossier: Tyvarius Stienburg" STR_DOSSIER_TYVARIUS_STIENBURG_UFOPEDIA: ">ROLA: Prawnik/bankier{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: Stienburg był zaangażowany w wiele spraw procesowych pośrednio związanych z organizacjami takimi jak EXALT, Kościół Dagona, czerwony Świt czy Czarny Lotos. Mistrz w manipulowaniu emocjami, prawdą i dowodami, gwarantuje że podsądny zachowa wolność. Jest też doradcą finansowym wielu instytucji. Chodzą pogłoski, że może czasem kontaktować się z obcymi i że ma zdolności psi.{NEWLINE}>STATUS: Pod obserwacją i audytem podatkowym" STR_DOSSIER_PIOTR_WISNIEWSKI: "Dossier: Piotr Wiśniewski" STR_DOSSIER_PIOTR_WISNIEWSKI_UFOPEDIA: ">ROLA: Naukowiec{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: W latach 1967-1984 pracował dla niezidentyfikowanej tajnej agencji, z której odszedł, by skupić się na własnych projektach. Piotr to genialny uczony, który często spierał się z kolegami i nieraz próbował wymusić zmianę kierunku badań. Nie wiadomo, nad czym pracował po odejściu z agencji, ale podejrzewa się go o przywłaszczenie obcych artefaktów, które być może bada osobiście.{NEWLINE}>STATUS: Uciekinier" STR_DOSSIER_GUNTER_MEYER: "Dossier: Gunter Meyer" STR_DOSSIER_GUNTER_MEYER_UFOPEDIA: ">ROLA: Strateg/taktyk{NEWLINE}>AFILIACJA: Kult of Apokalipsy{NEWLINE}>INFO: Pułkownik Meyer służył jako najwyższy rangą członek Motorisierte Schützen w NRD. Po jego likwidacji użył swych wpływów w wojsku, by zawiązać morderczy ruch oporu przeciw 'kapitalistycznemu reżimowi' nowego rządu Niemiec. Wydaje się, że wykorzystał swój czas i majątek do zebrania dużej prywatnej armii, której główny cel to pozyskiwanie nowych technologii do obalenia niemieckiego rządu.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_BRITTA_HANSEN: "Dossier: Britta Hansen" STR_DOSSIER_BRITTA_HANSEN_UFOPEDIA: ">ROLA: Haker{NEWLINE}>AFILIACJA: Siatka hybryd{NEWLINE}>INFO: Jako geniusz kodu, sprzedawała swe usługi różnym firmom i formacjom za niebotyczne kwoty. Jednak po jakimś czasie zawsze pojawiały się jakieś przecieki, bugi i kod, którego nikt wcześniej nie uważał za możliwy. Jej kod wydaje się przekazywać informacje Internetem do podsystemów nadajnika radiowego, którego może słuchać każdy. Nie dotknęło to X-Comu, ale znaczna część sektora publicznego padła jej ofiarą.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_DING_QUADONG: "Dossier: Ding Quadong" STR_DOSSIER_DING_QUADONG_UFOPEDIA: ">ROLA: Rekin biznesu{NEWLINE}>AFILIACJA: Siatka hybryd{NEWLINE}>INFO: Istnieją dowody na powiązania Quadonga z aktywnością obcych, jak porwania czy wywiad. Prowadził tę działalność w zamian za obcą technologię dla swoich fabryk. Używał swoich wpływów, by pozwolić obcym badać miejscowych ludzi i użyczał im przestrzeni magazynowej. Podczas aresztowania ciężko ranny, w jego głowie stwierdzono elektroniczne urządzenie. Uciekł dzięki pomocy z zewnątrz, zabijając trzech agentów Rady.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_PARVATI_ANAND_FOSTER: "Dossier: Parvati Anand Foster" STR_DOSSIER_PARVATI_ANAND_FOSTER_UFOPEDIA: ">ROLA: Biolog{NEWLINE}>AFILIACJA: Czarny Lotos{NEWLINE}>INFO: Indyjsko-brytyjskiego pochodzenia Parvati uzyskała doktorat z biologii na Oksfordzie. Przez kilka lat nauczała w Indiach, po czym zniknęła w tajemniczych okolicznościach podczas podróży do Indonezji. Uważa się, że jest szefem programu wspomagania fizycznego przez psionikę, któremu poddawani są niektórzy członkowie Czarnego Lotosu.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_CRAZY_HASSAN: "Dossier: Szalony Hassan" STR_DOSSIER_CRAZY_HASSAN_UFOPEDIA: ">ROLA: Handlarz bronią{NEWLINE}>AFILIACJA: Wolny strzelec{NEWLINE}>Nieważne, jak dostałeś tę wiadomość, to jest reklama przygotowana przez Hassana specjalnie dla ciebie. Interesuje cię broń? Jeśli coś jest bronią, Hassan to ma. Najlepsze okazje. Żadnych zwrotów: dostajesz, za co płacisz! Nie wahaj się, żadna broń nie jest za mała ani za duża dla Hassana. Stali klienci otrzymają figurki Krazy Kamel, wykonane ręcznie przez młodszego brata Hassana.{NEWLINE}>STATUS: Aktywna działalność biznesowa" STR_DOSSIER_ERNIE_LLOYD_SOBATKA: "Dossier: Ernie Lloyd Sobatka" STR_DOSSIER_ERNIE_LLOYD_SOBATKA_UFOPEDIA: ">ROLA: Przemytnik/złodziej towarów{NEWLINE}>AFILIACJA: Kosciół Dagona{NEWLINE}>INFO: Człowiek ostrożny i zarazem gwałtowny. Sobatka specjalizuje się w kradzieży i przemycie chemikaliów, maszyn i dóbr 'egzotycznych' pozyskiwanych ze statków cywilnych, prywatnych i wojskowych. Ma powiązania z aktywistami związkowymi w Wielkiej Brytanii oraz protestującymi rolnikami we Francji.{NEWLINE}>STATUS: Pod obserwacją" STR_DOSSIER_TERRENCE_LOCKHART: "Dossier: Terrence Lockhart" STR_DOSSIER_TERRENCE_LOCKHART_UFOPEDIA: ">ROLA: Doradca finansowy{NEWLINE}>AFILIACJA: Wolny strzelec{NEWLINE}>INFO: Lockhart był baronem finansowym, dopóki nie skazano go za malwersacje, łapówki, unikanie podatków i wymuszenia. W więzieniu spędził 4 dni, po czym uciekł helikopterem.{NEWLINE}>STATUS: Uciekinier" STR_DOSSIER_IVAN_VASLOV: "Dossier: Iwan Wasłow" STR_DOSSIER_IVAN_VASLOV_UFOPEDIA: ">ROLA: Szipeg{NEWLINE}>AFILIACJA: EXALT{NEWLINE}>INFO: Były członek KGB w NRD z powiązaniami z SWR i GRU. Iwan to specjalista w pozyskaniu informacji - zarówno od ludzi, jak i elektroniki. Znane aliasy to 'Gregor Selvig', 'Willhelm Vanger' i 'Magnus Engstrom'.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_HARLEY_STONE: "Dossier: Harley Stone" STR_DOSSIER_HARLEY_STONE_UFOPEDIA: ">ROLA: Detektyw{NEWLINE}>AFILIACJA: Wolny strzelec{NEWLINE}>DETAILS: Detektyw London Met, 'zasilany niepokojem, kawą i czekoladą', według informatorów. Często kojarzony - choć nigdy potwierdzony - z udziałem w brutalnych seryjnych morderstwach, które raptem się urywają, gdy tylko zaczyna nad nimi pracować.{NEWLINE}>STATUS: Pod obserwacją" STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE: "Dossier: McGuiness Elliott Cooke" STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE_UFOPEDIA: ">ROLA Instruktor{NEWLINE}>AFILIACJA: Najemnicy{NEWLINE}>INFO: Weteran Wietnamu i Delta Force, powiązany z nieudanym puczem w Val Verde i zniknięciem ministra tego kraju - w czym mogli brać udział kosmici.{NEWLINE}>STATUS: Do wynajęcia" STR_DOSSIER_ABLE_STANDARD: "Dossier: Able Standard" STR_DOSSIER_ABLE_STANDARD_UFOPEDIA: ">ROLA: Inżynier robotyki{NEWLINE}>AFILIACJA: Wolny konsultant{NEWLINE}>INFO: Dr. Standard, autorytet w dziedzinie robotyki, zarobił fortunę jako doradca w branży przemysłowej i wojskowej na całym świecie. Po powrocie z konferencji IEEE zamknął się nagle w swej posiadłości z laboratorium, pomrukując coś o optronice, bateriach fuzyjnych i SI kontrolującej autonomiczny pancerz wspomagany.{NEWLINE}>STATUS: Pod obserwacją psychologów" STR_DOSSIER_TAMAN_SHUD: "Dossier: Taman Shud" STR_DOSSIER_TAMAN_SHUD_UFOPEDIA: ">ROLA: Naukowiec{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: Podczas II WŚ zajmował się śledzeniem sygnałów 'Istot z Głębin' na Pacyfiku. Znaleziony martwy w Australii w 1948 roku; cała dokumentacja badawcza tajemniczo zniknęła. Teraz podobno znów chodzi po ziemi, w doskonałym zdrowiu, ale niezwykle trudno go znaleźć.{NEWLINE}>STATUS: Uciekinier" STR_DOSSIER_ILYA_DOLVICH: "Dossier: Ilja Dolwycz" STR_DOSSIER_ILYA_DOLVICH_UFOPEDIA: ">ROLA: Specjalista{NEWLINE}>AFILIACJA: Najemnik{NEWLINE}>INFO: Po upadku ZSRR, Ilja i jego rodzina przeszli do sektora prywatnego. Bedąc częścią dumnego rodu wojskowych wywodzącego się z Armii Czerwonej, ten były żołnierz pracuje na swoją opinię w kręgach najemniczych jako siły budzącej respekt. Ukończył klasyczny trening w sabotażu i taktykach partyzanckich i nieobca mu jest groza wojny.{NEWLINE}>STATUS: Do wynajęcia" STR_DOSSIER_ANTONIO_BIANCHI: "Dossier: Antonio Bianchi" STR_DOSSIER_ANTONIO_BIANCHI_UFOPEDIA: ">ROLA: Haker{NEWLINE}>AFILIACJA: Kościół Dagona{NEWLINE}>INFO: Cybeprzestępca, który nie unika ludzi, ale czyni z nich swe narzędzia. Jest mistrzem w znajdowaniu nieświadomych ofiar, by realizowały jego plany, zwykle łatwo do omotania kobiety. Mówi się, że regularnie składa Dagonowi ofiary z ludzi.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_LYDIA_LUX: "Dossier: Lydia Lux" STR_DOSSIER_LYDIA_LUX_UFOPEDIA: ">ROLA: Terrorysta{NEWLINE}>AFILIACJA: EXALT{NEWLINE}>INFO: Jako podrzędna aktorka, głównie w filmach dla dorosłych, Lydia Lux (imię niepewne) miała romans z członkiem EXALT wysokiej rangi, który zwerbował ją dla jej szczególnych talentów. Pani Lux okazała się jednak bardziej zainteresowana wysadzaniem domów w powietrze i faszerowaniem ludzi kulami niż szpiegostwem. Mimo to jej talent do wcielania się w inne osoby jest cenny dla EXALT.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_IOANA_IANCU: "Dossier: Ioana Iancu" STR_DOSSIER_IOANA_IANCU_UFOPEDIA: ">ROLA: Złodziej{NEWLINE}>AFILIACJA: Kościół Dagona{NEWLINE}>INFO: Ioana Iancu zniknęła w Rumunii w wieku 15 lat (na zdjęciu). Przypadkiem wykryto jej DNA podczas śledztwa w sprawie cyberkradzieży w londyńskiej firmie. Wygląda na to, że Ioana infiltruje przedsiębiorstwa i okrada je, by wspierać Kościół Dagona. Jej motywy pozostają nieznane.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_IVAN_PRYPET: "Dossier: Iwan Prypeć" STR_DOSSIER_IVAN_PRYPET_UFOPEDIA: ">ROLA: Inżynier naukowy{NEWLINE}>AFILIACJA: Czerwony Świt{NEWLINE}>INFO: Były członek jednostki nadzorującej Czarnobyl, Prypeć - wówczas pod innym nazwiskiem - został skazany za liczne złamania zasad bezpieczeństwa i kradzież. Przed uwięzieniem zniknął, a teraz wyszło na jaw, że od początku pracował dla Czerwonego Świtu. Jest świetnym snajperem, wyszkolonym inżynierem nuklearnym i zawsze nosi przy sobie małe metalowe przedmioty.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_ANATOLY_AVDEYEV: "Dossier: Anatolij Awdiejew" STR_DOSSIER_ANATOLY_AVDEYEV_UFOPEDIA: ">ROLA: Inżynier wojskowy{NEWLINE}>AFILIACJA: Czerwony Świt{NEWLINE}>INFO: Doświadczony agent Czerwonego Świtu i były członek GRU Specnaz. Choć formalnie ma niską rangę, ma osobiste związki z wierchuszką i cieszy się dużą popularnością wśród żołnierzy Czerwonego Świtu.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_MARTIN_JAKUBKO: "Dossier: Martin Jakubko" STR_DOSSIER_MARTIN_JAKUBKO_UFOPEDIA: ">ROLE: Oficer/dyplomata{NEWLINE}>AFFILIATION: Czerwony Świt{NEWLINE}>INFO: Znany jako 'Komunikomik', Jakubko jest powszechnie uważany za najbardziej sympatyczną osobę w szeregach Czerwonego Świtu. Jego urok osobisty zachęcił przełożonych, by zlecać mu zadania przy spotkaniach dyplomatycznych z innymi tajnymi organizacjami.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_HARRIE_LENSSEN: "Dossier: Harrie 'MC Zahn' Lenssen" STR_DOSSIER_HARRIE_LENSSEN_UFOPEDIA: ">ROLA: Infiltrator/mistyk{NEWLINE}>AFILIACJA: Kościół Dagona{NEWLINE}>INFO: Doświadczony przedstawiciel Kościoła Dagona w Europie. Niegdyś członek podziemnej sceny muzycznej Rotterdamu, dołączył do Kościoła po jakimś gwałtownym doświadczeniu religijnym, które pomogło mu również stać się znanym muzykiem. Pomimo problemów psychicznych, wydaje się być w pełni człowiekiem.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_RICHTER_TWINS: "Dossier: Rita i Lola Richter" STR_DOSSIER_RICHTER_TWINS_UFOPEDIA: ">ROLA: Magowie{NEWLINE}>AFILIACJA: Kościół Dagona{NEWLINE}>INFO: Bliźniaczki osiągnęły pewną popularnośc na berlińskiej scenie rave jako duet iZahn. Ich kariera podupadła po tym, jak rozeszła się plotka, że ich koncerty 'powodują złe tripy'. Śledztwo wykazało liczne przypadki samobójstw wśród fanów, ale obie siostry zniknęły, zanim można było je przesłuchać; zapewne wróciły do nauki psioniki pod okiem magów Dagona.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_MILLER_AND_SMITH: "Dossier: Aretha Miller & Frank Smith" STR_DOSSIER_MILLER_AND_SMITH_UFOPEDIA: ">ROLA: Żołnierze gangu{NEWLINE}>AFILIACJA: EXALT{NEWLINE}>INFO: Miller i Smith to funkcjonariusze EXALT średniego szczebla o specjalności terror i zniszczenie. Są bardzo popularni wśród swoich towarzyszy dzięki kombinacji szczęścia, okrucieństwa i romantycznej oprawy.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_LUCIFER_ROMANOV: "Dossier: Lucyfer Romanow" STR_DOSSIER_LUCIFER_ROMANOV_UFOPEDIA: ">ROLA: Bojownik wolności{NEWLINE}>AFILIACJA: Rewolucjoniści{NEWLINE}>INFO: Romanow całe dorosłe życie spędził walcząc w różnych republikach bananowych przeciw skorumpowanym kapitalistycznym rządom. Jego legendarne umiejętności bojowe, zdolności przywódcze i warunki fizyczne przyciągnęły uwagę szeregu tajnych organizacji które z różnych powodów chciały go porwać, ale żaden z porywaczy nigdy nie wrócił.{NEWLINE}>STATUS: Poszukiwany do wynajęcia" STR_DOSSIER_SHADOWMAN: "Dossier: Człowiek Cień" STR_DOSSIER_SHADOWMAN_UFOPEDIA: ">ROLA: Nieznana{NEWLINE}>AFILIACJA: Nieznana{NEWLINE}>INFO: Ten człowiek może być najlepszym hakerem na świecie. Według plotek to sztuczna forma życia stworzona przez Cyberweb, która zawsze pozostaje niedostrzegalna tak dla elektroniki, jak też ludzkich oczu. Jego cele są nieznane, ale wydaje się toczyć prywatną wojnę przeciw Konspiracji.{NEWLINE}>STATUS: Ukryty" STR_DOSSIER_LEONARD_PAXTON: "Dossier: Leonard 'Tatko' Paxton" STR_DOSSIER_LEONARD_PAXTON_UFOPEDIA: ">ROLA: Dyrektor wykonawczy{NEWLINE}>AFILIACJA: EXALT{NEWLINE}>INFO: Urodzony w rodzinie teksańskich baronów paliwowych, Paxton jest niezwykle wpływowy, mając wiele powiązań z Kongresem, a może nawet prezydentem USA. W organizacji cieszy się zarówno wielkim szacunkiem, jak i strachem.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_JIN_CHUN_MAE: "Dossier: Jin Chun-Mae" STR_DOSSIER_JIN_CHUN_MAE_UFOPEDIA: ">ROLA: Przedstawiciel{NEWLINE}>AFILIACJA: Czarny Lotos{NEWLINE}>INFO: Wschodząca gwiazda teatralna i filmowa z Korei Południowej, nagle zniknęła beż śladu. Została znaleziona i zidentyfikowana jako ważny członek Czarnego Lotosu, odpowiedzialna za negocjacje i nabór wśród elit Azji.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_SAKAMORI_MOTOKO: "Dossier: Sakamori Motoko" STR_DOSSIER_SAKAMORI_MOTOKO_UFOPEDIA: ">ROLE: Reketer{NEWLINE}>AFILIACJA: Czarny Lotos{NEWLINE}>INFO: Były członek Japońskich Sił Samoobrony, ale droga przestępstwa bardziej przypadła jej do gustu. Po dwóch latach kariery w 'ściąganiu długów' zaoferowano jej stanowisko 'negocjatora' pomiędzy Czarnym Lotosem a jego partnerami biznesowymi. Jej praca często kończy się mordem.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_TAN_YING: "Dossier: Tan Ying" STR_DOSSIER_TAN_YING_UFOPEDIA: ">ROLA: Zabójca/sabotażysta{NEWLINE}>AFILIACJA: Czarny Lotos{NEWLINE}>INFO: Znana wśród sojuszników jako jako 'Czarodziejka Motorowa', odpowiedzialna jest za co najmniej dwa ataki terrorystyczne i kilka napadów na banki. Podobno jej zdolności fizyczne są wspomagane mocami psi, czyniąc z niej bardzo niebezpiecznego przestępcę.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_OWEN_HOFFER: "Dossier: Owen Hoffer" STR_DOSSIER_OWEN_HOFFER_UFOPEDIA: "ROLE: Naukowiec{NEWLINE}>AFILIACJA: Korporacja M.A.G.M.A.{NEWLINE}>INFO: Dr Hoffer pracował z inżynierami wojskowymi nad rozwojem broni termicznej opartej o technikę laserową CO2. Pomyślne testy niszczenia ładunków wybuchowych i min sugerują możliwość użycia tej technologii także do innych celów. Dr Hoffer nie był widziany od czasu podróży do Berlina wiosną tego roku.{NEWLINE}>STATUS: Zaginiony" STR_DOSSIER_KIM_HARWELL: "Dossier: Kim Harwell" STR_DOSSIER_KIM_HARWELL_UFOPEDIA: ">ROLA: Dziennikarz{NEWLINE}>AFILIACJA: World Paranormal News Journal{NEWLINE}>INFO: Harwell jest prominentną osobą w niszowych mediach zajmujących się doniesieniami o zjawiskach paranormalnych. Niezmordowanie sprawdza doniesienia o zombich na całym świecie. Niedawne raporty wskazują, że inne siły zainteresowały się nią i mogą ją inwigilować.{NEWLINE}>STATUS: Pod obserwacją" STR_DOSSIER_ABEBA_TEWOLDE: "Dossier: Abeba Tewolde" STR_DOSSIER_ABEBA_TEWOLDE_UFOPEDIA: ">ROLA: Zabójca{NEWLINE}>AFILIACJA: Kościół Dagona{NEWLINE}>INFO: Młoda Etiopka uratowana przez Międzynarodowy Czerwony Krzyż po tym, jak jej sierociniec spłonął, i wysłana do Niemiec, gdzie dom jej rodziny zastępczej również poszedł z dymem. Później adoptowana przez rodzinę zapewne powiązaną z Kościołem Dagona. Brała udział w działaniach kultu wysokiego szczebla, pozostawiając ofiary zwęglone. Przy jej ujęciu zaleca się najwyższą ostrożność.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_PURPLE_LILLY: "Dossier: Fioletowa Lilia" STR_DOSSIER_PURPLE_LILLY_UFOPEDIA: ">ROLA: Biochemik/zabójca{NEWLINE}>AFILIACJA: Kult Apokalipsy{NEWLINE}>INFO: Wychowana w obozie humanitarnym w Sudanie, gdzie dostrzeżono jej wybitną inteligencję. Obiekt był zamieszany w handel dziećmi, aż większość personelu otruto w tajemniczych okolicznościach. Studiowała biochemię w Zurychu pod fałszywym nazwiskiem i jest powiązana ze śmiercią kilku zamożnych Europejczyków, w tym krewnego belgijskiej rodziny królewskiej. Ma obsesję na punkcie chemikaliów, które łączą toksyczność z egzotycznymi aromatami.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_MONICA_GRUMMANN: "Dossier: Monica Grummann" STR_DOSSIER_MONICA_GRUMMANN_UFOPEDIA: ">ROLA: Naukowiec{NEWLINE}>AFILIACJA: Czerwony Świt{NEWLINE}>INFO: Badania Dr Grummann nad metabolizmem człowieka przyczyniły się do sukcesu sportowców z NRD. Wcześnie przeszła na emeryturę i zniknęła z życia publicznego, jak się okazuje po otrzymaniu od Czerwonego Świtu propozycji pracy nad czymś bardziej przełomowym. Jest zapewne ważnym członkiem sztabu naukowego kultu, nadzorującego program ulepszenia człowieka.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_ELIAS_SEPPA: "Dossier: Elias Seppä" STR_DOSSIER_ELIAS_SEPPA_UFOPEDIA: ">ROLE: Dietetyk{NEWLINE}>AFILIACJA: EXALT{NEWLINE}>INFO: Były fiński mistrz strongmanów i ekspert od żywienia. Przeniósł się do USA, by pracować w firmie produkującą suplementy diety, podejrzewaną o związki z EXALT. Gdy oddział policji próbował przeszukać jego biuro, zabił dwunastu agentów gołymi rękami i uciekł z walizką dokumentów. Jest niewiarygodnie szybki, silny i niebezpieczny.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_CARLOS_TANAKA: "Dossier: Carlos Tanaka" STR_DOSSIER_CARLOS_TANAKA_UFOPEDIA: ">ROLA: Handlarz bronią{NEWLINE}>AFILIACJA: Osiron{NEWLINE}>INFO: Niegdyś światowej klasy specjalista od dawnej broni palnej, ten peruwiańsko-japoński profesor historii nagle zniknął z życia publicznego. Teraz jest jedną z najważniejszych osób światowej sieci przemytu broni, która dostarcza podejrzanie nowoczesną broń grupom przestępczym i rządom autorytarnym.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_SHANE_BARTON: "Dossier: Shane Barton" STR_DOSSIER_SHANE_BARTON_UFOPEDIA: ">ROLA: Farmer{NEWLINE}>AFILIACJA: Brak{NEWLINE}>INFO: Znany z chwytania, hodowli i oprawiania zmutowanych form życia w dolinie Miskatonic oraz użycie ich jako 'egzotycznych' rodzajów mięsa w swojej firmie produkującej żywność. Po spożyciu pojawiały się problemy zdrowotne. Wstępne testy laboratoryjne wskazały na obecność pozaziemskich komponentów. Budzi grozę, że ludzie tacy jak on i jego rodzina weszli w kontakt z obcym ekosystemem i z jaką łatwością się do niego dostosowali.{NEWLINE}>STATUS: W trakcie audytu FDA" STR_DOSSIER_HENRY_GARRISON: "Dossier: Henry Garrison" STR_DOSSIER_HENRY_GARRISON_UFOPEDIA: ">ROLA: Naukowiec{NEWLINE}>AFILIACJA: Brak{NEWLINE}>INFO: Amerykanin południowiec eksperymentujący na zombich. Był zamieszany w porywanie ludzi i ich zombifikowanie dla pozyskania obiektów badań. Podczas aresztowania w laboratorium doszło do gwałtownego incydentu, który zabił jego i pięciu agentów Rady w wielkiej eksplozji. Świadkowie zeznali, że zombie nie atakowały Henry'ego i wydawały się go słuchać. Jego dziennik mówi o rewolucyjnych metodach kontroli tych istot, ale szczegóły brzmią jak bełkot.{NEWLINE}>STATUS: Uznany za zmarłego" STR_DOSSIER_THOMAS_ERICKSON: "Dossier: Thomas Erickson" STR_DOSSIER_THOMAS_ERICKSON_UFOPEDIA: ">ROLA: Kapitan żeglugi morskiej{NEWLINE}>AFILIACJA: Kościół Dagona{NEWLINE}>INFO: Kapitan łodzi rybackiej Reef Ranger, w ostatnich latach rozmiłowany w Kościele Dagona. Podobno członkowie jego załogi albo ulegają presji i dołączają do kultu, albo też spotyka ich smutny koniec za burtą, wewnątrz pracujących maszyn albo pod spadającymi skrzyniami z towarem. On sam przypisuje to 'gniewowi Dagona', a prawdopodobnie każdy, kto przeżyje służbę u niego, staje się członkiem Kościoła.{NEWLINE}>STATUS: Pod obserwacją" STR_DOSSIER_MILLICENT_WEBER: "Dossier: Millicent Weber" STR_DOSSIER_MILLICENT_WEBER_UFOPEDIA: ">ROLE: Naukowiec{NEWLINE}>AFILIACJA: Syndykat{NEWLINE}>INFO: Genetyk pochodzenia niemiecko-amerykańskiego i była profesor biologii na Uniwersytecie Stanforda, Dr. Weber jest znana z mizantropicznych poglądów, zapewne przez trudne dzieciństwo. Zwolniona z uczelni po protestach studentów i nagonce mediów w reakcji na jej mowę, w której chwaliła ekstremalne techniki inżynierii genetycznej, eksperymenty tworzenia hybryd ludzkich oraz stworzenie 'nowej ludzkości'. Obecnie pracuje dla Syndykatu.{NEWLINE}>STATUS: Pod obserwacją" STR_DOSSIER_KAO_TONG: "Dossier: Kao Tong" STR_DOSSIER_KAO_TONG_UFOPEDIA: ">ROLA: Instruktor{NEWLINE}>AFILIACJA: Czarny Lotos{NEWLINE}>INFO: Człowiek okrutny, a przy tym mistrz sztuk walki fizycznej i psychologicznej. Czerpie vradość z łamania uczniów podczas treningu i wpajaniu im, że wyniki są najważniejsze. Większość szkolonych przez niego osób kończy jako jego fanatyczni wyznawcy lub jako psychiczne wraki wskutek przemocy, manipulacji i obsesji innych uczestników. Ci, którzy ukończyli szkolenie, są bezwzględnie oddani jemu, a więc i Czarnemu Lotosowi.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_RICHARD_ROTY: "Dossier: Richard Roty" STR_DOSSIER_RICHARD_ROTY_UFOPEDIA: ">ROLE: Rzecznik{NEWLINE}>AFILIACJA: US Air Force{NEWLINE}>INFO: Roty został zidentyfikowany jako kluczowy element dezinformacji rządowej, skierowanej do środowiska ufologów. Niektórzy biorą to za dowód, że obserwacje UFO są fałszywe oraz że 'przecieki' rządowe są pozbawione wartości. Inni sądzą, że Roty może w ten sposób maskować prawdziwe kontakty z pozaziemskimi istotami.{NEWLINE}>STATUS: Pod obserwacją" STR_DOSSIER_RENNIELLE_DIOLATA: "Dossier: Rennielle Diolata" STR_DOSSIER_RENNIELLE_DIOLATA_UFOPEDIA: ">ROLA: Żołnierz{NEWLINE}>AFILIACJA: Czarny Lotos{NEWLINE}>INFO: Rennielle był jednym z najlepszych ludzi w AFP. Pewnego dnia znalazł swą rodzinę martwą w domu, a jedyną wskazówką była czapka AFP. W gniewie wymordował całą jednostkę, w której służył. Teraz jest członkiem Czarnego Lotosu.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_LADY_LUCY: "Dossier: Lady Lucy" STR_DOSSIER_LADY_LUCY_UFOPEDIA: ">ROLE: Wykonawca{NEWLINE}>AFILIACJA: Siatka hybryd{NEWLINE}>INFO: Gwiazda hollywoodzkich filmów klasy B ostatniej dekady. Okazało się, że jest hybrydą, która używa swej pozycji do subtelnej manipulacji i być może kontroli nad publicznością dzięki obcym technikom wpływu. Niby przypadkiem 'zmarła z przedawkowania narkotyków' tuż po tym, jak znaleźliśmy na nią haki, ale ciało zniknęło i, cóż, hollywoodzkie warunki naprawdę nie pomagają naszemu śledztwu.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_AGENT_TRAUMA: "Dossier: Agent Trauma" STR_DOSSIER_AGENT_TRAUMA_UFOPEDIA: ">ROLA: Szpieg{NEWLINE}>AFILIACJA: Ludzie w Czerni{NEWLINE}>INFO: Agent Trauma to dla Ludzi w Czerni wzorowy przykład do naśladowania. Potężna psioniczka, której przypisuje się zdolność łatwego czytania umysłów i umiejętność kontroli nad kilkoma osobami równocześnie. Mówi się, że kilak rządów narodowych pozostaje pod jej bezpośrednim wpływem.{NEWLINE}>STATUS: Interpol powiadomiony" STR_DOSSIER_MERIDIAN_HUNTER: "Dossier: Meridian Łowca" STR_DOSSIER_MERIDIAN_HUNTER_UFOPEDIA: ">ROLA: Najemnik{NEWLINE}>AFILIACJA: Brak{NEWLINE}>INFO: Tajemniczy zabójca, podobno bez przeszłości, imienia ani litości. Wieść niesie, że ma nadnaturalne zdolności walki i niezwykle zaawansowaną broń. Ten najemnik to zapewne gość z kosmosu. Niezależnie czy jest częścią planu obcych, czy też przybył tu dla pieniędzy i ziemskich kobiet, musimy uznać powstrzymanie go za najwyższy priorytet.{NEWLINE}>STATUS: Nieznany" STR_CONCEALABLE_ITEMS: "Przedmioty ukrywalne" STR_CONCEALABLE_ITEMS_UFOPEDIA: "W pewnych sytuacjach agenci X-Comu muszą zinfiltrować wrogą lokację bez zwracania na siebie uwagi. Przedmiot ukrywalny może zostać zabrany na taką misję dzięki małym rozmiarom, powszechności, specjalnej formie itd. Jeśli na taką misję zabierzesz przedmioty nieukrywalne, zostaną one odesłane do bazy.{NEWLINE}Występuje kilka rodzajów misji z różnymi ograniczeniami sprzętu. Opisy misji wskazują je, chyba że są oczywiste (np. misje podwodne). Aby przeglądać przedmioty według typu, użyj filtra na listach przedmiotów." STR_TERROR_CONTINUES: "Sprawa pozostaje nierozwiązana" STR_ALIENS_DEFEATED: "Sprawa zamknięta" STR_ALERT_CYBERWEB_LAIR: "ZLOKALIZOWANO METĘ CYBERWEBU" STR_CYBERWEB_LAIR: "Meta Cyberwebu" STR_CYBERWEB_LAIR_DESCRIPTION: "Znaleźliśmy podziemnego naukowca Cyberwebu, który urządził sobie kryjówkę głęboko w trzewiach miasta. Powinniśmy go zatrzymać i przesłuchać.{NEWLINE}Jak Cyberweb ma w zwyczaju, chroni go kilka jednostek robotycznych. Uważaj na ich potężną broń promienistą!{NEWLINE}Zabierz ze sobą materiały wybuchowe na wypadek, gdybyśmy nie mogli dotrzeć do celu - nawigowanie w tych kanałach ro koszmar." STR_CYBERWEB_LAIR_BRIEFING: "Znaleźliśmy podziemnego naukowca Cyberwebu, który urządził sobie kryjówkę głęboko w trzewiach miasta. Powinniśmy go zatrzymać i przesłuchać. Jak Cyberweb ma w zwyczaju, chroni go kilka jednostek robotycznych. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_EXALT_MASTER: "Pan EXALT" STR_EXALT_MASTER_UFOPEDIA: "Panowie EXALT są dokładnie tym, czego można się spodziewać: tymi, którzy pociągają za sznurki w organizacji. To bardzo bogaci ludzie, którzy inwestują wielkie środki w dystrybucję psiklonu. Każdy Pan dysponuje prywatną armią i jest bardzo niebezpieczną osobą, ale w walce nie przedstawia specjalnych zagrożeń." STR_EXALT_CANE: "Laska pana EXALT" STR_EXALT_CANE_UFOPEDIA: "Ta po mistrzowsku wykonana laska została zrobiona specjalnie dla swego właściciela. Nie możemy zamawiać takich rzeczy, a zresztą po co mielibyśmy to robić? Tak czy inaczej, ma wielką klasę.{NEWLINE}>Ukrywalna" STR_MONEY_5000: "Plik banknotów" STR_MONEY_5000_UFOPEDIA: "4997... 4998... 4999... 5000 dolarów amerykańskich." STR_MONEY_BRIEFCASE: "Walizka z pieniędzmi" STR_MONEY_BRIEFCASE_UFOPEDIA: "100000 US dolarów amerykańskich. Pieniądze czasem leżą na ulicy!" STR_MONEY_BAG: "Worek pieniędzy" STR_MONEY_BAG_UFOPEDIA: "Pół miliona dolarów amerykańskich. Kto potrzebuje takiej kasy w gotówce?" STR_MONEY_STASH: "Schowek na pieniądze" STR_MONEY_STASH_UFOPEDIA: "W tym sejfie znajduje się 5 milionów dolarów w gotówce. Życie tajnego agenta jest takie ekscytujące." STR_ASUKA_4000: "Asuka 4000" STR_ASUKA_4000_CLIP: "Mag. Asuki 4000" STR_ASUKA_4000_UFOPEDIA: "Za zezwoleniem i przy bezcennej pomocy od firmy Arasaka stworzyliśmy ulepszoną wersję ich wzoru 3000, strzelającą pociskami z trytanu. Ma ona też większy kaliber, co jeszcze poprawia siłę ognia. Broń ma lepszy zasięg efektywny, choć ogólna celność jest odrobinę gorsza." STR_ARASAKA_3000: "Arasaka 3000" STR_ARASAKA_3000_CLIP: "Mag. Arasaki 3000" STR_ARASAKA_3000_UFOPEDIA: "Ten karabin precyzyjny jest modyfikacją Walthera W-2000, stworzoną przez małą japońską firmę. Jest szczególnie skuteczna w doświadczonych rękach.{NEWLINE}{NEWLINE}>Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów oraz Operacje Czarnego Lotosu." STR_BERETTA_92FS: "Beretta 92 FS" STR_BERETTA_92FS_CLIP: "Mag. Beretty 92 FS" STR_BERETTA_92FS_UFOPEDIA: "Niezwykle popularny pistolet 9 mm, produkowany przez słynną włoską firmę Beretta. Przyzwoita celność i duża łatwość obsługi.{NEWLINE}>Ukrywalna" STR_TONFA: "Tonfa" STR_TONFA_UFOPEDIA: "Ręczna broń obuchowa, popularna w sztukach walki.{NEWLINE}>Ukrywalna" STR_ALERT_CULT_HQ_EXALT: "Kwatera główna EXALT" STR_ALERT_CULT_HQ_BLACK_LOTUS: "KWATERA GŁÓWNA CZARNEGO LOTOSU" STR_ALERT_CULT_HQ_ZSRR: "KWATERA GŁÓWNA CZERWONEGO ŚWITU" STR_ALERT_CULT_HQ_CHURCH_OF_DAGON: "GŁÓWNA ŚWIĄTYNIA KOŚCIOŁA DAGONA" STR_CORRIDOR: "Korytarz" STR_CORRIDOR_UFOPEDIA: "Korytarz łączący odległe pomieszczenia bazy. Zawiera zespół kamer monitoringu." STR_ANIMAL_CAGES: "Zwierzyniec" STR_ANIMAL_CAGES_UFOPEDIA: "W tym budynku znajdują się klatki przeznaczone do badań nad zwierzętami. Można w nim przechowywać do 10 okazów." STR_PRISON_CELLS: "Cele więzienne" STR_PRISON_CELLS_UFOPEDIA: "W tym budynku trzyma się aresztantów. Naraz można przechowywać w nim do 10 więźniów." STR_ALIEN_1: "Więźniowie" STR_ALIEN_2: "Stwory" STR_ALIEN_3: "Duchy" STR_LIVE_ALIENS_1: "Aresztanci" STR_DEAD_ALIENS_1: "Aresztanci{NEWLINE}Odesłani" STR_LIVE_ALIENS_2: "Żywe{NEWLINE}Osobniki" STR_DEAD_ALIENS_2: "Odrzucone{NEWLINE}Osobniki" STR_LIVE_ALIENS_3: "Żywe{NEWLINE}Osobniki" STR_DEAD_ALIENS_3: "Odrzucone{NEWLINE}Osobniki" STR_UNDER_INTERROGATION_1: "Więzień{NEWLINE}Przesłuchiwany" STR_UNDER_INTERROGATION_2: "W trakcie{NEWLINE}Badania" STR_UNDER_INTERROGATION_3: "W trakcie{NEWLINE}Badania" STR_MANAGE_CONTAINMENT_1: "Zarządzanie celami więziennymi" STR_MANAGE_CONTAINMENT_2: "Zarządzaj klatkami dla zwierząt" STR_MANAGE_CONTAINMENT_3: "Zarządzaj zbiornikami duchowymi" STR_REMOVE_SELECTED_1: "Usuń zaznaczone" STR_REMOVE_SELECTED_2: "Usuń zaznaczone" STR_REMOVE_SELECTED_3: "Usuń zaznaczone" STR_SICK_BAY: "Ambulatorium" STR_SICK_BAY_UFOPEDIA: "Ambolatorium pozwala na hospitalizację agentów na miejscu w bazie, co skraca czas leczenia. Zapewnia też miejsce do wykonywania innych procedur medycznych." STR_GYM: "Sala treningowa" STR_GYM_UFOPEDIA: "Ten budynek to miejsce treningu agentów X-Comu. Może pomieścić do 10 osób naraz." STR_PHYSICAL_TRAINING: "Trening bojowy" STR_PRECISION_PLASMA: "Precyzyjne działko plazmowe" STR_PRECISION_PLASMA_UFOPEDIA: "Ta broń ciężka strzela ekstremalnie naładowaną plazmą na krótki lub średni dystans z doskonałą celnością." STR_PRECISION_PLASMA_CLIP: "Magazynek prec. działka plazm." STR_PRECISION_PLASMA_CLIP_UFOPEDIA: "Ten niewielki przedmiot służy za amunicję do precyzyjnego działka plazmowego. Zawiera małą ilość elerium, które możemy odzyskać." STR_CANISTER_GUN_CLIP_CH: "Zasobnik kwasu do karabinu kanistrowego" STR_CANISTER_GUN_CLIP_CH_UFOPEDIA: "Ten mały pojemnik jest wypełniony niezwykle silnym kwasem." STR_CANISTER_GUN_CLIP_I: "Zasobnik paliwa do karabinu kanistrowego" STR_CANISTER_GUN_CLIP_I_UFOPEDIA: "Ten mały pojemnik jest wypełniony łatwopalną cieczą, która w kontakcie z powietrzem wybucha płomieniem." STR_CANISTER_GUN_AMMO: "Amunicja do karabinu kanistrowego" STR_CANISTER_GUN: "Karabin kanistrowy" STR_CANISTER_GUN_UFOPEDIA: "Ta broń obcych wystrzeliwuje niewielkie pociski wypełnione chemikaliami pod ciśnieniem." STR_RIFLE_L85: "L85" STR_RIFLE_L85_UFOPEDIA: "Karabin tego typu łatwo obsłużyć w trybach automatycznym i szybkim, ale kosztem celności na daleki dystans. Strzela amunicją 5.56 mm NATO, która pomija 10% pancerza celu. Uwaga: magazynki mają tendencję do wypadania, gdy nie zostały zabezpieczone.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów oraz Operacje Kościoła Dagona." STR_GENERIC_CRATE: "Skrzynka" STR_UCITY: "Podmorskie miasto" STR_UCITY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Okazuje się, że nie wszyscy głębioni żyją w wędrownych społecznościach: niektórzy mieszkają w kompleksach głębinowych, które zbierają surowce dla 'Dagona'. Ci głębioni są bardziej cywilizowani, gdyż są rządzeni przez akwatoidów.{NEWLINE}{NEWLINE}To może być świetne miejsce do złapania na przesłuchanie wysokiego rangą akwatoida. Może rzuci to nieco światła na ten dziwny lud i jego tajemnicze plany.{NEWLINE}{NEWLINE}Poza tym naprawdę powinniśmy przestać zastawiać pułapki na tych akwatoidów. Powinniśmy raczej skupić się na ich mieście." STR_UCITY_AVAILABLE: "Podmorskie miasto zinfiltrowane" STR_UCITY_DESCRIPTION: "Tu leży wielkie podmorskie miasto, zamieszkałe przez głębionów i akwatoidów. Nasz cel to zlokalizować i pojmać wysokiego rangą akwatoida.{NEWLINE}Pamiętaj, że ludzie pod wodą nie widzą dobrze i poruszają się zbyt sprawnie.{NEWLINE}Dozwolony jest tylko sprzęt podwodny!" STR_UCITY_BRIEFING: "Przeniknęliśmy do podmorskiego miasta. Nasz cel to zlokalizować i schwytać wysokiego rangą akwatoida, a następnie wrócić do batyskafu. By przerwać misję, wycofaj agentów X-Comu do batyskafu i kliknij ikonę 'Przerwij misję'." STR_USO_SURVEY_SHIP: "Przepatrywacz T'Leth" STR_USO_ESCORT: "Eskortowiec T'Leth" STR_USO_CRUISER: "Krążownik T'Leth" STR_USO_TRAP: "Pułapka na USO" STR_USO_ARRIVED: "USO przybyło!" STR_USO_AQUATOID: "Zasadzka na USO" STR_USO_AQUATOID_DESCRIPTION: "Wysyłamy falszywe sygnały istot z głębin w nadziei, że przyciągną tu ich dostawców. Udaj się tam i przygotuj zasadzkę na ich statek, gdy przybędzie. Pamiętaj, że ludzie pod wodą nie widzą dobrze i poruszają się zbyt sprawnie.{NEWLINE}Dozwolony jest tylko sprzęt podwodny!" STR_USO_AQUATOID_BRIEFING: "Nasz plan zadziałał: obcy wiozą zasoby plemieniu głębionów, pod które się podszyliśmy. Powinnyśmy zaatakować ich statek, gdy tylko dotknie dna, i przy odrobinie szczęścia wziąć kilku żywcem. Pamiętaj, że ludzie pod wodą kiepsko widzą i powoli się poruszają. Powodzenia!" STR_EMBASSY_OF_TLETH: "Ambasada T'Leth" STR_EMBASSY_OF_TLETH_DESCRIPTION: "Zlokalizowaliśmy tajne miejsce podmorskie, gdzie wysokiego stopnia członkowie Kościoła Dagona są zabierani na spotkania ze swymi nieludzkimi panami. Takie spotkanie odbywa się właśnie teraz. Nie pozwolimy na to.{NEWLINE}Dozwolony jest tylko sprzęt podwodny!" STR_EMBASSY_OF_TLETH_BRIEFING: "Zlokalizowaliśmy tajne miejsce podmorskie, gdzie wysokiego stopnia członkowie Kościoła Dagona są zabierani na spotkania ze swymi nieludzkimi panami. Takie spotkanie odbywa się właśnie teraz. Ludzie pod wodą kiepsko widzą i powoli się poruszają, więc zachowaj ostrożność. By przerwać misję, wycofaj agentów X-Comu do batyskafu i kliknij ikonę 'Przerwij misję'." STR_DEEP_ONE_VILLAGE: "Wioska głębionów" STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: "Rajd na wioskę głębionów ukończony." STR_DEEP_ONE_VILLAGE_RAID: "Rajd na wioskę głębionów" STR_DEEP_ONE_VILLAGE_RAID_DESCRIPTION: "Zlokalizowaliśmy platformę komunikacyjną, służącą jako punkt zborny dla małej grupy głębionów. To dobra okazja, aby złapać kilku żywcem albo chociaż przejąć kilka artefaktów. Ludzie pod wodą kiepsko widzą i powoli się poruszają, więc zachowaj ostrożność.{NEWLINE}Dozwolony jest tylko sprzęt podwodny!" STR_DEEP_ONE_VILLAGE_RAID_BRIEFING: "Zlokalizowaliśmy platformę komunikacyjną, służącą jako punkt zborny dla małej grupy głębionów. To dobra okazja, aby złapać kilku żywcem albo chociaż przejąć kilka artefaktów. Ludzie pod wodą kiepsko widzą i powoli się poruszają, więc zachowaj ostrożność. By przerwać misję, wycofaj agentów X-Comu do batyskafu i kliknij ikonę 'Przerwij misję'." STR_DEEP_ONE_CHIEFTAIN: "Głębion wódz" STR_DEEP_ONE_SOLDIER: "Głębion sługa" STR_DEEP_ONE_ARMOR: "Głębion: analiza taktyczna" STR_DEEP_ONE: "Głębion" STR_DEEP_ONE_UFOPEDIA: "Dziwne, prawie ludzkie stworzenie, które wydaje się być gadzim humanoidem bardzo blisko spokrewnionym z człowiekiem. Jest silniejsze i bardziej wytrzymałe od człowieka. Głębioni są w pełni rozwiniętą rasą, można wyróżnić męskie i żeńskie osobniki w różnym wieku. Z pewnością są rozumni i potrafią rozmawiać, choć rozumują raczej prostolinijnie. Opisują samych siebie jako 'chłopstwo' albo 'słudzy', choć natura ich władców jest kompletnie niejasna. Jako istoty zarówno pod-, jak i nawodne, są odporni na eksplozje i inne rodzaje obrażeń oparte na ciśnieniu." STR_DEEP_ONE_AUTOPSY: "Sekcja głębiona" STR_DEEP_ONE_AUTOPSY_UFOPEDIA: "Analiza genowa sugeruje, że ta istota jest spokrewniona ze zwyczajnymi ziemskimi formami życia, lecz z odległej przeszłości - około okresu kredy. Poza tym to dość typowy humanoid, jeśli można tak powiedzieć, ze wszystkimi narządami, jakich można się spodziewać po mieszkańcu głębin oddychającym też powietrzem. W jego czaszce znajduje się małe urządzenie elektroniczne." STR_DEEP_ONE_CORPSE: "Zwłoki głębiona" STR_AQUATOID_SQUAD_LEADER: "Akwatoid drużynowy" STR_AQUATOID_SOLDIER: "Akwatoid żołnierz" STR_AQUATOID_NAVIGATOR: "Akwatoid nawigator" STR_AQUATOID_ARMOR: "Akwatoid: analiza taktyczna" STR_AQUATOID: "Akwatoid" STR_AQUATOID_AUTOPSY: "Sekcja akwatoida" STR_AQUATOID_AUTOPSY_UFOPEDIA: "Szczegółowa analiza tych istot pozwoliła nam przyjąć pewne założenia. Przypomina sektoida, ale jest zmieniony metodami chirurgicznymi i implantami, by stać się stworzeniem wodnym. Szczątkowe płuca pozwalają na oddychanie powietrzem i ograniczoną mobilność na powierzchni. W całym ciele znajdują się cybernetyczne implanty, zwiększające siłę zanikających kończyn i funkcje organów. Ponieważ wszyscy członkowie tej rasy są identyczni, możemy postawić hipotezę, że te stworzenia są klonami." STR_AQUATOID_UFOPEDIA: "Akwatoidzi są starożytną rasą, która istniała tysiące lat przed pojawieniem się człowieka. Niewielkie rozmiary i okrągłe kształty tych stworzeń nasuwają skojarzenie z ich kosmicznymi kuzynami, sektoidami. Akwatoidy najwyraźniej starają się mnożyć pomimo bezpłodności dzięki genetycznym modyfikacjom, do których idealnie nadają się istoty ludzkie. Wynikami tych eksperymentów są liczne rasy hybrydowe." STR_AQUATOID_CORPSE: "Zwłoki akwatoida" STR_TENTACULAT_WEAPON: "Macki mackonoga" STR_TENTACULAT_WEAPON_UFOPEDIA: "Ataki mackonoga powodują natychmiastową 'zombifikację' celu i zmieniają ją w bezmyślnego stwora morskiego. Ten mechanizm jest słabo poznany z uwagi na bardzo małą próbę zebranych danych." STR_TENTACULAT_ARMOR: "Mackonóg: analiza taktyczna" STR_TENTACULAT: "Mackonóg" STR_TENTACULAT_TERRORIST: "Mackonóg" STR_TENTACULAT_CORPSE: "Zwłoki mackonoga" STR_TENTACULAT_AUTOPSY: "Sekcja mackonoga" STR_TENTACULAT_UFOPEDIA: "Nawet głębiny lovecraftowskiego horroru nie mogłyby zrodzić tak nieopisanego stworzenia. Nie można go porównać do żadnego żyjącego ziemskiego zwierzęcia, a środowisko, które mogło je stworzyć, jest przekracza granice wyobraźni. Za pomocą długich macek paraliżuje swoje ofiary, przeobrażając je w bezmyślne twory. To potomstwo może łatwo zabić śmierć w zwarciu, nawet przez pancerz." STR_TENTACULAT_AUTOPSY_UFOPEDIA: "Sekcja odkryła mnóstwo małych cyberwszczepów w dużym mózgu istoty. Narząd wzroku wykorzystuje światło widzialne i obrazowanie termiczne, więc potwór ten może nawigować z niezawodną dokładnością nawet w najczarniejszych głębinach oceanu. Organy wewnętrzne są dość szczątkowe i ledwo wystarczają mu do przeżycia. Do małego żołądka prowadzi zewnętrzne przyłącze, co pozwala zakładać, że istota jest karmiona przez bezpośrednie podawanie substancji pokarmowych." STR_TASOTH_ARMOR: "Tasot: analiza taktyczna" STR_TASOTH: "Tasot" STR_TASOTH_SOLDIER: "Tasot komandos" STR_TASOTH_CORPSE: "Zwłoki tasota" STR_TASOTH_AUTOPSY: "Sekcja tasota" STR_TASOTH_UFOPEDIA: "Znacznie przewyższający człowieka siłą tasot to prawdziwie obca istota, której instynkty i mięsożerna natura nie mają sobie równych na planecie. Tasot wydaje się idealny do przewodzenia natarciu, gdyż nigdy nie cofa się z walki, nawet w obliczu przeważającej przewagi wroga." STR_TASOTH_AUTOPSY_UFOPEDIA: "Sekcja ukazuje cybernetyczny organizm kierowany dzianą siłą. Wewnątrz jam ciała znajduje się małe źródło zasilania, ale brak jest możliwych do zidentyfikowania organów. Energia jest rozprowadzana po ciele za pomocą układu bioelektrycznego. W ciele brak jest kości czy innego układu podtrzymującego. Po śmierci istoty dopływ energii zanika i zmienia się ona w szmaciany worek ociekający płynami ustrojowymi. Jedyna inna struktura wewnętrzna to para ceramicznych ogniw, które po dostarczeniu energii potrafią na krótko ożywić istotę." STR_DESTROY_TASOTH: "Zniszczenie fabryki tasotów" STR_DESTROY_TASOTH_UFOPEDIA: "Dowódco! Skutecznie umieściliśmy zawirusowane dane w fabryce tasotów, co spowodowało jej... gwałtowne wyłączenie. Szkoda, że z twojego gabinetu nie było widać tych fajerwerków!{NEWLINE}zadaliśmy obcym z T'leth nokautujący cios. Po zniszczeniu fabryki tasotów najwyraźniej wycofali się w głębiny i zaprzestali aktywności na powierzchni. Chyba szybko ich nie zobaczymy. Choć bez wątpienia powrócą, chyba możemy pozostawić ten problem naszym wnukom. A teraz impreza!" STR_TASOTH_DATA_PAD: "Tablica konstrukcyjna tasota" STR_TASOTH_DATA_PAD_UFOPEDIA: "To urządzenie zawiera kompletne dane o hodowli tasotów od podstaw. Są one kluczowe dla budowy niezwyciężonej armii Dagona.{NEWLINE}Nie potrafimy odtworzyć tego procesu, ale rozumiemy dość, by go zakłócić. Powinniśmy włamać się do komputera zarządzającego obcą fabryką i podmienić oryginalne pliki na nasze. To spowoduje awarię całej fabryki i w rezultacie wybuch, kiedy zmagazynowany zrbit przekroczy masę krytyczną. To powinno zażegnać zagrożenie ze strony tasotów, albo przynajmniej mocno je opóźnić." STR_TASOTH_FACTORY: "Fabryka tasotów" STR_TASOTH_FACTORY_AVAILABLE: "ZINFILTROWANO FABRYKĘ TASOTÓW" STR_TASOTH_FACTORY_DESCRIPTION: "Nasz plan to przeniknąć do kompleksu przemysłowego pod dnem oceanu, gdzie produkuje się tasotów żołnierzy. Nasz cel to nośnik danych, na którym mogą znajdować sine informacje wskazujące na słabe punkty instalacji. Strzeż się obcych żołnierzy, w szczególności tasotów.{NEWLINE}Dozwolony jest tylko sprzęt podwodny, ale możesz zabrać tylu żołnierzy, ilu zmieści się w twoim transporcie nawodnym." STR_TASOTH_FACTORY_BRIEFING: "Zstępujesz w głębię oceanu, by wtargnąć do kompleksu przemysłowego, który wytwarza żołnierzy tasotów. Celem jest pozyskanie nośnika danych. Strzeż się obcych strażników, zwłaszcza tasotów. Powodzenia!" STR_CULT_HQ: "Atak na kwaterę główną kultu" STR_BLACK_LOTUS_HQ: "Kwatera główna Czarnego Lotosu" STR_BLACK_LOTUS_HQ_UFOPEDIA: "Terasz wiemy, że sektę Czarnego Lotosu założyła i nadal nią zarządza pozaziemska inteligencja znana jako Złota Pani, która może manifestować się fizycznie poprzez psioniczne opętanie wyznawcy. Choć nie znamy dokładnej natury tej inteligencji, szczegółowo znamy jej sposób działania: używa wzmacniacza psi, który ogniskuje jej moc celem 'opętywania' ludzi.{NEWLINE}Ten wzmacniacz znajduje się w głównej siedzibie Czarnego Lotosu, wewnątrz posągu przedstawiającego Złotą Panią. Jeśli go przejmiemy, zdołamy odczytać wzorzec jego sygnałów i znaleźć sposób na jego unieszkodliwienie, odbierając Pani zdolność objawiania się i kontrolowania sług.{NEWLINE}Mamy teraz dość danych wywiadowczych, by zlokalizować ich siedzibę i wybrać właściwy moment na wkroczenie. Dostaniesz wiadomość, kiedy tylko będzie to możliwe, ale spodziewaj się silnego oporu." STR_ZSRR_HQ: "Kwatera główna Czerwonego Świtu" STR_ZSRR_HQ_UFOPEDIA: "Mamy już dość danych, by pojąć strukturę Czerwonego Świtu: to organizacja pasożytnicza, żyjąca wewnątrz różnych agencji wojskowych i rządowych we wschodniej Europie i w Azji. Niemal wszyscy wyżsi rangą członkowie to oficerowie wojska lub wywiadu z dostępem do ściśle tajnych danych i różnorakich zasobów. To jeden z ich najsilniejszych atutów, ale możemy obrócić go w słabość: każdego zdemaskowanego członka łatwo znajdzie i zneutralizuje jego oficjalny pracodawca, a my nie musielibyśmy kiwnąć palcem.{NEWLINE}Plan jest taki: powinniśmy znaleźć główną bazę Czarwonego Świtu, zlokalizowaną gdzieś na Syberii, i przejąć wszelkie dane osobowe, jakie tylko się uda. Z tą informacją damy radę poważnie podciąć skrzydła organizacji, a może nawet całkiem ją zniszczyć. Powiadomię cię, gdy tylko trafi się okazja do ataku. Oczywiście można spodziewać się skrajnego oporu, więc przygotuj się na trudną bitwę." STR_CHURCH_OF_DAGON_HQ: "Kwatera główna Kościoła Dagona" STR_CHURCH_OF_DAGON_HQ_UFOPEDIA: "Zgodnie z informacjami 'otrzymanymi' od maga, Kościół Dagona utrzymuje sieć kamiennych piramid w Afryce równikowej. Te piramidy służą im jako bazy, a jedna z nich - Najwyższa Świątynia - zawiera złoty posążek, który wydaje się być najświętszą relikwią kultu, najcenniejszym darem Dagona. Nie wiem, czym dokładnie jest, ale jeśli ją zdobędziemy, powinno to sparaliżować kult jak nic innego.{NEWLINE}Problem w tym, że posążek często zmienia miejsce pobytu między piramidami, ale nadal możemy go wyśledzić z sensowną skutecznością. W końcu Najwyższa Świątynia to Najwyższa Świątynia, prawda?{NEWLINE}Dam ci znać, gdy znajdziemy posążek, a wtedy ty zdecydujesz, czy to już czas na akcję, czy jeszcze nie." STR_EXALT_HQ: "Kwatera główna EXALT" STR_EXALT_HQ_UFOPEDIA: "Wiemy teraz, że EXALT sam nie wytwarza psiklonów; urządzenia otrzymują z jakiejś jeszcze bardziej ukrytej sieci. Sieć ta ma stałego przedstawiciela, który rezyduje w siedzibie EXALT. Co więcej, to podobno półobcy! Jeśli schwytamy i przesłuchamy tę tajemniczą hybrydę, powinniśmy zdołać zniszczyć łańcuch dostaw psiklonu. Bez niego EXALT musi upaść.{NEWLINE}Mamy teraz dość danych, by wkrótce znaleźć główną kwaterę EXALT. Powiadomię cię, gdy nastanie właściwy moment na uderzenie. Oczywiście operacja będzie raczej wymagająca, więc przygotuj najlepszych ludzi i wyposażenie." STR_CULT_HQ_BLACK_LOTUS: "Kwatera główna Czarnego Lotosu" STR_CULT_HQ_BLACK_LOTUS_DESCRIPTION: "Oto główna baza Czarnego Lotosu, ukryta głęboko pod ziemią. Musimy znaleźć złoty posąg Awatar i odzyskać znajdujące się w nim psioniczne urządzenie.{NEWLINE}Możemy spodziewać się silnego oporu ze strony najlepszych agentów Czarnego Lotosu. Sądzimy, że baza składa się ze standardowych korytarzy i pomieszczeń różnej wielkości." STR_CULT_HQ_BLACK_LOTUS_BRIEFING: "Zaraz przypuścimy szturm na główną bazę Czarnego Lotosu, ukrytą głęboko pod ziemią. Musimy znaleźć złoty posąg Awatar i odzyskać znajdujące się w nim psioniczne urządzenie. Możemy spodziewać się silnego oporu ze strony agentów Czarnego Lotosu, więc nie trać czujności. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_CULT_HQ_CHURCH_OF_DAGON: "Kwatera główna Kościoła Dagona" STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON: "Kwatera główna Kościoła Dagona" STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_DESCRIPTION: "Oto wielka świątynia Kościoła Dagona, centrum jego całej działalności. Nasz cel to złoty posąg, który podobno jest kluczem do organizacji Kościoła.{NEWLINE}Musimy znaleźć i wynieść ten obiekt ze świątyni. Okoliczny teren jest gęsto zarosły roślinnością. W świątyni roi się od kultystów i ich nieludzkich sprzymierzeńców." STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_BRIEFING: "Zaraz przypuścimy atak na wielką świątynię Kościoła Dagona, centrum jego całej działalności. Nasz cel to złoty posąg, który podobno jest kluczem do organizacji Kościoła. Musimy go odzyskać. W świątyni roi się od kultystów i ich nieludzkich sprzymierzeńców, więc uważaj. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_CULT_HQ_EXALT: "Kwatera główna EXALT" STR_CULT_HQ_EXALT_UFOPEDIA: "Jesteśmy gotowi do szturmu na obiekt, z którego przywódca EXALT zarządza organizacją. Z uwagi na ich mocną pozycję polityczną musimy włamać się tam po cichu. Naszym celem jest ujęcie prowodyra żywcem. Nie zróbcie sobie krzywdy." STR_CULT_HQ_EXALT_DESCRIPTION: "Oto główna kwatera nielegalnej organizacji EXALT. Musimy ją zinfiltrować oraz znaleźć ich przywódcę, półludzką hybrydę, oraz ująć ją lub też odzyskać jej zwłoki do przebadania.{NEWLINE}Cała misja będzie toczyła się wewnątrz budynku." STR_CULT_HQ_EXALT_BRIEFING: "Oto główna kwatera nielegalnej organizacji EXALT. Musimy ją zinfiltrować oraz znaleźć ich przywódcę, półludzką hybrydę, oraz ująć ją lub też odzyskać jej zwłoki do przebadania. Powodzenia!" STR_XCOM_ORIGINS: "Pochodzenie X-Comu" STR_XCOM_ORIGINS_UFOPEDIA: "X-Com: Globalne Biuro Śledcze powstało w 1996 r. w odpowiedzi na dowody na aktywność pozaziemskich sił na Ziemi. Ta specjalna agencja ma za zadanie sprawdzać tego typu incydenty i odpowiada bezpośrednio przed ONZ. Projekt X-Com rozpoczęto wbrew silnym sprzeciwom różnych stronnictw, z których wiele nawołuje do jego natychmiastowego zakończenia. Musimy ciężko pracować, by zachować swoją rację bytu, gdyż nasi wrogowie są liczni, a nasi sprzymierzeńcy wolą pozostawać w cieniu." STR_DURATHREAD_FACTORY_LOCATION: "Lokalizacja wytwórni durawłókna" STR_DURATHREAD_FACTORY_LOCATION_UFOPEDIA: "Wiadomo było już wcześniej, że znalezione durawłókno zostało wytworzone przez Czerwony Świt, ale nie wiedzieliśmy, gdzie. Teraz jednak możemy ustalić lokalizację tej fabryki. Powinniśmy ją zdobyć i zebrać dane potrzebne do odtworzenia tej technologii." STR_DURATHREAD_FACTORY_DESCRIPTION: "W tym miejscu znajduje się mały kompleks przemysłowy, w którym wytwarzane jest durawłókno. Musimy zmieść jego ochronę i zabezpieczyć lokację do badań.{NEWLINE}Okolica to przeważnie zamarznięta równina z nielicznymi wzgórzami. Zachowaj ostrożność, zaobserwowano elitarne patrole Czerwonego Świtu." STR_DURATHREAD_FACTORY_BRIEFING: "Zbliżamy się do małego kompleksu wytwórczego, w którym produkuje się durawłókno. Obsługuje je Czerwony Świt pod ochroną Czerwonego Specnazu. Musimy zlikwidować opór i zabezpieczyć lokację do badań. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_HQ_ZSRR: "Kwatera główna Czerwonego Świtu" STR_CULT_HQ_COLD_ZSRR: "Kwatera główna Czerwonego Świtu" STR_CULT_HQ_COLD_ZSRR_DESCRIPTION: "Planujemy szturm na główną bazę Czerwonego Świtu, położoną tutaj. Nasz cel to zdobycie krytycznych danych, które ujawnią personalia ich przywódców przed całym światem.{NEWLINE}Większość bazy znajduje się pod ziemią, z kilkoma wejściami na powierzchni. Cały kompleks jest bardzo dobrze chroniony." STR_CULT_HQ_COLD_ZSRR_BRIEFING: "Nasza misja to bezpośredni atak na główną bazę Czerwonego Świtu na Syberii. Cel to pozyskanie kluczowych informacji, które pozwolą zdemaskować przywódców organizacji przed światem, a w ten sposób całkowicie ją zneutralizować. Kompleks jest szczególnie dobrze broniony, więc użyj wszelkich dostępnych środków, by wypełnić misję i na zawsze zażegnać zagrożenie ze strony Czerwonego Świtu. Powodzenia." STR_RETREAT: "Odwrót" STR_RETREAT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Życie naszych agentów jest cenne. Ich utrata nie tylko źle wygląda w papierach, ale też ogranicza nasze zdolności zbudowania elitarnego zespołu doświadczonych profesjonalistów.{NEWLINE}Przy znacznej przewadze wroga nie wahaj się odwołać operację. Nikt nie będzie miał o to pretensji, o ile pokażesz dobre wyniki gdzie indziej." STR_TEAMWORK: "Praca zespołowa" STR_TEAMWORK_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Nigdy nie działaj sam. Ci, którzy tak robią, kończą zastrzeleni, ścięci, rozszarpani albo i gorzej." STR_CROWD_CONTROL: "Kontrola tłumu" STR_CROWD_CONTROL_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Gdy walczysz z wieloma wrogami naraz, często najlepiej jest skupić ogień na jednym lub dwóch wrogach aż do ich wyłączenia z walki, a dopiero później na innych. Dzięki temu liczba wrogów będzie stale spadała.{NEWLINE}Jeśli jednak cię otoczą, czasem lepiej jest strzelać do tylu wrogów, ilu tylko się da, i próbować ich zranić. Ranne jednostki częściej wycofują się i szukają schronienia. Jest to szczególnie ważne przy walce z przeciwnikami walczącymi wręcz, gdyż obrażenia mogą je zniechęcić do szarży." STR_STAY_ALONE_STAY_ALIVE: "Samotnicy żyją dłużej" STR_STAY_ALONE_STAY_ALIVE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}W normalnych warunkach zwykle najlepiej jest, gdy agenci trzymają się razem. Jednak w walce z przeciwnikiem o silnej psionice podzielenie zespołu może być dobrym pomysłem. Ostatecznie nie można strzelać do kogoś, kogo się nie widzi - nawet będąc pod kontrolą psi." STR_NEED_TO_KNOW_BASIS: "Zasada tajności" STR_NEED_TO_KNOW_BASIS_UFOPEDIA: "Jeśli artykuł w Ufopedii zawiera jakiś niezrozumiałe dla ciebie termin, to znaczy że nie masz jeszcze powodu, by mieć dostęp do tej informacji." STR_DOSSIERS_UC: "DOSSIER" STR_DOSSIERS: "Dossier" STR_DOSSIERS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Podczas prowadzonych dochodzeń czasem będziemy zdobywali informacje o ważnych członkach nielegalnych organizacji lub ich ofiarach. Choć nie wiąże się to bezpośrednio z naszą pracą, takie informacje z pewnością pozwolą nam zarobić u jakieś punkty u Rady." STR_TOMMYGUN: "Tommy Gun" STR_TOMMYGUN_DRUM: "Bęben do Tommy Guna" STR_TOMMYGUN_UFOPEDIA: "Ta klasyczna broń jest całkiem silna i ma długie, 5-strzałowe serie." STR_SONIC_WEAPONS: "Broń dźwiękowa" STR_SONIC_WEAPONS_UFOPEDIA: "Żmudne studia sprzętu dźwiękowego obcych pozwoliły nam na odtwarzanie tych wzorów dla własnego użytku." STR_SONIC_WEAPONS_CALIBRATION: "Kalibracja broni dźwiękowych" STR_SONIC_WEAPONS_CALIBRATION_UFOPEDIA: "Po długim eksperymentowaniu ze zrbitem i obwodami akwaplastycznymi zdołaliśmy odpowiedniu skalibrować emiter fal dźwiękowych. Teraz możemy używać obcych broni dźwiękowych." STR_SONIC_PULSER: "Granat dźwiękowy" STR_SONIC_PULSER_UFOPEDIA: "To urządzenie jest podwodnym granatem, wyposażonym w mikronapęd magnetyczny. Granat emituje pojedynczą falę dźwiękową we wszystkich kierunkach jednocześnie." STR_CONCUSSION_CANNON: "Dźwiękowe działko wstrząsowe" STR_CONCUSSION_CANNON_UFOPEDIA: "Ta broń dystansowa używa impulsów dźwiękowych do obezwładniania wrogów. Choć nie powoduje śmiertelnych obrażeń, jest bardzo skuteczna przeciw żywym celom." STR_CONCUSSION_CANNON_CLIP: "Mag. dźwiękowego działka wstrząsowego" STR_CONCUSSION_CANNON_CLIP_UFOPEDIA: "To urządzenie służy za źródło amunicji dla działka wstrząsowego. Zawiera małą ilość zrbitu." STR_SONIC_CANNON: "Działko dźwiękowe" STR_SONIC_CANNON_UFOPEDIA: "Działko dźwiękowe to najsilniejszy przedstawiciel rodziny broni dźwiękowych. Posiada oscylator audio o większym zakresie i większą komorę rewerberacyjną niż blasta. Działko posiada również system detonacji impulsowej, który zmienia modulację fali ultradźwiękowej tak, by wytworzyć bardziej efektywny wstrząs dźwiękowy. Jego efektywny zasięg jest jednak nadal dość ograniczony." STR_SONIC_CANNON_CLIP: "Mag. działka dźwiękowego" STR_SONIC_CANNON_CLIP_UFOPEDIA: "To urządzenie służy za źródło amunicji dla działka dźwiękowego. Zawiera małą ilość zrbitu." STR_SONIC_BLASTA_RIFLE: "Blasta dźwiękowa" STR_SONIC_BLASTA_RIFLE_UFOPEDIA: "Urządzenie soniczne większej mocy. Nawet wysokowęglowa stal nie jest odporna na tę broń. Aby zwiększyć moc tej broni, jej bardzo kompaktowy emiter falowy jest wspomagany przez nadprzewodnikowy wzmacniacz. Jej jedyną wadą jest relatywnie krótki zasięg jak na karabin." STR_SONIC_BLASTA_RIFLE_CLIP: "Bateria blasty" STR_SONIC_BLASTA_RIFLE_CLIP_UFOPEDIA: "Ten mały obiekt służy za źródło zasilania blasty - potężnej broni obcych. Zawiera małą ilość zrbitu." STR_SONIC_PISTOL: "Pistolet dźwiękowy" STR_SONIC_PISTOL_CLIP: "Mag. pistoletu dźwiękowego" STR_SONIC_PISTOL_CLIP_UFOPEDIA: "Źródło zasilania dla pistoletu dźwiękowego obcych. Zawiera zrbit - wysokoenergetyczną substancję, działającą jak bateria." STR_SONIC_PISTOL_UFOPEDIA: "Pistolety dźwiękowe są bronią opartą na falach ultradźwiękowych, które w sekundę zmienią kości w galaretę. Fale te leżą poza zakresem ludzkiego słuchu. Broń ta działa pod wodą, ale zasięg nie jest zbyt wielki, a celność szybko spada na odległościach większych niż 15.{NEWLINE}>Ukrywalny" STR_BLACKOPS_SMARTGUN: "Inteligentny KM BlackOps" STR_BLACKOPS_SMARTGUN_UFOPEDIA: "Ten skomputeryzowany karabin maszynowy jest niezwykle celny. Strzela standardową amunicją do RKM-ów.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_BLACKOPS_SMARTPISTOL: "Inteligentny pistolet BlackOps" STR_BLACKOPS_SMARTPISTOL_UFOPEDIA: "Pistolet ten wyposażony jest w zaawansowany komputer i czujniki, które znacznie poprawiają celność.{NEWLINE}Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_BLACKOPS_SMARTPISTOL_CLIP: "Mag. inteligentnego pistoletu BlackOps" STR_BLACKOPS_SMARTRIFLE_CLIP: "Mag. inteligentnego karabinu BlackOps" STR_BLACKOPS_SMARTRIFLE_AA_CLIP: "Mag. trytanowy inteligentnego karabinu BlackOps" STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego inteligentnego karabinu BlackOps" STR_BLACKOPS_SMARTRIFLE: "Inteligentny karabin BlackOps" STR_BLACKOPS_SMARTRIFLE_UFOPEDIA: "Ten skomputeryzowany karabin ma bardzo wysoką szybkostrzelność i wybitną celność.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_BLACKOPS_ASSAULT_LMG: "RKM szturmowy BlackOps" STR_BLACKOPS_LMG_CLIP: "Mag. RKM BlackOps" STR_BLACKOPS_LMG_AA_CLIP: "Mag. trytanowy RKM BlackOps" STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego RKM BlackOps" STR_BLACKOPS_ASSAULT_LMG_UFOPEDIA: "Ciężki wariant karabinów BlackOps, z cięższą lufą i zintegrowanym dwójnogiem. Silny odrzut i kłopotliwa obsługa sprawiają, że nie jest odpowiedni do walki na daleki dystans.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_BLACKOPS_LMG: "RKM BlackOps" STR_BLACKOPS_LMG_UFOPEDIA: "Ten lekki karabin maszynowy jest wyposażony w zaawansowane stabilizatory, zwiększające celność ognia ciągłego. Strzela standardową amunicją do RKM-ów.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Licencja na karabiny maszynowe, Kontakt: BlackOps Industries." STR_MACRO_SMG: "Makro PM BlackOps" STR_MACRO_SMG_UFOPEDIA: "Ta eksperymentalna broń do starć bezpośrednich została zaprojektowana do neutralizacji celów większych od człowieka poprzez maksymalizację siły ognia. Posługiwanie się nią wymaga dużej siły.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: BlackOps Industries." STR_MACRO_SMG_CLIP: "Mag. Makro p.m." STR_MACRO_SMG_AA_CLIP: "Mag. trytanowy Makro p.m." STR_MACRO_SMG_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego Makro p.m." STR_ASSAULT_CANNON: "Działko szturmowe BlackOps" STR_ASSAULT_CANNON_CLIP_AP: "Mag. penetr. do działka szturmowego BlackOps" STR_ASSAULT_CANNON_CLIP_AA: "Mag. tryt. do działka szturmowego BlackOps" STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING: "Produkcja mag. tryt. do działka szturmowego BlackOps" STR_ASSAULT_CANNON_UFOPEDIA: "Ta broń ciężka BlackOps strzela ciężką amunicją pojedynczo lub 4-nabojową serią. Najlepsza w użyciu na średni zasięg.{NEWLINE}{NEWLINE}Działko szturmowe to specjalny produkt BlackOps, prezentowany i sprzedawany tylko najbardziej wyjątkowym klientom. Teraz też do nich należymy.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans III, Kontakt: BlackOps Industries." STR_CAWS: "CAWS BlackOps" STR_CAWS_UFOPEDIA: "Skrót od Close Assault Weapon System. Ta futurystyczna strzelba strzela szybciej i celniej niż tradycyjne modele.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontact: BlackOps Industries." STR_CAWS_CLIP_AA_BS: "Mag. trytanowy śrutowy CAWS BlackOps" STR_CAWS_CLIP_AA_BS_MANUFACTURING: "Produkcja mag. trytanowego śrutowego CAWS BlackOps" STR_CAWS_CLIP_AA: "Mag. trytanowy breneka CAWS BlackOps" STR_CAWS_CLIP_AA_MANUFACTURING: "Produkcja mag. trytanowego breneka CAWS BlackOps" STR_CAWS_CLIP_AP: "Mag. breneka CAWS BlackOps" STR_CAWS_CLIP_BS: "Mag. śrutowy CAWS BlackOps" STR_GAS_CANNON: "Działko gazowe" STR_GAS_CANNON_UFOPEDIA: "Ta broń ciężka strzela solidnymi pociskami przy użyciu hydrauliki zamiast prochu. Takie rozwiązanie ogranicza efektywny zasięg działka gazowego, ale umożliwia działanie pod wodą." STR_GC_AP_AMMO: "Amunicja przebijająca do działka gazowego" STR_GC_HE_AMMO: "Amunicja wybuchowa do działka gazowego" STR_GC_I_AMMO: "Amunicja zapalająca do działka gazowego" STR_BLASTER_LAUNCHER: "Wyrzutnia bomb fuzyjnych" STR_BLASTER_LAUNCHER_UFOPEDIA: "To jest wyrzutnia rakiet kierowanych, która strzela rakietami fuzyjnymi o potężnej sile rażenia. Gdy klikniesz na wyrzutni, będziesz mógł ustalić punkty kontrolne, przez które będzie miała przelatywać rakieta fuzyjna. Jeśli masz pewność, że że ustawiono wystarczającą liczbę punktów kontrolnych, kliknij na specjalną ikonę odpalenia." STR_OBLITERATOR_ZAPPER: "Zapper tępiciela" STR_OBLITERATOR_ARMOR: "Tępiciel: analiza taktyczna" STR_OBLITERATOR_WEAPON: "Pocisk tępiciela" STR_OBLITERATOR: "Tępiciel" STR_OBLITERATOR_AUTOPSY: "Sekcja wraku tępiciela" STR_OBLITERATOR_AUTOPSY_UFOPEDIA: "Ten zautomatyzowany pojazd z pewnością został zaprojektowany i wyposażony na wojnę. Jego trzywarstwowy pancerz z obcych stopów stworzono przede wszystkim do ochrony przed bronią energetyczną, lecz jego grubość czyni go całkowicie odpornym na większość broni kinetycznych. Jego wyrzutnia zawiera 14 rakiet eleryjnych dużej mocy." STR_OBLITERATOR_CORPSE: "Wrak tępiciela" STR_OBLITERATOR_TERRORIST: "Tępiciel terrorysta" STR_OBLITERATOR_UFOPEDIA: "Latająca machina wojenna, ciężko opancerzona i uzbrojona w potężne pociski eleryjne. Obca rasa mutonów używa jej jako jednostki wsparcia, zazwyczaj w atakach terrorystycznych skierowanych przeciw mieszkańcom Ziemi." STR_VIBRO_BLADE: "Wibroostrze" STR_VIBRO_BLADE_UFOPEDIA: "Wibroostrze jest długie, ostre i bardzo szybko się kręci. Urządzenie to potrafi skruszyć nawet najtwardszy pancerz nurka. Źródło zasilania to obca technologia. Nasze próby zrekonstruowania tych urządzeń zakończyły się spektakularną porażką; ostrza kręciły się zbyt wolno albo eksplodowały pod nadmiernym naciskiem." STR_TLETH_HATCHET: "Toporek głębinowy" STR_TLETH_HATCHET_UFOPEDIA: "Dość zwyczajna broń do walki wręcz, ale wykonana z nieznanego, utwardzonego materiału przypominającego plastyk, dzięki czemu jest lżejsza i bardziej trwałą niż metal. Zaprojektowano ją dla użytkownika silnego i uzdolnionego w rzucaniu." STR_TLETH_SPEAR: "Włócznia głębinowa" STR_TLETH_SPEAR_UFOPEDIA: "Włócznia przypominająca te używane przez wiele ludzkich cywilizacji, lecz wykonana z nieznanego, utwardzonego materiału przypominającego plastyk, czyniącego ją wyjątkowo ostrą i niemal niemożliwą do złamania. Łatwo przebija lekki pancerz i może wybić cel z równowagi." STR_NOOSE: "Sznur" STR_NOOSE_UFOPEDIA: "Kawałek liny. Jeśli wpadniesz w naprawdę głębokie kłopoty, możesz za jej pomocą dusić ludzi. Nie wymaga to wielkich umiejętności, ale siła i zajadłość są ważne." STR_PITCHFORK: "Widły" STR_PITCHFORK_UFOPEDIA: "To proste narzędzie rolnicze może łatwo posłużyć za nieprzyjemną broń." STR_AXE: "Siekiera" STR_AXE_UFOPEDIA: "Raczej narzędzie niż broń, nadające się raczej na drzewa niż ludzi." STR_BATTLE_AXE: "Topór bojowy" STR_BATTLE_AXE_UFOPEDIA: "Broń ta nie należy do najbardziej precyzyjnych, ale powoduje straszliwe obrażenia." STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF: "Osocze: zwłoki wilkołaka" STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF_LIVING: "Osocze: żywy wilkołak" STR_BLOOD_PLASMA_EXTRACTION_WHITE_WEREWOLF_LIVING: "Osocze: żywy biały wilkołak" STR_BLOOD_PLASMA_EXTRACTION_WERECAT: "Osocze: zwłoki kotołaka" STR_BLOOD_PLASMA_EXTRACTION_WERECAT_LIVING: "Osocze: żywy kotołak" STR_BLOOD_PLASMA_EXTRACTION_OWLMAN: "Osocze: zwłoki sowołaka" STR_BLOOD_PLASMA_EXTRACTION_OWLMAN_LIVING: "Osocze: żywy sowołak" STR_BLOOD_PLASMA_EXTRACTION_BLACK_WERECAT_LIVING: "Osocze: żywy czarny kotołak" STR_BLOOD_PLASMA_EXTRACTION_BULLFROG: "Osocze: zwłoki żaby ryczącej" STR_BLOOD_PLASMA_EXTRACTION_BULLFROG_LIVING: "Osocze: żywa żaba rycząca" STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT: "Osocze: zwłoki wielkich szczurów" STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT_LIVING: "Osocze: żywy wielki szczur" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE: "Osocze: zezwłoki wielkich żuków" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_LIVING: "Osocze: żywy wielki żuk" STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT: "Osocze: zwłoki cieniotoperzy" STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT_LIVING: "Osocze: żywy cieniotoperz" STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA: "Osocze: zwłoki czupakabr" STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA_LIVING: "Osocze: żywa czupakabra" STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION: "Osocze: martwe megaskorpiony" STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION_LIVING: "Osocze: żywy megaskorpion" STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD: "Osocze: zwłoki strażnika grobowego" STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE: "Osocze: zwłoki megazombich" STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE_LIVING: "Osocze: żywy megazombi" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER: "Osocze: zwłoki zombiego wojaka" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR: "Osocze: zwłoki zombiego zarażacza" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR_LIVING: "Osocze: żywy zarażacz" STR_BLOOD_PLASMA_EXTRACTION_STRIX: "Osocze: zwłoki strzygi" STR_BLOOD_PLASMA_EXTRACTION_STRIX_LIVING: "Osocze: żywa strzyga" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS: "Osocze: zwłoki zombiego grubasa" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS_LIVING: "Osocze: żywy zombi grubas" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE: "Osocze: zwłoki zombiego" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE_LIVING: "Osocze: żywy zombi" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER: "Osocze: zwłoki zombiego bombiarza" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER_LIVING: "Osocze: żywy zombi bombiarz" STR_BLOOD_PLASMA_EXTRACTION_REAPER: "Osocze: zwłoki żeńca" STR_BLOOD_PLASMA_EXTRACTION_REAPER_LIVING: "Osocze: żywy żeniec" STR_BLOOD_PLASMA_EXTRACTION_MONGORN: "Osocze: zwłoki mongorna" STR_BLOOD_PLASMA_EXTRACTION_MONGORN_LIVING: "Osocze: żywy mongorn" STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR: "Osocze: zwłoki kolcodzika" STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR_LIVING: "Osocze: żywy kolcodzik" STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER: "Osocze: zwłoki łaziska" STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER_LIVING: "Osocze: żywe łazisko" STR_BLOOD_PLASMA_EXTRACTION_FENRIR: "Osocze: zwłoki fenrira" STR_BLOOD_PLASMA_EXTRACTION_FENRIR_LIVING: "Osocze: żywy fenrir" STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID: "Osocze: zwłoki kryzalida" STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID_LIVING: "Osocze: żywy krysalid" STR_MUTANT_BLOOD_PLASMA_SYNTHESIS: "Synteza energetycznego osocza" STR_MUTANT_BLOOD_PLASMA_SYNTHESIS_UFOPEDIA: "Dzięki naszym najnowszym osiągnięciom w medycynie możemy produkować wysokoenergetyczne składniki krwi z elerium-115. Nie musimy więc dłużej polegać na odzyskiwaniu ich ze stworów." STR_MUTANT_BLOOD_PLASMA_x5: "Energetyczne osocze (x5)" STR_MUTANT_BLOOD_PLASMA: "Energetyczne osocze" STR_MUTANT_BLOOD_PLASMA_UFOPEDIA: "Ten fluid został wyekstrahowany z istoty o wysokiej zawartości wysokoenergetycznych komponentów biologicznych. Zawiera złożone, egzotyczne cząsteczki, które w naturalny sposób wspomagają proces leczenia u człowieka." STR_HEALING_PACK: "Żel leczący" STR_HEALING_PACK_UFOPEDIA: "Żel leczący jest bardzo kompaktowy, ale bezcenny na polu walki. Aby go użyć, trzeba stanąć twarzą przodem do pacjenta. Jeśli pacjent jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę torby i wybrać z menu 'Użyj apteczki'. Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna i zostanie przywrócone trochę zdrowia.{NEWLINE}>Ukrywalny" STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: "Plaga zombich" STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: "Plaga zombich" STR_ZOMBIE_INFESTATION_BASIC_COLD: "Plaga zombich" STR_ZOMBIE_INFESTATION_BASIC_DESERT: "Plaga zombich" STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION: "W okolicy zauważono grupę agresywnych 'zombich'. Musimy zabezpieczyć ten obszar i upewnić się, że nic z niego nie ucieknie. Zaleca się łapanie żywych osobników nieznanego typu." STR_ZOMBIE_INFESTATION_BASIC_BRIEFING: "W okolicy zauważono grupę agresywnych 'zombich'. Musimy zabezpieczyć ten obszar i upewnić się, że nic z niego nie ucieknie. Zaleca się łapanie żywych osobników nieznanego typu." STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: "Większa plaga zombich" STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: "Większa plaga zombich" STR_ZOMBIE_INFESTATION_MEDIUM_COLD: "Większa plaga zombich" STR_ZOMBIE_INFESTATION_MEDIUM_DESERT: "Większa plaga zombich" STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION: "W okolicy zauważono dużą grupę agresywnych 'zombich'. Musimy zabezpieczyć ten obszar i upewnić się, że nic z niego nie ucieknie. Zaleca się łapanie żywych osobników nieznanego typu." STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING: "W okolicy zauważono dużą grupę agresywnych 'zombich'. Musimy zabezpieczyć ten obszar i upewnić się, że nic z niego nie ucieknie. Zaleca się łapanie żywych osobników nieznanego typu. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ZOMBIE_CATACOMBS: "Katakumby zombich" STR_ZOMBIE_CATACOMBS_BRIEFING: "Powinniśmy jak najszybciej oczyścić to gniazdo zombich. Zachowaj ostrożność, gdyż te bezmózgie zazwyczaj istoty tym razem wydają się kierowane przez jakąś inteligencję. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ZOMBIE_CATACOMBS_DESCRIPTION: "Nasi 'ekolodzy zombi' odkryli podziemny kompleks, w którym te istoty żyją i się mnożą. Powinniśmy go oczyścić tak szybko, jak to możliwe. Spodziewaj się ciemnych, ciasnych korytarzy i wiele zombich. Weź ze sobą jakieś materiały wybuchowe lub inny sprzęt do niszczenia ścian." STR_ALERT_ZOMBIE_CATACOMBS: "ODKRYTO KATAKUMBY ZOMBICH" STR_ZOMBIE_HIVE: "Ul zombich" STR_ZOMBIE_HIVE_BRIEFING: "Odkryliśmy podziemną lokację z silną obecnością zombich. Powinniśmy poznać ich zamiary i zapobiec przyszłym katastrofom. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_ZOMBIE_HIVE_DESCRIPTION: "Odkryliśmy podziemną lokację z silną obecnością zombich. Powinniśmy poznać ich zamiary i zapobiec przyszłym katastrofom. Ta misja będzie się toczyła w ciemnych jaskiniach." STR_ALERT_ZOMBIE_HIVE: "ODKRYTO UL ZOMBICH" STR_TOMB_GUARD_FEMALE_ARMOR: "Strażniczka grobowa: analiza taktyczna" STR_TOMB_GUARD_MALE_ARMOR: "Strażnik grobowy: analiza taktyczna" STR_TOMB_GUARD_CORPSE: "Zwłoki strażnika grobowego" STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST: "Starożytna strażniczka grobowa" STR_TOMB_GUARD_MALE_TERRORIST: "Strażnik grobowy" STR_TOMB_GUARD_FEMALE_TERRORIST: "Strażniczka grobowa" STR_TOMB_GUARD_TERRORIST: "Strażnik grobowy" STR_TOMB_GUARD: "Strażnik grobowy" STR_TOMB_GUARD_MALE_CORPSE: "Zwłoki strażnika grobowego" STR_TOMB_GUARD_FEMALE_CORPSE: "Zwłoki strażniczki grobowej" STR_TOMB_GUARD_UFOPEDIA: "Po odtworzeniu jeszcze większej ilości tkanki mózgowej ci byli zarażacze stają się dość bystrzy, by rozwinąć pewien stopień samoświadomości. Nie są do końca ludźmi, ale są zaskakująco blisko: zdolni są do podstawowej komunikacji, myślenia abstrakcyjnego i interakcji społecznej. Ich mózg jest niemal całkiem ludzki; pasożyt nadal tam jest, ale ponieważ jest tak prymitywny, jego wpływ na procesy myślowe jest znikomy. Strażnicy grobowi zarządzają pomniejszymi zombimi używając sygnałów biochemicznych, używając ich jako robotnic, żołnierzy i zapasy żywności. Mając bardzo małą wiedzę o świecie zewnętrznym, skwapliwie zbierają i badają wszelkie przedmioty." STR_TOMB_GUARD_AUTOPSY: "Sekcja strażnika grobowego" STR_TOMB_GUARD_AUTOPSY_UFOPEDIA: "Ten osobnik ma dobrze rozwinięty mózg, z ukrytym w środku obcym pasożytem. Jego biochemia jest nadal dziwna, ale ma odpowiedniki wszystkich funkcji cielesnych człowieka, włącznie z wyspecjalizowanymi narządami jak krtań czy gonady (choć z pewnością jest niezdolny do prokreacji z ludźmi)." STR_STRIX_WEAPON: "Broń strzygi" STR_STRIX_ARMOR: "Strzyga: analiza taktyczna" STR_STRIX: "Strzyga" STR_STRIX_TERRORIST: "Strzyga" STR_STRIX_CORPSE: "Zwłoki strzygi" STR_STRIX_UFOPEDIA: "Pomimo egzotycznej fizjologii, ta istota wydaje się bardziej przypominać człowieka niż zarażacz, z którego powstała. Jest dość bystra i potrafi trochę mówić, choć jej psychologia jest prosta i dziecięca. Ponieważ umie syntetyzować osocze, strzyga rzadko zjada inne zombi, ale czasem żywi się dużymi zwierzętami, w tym ludźmi. Ma zdolność przyciągania niższych form zombi, kusząc je pożywieniem i zmieniając w posłuszne robotnice. W przeciwieństwie do wcześniejszych zombich ma stabilną fizjologię i długi czas życia." STR_STRIX_AUTOPSY: "Sekcja strzygi" STR_STRIX_AUTOPSY_UFOPEDIA: "Ewidentnie kolejna faza po zarażaczu, ten typ zombiego zawiera duże ilości bioenergii, ale raczej je składuje niż zużywa. Jej organy wewnętrzne są jednak dobrze rozwinięte, zwłaszcza mózg i przewód pokarmowy. Pomimo odmiennej biologii, wydaje się podobna do człowieka bardziej niż do zarażacza. Wyposażona jest w zmodyfikowane gruczoły mleczne, które wydzielają odżywcze osocze." STR_GHOUL_ARMOR: "Gul: analiza taktyczna" STR_GHOUL: "Gul" STR_ANCIENT_GHOUL_WARRIOR: "Starożytny gul wojownik" STR_GHOUL_WARRIOR_ARMOR: "Gul wojownik: analiza taktyczna" STR_GHOUL_WARRIOR: "Gul wojownik" STR_GHOUL_WARRIOR_CORPSE: "Zwłoki gula wojownika" STR_GHOUL_SOLDIER: "Gul" STR_GHOUL_CORPSE: "Zwłoki gula" STR_GHOUL_UFOPEDIA: "Ten typ zombiego przypomina podstawowy, ale specjalna dieta zapewniana przez 'strzygę' zawiera dość osocza, by ustabilizować jego metabolizm kosztem części masy ciała. Co więcej, specjalne hormony obecne w żywności mocno wpływają na jego biologię, poświęcając prokreację na rzecz rozwoju ogólnego. Gule są szybkie, dość silne i zaskakująco bystre: używają przedmiotów, rozumieją proste komendy słowne i wykazują świadomość społeczną. W pewnym stopniu umieją mówić, ale nie reagują silnie na bodźce i niezbyt dbają o przetrwanie, zamiast tego skupiając się na obronie gniazda." STR_GHOUL_AUTOPSY: "Sekcja gula" STR_GHOUL_AUTOPSY_UFOPEDIA: "Ten zombie jest znacznie chudszy i lżejszy od standardowego. Fizjologia jest podobna, ale ciało zawiera niewiele energetycznego osocza. Tkanki mózgu są bardzo dobrze rozwinięte, włącznie z zaawansowanymi strukturami typowymi dla mózgu człowieka. Choć nie cierpi na regenerację jak zwykłe zombie, nie potrafi przeżyć poza ulem." STR_VAMPIRE_KNIGHT_ARMOR: "Wampirzy rycerz: analiza taktyczna" STR_VAMPIRE_KNIGHT: "Wampirzy rycerz" STR_VAMPIRE_KNIGHT_LEADER: "Wampirzy rycerz" STR_VAMPIRE_KNIGHT_CORPSE: "Zwłoki wampirzego rycerza" STR_VAMPIRE_KNIGHT_UFOPEDIA: "Ten typ zombiego jest samoświadomy i całkiem bystry, choć jego pojmowanie ludzi jest ograniczone. Dzięki niezwykłej fizjologii czerpie energię z samej planety w różnych formach; resztę pobiera bezpośrednio z gleby podczas hibernacji lub pozyskując płyny innych organizmów. Jest znacznie bardziej proaktywny i ciekawski od innych zombich wysokiego poziomu, włada też pomniejszymi zombimi poprzez potężne moce umysłowe." STR_VAMPIRE_KNIGHT_AUTOPSY: "Sekcja wampirzego rycerza" STR_VAMPIRE_KNIGHT_AUTOPSY_UFOPEDIA: "Ten zombie wygląda z zewnątrz bardzo ludzko. Jego biochemia jest zupełnie inna niż strażnika grobowego: odczyty energii komórkowej wychodzą poza skalę, ale przy bardzo niewielkim metabolizmie właściwym. Co więcej, we krwi jest bardzo mało energii. To oznacza, że wampir nie używa tego samego hiperenergetycznego związku, co wcześniejsze stadia. Aha, nie ma żadnych kłów, tylko części ciała pasożyta, które mogą wypełzać z ust wampira i żywić się pochwyconymi ludźmi." STR_VAMPIRE_QUEEN_ARMOR: "Królowa wampirów: analiza taktyczna" STR_VAMPIRE_QUEEN_ARMOR_UFOPEDIA: "Wampirze królowe mogą wchłaniać krew, by się leczyć i wzmacniać." STR_VAMPIRE_QUEEN: "Królowa wampirów" STR_VAMPIRE_QUEEN_COMMANDER: "Królowa wampirów" STR_VAMPIRE_QUEEN_CORPSE: "Zwłoki królowej wampirów" STR_VAMPIRE_QUEEN_UFOPEDIA: "Królowa wampirów pojawia się w większych grupach wampirów. Jej pozycja ma charakter w większości społeczny, gdyż wampiry mają skłonność do budowania relacji hierarchicznych, ale jej władz umacnia kontrola psioniczna i chemiczna nad poddanymi. Jest wysoce inteligentna i ma duży stopień samoświadomości. Dysponując wieloma sługami i osobistą siłą, królowa wampirów jest strasznym wrogiem - lub fascynującym rozmówcą." STR_VAMPIRE_QUEEN_AUTOPSY: "Sekcja królowej wampirów" STR_VAMPIRE_QUEEN_AUTOPSY_UFOPEDIA: "Ten okaz jest biologicznie tożsamy z wampirzym rycerzem, z wyjątkiem mniejszej masy mięśniowej i nieco lepiej rozwiniętego mózgu - w szczególności struktur prawdopodobnie odpowiedzialnych za psionikę." STR_ANCIENT_MUMMY_MATRIARCH: "Starożytna mumia matriarchini" STR_MUMMY: "Mumia" STR_MUMMY_CORPSE: "Zwłoki mumii" STR_MUMMY_ARMOR: "Mumia: analiza taktyczna" STR_MUMMY_ARMOR_UFOPEDIA: "Mumie mają potężne zdolności psioniczne, które pozwalają im podtrzymać tarcze typu Zielonego (wartość: 100, odnawianie: 25/turę)." STR_MUMMY_MATRIARCH: "Mumia matriarchini" STR_MUMMY_UFOPEDIA: "Jeszcze bardziej potężne od wampirów, mumie to ostateczna forma zombiego. Dysponując wysokimi energiami i idealną efektywnością, wykorzystują 100% swego potencjału fizycznego i umysłowego. Lekceważą poważne obrażenia, utrzymują tarczę psi i mogą manifestować surową energię w postaci gwałtownych eksplozji. Dzierżąc absolutną władzę nad pomniejszymi zombimi, mogą dowodzić całymi armiami pasożytów i władać małymi podziemnymi królestwami." STR_MUMMY_AUTOPSY: "Sekcja mumii" STR_MUMMY_AUTOPSY_UFOPEDIA: "Ta forma przypomina wampira, ale występują istotne, choć subtelne różnice. Metabolizm jest właściwie taki sam, ale mumia składuje też energetyczne osocze we własnym ciele, podobnie jak strzyga. Mózg jest bardzo dobrze rozwinięty. Pomijając obrażenia, które ją zabiły, nie stwierdzono żadnych uszkodzeń ani niedoskonałości ciała." STR_VAMPIRE_CASTLE: "Wampirza twierdza" STR_ALERT_VAMPIRE_CASTLE: "Odkryto zamek wampirów!" STR_VAMPIRE_CASTLE_BRIEFING: "Zombi wzniosły tutaj monumentalną siedzibę w grocie. Oczyść tę plagę, by oddalić zagrożenie od świata na powierzchni. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_VAMPIRE_CASTLE_DESCRIPTION: "Zombi wzniosły tutaj monumentalną siedzibę w grocie. Oczyść tę plagę, by oddalić zagrożenie od świata na powierzchni. Spodziewaj się bardzo wielu zombich różnych typów." STR_MUTANT_METABOLISM: "Metabolizm mutantów" STR_MUTANT_METABOLISM_UFOPEDIA: "Wykonałem kilka testów tej tajemniczej molekuły wyizolowanej przez główną oficer medyczną. Poprawnie zidentyfikowała ją jako źródło energii dla niektórych zbadanych przez nas istot, ale podejrzewam, że sięga to głębiej, niż ktokolwiek z nas podejrzewał. Być może widzimy tu najbardziej wydajne paliwo biologiczne znane nauce.{NEWLINE}Jednak by w pełni pojąć ten fenomen, potrzebuję lepszego laboratorium. Chętnie dostarczę odpowiednie plany, gdy tylko będą gotowe. Tymczasowo sugeruję wyekstrahować tyle tej substancji ze zwłok, ile to tylko możliwe." STR_MUTANT_PHYSIOLOGY: "Fizjologia mutantów" STR_MUTANT_PHYSIOLOGY_UFOPEDIA: "Zanalizowałam wiele próbek z tego wielkiego stwora, którego przywieźli, i doszłam do interesujących konkluzji. Po pierwsze, choć nie znaleźliśmy żadnych twardych dowodów na bioinżynierię, wiele wskazuje, że został stworzony do jakiegoś określonego celu. Po drugie, odkryliśmy dziwny związek chemiczny w krwioobiegu, którego nie mogę określić mimo wielu porównań. To nas jednak doprowadza do trzeciej sprawy: związek ten jest niezmiernie energetyczny i według moich obserwacji tkanki istoty używają go jako paliwa. Niestety dalsza ścieżka badań jest poza moimi kwalifikacjami, ale jeśli uda nam się rozgryźć tę tajemniczą cząsteczkę, to mam pomysł, jak jej użyć do ulepszenia naszego polowego sprzętu medycznego." STR_EXALT_OPERATIONS: "Operacje EXALT" STR_EXALT_OPERATIONS_UFOPEDIA: "Mamy już dość danych, by wreszcie odkryć jakieś dojścia do rządzących elit EXALT. To bogaci ludzie o niezwykle pilnie strzeżonych tożsamościach, ale czasem udaje się wskazać kryjówkę albo miejsce spotkań, gdzie odbywa się przekazywanie informacji podwładnym. Zaatakowanie takiej lokacji byłoby trudne przy całej tej ochronie, ale to nasza jedyna szansa.{NEWLINE}{NEWLINE}{NEWLINE}Poza tym odtąd nie będziemy zaprzątać sobie głowy kryjówkami EXALT; niech takimi sprawami zajmą się czyściciele Rady." STR_ZSRR_OPERATIONS: "Operacje Czerwonego Świtu" STR_ZSRR_OPERATIONS_UFOPEDIA: "Dowódco, wygląda na to, że do czegoś dochodzimy w sprawie struktur Czerwonego Świtu. Skompletowałam listę jego ważnych stronników i jest tylko kwestią czasu, kiedy zlokalizujemy odwiedzającego ich wysokiego rangą oficera, albo i całe przyjęcie. To powinno bardzo nam pomóc w osłabieniu Czerwonego Świtu na dobre.{NEWLINE}Nie muszę mówić, że te domy są duże i mocno bronione, więc ty musisz zdecydować, czy uderzamy, czy też nie; zawsze możemy poczekać na następną okazję.{NEWLINE}{NEWLINE}{NEWLINE}Poza tym odtąd nie będziemy zaprzątać sobie głowy kryjówkami Czarnego Lotosu; niech takimi sprawami zajmą się czyściciele Rady." STR_BLACK_LOTUS_OPERATIONS: "Operacje Czarnego Lotosu" STR_BLACK_LOTUS_OPERATIONS_UFOPEDIA: "Dowódco, infiltracja wschodnioazjatyckiego świata szemranego biznesu nie było łatwe, ale na pewno ekscytujące! W każdym razie mamy teraz dostęp do niektórych spośród ich zaufanych źródeł, głównie serwerów i innych takich, i mamy jakieś pojęcie o tym, gdzie można znaleźć przywódców Czarnego Lotosu. Analiza danych nie jest doskonała, ale mamy szansę ich namierzyć, kiedy dostaną e-mail albo zapłacą za zakupy ze znanego nam konta. Skonsultowałam się z naszym zespołem hakerskim, czyli ze sobą, i jesteśmy gotowi!{NEWLINE}{NEWLINE}{NEWLINE}Poza tym odtąd nie będziemy zaprzątać sobie głowy kryjówkami Czarnego Lotosu; niech takimi sprawami zajmą się czyściciele Rady." STR_CHURCH_OF_DAGON_OPERATIONS: "Operacje Kościoła Dagona" STR_CHURCH_OF_DAGON_OPERATIONS_UFOPEDIA: "Dowódco, opracowałam plan ujęcia jednego z przywódców kultu. Wiemy już, że można ich znaleźć na imprezach poświęconych Dagonowi, gdzie odprawiają różne złowieszcze rytuały i pewnie dobrze się przy tym bawią. Mam całkiem niezły pomysł, jak obliczyć, gdzie i kiedy taka ceremonia się odbędzie.Dam ci znać, kiedy coś będę miała.{NEWLINE}{NEWLINE}{NEWLINE}Poza tym odtąd nie będziemy zaprzątać sobie głowy kryjówkami Kościoła Dagona; niech takimi sprawami zajmą się czyściciele Rady." STR_EXALT_NETWORK: "Siatka EXALT" STR_EXALT_NETWORK_UFOPEDIA: "Dzięki monopolowi na psiklon i wsparciu zamożnych ludzi, EXALT ma wielkie wpływy. Jego agenci wywodzą się z wszelkich warstw społecznych, ale generalnie zarządzają nim osoby powiązane z elitami politycznymi obu Ameryk. Jeśli chcemy się od nich dobrać, powinniśmy szukać ich delegatów, którzy nadzorują dystrybucję psiklonu, dowodzą operacjami średniego szczebla i tak dalej. Znalezienie ich nie powinno być zbyt trudne; dam znać, kiedy coś się pojawi." STR_ZSRR_NETWORK: "Siatka Czerwonego Świtu" STR_ZSRR_NETWORK_UFOPEDIA: "Czerwony Świt ma mocne powiązania i w armii, i w kręgach biznesu. I nie mówię tu tylko o wielkim biznesie, ale też właścicielach sklepów, mechanikach samochodowych i innych takich. Wszyscy oni pozwalają prowadzić różnoraką działalność, od spotkań przez odprawy wojskowe do treningu bojowego, a może nawet uprawiania nauki. Jeśli zaczniemy obserwować takie miejsca, możemy zdobyć szansę na zaskoczenie tamtych, gdy będą na miejscu, i miejmy nadzieję, że znajdzie się wśród nich jakiś wyższy oficer. To znaczy, jeśli w ogóle zdołamy te miejsca znaleźć." STR_BLACK_LOTUS_NETWORK: "Siatka Czarnego Lotosu" STR_BLACK_LOTUS_NETWORK_UFOPEDIA: "Aktywność Czarnego Lotosu nie ogranicza się do kryjówek; ciekawe rzeczy zaczyna się poziom wyżej, w bardziej trwałych placówkach. Te budynki, należące na papierze do różnych organizacji ale w rzeczywistości niepodzielnie zarządzane przez Czarny Lotos, działają jako centra informacyjne, obozy szkoleniowe i magazyny. To dla nas wielka szansa na złapanie członka kultu wyższej rangi, ale zapewne są chronieni przez kohortę dobrze przeszkolonej obstawy, więc no właśnie.{NEWLINE}'Kohorta' to zajebiste słowo, no nie?" STR_CHURCH_OF_DAGON_NETWORK: "Siatka Kościoła Dagona" STR_CHURCH_OF_DAGON_NETWORK_UFOPEDIA: "Kościół Dagona to tajna organizacja, której wielu członków prawie nigdy nie opuszcza swoich osad. Utrzymuje jednak sieć magazynów na czas kryzysu, zwykle ukrytych w odludnych okolicach i zawsze strzeżonych przez członków Kościoła. Te magazyny to dla nas najlepsza droga do aresztowania przywódców kultu, gdyż często używają oni kryjówek by kontaktować się ze sobą oraz koordynować współpracę pomiędzy wioskami. Nie wiemy, co tam się faktycznie dzieje, ale na pewno coś tu śmierdzi." STR_SCOUT_SMOKE: "Strzelba antydrzwiowa" STR_DURATHREAD_MANUFACTURING: "Produkcja durawłókna" STR_DURATHREAD_MANUFACTURING_UFOPEDIA: "Ta maszyna wykorzystuje dość unikalne i innowacyjne rozwiązania do tkania durawłókna. Rozpracowaliśmy ten mechanizm i możemy go używać." STR_DURATHREAD: "Durawłókno" STR_DURATHREAD_UFOPEDIA: "Durawłókno przypomina kewlar, ale polimer jest wzbogacony na razie niezidentyfikowanym komponentem nieorganicznym, który czyni go jeszcze silniejszym. Odzież z durawłókna jest porównywalna z kamizelką kuloodporną, a przy tym lekka i wygodna jak bawełna." STR_UAC_OUTSOURCING_PREQ: "Prerekwizyt outsourcingu do UAC" STR_UAC_OUTSOURCING: "Outsourcing do UAC" STR_UAC_OUTSOURCING_UFOPEDIA: "Produkcja pewnych zaawansowanych urządzeń aeronautycznych jest dla nas problemem z uwagi na ograniczone miejsce i zasoby. Nowe specjalne porozumienie z UAC pozwala nam zamawiać taki sprzęt w ich fabrykach, na podstawie dostarczonych przez nas planów. X-Com pozostaje wyłącznym właścicielem tych projektów, więc korporacji UAC płacimy tylko za materiał i robociznę... Oraz oczywiście 'drobną opłatę manipulacyjną'." STR_UAC_CONTACT: "Kontakt: UAC" STR_UAC_CONTACT_UFOPEDIA: "United Aerotech Corporation produkują najbardziej nowoczesne maszyny latające i sprzęt lotniczy. Są też luźno powiązani z BlackOps Industries poprzez kilku dużych inwestorów, co czyni z nich naturalnego kandydata na naszego dostawcę." STR_BLACKOPS_PREMIUM: "BlackOps Premium" STR_BLACKOPS_PREMIUM_UFOPEDIA: "Dzięki wzrostowi naszej pozycji BlackOps zaproponował nam członkostwo w klubie klientów premium. Da nam to dostęp do szerokiego wachlarza ich przełomowego, eksperymentalnego wyposażenia - o ile złożymy u nich konkretne zamówienie." STR_BLACKOPS_CONTACT: "Kontakt: BlackOps Industries" STR_BLACKOPS_CONTACT_UFOPEDIA: "BlackOps Industries to ściśle tajny producent najwyższej klasy sprzętu wojskowego. Dostarczają znaczną część broni i urządzeń stosowanych przez duże tajne agencje rządowe na całym świecie. Ich towary są drogie, ale jakościowo przerastają całą konkurencję. Ich oferta poszerza się w miarę wzrostu naszego statusu." STR_SOLDIERS_LOST: "Straconych agentów" STR_SOLDIERS_LOST_UC: "POLEGŁYCH>{ALT}{0}" STR_SOLDIERS_RECRUITED: "Wynajętych agentów" STR_SOLDIERS_RECRUITED_UC: "ZATRUDNIENI AGENCI>{ALT}{0}" STR_SOLDIERS: "Agenci" STR_SOLDIERS_UC: "AGENCI" STR_ENGINEER: "Inżynier" STR_SCIENTIST: "Naukowiec" STR_SOLDIER: "Agent" STR_COMMANDER: "Agent naczelny" STR_COLONEL: "Komisarz" STR_SERGEANT: "Starszy agent" STR_SQUADDIE: "Agent" STR_ROOKIE: "Żółtodziób" STR_ALIEN_BASE_CONTROL_DESTROYED: "CENTRUM KONTROLI BAZY ZNISZCZONE" STR_ALIEN_ARTIFACTS_RECOVERED: "ZDOBYTE ARTEFAKTY" STR_LIVE_ALIENS_RECOVERED: "UJĘTO ŻYWYCH WROGÓW" STR_ALIEN_CORPSES_RECOVERED: "ODZYSKANO ZWŁOK" STR_ALIENS_KILLED: "WROGÓW ZABITO" STR_MONSTERS_TERRORISE: "POTWORY TERRORYZUJĄ" STR_MONSTER_SITE: "ATAK POTWORÓW-{0}" STR_CENTER_ON_SITE_TIME_5_SECONDS: "WYŚRODKUJ-CZAS=5 Sek" STR_ALERT_JARHEAD_TERROR: "ATAK OBCYCH CYBORGÓW" STR_JARHEAD_TERROR: "Terror słojogłowów" STR_JARHEAD_TERROR_DESCRIPTION: "Dziwne biomechaniczne monstra nagle pojawiły się w mieście i atakują mieszkańców. Musimy je powstrzymać!" STR_JARHEAD_TERROR_BRIEFING: "Dziwne biomechaniczne monstra nagle pojawiły się w mieście i atakują mieszkańców. Musimy je powstrzymać! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_MONSTER_TERROR: "Terror potworów" STR_MONSTER_TERROR_DESCRIPTION: "Obce stwory nagle pojawiły się w mieście i atakują mieszkańców. Musimy je powstrzymać, zanim sytuacja wymknie się spod kontroli oraz uratować, kogo się da." STR_MONSTER_TERROR_BRIEFING: "Obce stwory nagle pojawiły się w mieście i atakują mieszkańców. Musimy je powstrzymać, zanim sytuacja wymknie się spod kontroli oraz uratować, kogo się da. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_STORM_ROSE: "Róża burz" STR_STORM_ROSE_USE: "Użycie róży burz" STR_STORM_ROSE_UFOPEDIA: "Ten dziwny, organiczny obiekt niejasnego pochodzenia potrafi transformować energię psioniczną w wyładowania elektryczne. Jego moc w wielkim stopniu zależy od potencjału psionicznego użytkownika." STR_FLAME_GLOVE: "Rękawica płomieni" STR_FLAME_GLOVE_USE: "Użycie rękawicy płomieni" STR_FLAME_GLOVE_UFOPEDIA: "Ta broń wykorzystuje energię psioniczną do utworzenia małej bańki cieplnej. Rękawica pozwala użytkownikowi kontrolować ruch bańki i użyć jej jako broni dystansowej. Jej moc w dużym stopniu zależy od potencjału psionicznego użytkownika.{NEWLINE}>Ukrywalna" STR_STAFF_OF_HEART_GRIP: "Laska uścisku śmierci" STR_STAFF_OF_HEART_GRIP_USE: "Użycie laski uścisku śmierci" STR_STAFF_OF_HEART_GRIP_USE_UFOPEDIA: "Metodą prób i (często bolesnych) błędów, zdołaliśmy odkryć tajniki posługiwania się laską uścisku śmierci. By właściwie jej użyć, nie wolno myśleć o niej jak o broni, ale jako delikatny instrument mrocznych sztuk mistycznych, który wymaga dostrojenia i poświęcenia. Jest zatem odpowiednia wyłącznie dla wyszkolonych psioników." STR_STAFF_OF_HEART_GRIP_UFOPEDIA: "Ta laska wykonana jest ze złotego materiału, lekkiego i mocnego. Zawiera duży zielony kryształ, bardzo piękny, lecz powodujący nudności przy zbyt długim podziwianiu. Skupia on energię psi, by miażdżyć narządy wewnętrzne ofiary, pomijając wszelki pancerz. Wrodzony talent nie wystarcza jednak, by używać skutecznie laski." STR_DAGON_STAFF: "Laska Dagona" STR_DAGON_STAFF_USE: "Użycie laski Dagona" STR_DAGON_STAFF_UFOPEDIA: "Ten tajemniczy przedmiot pokryty jest mistycznymi runami, które mówią o czarnoksięstwie i doskonałości. Konwertuje on energię psioniczną w potężny efekt, który w jakiś sposób zmienia cząsteczki wody w zabójcze, żrące pociski chemiczne. Zgłaszano, że obiekt czasem lekko wibruje pod dotykiem, ale nie udało nam się zarejestrować takich ruchów podczas pomiarów." STR_SKULL_STAFF: "Laska z czaszką" STR_SKULL_STAFF_USE: "Użycie laski z czaszką" STR_SKULL_STAFF_UFOPEDIA: "Ta laska zrobiona jest z materiałów organicznych, częściowo przetworzonych przez zaawansowaną technikę. Wywołuje subtelny, lecz niepokojący efekt rozkładania pobliskich cząsteczek i przebudowy ich w żrącą galaretę. Gdy jest używana przez sprawnego psionika, daje niszczycielski efekt 'chmury śmierci'. Jest to jednak bardzo wyczerpujące dla użytkownika." STR_LIGHT_CANNON: "Lekkie działko ręczne" STR_LIGHT_CANNON_CONT: "Lekkie działko ręczne (c.d.)" STR_LIGHT_CANNON_UFOPEDIA: "Ta wielkokalibrowa broń ręczna może strzelać amunicją penetrującą, wybuchową lub śrutową. Ma wielką siłę obalającą." STR_LC_AP_AMMO: "Amunicja ppanc. LDR" STR_LC_HE_AMMO: "Amunicja wybuchowa LDR" STR_LC_I_AMMO: "Amunicja zapalająca LDR" STR_LC_BS_AMMO: "Amunicja śrutowa LDR" STR_LC_AA_AMMO: "Amunicja trytanowa LDR" STR_LC_BS_AA_AMMO: "Amunicja śrutowa trytanowa LDR" STR_HEAVY_WEAPONS_PLATFORMS: "POJEMNIKI" STR_REFUND_VALUE: "Wartość sprzedaży> {ALT}{0}" STR_STATS: "DOŚW" STR_PERSONNEL: "Personel" STR_COMPONENTS: "Komponenty" STR_GRAND_TOTAL: "Wszystkie bazy" STR_XCOM_CRAFT_ARMAMENT: "POJAZDY X-COMU" STR_XCOM_ARMAMENT_UC: "UZBROJENIE POJAZDÓW X-COMU" STR_CRAFT_ARMAMENT: "Uzbrojenie samolotów" STR_ALIEN_LANGUAGE_INVESTIGATION: "Studia nad językiem obcych" STR_ALIEN_LANGUAGE_INVESTIGATION_UFOPEDIA: "Dowódco, zrobiłam co mogłam, aby uporządkować i przeanalizować próbki obcego języka, które mamy. Dobra wiadomość jest taka, że raczej na pewno jest to prawdziwy język. Udało mi się połączyć niektóre symbole z ideami - choć bez rodzimego użytkownika języka nie wiem, jak bardzo trafnie - i zidentyfikowałam pewne możliwe struktury gramatyczne. Jednak nie jestem językoznawcą i moje doświadczenie z takimi rzeczami jest dość podstawowe, więc sugeruję, aby znaleźć kogoś lepiej wykwalifikowanego. Niestety nie mam pojęcia, gdzie znaleźć eksperta od obcych języków takiego kalibru, ale oczywiście postaram się pomóc, jak tylko będę mogła." STR_ELDRITCH_LANGUAGE_INVESTIGATION: "Studia nad językiem niesamowitym" STR_ELDRITCH_LANGUAGE_INVESTIGATION_UFOPEDIA: "Przeprowadziłam 'badania wstępne' tego dziwacznego języka, używanego przez niektórych z naszych bardziej interesujących 'klientów'. Są trochę obiecujące, ale przyznam, że natrafiłam na ścianę: ta mowa jest kompletnie różna od któregokolwiek języka, jaki znam, tak gramatycznie jak i konceptualnie. Mogę jakoś z tym pracować, ale naprawdę sądzę, że potrzebujemy tu zawodowca. Będzie to szybsze i pozwoli mi wrócić do mojej prawdziwej pracy." STR_ELDRITCH_LANGUAGE: "Język niesamowity" STR_ELDRITCH_LANGUAGE_UFOPEDIA: "Podobno to najstarszy język na Ziemi, którym posługują się tak zwani 'mieszkańcy głębin'. W tym momencie nie potrafię stwierdzić, czy to twierdzenie jest prawdziwe, ale możemy być raczej pewni, że ten język jest autentyczny: nie tylko jest złożony, ale też bardzo różni się od ludzkich języków. Przyznam, że odczytywanie go zajmuje mnóstwo czasu nowicjuszowi, ale przynajmniej możemy go tłumaczyć na dowolny język ludzki i w drugą stronę bez nadmiernej straty przekazu.{NEWLINE}Powiem szczerze dowódco, że przydałoby się nam więcej źródeł pisanych." STR_CONTACT_CULT_ARMS_DEALERS: "Kontakt: dostawcy broni dla kultów" STR_CONTACT_CULT_ARMS_DEALERS_UFOPEDIA: "Dowódco, w tym momencie mamy już tak rozpracowane kulty, że możemy sobie trochę poszaleć. Każdy kult musi zapewnić sobie zaopatrzenie w rzeczy, których nie można kupić w sklepie (znaczy, poza USA), a znalezienie tych dostawców nie powinno być zbyt trudne, jeśli się wie, gdzie szukać. Może nas to doprowadzić do ciekawych towarów, których nie ma w naszych oficjalnych wykazach wyposażenia." STR_CONTAINMENT_EXCEEDED: "LIMIT CEL DLA OBCYCH PRZEKROCZONY!{SMALLLINE}Brak miejsca w pomieszczeniach w bazie {0}. Musisz usunąć z przechowalni nadmiar obcych lub następni zostaną zutylizowani." STR_CONTAINMENT_EXCEEDED_1: "LIMIT CEL DLA WIĘŹNIÓW PRZEKROCZONY!{SMALLLINE}Brak miejsca w areszcie w bazie {0}. Musisz usunąć z budynku nadmiar więźniów (którzy wówczas opuszczą bazę na zawsze)." STR_CONTAINMENT_EXCEEDED_2: "LIMIT KLATEK DLA ZWIERZĄT PRZEKROCZONY!{SMALLLINE}Brak miejsca w klatkach w bazie {0}. Musisz usunąć z cel nadmiar zwierząt, lub następne zostaną zlikwidowane." STR_ZOMBIE_INFESTATION: "Plaga zombich" STR_ZOMBIE_INFESTATION_PACK_TEMPERATE: "Alarm zombi" STR_ZOMBIE_INFESTATION_PACK_JUNGLE: "Alarm zombi" STR_ZOMBIE_INFESTATION_PACK_COLD: "Alarm zombi" STR_ZOMBIE_INFESTATION_PACK_DESERT: "Alarm zombi" STR_MONSTER_HUNT: "Dziwna forma życia" STR_MONSTERS_HUNT_SINGLE_TEMPERATE: "Alarm środowiskowy" STR_MONSTERS_HUNT_FEW_TEMPERATE: "Alarm środowiskowy" STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: "Alarm środowiskowy" STR_MONSTERS_HUNT_PACK_TEMPERATE: "Alarm środowiskowy" STR_MONSTERS_HUNT_LOTS_TEMPERATE: "Alarm środowiskowy" STR_MONSTERS_HUNT_SINGLE_JUNGLE: "Alarm środowiskowy" STR_MONSTERS_HUNT_FEW_JUNGLE: "Alarm środowiskowy" STR_MONSTERS_HUNT_SEVERAL_JUNGLE: "Alarm środowiskowy" STR_MONSTERS_HUNT_PACK_JUNGLE: "Alarm środowiskowy" STR_MONSTERS_HUNT_LOTS_JUNGLE: "Alarm środowiskowy" STR_MONSTERS_HUNT_SINGLE_COLD: "Alarm środowiskowy" STR_MONSTERS_HUNT_FEW_COLD: "Alarm środowiskowy" STR_MONSTERS_HUNT_SEVERAL_COLD: "Alarm środowiskowy" STR_MONSTERS_HUNT_PACK_COLD: "Alarm środowiskowy" STR_MONSTERS_HUNT_LOTS_COLD: "Alarm środowiskowy" STR_MONSTERS_HUNT_SINGLE_DESERT: "Alarm środowiskowy" STR_MONSTERS_HUNT_FEW_DESERT: "Alarm środowiskowy" STR_MONSTERS_HUNT_SEVERAL_DESERT: "Alarm środowiskowy" STR_MONSTERS_HUNT_PACK_DESERT: "Alarm środowiskowy" STR_MONSTERS_HUNT_LOTS_DESERT: "Alarm środowiskowy" STR_MONSTERS_HUNT_DESCRIPTION: "W okolicy zaczęli znikać ludzie, niektórych znaleziono rozszarpanych - prawdopodobnie przez jakieś dzikie zwierzę. Z pomocą lokalnych władz wytropiliśmy możliwego sprawcę: niezidentyfikowane stworzenie. Powinniśmy zidentyfikować zagrożenie i je zneutralizować." STR_MONSTERS_HUNT_SINGLE_BRIEFING: "W okolicy znaleziono zwłoki lokalnego mieszkańca, prawdopodobnie zabitego jakieś dzikie zwierzę. Powinniśmy zidentyfikować zagrożenie i je zneutralizować. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MONSTERS_HUNT_GENERIC_BRIEFING: "W okolicy zaczęli znikać ludzie, niektórych znaleziono rozszarpanych - prawdopodobnie przez jakieś dzikie zwierzę. Z pomocą lokalnych władz wytropiliśmy możliwego sprawcę: niezidentyfikowane stworzenie. Powinniśmy zidentyfikować zagrożenie i je zneutralizować. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " STR_MONSTERS_HUNT_LOTS_BRIEFING: "Mała osada w okolicy została zmasakrowana, a ocalali mieszkańcy mówią o ataku krwiożerczych stworów, które później odeszły w dzicz. Powinniśmy zidentyfikować zagrożenie i je zneutralizować. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'. " DIMENSION_X_LANDING_PAD: "Lądowisko w Wymiarze X" STR_DIMENSION_X_INCURSION_FEW_TEMPERATE: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_FEW_JUNGLE: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_FEW_COLD: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_FEW_DESERT: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_SEVERAL_COLD: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_SEVERAL_DESERT: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION: "Skażenie egzobiologiczne" STR_DIMENSION_X_INCURSION_DESCRIPTION: "W okolicy pojawiły się szczególnie dziwaczne formy życia. Miejscowi mówią o niewytłumaczalnych wyładowaniach elektrycznych i innych dziwnych zjawiskach tuż przed pojawieniem się tych organizmów. Musimy zidentyfikować zagrożenie i zabezpieczyć teren." STR_DIMENSION_X_INCURSION_BRIEFING: "W okolicy pojawiły się szczególnie dziwaczne formy życia. Miejscowi mówią o niewytłumaczalnych wyładowaniach elektrycznych i innych dziwnych zjawiskach tuż przed pojawieniem się tych organizmów. Musimy zidentyfikować zagrożenie i zabezpieczyć teren." STR_DIMENSION_X_PARTY_TEMPERATE: "Obcy grasanci" STR_DIMENSION_X_PARTY_JUNGLE: "Obcy grasanci" STR_DIMENSION_X_PARTY_COLD: "Obcy grasanci" STR_DIMENSION_X_PARTY_DESERT: "Obcy grasanci" STR_DIMENSION_X_PARTY: "Obcy grasanci" STR_DIMENSION_X_PARTY_DESCRIPTION: "Otrzymaliśmy meldunek o, jak się zdaje, małej grupie myśliwskiej złożonej z obcych. Musimy zbadać sprawę i zatrzymać tych dziwnych gości." STR_DIMENSION_X_PARTY_BRIEFING: "Otrzymaliśmy meldunek o, jak się zdaje, małej grupie myśliwskiej złożonej z obcych. Musimy zbadać sprawę i zatrzymać tych dziwnych gości. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MONSTER_VS_MILITARY: "Wojskowa operacja antypotworna" STR_MONSTER_VS_MILITARY_TEMPERATE: "Wojskowa operacja antypotworna" STR_MONSTER_VS_MILITARY_DESCRIPTION: "Rząd zmobilizował siły wojskowe przeciw anormalnym stworzeniom nawiedzającym tę okolicę. Nasze zadanie to zapewnić tym siłom wsparcie." STR_MONSTER_VS_MILITARY_TEMPERATE_BRIEFING: "Rząd zmobilizował siły wojskowe przeciw anormalnym stworzeniom nawiedzającym tę okolicę. Nasze zadanie to zapewnić tym siłom wsparcie. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_ALERT_MONSTER_VS_MILITARY: "WOJSKOWA OPERACJA ANTYPOTWORNA" STR_MONSTER_VS_POLICE_TEMPERATE: "Policyjna akcja antypotworna" STR_MONSTER_VS_POLICE_DESCRIPTION: "Okoliczna aktywność egzotycznych form życia wywołała poruszenie w rządzie. Lokalne siły policyjne rozpoczęły operację kryzysową, pomimo naszych prób zniechęcenia ich do tego. Musimy ich wesprzeć, jak tylko potrafimy." STR_MONSTER_VS_POLICE_TEMPERATE_BRIEFING: "Okoliczna aktywność egzotycznych form życia wywołała poruszenie w rządzie. Lokalne siły policyjne rozpoczęły operację kryzysową, pomimo naszych prób zniechęcenia ich do tego. Musimy ich wesprzeć, jak tylko potrafimy. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MONSTER_VS_POLICE: "Policyjna akcja antypotworna" STR_ALERT_MONSTER_VS_POLICE: "POLICYJNA AKCJA ANTYPOTWORNA" STR_MONSTER_VS_MOB_JUNGLE: "Obywatele kontra potwory" STR_MONSTER_VS_MOB_DESERT: "Obywatele kontra potwory" STR_MONSTER_VS_MOB: "Obywatele kontra potwory" STR_ALERT_MONSTER_VS_MOB: "OBYWATELE KONTRA POTWORY" STR_MONSTER_VS_MOB_DESCRIPTION: "Intensywna aktywność dziwnych form życia skłoniła miejscowych do wzięcia spraw we własne ręce. Wyeliminuj zagrożenie, zanim ci dzielni obywatele zginą co do jednego." STR_MONSTER_VS_MOB_BRIEFING: "Intensywna aktywność dziwnych form życia skłoniła miejscowych do wzięcia spraw we własne ręce. Wyeliminuj zagrożenie, zanim ci dzielni obywatele zginą co do jednego. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SHAMBLER_ARMOR: "Łazisko: analiza taktyczna" STR_SHAMBLER: "Łazisko" STR_SHAMBLER_CORPSE: "Zwłoki łaziska" STR_SHAMBLER_TERRORIST: "Łazisko łupieżca" STR_SHAMBLER_UFOPEDIA: "Przystosowane do niskich temperatur łaziska przemierzają pola lodowe i górskie lodowce, żywiąc się wszelkim mięsem, jakie znajdą - w tym ludzkim. Ich pochodzenie nie jest pewne, ale prawdopodobnie wywodzą się z odległej przeszłości i niedawno się przebudziły za sprawą jakiegoś zdarzenia naturalnego lub aktywności ludzkiej, a ich nagły kosmopolityzm sugeruje zamierzone działanie. Nie trzeba wspominać, że są bardzo niebezpieczne w bliskim spotkaniu.{NEWLINE}Uwaga: łaziska słabo reagują na wybuchy. Ich lśniące futro może je czynić trudniejszymi do trafienia." STR_SHAMBLER_AUTOPSY: "Sekcja łaziska" STR_SHAMBLER_AUTOPSY_UFOPEDIA: "Ten stwór jest mocno umięśniony i niewątpliwie bardzo silny. Grube futro zapewnia mu ochronę przed zimnem, gorącem, substancjami chemicznymi, falami dźwiękowymi i bronią strzelecką małego kalibru, ale jest trochę palne. Technicznie to leniwiec, a przynajmniej jego bliski krewny, i uważa się go za żywą skamieniałość." STR_FENRIR_ARMOR: "Fenrir: analiza taktyczna" STR_FENRIR_WEAPON: "Ugryzienie fenrira" STR_FENRIR: "Fenrir" STR_FENRIR_CORPSE: "Zwłoki fenrira" STR_FENRIR_TERRORIST: "Fenrir" STR_FENRIR_UFOPEDIA: "Fenriry to duże, silne i niezwykle agresywne psowate. W przeciwieństwie do zwykłych wilków są samotnikami, co można wyjaśnić dużym zapotrzebowaniem na pokarm. Fenriry spotyka się głównie w zimnych rejonach półkuli północnej, ale czasem wędrują na południe do stref bardziej umiarkowanych. Zaatakują wszystko, co uznają za posiłek, włącznie z ludźmi, a nawet samochodami. Choć nieliczne, mogą stanowić duży problem dla siedlisk ludzkich.{NEWLINE}Ich lśniące futro może sprawiać, że trudniej je trafić." STR_FENRIR_AUTOPSY: "Sekcja fenrira" STR_FENRIR_AUTOPSY_UFOPEDIA: "Fenriry to wielkie psowate, niezbyt różniące się od zwykłych wilków oprócz wielkich rozmiarów. Dobrze rozwinięte mięśnie zapewniają im wielką siłę i zwinność, a także pewną odporność na kule. Z drugiej strony ich futro jest podatne na ogień." STR_SPIKEBOAR_ARMOR: "Kolcodzik: analiza taktyczna" STR_SPIKEBOAR: "Kolcodzik" STR_SPIKEBOAR_CORPSE: "Zwłoki kolcodzika" STR_SPIKEBOAR_TERRORIST: "Kolcodzik" STR_SPIKEBOAR_UFOPEDIA: "Kolcodziki spotykane są głównie w lasach, gdzie do przetrwania potrzebują dużo pokarmu i wody. Są wszystkożerne, głównie żerując na liściach, ale gdy nadarzy się okazja, jedzą tez zwierzęta wszelkiej wielkości, w tym ludzi. Pod wpływem wzburzenia stworzenie strzela w sprawcę ostrymi kolcami, które są niebezpieczne nawet dla opancerzonych celów." STR_SPIKEBOAR_AUTOPSY: "Sekcja kolcodzika" STR_SPIKEBOAR_AUTOPSY_UFOPEDIA: "To duże zwierzę nie przypomina żadnych współczesnych form życia, ale z pewnością jest kręgowcem, co sugeruje wspólne pochodzenie z życiem ziemskim. Ma twardą skórę, a ciało pokryte jest igłami podobnie jak u jeżozwierza, co daje mu dodatkową ochronę. Igły są przyczepione do wyspecjalizowanych mięśni, które wydają się zdolne do ich wystrzelenia z dużą siłą." STR_SHADOWBAT_ARMOR: "Cieniotoperz: analiza taktyczna" STR_SHADOWBAT_ARMOR_UFOPEDIA: "Cieniotoperze mogą wchłaniać krew ofiar, but się leczyć." STR_SHADOWBAT_WEAPON: "Ugryzienie cieniotoperza" STR_SHADOWBAT: "Cieniotoperz" STR_SHADOWBAT_CORPSE: "Zwłoki cieniotoperza" STR_SHADOWBAT_AUTOPSY: "Sekcja cieniotoperza" STR_SHADOWBAT_UFOPEDIA: "Cieniotoperze są większe i bardziej agresywne niż większość innych gatunków podrzędu Microchiroptera. Dla doświadczonego agenta najczęściej są tylko irytujące, ale nie wolno lekceważyć ich szybkości i zdolności ukrywania się. Aha, faktycznie są to krwiożercze nietoperze, które uwielbiają ludzką krew." STR_SHADOWBAT_TERRORIST: "Cieniotoperz" STR_SHADOWBAT_AUTOPSY_UFOPEDIA: "Ten nietoperz jest osiągnął szczególnie duże rozmiary, ale poza tym nie różni się od zwykłych nietoperzy tropikalnych. Uzbrojony jest w niezwykle ostre ząbki, które z łatwością przecinają większość materiałów, jak na przykład garbowana skóra." STR_MONGORN_CULTURE: "Kultura mongornów" STR_MONGORN_CULTURE_UFOPEDIA: "Badanie tego nietypowego mongorna pozwoliło nam stwierdzić, że jest czymś w rodzaju wodza plemienia. Wyróżnia się bardziej okazałymi mięśniami i uzębieniem, jak również wyraźnie wyższym poziomem agresji. W dodatku jest bardziej rozwinięty umysłowo. Potrafi używać narzędzi i nie boi się ognia, może nawet umie go krzesać. Gdy się nudzi, maluje na ścianach dziwne wzory.{NEWLINE}Te obserwacje zupełnie odmieniają nasze wyobrażenia o kulturze mongornów. Nie rozumiemy powodów, dla których mózg okazu przeszedł tak znaczące zmiany, ale reszta jego anatomii nie; zapewne to manifestacja sztucznej mutogenezy, ale tak złożone manipulacje genetyczne leżą daleko poza granicami współczesnej nauki." STR_MONGORN_KING: "Król mongornów" STR_MONGORN_KING_CAVE: "Zgromadzenie mongornów" STR_MONGORN_KING_ALERT: "POTWORY SIĘ ZBIERAJĄ!" STR_MONGORN_KING_DESCRIPTION: "W okolicy nastąpił gwałtowny wzrost obecności dziwnych stworzeń oraz plotek o zaginięciach ludzi. Miejscowi zebrali mały oddział doświadczonych myśliwych i tropicieli celem odnalezienia zaginionych, ale od kilku dni nie dają znaku życia." STR_MONGORN_KING_BRIEFING: "W okolicy nastąpił gwałtowny wzrost obecności dziwnych stworzeń oraz plotek o zaginięciach ludzi. Miejscowi zebrali mały oddział doświadczonych myśliwych i tropicieli celem odnalezienia zaginionych, ale od kilku dni nie dają znaku życia. Zbadaj sprawę i, jeśli to konieczne, wyeliminuj zagrożenie dla okolicznej ludności. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MONGORN_KING_ARMOR: "Król mongornów" STR_MONGORN_ARMOR: "Mongorn: analiza taktyczna" STR_MONGORN_WEAPON: "Pięść mongorna" STR_MONGORN: "Mongorn" STR_MONGORN_CORPSE: "Zwłoki mongorna" STR_MONGORN_TERRORIST: "Dziki mongorn" STR_MONGORN_UFOPEDIA: "Po raz pierwszy zaobserwowane w Mongolii, mongorny przemierzają równiny Eurazji w poszukiwaniu jedzenia i są bardzo agresywne. Choć nie do końca rozumne, mongorny wydają się odczytywać większość naszych przekazów, lecz zawsze odpowiadają agresją. Nie jest jasne, jak taki nierozsądny zwierz może w ogóle przetrwać w dziczy, ale jest możliwe, że zostały specjalnie uwarunkowane, by nienawidzić i atakować ludzi przy każdej okazji. Są kłopotliwe w odławianiu, gdyż ich bystre zmysły i zwierzęcy spryt czynią je trudnymi do odstrzału z powietrza." STR_MONGORN_AUTOPSY: "Sekcja mongorna" STR_MONGORN_AUTOPSY_UFOPEDIA: "Ten stwór to z pewnością rezultat eksperymentów genetycznych. Posiada geny ludzi i innych naczelnych, a niektóre ich sekwencje są nieznane ziemskiej nauce. Osiągają prawie 3 metry wzrostu, mają wielką siłę i twardą skórę. Ich futro jest palne, co można wykorzystać w walce." STR_CULT_BASE: "Baza kultu" STR_ANCIENT_ZOMBIES: "Starożytne zombi" STR_ANCIENT_ZOMBIES_UFOPEDIA: "Odkryliśmy coś zdumiewającego: mała apokalipsa zombich już się wydarzyła na Ziemi przynajmniej raz. Tysiące lat temu w Afryce wybuchła plaga zombich wywołana przez tego samego pasożyta. Zdarzenie to doprowadziło do powstania form zombie podobnych do tych, które znamy, z potężnymi mumiami na czele. Te mumie prowadziły wojny między sobą oraz z niezombimi, a w końcu większość z nich wycofała się pod ziemię i ukryła przed światem. Te starożytne mumie nadal tam żyją jako ledwie cienie dawnej świetności, lecz nadal niezwykle mądre i inteligentne. Teraz na powierzchni pojawiło się nowe pokolenie zombich, które planuje podbić domeny starszych sióstr dla wiedzy i artefaktów.{NEWLINE}Może warto porozmawiać z tymi starożytnymi mumiami, skoro nie wydają się wrogie ludziom, a mamy wspólnego wroga." STR_ZOMBIE_OVERLORDS: "Władcy zombich" STR_ZOMBIE_OVERLORDS_UFOPEDIA: "Przy całej swojej potędze, wampirze królowe twierdzą, że są tylko cieniem prawdziwego szczytu cyklu życiowego zombich. Ci tajemniczy władcy podobno rozkazują wielkim armiom, mają na swe usługi elitarne zombie i umieją tworzyć niezrównane efekty psi. Mieszkają ponoć jeszcze głębiej niż wampiry, gdzie ziemia i skała same się kruszą pod ich przemożną obecnością... A przynajmniej tak twierdzi królowa.{NEWLINE}Choć perspektywa czynnego szukania tych mitycznych istot nie jest zbyt zachęcająca, chyba za bardzo nie mamy wyboru. A pomimo potężnych mocy, zombie - włącznie z wampirami - są raczej naiwne i łatwowierne, więc może nie będzie tak źle?" STR_FOLLOW_THE_ZOMBIES: "Tropienie zombich" STR_FOLLOW_THE_ZOMBIES_UFOPEDIA: "Dzięki informacjom od strażnika grobowego ukończyliśmy katalogowanie znanych plemion zombich. Niektóre ślady zaprowadziły nas do ukrytych jaskiń, sięgających w głąb ziemi. Wydaje się, że tam żyją, obojętni na ciemność i gorąco. Nasza wiedza o ekologii zombie wskazuje, że mogą tam ich być hordy. Najwidoczniej nasze spotkania z zombimi to tylko czubek góry lodowej.{NEWLINE}Tak czy inaczej, powinniśmy zacząć monitorować ten świat podziemny. Zombie mogą nas doprowadzić do swoich władców." STR_ZOMBIE_PLOT: "Intryga z zombimi" STR_ZOMBIE_PLOT_UFOPEDIA: "Ustaliliśmy że tzw. pasożyty zombie pojawiają się w rejonach z potwierdzoną aktywnością obcych. Załoga obcego statku porywa człowieka, wprawia go w stan przypominający trans hipnotyczny i przekazuje mu kilka pasożytów do rozprowadzenia w lokalnej społeczności. Choć hipnoza jest czasowa, ofiara zwykle kończy jako ostatni nosiciel, dzięki czemu wszystko zachowane jest w tajemnicy. Niestety możemy tylko zgadywać, jakie motywy kierują obcymi." STR_SENTIENT_ZOMBIE: "Samoświadomość zombich" STR_SENTIENT_ZOMBIE_UFOPEDIA: "Odkrycie rozumnych zombich - jeśli strażników grobowych w ogóle można tak nazwać - zrewolucjonizowało nasze myślenie o tych istotach, ich cyklu życia i statusie wśród żywych stworzeń. Dzięki dodatkowej masie mózgowej zachowują się niemal jak ludzie: mówią, używają narzędzi, potrafią myśleć abstrakcyjnie. Jednak nie są ludźmi; ich ja jest słabsze, a obca biologia wpływa na ich postrzeganie świata. Mimo to powinniśmy ich traktować jako istoty świadome.{NEWLINE}Jest jednak jeszcze jeden ważny aspekt tej fazy zombie: synteza hiperenergetycznego osocza. Właśnie ona pozwoliła im się tak rozwinąć; nie muszą polegać tylko na zbieraniu osocza, mogą je powoli wytwarzać! A według nich istnieją formy jeszcze bardziej zaawansowane mentalnie, ich 'panowie'. Te superinteligentne zombie muszą mieć jeszcze lepszą fizjologię. Szczerze mówiąc, trochę to straszne." STR_ZOMBIE_ARE_BREEDING: "'One się mnożą!' - raport o zombich" STR_ZOMBIE_ARE_BREEDING_UFOPEDIA: "Dowódco, mam niewesołe wieści o mnożących się zombich: nie tylko zjadają ludzi, ale też używają ich do zwiększenia liczebności. Działa to tak, że zombie zjadają się nawzajem i zmieniają w grubasów, co pozwala im na lepszą regenerację nosiciela i ostatecznie mutację w zarażacza. Mógłby to być ostateczny cel 'ewolucji zombich': rozmnażanie.{NEWLINE}Ale coś tu się nie zgadza. Zombie żyją dzięki hiperenergetycznym związkom, dlatego też się zjadają, ale ich nie produkują; zawsze więc w końcu wymrą. Po co się rozmnażać, kiedy twoja populacja i tak wyginie? Jeśli zombie to broń biologiczna, być może to jest zabezpieczenie przed niekontrolowaną plagą, albo też ograniczenie technologii, którego nie udało się pokonać?{NEWLINE}Tak czy inaczej, trzeba o tym powiadomić rządy. To powinno pomóc opanować przynajmniej niektóre epidemie." STR_ZOMBIE_EVOLUTION_HYPOTHESIS: "Hipoteza ewolucji zombich" STR_ZOMBIE_EVOLUTION_HYPOTHESIS_UFOPEDIA: "Dowódco, nasza analiza obu wariantów zombich, 'zwykłych' i 'grubasów', sugeruje jakąś zmianę ewolucyjną, która zachodzi w tych stworzeniach. Sądzę, że możemy założyć, że mogą istnieć jakieś dalsze stadia tego procesu.{NEWLINE}Będę kontynuowała badania w tym kierunku, ale proszę zrozumieć, że aby zrobić to właściwie, muszę iść krok po kroku. Innymi słowy, jeśli odkryjemy dalsze stadia rozwoju zombich, muszę je badać według kolejności ewolucji. To znaczy, o ile faktycznie ewoluują." STR_ZOMBIE_PARASITE: "Pasożyt zombi" STR_ZOMBIE_PARASITE_UFOPEDIA: "Ten mały organizm jest gotowy do wszczepienia w ciało człowieka, co zmieniłoby je w zombiego. Na pewno jest obcego pochodzenia." STR_DAMAGED_ZOMBIE_PARASITE: "Uszkodzony pasożyt zombi" STR_DAMAGED_ZOMBIE_PARASITE_UFOPEDIA: "Ten pasożyt zombi przeżył swego nosiciela, ale ma poważne obrażenia. Gwałtownie wywija mackami, desperacko próbując się zregenerować. Nie uda mu się to, ale możemy go zamrozić w stanie półżycia i sprzedać na szarym rynku. Być może badania medyczne pozwolą odkryć tajemnice jego zdolności regeneracyjnych i uda się uzyskać coś dobrego z tego pomiotu zła." STR_MEGAZOMBIE_ARMOR: "Megazombi: analiza taktyczna" STR_MEGAZOMBIE: "Megazombi" STR_MEGAZOMBIE_TERRORIST: "Megazombi" STR_MEGAZOMBIE_CORPSE: "Zwłoki megazombi" STR_MEGAZOMBIE_AUTOPSY: "Sekcja megazombi" STR_MEGAZOMBIE_AUTOPSY_UFOPEDIA: "Ten wariant zombi został stworzony sztucznie poprzez przekarmienie grubasa przy równoczesnym zapobieganiu jego przemianie w zarażacza. W rezultacie cała nadmiarowa energia została przekierowana we wzrost masy ciała, tworząc niezwykle dużego i silnego grubasa. Jego ciało zawiera dodatkowe rezerwy energii, co daje mu niezwykłą witalność." STR_MEGAZOMBIE_UFOPEDIA: "Megazombi nie ma żadnych specjalnych cech odróżniających je od podstawowego wariantu, grubasa. Jednak jego niezwykła odporność i stosunkowo dobra szybkość czynią z niego niebezpiecznego przeciwnika. Przy napotkaniu sugeruje się pokryć cel ogniem broni wybuchowej lub zapalającej; jak przy innych zombich, broń energetyczna nie jest zbyt skuteczna." STR_ZOMBIE_TROOPER_1_ARMOR: "Zombi wojak: analiza taktyczna" STR_ZOMBIE_TROOPER_1_TERRORIST: "Zombi wojak" STR_ZOMBIE_TROOPER_2_TERRORIST: "Sponiewierany zombi wojak" STR_ZOMBIE_TROOPER_CORPSE: "Zwłoki zombiego wojaka" STR_ZOMBIE_TROOPER: "Zombi wojak" STR_ZOMBIE_TROOPER_AUTOPSY: "Sekcja zombiego wojaka" STR_ZOMBIE_TROOPER_AUTOPSY_UFOPEDIA: "Ten zombi został wyposażony we współczesny pancerz bojowy i specjalne wszczepy cybernetyczne podłączone do resztek systemu nerwowego, jak również do samego pasożyta. Poza tym to zwyczajny, dobrze odżywiony zombi." STR_ZOMBIE_TROOPER_UFOPEDIA: "To okropieństwo to bez wątpienia rezultat eksperymentów naukowych na zwykłym zombi. Co ciekawe, potrafi ono używać przedmiotów takich jak broń i inny sprzęt bojowy, a nie rozumie znacznie prostszych mechanizmów. Można bezpiecznie założyć, że został zaprogramowany do określonych zadań, prawdopodobnie poprzez wszczep cybernetyczny umieszczony w mózgu." STR_ZOMBIE_IMPLANT_VIRUS: "Wirus implantu zombi" STR_ZOMBIE_IMPLANT_VIRUS_UFOPEDIA: "Wreszcie mamy wszystkie kawałki układanki. Okazuje się, że Syndykat, zdeklarowany rywal korporacji M.A.G.M.A., posłużył się Osironem, by zawrzeć układ z Cyberwebem, który miał stworzyć wirusa komputerowego do niszczenia funkcji implantów zombie M.A.G.M.A. Wirus ten wprowadzono do kilka laboratoriów M.A.G.M.A., gdzie zaczął powoli infekować implanty w złapanych zombich, jeden po drugim. Proces ten był powolny i chaotyczny, co zwiększyło trudność wyizolowania problemu. Poza tym genialny design wirusa sprawił, że specjaliści M.A.G.M.A. niczego nie zauważyli.{NEWLINE}Po tym wszystkim M.A.G.M.A. na pewno okaże nam jakąś wdzięczność. Powinniśmy czekać na ich odpowiedź." STR_ZOMBIE_IMPLANT_INVESTIGATION: "Śledztwo w sprawie implantu zombi" STR_ZOMBIE_IMPLANT_INVESTIGATION_UFOPEDIA: "Zatrzymany lider Osironu przekazał nam bardzo ciekawe informacje o implancie zombi M.A.G.M.A. Ponoć grupa która zainteresowała się stworzeniem takiego narzędzia jest sam tajemniczy Syndykat, międzynarodowa ciemna korporacja przewodząca większości zorganizowanej przestępczości na świecie. Usługę wykonała inna podziemna grupa, Cyberweb.{NEWLINE}Dlaczego ten Syndykat miałby chcieć sabotować badania M.A.G.M.A.? Po pierwsze: to zaciekli rywale, w bardzo złych stosunkach. Ale instynkt mi mówi, że jest tu jakiś głębszy konflikt.{NEWLINE}Na razie musimy znaleźć i złapać jakiś personel Syndykatu. Może wtedy dowiemy się więcej." STR_ZOMBIE_IMPLANT_ORIGINS: "Pochodzenie implantu zombi" STR_ZOMBIE_IMPLANT_ORIGINS_UFOPEDIA: "Informacje uzyskane od pana EXALT pchnęły do przodu nasze śledztwo w sprawie implantu mózgowego zombiego wojaka. W zeszłym roku niezidentyfikowana osoba skontaktowała się z głębokim półświatkiem w nietypowej sprawie: stworzenie wirusa komputerowego zdolnego infekować urządzenia psi. Osoba ta zawarła jakąś umowę z grupą zwaną Osiron, która miała znać odpowiedniego wykonawcę. Te informacje potwierdziły się w śledztwie, a urządzenie do zainfekowania to być może implant zombie.{NEWLINE}Musimy sprawdzić, czy inne dochodzenia dały nam jakieś ślady. Jeśli tak, dobrze. Jeśli nie, następnym krokiem będzie znaleźć tych ludzi z Osironu i grzecznie spytać o tajemniczego klienta oraz ich dostawcę. M.A.G.M.A. na pewno się tą informacją zainteresuje. Na tę misję musimy wziąć cywilny samochód i sprzęt ukrywalny." STR_ZOMBIE_IMPLANT: "Wszczep zombiego wojaka" STR_ZOMBIE_IMPLANT_UFOPEDIA: "Specjalny cyberwszczep podłączony do mózgu. Pozwala on zombim wojakom wykonywać pewne złożone zadania, jak używanie broni dystansowej, choć niezbyt skutecznie. Wszczep wykazuje podobieństwa z psiklonem, więc można założyć, że został zaprojektowany jako urządzenie kontrolujące umysł, mające na celu wpływ na zachowanie zombiego. Nie wydaje się jednak działać poprawnie, gdyż wojak nie reaguje na żaden sposób stymulacji wszczepu." STR_ZOMBIE_INFECTOR_ARMOR: "Zombi zarażacz: analiza taktyczna" STR_ZOMBIE_INFECTOR: "Zombi zarażacz" STR_ZOMBIE_INFECTOR_CORPSE: "Zwłoki zombiego zarażacza" STR_ZOMBIE_INFECTOR_UFOPEDIA: "Zarażacze to grubasy, które dzięki bogatej w energię diecie z innych zombich przeszedł znaczną przemianę fizjologiczną. Są znacznie szybsze i lepiej skoordynowane niż ich pobratymcy, więc stanowią większe zagrożenie. Pasożyt wykorzystuje nowe środowisko bogate w energię do rozmnażania, a potomstwo jest wszczepiane żywym ludziom, co zmienia ich w podstawowych zombich. Długość życia znacznie się zwiększa, po części przez lepszy metabolizm." STR_ZOMBIE_INFECTOR_AUTOPSY_UFOPEDIA: "Ten zombi ma dobrze rozwiniętą tkankę mięśniową oraz układ nerwowy i krążenia. Większość komórek wydaje się młoda, jakby powstały bardzo niedawno. Pasożyt ukazuje pewne ciekawe zmiany fizjologiczne związane z cyklem rozrodczym." STR_ZOMBIE_INFECTOR_AUTOPSY: "Sekcja zombiego zarażacza" STR_ZOMBIE_INFECTOR_TERRORIST: "Zombi zarażacz" STR_ZOMBIE_GRUBAS_ARMOR: "Zombi grubas: analiza taktyczna" STR_ZOMBIE_GRUBAS_TERRORIST: "Zombi grubas" STR_ZOMBIE_GRUBAS: "Zombi grubas" STR_ZOMBIE_GRUBAS_CORPSE: "Zwłoki zombiego grubasa" STR_ZOMBIE_GRUBAS_UFOPEDIA: "Grubasy to szczególne zombi, które polują na pobratymców. Ponieważ wszystkie zombi zawierają pasożyt zasilany hiperenergetycznymi związkami chemicznymi, świeżo nakarmiony grubas ma do dyspozycji dwa razy więcej energii. Ta dodatkowa energia uruchamia serię zmian fizjologicznych, prowadzących do lepszej efektywności metabolicznej i dłuższego czasu życia. Szarawa skóra wyraźnie wskazuje, jak głębokie są to przemiany: z biochemicznego punktu widzenia ta istota już w ogóle nie przypomina człowieka." STR_ZOMBIE_GRUBAS_AUTOPSY: "Sekcja zombiego grubasa" STR_ZOMBIE_GRUBAS_AUTOPSY_UFOPEDIA: "Ten zombi jest szczególnie duży i ciężki. Jego biochemia jest radykalnie różna od zwykłego zombiego i zawiera on więcej komponentu wysokoenergetycznego. W układzie pokarmowym znaleźliśmy szczątki innego zombiego." STR_ZOMBIE_BOOMER_ARMOR: "Zombi bombiarz: analiza taktyczna" STR_BOOMER_WEAPON: "Cios zombiego bombiarza" STR_ZOMBIE_BOOMER: "Zombi bombiarz" STR_ZOMBIE_BOOMER_CORPSE: "Zwłoki zombiego bombiarza" STR_ZOMBIE_BOOMER_TERRORIST: "Zombi bombiarz" STR_ZOMBIE_BOOMER_UFOPEDIA: "Wada metabolizmu nie pozwala tym zombim poprawnie przetwarzać wysokoenergetycznych związków pozyskiwanych z innych osobników, więc zaczynają one odkładać się w ciałach jak guzy. Dzięki obniżonej wadze bomberzy poruszają się dużo szybciej, ale żyją tylko kilka godzin. Gdy odnoszą śmiertelne obrażenia, pasożyt traci kontrolę nad fizjologią nosiciela i cała energia wyzwala się w jednej chwili, wywołując potężny wybuch, który rozdziera zombiego na strzępy. Przy pewnym nakładzie badań możemy nauczyć się pozyskiwać te guzy dla energii, jeśli uda się je zebrać przed eksplozją." STR_ZOMBIE_BOOMER_AUTOPSY: "Sekcja zombiego bombiarza" STR_ZOMBIE_BOOMER_AUTOPSY_UFOPEDIA: "Technik laboratoryjny Vuorela została wybrana losowo do przeprowadzenia sekcji, która odbyła się w schronie używanym zwykle do badań nad materiałami wybuchowymi. Potwierdzono wcześniejszą hipotezę: wewnątrz tego zdegenerowanego grubasa znajdowało się wiele jamek wypełnionych lotnymi i niestabilnymi chemikaliami. Jamki te można wyciąć i zastosować jako efektywną, choć nieco kontrowersyjną broń. Uwaga: nie wolno pozwalać psom na szarpanie wyciętych organów." STR_ZOMBIE_STERILE_ARMOR: "Zombi: analiza taktyczna" STR_ZOMBIE_STERILE: "Zombi" STR_ZOMBIE_STERILE_CORPSE: "Zwłoki zombiego" STR_ZOMBIE_STERILE_TERRORIST: "Zombi" STR_ZOMBIE_STERILE_UFOPEDIA: "Ci zarażeni ludzie zostali kompletnie przejęci przez obcego pasożyta. Mają nikłe zdolności poznawcze i nie przejawiają wyższych funkcji mózgu; w zasadzie większość mózgu została pożarta przez pasożyta. Maja słabą motorykę i reakcje na bodźce, ale są zupełnie niewrażliwi na ból. Zombi nie potrafią używać przedmiotów, chyba że wcisnąć je im do ręki, wtedy mogą użyć ich jako broni obuchowej. Choć zombi zachowały oryginalne ciała, nie można już uważać ich za ludzi i mają bardzo krótki czas życia z powodu degeneracji przemiany materii. Trzymamy je w klatkach, a nie w celach więziennych." STR_ZOMBIE_STERILE_AUTOPSY: "Sekcja zombiego" STR_ZOMBIE_STERILE_AUTOPSY_UFOPEDIA: "Ten stwór z pewnością był kiedyś człowiekiem, ale jego ośrodkowy układ nerwowy został przejęty przez pasożyta nieznanego pochodzenia. Pasożyt ma rozmiar ziarnka fasoli z długimi wypustkami, sięgającymi do różnych organów. Wydaje się niespokrewniony z jakimikolwiek współczesnymi czy wymarłymi organizmami. Pasożyt kompletnie zmienia podstawowy metabolizm nosiciela, dając mu wielką odporność i niewrażliwość na ból, ale kosztem rychłej śmierci." STR_ZOMBIE_WEAPON: "Cios zombiego" STR_ZOMBIE_INFECTOR_WEAPON: "Ugryzienie zarażacza" STR_ZOMBIE_INFECTOR_WEAPON_UFOPEDIA: "Ugryzienie zombiego zarażacza zaszczepia ofierze jajo pasożyta, które natychmiast przejmuje jej ciało - na zawsze." STR_SWARMIDS_LARGE_ARMOR: "Rojowce (duży rój): analiza taktyczna" STR_SWARMIDS_SMALL_ARMOR: "Rojowce (mały rój): analiza taktyczna" STR_SWARMIDS_CORPSE: "Truchła rojowców" STR_SWARMIDS_LARGE_CORPSE: "Dużo trucheł rojowców" STR_SWARMIDS_SMALL_CORPSE: "Truchła rojowców" STR_SWARMIDS: "Rojowce" STR_SWARMIDS_SMALL: "Mały rój rojowców" STR_SWARMIDS_LARGE: "Duży rój rojowców" STR_SWARMIDS_LARGE_TERRORIST: "Rój rojowców" STR_SWARMIDS_SMALL_TERRORIST: "Rojowce" STR_SWARMIDS_AUTOPSY: "Sekcja rojowców" STR_SWARMIDS_UFOPEDIA: "Rojowce nie przypominają żadnych innych istot znanych nauce. Agresywnie poszukują zdobyczy dzięki dobrze rozwiniętym strukturom wieloocznym. Ich oczy mogą działać niezależnie, więc stworzenia widzą dobrze, póki wszystkie oczy nie zostaną uszkodzone. Ich żądła są bardzo skuteczne; choć trudno im przebić nimi gruby pancerz, instynktownie wyszukują bardziej wrażliwe miejsca i pozostawiają na nich feromony jako sygnał dla reszty roju. Ataki konwencjonalną amunicją mają znikomą skuteczność, a jedyny pewny sposób na ich zneutralizowanie to eksplozje i w szczególności ogień." STR_SWARMIDS_AUTOPSY_UFOPEDIA: "Ciało tego owadopodobnego stworzenia składa się z lekko opancerzonego tułowia i giętkiego ogona. Na tułowiu znajduje się grupa wielu oczu złożonych, otoczona trzema parami skrzydeł. Ogon to w całości tkanka mięśniowa, podobna do ludzkiego języka, a na jego końcu znajduje się żądło stosowane do polowań." STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION: "Wprowadzenie: główny oficer medyczny" STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION_UFOPEDIA: "Witam Dowódco, jestem głównym oficerem medycznym w tej bazie. Słyszałam o tobie dobre rzeczy, więc mam duże nadzieje związane z tym projektem.{NEWLINE}{NEWLINE}Jak wiesz, moje zadanie to dbanie o to, by nasi ludzie pozostali w jednym kawałku po... cóż, wiadomo, jak to jest z szemranymi organizacjami jak nasza. Jednak mam też kwalifikacje do wykonywania analizy naukowej wszelkich materiałów biologicznych, włącznie z wykonywaniem sekcji, wiwisekcji i testów biochemicznych. Proszę się nie wahać złożyć mi wizytę w dowolnym terminie. Przepraszam za ten zapach antyseptyków, ale gwarantuję, że tak jest lepiej." STR_INTELLIGENCE_OFFICER_INTRODUCTION: "Wprowadzenie: szef wywiadu" STR_INTELLIGENCE_OFFICER_INTRODUCTION_UFOPEDIA: "Dobrze cię widzieć, Dowódco; ładny garnitur! Jestem tu oficerem wywiadu, czyli odbieram telefony, parzę kawę i proszę ludzi o informacje. To ostatnie byłoby dla ciebie szczególnie ważne, ale moja gorąca kawa też jest dobra!{NEWLINE}{NEWLINE}W każdym razie nasza sytuacja jest prosta: jesteśmy dziećmi we mgle. W tym momencie nie mam praktycznie żadnych śladów, więc najpierw musimy je znaleźć. Najlepsze źródło informacji to jeńcy, chciałam powiedzieć aresztanci, więc przekaż proszę agentom polowym, żeby kogoś zostawili dla mnie. Są też inne źródła, jak tajne dokumenty i takie tam, więc miejmy oko na nietypowe znaleziska. Tylko błagam, nie przynoście mi zwłok, bo nie są zbyt rozmowne; jeśli sądzisz, że jest w nich coś ciekawego, porozmawiaj raczej z tą gorącą lekarką - jest kompetentna i wie, co znaczy dobra kawa." STR_CHIEF_ACCOUNTANT_INTRODUCTION: "Wprowadzenie: główna księgowa" STR_CHIEF_ACCOUNTANT_INTRODUCTION_UFOPEDIA: "Ach, to ty, Dowódco. Jestem tu główną księgową, co znaczy, że odpowiadam za wszystkie autoryzowane przez ciebie płatności, więc lepiej pohamuj swoje żądze wydawania pieniędzy.{NEWLINE}{NEWLINE}A więc bierzesz odpowiedzialność za ten bałagan. Naprawdę mam nadzieję, że sobie poradzisz, bo nie wygląda to dobrze. Ty i ja wiemy, że to tylko operacja na boku, która ma pokazać, że ONZ w ogóle obchodzi cały ten nieziemski syf. Ale cokolwiek ty o tym myślisz, ja mam zamiar utrzymać ten projekt w ruchu i zapewniam cię, że będę tu przynajmniej tak długo, jak ty!" STR_QUARTERMASTER_INTRODUCTION: "Wprowadzenie: kwatermistrz" STR_QUARTERMASTER_INTRODUCTION_UFOPEDIA: "Witaj, Dowódco. Tutejszy kwatermistrz, do usług.{NEWLINE}{NEWLINE}Będę miał oko na zamówienia, żeby nasi agenci nie mieli na głowie jeszcze tego. Na razie jesteśmy troszkę niedoposażeni, więc za twoim pozwoleniem spróbuję załatwić coś bardziej odpowiedniego. Jeśli potrzebujesz czegoś konkretnego, daj mi znać, a zobaczymy, co da się zrobić.{NEWLINE}{NEWLINE}Na początek polecam małe rozszerzenie podstawowego ekwipunku polowego. Podobno niektórzy z naszych podejrzanych są... cóż, ździebko trudniejsi do ogarnięcia niż zwykle, jeśli wiesz, o co mi chodzi, a instynkt mi mówi, że będzie dużo strzelanin." STR_LOGISTICS: "Logistyka" STR_LOGISTICS_UFOPEDIA: "Nasz tak zwana 'globalna sieć logistyczna' to fikcja: w teorii możemy dostać się gdziekolwiek, ale dotarcie tam z przyzwoitym sprzętem ORAZ na czas byłoby cholernym cudem! Nikt nie lubi zagranicznych agentów na swojej ziemi, a czterech to gorzej niż dwóch.{NEWLINE}Tym niemniej trochę usprawniłam ten system, grożąc właściwym ludziom, więc teraz faktycznie możemy liczyć na gotową do akcji furgonetkę w każdym większym mieście na planecie, przynajmniej w teorii. Jeśli sądzisz, że to mało spektakularne, to możesz tego nie używać i nie marnować mojego czasu." STR_PERSONAL_PROTECTION: "Ochrona osobista" STR_PERSONAL_PROTECTION_UFOPEDIA: "Kamizelki kewlarowe to nie szczyt techniki, ale widać nikt nas nie uznał za dość ważnych, by móc je swobodnie zamawiać. Mam zamiar naprawić ten ewidentny błąd, chociaż to będzie oznaczało mnóstwo papierkowej roboty. Są dość drogie jak na niewielką ochronę, jaką oferują, ale może przynajmniej trochę uszczęśliwią naszych agentów.{NEWLINE}Na razie może spróbuj starych dobrych płaszczy skórzanych? Przynajmniej chronią przed deszczem i mogą nawet zatrzymać słaby atak." STR_NONSTANDARD_WEAPONS: "Bronie niestandardowe" STR_NONSTANDARD_WEAPONS_UFOPEDIA: "Dzięki odwaleniu papierkowej roboty - a była jej cała masa - wreszcie zapewniliśmy sobie dostawę broni, które wcześniej zostały sklasyfikowane jako 'zbędne' dla naszych operacji. Nic szczególnie porywającego, po prostu parę dodatkowych modeli, które byłby bardziej użyteczne dla naszych ludzi niż to, co mamy, jak te wielkie rewolwery magnum albo może strzelby, kiedy się umocnimy. Jeśli jakichś potrzebujesz, możesz je normalnie zamawiać." STR_MEDICINE: "Medycyna" STR_MEDICINE_UFOPEDIA: "Zacznijmy od podstaw: zanim poczynimy jakieś istotne odkrycia, najpierw musimy wykorzystać już dostępne źródła. W końcu nie płacą nam za wynajdywanie koła na nowo. Naszym celem powinni być właściwi ludzie i nabycie od nich tego, co nam potrzebne, by zrobić to, czego nie mamy.{NEWLINE}Na początek pragnę zasugerować poznanie kogoś związanego z eksperymentalnymi terapiami opartymi na komórkach macierzystych, gdyż moim zdaniem ta technologia może ratować życie naszym agentom. Jeśli dasz mi na to czas, zajmę się tym.{NEWLINE}Mam już jednak dostęp do pewnych niekonwencjonalnych środków, które mogą zwiększyć zdolności bojowe naszych agentów. Zajmie to dużo czasu i treningu, ale w końcu przerosną oni zwykłych ludzi. Chcesz wiedzieć, skąd to mam? Och, zapewniam, że wkrótce nie będą już cię zaskakiwać takie błahostki." STR_XENOLOGIST_CONTACT: "Rekrutacja ksenologa" STR_XENOLOGIST_CONTACT_UFOPEDIA: "Ach witam, witam! Z niewypowiedzianą ekscytacją obejmuję posadę twojego głównego ksenologa. Wydajesz się być dobrym szefem, Dowódco; wiele się spodziewam po tej operacji.{NEWLINE}Widzę, że nie masz pewności, po co dokładnie tu jestem, prawda? Cóż, prawdę mówiąc, ja też nie wiem. Nie wygląda na to, aby działo się tu cokolwiek, w czym moje unikalne zdolności byłyby przydatne. Ale nie martw się, z pewnością szefowa wywiadu, albo główny inżynier, czy ktokolwiek jeszcze prowadzi tu badania, wkrótce przyjdzie do mnie szukać pomocy. Z pewnością nie pożałujesz zaproszenia mnie tutaj, Dowódco... A i ja z pewnością nie będę tego żałował." STR_MILITARY_ENVOY_CONTACT: "Rekrutacja emisariusza wojskowego" STR_MILITARY_ENVOY_CONTACT_UFOPEDIA: "Witam, Dorze! Przybył twój nowy emisariusz wojskowy. Wezwali mnie tu chybcikiem, podobno w sprawie jakichś złoczyńców z kosmosu. Nie pytaj, skąd to wiem, mam swoje powiązania. Po to tu jestem, prawda?{NEWLINE}No więc rozmawiałem z jednym twoim agentem, tym który mnie tu przywiózł, i wygląda na to, że mamy marny sprzęt. W tym momencie nie mogę ci obiecać bomby atomowej, ale chyba dam radę załatwić coś ekstra u starych przyjaciół. Co masz na myśli mówiąc 'czy to legalne', oczywiście że to legalne! Gdybyśmy mogli bezkarnie używać nielegalnego sprzętu, wszystko byłoby dużo łatwiejsze. Eee, oczywiście i tak nie mógłbym wtedy w niczym pomóc, Dorze." STR_CHIEF_RESEARCHER_CONTACT: "Rekrutacja głównego naukowca" STR_CHIEF_RESEARCHER_CONTACT_UFOPEDIA: "Dobry wieczór, dowódco. Otrzymałem twoją propozycję objęcia posady głównego naukowca, która z pewnością wzbudziła moje zainteresowanie. Muszę wyznać, że wpierw byłem sceptyczny, ale pewni dobrze sytuowani koledzy zapewnili mnie, że dysponujesz mocnymi dowodami na te dziwne zajścia, więc nie mogłem się powstrzymać przed przybyciem tutaj i zobaczeniem tego na własne oczy.{NEWLINE}Szczerze powiedziawszy, nasze pomieszczenia badawcze są dość skromne, ale na razie muszą wystarczyć. Jeśli nie masz obiekcji, natychmiast spotkam się z personelem, aby przedyskutować możliwe usprawnienia. To znaczy, kiedy tylko się wprowadzę. Mamy podwójny apartament, prawda?" STR_CHIEF_ENGINEER_CONTACT: "Rekrutacja głównego inżyniera" STR_CHIEF_ENGINEER_CONTACT_UFOPEDIA: "No siema. Dostałem twoją wiadomość, więc oto jestem: twój nowy główny inżynier.{NEWLINE}Słuchaj, ja tu jestem dla gadżetów, okej? Żaden ze mnie polityk i nie wiem, czy ten twój cyrk na kółkach jest lepszy dla świata, niż inne cyrki na kółkach; mało mnie to obchodzi. Ale pomogę ci, o ile będę dostawał fajne rzeczy do zabawy.{NEWLINE}No więc gdzie mój warsztat? JAK TO NIE MAMY WARSZTATU? Rany, widzę, że moja robota już się zaczęła. Musimy zaprojektować porządną przestrzeń do pracy, z przyzwoitym sprzętem i mnóstwem miejsca i komputerem z fajną syntezą głosu. Wiesz co, pozwól że od razu się tym zajmę i przyniosę ci projekt, jak będzie gotowy." STR_ALIEN_ALLOYS_UFOPEDIA: "Statki obcych są skonstruowane ze specjalnych stopów metali o unikalnych właściwościach, dzięki którym lokują się w klasie materiałowej 'trytan', dotąd uważanej za pojęcie czysto teoretyczne. Stopy te są bardzo lekkie i jednocześnie niesamowicie wytrzymałe. W razie potrzeby mogą przejawiać pamięć kształtu i superelastyczność, przy większej wytrzymałości niż jakikolwiek inny materiał znany nauce - praktycznie to samoregenerujące się superstopy. Mogą być modelowane metodami elektromagnetycznymi. Materiał ten można stosować w wielu procesach wytwórczych." STR_ALLOYS_ENGINEERING: "Inżynieria obcych stopów" STR_ALLOYS_ENGINEERING_UFOPEDIA: "Obce stopy same w sobie są fantastyczne, ale tak bardzo różnią się od naszych materiałów, że dokładne określenie ich właściwości fizycznych oraz sposób ich wprowadzenia do blachy ze stopu zajęło mi parę nocek. Ale skoro mamy już te przeszkody za sobą, użyjmy tej technologii do czegoś fajnego! Hmmm, co powiesz na ulepszenia naszej broni palnej? Tak tylko mówię!" STR_ALIEN_ENGINEERING: "Obca inżynieria" STR_ALIEN_ENGINEERING_UFOPEDIA: "Obce urządzenia używane przez takich ludzi jak kultyści są konstruowane z dostępnych części elektronicznych, ale według zasad i logiki całkiem różnej od tego, do czego przywykliśmy. Takie urządzenia stosują się jednak do wszelkich praw fizyki, a zasady ich działania nabierają sensu, kiedy już się z nimi zaznajomisz. Teraz rozumiemy te komponenty wystarczająco dobrze, żeby się nimi pobawić i więcej o nich dowiedzieć." STR_ALIEN_LANGUAGE: "Język obcych" STR_ALIEN_LANGUAGE_UFOPEDIA: "Obcy komunikują się z wyznawcami za pomocą języka pisanego. Język ten używa obcych symboli ułożonych zgodnie z regułami prostej gramatyki, co pozwala tworzyć krótkie wiadomości. Nie potrafimy jeszcze powiedzieć, czy obcy używają tego języka także do komunikacji między sobą, ale może uda się coś wywnioskować o ich współpracy z ludźmi." STR_UFO_SIGNATURE: "Sygnatura UFO" STR_UFO_SIGNATURE_UFOPEDIA: "Ustaliliśmy, że obcy komunikator działa poprzez identyfikację i lokalizację transmisji UFO, które obcy normalnie ukrywają przed czujnikami za pomocą zaawansowanej techniki. Jeśli zdołamy odtworzyć to urządzenie w większej skali, będzie to olbrzymia pomoc w obserwacji i być może przechwytywaniu latających UFO." STR_DEEP_ONE_COMM_DEVICE: "Głębioński komunikator" STR_ALIEN_COMMUNICATOR: "Obcy komunikator" STR_ALIEN_COMMUNICATOR_UFOPEDIA: "Wysocy rangą kultyści używają tego urządzenia do kontaktowania się ze swymi obcymi panami. Zbudowany jest według obcych schematów, ale z ziemskich materiałów. Transmituje prosty dwukierunkowy sygnał pomiędzy użytkownikiem a pobliskim UFO, co pozwala przesyłać wiadomości w języku obcych.{NEWLINE}Najciekawsza rzecz w tym komunikatorze to wbudowany wykrywacz UFO krótkiego zasięgu. Z pewnością powinniśmy to zbadać bardziej dogłębnie.{NEWLINE}>Ukrywalny" STR_QD_SLOT: "Kab." STR_FLARE_PISTOL_BUY: "Zakup pistoletu na flary" STR_FLARE_PISTOL: "Pistolet na flary" STR_FLARE_PISTOL_CLIP: "Flara pistoletowa" STR_FLARE_PISTOL_UFOPEDIA: "Ten pistolet strzela samozapalającą amunicją, która w procesie spalania wydziela światło. Używać z należytą ostrożnością.{NEWLINE}>Ukrywalny" STR_NITRO_EXPRESS: "Strzelba Nitro Express" STR_NITRO_EXPRESS_UFOPEDIA: "Ta strzelba myśliwska jest dość potężna, by zabić słonia, ale tylko w sprawnych rękach. Każdy materiał twardszy od słoniowej skóry ma dużą szansę na zatrzymanie tego pocisku.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans I." STR_NITRO_EXPRESS_CLIP: "Naboje do strzelby Nitro Express" STR_NITRO_EXPRESS_BUY: "Zakup strzelby Nitro Express" STR_GLOCK_18: "Glock 18" STR_GLOCK_18_CLIP: "Mag. glocka 18" STR_GLOCK_18_LARGE_CLIP: "Duży mag. glocka 18" STR_GLOCK_18_UFOPEDIA: "Pistolet Glock 18 kal. 9 mm to bardzo solidna i celna broń, szczególnie skuteczna przeciw nieopancerzonym celom z uwagi na niską siłę obalającą. Przyjmuje dwa rodzaje magazynków: standardowy (18) i duży (33). W razie potrzeby może strzelać krótkimi seriami.{NEWLINE}>Ukrywalny" STR_COLT45: "Colt .45" STR_COLT45_CLIP: "Mag. colta .45" STR_COLT45_UFOPEDIA: "Ten znany model pistoletu ma silną amunicję, ale dość powoli strzela.{NEWLINE}>Ukrywalny" STR_TOKAREV: "Tokariew TT-30" STR_TOKAREV_CLIP: "Magazynek tokariewa" STR_TOKAREV_UFOPEDIA: "Ten pistolet wciąż jest w użyciu w krajach byłego Układu Warszawskiego, jak również w Chinach i w Pakistanie. Jest niezawodna i celna, ale niełatwa w obsłudze.{NEWLINE}>Ukrywalny" STR_HK_MK23_SOCOM_BUY: "Zakup Mk23 SOCOM" STR_HK_MK23_SOCOM: "Mk23 SOCOM" STR_HK_MK23_SOCOM_CLIP: "Magazynek Mk23 SOCOM" STR_HK_MK23_SOCOM_UFOPEDIA: "Niemiecki H&K Mk23 SOCOM to oficjalna broń boczna Sił Specjalnych USA. Wyposażony w celownik laserowy, jest bardzo celny i silny, ale stosunkowo ciężki i z lekko obniżonym zasięgiem maksymalnym.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: bronie niestandardowe, rekrutacja emisariusza wojskowego." STR_MAKAROV: "Makarow" STR_MAKAROV_CLIP: "Mag. makarowa" STR_MAKAROV_UFOPEDIA: "Tradycyjny rosyjski pistolet 9 mm. Ma przeciętną celność, szybkostrzelność i siłę obalającą jak na swoją klasę.{NEWLINE}>Ukrywalny" STR_ZSRR_GANGER_ARMOR: "Ganger Czerwonego Świtu: analiza taktyczna" STR_ZSRR_MOLOLEC_ARMOR: "Młodzian Czerwonego Świtu: analiza taktyczna" STR_ZSRR_MATROS_ARMOR: "Matros Czerwonego Świtu: analiza taktyczna" STR_ZSRR_RED_OPS_MALE_ARMOR: "Żołnierz Czerwonego Specnazu: analiza taktyczna" STR_ZSRR_PIONEER_MALE_ARMOR: "Pionier Czerwonego Świtu: analiza taktyczna" STR_ZSRR_UBEK_ARMOR: "Koordynator Czerwonego Świtu: analiza taktyczna" STR_ZSRR_UBEK: "Koordynator Czerwonego Świtu" STR_ZSRR_UBEK_UFOPEDIA: "Elity Czerwonego Świtu to nadzorcy i kontrolerzy wywodzący się spośród rozczarowanych oficerów różnych poradzieckich formacji specjalnych, w tym sił desantowych, jednostek antyterrorystycznych jak Alfa czy Wympel oraz GRU Specnaz. Mają pełny dostęp do wszelkich zasobów Czerwonego Świtu, włącznie z zaawansowanymi ulepszeniami biologicznymi." STR_ZSRR_MATROS: "Matros Czerwonego Świtu" STR_ZSRR_MATROS_UFOPEDIA: "'Matrosi' to członkowie Czerwonego Świtu odpowiedzialni za logistykę, komunikację i nadzór. Ich nazwa i wygląd odzwierciedlają fakt, że są to obecni lub byli członkowie rosyjskiej floty, która została głęboko zinfiltrowana przez Czerwony Świt i czasem używana do 'nieoficjalnych' zadań. Ich wyposażenie reprezentuje tylko przeciętny poziom zagrożenia w walce, ale nie powinniśmy lekceważyć ich bioinżynierowanych ciał." STR_ZSRR_PIONEER: "Pionier Czerwonego Świtu" STR_ZSRR_PIONEER_MALE: "Pionier Czerwonego Świtu" STR_ZSRR_PIONEER_FEMALE: "Pionierka Czerwonego Świtu" STR_ZSRR_PIONEER_UFOPEDIA: "Pionierzy to kandydaci na oficerów, służący starszym oficerom Czerwonego Świtu jako adiutanci, ochroniarze i wysłannicy. Nie są tak dobrze poinformowani jak ich szefowie, ale są dobrze wyszkoleni i zdeterminowani." STR_ZSRR_RED_OPS_FEMALE: "Żołnierz Czerwonego Specnazu" STR_ZSRR_RED_OPS_MALE: "Żołnierz Czerwonego Specnazu" STR_ZSRR_RED_OPS: "Czerwony Specnaz" STR_ZSRR_RED_OPS_UFOPEDIA: "Czerwony Specnaz to elitarna formacja wojskowa Czerwonego Świtu z dużym doświadczeniem bojowym. Ci ludzi są bardzo utalentowani i świetnie wyposażeni, co czyni ich bardzo niebezpiecznymi w walce. Zwykle używa się ich do specjalnych zadań z dużym prawdopodobieństwem wystąpienia intensywnej walki, ale na szczęście ich ograniczona liczebność zapobiega zbyt częstemu wystawianiu do boju. Jak inni członkowie Czerwonego Świtu, są biologicznie ulepszeni celem zwiększenia charakterystyk fizycznych." STR_ZSRR_MOLOLEC: "Młodzian Czerwonego Świtu" STR_ZSRR_MOLOLEC_UFOPEDIA: "Młodzian, czy też 'mołodiec', to popularne określenie na żołnierzy Czerwonego Świtu. Te osoby mają solidne przeszkolenie wojskowe i doskonałe warunki fizyczne, dzięki procesowi wspomagania. Choć niezbyt dobrze poinformowani, 'młodzianie' są całkiem kompetentni i bardzo często trudnią się ochroną infrastruktury Czerwonego Świtu, zadaniami najemniczymi i rajdami terrorystycznymi. Powszechnie używają broni wojskowej." STR_ZSRR_GANGER: "Ganger Czerwonego Świtu" STR_ZSRR_GANGER_UFOPEDIA: "Gangerzy to najniższej rangi członkowie Czerwonego Świtu. Choć niezbyt dobrze wyszkoleni, mają świetny refleks, siłę i wytrzymałość, co po dalszych badaniach okazało się być rezultatem sztucznego wspomagania. W zamian za służbę gangerom obiecuje się siłę fizyczną oraz udział w 'łupach wojennych', czymkolwiek by nie były. Gangerzy operują w miastach i łatwo ich pomylić ze zwykłymi bandziorami, ale zwykle czuwają nad nimi bardziej wtajemniczeni i lepiej wyposażeni członkowie Czerwonego Świtu." STR_ZSRR: "Czerwony Świt" STR_ZSRR_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Czerwony Świt to organizacja paramilitarna działająca na obszarze dawnego Paktu Warszawskiego. Jej cele są niejasne, ale wydaja się być kierowana przez wysokich rangą oficjeli ZSRR z dostępem do pozaziemskiej technologii, która po upadku Związku Radzieckiego zniknęła z tajnych magazynów. Członkowie Czerwonego Świtu są biologicznie ulepszeni do walki, co wskazuje na projekt ulepszenia człowieka na niespotykaną dotąd skalę. Większość akcji Czerwonego Świtu wiąże się z przestępczością zorganizowaną i usługami najemniczymi, w ten sposób zyskują pieniądze i władzę. Są też wyjątkowo dobrze zaopatrzeni i dlatego stanowią poważne zagrożenie dla naszych agentów." STR_BASEBALL_BAT: "Kij bejsbolowy" STR_BASEBALL_BAT_UFOPEDIA: "Jak mówi stary dowcip, 'w Rosji sprzedano sto tysięcy kijów bejsbolowych, ale ani jednej piłki'. Ewidentnie miejscowi kultyści obcych potęg też nimi nie gardzą. Posługiwanie się nimi wymaga bardzo niewielkich umiejętności, ale siła fizyczna pomaga." STR_GOLF_STICK: "Kij golfowy" STR_GOLF_STICK_UFOPEDIA: "Golf uważany jest za sport dla szlachty, więc czemu tyle szumowin ma w domu sprzęt golfowy?" STR_LUGER: "Luger" STR_LUGER_CLIP: "Mag. do lugera" STR_LUGER_UFOPEDIA: "Klasyczny wzór pistoletu, powszechnie używany w armii niemieckiej podczas obu wojen światowych. Wycofany z użycia z winy skomplikowanego mechanizmu, lecz nadal można go znaleźć w cywilnych rękach.{NEWLINE}>Ukrywalny" STR_MAUSER: "Mauser" STR_MAUSER_CLIP: "Mag. do mausera" STR_MAUSER_UFOPEDIA: "Pistolet z bogatą historią i dobrą ergonomiką. Jest całkiem celny i potencjalnie zabójczy w doświadczonych rękach.{NEWLINE}>Ukrywalny" STR_RIFLE: "Karabin BlackOps" STR_RIFLE_CLIP: "Mag. karabinu BlackOps" STR_RIFLE_UFOPEDIA: "Ten bardzo celny, wielozadaniowy karabin z celownikiem laserowym używa magazynka na 20 naboi o rozmiarze 6,7 mm.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_G11_BUY: "Zakup G-11" STR_G11: "G-11" STR_G11_UFOPEDIA: "Eksperymentalna broń bezłuskowa, produkowana przez H&K. Ma bardzo celną serię. Amunicja bezłuskowa pomija 15% pancerza. Wydaje się najlepiej sprawdzać w rękach zimnych profesjonalistów." STR_G11_CLIP: "Mag. G-11" STR_RIFLE_M16: "M16" STR_RIFLE_M16_CLIP: "Mag. 5.56 mm" STR_RIFLE_M16_UFOPEDIA: "Ten karabin szturmowy nie jest bardzo silny, ale jest lekki i celny. M16 często jest używane przez agentów EXALT. Strzela amunicją 5.56 mm NATO, która pomija 10% pancerza celu.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów oraz Operacje EXALT." STR_STEYR_AUG: "Steyr AUG" STR_STEYR_AUG_UFOPEDIA: "Ta broń strzela standardową amunicją 5.56 mm NATO ze świetną celnością. Jej zaawansowane systemy celownicze sprawiają, że jest bardziej precyzyjna, ale też nieco wolniejsza w strzelaniu. Amunicja pomija 10% pancerza celu.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II i dowolna broń używająca amunicji 5.56 mm NATO." STR_PIPE: "Gazrurka" STR_PIPE_UFOPEDIA: "Solidny kawał rury, nieźle sprawdzający się jako broń improwizowana.{NEWLINE}>Ukrywalna" STR_WOODEN_CLUB: "Drewniana pałka" STR_WOODEN_CLUB_UFOPEDIA: "Prosta broń do walki wręcz, wykonana z jednego kawałka drewna. Choć skrajnie prymitywna, jej użycie może przynieść dobre efekty w rękach odpowiednio morderczo nastawionych bojowników.{NEWLINE}>Ukrywalna" STR_WAKIZASHI: "Wakizashi" STR_WAKIZASHI_UFOPEDIA: "W feudalnej Japonii wakizashi noszono razem z kataną jako broń uzupełniającą. Dziś używane jest głównie jako 'katana lajt', gdyż ma wiele jej zalet, ale jest bardziej wygodne w używaniu i noszeniu. Nie jest bardzo skuteczne w rękach amatorów i nie radzi sobie zbyt dobrze z pancerzem." STR_RUSTY_BLADE: "Przerdzewiałe ostrze" STR_RUSTY_BLADE_UFOPEDIA: "Ta broń biała pamięta lepsze czasy. Jest dość ciężka jak na miecz." STR_KATANA: "Katana" STR_KATANA_UFOPEDIA: "Biała broń dwuręczna, wzorowana na tradycyjnych mieczach japońskich, ale wykonana z najbardziej nowoczesnych materiałów. By nią skutecznie władać, wymagane są dobre umiejętności szermiercze, szczególnie jeśli stawia się czoła opancerzonym wrogom." STR_THROWING_STARS: "Gwiazdki do rzucania" STR_THROWING_STARS_UFOPEDIA: "Ta słynna broń z Dalekiego Wschodu, zwana też szurikenem, w dobrych rękach jest bardziej zabójcza, niż można by się spodziewać. Z drugiej strony jest bezużyteczna dla amatora.{NEWLINE}Choć każdy może próbować jej użyć, nie jest to zalecane agentom o umiejętnościach rzucania poniżej 50.{NEWLINE}>Ukrywalne" STR_THROWING_KNIVES: "Noże rzucane" STR_THROWING_KNIVES_UFOPEDIA: "Te azjatyckie noże do rzucania niosą śmierć w rękach eksperta, szczególnie nieopancerzonym celom.{NEWLINE}>Ukrywalne" STR_ALLOY_THROWING_KNIVES: "Trytanowe noże do rzucania" STR_ALLOY_THROWING_KNIVES_UFOPEDIA: "Te trytanowe ostrza zapewniają lepszą penetrację pancerza niż ich stalowe odpowiedniki.{NEWLINE}>Ukrywalne" STR_BLACK_LOTUS: "Czarny Lotos" STR_BLACK_LOTUS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Czarny Lotos to bardzo sekretne bractwo duchowe, popularne w całej wschodniej Azji tak wśród elit, jak też biedoty. Jego członkowie twierdzą, że oddają cześć 'Bogini Świtu', nadprzyrodzonej istocie, która objawia się im osobiście, by 'wypełnić ich pokojem' poprzez mistykę. Czarny Lotos gromadził siły od dekad i jest na tyle zamożny, by wpływać na rynki, a nawet destabilizować rządy. Działalność tego kultu w dużej części jest nielegalna i kontrolowana przez nieznane siły, więc nie możemy jej tolerować." STR_BLACK_LOTUS_FOLLOWER_ARMOR: "Wyznawca Czarnego Lotosu: analiza taktyczna" STR_BLACK_LOTUS_FOOTMAN_ARMOR: "Piechur Czarnego Lotosu: analiza taktyczna" STR_BLACK_LOTUS_WARRIOR_ARMOR: "Wojownik Czarnego Lotosu: analiza taktyczna" STR_BLACK_LOTUS_ASSASSIN_ARMOR: "Asasyn Czarnego Lotosu: analiza taktyczna" STR_BLACK_LOTUS_MANDARIN_ARMOR: "Mandaryn Czarnego Lotosu: analiza taktyczna" STR_BLACK_LOTUS_WITCH_ARMOR: "Wiedźma Czarnego Lotosu: analiza taktyczna" STR_BLACK_LOTUS_AVATAR_ARMOR: "Awatar Czarnego Lotosu: analiza taktyczna" STR_BLACK_LOTUS_FOLLOWER: "Wyznawca Czarnego Lotosu" STR_BLACK_LOTUS_FOLLOWER_UFOPEDIA: "Ci niskiej rangi członkowie Czarnego Lotosu są fanatycznie lojalni wobec kultu i dobrze wyszkoleni w walce wręcz, choć używają też broni palnej. Rekrutują się z różnych krajów i grup społecznych oraz nadal żyją zwykłym życiem, aby nie ujawnić swojej przynależności, ale przypominają raczej mnichów niż zwykłych obywateli. Oprócz wielu poetyckich form wyrażania czci nie mają wielu użytecznych informacji, ale ich oddanie Czarnemu Lotosowi jest bardziej niż wystarczającym powodem, by ich aresztować." STR_BLACK_LOTUS_FOOTMAN: "Piechur Czarnego Lotosu" STR_BLACK_LOTUS_FOOTMAN_UFOPEDIA: "Ci strażnicy kryjówek Czarnego Lotosu przechodzą ostry trening wojskowy. Są przyzwoicie uzbrojeni, ale ich największy atut to kamuflaż i dyskrecja w boju." STR_BLACK_LOTUS_WARRIOR: "Wojownik Czarnego Lotosu" STR_BLACK_LOTUS_WARRIOR_UFOPEDIA: "Ci ludzie są wybierani z wiernych niskiej rangi i wysyłani na dodatkowy trening, by zwiększyć ich zdolności bojowe i szpiegowskie. Mają w zwyczaju fingować własną śmierć, by zerwać łączność ze światem, i rzadko kontaktują się ze zwykłymi ludźmi poza misjami. Wojownicy strzegą kryjówek Czarnego Lotosu, zbierają dane wywiadowcze i wykonują zabójstwa. Choć zasadniczo nie są dobrze uzbrojeni, nie powinniśmy lekceważyć ich zdolności i morale." STR_BLACK_LOTUS_ASSASSIN: "Asasyn Czarnego Lotosu" STR_BLACK_LOTUS_ASSASSIN_UFOPEDIA: "Asasyni to elitarni wojownicy Czarnego Lotosu, wysyłani na najcięższe, najbardziej tajne misje. Rezydują w posiadłościach Czarnego Lotosu, gdzie ostro trenują i uczestniczą w mistycznych rytuałach. Mają wyjątkową i tajemniczą zdolność zupełnego wtapiania się w otoczenie, chyba że są widziani z bardzo bliska. Sami asasyni nie umieją wyjaśnić tej zdolności inaczej niż starożytna sztuka, którą trzeba doskonalić przez lata, ale nasze testy pokazują, że to efekt mentalny, a nie prawdziwa niewidzialność. W walce używają cichej broni, jak miecze i rzucane ostrza." STR_BLACK_LOTUS_MANDARIN: "Mandaryn Czarnego Lotosu" STR_BLACK_LOTUS_MANDARIN_UFOPEDIA: "Bogaci członkowie azjatyckich elit biznesowych, przestępczych i politycznych, blisko powiązani z Czarnym Lotosem. W zamian za ich sponsoring, Czarny Lotos świadczy im przeróżne usługi, włącznie z treningiem psi. Uważaj na ich kung fu." STR_BLACK_LOTUS_WITCH: "Wiedźma Czarnego Lotosu" STR_BLACK_LOTUS_WITCH_UFOPEDIA: "Te tak zwane 'wiedźmy' to wysokiej rangi członkinie Czarnego Lotosu, które zarządzają lokalnymi operacjami oraz reprezentują kult w kontaktach zewnętrznych. Mają też szczególne zdolności umysłowe, pozwalające im używać specjalnych urządzeń budowanych według planów dostarczonych przez ich 'boginię', a także podtrzymywać tarczę telekinetyczną, chroniącą przed lekką bronią strzelecką. Są dobrze poinformowane o sprawach kultu i odpowiedzialne za wiele zbrodni przezeń popełnionych, a więc powinny być pierwszorzędnym celem aresztowań." STR_BLACK_LOTUS_AVATAR_GRAPPLE: "Uchwyt awatar Czarnego Lotosu" STR_BLACK_LOTUS_AVATAR_WEAPON: "Atak awatar Czarnego Lotosu" STR_BLACK_LOTUS_AVATAR_CORPSE: "Szczątki awatara Czarnego Lotosu" STR_BLACK_LOTUS_AVATAR_AUTOPSY: "Sekcja awatar Czarnego Lotosu" STR_BLACK_LOTUS_AVATAR_AUTOPSY_UFOPEDIA: "Ta istota wydaje się w pełni ludzka, aż do kodu genetycznego. Nie ma w niej zupełnie nic szczególnego. Więc wykonałam bardzo staranną sekcję i nie znalazłam absolutnie żadnych śladów chorób, zniekształceń ani starzenia. Miała wszystkie zęby, miękkie podeszwy stóp, wszystko wskazywało na to, że jest bardzo młoda i zupełnie perfekcyjna. Poprosiłam więc oficer wywiadu o testy DNA, które wskazały na mężczyznę z Kagoszimy w wieku 41 lat, członka Czarnego Lotosu. W jakiś sposób zmienił się on w... nią, ale jak i po co, nie mamy pojęcia." STR_AVATAR_MORPH: "Awatarmorf" STR_AVATAR_MORPH_UFOPEDIA: "Ta istota wygląda jak człowiek tylko z zewnątrz, gdyż jest kompletnie przejęta przez jakiegoś rodzaju obcą inteligencję. Twierdzi, że przybyła z kosmosu i przejęła ciało tego sługi. Deklaruje też, że jest niezniszczalna i że jeśli zlikwidujemy nosiciela, może opętać kogoś innego. Prawdę mówiąc przez większość czasu tylko szydziła ze mnie, więc było to nawet miłe, kiedy wreszcie się zamknęła." STR_BLACK_LOTUS_AVATAR: "Awatar Czarnego Lotosu" STR_BLACK_LOTUS_AVATAR_UFOPEDIA: "Awatar jest głosem Bogini, ludzkim naczyniem kompletnie przejętym przez obcy umysł i przeformowany w postać lewitującej kobiety. Słowo Awatar jest absolutnym prawem dla członków kultu." STR_CHURCH_OF_DAGON: "Kościół Dagona" STR_CHURCH_OF_DAGON_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Kościół Dagona to tajna organizacja religijna pochodząca z obszaru śródziemnomorskiego. Jej wyznawcy czczą morskie bóstwo zwane Dagonem, któremu składają ofiary z ludzi. Wyżsi rangą członkowie Kościoła podobno kontaktują się z 'Wysłannikami Dagona', którzy mają rzekomo żyć w oceanie. Kościół działa w Europie i Afryce od wielu dziesięcioleci i jest całkiem wpływowy, choć prawdziwi kultyści mają problemy z interakcją ze zwykłymi ludźmi za sprawą zmian fizycznych i psychospołecznych, spowodowanych przez praktyki kultu." STR_BLACK_LOTUS_PSI_GENERATOR: "Generator psi Czarnego Lotosu" STR_BLACK_LOTUS_PSI_GENERATOR_UFOPEDIA: "To dziwne urządzenie było zamontowane w posągu awatar w głównej bazie Czarnego Lotosu. Jego funkcją jest odbierać i wzmacniać fale psi nadchodzące z kosmosu i umożliwiać 'opętywanie' ludzi przez 'boginię' kultu.{NEWLINE}Choć nie do końca rozumiemy jego zasadę działania, możemy teoretycznie użyć go do wykrywania takich uderzeń psi. Jeśli nam się to uda, praktycznie zakończy to działalność Czarnego Lotosu jako organizacji, gdyż nie uda im się skontaktować ze swoją panią bez naszej natychmiastowej wiedzy." STR_DESTROY_EXALT: "Zniszczyć EXALT!" STR_DESTROY_EXALT_UFOPEDIA: "Nasze operacja zakończyła się sukcesem! Przy odpowiednich ustawieniach zdołaliśmy sprawić, że uzależnieni od psiklonu stali się jeszcze bardziej uzależnieni, więc teraz wolą nasz towar niż ten od obcych i odmawiają wykonywania rozkazów. Może jest to moralnie wątpliwe, ale na pewno pomogło opanować wielkie zagrożenie dla ludzkości. Panowie EXALT zostali praktycznie sami pomijając najwierniejszych służących i nie powinni już sprawiać nam kłopotów.{NEWLINE}Skoro zakończyliśmy sprawy z nimi, powinniśmy zająć się następnym poziomem: hybrydami." STR_DESTROY_BLACK_LOTUS: "Zniszczyć Czarny Lotos!" STR_DESTROY_BLACK_LOTUS_UFOPEDIA: "Ukończyliśmy budowę własnego detektora psi, bazującego na generatorze psionicznym Czarnego Lotosu. Teraz nie ukryją się przed nami! Zlokalizowaliśmy niektórych z ich przywódców w ciągu zaledwie kilku godzin od aktywacji detektora i wysłaliśmy oddziały, by weszły do ich kryjówek. Czarnego Lotosu już nie ma, a pozostałe po nim siły są rozproszone i ogłupiałe.{NEWLINE}Nie potrzebujemy już trzymać tych generatorów psi, nie są nam już przydatne. Może je sprzedajmy albo coś." STR_DAGON_STATUE: "Statua Kościoła Dagona" STR_DAGON_STATUE_UFOPEDIA: "Posąg jest wykonany z jakiegoś pozaziemskiego materiału i bardzo trudno go uszkodzić piłą, laserem czy palnikiem chemicznym. Gdy w końcu zdołaliśmy go otworzyć, znaleźliśmy wiele tekstów w języku niesamowitym dotyczących Kościoła, jego ogólnej działalności, rozkazów Dagona i tak dalej. Informacje te wystarczą do namierzenia kluczowych węzłów kultu dzięki wsparciu rządów narodowych. Jeśli chcesz, byśmy ujawnili te dane i załatwili kult na dobre, powiedz tylko słowo - to długo nie zajmie." STR_DESTROY_CHURCH_OF_DAGON: "Zniszczyć Kościół Dagona!" STR_DESTROY_CHURCH_OF_DAGON_UFOPEDIA: "Dowódco, dokonało się - Kościół Dagona został pokonany. Nadal istnieje, ale został zmuszony do głębokiego ukrycia i nie sądzę, byśmy mieli jeszcze o nim kiedykolwiek usłyszeć. Nie mogę powiedzieć, że będę za nimi tęskniła.{NEWLINE}Jeśli masz jeszcze jakieś statuetki Dagona, to sugeruję, żeby je wyrzucić. Mam od nich ciary, wiesz?" STR_RED_DAWN_KEYCARD: "Karta pamięci Czerwonego Świtu" STR_RED_DAWN_KEYCARD_UFOPEDIA: "Pomyślnie zdekodowaliśmy dane na karcie pamięci. Wszystkie tajemnice Czerwonego Świtu, w tym nazwiska, adresy, dzienniki, wydatki, kontakty, aliasy, nieruchomości - mamy wszystko, Dowódco. Ich przyszłość jest w twoich rękach.{NEWLINE}Dane są gotowe do ujawnienia właściwym ludziom. Jeśli to się stanie, Czerwony Świt jest skończony. Ale ostatecznie to twoja decyzja czy, i kiedy, mamy to zrobić. Poprę każdą twoją decyzję.{NEWLINE}{NEWLINE}- główny oficer wywiadu" STR_DESTROY_ZSRR: "Zniszczyć Czerwony Świt!" STR_DESTROY_ZSRR_UFOPEDIA: "Dowódco, melduję wykonanie zadania - poinformowaliśmy Organizację Narodów Zjednoczonych i prezydenta Rosji o całej agendzie Czerwonego Świtu i związanych z nią szczegółach. To w zupełności wystarczy, by skazać wszystkich wyższych oficerów na wiele lat więzienia, albo gorzej. Chciałabym teraz zobaczyć ich miny!{NEWLINE}Teraz możemy się skupić na naprawdę ważnych rzeczach! Możemy też sprzedać wszystkie karty kodowe Czerwonego Świtu, jakie ewentualnie mamy, już nie są nam potrzebne." STR_SKULLJACK: "Wtyk czerepowy" STR_SKULLJACK_UFOPEDIA: "Podłączając psiklon do wszczepu mózgowego agenta zdołaliśmy zmienić dwukierunkowe sprzężenie zwrotne urządzenia w trójkierunkowe, tworząc kanał psi pomiędzy umysłami agenta i celu. To pozwala nam wpłynąć na procesy myślowe i percepcję celu, w praktyce pozwalając agentowi czasowo przejąć kontrolę nad działaniami celu. Uwaga: to bardzo męcząca czynność, a regularne stosowanie może być groźne dla spójności umysłu użytkownika.{NEWLINE}>Ukrywalny" STR_PSICLONE: "Psiklon" STR_PSICLONE_UFOPEDIA: "To dziwne urządzenie powoduje niezwykle silne efekty psychoaktywne. Nasze badania nad jego użytkownikami wskazują, że silnie zwiększa on ich refleks i morale, ale poważnie zmienia świadomość ofiary, wywołując złożone halucynacje. Członkowie EXALT twierdzą, że te omamy to w rzeczywistości wizje powodowane przez prawdziwą aktywność psioniczną, gdyż urządzenie zwiększa ludzką percepcję psioniczną i pozwala użytkownikowi 'dostroić się' do tych obcych sygnałów, choć bez żadnej kontroli nad tym procesem.{NEWLINE}>Ukrywalny" STR_XCOM_PSICLONE: "Psiklon X-Comu" STR_XCOM_PSICLONE_UFOPEDIA: "to urządzenie to Psiklon EXALT przystosowany do użycia przez agentów X-Comu. Aby go użyć, trzeba stanąć twarzą przodem do celu i wybrać akcję z menu:{NEWLINE}WYWOŁAJ PANIKĘ: Jeśli atak się powiedzie, morale celu się obniży, co może spowodować jego panikę." STR_EXALT: "EXALT" STR_EXALT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}EXALT to podziemna organizacja działająca głównie w Amerykach. Założyła ją grupa wpływowych osób z powiązaniami politycznymi. Wydaje się mieć udział w różnych działaniach kryminalnych, jak dystrybucja narkotyków. Ich popisowy towar to oddziałujące na umysł urządzenia zwane psiklonami, podobno bardzo psychoaktywne. Nie ma wątpliwości, że te urządzenia mają pozaziemskie pochodzenie i zapewne są bardzo niebezpieczne." STR_EXALT_INFILTRATOR_ARMOR: "Infiltrator EXALT: analiza taktyczna" STR_EXALT_GOON_ARMOR: "Cyngiel EXALT: analiza taktyczna" STR_EXALT_ENFORCER_ARMOR: "Siepacz EXALT: analiza taktyczna" STR_EXALT_LIQUIDATOR_ARMOR: "Likwidator EXALT: analiza taktyczna" STR_EXALT_MASTER_ARMOR: "Pan EXALT: analiza taktyczna" STR_BRAINER_ARMOR: "Hybryda mózgowiec: analiza taktyczna" STR_EXALT_INFILTRATOR: "Infiltrator EXALT" STR_EXALT_INFILTRATOR_UFOPEDIA: "Ci obywatele to niskiej rangi agenci EXALT. Większość z nich wiedzie na co dzień spokojne życie, czekając na rozkazy z góry. Inni otrzymują zadania związane z dystrybucją supernarkotyku psiklon, a mała część uczestniczy w prawdziwych atakach terrorystycznych. Czy była mowa o tym, że są ciężko uzależnieni od psiklonu? Tak, teraz chyba rozumiesz, dlaczego są tak oddani organizacji." STR_EXALT_GOON: "Cyngiel EXALT" STR_EXALT_GOON_UFOPEDIA: "Ci ludzie są zawodowymi żołnierzami EXALT. Są dobrze wyszkoleni, zdeterminowani i bardzo trudni do zastraszenia. Ich możliwości fizyczne też są świetne." STR_EXALT_ENFORCER: "Siepacz EXALT" STR_EXALT_ENFORCER_UFOPEDIA: "Siepacze to oficerowie EXALT, którzy często dowodzą pomniejszymi akcjami. Są bezlitośnie skuteczni i nie należy ich lekceważyć." STR_EXALT_BRAINER: "Mózgowiec EXALT" STR_EXALT_BRAINER_UFOPEDIA: "Skoro szeregowi członkowie EXALT są przeważnie kontrolowani poprzez dystrybucję psiklonów, mamy plan, jak wygrać bez długiej wojny: użyć tej broni EXALT przeciwko nim. Wystarczająco rozumiemy zasadę działania psiklonu, aby wytworzyć przeciwfalę, która zakłóci działanie tych urządzeń na dużym obszarze. Zanim wróg skoryguje sygnał, zalejemy rynek naszymi złamanymi psiklonami, które będą równie dobre, ale będą działały i, wiesz, nie zmuszą cię do wstąpienia do armii obcych w ramach w zapłatę. Powinno to na tyle osłabić EXALT, że nie będziemy musieli się już nim przejmować. Wydaj tylko rozkaz, Dowódco." STR_EXALT_BRAINER_CORPSE: "Zwłoki mózgowca" STR_HYBRID_BRAINER: "Hybryda mózgowiec" STR_BRAINER: "Mózgowiec hybryd" STR_BRAINER_UFOPEDIA: "Ta istota jest na pół człowiekiem, na pół obcym. Ma niezwykłe zdolności umysłowe, włącznie z telekinezą i osobistym polem siłowym. Podobno kosmici stworzyli tę formę, by zinfiltrowała Ziemię. Ma ona ważną pozycję wśród swych pobratymców, bardziej podobnych ludziom, ale równie niebezpiecznych." STR_BRAINER_AUTOPSY: "Sekcja mózgowca" STR_BRAINER_AUTOPSY_UFOPEDIA: "Fizjologia tej istoty jest po większości ludzka, gdyż ma wszystkie te same organy oprócz genitaliów, których nigdy nie miała. Mózg jednak jest bardziej rozwinięty i na pewne sposoby nietypowy, co sugeruje większy potencjał intelektualny. Fizycznie jest bardzo krucha, ale raporty bojowe sugerują, że wokół tej istoty istnieje jakiegoś rodzaju pole siłowe." STR_EXALT_LIQUIDATOR: "Likwidator EXALT" STR_EXALT_LIQUIDATOR_UFOPEDIA: "Likwidatorzy to elitarni agenci EXALT, członkowie służb specjalnych swych panów - zwykle mających na celu szerzenie terroru. Są dobrze wyszkoleni, wyposażeni w dobry pancerz i absolutnie oddani sprawie... czy też psiklonom." STR_TERROR_FROM_THE_DEEP: "Groza z głębin" STR_TERROR_FROM_THE_DEEP_UFOPEDIA: "Odkryliśmy wreszcie straszliwy plan T'leth: wygląda na to, że buduje armię niepokonanych wojowników zwanych tasotami, by podbić Ziemię.{NEWLINE}Na nasze szczęście, armia ta powstaje w odosobnionej placówce, gdyż w procesie używana jest bardzo wybuchowa maszyneria. To daje nam szansę na infiltrację fabryki. Powinniśmy zebrać wystarczająco dużo danych, by stworzyć plan jej wyłączenia, i to jak najszybciej." STR_ZRBITE_TANK: "Zbiornik zrbitu" STR_ZRBITE_TANK_UFOPEDIA: "To obce urządzenie zawiera egzotyczny, wysokoenergetyczny materiał zwany zrbitem." STR_ZRBITE_TANK_DISASSEMBLY: "Demontaż zbiornika zrbitu" STR_ZRBITE: "Zrbit" STR_ZRBITE_UFOPEDIA: "Jest to stop obcego pochodzenia, po części złoto, po części materiał biologiczny. Jest bardzo efektywnym źródłem mocy, zasilającym statki i broń podmorskich obcych. Przechowuje się go w zbiornikach po 30 jednostek.{NEWLINE}Niestety skopiowanie tego materiału wykracza poza nasze możliwości techniczne, gdyż większość jego składników ma obce pochodzenie. Jak zwykle." STR_AQUA_PLASTICS: "Akwaplastyk" STR_AQUA_PLASTICS_UFOPEDIA: "Obce łodzie podwodne i budowle używają niezwykle silnego, giętkiego i odpornego materiału do konstrukcji większości elementów. Akwaplastyk to złożone, wielowiązaniowe materiały katalizowane przez zrbit. Gęsta, lecz lekka substancja jest nawet mocniejsza niż tytan czy kewlar. Niestety ich proces produkcyjny jest przeważnie organiczny, więc nie mamy do niego odpowiedniej infrastruktury." STR_JANISSARY_ARMOR: "Skrzelak: analiza taktyczna" STR_JANISSARY_WEAPON: "Atak skrzelaka" STR_JANISSARY: "Skrzelak" STR_JANISSARY_AUTOPSY: "Sekcja skrzelaka" STR_JANISSARY_UFOPEDIA: "Choć kiedyś były ludźmi, skrzelaki nie są świadome poprzedniej tożsamości i pozostają pod pełną kontrolą obcych. Nie można się z nimi porozumieć, gdyż są niewolnikami cyberwszczepu w ich poważnie zmodyfikowanym mózgu. W walce nie używają broni; zabijają lub obezwładniają za pomocą impulsu elektrycznego. Zwykle pełnią rolę strażników." STR_JANISSARY_AUTOPSY_UFOPEDIA: "Te stwory to przerażający efekt eksperymentów na ludziach. Są tworzone z łapanych ofiar, poważnie modyfikowanych przez cybernetykę i biotechnologię. Najbardziej charakterystyczne modyfikacje cybernetyczne dotyczą mózgu i systemu krążenia, można wyróżnić też jakiś rodzaj generatora elektrycznego wbudowanego w obie ręce. Ich fizjologia jest z pewnością zaprojektowana do umożliwienia im nieograniczonego działania pod wodą na znacznych głębokościach." STR_JANISSARY_TERRORIST: "Skrzelak terrorysta" STR_JANISSARY_CORPSE: "Zwłoki skrzelaka" STR_AQUATIC_WARFARE: "Wojna podwodna" STR_GILLDOG_ARMOR: "Skrzelopies: analiza taktyczna" STR_GILLDOG: "Skrzelopies" STR_GILLDOG_TERRORIST: "Skrzelopies" STR_GILLDOG_CORPSE: "Zwłoki skrzelopsa" STR_GILLDOG_AUTOPSY: "Sekcja skrzelopsa" STR_GILLDOG_AUTOPSY_UFOPEDIA: "Nasi agenci poprawnie ocenili tego stwora: ma zarówno płuca, jak i skrzela. Łuskowata skóra zapewnia mu ochronę przed większością form ataku, zwłaszcza chemicznym, a budowa ciała pozwala na znoszenie wielkich ciśnień, jak głębia oceanu lub eksplozje. Szczęki są mocne i wybitnie nieprzyjemne." STR_GILLDOG_UFOPEDIA: "Skrzelopsy mogą funkcjonować tak na lądzie, jak i w głębinach. To niebezpieczne drapieżniki, łączące ssaczą inteligencję z rybią nieustępliwością. Ich główna słabość to dym, od którego łatwo się duszą." STR_GILLDOG_WEAPON: "Ugryzienie skrzelopsa" STR_BLOODHOUND_ARMOR: "Krwiogar: analiza taktyczna" STR_BLOODHOUND: "Krwiogar" STR_BLOODHOUND_TERRORIST: "Krwiogar" STR_BLOODHOUND_CORPSE: "Zwłoki skrzelopsa" STR_BLOODHOUND_AUTOPSY: "Sekcja krwiogara" STR_BLOODHOUND_AUTOPSY_UFOPEDIA: "Ten koszmarny stwór to wielki psowaty poddany inżynierii genetycznej i zabiegom chirurgicznym. Ma wielką siła mięśni, szczególnie w rejonie żuchwy. Czaszka jest gruba i mocna. Stworzenie było karmione koktajlem antybiotyków, co sugeruje problemy immunologiczne. Tajemnica jego odporności na kule leży pod straszliwie zmutowaną, twardą skórą: siatka z durawłókna, zapewne wszczepiona po osiągnięciu dorosłości. Najbardziej niepokojący jest wytatuowany kod kreskowy z numerem seryjnym." STR_BLOODHOUND_UFOPEDIA: "Te monstrualne, genetycznie modyfikowane psowate to produkowane masowo zwierzęta bojowe. Są zajadłe i krwiożercze, ale nie mniej bystre i wierne niż zwykłe psy. Wszczepia się im implant skórny z durawłókna, który zapewnia wysoką odporność na kule. Ich jedyną słabością jest pełna zależność od kosztownych leków i antybiotyków, których potrzebują do przeżycia z powodu niedoskonałości designu. Są też bezpłodne. Producent jednak uważa obie te cechy za pozytywne w kontekście obiecującego produktu komercyjnego." STR_BLOODHOUND_WEAPON: "Ugryzienie krwiogara" STR_SUPPORTER_OF_DAGON_ARMOR: "Poplecznik Dagona: analiza taktyczna" STR_DISCIPLE_OF_DAGON_ARMOR: "Uczeń Dagona: analiza taktyczna" STR_PRIEST_OF_DAGON_ARMOR: "Kapłan Dagona: analiza taktyczna" STR_CHOSEN_OF_DAGON_ARMOR: "Wybraniec Dagona: analiza taktyczna" STR_SORCERER_OF_DAGON_ARMOR: "Mag Dagona: analiza taktyczna" STR_SUPPORTER_OF_DAGON: "Poplecznik Dagona" STR_SUPPORTER_OF_DAGON_UFOPEDIA: "Ci osobnicy to nowicjusze organizacji parareligijnej zwanej Kościołem Dagona. Mówią o sekretnych rytuałach składania ofiar z ludzi, które mają zapewnić przychylność morskich bóstw, ale poza tym wiodą normalne życie. Przeważnie to zwykli cywile, ale szaleni, uzbrojeni i niebezpieczni." STR_DISCIPLE_OF_DAGON: "Uczeń Dagona" STR_DISCIPLE_OF_DAGON_UFOPEDIA: "Ci kultyści niskiej rangi twierdzą, że służą nadprzyrodzonej istocie zwanej Dagonem, powiązanej z morskimi głębinami. Wydają się być dotknięci tym samym zespołem chorobowym, który powoduje, że ich skóra jest szarawa i mokra, a także wywołuje szereg nieprawidłowości w rozwoju. Choroba ogranicza ich zdolności intelektualne, ale czyni ich bardziej odpornymi na ból i wstrząs, a także daje lepszy wzrok w nocy. Ich fanatyczne oddanie sprawia, że w walce są niemal nieustraszeni." STR_PRIEST_OF_DAGON: "Kapłan Dagona" STR_PRIEST_OF_DAGON_UFOPEDIA: "Kapłani przewodzą Kościołowi Dagona. Z zewnątrz wydają się mniej dotknięci 'zespołem Dagona', więc odpowiadają za kontakty poza kultem. Są jednak niezwykle wytrzymali jak na ludzi, a ich umysły działają całkiem odmiennie niż nasze, zapewne wskutek indoktrynacji przez jakąś obcą inteligencję, a może zespołu Dagona. Kapłani są kluczowi dla Kościoła Dagona i powinni być aresztowani bez zwłoki." STR_CHOSEN_OF_DAGON: "Wybraniec Dagona" STR_CHOSEN_OF_DAGON_UFOPEDIA: "Ten członek Kościoła Dagona przypomina wyglądem uczniów Dagona, ale zachował znacznie wyższą inteligencję, a nawet charyzmę. W niewoli ci tak zwani wybrańcy spędzają większość czasu w transie medytacyjnym. Ten trans powoduje drobne zmiany cielesne, jak błona pławna między palcami czy łuskowate narośla na skórze, które cofają się zaraz po ustaniu transu. Wybrańcy zdają się nie pełnić żadnej specjalnej roli w kulcie oprócz dawania przykładu i są uważani przez pobratymców za oświeconych mistyków." STR_DAGON_MORPH: "Dagonmorf" STR_DAGON_MORPH_UFOPEDIA: "Ta istota była człowiekiem, ale teraz jest czymś niemal zupełnie obcym, fizycznie i mentalnie. Jej 'zespół Dagona' jest w pełni rozwinięty, wywołując zmianę osobnika w na wpół wodny organizm o straszliwych mocach psionicznych." STR_SORCERER_OF_DAGON_CORPSE: "Zwłoki dagonmorfa" STR_SORCERER_OF_DAGON: "Mag Dagona" STR_SORCERER_OF_DAGON_UFOPEDIA: "Magowie mają przywilej kontaktowania się z 'wysłannikami Dagona' i twierdzą, że podróżowali do ich podwodnych świątyń. Mają dziwne moce telepatyczne, które można też skupiać za pomocą odpowiednich urządzeń, by wywoływać rozmaite efekty. Te zdolności czynią z nich bardzo niebezpiecznych przeciwników. Magowie nie potrafią dobrze mówić ludzkimi językami, ale ich słudzy otrzymują polecenia telepatycznie i wykonują je bez zwłoki." STR_SORCERER_OF_DAGON_AUTOPSY: "Sekcja dagonmorfa" STR_SORCERER_OF_DAGON_AUTOPSY_UFOPEDIA: "Ta istota była kiedyś człowiekiem, ale została mocno zmodyfikowana przez nieziemską technologię aż do kodu genetycznego i wynikającą zeń biochemią. Pomijając jej przerażający wygląd, większość zmian służy adaptacji do życia pod wodą. Stwór wydaje się podatny na ogień i prawdopodobnie niełatwo mu oddychać tlenem atmosferycznym." STR_DEEP_ONE_OUTPOST: "Placówki głębionów" STR_DEEP_ONE_OUTPOST_UFOPEDIA: "Istoty z głębin to wędrowny lud bez stałych siedzib - wolą swobodnie dryfować, niosąc cały dobytek ze sobą. Ponieważ są zależni od dostaw od ich tajemniczych 'bogów', zazwyczaj trzymają się blisko bezzałogowych podmorskich stacji komunikacyjnych. Jeśli znajdziemy taką stację, powinniśmy ją monitorować pod kątem aktywności głębionów i przechwytywać wszelkie grupy, jakie tam przybędą." STR_CALL_OF_TLETH: "Zew T'leth" STR_CALL_OF_TLETH_UFOPEDIA: "Kiedy tylko głębioni czegoś potrzebują, udają się do najbliższej placówki i wzywają pomocy. Teraz rozumiemy, jak działa ich urządzenie komunikacyjne. Jeśli wyślemy fałszywe wezwanie, ich zwierzchnicy powinni przybyć - i zostać złapani." STR_DEEP_ONE_COMMUNITIES: "Społeczności głębionów" STR_DEEP_ONE_COMMUNITIES_UFOPEDIA: "Głębioni żyją w małych grupach nomadycznych na szelfie kontynentalnym, łowiąc ryby i szkoląc się na wojowników pod kuratelą, z braku lepszego słowa, kapłanów. Krótko mówiąc, są inteligentni, ale bardzo prymitywni.{NEWLINE}Nasi jeńcy nie umieli wyjaśnić, skąd właściwie bierze się ich niezwykle zaawansowane wyposażenie, mówili tylko, że to dary od jakichś zagadkowych 'panów'. Widać jest tak, że kiedy tylko coś odkryjemy, zaraz się okazuje, że jest jakieś drugie dno. Prawda, Dowódco?" STR_EXALT_RATIONALE: "Filozofia EXALT" STR_EXALT_RATIONALE_UFOPEDIA: "Okazuje się, że EXALT nie jest grupą monolityczną. Niektórzy członkowie jego elit sądzą, że obcy to mniejsze zło w porównaniu z ziemskimi rządami, które są nieefektywne i zepsute przez fałszywe ideologie. Inni widzą w nich po prostu źródło zysku, tak jak w innych ośrodkach władzy. Ten pluralizm nie jest postrzegany jako zagrożenie, ale raczej jako wewnętrzny dyskurs, który nie wpływa na skuteczność organizacji i jest po prostu wyrazem zdrowej konkurencji między różnymi koncepcjami - rodzaj politycznego darwinizmu. Po części margines, po części wielki biznes, są tak czy inaczej dobrze uzbrojeni i zdeterminowani, by służyć swym przyszłym panom z kosmosu." STR_ZSRR_RATIONALE: "Filozofia Czerwonego Świtu" STR_ZSRR_RATIONALE_UFOPEDIA: "Składający się głównie z dawnych oficerów radzieckich, niezadowolonych z nowego porządku, Czerwony Świt działa w oparciu o skuteczną mieszankę ideologii i pragmatyzmu. Uważają, że obce społeczeństwo - a przynajmniej to, co o nim wiedzą dzięki dowodom wydobytym ze starych magazynów ZSRR - jest lepsze w kontekście technicznym, a być może też moralnym. Ich celem jest przetrwać nieuchronne panowanie kosmitów, a może nawet na nim skorzystać. Obcych widzą jako nie tak znów różnych od nas samych, i że powinniśmy stać się bardziej jak oni, by lepiej wpasować się w obce imperium. Wierzą też, że wśród obcych musi istnieć jakiś wewnętrzny dyskurs, i że można nimi manipulować od wewnątrz za pomocą środków klasycznej polityki. Duża część ich wysiłków skupia się na gromadzeniu zasobów do przyszłych negocjacji z najeźdźcami, gdy już do nich dołączymy." STR_CHURCH_OF_DAGON_RATIONALE: "Filozofia Kościoła Dagona" STR_CHURCH_OF_DAGON_RATIONALE_UFOPEDIA: "Główny cel kultystów Dagona to spowodowanie końca świata, jaki znamy, poprzez udział w przebudzeniu ich obcego boga, który opanuje planetę i przemieni ją w coś innego. Dlaczego chcieliby czegoś takiego? Cóż, wydają się mieć bardzo pesymistyczną wizję rzeczywistości: według nich wszechświat jest pełen rzeczy zbyt potężnych i niebezpiecznych, by ludzie mogli przetrwać na własną rękę. W ich oczach przystąpienie do jednej z takich sił jest niezbędne do przetrwania naszej rasy, a zachowanie człowieczeństwa to luksus, na który nie możemy sobie pozwolić.{NEWLINE}Miejmy nadzieję, że to oni się mylą, a nie my." STR_MESSENGERS_OF_DAGON: "Posłańcy Dagona" STR_MESSENGERS_OF_DAGON_UFOPEDIA: "Wydaje się, że wysłannicy, o których mówili kultyści Dagona, to nie mit: rzeczywiście przybywają oni z morza i raczej nie są ludźmi. Kimkolwiek są, dysponują techniką poza ludzkim zrozumieniem i prawdopodobnie stanowią zagrożenie dla społeczeństw ludzi, a więc sklasyfikujemy ich jako obcych.{NEWLINE}Skoro wiemy już czego szukać, spróbujemy przechwycić tych wysłanników na lądzie i poznać ich pochodzenie oraz motywy." STR_DAGON: "Dagon" STR_DAGON_UFOPEDIA: "Nasze wcześniejsze przypuszczenia i ponure prognozy potwierdziły się: Dagon to istotnie bardzo potężny i pradawny byt, który panuje nad ogromną podmorską bazą pełną nieludzkich umysłów. Choć ten Dagon obecnie jest w stanie 'śnienia', co odnosi się do jakiegoś rodzaju psionicznej hibernacji, oczy jego fortecy zwrócone są w stronę ludzkości. Uważają nas za podrasę, w najlepszym razie nadającą się do zniewolenia, a w najgorszym do eksterminacji.{NEWLINE}Osiągnięcie pełnej gotowości bojowej zajmie miastu całe dekady, ale z pewnością to wróg, który może okazać się bardzo trudny do pokonania. Na razie musimy zatrzymywać wysłanników Dagona przy każdej sposobności." STR_UNDERWATER_OPERATIONS: "Operacje podwodne" STR_UNDERWATER_OPERATIONS_UFOPEDIA: "X-Com w razie potrzeby może wykonywać misje podwodne. W takim wypadku dostaniesz się na miejsce standardowym transportem. Specjalna łódź podwodna X-Comu 'Kalipso' będzie czekała na miejscu.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Pamiętaj, że Kalipso pomieści najwyżej 7 agentów; jeśli wyślesz więcej, będą musieli przeczekać misję na powierzchni.{NEWLINE}Uwaga: psy zabrane na tę misję utoną!" STR_ADVANCED_UNDERWATER_OPERATIONS: "Zaawansowane operacje podwodne" STR_ADVANCED_UNDERWATER_OPERATIONS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Dzięki nowemu modułowi podwodnemu 'Trójząb' możemy wysłać agentów w większe głębiny, niż dotąd.{NEWLINE}Uwaga: psy zabrane na misje podwodne utoną!" STR_DURATHREAD_FACTORY: "Wytwórnia durawłókna" STR_ALERT_DURATHREAD_FACTORY: "ZNALEZIONO WYTWÓRNIĘ DUROWŁÓKNA" STR_ALERT_CULT_APPREHENSION: "ZNALEZIONO PODEJRZANYCH W MIEŚCIE" STR_ALERT_CULT_INVESTIGATION: "WYKRYTO AKTYWNOŚĆ KULTU" STR_ALERT_CULT_HIDEOUT: "WYKRYTO PLACÓWKĘ KULTU" STR_ALERT_CULT_BASE: "WYKRYTO BAZĘ KULTU" STR_CULT_APPREHENSION: "Ujęcie kultystów" STR_CULT_INVESTIGATION: "Kryjówka kultu" STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON: "Kryjówka kultu" STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS: "Kryjówka kultu" STR_CULT_INVESTIGATION_TEMPERATE_ZSRR: "Kryjówka kultu" STR_CULT_INVESTIGATION_TEMPERATE_EXALT: "Kryjówka kultu" STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON: "Kryjówka kultu" STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS: "Kryjówka kultu" STR_CULT_INVESTIGATION_COLD_ZSRR: "Kryjówka kultu" STR_CULT_INVESTIGATION_COLD_EXALT: "Kryjówka kultu" STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON: "Kryjówka kultu" STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS: "Kryjówka kultu" STR_CULT_INVESTIGATION_JUNGLE_ZSRR: "Kryjówka kultu" STR_CULT_INVESTIGATION_JUNGLE_EXALT: "Kryjówka kultu" STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON: "Kryjówka kultu" STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS: "Kryjówka kultu" STR_CULT_INVESTIGATION_DESERT_ZSRR: "Kryjówka kultu" STR_CULT_INVESTIGATION_DESERT_EXALT: "Kryjówka kultu" STR_CULT_HIDEOUT: "Sprawdzanie placówki kultu" STR_CULT_HIDEOUT_TEMPERATE_CHURCH_OF_DAGON: "Placówka kultu" STR_CULT_HIDEOUT_TEMPERATE_BLACK_LOTUS: "Placówka kultu" STR_CULT_HIDEOUT_TEMPERATE_ZSRR: "Placówka kultu" STR_CULT_HIDEOUT_TEMPERATE_EXALT: "Placówka kultu" STR_CULT_HIDEOUT_CHURCH_OF_DAGON: "Placówka kultu" STR_CULT_HIDEOUT_COLD_CHURCH_OF_DAGON: "Placówka kultu" STR_CULT_HIDEOUT_COLD_BLACK_LOTUS: "Placówka kultu" STR_CULT_HIDEOUT_COLD_ZSRR: "Placówka kultu" STR_CULT_HIDEOUT_COLD_EXALT: "Placówka kultu" STR_CULT_HIDEOUT_JUNGLE_CHURCH_OF_DAGON: "Placówka kultu" STR_CULT_HIDEOUT_JUNGLE_BLACK_LOTUS: "Placówka kultu" STR_CULT_HIDEOUT_JUNGLE_ZSRR: "Placówka kultu" STR_CULT_HIDEOUT_JUNGLE_EXALT: "Placówka kultu" STR_CULT_HIDEOUT_DESERT_CHURCH_OF_DAGON: "Placówka kultu" STR_CULT_HIDEOUT_DESERT_BLACK_LOTUS: "Placówka kultu" STR_CULT_HIDEOUT_DESERT_ZSRR: "Placówka kultu" STR_CULT_HIDEOUT_DESERT_EXALT: "Placówka kultu" STR_CULT_BASE_TEMPERATE_BLACK_LOTUS: "Baza kultu" STR_CULT_BASE_JUNGLE_BLACK_LOTUS: "Baza kultu" STR_CULT_BASE_COLD_BLACK_LOTUS: "Baza kultu" STR_CULT_BASE_DESERT_BLACK_LOTUS: "Baza kultu" STR_CULT_BASE_TEMPERATE_EXALT: "Baza kultu" STR_CULT_BASE_JUNGLE_EXALT: "Baza kultu" STR_CULT_BASE_COLD_EXALT: "Baza kultu" STR_CULT_BASE_DESERT_EXALT: "Baza kultu" STR_CULT_BASE_TEMPERATE_ZSRR: "Baza kultu" STR_CULT_BASE_JUNGLE_ZSRR: "Baza kultu" STR_CULT_BASE_COLD_ZSRR: "Baza kultu" STR_CULT_BASE_DESERT_ZSRR: "Baza kultu" STR_CULT_BASE_TEMPERATE_CHURCH_OF_DAGON: "Baza kultu" STR_CULT_BASE_JUNGLE_CHURCH_OF_DAGON: "Baza kultu" STR_CULT_BASE_COLD_CHURCH_OF_DAGON: "Baza kultu" STR_CULT_BASE_DESERT_CHURCH_OF_DAGON: "Baza kultu" STR_CULT_APPREHENSION_ZSRR: "Aresztuj podejrzanych" STR_CULT_APPREHENSION_EXALT: "Aresztuj podejrzanych" STR_CULT_APPREHENSION_BLACK_LOTUS: "Aresztuj podejrzanych" STR_CULT_APPREHENSION_CHURCH_OF_DAGON: "Aresztuj podejrzanych" STR_CULT_APPREHENSION_ZSRR_DESCRIPTION: "Odkryliśmy w tej okolicy działalność członków nielegalnej organizacji, Czerwonego Świtu. Musimy aresztować podejrzanych i ich przesłuchać." STR_CULT_APPREHENSION_EXALT_DESCRIPTION: "Odkryliśmy w tej okolicy działalność członków nielegalnej organizacji EXALT. Musimy aresztować podejrzanych i ich przesłuchać." STR_CULT_APPREHENSION_CHURCH_OF_DAGON_DESCRIPTION: "Odkryliśmy w tej okolicy działalność członków nielegalnej organizacji, Kościoła Dagona. Musimy aresztować podejrzanych i ich przesłuchać." STR_CULT_APPREHENSION_BLACK_LOTUS_DESCRIPTION: "Odkryliśmy w tej okolicy działalność członków nielegalnej organizacji, Czarnego Lotosu. Musimy aresztować podejrzanych i ich przesłuchać." STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION: "Zlokalizowaliśmy kryjówkę Czerwonego Świtu, wykorzystywaną do nielegalnej i potencjalnie szkodliwej działalności. Musimy opanować budynek, najlepiej zachowując mieszkańców przy życiu, by ich przesłuchać." STR_CULT_INVESTIGATION_EXALT_DESCRIPTION: "Zlokalizowaliśmy kryjówkę EXALT, wykorzystywaną do nielegalnej i potencjalnie szkodliwej działalności. Musimy opanować budynek, najlepiej zachowując mieszkańców przy życiu, by ich przesłuchać." STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION: "Zlokalizowaliśmy kryjówkę Kościoła Dagona, wykorzystywaną do nielegalnej i potencjalnie szkodliwej działalności. Musimy opanować budynek, najlepiej zachowując mieszkańców przy życiu, by ich przesłuchać." STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION: "Zlokalizowaliśmy kryjówkę Czarnego Lotosu, wykorzystywaną do nielegalnej i potencjalnie szkodliwej działalności. Musimy opanować budynek, najlepiej zachowując mieszkańców przy życiu, by ich przesłuchać." STR_CULT_HIDEOUT_ZSRR_DESCRIPTION: "Zlokalizowaliśmy kryjówkę Czerwonego Świtu, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań." STR_CULT_HIDEOUT_EXALT_DESCRIPTION: "Zlokalizowaliśmy kryjówkę EXALT, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań." STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION: "Zlokalizowaliśmy kryjówkę Kościoła Dagona, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań." STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION: "Zlokalizowaliśmy kryjówkę Czarnego Lotosu, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań." STR_CULT_BASE_ZSRR_DESCRIPTION: "Zlokalizowaliśmy ważną bazę operacyjną Czerwonego Świtu. Budynek ten jest ściśle chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać." STR_CULT_BASE_EXALT_DESCRIPTION: "Zlokalizowaliśmy ważną bazę operacyjną EXALT. Budynek ten jest ściśle chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać." STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION: "Zlokalizowaliśmy ważną bazę operacyjną Kościoła Dagona. Budynek ten jest ściśle chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać." STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION: "Zlokalizowaliśmy ważną bazę operacyjną Czarnego Lotosu. Budynek ten jest ściśle chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać." STR_CULT_APPREHENSION_ZSRR_BRIEFING: "Zlokalizowaliśmy członków nielegalnej organizacji Czerwony Świt. Naszym zadaniem jest zbliżyć się do podejrzanych i w miarę możliwości ich aresztować, celem późniejszego przesłuchania. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_APPREHENSION_EXALT_BRIEFING: "Zlokalizowaliśmy członków nielegalnej organizacji EXALT. Naszym zadaniem jest zbliżyć się do podejrzanych i w miarę możliwości ich aresztować, celem późniejszego przesłuchania. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_APPREHENSION_CHURCH_OF_DAGON_BRIEFING: "Zlokalizowaliśmy członków nielegalnej organizacji Kościół Dagona. Naszym zadaniem jest zbliżyć się do podejrzanych i w miarę możliwości ich aresztować, celem późniejszego przesłuchania. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_APPREHENSION_BLACK_LOTUS_BRIEFING: "Zlokalizowaliśmy członków nielegalnej organizacji Czarny Lotos. Naszym zadaniem jest zbliżyć się do podejrzanych i w miarę możliwości ich aresztować, celem późniejszego przesłuchania. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_INVESTIGATION_BRIEFING: "Zlokalizowaliśmy kryjówkę kultu, wykorzystywaną do nielegalnej i potencjalnie szkodliwej działalności. Musimy opanować budynek, najlepiej zachowując mieszkańców przy życiu, by ich przesłuchać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING: "Zlokalizowaliśmy kryjówkę Kościoła Dagona, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING: "Zlokalizowaliśmy kryjówkę Czarnego Lotosu, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_HIDEOUT_ZSRR_BRIEFING: "Zlokalizowaliśmy kryjówkę Czerwonego Świtu, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_HIDEOUT_EXALT_BRIEFING: "Zlokalizowaliśmy kryjówkę EXALT, której używają do koordynacji działań swoich agentów oraz jako magazynu. Musimy obezwładnić wszystkich mieszkańców, najlepiej zachowując ich przy życiu do przesłuchań. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING: "Zlokalizowaliśmy ważną bazę operacyjną Kościoła Dagona. Budynek ten jest ściśle chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_BASE_BLACK_LOTUS_BRIEFING: "Zlokalizowaliśmy ważną bazę operacyjną Czarnego Lotosu. Budynek ten jest ściśle chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_BASE_ZSRR_BRIEFING: "Zlokalizowaliśmy ważną bazę operacyjną Czerwonego Świtu. Budynek ten jest ściśle chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_CULT_BASE_EXALT_BRIEFING: "Zlokalizowaliśmy ważną bazę operacyjną EXALT. Budynek ten jest dobrze chroniony przez liczne i dobrze wyposażone siły. Wśród nich jest wysokiej rangi oficer, więc skorzystaj z okazji, by go ująć i przesłuchać. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_IMPROVED_UNDERCOVER_OPERATIONS: "Zaawansowane operacje tajne" STR_IMPROVED_UNDERCOVER_OPERATIONS_UFOPEDIA: "Z błogosławieństwem Rady możemy wreszcie zacząć budować bardziej prężną siatkę agentów, zdolną wykonywać bardziej ambitne tajne operacje." STR_TRANSPORT_ALTERNATIVE: "Transport alternatywny" STR_TRANSPORT_ALTERNATIVE_UFOPEDIA: "Transport publiczny jest taki powolny i nieprofesjonalny! Używam go tylko, gdy podróżuję dla rozrywki.{NEWLINE}Jeśli dasz mi chwilę, znajdę ci szybszy sposób na podróżowanie po całym globie." STR_PRIVATE_TRANSPORT: "TRANSPORT PRYWATNY" STR_PRIVATE_TRANSPORT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Masz dość niegodnych zaufania linii lotniczych i wścibskich celników? Nie mów nic więcej!" STR_PUBLIC_TRANSPORT: "TRANSPORT PUBLICZNY" STR_PUBLIC_TRANSPORT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Najbardziej oszczędnym sposobem podróży agentów są zwyczajne linie pasażerskie. Po dotarciu na miejsce agenci wynajmują samochód, którym dojeżdżają na miejsce dochodzenia. Obecnie dysponujemy tylko jednym typem transportu (samochód osobowy), ale dzięki badaniom możemy uzyskać dostęp do bardziej atrakcyjnych opcji." STR_ARROW: "CF-105 ARROW" STR_ARROW_UFOPEDIA: "Ten klasyczny myśliwiec ma już prawie 50 lat, ale wciąż nie brakuje mu woli walki." STR_OPSCAR: "LAND ROVER" STR_OPSCAR_UFOPEDIA: "Ten samochód jest szybki, niezawodny i doskonały do operacji pod przykrywką dla maksymalnie 5 agentów." STR_HUMMER: "HUMVEE" STR_HUMMER_UFOPEDIA: "Ten pojazd wojskowy może przewieźć do 5 agentów w dowolne miejsce w przyzwoitym czasie. Dostępny w godzinę od zamówienia. Do tajnych misji zbyt mocno rzuca się w oczy." STR_OSPREY: "OSPREY" STR_OSPREY_UFOPEDIA: "{NEWLINE}{NEWLINE}Rada udostępniła nam ten duży transportowiec w odpowiedzi na nasze raporty o prawdziwej skali zagrożenia ze strony kultów." STR_MUDRANGER: "MUDRANGER" STR_MUDRANGER_UFOPEDIA: "Ten eksperymentalny transporter osób jest alternatywą dla podróży samolotem. Może poruszać się po lądzie i po wodzie. Ma jednak bardzo krótki zasięg." STR_SKYRAIDER: "SKYRAIDER" STR_SKYRAIDER_UFOPEDIA: "Ten samolot może przewozić do 10 osób z bezkonkurencyjną prędkością." STR_DRAGONFLY: "WAŻKA" STR_DRAGONFLY_UFOPEDIA: "Ten startujący pionowo pojazd może przewozić do 8 agentów prosto na miejsce operacji. Może transportować także jednostki wsparcia, jak drony." STR_SNAPPING_TURTLE: "Skorpucha" STR_SNAPPING_TURTLE_XCOM: "SKORPUCHA" STR_SNAPPING_TURTLE_XCOM_UFOPEDIA: "Ta reptoidzka jednostka to mały statek desantowy. Napęd fazowy pozwala jej podróżować pod ziemią." STR_SNAPPING_TURTLE_CONSTRUCTION: "Konstrukcja skorpuchy" STR_SNAPPING_TURTLE_CONSTRUCTION_DISASSEMBLY: "Demontaż konstrukcji skorpuchy" STR_SNAPPING_TURTLE_ASSEMBLY: "Montaż skorpuchy" STR_VIPER_XCOM_ASSEMBLE: "Montaż Żmii" STR_VIPER_CRATED: "Zakonserwowana ŻMIJA" STR_VIPER_XCOM: "ŻMIJA" STR_VIPER_XCOM_UFOPEDIA: "Ten typ reptoidzkiego statku służy głównie jako transport osobowy. Możemy go użyć do podróży do podziemnych lokacji, które nie są dostępne dla pojazdów niewyposażonych w napęd fazowy." STR_WHAT_DO_NOW_MILESTONE_0: "X-Com GBŚ: strategia ogólna" STR_WHAT_DO_NOW_MILESTONE_0_UFOPEDIA: "Naszym pierwszym krokiem powinno być umocnienie naszej pozycji, ponieważ ONZ nie bierze nas na poważnie. Trzeba więc znaleźć i przedstawić jakieś dowody, że działają tu siły zagrażające pokojowi na świecie.{NEWLINE}Pierwszym zadaniem jest znalezienie wyjaśnienia dla nagłego skoku aktywności organizacji przestępczych i sekt religijnych na wszystkich kontynentach. Powinniśmy więcej się o nich dowiedzieć, najlepiej aresztując i przesłuchując ich członków. To powinno nam dać lepszy wgląd w ten fenomen społeczny i pomóc nam znaleźć sposób na jego powstrzymanie.{NEWLINE}Drugi problem, może bardziej znaczący, to dramatyczny wzrost liczby doniesień o dziwnych stworzeniach, potworach i tak dalej. To kolejna sprawa globalna, którą musimy się zająć; powinniśmy zweryfikować te doniesienia i jeśli jest w nich jakieś ziarno prawdy, musimy złapać lub zabić i zbadać takie stworzenie." STR_WHAT_DO_NOW_MILESTONE_1: "X-Com JRP: strategia ogólna" STR_WHAT_DO_NOW_MILESTONE_1_UFOPEDIA: "Dowódco, nasze wysiłki przyniosły owoce: ONZ jest bardziej skłonne nas słuchać. To świetna okazja do podkopania naszych przeciwników, więc powinniśmy iść za ciosem.{NEWLINE}Po paru konsultacjach proponuję, by w następnej kolejności rozwinąć nasz personel cywilny. Po pierwsze, potrzebny nam porządny główny naukowiec, najlepiej z doświadczeniem w biochemii i egzotycznej fizyce. Po drugie, skoro mamy do czynienia z pozaziemską inteligencją, potrzebujemy profesjonalnego ksenologa do badania ich tajemnic. Następnie musimy zacieśnić współpracę z kręgami wojskowymi, by zapewnić sobie dostęp do nowoczesnej broni. Wreszcie potrzebujemy głównego inżyniera do pracy nad znalezionymi artefaktami. Niestety nie możemy po prostu ich porwać, muszą zgłosić się do nas sami. Powinniśmy więc nadal prowadzić śledztwa w nadziei, że znajdziemy coś, co będzie dla nich zbyt ciekawe, by odmówić współpracy." STR_WHAT_DO_NOW_MILESTONE_2: "X-Com ABP: strategia ogólna" STR_WHAT_DO_NOW_MILESTONE_2_UFOPEDIA: "Dowódco, ONZ wydaje się być zdumione i wstrząśnięte naszymi odkryciami. Powinniśmy im przedstawić dalsze dowody obcej obecności na Ziemi, gdyż nasi przeciwnicy nie spoczną, aż zostaniemy rozwiązani.{NEWLINE}Naszym celem powinno być przynajmniej częściowe opanowanie zagrożenia ze strony kultów poprzez zinfiltrowanie najwyższych sfer tych organizacji oraz zdemaskowanie ich prawdziwych celów i natury. Powinniśmy też dowiedzieć się więcej o obcych i skąd pochodzą.{NEWLINE}Aby to zrobić, powinniśmy też opracować bardziej zaawansowane laboratorium z lepszym sprzętem i większą liczbą stanowisk." STR_WHAT_DO_NOW_MILESTONE_3: "X-Com Kosmiczna Straż: strategia ogólna" STR_WHAT_DO_NOW_MILESTONE_3_UFOPEDIA: "Nareszcie, Dowódco, mamy wolną rękę w postępowaniu z wrogami Ziemi. W pierwszym kroku powinniśmy wykorzystać tę okazję do zwiększenia naszego potencjału militarnego, równolegle kontynuując reagowanie na alarmy. Następnie powinniśmy skupić się na dowiedzeniu się wszystkiego o przeciwniku, rozpracowaniu jego technologii, przesłuchiwaniu obcych specjalistów i oficerów i w końcu opracowaniu strategii kontrataku. Musimy też uważać na wroga wewnętrznego, który uważa, że X-Com był błędem - więc musimy wyglądać dobrze w oczach ONZ.{NEWLINE}Tylko my możemy powstrzymać inwazję. Wierzę, że razem zdołamy tego dokonać." STR_MILESTONE_1_SUMMARY: "Awans I" STR_MILESTONE_1_SUMMARY_UFOPEDIA: "OTRZYMUJESZ NOWE UPRAWNIENIA.{NEWLINE}TERAZ WYSTĘPUJESZ JAKO X-COM: JEDNOSTKA REAGOWANIA PARANORMALNEGO{NEWLINE}{NEWLINE}Nowy ekwipunek dostępny do zakupu: hazmat." STR_MILESTONE_2_SUMMARY: "Awans II" STR_MILESTONE_2_SUMMARY_UFOPEDIA: "OTRZYMUJESZ NOWE UPRAWNIENIA.{NEWLINE}TERAZ WYSTĘPUJESZ JAKO X-COM: AGENCJA BEZPIECZEŃSTWA PARANORMALNEGO{NEWLINE}{NEWLINE}Nowy ekwipunek dostępny do zakupu: granat dymny, granat zapalający." STR_MILESTONE_3_SUMMARY: "Awans III" STR_MILESTONE_3_SUMMARY_UFOPEDIA: "OTRZYMUJESZ NOWE UPRAWNIENIA.{NEWLINE}TERAZ WYSTĘPUJESZ JAKO X-COM: KOSMICZNA STRAŻ" STR_MILESTONE_1: "X-Com: Raport Podsumowujący #1" STR_MILESTONE_1_UFOPEDIA: "Od: X-Com: Globalne Biuro Śledcze {NEWLINE}Do: Komitet Narodów Zjednoczonych{NEWLINE}Temat: Aktywność paranormalna{NEWLINE}Nasze badania zgłoszeń o anomaliach z całego świata pozwoliły nam potwierdzić, że stoją za nimi czynniki, których konwencjonalna wiedza naukowa nie potrafi wyjaśnić. Najbardziej uderzające przykłady obejmują anormalne organizmy (patrz załącznik 2), lecz naszym zdaniem szczególnie niepokojące dla ONZ jest powstanie podziemnych organizacji o charakterze terrorystycznym, które zdają się być w jakiś sposób powiązane ze zjawiskami paranormalnymi. Silnie zalecamy, aby Komitet Narodów Zjednoczonych powziął dalsze kroki celem zebrania szczegółowych danych o tych grupach." STR_MILESTONE_2: "X-Com: Raport Podsumowujący #2" STR_MILESTONE_2_UFOPEDIA: "Od: X-Com: Jednostka Reagowania Paranormalnego{NEWLINE}Do: Komitet Narodów Zjednoczonych{NEWLINE}Temat: UFO: Wróg nieznany{NEWLINE}Nasze śledztwo w sprawie niedawnych wydarzeń paranormalnych dostarczyło nam solidne dowody, że te 'kulty' mają powiązania z jakąś pozaziemską siłą, która aktywnie wspiera te organizacje. Ta sama pozaziemska siła wydaje się stać za niezwykłymi fenomenami biologicznymi zaobserwowanymi na Ziemi, które szczegółowo zbadaliśmy. Nie znamy jeszcze motywów obcych ani ich modus operandi, lecz ich aktywność wydaje się skoordynowana i globalna. Jako że aktywność ta wydaje się podważać ład społeczny i zagrażać ludzkiemu życiu, postulujemy, by na razie uznać zamiary obcych za wrogie ludzkości, i że konieczna jest alokacja większych środków na zbieranie danych o tym zagrożeniu." STR_MILESTONE_3: "X-Com: Raport Podsumowujący #3" STR_MILESTONE_3_UFOPEDIA: "Od: X-Com: Agencja Bezpieczeństwa Paranormalnego{NEWLINE}Do: Komitet Narodów Zjednoczonych{NEWLINE}Temat: Obca konspiracja{NEWLINE}Nasz wnioski co do całokształtu aktywności obcych są raczej ponure: nie tylko jesteśmy otoczeni przez obce siły, ale również wysokie kręgi naszych struktur zostały zinfiltrowane. Co więcej, zagraża nam nie jedna tylko siła, ale cały szereg potencjalnych konkurentów: tajemniczy obcy z nieba, podmorska cywilizacja Istot z Głębin, nieznany świat pod powierzchnią Ziemi oraz wreszcie ludzcy kolaboratorzy. Uważamy, że żadne z nich nie jest jeszcze gotowe na pełną inwazję, lecz uczynią wszystko, by nas osłabić i omamić.{NEWLINE}Wobec tego silnie zalecam skupić wysiłki na budowie struktur obronnych Ziemi, rozpoczynając od przyznania X-Comowi pełni praw do interwencji wojskowych nie tylko w imieniu ONZ, ale całej ludzkości." STR_MILESTONE_3_PREQ: "Prerekwizyt Awansu III" STR_HWP: "Ciężkie Działa Samobieżne" STR_HWP_UFOPEDIA: "W odpowiedzi na zagrożenia związane z działalnością X-Comu zaprojektowaliśmy wielozadaniowe ciężkie działo samobieżne. Wieżyczka jest półmodułowa i może mieścić działko, podwójną wyrzutnię rakiet lub gatlingi. Pancerz jest bardzo wytrzymały na większość form obrażeń. Z powodu jego rozmiarów, ciężkie działo samobieżne wymaga dużo miejsca w transportowcu." STR_SCORPOID_ARMOR: "Skorpoczłek: analiza taktyczna" STR_SCORPOID_WEAPON: "Szczypce skorpoczłeka" STR_SCORPOID: "Skorpoczłek" STR_SCORPOID_UFOPEDIA: "Te przerażające istoty żyją głęboko pod ziemią w małych l plemionach. Są silne, wytrzymałe i zaskakująco ciche. Zazwyczaj polują na inne podziemne stwory, by je zjeść, ale czasem uprawiają też własne rośliny. Pomimo gwałtownego usposobienia nieźle radzą sobie z techniką, którą otrzymują od reptoidów w zamian za usługi najemnicze." STR_SCORPOID_AUTOPSY: "Sekcja skorpoczłeka" STR_SCORPOID_AUTOPSY_UFOPEDIA: "Te humanoidalne pajęczaki są chronione bardzo twardą skorupą, odporną na wszelkie formy obrażeń. Mięśnie są silniejsze niż jest to potrzebne do swobodnego noszenia tego pancerza, co sugeruje dobrą szybkość. Wszystkie organy są tylko z grubsza zbliżone do skorpionich, ale bardziej zbliżone do wielkich skorpionów; może to sugerować powiązanie między tymi formami życia." STR_SCORPOID_CORPSE: "Zwłoki skorpoczłeka" STR_SCORPOID_HUNTER: "Skorpoczłek łowca" STR_SCORPOID_REBEL: "Skorpoczłek buntownik" STR_SCORPOID_CHIEF: "Skorpoczłek wódz" STR_ANTMAN_WEAPON_SPIT: "Plunięcie mrówkoluda" STR_ANTMAN_QUEEN_ARMOR: "Królowa mrówkoludzi: analiza taktyczna" STR_ANTMAN_WARRIOR_ARMOR: "Mrówkolud wojownik: analiza taktyczna" STR_ANTMAN_WORKER_ARMOR: "Mrówkolud robotnik: analiza taktyczna" STR_ANTMAN_WEAPON: "Szczypce mrówkoluda" STR_ANTMAN: "Mrówkolud" STR_ANTMAN_UFOPEDIA: "Mrówkoludy żyją w społecznościach podobnych do rojów, głęboko pod ziemią. Są stosunkowo proste i prymitywne, ale też pracowite i dobrze przystosowane do swego środowiska. Pomimo struktury roju mają własne osobowości, ale też silną tendencję do kolektywizmu. Choć są lojalne wobec swojej królowej, mają silne związki handlowe z reptoidami, którzy dostarczają im zaawansowaną technologię w zamian za rozmaite usługi i surowce." STR_ANTMAN_AUTOPSY: "Sekcja mrówkoluda" STR_ANTMAN_AUTOPSY_UFOPEDIA: "Te insektoidy mają wszelkie cechy rozumnych istot używających narzędzi: dobrze rozwinięte struktury mózgowe, zręczne dłonie i sprawne zmysły. Mają też twarde pancerze chitynowe i są bardzo silne. Gruczoły gębowe wydzielają silny kwas, używany przy budowie i do walki. Są dość odporne na wiele broni stosowanych przez X-Com, zwłaszcza kule, ogień i chemikalia; ich główna słabość to laser." STR_ANTMAN_CORPSE: "Zwłoki mrówkoluda" STR_ANTMAN_WORKER: "Mrówkolud robotnik" STR_ANTMAN_WARRIOR: "Mrówkolud wojownik" STR_ANTMAN_WARRIOR_CORPSE: "Zwłoki mrówkoluda wojownika" STR_ANTMAN_QUEEN: "Królowa mrówkoludzi" STR_ANTMAN_QUEEN_CORPSE: "Zwłoki królowej mrówkoludzi" STR_ANTMAN_QUEEN_COMMANDER: "Królowa mrówkoludzi" STR_ANTMAN_QUEEN_AUTOPSY: "Sekcja królowej mrówkoludzi" STR_ANTMAN_QUEEN_AUTOPSY_UFOPEDIA: "Organizm ten ma strukturę genetyczną mrówkoludzi; wszystkie różnice wynikają z innej ekspresji genów. Ciało jest nieruchome i wypełnione narządami reprodukcyjnymi oraz wytwórniami hormonów. Mózg jest dobrze rozwinięty. Jak niektóre inne typy mrówkoludzi, królowe potrafią strzykać kwasem w samoobronie." STR_ANTMAN_QUEEN_UFOPEDIA: "Ten wysoce wyspecjalizowany typ mrówkoluda był karmiony specjalną mieszanką odżywczą, która przemieniła go w nieruchomą masę gruczołów i neuronów. Pracuje jako reproduktor kolonii, ale też jako bank wiedzy i regulator chemiczny. Królowe nie rządzą wprost, ale ich wpływ na kolonię jest ogromny. Zwykle w gnieździe jest jedna królowa, ale w większych koloniach może ich być kilka." STR_GIANT_SPIDER_KING_ARMOR: "Pajęczy król: analiza taktyczna" STR_GIANT_SPIDER_QUEEN_ARMOR: "Pajęcza królowa: analiza taktyczna" STR_GIANT_SPIDER_RED_ARMOR: "Płomienisty pająk: analiza taktyczna" STR_GIANT_SPIDER_GREEN_ARMOR: "Pancerny pająk: analiza taktyczna" STR_GIANT_SPIDER_PURPLE_ARMOR: "Śmiertelny pająk: analiza taktyczna" STR_GIANT_SPIDER_ALLOY_ARMOR: "Kamuflażowy pająk: analiza taktyczna" STR_GIANT_SPIDER_ARMOR: "Wielki pająk: analiza taktyczna" STR_GIANT_SPIDER_KING_COMMANDER: "Pajęczy król" STR_GIANT_SPIDER_KING: "Pajęczy król" STR_GIANT_SPIDER_KING_CORPSE: "Zwłoki pajęczego króla" STR_GIANT_SPIDER_KING_UFOPEDIA: "Ten rzadki typ wielkiego pająka jest bardzo szczególny, gdyż to humanoid - fizycznie i umysłowo. Choć nie umieją mówić, są zdolni do komunikacji z ludźmi dzięki technice. Królowie pająków żyją głęboko pod ziemią, władając pajęczymi armiami poprzez psioniczne połączenia z królowymi. Co ciekawe, uważają królowe za równe sobie, a nie podwładne. Królowie pająków to psionicy, a humanoidalny mózg pozwala im wpływać na ludzi. Ich domeny zwykle utrzymują stosunki z reptoidami, którzy dostarczają im cyberwszczepy do komunikacji międzygatunkowej." STR_GIANT_SPIDER_KING_AUTOPSY: "Sekcja pajęczego króla" STR_GIANT_SPIDER_KING_AUTOPSY_UFOPEDIA: "DNA tego osobnika jest takie samo, jak u mniejszych pająków, ale ekspresja genów jest radykalnie inna. Ciało pajęczego króla utrzymuje pozycję wyprostowaną, z trzema parami rąk do używania przedmiotów. Jego duży mózg jest połączony z małym metalowym wszczepem." STR_GIANT_SPIDER_QUEEN_LEADER: "Królowa wielkich pająków" STR_GIANT_SPIDER_QUEEN: "Pajęcza królowa" STR_GIANT_SPIDER_QUEEN_CORPSE: "Zwłoki pajęczej królowej" STR_GIANT_SPIDER_QUEEN_UFOPEDIA: "Ten wielki stawonóg to dojrzała forma wielkiego pająka. W przeciwieństwie do mniejszych pobratymców, jest to istota społeczna, utrzymująca 'dwór' złożony ze swych dzieci. Te pająki służebne polują dla królowej, choć jest ona w pełni zdolna do samodzielnego zabicia zdobyczy. Mniejsze pająki wydają się zdominowane przez jakąś formę kontroli mentalnej, która na szczęście nie działa na ludzi." STR_GIANT_SPIDER_QUEEN_AUTOPSY: "Sekcja pajęczej królowej" STR_GIANT_SPIDER_QUEEN_AUTOPSY_UFOPEDIA: "Ten pająk nie tylko jest znacznie większy niż zazwyczaj, ma także bardziej złożony mózg, choć trudno wnioskować o jego potencjale umysłowym na podstawie samej sekcji. Poza tym jest podobny do mniejszych pająków: szybki, morderczy i absolutnie przerażający." STR_GIANT_SPIDER_RED: "Płomienisty pająk" STR_GIANT_SPIDER_RED_TERRORIST: "Płomienisty pająk" STR_GIANT_SPIDER_RED_UFOPEDIA: "Ten wielki pająk zgromadził wewnątrz swego ciała znaczną ilość wybuchowych gazów, co dało mu umiejętność ziania ogniem. Zabicie takiego pająka zwykle wywołuje mały wybuch." STR_GIANT_SPIDER_RED_CORPSE: "Zezwłok płomienistego pająka" STR_GIANT_SPIDER_GREEN: "Pancerny pająk" STR_GIANT_SPIDER_GREEN_TERRORIST: "Pancerny pająk" STR_GIANT_SPIDER_GREEN_UFOPEDIA: "Ta odmiana wielkiego pająka ma szczególnie mocny pancerz. Jest o wiele bardziej odporny na obrażenia, ale również wyraźnie wolniejszy niż typ podstawowy." STR_GIANT_SPIDER_PURPLE: "Zabójczy pająk" STR_GIANT_SPIDER_PURPLE_TERRORIST: "Zabójczy pająk" STR_GIANT_SPIDER_PURPLE_UFOPEDIA: "Ten wielki pająk jest znacznie szybszy i silniejszy niż standardowy typ. Potrafi bardzo szybko przegryzać się przez wytrzymałe materiały." STR_GIANT_SPIDER_ALLOY: "Kamuflażowy pająk" STR_GIANT_SPIDER_ALLOY_TERRORIST: "Kamuflażowy pająk" STR_GIANT_SPIDER_ALLOY_UFOPEDIA: "Ten wielki pająk potrafi wtapiać się w otoczenie. To mistrz niespodziewanego ataku, zazwyczaj zabójczego." STR_GIANT_SPIDER: "Wielki pająk" STR_GIANT_SPIDER_CORPSE: "Zezwłok wielkiego pająka" STR_GIANT_SPIDER_UFOPEDIA: "Wielkie pająki to samotni łowcy, ale w porze godowej zdolne są do zachowań społecznych. Są tak szybkie i zabójcze jak małe pająki polujące. Są też dość bystre, by skutecznie polować na powszechnie występujące zwierzęta jak świnie, duże węże czy tapiry. Ich słaby punkt to prawdopodobnie ogień, poza tym nie znoszą dymu z powodu znacznego zapotrzebowania na energię." STR_GIANT_SPIDER_AUTOPSY: "Sekcja wielkiego pająka" STR_GIANT_SPIDER_AUTOPSY_UFOPEDIA: "Ta koszmarna istota jest pająkiem raczej tylko z wyglądu, gdyż wiele jej narządów wewnętrznych zostało przekształconych do działania przy zwiększonych rozmiarach. Jej gruczoły jadowe nie są zbyt jadowite dla ludzi, ale szczękoczułki mogą powodować głębokie rany. Jej pancerz nie jest bardzo gruby, ale zapewnia pewną ochronę przed eksplozjami." STR_GIANT_SPIDER_TERRORIST: "Wielki pająk" STR_MEGASCORPION_WEAPON: "Żądło" STR_MEGASCORPION_ARMOR: "Megaskorpion: analiza taktyczna" STR_MEGASCORPION: "Megaskorpion" STR_MEGASCORPION_CORPSE: "Martwy megaskorpion" STR_MEGASCORPION_UFOPEDIA: "Choć to stworzenie to zasadniczo przerośnięty heterometrus bengalensis, jego wysoce wydajny mózg daje mu inteligencję porównywalną z drapieżnymi ssakami, jak tygrysy czy wilki. Megaskorpiony to istoty stadne o złożonych relacjach społecznych, zdolne polować w grupach. Choć to tylko zwierzęta, mogą być zabójcze dla nieprzygotowanych agentów; dym dobrze je odstrasza." STR_MEGASCORPION_AUTOPSY: "Sekcja megaskorpiona" STR_MEGASCORPION_AUTOPSY_UFOPEDIA: "To stworzenie jest dokładnie tym, na co wygląda: nietypowo wielkim skorpionem. Ma ten sam plan ciała, organy wewnętrzne i ogólną genetykę; jedyną godną uwagi różnicą, poza wielkością, jest złożona budowa i rozmiar mózgu. Gospodarka chemiczna jest trochę dziwna, co według nas służy kompensowaniu niskiej wydajności prostego układu oddechowego." STR_MEGASCORPION_TERRORIST: "Megaskorpion" STR_GIANT_BEETLE_BOMBARDIER_ARMOR: "Wielki żuk bombardier: analiza taktyczna" STR_GIANT_BEETLE_BOMBARDIER_SPIT: "Splunięcie wielkiego żuka bombardiera" STR_GIANT_BEETLE_ARMOR: "Wielki żuk: analiza taktyczna" STR_GIANT_BEETLE_WEAPON: "Ugryzienie wielkiego żuka" STR_GIANT_BEETLE: "Wielki żuk" STR_GIANT_BEETLE_CORPSE: "Zezwłok wielkiego żuka" STR_GIANT_BEETLE_UFOPEDIA: "To dość obrzydliwe stworzenie to nieugięty łowca, choć prymitywny. Ma świetny węch, dzięki któremu może ścigać duże zwierzęta. Ten ogromny owad nigdy by nie przetrwał na Ziemi gdyby nie jego dziwaczne, bardzo wydajne komórki krwi, pozwalające na podtrzymanie funkcjonowania masywnego ciała. Jego główną słabością jest ogień, ale jest też dość podatny na chemikalia, jak na przykład sprej na owady." STR_GIANT_BEETLE_BOMBARDIER_TERRORIST: "Wielki żuk bombardier" STR_GIANT_BEETLE_BOMBARDIER: "Wielki żuk bombardier" STR_GIANT_BEETLE_BOMBARDIER_UFOPEDIA: "Ta rzadka postać wielkiego żuka potrafi syntetyzować łatwopalny gaz wewnątrz swego ciała. Gaz miesza się ze śliną stworzenia, tworząc niebezpieczną i skrajnie odrażającą bombę ogniową. Na szczęście te stworzenia mają bardzo defensywne usposobienie." STR_GIANT_BEETLE_AUTOPSY: "Sekcja wielkiego żuka" STR_GIANT_BEETLE_AUTOPSY_UFOPEDIA: "Ten stwór jest o wiele większy, niż jest to teoretycznie możliwe na Ziemi. Chroni go mocny pancerz, który potrafi zatrzymać kule z pistoletu, a nawet wybuch granatu." STR_GIANT_BEETLE_TERRORIST: "Wielki żuk" STR_ELECTRIC_CLUB: "Pałka elektryczna" STR_ELECTRIC_CLUB_UFOPEDIA: "Pałka teleskopowa wyzwalająca impuls elektryczny, zaprojektowana dla sił policyjnych." STR_SMALL_SHOTGUN: "Mała strzelba" STR_SMALL_SHOTGUN_UFOPEDIA: "Prosta strzelba typu 'pompka'. Jej efektywny zasięg jest dość krótki, ale można ją ukryć pod luźnym ubraniem.{NEWLINE}>Ukrywalna" STR_SMALL_SHOTGUN_SHELLS: "Naboje do małej strzelby" STR_MUCKSTAR_ARMOR: "Śluzogwiazda: analiza taktyczna" STR_MUCKSTAR: "Śluzogwiazda" STR_MUCKSTAR_WEAPON: "Paralizator śluzogwiazdy" STR_MUCKSTAR_UFOPEDIA: "Ta zupełnie obca istota to drapieżnik, polujący zarówno nad, jak i pod powierzchnią wody. Tropi ofiarę za pomocą fal psi i obezwładnia ją silnymi wyładowaniami elektrycznymi." STR_MUCKSTAR_AUTOPSY: "Sekcja śluzogwiazdy" STR_MUCKSTAR_AUTOPSY_UFOPEDIA: "Ta istota zdaje się zupełnie obca, ale w istocie jest mocno zmodyfikowanym koralem. Ma prosty układ nerwowy i prymitywny układ pokarmowy, a poza tym wypełniona jest przez balonowaty organ wypełniony lekkimi gazami. Kolczaste wyrostki to wyspecjalizowane narządy wytwarzające prąd elektryczny o wysokim napięciu." STR_MUCKSTAR_CORPSE: "Zwłoki śluzogwiazdy" STR_MUCKSTAR_TERRORIST: "Śluzogwiazda" STR_CHUPACABRA_ARMOR: "Czupakabra: analiza taktyczna" STR_CHUPACABRA_WEAPON: "Ugryzienie czupakabry" STR_CHUPACABRA: "Czupakabra" STR_CHUPACABRA_TERRORIST: "Czupakabra" STR_CHUPACABRA_CORPSE: "Zwłoki czupakabry" STR_CHUPACABRA_UFOPEDIA: "To stworzenia to niezwykle szybki i groźny drapieżnik. Jego inteligencja jest ograniczona, ale jest bardzo dobrze przystosowany do polowania i ukrywania się na Ziemi. Jego jedyną wadą jest niezdolność do rozmnażania, ale być może istnieje jakaś forma 'królowej' czupakabr, która płodzi tych łowców. Zaleca się walkę z nimi na daleki dystans, o ile to możliwe." STR_CHUPACABRA_AUTOPSY: "Sekcja czupakabry" STR_CHUPACABRA_AUTOPSY_UFOPEDIA: "Ten organizm musi być obcego pochodzenia, gdyż ma wiele cech niewystępujących na Ziemi. Ma szkielet zewnętrzny jak nasze bezkręgowce, ale układ sercowo-naczyniowy oraz nerwowy zbliżone są do tego u ssaków. Czupakabry mają bardzo proste oczy, ale ich morfologia i chemia sugerują szybkiego drapieżnika, z ostrymi pazurami i ogonem jak bicz. Zewnętrzny pancerz zapewnia pewną ochronę przeciw obrażeniom." STR_RAT: "X-Zoń" STR_GIANT_RAT_WEAPON: "Ugryzienie wielkiego szczura" STR_GIANT_RAT_ARMOR: "Wielki szczur: analiza taktyczna" STR_GIANT_RAT: "Wielki szczur" STR_GIANT_RAT_TERRORIST: "Wielki szczur" STR_GIANT_RAT_CORPSE: "Zwłoki wielkiego szczura" STR_GIANT_RAT_UFOPEDIA: "Ten niezwykle duży gryzoń jest też niezwykle agresywny. Chętnie poluje na ssaki i ptaki, zjada też duże ilości masy roślinnej. Wielkie szczury powszechnie przenoszą chorobę zakaźną, która znacznie zwiększa u nich agresję i zajadłość. Jeśli ten nowy gatunek szczura będzie się mnożył tak szybko, jak jego zwykli kuzyni, może to poważnie zagrozić naszym zapasom żywności. Czyżby ludzkość miała być wyparta przez gryzonie, jak niegdyś dinozaury?" STR_GIANT_RAT_AUTOPSY: "Sekcja wielkiego szczura" STR_GIANT_RAT_AUTOPSY_UFOPEDIA: "Ten wielki gryzoń jest większy od kota domowego. Oprócz wielkich rozmiarów nie różni się szczególnie od innych przedstawicieli rodziny rattus. Jego organy noszą oznaki chronicznego zapalenia, a poziomy hormonów są nietypowo wysokie." STR_DOGE_COMBAT_VEST_CORPSE: "Martwy pies" STR_DOGE_COMBAT_VEST: "Psi strój bojowy" STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER: "STRÓJ BOJOWY" STR_DOGE_COMBAT_VEST_ARMOR: "STRÓJ BOJOWY" STR_DOGE_COMBAT_VEST_ARMOR_UFOPEDIA: "Ten pancerz zapewnia psu podstawową ochronę na polu walki, ale noszenie go szybko męczy. Zwiększa też nośność psa o 6." STR_DOGE_DURATHREAD_VEST_ARMOR: "DURAWŁÓKNO" STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER: "DURAWŁÓKNO" STR_DOGE_DURATHREAD_VEST_ARMOR_UFOPEDIA: "Kamizelka z durawłókna znacznie mniej ogranicza ruchy niż pancerz bojowy, zapewnia też lepszą ochronę. Zwiększa nośność psa o 4." STR_DOGE_ALLOY_VEST_CORPSE: "Martwy pies" STR_DOGE_ALLOY_VEST: "Kamizelka z trytanu dla psa" STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER: "STRÓJ TRYTANOWY" STR_DOGE_ALLOY_VEST_ARMOR: "TRYTAN" STR_DOGE_ALLOY_VEST_ARMOR_UFOPEDIA: "Ten trytanowy strój zapewnia psu lepszą ochronę niż podstawowy pancerz, jest też lżejszy. Zwiększa nośność psa o 4." STR_DOGE_DURATHREAD_VEST_CORPSE: "Martwy pies" STR_DOGE_DURATHREAD_VEST: "Kamizelka z durawłókna dla psa" STR_DOGE_AA_VEST: "Psi strój z trytanu" STR_DOGE_AA_VEST_ARMOR: "TRYTAN" STR_DOG: "Pies" STR_DOGE_ARMOR_UNDERWATER: "BRAK PANCERZA (PIES) (pod wodą)" STR_DOGE_ARMOR: "BRAK PANCERZA (PIES)" STR_DOGE_ARMOR_UFOPEDIA: "Nieopancerzone psy mają większą efektywną wytrzymałość." STR_RAT_TRAINING: "Tresowanie szczura" STR_RAT_RECRUITMENT: "Szczury X-Comu" STR_XCOM_RAT_ARMOR: "BRAK PANCERZA (SZCZUR)" STR_XCOM_RAT_ARMOR_UFOPEDIA: "Po uleczeniu zapalenia wielkie szczury stają się świetnymi pupilami, jeszcze lepszymi niż zwykłe szczury: są równie społeczne i urocze, ale też bardziej inteligentne i dłużej żyjące. Łatwo je tresować i chętnie przywiązują się do ludzi, co kwalifikuje je do służby w X-Comie. Mają świetny wzrok w ciemności, doskonały węch i zdolność do pozostawania trudno zauważalnymi." STR_SUIT_UC: "GARNITUR" STR_SUIT_H_UC: "GARNITUR (H)" STR_SUIT_UFOPEDIA: "Podstawowy strój naszych agentów. Nie daje specjalnej ochrony, ale jest wygodny i elegancki." STR_ASTRAL_ARMOR: "Forma astralna" STR_ASTRAL_ARMOR_UC: "FORMA ASTRALNA" STR_ASTRAL_ARMOR_UFOPEDIA: "Domyślna manifestacja świadomego umysłu w Krainach Snów. Pojawia się z sennym ostrzem." STR_LEATHER_COAT: "Skórzany płaszcz" STR_LEATHER_COAT_UC: "PŁASZCZ" STR_LEATHER_COAT_H_UC: "PŁASZCZ (H)" STR_LEATHER_COAT_UFOPEDIA: "Bardziej wytrzymały niż garnitur, płaszcz zapewnia podstawową ochronę przed nożami, ogniem i podobnymi zagrożeniami, ale nieco krępuje ruchy. Nieco łatwiej w nim unikać ataków." STR_BULLETPROOF_COAT: "Płaszcz kuloodporny" STR_BULLETPROOF_COAT_UC: "PŁASZCZ KULOODPORNY" STR_BULLETPROOF_COAT_H_UC: "PŁASZCZ KULOODPORNY (H)" STR_BULLETPROOF_COAT_UFOPEDIA: "Ten płaszcz zawiera wysokiej jakości durawłókno nadające mu znaczną ochronę przed kulami. Zaawansowana elektronika zapewnia noszącemu lepsze widzenie w mroku.{NEWLINE}Przy okazji, skontaktowało się z nami studio Warner Bros. - podobno chcą użyć tego designu w jakimś filmie science fiction." STR_BIOEXO: "Strój bioegzotyczny" STR_BIOEXO_UC: "STRÓJ BIOEGZOTYCZNY" STR_BIOEXO_H_UC: "STRÓJ BIOEGZOTYCZNY (H)" STR_BIOEXO_UFOPEDIA: "Strój bioegzotyczny zaprojektowany jest specjalnie do ochrony przed niebezpiecznymi zwierzętami i wrogimi warunkami środowiskowymi. Wyposażony jest w zaawansowane systemy nocnego widzenia." STR_JUMPSUIT: "Kombinezon" STR_JUMPSUIT_GREEN_UC: "KOMBINEZON (ZIELONY)" STR_JUMPSUIT_GREEN_H_UC: "KOMBINEZON (ZIELONY) (H)" STR_JUMPSUIT_BROWN_UC: "KOMBINEZON (BRĄZOWY)" STR_JUMPSUIT_BROWN_H_UC: "KOMBINEZON (BRĄZOWY) (H)" STR_JUMPSUIT_UC: "KOMBINEZON" STR_JUMPSUIT_H_UC: "KOMBINEZON (H)" STR_X-COM_JUMPSUIT: "Standardowy mundur X-Comu oferuje tylko podstawową ochronę, lecz zapewnia maksymalną mobilność i kamuflaż." STR_ALLOY_VEST: "Kamizelka trytonowa" STR_ALLOY_VEST_UC: "KAMIZELKA TRYTANOWA" STR_ALLOY_VEST_H_UC: "KAMIZELKA TRYTANOWA (H)" STR_ALLOY_VEST_SHIELD_UC: "KAMIZELKA TRYTANOWA/TARCZA" STR_ALLOY_VEST_SHIELD_H_UC: "KAMIZELKA TRYTANOWA/TARCZA (H)" STR_ALLOY_VEST_CORPSE: "Zwłoki" STR_ALLOY_VEST_UFOPEDIA: "Ta kamizelka balistyczna została wzmocniona trytanem dla znacznego zwiększenia jej wytrzymałości." STR_ALLOY_VEST_SHIELD_UFOPEDIA: "Ten strój zawiera tarczę szturmową z trytanu. Nieco spowalnia ona agenta." STR_ARMORED_VEST: "Kamizelka ochronna" STR_ARMORED_VEST_UC: "KAMIZELKA OCHRONNA" STR_ARMORED_VEST_H_UC: "KAMIZELKA OCHRONNA (H)" STR_ARMORED_VEST_SHIELD_UC: "KAMIZELKA OCHRONNA/TARCZA" STR_ARMORED_VEST_SHIELD_H_UC: "KAMIZELKA OCHRONNA/TARCZA (H)" STR_ARMORED_VEST_CORPSE: "Zwłoki" STR_ARMORED_VEST_UFOPEDIA: "Ta ceramiczna kamizelka balistyczna daje ochronę przed pociskami i eksplozjami." STR_ARMORED_VEST_SHIELD_UFOPEDIA: "Standardowa kamizelka ochronna, wyposażona w dużą tarczę, przeznaczoną do osłony przy szturmie." STR_XENO_ALLOY_SHIELD: "Ksenotarcza trytanowa" STR_XENO_ALLOY_SHIELD_UFOPEDIA: "Tę tarczę można połączyć z kamizelką trytanową dla dodatkowej ochrony." STR_XENO_COMBAT_SHIELD: "Ksenotarcza bojowa" STR_XENO_COMBAT_SHIELD_UFOPEDIA: "Tę tarczę można połączyć z kamizelką ochronną dla dodatkowego zabezpieczenia z przodu." STR_POLAR_SUIT: "Strój polarny" STR_POLAR_SUIT_UC: "POLARNIK" STR_POLAR_SUIT_H_UC: "POLARNIK (H)" STR_POLAR_SUIT_UFOPEDIA: "Ten strój doskonale nadaje się do wmieszania między entuzjastów białego szaleństwa." STR_SWIMWEAR: "Strój pływacki" STR_SWIMWEAR_UC: "STRÓJ PŁYWACKI" STR_SWIMWEAR_H_UC: "STRÓJ PŁYWACKI (H)" STR_SWIMWEAR_UFOPEDIA: "Ten strój to idealna przykrywka na wypadek jakiegokolwiek incydentu na plaży." STR_LABCOAT: "Fartuch laboratoryjny" STR_LABCOAT_UC: "FARTUCH" STR_LABCOAT_H_UC: "FARTUCH (H)" STR_LABCOAT_UFOPEDIA: "Ten strój pozwoli agentom infiltrować ośrodki naukowe i medyczne." STR_WORKSUIT: "Strój roboczy" STR_WORKSUIT_UC: "STRÓJ ROBOCZY" STR_WORKSUIT_H_UC: "STRÓJ ROBOCZY (H)" STR_WORKSUIT_UFOPEDIA: "Ten strój pozwoli agentom infiltrować ośrodki przemysłowe." STR_SPACE_SUIT: "Kombinezon kosmiczny" STR_SPACE_SUIT_UC: "KOMBINEZON KOSMICZNY" STR_SPACE_SUIT_H_UC: "KOMBINEZON KOSMICZNY (H)" STR_SPACE_SUIT_UFOPEDIA: "Podstawowy strój umożliwiający naszym agentom przetrwanie w otwartym kosmosie." STR_DIVING_SUIT: "Strój do nurkowania" STR_DIVING_SUIT_UC: "NUREK" STR_DIVING_SUIT_H_UC: "NUREK (H)" STR_DIVING_SUIT_UFOPEDIA: "Ten skafander jest kłopotliwy w użyciu, ale pozwala agentom działać pod wodą." STR_AQUA_PLASTIC_SUIT_UNDERWATER: "Pancerz akwaplastyczny (pod wodą)" STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER: "PANCERZ AKWAPLASTYCZNY (pod wodą)" STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER: "PANCERZ AKWAPLASTYCZNY (H) (pod wodą)" STR_AQUA_PLASTIC_SUIT: "Pancerz akwaplastyczny" STR_AQUA_PLASTIC_SUIT_UC: "PANCERZ AKWAPLASTYCZNY" STR_AQUA_PLASTIC_SUIT_H_UC: "PANCERZ AKWAPLASTYCZNY (H)" STR_AQUA_PLASTIC_SUIT_UFOPEDIA: "Ten pancerz łączy poprawioną mobilność z ulepszonym widzeniem pod wodą." STR_VEST_BUSINESS_SUIT: "Kamizelka kewlarowa" STR_VEST_BUSINESS_SUIT_UC: "KAMIZELKA KEWLAROWA" STR_VEST_BUSINESS_SUIT_H_UC: "KAMIZELKA KEWLAROWA (H)" STR_VEST_BUSINESS_SUIT_UFOPEDIA: "Kamizelka kuloodporna, noszona na ubraniu. Zapewnia podstawową ochronę przeciw broni palnej i jest stosunkowo łatwa w noszeniu." STR_HAZMAT_ARMOR: "Hazmat" STR_HAZMAT_ARMOR_UC: "HAZMAT" STR_HAZMAT_ARMOR_H_UC: "HAZMAT (H)" STR_HAZMAT_ARMOR_UFOPEDIA: "Ten strój ochronny zapewnia noszącemu praktyczną niewrażliwość na ogień oraz odporność na czynniki chemiczne pola walki, lecz za cenę obniżonej widoczności i mobilności." STR_HEAVY_TACTICAL_SUIT: "Ciężki pancerz taktyczny" STR_HEAVY_TACTICAL_SUIT_UC: "CIĘŻKI PANCERZ TAKTYCZNY" STR_HEAVY_TACTICAL_SUIT_H_UC: "CIĘŻKI PANCERZ TAKTYCZNY (H)" STR_HEAVY_TACTICAL_SUIT_UFOPEDIA: "Ciężki pancerz zapewnia maksymalną ochronę możliwą przy ziemskiej technice. Doświadczeni agenci X-Comu to nieocenione zasoby w naszej walce. Znacznie jednak ograniczy to ich mobilność." STR_HEAVY_TRITANIUM_SUIT: "Ciężki pancerz trytanowy" STR_HEAVY_TRITANIUM_SUIT_UC: "CIĘŻKI PANCERZ TRYTANOWY" STR_HEAVY_TRITANIUM_SUIT_H_UC: "CIĘŻKI PANCERZ TRYTANOWY (H)" STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA: "Ta trytanowa wersja ciężkiego pancerza taktycznego zapewnia ulepszoną ochronę i jest łatwiejsza w noszeniu dzięki zmniejszonej masie." STR_TOXI_SUIT: "Pancerz antytoksyczny" STR_TOXI_SUIT_UC: "PANCERZ ANTYTOKSYCZNY" STR_TOXI_SUIT_H_UC: "PANCERZ ANTYTOKSYCZNY (H)" STR_TOXI_SUIT_UFOPEDIA: "Pancerz antytoksyczny, bazujący na trytanie oraz wiedzy o przebadanym zasobniku do kwasomiotu, zapewnia ochronę przed ogniem oraz chemikaliami." STR_GRAVMODULE_ARMOR: "Moduł antygrawitacyjny" STR_GRAVMODULE_GREEN_ARMOR: "Moduł antygrawitacyjny" STR_GRAVMODULE_BROWN_ARMOR: "Moduł antygrawitacyjny" STR_GRAVMODULE_ARMOR_UC: "PLECAK ANTYGRAWITACYJNY" STR_GRAVMODULE_ARMOR_H_UC: "PLECAK ANTYGRAWITACYJNY (H)" STR_GRAVMODULE_ARMOR_GREEN_UC: "PLECAK ANTYGRAWITACYJNY (ZIELONY)" STR_GRAVMODULE_ARMOR_GREEN_H_UC: "PLECAK ANTYGRAWITACYJNY (H) (ZIELONY)" STR_GRAVMODULE_ARMOR_BROWN_UC: "PLECAK ANTYGRAWITACYJNY (BRĄZOWY)" STR_GRAVMODULE_ARMOR_BROWN_H_UC: "PLECAK ANTYGRAWITACYJNY (H) (BRĄZOWY)" STR_GRAVMODULE_ARMOR_UFOPEDIA: "Ten kombinezon z durawłókna został wzbogacony o małe urządzenie antygrawitacyjne. Nie oferuje żadnej dodatkowej ochrony, ale daje agentowi X-Comu zdolność lotu." STR_CORPSE_GRAVMODULE_ARMOR: "Uszkodzony moduł antygrawitacyjny" STR_REPAIR_GRAVMODULE_ARMOR: "Naprawa modułu antygrawitacyjnego" STR_CYBER_ARMOR_H_UC: "CYBERPANCERZ (H)" STR_CYBER_ARMOR_UC: "CYBERPANCERZ" STR_CYBER_ARMOR: "Cyberpancerz" STR_CYBER_ARMOR_UFOPEDIA: "Ten ciężki pancerz trytanowy został zaprojektowany do ochrony noszącego przed wszelkimi zagrożeniami pola walki. Wyposażony jest w zaawansowaną optykę i gniazdo neuralne do bezpośredniego połączenia z mózgiem agenta." STR_REPAIR_CYBER_ARMOR: "Naprawa cyberpancerza" STR_PERSONAL_ARMOR: "Pancerz osobisty" STR_PERSONAL_ARMOR_H_UC: "PANCERZ OSOBISTY (H)" STR_PERSONAL_ARMOR_UFOPEDIA: "Ten nowy pancerz wykonany z trytanu daje naszym ludziom lepszą ochronę na polu walki. Jest jednak relatywnie mało skuteczny w zatrzymywaniu pocisków." STR_JUGGERNAUT_SUIT: "Dominator" STR_JUGGERNAUT_SUIT_UC: "DOMINATOR" STR_JUGGERNAUT_SUIT_H_UC: "DOMINATOR (H)" STR_JUGGERNAUT_SUIT_UC_UNDERWATER: "DOMINATOR (pod wodą)" STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER: "DOMINATOR (H) (pod wodą)" STR_JUGGERNAUT_SUIT_CORPSE: "Uszkodzony Dominator" STR_REPAIR_JUGGERNAUT_SUIT: "Naprawa Dominatora" STR_JUGGERNAUT_SUIT_UFOPEDIA: "Ten superciężki pancerz został zaprojektowany dla jak najlepszej ochrony przed wysokoenergetycznymi brońmi obcych. Wyposażony jest w zaawansowane systemy nocnego widzenia, przydatne w misjach podmorskich." STR_JUMP_ARMOR_H_UC: "PANCERZ DESANTOWY (H)" STR_JUMP_ARMOR: "Pancerz desantowy" STR_JUMP_ARMOR_UC: "PANCERZ DESANTOWY" STR_JUMP_ARMOR_UFOPEDIA: "Wyposażony w mały generator antygrawitacji wyekstrahowany z martwego lewitona, pancerz ten nadaje agentowi X-Comu ograniczone zdolności lotu. Ponieważ moc urządzenia jest niezbyt duża, pancerz ten nie jest tak wytrzymały, jak pancerz osobisty, jednak jego zwiększone możliwości ruchu dają naszym agentom bezprecedensową przewagę." STR_CORPSE_JUMP_ARMOR: "Uszkodzony pancerz desantowy" STR_REPAIR_JUMP_ARMOR: "Naprawa pancerza desantowego" STR_SYNTHSUIT: "Synt" STR_SYNTHSUIT_H_UC: "SYNTPANCERZ (H)" STR_SYNTHSUIT_UC: "SYNT" STR_SYNTHSUIT_UFOPEDIA: "Ten skafander zwiększa siłę mięśni noszącego oraz zapewnia ochronę przed większością szkodliwych czynników na polu bitwy." STR_SYNTHSUIT_UC_UNDERWATER: "SYNTPANCERZ (pod wodą)" STR_SYNTHSUIT_H_UC_UNDERWATER: "SYNTPANCERZ (H) (pod wodą)" STR_POWER_ARMOR: "Pancerz wspomagany" STR_POWER_ARMOR_H_UC: "PANCERZ WSPOMAGANY (H)" STR_POWER_ARMOR_UC: "PANCERZ WSPOMAGANY" STR_POWER_ARMOR_UFOPEDIA: "Ten opancerzony egzoszkielet zasilany jest baterią eleryjną. Jest bardzo wytrzymały, ale nie pozwala na bieganie ani klękanie." STR_POWER_ARMOR_UC_UNDERWATER: "PANCERZ WSPOMAGANY (pod wodą)" STR_POWER_ARMOR_H_UC_UNDERWATER: "PANCERZ WSPOMAGANY (H) (pod wodą)" STR_STORMTROOPER_ARMOR: "Pancerz szturmowy" STR_STORMTROOPER_ARMOR_UC: "PANCERZ SZTURMOWY" STR_STORMTROOPER_ARMOR_UC_UNDERWATER: "PANCERZ SZTURMOWY (pod wodą)" STR_STORMTROOPER_ARMOR_H_UC: "PANCERZ SZTURMOWY (H)" STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER: "PANCERZ SZTURMOWY (H) (pod wodą)" STR_STORMTROOPER_ARMOR_UFOPEDIA: "Pancerz szturmowy wyposażony jest w zespół zaawansowanych czujników, który zapewnia maksymalny poziom wiedzy żołnierza o polu bitwy." STR_STORMTROOPER_ARMOR_CORPSE: "Uszkodzony pancerz szturmowy" STR_REPAIR_STORMTROOPER_ARMOR: "Naprawa pancerza szturmowego" STR_VAN: "FURGONETKA" STR_VAN_UFOPEDIA: "Ten pojazd może nie jest szybki, ale za to jest przestronny i nie rzuca się w oczy." STR_CIVILIAN_CAR: "SAMOCHÓD" STR_CIVILIAN_CAR_UFOPEDIA: "Najbardziej podstawowy transport dla naszych agentów." STR_LUXURY_CAR: "SPORTOWY WÓZ" STR_LUXURY_CAR_UFOPEDIA: "Podróżuj z fantazją! I z partnerem." STR_CYBER_HQ: "Wirtualizowana kwatera główna X-Com" STR_CYBER_HQ_UFOPEDIA: "Ulepszenie standardowej kwatery głównej, działające dzięki najwyższej klasy rdzeniowi SI. Bardziej wydajne laboratorium pozwala na 5 dodatkowych naukowców, a programy samouczące zwiększają jakość analizy zaobserwowanych UFO (bardziej skuteczne wykrycie). Jest wymagane dla niektórych zaawansowanych budynków.{NEWLINE}Ten budynek można zbudować normalnie lub na standardowej kwaterze głównej." STR_HQ: "Kwatera główna X-Com" STR_HQ_UFOPEDIA: "Kwatera główna zbiera raporty o aktywności pozaziemskiej i przekazuje zadania agentom polowym. Mieści też małe laboratorium dla 5 naukowców, pozwalające na prowadzenie badań podstawowych, biochemicznych i wywiadowczych." STR_HANGAR_UFOPEDIA: "Każdy hangar mieści jeden samolot. Znajduje się w nim także sprzęt służący do obsługi, tankowania i naprawy samolotów organizacji X-Com (5 stanowisk roboczych). Samolot stacjonujący w bazie musi mieć przydzielony wolny hangar, który nie może być używany przez żaden inny samolot, nawet jeśli samolot, któremu przydzielono dany hangar, został wysłany na misję." STR_HYPER_WAVE_DECODER_MINIATURISATION: "Miniaturyzacja dekodera hiperfal" STR_HYPER_WAVE_DECODER_MINIATURISATION_UFOPEDIA: "Dekoder hiperfal to niezwykłe dzieło techniki, ale umieszczenie całego budynku na stabilnej orbicie wokół Księżyca jest mocno problematyczne. Nie chcemy, aby wróg natychmiast go zestrzelił, prawda? Dzięki mojemu niezrównanemu intelektowi ominęliśmy ten problem projektując mniejszą, bardziej wydajną i mniej rzucającą się w oczy wersję tego urządzenia. Nie będzie tak dokładne, jak pełnowymiarowy dekoder, ale powinno w zupełności wystarczyć dla satelity szpiegowskiego." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Komunikacja obcych wykorzystuje pozawymiarowe fale, które rozchodzą się prawie natychmiastowo. To urządzenie wychwytuje transmisje UFO i je dekoduje, dzięki czemu dostarcza nam więcej informacji o wykrytym spodku - typ UFO, rasa załogi i rodzaj ich misji." STR_LABORATORY: "Laboratorium naukowe" STR_LABORATORY_UFOPEDIA: "W bloku laboratoryjnym może pracować do 25 naukowców. Każde laboratorium jest wyposażone w najnowszą aparaturę do badań materiałowych, fizycznych i kosmologicznych (ale nie biochemicznych czy wywiadowczych). Zapewniony jest też ułatwiony dostęp do najlepszych laboratoriów naukowych na całym świecie, włącznie z instytutami wojskowymi.{NEWLINE}Rzucanie coraz większej liczby naukowców na dany problem w pewnym momencie traci sens, więc nie ma po co budować więcej niż jedno laboratorium w tej samej bazie." STR_IMPROVED_LABORATORY: "Ulepszone laboratorium" STR_IMPROVED_LABORATORY_UFOPEDIA: "Opanowanie obcej technologii wytwarzania energii otworzyło przed nami wiele nowych ścieżek związanych z zarządzaniem zasilaniem. Pozwala również na rozbudowanie laboratorium o kolejnych 25 naukowców.{NEWLINE}Zbudowanie tego laboratorium wymaga: 200 jednostek trytanu, 100 jednostek elerium." STR_ADVANCED_LABORATORY: "Zaawansowane laboratorium" STR_ADVANCED_LABORATORY_UFOPEDIA: "Ta instalacja pozwala nam badać najbardziej zaawansowane urządzenia obcych, wykorzystujących egzotyczną fizykę. Zapewnia miejsca dla 25 dodatkowych naukowców.{NEWLINE}Zbudowanie tego laboratorium wymaga: 500 jednostek trytanu, 400 jednostek elerium, 10 obcych źródeł zasilania, 10 nawigacji UFO." STR_XCOM_PERSONNEL: "Personel X-Comu" STR_XCOM_PERSONNEL_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Nasi agenci polowi są zwyczaj rekrutowani spośród różnych agencji rządowych odpowiedzialnych za dochodzenia i wywiad. Najbardziej naturalni kandydaci to ci, którzy już wcześniej spotkali się z aktywnością paranormalną w poprzedniej pracy. Jako zawodowcy, ludzie ci są szkoleni do pracy w warunkach tajności i zostali dobrze sprawdzeni pod kątem lojalności. To doświadczeni śledczy z podstawowym przeszkoleniem w obsłudze broni palnej i dobrym rozeznaniem w sprzęcie polowym. Wielu w jakimś stopniu uprawia sztuki walki i są generalnie w dobrej kondycji fizycznej. Nie są jednak zawodowymi żołnierzami, więc zaawansowany trening bojowy w razie potrzeby musi leżeć po stronie X-Comu." STR_XCOM_HYBRIDS: "Hybrydy X-Comu" STR_XCOM_HYBRIDS_UFOPEDIA: "Wiele hybryd nie cieszy się ze służby swym obcym panom i jest skłonnych walczyć ze swym okrutnym losem. Możemy im zaoferować nowy dom, o ile wesprą nasz wysiłek obrony Ziemi, na co bardzo chętnie się zgodzą.{NEWLINE}Agenci hybrydy mają lżejszą budowę niż ludzie, ale mają podwyższone zdolności mentalne i obserwacyjne. Mają świetny wzrok po ciemku, koordynację oko-ręka i zdolności umysłowe. Potrafią też generować tarczę psioniczną, podobną do sektoidzkiej (20 punktów, regeneracja 4 na turę). Hybrydy mogą swobodnie operować w ziemskich miastach, gdyż nadal są zdolne podtrzymać iluzję psychogeniczną, która czyni ich nieodróżnialnymi od ludzi dla niewprawnego oka." STR_GRENADE: "Granat" STR_GRENADE_UFOPEDIA: "Ten standardowy granat posiada dokładny i zaawansowany układ czasowy do precyzyjnej kontroli momentu zapłonu.{NEWLINE}>Ukrywalny" STR_SMOKE_GRENADE: "Granat dymny" STR_SMOKE_GRENADE_UFOPEDIA: "Granat dymny jest przydatny do tworzenia zasłony w przypadku walki na otwartej przestrzeni. Używaj go ostrożnie, ponieważ obcy mogą również wykorzystać tę zasłonę.{NEWLINE}>Ukrywalny" STR_MIND_PROBE: "Próbnik myśli" STR_MIND_PROBE_UFOPEDIA: "Próbnik umysłu jest urządzeniem komunikacyjnym obcych, który pobiera informacje bezpośrednio z fal mózgowych, jednak jednostki organizacji X-Com mogą używać tego urządzenia w walce do wyświetlania charakterystyk obcych. Kliknij na próbniku umysłu, a potem wybierz opcję 'Użyj próbnika umysłu'. Następnie kliknij kursorem na obcego.{NEWLINE}>Ukrywalny" STR_MOTION_SCANNER: "Czytnik ruchu" STR_MOTION_SCANNER_UFOPEDIA: "To nowoczesne urządzenie wykorzystuje różnorodne detektory i zaawansowane algorytmy komputerowe do wykrywania ruchu jednostek (wroga, własnych itp.). Efektywne używanie tego urządzenia wymaga jednak pewnej praktyki. Podczas misji kliknij na ikonę skanera ruchu trzymanego w ręku. Z menu wybierz 'Skanuj'. Wyświetlacz skanera pokaże w centrum strzałkę wskazującą kierunek, w którym jest zwrócona twarz żołnierza (północ będzie na górze). Pulsujące plamy będą odpowiadać jednostkom, które ostatnio się ruszały. Większe lub szybciej poruszające się jednostki wygenerują większe plamy. Nieruchome jednostki w ogóle nie zostaną wykryte.{NEWLINE}>Ukrywalny" STR_ELECTRO_FLARE: "Flara elektryczna" STR_ELECTRO_FLARE_UFOPEDIA: "To małe urządzenie po rzuceniu na ziemię zaczyna emitować bardzo jaskrawe światło. Podczas misji nocnych może to spowodować oświetlenie jednostek wroga będących w pobliżu elektroflary, przez co staną się widoczne.{NEWLINE}>Ukrywalna" STR_PSI_AMP_STEREO: "Wzmacniacz psioniczny wielofazowy" STR_PSI_AMP_STEREO_UFOPEDIA: "Ta wersja wzmacniacza psionicznego nie wymaga linii wzroku, ale jej moc spada z odległością dwa razy szybciej. Jest też wolniejsza i pobiera więcej energii z użytkownika." STR_PSI_AMP: "Wzmacniacz psi" STR_PSI_AMP_UFOPEDIA: "Wzmacniacz psioniczny może być używany wyłącznie przez agentów ze zdolnością psioniczną. Podczas walki kliknij na wzmacniaczu, kursorem wybierz rodzaj, a potem cel ataku. Dostępne są dwa rodzaje ataku psionicznego:{NEWLINE}WYWOŁAJ PANIKĘ: Jeśli atak się powiedzie, morale celu się obniży i może on wpaść w panikę.{NEWLINE}KONTROLA UMYSŁU: Jeśli się powiedzie, zyskasz natychmiastową kontrolę nad wrogą jednostką, jakby była twoją własną. Ten rodzaj ataku jest trudniejszy do przeprowadzenia.{NEWLINE}Użycie wzmacniacza psi wymaga linii wzroku.{NEWLINE}>Ukrywalny" STR_MAG_LITE: "Latarka" STR_MAG_LITE_UFOPEDIA: "To urządzenie produkuje światło, gdy jest trzymane w ręku. Dzięki swej masie może służyć też jako improwizowana broń głusząca." STR_GOLDEN_DRAGONS: "Złote Smoki" STR_GOLDEN_DRAGONS_UFOPEDIA: "Paczka papierosów z nielegalnymi i zapewne pozaziemskimi dodatkami. Skąd ci kultyści je biorą?{NEWLINE}Każdy papieros odnawia 15 morale, 6 energii i 3 gotowości kosztem 1 Zdrowia and 6 oszołomienia.{NEWLINE}>Ukrywalne" STR_NOBELON: "Nobelon" STR_NOBELON_UFOPEDIA: "Ten fantastyczny preparat opracowany przez główną oficer medyczną potrafi sprawić by nasi agenci pozostali czynni i zmotywowani mimo wyczerpania. Mocno jednak odbija się to na ich zdrowiu, więc zasugerowała stosowanie tego środka tylko w nagłych wypadkach.{NEWLINE}Każda pigułka odnawia 30 energii i 20 gotowości kosztem 5 Zdrowia.{NEWLINE}>Ukrywalny" STR_STIMS: "Stymy" STR_STIMS_UFOPEDIA: "Stymy pomagają zwalczać zmęczenie oraz mogą zmusić nieprzytomną osobę do przebudzenia się.{NEWLINE}Każde użycie usuwa 10 oszołomienia i daje 42 energii.{NEWLINE}>Ukrywalne" STR_PAINKILLER: "Środki przeciwbólowe" STR_PAINKILLER_UFOPEDIA: "Te pastylki szybko łagodzą ból, a tym samym jego efekty na skuteczność agenta.{NEWLINE}Każde użycie daje 5 morale.{NEWLINE}>Ukrywalne" STR_BIG_HEALING_SPRAY: "Zaawansowany sprej medyczny" STR_BIG_HEALING_SPRAY_UFOPEDIA: "Zainwestowaliśmy mnóstwo czasu w program wsparcia producenta spreju medycznego przy opracowywaniu bardziej skoncentrowanej wersji formuły leczącej. Otrzymany produkt jest większy, ale bardziej wydajny.{NEWLINE}>Ukrywalny" STR_HEALING_SPRAY: "Sprej medyczny" STR_HEALING_SPRAY_UFOPEDIA: "Udało nam się nawiązać kontakty z laboratorium farmaceutycznym, które jest w stanie dostarczyć nam eksperymentalne środki medyczne.{NEWLINE}Ten mały pojemnik zawiera roztwór bioinżynierowanych czynników, które należy nanieść na otwartą ranę, aby szybko ustabilizować pacjenta na polu walki i zapobiec utracie krwi.{NEWLINE}>Ukrywalny" STR_DRONE_MEDS: "Medykamenty drona" STR_PLASMA_BLADE: "Ostrze plazmowe" STR_PLASMA_BLADE_UFOPEDIA: "Przedmiot ten to w zasadzie plazmowy nóż bojowy, wyposażony w klingę zaostrzoną do poziomu monomolekularnego. Wzdłuż ostrza rozciąga się pole elektromagnetyczne więżące plazmę, dzięki czemu może ono ciąć żaroodporne wkładki ceramiczne współczesnego pancerza.{NEWLINE}>Ukrywalne" STR_PLASMA_SWORD: "Miecz plazmowy" STR_PLASMA_SWORD_UFOPEDIA: "Ta śmiercionośna broń w formie miecza składa się z dużej klingi, która przy ostrej krawędzi ma mikron szerokości, emitera plazmy oraz elektromagnesu. Przy aktywacji gorąca plazma wypełnia pole elektromagnetyczne otaczające ostrze, nagrzewając je do punktu, w którym tytan płynie jak woda." MAP_CHRYSSALID_HIVE: "Wylęgarnia krysalidów" MAP_CYBERWEBWAREHOUSE: "Magazyn Cyberwebu" MAP_ISLANDURBAN: "Wyspa/klif" MAP_ISLANDURBAN_RITUALS: "Wyspa/klif" MAP_ISLANDURBAN_BEACH: "Wyspa/plaża" MAP_ISLANDURBAN_BEACH_RITUALS: "Wyspa/plaża" MAP_EXPANDED_TERROR: "Miejski alternatywny" STR_MIXED: "Zakon eteriański" STR_ALIEN_LUNAR_COLONY: "Księżycowa kolonia obcych" STR_BATTERIES: "Baterie" STR_MISSILES: "Rakiety" STR_SNAKEMAN_SALAMANDRON: "Wężownik" STR_ETHEREAL_CYBERDISC: "Eterianin" STR_SECTOID_SECTOPOD: "Sektoid" STR_POWER_SUIT: "Zbroja wspomagana" STR_POWER_SUIT_UFOPEDIA: "Nowa potężna ochrona dla żołnierzy. Ten pancerz jest zasilany źródłem energii Elerium, co znacznie zwiększa nośność przy zachowaniu przyzwoitej swobody ruchu. Oferuje najlepszą jak dotąd dostępną żołnierzom ochronę." STR_MASS_DRIVER_DEFENSES: "Obrona akceleratorowa" STR_MASS_DRIVER_DEFENSES_UFOPEDIA: "Szybkostrzelne działka akceleratorowe zapewniają pewnien stopień ochrony przed lądującymi w pobliżu statkami." STR_MEDI_KIT_PREREQUISITE1: "Prerekwizyt apteczki" STR_MEDI_KIT: "Ręczny automed" STR_MEDI_KIT_UFOPEDIA: "Apteczką można leczyć, znieczulać oraz stymulować. Aby jej użyć, trzeba stanąć twarzą przodem do agenta wymagającego leczenia. Jeśli agent jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę apteczki i wybrać z menu 'Użyj apteczki'.{NEWLINE}LECZENIE: Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna oraz przywrócone trochę punktów życia.{NEWLINE}STYMULACJA: Zwiększa wytrzymałość i ocuca nieprzytomnego (ogłuszonego) agenta.{NEWLINE}ZNIECZULANIE: Przywraca morale zranionego agenta, nie więcej jednak niż stracone przez niego punkty życia.{NEWLINE}>Ukrywalna" STR_ALIEN_GRENADE: "Granat plazmowy" STR_ALIEN_GRENADE_UFOPEDIA: "To urządzenie działa tak samo jak ziemski granat z wyjątkiem tego, że ma większą siłę rażenia.{NEWLINE}Możemy je rozmontować, by odzyskać nieco Elerium.{NEWLINE}>Ukrywalny" STR_BLASTER_BOMB_UFOPEDIA: "Ten przedmiot to potężna rakieta z inteligentnym systemem naprowadzania. Jest wystrzeliwana z wyrzutni rakiet fuzyjnych.{NEWLINE}Możemy je rozmontować, by odzyskać z niego Elerium." STR_SMALL_LAUNCHER: "Miniwyrzutnia" STR_SMALL_LAUNCHER_UFOPEDIA: "Mała wyrzutnia, używająca bomb różnego typu. Jest lekka, celna i bardzo użyteczna do chwytania żywych obcych za pomocą bomb ogłuszających." STR_STUN_BOMB: "Minibomba głusząca" STR_STUN_BOMB_UFOPEDIA: "Bomba ogłuszająca jest wykorzystywana do chwytania żywych okazów ludzi, ale jak najbardziej może być używana przeciwko różnym rasom obcych. Jest wystrzeliwana z wyrzutni bomb ogłuszających.{NEWLINE}Możemy ją rozmontować, by odzyskać z niej Elerium." STR_PLASMA_PISTOL: "Pistolet plazmowy" STR_PLASMA_PISTOL_UFOPEDIA: "Pistolet plazmowy jest śmiercionośną bronią obcych, bazującą na przyśpieszaniu cząstek we wnętrzu słabego pola anty-grawitacyjnego.{NEWLINE}>Ukrywalny" STR_PLASMA_PISTOL_CLIP: "Mag. pistoletu plazmowego" STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Źródło energii dla małego pistoletu plazmowego obcych. Zawiera Elerium - źródło wszelkiej energii wykorzystywanej przez obcych - które możemy odzyskać.{NEWLINE}>Ukrywalny" STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "Ten przedmiot jest używany jako amunicja dla ciężkiego karabinu plazmowego. Zawiera niewielkie ilości Elerium, które możemy odzyskać." STR_PLASMA_RIFLE: "Karabin plazmowy" STR_PLASMA_RIFLE_UFOPEDIA: "Jest to porażająco potężna broń bazująca na przyśpieszaniu cząstek we wnętrzu nikłego pola anty-grawitacyjnego." STR_PLASMA_RIFLE_CLIP: "Mag. karabinu plazmowego" STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "Ten mały obiekt jest używany jako źródło energii dla karabinu plazmowego - broni obcych średniej mocy. Zawiera niewielkie ilości Elerium, które możemy odzyskać." STR_IMPROVED_RADAR_CRAFT: "Ulepszony samolot zwiadowczy" STR_ULTIMATE_RADAR_CRAFT: "Samolot zwiadowczo-przechwytujący" STR_HAWKEYE: "HAWKEYE" STR_HAWKEYE_UFOPEDIA: "Samolot obserwacyjny z dodatkowym paliwem i o zwiększonym zasięgu wykrywania. Może także przewozić mały oddział X-Comu." STR_AWACS: "AWACS" STR_AWACS_UFOPEDIA: "Najnowsza generacja AWACS. Dzięki najbardziej nowoczesnej technologii mogą wykrywać bardzo odległe obiekty latające." STR_DARKSTAR: "CIEMNA GWIAZDA" STR_DARKSTAR_UFOPEDIA: "Dzięki obcej technologii napędu i ultralekkim stopom, samolot ten ma czas lotu wcześniej nieosiągalny. Radar został skonfigurowany dla maksymalnej skuteczności wykrycia UFO.{NEWLINE}BRŃ: PRMŃ x 1{NEWLINE}SYS: ELEK x 3" STR_ALIEN_TURRET: "Wieżyczka obcych" STR_ALIEN_LASER_TURRET_ARMOR: "Wieżyczka laserowa obcych: analiza taktyczna" STR_ALIEN_LASER_TURRET: "Wieżyczka laserowa obcych" STR_ALIEN_LASER_TURRET_CORPSE: "Wrak wieżyczki laserowej obcych" STR_ALIEN_LASER_TURRET_AUTOPSY: "Oględziny wieżyczki laserowej obcych" STR_ALIEN_LASER_TURRET_UFOPEDIA: "Ta stacjonarna wieżyczka jest uzbrojona w silne działko laserowe, osłonięte tarczą typu Złotego i sterowane obcą elektroniką. Obcy używają ich do ochrony ważnych instalacji." STR_ALIEN_LASER_TURRET_CORPSE_UFOPEDIA: "Wieżyczka ta jest okryta twardym pancerzem z trytanu. Jej kadłub kryje silną broń laserową i dwa generatory tarcz. Brak jest źródła energii, gdyż wieżyczka jest podłączona do zewnętrznego systemu zasilania," STR_ALIEN_LASER_TURRET_DISASSEMBLY: "Demontaż wieżyczki laserowej obcych " STR_CYBERDISC_WEAPON: "Działko cyberdysku" STR_CYBERDISC_WEAPON_UFOPEDIA: "Ta potężna broń plazmowa z łatwością topi beton i odparowuje formy życia." STR_CYBERDISC_ARMOR: "Cyberdysk: analiza taktyczna" STR_CYBERDISC_CORPSE: "Wrak cyberdysku" STR_SECTOPOD_ARMOR: "Sektopod: analiza taktyczna" STR_SECTOPOD_CORPSE: "Wrak sektopoda" STR_SECTOPOD_UFOPEDIA: "Sektopody to mechaniczne bestie wyposażone w potężne działa laserowe, kontrolowane za pomocą połączenia telepatycznego, zazwyczaj przez eterian. Są jednocześnie jedną z najsilniejszych broni terrorystycznych występujących w obcych siłach zbrojnych." STR_SECTOPOD_AUTOPSY: "Sekcja sektopoda" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "Robot ma mocną konstrukcję z twardym pancerzem, który jest zdolny stawić opór większości rodzajom broni, w szczególności broni plazmowej. Jednakże delikatne obwody wydają się szczególnie podatne na uszkodzenia z broni laserowej." STR_CYBERDISC_UFOPEDIA: "Ten miniaturowy latający spodek jest zautomatyzowaną bronią terrorystyczną uzbrojoną w silne działko plazmowe. Napęd antygrawitacyjny daje im dużą przewagę na trudnym terenie. Podstawowymi zadaniami tego spodka są terror i niszczenie w służbie rasy sektoidów." STR_CYBERDISC_AUTOPSY: "Sekcja cyberdysku" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "Cyberdysk jest dobrze opancerzony, a w szczególności odporny na amunicję eksplodującą. Niestety główny system antygrawitacyjny jest zbyt uszkodzony, byśmy mogli zrozumieć jego działanie." STR_SECTOID_GUARD: "Straż sektoidzka" STR_SECTOID_GUARD_CAPTAIN: "Kapitan straży sektoidzkiej" STR_SECTOID_GUARDIAN: "Sektoid strażnik" STR_SECTOID_COMMANDER_CORPSE: "Zwłoki sektoida" STR_TANKS_DESTROYED: "ZNISZCZONYCH JEDNOSTEK WSPARCIA" STR_ALIEN_DIPLOMACY: "Dyplomacja obcych" STR_ALIEN_DIPLOMACY_UFOPEDIA: "Wydaje się, że nie jest to pierwszy raz, gdy obcy przybyli na naszą planetę - przypuszczamy, że jeszcze przed powstaniem człowieka na Ziemi rozbił się wielki obcy statek. Dziś najeźdźcy wciąż szukają swych zaginionych przodków w nadziei na nawiązanie kontaktu. Obcy są przekonani, że starożytna zaloga, albo też ich potomkowie, nadal żyją na Ziemi, lecz nie wiemy, skąd to wiedzą. Jeśli te dwie siły kiedykolwiek się spotkają i razem zwrócą przeciw nam, będzie to zaiste mroczny dzień dla ludzkości." STR_ENVOY_SHIP: "Statek dyplomatyczny" STR_ENVOY_SHIP_UFOPEDIA: "Statki dyplomatyczne są na Ziemi spotykane nezwykle rzadko. Ich rolą jest przewożenie wysłanników Zakonu Eteriańskiego, którzy prowadzą rozmowy z innymi gwiezdnymi cywilizacjami. Statki te są średnio uzbrojone, jednak nie należy ich lekceważyć. Ponieważ przewożą na pokładzie cennych obcych, powinniśmy je przechwytywać za wszelką cenę. Mozna je rozpoznać po złotym połysku." STR_SECTOID_GUARD_UFOPEDIA: "Straż sektoidzka to organizacja skupiająca osobników rasy sektoid, którzy są wyłączeni spod normalnego łańcucha dowodzenia sektoidów i szkoleni bezpośrednio przez eterian. Strażnicy ci są później przydzielani do priorytetowych misji, takich jak ochrona kluczowych instalacji, oraz zaopatrywani w pancerz dla zwiększenia ich wytrzymałości bojowej. Czasami podróżują ze zwykłymi sektoidami jako doradcy, lecz poza tym rzadko mają kontakt z innymi obcymi, z wyjątkiem eterian. Gdy zbliżymy się do rdzenia armii obcych, zapewne zobaczymy ich więcej." STR_ETHEREAL_ORDER: "Zakon Eteriański" STR_ETHEREAL_ORDER_UFOPEDIA: "Zakon Eteriański to najbardziej wewnętrzny krąg społeczeństwa obcych. Skupiając wyłącznie eterian, grupa ta wydaje się stać ponad wszelkimi obcymi, których normalnie spotykamy na Ziemi. Wydają się oni mieć także dostęp do technologii, których kasty niższe nie posiadają, ani nawet nie rozumieją. Nie jest jasne, czy Zakon sprawuje władzę nad obcym społeczeństwem, czy też są tylko organem wykonawczym. Przy całej swej potędze nie biorą jednak bezpośredniego udziału w inwazji na Ziemię." STR_SPECTRAL_SCYTHE: "Kosa widmowa" STR_SPECTRAL_SCYTHE_UFOPEDIA: "Ta obca broń używa pól psionicznych na niewymawialne sposoby, powodując ogromnie niszczycielskie ataki wręcz. Potrafi ignorować niemal każdą klasę pancerza. Nie potrafimy pojąć, a tym bardziej odtworzyć tego urządzenia." STR_PHOTON_SPEAR: "Włócznia fotonowa" STR_PHOTON_SPEAR_UFOPEDIA: "Ta broń do walki wręcz wykorzystuje energię fotonową do wytworzenia krótkiego 'ostrza' z czystej energii, wydobywającego się z drzewca. Broń jest zasilana egzotycznym źródłem energii, niepodobnym do niczego, co obcy zazwyczaj stosują. Nie potrafimy zrozumieć tego procesu w stopniu wystarczającym, by go przeanalizować, a tym bardziej zreplikować." STR_PHOTON_BLADE: "Ostrze fotonowe" STR_PHOTON_BLADE_UFOPEDIA: "Ta broń do walki wręcz używa egzotycznej fizyki do utworzenia cienkiej wiązki energii fotonowej o ograniczonej długości. Cząstki podróżują od rękojeści do czubka 'ostrza' a później w niewytłumaczony sposób zawracają, tracąc minimalne ilości energii. W rękojeść wbudowane jest jakiś rodzaj źródła energii, jednak nie potrafimy zrozumieć zasad jego działania i nie potrafimy go odtworzyć. Przedmiot ten wydaje się też niepowiązany z innymi artefaktami obcej technologii.{NEWLINE}>Ukrywalne" STR_BLASTER_MULTI_LAUNCHER: "Wyrzutnia multibomb fuzyjnych" STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA: "Broń ta wydaje się być zminiaturyzowaną wersją standardowej wyrzutni fuzyjnej. Działa na podobnej zasadzie, jednak zastosowano w niej zaawansowane obwody psioniczne. Obwody te pozwalają na odpalanie wielu pocisków w krótkich odstępach czasu. Zamiast jednej komory, w broni tej zastosowano magazynek." STR_BLASTER_MULTI_BOMB: "Multibomba fuzyjna" STR_BLASTER_MULTI_BOMB_UFOPEDIA: "Ten magazynek mieści osiem wysokoenergetycznych minipocisków do multiwyrzutni bomb fuzyjnych. Choć nie tak potężne jak standardowa bomba fuzyjna, pociski te są wciąż niszczycielskie i mogą być wystrzeliwane szybko." STR_FIRE_LAUNCHER: "Wyrzutnia ognista" STR_FIRE_LAUNCHER_UFOPEDIA: "Ta podobna do działka ręcznego broń strzela kulami skoncentrowanej energii, która wybucha przy uderzeniu w materię. Jej najbardziej istotna cecha to brak źródła energii, które bylibyśmy w stanie zidentyfikować, nie potrafimy też pojąć zasady działania samej wyrzutni. Broń ta jest o wiele zbyt obca, byśmy zdołali ją zbudować na Ziemi." STR_ELECTRO_WHIP: "Elektrobicz" STR_ELECTRO_WHIP_UFOPEDIA: "Broń ta przypomina nasz paralizator, jednak opis ten nawet w zarysach nie oddaje jej niezwykłych cech. Bicz ten wyzwala modulowane impulsy elektryczne, które obezwładniają cel, jednak nie rozumiemy natury tej modulacji ani nawet, skąd pobiera energię. Choć potrafimy teraz posługiwać się tą bronią, nie potrafilibyśmy jej odtworzyć." STR_ETHEREAL_WHITE_CORPSE: "Zwłoki eterianina" STR_ETHEREAL_GRAND_MASTER: "Eterianin wielki mistrz" STR_ETHEREAL_GUARDIAN: "Eterianin strażnik" STR_ETHEREAL_KNIGHT: "Eterianin rycerz" STR_ETHEREAL_SPEAKER: "Eterianin mówca" STR_TOXI_SUIT_UC_UNDERWATER: "PANCERZ ANTYTOKSYCZNY (pod wodą)" STR_TOXI_SUIT_H_UC_UNDERWATER: "PANCERZ ANTYTOKSYCZNY (H) (pod wodą)" STR_POWER_SUIT_H_UC: "ZBROJA WSPOMAGANA (H)" STR_POWER_SUIT_UC_UNDERWATER: "ZBROJA WSPOMAGANA (pod wodą)" STR_POWER_SUIT_H_UC_UNDERWATER: "ZBROJA WSPOMAGANA (H) (pod wodą)" STR_FLYING_SUIT_UC_UNDERWATER: "ZBROJA LATAJĄCA (pod wodą)" STR_FLYING_SUIT_H_UC: "ZBROJA LATAJĄCA (H)" STR_FLYING_SUIT_H_UC_UNDERWATER: "ZBROJA LATAJĄCA (H) (pod wodą)" STR_FLYING_SUIT_UC: "ZBROJA LATAJĄCA" STR_FLYING_SUIT_UFOPEDIA: "Ulepszona wersja zbroi wspomaganej, wykorzystująca jednostkę antygrawitacyjną obcych do zapewnienia żołnierzowi pełnej mobilności w terenie." STR_ALIEN_ARTIFACT: "Dziwny przedmiot" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Nie można użyć artefaktu przed przebadaniem!" STR_UFO_COMPONENTS: "TECHNOLOGIE" STR_ALIEN_RESEARCH_UC: "RAPORTY" STR_ALIEN_LIFE_FORMS: "WROGOWIE I SPRZYMIERZEŃCY" STR_ALIEN_ARTIFACTS: "ARTEFAKTY" STR_WEAPONS_AND_EQUIPMENT: "SPRZĘT POLOWY" STR_OPTRONICS: "Optronika" STR_OPTRONICS_UFOPEDIA: "Optronika to zaawansowana elektronika, w której do przesyłania informacji zamiast elektronów używa się światła. Jest ona dzięki temu znacznie szybsza i bardziej wydajna." STR_SYNTHETIC_MUSCLES: "Syntetyczne mięśnie" STR_SYNTHMUSCLES: "Syntetyczne mięśnie" STR_MIB_PSI_OPS_SYNTHMUSCLES_EXTRACTION: "Adaptacja pancerza psionika LwC" STR_SYNTHMUSCLE_EXTRACTION: "Ekstrakcja mięśni syntetycznych" STR_SYNTHMUSCLES_UFOPEDIA: "Syntetyczne mięśnie to pseudotkanka o fantastycznych właściwościach, zachowujące się jak normalne ciało, ale posiadające znacznie większą siłę na jednostkę masy. Nie możemy produkować ich od podstaw w rozsądnym czasie, ale można je pozyskać z ciał mutonów." STR_MALE_CIVILIAN_HOOLIGAN_ARMOR: "Chuligan: analiza taktyczna" STR_MALE_CIVILIAN_HOOLIGAN: "Chuligan" MALE_CIVILIAN: "Cywil" STR_MALE_CIVILIAN_GANGER_ARMOR: "Gangster: analiza taktyczna" STR_MALE_CIVILIAN_GANGER: "Gangster" STR_FEMALE_CIVILIAN_ARAB: "Cywil" STR_MALE_CIVILIAN_ARAB: "Cywil" FEMALE_CIVILIAN: "Cywil" STR_MALE_CIVILIAN_ARAB_ARMOR: "Arab: analiza taktyczna" STR_FEMALE_CIVILIAN_ARAB_ARMOR: "Arabka: analiza taktyczna" STR_MALE_CIVILIAN_BEDUIN_ARMOR: "Beduin: analiza taktyczna" STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR: "Beduiński wojownik: analiza taktyczna" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR: "Beduiński wódz: analiza taktyczna" STR_MALE_CIVILIAN_BEDUIN: "Beduin" STR_MALE_CIVILIAN_BEDUIN_WARRIOR: "Beduiński wojownik" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN: "Beduiński wódz" STR_FEMALE_CIVILIAN_CITY_GIRL: "Cywil" STR_MALE_CIVILIAN_CITY_BOY_ARMOR: "Małolat: analiza taktyczna" STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR: "Małolata: analiza taktyczna" STR_MALE_CIVILIAN_CITY_BOY: "Cywil" STR_MALE_CIVILIAN_POLARNIK_ARMOR: "Cywil zimą: analiza taktyczna" STR_FEMALE_CIVILIAN_POLARNIK_ARMOR: "Cywil zimą: analiza taktyczna" STR_MALE_CIVILIAN_POLARNIK: "Cywil" STR_FEMALE_CIVILIAN_POLARNIK: "Cywil" STR_MALE_CIVILIAN_HUNTER_ARMOR: "Myśliwy: analiza taktyczna" STR_FEMALE_CIVILIAN_HUNTER_ARMOR: "Myśliwa: analiza taktyczna" STR_MALE_CIVILIAN_HUNTER: "Myśliwy" STR_FEMALE_CIVILIAN_HUNTER: "Myśliwy" STR_MALE_CIVILIAN_FARMER: "Rolnik" STR_POLICEMAN_ARMOR: "Policjant: analiza taktyczna" STR_POLICEWOMAN_ARMOR: "Policjantka: analiza taktyczna" STR_POLICEMAN: "Policjant" STR_POLICEWOMAN: "Policjantka" STR_MALE_GREASER_ARMOR: "Griser: analiza taktyczna" STR_MALE_GREASER: "Cywil" STR_MALE_ENGINEER_ARMOR: "Inżynier: analiza taktyczna" STR_MALE_ENGINEER: "Cywil" STR_MALE_SAILOR_ARMOR: "Marynarz: analiza taktyczna" STR_MALE_SAILOR: "Cywil" STR_MALE_FORESTER_ARMOR: "Leśnik: analiza taktyczna" STR_MALE_FORESTER: "Cywil" STR_MALE_CIVILIAN_WORKER_ARMOR: "Robotnik: analiza taktyczna" STR_MALE_CIVILIAN_WORKER: "Cywil" STR_MALE_FAT_TOURIST_ARMOR: "Turysta: analiza taktyczna" STR_MALE_FAT_TOURIST: "Cywil" STR_MALE_DOCTOR_ARMOR: "Mężczyzna lekarz: analiza taktyczna" STR_MALE_DOCTOR: "Lekarz" STR_FEMALE_DOCTOR_ARMOR: "Kobieta lekarz: analiza taktyczna" STR_FEMALE_DOCTOR: "Lekarka" STR_PRIEST_ARMOR: "Ksiądz: analiza taktyczna" STR_PRIEST: "Ksiądz" STR_MALE_VIP: "VIP" STR_MALE_VIP_ARMOR: "VIP: analiza taktyczna" STR_FEMALE_CASUAL: "Zwyczajna kobieta cywil" STR_FEMALE_CASUAL_ARMOR: "Zwyczajna kobieta cywil: analiza taktyczna" STR_FEMALE_CASUAL_CORPSE: "Zwłoki cywila" STR_FEMALE_GLAMOUR: "Szykowna kobieta cywil" STR_FEMALE_GLAMOUR_ARMOR: "Szykowna kobieta cywil: analiza taktyczna" STR_FEMALE_GLAMOUR_CORPSE: "Zwłoki szykownej kobiety cywila" STR_HOSTESS_ARMOR: "Hostessa: analiza taktyczna" STR_HOSTESS: "Hostessa" STR_BIKINI_BABE_ARMOR: "Laska w bikini: analiza taktyczna" STR_BIKINI_BABE: "Laska w bikini" STR_ALIEN_LASER_RESEARCHED: "Laser obcych przebadany" STR_ALIEN_LASER_RIFLE_RESEARCHED: "Karabin laserowy obcych przebadany" STR_LASER_WEAPONS_UFOPEDIA: "Choć lasery znane były ludzkości od dekad, dopiero technologia obcych pozwoliła na praktyczne użycie broni laserowej, która pod niemal każdym względem przewyższa broń palną." STR_MASS_DRIVER_WEAPONS_UFOPEDIA: "Ta technologia wojskowa, zainspirowana brońmi Gaussa (choć nie tak zaawansowana), opiera się na cewce, która rozpędza małe pociski dzięki sile elektromagnetycznej. Naboje akceleratorowe są znacznie szybsze niż tradycyjne, a więc mają o wiele większą siłę rażenia, ale też stosunkowo krótki zasięg, gdyż szybko spalają się w atmosferze. Z powodu wielkich ilości ciepła wydzielanych przez tę broń nie może być ona projektowana do prowadzenia ognia automatycznego." STR_GAUSS_WEAPONS_UFOPEDIA: "Najwyższy poziom broni akceleratorowej, wykorzystujący zaawansowane systemy chłodzenia i zarządzania energią." STR_ALIEN_LASER_RIFLE: "Karabin laserowy obcych" STR_ALIEN_LASER_RIFLE_CLIP: "Bateria karabinu laserowego obcych" STR_ALIEN_LASER_RIFLE_UFOPEDIA: "Ten lekki karabin to wszechstronna, potężna broń laserowa, której obcy używają w walce i do siania terroru." STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA: "Ta mała, ultrawydajna bateria używana jest do zasilania obcych broni laserowych." STR_ALIEN_LASER_CANNON: "Działko laserowe obcych" STR_ALIEN_LASER_CANNON_CLIP: "Bateria działka laserowego obcych" STR_ALIEN_LASER_CANNON_UFOPEDIA: "Silna i szybkostrzelna broń laserowa, stosowana przez obcych głównie do szturmów." STR_ALIEN_LASER_CANNON_CLIP_UFOPEDIA: "Ta bateria służy do zasilania cięższych laserów obcych." STR_THROWING: "Broń rzucana" STR_CLIPS: "Amunicja" STR_AUXILIARY: "Jednostki wsparcia" STR_EQUIPMENT: "Wyposażenie" STR_MEDICAL: "Środki medyczne" STR_GRENADES: "Granaty" STR_UNARMED_COMBAT: "Walka bez broni" STR_MELEE: "Broń biała" STR_PISTOLS: "Pistolety" STR_SMGS: "Pistolety maszynowe" STR_RIFLES: "Karabiny" STR_SHOTGUNS: "Strzelby" STR_SNIPER_RIFLES: "Karabiny snajperskie" STR_CANNONS: "Działka ręczne" STR_LAUNCHERS: "Wyrzutnie" STR_MACHINE_GUNS: "Karabiny maszynowe" STR_HEAVY_WEAPONS: "Broń ciężka" STR_BOWS: "Łuki" STR_DIMENSION_X_TECH: "Wszystko z Wymiaru X" STR_ALIEN_TECH: "Cała technologia obcych" STR_HUMAN_TECH: "Cała technologia ludzi" STR_XCOM_TECH: "Cała technologia X-Comu" STR_CONCEALABLE: "Wszystkie ukrywalne" STR_LABOR: "Cały sprzęt roboczy" STR_SPORTS: "Cały sprzęt sportowy" STR_BEACH: "Cały sprzęt plażowy" STR_UNDERWATER: "Cały sprzęt podwodny" STR_SPACE: "Cały sprzęt kosmiczny" STR_LAND: "Cały sprzęt lądowy" STR_UNASSIGNED: "Inne" STR_ION: "Broń jonowa" STR_LASER: "Lasery" STR_CHEMICALS: "Broń chemiczna" STR_SONIC: "Broń dźwiękowa" STR_INCAPACITATE: "Broń obezwładniająca" STR_EXOTIC: "Bronie egzotyczne" STR_SMOKE: "Dym" STR_MASS_DRIVER: "Akcelerator masy" STR_FIREARMS: "Broń palna" STR_PLASMA: "Plazmy" STR_EXPLOSIVES: "Środki wybuchowe" STR_INCENDIARIES: "Środki zapalające" STR_OTHER: "Inne" STR_INUVIK: "Inuvik" STR_BARROW: "Barrow" STR_TIKSI: "Tiksi" STR_HAMMERFEST: "Hammerfest" STR_KAUJUITOQ: "Kaujuitoq" STR_SAOPAULO: "San Paulo" STR_MARACAIBO: "Maracaibo" STR_BELOHORIZONTE: "Belo Horizonte" STR_RECIFE: "Recife" STR_SALVADOR: "Salwador" STR_FORTALEZA: "Fortaleza" STR_GUAYAQUIL: "Guayaquil" STR_MANAUS: "Manaus" STR_LAPAZ: "La Paz" STR_CAYENNE: "Kajenna" STR_CARTAGENA: "Kartagena" STR_BELEM: "Belem" STR_PORTOALEGRE: "Porto Alegre" STR_ASUNCION: "Asunción" STR_FALKLAND_ISLAND: "Falklandy" STR_GEORGETOWN: "Georgetown" STR_NEWORLEANS: "Nowy Orlean" STR_ANCHORAGE: "Anchorage" STR_JUNEAU: "Juneau" STR_SEATTLE: "Seattle" STR_DETROIT: "Detroit" STR_SANFRANCISCO: "San Francisco" STR_MIAMI: "Miami" STR_ORLANDO: "Orlando" STR_HOUSTON: "Houston" STR_PHILADELPHIA: "Filadelfia" STR_ATLANTA: "Atlanta" STR_PHOENIX: "Phoenix" STR_SANDIEGO: "San Diego" STR_NORFOLK: "Norfolk" STR_CHARLESTON: "Charleston" STR_BOSTON: "Boston" STR_INDIANAPOLIS: "Indianapolis" STR_CORPUSCHRISTI: "Corpus Christi" STR_DENVER: "Denver" STR_PORTLAND: "Portland" STR_MEMPHIS: "Memphis" STR_LASVEGAS: "Las Vegas" STR_ELPASO: "El Paso" STR_MINNEAPOLIS: "Minneapolis" STR_SALTLAKECITY: "Salt Lake City" STR_TORONTO: "Toronto" STR_WINNIPEG: "Winnipeg" STR_HALIFAX: "Halifax" STR_GUADALAJARA: "Guadalajara" STR_GUATEMALA: "Gwatemala" STR_SANTODOMINGO: "Santo Domingo" STR_MONTERREY: "Monterrey" STR_CHIHUAHUA: "Chihuahua" STR_FORTSEVERN: "Fort Severn" STR_PANAMA: "Panama" STR_KANSASCITY: "Kansas City" STR_EDMONTON: "Edmonton" STR_MANAGUA: "Managua" STR_SASKATOON: "Saskatoon" STR_CANCUN: "Cancun" STR_BERMUDA: "Bermuda" STR_JAMAICA: "Jamajka" STR_QUEBECCITY: "Quebec" STR_GOOSEBAY: "Goose Bay" STR_YELLOWKNIFE: "Yellowknife" STR_TIJUANA: "Tihuana" STR_LISBON: "Lizbona" STR_BARCELONA: "Barcelona" STR_ATHENS: "Ateny" STR_GLASGOW: "Glasgow" STR_CORK: "Cork" STR_DUBLIN: "Dublin" STR_LYON: "Lyon" STR_NANTES: "Nantes" STR_MARSEILLE: "Marsylia" STR_BREST: "Brześć" STR_WARSAW: "Warszawa" STR_ODESSA: "Odessa" STR_KHARKIV: "Charków" STR_KIEV: "Kijów" STR_SEVASTOPOL: "Sewastopol" STR_LENINGRAD: "Sankt Petersburg" STR_ARCHANGEL: "Archangielsk" STR_STALINGRAD: "Wołgograd" STR_ASTRAKHAN: "Astrachań" STR_BAKU: "Baku" STR_MINSK: "Mińsk" STR_MUNICH: "Monachium" STR_HAMBURG: "Hamburg" STR_FRANKFURT: "Frankfurt" STR_AMSTERDAM: "Amsterdam" STR_BUCHAREST: "Bukareszt" STR_MILAN: "Mediolan" STR_NAPLES: "Neapol" STR_MALAGA: "Malaga" STR_PALERMO: "Palermo" STR_OSLO: "Oslo" STR_TRONDHEIM: "Trondheim" STR_STOCKHOLM: "Sztokholm" STR_TURKU: "Turku" STR_SOFIA: "Sofia" STR_VIENNA: "Wiedeń" STR_BELGRAD: "Belgrad" STR_ZURICH: "Zurych" STR_REYKJAVIK: "Reykjavik" STR_HELSINKI: "Helsinki" STR_KOPENHAGEN: "Kopenhaga" STR_BRUSSELS: "Bruksela" STR_MANCHESTER: "Manchester" STR_EDINBURGH: "Edynburg" STR_SARATOV: "Saratow" STR_BRYANSK: "Brańsk" STR_RIGA: "Ryga" STR_SMOLENSK: "Smoleńsk" STR_ROSTOV: "Rostow" STR_KAZAN: "Kazań" STR_NOVGOROD: "Nowogród" STR_ZAGREB: "Zagrzeb" STR_CRACOW: "Kraków" STR_GDANSK: "Gdańsk" STR_STUTTGART: "Stuttgart" STR_LVIV: "Lwów" STR_BUCURESTI: "Bukareszt" STR_GENEVA: "Genewa" STR_TIRANA: "Tirana" STR_BORDEAUX: "Bordeaux" STR_COLOGNE: "Kolonia" STR_SEVILLE: "Sewilla" STR_TUNIS: "Tunis" STR_BELFAST: "Belfast" STR_SARAJEVO: "Sarajewo" STR_IZMIR: "Izmir" STR_ALEPPO: "Aleppo" STR_KALININGRAD: "Kaliningrad" STR_CARDIFF: "Cardiff" STR_ANTALYA: "Anatolia" STR_COPENHAGEN: "Kopenhaga" STR_AMESTERDAM: "Amsterdam" STR_LULEA: "Lulea" STR_MURMANSK: "Murmańsk" STR_PRAGUE: "Praga" STR_FLORENCE: "Florencja" STR_BIRMINGHAM: "Birmingham" STR_VENICE: "Venecja" STR_MALTA: "Malta" STR_ABERDEEN: "Aberdeen" STR_CRETE: "Kreta" STR_FAROE_ISLAND: "Wyspy Faroe" STR_CHEYLABINSK: "Czelabińsk" STR_YEKATERINBURG: "Jekaterynburg" STR_VLADIVOSTOK: "Władywostok" STR_OMSK: "Omsk" STR_KRASNOYARSK: "Krasnojarsk" STR_PETROPAVLOVSK: "Pietropawłowsk" STR_ULANBATOR: "Ułan Bator" STR_IRKUTSK: "Irkuck" STR_YAKUTSK: "Jakuck" STR_ALGIERS: "Algier" STR_TRIPOLI: "Trypolis" STR_BENGHAZI: "Bengazi" STR_ALEXANDRIA: "Aleksandria" STR_NOUAKCHOTT: "Nouakchott" STR_PORT_SAID: "Port Said" STR_ASWAN: "Asuan" STR_CANARY_ISLANDS: "Wyspy Kanaryjskie" STR_LUANDA: "Luanda" STR_KHARTOUM: "Chartum" STR_ADDISABABA: "Addis Ababa" STR_KAMPALA: "Kampala" STR_HARARE: "Harare" STR_KANO: "Kano" STR_DARESSALAAM: "Dar es Salaam" STR_MOGADISHU: "Mogadiszu" STR_MAPUTO: "Maputo" STR_LUSAKA: "Lusaka" STR_ABIDJAN: "Abidżan" STR_ACCRA: "Akra" STR_BAMAKO: "Bamako" STR_ANTANANARIVO: "Antananarivo" STR_DURBAN: "Durban" STR_DAKAR: "Dakar" STR_WINDHOEK: "Windhoek" STR_KIGALI: "Kigali" STR_BENGUI: "Bengui" STR_GABORONE: "Gaborone" STR_NIAMEY: "Niamey" STR_DJIBOUTI: "Dżibuti" STR_LIBREVILLE: "Libreville" STR_LILONGUE: "Lilongue" STR_YAOUNDE: "Yaounde" STR_NDJAMENA: "N'Djamena" STR_OUAGADOUGOU: "Ouagadougou" STR_BISSAU: "Bissau" STR_ABUJA: "Abudża" STR_NACALA: "Nacala" STR_FREETOWN: "Freetown" STR_MONROVIA: "Monrovia" STR_BENGUELA: "Benguela" STR_MOMBASSA: "Mombasa" STR_KISANGANI: "Kisangani" STR_DAMASCUS: "Damaszek" STR_ISLAMABAD: "Islamabad" STR_LAHORE: "Lahore" STR_CHENNAI: "Chennai" STR_BANGALORE: "Bangalore" STR_AHMADABAD: "Ahmadabad" STR_JERUSALEM: "Jerozolima" STR_TEL_AVIV: "Tel Awiw" STR_MASHHAD: "Maszhad" STR_DOHA: "Doha" STR_DUBAI: "Dubaj" STR_RIYADH: "Rijad" STR_ISTANBUL: "Istambuł" STR_ASTANA: "Astana" STR_TASHKENT: "Taszkient" STR_KATMANDU: "Katmandu" STR_KABUL: "Kabul" STR_MUSKAT: "Muszkat" STR_KUWAITCITY: "Kuwejt" STR_MECCA: "Mekka" STR_SANAA: "Sana'a" STR_MUSCAT: "Muszkat" STR_SRI_LANKA: "Sri Lanka" STR_DUSHAMBE: "Duszambe" STR_BISHKEK: "Biszkek" STR_SOCHI: "Soczi" STR_YEREVAN: "Erewań" STR_ASHGABAT: "Aszgabat" STR_ALMATY: "Ałma-Ata" STR_TBILISI: "Tbilisi" STR_BEIRUT: "Bejrut" STR_ISFAHAN: "Isfahan" STR_DARWIN: "Darwin" STR_BRISBANE: "Brisbane" STR_PORTMORESBY: "Port Moresby" STR_FIJI: "Fidżi" STR_NOUMEA: "Noumea" STR_ADELAIDE: "Adelaide" STR_TOWNSVILLE: "Townsville" STR_AUCKLAND: "Auckland" STR_CHRISTCHURCH: "Christchurch" STR_TASMANIA: "Tasmania" STR_TIANJIN: "Tiandżin" STR_CHONGQING: "Czongking" STR_WUHAN: "Wuhan" STR_CHENGDU: "Czengdu" STR_HARBIN: "Harbin" STR_TAIPEI: "Tajpej" STR_HAIKOU: "Hajkou" STR_LASSA: "Lassa" STR_URUMQI: "Urumki" STR_XIAN: "Xian" STR_SHENYANG: "Szenjang" STR_HIROSHIMA: "Hiroszima" STR_OSAKA: "Osaka" STR_SAPPORO: "Sapporo" STR_NAGASAKI: "Nagasaki" STR_KAGOSHIMA: "Kagoszima" STR_NAGOYA: "Nagoja" STR_SENDAI: "Sendai" STR_KHABAROVSK: "Chabarowsk" STR_DAVAO: "Dawao City" STR_KUALA: "Kuala Lumpur" STR_SURABAYA: "Surabaja" STR_HANOI: "Hanoi" STR_SAIGON: "Ho Szi Min" STR_DHAKA: "Dhaka" STR_SAMARINDA: "Samarinda" STR_RANGOON: "Rangun" STR_SOLOMON_ISLAND: "Wyspa Salomona" STR_ANADYR: "Anadyr" STR_COLDBAY: "Cold Bay" STR_NOME: "Nome" STR_NUUK: "Nuuk" STR_STJOHN: "St. John's" STR_AZORES: "Azory" STR_ASCENSION_ISLAND: "Wyspa Wniebowstąpienia" STR_TRINDADE_ISLAND: "Trynidad" STR_STLAWRENCE_ISLAND: "St. Lawrence" STR_MIDWAY_ISLAND: "Midway" STR_EASTER_ISLAND: "Wyspa Wielkanocna" STR_GALAPAGOS_ISLAND: "Wyspy Galapagos" STR_TONGA: "Tonga" STR_SEYCHELLES_ISLAND: "Seszele" STR_MALDIVE_ISLAND: "Malediwy" STR_MAURITIUS: "Mauritius" STR_HAWAII: "Hawaje" STR_VOSTOKSTATION: "Wostok" STR_MCMURDOSTATION: "McMurdo" STR_AMUNDSENSCOTTSTATION: "Amundsen-Scott" STR_CUBA: "KUBA" STR_MONGOLIA: "MONGOLIA" STR_NEW_ZEALAND: "NOWA ZELANDIA" STR_ICELAND: "ISLANDIA" STR_PORTUGAL: "PORTUGALIA" STR_POLAND: "POLSKA" STR_MEXICO: "MEKSYK" STR_INDONESIA: "INDONEZJA" STR_IRELAND: "IRLANDIA" STR_UKRAINE: "UKRAINA" STR_TURKEY: "TURCJA" STR_ISRAEL: "IZRAEL" STR_ARGENTINA: "ARGENTYNA" STR_IRAN: "IRAN" STR_FINLAND: "FINLANDIA" STR_LIBIA: "LIBIA" STR_SOUTH_KOREA: "KOREA PD." MAP_URBAN: "Miejski" MAP_MADURBAN_DAWN: "Miasto Świtu" MAP_URBANUFO_DAWN: "Miasto Świtu dla UFO" MAP_UBASE: "Baza obcych" MAP_ABASE: "Tajna baza" MAP_GOLDBASE: "Baza eterian" MAP_GREENBASE: "Baza chtonitów" MAP_CULTA_CROP_CIRCLES: "Farma z kręgami" MAP_CULTA: "Farma" MAP_CULTB: "Farma alternatywna" MAP_NATIVEURBAN: "Tubylczy (Farma + Dżungla)" MAP_NATIVEURBAN_JUNK: "Tubylczy śmieciowy dla UFO" MAP_NATIVEURBANROAD_JUNK: "Tubylczy śmieciowy z drogami" MAP_NATIVEURBANROADUFO_JUNK: "Tubylczy śmieciowy z drogami dla UFO" MAP_NATIVEURBANROAD: "Tubylczy z drogami" MAP_COMRCURBAN: "Handlowy" MAP_REDCAVE: "Szkarłatne jaskinie" MAP_BLACKCAVE: "Mroczne jaskinie" MAP_PINKCAVE: "Różowe jaskinie" MAP_ASHEN: "Popielny" MAP_ASHENMOUNT: "Popielny górzysty" MAP_SAVANNASWAMP: "Sawannowy bagienny" MAP_FORESTMOUNT: "Leśny górzysty" MAP_GRASSLANDDESERT: "Trawiasty pustynny" MAP_GRASSLANDDESERTMOUNT: "Trawiasty pustynny górzysty" MAP_GRASSLANDFOREST: "Trawiasty leśny" MAP_GRASSLANDFORESTMOUNT: "Trawiasty leśny górzysty" MAP_INDUSTRIALURBANUFO: "Przemysłowy dla UFO" MAP_URBANUFO: "Miejski dla UFO" MAP_PORTURBAN: "Port" MAP_PORTTFTD: "Port z nabrzeżem" MAP_INDUSTRIALUFO: "Przemysłowy dla UFO" MAP_INDUSTRIALURBAN: "Przemysłowy" MAP_RAILYARDURBAN: "Kolejowy" MAP_SLUMURBAN: "Slumsy" MAP_SLUMURBANUFO: "Slumsy dla UFO" MAP_RAILYARDURBANUFO: "Kolejowy dla UFO" MAP_DAWNURBAN: "Miasto Świtu" MAP_DAWNURBAN_PRISON: "Miasto Świtu" MAP_DAWNURBAN_GOVERNMENT: "Miasto Świtu" MAP_DUSKURBAN: "Miasto Zmierzchu" MAP_FORESTSWAMP: "Leśny bagienny" MAP_URBANJUNKROAD: "Dzielnica biedoty/droga" MAP_URBANJUNKUFO: "Dzielnica biedoty dla UFO" MAP_URBANJUNKROADUFO: "Dzielnica biedoty dla UFO/droga" MAP_RURAL: "Wiejski" MAP_RURALUFO: "Wiejski dla UFO" MAP_POLARMOUNT: "Polarny górzysty" MAP_DESERTMOUNT: "Pustynny górzysty" MAP_DESERTMOUNT_NOCACTI: "Pustynny górzysty alternatywny" MAP_ATLANTDESERT: "Atlantyda + Pustynia" MAP_MUJUNGLE: "Mu + Dżungla" MAP_STEPPEFOREST: "Stepowy leśny" MAP_STEPPEFORESTMOUNT: "Stepowy leśny górzysty" MAP_TAIGADESERT: "Tajga pustynna" MAP_TAIGADESERTMOUNT: "Tajga pustynna górzysta" MAP_TAIGAFOREST: "Tajga leśna" MAP_NATIVEUFO: "Tubylczy dla UFO" MAP_NATIVEUFO_JUNK: "Tubylczy śmieciowy dla UFO" MAP_NATIVEURBANROADUFO: "Tubylczy/droga dla UFO" MAP_DESERTTEMPLE: "Pustynna świątynia" MAP_STEPPEDESERT: "Stepowy pustynny" MAP_STEPPEDESERTMOUNT: "Stepowy pustynny górzysty" MAP_SAVANNAFOREST: "Sawanna leśna" MAP_SAVANNAFORESTMOUNT: "Sawanna leśna górzysta" MAP_SAVANNADESERT: "Sawanna pustynna" MAP_SAVANNADESERTMOUNT: "Sawanna pustynna górzysta" MAP_POLARDESERT: "Polarny pustynny" MAP_POLARDESERTMOUNT: "Polarny pustynny górzysty" MAP_TUNDRADESERT: "Tundrowy pustynny" MAP_TUNDRAMOUNT: "Tundrowy górzysty" MAP_TUNDRADESERTMOUNT: "Tundrowy pustynny górzysty" MAP_TAIGAFORESTMOUNT: "Tajga leśna górzysta" MAP_JUNGLEPOLAR: "Dżungla podmokła" MAP_TUNDRAPOLAR: "Tundra podmokła" MAP_JUNGLEMOUNT: "Dżungla górzysta" MAP_JUNGLETEMPLE: "Dżunglowa świątynia" MAP_COLDISLE: "Zimna Wyspa" STR_TANK_GAUSS: "Czołg/Gauss" STR_TANK_GAUSS_UFOPEDIA: "Ten CDS wyposażony jest w działko Gaussa, dalece przewyższające jakąkolwiek broń kinetyczną." STR_HOVERTANK_GAUSS: "Czołgolot/Gauss" STR_HOVERTANK_GAUSS_UFOPEDIA: "Ta unosząca się w powietrzu samosterująca machina bojowa jest uzbrojona w potężne działko Gaussa, które znacznie przewyższa jakąkolwiek inną broń kinetyczną." STR_HWP_GAUSS_AMMO: "Amunicja do Gaussa czołgowego" STR_TANK_CORPSE: "Wrak CDS" STR_GAUSS_WEAPONS: "Broń Gaussa" STR_GAUSS_PISTOL: "Pistolet Gaussa" STR_GAUSS_PISTOL_UFOPEDIA: "Ta jednoręczna broń Gaussa zdolna jest przebić każdy pancerz znany ziemskiej technologii, włącznie z pojazdami.{NEWLINE}>Ukrywalny" STR_GAUSS_PISTOL_CLIP: "Mag. pistoletu Gaussa" STR_GAUSS_RIFLE: "Karabin Gaussa" STR_GAUSS_RIFLE_UFOPEDIA: "Ten karabin szturmowy, bazujący na technologii broni elektromagnetycznej, przeznaczony jest do likwidowania ciężko opancerzonych jednostek piechoty i lekkich pojazdów bojowych." STR_GAUSS_RIFLE_CLIP: "Mag. karabinu Gaussa" STR_GAUSS_SNIPER_RIFLE: "Snajperka Gaussa" STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: "Ten karabin szturmowy, bazujący na technologii broni Gaussa, potrafi przebić każdy pancerz osobisty spotykany na polu walki, jak również większość pojazdów pancernych." STR_GAUSS_SNIPER_RIFLE_CLIP: "Mag. snajperki Gaussa" STR_HEAVY_GAUSS: "Ciężki miotacz Gaussa" STR_HEAVY_GAUSS_UFOPEDIA: "Najcięższa wersja ręcznej broni elektromagnetycznej, zdolna do przebicia każdego rodzaju pancerza - idealna przeciw ciężko opancerzonym pojazdom." STR_HEAVY_GAUSS_CLIP: "Mag. c. miotacza Gaussa" STR_ELERIUM_EXTRACTION_ETRACE: "Elerium (ze śladów paliwa obcych)" STR_BREAKDOWN_STR_INCINERATOR_CLIP: "Elerium (z mag. spopielacza)" STR_BREAKDOWN_STR_PRECISION_PLASMA_CLIP: "Elerium (z mag. prec. dz. plazm.)" STR_BREAKDOWN_STR_PLASMA_SNIPER_RIFLE_CLIP: "Elerium (z mag. snajp. plazm.)" STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP: "Elerium (z mag. pist. plazm.)" STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP: "Elerium (z mag. karabinu plazm.)" STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP: "Elerium (z mag. miot. plazmy)" STR_BREAKDOWN_STR_PLASMA_SUB_CLIP: "Elerium (z mag. karabinka plazm.)" STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP: "Elerium (z mag. RDP)" STR_BREAKDOWN_STR_PLASMA_DESTROYER_CLIP: "Elerium (z mag. niszczyciela plazmowego)" STR_BREAKDOWN_STR_ALIEN_GRENADE: "Elerium (z granatu plazmowego)" STR_BREAKDOWN_STR_BLASTER_BOMB: "Elerium (z rakiety fuzyjnej)" STR_BREAKDOWN_STR_STUN_BOMB: "Elerium (z bomby ogłuszającej)" STR_BREAKDOWN_STR_ELERIUM_BOMB: "Elerium (z bomby eleryjnej)" STR_MIB_PERSONAL_ARMOR_ADAPTATION: "Adaptacja pancerza osob. LwC" STR_MIB_POWER_SUIT_ADAPTATION: "Adaptacja zbroi wspom. LwC" STR_MIB_STORMTROOPER_ARMOR_ADAPTATION: "Adaptacja pancerza szturm. LwC" STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY: "Demontaż pancerza szturm. LwC" STR_LATE_MIB: "Ludzie w Czerni (zaawans.)" STR_MIB_SECTOPOD: "Sektopod LwC" STR_MIB_SECTOPOD_TERRORIST: "Sektopod LwC" STR_ASSAULT_RIFLE: "Karabin szturmowy BlackOps" STR_ASSAULT_RIFLE_UFOPEDIA: "Ta broń średniego zasięgu jest wszechstronna i może spełniać wiele ról na polu bitwy.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_CYBERMITE_DISASSEMBLY: "Demontaż cybroztocza" STR_CYBERDISC_DISASSEMBLY: "Demontaż cyberdysku" STR_OBLITERATOR_DISASSEMBLY: "Demontaż tępiciela" STR_SECTOPOD_DISASSEMBLY: "Demontaż sektopoda" STR_LANDMINE: "Mina przeciwpiechotna" STR_LANDMINE_UFOPEDIA: "Miny są bardzo skuteczne przeciw piechocie, lecz niewygodne w użyciu." STR_ELERIUM_LANDMINE: "Mina eleryjna" STR_ELERIUM_LANDMINE_UFOPEDIA: "Mina ta została ulepszona za pomocą ładunku eleryjnego, który zapewnia większą siłę i obszar rażenia." STR_ELERIUM_ROCKET: "Rakieta eleryjna" STR_MULTI_LAUNCHER: "Multiwyrzutnia" STR_MULTI_LAUNCHER_UFOPEDIA: "Ta broń wystrzeliwuje lekkie rakiety z dużą częstotliwością." STR_ROCKET_PACK: "Magazynek rakiet" STR_ROCKET_LAUNCHER_BUY: "Zakup wyrzutni rakiet" STR_ROCKET_LAUNCHER: "Wyrzutnia rakiet" STR_ROCKET_LAUNCHER_UFOPEDIA: "Ta wyrzutnia rakiet z laserowym naprowadzaniem potrafi strzelać trzema różnymi rodzajami rakiet." STR_ADVANCED_ROCKET_LAUNCHER: "Zaawansowana wyrzutnia rakiet" STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: "Dzięki obcej elektronice, ta zaawansowana wyrzutnia rakiet ma niższy czas celowania niż oryginalny model i potrafi strzelać rakietami kierowanymi." STR_ADVANCED_FIREARMS: "Zaawansowana broń palna" STR_ADVANCED_FIREARMS_UFOPEDIA: "Bazując na najnowszych osiągnięciach ludzkiej inżynierii, udało się stworzyć szereg projektów nowej broni strzeleckiej, które zwiększą siłę ognia i adaptatywność żołnierzy X-Comu na polu bitwy." STR_HEAVY_SNIPER_RIFLE_MANUFACTURING: "Produkcja snajperki taktycznej" STR_HEAVY_SNIPER_RIFLE: "Taktyczny karabin snajperski" STR_HEAVY_SNIPER_RIFLE_CLIP: "Mag. taktycznego kar. snajp." STR_HEAVY_SNIPER_RIFLE_HE_CLIP: "Mag. wyb. taktyczn. kar. snajp." STR_HEAVY_SNIPER_RIFLE_AA_CLIP: "Mag. trytanowy taktycznego kar. snajp." STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: "Ten wielkokalibrowy karabin snajperski poświęca mobilność żołnierza na rzecz celności i siły ognia. Ponieważ nie jest on dostępny na rynku, musi być wykonany na zamówienie. Silnie zaleca się używanie go tylko w pozycji klęczącej." STR_AUTO_MORTAR: "Moździerz automatyczny" STR_AUTO_MORTAR_UFOPEDIA: "Robotyczny moździerz szybciej się przeładowuje i jest wyposażony w systemy naprowadzania, które zmniejszają karę za strzelanie do niewidocznego celu." STR_MORTAR_BUY: "Zakup moździerza" STR_MORTAR: "Moździerz" STR_MORTAR_UFOPEDIA: "Moździerz to broń przeznaczona do strzelania balistycznego. Na krótki zasięg jest niecelny. Strzelanie z moździerza zajmuje bardzo dużo czasu i wymaga przyjęcia pozycji klęczącej, ale pociski są bardzo silne." STR_MORTAR_SHELL_HE: "Moździerzowy pocisk odłamkowy" STR_MORTAR_SHELL_I: "Moździerzowy pocisk fosforowy" STR_MORTAR_SHELL_SMOKE: "Moździerzowy pocisk dymny" STR_BLACKOPS_AUTO_SNIPER_RIFLE: "Snajperka automatyczna BlackOps" STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: "Mag. snajperki automatycznej BlackOps" STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP: "Mag. trytanowy snajperki automatycznej BlackOps" STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego snajperki automatycznej BlackOps" STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA: "Ten bardzo zaawansowany karabin snajperski pozwala strzelać szybko, ma też tryb serii, ale kosztem lekko obniżonej celności. Elektroniczny system namierzania pomaga, o ile masz dobry refleks.{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_MACHETE: "Maczeta" STR_MACHETE_UFOPEDIA: "Wszechstronne ostrze prostej konstrukcji, używane w wielu regionach jako narzędzie pracy i broń.{NEWLINE}>Ukrywalna" STR_MUTON_SOLDIER_ARMOR: "Muton: analiza taktyczna" STR_MUTLEADER_CORPSE: "Zwłoki mutona" STR_MUTMED_CORPSE: "Zwłoki mutona" STR_MUTENG_CORPSE: "Zwłoki mutona" STR_SECTARM_CORPSE: "Zwłoki sektoida" STR_SECTCOM_CORPSE: "Zwłoki sektoida" STR_FLOATCOM_CORPSE: "Zwłoki lewitona" STR_SILACOID_BITE: "Ugryzienie silakoida" STR_SILACOID_WEAPON: "Ogniste splunięcie silakoida" STR_SILACOID: "Silakoid" STR_SILACOID_UFOPEDIA: "Ta forma życia opartego na krzemie wytwarza olbrzymią ilość ciepła. Potrafi ona kruszyć kamienie dzięki rozgrzewaniu ich w swoim gorącym ciele. Dysponuje prymitywnym rozumem, przez co może być kontrolowana przez inne istoty telepatycznie lub za pomocą implantów. Współdziała z obcą rasą chtonitów." STR_SILACOID_AUTOPSY: "Sekcja silakoida" STR_SILACOID_AUTOPSY_UFOPEDIA: "Wnętrze tych istot jest bardzo gorące, a ciepło wydaje się podstawowym czynnikiem trawiennym. Ich unikalny system mięśniowy jest niesamowicie silny i szybki, a skałopodobna skóra jest niewrażliwa na ogień czy amunicję zapalającą." STR_SILACOID_ARMOR: "Silakoid: analiza taktyczna" STR_DOG_RECRUITMENT: "Psy X-Comu" STR_DOGE: "Pies bojowy" STR_DOGE_CORPSE: "Martwy pies" STR_EXPLOSIVES_LICENCE: "Licencja na materiały wybuchowe" STR_EXPLOSIVES_LICENCE_UFOPEDIA: "Chociaż nie jesteśmy organizacją wojskową - jeśli wiesz, o co mi chodzi, he he - udało mi się jakoś przekonać ONZ, żeby pozwoliło nam używać materiałów wybuchowych. Gdy masz wątpliwości - dynamitem w gości! Nie patrz tak na mnie, nie udało mi się uzyskać pozwolenia na C-4.{NEWLINE}{NEWLINE}Nowy ekwipunek dostępny do zakupu: granat, dynamit, mina przeciwpiechotna." STR_MACHINE_GUNS_LICENCE: "Licencja na karabiny maszynowe" STR_MACHINE_GUNS_LICENCE_UFOPEDIA: "Ten świstek papieru potwierdza, że Rada udzieliła nam zezwolenia na stosowanie wojskowych karabinów maszynowych podczas misji polowych. Dołożyłem starań, aby ta zgoda nie nakładała na nas żadnych konkretnych ograniczeń co do kalibrów!" STR_FIGHTER_PROCUREMENT: "Zakup myśliwca" STR_FIGHTER_PROCUREMENT_UFOPEDIA: "Dorze, jednym z naszych największych problemów są te latające UFO, z którymi za bardzo nic nie możemy zrobić. No więc rozmawiałem z pewnymi znajomymi z Rosji i nie uwierzysz, ale w końcu zgodzili się wypożyczyć nam parę maszyn MiG-31, które... a nieważne, warunkiem naszej współpracy jest pełna dyskrecja, nawet wobec ciebie.{NEWLINE}Te myśliwce nie są może nowe, ale i tak są najlepszą rzeczą, na którą możemy liczyć, szczególnie w kwestii szybkości. Jeśli chcesz, abym znów spotkał się z tymi ludźmi i sfinalizował transakcję, proszę o zatwierdzenie." STR_DOGE_JAWS: "Ugryzienie" STR_DOGE_UFOPEDIA: "Te świetnie wyszkolone psy doskonale radzą sobie na polu walki. Zawsze posłuszne, nie zaatakują bez rozkazu. Używa ich wiele różnych frakcji." STR_ALLOYS_MANUFACTURING: "Produkcja obcych stopów" STR_ALLOYS_MANUFACTURING_UFOPEDIA: "Dzięki zgromadzonej wiedzy możemy wreszcie projektować stopy obcych. Ale może powinniśmy odtąd nazywać je stopami ludzi! W każdym razie daje nam to niewyobrażalne możliwości! Teraz wiem, że miałem rację, kiedy brałem tę posadę.{NEWLINE}{NEWLINE}Przy okazji, powinniśmy pomyśleć o rozwinięciu zdolności produkcyjnych, skoro teraz może będziemy musieli budować całe wyposażenie od samych podstaw." STR_PRECISE_ALLOY_SHAPING: "Precyzyjna obróbka obcych stopów" STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: "Dzięki zastosowaniu wiedzy zdobytej przy badaniu obcych systemów zasilania udało się nam wynaleźć sposoby na wytwarzanie przedmiotów wykonanych z obcych stopów z o wiele większą szczegółowością. Pozwoli to nam na produkcję różnorakich części mechanicznych, wykonanych wyłącznie z tego materiału." STR_ALLOY_BLADES: "Ostrza trytanowe" STR_ALLOY_BLADES_UFOPEDIA: "Odkrycie obcych stopów umożliwiło naszym naukowcom tworzenie narzędzi o interesujących właściwościach, takich jak ostrza wyrabiane z tego samego materiału, co zewnętrzny kadłub UFO. Są one praktycznie niezniszczalne i zachowują ostrość nawet po długim użytkowaniu." STR_ALLOY_KNIFE: "Nóż trytanowy" STR_ALLOY_KNIFE_UFOPEDIA: "Ten nóż bojowy został wykonany z obcych stopów, których właściwości pozwalają na stworzenie klingi bardziej ostrej, niż w przypadku dowolnego innego materiału, jakiego moglibyśmy w tym celu użyć.{NEWLINE}>Ukrywalny" STR_ALLOY_SWORD: "Miecz trytanowy" STR_ALLOY_SWORD_UFOPEDIA: "Ten specjalnie wykonany miecz to groźna broń do walki bezpośredniej, wykorzystująca siłę fizyczną żołnierza do eliminowania nawet ciężko opancerzonych przeciwników." STR_LIVING_QUARTERS_2: "Duże kwatery mieszkalne" STR_LIVING_QUARTERS_2_UFOPEDIA: "Ta przeznaczona dla dużych baz instalacja jest bardziej wydajna kosztowo niż standardowe kwatery, dając wygodne schronienie 200 członkom personelu oraz zapewniając 50 jednostek powierzchni magazynowej." STR_GENERAL_STORES_2: "Duży magazyn" STR_GENERAL_STORES_2_UFOPEDIA: "Ta instalacja kosztuje znacznie więcej niż standardowe magazyny, zapewnia jednak lepiej zorganizowaną powierzchnię magazynową (pojemność 275 jednostek)." STR_HEAVY_TRANSPORTER: "Ciężki transporter piechoty" STR_PSIONICS: "Psionika" STR_PSIONICS_PREREQUISITE1: "Prerekwizyt psioniki" STR_HYBRID_MIB: "Hybrydy/Ludzie w Czerni" STR_HYBRID_MIB_MEETING: "Spotkanie hybryd z Ludźmi w Czerni" STR_HYBRID_MIB_MEETING_UFOPEDIA: "Jedną z najbardziej niebezpiecznych organizacji, z którymi kontaktuje się siatka obcych agentów, to tzw. Ludzie w Czerni, którzy realizują własne interesy poprzez poszukiwanie kontaktu z obcymi. Hybrydy czasem spotykają się z przedstawicielami LwC w imieniu swych władców, aby negocjować, dzielić się informacjami oraz zapewne spiskować przeciw ludzkości. Nie trzeba dodawać, że takie kontakty są niebezpieczne dla X-Comu i powinny zostać bezlitośnie ukrócone." STR_HYBRID_NETWORK: "Siatka hybryd" STR_HYBRID_NETWORK_UFOPEDIA: "Wygląda na to, że na naszej planecie pełno jest nie tylko różnych szkodliwych kultów, ale też agentów wyinżynierowanych biologicznie przez samych obcych. Są oni nieodróżnialni od zwykłych ludzi, a ich zadaniem jest przygotowanie świata na jakiegoś rodzaju... żniwa? No cóż, dokładnie nie umiem powiedzieć, ile w tym prawdy, ale mamy dokumenty zawierające dane o tej 'sieci hybryd' i osobiście zajmę się jej rozpracowaniem. Zastanawiam się, ile istnieje rodzajów hybryd i jak wyglądają... " STR_HYBRID_GROUND_CONVOY: "Konwój hybryd" STR_HYBRID_GROUND_CONVOY_UFOPEDIA: "Infiltracja ludzkich instytucji wymaga od obcych żmudnej pracy, w tym przewozu towarów takich jak dokumenty, artefakty czy ludzie. Praca ta jest sumiennie wykonywana przez hybrydy ludzi i obcych, które używają swych kontaktów i zasobów do przewożenia kontrabandy po świecie. Choć niezbyt spektakularna, działalność ta stanowi podstawę obcej dyplomacji, która z kolei może prowadzić do złowieszczych porozumień pomiędzy obcymi a grupami ludzi." STR_HYBRID_BASE: "Baza hybryd" STR_HYBRID_BASE_UFOPEDIA: "Choć sieć wywiadowcza hybryd jest mocno rozproszona, zakładanie centrów zarządzania danymi i innymi zasobami jest dla niej nieuniknione. Bazy hybryd są dobrze bronione i stanowią dla agentów X-Comu znaczne wyzwanie." STR_HYBRID_SECTOID_MEETING: "Spotkanie hybryd z obcymi" STR_HYBRID_SECTOID_MEETING_UFOPEDIA: "Choć hybrydy obcych działają samodzielnie, od czasu do czasu muszą one spotykać się bezpośrednio ze swymi panami celem otrzymania nowych instrukcji i ekwipunku. Takie spotkania są organizowane w ustronnych miejscach, zwykle w posiadłościach należących do siatki obcych agentów. Spotkania te stanowią znaczne zagrożenie dla działań X-Comu, gdyż w widocznym stopniu zwiększają wpływy obcych na Ziemi." STR_SMALL_GROUND_CONVOY_HYBRID: "Konwój naziemny hybryd" STR_SMALL_GROUND_CONVOY_TEMPERATE_HYBRID: "Mały konwój hybryd" STR_SMALL_GROUND_CONVOY_JUNGLE_HYBRID: "Mały konwój hybryd" STR_SMALL_GROUND_CONVOY_COLD_HYBRID: "Mały konwój hybryd" STR_SMALL_GROUND_CONVOY_DESERT_HYBRID: "Mały konwój hybryd" STR_MEDIUM_GROUND_CONVOY_HYBRID: "Średni konwój hybryd" STR_MEDIUM_GROUND_CONVOY_TEMPERATE_HYBRID: "Średni konwój hybryd" STR_MEDIUM_GROUND_CONVOY_JUNGLE_HYBRID: "Średni konwój hybryd" STR_MEDIUM_GROUND_CONVOY_COLD_HYBRID: "Średni konwój hybryd" STR_MEDIUM_GROUND_CONVOY_DESERT_HYBRID: "Średni konwój hybryd" STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING: "Zlokalizowaliśmy mały transport zasobów hybryd. Upewnij się, że nie dotrze na miejsce. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING: "Zlokalizowaliśmy transport zasobów hybryd. Upewnij się, że nie dotrze na miejsce. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION: "Hybrydy w sekrecie przewożą zasoby. Przechwyć konwój, nim rozpłynie się w powietrzu." STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION: "Hybrydy w sekrecie przewożą zasoby. Przechwyć konwój, nim rozpłynie się w powietrzu." STR_ALERT_SMALL_CONVOY_HYBRID: "Wykryto mały konwój" STR_ALERT_MEDIUM_CONVOY_HYBRID: "Wykryto średni konwój" STR_SMALL_GROUND_CONVOY: "Mały konwój" STR_MEDIUM_GROUND_CONVOY: "Średni konwój" STR_KEEP: "Forteca" STR_ATRIUM: "Atrium" STR_MANSION: "Posiadłość" STR_MANSION_MIB: "Posiadłość Ludzi w Czerni" STR_RPG_BUY: "Zakup wyrzutni RPG" STR_RPG: "Wyrzutnia RPG" STR_RPG_UFOPEDIA: "RPG to klasyczna wyrzutnia rakiet. W zależności od stosowanego pocisku, stanowi znaczne zagrożenie dla personelu żywego lub też pancernych jednostek zmechanizowanych.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans III i Licencja: materiały wybuchowe." STR_RPG_ROCKET: "Pocisk do RPG" STR_RPG_AT_ROCKET: "Pocisk p-panc. do RPG" STR_SKS_CLIP: "Mag. SKS-a" STR_SKS_BUY: "Zakup SKS-a" STR_SKS: "SKS" STR_SKS_UFOPEDIA: "Radziecki karabin półautomatyczny. Choć zaprojektowany podczas II wojny światowej, nadal pozostaje w użyciu przez niektóre formacje wojskowe, jak również do celów treningowych i ceremonialnych. Wyposażony jest w bagnet na wypadek konieczności walki wręcz.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans I, Bronie niestandardowe." STR_HUNTING_RIFLE_BUY: "Zakup karabinu myśliwskiego" STR_HUNTING_RIFLE_CLIP: "Mag. karabinu myśliwskiego" STR_HUNTING_RIFLE: "Karabin myśliwski" STR_HUNTING_RIFLE_UFOPEDIA: "Ten typ karabinka jest używany do polowań na całym świecie. Choć pocisk nie jest zbyt silny w porównaniu z podobnymi rozwiązaniami militarnymi, mozna używać tej broni z powodzeniem jako lekkiego karabinu wyborowego." STR_SPORTING_RIFLE_CLIP: "Mag. do karabinka sportowego" STR_SPORTING_RIFLE: "Karabinek sportowy" STR_SPORTING_RIFLE_UFOPEDIA: "Ta lekka broń ma dobrą celność na średnim zasięgu i świetnie sprawdza się w polowaniu na drobną zwierzynę." STR_BOLT_ACTION_CLIP: "Amunicja do karabinu powtarzalnego" STR_BOLT_ACTION_BUY: "Zakup karabinu powtarzalnego" STR_BOLT_ACTION: "Karabin powtarzalny" STR_BOLT_ACTION_UFOPEDIA: "Stary model broni wojskowej. Jest niezawodny i zaskakująco precyzyjny we właściwych rękach.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans I." STR_MOSIN_RIFLE_BUY: "Zakup karabinu Mosin" STR_MOSIN_RIFLE: "Karabin Mosin" STR_MOSIN_RIFLE_UFOPEDIA: "Zaprojektowany w carskiej Rosji, lecz produkowany jeszcze długo po rewolucji. Obecnie nieco przestarzały, ale ceniony za wyjątkową celność. Używa amunicji do karabinu powtarzalnego.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans I." STR_SNIPER_RIFLE_BUY: "Zakup karabinu precyzyjnego .308" STR_SNIPER_RIFLE: "Karabin precyzyjny .308" STR_SNIPER_RIFLE_UFOPEDIA: "Typowy model powtarzalnego karabinu wyborowego, używający popularnego i silnego naboju .308 Winchester i wyposażony w wojskową optykę.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II." STR_SNIPER_RIFLE_CLIP: "Naboje karabinu precyzyjnego .308" STR_BLACKOPS_SNIPER_RIFLE_BUY: "Zakup karabinu snajperskiego BlackOps" STR_BLACKOPS_SNIPER_RIFLE: "Karabin snajperski BlackOps" STR_BLACKOPS_SNIPER_RIFLE_CLIP: "Mag. karabinu snajperskiego BlackOps" STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP: "Mag. trytanowy karabinu snajperskiego BlackOps" STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego karabinu snajperskiego BlackOps" STR_BLACKOPS_SNIPER_RIFLE_UFOPEDIA: "Ten precyzyjny karabin jest silniejszy od standardowego karabinu szturmowego i odznacza się doskonałą celnością. Jest też jednak trudniejszy w obsłudze i ma dość niską szybkostrzelność.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans II, Kontakt: BlackOps Industries." STR_ENFIELD_REVOLVER: "Rewolwer Enfield" STR_ENFIELD_REVOLVER_UFOPEDIA: "Ta szacowna broń była przebojem w armii brytyjskiej. Było to jednak sto lat temu, więc parametry techniczne Enfielda w porównaniu ze współczesnymi konstrukcjami wypadają słabo.{NEWLINE}>Ukrywalny" STR_ENFIELD_REVOLVER_AMMO: "Naboje do rewolweru Enfield" STR_SMART_SHOTGUN_BUCKSHOT: "Naboje do inteligentnej strzelby" STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT: "Naboje trytanowe do inteligentnej strzelby" STR_SMART_SHOTGUN: "Inteligentna strzelba" STR_SMART_SHOTGUN_UFOPEDIA: "Ta supernowoczesna ministrzelba została zaprojektowana osobiście przez głównego inżyniera X-Comu, który wzorował się na dziełach swego dziadka. Wyposażony jest w sterowaną komputerowo ramę żyroskopową z namierzaniem laserowym, która znacznie skraca czas celowania." STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING: "Produkcja nabojów trytanowych do inteligentnej strzelby" STR_DOUBLE_BARRELED_BUCKSHOT_AA: "Naboje śrutowe z trytanu do dwururki" STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING: "Produkcja nabojów śrutowych z trytanu do dwururki" STR_DOUBLE_BARRELED: "Dwururka" STR_DOUBLE_BARRELED_BUCKSHOT: "Naboje śrutowe do dwururki" STR_DOUBLE_BARRELED_UFOPEDIA: "Ta broń może i jest prymitywna, ale nadal jest zabójcza dla nieopancerzonych celów." STR_PUMP_ACTION: "Strzelba klasyczna" STR_PUMP_ACTION_UFOPEDIA: "Klasyczny wzór strzelby, używany przez siły policyjne oraz cywilów w niektórych krajach do obrony własnej." STR_PUMP_ACTION_SHELLS: "Naboje do strzelby klasycznej" STR_DYNAMITE: "Dynamit" STR_DYNAMITE_UFOPEDIA: "Choć daleki od nowoczesności, dynamit wciąż może być bardzo niebezpieczną bronią w rekach zdesperowanego bojownika." STR_AKSU74: "AKSU-74" STR_AKSU74_BUY: "Zakup AKSU-74" STR_AKSU74_UFOPEDIA: "Skrócona i ulepszona wersja karabinka Kałasznikow. Przeznaczony do użytku przez personel niefrontowy Paktu Warszawskiego i oddziałów specjalnych policji.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów oraz Operacje Czerwonego Świtu." STR_GROZA: "Groza" STR_GROZA_UFOPEDIA: "Ta współczesna wersja Kałasznikowa strzela szybciej i jest bardziej celna dzięki układowi bullpup, ale z tego samego powodu jej maksymalny zasięg jest ograniczony, a przeładowanie wolniejsze.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów oraz Operacje Czerwonego Świtu. " STR_AK47: "AK-47" STR_AK47_UFOPEDIA: "Najbardziej rozpowszechniony karabinek automatyczny na całym świecie, AK-47 Kałasznikow to niezawodna i silna broń, mimo iż znacznie przestarzała w porównaniu do ekwipunku X-Comu.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: dostawcy broni dla kultów oraz Operacje Czerwonego Świtu." STR_AK47_CLIP: "Mag. AK-47" STR_MP_BUY: "Zakup HKMP5" STR_MP: "HKMP5" STR_MP_UFOPEDIA: "Popularny i niezawodny pistolet maszynowy, produkowany przez Heckler & Koch." STR_MP_CLIP: "Mag. HKMP5" STR_SKORPION: "P.m. Skorpion" STR_SKORPION_UFOPEDIA: "Ten klasyczny czechosłowacki pistolet maszynowy jest lekki i wygodny w noszeniu, ale ma dość niską siłę obalającą i słabą celność ognia seryjnego.{NEWLINE}>Ukrywalny" STR_SKORPION_CLIP: "Mag. PM Skorpion" STR_RAK: "P.m. Rak" STR_RAK_UFOPEDIA: "PM-63 Rak to klasyczny polski pistolet maszynowy, używający amunicji 9x18 Makarow. Nie ma przełącznika rodzaju ognia, który zamiast tego wybiera się poprzez odpowiednią siłę nacisku na spust. Z Raka trudno się strzela celnie, za to sprawdza się dobrze jako broń osobista do stosowania ognia zaporowego jak popadnie.{NEWLINE}>Ukrywalny" STR_RAK_CLIP: "Mag. raka" STR_MINEBEA_UZI: "PM Minebea" STR_MINEBEA_UZI_UFOPEDIA: "To zmodyfikowane mikro-Uzi wyposażone jest w celownik kolimatorowy i tłumik płomienia. Stosowane przez Japońskie Siły Samoobrony, było używane przez Kiryu-Kai jako podstawowa broń do walki bezpośredniej.{NEWLINE}>Ukrywalne" STR_UZI_BUY: "Zakup uzi" STR_UZI: "Uzi" STR_UZI_UFOPEDIA: "Używane na całym świecie tak przez siły specjalne, jak również przestępców, Uzi to ikoniczny pistolet maszynowy, który wciąż może stanowić zagrożenie dla agemtów pomimo swojego wieku.{NEWLINE}>Ukrywalne" STR_UZI_CLIP: "Mag. Uzi" STR_M3_GREASEGUN_BUY: "Zakup M3 Smarownicy" STR_M3_GREASEGUN: "M3 Smarownica" STR_M3_GREASEGUN_UFOPEDIA: "Tani pistolet maszynowy, zamówiony przez armię USA podczas Ii wojny światowej. Strzela amunicją .45 ACP..{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans I." STR_MAC10: "Mac10" STR_MAC10_UFOPEDIA: "Jednoręczny pistolet maszynowy, strzelający silną amunicją .45 ACP z nieprawdopodobną szybkością Celność nigdy nie była szczególnie istotnym czynnikiem podczas jego projektowania.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Awans I." STR_MAC10_CLIP: "Magazynek .45 ACP do p.m." STR_MAC10_BUY: "Zakup Mac10" STR_HYBRID_ARMOR: "Hybryda: analiza taktyczna" STR_HYBRID_CORPSE: "Zwłoki hybrydy" STR_HYBRID_AUTOPSY: "Sekcja hybrydy" STR_HYBRID_AUTOPSY_UFOPEDIA: "Tak jak się spodziewaliśmy, ta istota jest tylko częściowo człowiekiem. Jej DNA zawiera liczne fragmenty, które zapewne pochodzą spoza Ziemi, czego rezultatem są aberracje cielesne, takie jak nienaturalnie wielkie oczy oraz biała, gumowata skóra. Fizjologia hybrydy wydaje się jednak całkiem zwyczajna jak na ziemskiego ssaka z naczelnych, a jej możliwości fizyczne są porównywalne z ludzkimi." STR_HYBRID_SECTOID: "Hybrydy/sektoidzi" STR_HYBRID: "Obca hybryda" STR_HYBRID_ADVENT: "Obca hybryda" STR_HYBRID_SOLDIER: "Hybryda pomocnik" STR_HYBRID_NAVIGATOR: "Hybryda agent" STR_HYBRID_ENGINEER: "Hybryda specjalista" STR_HYBRID_MEDIC: "Hybryda nadzorca" STR_HYBRID_UFOPEDIA: "Obce hybrydy to krzyżówki ludzi i sektoidów, stworzone do infiltracji i monitoringu Ziemi, a także różnych prac związanych z obcą inwazją. Choć istoty te w oczywisty sposób nie są ludźmi, dysponują technologią maskowania, pozwalającą im poruszać się wśród mieszkańców Ziemi bez przeszkód. Są oni w pewnym stopniu sterowani psionicznie przez ich panów, jednak ich lojalność opiera się głównie na zastraszeniu i indoktrynacji. Hybrydy działają podobnie do ludzkich struktur wywiadowczych i korzystają niemal wyłącznie ze sprzętu dostępnego na Ziemi." STR_ALIEN_DRONE_DISASSEMBLY: "Demontaż drona obcych" STR_ALIEN_DRONE_ARMOR: "Dron obcych: analiza taktyczna" STR_ALIEN_DRONE_WEAPON: "Broń drona obcych" STR_ALIEN_DRONE: "Dron obcych" STR_ALIEN_DRONE_UFOPEDIA: "Obce drony nie są właściwie obce, gdyż są one montowane na Ziemi przez hybrydy specjalistów, zgodnie z instrukcjami ich władców. Główną funkcją dronów jest strzeżenie kryjówek i fortec hybryd. Uzbrojone w broń laserową, stanowią one znaczące zagrożenie dla naszych agentów, często też występują w dużych grupach." STR_ALIEN_DRONE_CORPSE: "Wrak drona obcych" STR_ALIEN_DRONE_TERRORIST: "Dron obcych" STR_ALIEN_DRONE_AUTOPSY: "Oględziny drona obcych" STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: "Ten niewielki robot porusza się za pomocą jakiegoś rodzaju silnika antygrawitacyjnego. Jest on sterowany przez układ elektroniczny, zbudowany ze zwyczajnych części dostepnych na rynku, lecz połączonych ze sobą w dziwny sposób. Dron uzbrojony jest w automatyczną broń palną, porównywalną z karabinami szturmowymi." STR_LARGE_ALIEN_DRONE_DISASSEMBLY: "Demontaż dużego drona obcych" STR_LARGE_ALIEN_DRONE_ARMOR: "Duży dron obcych: analiza taktyczna" STR_LARGE_ALIEN_DRONE_WEAPON: "Broń dużego drona obcych" STR_LARGE_ALIEN_DRONE: "Duży dron obcych" STR_LARGE_ALIEN_DRONE_UFOPEDIA: "Ta przerażająca machina wojenna jest znacznie bardziej niebezpieczna niż jej mniejszy odpowiednik i w pełni zasługuje na miano robotycznego czołgu. Jej mocny pancerz jest odporny na broń standardową i energetyczną. Jest podatny jedynie na ataki bronią do walki wręcz." STR_LARGE_ALIEN_DRONE_CORPSE: "Wrak dużego drona obcych" STR_LARGE_ALIEN_DRONE_TERRORIST: "Duży dron obcych" STR_LARGE_ALIEN_DRONE_AUTOPSY: "Oględziny dużego drona obcych" STR_LARGE_ALIEN_DRONE_AUTOPSY_UFOPEDIA: "Ta większa wersja drona obcych jest wyposażona w lepszy pancerz i uzbrojenie. Napędzana jest przez faktyczną jednostkę antygrawitacyjną, a nie mikrograwy." STR_UNARMED_ANTHROPOD: "Atak wręcz antropoda" STR_ANTHROPOD_SOLDIER_ARMOR: "Antropod: analiza taktyczna" STR_ANTHROPOD_CORPSE: "Zwłoki antropoda" STR_ANTHROPOD: "Antropod" STR_ANTHROPODT: "Antropod (terror)" STR_ANTHROPODB: "Antropod (baza)" STR_ANTHROPOD_SOLDIER: "Antropod Pachołek" STR_ANTHROPOD_NAVIGATOR: "Antropod Woj" STR_ANTHROPOD_ENGINEER: "Antropod Watażka" STR_SPITTER_ARMOR: "Pluj: analiza taktyczna" STR_SPITTER_CORPSE: "Zwłoki pluja" STR_SPITTER_RETRACT_CORPSE: "Zwłoki pluja" STR_SPITTER_RETRES_CORPSE: "Skorupa pluja" STR_SPITTER_NAKED_CORPSE: "Zwłoki pluja" STR_SPITTER_RETRACT: "Pluj" STR_SPITTER_RETRES: "Pluj" STR_SPITTER_NAKED: "Pluj" STR_SPITTER: "Pluj" STR_SPITTER_TERRORIST: "Pluj terrorysta" STR_SPITTER_RETRACT_TERRORIST: "Pluj terrorysta" STR_SPITTER_RETRES_TERRORIST: "Pluj terrorysta" STR_SPITTER_NAKED_TERRORIST: "Pluj terrorysta" STR_ANTHROPOD_AUTOPSY: "Sekcja antropoda" STR_SPITTER_AUTOPSY: "Sekcja pluja" STR_ANTHROPOD_UFOPEDIA: "Antropody to agresywne stwory, prawdopodobnie pełniące w szeregach obcych rolę ciężkiej piechoty. Są silni i znacznie bardziej odporni niż ludzie. Ich słabo wydajny układ oddechowy sugeruje, że tlen wywołuje u nich zatrucie i zabija w ciągu tygodnia. Uważamy, że te istoty zostały stworzone całkowicie sztucznie, jako biologiczne roboty." STR_ANTHROPOD_AUTOPSY_UFOPEDIA: "Pomimo humanoidalnego wyglądu tej istoty, jej budowa jest zupełnie obca. Szkielet jest głównie chrzęstny, z wyjątkiem małej liczby mocnych kości wspierających całe ciało. Organy są rozproszone, a wszystkie układy rozłożone są luźno w masie wnętrzności. Mózg jest nieco większy od ludzkiego, ale ma niewielką liczbę zwojów, co wiąże się z niską gęstością połączeń nerwowych. Układ oddechowy jest uproszczony i mało wydajny, zdradza też ślady stanu zapalnego." STR_SPITTER_UFOPEDIA: "Pluje to istoty o bardzo prostym schemacie zachowania: po prostu strzykają żrącą cieczą w kierunku wszystkiego, co się rusza. Obcy prawdopodobnie powstrzymują je przed atakowaniem niewłaściwych celów za pomocą mocy psi. Gdy pluje chowają się do wnętrza swych skorup, stają się bardzo odporne na wszelkie ataki, zwłaszcza kinetyczne. Stwory te to żywe automaty bojowe, stosowane w walkach na krótki dystans." STR_SPITTER_AUTOPSY_UFOPEDIA: "Tułów tej istoty zawiera masywne gruczoły, wydzielające duże ilości żrącego enzymu. Enzym ten magazynowany jest w kamerze u podstawy tutek, skąd prawdopodobnie jest wyrzucany w kierunku ofiary poprzez szybki wzrost ciśnienia. Jest to wysoce złożony polimer, zdolny do natychmiastowego rozkładu niemal każdej substancji, którego obecnie nie jesteśmy w stanoie zsyntetyzować. Stwór posiada również bardzo wytrzymałą skorupę." STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "Ten robot bojowy obcej konstrukcji został przechwycony przez X-Com i wyposażony w działo laserowe, by siać zamę w szeregach najeźdźców z kosmosu." STR_TRAUMA_PACK: "Pakiet urazowy" STR_TRAUMA_PACK_UFOPEDIA: "Ten zaawansowany zestaw pierwszej pomocy zawiera większy zapas środków medycznych, działa nieco szybciej i odnawia nieco więcej Wytrzymałości i Oszołomienia, ale jest znacznie cięższy. Jeśli pacjent jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę zestawu i wybrać z menu 'Użyj apteczki'. Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna i zostanie przywrócone trochę zdrowia.{NEWLINE}>Ukrywalny" STR_FIRST_AID: "Zestaw pierwszej pomocy" STR_FIRST_AID_UFOPEDIA: "Zestaw pierwszej pomocy zawiera bardzo ograniczony zapas podstawowych środków medycznych. Aby go użyć, trzeba stanąć twarzą przodem do żołnierza wymagającego leczenia. Jeśli pacjent jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę torby i wybrać z menu 'Użyj apteczki'. Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna i zostanie przywrócone trochę zdrowia.{NEWLINE}>Ukrywalny" STR_MEDI_BAG: "Torba medyczna" STR_MEDI_BAG_UFOPEDIA: "Torba medyczna zawiera mały zapas podstawowych środków medycznych. Aby jej użyć, trzeba stanąć twarzą przodem do żołnierza wymagającego leczenia. Jeśli pacjent jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę torby i wybrać z menu 'Użyj apteczki'. Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna i zostanie przywrócone trochę zdrowia.{NEWLINE}>Ukrywalny" STR_MEDI_PACK: "Medipak" STR_MEDI_PACK_UFOPEDIA: "Medipak zawiera zapas podstawowych środków medycznych. Aby go użyć, trzeba stanąć twarzą przodem do żołnierza wymagającego leczenia. Jeśli pacjent jest ogłuszony, trzeba stanąć dokładnie nad jego ciałem. Następnie trzeba kliknąć na ikonę torby i wybrać z menu 'Użyj apteczki'. Części ciała z ranami śmiertelnymi będą czerwone. Kliknij na zranioną część ciała, a następnie na przycisk 'Leczenie'. Zostanie wyleczona jedna rana śmiertelna i zostanie przywrócone trochę zdrowia.{NEWLINE}>Ukrywalny" STR_LASER_CARBINE: "Karabinek blasterowy" STR_LASER_CARBINE_UFOPEDIA: "Karabin blasterowy ma zwiększoną siłę ognia automatycznego, ale brak mu celności na daleki dystans." STR_LASER_SHOTGUN: "Strzelba blasterowa" STR_LASER_SHOTGUN_UFOPEDIA: "Ta wieloemiterowa broń wystrzeliwuje 6 osobnych wiązek energii naraz." STR_LASER_SNIPER_RIFLE: "Snajperka blasterowa" STR_LASER_SNIPER_RIFLE_UFOPEDIA: "Ta wersja karabinu blasterowego pozbawiona jest opcji strzelania serią, lecz jej moc i celność rekompensują to z nawiązką." STR_MICROGRAV: "Moduł mikrograwitacyjny" STR_MICROGRAV_UFOPEDIA: "Lewitujące drony obcych do ruchu wykorzystują technologię fal grawitacyjnych. Urządzenia te są za słabe, by nawet w większej liczbie unieść człowieka, ale wystarczają dla małych robotów. Zasilane są paliwem obcych." STR_GRAV_MODULE: "Moduł grawitacyjny" STR_GRAV_MODULE_UFOPEDIA: "Moduł antygrawitacyjny to mały generator wektora grawitacji, zdolny unosić jednostkę ludzkich rozmiarów przez niemal nieograniczony czas." STR_GRAV_MODULE_EXTRACTION: "Ekstrakcja modułu antygraw." STR_GRAV_MODULE_EXTRACTION_LEGIONNAIRE: "Ekstrakcja modułu antygraw. (legionista)" STR_BIOEXTRACTION: "Bioekstrakcja" STR_BASIC_COMPONENTS: "Komponent bazowy" STR_ELERIUM_BOMB: "Bomba eleryjna" STR_ELERIUM_BOMB_UFOPEDIA: "Bomba eleryjna, używana głównie przez obcych terrorystów, to potężna amunicja do miniwyrzutni." STR_ADVANCED_LASER_WEAPONS: "Blastery" STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: "Dzięki technologii komory przechowania antymaterii zdołaliśmy przezwyciężyć ograniczenia pojemności baterii do laserów. Nasze nowe projekty broni nie tylko mają większą siłę ognia, ale też nie wymagają uzupełniania energii na polu bitwy." STR_NUCLEAR_LASER_PISTOL: "Pistolet blasterowy" STR_NUCLEAR_LASER_PISTOL_UFOPEDIA: "Pistolet blasterowy to skuteczna implementacja nowej technologii. Łączy w sobie poręczność pistoletu z wysoką mocą wyjściową promienia.{NEWLINE}>Ukrywalny" STR_NUCLEAR_LASER_RIFLE: "Karabin blasterowy" STR_NUCLEAR_LASER_RIFLE_UFOPEDIA: "Karabin blasterowy to silniejsza wersja wcześniejszego karabinu laserowego." STR_NUCLEAR_HEAVY_LASER: "Ciężki blaster" STR_NUCLEAR_HEAVY_LASER_UFOPEDIA: "Ciężki blaster jest nieporęczny, ale niezwykle skuteczny." STR_LASER_PISTOL_MIB_CLIP: "Bateria pistoletu laserowego" STR_LASER_RIFLE_MIB_CLIP: "Bateria karabinu laserowego" STR_HEAVY_LASER_MIB_CLIP: "Bateria ciężkiego lasera" STR_LASER_PISTOL_MIB: "Pistolet laserowy" STR_LASER_RIFLE_MIB: "Karabin laserowy" STR_HEAVY_LASER_MIB: "Ciężki laser" STR_LASER_PISTOL_MIB_UFOPEDIA: "Ten pistolet laserowy to zaawansowana broń jednoręczna. Pojemność jej baterii pozwala na oddanie 24 strzałów.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Produkcja tej broni wymaga: Produkcja pistoletu laserowego." STR_LASER_PISTOL_MIB_MANUFACTURING: "Produkcja pistoletu laserowego" STR_LASER_RIFLE_MIB_UFOPEDIA: "Ten laserowy karabin zasilany jest z wysoce zaawansowanej baterii, która pozwala na oddanie 36 strzałów.{NEWLINE}{NEWLINE}Produkcja tej broni wymaga: Produkcja karabinu laserowego." STR_HEAVY_LASER_MIB_UFOPEDIA: "Ten wariant ciężkiego lasera to broń przeciwpancerna. Jego akumulator pozwala na oddanie do 20 strzałów.{NEWLINE}{NEWLINE}Produkcja tej broni wymaga: Produkcja ciężkiego lasera." STR_LASER_RIFLE_MIB_MANUFACTURING: "Produkcja karabinu laserowego" STR_HEAVY_LASER_MIB_MANUFACTURING: "Produkcja ciężkiego lasera" STR_XCOM_CYBERDISC_PLASMA: "Cyberdysk X-Comu/Plazma" STR_XCOM_CYBERDISC_LASER: "Cyberdysk X-Comu/Laser" STR_XCOM_CYBERDISC: "Cyberdysk X-Comu" STR_XCOM_CYBERDISC_UFOPEDIA: "Dzięki odkryciu zasad działania obcej elektroniki i konstrukcji, uzyskaliśmy zdolność naprawy uszkodzonych cyberdysków i użycia ich dla naszych celów. Choć potężne, te miniaturowe UFO nadal mają skłonność do gwałtownego wybuchania przy otrzymaniu dużych obrażeń, więc przy korzystaniu z nich zalecana jest ostrożność." STR_HACKING: "Hakowanie" STR_ALIEN_ENCRYPTION: "Szyfry obcych" STR_ALIEN_DATA_SLATE_DECRYPTION: "Łamanie obcego nośnika danych" STR_ALIEN_DATA_SLATE_DECRYPTED: "Złamany obcy nośnik danych" STR_ALIEN_DATA_SLATE: "Obcy nośnik danych" STR_ALIEN_DATA_SLATE_UFOPEDIA: "Obce nośniki to przenośne urządzenia, na których składowane są szczegółowe dane techniczne. Można je znaleźć tylko w posiadaniu najwyższych rangą obcych. Należy je badać jak najszybciej. Aby uzyskać dostęp do banków danych, należy wpierw złamać ich szyfry w warsztacie. Wymagana jest do tego technologia 'Szyfry obcych'.{NEWLINE}>Ukrywalne" STR_ALIEN_TERROR_2: "Terror obcych" STR_ALIEN_FLYBY: "Demonstracja siły" STR_ALIEN_FLYBY_UFOPEDIA: "Demonstracja siły służy zastraszaniu ziemskich rządów przez obce statki. Polega ona na wysyłaniu fal UFO nad gęsto zamieszkałe obszary jako świadectwo potęgi najeźdźców." STR_ALIEN_DOMINATION: "Dominacja obcych" STR_ALIEN_DOMINATION_UFOPEDIA: "Z biegiem wojny obcy będą wprowadzali nowe potężne środki techniczne i elitarne siły, by zmusić rządy Ziemi do podania się im. Takie pokazy siły wojskowej mogą być dla X-Comu bardzo niebezpieczne, zarówno pośrednio (gdyż rządy staną się przez to bardziej nerwowe) jak i bezpośrednio (gdyż obcy nie mają skrupułów przed atakowaniem X-Comu, kiedy to tylko możliwe). Mimo wielkiego ryzyka powinniśmy zrobić co się da, aby ich powstrzymać." STR_ALIEN_RESEARCH_EARLY: "Badania obcych" STR_ALIEN_RESEARCH: "Badania obcych" STR_ALIEN_RESEARCH_UFOPEDIA: "Misje naukowe obcych mają na celu zbieranie podstawowych danych o Ziemi i jej mieszkańcach. Do tego celu są używane przeważnie małe statki, które sporadycznie lądują na opustoszałych terenach. Ten typ aktywności obcych stwarza najmniejsze niebezpieczeństwo dla organizacji X-Com, ale trochę niepokoi rządy i ludność." STR_ALIEN_SUPPLY_UFOPEDIA: "Gdy tylko baza obcych zostanie skonstruowana, będzie regularnie zaopatrywana przez specjalny statek zaopatrzeniowy. Gdy jeden z takich statków zostanie wykryty podczas przebywania na ziemi, wtedy jest pewne, że baza obcych znajduje się w pobliżu." STR_ALIEN_ABDUCTION_UFOPEDIA: "Jest to najbardziej złowieszcza forma aktywności obcych. Porwania prowadzone przez obcych są często zgłaszane, mimo że obcy usiłują wymazywać z pamięci ofiar przeżycia związane z porwaniami. Porywanie istot ludzkich ma na celu zbadanie fizjologii człowieka, impregnowanie płodów obcych oraz przeprowadzanie dziwacznych eksperymentów genetycznych. Celem tej aktywności wydają się genetyczne mutacje i hodowanie nowych krzyżówek obcych. Takie zachowanie obcych jest powodem podnoszonego alarmu zdarzającego się na terenach zaludnionych, np, w miastach." STR_ALIEN_HARVEST_UFOPEDIA: "Obcy wykorzystują ziemską faunę na wiele sposobów. Zwierzęta są dyskretnie porywane, a następnie zwracane z usuniętymi różnymi organami. Okaleczenia bydła są przeważnie zgłaszane łącznie z obserwacją UFO. Ten typ aktywności budzi duży niepokój rządów i grozę wśród ludności. Lądowania UFO zdarzają się głównie w pobliżu gospodarstw rolnych. Tak zwana teoria 'żniw obcych' mówi, że rasy obcych pierwotnie pojawiły się na planecie pozbawionej flory i fauny, a teraz powróciły, by zbierać żniwo z tego, co niegdyś zasiały." STR_ALIEN_TERROR_UFOPEDIA: "Gdy obcy terroryzują miasto, rozmieszczają specjalne siły zbrojne wyposażone do przeprowadzenia masowej rzezi, włącznie z bronią biologiczną. Cywile są bezpośrednio zagrożeni, a rządy zostają zmuszane do ogłoszenia ewakuacji całego rejonu. Głównym celem tej aktywności jest wywołanie wystarczającej publicznej histerii, by rządy zaprzestały finansowania projektu X-Com." STR_ALIEN_BASE_UFOPEDIA: "Obcy budują tajne podziemne bazy w odległych, niezaludnionych miejscach. Po wstępnym rozpoznaniu lotniczym następuje intensyfikacja lotów UFO w miejscu budowanej bazy. O ile nam wiadomo, bazy te zawierają laboratoria do przeprowadzania eksperymentów na porwanych ludziach oraz sprzęt potrzebny do przyszłych misji przeprowadzanych w rejonie. Obecność bazy obcych wywołuje dużą liczbę doniesień o aktywności obcych, ale bez zauważonych UFO. W takiej sytuacji, aby zlokalizować bazę, samolot organizacji X-Com musi patrolować teren przez kilka godzin, by zwiększyć szansę wykrycia." STR_ALIEN_RETALIATION_UFOPEDIA: "Jeśli siły powietrzne X-COM-u okażą się szczególnie skuteczne w zestrzeliwaniu UFO, wtedy obcy mogą podjąć akcję odwetową. Wynikiem tego może być bezpośredni atak na bazę X-Comu. Jednak obcy muszą ją najpierw znaleźć, by móc zaatakować, więc jeśli patrolujące UFO będą trzymane z dala od bazy, wówczas prawdopodobieństwo ataku będzie minimalne." STR_ALIEN_INFILTRATION_UFOPEDIA: "Rządy Ziemi mogą być infiltrowane przez szpiegów obcych, z wyglądu nieodróżnialnych od ludzi. Może to doprowadzić do oficjalnego spotkania na najwyższym szczeblu pomiędzy rządami a obcymi. Charakterystyczne dla szczytu tej aktywności jest częste pojawianie się UFO w okolicy ważniejszych miast. Obcy będą próbowali podpisać z ziemskim rządem pakt, oferując wiedzę o ich wyższej technologii. W zamian rząd nie będzie przeszkadzał obcym w ich poczynaniach. Tego typu misje obcych to największa groźba dla organizacji X-Com. Jeśli rząd zgodzi się podpisać pakt, wówczas wycofa się z finansowania projektu X-Com." STR_RAIDERS_EARLY: "Mieszane" STR_RAIDERS_MIDEARLY: "Mieszane" STR_RAIDERS_MID: "Mieszane" STR_RAIDERS_LATE: "Mieszane" STR_RAIDERS_VERYLATE: "Mieszane" STR_MIB: "Ludzie w Czerni" STR_MIBTANK: "CDS LwC" STR_MIB_AGENT_ARMOR: "Agent LwC: analiza taktyczna" STR_MIB_ENFORCER_ARMOR: "Siepacz LwC: analiza taktyczna" STR_MIB_COMBAT_ARMOR: "Specjalista LwC: analiza taktyczna" STR_MIB_ALLOY_ARMOR: "Oficer LwC: analiza taktyczna" STR_MIB_POWER_ARMOR: "Pancerniak LwC: analiza taktyczna" STR_MIB_STORMTROOPER_ARMOR: "Szturmowiec LwC: analiza taktyczna" STR_MIB_AGENT: "Agent LwC" STR_MIB_AGENT_UFOPEDIA: "Ci ludzie mogą na pierwszy oka wydawać się zwyczajni, ale mają poziom wyszkolenia i wyposażenia najwyższy z możliwych. Są też zaprogramowani do maksymalnej efektywności, zaciekłości i bezwzględności. Nie spodziewaj się, że złamią się w walce.{NEWLINE}Agenci LwC wydają się być regularnie poddawani jakiegoś rodzaju czyszczeniu pamięci czy nakładaniu blokady, przez którą bardzo trudno się przebić, więc pozyskanie od konkretnych informacji jest wysoce problematyczne." STR_MIB_ENFORCER: "Siepacz LwC" STR_MIB_ENFORCER_UFOPEDIA: "Siepacze LwC to superżołnierze, twardzi i dobrze wyposażeni. Regularnie biorą udział w tajnych operacjach, zwykle jako ochroniarze i zabójcy, a więc mogą mieć dostęp do przydatnych informacji o swojej organizacji." STR_MIB_SCIENTIST: "Naukowiec LwC" STR_MIB_SCIENTIST_UFOPEDIA: "Naukowcy to anonimowi naczelnicy projektów naukowych Ludzi w Czerni. Nie są szczególnie wyszkoleni, ale są niezwykle inteligentni i mają dostęp do bardzo ciekawych danych. Niektóre z największych umysłów naszego wieku to naukowcy LwC, choć świat nigdy nie pozna ich nazwisk." STR_MIB_EXECUTOR: "Egzekutor LwC" STR_MIB_EXECUTOR_UFOPEDIA: "Egzekutorów można nazwać młodszymi oficerami, ale odpowiadają oni przez najwyższymi kręgami Ludzi w Czerni - lub też być może ich przełożonymi. Dowodzą małymi zespołami agentów LwC w operacjach przeciwko ludzkości i dysponują rzadkimi umiejętnościami. Ich ciała są w widowidoczny sposób wspomagane przez cybernetykę i farmakologię." STR_MIB_COORDINATOR: "Koordynator LwC" STR_MIB_COORDINATOR_UFOPEDIA: "Koordynatorzy to oficerowie średniego szczebla w tajnej armii Ludzi w Czerni. Są oni kierowani do wsparcia większych operacji, a czasem dowodzenia nimi. Są bardzo niebezpieczni na wielu płaszczyznach: militarnej, społecznej, psychologicznej i innych." STR_MIB_COMMANDER: "Dowódca LwC" STR_MIB_COMMANDER_UFOPEDIA: "Tych ludzi można uznać za generałów sił Ludzi w Czerni: są najbardziej potężni, poinformowani i wpływowi. Jako wysocy rangą funkcjonariusze mają dostęp do największych tajemnic, jakie agent LwC może poznać." STR_MIB_STORMTROOPER: "Szturmowiec LwC" STR_MIB_STORMTROOPER_UFOPEDIA: "Szturmowcy to najbardziej elitarne jednostki natarcia wśród potężnych agentów Ludzi w Czerni. Noszą lekkie pancerze wspomagane, wyposażone w moduł antygrawitacyjny i niemal doskonałe pole maskujące. To ostatnie jest niestety niekompatybilne z wyposażeniem naszych agentów." STR_MIB_HEAVY_TROOPER: "Pancerniak LwC" STR_MIB_HEAVY_TROOPER_UFOPEDIA: "Ci osobnicy to siepacze, którzy specjalizują się w operacjach zbrój wspomaganych. Choć ich sprzęt jest nietuzinkowy, nie mają żadnych specjalnych zalet - to znaczy jak na agentów LwC." STR_MIB_PSI_OPS_ARMOR: "Psionik LwC: analiza taktyczna" STR_MIB_PSI_OPS_ARMOR_UFOPEDIA: "Psionicy LwC są dość silni, by generować pole ochronne typu Zielonego (wartość: 125, odnawianie: 20/turę)." STR_MIB_PSI_OPS: "Psionik LwC" STR_MIB_PSI_OPS_UFOPEDIA: "Psionicy MiB to egzekutorzy specjalizujący się w walce psi. Są w świetnej formie; potrafią wzbudzać masową panikę lub też złamać wolę przeciętnej osoby w ciągu sekund. Powinniśmy ich eliminować, kiedy tylko ich dostrzeżemy." STR_MIB_PSI_OPS_CORPSE: "Zwłoki psionika LwC" STR_MIBTANK_TERRORIST: "CDS terrorysta LwC" STR_MIB1_CORPSE: "Zwłoki siepacza LwC" STR_MIB2_CORPSE: "Zwłoki naukowca LwC" STR_MIB3_CORPSE: "Zwłoki oficera LwC" STR_MIB4_CORPSE: "Zwłoki pancerniaka LwC" STR_MIB5_CORPSE: "Zwłoki szturmowca LwC" STR_MIBTANK_CORPSE: "Wrak CDSa LwC" STR_MIB_COVERUP_0: "Transporter LwC" STR_MIB_COVERUP_1: "Transporter II LwC" STR_MIB_COVERUP_2: "Niewykrywalny bombowiec LwC" STR_MIB_TERROR_MISSION: "Terror LwC" STR_MIB_BASE_LANDING: "Baza MiB" STR_MIB_BASE_ASSAULT: "Szturm na bazę LwC" STR_MIB_COVERUP: "Zacieranie śladów przez LwC" STR_MIB_TERROR: "Terror LwC" STR_MIB_BASE: "Baza LwC" STR_MIB_ACTIVITY: "Działania Ludzi w Czerni" STR_MIB_IDENTITY: "Ludzie w Czerni" STR_MIB_ACTIVITY_UFOPEDIA: "Ta organizacja do pewnego stopnia naśladuje X-Com, gdyż używa zaawansowanych środków do interwencji w sprawach związanych z działalnością obcych. Wydaje się ona jednak być bardziej zainteresowana ukrywaniem obcych niż ich zwalczaniem. Aby dowiedzieć się więcej, musimy złapać ich wysokiego rangą funkcjonariusza." STR_MIB_IDENTITY_UFOPEDIA: "Ludzie w Czerni i X-Com to dwie strony tej samej monety. Oba zostały założone przez potęgi światowe, jednak podczas gdy X-Com powstał celem powstrzymania najeźdźców, zadaniem LwC jest ich obłaskawienie. Najwidoczniej światowi przywódcy nie chcą palić za sobą żadnych mostów." STR_CYBER_ARMOR_CORPSE: "Uszkodzony cyberpancerz" STR_CORPSE_ARMOR: "Uszkodzony pancerz osobisty" STR_REPAIR_PERSONAL_ARMOR: "Naprawa pancerza osobistego" STR_CORPSE_SUIT: "Uszkodzona zbroja wspomagana" STR_REPAIR_POWER_SUIT: "Naprawa zbroi wspomaganej" STR_CORPSE_FLYING_SUIT: "Uszkodzona zbroja latająca" STR_REPAIR_FLYING_SUIT: "Naprawa zbroi latającej" STR_CELATID_ARMOR: "Celatyd: analiza taktyczna" STR_CELATID_WEAPON: "Splunięcie celatyda" STR_CELATID_WEAPON_UFOPEDIA: "Celatyd pluje skrajnie żrącą mieszaniną enzymów i innych zabójczych związków chemicznych." STR_CELATID_UFOPEDIA: "Ta forma życia ma tajemniczą, naturalną zdolność unoszenia się w powietrzu. Wydaje się wykrywać ludzkie fale mózgowe i będzie podążała w kierunku najbliższego człowieka, nawet dobrze ukrytego. Po wykryciu celu celatyd ląduje i wystrzeliwuje niewielkie kulki bardzo żrącego jadu. Istota ta może klonować się w zastraszająco szybki sposób. Zwykle towarzyszy ścigaczom." CIVM_ARMOR: "CYWIL" STR_MUTON_MEDIC: "Muton gwardzista" STR_MUTON_LEADER: "Muton pretorianin" STR_MUTON_COMMANDER: "Muton przywódca" STR_MUTONCOM_CORPSE: "Zwłoki mutona" STR_CEREBREAL_STANDARD_ARMOR: "Cerebrianin: analiza taktyczna" STR_CEREBREAL_STANDARD_ARMOR_UFOPEDIA: "Dorośli cerebrianie to byty psioniczne, co pozwala im podtrzymywać pole ochronne typu Złotego (wartość: 100, odnawianie: 10/turę). Tarcze cerebrian wyższych rangą są do 150% mocniejsze." STR_CEREBREAL: "Cerebrianin" STR_CEREBREAL_SOLDIER: "Cerebrianin żołnierz" STR_CEREBREAL_MEDIC: "Cerebrianin medyk" STR_CEREBREAL_ENGINEER: "Cerebrianin inżynier" STR_CEREBREAL_NAVIGATOR: "Cerebrianin nawigator" STR_CEREBREAL_LEADER: "Cerebrianin oficer" STR_CEREBREAL_COMMANDER: "Cerebrianin przywódca" STR_CEREBREAL_CORPSE: "Zwłoki cerebrianina" STR_CEREBREAL_AUTOPSY: "Sekcja cerebrianina" STR_CEREBREAL_LARVA_ARMOR: "Larwa cerebriańska: analiza taktyczna" STR_CEREBREAL_LARVA: "Larwa cerebriańska" STR_CEREBREAL_LARVA_TERRORIST: "Larwa cerebriańska terrorystka" STR_CEREBREAL_LARVA_CORPSE: "Zwłoki larwy cerebriańskiej" STR_CEREBREAL_LARVA_AUTOPSY: "Sekcja larwy cerebriańskiej" STR_CEREBREAL_UFOPEDIA: "Cerebrianie to rasa nie w pełni przynależąca do podobnego do roju społeczeństwa obcych; są to raczej jego sprzymierzeńcy, którzy z niepojętych powodów zgodzili się współpracować z armią najeźdźców. Władają oni niezwykle potężnymi mocami psionicznymi, których mogą użyć też jako broni: skupiając myśli, potrafią wytworzyć wiązkę plazmy, zasilaną wyłącznie ich wolą. Ich niezależność oraz kompletnie obcy sposób myślenia czyni ich nieprzewidywalnymi, ale są też bardziej skłonni do paniki niż inne obce rasy." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "Ten osobnik nie reprezentuje typowej obcej rasy: jego genom jest zupełnie inny niż u gatunków ziemskich czy większości obcych gatunków, a przy tym wydaje się jeszcze dziwniejszy niż u innych obcych. Większość masy ciała stanowi tkanka nerwowa, a reszta to niemal wyłącznie zaawansowana cybernetyka, która utrzymuje ten 'mózg' przy życiu. Istota wydaje się niezdolna do posługiwania się bronią ręczną, nie ma też żadnych naturalnych środków obrony. Niewiele więcej możemy powiedzieć o tym przerażającym stworze." STR_CEREBREAL_LARVA_UFOPEDIA: "To stworzenie to młody cerebrianin, zamknięty w maleńkim, podobnym do UFO pojeździe, który służy mu za ochronę na polu walki. Choć nie tak potężny jak dorosły cerebrianin, ciągle jest to przerażające monstrum o wysokiej inteligencji i znaczącej odporności psionicznej. Jego pojazd wyposażony jest w zabójczą broń plazmową." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "Stwór ten składa się niemal w całości z materii mózgowej, zamkniętej w latającej kapsule. Kapsuła jest w dużym stopniu odporna na uszkodzenia, a zwłaszcza na pociski i promień lasera. Wyposażona jest też w broń energetyczną, przypominającą profilem karabin plazmowy." STR_CHTONITE_STANDARD_ARMOR: "Chtonita: analiza taktyczna" STR_UNARMED_CHTONITE: "Atak wręcz chtonity" STR_CHTONITE: "Chtonita" STR_CHTONITE_SOLDIER: "Chtonita żołnierz" STR_CHTONITE_MEDIC: "Chtonita medyk" STR_CHTONITE_ENGINEER: "Chtonita inżynier" STR_CHTONITE_NAVIGATOR: "Chtonita nawigator" STR_CHTONITE_LEADER: "Chtonita oficer" STR_CHTONITE_COMMANDER: "Chtonita przywódca" STR_CHTONITE_CORPSE: "Zwłoki chtonity" STR_CHTONITE_AUTOPSY: "Sekcja chtonity" STR_CHTONITE_UFOPEDIA: "Chtonici to krzepka rasa obcych, dobrze przystosowana do pracy fizycznej i trudnych warunków środowiskowych. Najchętniej żyją w podziemnych kompleksach i słabo widzieliby w dzień, gdyby nie ich implanty oczne. Ich inteligencja jest przeciętna, ale więcej niż wystarcza do prowadzenia wojny przeciw ludzkości." STR_CHTONITE_AUTOPSY_UFOPEDIA: "Ciało tego obcego jest silne i wytrzymałe, ale poza tym zbliżone do naszego. Gruba skóra daje mu dobrą ochronę tak przed kulami, jak również ostrzami. Oczy osłonięte są parą cybernetycznych 'gogli', których funkcją wydaje się być poprawianie widzenia oraz ochrona." STR_UNARMED_GAZER: "Atak wręcz gapa" STR_CHASER_STANDARD_ARMOR: "Ścigacz: analiza taktyczna" STR_CHASER: "Ścigacz" STR_CHASER_SOLDIER: "Ścigacz żołnierz" STR_CHASER_MEDIC: "Ścigacz medyk" STR_CHASER_ENGINEER: "Ścigacz inżynier" STR_CHASER_NAVIGATOR: "Ścigacz nawigator" STR_CHASER_LEADER: "Ścigacz oficer" STR_CHASER_COMMANDER: "Ścigacz przywódca" STR_CHASER_CORPSE: "Zwłoki ścigacza" STR_CHASER_AUTOPSY: "Sekcja ścigacza" STR_CHASER_UFOPEDIA: "Ścigacz to lekka szturmowa jednostka cybernetyczna, zbudowana dla szybkości i zwinności. Ma prostą, lecz skuteczną psychologię, zbudowaną na instynktach walka-ucieczka. Jest bardzo odporny na kule, ale można go zatrzymać ogniem lub eksplozjami. Krótki ogon zapewnia przeciwwagę w biegu." STR_CHASER_AUTOPSY_UFOPEDIA: "Ta istota jest tak naprawdę cyborgiem o silnych, robotycznych nogach. Ciało chronione jest mocnym pancerzem, ale wnętrzności są raczej podatne na obrażenia. Komponenty biologiczne zapewniają tylko podstawowe funkcje, brak jest właściwego systemu pokarmowego. Mózg jest dość dobrze rozwinięty i wykazuje wszelkie typowe cechy drapieżnika." STR_HOLODRONE_TERRORIST: "Holodron terrorysta" STR_GAZER_STANDARD_ARMOR: "Gap: analiza taktyczna" STR_GAZER: "Gap" STR_GAZER_SOLDIER: "Gap żołnierz" STR_GAZER_MEDIC: "Gap medyk" STR_GAZER_ENGINEER: "Gap inżynier" STR_GAZER_NAVIGATOR: "Gap nawigator" STR_GAZER_LEADER: "Gap oficer" STR_GAZER_COMMANDER: "Gap przywódca" STR_GAZER_AUTOPSY: "Sekcja gapia" STR_GAZER_CORPSE: "Zwłoki gapia" STR_GAZER_UFOPEDIA: "Gapie przypominają stojące na dwóch nogach żółwie i w istocie są tak wytrzymałe, na jakie wyglądają. Ich masywne, ciężkie pancerze dają im nadzwyczajną odporność na wszelkiego rodzaju ataki, a w szczególności na amunicję kinetyczną i plazmę." STR_GAZER_AUTOPSY_UFOPEDIA: "Najbardziej widoczną cechą anatomii tego stwora jest wielkie, pojedyncze oko; przypomina ono oczy skorupiaków, lecz jest znacznie bardziej zaawansowane. Jego pancerz nie jest po prost noszony: mieści on wiele cyberwszczepów, które podłączone są do różnych organów stworzenia, więc tworzy jego stałą powłokę." STR_HOLODRONE_CORPSE: "Zwłoki holodrona" STR_HOLODRONE_ARMOR: "Holodron: analiza taktyczna" STR_HOLODRONE: "Holodron" STR_HOLODRONE_AUTOPSY: "Sekcja holodrona" STR_HOLODRONE_UFOPEDIA: "Holodron to żyjąca, latająca broń artyleryjska. Stworzenia te są chronione przez bańki plazmy, która zakłóca trafiające w nie ataki plazmowe oraz ogień. Możliwe jest, że ich głównym przeznaczeniem jest walka z przeciwnikiem uzbrojonym w broń plazmową. Mechanizm ten wytwarza zbyt wiele ciepła i radiacji, by stosować go w pancerzach dla ludzi." STR_HOLODRONE_AUTOPSY_UFOPEDIA: "Holodron to bardzo skomplikowana maszyna, zasilana wielkim jak na jej rozmiary rdzeniem napędzanym elerium. Wybiegają z niego dwa kanały, które służą do transmisji plazmy tworzącej bańkę wokół całej istoty. Nie ulega wątpliwości, że rdzeń może wytworzyć też dodatkową energię, a następnie wystrzelić ją w formie silnego promienia lasera." STR_WASPITE_STANDARD_ARMOR: "Szerszon: analiza taktyczna" STR_WASPITE: "Szerszon" STR_CYBERMITE_ARMOR: "Cybroztocz: analiza taktyczna" STR_CYBERMITE: "Cybroztocz" STR_CYBERMITE_TERRORIST: "Cybroztocz terrorysta" STR_WASPITE_SOLDIER: "Szerszon żołnierz" STR_WASPITE_MEDIC: "Szerszon medyk" STR_WASPITE_ENGINEER: "Szerszon inżynier" STR_WASPITE_NAVIGATOR: "Szerszon nawigator" STR_WASPITE_LEADER: "Szerszon oficer" STR_WASPITE_COMMANDER: "Szerszon przywódca" STR_WASPITE_CORPSE: "Zwłoki szerszona" STR_WASPITE_RED_CORPSE: "Zwłoki szerszona" STR_WASPITE_BROWN_CORPSE: "Zwłoki szerszona" STR_WASPITE_WHITE_CORPSE: "Zwłoki szerszona" STR_WASPITE_PURPLE_CORPSE: "Zwłoki szerszona" STR_CYBERMITE_CORPSE: "Wrak cybroztocza" STR_WASPITE_AUTOPSY: "Sekcja szerszona" STR_CYBERMITE_AUTOPSY: "Sekcja wraku cybroztocza" STR_WASPITE_UFOPEDIA: "Szerszoni to elitarni żołnierze i zamachowcy. Są bardzo agresywni, genetycznie wyinżynierowani i cybernetycznie ulepszeni, co czyni z nich groźnych wrogów. Ich niezbyt mocna budowa wskazuje jednak raczej na rolę we wsparciu niż w piechocie. Spiralne urządzenia, które zastępują ich oryginalne ciała, generują pole antygrawitacyjne, które pozwala im unosić się w powietrzu." STR_WASPITE_AUTOPSY_UFOPEDIA: "Anatomia tej istoty balansuje na skraju obłędu. Główny korpus składa się ze spiralnego systemu podtrzymywania życia, połączonego z roślinnym, wyinżynierowanym genetycznie symbiontem. Do ciała przymocowana jest para mechanicznych ramion oraz owadzia głowa, która zapewne jest jedyną pozostałością po oryginalnym gatunku. Część roślinna jest wysoce podatna na ogień." STR_CYBERMITE_UFOPEDIA: "Ten minirobot to broń terrorystyczna, reprezentująca przewagę inżynierii obcych. Gdy tylko jego czuły sensor optyczny wykryje cel, podbiega on do niego i atakuje. Zminiaturyzowany napęd na Elerium jest ustawiony tak, aby wybuchał po odniesieniu poważnych uszkodzeń, przez co strzelanie do cybroztocza jest niebezpieczne dla wszystkich wokół." STR_CYBERMITE_AUTOPSY_UFOPEDIA: "Najciekawszą częścią robota jest jego broń, metaliczne żądło połączone z małym zbiornikiem, który prawdopodobnie był wypełniony silną toksyną. Rdzeń napędu jest zbyt uszkodzony, by w pełni go zbadać, jednak wydaje się być zaprojektowany tak, by był mało odporny na obrażenia i miał tendencje do wybuchania." STR_CROC: "Krok" STR_CROC_CADET: "Krok kadet" STR_CROC_CORPSE: "Zwłoki kroka" STR_CROC_AUTOPSY: "Sekcja kroka" STR_CROC_UFOPEDIA: "Kroki to mięso armatnie reptoidzkiego imperium. Liczne i zajadłe, lecz nie głupie, często znajdują zatrudnienie u reptoidów jako żołnierze i strażnicy. Żyją w autonomicznych społecznościach w górnych regionach głębokiego Szoggu. Są bardzo odporne na gorąco i ogień." STR_CROC_AUTOPSY_UFOPEDIA: "Ten humanoidalny gad ma grube łuski i dobrze rozwinięte mięśnie. Jego tkanki wydają się bardzo odporne na gorąco, co sugeruje, że są najlepiej przystosowane do bardziej gorącego środowiska niż współczesna Ziemia. Jego struktura genetyczna wygląda jednak całkiem ziemsko." STR_REPTOID: "Reptoid" STR_SALAMANDRON_ARMOR: "Salamandron: analiza taktyczna" STR_SALAMANDRON_BITE: "Ugryzienie salamandrona" STR_SALAMANDRON_MISSILES: "Rakieta Ignis" STR_SALAMANDRON: "Salamandron" STR_SALAMANDRON_TERRORIST: "Salamandron terrorysta" STR_PHARAOH_COMMANDER: "Faraon" STR_REPTOID_AGENT: "Reptoid agent" STR_REPTOID_SHADOW: "Reptoid cień" STR_REPTOID_SHADOW_CORPSE: "Zwłoki reptoida cienia" STR_REPTOID_SHADOW_UFOPEDIA: "Cienie to elitarni asasyni i szpiedzy reptoidzcy, działający głównie w Szoggu. Doprowadzili do perfekcji ukrywanie się, walkę i techniki mentalne. Na nasze szczęście, są nieliczni." STR_REPTOID_ENGINEER: "Reptoid inżynier" STR_REPTOID_COMMANDO: "Reptoid komandos" STR_REPTOID_COMMANDO_CORPSE: "Zwłoki reptoida komandosa" STR_REPTOID_LEADER: "Reptoid oficer" STR_REPTOID_COMMANDER: "Reptoid przywódca" STR_REPTOID_CORPSE: "Zwłoki reptoida" STR_SALAMANDRON_CORPSE: "Zwłoki salamandrona" STR_REPTOID_AUTOPSY: "Sekcja reptoida" STR_SALAMANDRON_AUTOPSY: "Sekcja salamandrona" STR_REPTOID_UFOPEDIA: "Reptoidzi przebywają na Ziemi od dawna, na długo przed pierwszymi znakami inwazji. Posiadają oni znaczną inteligencję, która czyni z nich doskonałych szpiegów i agentów polowych. Niewiele możemy powiedzieć o ich pochodzeniu, lecz ich długa historia na naszej planecie oraz genetyczne pokrewieństwo z nami wydaje się wskazywać na ziemski rodowód." STR_REPTOID_AUTOPSY_UFOPEDIA: "Ta istota okryta jest twardymi łuskami, które łatwo odbijają pociski małego kalibru. Co ciekawe, pomimo gadziego wyglądu, wydaje się być bardzo odporna na ciepło. Mózg jest wysoce rozwinięty, so może wskazywać na nadludzką inteligencję. Najciekawszym jednak odkryciem jest jej DNA, które wydaje się być pochodzenia ziemskiego lub ściśle wymodelowanym na wzór ziemskich gatunków." STR_SALAMANDRON_UFOPEDIA: "Salamandron to przerażająca bestia, przypominająca nieco dawne ziemskie drapieżniki, ale też bardzo się od nich różniąca. Zaprojektowana wyłącznie do siania grozy, jest ona wyposażona w pociski zapalające, które potrafią w kilka minut zrównać z ziemią mała miejscowość. Zachowanie tej istoty może być zdalnie regulowane przez zestaw małych odbiorników psi, zamontowanych w jej mózgu, jednak zazwyczaj działa ona autonomicznie, przez co trudno ją kontrolować, ale dotyczy to obu stron konfliktu." STR_SALAMANDRON_AUTOPSY_UFOPEDIA: "To stworzenie jest bardzo wytrzymałe dzięki twardym łuskom i niezwykłej odporności na ciepło, ale nie na laserowe piły. Jego niewielki mózg kryje zestaw mikroimplantów, których zadaniem wydaje się być wzbudzanie podstawowych reakcji walka-ucieczka w układzie nerwowym stwora." STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: "Szkalowanie X-Comu (Czarny Lotos wciąż istnieje)" STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_DESCRIPTION: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii Czarnego Lotosu, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Musimy go powstrzymać, ale realnie patrząc, mamy małe szanse na dotarcie tam w porę." STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_BRIEFING: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii Czarnego Lotosu, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Cudem udało nam się zdążyć na czas, by go uciszyć! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', ale nie ma powodu, by to robić." STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: "Szkalowanie X-Comu (Kościół Dagona wciąż istnieje)" STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_DESCRIPTION: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii Kościoła Dagona, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Musimy go powstrzymać, ale realnie patrząc, mamy małe szanse na dotarcie tam w porę." STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_BRIEFING: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii Kościoła Dagona, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Cudem udało nam się zdążyć na czas, by go uciszyć! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', ale nie ma powodu, by to robić." STR_XCOM_SLANDER_ZSRR_UNFINISHED: "Szkalowanie X-Comu (Czerwony Świt wciąż istnieje)" STR_XCOM_SLANDER_ZSRR_UNFINISHED_DESCRIPTION: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii Czerwonego Świtu, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Musimy go powstrzymać, ale realnie patrząc, mamy małe szanse na dotarcie tam w porę." STR_XCOM_SLANDER_ZSRR_UNFINISHED_BRIEFING: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii Czerwonego Świtu, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Cudem udało nam się zdążyć na czas, by go uciszyć! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', ale nie ma powodu, by to robić." STR_XCOM_SLANDER_EXALT_UNFINISHED: "Szkalowanie X-Comu (EXALT wciąż istnieje)" STR_XCOM_SLANDER_EXALT_UNFINISHED_DESCRIPTION: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii EXALT, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Musimy go powstrzymać, ale realnie patrząc, mamy małe szanse na dotarcie tam w porę." STR_XCOM_SLANDER_EXALT_UNFINISHED_BRIEFING: "Pewne kręgi w Radzie otwarcie nas krytykują za to, że wciąż nie rozwiązaliśmy kwestii EXALT, mimo że mamy po temu środki. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Cudem udało nam się zdążyć na czas, by go uciszyć! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', ale nie ma powodu, by to robić." STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: "Szkalowanie X-Comu (sprzedaż amunicji trytanowej)" STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_DESCRIPTION: "Pewne kręgi w Radzie są bardzo niepocieszone, że podzieliliśmy się technologią amunicji trytanowej z korporacją M.A.G.M.A. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Musimy go powstrzymać, ale realnie patrząc, mamy małe szanse na dotarcie tam w porę." STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_BRIEFING: "Pewne kręgi w Radzie są bardzo niepocieszone, że podzieliliśmy się technologią amunicji trytanowej z korporacją M.A.G.M.A. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Cudem udało nam się zdążyć na czas, by go uciszyć! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', ale nie ma powodu, by to robić." STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH: "Szkalowanie X-Comu (sprzedaż terramitu)" STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_DESCRIPTION: "Pewnym kręgom w Radzie bardzo się nie spodobało, że podzieliliśmy się technologią terramitu z korporacją M.A.G.M.A. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Musimy go powstrzymać, ale realnie patrząc, mamy małe szanse na dotarcie tam w porę." STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_BRIEFING: "Pewne kręgi w Radzie są bardzo niepocieszone, że podzieliliśmy się technologią terramitu z korporacją M.A.G.M.A. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Cudem udało nam się zdążyć na czas, by go uciszyć! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', ale nie ma powodu, by to robić." STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: "Szkalowanie X-Comu (sprzedaż baterii eleryjnej)" STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_DESCRIPTION: "Pewnym kręgom w Radzie bardzo się nie spodobało, że podzieliliśmy się technologią baterii eleryjnej z korporacją M.A.G.M.A. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Musimy go powstrzymać, ale realnie patrząc, mamy małe szanse na dotarcie tam w porę." STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_BRIEFING: "Pewne kręgi w Radzie są bardzo niepocieszone, że podzieliliśmy się technologią baterii eleryjnej z korporacją M.A.G.M.A. Ich człowiek jest właśnie w drodze na spotkanie, podczas którego ma zszargać naszą reputację w oczach naszych mniej entuzjastycznych zwolenników. Cudem udało nam się zdążyć na czas, by go uciszyć! By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję', ale nie ma powodu, by to robić." STR_ALERT_XCOM_SLANDER: "SZKALOWANIE X-COMU" STR_XCOM_SLANDER: "Szkalowanie X-Comu" STR_MIG31: "MiG-31" STR_MIG31_UFOPEDIA: "Do tej pory byliśmy w zasadzie bezradni wobec przelotów UFO, które są jednym z naszych elementarnych celów działalności. Samoloty MIG-31 mogą zapełnić tę lukę. Nie są równym przeciwnikiem dla UFO w kwestiach parametrów lotu, ale powinny sobie poradzić przynajmniej z niektórymi wtargnięciami UFO.{NEWLINE}BRŃ: DZŁK x 1, LR x 1 " STR_INTERCEPTOR: "ŁOWCA" STR_INTERCEPTOR_UFOPEDIA: "Myśliwiec z podwójnymi silnikami pulsacyjnymi, wyposażony w specjalistyczne zabezpieczenia systemów elektronicznych. Najwyższe osiągnięcie lotnicze ziemskiej myśli technicznej.{NEWLINE}BRŃ: DZŁK x 1, LR x 1" STR_RAVEN: "KRUK" STR_RAVEN_UFOPEDIA: "Kruk to znacznie zmodyfikowany i ulepszony model szybkiego myśliwca przechwytującego z silnikiem pulsacyjnym. Opiera się on na najnowszej technologii ziemskiej. Jego awionika, systemy namierzania i silniki zostały znacznie usprawnione. Mimo tych ulepszeń, pancerz i wytrzymałość samej konstrukcji będą stanowiły problem w starciach z UFO, pomijając te najmniejsze.{NEWLINE}BRŃ: DZŁK x 2, CR x 1{NEWLINE}SYS: SLN x 1" STR_DROPSHIP: "KARWASZ" STR_DROPSHIP_UFOPEDIA: "Łącząc w sobie technikę obcych i T'leth, ten transporter wyposażony jest w podwójny system radarowy o zwiększonym zasięgu wykrycia. Zasilany jest zrbitem.{NEWLINE}SYS: SLN x 2, ELEK x 1" STR_SENTINEL: "STRAŻNIK" STR_SENTINEL_INTERCEPTOR: "Myśliwiec 'Strażnik'" STR_SENTINEL_UFOPEDIA: "Ciężki samolot bojowy z dwoma silnikami strumieniowymi napędzanymi elerium oraz najnowszym opancerzeniem lotniczym. Zalety te uzyskano kosztem dużego zużycia paliwa i słabego przyspieszenia, spowodowanego dużą masą maszyny.{NEWLINE}BRŃ: CR x 2{NEWLINE}SYS: SLN x 1, ELEK x 1" STR_SKYRANGER: "SKYRANGER" STR_SKYRANGER_UFOPEDIA: "Transportowiec wojska, posiadający zdolność pionowego startu i lądowania (V.T.O.L.)." STR_THUNDERSTORM: "PIORUN" STR_THUNDERSTORM_INTERCEPTOR: "Myśliwiec \"Piorun\"" STR_THUNDERSTORM_UFOPEDIA: "Piorun zbudowany jest na ziemskiej technologii, ale z zastosowaniem trytanu. Pozwoliło to na montaż potężnych silników strumieniowych, dzięki którym Piorun osiąga prędkości porównywalne z większością UFO i może nawiązać z nimi walkę. Kwestie wagi i aerodynamiki ograniczyły liczbę mocowań broni.{NEWLINE}BRŃ: CR x 2{NEWLINE}SYS: SLN x 1, ELEK x 1" STR_LIGHTNING: "BŁYSKAWICA" STR_LIGHTNING_UFOPEDIA: "Skuteczny myśliwiec transportowy. Prowizoryczna, lecz efektywna replika obcych systemów napędu.{NEWLINE}BRŃ: PRMŃ x 1{NEWLINE}SYS: TRCZ x 2" STR_FIRESTORM: "POŻOGA" STR_FIRESTORM_UFOPEDIA: "Jednomiejscowy myśliwiec, który jest repliką klasycznego latającego spodka obcych z centralnie umieszczoną jednostką napędową.{NEWLINE}BRŃ: PRMŃ x 1, LR x 1{NEWLINE}SYS: TRCZ x 1, ELEK x 1" STR_TORMENTOR: "EGZEKUTOR" STR_TORMENTOR_UFOPEDIA: "Ten myśliwiec reprezentuje najwyższy poziom ludzkiej technologii hybrydowej. Charakteryzuje się niezwykłymi osiągami zarówno w atmosferze, jak też w kosmosie, dzięki czemu UFO nie będą mogły się z nim równać, o ile same nie zostaną ulepszone.{NEWLINE}BRŃ: DZŁK x 1, CR x 2{NEWLINE}SYS: ELEK x 1" STR_AVENGER: "MŚCICIEL" STR_AVENGER_UFOPEDIA: "Transportowy myśliwiec kosmiczny, wiernie odwzorowujący technologię obcych.{NEWLINE}BRŃ: PRMŃ x 2, CR x 1{NEWLINE}SYS: TRCZ x 1" STR_MEDICAL_DRONE_ARMOR: "DRON MEDYCZNY" STR_MEDICAL_DRONE: "Dron medyczny" STR_MEDICAL_DRONE_UFOPEDIA: "Ten wariant drona jest wyposażony w sprzęt do pierwszej pomocy i gaśnicę. Świetnie sprawdza się w akcjach ratowniczych, ale nie jest tak spostrzegawczy jak dron zwiadowczy." STR_MEDICAL_DRONE_CORPSE: "Wrak drona" STR_ARMOR_CORPSE: "Wrak maribota" STR_SEABOT: "Maribot" STR_SEABOT_ARMOR: "MARIBOT" STR_SEABOT_ARMOR_UFOPEDIA: "Ten bezzałogowy pojazd to dobry zwiadowca podwodny, ale nie przenosi uzbrojenia." STR_SMALL_TANK_CORPSE: "Wrak drona" STR_SCOUT_DRONE: "Dron zwiadowczy" STR_SCOUT_DRONE_AMMO: "Amunicja do drona zwiadowczego" STR_SMALL_TANK_ARMOR: "DRON ZWIADOWCZY" STR_SCOUT_DRONE_UFOPEDIA: "Mały pojazd do zwiadu i rozpoznania. Choć brak mu broni i ciężkiego pancerza większych czołgów, jest szybki i pozwala na szybkie wykrycie wrogich pozycji z poziomu gruntu, co zwiększa bezpieczeństwo personelu X-Comu. W drona wbudowana jest broń balistyczna, przeznaczona do użytku przeciw zamkniętym drzwiom i być może też wrogom." STR_SCOUT_SMOKE_UFOPEDIA: "Broń palna przeznaczona do zastosowania przeciw zamkniętym drzwiom i być może celom żywym, montowana na dronie zwiadowczym." STR_HWP_SMOKE: "Projektor dymu CDS" STR_HWP_SMOKE_CLIP: "Zasobnik projektora dymu CDS" STR_HWP_SMOKE_UFOPEDIA: "Kompaktowy system stawiania zasłony dymnej wokół drona celem obniżenia widzialności w jego otoczeniu." STR_HWP_POP_SMOKE: "Użyj dymu" STR_TANK_CANNON_ARMOR: "CZOŁG/DZIAŁO" STR_TANK_CANNON_UFOPEDIA: "Autonomiczna platforma strzelecka z ciężkim działkiem na wieżyczce." STR_HWP_CANNON: "Działko CDS-a" STR_HWP_CANNON_UFOPEDIA: "Działko to strzela pociskami burzącymi średniego kalibru, skutecznymi przeciw lekko opancerzonym celom." STR_TANK_CANNON_RECOVER: "Uszkodzony czołg/działo" STR_TANK_CANNON_REPAIR: "Naprawa czołgu/działo" STR_TANK_ROCKET_ARMOR: "CZOŁG/RAKIETY" STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Ten czołg jest uzbrojony w potężne rakiety, strzelające pojedynczo lub po dwie naraz." STR_HWP_ROCKET_LAUNCHER: "Wyrzutnia rakiet CDS-a" STR_HWP_ROCKET_LAUNCHER_UFOPEDIA: "Ta wyrzutnia rakiet może wystrzelić rój rakiet, zabójczy dla lekko opancerzonych celów." STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER: "Czołgolot/Wyrzutnia rakiet trytanowych" STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR: "CZOŁGOLOT/RAKIETY TRYTANOWE" STR_HWP_TRITANIUM_ROCKETS: "Czołgowe rakiety trytanowe" STR_TANK_TRITANIUM_ROCKET_LAUNCHER: "Czołg/Wyrzutnia rakiet trytanowych" STR_TANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "Ta automatyczna platforma ciężkiego wsparcia jest uzbrojona w potężne ładunki trytanowe. Potrafią one rozrywać przeciwników na strzępy i wzniecać niszczycielskie pożary." STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: "Uszkodzony czołgolot/Wyrzutnia rakiet trytanowych" STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER: "Czołgolot/Wyrzutnia rakiet trytanowych" STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "Ta automatyczna platforma ciężkiego wsparcia jest uzbrojona w potężne ładunki trytanowe. Potrafią one rozrywać przeciwników na strzępy i wzniecać niszczycielskie pożary. Ta wersja odznacza się zwiększoną mobilnością, wytrzymałością i zdolnością do unoszenia się w powietrzu." STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR: "Naprawa czołgolotu/wyrzutnia rakiet trytanowych" STR_TANK_TRITANIUM_ROCKET_ARMOR: "CZOŁG/RAKIETY TRYTANOWE" STR_TANK_ROCKET_LAUNCHER_RECOVER: "Uszkodzony czołg/wyrzutnia rakiet" STR_TANK_ROCKET_LAUNCHER_REPAIR: "Naprawa czołgu/wyrzutnia rakiet" STR_HWP_TRITANIUM_ROCKET_LAUNCHER: "Wyrzutnia rakiet trytanowych CDS-a" STR_HWP_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "Ta wyrzutnia używa potężnych ładunków szrapnelowych." STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: "Uszkodzony czołg/wyrzutnia rakiet trytanowych" STR_TANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR: "Naprawa czołgu/wyrzutnia rakiet trytanowych" STR_TANK_MINIGUN_ARMOR: "CZOŁG/GATLING" STR_HWP_MINIGUN: "CDS/Gatling" STR_HWP_MINIGUN_UFOPEDIA: "Ten wielolufowy karabin szatkuje tak lekkie, jak również opancerzone cele." STR_TANK_MINIGUN_RECOVER: "Uszkodzony czołg/Gatling" STR_TANK_MINIGUN_REPAIR: "Naprawa czołgu/Gatling" STR_TANK_LASER_ARMOR: "CZOŁG/LASER" STR_HWP_LASER_CANNON: "Działko laserowe CDS-a" STR_HWP_LASER_CANNON_UFOPEDIA: "To działko laserowe ma lepsze parametry chłodnicze dzięki zamontowaniu na kadłubie platformy broni ciężkich, co pozwoliło na zwiększenie mocy i szybkostrzelności." STR_TANK_LASER_CANNON_RECOVER: "Uszkodzony czołg/laser" STR_TANK_LASER_CANNON_REPAIR: "Naprawa czołgu/laser" STR_TANK_PLASMA_ARMOR: "CZOŁG/PLAZMA" STR_TANK_PLASMA_UFOPEDIA: "Na tej automatycznej platformie bojowej zainstalowane jest działko plazmowe dużej mocy, skonstruowane na podstawie naszej wiedzy o obcej technologii. Broń ta jest jeszcze mocniejsza niż wariant laserowy." STR_HWP_PLASMA_CANNON: "Działko plazmowe CDS-a" STR_HWP_PLASMA_CANNON_UFOPEDIA: "Ta plazmowa broń ciężka jest przystosowana do zamontowania na wieżyczce, oferując znacznie większą siłę ognia niż poprzedni model laserowy." STR_TANK_PLASMA_RECOVER: "Uszkodzony czołg/plazma" STR_TANK_PLASMA_REPAIR: "Naprawa czołgu/plazma" STR_TANK_MASS_DRIVER_ARMOR: "CZOŁG/AKCELERATOR" STR_HWP_MASS_DRIVER: "Działko akakceleratorowe CDS-a" STR_HWP_MASS_DRIVER_UFOPEDIA: "To lekkie działko akceleratorowe skupia celność, siłę i szybkostrzelność w wygodnej wieżyczce, przeważającej nad tradycyjną lekką bronią pancerną." STR_TANK_MASS_DRIVER_RECOVER: "Uszkodzony czołg/akcelerator" STR_TANK_MASS_DRIVER_REPAIR: "Naprawa czołgu/akcelerator" STR_TANK_MASS_DRIVER: "Czołg/Akcelerator" STR_TANK_MASS_DRIVER_UFOPEDIA: "Wieżyczka tego pojazdu opancerzonego została uzbrojona w potężne działko akceleratorowe. Jej profil bojowy przewyższa tradycyjne działko czołgowe zarówno celnością, jak też siłą ognia." STR_TANK_GAUSS_ARMOR: "CZOŁG/GAUSS" STR_HWP_GAUSS_CANNON: "Działko Gaussa CDS-a" STR_HWP_GAUSS_CANNON_UFOPEDIA: "Działko Gaussa to szczyt technologii broni kinetycznej, łącząc niszczycielską siłę ognia z imponującą szybkostrzelnością." STR_TANK_GAUSS_RECOVER: "Uszkodzony czołg/Gauss" STR_TANK_GAUSS_REPAIR: "Naprawa czołgu/Gauss" STR_HOVERTANK_MASS_DRIVER: "Czołgolot/Akcelerator" STR_HOVERTANK_MASS_DRIVER_UFOPEDIA: "Ten latający czołg jest uzbrojony w lekkie działko akceleratorowe, które potrafi natychmiast przebić praktycznie każdy pancerz." STR_HWP_MASS_DRIVER_AMMO: "Naboje do czołgu akceleratorowego" STR_HOVERTANK_LASER_ARMOR: "CZOŁGOLOT/LASER" STR_HWP_HOVER_LASER_CANNON: "Działko laserowe CDS-a (czołgolot)" STR_HWP_HOVER_LASER_CANNON_UFOPEDIA: "To działko laserowe zostało przerobione z wersji naziemnej, tracąc ogień seryjny na korzyść szybszego celowania." STR_HOVERTANK_LASER_CANNON_RECOVER: "Uszkodzony czołgolot/laser" STR_HOVERTANK_LASER_CANNON_REPAIR: "Naprawa czołgolotu/laser" STR_HOVERTANK_PLASMA_ARMOR: "CZOŁGOLOT/PLAZMA" STR_HOVERTANK_PLASMA_UFOPEDIA: "Technologia obcych tchnęła w CDS-y nowe życie. Zwiększona manewrowość w powietrzu połączona z siłą ognia działka plazmowego stworzyły jednostkę o wielkiej skuteczności bojowej." STR_HWP_HOVER_PLASMA_CANNON: "Działko plazmowe CDS-a (czołgolot)" STR_HWP_HOVER_PLASMA_CANNON_UFOPEDIA: "To działko plazmowe zostało przystosowane do montażu na kadłubie latającej platformy wsparcia." STR_HOVERTANK_PLASMA_RECOVER: "Uszkodzony czołgolot/plazma" STR_HOVERTANK_PLASMA_REPAIR: "Naprawa czołgolotu/plazma" STR_HOVERTANK_ROCKET_ARMOR: "CZOŁGOLOT/RAKIETY" STR_HWP_HOVER_ROCKET_LAUNCHER: "Wyrzutnia rakiet CDS-a (czołgolot)" STR_HWP_HOVER_ROCKET_LAUNCHER_UFOPEDIA: "Ta wyrzutnia rakiet, choć nadal niszczycielska, nie ma tak dobrej szybkostrzelności jak wariant naziemny z powodu problemów ze stabilizacją." STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER: "Uszkodzony czołgolot/wyrzutnia rakiet" STR_HOVERTANK_ROCKET_LAUNCHER_REPAIR: "Naprawa czołgolotu/wyrzutnia rakiet" STR_HOVERTANK_LAUNCHER_ARMOR: "CZOŁGOLOT/FUZJA" STR_HOVERTANK_LAUNCHER_UFOPEDIA: "Ten czołgolot jest wyrzutnią rakiet fuzyjnych CDS-a, które są niesamowicie niszczycielskie. Używaj tej broni z wielką ostrożnością. Aby w pełni uzbroić pojazd, musisz mieć wyprodukowaną odpowiednią liczbę rakiet fuzyjnych dla CDS-a. By strzelić, musisz ustalić kursorem kolejne punkty kontrolne, przez które będzie przelatywać rakieta, a następnie kliknąć na ikonie odpalającej rakietę fuzyjną CDS-a." STR_HWP_FUSION_LAUNCHER: "Wyrzutnia bomb fuzyjnych CDS-a" STR_HWP_FUSION_LAUNCHER_UFOPEDIA: "Ta broń wystrzeliwuje inteligentne pociski samosterujące zwane kulami fuzyjnymi. Aby strzelić, musisz ustalić kursorem kolejne punkty kontrolne, a następnie kliknąć na specjalnej ikonie, która odpali kulę fuzyjną." STR_HOVERTANK_LAUNCHER_RECOVER: "Uszkodzony czołgolot/wyrzutnia fuzyjna" STR_HOVERTANK_LAUNCHER_REPAIR: "Naprawa czołgolotu/wyrzutnia fuzyjna" STR_HOVERTANK_MASS_DRIVER_ARMOR: "CZOŁGOLOT/AKCELERATOR" STR_HWP_HOVER_MASS_DRIVER: "Działko akakceleratorowe CDS-a (czołgolot)" STR_HWP_HOVER_MASS_DRIVER_UFOPEDIA: "Ten lekki akcelerator zachowuje siłę wariantu naziemnego przy niewielkim tylko spadku szybkostrzelności i celności." STR_HOVERTANK_MASS_DRIVER_RECOVER: "Uszkodzony czołgolot/akcelerator" STR_HOVERTANK_MASS_DRIVER_REPAIR: "Naprawa czołgolotu/akcelerator" STR_HOVERTANK_GAUSS_ARMOR: "CZOŁGOLOT/GAUSS" STR_HWP_HOVER_GAUSS_CANNON: "Działko Gaussa CDS-a (czołgolot)" STR_HWP_HOVER_GAUSS_CANNON_UFOPEDIA: "To działko Gaussa osiąga taką samą prędkość wylotową i siłę obalającą jak wariant naziemny, z pomniejszymi stratami szybkostrzelności i celności z powodu problemów ze stabilizacją." STR_HOVERTANK_GAUSS_RECOVER: "Uszkodzony czołgolot/Gauss" STR_HOVERTANK_GAUSS_REPAIR: "Naprawa czołgolotu/Gauss" STR_XCOM_CYBERDISC_ARMOR_ORANGE: "DYSK/LASER" STR_HWP_DISC_LASER_CANNON: "Działko laserowe cyberdysku" STR_HWP_DISC_LASER_CANNON_UFOPEDIA: "To działko laserowe jest bardziej powolne, ale też bardziej celne niż wariant montowany na platformie gąsienicowej." STR_XCOM_CYBERDISC_ARMOR: "DYSK/PLAZMA" STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "Ten robot bojowy obcej konstrukcji został przechwycony przez X-Com i przeprogramowany tak, aby zwrócił swe potężne działo plazmowe przeciw swym danwym panom." STR_HWP_DISC_PLASMA_CANNON: "Działko plazmowe cyberdysku" STR_HWP_DISC_PLASMA_CANNON_UFOPEDIA: "To działko plazmowe to tradycyjna broń cyberdysku obcych, czyniąca z niego skuteczną platformę wsparcia." STR_SECTOPOD_ARMOR2: "SEKTOPOD/LASER" STR_HWP_SECTOPOD_LASER_CANNON: "Działko laserowe sektopoda" STR_HWP_SECTOPOD_LASER_CANNON_UFOPEDIA: "Działko laserowe namierza się szybciej niż wcześniejsze projekty, dzięki czemu świetnie się nadaje do zwalczania celów opancerzonych." STR_SECTOPOD_ARMOR3: "SEKTOPOD/PLAZMA" STR_SECTOPOD_PLASMA_UFOPEDIA: "Ten bardzo wytrzymały robot bojowy zdolny jest zanegować niemal wszystkie formy ataku, a w szczególności broń plazmową. Udało nam się także zmniejszyć wrażliwość oprzyrządowania na broń laserową. Uzbrojona w działo plazmowe, jednostka ta stanowi cenne wsparcie dla każdej jednostki uderzeniowej." STR_HWP_SECTOPOD_PLASMA_CANNON: "Działko plazmowe sektopoda" STR_HWP_SECTOPOD_PLASMA_CANNON_UFOPEDIA: "To działko plazmowe jest bardziej powolne, ale też bardziej celne niż wariant montowany na platformie gąsienicowej." STR_HWP_RANGEFINDER: "Dalmierz drona" STR_HWP_RANGEFINDER_UFOPEDIA: "Większość kadłubów SI jest wyposażona w urządzenie pozwalające zmierzyć odległość pomiędzy jednostką a danym celem. Kursor celownika strzału wyświetli odległość pomiędzy jednostką a kursorem jako procentową szansę trafienia, oznaczającą liczbę pól." STR_MEASURE_RANGE: "Zmierz odległość" STR_GUNSHIP_ARMOR_UC: "KANONIERKA/DZIAŁKO" STR_GUNSHIP_ARMOR: "Kanonierka/Działko" STR_GUNSHIP_ARMOR_UFOPEDIA: "Ten typ kadłuba zaprojektowano dzięki podstawowej wiedzy o obcych systemach antygrawitacyjnych dla naszych SI, by zapewnić im większą mobilność i zdolność lotu. Lekkie działko automatyczne zapewnia wsparcie dla naszych agentów, które zawsze przybędzie na czas." STR_GUNSHIP_AUTOCANNON: "Działko rotacyjne CDS-a" STR_GUNSHIP_AC_AA_AMMO: "Amunicja trytanowa do działka rotacyjnego CDS-a" STR_GUNSHIP_AUTOCANNON_UFOPEDIA: "Dzięki stabilizatorom grawitacyjnym, to działko automatyczne jest bardziej celne niż wersje ręczne, lecz kosztem słabszej amunicji. Ma dobre parametry przebicia pancerza." STR_RECOVER_GUNSHIP_ARMOR: "Uszkodzona kanonierka/działko" STR_GUNSHIP_ARMOR_REPAIR: "Naprawa kanonierki/działko" STR_COELACANTH_ARMOR_UC: "LATIMERIA" STR_COELACANTH_ARMOR: "Latimeria" STR_COELACANTH_ARMOR_UFOPEDIA: "Ten pojazd z akwaplastyku jest bardzo szybki i mocny. Sprężysta struktura akwaplastyku sprawia, że jest bardzo odporny na fale uderzeniowe i fizyczne ciosy, ale na kule niekoniecznie." STR_COELACANTH_GAS_CANNON: "Działko gazowe Latimerii" STR_COELACANTH_GAS_CANNON_AP_AMMO: "Amunicja działka gazowego Latimerii" STR_COELACANTH_GAS_CANNON_UFOPEDIA: "To działko gazowe jest większe i cięższe niż wariant ręczny. Jest też bardziej celne dzięki zamocowaniu na stabilnym kadłubie." STR_RECOVER_COELACANTH_ARMOR: "Uszkodzona Latimeria" STR_COELACANTH_ARMOR_REPAIR: "Naprawa Latimerii" STR_TANK_MINIGUN: "Czołg/Gatling" STR_HWP_MINIGUN_CLIP: "Naboje do Gatlinga czołgowego" STR_TANK_MINIGUN_UFOPEDIA: "Ta automatyczna platforma bojowa wyposażona jest w dwa szybkostrzelne, sześciolufowe Gatlingi, szczególnie przydatne do krycia terenu." STR_TANK_PLASMA: "Czołg/Plazma" STR_HOVERTANK_PLASMA: "Czołgolot/Plazma" STR_HOVERTANK_LASER_CANNON: "Czołgolot/działko laserowe" STR_HOVERTANK_ROCKET_LAUNCHER: "Czołgolot/Wyrzutnia rakiet" STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: "Poznanie obcych technologii konstrukcyjnych pozwoliło nam ulepszyć stare koncepcje czołgów. W nowym projekcie zastosowano opancerzenie z trytanu oraz jednostkę antygrawitacyjną, która zapewnia zwiększoną mobilność. Ten wariant jednostki bojowej wyposażony jest w wyrzutnię rakiet." STR_HOVERTANK_LASER_CANNON_UFOPEDIA: "Poznanie obcych technologii konstrukcyjnych pozwoliło nam ulepszyć stare koncepcje czołgów. W nowym projekcie zastosowano opancerzenie z trytanu oraz jednostkę antygrawitacyjną, która zapewnia zwiększoną mobilność. Ten wariant jednostki bojowej wyposażony jest w działo laserowe." STR_SECTOPOD_CONSTRUCTION: "Konstrukcja sektopoda" STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: "Udało nam się ukończyć analizę inżynieryjną sektopoda. Skoro rozumiemy już główne zasady działania tej maszyny oraz znamy funkcje wszystkich jej części, możliwa stała się budowa naszych własnych dwunożnych czołgów. Energooszczędność ich systemu lokomocji pozwala na zwiększenie mocy broni głównej. Największym wyzwaniem okazało się zastąpienie kontrolera psionicznego naszą własną SI." STR_SECTOPOD_WEAPON: "Działko laserowe sektopoda" STR_SECTOPOD_LASER: "Sektopod/Laser" STR_SECTOPOD_LASER_UFOPEDIA: "Ten bardzo wytrzymały robot bojowy zdolny jest zanegować niemal wszystkie formy ataku, a w szczególności broń plazmową. Udało nam się także zmniejszyć wrażliwość oprzyrządowania na broń laserową. Uzbrojona w ciężki laser, jednostka ta stanowi cenne wsparcie dla każdej jednostki uderzeniowej." STR_SECTOPOD_PLASMA: "Sektopod/Plazma" STR_IMPROVED_SKYRANGER: "Ulepszony Skyranger" STR_ALLOY_SKYRANGER: "SKYMARSHALL" STR_ALLOY_SKYRANGER_UFOPEDIA: "Ulepszona wersja Skyrangera, wzmocniona trytanem. Jest lżejsza i mocniejsza niż samoloty zbudowane w czysto ziemskiej technologii." STR_IMPROVED_INTERCEPTOR: "Ulepszony myśliwiec" STR_ULTIMATE_HUNTER_CRAFT: "Myśliwiec ostateczny" STR_BIGBASE_SUPPLY_SHIP: "Zaopatrzeniowiec" STR_TROOP_SHIP: "Desantowiec" STR_STRIKER: "Uderzeniowiec" STR_OBSERVER: "Obserwator" STR_EXCAVATOR: "Statek wydobywczy" STR_FIGHTER_SHIP: "Myśliwiec" STR_LIGHT_FIGHTER_SHIP: "Lekki myśliwiec" STR_SENTRY_SHIP: "Dozorowiec" STR_LAB_SHIP: "Statek badawczy" STR_CRUISER: "Krążownik" STR_TROOP_SHIP_UFOPEDIA: "Ten zaawansowany transportowiec wojsk został specjalnie zaprojektowany do szybkości. Ma lekką konstrukcję, ale ochraniają go potężne tarcze siłowe. Przewozi dużą liczbę obcych żołnierzy." STR_STRIKER_UFOPEDIA: "To bardzo zaawansowane UFO można zaobserwować tylko podczas misji o najwyższym priorytecie. Specjalizuje się w zestrzeliwaniu elitarnych maszyn latających, ale przewozi też dobrze uzbrojoną załogę." STR_OBSERVER_UFOPEDIA: "To zaawansowane UFO trudno spotkać na Ziemi. Przeznaczone jest do misji zwiadowczych i lekkiego wsparcia. Ma doskonałe parametry lotu i zwykle obsadzone przez elitarnych obcych, co czyni zeń trudny cel dla naszych samolotów." STR_EXCAVATOR_UFOPEDIA: "Małe statki wydobywcze używane są głównie do rycia tuneli i prac budowlanych. Stanowią dla naszych statków niewielkie zagrożenie." STR_FIGHTER_SHIP_UFOPEDIA: "Jedynym celem myśliwców jest niszczenie ziemskich samolotów, w tym naszych. Są one bardzo ciężko uzbrojone jak na swój rozmiar, ale mają małe załogi." STR_LIGHT_FIGHTER_SHIP_UFOPEDIA: "Te miniaturowe UFO są zaprojektowane do przechwytywania wrogich statków. Są niezwykle szybkie i zabójcze dla każdego nieuzbrojonego samolotu." STR_SENTRY_SHIP_UFOPEDIA: "Zadaniem tego małego UFO jest obserwacja i misje patrolowe. Jest ono uzbrojone na wojnę i będzie stanowiło dla naszych myśliwców pewne wyzwanie." STR_LAB_SHIP_UFOPEDIA: "Statek badawczy bierze udział w najważniejszych misjach naukowych obcych. Znacznie większy niż Żniwiarz, jest on przystosowany do prowadzenia zaawansowanych eksperymentów na pokładzie. Jego załoga jest liczna i dość dobrze uzbrojona." STR_CRUISER_UFOPEDIA: "Ten duży statek obcych ma imponującą siłę ognia i integralność strukturalną. Jest używany też do zrzutu wojsk." STR_MIND_GUIDED_MISSILE: "Rakieta kierowana" STR_PLASMA_SUB: "Karabinek plazmowy" STR_PLASMA_SUB_CLIP: "Mag. karabinka plazmowego" STR_PLASMA_SUB_UFOPEDIA: "Ta lekka broń plazmowa jest bardzo skuteczna przeciw standardowej piechocie." STR_PLASMA_SUB_CLIP_UFOPEDIA: "Ten mały obiekt to źródło zasilania dla karabinka plazmowego. Zawiera ono małą ilość elerium, które możemy odzyskać." STR_PLASMA_CASTER: "Miotacz plazmy" STR_PLASMA_CASTER_CLIP: "Mag. miotacza plazmy" STR_PLASMA_CASTER_UFOPEDIA: "Ta odmiana pistoletu plazmowego wystrzeliwuje naładowane cząstki szerokim wachlarzem, co czyni z niej bardzo groźną broń." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "To z grubsza sześcienne urządzenie to amunicja dla ręcznego miotacza plazmy. Zawiera ono małą ilość Elerium, które możemy odzyskać." STR_PLASMA_SNIPER_RIFLE: "Snajperka plazmowa" STR_PLASMA_SNIPER_RIFLE_CLIP: "Mag. snajperki plazmowej" STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Niezwykle precyzyjna i potężna broń, bazująca na technologii przyspieszania cząstek w słabym polu antygrawitacyjnym." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Ten mały obiekt służy za źródło zasilania plazmowej snajperki - karabinu precyzyjnego obcych. Zawiera małą ilość elerium, które możemy odzyskać." STR_PLASMA_DESTROYER: "Niszczyciel plazmowy" STR_PLASMA_DESTROYER_CLIP: "Mag. niszczyciela plazmowego" STR_PLASMA_DESTROYER_UFOPEDIA: "Potężna broń przeciwpancerna piechoty, opierająca się na technologii plazmowej. Odparowuje ona wszystko, co znajduje się w pobliżu punktu trafienia." STR_PLASMA_DESTROYER_CLIP_UFOPEDIA: "To kompaktowe urządzenie to amunicja do niszczyciela plazmowego. Zawiera małą ilość elerium, które możemy odzyskać." STR_TOXIGUN: "Kwasomiot" STR_TOXIGUN_FLASK: "Zbiornik z kwasem" STR_TOXIGUN_UFOPEDIA: "Ta broń strzyka skomplikowaną mieszaniną silnie aktywnych związków chemicznych, zdolnych w kilka sekund rozpuścić niemal każdy materiał znany ziemskiej nauce. Jest ona oczywiście zabójcza dla wszystkich żywych istot." STR_TOXIGUN_FLASK_UFOPEDIA: "Ten mały zbiornik zawiera silnie żrącą substancję, służącą jako amunicja dla kwasomiotu." STR_POWER_SOURCE_MINIATURIZATION: "Bateria eleryjna" STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "Dogłębnie zbadawszy obce źródło zasilania, rozwinęliśmy technologię przechowywania wielkich ilości energii w akumulatorach z elerium. Pojemność tej zaawansowanej baterii dalece przewyższa każde przenośne źródło zasilania, jakim dysponowaliśmy dotąd." STR_POWER_SOURCE_MINIATURIZATION_DEP1: "Prerekwizyt baterii eleryjnej" STR_ALIEN_POWER_SYSTEMS: "Obce układy zasilania" STR_ALIEN_POWER_SYSTEMS_DEP_1: "Prerekwizyt obcych układów zasilania" STR_ALIEN_BIOCHEMISTRY: "Biochemia obcych" STR_ALIEN_BIOCHEMISTRY_UFOPEDIA: "Analiza obcych tkanek potwierdziła to, co biochemicy podejrzewali od dekad: odmienne pochodzenie prowadzi do odmiennej biochemii. Wśród spotkanych przez nas obcych ras istnieją trzy główne gałęzie, a każda rasa ma własne cechy. Wszystkie bazują na chemii organicznej, ale działającej w drastycznie odmienny sposób od naszej. Obcy wydają się bardziej opierać na przejściach metali i berylu w komponentach biologicznych niż my, co sugeruje, że były one bardziej dostępne podczas obcej biogenezy - o ile była ona w ogóle spontaniczna. Co ciekawe, ich biochemia zdaje się być dostosowana do tych samych zakresów temperatur, co nasza.{NEWLINE}Te odkrycia mają większą wagę niż tylko zaspokojenie naukowej ciekawości. Dzięki niej możemy stworzyć bardziej skuteczną broń i rozwinąć nowe metody wojny chemicznej służącej odparciu obcych." STR_ALIEN_CODES: "Kody obcych" STR_ALIEN_CODES_UFOPEDIA: "W komunikacji międzyplanetarnej obcy stosują specjalistyczne urządzenia, które wydają się być zdolne do emitowania fal podróżujących szybciej od światła. Fale te są modulowane, by zakodować w nich wiadomości przy użyciu złożonego, lecz logicznego wzorca. Wzorzec ten jest teraz dla nas zrozumiały, co daje nam nadzieję na znalezienie sposobu na przechwytywanie i odczytywanie obcych komunikatów." STR_ALIEN_OPTICAL_PROCESSOR: "Procesor optyczny obcych" STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Obcy komunikują się ze swymi urządzeniami nawigacyjnymi za pomocą specjalnego aparatu. Aparat ten emituje precyzyjnie modulowane rozbłyski światła prosto do oczu operatora, stymulując jego mózg i w ten sposób przekazując mu informacje. Niejasnym pozostaje, w jaki sposób urządzenie to otrzymuje od pilota informację zwrotną, lecz wydaje się ono odczytywać i analizować jego fale mózgowe, które następnie są przetwarzane i przesyłane dalej do systemu nawigacji UFO." STR_HYPERWAVES: "Hiperfale" STR_HYPERWAVES_UFOPEDIA: "Obcy potrafią konwertować energię na egzotyczne fale, przenoszone przez medium, które możemy opisać tylko jako 'hiperprzestrzeń'. Są to w zasadzie tachiony, które teoretycznie podróżują w czasie wstecz, ale jakieś nieznane nam prawa fizyki zapobiegają tworzeniu się paradoksu czasowego i zniszczeniu przyczynowości. Fale te pozwalają na natychmiastową dwustronną komunikację na wielkich odległościach, nawet międzygwiezdnych." STR_ALIEN_ASTROMETRICS: "Astrometria obcych" STR_ALIEN_ASTROMETRICS_UFOPEDIA: "Nawigacja w głębokim kosmosie to znaczne wyzwanie nawet dla obcych, gdyż wymaga znajomości wysoce egzotycznej fizyki, przy której teoria hiperfal wydaje się trywialna. Zaawansowana nawigacja wymaga wysoce wyszkolonego sternika, który psionicznie łączy się z systemami statku, by osiągnąć wielowymiarową percepcję czasoprzestrzeni. Choć nie potrafimy jeszcze w pełni pojąć tej techniki, możemy ją zastosować do zwiększenia zdolności do podróży kosmicznych i znacznego skrócenia lotów międzyplanetarnych." STR_ALIEN_ELECTRONICS: "Elektronika obcych" STR_ALIEN_ELECTRONICS_UFOPEDIA: "Zamiast zintegrowanych microprocesorów, obcy używają specjalnie hodowanych, krystalicznych matryc do tworzenia maszyn logicznych. Choć wcale nie szybsze od naszych rozwiązań, kryształy te pozwalają na wielowątkową komunikację pomiędzy swoimi węzłami, w ten sposób osiągając, a nawet przekraczając poziom teoretycznego komputera kwantowego. Teraz z grubsza rozumiemy zasadę działania tej obcej 'elektroniki', a nawet jej programowania, lecz niestety nie posiadamy technologii pozwalającej na jej tworzenie od podstaw - musimy polegać na tym, co uda się zdobyć na polu walki.{NEWLINE}>Ukrywalna" STR_PLASMA_WEAPONS: "Broń plazmowa" STR_PLASMA_WEAPONS_UFOPEDIA: "Mając wreszcie solidne podstawy naukowe fizyki broni plazmowej obcych, potrafimy odtwarzać ich wzory. W teorii moglibyśmy opracować własną broń plazmową od podstaw, ale byłoby to kosztowne, długotrwałe i potencjalnie niebezpieczne. Raporty polowe sugerują, że obcy już dawno wypracowali wszechstronny arsenał, więc bardziej praktycznie jest dokonać retroinżynierii ich istniejących broni.{NEWLINE}Zdołamy odtworzyć każdą broń plazmową odzyskaną z pola walki, o ile ją przebadamy." STR_FUSION_WEAPONS: "Broń fuzyjna" STR_FUSION_WEAPONS_UFOPEDIA: "Ludzka władza nad fuzją nuklearną historycznie była, mówiąc oględnie, krucha, ale dzięki wiedzy wydartej obcym możemy teraz używać energii fuzyjnej na znacznie mniejszą skalę i z dużo lepszą kontrolą.{NEWLINE}Możemy teraz produkować w warsztacie dowolną broń fuzyjną, o ile mamy jej kompletne plany." STR_FUSION_EXPLOSIVES: "Fuzyjne środki wybuchowe" STR_FUSION_EXPLOSIVES_UFOPEDIA: "Chociaż pierwiastek elerium sam w sobie jest skrajnie efektywny w uwalnianiu wielkich ilości energii naraz, może być on także używany do zainicjowania reakcji fuzji. Choć nie jest ona tak efektywna, wybuch fuzyjny jest znacznie tańszy i łatwiejszy do wywołania. Połączenie E-115 we właściwych proporcjach z wysoce energetycznym materiałem krystalicznym pozwala na spowodowanie gwałtownych eksplozji, emitujących wielkie ilości ciepła, ale znikome promieniowanie. Odkrycie to może zrewolucjonizować ludzkie metody prowadzenia wojny z obcymi." STR_DELTA_RADIATION: "Promieniowanie delta" STR_DELTA_RADIATION_UFOPEDIA: "Promienie delta są zupełnie inne iż jakakolwiek radiacja znana ludzkości. Promienie te zasadniczo nie wchodzą w interakcję z normalną materią czy energią, zatem są nieszkodliwe dla ludzi i niemożliwe do wykrycia tradycyjnymi metodami. Reagują one jednak z elerium, wzbudzając jego atomy i destabilizując jego strukturę, co pozwala na szybką konwersję materii w energię. Jest to możliwe dzięki unikalnej strukturze cząsteczki E-115, która pozwala mu absorbować promieniowanie delta. Niestety, właściwa do tego celu częstotliwość sprawia, że fale te mają skrajnie krótki zasięg, co niweczy nasze plany zakłócenia działania obcej technologii na polu walki." STR_UFO_PROPULSION: "Napęd UFO" STR_UFO_PROPULSION_UFOPEDIA: "System napędu UFO zupełnie nie przypomina tego, co zwykle się przez to rozumie. Nie ma tu dysz, tłoków, ani jakichkolwiek turbin. Wszystko staje się jednak jasne dzięki zrozumieniu, jak rozwiązania techniczne obcych wiążą się ze sobą. Z trytanu łatwo wykonać każdy rodzaj przewodnika energii. Tajemnicze wzory na powierzchni i wewnątrz kadłuba UFO służą konkretnemu celowi: przenoszą i rezonują z falami elektromagnetycznymi i grawitacyjnymi, które otrzymują wprost ze źródła energii, spoczywającego na trytanowej posadzce. W ten sposób całe UFO zmienia się w wielką turbinę, której 'ciąg' jest regulowany przez drobne zmiany stanu pola grawitomagnetycznego, które z kolei są dokładnie regulowane przez bardzo wydajne układy optroniczne. Tłumaczy to też, dlaczego UFO spadają mimo tego, że nie udało nam się poważnie naruszyć kadłuba. Efekt sprzężenia powoduje zadławienie źródła energii." STR_PARTICLE_MICROACCELERATION: "Mikroakceleracja cząstek" STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Wiele obcych urządzeń, włącznie z bronią plazmową, zawiera komorę przyspieszania cząstek. Działając na zasadzie modulacji grawitacyjnej, komponent ten przyspiesza małe grudki materii, aby krążyły wewnątrz niego z wielką prędkością, wytwarzając dość ciepła, by powstała plazma. Proces ten jest bardzo szybki, jednak do dostarczenia wystarczającej ilości energii wymagana jest pewna ilość E-115." STR_ANTIMATTER_CONTAINMENT: "Przechowywanie antymaterii" STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "Antymateria jest doskonałym źródłem energii, ale z tego właśnie powodu jest ona skrajnie nietrwała. Obcy przezwyciężyli ten problem poprzez pomysłowe zastosowanie pól grawitacyjnych, oddzielających antymaterię od zwykłej materii i w ten sposób zapobiegających ich wzajemnej reacji, dopóki pole działa. Odkrycie to na pewno przyniesie wielki postęp ludzkiej cywilizacji, a bezwzględnie będzie użyte do walki z zagrożeniem ze strony obcych." STR_ALIEN_GRAVITY_GENERATOR: "Generator grawitacji obcych" STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "Generator grawitacji obcych to w zasadzie emiter grawitonów, który potrafi wzmacniać, nautralizować i modulować pola grawitacyjne w małej skali. Choć nie ma bezpośrednich zastosowań bojowych, z pewnością będzie on kluczowy dla naszej eksploracji kosmosu, lotu w atmosferze i wielu dziedzin inżynierii." STR_TRACTOR_BEAM_GENERATOR: "Generator promienia ściągającego" STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "To wielkogabarytowe urządzenie używane jest w bazach obcych do kierowania dużymi UFO podczas lądowania. Używa ono sztucznej grawitacji do zmniejszania i manipulowania dużymi obiektami, znajdującymi się w odległości do 400 metrów. Jest ono jednak zbyt masywne, by zamontować je na jakimkolwiek pojeździe latającym, włącznie z największymi UFO, a zatem nie może zostać wykorzystane dla wspierania naszych agentów terenowych." STR_ADVANCED_PLASMA_PHYSICS: "Zaawansowana fizyka plazmy" STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "Choć plazma znana jest ludzkości od dekad, dotąd pozostawała wysoce nieprzewidywalna i trudna do wytworzenia w kontrolowanych warunkach. Nauka obcych najwyraźniej przezwyciężyła te problemy wieki temu, zawdzięczając to specjalnym równaniom matematycznym oraz polegającym na nich rozwiązaniom technicznym. Z czasem i my będziemy zdolni zrozumieć i skopiować te urządzenia dla naszych celów." STR_ALIEN_BIOLOGY: "Biologia obcych" STR_ALIEN_BIOLOGY_UFOPEDIA: "Wstępne badania ujawniły, że obcy mają DNA jak my, lecz na tyle odmienne, iż należy przyjąć pozaziemskie, lub przynajmniej niewyobrażalnie zamierzchłe jego pochodzenie. Pewne fragmenty, prawdopodobnie pochodzące od ziemskich zwierząt, wyglądają na dołączone sztucznie. To dodatkowe DNA ma zapewne za zadanie pomóc obcym w adaptacji do naszego środowiska, jednak adaptacja ta jest częściowa lub niedokończona: aby przetrwać na Ziemi, obcy potrzebują specjalnego pożywienia, a ich odporność immunologiczna jest bardzo słaba, więc zbadanie żywego okazu będzie wymagało specjalnych przygotowań." STR_ALIEN_SUBJUGATION: "Obce metody obezwładniania" STR_ALIEN_SUBJUGATION_UFOPEDIA: "Podczas gdy ludzie używają impulsów elektrycznych, by paraliżować układ nerwowy, obcy opracowali znacznie bardziej efektywną i bezpieczną metodę, opierającą się na dystorsji grawitacyjnej. Fala grawitonów o ściśle określonej częstotliwości wyłącza wyższe funkcje mózgu w ciągu ułamka sekundy, nie czyniąc przy tym żadnej szkody innym funkcjom życiowym. Metoda ta jest doskonała do czasowego obezwładniania ludzi, czy to na polu bitwy, czy też na stole chirurgicznym." STR_ALIEN_NEUROPSYCHOLOGY: "Neuropsychologia obcych" STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "Choć istnieje wiele obcych form życia, wszystkie one dzielą pewne wspólne neuropsychologiczne cechy, które są dla nich wrodzone lub sztucznie wyinżynierowane. Cechy te pozwalają obcym współdziałać na sposób roju, pomimo różnic biologicznych. Te wspólne wzorce wydają się mieć związek przede wszystkim z komunikacją niewerbalną, wewnętrzną wizualizacją i przekazem prostych emocji. Teraz możemy mieć nadzieję, że uda nam się w jakiś sposób uzyskać dostęp do ich kanałów komunikacji interpersonalnej i być może użyć ich dla naszych celów." STR_ALIEN_NARRATIVE: "Obca narracja" STR_ALIEN_NARRATIVE_UFOPEDIA: "Choć możemy przekazać w obcym języku proste koncepty, wiele czasu zajęło nam opanowanie całego kontekstu obcej kultury. Teraz rozumiemy już podstawy ich narracji społecznej, co pozwoliło nam poznać bardziej abstrakcyjne aspekty ich życia, ich dążenia, lęki czy ideały. Rozumiemy teraz obce opowieści, opisujące i wyjaśniające Wszechświat.{NEWLINE}Nie umiem nawet opisać, jak ważne jest to dla naszych badań: ostatecznie poznać przeciwnika to połowa zwycięstwa." STR_ALIEN_GARDENS: "Ogrody obcych" STR_ALIEN_GARDENS_UFOPEDIA: "Bazy obcych zawierają specjalne pomieszczenia, w których uprawiane są genetycznie wyinżynierowane formy życia przypominające rośliny. Mimo swojej nazwy, te 'ogrody' mają niewielki udział w produkcji żywności; ich głównym celem jest produkcja różnorakich substancji biochemicznych, używanych w obcym przemyśle i na polach bitew." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "W artefaktach obcej technologii powszechnie występują niewiarygodnie zaawansowane układy, które potrafią przechowywać, uwalniać i przekazywać wysokie energie w sposób łatwy, bezpieczny i przy minimalnych stratach. Choć są zupełnie inne od naszych rozwiązań, a także produkowane z niezwykłych materiałów, możemy teraz te urządzenia względnie łatwo reprodukować w naszych warsztatach i stosować je w wielu dziedzinach." STR_ALLOY_AMMO: "Amunicja trytanowa" STR_ALLOY_AMMO_UFOPEDIA: "Dzięki wiedzy, jak kształtować ultramocne lecz lekkie stopy obcych, umiemy teraz wytwarzać trytanowe pociski. Potrafią one znieść znacznie wyższe prędkości wylotowe bez rozpadania się dzięki trytanowym łuskom, które są lżejsze i mocniejsze niż mogliśmy wykonać kiedykolwiek przedtem." STR_FUSION_WEAPONS_CALIBRATION: "Kalibracja broni fuzyjnych" STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Ładunki fuzyjne obcych są bardzo silne, ale muszą być codziennie rekalibrowane, aby pozostały aktywne. Skoro teraz wiemy, jak to robić, możemy dołączyć egzemplarze takiej broni do naszego arsenału, o ile zdobędziemy je na polu walki." STR_PLASMA_WEAPONS_CALIBRATION: "Kalibracja broni plazmowych" STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Magazynki broni plazmowej obcych muszą być codziennie rekalibrowane, aby można było ich używać. Skoro teraz wiemy, jak to robić, możemy dołączyć egzemplarze takiej broni do naszego arsenału, o ile zdobędziemy je na polu walki.{NEWLINE}Wstępne testy wskazują, że broń tego typu łatwo topi pancerz i łatwo podpala wszystko, w co trafi. Przeważnie powoduje ogromne obrażenia." STR_UFO_SUBTYPES: "Podtypy UFO" STR_UFO_SUBTYPES_UFOPEDIA: "Obcy potrafią wytwarzać unikatowe komponenty równie łatwo, jak przy masowej produkcji. Zatem mimo że ich statki są nieorganiczne, większość UFO jest budowana tak, by różnić się od poprzednich pod pewnymi względami. Są projektowane w procesie, który naśladuje powstawanie mutacji u żywych organizmów. To oznacza, że choć jednostki danego typu są do siebie podobne, mogą mocno się różnić wewnętrznymi detalami, jak plan pomieszczeń. Istnieją nawet 'szczepy', czy też podtypy UFO, dzielące te same główne cechy." STR_ALIEN_VOCABULARY: "Obce słownictwo" STR_ALIEN_VOCABULARY_UFOPEDIA: "Pomimo ogólnej znajomości zasad obcej gramatyki i składni, nasze różnice biologiczne i kulturowe bardzo utrudniły stworzenie spójnego leksykonu ścisłych, technicznych terminów. Teraz wreszcie zebraliśmy dość wiedzy, by ujrzeć całokształt obcej nauki, co znów pozwala nam poczynić postępy w zrozumieniu ich techniki.{NEWLINE}Od tej pory będziemy znacznie lepiej dobierać pytania do obcych specjalistów i łatwiej będzie nam interpretować ich odpowiedzi." STR_ALIEN_PROGRAMMING: "Obce programowanie" STR_ALIEN_PROGRAMMING_UFOPEDIA: "Obcy mają organiczne podejście do kodowania, gdyż ich komputery przypominają raczej biologiczne mózgi niż nasze obwody: nie tylko są gęsto skomunikowane, ale też fraktalne, czyli, każde urządzenie obcych jest w pewnym stopniu unikalne. Dlatego ich oprogramowanie musi się uruchamiać na tak zaawansowanych maszynach bez problemów z kompatybilnością. Działa to dzięki algorytmom polimorficznym, które dostosowują się do dowolnego dostępnego urządzenia i działają jak bramka między sprzętem a programem właściwym. Takie algorytmy stosuje się też w testach nowej elektroniki, by zapewnić jej kompatybilność." STR_ALIEN_WAVE_FIELD_THEORY: "Obca teoria pola fali" STR_ALIEN_WAVE_FIELD_THEORY_UFOPEDIA: "Obca fizyka odsłania przed nami cały świat egzotycznych sił, cząstek i wymiarów, z których niektóre przewidywaliśmy już w teorii, ale o większości nigdy wcześniej nawet nie pomyśleliśmy. Obcy model nie tylko pozwala nam zrozumieć to, z czym wcześniej się borykaliśmy, jak osobliwości czy natura czasu, ale także przyniesie nam wiele osiągnięć technicznych w niedalekiej przyszłości. Choć to złożony i trudny model, jest on doskonale logiczny i wydaje się bezbłędnie odzwierciedlać naszą rzeczywistość." STR_ALIEN_CHEMISTRY: "Obca chemia" STR_ALIEN_CHEMISTRY_UFOPEDIA: "Obcy dysponują rozległą wiedzą o zarówno egzotycznej, jak też zwykłej materii, bez wątpienia ponad największymi osiągnięciami ludzkości. Ich inżynieria materiałowa obraca się głównie wokół form krystalicznych, łącząc nieorganiczne i biologiczne procesy wytwórcze, by tworzyć materiały o fantastycznych właściwościach: superwytrzymałe stopy, hiperaktywne substancje, inteligentne związki biologiczne. Obcy są też mistrzami medycyny, stosując zaawansowaną chemię, by idealnie łączyć cybernetykę z żywą tkanką." STR_FUSION_TORCH: "Palnik fuzyjny" STR_FUSION_TORCH_POWER_CELL: "Bateria palnika fuzyjnego" STR_FUSION_TORCH_UFOPEDIA: "Palnik fuzyjny stosuje reakcję anihilacji materii z antymaterią dla wytworzenia wysokoenergetycznych strumieni plazmy.{NEWLINE}W odpowiednio bliskiej odległości strumień ten przecina wszystko, w co trafi, topiąc twarde stopy w ciągu sekund. Nawet najwytrzymalsze materiały, jak te stosowane w pancerzach UFO, są łatwo rozcinane przez palnik fuzyjny.{NEWLINE}Sprzęt ten efektywny jest jednak tylko na zasięgu bezpośrednim i wymaga specjalnej baterii." STR_ELERIUM_MACE: "Pałka eleryjna" STR_ELERIUM_MACE_UFOPEDIA: "Używając Elerium-115 jako paliwa, ta broń ręczna wyzwala w kontakcie z celem potężny impuls elektryczny. Udane trafienie wywołuje szok układu nerwowego ofiary, powodując natychmiastową utratę przytomności." STR_DART_PISTOL: "Pistolet strzałkowy" STR_DART_PISTOL_CLIP_A: "Mag. pistoletu strzałkowego A" STR_DART_PISTOL_CLIP_B: "Mag. pistoletu strzałkowego B" STR_DART_PISTOL_CLIP_C: "Mag. pistoletu strzałkowego C" STR_DART_PISTOL_UFOPEDIA: "Ten pistolet wystrzeliwuje paraliżujące strzałki, podobnie jak karabin strzałkowy. Można go używać pod wodą.{NEWLINE}>Ukrywalny" STR_DART_RIFLE: "Karabin strzałkowy" STR_DART_RIFLE_CLIP_A: "Mag. karabinu strzałkowego A" STR_DART_RIFLE_CLIP_B: "Mag. karabinu strzałkowego B" STR_DART_RIFLE_CLIP_C: "Mag. karabinu strzałkowego C" STR_DART_RIFLE_UFOPEDIA: "Ta broń, zbudowana na podstawie naszej wiedzy o obcej fizjologii, miota strzałkami wypełnionymi silnym anastetykiem, który w odpowiedniej ilości zneutralizuje każdą formę życia, jaką możemy napotkać na polu walki. Broni tej można używać pod wodą." STR_BASIC_UNDERWATER_EQUIPMENT: "Podstawowy sprzęt podwodny" STR_BASIC_UNDERWATER_EQUIPMENT_UFOPEDIA: "Możemy teraz oficjalnie zamawiać specjalne wyposażenie do zadań podwodnych." STR_HARPOON: "Wyrzutnia harpunów" STR_HARPOON_UFOPEDIA: "Standardowy miotacz harpunów, w sam raz na grube ryby. Potrafi strzelać zwykłymi harpunami lub też modyfikowanymi, jak na przykład harpuny wybuchowe." STR_HARPOON_CLIP: "Pocisk harpunowy" STR_HARPOON_HE_CLIP: "Pocisk harpunowy wybuchający" STR_HARPOON_AA_CLIP: "Pocisk harpunowy trytanowy" STR_HARPOON_AA_CLIP_MANUFACTURING: "Produkcja pocisku harpunowego trytanowego" STR_CHEMICAL_FLARE: "Flara chemiczna" STR_CHEMICAL_FLARE_UFOPEDIA: "Ten poręczny przedmiot emituje jasne światło na dowolnej głębokości dzięki reakcji chemicznej z wodą. Do poprawnego działania należy je napełnić reagentem na godzinę przed użyciem, a następnie zniszczyć membranę ochronną, by wywołać świecenie. Po dodaniu składnika nie można już powstrzymać reakcji, więc flara tego typu zawsze zostanie zużyta podczas misji, nawet jeśli nie zostanie odbezpieczona.{NEWLINE}Użycie flary poza środowiskiem wodnym spowoduje jej natychmiastowe zniszczenie z powodu przegrzania." STR_AMPHIBIOUS_WEAPONS: "Broń wodno-lądowa" STR_AMPHIBIOUS_WEAPONS_UFOPEDIA: "Operacje podwodne mogą być znacznie bardziej niebezpieczne, niż się spodziewaliśmy. Od początku szukałem rozwiązania problemu wyposażenia naszych agentów w przyzwoitą broń strzelecką dalekiego zasięgu. Niedawno zdołałem zadzierzgnąć dobre relacje z pewnymi przedstawicielami rosyjskich sił specjalnych; dzięki ostatniemu awansowi u Rady, zgodzili się dostarczyć nam broń działającą pod i nad wodą, która na pewno się przyda naszym nurkom." STR_ADS: "ADS" STR_ADS_UFOPEDIA: "ADS to rosyjski karabin szturmowy, przeznaczony zwłaszcza dla nurków. Na powierzchni strzela standardowym nabojem 5.45 a pod wodą - specjalnie zaprojektowanym pociskiem w formie strzałki." STR_ADS_DART: "Magazynek strzałkowy ADS" STR_MEDGAS_GRENADE: "Granat obezwładniający" STR_MEDGAS_GRENADE_UFOPEDIA: "Dzięki zapalnikowi granatu dymnego zamontowanym na małym kanistrze ze sprężonym gazem usypiającym, granat ten doskonale sprawdza się w łapaniu żywych obcych (choć jego siła jest niska).{NEWLINE}>Ukrywalny" STR_STUN_GRENADE: "Granat ogłuszający" STR_STUN_GRENADE_UFOPEDIA: "Bomba ogłuszająca z zamontowanym zapalnikiem ręcznym. Choć część siły obalającej zostaje utracona przy konwersji, to połączenie obcej i ludzkiej technologii zapewnia znacznie większą swobodę użycia bomby.{NEWLINE}>Ukrywalny" STR_PISTOL_LT: "Lekki pistolet" STR_PISTOL_LT_CLIP: "Mag. lekkiego pistoletu" STR_PISTOL_LT_UFOPEDIA: "Ten mały, niezawodny pistolet to popularny model cywilny.{NEWLINE}>Ukrywalny" STR_BLACKOPS_SPYPISTOL_BUY: "Zakup pistoletu szpiegowskiego BlackOps" STR_BLACKOPS_SPYPISTOL: "Pistolet szpiegowski BlackOps" STR_BLACKOPS_SPYPISTOL_UFOPEDIA: "Ten mały, ale względnie celny pistolet przeznaczony jest głównie do operacji pod przykrywką.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: BlackOps Industries." STR_BLACKOPS_SPYPISTOL_CLIP: "Mag. pistoletu szpiegowskiego BlackOps" STR_BLACKOPS_SPYPISTOL_AA_CLIP: "Mag. trytanowy pistoletu szpiegowskiego BlackOps" STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego pistoletu szpiegowskiego BlackOps" STR_PISTOL_BUY: "Zakup pistoletu BlackOps" STR_PISTOL: "Pistolet BlackOps" STR_PISTOL_UFOPEDIA: "Standardowy półautomatyczny pistolet X-Comu o dużej sile rażenia z 12-nabojowym magazynkiem.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: BlackOps Industries." STR_PISTOL_CLIP: "Mag. pistoletu BlackOps" STR_PISTOL_AA_CLIP: "Mag. trytanowy pistoletu BlackOps" STR_PISTOL_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego pistoletu BlackOps" STR_RIFLE_AA_CLIP: "Mag. trytanowy karabinu BlackOps" STR_RIFLE_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego karabinu BlackOps" STR_CAWS_CONT: "CAWS (c.d.)" STR_HEAVY_CANNON_CONT: "Ciężkie działko ręczne (c.d.)" STR_HC_AA_BS_AMMO_BUY: "Zakup amunicji śrutowej trytanowej RD " STR_HC_BS_AMMO: "Amunicja śrutowa RD" STR_HC_AA_BS_AMMO: "Amunicja śrutowa trytanowa RD" STR_HC_AA_AMMO: "Amunicja trytanowa RD" STR_AC_BS_AMMO: "Amunicja śrutowa RDR" STR_AC_AA_BS_AMMO: "Amunicja śrutowa trytanowa RDR" STR_AC_AA_AMMO: "Amunicja trytanowa RDR" STR_AUTO_CANNON_CONT: "Ręczne działko rotacyjne (c.d.)" STR_MASS_DRIVER_WEAPONS: "Broń akceleratorowa" STR_MASS_DRIVER_WEAPONS_PREREQUISITE: "Prerekwizyt broni akceleratorowej" STR_MASS_DRIVER_PISTOL: "Pistolet akceleratorowy" STR_MASS_DRIVER_PISTOL_UFOPEDIA: "Pistolet akceleratorowy to bardzo silna broń boczna, wystrzeliwująca ferromagnetyczne pociski poprzez ich rozpędzanie w silnym polu elektromagnetycznym, które zastąpiło użycie tradycyjnych materiałów wybuchowych. Te wysokoprędkościowe pociski zadają tak duże obrażenia, że zdolne są przebić z łatwością pancerz pojazdu bojowego, a także mają wysoką celność.{NEWLINE}>Ukrywalny" STR_MASS_DRIVER_PISTOL_CLIP: "Magazynek pistoletu akceleratorowego" STR_MASS_DRIVER_RIFLE: "Karabin akceleratorowy" STR_MASS_DRIVER_RIFLE_UFOPEDIA: "Rozwinięta i zmodyfikowana wersja pistoletu akceleratorowego, karabin akceleratorowy to bardzo celna i niezwykle silna broń ręczna. Mały rozmiar pocisków pozwala na znaczne powiększenie magazynka w stosunku do broni palnej. Oczywistą wadą tego karabinu jest brak ognia ciągłego, który spowodowałby jego natychmiastowe przegrzanie." STR_MASS_DRIVER_RIFLE_CLIP: "Magazynek karabinu akceleratorowego" STR_MASS_DRIVER_SNIPER_RIFLE: "Snajperka akceleratorowa" STR_MASS_DRIVER_SNIPER_RIFLE_UFOPEDIA: "Snajperski akcelerator to udana próba wykorzystania najmocniejszych stron karabinu akceleratorowego. Jest on jeszcze silniejszy i znacznie celniejszy, pozwalając agentom X-Comu na eliminację opancerzonych wrogów down jednym strzałem, co wydatnie zmniejsza znaczenie braku ognia ciągłego." STR_MASS_DRIVER_SNIPER_RIFLE_CLIP: "Magazynek snajperki akceleratorowej" STR_HEAVY_MASS_DRIVER: "Ciężki akcelerator" STR_HEAVY_MASS_DRIVER_UFOPEDIA: "Chociaż ciężki akcelerator jest mniej celny niż jego lżejsze odpowiedniki, potencjał siłowy czyni z niego przede wszystkim broń przeciwczołgową. Jest to udana próba zaadaptowania wyposażenia naszych żołnierzy do ciągłej eskalacji wojny z obcymi." STR_HEAVY_MASS_DRIVER_CLIP: "Mag. ciężkiego akceleratora" STR_MACRO_FLAMER: "Makro miotacz ognia" STR_MACRO_FLAMER_CLIP: "Zbiornik makro miotacza ognia" STR_MACRO_FLAMER_UFOPEDIA: "Ten miotacz ognia jest o wiele większy i cięższy od standardowego. Syndykat opracował go dla swoich nieludzkich sług." STR_FLAMETHROWER_BUY: "Zakup miotacza ognia" STR_FLAMETHROWER: "Miotacz ognia" STR_FLAMETHROWER_CLIP: "Paliwo do miotacza ognia" STR_FLAMETHROWER_UFOPEDIA: "Miotacz ognia zadaje duże obrażenia zapalające oraz ignoruje niskie przeszkody terenowe, ale ma ograniczony zasięg (9)." STR_AGRICULTURAL_FLAMER_BUY: "Zakup rolniczego miotacza ognia" STR_AGRICULTURAL_FLAMER: "Rolniczy miotacz ognia" STR_AGRICULTURAL_FLAMER_UFOPEDIA: "To narzędzie rolnicze sprawdza się też w rękach naszych agentów. Można za jego pomocą podpalać teren i wrogów, ale ma bardzo ograniczony zasięg (6)." STR_INCENDIARY_GRENADE: "Granat zapalający" STR_INCENDIARY_GRENADE_UFOPEDIA: "Granaty zapalające są nieocenione dla oświetlania pola bitwy w nocy oraz oczyszczania terenu z roślinności.{NEWLINE}>Ukrywalny" STR_NAPALM_GRENADE: "Granat napalmowy" STR_NAPALM_GRENADE_UFOPEDIA: "Ta przerażająca broń zapalająca potrafi zmienić cały oddział w dymiące kupki popiołu.{NEWLINE}>Ukrywalny" STR_COMBAT_KNIFE: "Nóż bojowy" STR_COMBAT_KNIFE_UFOPEDIA: "Dzięki wzmocnionemu ostrzu i sztychowi, przeszkolony użytkownik tego noża jest w stanie cicho zabić lekko opancerzonego przeciwnika jednym cięciem lub pchnięciem. Broń ta jest nieoceniona we wszelkich bezpośrednich starciach. Polega zarówno na umiejętnościach, jak również sile fizycznej.{NEWLINE}>Ukrywalny" STR_BLACKOPS_SHOTGUN: "Strzelba BlackOps" STR_BLACKOPS_SHOTGUN_UFOPEDIA: "Ulepszona wersja typowej strzelby, produkowana przez BlackOps Industries. Ma znacznie większą szybkostrzelność, kosztem drobnego spadku celności." STR_SHOTGUN: "Strzelba" STR_SHOTGUN_SHELLS: "Naboje śrutowe do strzelby" STR_SHOTGUN_SHELLS_AP: "Naboje breneki do strzelby" STR_SHOTGUN_AA_SHELLS_AP: "Naboje trytanowe do strzelby" STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING: "Produkcja nabojów trytanowych do strzelby" STR_SHOTGUN_AA_SHELLS: "Śrut trytanowy do strzelby" STR_SHOTGUN_AA_SHELLS_MANUFACTURING: "Produkcja śrutu trytanowego do strzelby" STR_SHOTGUN_AA_SHELLS_UFOPEDIA: "Trytanowa amunicja jest znacznie bardziej potężna niż klasyczny śrut." STR_SHOTGUN_UFOPEDIA: "Silna i celna broń do walki na krótkich dystansach, z opcją użycia amunicji śrutowej. Może jednak pomieścić tylko 6 nabojów.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Bronie niestandardowe." STR_TASER: "Taser pistoletowy" STR_TASER_CLIP: "Bateria tasera pistoletowego" STR_TASER_UFOPEDIA: "Ta broń obezwładniająca wywodzi się z najnowszych urządzeń zaprojektowanych dla policji, zdolnych ogłuszyć cel w odległości do 5 metrów. Choć jej efekt jest słabszy niż w przypadku obezwładniających broni do walki wręcz, pistoletowy uchwyt i niewielkie rozmiary broni czynią ją bardzo wygodną, co w połączeniu ze zwiększonym zasięgiem sprawia, że jest ona wartościowym ekwipunkiem dla X-Comu.{NEWLINE}>Ukrywalny" STR_PROXIMITY_GRENADE: "Granat zbliżeniowy" STR_PROXIMITY_GRENADE_UFOPEDIA: "Granat zbliżeniowy może być rzucony jak zwykły granat, jednak po upadku uaktywnia go dopiero ruch w pobliżu. Używanie go wymaga znacznej ostrożności.{NEWLINE}>Ukrywalny" STR_SMART_MAGNUM: "Inteligentne magnum" STR_SMART_MAGNUM_UFOPEDIA: "Standardowy rewolwer magnum z zamontowanym komputerem kontroli ognia i automatycznymi stabilizatorami. Zaprojektowany na specjalne życzenie agenta.{NEWLINE}>Ukrywalny" STR_SMG: "Pistolet maszynowy BlackOps" STR_SMG_CLIP: "Magazynek pistoletu maszynowego BlackOps" STR_SMG_AA_CLIP: "Mag. trytanowy pistoletu maszynowego BlackOps" STR_SMG_AA_CLIP_MANUFACTURING: "Produkcja mag. trytanowego pistoletu maszynowego BlackOps" STR_SMG_UFOPEDIA: "Ta lekka broń strzela pociskami 5.8 mm (dwugramowymi), wyspecjalizowanymi do krótkich zasięgów. Łatwo spełnia rolę pistoletu i karabinka, pozwalając celnie strzelać jednorącz.{NEWLINE}>Ukrywalny{NEWLINE}{NEWLINE}Zakup tej broni wymaga: Kontakt: BlackOps Industries." STR_MINIGUN_BUY: "Zakup gatlinga BlackOps" STR_MINIGUN: "Gatling" STR_MINIGUN_CLIP: "Amunicja do gatlinga" STR_MINIGUN_AA_CLIP: "Amunicja trytanowa do gatlinga" STR_MINIGUN_AA_CLIP_MANUFACTURING: "Produkcja amunicji do gatlinga" STR_MINIGUN_UFOPEDIA: "Ta ciężka broń wsparcia wystrzeliwuje strumienie pocisków, które najlepiej sprawdzają się w oczyszczaniu terenu i prowadzeniu ognia zaporowego. Skutecznie odziera wroga z pancerza za sprawą samej nawały kul. Ze względu na wagę broni, zaleca się jej przydzielanie żołnierzom o największej sile fizycznej. W miarę możliwości należy z niej strzelać klęcząc." STR_LIGHT_MINIGUN_BUY: "Zakup lekkiego Gatlinga BlackOps" STR_LIGHT_MINIGUN: "Lekki Gatling" STR_LIGHT_MINIGUN_CLIP: "Amunicja do lekkiego gatlinga" STR_LIGHT_MINIGUN_AA_CLIP: "Amunicja trytanowa do lekkiego gatlinga" STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING: "Produkcja amunicji trytanowej do lekkiego gatlinga" STR_LIGHT_MINIGUN_UFOPEDIA: "Lekki gatling łączy przenośną konstrukcję z długimi, silnymi seriami, dzięki czemu jest wszechstronną bronią. Dzięki intensywności ognia zadaje dodatkowe obrażenia pancerzowi." STR_SCATTER_LASER: "Laser wielowiązkowy" STR_SCATTER_LASER_UFOPEDIA: "Ta broń to odpowiednik gatlinga, strzelająca seriami pulsacyjnymi wiązek energii, powodującymi wielkie zniszczenia. Zaleca się jej używać klęcząc." STR_GRENADE_LAUNCHER_BUY: "Zakup granatnika" STR_GRENADE_LAUNCHER: "Granatnik" STR_GRENADE_LAUNCHER_CONT: "Granatnik (c.d.)" STR_LAUNCHER_FRAG: "Granat wybuchowy 46 mm" STR_LAUNCHER_INC: "Granat zapalający 46 mm" STR_LAUNCHER_SMOKE: "Granat dymny 46 mm" STR_LAUNCHER_FLASHBANG: "Granat hukowy 46 mm" STR_LAUNCHER_ELERIUM: "Granat 46mm (E-115)" STR_GRENADE_LAUNCHER_UFOPEDIA: "Granatnik M-79 może korzystać z różnych typów amunicji, dzięki czemu sprawdza się w niemal każdej sytuacji.{NEWLINE}Z powodu mniejszych rozmiarów granatu hukowego niż jego wersja ręczna, jest on o 10% mniej skuteczny." STR_MILKOR_MGL_BUY: "Zakup granatnika Milkor" STR_MILKOR_MGL_CLIP: "Granaty do Milkora" STR_MILKOR_MGL: "Granatnik Milkor" STR_MILKOR_MGL_UFOPEDIA: "Ten lekki granatnik został zmodyfikowany do użycia jednoręcznego." STR_HMG: "Wielkokalibrowy karabin maszynowy" STR_HMG_CLIP: "Amunicja WKM" STR_HMG_AA_CLIP: "Amunicja trytanowa WKM" STR_HMG_AA_CLIP_MANUFACTURING: "Produkcja amunicji trytanowej WKM" STR_HMG_UFOPEDIA: "Wielkokalibrowy karabin maszynowy strzela druzgocącym strumieniem pocisków, co czyni z niego doskonałą broń wsparcia. Niestety jest o wiele za ciężki, by przeciętny żołnierz mógł z niego efektywnie korzystać.{NEWLINE}{NEWLINE}Zakup tej broni wymaga: licencja na karabiny maszynowe." STR_ALL_STAFF_CONTACTED: "Personel skompletowany" STR_PSI_LAB: "Laboratorium psioniczne" STR_PSIONIC_LABORATORY_UFOPEDIA: "Laboratorium psioniczne jest niezbędne do analizy artefaktów psionicznych. Każdy blok takiego laboratorium może szkolić do 10 agentów naraz. Zdolności psioniczne używane w połączeniu z wyposażeniem psionicznym mogą być stosowane do ataków psionicznych podczas walki przeciwko obcym." STR_ITEM_DESTROYED: "PRZEDMIOT ZNISZCZONY" STR_NOT_ENOUGH_ITEMS: "Za mało przedmiotów!" STR_FAILED_CQB_CHECK: "Przegrywasz walkę wręcz!" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}umarł" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}umarła" STR_CRAFT_SYSTEM: "System pokładowy" STR_NEW_TURN: "Nowa tura" STR_ALIEN_RACE: "Frakcja" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "AGENTÓW X-COMU ZAGINIONYCH W AKCJI" STR_XCOM_OPERATIVES_RETIRED_THROUGH_INJURY: "AGENTÓW X-COMU ZWOLNIONYCH Z POWODU OBRAŻEŃ" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "CYWILI ZABITYCH PRZEZ ŻOŁNIERZY X-COMU" STR_CIVILIANS_KILLED_BY_ALIENS: "CYWILI ZABITYCH PRZEZ WROGÓW" STR_MAP_GEN_ERROR: "Błąd generacji mapy!" STR_HIDDEN_MOVEMENT: "UKRYTY RUCH" STR_SHOW_QUICK_SEARCH: "Pokaż okienko szybkiego szukania" STR_SHOW_QUICK_SEARCH_DESC: "Włącza okno szybkiego szukania na ekranach takich jak magazyny, badania, produkcja itp. Kliknij na okienko (zwykle w lewym górnym rogu) i wpisz, a potem wciśnij Enter, by wyszukać." STR_NO_LOS_PENALTY: "Utrata celności za niewidoczny cel!" STR_AUTO_SHOT: "Strzał ciągły" STR_SNAP_SHOT: "Strzał szybki" STR_AIMED_SHOT: "Strzał mierzony" STR_BURST_SHOT: "Strzał seryjny" STR_DAY: one: "{N} dzień" few: "{N} dni" many: "{N} dni" other: "{N} days" STR_HOUR: one: "{N} godzina" few: "{N} godziny" many: "{N} godzin" other: "{N} godzin" STR_RANDOM_PRODUCTION_SUMMARY: "Podsumowanie" STR_PATROLLING: "PATROLUJE" STR_ADD_VEHICLES_TO_MEMORIAL: "Jednostki wsparcia na tablicy poległych" STR_ADD_VEHICLES_TO_MEMORIAL_DESC: "Stracone jednostki wsparcia będą dodane do tablicy poległych, tak jak żołnierze." STR_AUTO_ASSIGN_PILOTS: "Automatyczny przydział pilotów" STR_AUTO_ASSIGN_PILOTS_DESC: "Ostatnie osoby na pokładzie zostaną automatycznie przydzieleni do pilotażu." STR_SHOT_TYPE: "TYP ATAKU" STR_STARTING_CONDITION_CRAFT: "Ten pojazd nie nadaje się do tej misji.{NEWLINE}{NEWLINE}Dozwolone transporty: {0}" STR_STARTING_CONDITION_SOLDIER_TYPE: "Niektórzy agenci nie mogą brać udziału w tej misji." STR_LINE_OF_SIGHT_REQUIRED: "Nie widzę ich!" STR_SHOT_TYPE_AUTO: "Seria (x{0})" STR_SHOT_TYPE_SNAP: "Szybki (x{0})" STR_SHOT_TYPE_AIMED: "Celowany (x{0})" STR_INFO: "SZCZEGÓŁY" STR_WHAT_CAN_I_WEAR: "DOZWOLONE STROJE" GMGEO3: "Ekran globu: motyw #3" GMGEO4: "Ekran globu: motyw #4" STR_MS_RATING_2000: "PERFEKCYJNA" STR_MS_RATING_1500: "ZDUMIEWAJĄCA" STR_MS_RATING_1000: "ELITARNA" STR_MS_RATING_750: "WZOROWA" STR_MS_RATING_500: "BARDZO DOBRA" STR_MS_RATING_350: "DOBRA" STR_MS_RATING_150: "WYRÓŻNIAJĄCA" STR_MS_RATING_75: "ZADOWALAJĄCA" STR_MS_RATING_0: "DOSTATECZNA" STR_MS_RATING_BAD: "SŁABA" STR_MS_RATING_WORSE: "ŻAŁOSNA" STR_MS_RATING_TERRIBLE: "TRAGICZNA" STR_MS_RATING_DISASTER: "KATASTROFALNA" STR_MS_RATING_EPIC_FAIL: "EPICKA PORAŻKA" STR_MT_RATING_10K: "PRZEWSPANIALE" STR_MT_RATING_5K: "FANTASTYCZNIE" STR_MT_RATING_2K: "DOSKONALE" STR_MT_RATING_1K: "ŚWIETNIE" STR_MT_RATING_500: "DOBRZE" STR_MT_RATING_250: "ŚREDNIO" STR_MT_RATING_0: "TAK SOBIE" STR_MT_RATING_BAD: "SŁABO" STR_MT_RATING_JOKE: "FATALNIE" armor: "Wytrzymałość" STR_TEST: "Rasa testowa" STR_ALIENS: "Nieprzyjaciele" STR_XCOM: "X-Com" STR_OPENXCOM: "Z archiwum X-Com: wersja 1.1.2" STR_TROLLIUM: "(inne)" STR_SURPLUS_MILITARY_EQUIPMENT_UFOPEDIA: "Hej Dorze, dobre wieści: pogadałem z paroma starymi przyjaciółmi i wiesz co, zdobyłem prawa zakupu pewnego używanego sprzętu wojskowego. Nic szczególnie emocjonującego, bo nadal musimy trzymać się reguł, ale parę kałaszy nie powinno za bardzo wzburzyć oficjeli z ONZ. Po prostu w rozmowie z nimi nie poruszaj tego tematu, okej?{NEWLINE}Zastanów się tylko, co powinniśmy zdobyć najpierw: karabin M16, a może te kałasze, o których mówiłem?" STR_MIB_TERROR_MISSION_BRIEFING: "Ludzie w Czerni likwidują całe osiedle, aby pozbyć się świadków. Misja będzie zakończona powodzeniem, gdy wszystkie jednostki wroga zostaną zneutralizowane lub wyeliminowane. Musisz uratować życie każdego cywila w rejonie walki, powstrzymując LwC wszelkimi dostępnymi środkami. By przerwać misję, wycofaj agentów X-Comu do pojazdu i kliknij ikonę 'Przerwij misję'." STR_MIB_TERRORISE: "OPERACJA LIKWIDACYJNA LWC" STR_KNIGHT_OF_CYDONIA: "Rycerz Cydonii" STR_DIMENSION_X_WRECK: "Wrak obcego statku w Wymiarze X" STR_DIMENSION_X_WRECK_BRIEFING: "Zaraz znajdziesz się w okolicy starego statku z naszego wymiaru, który dawno temu rozbił się w Wymiarze X. Sądzimy, że zawiera kluczowe informacje o obcych. Zneutralizuj wszelkie zagrożenia, aby nasza ekipa techniczna mogła zbadać wrak. By przerwać misję, wycofaj agentów X-Comu do wyjścia i kliknij ikonę 'Przerwij misję'." STR_DIMENSION_X_WRECK_DESCRIPTION: "Odkryliśmy wrak starego statku kosmicznego z naszego wymiaru, który rozbił się w wymiarze X dawno temu. Sądzimy, że może zawierać kluczowe dla nas informacje o obcych." STR_DIMENSION_X_WRECK_SECURED: "Starożytny statek obcych zabezpieczony." STR_DIMENSION_X_WRECK_SECURED_UFOPEDIA: "Nie było łatwo przejąć ten antyczny komputer, ale wreszcie jest w drodze do systemu Sol. Kto wie, jakie może kryć tajemnice?" STR_ANCIENT_SHIP_COMPUTER: "Komputer ze starożytnego statku" STR_ANCIENT_SHIP_COMPUTER_UFOPEDIA: "Wrak był jednostką budowlaną, wyposażoną w unikatowe źródło energii marsjańskiego pochodzenia. Jej misją było wzniesienie gwiezdnego mostu dla ułatwienia eksploracji kosmosu. Wydaje się, że w tamtym czasie podwodni obcy byli w stanie wojny z inną ziemską frakcją zwaną Nefilimami. Ci Nefilimowie dokonali sabotażu na statku, powodując efekt kaskadowy, który wysłał statek przez bramę międzywymiarową.{NEWLINE}Dzięki obszernej bibliotece sygnatur energetycznych mamy teraz niezłe rozeznanie w systemach obronnych obcego centrum dowodzenia. Powinno nam się to przydać w przyszłości." STR_LOST_USO: "Zaginiony statek obcych" STR_LOST_USO_UFOPEDIA: "Podczas badań granic obcego miasta nasz dron sfotografował coś, co wygląda jak maszyneria używana przez cywilizację T'leth - być może duży statek. To bezprecedensowe znalezisko: w jaki sposób ich statek znalazł się tutaj? I po co?{NEWLINE}Dzięki ostrożnym pomiarom okolicznych skał odkryliśmy, że statek rozbił się około 3000 lat temu. Nie wiemy, co spowodowało katastrofę, ale musiała to być wyjątkowa misja. Naprawdę powinniśmy przyjrzeć się bliżej statkowi!{NEWLINE}Tubylcy nie wydają się zbytnio interesować wrakiem, ale utrzymują w okolicy środki bezpieczeństwa: jakieś stwory strażnicze. Wyglądają na bardzo twarde." langt-pl: #=================== Menu =================== #TestState.cpp STR_BAD_NODES: "Błędne węzły w plikach RMP" STR_BAD_NODES_DESC: "Sprawdź pliki RMP pod kątem węzłów leżących poza granicami mapy.{NEWLINE}Takie węzły NIE spowodują zawieszenia gry, ale nie będą brane pod uwagę przez grę, a więc nie będą działały." # STR_ZERO_COST_MOVEMENT: "Podłoga z zerowym kosztem ruchu w plikach MCD" STR_ZERO_COST_MOVEMENT_DESC: "Wyszukuje w plikach MCD obiekty podłogowe o zerowym koszcie ruchu.{NEWLINE}Nie spowodują one zawieszenia gry, ale mogą powodować nieskończone zapętlenie (SI chodząca w kółko bez straty TU)." # STR_PALETTE_CHECK: "Dopasowanie palet" STR_PALETTE_CHECK_DESC: "Sprawdza dopasowanie palet obrazów w modach do oficjalnych palet gry i zgłasza wszystkie obrazy, które nie są w 100% zgodne." # STR_CHECKING_TERRAIN: "Sprawdzam teren..." STR_CHECKING_UFOS: "Sprawdzam UFA..." STR_CHECKING_CRAFT: "Sprawdzam pojazdy..." # BACKPALS.DAT: "BACKPALS.DAT" PAL_GEOSCAPE: "PAL_GEOSCAPE" PAL_BASESCAPE: "PAL_BASESCAPE" PAL_GRAPHS: "PAL_GRAPHS" PAL_UFOPAEDIA: "PAL_UFOPAEDIA" PAL_BATTLEPEDIA: "PAL_BATTLEPEDIA" PAL_BATTLESCAPE: "PAL_BATTLESCAPE" PAL_BATTLESCAPE_1: "PAL_BATTLESCAPE_1" PAL_BATTLESCAPE_2: "PAL_BATTLESCAPE_2" PAL_BATTLESCAPE_3: "PAL_BATTLESCAPE_3" #=================== Ufopaedia =================== #StatsForNerdsState.cpp BT_NONE: "Brak" BT_FIREARM: "Broń strzelecka" BT_AMMO: "Amunicja" BT_MELEE: "Broń biała" BT_GRENADE: "Granat" BT_PROXIMITYGRENADE: "Granat zbliżeniowy" BT_MEDIKIT: "Apteczka" BT_SCANNER: "Czytnik ruchu" BT_MINDPROBE: "Czytnik umysłu" BT_PSIAMP: "Wzmacniacz psi" BT_FLARE: "Flara" BT_CORPSE: "Ciało" # DRT_DEFAULT: "domyślne" DRT_UFO: "Rozkład 0-200%" DRT_TFTD: "Rozkład 50-150%" DRT_FLAT: "obrażenia stałe" DRT_FIRE: "obrażenia specjalne od ognia" DRT_NONE: "brak obrażeń" DRT_UFO_WITH_TWO_DICE: "Rozkład 0-200% (2 rzuty kostką)" DRT_EASY: "rzut 50-200%" # BFT_NONE: "brak" BFT_INSTANT: "natychmiastowe" BFT_SET: "ustawienie ręczne" BFT_FIXED: "ustalone" # BMT_NORMAL: "normalne (uniwersalne)" BMT_HEAL: "leczenie" BMT_STIMULANT: "stymy" BMT_PAINKILLER: "środki przeciwbólowe" # ETM_DEFAULT: "domyślne" ETM_MELEE_100: "WALKA WRĘCZ" ETM_MELEE_50: "WALKA WRĘCZ (50% szans)" ETM_MELEE_33: "WALKA WRĘCZ (33% szans)" ETM_FIRING_100: "STRZELANIE" ETM_FIRING_50: "STRZELANIE (50% szans)" ETM_FIRING_33: "STRZELANIE (33% szans)" ETM_THROWING_100: "RZUCANIE" ETM_THROWING_50: "RZUCANIE (50% szans)" ETM_THROWING_33: "RZUCANIE (33% szans)" ETM_FIRING_AND_THROWING: "STRZELANIE i RZUCANIE" ETM_FIRING_OR_THROWING: "STRZELANIE lub RZUCANIE" ETM_REACTIONS: "REFLEKS" ETM_REACTIONS_AND_MELEE: "REFLEKS i WALKA WRĘCZ" ETM_REACTIONS_AND_FIRING: "REFLEKS i STRZELANIE" ETM_REACTIONS_AND_THROWING: "REFLEKS i RZUCANIE" ETM_REACTIONS_OR_MELEE: "REFLEKS lub WALKA WRĘCZ" ETM_REACTIONS_OR_FIRING: "REFLEKS lub STRZELANIE" ETM_REACTIONS_OR_THROWING: "REFLEKS lub RZUCANIE" ETM_BRAVERY: "ODWAGA" ETM_BRAVERY_2X: "ODWAGA (x2)" ETM_BRAVERY_AND_REACTIONS: "ODWAGA i REFLEKS" ETM_BRAVERY_OR_REACTIONS: "ODWAGA lub REFLEKS" ETM_BRAVERY_OR_REACTIONS_2X: "ODWAGA lub REFLEKS (x2)" ETM_PSI_STRENGTH: "SIŁA PSI" ETM_PSI_STRENGTH_2X: "SIŁA PSI (x2)" ETM_PSI_SKILL: "ZDOLNOŚĆ PSI" ETM_PSI_SKILL_2X: "ZDOLNOŚĆ PSI (x2)" ETM_PSI_STRENGTH_AND_SKILL: "SIŁA PSI i ZDOLNOŚĆ PSI" ETM_PSI_STRENGTH_AND_SKILL_2X: "SIŁA PSI i ZDOLNOŚĆ PSI (x2)" ETM_PSI_STRENGTH_OR_SKILL: "SIŁA PSI lub ZDOLNOŚĆ PSI" ETM_PSI_STRENGTH_OR_SKILL_2X: "SIŁA PSI lub ZDOLNOŚĆ PSI (x2)" ETM_NOTHING: "bez treningu" # battleType: "typ przedmiotu" experienceTrainingMode: "Tryb doświadczenia" arcingShot: "Trajektoria artyleryjska?" isFireExtinguisher: "Gaśnica?" waypoints: "Limit punktów kontrolnych" sprayWaypoints: "Znaczników ognia posiewanego" # shotgunPellets: "Liczba peletek" shotgunBehavior: "Tryb działania strzelby" shotgunSpread: "Rozrzut strzelby" shotgunChoke: "Zduszenie strzelby" # underwaterOnly: "Tylko podwodne?" landOnly: "Tylko lądowe?" psiRequired: "Wymaga zdolności psi?" LOSRequired: "Wymaga linii wzroku?" # noLOSAccuracyPenalty: "Mnożnik kary za brak linii widzenia" kneelBonus: "Mnożnik premii za klęczenie" twoHanded: "Dwuręczne?" blockBothHands: "Blokuje obie ręce?" oneHandedPenalty: "Kara za użycie jednorącz" # minRange: "Minimalny zasięg" maxRange: "Maksymalny zasięg" aimRange: "Zasięg strzału mierzonego" autoRange: "Zasięg strzału serią" snapRange: "Zasięg strzału szybkiego" dropoff: "Spadek celności za pole" # accuracyMultiplier: "Mnożnik celności strzeleckiej" accuracyAimed: "Celność strzału mierzonego" accuracyAuto: "Celność strzału serią" accuracySnap: "Celność strzału szybkiego" costAimed: "Koszt strzału mierzonego" costAuto: "Koszt strzału serią" costSnap: "Koszt strzału szybkiego" # meleeMultiplier: "Mnożnik celności walki wręcz" accuracyMelee: "Celność walki wręcz" costMelee: "Koszt walki wręcz" # psiAttackName: "Nazwa ataku psi" accuracyUse: "Celność akcji" accuracyMindControl: "Celność kontroli umysłu" accuracyPanic: "Celność paniki" costUse: "Koszt akcji" costMindcontrol: "Koszt kontroli umysłu" costPanic: "Koszt paniki" # weight: "Waga" throwMultiplier: "Mnożnik celności rzutu" accuracyThrow: "Celność rzutu" costThrow: "Koszt rzutu" costPrime: "Koszt odbezpieczenia" costUnprime: "Koszt zabezpieczenia" # closeQuartersMultiplier: "Mnożnik celności zwarcia" accuracyCloseQuarters: "Celność w zwarciu" # damageType: "Typ obrażeń" power: "Siła rażenia" powerRangeReduction: "Spadek siły/pole" powerRangeThreshold: "Próg redukcji obrażeń" damageBonus: "Premia do obrażeń" blastRadius: "Promień rażenia" damageAlter: "Dodatkowe info o obrażeniach:" meleeType: "Typ obrażeń w walce wręcz" meleePower: "Siła rażenia w walce wręcz" meleeBonus: "Premia do obrażeń w walce wręcz" meleeAlter: "Dodatkowe info o walce wręcz:" FixRadius: "Promień rażenia" RandomType: "Wariant kalkulacji" FireBlastCalc: "Klasyczne działanie ognia?" IgnoreDirection: "Ignorowanie kierunku" IgnoreSelfDestruct: "Ignorowanie samozniszczenia" IgnorePainImmunity: "Ignorowanie odp. na oszołomienie" IgnoreNormalMoraleLose: "Ignorowanie klasycznej straty morale" IgnoreOverKill: "Ignoruj anihilację" ArmorEffectiveness: "Efektywność pancerza" RadiusEffectiveness: "Efektywność promienia" RadiusReduction: "Redukcja obrażeń z promienia" FireThreshold: "Próg podpalenia" SmokeThreshold: "Ustaw próg zadymienia" # ToArmorPre: "Mnożnik pancerza przed obrażeniami" RandomArmorPre: "Losowe pierwotne uszkodzenia pancerza?" ToArmor: "Mnożnik obrażeń na pancerz" RandomArmor: "Losowe uszkodzenia pancerza?" ToHealth: "Mnożnik obrażeń na zdrowie" RandomHealth: "Losowe obrażenia na zdrowie?" ToStun: "Mnożnik oszołomienia" RandomStun: "Losowe oszołomienie?" ToWound: "Mnożnik licznika ran" RandomWound: "Losowe rany klasyczne?" ToTime: "Mnożnik obrażeń na JC" RandomTime: "Losowe obrażenia na JC?" ToEnergy: "Mnożnik obrażeń na energię" RandomEnergy: "Losowe obrażenia na energię?" ToMorale: "Mnożnik obrażeń na morale" RandomMorale: "Losowe obrażenia na morale?" ToItem: "Mnożnik obrażeń dla przedmiotów" RandomItem: "Losowe obrażenia na przedmioty?" ToTile: "Mnożnik obrażeń dla terenu" RandomTile: "Losowe obrażenia na teren?" TileDamageMethod: "Tryb uszkadzania pól" # confAimed: "Akcja mierzona:" confAuto: "Akcja seryjna:" confSnap: "Akcja szybka:" confMelee: "Akcja wręcz:" shots: "Strzałów na akcję" name: "Nazwa" ammoSlot: "Użyte miejsce na amunicję" arcing: "Trajektoria artyleryjska?" # clipSize: "Rozmiar magazynka" # primaryAmmo: "Główne miejsce na amunicję:" compatibleAmmo: "Kompatybilna amunicja" tuLoad: "Koszt załadowania" tuUnload: "Koszt rozładowania" ammo[1]: "Dodatkowe miejsce na amunicję #1:" ammo[2]: "Dodatkowe miejsce na amunicję #2:" ammo[3]: "Dodatkowe miejsce na amunicję #3:" # armor: "Wytrzymałość" # medikitType: "Typ apteczki" allowSelfHeal: "Użycie na sobie?" isConsumable: "Zużywa się?" painKiller: "Dawek środków przeciwbólowych" heal: "Dawek lekarstw" stimulant: "Dawek stymów" woundRecovery: "Leczenie ran" healthRecovery: "Odzyskanie zdrowia" stunRecovery: "Obniżanie oszołomienia" energyRecovery: "Odzyskanie energii" moraleRecovery: "Odzyskanie morale" painKillerRecovery: "Siła środków przeciwbólowych" # requires: "Wymagane technologie" requiresBuy: "Wymagane technologie do zakupu" requiresBuyBaseFunc: "Funkcje wymagane do zakupu" categories: "Kategorie" supportedInventorySections: "Lokacje w ekwipunku" # size: "Rozmiar" costBuy: "Cena zakupu" costSell: "Cena sprzedaży" transferTime: "Transfer (w godzinach)" monthlySalary: "Wypłata/miesiąc" monthlyMaintenance: "Utrzymanie/miesiąc" # MT_WALK: "Chodzenie" MT_FLY: "Latanie" MT_SLIDE: "Ślizganie" MT_FLOAT: "Unoszenie" MT_SINK: "Tonięcie" # TORSO_USE_GENDER: "Używa płci" TORSO_ALWAYS_MALE: "Zawsze mężczyzna" TORSO_ALWAYS_FEMALE: "Zawsze kobieta" # DRAWING_ROUTINE_SOLDIER_SECTOID: "Żołnierz, sektoid" DRAWING_ROUTINE_FLOATER: "Lewiton" DRAWING_ROUTINE_HWP: "Ciężkie Działa Samobieżne" DRAWING_ROUTINE_CYBERDISC: "Cyberdysk" DRAWING_ROUTINE_CIVILIAN_ETHEREAL: "Cywil, eterianin" DRAWING_ROUTINE_SECTOPOD_REAPER: "Sektopod, żeniec" DRAWING_ROUTINE_SNAKEMAN: "Wężownik" DRAWING_ROUTINE_CHRYSSALID: "Krysalid" DRAWING_ROUTINE_SILACOID: "Silakoid" DRAWING_ROUTINE_CELATID: "Celatyd" DRAWING_ROUTINE_MUTON: "Muton" DRAWING_ROUTINE_SWS: "Podwodne Systemy Uzbrojenia" DRAWING_ROUTINE_HALLUCINOID: "Halucynoid" DRAWING_ROUTINE_AQUANAUTS: "Akwanauci" DRAWING_ROUTINE_CALCINITE_AND_MORE: "Kalcynit, głębion, skrzelak, homaroid, tasot" DRAWING_ROUTINE_AQUATOID: "Akwatoid" DRAWING_ROUTINE_BIO_DRONE: "Bio-dron" DRAWING_ROUTINE_TFTD_CIVILIAN_A: "Cywile z TFTD typ A i zombi z TFTD" DRAWING_ROUTINE_TFTD_CIVILIAN_B: "Cywile z TFTD typ B" DRAWING_ROUTINE_TENTACULAT: "Mackonóg" DRAWING_ROUTINE_TRISCENE: "Tryskon" DRAWING_ROUTINE_XARQUID: "Ksarkuid" DRAWING_ROUTINE_INVERTED_CYBERDISC: "Odwrócony cyberdysk (animacja napędu na górze)" # stats: "Modyfikatory statystyk" movementType: "Typ ruchu" allowsRunning: "Pozwala biegać?" allowsStrafing: "Pozwala chodzić na boki?" allowsKneeling: "Pozwala klękać?" allowsMoving: "Pozwala na ruch?" fearImmune: "Odporność na stratę morale?" bleedImmune: "Odporność na krwawienie?" painImmune: "Odporność na oszołomienie?" zombiImmune: "Odporność na zombifikację?" ignoresMeleeThreat: "Ignoruje walkę w zwarciu?" createsMeleeThreat: "Powoduje walkę w zwarciu?" builtInWeapons: "Przedmioty wbudowane" specialWeapon: "Broń specjalna" heatVision: "Termowizja" psiVision: "Zmysł psi" visibilityAtDay: "Widoczność w dzień" visibilityAtDark: "Widoczność w nocy" camouflageAtDay: "Kamuflaż w dzień" camouflageAtDark: "Kamuflaż w nocy" antiCamouflageAtDay: "Antykamuflaż w dzień" antiCamouflageAtDark: "Antykamuflaż w nocy" psiDefence: "Obrona psi" meleeDodge: "Unik w walce wręcz" meleeDodgeBackPenalty: "Kara do uniku w walce wręcz" recovery: "Odzyskanie na turę:" time: "Czas" energy: "Energia" morale: "Morale" health: "Zdrowie" stun: "oszołomienie" units: "Kompatybilne jednostki" # buildCost: "Koszt budowy" buildCostItems: "Materiały do budowy:" buildTime: "Czas budowy" monthlyCost: "Koszt miesięczny" refundValue: "Wartość zwrotu" requiresBaseFunc: "Wymaga funkcji" provideBaseFunc: "Dostarcza funkcję" forbiddenBaseFunc: "Zabrania funkcji" lift: "Szyb wejściowy?" hyper: "Dekoder hiperfal?" mind: "Tarcza umysłowa?" grav: "Tarcza grawitacyjna?" storage: "Przestrzeń magazynowa" personnel: "Przestrzeń mieszkalna" aliens: "Cele więzienne" crafts: "Hangary" labs: "Stanowiska laboratoryjne" workshops: "Stanowiska robocze" psiLabs: "Stanowiska laboratorium psi" trainingRooms: "Przestrzeń treningowa" radarRange: "Zasięg radaru" radarChance: "Skuteczność radaru" defense: "Wartość obronna" hitRatio: "Szansa trafienia" maxAllowedPerBase: "Maksymalna liczba w bazie" sickBayAbsoluteBonus: "Abs. premia do leczenia" sickBayRelativeBonus: "Wzgl. premia do leczenia" prisonType: "Typ więzienia" rightClickActionType: "Kliknięcie PPM" leavesBehindOnSell: "Po sprzedaży pozostaje" removalTime: "Czas rozbiórki" canBeBuiltOver: "Można na tym budować?" buildOverFacilities: "Można zbudować" # BFRCT_DEFAULT: "domyślne" BFRCT_PRISON: "idź do więzień" BFRCT_ENGINEERING: "idź do produkcji" BFRCT_RESEARCH: "idź do badań" BFRCT_GYM: "idź do treningu bojowego" BFRCT_PSI_LABS: "idź do laboratorium psi" BFRCT_BARRACKS: "idź do baraków" BFRCT_GREY_MARKET: "idź na szary rynek" BFRCT_GEOSCAPE: "idź do ekranu Ziemi" # costRent: "Koszt utrzymania" soldiers: "Przestrzeń ładunkowa" pilots: "Rozmiar kabiny" vehicles: "CDS-ów" maxItems: "Limit ekwipunku" maxAltitude: "Pułap walki powietrznej" weapons: "Mocowań broni" weaponStrings: "Nazwy broni" weaponTypes: "Dozwolone typy broni" damageMax: "Wytrzymałość" avoidBonus: "Premia do uników (podstawowa)" powerBonus: "Premia do obrażeń (podstawowa)" hitBonus: "Premia do trafienia (podstawowa)" fuelMax: "Zapas paliwa" speedMax: "Prędkość maksymalna" accel: "Przyspieszenie" sightRange: "Zasięg wzroku" shieldCapacity: "Wartość tarczy" shieldRecharge: "Odnowa tarczy (w walce)" shieldRechargeInGeoscape: "Odnowa tarczy (na globie)" shieldBleedThrough: "Przeciekanie przez tarczę" shieldRechargedAtBase: "Odnowa tarczy (w bazie)" refuelItem: "Paliwo" refuelRate: "Szybkość tankowania" repairRate: "Szybkość naprawy" spacecraft: "Ostateczny transport?" allowLanding: "Może lądować?" notifyWhenRefueled: "Powiadamia po zatankowaniu?" autoPatrol: "Autopatrol?" keepCraftAfterFailedMission: "Desant?" _calculatedValues: "Wyliczone wartości" _maxRange: "Maksymalny zasięg" _minRange: "Minimalny zasięg" _avgRange: "Średni zasięg" # hunterKillerPercentage: "Szansa na myśliwca-mordercę" huntMode: "Tryb łowów" huntSpeed: "Szybkość łowów" huntBehavior: "Tryb działania łowów" range: "Zasięg" reload: "Czas przeładowania" breakOffTime: "Czas oderwania" score: "Punkty" missionScore: "Punkty za misję" craftCustomDeploy: "Układ dla lądowania UFO" missionCustomDeploy: "Układ dla misji" _escapeCountdown: "Odliczanie ucieczki" _fireRate: "Szybkostrzelność" _averageDPM: "Średnie obrażenia na minutę" # HM_INTERCEPTORS: "preferuj łowy na myśliwce" HM_TRANSPORTS: "preferuj łowy na transporty" HM_RANDOM: "losowo" # HB_FLEE: "uciekaj gdy przegrywasz" HB_KAMIKAZE: "walcz do śmierci" HB_RANDOM: "losowo" langp-pl: # UI Item: "Przedmiot" ITEMS: "PRZEDMIOTY" CONDITIONS: "WARUNKI" CATEGORIES: "KATEGORIE" MANUFACTURE: "PRODUKCJA" RESEARCH: "BADANIA" SERVICES: "FUNKCJE" Base Services: "Funkcje bazy" Armor: "Pancerz" Weapon: "Broń" damage: "obrażenia" HOME: "STRONA GŁÓWNA" Search...: "Szukaj..." Download: "Pobierz" Show/Hide all variants: Pokaż/ukryj wszystkie warianty A-Z: "A-Z" # intro page Welcome to website about The X-COM Files - mod to OpenXcom.: "Witamy na stronie moda do gry OpenXcom - Z archiwum X-Com." What is XCF?: "Co to jest XCF?" This megamod is a global conversion to OpenXcom (reimplementation of the classic: "Ten mod to głęboka modyfikacja OpenXcom (reimplementacji klasycznej gry" Enemy Unknown 1994).: "Enemy Unknown 1994)." With this mod the game starts in 1996. The player gets control over the newly formed organization X-Com - a project of the UN, designed to investigate abnormal events on our planet. The style of the series X-Files (where the name comes from) is surprisingly clear. In the beginning, no fighters, dozens of scientists, millions of dollars in budgets. You only have two special agents and they travel by public transport! Investigate mysterious incidents, tie the evidence together to shed light on extraterrestrial activities, develop X-COM and prepare for an alien invasion from Cydonia!: "W tym modzie gra zaczyna się w roku 1996. Gracz obejmuje kontrolę nad X-Com - projektem ONZ, którego rolą jest badanie doniesień o niezwykłych zjawiskach na naszej planecie. Wyraźnie widać inspiracje stylistyką serialu 'Z Archiwum X' (stąd nazwa). Na początku nie masz żadnych myśliwców, legiona naukowców ani milionowego budżetu. Masz tylko dwóch agentów specjalnych, podróżujących publicznymi środkami transportu! Badaj niezwykłe zdarzenia, zbieraj dowody na działalność kosmitów na Ziemi, rozwijaj X-Com i przygotuj się na inwazję z Cydonii!" This mod contains many, many additions, like new mission types, enemies, equipment and story arcs (including the entire Final Mod Pack project). It also places the game a bit more firmly in the 90's conspiracy genre and its clichés.: "Ten mod zawiera wiele, wiele nowych elementów, takich jak misje, wrogowie, wyposażenie i linie fabularne (włącznie z całą zawartością moda Final Mod Pack). Osadza też wyraźniej akcję gry w gatunku seriali spiskowych z lat 90 i obecnych w nich klisz." # Current mod version is: "Aktualna wersja moda" # Changelog: "Rejestr zmian" Latest News: "Nowości" Dehobbesation: "Dehobbesation" Last week Hobbes - the author of some of the maps used in XCF (and many other mods) - demanded to stop using them. We've decided to temporarily limit the possibility of downloading the mod. Currently, all controversial content is removed and we are actively replacing it by original content. The positive side of the situation is an opportunity to rethink the existing maps and make them really interesting. We plan to release a new version as soon as possible, follow the news!: "W zeszłym tygodniu Hobbes - autor niektórych map użytych w XCF (i wielu innych modyfikacjach) - zażądał zaprzestania ich używania. Postanowiliśmy tymczasowo zablokować możliwość pobrania moda. Obecnie cała kontrowersyjna zawartość jest usuwana i pracowicie zastępujemy ją nową zawartością. Pozytywna strona sytuacji jest taka, że to dobra okazja na ponowne przemyślenie istniejących map i sprawienie, by były naprawdę interesujące. Planujemy wypuścić następną wersję, kiedy tylko będzie to możliwe, oczekujcie na wieści!" The truth is... right here!: "Prawda jest... właśnie tutaj!" Our site starting its work. Now you can find here fresh news and xpedia for our mod powered by: "Otwieramy naszą stronę. Możesz tu znaleźć najnowsze informacje oraz X-pedię dla naszego moda na bazie" Version 1.0 released!: "Wersja 1.0 wypuszczona!" mod author, lead designer: "autor moda, główny projektant" Now, this doesn't at all mean that this is the end. I will continue releasing new versions just like before, at least for the foreseeable future... The 1.0 only means that I am satisfied with how the mod works now and consider it 'done' enough to say so.: "To nie oznacza, bynajmniej, że to koniec. Nadal będę wypuszczał kolejne wersje tak samo jak dotąd, przynajmniej w przewidywalnej przyszłości... 1.0 oznacza tylko, że jestem zadowolony z tego, jak mod obecnie działa, i uważam że jest wystarczająco 'gotowy', by tak powiedzieć." Watch Dev's Talk - 1.0 release: "Obejrzyj 'Stream Twórców - aktualizacja 1.0'(EN)" Main additions: "Najważniejsze dodatki" Updated to OXCE 6.1.1: "Aktualizacja do OXCE 6.1.1" New features: "Nowe elementy" random events, commendations (with bonuses), enhancement treatments; basic agent stats lowered for balance.: "zdarzenia losowe, komendacje (z premiami), zabiegi usprawniające dla agentów; bazowe współczynniki agentów obniżone z powodu balansu." New stat: "Nowy współczynnik" Readiness, and associated exhaustion mechanics.: "Gotowość i związana z nią mechanika wyczerpania." New alien race: "Nowa rasa obcych" Chaser.: "Ścigacz." Overhaul of agent advancement mechanics.: "Przebudowa mechaniki rozwoju agentów." New missions, units, items, balance fixes and musch more! For detail info see: "Nowe misje, jednostki, przedmioty, poprawki balansu i wiele więcej! Szczegóły tutaj -" full changelog: "pełna lista zmian" Support project: "Wesprzyj projekt" Localization: "Lokalizacja" To translate our mode for different languages we're using: "Do tłumaczenia moda na inne języki używamy" You can help us by translating some part of a mod by: "Możesz nam pomóc tłumaczyć moda pod" this link: "tym łączem" Donation: "Donacje" mod author, lead developing: "autor moda, główny projektant" game designer, russian community manager, website developer: "projektant gry, menadżer społeczności rosyjskiej, deweloper strony" for web hosting, searching UFOs and cookies: "na hosting strony, poszukiwania UFO i ciastka." Show: "Pokaż" Hide: "Ukryj" all variants: "wszystkie warianty" #Tables Craft: "Statek" Weapon: "Broń" Armor: "Pancerz" see also: "zobacz też" Show/Hide all variants: "Pokaż/Ukryj wszystkie warianty" Item: "Przedmiot" mode: "typ ataku" Snap: "Szybki" Aimed: "Celowany" Auto: "Seria" Melee: "Cios" accuracy: "celność" cost: "koszt" damage: "obrażenia" Launcher: "Wyrzutnia" Clip: "Amunicja" Facility: "Instalacja" Expand: "Rozszerzać" Research: "Badania" Manufacture: "Produkcja" Unit: "Jednostka" Allowed Craft: "Dozwolone statki" Allowed Item Categories: "Dozwolone kategorie przedmiotów" Allowed Armors: "Dozwolone pancerze" Allowed Vehicles: "Dozwolone pomocniki" Deployments: "Misje" #Subheaders dependencies: "Wymaga:" #STR_DEPENDS_ON seeAlso: "Przedmioty wymagane:" #STR_ITEM_REQUIRED requiresBaseFunc: "Wymagane funkcje:" #STR_SERVICES_REQUIRED freeFrom: "Za darmo od:" #STR_GET_FOR_FREE_FROM leadsTo: "Prowadzi do:" #STR_LEADS_TO unlocks: "Odblokowuje:" #STR_UNLOCKS disables: "Wyłącza:" #STR_DISABLES getOneFree: "Daje jedno za darmo:" #STR_GIVES_ONE_FOR_FREE manufacture: "Wymagane do produkcji:" #STR_REQUIRED_BY(partly) randomProducedItems: "Produkcja losowa" #STR_RANDOM_PRODUCTION_DISCLAIMER